#AREA Bomanz' Pathway~ #AUTHORS Deadblt~ #VERSION 3 #RANGES 50 95 0 99 #FLAGS AFLAG_NOTELEPORT|AFLAG_NOCASTLE #MOBILES #12800 demon trapped~ a trapped Demon~ There is a hideous demonic servant of the Dominator chained here.~ The demon's form seems to shift as you look, sharklike teeth grow from smooth flesh and reach out to snap at you. Long barbed and hooked tentacles similarly grow from it's flesh and lash out at you. Eyes appear on random spots of the demon, glaring with hatred. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_HIDE 0 S 85 BODY_HEAD BODY_MOUTH|BODY_TENTACLE 2d200+5000 18d7+8 0 RACE_OGRE POS_STANDING POS_STANDING SEX_NEUTRAL >greet_prog 50~ mpecho ** emote licks his many lips, and grins evilly. mpecho ** ~ | #12801 sentry knight~ a knight sentry~ A knight sentry of the White Rose has taken up a position here.~ The knight sentry of the White Rose has gravitated to the new pathway, and attempts to guard it from all intruders. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 500 S 55 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d756+1469 9d7+20 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 25~ emote howls in fury. ~ >hitprcnt_prog 25~ if inroom ($n) != 12835 mpecho ** emote falls back to a defensive position. mpecho ** mpgoto 12835 restore self endif ~ >rand_prog 5~ sacrifice all ~ | #12802 guard barrow nightstalker~ an Imperial Nightstalker~ A soldier from the Imperial Nightstalker brigade guards the barrowlands.~ The guard wears the patch of the elite Nightstalker brigade, known for intensive training under conditions of mage war. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1056+2111 13d7+6 50000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (25) emote screams for assistance! else if rand (33) emote spins and kicks at you. kick else if rand (90) trip else mpmload 12802 emote shows up ready for trouble! endif endif endif ~ >greet_prog 50~ tell $n you shouldn't be here, you wear warned! ~ | #12803 regular imperial~ an Imperial regular~ An imperial regular stands here, waiting for his turn on the front lines.~ The imperial regular army private rests and oils up his weapons. You notice a look of fear on his face, whether of his superiors or of the Allied forces across the battlefield, you cannot say. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d625+1197 9d7+5 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 2~ if quest (0,1,$i) == 0 mpmset self quest 0 1 1 emote takes a deep breath. else sacrifice all emote screams a war cry! south kill allied endif ~ | #12804 sergeant imperial~ an Imperial sergeant~ An imperial sergeant rests here, waiting for orders.~ The imperial sergeant stalks back and forth in front of his privates. Yelling loudly about the state of their equipment if they start looking squeamish. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS -200 S 60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ emote paces back and forth before the troopers. say You ready to kill some rebel scum son? sacrifice all ~ | #12805 campguard imperial~ an Imperial campguard~ An Imperial campguard stands here, ready for trouble.~ The campguard seems intent on arresting or slaying anyone who does not look like they belong here. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HAND 1d1056+2111 13d7+6 50000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (25) emote screams for assistance! else if rand (33) emote jumps and kicks at your face. kick endif endif ~ | #12806 axewielder dwarf allied~ a dwarven Axewielder~ A dwarven axewielder stands here, ready to march on the enemy.~ The stout young dwarf looks well trained, and well layered in heavy plates of metal. A short beard can be seen under a large steel helmet. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5 0 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >rand_prog 1~ if quest (0,1,$i) == 0 mpmset $i quest 0 1 1 emote takes a last sip from his mug. else sacrifice all emote bellows a war cry! north kill imperial endif ~ | #12807 sergeant dwarf allied~ a dwarven Line Sergeant~ A dwarven sergeant paces back and forth before the troops.~ The dwarven sergeant grumbles as he paces back and forth. Occasionally he stops in front of an axewielder who snaps to attention and displays his battle spirit by yelling a deep throated war-cry. Boy! that's loud. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 200 S 60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6 0 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ emote looks calmly across the battlefield! say its a great day to die lads, say lets take a few Imperials with us. sacrifice all ~ | #12808 campguard dwarf allied~ a dwarven Campguard~ A stout dwarf stands looking for intruders.~ The dwarven campguard is trained to be suspicious, to sniff out spies and saboteurs. You smell like one of the above. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6 0 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (25) emote says 'I really don't like spys!' else if rand (33) emote jumps in the air and kicks with both feet. kick else if rand (75) emote charges you, his head down. trip else mpecho ** emote stops for a moment to sip from his mug. mpecho You step back so he doesn't spill any. mpecho ** endif endif endif ~ | #12809 pikeman ofcol allied~ an Ofcol Pikeman~ A pikeman in shiny armor stands here.~ The pikeman is from Ofcol, one of their front-line troopers. Basically a young conscript, given a few weeks training in how to march in a straight line, and wield a pike, then shipped to the battlefield. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 1~ if quest (0,1,$i) == 0 mpmset $i quest 0 1 1 emote mutters a prayer to Bahmut. else sacrifice all emote screams a war cry! north kill imperial endif ~ | #12810 dragon knight ofcol allied~ an Ofcol Dragonknight~ A knight in shining gold armor stands here.~ The dragonknight paces back and forth trying to impress the troops with the proper attitude. The glory of Ofcol, the glory of Bahmut, the glory of dying for a just cause. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 200 S 60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ emote waves his huge sword in the air. say men, today we go to battle, say for the glory of Ofcol!!!! sacrifice all ~ | #12811 campguard ofcol allied~ an Ofcol campguard~ A campguard in bright silver armor searches for intruders.~ The campguard seems to be searching out intruders, you notice that his eyes glow slightly. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (25) emote yells at you ASSASSIN! else if rand (33) cast 'flame strike' else if rand (75) trip else emote curses your wickedness. cast 'curse' endif endif endif ~ | #12812 roterodamum mercenary chakkor allied ~ a Roterodamum mercenary~ A dangerous mercenary wearing a black armband stands here.~ Adventurers from all parts of the realm, those who call Roterodamum home, have formed into mercenary companies. The Black Company is the last of those great bands. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 1~ if quest (0,1,$i) == 0 mpmset self quest 0 1 1 else sacrifice all emote screams a war cry! north kill imperial endif ~ | #12813 edgar lieutenant allied~ Lieutenant Edgar~ A lieutenant of the Black Company stands here.~ You blink, as you recognize the powerful man. Edgar, his name was. You recall him as a weak swordpupil, but looking at him now, nothing remains of the timid bunny slayer. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 200 S 60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ emote looks across the battlefield and spits. say brothers, this is what they pay us for, lets do it! sacrifice all ~ | #12814 raven guard allied~ Sergeant Raven~ A mercenary guard stands protecting the camp.~ The mercenary looks around suspiciously. Clearly his goal in life is to find and destroy spies and saboteurs. And to protect his captain. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (25) emote yells at you SABOTEUR! else if rand (33) emote jumps and kicks at your face. kick else if rand (75) cast 'energy drain' else cast 'weakness' endif endif endif ~ | #12815 shocktrooper minotaur allied~ a minotaur Shock Trooper~ A huge minotaur shock trooper stands here.~ These minotaur warriors, front line troops for former emperor Mahn-Tor, are renouned for toughness and skill in battle. They are not, however, mindless and appear to have some trepidation about the upcoming battle. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5 0 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >rand_prog 1~ if quest (0,1,$i) == 0 mpmset $i quest 0 1 1 emote bellows loudly. else sacrifice all emote bellows a war cry! north kill imperial endif ~ | #12816 warwhip minotaur allied~ a minotaur Warwhip~ A minotaur warwhip stands here, bellowing at the troops.~ The warwhip is responsible for getting the shock troopers properly wound up for battle. He seems to be giving it his all, growling and bellowing at the troopers. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 200 S 60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6 0 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ emote growls a war cry! say we go to war for vengeance, brothers. say Vengeance for the spirit of Mahn-Tor. sacrifice all ~ | #12817 ringkeeper minotaur allied~ a minotaur Ringkeeper~ The minotaur ringkeeper searches for intruders.~ The minotaur ringkeeper, the same one you have seen so many times, stands here searching for intruders. Actually, you realize, this would be his son, or grandson. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6 0 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (25) emote bellows at you INTRUDER! else if rand (33) emote jumps and kicks at your face. kick else emote charges you with his horns! roar endif endif ~ | #12818 archer elf allied~ an elven Archer~ A slim elf, with an enormous longbow, is here.~ The archer stands resing on his bow. He carries about forty arrows you notice. He looks over his shoulder occasionally, nervously. