emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Bomanz' Pathway~
#AUTHORS Deadblt~
#VERSION 3
#RANGES 50 95 0 99
#FLAGS AFLAG_NOTELEPORT|AFLAG_NOCASTLE


#MOBILES
#12800
demon trapped~
a trapped Demon~
There is a hideous demonic servant of the Dominator chained here.~
The demon's form seems to shift as you look, sharklike teeth grow
from smooth flesh and reach out to snap at you.  Long barbed and
hooked tentacles similarly grow from it's flesh and lash out at
you.  Eyes appear on random spots of the demon, glaring with hatred.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_HIDE
0 S
85 BODY_HEAD BODY_MOUTH|BODY_TENTACLE 2d200+5000 18d7+8
0 RACE_OGRE
POS_STANDING POS_STANDING SEX_NEUTRAL
>greet_prog 50~
mpecho **
emote licks his many lips, and grins evilly.
mpecho **
~
|
#12801
sentry knight~
a knight sentry~
A knight sentry of the White Rose has taken up a position here.~
The knight sentry of the White Rose has gravitated to the new
pathway, and attempts to guard it from all intruders.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
500 S
55 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d756+1469 9d7+20
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 25~
emote howls in fury.
~
>hitprcnt_prog 25~
if inroom ($n) != 12835
  mpecho **
  emote falls back to a defensive position.
  mpecho **
  mpgoto 12835
  restore self
endif
~
>rand_prog 5~
sacrifice all
~
|
#12802
guard barrow nightstalker~
an Imperial Nightstalker~
A soldier from the Imperial Nightstalker brigade guards the barrowlands.~
The guard wears the patch of the elite Nightstalker brigade,
known for intensive training under conditions of mage war.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1056+2111 13d7+6
50000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (25)
  emote screams for assistance!
else
  if rand (33)
    emote spins and kicks at you.
    kick 
  else
    if rand (90)
      trip 
    else
      mpmload 12802
      emote shows up ready for trouble!
    endif
  endif
endif
~
>greet_prog 50~
tell $n you shouldn't be here, you wear warned!
~
|
#12803
regular imperial~
an Imperial regular~
An imperial regular stands here, waiting for his turn on the front lines.~
The imperial regular army private rests and oils up his weapons.
You notice a look of fear on his face, whether of his superiors 
or of the Allied forces across the battlefield, you cannot say.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d625+1197 9d7+5
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 2~
if quest (0,1,$i) == 0
  mpmset self quest 0 1 1
  emote takes a deep breath.
else
  sacrifice all
  emote screams a war cry!
  south 
  kill allied
endif
~
|
#12804
sergeant imperial~
an Imperial sergeant~
An imperial sergeant rests here, waiting for orders.~
The imperial sergeant stalks back and forth in front of his
privates.  Yelling loudly about the state of their equipment 
if they start looking squeamish.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
-200 S
60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
emote paces back and forth before the troopers.
say You ready to kill some rebel scum son?
sacrifice all
~
|
#12805
campguard imperial~
an Imperial campguard~
An Imperial campguard stands here, ready for trouble.~
The campguard seems intent on arresting or slaying anyone who does
not look like they belong here.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HAND 1d1056+2111 13d7+6
50000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (25)
  emote screams for assistance!
else
  if rand (33)
    emote jumps and kicks at your face.
    kick 
  endif
endif
~
|
#12806
axewielder dwarf allied~
a dwarven Axewielder~
A dwarven axewielder stands here, ready to march on the enemy.~
The stout young dwarf looks well trained, and well layered in
heavy plates of metal.  A short beard can be seen under a large
steel helmet.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 1~
if quest (0,1,$i) == 0
  mpmset $i quest 0 1 1
  emote takes a last sip from his mug.
else
  sacrifice all
  emote bellows a war cry!
  north 
  kill imperial
endif
~
|
#12807
sergeant dwarf allied~
a dwarven Line Sergeant~
A dwarven sergeant paces back and forth before the troops.~
The dwarven sergeant grumbles as he paces back and forth.  
Occasionally he stops in front of an axewielder who snaps to 
attention and displays his battle spirit by yelling a
deep throated war-cry.  Boy! that's loud.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
200 S
60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
emote looks calmly across the battlefield!
say its a great day to die lads, 
say lets take a few Imperials with us.
sacrifice all
~
|
#12808
campguard dwarf allied~
a dwarven Campguard~
A stout dwarf stands looking for intruders.~
The dwarven campguard is trained to be suspicious, to sniff out
spies and saboteurs.  You smell like one of the above.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (25)
  emote says 'I really don't like spys!'
else
  if rand (33)
    emote jumps in the air and kicks with both feet.
    kick 
  else
    if rand (75)
      emote charges you, his head down.
      trip 
    else
      mpecho **
      emote stops for a moment to sip from his mug.
      mpecho You step back so he doesn't spill any.
      mpecho **
    endif
  endif
endif
~
|
#12809
pikeman ofcol allied~
an Ofcol Pikeman~
A pikeman in shiny armor stands here.~
The pikeman is from Ofcol, one of their front-line troopers.
