emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Kytar~
#AUTHORS Presto~
#VERSION 3
#RANGES 1 95 0 99


#HELPS
0 KYTAR~
{120}
                                    Kytar
{300}
Kytar is located on the Northwest side of the Central Continent.  Within the
city you will find all sorts of fabulous things to do, and places to go.
The city contains all the usual shops, guilds, and homes, along with a
temple, a city hall, a jail, and a connection to Griffon Airlines.  There
is also a 14-part quest to complete.  I recommend visiting the General Store
and buying a map first.

Warning: Killers/Thieves and fighting are not tolerated on the temple steps.
~

0 $~


#MOBILES
#19200
guard cityguard gate~
a Cityguard~
A cityguard stands here, guarding the gate.~
The cityguard towers over you.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
800 S
20 0 0 1d100+301 4d3+10
7308 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
mpechoat $n The guard looks at you.
if quest (0,4,$n) > 0
  if quest (0,4,$n) < 14
    tell $n Murderer!
    mpkill $n
  endif
endif
if quest (0,4,$n) == 14
  tell $n Greetings, $n.
  mpquiet on
  mpoload 19202
  unlock gate
  open gate
  mpjunk i19202
  mpquiet off
  mpechoat $n The gates open at your arrival.
endif
~
>death_prog 100~
if quest (0,4,$n) == 0
  tell $n You have been marked an enemy of the city.
  mpechoat $n With his last ounce of strength, he sends you to jail!
  mpmset $n quest 0 4 1
  mptransfer $n 19200
  mpat 19200 mpforce $n look
  mpecho $n has been sent to jail!
endif
~
|
#19201
guard cityguard wandering~
a Cityguard~
A cityguard wanders the city here.~
The cityguard towers over you.
~
ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
800 S
20 0 0 1d100+301 4d3+10
7308 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if quest (0,4,$n) > 0
  if quest (0,4,$n) < 14
    say I know that face!  You're an enemy of the city!
    mpkill $n
  endif
endif
~
>speech_prog p I'm on a mission for the mayor.~
if quest (0,4,$n) > 10
  if quest (0,4,$n) < 14
    peace 
    say My apologies.
    bow 
  endif
endif
~
|
#19202
guard cityguard captain~
the Cityguard Captain~
A cityguard captain watches over the jail cell here.~
The cityguard captain towers over you.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
800 S
70 0 0 25d199+600 1d70+25
91076 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19203
mayor fle~
Fle~
The mayor of this city sets here at his desk.~
The mayor seems intent on his work, totally ignorant of you.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d95+46
135295 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if quest (0,4,$n) > 0
  if quest (0,4,$n) < 4
    say Ack!  You slayed one of my guards!  They cost 50 gold each!
  endif
endif
~
>give_prog i19233~
if quest (0,4,$n) == 3
  emote reads the note.
  say At last!  She DOES love me!
  mpoload 19218
  say Give her this ring.
  give ring $n
  mpjunk i19218
  say After you give it to her, return to me and tell me what she said.
  mpmset $n quest 0 4 4
else
  say I've seen this note before.
endif
mpjunk i19233
~
>speech_prog p she said yes.~
if quest (0,4,$n) == 5
  say Excellent!
  say I have an errand for you then.
  say Tell the baker: The mayor is getting married and needs a cake.
  mpmset $n quest 0 4 6
else
  say Who said yes?
endif
~
>speech_prog p everything will be ready.~
if quest (0,4,$n) == 10
  say Great!  One last thing though.
  say Tell a priest: The mayor is getting married.
  mpmset $n quest 0 4 11
  say If any guards try to stop you, say: I'm on a mission for the mayor.
else
  say Ready for what?
endif
~
>speech_prog p everything is set for the wedding.~
if quest (0,4,$n) == 13
  say You have done a wonderful job.
  say From now on, the gates of the city are open to you.
  say May your journeys be fruitful till the end of your days.
  mpmset $n quest 0 4 14
  emote pauses for a second.
  say I do have one last thing for you.
  mpquiet on
  mpoload 19235
  mpoload 19234
  mpoload 19229
  mpoload 19204
  mpoload 19204
  mpoload 19202
  put all i19235
  mpquiet off
  emote rummages behind his desk for a second.
  give i19235 $n
else
  say What wedding?
endif
~
|
#19204
secretary ellen~
Ellen~
The mayor's secretary sits at her desk here.~
The secretary looks young, attractive, and wears no rings.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
250 S
25 0 0 1d1+499 3d7+10
5023 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>speech_prog p What can you tell me about relationships?~
if quest (0,4,$n) == 2
  say I've never really been in a good relationship.  The only man I
  say find attractive in this city is the mayor, but he doesn't seem
  say to have the courage to ask me out.
  emote gets a note from her purse.
  say I have an idea.  How about you give him this note for me.
  mpoload 19233
  give note $n
  say I've had that note for years.  Please don't fail me.
  mpmset $n quest 0 4 3
endif
~
>greet_prog 100~
if quest (0,4,$n) == 3
  say What's wrong?  Did you lose the note?
endif
~
>speech_prog yes~
if quest (0,4,$n) == 3
  say I'll write another.
  mpoload 19233
  give note $n
  mpjunk i19233
  say Please try to be more careful this time.
else
  say Yes, what?
endif
~
>give_prog i19218~
if quest (0,4,$n) == 4
  mpmset $n quest 0 4 5
  say You gave him my note!
  hug $n
  say You can tell the mayor: She said yes.
else
  say I've already pledged myself to waiting for the mayor.
endif
mpjunk i19218
~
|
#19205
guildmaster~
Your Guildmaster~
Your guildmaster is here, ready to help you practice.~
Your guildmaster is a young woman.  You wonder how she could be an adept.
~
ACT_SENTINEL|ACT_PRACTICE|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
#19206
master trainer reniart~
Reniart~
The master trainer stands here, ready to train you.~
The master trainer is the largest man you've ever seen.
~
ACT_SENTINEL|ACT_TRAIN|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19207
mortician naicitrom~
Naicitrom~
The mortician of this magnificent city stands here.~
The mortician is wearing a white, blood-stained apron.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19208
word magician~
Word~
The magician of this magnificent city stands here.~
The magician is dressed in the traditional robes of a wizard.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p The mayor needs candles for his wedding.~
if quest (0,4,$n) == 7
  say I'll be sure to make them.
  say Tell the bartender to: Prepare wine for the mayor's wedding.
  mpmset $n quest 0 4 8
else
  say What wedding?
endif
~
|
#19209
jeweler emong~
Emong~
The jeweler of this magnificent city stands here.~
The jeweler stands behind a glass display case, rubbing his palms together.
He's wearing an engraved wedding ring.  Maybe he'll engrave yours.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>give_prog i19218~
if sex ($n) != 2
  say You are not female.  I cannot engrave this for you.
  give i19218 $n
else
  say So, you want your wedding ring engraved?
  say It'll cost 300,000 gold.
  if gold ($n) < 300000
    say You don't have that much.
    give i19218 $n
  else
    mpmadd $n gold -300000
    mpechoat $n You give him 300,000 coins.
    say Thanks.  It'll just take a minute.
    mpjunk i19218
    mpoload 19236
    mposet i19236 short a diamond wedding ring of $n
    give i19236 $n
    say Have a nice day!
  endif
endif
~
>give_prog i19219~
if sex ($n) != 1
  say You are not male.  I cannot engrave this for you.
  give i19219 $n
else
  say So, you want your wedding band engraved?
  say It'll cost 300,000 gold.
  if gold ($n) < 300000
    say You don't have that much.
    give i19219 $n
  else
    mpmadd $n gold -300000
    mpechoat $n You give him 300,000 coins.
    say Thanks.  It'll just take a minute.
    mpjunk i19219
    mpoload 19237
    mposet i19237 short a gold wedding band of $n
    give i19237 $n
    say Have a nice day!