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5 0 RACE_ELF POS_STANDING POS_STANDING SEX_MALE >rand_prog 1~ if quest (0,1,$i) == 0 mpmset $i quest 0 1 1 emote takes very a deep breath. else sacrifice all emote sings a war song. north kill imperial endif ~ | #12819 warwizard elf allied~ an elven Warwizard~ An elf in flowing robes talks quietly with the troops.~ The elven warwizard, serving the same function as a sergeant might, stirs the troops with epic poems he seems to have memorized. They speak mostly of the noble deaths of heroes in service to the elven nations. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 200 S 60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6 0 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ emote sends a fireball off across the battlefield! say fellow elves, today we walk the path of war. say let our brothers' blood not be shed in vain. sacrifice all ~ | #12820 sentry elf allied~ an elven Camp Sentry~ An elf in light leathers scans the area.~ The elf seems to be trained and magically enhanced specifically to find spies and saboteurs in the camp. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6 0 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (25) emote screams at you SPY! else if rand (33) emote kicks at your groin! kick else if rand (50) cast 'lightning bolt' else cast 'fireball' endif endif endif ~ | #12821 lady~ the Lady~ (Amber Aura) A beautiful lady is here.~ You can barely make out a human form beyond the amber glow. The impact of the Lady's presence is, however, overwhelming. She seems to be the archetype of all that is attractive in a woman. You haven't felt like this since you were a teenager. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 90 BODY_HEAD BODY_EYE 2d1000+7000 20d7+9 174369 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ rescue $r cast 'energy drain' dominator128 ~ >greet_prog 100~ tell $n who let you in here? nod darling ~ >speech_prog dominator~ if quest (0,4,$i) == 0 mpmset $i quest 0 4 5 endif ~ >rand_prog 100~ if quest (0,4,$i) > 0 if quest (0,4,$i) == 5 emote frowns. say who are you people. say you don't look like the rebel, say but you do look familiar... mpecho ... endif if quest (0,4,$i) == 4 say oh, yes. say you are the ones who freed me. say I guess the suspension finally eroded. mpecho ... endif if quest (0,4,$i) == 3 say you are certainly powerful, say and may be able to assist me, say you see, my husband does not rest easy in his grave. say he will soon be freed by the river. mpecho ... endif if quest (0,4,$i) == 2 say the only hope for this world, say is to kill him while he is weak! say will you join me in this? mpecho ... endif if quest (0,4,$i) == 1 say if so, say you will 'join' me. mpmset $i quest 0 4 0 endif if quest (0,4,$i) > 0 mpmadd $i quest 0 4 -1 endif endif ~ >speech_prog join~ say great, lets move. follow $n emote utters the words 'dreascla darr'. emote creates a warp in space and time. mptransfer all 12893 mpgoto 12893 mpforce all look ~ | #12822 dominator128~ the Dominator~ (Black Aura) A large man is here.~ You see a big man, and handsome, but with the mark of the beast upon him. A face full of hot hatred, of the anger of defeat. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN -1000 S 95 BODY_HEAD BODY_EYE 1d2256+7613 25d7+9 139026 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 100~ if rand (10) emote laughs diabolically, MUHAHAHAHA! else cast 'energy drain' cast 'energy drain' cast 'energy drain' endif ~ >death_prog 100~ mpecho ** mpecho THE DOMINATORS LIFE FORCE EXPIRES IN A POWERFUL BLAST OF NEGATIVE ENERGY mpecho ** mass 'energy drain' mass 'energy drain' mass 'energy drain' mass 'energy drain' mass 'energy drain' slay lady slay darling mpecho ** mpecho YOU ARE BLOWN FROM THE BARROW mpecho ** mptransfer all 12892 mpgoto 12892 ~ | #12823 stormbringer mage~ Stormbringer~ A slight woman in deep red robes stands here.~ Stormbringer, one of the undead mages called 'Taken' stands up as you enter. The years in the tomb seem not to have taken much of a toll on her. She smiles slightly, and straightens her robe. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN -700 S 85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ if rand (15) mpecho ** mpecho An Imperial campguard charges into the tent. mpecho ** mpmload 12805 else cast 'fireball' endif ~ | #12824 limper mage~ the Limper~ An emaciated man in torn robes stands here.~ The limper looks up as you enter, a sneer creasing his face. He is said to be the first of the 'Taken' and clearly the years have not been good to him. Bits of flesh hang off of his face and hands. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN -700 S 85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (15) mpecho ** mpecho An Imperial campguard charges into the tent. mpecho ** mpmload 12805 else cast 'acid blast' endif ~ | #12825 howler mage~ the Howler~ A tiny figure in a white robe is here.~ This small figure is one of the powerful 'Taken' though he doesn't look like much. He seems to rely on a small flying carpet to get around. A pain-filled howl erupts from his throat. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN -700 S 85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (15) mpecho ** mpecho An Imperial campguard charges into the tent. mpecho ** mpmload 12805 else cast 'acid blast' endif ~ | #12826 soulcatcher mage~ Soulcatcher~ A slight figure in a black morion is here.~ Soulcatcher, one of the powerful 'Taken' turns as you enter. She laughs in a light feminine voice. Then speaks in a deep tenor "So you're the ones tearing up the camp." You think there must be a committee behind that mask. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN -700 S 85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ if rand (15) mpecho ** mpecho An Imperial campguard charges into the tent. mpecho ** mpmload 12805 else cast 'energy drain' endif ~ | #12827 shapeshifter mage~ Shapeshifter~ A large man covered in fur stands here.~ Shapeshifter, perhaps the most feared of the 'Taken', grins with a mouth full of sharp teeth. He begins to shift form as you watch, horrified. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN -700 S 85 BODY_HEAD BODY_MOUTH|BODY_TAIL|BODY_HORN|BODY_CLAW 1d1000+5000 28d7+8 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (30) mpecho ** mpecho An Imperial campguard charges into the tent. mpecho ** mpmload 12805 else if rand (40) emote changes form to look like $n mpgoto 12858 mpmset self name $n@ mpmset self short $n mpmset self long $n stands here. south else if rand (80) emote changes form to look like an Imperial campguard. mpgoto 12858 mpmset self name campguard imperial mpmset self short an Imperial campguard mpmset self long An Imperial campguard stands here, ready for trouble. else mpecho $I returns to its true form. mpmset self name NULL mpmset self short NULL mpmset self long NULL endif endif endif ~ | #12828 denkn prince allied~ Prince Denkn~ Denkn, heir to the dwarven empire, stands here.~ Prince Denkn, heir to his father's empire stands stolidly, taking advice from his counselors. It seems the blood of great dwarven leaders flows in his veins. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 500 S 75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_FOOT 1d1000+3000 15d7+7 10000 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (15) mpecho ** mpecho a dwarven Axewielder charges into the tent. mpecho ** mpmload 12806 else if rand (50) emote pumps hisself into a battle rage. if level ($i) < 95 mpmadd $i level 5 endif else cast 'fireball' endif endif ~ | #12829 diana marshal allied~ Marshal Diana~ Diana, field commander for the Ofcol forces, stands here.~ Diana looks as powerful as she ever did in her youth, perhaps more. She issues curt orders and pages run to take her directives to the front lines. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 500 S 75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (15) mpecho ** mpecho an Ofcol Pikeman charges into the tent. mpecho ** mpmload 12809 else if rand (50) cast 'heal' else cast 'acid blast' endif endif ~ | #12830 elmo captain allied~ Captain Elmo~ The captain of the black company stands here.~ Elmo, the captain of the black company, is a huge bearlike man. He looks at the map and growls. He shuffles in a circle looking mean. Apparently it helps his concentration, since he seems to make up his mind and send an order. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 85 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d1806+5988 1d85+37 40000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 75~ if rand (50) mpecho ** mpecho a Chakkoran mercenary charges into the tent. mpecho ** mpmload 12812 else kick endif ~ | #12831 darling allied~ Darling~ Darling, field marshal of the allied forces, stands here.~ Darling, the leader of the rebel alliance, thought by many to be the reincarnation of the 'White Rose', is issuing orders for the front line. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 500 S 75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ emote shines briefly with a bright light. mpmadd dominator128 level -5 ~ >greet_prog 100~ tell $n yes? ~ >speech_prog dominator~ if quest (0,1,$i) == 0 mpmset $i quest 0 1 1 mpmset $i quest 5 3 5 endif ~ >rand_prog 100~ if quest (0,1,$i) == 1 if quest (5,3,$i) == 5 emote frowns. say you don't look like you belong here. say those are pretty ancient armors you wear. mpecho ... endif if quest (5,3,$i) == 4 say I see, say you are the ones who freed the Lady. say the river has released you... hmm. mpecho ... endif if quest (5,3,$i) == 3 say you are clearly strong and may be able, say to help me. You see..... say the beast in the main barrow, the Dominator, say will soon be freed by the river. mpecho ... endif if quest (5,3,$i) == 2 say the only hope for the Realms is, say to slay the beast in his hole, now. say will you give assistance to me in this? mpecho ... endif if quest (5,3,$i) == 1 say If so, say you will 'assist'. say There will be no return for any of us. say This is a heroic deed we set out upon. mpmset $i quest 0 1 0 endif if quest (5,3,$i) > 0 mpmadd $i quest 5 3 -1 endif endif ~ >speech_prog assist~ say great, no time like the present. follow $n emote utters the words 'dreascla darr'. emote creates a warp in space and time. mptransfer all 12893 mpgoto 12893 mpforce all look ~ | #12832 tyrgoth allied~ Tyrgoth~ Tyrgoth, the new minotaur master, stands here.