#AREA Kytar~ #AUTHORS Presto~ #VERSION 3 #RANGES 1 95 0 99 #HELPS 0 KYTAR~ {120} Kytar {300} Kytar is located on the Northwest side of the Central Continent. Within the city you will find all sorts of fabulous things to do, and places to go. The city contains all the usual shops, guilds, and homes, along with a temple, a city hall, a jail, and a connection to Griffon Airlines. There is also a 14-part quest to complete. I recommend visiting the General Store and buying a map first. Warning: Killers/Thieves and fighting are not tolerated on the temple steps. ~ 0 $~ #MOBILES #19200 guard cityguard gate~ a Cityguard~ A cityguard stands here, guarding the gate.~ The cityguard towers over you. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 800 S 20 0 0 1d100+301 4d3+10 7308 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ mpechoat $n The guard looks at you. if quest (0,4,$n) > 0 if quest (0,4,$n) < 14 tell $n Murderer! mpkill $n endif endif if quest (0,4,$n) == 14 tell $n Greetings, $n. mpquiet on mpoload 19202 unlock gate open gate mpjunk i19202 mpquiet off mpechoat $n The gates open at your arrival. endif ~ >death_prog 100~ if quest (0,4,$n) == 0 tell $n You have been marked an enemy of the city. mpechoat $n With his last ounce of strength, he sends you to jail! mpmset $n quest 0 4 1 mptransfer $n 19200 mpat 19200 mpforce $n look mpecho $n has been sent to jail! endif ~ | #19201 guard cityguard wandering~ a Cityguard~ A cityguard wanders the city here.~ The cityguard towers over you. ~ ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 800 S 20 0 0 1d100+301 4d3+10 7308 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if quest (0,4,$n) > 0 if quest (0,4,$n) < 14 say I know that face! You're an enemy of the city! mpkill $n endif endif ~ >speech_prog p I'm on a mission for the mayor.~ if quest (0,4,$n) > 10 if quest (0,4,$n) < 14 peace say My apologies. bow endif endif ~ | #19202 guard cityguard captain~ the Cityguard Captain~ A cityguard captain watches over the jail cell here.~ The cityguard captain towers over you. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 800 S 70 0 0 25d199+600 1d70+25 91076 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19203 mayor fle~ Fle~ The mayor of this city sets here at his desk.~ The mayor seems intent on his work, totally ignorant of you. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d95+46 135295 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if quest (0,4,$n) > 0 if quest (0,4,$n) < 4 say Ack! You slayed one of my guards! They cost 50 gold each! endif endif ~ >give_prog i19233~ if quest (0,4,$n) == 3 emote reads the note. say At last! She DOES love me! mpoload 19218 say Give her this ring. give ring $n mpjunk i19218 say After you give it to her, return to me and tell me what she said. mpmset $n quest 0 4 4 else say I've seen this note before. endif mpjunk i19233 ~ >speech_prog p she said yes.~ if quest (0,4,$n) == 5 say Excellent! say I have an errand for you then. say Tell the baker: The mayor is getting married and needs a cake. mpmset $n quest 0 4 6 else say Who said yes? endif ~ >speech_prog p everything will be ready.~ if quest (0,4,$n) == 10 say Great! One last thing though. say Tell a priest: The mayor is getting married. mpmset $n quest 0 4 11 say If any guards try to stop you, say: I'm on a mission for the mayor. else say Ready for what? endif ~ >speech_prog p everything is set for the wedding.~ if quest (0,4,$n) == 13 say You have done a wonderful job. say From now on, the gates of the city are open to you. say May your journeys be fruitful till the end of your days. mpmset $n quest 0 4 14 emote pauses for a second. say I do have one last thing for you. mpquiet on mpoload 19235 mpoload 19234 mpoload 19229 mpoload 19204 mpoload 19204 mpoload 19202 put all i19235 mpquiet off emote rummages behind his desk for a second. give i19235 $n else say What wedding? endif ~ | #19204 secretary ellen~ Ellen~ The mayor's secretary sits at her desk here.~ The secretary looks young, attractive, and wears no rings. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 250 S 25 0 0 1d1+499 3d7+10 5023 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >speech_prog p What can you tell me about relationships?~ if quest (0,4,$n) == 2 say I've never really been in a good relationship. The only man I say find attractive in this city is the mayor, but he doesn't seem say to have the courage to ask me out. emote gets a note from her purse. say I have an idea. How about you give him this note for me. mpoload 19233 give note $n say I've had that note for years. Please don't fail me. mpmset $n quest 0 4 3 endif ~ >greet_prog 100~ if quest (0,4,$n) == 3 say What's wrong? Did you lose the note? endif ~ >speech_prog yes~ if quest (0,4,$n) == 3 say I'll write another. mpoload 19233 give note $n mpjunk i19233 say Please try to be more careful this time. else say Yes, what? endif ~ >give_prog i19218~ if quest (0,4,$n) == 4 mpmset $n quest 0 4 5 say You gave him my note! hug $n say You can tell the mayor: She said yes. else say I've already pledged myself to waiting for the mayor. endif mpjunk i19218 ~ | #19205 guildmaster~ Your Guildmaster~ Your guildmaster is here, ready to help you practice.~ Your guildmaster is a young woman. You wonder how she could be an adept. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #19206 master trainer reniart~ Reniart~ The master trainer stands here, ready to train you.~ The master trainer is the largest man you've ever seen. ~ ACT_SENTINEL|ACT_TRAIN|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19207 mortician naicitrom~ Naicitrom~ The mortician of this magnificent city stands here.~ The mortician is wearing a white, blood-stained apron. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19208 word magician~ Word~ The magician of this magnificent city stands here.~ The magician is dressed in the traditional robes of a wizard. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p The mayor needs candles for his wedding.~ if quest (0,4,$n) == 7 say I'll be sure to make them. say Tell the bartender to: Prepare wine for the mayor's wedding. mpmset $n quest 0 4 8 else say What wedding? endif ~ | #19209 jeweler emong~ Emong~ The jeweler of this magnificent city stands here.~ The jeweler stands behind a glass display case, rubbing his palms together. He's wearing an engraved wedding ring. Maybe he'll engrave yours. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >give_prog i19218~ if sex ($n) != 2 say You are not female. I cannot engrave this for you. give i19218 $n else say So, you want your wedding ring engraved? say It'll cost 300,000 gold. if gold ($n) < 300000 say You don't have that much. give i19218 $n else mpmadd $n gold -300000 mpechoat $n You give him 300,000 coins. say Thanks. It'll just take a minute. mpjunk i19218 mpoload 19236 mposet i19236 short a diamond wedding ring of $n give i19236 $n say Have a nice day! endif endif ~ >give_prog i19219~ if sex ($n) != 1 say You are not male. I cannot engrave this for you. give i19219 $n else say So, you want your wedding band engraved? say It'll cost 300,000 gold. if gold ($n) < 300000 say You don't have that much. give i19219 $n else mpmadd $n gold -300000 mpechoat $n You give him 300,000 coins. say Thanks. It'll just take a minute. mpjunk i19219 mpoload 19237 mposet i19237 short a gold wedding band of $n give i19237 $n say Have a nice day! endif endif ~ | #19210 ned~ Ned~ Ned, a fellow inmate, stands chained against the wall here.~ Ned looks pretty worn. You wonder what kind of torture he's been through. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 30 0 0 1d1+600 4d9+8 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 25~ if quest (0,4,$r) == 1 tell $r Hey $r. What are you in for? endif ~ >speech_prog p I killed a guard.~ if quest (0,4,$n) > 1 say I know. else say That's not so bad. I tried to date the mayor's secretary. say The mayor was furious. He's secretly been in love with her say for years. You should ask her the question: say What can you tell me about relationships? mpmset $n quest 0 4 2 endif ~ >speech_prog murder killing~ if quest (0,4,$n) > 1 say I know. You killed a guard. else say That's not so bad. I tried to date the mayor's secretary. say The mayor was furious. He's secretly been in love with her say for years. You should ask her the question: say What can you tell me about relationships? mpmset $n quest 0 4 2 endif ~ >speech_prog p What are you in for?