  endif
endif
~
|
#19210
ned~
Ned~
Ned, a fellow inmate, stands chained against the wall here.~
Ned looks pretty worn.  You wonder what kind of torture he's been through.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
30 0 0 1d1+600 4d9+8
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 25~
if quest (0,4,$r) == 1
  tell $r Hey $r.  What are you in for?
endif
~
>speech_prog p I killed a guard.~
if quest (0,4,$n) > 1
  say I know.
else
  say That's not so bad.  I tried to date the mayor's secretary.
  say The mayor was furious.  He's secretly been in love with her
  say for years.  You should ask her the question:
  say What can you tell me about relationships?
  mpmset $n quest 0 4 2
endif
~
>speech_prog murder killing~
if quest (0,4,$n) > 1
  say I know.  You killed a guard.
else
  say That's not so bad.  I tried to date the mayor's secretary.
  say The mayor was furious.  He's secretly been in love with her
  say for years.  You should ask her the question:
  say What can you tell me about relationships?
  mpmset $n quest 0 4 2
endif
~
>speech_prog p What are you in for?~
if quest (0,4,$n) > 1
  tell $n You know well why I'm in here.
else
  say I tried to date the mayor's secretary.  The mayor was furious.
  say He's secretly been in love with her for years.  You should ask
  say her the question: What can you tell me about relationships?
  mpmset $n quest 0 4 2
endif
~
>greet_prog 100~
if quest (0,4,$n) != 1
  say You shouldn't be here.
endif
~
|
#19211
baker cro~
Cro~
The baker of this magnificent city stands here.~
The baker is not covered in flour, as you might expect.  He has a large
stomach and a wonderful smile.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p the mayor is getting married and needs a cake.~
if quest (0,4,$n) == 6
  say Of course he needs a cake.  I knew he'd get married someday.
  say Now go tell the magician: The mayor needs candles for his wedding.
  mpmset $n quest 0 4 7
else
  say You don't have any proof of that.
endif
~
|
#19212
armorer ergo~
Ergo~
The armorer of this magnificent city stands here.~
The armorer is dressed in great platemail.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p the mayor will need a new suit for his wedding.~
if quest (0,4,$n) == 9
  say A new suit for the mayor?  Fabulous.  A customer who can pay!
  say Tell the mayor: Everything will be ready.
  mpmset $n quest 0 4 10
else
  say If there was a wedding, I'd have heard about it.
endif
~
|
#19213
weaponsmith gnilflah~
Gnilflah~
The weaponsmith of this magnificent city stands here.~
The weaponsmith is tall, with large muscles, and carries a greatsword
in a scabbard strapped behind his back.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19214
storekeeper namuh~
Namuh~
The general storekeeper of this magnificent city stands here.~
The general storekeeper is dressed in plain clothes, and has a moustache.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19215
bartender frawd~
Frawd~
The bartender of this magnificent city stands here.~
The bartender isn't as tall as most citizens here.  Maybe he's foreign.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p prepare wine for the mayor's wedding.~
if quest (0,4,$n) == 8
  say A wedding?  Splendid.
  say I just love weddings.  All the people, all the food, all the wine.
  wink 
  say Tell the armorer: The mayor will need a new suit for his wedding.
  mpmset $n quest 0 4 9
else
  say They mayor's getting married?  Yeah, right.
endif
~
|
#19216
healer ratyk~
Ratyk~
The healer of this magnificent city stands here.~
The healer is dressed in white flowing robes.  She's very beautiful.
She doesn't seem all that old.  Maybe late thirties.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
50 0 0 1d625+1947 1d1+49
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 80~
if rand (35)
  emote utters the words 'smlaer latrom'
endif
mpquiet on
if rand (20)
  cast 'cure serious' $r
endif
if rand (20)
  cast 'cure blindness' $r
endif
if rand (30)
  cast 'bless' $r
endif
if rand (30)
  cast 'armor' $r
endif
if rand (30)
  cast 'refresh' $r
endif
mpquiet off
~
>speech_prog p the mayor is getting married.~
if quest (0,4,$n) == 12
  shout The mayor is getting married.
  tell $n Go tell the mayor: Everything is set for the wedding.
  mpmset $n quest 0 4 13
else
  tell $n Are you sure?
endif
~
|
#19217
carland~
Carland~
Carland, a resident of the city, relaxes in his house here.~
Carland looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
-500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19218
christopher~
Christopher~
Christopher, a resident of the city, relaxes in his house here.~
Christopher looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
-500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19219
cameron~
Cameron~
Cameron, a resident of the city, relaxes in his house here.~
Cameron looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
-500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19220
corrie~
Corrie~
Corrie, a resident of the city, relaxes in his house here.~
Corrie looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
-500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19221
oliver~
Oliver~
Oliver, a resident of the city, relaxes in his house here.~
Oliver looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19222
offilius~
Offilius~
Offilius, a resident of the city, relaxes in his house here.~
Offilius looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#19223
ondren~
Ondren~
Ondren, a resident of the city, relaxes in his house here.~
Ondren looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19224
orthid~
Orthid~
Orthid, a resident of the city, relaxes in his house here.~
Orthid looks like your average human.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
500 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19225
citizen~
a Citizen~
A citizen of this magnificent city wanders the streets here.~
The citizen looks like your everyday human female.
~
ACT_SMART|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
31 0 0 1d240+439 1d31+6
17354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
#19226
priest~
a Priest~
A priest of this magnificent city kneels here, praying.~
The priest is dressed in white robes, and has his eyes fixed
on the pinnacle of the temple.  The priest would be quite
overjoyed if you were to donate some money.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
25 0 0 1d1+499 3d7+10
15023 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>bribe_prog 1~
say Thank you, my child.
cast bless $n
~
>speech_prog p the mayor is getting married.~
if quest (0,4,$n) == 11
  say Splendid.  Tell that to Ratyk.
  mpmset $n quest 0 4 12
else
  say Wonderful news.
endif
~
|
#19227
pit donation~
an ethereal donation pit~
An ethereal donation pit stands here.  You can't see it.~
Nice description, eh?
~
ACT_SENTINEL|ACT_RACE
AFF_PROTECT_EVIL|AFF_ETHEREAL
0 S
99 0 0 1d1+9999 1d1+99
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 75~
mpquiet on
get all
put all pit
drop all
mpquiet off
~
|
#19228
janitor~
a Janitor~
A janitor wanders the road here, attempting to keep the city clean.~
The janitor has a worn look on his face.  He's probably been doing
this job for a long time without a break.
~
ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
250 S
25 0 0 1d1+499 3d7+10
5023 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 75~
get all
~
>bribe_prog 100~
drop all
say Enjoy!
~
|
#19229
bill~
Bill~
Bill, the scruffy-looking nerf herder, stands here awaiting a sale.~
Bill is a human.  He's quite tall.  There's a nick on his chin from getting
scratched by a nerf.  He's wearing dark pants and leather jacket and boots.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
0 S
95 0 0 1d2256+7613 1d1+99
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19230
nerf~
a nerf~
A nerf is here, with a stupid expression on its face.~
Nerfs are domesticated herbivores, cared for by tenders called nerf herders.
These animals are grown as a meat source, though their pelts have a variety
of uses. 
~
0
AFF_CHARM
0 S
1 0 0 1d0+10 1d1+1
10 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#19231
sentinel temple~
a Temple Sentinel~
A temple sentinel stands here, unseen.~
The sentinel was constructed by the gods, to maintain law in the temple.
~
ACT_SENTINEL|ACT_SMART
AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_ETHEREAL
0 S
60 0 0 1d1+3000 40d2+10
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 100~
tell $n You have defiled this sacred ground!