~ Tyrgoth, former minotaur paladin, has apparently taken over after Mahn-Tor's death, and is standing looking at a map, and growling an occasional order for his troops. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 500 S 75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7 10000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (15) mpecho ** mpecho A minotaur Shock Trooper charges into the tent. mpecho ** mpmload 12815 else if rand (50) cast 'heal' else cast 'harm' endif endif ~ | #12833 silareus allied~ Silareus~ Silareus, the elven field commander, is here.~ Silareus, commander of the elven ground forces, looks at a map and listens to his advisors chatter in high voices. He sips his wine and issues an order. Pages dart off to send directives to the front lines. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 500 S 75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7 10000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ sacrifice all ~ >fight_prog 50~ if rand (15) mpecho ** mpecho An elven Archer charges into the tent. mpecho ** mpmload 12818 else if rand (50) cast 'heal' else cast 'harm' endif endif ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30966 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif ~ | #12834 spy imperial~ an Imperial assassin~ A cloaked and hooded figure stands here.~ ~ ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_STEALTH -500 S 75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d1+3653 7d7+40 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >greet_prog 45~ backstab $n ~ >entry_prog 45~ backstab $r ~ | #12835 --~ ether for central barrow~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 95 BODY_ARM BODY_LEG 1d1+9188 1d95+93 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #12836 elemental128~ an elemental construct~ An elemental construct is standing here.~ You see a vaguely man shaped clump of damp earth, with a fiery aura, supported by a vortex of air. The elemental is an amalgamation of all the base elements. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 80 BODY_HEAD BODY_HAND 1d1+4122 1d80+33 0 RACE_DWARF POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 50~ if rand (5) emote disappears with a flash! mpgoto 12837 mppurge self endif ~ >fight_prog 50~ follow $i if rand (25) cast 'fireball' else if rand (33) cast 'lightning' else if rand (50) cast 'fireball' else cast 'acid blast' endif endif endif ~ | #12837 elemental air128~ an air elemental~ An air elemental is standing here.~ You can barely make out a humanlike form made of air. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 80 BODY_HEAD BODY_HAND 1d1+4095 1d80+33 0 RACE_DWARF POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 50~ if rand (5) mpecho ** emote slips from control and disappears with a puff. mpecho ** mpgoto 12837 mppurge self else cast 'lightning bolt' endif ~ | #12838 elemental fire128~ a fire elemental~ A fire elemental is standing here.~ You see a somewhat man shaped pillar of fire. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 80 BODY_HEAD BODY_HAND 1d1+4095 1d80+33 0 RACE_DWARF POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 50~ if rand (5) mpecho ** emote slips from control and disappears in a flash. mpecho ** mpgoto 12837 mppurge self else cast 'fireball' endif ~ | #12839 elemental water128~ a water elemental~ An water elemental is standing here.~ You see a vaguely man shaped pillar of water here. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 80 BODY_HEAD BODY_HAND 1d1+4095 1d80+33 0 RACE_DWARF POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 50~ if rand (5) mpecho ** emote slips from control and disappears with a splash. mpecho ** mpgoto 12837 mppurge self else kick endif ~ | #12840 person128~ a person~ A generic person stands here.~ SURPRISE ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d1+1501 1d10+36 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 25~ if rand (20) west else if rand (25) north else if rand (33) east else if rand (50) south else if rand (25) emote vanishes into nothingness... mpgoto 12837 mppurge self endif endif endif endif endif ~ >fight_prog 50~ if rand (25) emote leaves north. else if rand (33) emote leaves east. else if rand (50) emote leaves south. else emote leaves west. endif endif endif emote panics and attempts to flee! ~ >death_prog 100~ cast 'acid blast' cast 'acid blast' cast 'acid blast' cast 'acid blast' cast 'acid blast' ~ | #12841 dragon128 silver-barb~ a silver-barb dragon~ A dragon with silver spikes is here.~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS -500 S 65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_TAIL 1d1056+3379 1d65+22 0 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 15~ emote flies off into the sky. mpgoto 3 suicide ~ >fight_prog 75~ cast fireball ~ | #12842 ether barrow~ ~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 95 BODY_HEAD BODY_HEAD 1d1+10000 1d1+99 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >greet_prog 100~ mpechoat $n The Lady sits up, and smiles. mpechoat $n {030}The Lady says 'I've been waiting for someone like you. mpechoat $n The Lady utters the words 'orgingh bluh'. mpechoat $n You feel yourself slowing down ... mpechoat $n ... you feel water lapping at your feet. mptransfer $n 12838 ~ | #12843 ether backdoor~ ~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 95 BODY_HEAD BODY_HEAD 1d1+10000 1d1+96 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #12844 ether wayout~ ~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 95 BODY_HEAD BODY_HEAD 1d1+10000 1d1+98 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog order~ mpechoat $n Order hears your prayers from the past. mptransfer $n 12826 mpecho $n disappears in a mushroom cloud. mpat 12826 mpforce $n look ~ >speech_prog chaos~ mpechoat $n Chaos hears your prayers from the past. mptransfer $n 12826 mpat 12826 mpforce $n look ~ | #0 #SHOPS 0 #SPECIALS S #OBJECTS #12800 gloves ultraviolet~ ultraviolet gloves~ Some dark gloves lie here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 12 0 0 0 0 0 0 0 25 50000 55 A APPLY_HIT -30 0 A APPLY_DAMROLL 3 0 #12801 boots ultraviolet~ ultraviolet boots~ Some dark boots lie here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 12 0 0 0 0 0 0 0 25 50000 55 A APPLY_HIT -30 0 A APPLY_DAMROLL 3 0 #12802 belt ultraviolet~ an ultraviolet belt~ A dark belt lies here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 12 0 0 0 0 0 0 0 25 50000 55 A APPLY_HIT -30 0 A APPLY_DAMROLL 3 0 #12803 blade ultraviolet~ an ultraviolet blade~ A dark blade lies here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 4 7 3 0 0 0 0 25 500000 55 A APPLY_HIT -30 0 A APPLY_DAMROLL 6 0 #12804 sword great imperial~ an imperial greatsword~ There is a plain looking greatsword here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 4 9 WEAPON_SLASH 0 0 0 0 25 300000 55 A APPLY_DAMROLL 2 0 A APPLY_HITROLL 5 0 #12805 vest leather heavy~ a heavy leather vest~ There is a hardened leather vest here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 12 0 0 0 0 0 0 0 15 1200 55 A APPLY_DEX 3 0 #12806 lance footmans~ a footmans lance~ There is a short lance here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 1 31 WEAPON_SLICE 0 0 0 0 25 2000 40 A APPLY_DAMROLL 4 0 A APPLY_HITROLL -6 0 C pierce~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #12807 gauntlets enameled~ enameled gauntlets~ Some heavy plate gauntlets are here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 12 0 0 0 0 0 0 0 50 3500 40 A APPLY_HITROLL -5 0 A APPLY_DAMROLL 2 0 #12808 hammer dwarven~ a dwarven hammer~ A large hammer is lying here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 4 10 WEAPON_POUND 0 0 0 0 17 13000 55 A APPLY_DAMROLL 2 0 A APPLY_HITROLL 4 0 #12809 platemail dwarven~ dwarven plate mail~ There is a suit of platemail here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 14 0 0 0 0 0 0 0 35 50000 55 A APPLY_CON 2 0 A APPLY_DEX 1 0 #12810 axe dwarven two~ a two-handed dwarven axe~ There is a large axe lying here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 3 10 WEAPON_SLICE 0 0 0 0 13 25000 40 A APPLY_DAMROLL 3 0 A APPLY_HITROLL 3 0 #12811 helmet dwarven~ a dwarven helmet~ There is a steel helm here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 13 0 0 0 0 0 0 0 50 40000 40 A APPLY_DAMROLL 1 0 A APPLY_CON 1 0 #12812 claymore~ a claymore~ A very LARGE sword is lying here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 7 5 WEAPON_SLICE 0 0 0 0 9 35000 55 A APPLY_AC 12 0 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 5 0 #12813 girth dragonscale golden~ a golden dragonscale girth~ There is a shiny girth here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 11 0 0 0 0 0 0 0 15 600000 55 A APPLY_WIS 3 0 A APPLY_INT 3 0 #12814 pike brass~ a brass pike~ There is a pike abandoned here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 5 6 WEAPON_SLICE 0 0 0 0 7 200000 40 A APPLY_INT 2 0 C pierce~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_NINJA #12815 leggings brass~ brass leggings~ There are brass leggings here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 10 0 0 0 0 0 0 0 18 250000 40 A APPLY_WIS 3 0 #12816 sword chakkoran great~ a Chakkoran greatsword~ There is a large sword made of dark metal here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 2 17 WEAPON_SLASH 0 0 0 0 12 16000 55 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 3 0 A APPLY_AC 7 0 #12817 trench coat steel chain~ a steel chain trench-coat~ A great pile of steel chains lies here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 15 0 0 0 0 0 0 0 65 35000 65 A APPLY_DAMROLL 2 0 A APPLY_DEX 2 0 #12818 halberd chakkoran~ a Chakkoran halberd~ There is a large halberd of dark metal here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 4 7 WEAPON_SLICE 0 0 0 0 9 23000 40 A APPLY_DAMROLL 3 0 A APPLY_HITROLL 2 0 #12819 cloak steel chain~ a steel chain cloak~ There is a small pile of chain here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 13 0 0 0 0 0 0 0 35 33000 40 A APPLY_DEX 1 0 A APPLY_HITROLL 1 0 #12820 morningstar~ a huge morningstar~ There is an extremely large morningstar here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 6 6 WEAPON_POUND 0 0 0 0 3 5000 55 A APPLY_DAMROLL 6 0 A APPLY_AC 12 0 #12821 vambraces black steel~ a pair of black steel vambraces~ There is some black steel armor here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 14 0 0 0 0 0 0 0 15 23000 55 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 3 0 #12822 glaive minotaur~ a minotaur glaive~ There is a huge glaive here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 6 4 WEAPON_SLICE 0 0 0 0 12 33000 40 A APPLY_DAMROLL 4 0 A APPLY_HITROLL 2 0 #12823 greaves steel black~ a pair of black steel greaves~ There are some black greaves here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 12 0 0 0 0 0 0 0 24 65000 40 A APPLY_HITROLL 3 0 #12824 longsword elven~ an elven longsword~ There is an elven longsword here.