Basically a young conscript, given a few weeks training in how
to march in a straight line, and wield a pike, then shipped to
the battlefield.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 1~
if quest (0,1,$i) == 0
  mpmset $i quest 0 1 1
  emote mutters a prayer to Bahmut.
else
  sacrifice all
  emote screams a war cry!
  north 
  kill imperial
endif
~
|
#12810
dragon knight ofcol allied~
an Ofcol Dragonknight~
A knight in shining gold armor stands here.~
The dragonknight paces back and forth trying to impress the
troops with the proper attitude.  The glory of Ofcol, the
glory of Bahmut, the glory of dying for a just cause.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
200 S
60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
emote waves his huge sword in the air.
say men, today we go to battle, 
say for the glory of Ofcol!!!!
sacrifice all
~
|
#12811
campguard ofcol allied~
an Ofcol campguard~
A campguard in bright silver armor searches for intruders.~
The campguard seems to be searching out intruders, you notice
that his eyes glow slightly.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (25)
  emote yells at you ASSASSIN!
else
  if rand (33)
    cast 'flame strike'
  else
    if rand (75)
      trip 
    else
      emote curses your wickedness.
      cast 'curse'
    endif
  endif
endif
~
|
#12812
roterodamum mercenary chakkor allied ~
a Roterodamum mercenary~
A dangerous mercenary wearing a black armband stands here.~
Adventurers from all parts of the realm, those who call Roterodamum
home, have formed into mercenary companies.  The Black Company
is the last of those great bands.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 1~
if quest (0,1,$i) == 0
  mpmset self quest 0 1 1
else
  sacrifice all
  emote screams a war cry!
  north 
  kill imperial
endif
~
|
#12813
edgar lieutenant allied~
Lieutenant Edgar~
A lieutenant of the Black Company stands here.~
You blink, as you recognize the powerful man.  Edgar, his name
was.  You recall him as a weak swordpupil, but looking at him
now, nothing remains of the timid bunny slayer.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
200 S
60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
emote looks across the battlefield and spits.
say brothers, this is what they pay us for, lets do it!
sacrifice all
~
|
#12814
raven guard allied~
Sergeant Raven~
A mercenary guard stands protecting the camp.~
The mercenary looks around suspiciously.  Clearly his goal in 
life is to find and destroy spies and saboteurs.  And to protect
his captain.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (25)
  emote yells at you SABOTEUR!
else
  if rand (33)
    emote jumps and kicks at your face.
    kick 
  else
    if rand (75)
      cast 'energy drain'
    else
      cast 'weakness'
    endif
  endif
endif
~
|
#12815
shocktrooper minotaur allied~
a minotaur Shock Trooper~
A huge minotaur shock trooper stands here.~
These minotaur warriors, front line troops for former emperor
Mahn-Tor, are renouned for toughness and skill in battle.
They are not, however, mindless and appear to have some
trepidation about the upcoming battle.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5
0 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 1~
if quest (0,1,$i) == 0
  mpmset $i quest 0 1 1
  emote bellows loudly.
else
  sacrifice all
  emote bellows a war cry!
  north 
  kill imperial
endif
~
|
#12816
warwhip minotaur allied~
a minotaur Warwhip~
A minotaur warwhip stands here, bellowing at the troops.~
The warwhip is responsible for getting the shock troopers
properly wound up for battle.  He seems to be giving it his
all, growling and bellowing at the troopers.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
200 S
60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6
0 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
emote growls a war cry!
say we go to war for vengeance, brothers.
say Vengeance for the spirit of Mahn-Tor.
sacrifice all
~
|
#12817
ringkeeper minotaur allied~
a minotaur Ringkeeper~
The minotaur ringkeeper searches for intruders.~
The minotaur ringkeeper, the same one you have seen so many times,
stands here searching for intruders.  Actually, you realize, this
would be his son, or grandson.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6
0 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (25)
  emote bellows at you INTRUDER!
else
  if rand (33)
    emote jumps and kicks at your face.
    kick 
  else
    emote charges you with his horns!
    roar 
  endif
endif
~
|
#12818
archer elf allied~
an elven Archer~
A slim elf, with an enormous longbow, is here.~
The archer stands resing on his bow.  He carries about
forty arrows you notice.  He looks over his shoulder 
occasionally, nervously.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
40 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d500+800 9d7+5
0 RACE_ELF
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 1~
if quest (0,1,$i) == 0
  mpmset $i quest 0 1 1
  emote takes very a deep breath.
else
  sacrifice all
  emote sings a war song.
  north 
  kill imperial
endif
~
|
#12819
warwizard elf allied~
an elven Warwizard~
An elf in flowing robes talks quietly with the troops.~
The elven warwizard, serving the same function as a sergeant
might, stirs the troops with epic poems he seems to have
memorized.  They speak mostly of the noble deaths of heroes
in service to the elven nations.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
200 S
60 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d900+1774 11d7+6
0 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 5~
emote sends a fireball off across the battlefield!
say fellow elves, today we walk the path of war.
say let our brothers' blood not be shed in vain.
sacrifice all
~
|
#12820
sentry elf allied~
an elven Camp Sentry~
An elf in light leathers scans the area.~
The elf seems to be trained and magically enhanced specifically
to find spies and saboteurs in the camp.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_FOOT 1d1056+2111 13d7+6
0 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (25)
  emote screams at you SPY!
else
  if rand (33)
    emote kicks at your groin!
    kick 
  else
    if rand (50)
      cast 'lightning bolt'
    else
      cast 'fireball'
    endif
  endif
endif
~
|
#12821
lady~
the Lady~
(Amber Aura) A beautiful lady is here.~
You can barely make out a human form beyond the amber glow. 
The impact of the Lady's presence is, however, overwhelming.