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
~
|
#0


#SHOPS
19207 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
19208 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_PILL  100  50  0 23
19209 ITEM_TYPE_TREASURE ITEM_TYPE_KEY ITEM_TYPE_MONEY ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
19211 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
19212 ITEM_TYPE_ARMOR ITEM_TYPE_BOAT ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
19213 ITEM_TYPE_WEAPON ITEM_TYPE_AMMO ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
19214 ITEM_TYPE_LIGHT ITEM_TYPE_FURNITURE ITEM_TYPE_CONTAINER ITEM_TYPE_BOAT ITEM_TYPE_DRINK_CON  100  50  0 23
19215 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
19229 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
0


#SPECIALS
S


#OBJECTS
#19200
pit donation~
a marble donation pit~
A large marble donation pit has been constructed here.~
Type "look in pit" to observe contents.
~
ITEM_TYPE_CONTAINER
0
0
10000 0 -1 0 0 0 0 0
1 10 700
#19201
fountain~
the fountain~
A beautiful marble fountain has been constructed here.~
The fountain has clear blue water.  It looks extremely refreshing.
~
ITEM_TYPE_FOUNTAIN
0
0
0 0 LIQ_WATER 0 0 0 0 0
1 10 1
#19202
key gate gatekey kytar~
a gate key~
A key lies on the ground here.~
This key is marked with the emblem of kytar on it.
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
19202 0 0 0 0 0 0 0
1 10 1
#19203
key jail cell kytar~
a jail cell key~
A key lies on the ground here.~
This key is marked with the emblem of kytar on it.
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
19203 0 0 0 0 0 0 0
1 10 1
#19204
rations travel~
travel rations~
A bunch of travel rations lie on the ground here.~
The rations look 100% edible, but they have a foul smell.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
48 0 0 0 0 0 0 0
3 99 1
#19205
scroll recall~
a recall scroll~
A recall scroll lies on the ground here.~
The scroll reads:

   Type '/', 'recall', or 'recite recall' to use.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
7 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0
1 1000 7
#19206
scroll detect invis invisible~
a scroll of detect invisible~
A scroll of detect invisible lies on the ground here.~
You see nothing special, just recite it.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
5 SPELL_DETECT_INVIS -1 -1 0 0 0 0
1 300 5
#19207
scroll remove curse~
a scroll of remove curse~
A scroll of remove curse lies on the ground here.~
You see nothing special, just recite it.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_REMOVE_CURSE -1 -1 0 0 0 0
1 700 10
#19208
scroll armor~
an armor scroll~
An armor scroll lies on the ground here.~
You see nothing special, just recite it.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
4 SPELL_ARMOR -1 -1 0 0 0 0
1 100 4
#19209
scroll identify~
a scroll of identify~
A scroll of identify lies on the ground here.~
You see nothing special, just recite it.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_IDENTIFY -1 -1 0 0 0 0
1 5000 10
#19210
wand magic~
a magic wand~
A magic wand lies on the ground here.~
The wand looks strange.  It occasionally seems to change color and shift
its weight.  Using it could be quite an experience.
~
ITEM_TYPE_WAND
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 6 6 SPELL_FLY 0 0 0 0
4 500 8
P 1
TRIG_TICK 50
OPROG_IF OIF_RANDOM_PERCENT < 25 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
MPOSET i19210 value3 1~
P 3
TRIG_VOID
OPROG_IF OIF_RANDOM_PERCENT < 25 4 5
P 4
TRIG_VOID
OPROG_GOD_COMMAND
MPOSET i19210 value3 2~
P 5
TRIG_VOID
OPROG_IF OIF_RANDOM_PERCENT < 25 6 7
P 6
TRIG_VOID
OPROG_GOD_COMMAND
MPOSET i19210 value3 26~
P 7
TRIG_VOID
OPROG_GOD_COMMAND
MPOSET i19210 value3 56~
#19211
potion blue detect invis invisible~
a blue potion of detect invisible~
A blue potion of detect invisible lies on the ground here.~
You see nothing special, just quaff it.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
5 SPELL_DETECT_INVIS -1 -1 0 0 0 0
1 300 5
#19212
potion green remove curse~
a green potion of remove curse~
A green potion of remove curse lies on the ground here.~
You see nothing special, just quaff it.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_REMOVE_CURSE -1 -1 0 0 0 0
1 700 10
#19213
potion orange armor~
an orange armor potion~
An orange armor potion lies on the ground here.~
You see nothing special, just quaff it.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
4 SPELL_ARMOR -1 -1 0 0 0 0
1 100 4
#19214
shield guard kytar~
a Kytarian guard's shield~
A Kytarian guard's shield rests on the ground here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
8 0 0 0 0 0 0 0
10 1000 15
#19215
ring guard kytar~
a Kytarian guard's ring~
A Kytarian guard's ring lies half-buried in the ground here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
8 0 0 0 0 0 0 0
1 500 15
#19216
flail guard kytar~
a Kytarian guard's flail~
A Kytarian guard's flail lies on the ground here.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_FLAIL 3 6 WEAPON_BLAST 0 0 0 0
3 1025 15
#19217
breastplate guard kytar~
a Kytarian guard's breastplate~
A Kytarian guard's breastplate lies on the ground here, trampled upon.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
8 0 0 0 0 0 0 0
10 2000 15
#19218
diamond ring wedding~
a diamond wedding ring~
A diamond wedding ring lies abandoned on the ground here.~
The ring is beautiful.  It's got three diamonds set in a gold band.
~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
0 0 0 0 0 0 0 0
1 200000 25
#19219
gold band wedding~
a gold wedding band~
A gold wedding band lies on abondoned on the ground here.~
The band is beautiful.  It's 100% gold and highly polished.
~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
0 0 0 0 0 0 0 0
1 200000 25
#19220
firebreather shot~
a shot of firebreather~
A shot of firebreather lies half-spilled on the ground here.~
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
1 1 LIQ_FIREBRT 0 0 0 0 0
1 10 1
#19221
beer mug~
a mug of beer~
A mug of beer lies on the ground here.~
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
3 3 LIQ_BEER 0 0 0 0 0
3 20 1
#19222
shield wooden~
a small wooden shield~
A small wooden shield lies on the ground here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
2 0 0 0 0 0 0 0
5 35 2
#19223
sword short shortsword~
a small shortsword~
A small shortsword lies on the ground here.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 2 3 WEAPON_STAB 0 0 0 0
3 60 2
#19224
dagger~
a small dagger~
A small dagger lies on the ground here.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_DAGGER 1 6 WEAPON_PIERCE 0 0 0 0
2 45 2
#19225
warhammer war hammer~
a warhammer~
A warhammer lies on the ground here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 2 6 WEAPON_CRUSH 0 0 0 0
5 100 6
A APPLY_DAMROLL 1 0
#19226
boots leather pair~
a pair of leather boots~
A pair of leather boots lies on the ground here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
2 0 0 0 0 0 0 0
4 50 2
#19227
vest leather~
a leather vest~
A leather vest lies on the ground here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
2 0 0 0 0 0 0 0
5 75 2
#19228
coif leather~
a leather coif~
A leather coif lies on the ground here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
2 0 0 0 0 0 0 0
3 60 2
#19229
waterskin skin water~
a waterskin~
A small waterskin lies on the ground here.~
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
20 20 LIQ_WATER 0 0 0 0 0
3 30 1
#19230
lantern copper~
a copper lantern~
A copper lantern lies on the ground here.~
~
ITEM_TYPE_LIGHT
0
ITEM_WEAR_TAKE
0 0 12 0 0 0 0 0
3 35 1
#19231
sign~
a sign~
There's a sign posted on the wall in here.~
The sign reads:
           *=======================================================*
           |                        Welcome!                       |
           |-------------------------------------------------------|
           | Type "list" to see the list of items you can buy.     |
           | Type "list all" to see the entire selection of items. |
           | Type "buy <item name>" to buy an item from the shop.  |
           | Type "sell <item name>" to sell an item of yours.     |
           | Type "value <item name>" to find your item's worth.   |
           | Type "identify <item name>" to find an item's stats.  |
           *=======================================================*
~
ITEM_TYPE_TRASH
ITEM_FLAG_GLOW
0
0 0 0 0 0 0 0 0
1 10 1
#19232
map citymap kytar~
a map of the city of Kytar~
A map of the city of Kytar lies here.~
*===========================*  *==============================================*
|    _ _ _ ___   _______    |  |                                              |
|   |a| | |b _|  _ _   _|   |  |              The City of Kytar               |
|   |_  |_   c|  _|_   _|   |  |                                              |
|   |  _ _ _ _   _|_ d _|   |  | a - Jail Cell          i - Armor Shop        |
|   | |e|f|g|h|   |_   _|   |  | b - Mayor's Office     j - Weaponsmith       |
|              ___   ___    |  | c - Secretary's Desk   k - General Store     |
|   | |i|j|k|l|         |   |  | d - Guild Street       l - Bar               |
|   | | | | | |  _| |_  |   |  | e - Magic Shop         m - Citizens' Houses  |
|   |     m      _ n _  |   |  | f - Jewelry Shop       n - Temple of Kytar   |
|   | |_|_|_|_|   | |   |   |  | g - Griffon Bank                             |
|   |_________   _______|   |  | h - Bakery             Presto   11-Feb-1996  |
|                           |  |                                              |
*===========================*  *==============================================*
~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 77 1
#19233
note secretary~
a note from the secretary~
A note written by the mayor's secretary lies here.~
The note is sealed.  You cannot read it.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#19234
cake slice wedding~
a slice of wedding cake~
A slice of wedding cake lies abandoned here.~
This slice is from the Mayor of Kytar's wedding cake.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
12 0 0 0 0 0 0 0
1 10 1
#19235
sack brown ruck rucksack~
a brown rucksack~
A brown rucksack lies on the ground here.~
The rucksack looks like a great place to store your gear.