~ A generic item looks like. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 6 6 WEAPON_SLASH 0 0 0 0 8 12000 55 A APPLY_DEX 2 0 A APPLY_HITROLL 5 0 #12825 chainmail elven~ elven chainmail~ There is a small pile of chain here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 15 0 0 0 0 0 0 0 5 23000 55 A APPLY_DEX 1 0 #12826 longbow elven~ a longbow~ There is a longbow here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 6 5 0 0 0 0 0 5 12000 40 A APPLY_DEX 1 0 A APPLY_HITROLL 3 0 C punch~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #12827 boots elven~ elven boots~ There are some elven boots here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 13 0 0 0 0 0 0 0 9 23000 40 A APPLY_DEX 1 0 #12828 singularity~ a singularity~ There is a shining spark of light here.~ It looks like a white hot spark of light, you can't really make out the shape. It appears to be an enormous source of energy, but hot and very damaging to one's health. ~ ITEM_TYPE_LIGHT ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WIELD|ITEM_WEAR_HOLD 0 0 -1 0 0 0 0 0 250 10000000 94 A APPLY_AC -18 0 P 1 TRIG_TICK 50 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_ECHO The singularity shines brightly.~ P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 20 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT -20 #12829 paper pile~ a pile of papers~ ~ ~ ITEM_TYPE_CONTAINER 0 0 1000 0 -1 0 0 0 0 0 1 10 95 #12830 ring elemental stormbringers~ an elemental ring~ There is a small crackling ring here.~ The ring seems made of an unearthly metal. You see small creatures from the planes of air, earth, fire, and water slipping around the bands of the ring. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 12 0 0 0 0 0 0 0 3 3000000 80 A APPLY_DAMROLL -2 0 A APPLY_MANA 35 0 #12831 paper stormbringers~ a paper on stormbringer's ring~ There is a sheet of paper here.~ The paper details the forging and enchanting of stormbringer's elemental ring. Most of it is highly technical. You locate a section which details the use of the ring. the command 'thrig' will create an elemental construct which will follow you in your travels. 'sic' orders the elemental to attack a monster. You note that summoning an elemental is very costly in terms of mana. The ring must be worn to be successfully used. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 #12832 paper pile~ a pile of papers~ ~ ~ ITEM_TYPE_CONTAINER 0 0 1000 0 -1 0 0 0 0 0 1 10 95 #12833 scepter thought twisted limpers~ a scepter of twisted thought~ There is a pulsing column of mental force here.~ Your thoughts seem to bend and flow as you look at the scepter, you start to see something deep inside.. You shake your head as you realize you were beginning to drift into a dream. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 0 0 0 0 0 0 0 7 3000000 80 A APPLY_MANA 35 0 A APPLY_STR -2 0 P 6 TRIG_UNKNOWN 100 crotn OPROG_IF OIF_USER_CLASS = CLASS_SORCERER 7 12 P 7 TRIG_VOID OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 8 13 P 8 TRIG_VOID OPROG_IF OIF_USER_PERCENT_MANA > 35 9 14 P 9 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_STANDING 10 15 P 10 TRIG_VOID OPROG_IF OIF_RANDOM_PERCENT > 25 11 16 P 11 TRIG_VOID OPROG_GOD_COMMAND emote creates a powerful illusion in the distance. mpecho A staff of twisted thought glows.~ P 11 TRIG_VOID OPROG_APPLY OAPPLY_MANA -200 P 11 TRIG_VOID OPROG_GOD_ARGUMENT mpechoat~ P 12 TRIG_VOID OPROG_ECHO Your attempt at illusion is pitiful.~ P 13 TRIG_VOID OPROG_ECHO You realize you aren't holding the staff.~ P 14 TRIG_VOID OPROG_ECHO You don't have enough mana.~ P 15 TRIG_VOID OPROG_ECHO No way, you are not standing still!~ P 16 TRIG_VOID OPROG_ECHO Your illusion goes awry! Someone cries out in the distance.~ #12834 paper limpers~ a paper on the limpers scepter~ There is a sheet of paper here.~ The paper details the forging and enchanting of the limper's scepter. Most of it is highly technical. You locate a section which details the use of the scepter. 'crotn' causes the victim to see an illusion of your choice. you must invoke the word 'crotn' then your victim's name, then the illusion you want him to see. This spell works on victims only in the immediate area. The use of the staff, it says, is expensive in mana. The staff must be held to be used. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 #12835 paper pile~ a pile of papers~ ~ ~ ITEM_TYPE_CONTAINER 0 0 1000 0 -1 0 0 0 0 0 1 10 95 #12836 warp reality howlers~ a reality warp~ There is a glowing sphere of twisted space and time here.~ As you look at the warp, you see your own dreams and nightmares. Every heroic thought, every dark urge you tried to suppress, is reflected and amplified in the warp. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 17 0 0 0 0 0 0 0 7 3000000 80 A APPLY_MANA 35 0 A APPLY_INT -2 0 P 5 TRIG_UNKNOWN 100 torra OPROG_IF OIF_USER_CLASS = CLASS_SORCERER 6 10 P 6 TRIG_VOID OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 7 11 P 7 TRIG_VOID OPROG_IF OIF_USER_PERCENT_MANA > 35 8 12 P 8 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_STANDING 9 13 P 9 TRIG_VOID OPROG_APPLY OAPPLY_MANA -200 P 9 TRIG_VOID OPROG_GOD_COMMAND mpmload 12840 mpmset person128 long $ is here. mpmset person128 short $ mpmset person128 name $@ mpmset person128 title $~ P 10 TRIG_VOID OPROG_ECHO Your attempt at illusion is pitiful.~ P 11 TRIG_VOID OPROG_ECHO You realize you aren't wearing the sphere.~ P 12 TRIG_VOID OPROG_ECHO You don't have enough mana.~ P 13 TRIG_VOID OPROG_ECHO No way, you are not standing!~ #12837 paper howlers~ a paper on the Howlers warp~ There is a sheet of paper here.~ The paper details the forging and enchanting of the howler's warp. Most of it is highly technical. You locate a section which details the use of the warp. 'torra' creates a duplicate of the user. The duplicate will have a very nasty surprise for anyone who attacks it. Creating such a duplicate is very costly in mana. The warp must be worn to be used successfully. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 #12838 paper pile~ a pile of papers~ ~ ~ ITEM_TYPE_CONTAINER 0 0 1000 0 -1 0 0 0 0 0 1 10 95 #12839 dagger silver-dragon soulcatcher~ a silver-dragon dagger~ There is a dagger with a large ruby on the hilt here.~ The dagger blade is of some strange black metal, with a silver pommel in the shape of a dragon, the feet clutching a large ruby. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 9 3 WEAPON_SLICE 0 0 0 0 7 3000000 80 A APPLY_MANA 55 0 A APPLY_HITROLL 5 0 C stab~ FLAG_CLASS_WARLOCK P 3 TRIG_UNKNOWN 100 nomdesm OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 4 9 P 4 TRIG_VOID OPROG_IF OIF_USER_AREA = 128 5 8 P 5 TRIG_VOID OPROG_IF OIF_USER_PERCENT_MANA > 35 6 10 P 6 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_STANDING 7 11 P 7 TRIG_VOID OPROG_APPLY OAPPLY_MANA -175 P 7 TRIG_VOID OPROG_GOD_COMMAND emote summons an silver-barb dragon! mpmload 12841 mpforce dragon cast earthquake~ P 8 TRIG_VOID OPROG_ECHO You can only summon the dragon near the birthplace of the dagger.~ P 9 TRIG_VOID OPROG_ECHO You realize you aren't wielding the dagger.~ P 10 TRIG_VOID OPROG_ECHO You don't have enough mana.~ P 11 TRIG_VOID OPROG_ECHO No way, you aren't standing still!~ P 12 TRIG_VOID OPROG_ECHO The dagger sparks a bit, but nothing else happens.~ #12840 paper soulcatchers~ a paper on soulcatcher's dagger~ There is a sheet of paper here.~ The paper details the forging and enchanting of soulcatcher's dagger. Most of it is highly technical. You locate a section which details the use of the dagger. 'nomdesm' releases the soul of a huge silver dragon bound in the jewel of the dagger to fight for the wielder. Be warned that control of the dragon is not always assured. The dagger must be wielded to be used. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 #12841 paper pile~ a pile of papers~ ~ ~ ITEM_TYPE_CONTAINER 0 0 1000 0 -1 0 0 0 0 0 1 10 95 #12842 gloves128 shift shapeshifter~ shift gloves~ There are some pure white leather gloves here.~ As you look closely you notice that scales are slowly forming on the gloves, and claws are extending from the fingers. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 9 4 WEAPON_SLICE 0 0 0 0 7 3000000 80 A APPLY_MANA 35 0 A APPLY_HITROLL 5 0 C claw rip~ FLAG_CLASS_SHAMAN P 1 TRIG_DAMAGE 25 OPROG_IF OIF_RANDOM_PERCENT < 33 2 3 P 2 TRIG_VOID OPROG_ECHO Your shift gloves change to leopard claws.~ P 2 TRIG_VOID OPROG_GOD_COMMAND mposet gloves128 value2 4~ P 3 TRIG_VOID OPROG_IF OIF_RANDOM_PERCENT < 50 4 5 P 4 TRIG_VOID OPROG_ECHO Your shift gloves change to griffon claws.