She seems to be the archetype of all that is attractive in a
woman. You haven't felt like this since you were a teenager.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
0 S
90 BODY_HEAD BODY_EYE 2d1000+7000 20d7+9
174369 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
rescue $r
cast 'energy drain' dominator128
~
>greet_prog 100~
tell $n who let you in here?
nod darling
~
>speech_prog dominator~
if quest (0,4,$i) == 0
  mpmset $i quest 0 4 5
endif
~
>rand_prog 100~
if quest (0,4,$i) > 0
  if quest (0,4,$i) == 5
    emote frowns.
    say who are you people.
    say you don't look like the rebel,
    say but you do look familiar...
    mpecho ...
  endif
  if quest (0,4,$i) == 4
    say oh, yes.
    say you are the ones who freed me.
    say I guess the suspension finally eroded.
    mpecho ...
  endif
  if quest (0,4,$i) == 3
    say you are certainly powerful,
    say and may be able to assist me,
    say you see, my husband does not rest easy in his grave.
    say he will soon be freed by the river.
    mpecho ...
  endif
  if quest (0,4,$i) == 2
    say the only hope for this world,
    say is to kill him while he is weak!
    say will you join me in this?
    mpecho ...
  endif
  if quest (0,4,$i) == 1
    say if so, say you will 'join' me.
    mpmset $i quest 0 4 0
  endif
  if quest (0,4,$i) > 0
    mpmadd $i quest 0 4 -1
  endif
endif
~
>speech_prog join~
say great, lets move.
follow $n
emote utters the words 'dreascla darr'.
emote creates a warp in space and time.
mptransfer all 12893
mpgoto 12893
mpforce all look
~
|
#12822
dominator128~
the Dominator~
(Black Aura) A large man is here.~
You see a big man, and handsome, but with the mark of the beast
upon him.  A face full of hot hatred, of the anger of defeat.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
-1000 S
95 BODY_HEAD BODY_EYE 1d2256+7613 25d7+9
139026 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 100~
if rand (10)
  emote laughs diabolically, MUHAHAHAHA!
else
  cast 'energy drain'
  cast 'energy drain'
  cast 'energy drain'
endif
~
>death_prog 100~
mpecho **
mpecho THE DOMINATORS LIFE FORCE EXPIRES IN A POWERFUL BLAST OF NEGATIVE ENERGY
mpecho **
mass 'energy drain'
mass 'energy drain'
mass 'energy drain'
mass 'energy drain'
mass 'energy drain'
slay lady
slay darling
mpecho **
mpecho YOU ARE BLOWN FROM THE BARROW
mpecho **
mptransfer all 12892
mpgoto 12892
~
|
#12823
stormbringer mage~
Stormbringer~
A slight woman in deep red robes stands here.~
Stormbringer, one of the undead mages called 'Taken' stands
up as you enter.  The years in the tomb seem not to have taken
much of a toll on her.  She smiles slightly, and straightens
her robe.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
-700 S
85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho An Imperial campguard charges into the tent. 
  mpecho **
  mpmload 12805
else
  cast 'fireball'
endif
~
|
#12824
limper mage~
the Limper~
An emaciated man in torn robes stands here.~
The limper looks up as you enter, a sneer creasing his face.
He is said to be the first of the 'Taken' and clearly the
years have not been good to him.  Bits of flesh hang off of
his face and hands.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
-700 S
85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho An Imperial campguard charges into the tent. 
  mpecho **
  mpmload 12805
else
  cast 'acid blast'
endif
~
|
#12825
howler mage~
the Howler~
A tiny figure in a white robe is here.~
This small figure is one of the powerful 'Taken' though he 
doesn't look like much.  He seems to rely on a small flying
carpet to get around.  A pain-filled howl erupts from his 
throat.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
-700 S
85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho An Imperial campguard charges into the tent. 
  mpecho **
  mpmload 12805
else
  cast 'acid blast'
endif
~
|
#12826
soulcatcher mage~
Soulcatcher~
A slight figure in a black morion is here.~
Soulcatcher, one of the powerful 'Taken' turns as you enter.
She laughs in a light feminine voice.  Then speaks in a deep
tenor "So you're the ones tearing up the camp."  You think
there must be a committee behind that mask.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
-700 S
85 BODY_HEAD BODY_EYE 1d1000+5000 18d7+8
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho An Imperial campguard charges into the tent. 
  mpecho **
  mpmload 12805
else
  cast 'energy drain'
endif
~
|
#12827
shapeshifter mage~
Shapeshifter~
A large man covered in fur stands here.~
Shapeshifter, perhaps the most feared of the 'Taken', grins
with a mouth full of sharp teeth.  He begins to shift form
as you watch, horrified.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN
-700 S
85 BODY_HEAD BODY_MOUTH|BODY_TAIL|BODY_HORN|BODY_CLAW 1d1000+5000 28d7+8
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (30)
  mpecho **
  mpecho An Imperial campguard charges into the tent. 
  mpecho **
  mpmload 12805
else
  if rand (40)
    emote changes form to look like $n
    mpgoto 12858
    mpmset self name $n@
    mpmset self short $n 
    mpmset self long $n stands here.
    south 
  else
    if rand (80)
      emote changes form to look like an Imperial campguard.
      mpgoto 12858
      mpmset self name campguard imperial
      mpmset self short an Imperial campguard
      mpmset self long An Imperial campguard stands here, ready for trouble.
    else
      mpecho $I returns to its true form.