~
ITEM_TYPE_CONTAINER
0
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
50 CONT_CLOSEABLE -1 0 0 0 0 0
10 500 1
#19236
diamond ring wedding~
a diamond wedding ring~
A diamond wedding ring lies abandoned on the ground here.~
The ring is beautiful.  It's got three diamonds set in a gold band.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
10 0 0 0 0 0 0 0
1 10 25
A APPLY_CON 1 0
A APPLY_DEX 1 0
A APPLY_STR 1 0
P 1
TRIG_TICK 5
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_HIT 10
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 10
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MOVE 10
#19237
gold band wedding~
a gold wedding band~
A gold wedding band lies on abandoned on the ground here.~
The band is beautiful.  It's 100% gold and highly polished.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
10 0 0 0 0 0 0 0
1 10 25
A APPLY_WIS 1 0
A APPLY_INT 1 0
P 1
TRIG_TICK 5
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_HIT 10
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 10
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MOVE 10
#19238
turkey roasted~
a roasted turkey~
A roasted turkey lies abandoned on the ground here.~
The turkey comes from Kytar.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
24 0 0 0 0 0 0 0
3 150 1
#19239
danish cherry~
a cherry danish~
A cherry danish lies abandoned on the ground here.~
The danish comes from Kytar.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
16 0 0 0 0 0 0 0
3 60 1
#19240
apple fritter~
an apple fritter~
An apple fritter lies abandoned on the ground here.~
The fritter comes from Kytar.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
8 0 0 0 0 0 0 0
3 30 1
#19241
garden salad~
a garden salad~
A garden salad lies abandoned on the ground here.~
The salad comes from Kytar.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
12 0 0 0 0 0 0 0
3 50 1
#0


#ROOMS
#19200
Jail Cell~
The jail cell is very drab.  It probably hasn't been cleaned in quite
some time.  The only door is to the south.  On the other side you can
see the Captain's Office.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19203 19210
S
#19201
Cityguard's Office~
This office has two desks.  One against the east wall, and one against the
west.  There's a weapons cabinet leaning against the north wall.  The only
exit from this room is to the south, where you see the entrance to the
cityguard headquarters.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19211
S
#19202
Deputy Mayor's Office~
This room is a mess.  From what you've been told, the deputy mayor left
a few months ago to establish relationships with the cities of the central
continent.  He hasn't been heard from since he left.  Rumors say he was
killed by bandits on the roads, but his body was never recovered.  The only
way out that you can see is to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19212
S
#19203
Mayor's Office~
This is a most extravagent office.  The mayor's desk stands perfectly centered
in the room.  There is a great stain-glassed window in the north wall.  It
appears to be depicting a judge with a gavel, perhaps to symbolize the justice
that a mayor is responsible for upholding.  The exit is south, but to the east
you can see the mayor's personal library.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 19204
DDIR_SOUTH
~
~
0 -1 19213
S
#19204
The Mayor's Library~
The east and south walls of the room have a couple bookcases.  The north wall
is empty.  There is a couch leaning against the north wall.  To the west you
can see the mayor's office.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 19203
S
#19205
Inside the North Gate~
Welcome to Kytar!  You're standing inside the city, near the north gate.
There isn't a whole lot to see at the moment though.  To the east you can see
guild street, and to the south you can follow serpent road to main street,
where you can find the shops, including a map of the city at the general store.
Walking north will take you outside the city's walls.
~
0 0 SECT_CITY
DDIR_NORTH
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19300
DDIR_EAST
~
~
0 -1 19206
DDIR_SOUTH
~
~
0 -1 19215
S
#19206
Serpent Road~
You are near the eastern end of serpent road, where it connects with guild
street.  To the west you can see the northern city entrance.  Other than
that, nothing here appears to be of any importance.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19207
DDIR_WEST
~
~
0 -1 19205
S
#19207
Serpent Road~
You are very near the eastern end of serpent road.  A little ways to the
west you can see the northern entrance to the city.  To your immediate north
and south you can see a couple walls.  Further east and south is guild street.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19208
DDIR_WEST
~
~
0 -1 19206
S
#19208
Serpent Road~
You are standing on the eastern end of serpent road.  East of you is the
necromancer's guild.  The other guilds are located to the south.  Serpent road
continues to the west, and runs alongside the northern entrance to the city.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19209
DDIR_SOUTH
~
~
0 -1 19218
DDIR_WEST
~
~
0 -1 19207
S
#19209
Guild of the Warlock~
This room appeared darker from the outside.  Inside it is lit by strange,
glowing balls of light.  They're not hot to the touch, like fire would be.
There are a couple of bookshelves set into the northern wall, which probably
contain more knowledge of darker magic than you will ever possess.  The exit
is to the west.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_WLC SECT_INSIDE
DDIR_WEST
~
~
0 -1 19208
S
#19210
Cityguard Captain's Office~
You've entered the cityguard captain's office.  There isn't a lot to see,
not even a desk.  Just a chair leaning against the west wall, so apparently
the captain can keep an eye on his prisoners.  To the north is the cell,
and the entrance to the building is east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19203 19200
DDIR_EAST
~
~
0 -1 19211
S
#19211
Cityguard Headquarters~
You're standing in the entrance to the cityguard's headquarters.  This
building also houses the prisoners of the city.  To the north you can see
where the cityguards do their work.  To the west is a small room with one
chair in it.  The jail cell is also located to the west.  To the south you
can see serpent road.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19201
DDIR_SOUTH
~
~
0 -1 19221
DDIR_WEST
~
~
0 -1 19210
S
#19212
Small Lobby~
You find yourself standing in a small lobby outside the deputy mayor's office.