~ P 4 TRIG_VOID OPROG_GOD_COMMAND mposet gloves128 value2 5~ P 5 TRIG_VOID OPROG_ECHO Your shift gloves change to dragon claws.~ P 5 TRIG_VOID OPROG_GOD_COMMAND mposet gloves128 value2 6~ #12843 paper shapeshifters~ a paper on shapeshifters gloves~ There is a sheet of paper here.~ The paper details the forging and enchanting of shapeshifter's gloves. Most of it is highly technical. You locate a section which details the function of the gloves. The gloves are designed so that whatever form shapeshifter takes he will always have a magical weapon. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 #12844 warmace dwarven~ a dwarven warmace~ There is a large mace here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 1 37 0 0 0 0 0 12 75000 65 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 5 0 A APPLY_AC 10 0 #12845 warbelt dwarven~ a dwarven warbelt~ There is a steel belt here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 17 0 0 0 0 0 0 0 45 35000 65 A APPLY_STR 2 0 A APPLY_WIS -6 0 #12846 sword holy avenger~ a holy avenger~ There is a sword wailing here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 6 7 WEAPON_SLICE 0 0 0 0 7 350000 65 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 5 0 A APPLY_AC 10 0 #12847 armor dragonscale platinum~ platinum dragonscale armor~ There is some platinum armor here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 16 0 0 0 0 0 0 0 40 65000 65 A APPLY_HITROLL 3 0 #12848 standard company black~ the black company standard~ There is some sort of flag here.~ The standard is flat black, the spear which holds it however, is interesting. It is quite ancient, worn by the hands of, a thousand standardbearers. The weapon is an anathema to magic. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 12 5 WEAPON_SLICE 0 0 0 0 13 3000000 80 A APPLY_AC 13 0 A APPLY_DAMROLL 6 0 C spear~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA P 1 TRIG_COMMAND 85 cast OPROG_ECHO The BLACK COMPANY standard zaps you.~ #12849 leggings chain steel~ steel chain leggings~ There is a pile of steel chain here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 18 0 0 0 0 0 0 0 17 40000 80 A APPLY_DAMROLL 2 0 A APPLY_STR 1 0 #12850 mace dawnbringer~ a huge mace named "DawnBringer"~ There is a large silver mace here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 5 9 WEAPON_CRUSH 0 0 0 0 15 600000 65 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 5 0 A APPLY_AC 10 0 #12851 cape white billowing~ a billowing white cape~ There is a large white cape here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 17 0 0 0 0 0 0 0 25 45000 65 A APPLY_SAVING_SPELL -3 0 A APPLY_DEX 1 0 #12852 spear elven long~ an elven long spear~ There is a long spear lying agains the wall.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 7 6 WEAPON_SLICE 0 0 0 0 7 350000 65 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 5 0 A APPLY_AC 12 0 C spear~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #12853 sleeves chain elven~ elven chain sleeves~ There are some chain sleeves here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 17 0 0 0 0 0 0 0 30 250000 65 A APPLY_DEX 2 0 #12854 backstabber wicked~ a wicked backstabber~ There is a barbed short sword here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 8 7 WEAPON_PIERCE 0 0 0 0 6 30000 65 A APPLY_DAMROLL 5 0 A APPLY_AC 12 0 C thrash~ FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #12855 memorial chain gold~ a memorial gold chain~ There is a thin gold chain lying here.~ The gold chain chain was created in memorial to the sacking of Chakkor by the forces of the Lady in the month of dark forces, 450 A.S. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 5 0 0 0 0 0 0 0 15 500000 80 A APPLY_DEX 3 0 A APPLY_DAMROLL 9 0 #0 #ROOMS #12800 A Storage Room~ The walls of the tent have been woven with strong containment runes. Near the center post, you see a gilded cage containing several small figures. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look inside an impressive tent.~ ~ 0 -1 12880 E cage gilded~ You see Order and Chaos trapped inside the cage. They are shrunken to about 1/12 normal size. Order looks depressed. Chaos has turned himself into a puddle and is sulking in the corner. ~ S #12801 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the Lady's encampment.~ ~ 0 -1 12847 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12802 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12806 S #12802 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the Lady's encampment.~ ~ 0 -1 12848 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12803 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12807 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12801 S #12803 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the Lady's encampment.~ ~ 0 -1 12849 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12804 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12808 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12802 S #12804 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the Lady's encampment.~ ~ 0 -1 12850 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12805 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12809 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12803 S #12805 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the Lady's encampment.~ ~ 0 -1 12851 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12810 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12804 S #12806 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12801 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12807 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12811 S #12807 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12802 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12808 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12812 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12806 S #12808 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12803 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12809 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12813 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12807 S #12809 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12804 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12810 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12814 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12808 S #12810 North Battlefield~ The northern part of the elven valley is controlled by the Lady's forces. You occasionally see powerful magicks arc overhead. As they pass they charge the atmosphere, making your hair stand on end. You notice small mounds of bone and ash which might once have been alive. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12805 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12815 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12809 S #12811 Battle Line~ The ground here is churned to mud, the bodies here have mostly been killed by sword and bolt. Several are still twitching a bit. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12806 DDIR_EAST You look along the battle line.~ ~ 0 -1 12812 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12816 DDIR_WEST You look toward a surprisingly intact area.~ ~ 0 -1 12844 S #12812 Battle Line~ The ground here is churned to mud, the bodies here have mostly been killed by sword and bolt. Several are still twitching a bit. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12807 DDIR_EAST You look along the battle line.~ ~ 0 -1 12813 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12817 DDIR_WEST You look along the battle line.~ ~ 0 -1 12811 S #12813 Battle Line~ The ground here is churned to mud, the bodies here have mostly been killed by sword and bolt. Several are still twitching a bit. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12808 DDIR_EAST You look along the battle line.~ ~ 0 -1 12814 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12818 DDIR_WEST You look along the battle line.~ ~ 0 -1 12812 S #12814 Battle Line~ The ground here is churned to mud, the bodies here have mostly been killed by sword and bolt. Several are still twitching a bit. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12809 DDIR_EAST You look along the battle line.~ ~ 0 -1 12815 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12819 DDIR_WEST You look along the battle line.~ ~ 0 -1 12813 S #12815 Battle Line~ The ground here is churned to mud, the bodies here have mostly been killed by sword and bolt, rather than the powerful magicks you can see flashing overhead. Several bodies are still twitching a bit. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12810 DDIR_EAST You look toward the great tragic river.~ ~ 0 -1 12843 DDIR_SOUTH You look towards the battle line.~ ~ 0 -1 12820 DDIR_WEST You look along the battle line.~ ~ 0 -1 12814 S #12816 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the battle line.~ ~ 0 -1 12811 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12817 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12821 S #12817 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the battle line.~ ~ 0 -1 12812 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12818 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12822 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12816 S #12818 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the battle line.~ ~ 0 -1 12813 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12819 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12823 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12817 S #12819 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the battle line.~ ~ 0 -1 12814 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12820 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12824 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12818 S #12820 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the battle line.~ ~ 0 -1 12815 DDIR_SOUTH You look across a battlefield.