      mpmset self name NULL
      mpmset self short NULL
      mpmset self long NULL   
    endif
  endif
endif
~
|
#12828
denkn prince allied~
Prince Denkn~
Denkn, heir to the dwarven empire, stands here.~
Prince Denkn, heir to his father's empire stands stolidly,
taking advice from his counselors.  It seems the blood of
great dwarven leaders flows in his veins.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
500 S
75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_FOOT 1d1000+3000 15d7+7
10000 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho a dwarven Axewielder charges into the tent.
  mpecho **
  mpmload 12806
else
  if rand (50)
    emote pumps hisself into a battle rage.
    if level ($i) < 95
      mpmadd $i level 5
    endif
  else
    cast 'fireball'
  endif
endif
~
|
#12829
diana marshal allied~
Marshal Diana~
Diana, field commander for the Ofcol forces, stands here.~
Diana looks as powerful as she ever did in her youth, perhaps
more.  She issues curt orders and pages run to take her 
directives to the front lines.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
500 S
75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho an Ofcol Pikeman charges into the tent.
  mpecho **
  mpmload 12809
else
  if rand (50)
    cast 'heal'
  else
    cast 'acid blast'
  endif
endif
~
|
#12830
elmo captain allied~
Captain Elmo~
The captain of the black company stands here.~
Elmo, the captain of the black company, is a huge bearlike man.
He looks at the map and growls.  He shuffles in a circle looking 
mean.  Apparently it helps his concentration, since he seems to 
make up his mind and send an order.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
85 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d1806+5988 1d85+37
40000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 75~
if rand (50)
  mpecho **
  mpecho a Chakkoran mercenary charges into the tent.
  mpecho **
  mpmload 12812
else
  kick 
endif
~
|
#12831
darling allied~
Darling~
Darling, field marshal of the allied forces, stands here.~
Darling, the leader of the rebel alliance, thought by many
to be the reincarnation of the 'White Rose', is issuing 
orders for the front line.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
500 S
75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
emote shines briefly with a bright light.
mpmadd dominator128 level -5
~
>greet_prog 100~
tell $n yes?
~
>speech_prog dominator~
if quest (0,1,$i) == 0
  mpmset $i quest 0 1 1
  mpmset $i quest 5 3 5
endif
~
>rand_prog 100~
if quest (0,1,$i) == 1
  if quest (5,3,$i) == 5
    emote frowns.
    say you don't look like you belong here.
    say those are pretty ancient armors you wear.
    mpecho ...
  endif
  if quest (5,3,$i) == 4
    say I see,
    say you are the ones who freed the Lady.
    say the river has released you... hmm.
    mpecho ...
  endif
  if quest (5,3,$i) == 3
    say you are clearly strong and may be able,
    say to help me.  You see.....
    say the beast in the main barrow, the Dominator,
    say will soon be freed by the river.
    mpecho ...
  endif
  if quest (5,3,$i) == 2
    say the only hope for the Realms is,
    say to slay the beast in his hole, now.
    say will you give assistance to me in this?
    mpecho ...
  endif
  if quest (5,3,$i) == 1
    say If so, say you will 'assist'.
    say There will be no return for any of us.
    say This is a heroic deed we set out upon.
    mpmset $i quest 0 1 0
  endif
  if quest (5,3,$i) > 0
    mpmadd $i quest 5 3 -1
  endif
endif
~
>speech_prog assist~
say great, no time like the present.
follow $n
emote utters the words 'dreascla darr'.
emote creates a warp in space and time.
mptransfer all 12893
mpgoto 12893
mpforce all look
~
|
#12832
tyrgoth allied~
Tyrgoth~
Tyrgoth, the new minotaur master, stands here.~
Tyrgoth, former minotaur paladin, has apparently taken over 
after Mahn-Tor's death, and is standing looking at a map, and 
growling an occasional order for his troops.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
500 S
75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7
10000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho A minotaur Shock Trooper charges into the tent.
  mpecho **
  mpmload 12815
else
  if rand (50)
    cast 'heal'
  else
    cast 'harm'
  endif
endif
~
|
#12833
silareus allied~
Silareus~
Silareus, the elven field commander, is here.~
Silareus, commander of the elven ground forces, looks at a map
and listens to his advisors chatter in high voices.  He sips his
wine and issues an order.  Pages dart off to send directives to
the front lines.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
500 S
75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d1000+3000 15d7+7
10000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
sacrifice all
~
>fight_prog 50~
if rand (15)
  mpecho **
  mpecho An elven Archer charges into the tent.
  mpecho **
  mpmload 12818
else
  if rand (50)
    cast 'heal'
  else
    cast 'harm'
  endif
endif
~
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30966
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#12834
spy imperial~
an Imperial assassin~
A cloaked and hooded figure stands here.~
~
ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_STEALTH
-500 S
75 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d1+3653 7d7+40
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 45~
backstab $n
~
>entry_prog 45~
backstab $r
~
|
#12835
--~
ether for central barrow~
~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
95 BODY_ARM BODY_LEG 1d1+9188 1d95+93
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#12836
elemental128~
an elemental construct~
An elemental construct is standing here.~
You see a vaguely man shaped clump of damp earth, with a fiery aura,
supported by a vortex of air.  The elemental is an amalgamation of
all the base elements.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
80 BODY_HEAD BODY_HAND 1d1+4122 1d80+33
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 50~
if rand (5)
  emote disappears with a flash!