There is plush furniture here, where people wait to talk to the mayor.  To
the east you can see the entrance to city hall, and further east is the
secretary's desk.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19202
DDIR_EAST
~
~
0 -1 19213
S
#19213
City Hall~
Welcome to city hall!  The building is made of strong rock cemented together,
where it houses all the offices required to maintain order in a city as vast
as Kytar.  To the east is the secretary's desk.  North is the mayor's office,
and off to the west is a small lobby outside the deputy mayor's office.  To
the south you can see serpent road.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19203
DDIR_EAST
~
~
0 -1 19214
DDIR_SOUTH
~
~
0 -1 19223
DDIR_WEST
~
~
0 -1 19212
S
#19214
Front Desk~
This is where the mayor's secretary works.  She has a small desk placed in
the middle of the room, facing west.  Behind her are a few cabinets where
she stores all her files.  West is the only exit to the room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 19213
S
#19215
Serpent Road~
You're standing on serpent road just south of the northern city gates.  Off to
the east is the city's training yard.  To the south you can see main street a
short ways off.  Southwest serpent road continues toward the city hall.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19205
DDIR_EAST
~
~
0 -1 19216
DDIR_SOUTH
~
~
0 -1 19225
S
#19216
Training Yard~
The training yard looks pretty standard.  One man runs the place, Reniart.
Whatever help you require to improve yourself, he should be able to help.
The exit is to the west, but you should often return here when needed.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 19215
S
#19217
Guild of the Marauder~
You've entered the Marauder's Guild.  Here a lot of crafty arts are taught,
such as how to change targets in the middle of combat, and also how to pick
locks and steal from your friends and enemies.  To the east you can see Guild
Street, which is the only exit to this Guild.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_MAR SECT_INSIDE
DDIR_EAST
~
~
0 -1 19218
S
#19218
Guild Street~
You're standing at the northern end of Guild Street, where it connects with
the eastern end of serpent road.  Off to your west you can see the Marauder's
Guild, and off to your east is the Druid's Guild.  Guild Street
continues on to the south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19208
DDIR_EAST
~
~
0 -1 19219
DDIR_SOUTH
~
~
0 -1 19228
DDIR_WEST
~
~
0 -1 19217
S
#19219
Guild of the Druid~
You have entered the Druid's Guild.  Here your Guildmaster will instruct you in
your training as a Druid of nature.  Pay close attention.  The only exit is
west.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_DRU SECT_INSIDE
DDIR_WEST
~
~
0 -1 19218
S
#19220
Serpent Road~
You're on Serpent Road just a short distance away from the western entrance
of the city, which is to the south.  To your immediate north is the wall to
the jail.  Serpent Road continues to the east.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19221
DDIR_SOUTH
~
~
0 -1 19230
S
#19221
Serpent Road~
You're on Serpent Road just south of the cityguard headquarters.  To the east
and west you see more of Serpent Road.  A short ways east you can find the
city hall, where the mayor resides.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19211
DDIR_EAST
~
~
0 -1 19222
DDIR_WEST
~
~
0 -1 19220
S
#19222
Serpent Road~
You're on a very boring stretch of Serpent Road.  To the east is the town hall,
and to the west you can find the entrance to the cityguard headquarters.  Other
than that, there's nothing important to see here.  Other than the graffiti
written on the wall of the shop to your south.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19223
DDIR_WEST
~
~
0 -1 19221
E
wall graffiti~
The graffiti reads:
                          Presto was here.
~
S
#19223
Serpent Road~
You're standing on Serpent Road outside the city hall, which is to the north.
The shops of Main Street are to the south, but you'll have to walk around to
get to them.  The road continues to the east and west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19213
DDIR_EAST
~
~
0 -1 19224
DDIR_WEST
~
~
0 -1 19222
S
#19224
Serpent Road~
This is a busy part of Serpent Road.  It is very well traveled, since citizens
often walk between the shops and the city hall, and this stretch of the road
is along the quickest route.  The road continues to the east and west.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19225
DDIR_WEST
~
~
0 -1 19223
S
#19225
Serpent Road~
You're at an intersection in the road.  To the east is the morgue.  It doesn't
look like a very exciting place.  To the west the road passes between the
shops and the city hall.  To your north you can see the northern city gate,
and to your south you can see Main Street, which is where all the shops are.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19215
DDIR_EAST
~
~
0 -1 19226
DDIR_SOUTH
~
~
0 -1 19235
DDIR_WEST
~
~
0 -1 19224
S
#19226
Morgue~
This is one dreary place.  A few tables located here are covered with bodies
of the departed.  You notice one of them seems to be missing a head.  Ouch!
But several of the tables are still bare, and you hope you'll never have to
lie on them.  The exit is west.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE
DDIR_WEST
~
~
0 -1 19225
S
#19227
Guild of the Ninja~
As you enter, a small bookshelf slides aside, and your Guildmaster steps out,
holding a large knife.  You soon learn that surprise is the key to being an
effective ninja.  Your Guildmaster can teach you how to approach your prey using
stealth, and at the right time, strike the fatal blow.  The exit is east.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_NIN SECT_INSIDE
DDIR_EAST
~
~
0 -1 19228
S
#19228
Guild Street~
You're standing on Guild Street, and you are far from shocked to find that you
are surrounded by guilds!  To your east is the guild'' guild, and to the
west is the ninja's guild.  The street continues to the north and south,
where you can find more guilds.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19218
DDIR_EAST
~
~
0 -1 19229
DDIR_SOUTH
~
~
0 -1 19238
DDIR_WEST
~
~
0 -1 19227
S
#19229
Guild of the Shaman~
You've just entered a lightly painted room.  There's not a lot to see.
Leaning against the north wall are a bunch of bookshelves loaded with tomes
and medicines for healing.  Against the south wall are tomes detailing the
art of protecting yourself and friends.  The exit is west.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_SHA SECT_INSIDE
DDIR_WEST
~
~
0 -1 19228
S
#19230
Serpent Road~
You're at the very western end of Serpent Road.  To your immediate south is
the Main Street of the city, where all the shops are located.  Serpent Road
continues to the north, where it runs along the cityguard headquarters and
the city hall.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19220
DDIR_SOUTH
~
~
0 -1 19240
S
#19231
Word's Magic Shop~
The magic shop is not extremely large, but it has huge quantities of magical
items, such as scrolls and potions.  There is a counter against the east wall,
where the shopkeeper stands watching over his goods.  The exit is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19241
S
#19232
Emong's Jewelry Shop~
The jewelry shop seems pretty scarce.  The counter displays only a few items
for sale, and they aren't cheap.  The shopkeeper informs you the items are
well worth the cost, and for a price, he will engrave any wedding rings you
buy from him.  The exit is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19242
S
#19234
Cro's Bakery~
The bakery smells wonderful.  Here you can find bountiful foods to satisfy
your hunger.  The baker specializes in pastries, and recommends you try his
cherry danishes, or at least his apple fritters.  The exit is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19244
S
#19235
Serpent Road~
You're standing on the southeastern end of serpent road.  Further south it
connects with main street.  To the east is the Inn.  To the northwest is
the city hall and the cityguard headquarters.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19225
DDIR_EAST
~
~
0 -1 19236
DDIR_SOUTH
~
~
0 -1 19245
S
#19236
Inn~
Ahh, you've reached the inn.  Here you can relax and recuperate from your
travels.  A clerk behind a counter to the north welcomes you and hopes you
enjoy your stay.  The rooms are well furnished and very comfortable.  Main
street is south, and serpent road lies to the west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19246
DDIR_WEST
~
~
0 -1 19235
S
#19237
Guild of the Warrior~
You've entered the guild of warriors.  Your guildmaster will instruct and train
you in your effort to become mighty and ingenious.  Good luck!  Your exit is
east.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_WAR|ROOM_ALLOW_GLA SECT_INSIDE
DDIR_EAST
~
~
0 -1 19238
S
#19238
Guild Street~
You're on the southern end of guild street.  To your east is the illusionist's
guild, and to the west is the ranger's guild.  Guild street continues to the
north, where it houses all the other guilds.  Main street is south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19228
DDIR_EAST
~
~
0 -1 19239
DDIR_SOUTH
~
~
0 -1 19248
DDIR_WEST
~
~
0 -1 19237
S
#19239
Guild of the Sorcerer~
You've entered the guild'' guild.  You think.  Appearances can be very
deceiving, as you have learned amongst your travels, and you don't take
anything for granted anymore.  A voice deep inside of you says "This is the
place."  The exit is west.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_SOR SECT_INSIDE
DDIR_WEST
~
~
0 -1 19238
S
#19240
Inside the West Gate~
Welcome to Kytar!  You're standing inside the city, near the west gate.