~ if quest (0,4,$n) > 1 tell $n You know well why I'm in here. else say I tried to date the mayor's secretary. The mayor was furious. say He's secretly been in love with her for years. You should ask say her the question: What can you tell me about relationships? mpmset $n quest 0 4 2 endif ~ >greet_prog 100~ if quest (0,4,$n) != 1 say You shouldn't be here. endif ~ | #19211 baker cro~ Cro~ The baker of this magnificent city stands here.~ The baker is not covered in flour, as you might expect. He has a large stomach and a wonderful smile. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p the mayor is getting married and needs a cake.~ if quest (0,4,$n) == 6 say Of course he needs a cake. I knew he'd get married someday. say Now go tell the magician: The mayor needs candles for his wedding. mpmset $n quest 0 4 7 else say You don't have any proof of that. endif ~ | #19212 armorer ergo~ Ergo~ The armorer of this magnificent city stands here.~ The armorer is dressed in great platemail. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p the mayor will need a new suit for his wedding.~ if quest (0,4,$n) == 9 say A new suit for the mayor? Fabulous. A customer who can pay! say Tell the mayor: Everything will be ready. mpmset $n quest 0 4 10 else say If there was a wedding, I'd have heard about it. endif ~ | #19213 weaponsmith gnilflah~ Gnilflah~ The weaponsmith of this magnificent city stands here.~ The weaponsmith is tall, with large muscles, and carries a greatsword in a scabbard strapped behind his back. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19214 storekeeper namuh~ Namuh~ The general storekeeper of this magnificent city stands here.~ The general storekeeper is dressed in plain clothes, and has a moustache. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19215 bartender frawd~ Frawd~ The bartender of this magnificent city stands here.~ The bartender isn't as tall as most citizens here. Maybe he's foreign. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p prepare wine for the mayor's wedding.~ if quest (0,4,$n) == 8 say A wedding? Splendid. say I just love weddings. All the people, all the food, all the wine. wink say Tell the armorer: The mayor will need a new suit for his wedding. mpmset $n quest 0 4 9 else say They mayor's getting married? Yeah, right. endif ~ | #19216 healer ratyk~ Ratyk~ The healer of this magnificent city stands here.~ The healer is dressed in white flowing robes. She's very beautiful. She doesn't seem all that old. Maybe late thirties. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 50 0 0 1d625+1947 1d1+49 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 80~ if rand (35) emote utters the words 'smlaer latrom' endif mpquiet on if rand (20) cast 'cure serious' $r endif if rand (20) cast 'cure blindness' $r endif if rand (30) cast 'bless' $r endif if rand (30) cast 'armor' $r endif if rand (30) cast 'refresh' $r endif mpquiet off ~ >speech_prog p the mayor is getting married.~ if quest (0,4,$n) == 12 shout The mayor is getting married. tell $n Go tell the mayor: Everything is set for the wedding. mpmset $n quest 0 4 13 else tell $n Are you sure? endif ~ | #19217 carland~ Carland~ Carland, a resident of the city, relaxes in his house here.~ Carland looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES -500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19218 christopher~ Christopher~ Christopher, a resident of the city, relaxes in his house here.~ Christopher looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES -500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19219 cameron~ Cameron~ Cameron, a resident of the city, relaxes in his house here.~ Cameron looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES -500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19220 corrie~ Corrie~ Corrie, a resident of the city, relaxes in his house here.~ Corrie looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES -500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19221 oliver~ Oliver~ Oliver, a resident of the city, relaxes in his house here.~ Oliver looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19222 offilius~ Offilius~ Offilius, a resident of the city, relaxes in his house here.~ Offilius looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif ~ | #19223 ondren~ Ondren~ Ondren, a resident of the city, relaxes in his house here.~ Ondren looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19224 orthid~ Orthid~ Orthid, a resident of the city, relaxes in his house here.~ Orthid looks like your average human. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 500 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19225 citizen~ a Citizen~ A citizen of this magnificent city wanders the streets here.~ The citizen looks like your everyday human female. ~ ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 31 0 0 1d240+439 1d31+6 17354 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #19226 priest~ a Priest~ A priest of this magnificent city kneels here, praying.~ The priest is dressed in white robes, and has his eyes fixed on the pinnacle of the temple. The priest would be quite overjoyed if you were to donate some money. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 25 0 0 1d1+499 3d7+10 15023 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >bribe_prog 1~ say Thank you, my child. cast bless $n ~ >speech_prog p the mayor is getting married.~ if quest (0,4,$n) == 11 say Splendid. Tell that to Ratyk. mpmset $n quest 0 4 12 else say Wonderful news. endif ~ | #19227 pit donation~ an ethereal donation pit~ An ethereal donation pit stands here. You can't see it.~ Nice description, eh? ~ ACT_SENTINEL|ACT_RACE AFF_PROTECT_EVIL|AFF_ETHEREAL 0 S 99 0 0 1d1+9999 1d1+99 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 75~ mpquiet on get all put all pit drop all mpquiet off ~ | #19228 janitor~ a Janitor~ A janitor wanders the road here, attempting to keep the city clean.~ The janitor has a worn look on his face. He's probably been doing this job for a long time without a break. ~ ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 250 S 25 0 0 1d1+499 3d7+10 5023 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 75~ get all ~ >bribe_prog 100~ drop all say Enjoy! ~ | #19229 bill~ Bill~ Bill, the scruffy-looking nerf herder, stands here awaiting a sale.~ Bill is a human. He's quite tall. There's a nick on his chin from getting scratched by a nerf. He's wearing dark pants and leather jacket and boots. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 95 0 0 1d2256+7613 1d1+99 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19230 nerf~ a nerf~ A nerf is here, with a stupid expression on its face.~ Nerfs are domesticated herbivores, cared for by tenders called nerf herders. These animals are grown as a meat source, though their pelts have a variety of uses. ~ 0 AFF_CHARM 0 S 1 0 0 1d0+10 1d1+1 10 0 POS_STANDING POS_STANDING SEX_NEUTRAL #19231 sentinel temple~ a Temple Sentinel~ A temple sentinel stands here, unseen.~ The sentinel was constructed by the gods, to maintain law in the temple. ~ ACT_SENTINEL|ACT_SMART AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_ETHEREAL 0 S 60 0 0 1d1+3000 40d2+10 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 100~ tell $n You have defiled this sacred ground! cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n ~ | #0 #SHOPS 19207 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19208 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_PILL 100 50 0 23 19209 ITEM_TYPE_TREASURE ITEM_TYPE_KEY ITEM_TYPE_MONEY ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19211 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19212 ITEM_TYPE_ARMOR ITEM_TYPE_BOAT ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19213 ITEM_TYPE_WEAPON ITEM_TYPE_AMMO ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19214 ITEM_TYPE_LIGHT ITEM_TYPE_FURNITURE ITEM_TYPE_CONTAINER ITEM_TYPE_BOAT ITEM_TYPE_DRINK_CON 100 50 0 23 19215 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19229 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 0 #SPECIALS S #OBJECTS #19200 pit donation~ a marble donation pit~ A large marble donation pit has been constructed here.