  mpgoto 12837
  mppurge self
endif
~
>fight_prog 50~
follow $i
if rand (25)
  cast 'fireball'
else
  if rand (33)
    cast 'lightning'
  else
    if rand (50)
      cast 'fireball'
    else
      cast 'acid blast'
    endif
  endif
endif
~
|
#12837
elemental air128~
an air elemental~
An air elemental is standing here.~
You can barely make out a humanlike form made of air.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
80 BODY_HEAD BODY_HAND 1d1+4095 1d80+33
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 50~
if rand (5)
  mpecho **
  emote slips from control and disappears with a puff.
  mpecho **
  mpgoto 12837
  mppurge self
else
  cast 'lightning bolt'
endif
~
|
#12838
elemental fire128~
a fire elemental~
A fire elemental is standing here.~
You see a somewhat man shaped pillar of fire.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
80 BODY_HEAD BODY_HAND 1d1+4095 1d80+33
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 50~
if rand (5)
  mpecho **
  emote slips from control and disappears in a flash.
  mpecho **
  mpgoto 12837
  mppurge self
else
  cast 'fireball'
endif
~
|
#12839
elemental water128~
a water elemental~
An water elemental is standing here.~
You see a vaguely man shaped pillar of water here.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
80 BODY_HEAD BODY_HAND 1d1+4095 1d80+33
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 50~
if rand (5)
  mpecho **
  emote slips from control and disappears with a splash.
  mpecho **
  mpgoto 12837
  mppurge self
else
  kick 
endif
~
|
#12840
person128~
a person~
A generic person stands here.~
SURPRISE
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND 1d1+1501 1d10+36
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 25~
if rand (20)
  west 
else
  if rand (25)
    north 
  else
    if rand (33)
      east 
    else
      if rand (50)
        south 
      else
        if rand (25)
          emote vanishes into nothingness...
          mpgoto 12837
          mppurge self
        endif
      endif
    endif
  endif
endif
~
>fight_prog 50~
if rand (25)
  emote leaves north.
else
  if rand (33)
    emote leaves east.
  else
    if rand (50)
      emote leaves south.
    else
      emote leaves west.
    endif
  endif
endif
emote panics and attempts to flee!
~
>death_prog 100~
cast 'acid blast' 
cast 'acid blast' 
cast 'acid blast' 
cast 'acid blast' 
cast 'acid blast'
~
|
#12841
dragon128 silver-barb~
a silver-barb dragon~
A dragon with silver spikes is here.~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
-500 S
65 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_TAIL 1d1056+3379 1d65+22
0 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 15~
emote flies off into the sky.
mpgoto 3
suicide 
~
>fight_prog 75~
cast fireball
~
|
#12842
ether barrow~
~
~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
95 BODY_HEAD BODY_HEAD 1d1+10000 1d1+99
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>greet_prog 100~
mpechoat $n The Lady sits up, and smiles.
mpechoat $n {030}The Lady says 'I've been waiting for someone like you.
mpechoat $n The Lady utters the words 'orgingh bluh'.
mpechoat $n You feel yourself slowing down ...
mpechoat $n ... you feel water lapping at your feet.
mptransfer $n 12838
~
|
#12843
ether backdoor~
~
~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
95 BODY_HEAD BODY_HEAD 1d1+10000 1d1+96
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#12844
ether wayout~
~
~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
95 BODY_HEAD BODY_HEAD 1d1+10000 1d1+98
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog order~
mpechoat $n Order hears your prayers from the past.
mptransfer $n 12826
mpecho $n disappears in a mushroom cloud.
mpat 12826 mpforce $n look
~
>speech_prog chaos~
mpechoat $n Chaos hears your prayers from the past.
mptransfer $n 12826
mpat 12826 mpforce $n look
~
|
#0


#SHOPS
0


#SPECIALS
S


#OBJECTS
#12800
gloves ultraviolet~
ultraviolet gloves~
Some dark gloves lie here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
12 0 0 0 0 0 0 0
25 50000 55
A APPLY_HIT -30 0
A APPLY_DAMROLL 3 0
#12801
boots ultraviolet~
ultraviolet boots~
Some dark boots lie here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
12 0 0 0 0 0 0 0
25 50000 55
A APPLY_HIT -30 0
A APPLY_DAMROLL 3 0
#12802
belt ultraviolet~
an ultraviolet belt~
A dark belt lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
12 0 0 0 0 0 0 0
25 50000 55
A APPLY_HIT -30 0
A APPLY_DAMROLL 3 0
#12803
blade ultraviolet~
an ultraviolet blade~
A dark blade lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 4 7 3 0 0 0 0
25 500000 55
A APPLY_HIT -30 0
A APPLY_DAMROLL 6 0
#12804
sword great imperial~
an imperial greatsword~
There is a plain looking greatsword here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 4 9 WEAPON_SLASH 0 0 0 0
25 300000 55
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 5 0
#12805
vest leather heavy~
a heavy leather vest~
There is a hardened leather vest here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
12 0 0 0 0 0 0 0
15 1200 55
A APPLY_DEX 3 0
#12806
lance footmans~
a footmans lance~
There is a short lance here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 1 31 WEAPON_SLICE 0 0 0 0
25 2000 40
A APPLY_DAMROLL 4 0
A APPLY_HITROLL -6 0
C
pierce~
FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA
#12807
gauntlets enameled~
enameled gauntlets~
Some heavy plate gauntlets are here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
12 0 0 0 0 0 0 0