Off to your east you see the main street of the city.  It appears to be
lined with shops, including a map of the city at the general store.
Walking west will take you outside the city's walls.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19230
DDIR_EAST
~
~
0 -1 19241
DDIR_SOUTH
~
~
0 -1 19250
DDIR_WEST
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19301
S
#19241
Main Street~
Welcome to main street!  You're standing on the western end of main street, not
far from the city's western entrance.  To your north is the magic shop, and to
your south is the armor shop.  The road continues to the east, where the other
shops of the city are located.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_NORTH
~
~
0 -1 19231
DDIR_EAST
~
~
0 -1 19242
DDIR_SOUTH
~
~
0 -1 19251
DDIR_WEST
~
~
0 -1 19240
S
#19242
Main Street~
You're on main street between the jewelry shop, to the north, and the weapons
shop, to the south.  The sounds coming from the forges in the weapons shop are
quite loud here.  Main street continues to the east and west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19232
DDIR_EAST
~
~
0 -1 19243
DDIR_SOUTH
~
~
0 -1 19252
DDIR_WEST
~
~
0 -1 19241
S
#19243
Main Street~
You're on main street between Griffon Bank & Travel, to the north, and the
general store, to the south.  From here you can observe griffons taking people
to their destinations throughout the realm.  Main street continues to the
east and west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 16006
DDIR_EAST
~
~
0 -1 19244
DDIR_SOUTH
~
~
0 -1 19253
DDIR_WEST
~
~
0 -1 19242
S
#19244
Main Street~
You're at the edge of the shopping district on main street.  You're very near
the exact center of the city.  To your north is the bakery, and to the south
is the bar.  The road continues to the east and west.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_NORTH
~
~
0 -1 19234
DDIR_EAST
~
~
0 -1 19245
DDIR_SOUTH
~
~
0 -1 19254
DDIR_WEST
~
~
0 -1 19243
S
#19245
Main Street~
You're standing on main street, just east of the shopping district.  To the
north you can see serpent road winding it's way through the city.  To the
northeast is the inn, where you can rest for the night.  Main street continues
to the east and west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19235
DDIR_EAST
~
~
0 -1 19246
DDIR_WEST
~
~
0 -1 19244
S
#19246
Main Street~
You're on main street just south of the Inn.  From here it looks very quiet,
and tranquil too.  Serpent road is just to the northwest of your location.
The entrance to the temple square is just to your southeast.  Main street
continues to the east and west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19236
DDIR_EAST
~
~
0 -1 19247
DDIR_WEST
~
~
0 -1 19245
S
#19247
Main Street~
You're on main street just north of the entrance to the temple square.  To
the northeast you can see guild street, where you can learn all the tools of
your trade.  To your west you can see the shopping district, along with the
inn, just to the northwest.  Main street continues to the east and west
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19248
DDIR_SOUTH
~
~
0 -1 19257
DDIR_WEST
~
~
0 -1 19246
S
#19248
Main Street~
Welcome to main street!  You're on main street just inside the eastern city
entrance.  To your immediate north is guild street, where you can learn
everything you would need to survive in the wilderness.  To your southwest
is the temple square.  Main street continues to the west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19238
DDIR_EAST
~
~
0 -1 19249
DDIR_WEST
~
~
0 -1 19247
S
#19249
Inside the East Gate~
Welcome to Kytar!  You're standing inside the city, near the east gate.
Off to your west you see the main street of the city.  It appears to be
lined with shops, including a map of the city at the general store.
Walking east will take you outside the city's walls.
~
0 0 SECT_CITY
DDIR_EAST
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19302
DDIR_WEST
~
~
0 -1 19248
S
#19250
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, until it hits the corner of the city, and then it heads east,
until it collides with the temple square.  This road is named after the bird,
which was one of the first animals spotted in this area.  To your north is
western city entrance.  The road continues to the south.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_NORTH
~
~
0 -1 19240
DDIR_SOUTH
~
~
0 -1 19260
S
#19251
Ergo's Armor Shop~
You've entered the armor shop.  Here you can find items that will help enhance
your chances of survival in the wilderness, and may also impress a potential
mate.  Occasionally the armorer will tailor a suit for the wealthy of the city.
The exit is north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19241
S
#19252
Gnilflah's Weapons Shop~
Clang!  Clang!  Clang!  Crack!  Sh%$#*!  That's the customary sound you find
here in the weapons shop.  The items, when they do turn out, are worth every
gold piece, but since the weaponsmith is a perfectionist, the many items just
don't make the grade.  The exit is north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19242
S
#19253
Namuh's General Store~
Welcome to the general store.  Here's where you can find many useful, but not
absolutely necessary, pieces of equipment.  The shop is well organized, and
you feel no pressure to buy anything.  The exit is north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19243
S
#19254
Frawd's Bar~
This is your typical bar.  There are drunks here, drunks there, and even drunks
way over there.  Some are discussing their heroic deeds.  Some are discussing
their evil deeds.  Finally, some are just trying to pick fights.  The exit is
to the north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19244
S
#19255
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19256
DDIR_SOUTH
~
~
0 -1 19265
S
#19256
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19257
DDIR_SOUTH
~
~
0 -1 19266
DDIR_WEST
~
~
0 -1 19255
S
#19257
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  To your north is main
street, and to your south are steps to the top of the temple.  To the east
and west is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19247
DDIR_EAST
~
~
0 -1 19258
DDIR_SOUTH
~
~
0 -1 19267
DDIR_WEST
~
~
0 -1 19256
S
#19258
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19259
DDIR_SOUTH
~
~
0 -1 19268
DDIR_WEST
~
~
0 -1 19257
S
#19259
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_SOUTH
~
~
0 -1 19269
DDIR_WEST
~
~
0 -1 19258
S
#19260
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the north and south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19250
DDIR_SOUTH
~
~
0 -1 19270
S
#19261
Carland's House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19271
S
#19262
Christopher's House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19272
S
#19263
Cameron's House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19273
S
#19264
Corrie's House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19274
S
#19265
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19255
DDIR_EAST
~
~
0 -1 19266
DDIR_SOUTH
~
~
0 -1 19275
S
#19266
Northwest Corner of Temple~
You're standing in a corner of the temple.  This is where priests come to
pray and pay homage to the gods of the realm.  The ground here is considered
sacred, and fighting between the factions of Order and the factions of Chaos
is highly discouraged.  Exits are north and west.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19256
DDIR_WEST
~
~
0 -1 19265
S
#19267
North Temple Steps~
Here you stand on the magnificent steps of the temple of Kytar.  This is the
most sacred of ground on the entire continent.  Defiling it would be an act
of treason against the gods.  The top of the temple is south.  The temple
square is north.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_NORTH
~
~
0 -1 19257
DDIR_SOUTH
~
~
0 -1 19277
S
#19268
Northeast Corner of Temple~
You're standing in a corner of the temple.  This is where priests come to
pray and pay homage to the gods of the realm.  The ground here is considered
sacred, and fighting between the factions of Order and the factions of Chaos
is highly discouraged.  Exits are north and east.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19258
DDIR_EAST
~
~
0 -1 19269
S
#19269
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19259
DDIR_SOUTH
~
~
0 -1 19279
DDIR_WEST
~
~
0 -1 19268
S
#19270
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the north and south.  To the east is
residential road, where the citizens are housed.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19260
DDIR_EAST
~
~
0 -1 19271
DDIR_SOUTH
~
~
0 -1 19280
S
#19271
Residential Street~
This is residential street.  Obviously this is where several citizens reside.