~ ~ 0 -1 12825 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12819 S #12821 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12816 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12822 DDIR_SOUTH You look toward the allied encampment.~ ~ 0 -1 12867 S #12822 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12817 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12823 DDIR_SOUTH You look toward the allied encampment.~ ~ 0 -1 12868 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12821 S #12823 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12818 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12824 DDIR_SOUTH You look toward the allied encampment.~ ~ 0 -1 12869 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12822 S #12824 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12819 DDIR_EAST You look across a battlefield.~ ~ 0 -1 12825 DDIR_SOUTH You look toward the allied encampment.~ ~ 0 -1 12870 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12823 S #12825 South Battlefield~ The southern part of the elven valley is controlled by the Allied forces. You occasionally see powerful magicks arc overhead. Most dwindle and fade before striking the soldiers here. Regardless, the powerful spells are taking their toll on the Allies. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a battlefield.~ ~ 0 -1 12820 DDIR_SOUTH You look toward the allied encampment.~ ~ 0 -1 12871 DDIR_WEST You look across a battlefield.~ ~ 0 -1 12824 S #12826 Ethereal Pathway~ You follow the path that Bomanz opened. You reel under the awesome power buried here, away from the might radiating from the menhirs and fetishes. Seen from this spiritual viewpoint, they take the forms of cruel, hideous monsters leashed on short chains. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12827 DDIR_UP You look along the ethereal pathway.~ ~ 0 -1 11796 S #12827 Ethereal Pathway~ You follow the path that Bomanz opened. You reel under the awesome power buried here, away from the might radiating from the menhirs and fetishes. Seen from this spiritual viewpoint, they take the forms of cruel, hideous monsters leashed on short chains. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12828 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12826 S #12828 Ethereal Pathway~ As you step into the barrowlands you draw the instant attention of every spirit, malign and benign, chained within the Barrowland. There are far more than you expected. You see many men, soldiers of the White Rose, who have been set as spirit guards perpetually standing between the world and the monster that would devour it. How driven they must have been. How dedicated to their cause. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12829 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12827 S #12829 Ethereal Pathway~ The path winds around the resting places of the old 'taken', twisting. You see the true forms of several lesser minions that had served the Domination. The path stretches like a trail of pale silver mist. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12830 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12828 S #12830 Ethereal Pathway~ The path winds around the resting places of the old 'taken', twisting. You see the true forms of several lesser minions that had served the Domination. The path stretches like a trail of pale silver mist. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12831 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12829 S #12831 Ethereal Pathway~ The path winds around the resting places of the old 'taken', twisting. You see the true forms of several lesser minions that had served the Domination. The path stretches like a trail of pale silver mist. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12832 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12830 S #12832 Ethereal Pathway~ The path winds around the resting places of the old 'taken', twisting. You see the true forms of several lesser minions that had served the Domination. The path stretches like a trail of pale silver mist. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12833 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12831 S #12833 Ethereal Pathway~ The path winds around the resting places of the old 'taken', twisting. You see the true forms of several lesser minions that had served the Domination. The path stretches like a trail of pale silver mist. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12834 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12832 S #12834 Ethereal Pathway~ The path winds around the resting places of the old 'taken', twisting. You see the true forms of several lesser minions that had served the Domination. The path stretches like a trail of pale silver mist. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look along the ethereal pathway.~ ~ 0 -1 12835 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12833 S #12835 Ethereal Pathway~ The path winds around the resting places of the old 'taken', twisting. You see the true forms of several lesser minions that had served the Domination. The path stretches like a trail of pale silver mist. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_EAST You look inside the central barrow.~ ~ 0 -1 12836 DDIR_SOUTH You don't dare leave the path.~ ~ 0 -1 12837 DDIR_WEST You look along the ethereal pathway.~ ~ 0 -1 12834 S #12836 Inside the Central Barrow~ You see the Dominator and his Lady. Side by side, on separate stone slabs. Shackled, enveloped by crackling, humming forces. Neither breathes, yet neither betrays the gray of death. They seem suspended, marking time. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS S #12837 Room full of Ghosts~ Spirits shriek at you in Uchitelle and Tellekurre, in languages you do not know. They laugh in delight. You only made one misstep. But one is sufficient. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS S #12838 The Edge of the Great Tragic.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earthen mounds which once made up the barrowlands are being slowly exposed by the powerful floods. To the west you see what remains of the barrowlands. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_SOUTH You look along the river's edge.~ ~ 0 -1 12839 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12885 S #12839 The Edge of the Great Tragic.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earthen mounds which once made up the barrowlands are being slowly exposed by the powerful floods. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the river's edge.~ ~ 0 -1 12838 DDIR_SOUTH You look along the river's edge.~ ~ 0 -1 12840 S #12840 The Edge of the Great Tragic.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earthen mounds which once made up the barrowlands are being slowly exposed by the powerful floods. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the river's edge.~ ~ 0 -1 12839 DDIR_SOUTH You look along the river's edge.~ ~ 0 -1 12841 S #12841 The Edge of the Great Tragic.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earthen mounds which once made up the barrowlands are being slowly exposed by the powerful floods. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the river's edge.~ ~ 0 -1 12840 DDIR_SOUTH You look along the river's edge.~ ~ 0 -1 12842 S #12842 The Edge of the Great Tragic.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earthen mounds which once made up the barrowlands are being slowly exposed by the powerful floods. To the west you hear shouting and see flashes of light. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards the river's edge.~ ~ 0 -1 12841 DDIR_WEST You look towards a battle.~ ~ 0 -1 12843 S #12843 Near a Battlefield.~ To the east you hear a battle raging. Occasionally bands of color, like pastel ribbons arc from north to south, they splash against some sort of barrier. Shouting, and screaming, can be heard coming from the battlefield. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look back towards the river.~ ~ 0 -1 12842 DDIR_WEST You look towards a battle line.~ ~ 0 -1 12815 S #12844 Approaching a Shrine.~ To the west you hear a battle raging. Occasionally bands of color, like pastel ribbons arc from north to south, they splash against some sort of barrier. Shouting, and screaming, can be heard coming from the battlefield. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look back towards a battle line.~ ~ 0 -1 12811 DDIR_WEST You look towards a shrine.~ ~ 0 -1 12845 S #12845 A Small Shrine.~ A wooden canopy shields a small stone shrine to the old gods, Order and Chaos. The shrine is in need of some repair. You feel that Order and Chaos could hear your prayers here if you called out to them. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look back towards the battlefield.~ ~ 0 -1 12844 E shrine stone~ _ __ ____ _ ./ ^ _ _ ^ `\. ./ _/.^.\_ | /^ // \-/ \\ ^\ | './ - \.` .' `; /' . . ' `\ | ./ /.'^ . . ^ \ "\ | /../| '|\..\ | ," /+| /.'. '\ |+\ `. | `(*) / . . \ (*)' | ," MAY THE TWO POLES OF `\ <*> | CREATION, CHAOS AND ORDER ^\ ,* Y /' GUIDE YOUR EVERY MOVE '| (_)o """\//""""^"^""\\/"""""^\//"""^\//^""\\/""" The shrine pays homage to the dual forces of creation, Order and Chaos. It seems strange to you that both are revered in the same place. You suppose it indicates how much people long for what used to be, and hate the current rulers of the realms. ~ S #12846 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the Lady's encampment.~ ~ 0 -1 12853 DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12847 S #12847 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12848 DDIR_SOUTH You look towards a battlefield.~ ~ 0 0 12801 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12846 S #12848 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12849 DDIR_SOUTH You look towards a battlefield.~ ~ 0 -1 12802 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12847 S #12849 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12850 DDIR_SOUTH You look towards a battlefield.