50 3500 40
A APPLY_HITROLL -5 0
A APPLY_DAMROLL 2 0
#12808
hammer dwarven~
a dwarven hammer~
A large hammer is lying here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 4 10 WEAPON_POUND 0 0 0 0
17 13000 55
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 4 0
#12809
platemail dwarven~
dwarven plate mail~
There is a suit of platemail here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
14 0 0 0 0 0 0 0
35 50000 55
A APPLY_CON 2 0
A APPLY_DEX 1 0
#12810
axe dwarven two~
a two-handed dwarven axe~
There is a large axe lying here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 3 10 WEAPON_SLICE 0 0 0 0
13 25000 40
A APPLY_DAMROLL 3 0
A APPLY_HITROLL 3 0
#12811
helmet dwarven~
a dwarven helmet~
There is a steel helm here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
13 0 0 0 0 0 0 0
50 40000 40
A APPLY_DAMROLL 1 0
A APPLY_CON 1 0
#12812
claymore~
a claymore~
A very LARGE sword is lying here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 7 5 WEAPON_SLICE 0 0 0 0
9 35000 55
A APPLY_AC 12 0
A APPLY_DAMROLL 5 0
A APPLY_HITROLL 5 0
#12813
girth dragonscale golden~
a golden dragonscale girth~
There is a shiny girth here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
11 0 0 0 0 0 0 0
15 600000 55
A APPLY_WIS 3 0
A APPLY_INT 3 0
#12814
pike brass~
a brass pike~
There is a pike abandoned here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 5 6 WEAPON_SLICE 0 0 0 0
7 200000 40
A APPLY_INT 2 0
C
pierce~
FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_NINJA
#12815
leggings brass~
brass leggings~
There are brass leggings here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
10 0 0 0 0 0 0 0
18 250000 40
A APPLY_WIS 3 0
#12816
sword chakkoran great~
a Chakkoran greatsword~
There is a large sword made of dark metal here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 2 17 WEAPON_SLASH 0 0 0 0
12 16000 55
A APPLY_DAMROLL 5 0
A APPLY_HITROLL 3 0
A APPLY_AC 7 0
#12817
trench coat steel chain~
a steel chain trench-coat~
A great pile of steel chains lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
15 0 0 0 0 0 0 0
65 35000 65
A APPLY_DAMROLL 2 0
A APPLY_DEX 2 0
#12818
halberd chakkoran~
a Chakkoran halberd~
There is a large halberd of dark metal here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 4 7 WEAPON_SLICE 0 0 0 0
9 23000 40
A APPLY_DAMROLL 3 0
A APPLY_HITROLL 2 0
#12819
cloak steel chain~
a steel chain cloak~
There is a small pile of chain here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
13 0 0 0 0 0 0 0
35 33000 40
A APPLY_DEX 1 0
A APPLY_HITROLL 1 0
#12820
morningstar~
a huge morningstar~
There is an extremely large morningstar here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 6 6 WEAPON_POUND 0 0 0 0
3 5000 55
A APPLY_DAMROLL 6 0
A APPLY_AC 12 0
#12821
vambraces black steel~
a pair of black steel vambraces~
There is some black steel armor here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
14 0 0 0 0 0 0 0
15 23000 55
A APPLY_DAMROLL 1 0
A APPLY_HITROLL 3 0
#12822
glaive minotaur~
a minotaur glaive~
There is a huge glaive here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 6 4 WEAPON_SLICE 0 0 0 0
12 33000 40
A APPLY_DAMROLL 4 0
A APPLY_HITROLL 2 0
#12823
greaves steel black~
a pair of black steel greaves~
There are some black greaves here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
12 0 0 0 0 0 0 0
24 65000 40
A APPLY_HITROLL 3 0
#12824
longsword elven~
an elven longsword~
There is an elven longsword here.~
A generic item looks like.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 6 6 WEAPON_SLASH 0 0 0 0
8 12000 55
A APPLY_DEX 2 0
A APPLY_HITROLL 5 0
#12825
chainmail elven~
elven chainmail~
There is a small pile of chain here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
15 0 0 0 0 0 0 0
5 23000 55
A APPLY_DEX 1 0
#12826
longbow elven~
a longbow~
There is a longbow here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 6 5 0 0 0 0 0
5 12000 40
A APPLY_DEX 1 0
A APPLY_HITROLL 3 0
C
punch~
FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA
#12827
boots elven~
elven boots~
There are some elven boots here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
13 0 0 0 0 0 0 0
9 23000 40
A APPLY_DEX 1 0
#12828
singularity~
a singularity~
There is a shining spark of light here.~
It looks like a white hot spark of light, you can't really make 
out the shape.  It appears to be an enormous source of energy, 
but hot and very damaging to one's health.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD|ITEM_WEAR_HOLD
0 0 -1 0 0 0 0 0
250 10000000 94
A APPLY_AC -18 0
P 1
TRIG_TICK 50
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_ECHO
The singularity shines brightly.~
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 20
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_HIT -20
#12829
paper pile~
a pile of papers~
~
~
ITEM_TYPE_CONTAINER
0
0
1000 0 -1 0 0 0 0 0
1 10 95
#12830
ring elemental stormbringers~
an elemental ring~
There is a small crackling ring here.~
The ring seems made of an unearthly metal.  You see small creatures
from the planes of air, earth, fire, and water slipping around the 
bands of the ring.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
12 0 0 0 0 0 0 0
3 3000000 80
A APPLY_DAMROLL -2 0
A APPLY_MANA 35 0
#12831
paper stormbringers~
a paper on stormbringer's ring~
There is a sheet of paper here.~
The paper details the forging and enchanting of stormbringer's 
elemental ring.  Most of it is highly technical.  You locate a
section which details the use of the ring.  