~ Type "look in pit" to observe contents. ~ ITEM_TYPE_CONTAINER 0 0 10000 0 -1 0 0 0 0 0 1 10 700 #19201 fountain~ the fountain~ A beautiful marble fountain has been constructed here.~ The fountain has clear blue water. It looks extremely refreshing. ~ ITEM_TYPE_FOUNTAIN 0 0 0 0 LIQ_WATER 0 0 0 0 0 1 10 1 #19202 key gate gatekey kytar~ a gate key~ A key lies on the ground here.~ This key is marked with the emblem of kytar on it. ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 19202 0 0 0 0 0 0 0 1 10 1 #19203 key jail cell kytar~ a jail cell key~ A key lies on the ground here.~ This key is marked with the emblem of kytar on it. ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 19203 0 0 0 0 0 0 0 1 10 1 #19204 rations travel~ travel rations~ A bunch of travel rations lie on the ground here.~ The rations look 100% edible, but they have a foul smell. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 48 0 0 0 0 0 0 0 3 99 1 #19205 scroll recall~ a recall scroll~ A recall scroll lies on the ground here.~ The scroll reads: Type '/', 'recall', or 'recite recall' to use. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 7 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0 1 1000 7 #19206 scroll detect invis invisible~ a scroll of detect invisible~ A scroll of detect invisible lies on the ground here.~ You see nothing special, just recite it. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 5 SPELL_DETECT_INVIS -1 -1 0 0 0 0 1 300 5 #19207 scroll remove curse~ a scroll of remove curse~ A scroll of remove curse lies on the ground here.~ You see nothing special, just recite it. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 SPELL_REMOVE_CURSE -1 -1 0 0 0 0 1 700 10 #19208 scroll armor~ an armor scroll~ An armor scroll lies on the ground here.~ You see nothing special, just recite it. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 4 SPELL_ARMOR -1 -1 0 0 0 0 1 100 4 #19209 scroll identify~ a scroll of identify~ A scroll of identify lies on the ground here.~ You see nothing special, just recite it. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 SPELL_IDENTIFY -1 -1 0 0 0 0 1 5000 10 #19210 wand magic~ a magic wand~ A magic wand lies on the ground here.~ The wand looks strange. It occasionally seems to change color and shift its weight. Using it could be quite an experience. ~ ITEM_TYPE_WAND 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 6 6 SPELL_FLY 0 0 0 0 4 500 8 P 1 TRIG_TICK 50 OPROG_IF OIF_RANDOM_PERCENT < 25 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND MPOSET i19210 value3 1~ P 3 TRIG_VOID OPROG_IF OIF_RANDOM_PERCENT < 25 4 5 P 4 TRIG_VOID OPROG_GOD_COMMAND MPOSET i19210 value3 2~ P 5 TRIG_VOID OPROG_IF OIF_RANDOM_PERCENT < 25 6 7 P 6 TRIG_VOID OPROG_GOD_COMMAND MPOSET i19210 value3 26~ P 7 TRIG_VOID OPROG_GOD_COMMAND MPOSET i19210 value3 56~ #19211 potion blue detect invis invisible~ a blue potion of detect invisible~ A blue potion of detect invisible lies on the ground here.~ You see nothing special, just quaff it. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 5 SPELL_DETECT_INVIS -1 -1 0 0 0 0 1 300 5 #19212 potion green remove curse~ a green potion of remove curse~ A green potion of remove curse lies on the ground here.~ You see nothing special, just quaff it. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 SPELL_REMOVE_CURSE -1 -1 0 0 0 0 1 700 10 #19213 potion orange armor~ an orange armor potion~ An orange armor potion lies on the ground here.~ You see nothing special, just quaff it. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 4 SPELL_ARMOR -1 -1 0 0 0 0 1 100 4 #19214 shield guard kytar~ a Kytarian guard's shield~ A Kytarian guard's shield rests on the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 8 0 0 0 0 0 0 0 10 1000 15 #19215 ring guard kytar~ a Kytarian guard's ring~ A Kytarian guard's ring lies half-buried in the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 8 0 0 0 0 0 0 0 1 500 15 #19216 flail guard kytar~ a Kytarian guard's flail~ A Kytarian guard's flail lies on the ground here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_FLAIL 3 6 WEAPON_BLAST 0 0 0 0 3 1025 15 #19217 breastplate guard kytar~ a Kytarian guard's breastplate~ A Kytarian guard's breastplate lies on the ground here, trampled upon.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 8 0 0 0 0 0 0 0 10 2000 15 #19218 diamond ring wedding~ a diamond wedding ring~ A diamond wedding ring lies abandoned on the ground here.~ The ring is beautiful. It's got three diamonds set in a gold band. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 0 0 0 0 0 0 0 0 1 200000 25 #19219 gold band wedding~ a gold wedding band~ A gold wedding band lies on abondoned on the ground here.~ The band is beautiful. It's 100% gold and highly polished. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 0 0 0 0 0 0 0 0 1 200000 25 #19220 firebreather shot~ a shot of firebreather~ A shot of firebreather lies half-spilled on the ground here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 1 1 LIQ_FIREBRT 0 0 0 0 0 1 10 1 #19221 beer mug~ a mug of beer~ A mug of beer lies on the ground here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 3 3 LIQ_BEER 0 0 0 0 0 3 20 1 #19222 shield wooden~ a small wooden shield~ A small wooden shield lies on the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 2 0 0 0 0 0 0 0 5 35 2 #19223 sword short shortsword~ a small shortsword~ A small shortsword lies on the ground here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 2 3 WEAPON_STAB 0 0 0 0 3 60 2 #19224 dagger~ a small dagger~ A small dagger lies on the ground here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 1 6 WEAPON_PIERCE 0 0 0 0 2 45 2 #19225 warhammer war hammer~ a warhammer~ A warhammer lies on the ground here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_MACE 2 6 WEAPON_CRUSH 0 0 0 0 5 100 6 A APPLY_DAMROLL 1 0 #19226 boots leather pair~ a pair of leather boots~ A pair of leather boots lies on the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_FEET 2 0 0 0 0 0 0 0 4 50 2 #19227 vest leather~ a leather vest~ A leather vest lies on the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 2 0 0 0 0 0 0 0 5 75 2 #19228 coif leather~ a leather coif~ A leather coif lies on the ground here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 2 0 0 0 0 0 0 0 3 60 2 #19229 waterskin skin water~ a waterskin~ A small waterskin lies on the ground here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 20 20 LIQ_WATER 0 0 0 0 0 3 30 1 #19230 lantern copper~ a copper lantern~ A copper lantern lies on the ground here.~ ~ ITEM_TYPE_LIGHT 0 ITEM_WEAR_TAKE 0 0 12 0 0 0 0 0 3 35 1 #19231 sign~ a sign~ There's a sign posted on the wall in here.~ The sign reads: *=======================================================* | Welcome! | |-------------------------------------------------------| | Type "list" to see the list of items you can buy. | | Type "list all" to see the entire selection of items. | | Type "buy <item name>" to buy an item from the shop. | | Type "sell <item name>" to sell an item of yours. | | Type "value <item name>" to find your item's worth. | | Type "identify <item name>" to find an item's stats. | *=======================================================* ~ ITEM_TYPE_TRASH ITEM_FLAG_GLOW 0 0 0 0 0 0 0 0 0 1 10 1 #19232 map citymap kytar~ a map of the city of Kytar~ A map of the city of Kytar lies here.~ *===========================* *==============================================* | _ _ _ ___ _______ | | | | |a| | |b _| _ _ _| | | The City of Kytar | | |_ |_ c| _|_ _| | | | | | _ _ _ _ _|_ d _| | | a - Jail Cell i - Armor Shop | | | |e|f|g|h| |_ _| | | b - Mayor's Office j - Weaponsmith | | ___ ___ | | c - Secretary's Desk k - General Store | | | |i|j|k|l| | | | d - Guild Street l - Bar | | | | | | | | _| |_ | | | e - Magic Shop m - Citizens' Houses | | | m _ n _ | | | f - Jewelry Shop n - Temple of Kytar | | | |_|_|_|_| | | | | | g - Griffon Bank | | |_________ _______| | | h - Bakery Presto 11-Feb-1996 | | | | | *===========================* *==============================================* ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 77 1 #19233 note secretary~ a note from the secretary~ A note written by the mayor's secretary lies here.