~ ~ 0 -1 12803 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12848 S #12850 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12851 DDIR_SOUTH You look towards a battlefield.~ ~ 0 -1 12804 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12849 S #12851 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12852 DDIR_SOUTH You look towards a battlefield.~ ~ 0 -1 12805 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12850 S #12852 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the Lady's encampment.~ ~ 0 -1 12859 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12851 S #12853 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12854 DDIR_SOUTH You look along the Lady's encampment.~ ~ 0 -1 12846 S #12854 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12855 DDIR_SOUTH You peer inside a plush tent.~ ~ 0 -1 12861 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12853 S #12855 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12856 DDIR_SOUTH You peer inside a plush tent.~ ~ 0 -1 12862 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12854 S #12856 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You peer inside an impressive tent.~ ~ 0 -1 12860 DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12857 DDIR_SOUTH You peer inside a plush tent.~ ~ 0 -1 12863 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12855 S #12857 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12858 DDIR_SOUTH You peer inside a plush tent.~ ~ 0 -1 12864 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12856 S #12858 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look along the Lady's encampment.~ ~ 0 -1 12859 DDIR_SOUTH You peer inside a plush tent.~ ~ 0 -1 12865 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12857 S #12859 The Lady's Encampment~ The camp is crisp and military. Conscripts from all over the realms gather here, some sending messages from tent to tent, some resting for battle. They all seem confident, though, that they are on the winning side. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_SOUTH You look along the Lady's encampment.~ ~ 0 -1 12852 DDIR_WEST You look along the Lady's encampment.~ ~ 0 -1 12858 S #12860 The Lady's Command Tent~ The tent is clearly a command center. Men carring orders to the front lines depart at regular intervals. You see a detailed tactical hologram of the front lines, and piles of blank forms used to send orders to field units. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You peer inside an impressive tent.~ ~ 0 -1 12866 DDIR_SOUTH You look along the Lady's encampment.~ ~ 0 -1 12856 DDIR_WEST You peer inside an impressive tent.~ ~ 0 -1 12800 S #12861 Stormbringer's Tent~ There are fabulous tapestries lining the walls of the tent. As you peer at them they seem to shift a bit, as if to convey a message. A small bed is pushed against the corner, and piled with papers many in a language you cannot understand. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the Lady's encampment.~ ~ 0 -1 12854 S #12862 The Limper's Tent~ The walls are bare and stained with years of use. Papers are scattered across the room, most of them in a language you cannot understand. An ornate bed that must have been difficult to carry here fills much of the tent. It too is stained. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the Lady's encampment.~ ~ 0 -1 12855 S #12863 Soulcatcher's Tent~ The room is bare and spartan. Papers are stacked in piles across the room, written in some ancient language. The room is tidy despite the clutter. Several packets containing bound scrolls are stacked against one wall. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the Lady's encampment.~ ~ 0 -1 12856 E scrolls bound packets~ The packets are ancient and covered with dirt. Whatever they contain must be equally ancient. Perhaps dating back to the time of the domination. ~ S #12864 The Howler's Tent~ The walls are covered with silk hangings, the floor with a plush quilt. As if the occupant could not bear having his feet bruised or dirtied. An extremely small bed, almost a crib, can be seen in the corner. Piles of paper form a small circle in the center of the tent. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the Lady's encampment.~ ~ 0 -1 12857 S #12865 Shapeshifter's Tent~ The smell here is horrible, like a hundred zoos inside one tent. Tapestries along the wall, as well as the tent wall itself bear scratches that seem to be made by an animal. An oak writing desk, similarly scratched, has a stack of papers, written in some ancient tongue. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look along the Lady's encampment.~ ~ 0 -1 12858 S #12866 The Lady's Quarters~ Lovely gold tapestries cover several walls, along one is a rack of fencing swords. A oak chair is pulled up against a desk along the opposite wall. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_HILLS DDIR_WEST You peer inside an impressive tent.~ ~ 0 -1 12860 S #12867 Before an Encampment~ You approach the Allied encampment. The fervor of battle can still be heard to the south. There is lots of activity as messengers run between the tents. There is a grim look on the faces of all present as if they don't really believe they can succeed. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards a battlefield.~ ~ 0 -1 12821 DDIR_EAST You peer along the front of an encampment.~ ~ 0 -1 12868 DDIR_SOUTH You look inside a Dwarven tent.~ ~ 0 -1 12872 S #12868 Before an Encampment~ You approach the Allied encampment. The fervor of battle can still be heard to the south. There is lots of activity as messengers run between the tents. There is a grim look on the faces of all present as if they don't really believe they can succeed. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards a battlefield.~ ~ 0 -1 12822 DDIR_EAST You peer along the front of an encampment.~ ~ 0 -1 12869 DDIR_SOUTH You look inside the Ofcol tent.~ ~ 0 -1 12873 DDIR_WEST You peer along the front of an encampment.~ ~ 0 -1 12867 S #12869 Before an Encampment~ You approach the Allied encampment. The fervor of battle can still be heard to the south. There is lots of activity as messengers run between the tents. There is a grim look on the faces of all present as if they don't really believe they can succeed. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards a battlefield.~ ~ 0 -1 12823 DDIR_EAST You peer along the front of an encampment.~ ~ 0 -1 12870 DDIR_SOUTH You look in to the Chakkoran tent.~ ~ 0 -1 12874 DDIR_WEST You peer along the front of an encampment.~ ~ 0 -1 12868 S #12870 Before an Encampment~ You approach the Allied encampment. The fervor of battle can still be heard to the south. There is lots of activity as messengers run between the tents. There is a grim look on the faces of all present as if they don't really believe they can succeed. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards a battlefield.~ ~ 0 -1 12824 DDIR_EAST You peer along the front of an encampment.~ ~ 0 -1 12871 DDIR_SOUTH You look inside the minotaur tent.~ ~ 0 -1 12875 DDIR_WEST You peer along the front of an encampment.~ ~ 0 -1 12869 S #12871 Before an Encampment~ You approach the Allied encampment. The fervor of battle can still be heard to the south. There is lots of activity as messengers run between the tents. There is a grim look on the faces of all present as if they don't really believe they can succeed. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look towards a battlefield.~ ~ 0 -1 12825 DDIR_SOUTH You look into an elven tent.~ ~ 0 -1 12876 DDIR_WEST You peer along the front of an encampment.~ ~ 0 -1 12870 S #12872 Dwarven Headquarters~ A mountain of steel weapons and armor fill the room, for a narrow path leading to a table. The room is clearly being used as a supply storage as well as command tent. Sturdy dwarves with missives for the front line commanders depart regularly. ~ 0 ROOM_NO_RECALL SECT_CITY DDIR_NORTH You peer along the front of an encampment.~ ~ 0 -1 12867 S #12873 Ofcol Headquarters~ Men and women dressed in scaled armor arrive and depart regularly. A small shrine to Bahmut can be seen in the corner along with several priests devoutly praying for victory. A tapestry depicting a silvery dragon has a map of the surrounding valley pinned to it. ~ 0 ROOM_NO_RECALL SECT_CITY DDIR_NORTH You peer along the front of an encampment.~ ~ 0 -1 12868 S #12874 The Black Company Headquarters~ This tent appears the most organized of all the allies. There is little fuss or fervor, as messengers depart for the front lines. A standard bearing the crest of the black company, last of the free mercenary companies of Chakkor covers the back wall. ~ 0 ROOM_NO_RECALL SECT_CITY DDIR_NORTH You peer along the front of an encampment.~ ~ 0 -1 12869 DDIR_SOUTH You look back in the field marshal's quarters.~ ~ 0 -1 12895 S #12875 Mahn-Tor Headquarters~ Burly minotaur warriors gather around snarling angrily about alternate battle plans. Fistfights and shoving matches break out occasionally. As soon as some agreement is reached, a messenger leaves to deliver orders to the front line commanders. ~ 0 ROOM_NO_RECALL SECT_CITY DDIR_NORTH You peer along the front of an encampment.~ ~ 0 -1 12870 S #12876 Elven Headquarters~ A refreshing breeze drifts out of the tent. A group of elven commanders talk in hushed tones, and consult venerated battle tomes. A tactical hologram of the valley covers the floor and the elves seem to step on it. A swift messenger runs past you occasionally, with orders for the field marshal. ~ 0 ROOM_NO_RECALL SECT_CITY DDIR_NORTH You peer along the front of an encampment.