 the command 'thrig' will create an elemental construct which will
 follow you in your travels. 'sic' orders the elemental to attack
 a monster.

You note that summoning an elemental is very costly in terms of
mana.  The ring must be worn to be successfully used.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#12832
paper pile~
a pile of papers~
~
~
ITEM_TYPE_CONTAINER
0
0
1000 0 -1 0 0 0 0 0
1 10 95
#12833
scepter thought twisted limpers~
a scepter of twisted thought~
There is a pulsing column of mental force here.~
Your thoughts seem to bend and flow as you look at the scepter,
you start to see something deep inside..  You shake your head as
you realize you were beginning to drift into a dream.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 0 0 0 0 0 0 0
7 3000000 80
A APPLY_MANA 35 0
A APPLY_STR -2 0
P 6
TRIG_UNKNOWN 100 crotn
OPROG_IF OIF_USER_CLASS = CLASS_SORCERER 7 12
P 7
TRIG_VOID
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 8 13
P 8
TRIG_VOID
OPROG_IF OIF_USER_PERCENT_MANA > 35 9 14
P 9
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_STANDING 10 15
P 10
TRIG_VOID
OPROG_IF OIF_RANDOM_PERCENT > 25 11 16
P 11
TRIG_VOID
OPROG_GOD_COMMAND
emote creates a powerful illusion in the distance.
mpecho A staff of twisted thought glows.~
P 11
TRIG_VOID
OPROG_APPLY OAPPLY_MANA -200
P 11
TRIG_VOID
OPROG_GOD_ARGUMENT
mpechoat~
P 12
TRIG_VOID
OPROG_ECHO
Your attempt at illusion is pitiful.~
P 13
TRIG_VOID
OPROG_ECHO
You realize you aren't holding the staff.~
P 14
TRIG_VOID
OPROG_ECHO
You don't have enough mana.~
P 15
TRIG_VOID
OPROG_ECHO
No way, you are not standing still!~
P 16
TRIG_VOID
OPROG_ECHO
Your illusion goes awry!
Someone cries out in the distance.~
#12834
paper limpers~
a paper on the limpers scepter~
There is a sheet of paper here.~
The paper details the forging and enchanting of the limper's 
scepter.  Most of it is highly technical.  You locate a section 
which details the use of the scepter.

 'crotn' causes the victim to see an illusion of your choice.
 you must invoke the word 'crotn' then your victim's name, then
 the illusion you want him to see.  This spell works on victims
 only in the immediate area.

The use of the staff, it says, is expensive in mana.  The staff
must be held to be used.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#12835
paper pile~
a pile of papers~
~
~
ITEM_TYPE_CONTAINER
0
0
1000 0 -1 0 0 0 0 0
1 10 95
#12836
warp reality howlers~
a reality warp~
There is a glowing sphere of twisted space and time here.~
As you look at the warp, you see your own dreams and nightmares.
Every heroic thought, every dark urge you tried to suppress, is
reflected and amplified in the warp.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
17 0 0 0 0 0 0 0
7 3000000 80
A APPLY_MANA 35 0
A APPLY_INT -2 0
P 5
TRIG_UNKNOWN 100 torra
OPROG_IF OIF_USER_CLASS = CLASS_SORCERER 6 10
P 6
TRIG_VOID
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 7 11
P 7
TRIG_VOID
OPROG_IF OIF_USER_PERCENT_MANA > 35 8 12
P 8
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_STANDING 9 13
P 9
TRIG_VOID
OPROG_APPLY OAPPLY_MANA -200
P 9
TRIG_VOID
OPROG_GOD_COMMAND
mpmload 12840
mpmset person128 long $ is here.
mpmset person128 short $
mpmset person128 name $@
mpmset person128 title $~
P 10
TRIG_VOID
OPROG_ECHO
Your attempt at illusion is pitiful.~
P 11
TRIG_VOID
OPROG_ECHO
You realize you aren't wearing the sphere.~
P 12
TRIG_VOID
OPROG_ECHO
You don't have enough mana.~
P 13
TRIG_VOID
OPROG_ECHO
No way, you are not standing!~
#12837
paper howlers~
a paper on the Howlers warp~
There is a sheet of paper here.~
The paper details the forging and enchanting of the howler's 
warp.  Most of it is highly technical.  You locate a section 
which details the use of the warp.

 'torra' creates a duplicate of the user.

The duplicate will have a very nasty surprise for anyone who 
attacks it.  Creating such a duplicate is very costly in mana.
The warp must be worn to be used successfully.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#12838
paper pile~
a pile of papers~
~
~
ITEM_TYPE_CONTAINER
0
0
1000 0 -1 0 0 0 0 0
1 10 95
#12839
dagger silver-dragon soulcatcher~
a silver-dragon dagger~
There is a dagger with a large ruby on the hilt here.~
The dagger blade is of some strange black metal, with a silver 
pommel in the shape of a dragon, the feet clutching a large ruby.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 9 3 WEAPON_SLICE 0 0 0 0
7 3000000 80
A APPLY_MANA 55 0
A APPLY_HITROLL 5 0
C
stab~
FLAG_CLASS_WARLOCK
P 3
TRIG_UNKNOWN 100 nomdesm
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 4 9
P 4
TRIG_VOID
OPROG_IF OIF_USER_AREA = 128 5 8
P 5
TRIG_VOID
OPROG_IF OIF_USER_PERCENT_MANA > 35 6 10
P 6
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_STANDING 7 11
P 7
TRIG_VOID
OPROG_APPLY OAPPLY_MANA -175
P 7
TRIG_VOID
OPROG_GOD_COMMAND
emote summons an silver-barb dragon!