Their homes look quite fancy compared to the usual cities, and you are quite
tempted to enter and see how residents of Kytar live.  The road runs east to
west, and the homes are to the north and south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19261
DDIR_EAST
~
~
0 -1 19272
DDIR_SOUTH
~
~
0 -1 19281
DDIR_WEST
~
~
0 -1 19270
S
#19272
Residential Street~
This is residential street.  Obviously this is where several citizens reside.
Their homes look quite fancy compared to the usual cities, and you are quite
tempted to enter and see how residents of Kytar live.  The road runs east to
west, and the homes are to the north and south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19262
DDIR_EAST
~
~
0 -1 19273
DDIR_SOUTH
~
~
0 -1 19282
DDIR_WEST
~
~
0 -1 19271
S
#19273
Residential Street~
This is residential street.  Obviously this is where several citizens reside.
Their homes look quite fancy compared to the usual cities, and you are quite
tempted to enter and see how residents of Kytar live.  The road runs east to
west, and the homes are to the north and south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19263
DDIR_EAST
~
~
0 -1 19274
DDIR_SOUTH
~
~
0 -1 19283
DDIR_WEST
~
~
0 -1 19272
S
#19274
Residential Street~
This is residential street.  Obviously this is where several citizens reside.
Their homes look quite fancy compared to the usual cities, and you are quite
tempted to enter and see how residents of Kytar live.  The road runs east to
west, and the homes are to the north and south.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_NORTH
~
~
0 -1 19264
DDIR_EAST
~
~
0 -1 19275
DDIR_SOUTH
~
~
0 -1 19284
DDIR_WEST
~
~
0 -1 19273
S
#19275
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking north and south
you see is more of the temple square.  To the east are steps to the temple,
and to the west is residential road.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19265
DDIR_EAST
~
~
0 -1 19276
DDIR_SOUTH
~
~
0 -1 19285
DDIR_WEST
~
~
0 -1 19274
S
#19276
West Temple Steps~
Here you stand on the magnificent steps of the temple of Kytar.  This is the
most sacred of ground on the entire continent.  Defiling it would be an act
of treason against the gods.  The top of the temple is east.  The temple
square is west.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_EAST
~
~
0 -1 19277
DDIR_WEST
~
~
0 -1 19275
S
#19277
Temple of Kytar~
This is the Temple of Kytar!  It has been declared the Northern Continents
most magnificent construction.  Its beauty and power have been admired
throughout the realm.  Pilgrimages take place every day to the temple, from
every corner of the known realm.  Rumor says the gods do not war upon this
ground, as they consider it their equal in wonder.  Exits lead in the four
cardinal directions.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALTAR_N|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19267
DDIR_EAST
~
~
0 -1 19278
DDIR_SOUTH
~
~
0 -1 19287
DDIR_WEST
~
~
0 -1 19276
S
#19278
East Temple Steps~
Here you stand on the magnificent steps of the temple of Kytar.  This is the
most sacred of ground on the entire continent.  Defiling it would be an act
of treason against the gods.  The top of the temple is west.  The temple
square is east.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_EAST
~
~
0 -1 19279
DDIR_WEST
~
~
0 -1 19277
S
#19279
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19269
DDIR_SOUTH
~
~
0 -1 19289
DDIR_WEST
~
~
0 -1 19278
S
#19280
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the north and south.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19270
DDIR_SOUTH
~
~
0 -1 19290
S
#19281
Oliver's House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19271
S
#19282
Offilius' House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19272
S
#19283
Ondren's House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19273
S
#19284
Orthid's House~
This is the home of a resident of the city.  The house is well-furnished, and
it looks quite comfortable.  Since most of the commoners don't have the money
to pay for a residence inside the city, you can understand that the owner of
this property must be quite wealthy.  The exit is north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 19274
S
#19285
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19275
DDIR_EAST
~
~
0 -1 19286
DDIR_SOUTH
~
~
0 -1 19295
S
#19286
Southwest Corner of the Temple~
You're standing in a corner of the temple.  This is where priests come to
pray and pay homage to the gods of the realm.  The ground here is considered
sacred, and fighting between the factions of Order and the factions of Chaos
is highly discouraged.  Exits are south and west.
~
0 0 SECT_CITY
DDIR_SOUTH
~
~
0 -1 19296
DDIR_WEST
~
~
0 -1 19285
S
#19287
South Temple Steps~
Here you stand on the magnificent steps of the temple of Kytar.  This is the
most sacred of ground on the entire continent.  Defiling it would be an act
of treason against the gods.  The top of the temple is south.  The temple
square is north.
~
0 ROOM_NO_MOB SECT_CITY
DDIR_NORTH
~
~
0 -1 19277
DDIR_SOUTH
~
~
0 -1 19297
S
#19288
Southeast Corner of the Temple~
You're standing in a corner of the temple.  This is where priests come to
pray and pay homage to the gods of the realm.  The ground here is considered
sacred, and fighting between the factions of Order and the factions of Chaos
is highly discouraged.  Exits are south and east.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19289
DDIR_SOUTH
~
~
0 -1 19298
S
#19289
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19279
DDIR_SOUTH
~
~
0 -1 19299
DDIR_WEST
~
~
0 -1 19288
S
#19290
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the north and east.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19280
DDIR_EAST
~
~
0 -1 19291
S
#19291
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the west and east.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19292
DDIR_WEST
~
~
0 -1 19290
S
#19292
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the west and east.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19293
DDIR_WEST
~
~
0 -1 19291
S
#19293
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the west and east.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19294
DDIR_WEST
~
~
0 -1 19292
S
#19294
Falcon Road~
You're on falcon road, one of the longer roads of the city.  This road runs
straight south, from the western city entrance, until it hits the corner of
the city, and then it heads east, until it collides with the temple square.
This road is named after the bird, which was one of the first animals spotted
in this area.  The road continues to the west.  East is the temple square.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19295
DDIR_WEST
~
~
0 -1 19293
S
#19295
Inside the South Gate~
Welcome to Kytar!  You're standing inside the city, near the south gate.
This is the main city entrance, as you are also standing in the southwest
corner of the temple square, where the healer of the city, Ratyk, resides.
To your west is falcon road, which will take you to main street, near the
shops.  Walking south will take you outside the city's walls.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19285
DDIR_EAST
~
~
0 -1 19296
DDIR_SOUTH
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19303
DDIR_WEST
~
~
0 -1 19294
S
#19296
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19286
DDIR_EAST
~
~
0 -1 19297
DDIR_WEST
~
~
0 -1 19295
S
#19297
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.  To your north are steps leading to the
top of the temple.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19287
DDIR_EAST
~
~
0 -1 19298
DDIR_WEST
~
~
0 -1 19296
S
#19298
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19288
DDIR_EAST
~
~
0 -1 19299
DDIR_WEST
~
~
0 -1 19297
S
#19299
Temple Square~
You're standing in temple square.  There isn't a lot to see except the place
responsible for the name ... the Temple.  It stands here in the city as proof
of the miraculous deeds skilled hands can accomplish.  Looking around, all
you see is more of the temple square.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19289
DDIR_WEST
~
~
0 -1 19298
S
#19300
Outside the North Gate of Kytar~
You're standing outside the city of Kytar, the largest city on the continent.
Its central location has made it very popular, and therefore it must be
guarded, as it also contains the greatest temple of worship known.  The city
lies to the south.  Wilderness lies off to the north.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 17000
DDIR_SOUTH
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19205
S
#19301
Outside the West Gate of Kytar~
You're standing outside the city of Kytar, the largest city on the continent.
Its central location has made it very popular, and therefore it must be
guarded, as it also contains the greatest temple of worship known.  The city
lies to the east.  Wilderness lies off to the west.
~
0 0 SECT_CITY
DDIR_EAST
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19240
DDIR_WEST
~
~
0 -1 17002
S
#19302
Outside the East Gate of Kytar~
You're standing outside the city of Kytar, the largest city on the continent.
Its central location has made it very popular, and therefore it must be
guarded, as it also contains the greatest temple of worship known.  The city
lies to the west.  Wilderness lies off to the east.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19318
DDIR_WEST
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19249
S
#19303
Outside the South Gate of Kytar~
You're standing outside the city of Kytar, the largest city on the continent.