~ The note is sealed. You cannot read it. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 #19234 cake slice wedding~ a slice of wedding cake~ A slice of wedding cake lies abandoned here.~ This slice is from the Mayor of Kytar's wedding cake. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 12 0 0 0 0 0 0 0 1 10 1 #19235 sack brown ruck rucksack~ a brown rucksack~ A brown rucksack lies on the ground here.~ The rucksack looks like a great place to store your gear. ~ ITEM_TYPE_CONTAINER 0 ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 50 CONT_CLOSEABLE -1 0 0 0 0 0 10 500 1 #19236 diamond ring wedding~ a diamond wedding ring~ A diamond wedding ring lies abandoned on the ground here.~ The ring is beautiful. It's got three diamonds set in a gold band. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 10 0 0 0 0 0 0 0 1 10 25 A APPLY_CON 1 0 A APPLY_DEX 1 0 A APPLY_STR 1 0 P 1 TRIG_TICK 5 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT 10 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 10 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MOVE 10 #19237 gold band wedding~ a gold wedding band~ A gold wedding band lies on abandoned on the ground here.~ The band is beautiful. It's 100% gold and highly polished. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 10 0 0 0 0 0 0 0 1 10 25 A APPLY_WIS 1 0 A APPLY_INT 1 0 P 1 TRIG_TICK 5 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT 10 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 10 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MOVE 10 #19238 turkey roasted~ a roasted turkey~ A roasted turkey lies abandoned on the ground here.~ The turkey comes from Kytar. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 24 0 0 0 0 0 0 0 3 150 1 #19239 danish cherry~ a cherry danish~ A cherry danish lies abandoned on the ground here.~ The danish comes from Kytar. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 16 0 0 0 0 0 0 0 3 60 1 #19240 apple fritter~ an apple fritter~ An apple fritter lies abandoned on the ground here.~ The fritter comes from Kytar. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 8 0 0 0 0 0 0 0 3 30 1 #19241 garden salad~ a garden salad~ A garden salad lies abandoned on the ground here.~ The salad comes from Kytar. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 12 0 0 0 0 0 0 0 3 50 1 #0 #ROOMS #19200 Jail Cell~ The jail cell is very drab. It probably hasn't been cleaned in quite some time. The only door is to the south. On the other side you can see the Captain's Office. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH ~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19203 19210 S #19201 Cityguard's Office~ This office has two desks. One against the east wall, and one against the west. There's a weapons cabinet leaning against the north wall. The only exit from this room is to the south, where you see the entrance to the cityguard headquarters. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19211 S #19202 Deputy Mayor's Office~ This room is a mess. From what you've been told, the deputy mayor left a few months ago to establish relationships with the cities of the central continent. He hasn't been heard from since he left. Rumors say he was killed by bandits on the roads, but his body was never recovered. The only way out that you can see is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19212 S #19203 Mayor's Office~ This is a most extravagent office. The mayor's desk stands perfectly centered in the room. There is a great stain-glassed window in the north wall. It appears to be depicting a judge with a gavel, perhaps to symbolize the justice that a mayor is responsible for upholding. The exit is south, but to the east you can see the mayor's personal library. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 -1 19204 DDIR_SOUTH ~ ~ 0 -1 19213 S #19204 The Mayor's Library~ The east and south walls of the room have a couple bookcases. The north wall is empty. There is a couch leaning against the north wall. To the west you can see the mayor's office. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19203 S #19205 Inside the North Gate~ Welcome to Kytar! You're standing inside the city, near the north gate. There isn't a whole lot to see at the moment though. To the east you can see guild street, and to the south you can follow serpent road to main street, where you can find the shops, including a map of the city at the general store. Walking north will take you outside the city's walls. ~ 0 0 SECT_CITY DDIR_NORTH ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19300 DDIR_EAST ~ ~ 0 -1 19206 DDIR_SOUTH ~ ~ 0 -1 19215 S #19206 Serpent Road~ You are near the eastern end of serpent road, where it connects with guild street. To the west you can see the northern city entrance. Other than that, nothing here appears to be of any importance. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19207 DDIR_WEST ~ ~ 0 -1 19205 S #19207 Serpent Road~ You are very near the eastern end of serpent road. A little ways to the west you can see the northern entrance to the city. To your immediate north and south you can see a couple walls. Further east and south is guild street. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19208 DDIR_WEST ~ ~ 0 -1 19206 S #19208 Serpent Road~ You are standing on the eastern end of serpent road. East of you is the necromancer's guild. The other guilds are located to the south. Serpent road continues to the west, and runs alongside the northern entrance to the city. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19209 DDIR_SOUTH ~ ~ 0 -1 19218 DDIR_WEST ~ ~ 0 -1 19207 S #19209 Guild of the Warlock~ This room appeared darker from the outside. Inside it is lit by strange, glowing balls of light. They're not hot to the touch, like fire would be. There are a couple of bookshelves set into the northern wall, which probably contain more knowledge of darker magic than you will ever possess. The exit is to the west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_WLC SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19208 S #19210 Cityguard Captain's Office~ You've entered the cityguard captain's office. There isn't a lot to see, not even a desk. Just a chair leaning against the west wall, so apparently the captain can keep an eye on his prisoners. To the north is the cell, and the entrance to the building is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19203 19200 DDIR_EAST ~ ~ 0 -1 19211 S #19211 Cityguard Headquarters~ You're standing in the entrance to the cityguard's headquarters. This building also houses the prisoners of the city. To the north you can see where the cityguards do their work. To the west is a small room with one chair in it. The jail cell is also located to the west. To the south you can see serpent road. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19201 DDIR_SOUTH ~ ~ 0 -1 19221 DDIR_WEST ~ ~ 0 -1 19210 S #19212 Small Lobby~ You find yourself standing in a small lobby outside the deputy mayor's office. There is plush furniture here, where people wait to talk to the mayor. To the east you can see the entrance to city hall, and further east is the secretary's desk. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19202 DDIR_EAST ~ ~ 0 -1 19213 S #19213 City Hall~ Welcome to city hall! The building is made of strong rock cemented together, where it houses all the offices required to maintain order in a city as vast as Kytar. To the east is the secretary's desk. North is the mayor's office, and off to the west is a small lobby outside the deputy mayor's office. To the south you can see serpent road. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19203 DDIR_EAST ~ ~ 0 -1 19214 DDIR_SOUTH ~ ~ 0 -1 19223 DDIR_WEST ~ ~ 0 -1 19212 S #19214 Front Desk~ This is where the mayor's secretary works. She has a small desk placed in the middle of the room, facing west. Behind her are a few cabinets where she stores all her files. West is the only exit to the room. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19213 S #19215 Serpent Road~ You're standing on serpent road just south of the northern city gates. Off to the east is the city's training yard. To the south you can see main street a short ways off. Southwest serpent road continues toward the city hall. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19205 DDIR_EAST ~ ~ 0 -1 19216 DDIR_SOUTH ~ ~ 0 -1 19225 S #19216 Training Yard~ The training yard looks pretty standard. One man runs the place, Reniart. Whatever help you require to improve yourself, he should be able to help. The exit is to the west, but you should often return here when needed. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19215 S #19217 Guild of the Marauder~ You've entered the Marauder's Guild. Here a lot of crafty arts are taught, such as how to change targets in the middle of combat, and also how to pick locks and steal from your friends and enemies. To the east you can see Guild Street, which is the only exit to this Guild. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_MAR SECT_INSIDE DDIR_EAST ~ ~ 0 -1 19218 S #19218 Guild Street~ You're standing at the northern end of Guild Street, where it connects with the eastern end of serpent road. Off to your west you can see the Marauder's Guild, and off to your east is the Druid's Guild. Guild Street continues on to the south. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19208 DDIR_EAST ~ ~ 0 -1 19219 DDIR_SOUTH ~ ~ 0 -1 19228 DDIR_WEST ~ ~ 0 -1 19217 S #19219 Guild of the Druid~ You have entered the Druid's Guild. Here your Guildmaster will instruct you in your training as a Druid of nature. Pay close attention. The only exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_DRU SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19218 S #19220 Serpent Road~ You're on Serpent Road just a short distance away from the western entrance of the city, which is to the south. To your immediate north is the wall to the jail. Serpent Road continues to the east. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19221 DDIR_SOUTH ~ ~ 0 -1 19230 S #19221 Serpent Road~ You're on Serpent Road just south of the cityguard headquarters. To the east and west you see more of Serpent Road. A short ways east you can find the city hall, where the mayor resides. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19211 DDIR_EAST ~ ~ 0 -1 19222 DDIR_WEST ~ ~ 0 -1 19220 S #19222 Serpent Road~ You're on a very boring stretch of Serpent Road. To the east is the town hall, and to the west you can find the entrance to the cityguard headquarters. Other than that, there's nothing important to see here. Other than the graffiti written on the wall of the shop to your south. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19223 DDIR_WEST ~ ~ 0 -1 19221 E wall graffiti~ The graffiti reads: Presto was here. ~ S #19223 Serpent Road~ You're standing on Serpent Road outside the city hall, which is to the north. The shops of Main Street are to the south, but you'll have to walk around to get to them. The road continues to the east and west. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19213 DDIR_EAST ~ ~ 0 -1 19224 DDIR_WEST ~ ~ 0 -1 19222 S #19224 Serpent Road~ This is a busy part of Serpent Road. It is very well traveled, since citizens often walk between the shops and the city hall, and this stretch of the road is along the quickest route. The road continues to the east and west. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19225 DDIR_WEST ~ ~ 0 -1 19223 S #19225 Serpent Road~ You're at an intersection in the road. To the east is the morgue. It doesn't look like a very exciting place. To the west the road passes between the shops and the city hall. To your north you can see the northern city gate, and to your south you can see Main Street, which is where all the shops are. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19215 DDIR_EAST ~ ~ 0 -1 19226 DDIR_SOUTH ~ ~ 0 -1 19235 DDIR_WEST ~ ~ 0 -1 19224 S #19226 Morgue~ This is one dreary place. A few tables located here are covered with bodies of the departed. You notice one of them seems to be missing a head. Ouch! But several of the tables are still bare, and you hope you'll never have to lie on them. The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19225 S #19227 Guild of the Ninja~ As you enter, a small bookshelf slides aside, and your Guildmaster steps out, holding a large knife. You soon learn that surprise is the key to being an effective ninja. Your Guildmaster can teach you how to approach your prey using stealth, and at the right time, strike the fatal blow. The exit is east. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_NIN SECT_INSIDE DDIR_EAST ~ ~ 0 -1 19228 S #19228 Guild Street~ You're standing on Guild Street, and you are far from shocked to find that you are surrounded by guilds! To your east is the guild'' guild, and to the west is the ninja's guild. The street continues to the north and south, where you can find more guilds. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19218 DDIR_EAST ~ ~ 0 -1 19229 DDIR_SOUTH ~ ~ 0 -1 19238 DDIR_WEST ~ ~ 0 -1 19227 S #19229 Guild of the Shaman~ You've just entered a lightly painted room. There's not a lot to see. Leaning against the north wall are a bunch of bookshelves loaded with tomes and medicines for healing. Against the south wall are tomes detailing the art of protecting yourself and friends. The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_SHA SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19228 S #19230 Serpent Road~ You're at the very western end of Serpent Road. To your immediate south is the Main Street of the city, where all the shops are located. Serpent Road continues to the north, where it runs along the cityguard headquarters and the city hall. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19220 DDIR_SOUTH ~ ~ 0 -1 19240 S #19231 Word's Magic Shop~ The magic shop is not extremely large, but it has huge quantities of magical items, such as scrolls and potions. There is a counter against the east wall, where the shopkeeper stands watching over his goods. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19241 S #19232 Emong's Jewelry Shop~ The jewelry shop seems pretty scarce. The counter displays only a few items for sale, and they aren't cheap. The shopkeeper informs you the items are well worth the cost, and for a price, he will engrave any wedding rings you buy from him. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19242 S #19234 Cro's Bakery~ The bakery smells wonderful. Here you can find bountiful foods to satisfy your hunger. The baker specializes in pastries, and recommends you try his cherry danishes, or at least his apple fritters. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19244 S #19235 Serpent Road~ You're standing on the southeastern end of serpent road. Further south it connects with main street. To the east is the Inn. To the northwest is the city hall and the cityguard headquarters. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19225 DDIR_EAST ~ ~ 0 -1 19236 DDIR_SOUTH ~ ~ 0 -1 19245 S #19236 Inn~ Ahh, you've reached the inn. Here you can relax and recuperate from your travels. A clerk behind a counter to the north welcomes you and hopes you enjoy your stay. The rooms are well furnished and very comfortable. Main street is south, and serpent road lies to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19246 DDIR_WEST ~ ~ 0 -1 19235 S #19237 Guild of the Warrior~ You've entered the guild of warriors. Your guildmaster will instruct and train you in your effort to become mighty and ingenious. Good luck! Your exit is east. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_WAR|ROOM_ALLOW_GLA SECT_INSIDE DDIR_EAST ~ ~ 0 -1 19238 S #19238 Guild Street~ You're on the southern end of guild street. To your east is the illusionist's guild, and to the west is the ranger's guild. Guild street continues to the north, where it houses all the other guilds. Main street is south. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19228 DDIR_EAST ~ ~ 0 -1 19239 DDIR_SOUTH ~ ~ 0 -1 19248 DDIR_WEST ~ ~ 0 -1 19237 S #19239 Guild of the Sorcerer~ You've entered the guild'' guild. You think. Appearances can be very deceiving, as you have learned amongst your travels, and you don't take anything for granted anymore. A voice deep inside of you says "This is the place." The exit is west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_SOR SECT_INSIDE DDIR_WEST ~ ~ 0 -1 19238 S #19240 Inside the West Gate~ Welcome to Kytar! You're standing inside the city, near the west gate. Off to your east you see the main street of the city. It appears to be lined with shops, including a map of the city at the general store. Walking west will take you outside the city's walls. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19230 DDIR_EAST ~ ~ 0 -1 19241 DDIR_SOUTH ~ ~ 0 -1 19250 DDIR_WEST ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19301 S #19241 Main Street~ Welcome to main street! You're standing on the western end of main street, not far from the city's western entrance. To your north is the magic shop, and to your south is the armor shop. The road continues to the east, where the other shops of the city are located. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH ~ ~ 0 -1 19231 DDIR_EAST ~ ~ 0 -1 19242 DDIR_SOUTH ~ ~ 0 -1 19251 DDIR_WEST ~ ~ 0 -1 19240 S #19242 Main Street~ You're on main street between the jewelry shop, to the north, and the weapons shop, to the south. The sounds coming from the forges in the weapons shop are quite loud here. Main street continues to the east and west. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19232 DDIR_EAST ~ ~ 0 -1 19243 DDIR_SOUTH ~ ~ 0 -1 19252 DDIR_WEST ~ ~ 0 -1 19241 S #19243 Main Street~ You're on main street between Griffon Bank & Travel, to the north, and the general store, to the south. From here you can observe griffons taking people to their destinations throughout the realm. Main street continues to the east and west. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 16006 DDIR_EAST ~ ~ 0 -1 19244 DDIR_SOUTH ~ ~ 0 -1 19253 DDIR_WEST ~ ~ 0 -1 19242 S #19244 Main Street~ You're at the edge of the shopping district on main street. You're very near the exact center of the city. To your north is the bakery, and to the south is the bar. The road continues to the east and west. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH ~ ~ 0 -1 19234 DDIR_EAST ~ ~ 0 -1 19245 DDIR_SOUTH ~ ~ 0 -1 19254 DDIR_WEST ~ ~ 0 -1 19243 S #19245 Main Street~ You're standing on main street, just east of the shopping district. To the north you can see serpent road winding it's way through the city. To the northeast is the inn, where you can rest for the night. Main street continues to the east and west. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19235 DDIR_EAST ~ ~ 0 -1 19246 DDIR_WEST ~ ~ 0 -1 19244 S #19246 Main Street~ You're on main street just south of the Inn. From here it looks very quiet, and tranquil too. Serpent road is just to the northwest of your location. The entrance to the temple square is just to your southeast. Main street continues to the east and west. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19236 DDIR_EAST ~ ~ 0 -1 19247 DDIR_WEST ~ ~ 0 -1 19245 S #19247 Main Street~ You're on main street just north of the entrance to the temple square. To the northeast you can see guild street, where you can learn all the tools of your trade. To your west you can see the shopping district, along with the inn, just to the northwest. Main street continues to the east and west ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19248 DDIR_SOUTH ~ ~ 0 -1 19257 DDIR_WEST ~ ~ 0 -1 19246 S #19248 Main Street~ Welcome to main street! You're on main street just inside the eastern city entrance. To your immediate north is guild street, where you can learn everything you would need to survive in the wilderness. To your southwest is the temple square. Main street continues to the west. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19238 DDIR_EAST ~ ~ 0 -1 19249 DDIR_WEST ~ ~ 0 -1 19247 S #19249 Inside the East Gate~ Welcome to Kytar! You're standing inside the city, near the east gate. Off to your west you see the main street of the city. It appears to be lined with shops, including a map of the city at the general store. Walking east will take you outside the city's walls. ~ 0 0 SECT_CITY DDIR_EAST ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19302 DDIR_WEST ~ ~ 0 -1 19248 S #19250 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. To your north is western city entrance. The road continues to the south. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH ~ ~ 0 -1 19240 DDIR_SOUTH ~ ~ 0 -1 19260 S #19251 Ergo's Armor Shop~ You've entered the armor shop. Here you can find items that will help enhance your chances of survival in the wilderness, and may also impress a potential mate. Occasionally the armorer will tailor a suit for the wealthy of the city. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19241 S #19252 Gnilflah's Weapons Shop~ Clang! Clang! Clang! Crack! Sh%$#*! That's the customary sound you find here in the weapons shop. The items, when they do turn out, are worth every gold piece, but since the weaponsmith is a perfectionist, the many items just don't make the grade. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19242 S #19253 Namuh's General Store~ Welcome to the general store. Here's where you can find many useful, but not absolutely necessary, pieces of equipment. The shop is well organized, and you feel no pressure to buy anything. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19243 S #19254 Frawd's Bar~ This is your typical bar. There are drunks here, drunks there, and even drunks way over there. Some are discussing their heroic deeds. Some are discussing their evil deeds. Finally, some are just trying to pick fights. The exit is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19244 S #19255 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19256 DDIR_SOUTH ~ ~ 0 -1 19265 S #19256 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19257 DDIR_SOUTH ~ ~ 0 -1 19266 DDIR_WEST ~ ~ 0 -1 19255 S #19257 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. To your north is main street, and to your south are steps to the top of the temple. To the east and west is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19247 DDIR_EAST ~ ~ 0 -1 19258 DDIR_SOUTH ~ ~ 0 -1 19267 DDIR_WEST ~ ~ 0 -1 19256 S #19258 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19259 DDIR_SOUTH ~ ~ 0 -1 19268 DDIR_WEST ~ ~ 0 -1 19257 S #19259 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_SOUTH ~ ~ 0 -1 19269 DDIR_WEST ~ ~ 0 -1 19258 S #19260 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the north and south. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19250 DDIR_SOUTH ~ ~ 0 -1 19270 S #19261 Carland's House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19271 S #19262 Christopher's House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19272 S #19263 Cameron's House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19273 S #19264 Corrie's House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19274 S #19265 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19255 DDIR_EAST ~ ~ 0 -1 19266 DDIR_SOUTH ~ ~ 0 -1 19275 S #19266 Northwest Corner of Temple~ You're standing in a corner of the temple. This is where priests come to pray and pay homage to the gods of the realm. The ground here is considered sacred, and fighting between the factions of Order and the factions of Chaos is highly discouraged. Exits are north and west. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19256 DDIR_WEST ~ ~ 0 -1 19265 S #19267 North Temple Steps~ Here you stand on the magnificent steps of the temple of Kytar. This is the most sacred of ground on the entire continent. Defiling it would be an act of treason against the gods. The top of the temple is south. The temple square is north. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH ~ ~ 0 -1 19257 DDIR_SOUTH ~ ~ 0 -1 19277 S #19268 Northeast Corner of Temple~ You're standing in a corner of the temple. This is where priests come to pray and pay homage to the gods of the realm. The ground here is considered sacred, and fighting between the factions of Order and the factions of Chaos is highly discouraged. Exits are north and east. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19258 DDIR_EAST ~ ~ 0 -1 19269 S #19269 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19259 DDIR_SOUTH ~ ~ 0 -1 19279 DDIR_WEST ~ ~ 0 -1 19268 S #19270 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the north and south. To the east is residential road, where the citizens are housed. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19260 DDIR_EAST ~ ~ 0 -1 19271 DDIR_SOUTH ~ ~ 0 -1 19280 S #19271 Residential Street~ This is residential street. Obviously this is where several citizens reside. Their homes look quite fancy compared to the usual cities, and you are quite tempted to enter and see how residents of Kytar live. The road runs east to west, and the homes are to the north and south. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19261 DDIR_EAST ~ ~ 0 -1 19272 DDIR_SOUTH ~ ~ 0 -1 19281 DDIR_WEST ~ ~ 0 -1 19270 S #19272 Residential Street~ This is residential street. Obviously this is where several citizens reside. Their homes look quite fancy compared to the usual cities, and you are quite tempted to enter and see how residents of Kytar live. The road runs east to west, and the homes are to the north and south. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19262 DDIR_EAST ~ ~ 0 -1 19273 DDIR_SOUTH ~ ~ 0 -1 19282 DDIR_WEST ~ ~ 0 -1 19271 S #19273 Residential Street~ This is residential street. Obviously this is where several citizens reside. Their homes look quite fancy compared to the usual cities, and you are quite tempted to enter and see how residents of Kytar live. The road runs east to west, and the homes are to the north and south. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19263 DDIR_EAST ~ ~ 0 -1 19274 DDIR_SOUTH ~ ~ 0 -1 19283 DDIR_WEST ~ ~ 0 -1 19272 S #19274 Residential Street~ This is residential street. Obviously this is where several citizens reside. Their homes look quite fancy compared to the usual cities, and you are quite tempted to enter and see how residents of Kytar live. The road runs east to west, and the homes are to the north and south. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH ~ ~ 0 -1 19264 DDIR_EAST ~ ~ 0 -1 19275 DDIR_SOUTH ~ ~ 0 -1 19284 DDIR_WEST ~ ~ 0 -1 19273 S #19275 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking north and south you see is more of the temple square. To the east are steps to the temple, and to the west is residential road. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19265 DDIR_EAST ~ ~ 0 -1 19276 DDIR_SOUTH ~ ~ 0 -1 19285 DDIR_WEST ~ ~ 0 -1 19274 S #19276 West Temple Steps~ Here you stand on the magnificent steps of the temple of Kytar. This is the most sacred of ground on the entire continent. Defiling it would be an act of treason against the gods. The top of the temple is east. The temple square is west. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_EAST ~ ~ 0 -1 19277 DDIR_WEST ~ ~ 0 -1 19275 S #19277 Temple of Kytar~ This is the Temple of Kytar! It has been declared the Northern Continents most magnificent construction. Its beauty and power have been admired throughout the realm. Pilgrimages take place every day to the temple, from every corner of the known realm. Rumor says the gods do not war upon this ground, as they consider it their equal in wonder. Exits lead in the four cardinal directions. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALTAR_N|ROOM_SAFE SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19267 DDIR_EAST ~ ~ 0 -1 19278 DDIR_SOUTH ~ ~ 0 -1 19287 DDIR_WEST ~ ~ 0 -1 19276 S #19278 East Temple Steps~ Here you stand on the magnificent steps of the temple of Kytar. This is the most sacred of ground on the entire continent. Defiling it would be an act of treason against the gods. The top of the temple is west. The temple square is east. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_EAST ~ ~ 0 -1 19279 DDIR_WEST ~ ~ 0 -1 19277 S #19279 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19269 DDIR_SOUTH ~ ~ 0 -1 19289 DDIR_WEST ~ ~ 0 -1 19278 S #19280 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the north and south. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19270 DDIR_SOUTH ~ ~ 0 -1 19290 S #19281 Oliver's House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19271 S #19282 Offilius' House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19272 S #19283 Ondren's House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19273 S #19284 Orthid's House~ This is the home of a resident of the city. The house is well-furnished, and it looks quite comfortable. Since most of the commoners don't have the money to pay for a residence inside the city, you can understand that the owner of this property must be quite wealthy. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 19274 S #19285 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19275 DDIR_EAST ~ ~ 0 -1 19286 DDIR_SOUTH ~ ~ 0 -1 19295 S #19286 Southwest Corner of the Temple~ You're standing in a corner of the temple. This is where priests come to pray and pay homage to the gods of the realm. The ground here is considered sacred, and fighting between the factions of Order and the factions of Chaos is highly discouraged. Exits are south and west. ~ 0 0 SECT_CITY DDIR_SOUTH ~ ~ 0 -1 19296 DDIR_WEST ~ ~ 0 -1 19285 S #19287 South Temple Steps~ Here you stand on the magnificent steps of the temple of Kytar. This is the most sacred of ground on the entire continent. Defiling it would be an act of treason against the gods. The top of the temple is south. The temple square is north. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH ~ ~ 0 -1 19277 DDIR_SOUTH ~ ~ 0 -1 19297 S #19288 Southeast Corner of the Temple~ You're standing in a corner of the temple. This is where priests come to pray and pay homage to the gods of the realm. The ground here is considered sacred, and fighting between the factions of Order and the factions of Chaos is highly discouraged. Exits are south and east. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19289 DDIR_SOUTH ~ ~ 0 -1 19298 S #19289 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19279 DDIR_SOUTH ~ ~ 0 -1 19299 DDIR_WEST ~ ~ 0 -1 19288 S #19290 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the north and east. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19280 DDIR_EAST ~ ~ 0 -1 19291 S #19291 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the west and east. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19292 DDIR_WEST ~ ~ 0 -1 19290 S #19292 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the west and east. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19293 DDIR_WEST ~ ~ 0 -1 19291 S #19293 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the west and east. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19294 DDIR_WEST ~ ~ 0 -1 19292 S #19294 Falcon Road~ You're on falcon road, one of the longer roads of the city. This road runs straight south, from the western city entrance, until it hits the corner of the city, and then it heads east, until it collides with the temple square. This road is named after the bird, which was one of the first animals spotted in this area. The road continues to the west. East is the temple square. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19295 DDIR_WEST ~ ~ 0 -1 19293 S #19295 Inside the South Gate~ Welcome to Kytar! You're standing inside the city, near the south gate. This is the main city entrance, as you are also standing in the southwest corner of the temple square, where the healer of the city, Ratyk, resides. To your west is falcon road, which will take you to main street, near the shops. Walking south will take you outside the city's walls. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19285 DDIR_EAST ~ ~ 0 -1 19296 DDIR_SOUTH ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19303 DDIR_WEST ~ ~ 0 -1 19294 S #19296 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19286 DDIR_EAST ~ ~ 0 -1 19297 DDIR_WEST ~ ~ 0 -1 19295 S #19297 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. To your north are steps leading to the top of the temple. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19287 DDIR_EAST ~ ~ 0 -1 19298 DDIR_WEST ~ ~ 0 -1 19296 S #19298 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19288 DDIR_EAST ~ ~ 0 -1 19299 DDIR_WEST ~ ~ 0 -1 19297 S #19299 Temple Square~ You're standing in temple square. There isn't a lot to see except the place responsible for the name ... the Temple. It stands here in the city as proof of the miraculous deeds skilled hands can accomplish. Looking around, all you see is more of the temple square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19289 DDIR_WEST ~ ~ 0 -1 19298 S #19300 Outside the North Gate of Kytar~ You're standing outside the city of Kytar, the largest city on the continent. Its central location has made it very popular, and therefore it must be guarded, as it also contains the greatest temple of worship known. The city lies to the south. Wilderness lies off to the north. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 17000 DDIR_SOUTH ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19205 S #19301 Outside the West Gate of Kytar~ You're standing outside the city of Kytar, the largest city on the continent. Its central location has made it very popular, and therefore it must be guarded, as it also contains the greatest temple of worship known. The city lies to the east. Wilderness lies off to the west. ~ 0 0 SECT_CITY DDIR_EAST ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19240 DDIR_WEST ~ ~ 0 -1 17002 S #19302 Outside the East Gate of Kytar~ You're standing outside the city of Kytar, the largest city on the continent. Its central location has made it very popular, and therefore it must be guarded, as it also contains the greatest temple of worship known. The city lies to the west. Wilderness lies off to the east. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19318 DDIR_WEST ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19249 S #19303 Outside the South Gate of Kytar~ You're standing outside the city of Kytar, the largest city on the continent. Its central location has made it very popular, and therefore it must be guarded, as it also contains the greatest temple of worship known. The city lies to the north. Wilderness lies off to the south. ~ 0 0 SECT_CITY DDIR_NORTH ~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19295 DDIR_SOUTH ~ ~ 0 -1 17312 S #19304 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19303 DDIR_SOUTH ~ ~ 0 -1 19305 S #19305 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19304 DDIR_SOUTH ~ ~ 0 -1 19306 S #19306 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19305 DDIR_SOUTH ~ ~ 0 -1 19307 S #19307 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19306 DDIR_SOUTH ~ ~ 0 -1 19308 S #19308 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19307 DDIR_WEST ~ ~ 0 -1 19309 S #19309 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 19308 DDIR_SOUTH ~ ~ 0 -1 19310 S #19310 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19309 DDIR_SOUTH ~ ~ 0 -1 19311 S #19311 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19310 DDIR_SOUTH ~ ~ 0 -1 19312 S #19312 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19311 DDIR_EAST ~ ~ 0 -1 19313 S #19313 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_SOUTH ~ ~ 0 -1 19314 DDIR_WEST ~ ~ 0 -1 19312 S #19314 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19313 DDIR_SOUTH ~ ~ 0 -1 19315 S #19315 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19314 DDIR_EAST ~ ~ 0 -1 19316 S #19316 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_SOUTH ~ ~ 0 -1 19317 DDIR_WEST ~ ~ 0 -1 19315 S #19317 Road to Kytar~ This is the road to Kytar. It's a long road, with sparse trees along the route, offering shade to the weary traveler. At the end of the road is the largest city of the northern continent, Kytar. The road also connects with the crossroads near Ocean City. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 19316 DDIR_EAST ~ ~ 0 -1 11867 S #19318 A Path in the Wilderness~ This is a path east of the city of Kytar. It leads off into the wilderness. A short distance away is Bill's Nerf Farm, where you can buy a nerf to take along on your adventures. Its closeness to the city has made it a popular attraction. The city is west. To the east you see more wilderness. ~ 0 0 SECT_ROAD DDIR_EAST ~ ~ 0 -1 19319 DDIR_WEST ~ ~ 0 -1 19302 S #19319 A Path in the Wilderness~ This is a path east of the city of Kytar. It leads off into the wilderness. A short distance away is Bill's Nerf Farm, where you can buy a nerf to take along on your adventures. Its closeness to the city has made it a popular attraction. The city is west. To the east you see more wilderness. ~ 0 0 SECT_ROAD DDIR_NORTH ~ ~ 0 -1 19320 DDIR_EAST ~ ~ 0 -1 19323 DDIR_WEST ~ ~ 0 -1 19318 S #19320 Trail to Bill's Nerf Farm~ You're outside Bill's Nerf Farm. Already you can smell the nerfs. They have an odor similar to fresh cut deer meat. In fact, you catch yourself beginning to drool a little. A path in the wilderness is to the south, and the farm is to the north. ~ 0 0 SECT_ROAD DDIR_NORTH ~ ~ 0 -1 19321 DDIR_SOUTH ~ ~ 0 -1 19319 S #19321 Bill's Nerf Farm~ This is Bill's Nerf Farm, where anyone with a little money can purchase their own nerf, and the prices are pretty good. Bill lives in a little cottage here, and the nerfs are located in a large pen to the north, where they graze at their own leisure. Bill seems like a nice guy, and you get the impression he wouldn't try to rip you off. The trail back to the city lies to the south. ~ 0 ROOM_INDOORS|ROOM_PET_SHOP SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 19320 S #19322 Nerf Holding Pen~ This is a pretty boring place. All you see are nerfs! ~ 0 ROOM_NO_MOB SECT_INSIDE S #19323 A Path in the Wilderness~ This is a path east of the city of Kytar. It leads off into the wilderness. A short distance away is Bill's Nerf Farm, where you can buy a nerf to take along on your adventures. Its closeness to the city has made it a popular attraction. The city is west. To the east you see more wilderness. ~ 0 0 SECT_ROAD DDIR_EAST ~ ~ 0 -1 17007 DDIR_WEST ~ ~ 0 -1 19319 S #0 #RESETS D 19205 DIR_NORTH DOOR_CLOSED_LOCKED D 19240 DIR_WEST DOOR_CLOSED_LOCKED D 19249 DIR_EAST DOOR_CLOSED_LOCKED D 19295 DIR_SOUTH DOOR_CLOSED_LOCKED D 19300 DIR_SOUTH DOOR_CLOSED_LOCKED D 19301 DIR_EAST DOOR_CLOSED_LOCKED D 19302 DIR_WEST DOOR_CLOSED_LOCKED D 19303 DIR_NORTH DOOR_CLOSED_LOCKED D 19200 DIR_SOUTH DOOR_CLOSED_LOCKED D 19210 DIR_NORTH DOOR_CLOSED_LOCKED O 19200 1 19277 O 19201 1 19245 O 19231 8 19226 O 19231 8 19231 O 19231 8 19232 O 19231 8 19234 O 19231 8 19251 O 19231 8 19252 O 19231 8 19253 O 19231 8 19254 M 19200 100 19205 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19200 100 19240 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19200 100 19249 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19200 100 19295 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19200 100 19300 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19200 100 19301 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19200 100 19302 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19200 100 19303 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19202 100 0 M 19201 100 19218 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD M 19201 100 19220 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD M 19201 100 19246 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD M 19201 100 19289 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD M 19201 100 19292 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD M 19202 100 19210 E 19215 100 WEAR_FINGER_L E 19217 100 WEAR_BODY E 19214 100 WEAR_SHIELD E 19216 100 WEAR_WIELD G 19203 100 0 M 19203 100 19203 G 19202 100 0 M 19204 100 19214 M 19205 100 19209 M 19205 100 19217 M 19205 100 19219 M 19205 100 19227 M 19205 100 19229 M 19205 100 19237 M 19205 100 19239 M 19206 100 19216 M 19207 100 19226 G 19206 100 0 G 19211 100 0 M 19208 100 19231 G 19211 100 0 G 19212 100 0 G 19213 100 0 G 19205 100 0 G 19206 100 0 G 19207 100 0 G 19208 100 0 G 19209 100 0 G 19210 100 0 M 19209 100 19232 G 19218 100 0 G 19219 100 0 M 19210 100 19200 G 19203 100 0 M 19211 100 19234 G 19204 100 0 G 19238 100 0 G 19239 100 0 G 19240 100 0 G 19241 100 0 G 19229 100 0 M 19212 100 19251 G 19222 100 0 G 19226 100 0 G 19227 100 0 G 19228 100 0 M 19213 100 19252 G 19223 100 0 G 19224 100 0 G 19225 100 0 M 19214 100 19253 G 19230 100 0 G 19229 100 0 G 19235 100 0 G 19232 100 0 M 19215 100 19254 G 19220 100 0 G 19221 100 0 M 19216 100 19277 M 19217 100 19261 M 19218 100 19262 M 19219 100 19263 M 19220 100 19264 M 19221 100 19281 M 19222 100 19282 M 19223 100 19283 M 19224 100 19284 M 19225 100 19222 M 19225 100 19238 M 19225 100 19255 M 19225 100 19270 M 19225 100 19294 M 19226 100 19266 M 19226 100 19268 M 19226 100 19286 M 19226 100 19288 M 19227 100 19277 M 19228 100 19218 M 19228 100 19220 M 19228 100 19296 M 19229 100 19321 M 19230 100 19322 M 19231 100 19267 M 19231 100 19276 M 19231 100 19278 M 19231 100 19287 S #$ XXXXXXXXXX #Savearea