~ ~ 0 -1 12871 S #12877 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12878 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12880 S #12878 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12879 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12881 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12877 S #12879 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12891 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12882 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12878 S #12880 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12877 DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12881 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12883 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12890 S #12881 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12878 DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12882 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12884 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12880 S #12882 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12879 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12885 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12881 S #12883 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12880 DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12884 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12886 S #12884 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12881 DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12885 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12887 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12883 S #12885 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12882 DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12838 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12888 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12884 DDIR_UP You look across a blasted landscape.~ ~ 0 -1 12892 S #12886 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12883 DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12887 DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12889 S #12887 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12884 DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12888 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12886 S #12888 In the Barrowlands.~ The great tragic river, which once looped a few miles from the barrows has shifted its course. It now cuts through the eastern edge of the barrowlands. The earth around you looks like it has been shaken by a powerful quake. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12885 DDIR_WEST You look across a blasted landscape.~ ~ 0 -1 12887 S #12889 A Blasted Barrow.~ The ground here seems to have erupted. Dirt circles a gaping pit in the center of the barrow. The earth is contaminated by the remnants of powerful magicks. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look across a blasted landscape.~ ~ 0 -1 12886 S #12890 A Blasted Barrow.~ The ground here seems to have erupted. Dirt circles a gaping pit in the center of the barrow. The earth is contaminated by the remnants of powerful magicks. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST You look across a blasted landscape.~ ~ 0 -1 12880 S #12891 A Blasted Barrow.~ The ground here seems to have erupted. Dirt circles a gaping pit in the center of the barrow. The earth is contaminated by the remnants of powerful magicks. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_SOUTH You look across a blasted landscape.~ ~ 0 -1 12879 S #12892 Atop the Great Barrow.~ Crackling magical forces cover the ground here. Black discs of some sort line the mound, this seems to be a new addition to the containment spells. You reel under the might radiating from the ground here, something is stirring. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_DOWN You look across a blasted landscape.~ ~ 0 -1 12885 S #12893 Inside the Great Barrow.~ You see a tomb like many in the world. Perhaps a bit richer. The White Rose laid her opponents down in style. There are no sarcophogi. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_DOWN You look further into the great barrow.~ ~ 0 -1 12894 S #12894 Inside the Great Barrow.~ The room is bare except for two stone tables. One is empty, where the Lady had lain. The other... ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_UP You look up inside the great barrow.~ ~ 0 -1 12893 S #12895 Field Marshals Quarters~ The room contains a desk and a large map, and several piles of papers. A cot, in the corner, in unmade since last slept in. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_HILLS DDIR_NORTH You look inside the black company tent.~ ~ 0 -1 12874 S #0 #RESETS M 12843 100 12828 E 12842 1 WEAR_HANDS G 12843 999 0 E 12839 1 WEAR_WIELD G 12840 999 0 E 12830 1 WEAR_FINGER_L G 12831 999 0 E 12833 1 WEAR_DUAL_WIELD G 12834 999 0 E 12836 1 WEAR_ABOUT G 12837 999 0 M 12801 100 12829 M 12801 100 12830 M 12801 100 12831 M 12801 100 12832 M 12801 100 12833 M 12801 100 12834 M 12801 100 12835 M 12800 100 12837 M 12800 100 12837 M 12800 100 12837 M 12800 100 12837 M 12800 100 12837 M 12842 100 12836 M 12802 100 12877 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12878 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12879 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12880 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12881 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12882 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12883 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12884 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12885 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12886 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12887 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12802 100 12888 E 12800 1 WEAR_HANDS E 12801 1 WEAR_FEET E 12802 1 WEAR_WAIST E 12803 1 WEAR_WIELD M 12803 100 12806 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12807 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12808 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12809 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12804 100 12810 E 12804 1 WEAR_WIELD E 12805 1 WEAR_BODY M 12803 100 12806 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12807 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12808 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12809 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12804 100 12810 E 12804 1 WEAR_WIELD E 12805 1 WEAR_BODY M 12803 100 12806 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12807 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12808 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12809 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12804 100 12810 E 12804 1 WEAR_WIELD E 12805 1 WEAR_BODY M 12803 100 12806 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12807 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12808 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12809 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12804 100 12810 E 12804 1 WEAR_WIELD E 12805 1 WEAR_BODY M 12803 100 12806 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12807 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12808 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12803 100 12809 E 12806 1 WEAR_WIELD E 12807 1 WEAR_HANDS M 12804 100 12810 E 12804 1 WEAR_WIELD E 12805 1 WEAR_BODY M 12805 100 12846 M 12805 100 12846 M 12805 100 12847 M 12805 100 12847 M 12805 100 12848 M 12805 100 12848 M 12805 100 12849 M 12805 100 12849 M 12805 100 12850 M 12805 100 12850 M 12805 100 12851 M 12805 100 12851 M 12805 100 12852 M 12805 100 12852 M 12805 100 12853 M 12805 100 12853 M 12805 100 12854 M 12805 100 12854 M 12805 100 12855 M 12805 100 12855 M 12805 100 12856 M 12805 100 12856 M 12805 100 12857 M 12805 100 12857 M 12805 100 12858 M 12805 100 12858 M 12805 100 12859 M 12805 100 12859 M 12806 100 12816 E 12810 1 WEAR_WIELD E 12811 1 WEAR_HEAD M 12806 100 12816 E 12810 1 WEAR_WIELD E 12811 1 WEAR_HEAD M 12806 100 12816 E 12810 1 WEAR_WIELD E 12811 1 WEAR_HEAD M 12806 100 12816 E 12810 1 WEAR_WIELD E 12811 1 WEAR_HEAD M 12807 100 12816 E 12808 1 WEAR_WIELD E 12809 1 WEAR_BODY M 12808 100 12867 M 12809 100 12817 E 12814 1 WEAR_WIELD E 12815 1 WEAR_LEGS M 12809 100 12817 E 12814 1 WEAR_WIELD E 12815 1 WEAR_LEGS M 12809 100 12817 E 12814 1 WEAR_WIELD E 12815 1 WEAR_LEGS M 12809 100 12817 E 12814 1 WEAR_WIELD E 12815 1 WEAR_LEGS M 12810 100 12817 E 12812 1 WEAR_WIELD E 12813 1 WEAR_WAIST M 12811 100 12868 M 12812 100 12818 E 12818 1 WEAR_WIELD E 12819 1 WEAR_NECK_B M 12812 100 12818 E 12818 1 WEAR_WIELD E 12819 1 WEAR_NECK_B M 12812 100 12818 E 12818 1 WEAR_WIELD E 12819 1 WEAR_NECK_B M 12812 100 12818 E 12818 1 WEAR_WIELD E 12819 1 WEAR_NECK_B M 12813 100 12818 E 12816 1 WEAR_WIELD E 12817 1 WEAR_ABOUT M 12814 100 12869 M 12815 100 12819 E 12822 1 WEAR_WIELD E 12823 1 WEAR_LEGS M 12815 100 12819 E 12822 1 WEAR_WIELD E 12823 1 WEAR_LEGS M 12815 100 12819 E 12822 1 WEAR_WIELD E 12823 1 WEAR_LEGS M 12815 100 12819 E 12822 1 WEAR_WIELD E 12823 1 WEAR_LEGS M 12816 100 12819 E 12820 1 WEAR_WIELD E 12821 1 WEAR_ARMS M 12817 100 12870 M 12818 100 12820 E 12826 1 WEAR_WIELD E 12827 1 WEAR_FEET M 12818 100 12820 E 12826 1 WEAR_WIELD E 12827 1 WEAR_FEET M 12818 100 12820 E 12826 1 WEAR_WIELD E 12827 1 WEAR_FEET M 12818 100 12820 E 12826 1 WEAR_WIELD E 12827 1 WEAR_FEET M 12819 100 12820 E 12824 1 WEAR_WIELD E 12825 1 WEAR_BODY M 12820 100 12871 M 12821 100 12866 M 12822 100 12894 E 12828 100 WEAR_LIGHT O 12829 1 12861 P 12831 999 12829 M 12823 100 12861 E 12830 1 WEAR_FINGER_L O 12832 1 12862 P 12834 999 12832 M 12824 100 12862 E 12833 1 WEAR_DUAL_WIELD O 12835 1 12863 P 12837 999 12835 M 12825 100 12863 E 12836 1 WEAR_ABOUT O 12838 1 12864 P 12840 999 12838 M 12826 100 12864 E 12839 1 WEAR_WIELD O 12841 1 12865 P 12843 999 12841 M 12827 100 12865 E 12842 1 WEAR_WIELD M 12828 100 12872 E 12844 1 WEAR_WIELD E 12845 1 WEAR_WAIST M 12829 100 12873 E 12846 1 WEAR_WIELD E 12847 1 WEAR_BODY M 12830 100 12874 E 12848 1 WEAR_WIELD E 12849 1 WEAR_LEGS E 12855 1 WEAR_NECK_A M 12831 100 12895 M 12832 100 12875 E 12850 1 WEAR_WIELD E 12851 1 WEAR_ABOUT M 12833 100 12876 E 12852 1 WEAR_WIELD E 12853 1 WEAR_ARMS M 12834 100 12812 E 12854 1 WEAR_WIELD M 12834 100 12814 E 12854 1 WEAR_WIELD M 12844 100 12845 S #$ XXXXXXXXXX #Savearea