Its central location has made it very popular, and therefore it must be
guarded, as it also contains the greatest temple of worship known.  The city
lies to the north.  Wilderness lies off to the south.
~
0 0 SECT_CITY
DDIR_NORTH
~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 19202 19295
DDIR_SOUTH
~
~
0 -1 17312
S
#19304
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19303
DDIR_SOUTH
~
~
0 -1 19305
S
#19305
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19304
DDIR_SOUTH
~
~
0 -1 19306
S
#19306
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19305
DDIR_SOUTH
~
~
0 -1 19307
S
#19307
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19306
DDIR_SOUTH
~
~
0 -1 19308
S
#19308
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19307
DDIR_WEST
~
~
0 -1 19309
S
#19309
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 19308
DDIR_SOUTH
~
~
0 -1 19310
S
#19310
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19309
DDIR_SOUTH
~
~
0 -1 19311
S
#19311
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19310
DDIR_SOUTH
~
~
0 -1 19312
S
#19312
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19311
DDIR_EAST
~
~
0 -1 19313
S
#19313
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_SOUTH
~
~
0 -1 19314
DDIR_WEST
~
~
0 -1 19312
S
#19314
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19313
DDIR_SOUTH
~
~
0 -1 19315
S
#19315
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19314
DDIR_EAST
~
~
0 -1 19316
S
#19316
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_SOUTH
~
~
0 -1 19317
DDIR_WEST
~
~
0 -1 19315
S
#19317
Road to Kytar~
This is the road to Kytar.  It's a long road, with sparse trees along the
route, offering shade to the weary traveler.  At the end of the road is
the largest city of the northern continent, Kytar.  The road also connects
with the crossroads near Ocean City.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 19316
DDIR_EAST
~
~
0 -1 11867
S
#19318
A Path in the Wilderness~
This is a path east of the city of Kytar.  It leads off into the wilderness.
A short distance away is Bill's Nerf Farm, where you can buy a nerf to take
along on your adventures.  Its closeness to the city has made it a popular
attraction.  The city is west.  To the east you see more wilderness.
~
0 0 SECT_ROAD
DDIR_EAST
~
~
0 -1 19319
DDIR_WEST
~
~
0 -1 19302
S
#19319
A Path in the Wilderness~
This is a path east of the city of Kytar.  It leads off into the wilderness.
A short distance away is Bill's Nerf Farm, where you can buy a nerf to take
along on your adventures.  Its closeness to the city has made it a popular
attraction.  The city is west.  To the east you see more wilderness.
~
0 0 SECT_ROAD
DDIR_NORTH
~
~
0 -1 19320
DDIR_EAST
~
~
0 -1 19323
DDIR_WEST
~
~
0 -1 19318
S
#19320
Trail to Bill's Nerf Farm~
You're outside Bill's Nerf Farm.  Already you can smell the nerfs.  They have
an odor similar to fresh cut deer meat.  In fact, you catch yourself beginning
to drool a little.  A path in the wilderness is to the south, and the farm
is to the north.
~
0 0 SECT_ROAD
DDIR_NORTH
~
~
0 -1 19321
DDIR_SOUTH
~
~
0 -1 19319
S
#19321
Bill's Nerf Farm~
This is Bill's Nerf Farm, where anyone with a little money can purchase their
own nerf, and the prices are pretty good.  Bill lives in a little cottage here,
and the nerfs are located in a large pen to the north, where they graze at
their own leisure.  Bill seems like a nice guy, and you get the impression he
wouldn't try to rip you off.  The trail back to the city lies to the south.
~
0 ROOM_INDOORS|ROOM_PET_SHOP SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 19320
S
#19322
Nerf Holding Pen~
This is a pretty boring place.  All you see are nerfs!
~
0 ROOM_NO_MOB SECT_INSIDE
S
#19323
A Path in the Wilderness~
This is a path east of the city of Kytar.  It leads off into the wilderness.
A short distance away is Bill's Nerf Farm, where you can buy a nerf to take
along on your adventures.  Its closeness to the city has made it a popular
attraction.  The city is west.  To the east you see more wilderness.
~
0 0 SECT_ROAD
DDIR_EAST
~
~
0 -1 17007
DDIR_WEST
~
~
0 -1 19319
S
#0


#RESETS
D 19205 DIR_NORTH DOOR_CLOSED_LOCKED
D 19240 DIR_WEST  DOOR_CLOSED_LOCKED
D 19249 DIR_EAST  DOOR_CLOSED_LOCKED
D 19295 DIR_SOUTH DOOR_CLOSED_LOCKED
D 19300 DIR_SOUTH DOOR_CLOSED_LOCKED
D 19301 DIR_EAST  DOOR_CLOSED_LOCKED
D 19302 DIR_WEST  DOOR_CLOSED_LOCKED
D 19303 DIR_NORTH DOOR_CLOSED_LOCKED
D 19200 DIR_SOUTH DOOR_CLOSED_LOCKED
D 19210 DIR_NORTH DOOR_CLOSED_LOCKED
O 19200   1 19277
O 19201   1 19245
O 19231   8 19226
O 19231   8 19231
O 19231   8 19232
O 19231   8 19234
O 19231   8 19251
O 19231   8 19252
O 19231   8 19253
O 19231   8 19254
M 19200 100 19205
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19200 100 19240
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19200 100 19249
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19200 100 19295
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19200 100 19300
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19200 100 19301
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19200 100 19302
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19200 100 19303
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19202 100 0
M 19201 100 19218
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
M 19201 100 19220
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
M 19201 100 19246
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
M 19201 100 19289
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
M 19201 100 19292
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
M 19202 100 19210
E 19215 100 WEAR_FINGER_L
E 19217 100 WEAR_BODY
E 19214 100 WEAR_SHIELD
E 19216 100 WEAR_WIELD
G 19203 100 0
M 19203 100 19203
G 19202 100 0
M 19204 100 19214
M 19205 100 19209
M 19205 100 19217
M 19205 100 19219
M 19205 100 19227
M 19205 100 19229
M 19205 100 19237
M 19205 100 19239
M 19206 100 19216
M 19207 100 19226
G 19206 100 0
G 19211 100 0
M 19208 100 19231
G 19211 100 0
G 19212 100 0
G 19213 100 0
G 19205 100 0
G 19206 100 0
G 19207 100 0
G 19208 100 0
G 19209 100 0
G 19210 100 0
M 19209 100 19232
G 19218 100 0
G 19219 100 0
M 19210 100 19200
G 19203 100 0
M 19211 100 19234
G 19204 100 0
G 19238 100 0
G 19239 100 0
G 19240 100 0
G 19241 100 0
G 19229 100 0
M 19212 100 19251
G 19222 100 0
G 19226 100 0
G 19227 100 0
G 19228 100 0
M 19213 100 19252
G 19223 100 0
G 19224 100 0
G 19225 100 0
M 19214 100 19253
G 19230 100 0
G 19229 100 0
G 19235 100 0
G 19232 100 0
M 19215 100 19254
G 19220 100 0
G 19221 100 0
M 19216 100 19277
M 19217 100 19261
M 19218 100 19262
M 19219 100 19263
M 19220 100 19264
M 19221 100 19281
M 19222 100 19282
M 19223 100 19283
M 19224 100 19284
M 19225 100 19222
M 19225 100 19238
M 19225 100 19255
M 19225 100 19270
M 19225 100 19294
M 19226 100 19266
M 19226 100 19268
M 19226 100 19286
M 19226 100 19288
M 19227 100 19277
M 19228 100 19218
M 19228 100 19220
M 19228 100 19296
M 19229 100 19321
M 19230 100 19322
M 19231 100 19267
M 19231 100 19276
M 19231 100 19278
M 19231 100 19287
S


#$

XXXXXXXXXX
#Savearea