mpmload 12841
mpforce dragon cast earthquake~
P 8
TRIG_VOID
OPROG_ECHO
You can only summon the dragon near the birthplace of the dagger.~
P 9
TRIG_VOID
OPROG_ECHO
You realize you aren't wielding the dagger.~
P 10
TRIG_VOID
OPROG_ECHO
You don't have enough mana.~
P 11
TRIG_VOID
OPROG_ECHO
No way, you aren't standing still!~
P 12
TRIG_VOID
OPROG_ECHO
The dagger sparks a bit, but nothing else happens.~
#12840
paper soulcatchers~
a paper on soulcatcher's dagger~
There is a sheet of paper here.~
The paper details the forging and enchanting of soulcatcher's 
dagger.  Most of it is highly technical.  You locate a section 
which details the use of the dagger.  

 'nomdesm' releases the soul of a huge silver dragon bound in
           the jewel of the dagger to fight for the wielder.

Be warned that control of the dragon is not always assured.
The dagger must be wielded to be used.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#12841
paper pile~
a pile of papers~
~
~
ITEM_TYPE_CONTAINER
0
0
1000 0 -1 0 0 0 0 0
1 10 95
#12842
gloves128 shift shapeshifter~
shift gloves~
There are some pure white leather gloves here.~
As you look closely you notice that scales are slowly forming on 
the gloves, and claws are extending from the fingers.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 9 4 WEAPON_SLICE 0 0 0 0
7 3000000 80
A APPLY_MANA 35 0
A APPLY_HITROLL 5 0
C
claw rip~
FLAG_CLASS_SHAMAN
P 1
TRIG_DAMAGE 25
OPROG_IF OIF_RANDOM_PERCENT < 33 2 3
P 2
TRIG_VOID
OPROG_ECHO
Your shift gloves change to leopard claws.~
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mposet gloves128 value2 4~
P 3
TRIG_VOID
OPROG_IF OIF_RANDOM_PERCENT < 50 4 5
P 4
TRIG_VOID
OPROG_ECHO
Your shift gloves change to griffon claws.~
P 4
TRIG_VOID
OPROG_GOD_COMMAND
mposet gloves128 value2 5~
P 5
TRIG_VOID
OPROG_ECHO
Your shift gloves change to dragon claws.~
P 5
TRIG_VOID
OPROG_GOD_COMMAND
mposet gloves128 value2 6~
#12843
paper shapeshifters~
a paper on shapeshifters gloves~
There is a sheet of paper here.~
The paper details the forging and enchanting of shapeshifter's 
gloves.  Most of it is highly technical.  You locate a section 
which details the function of the gloves.

The gloves are designed so that whatever form shapeshifter takes
he will always have a magical weapon.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 1
#12844
warmace dwarven~
a dwarven warmace~
There is a large mace here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 1 37 0 0 0 0 0
12 75000 65
A APPLY_DAMROLL 5 0
A APPLY_HITROLL 5 0
A APPLY_AC 10 0
#12845
warbelt dwarven~
a dwarven warbelt~
There is a steel belt here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
17 0 0 0 0 0 0 0
45 35000 65
A APPLY_STR 2 0
A APPLY_WIS -6 0
#12846
sword holy avenger~
a holy avenger~
There is a sword wailing here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 6 7 WEAPON_SLICE 0 0 0 0
7 350000 65
A APPLY_DAMROLL 5 0
A APPLY_HITROLL 5 0
A APPLY_AC 10 0
#12847
armor dragonscale platinum~
platinum dragonscale armor~
There is some platinum armor here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
16 0 0 0 0 0 0 0
40 65000 65
A APPLY_HITROLL 3 0
#12848
standard company black~
the black company standard~
There is some sort of flag here.~
The standard is flat black, the spear which holds it however, is
interesting.  It is quite ancient, worn by the hands of, a thousand
standardbearers.  The weapon is an anathema to magic.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 12 5 WEAPON_SLICE 0 0 0 0
13 3000000 80
A APPLY_AC 13 0
A APPLY_DAMROLL 6 0
C
spear~
FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA
P 1
TRIG_COMMAND 85 cast
OPROG_ECHO
The BLACK COMPANY standard zaps you.~
#12849
leggings chain steel~
steel chain leggings~
There is a pile of steel chain here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
18 0 0 0 0 0 0 0
17 40000 80
A APPLY_DAMROLL 2 0
A APPLY_STR 1 0
#12850
mace dawnbringer~
a huge mace named "DawnBringer"~
There is a large silver mace here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 5 9 WEAPON_CRUSH 0 0 0 0
15 600000 65
A APPLY_DAMROLL 5 0
A APPLY_HITROLL 5 0
A APPLY_AC 10 0
#12851
cape white billowing~
a billowing white cape~
There is a large white cape here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
17 0 0 0 0 0 0 0
25 45000 65
A APPLY_SAVING_SPELL -3 0
A APPLY_DEX 1 0
#12852
spear elven long~
an elven long spear~
There is a long spear lying agains the wall.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 7 6 WEAPON_SLICE 0 0 0 0
7 350000 65
A APPLY_DAMROLL 5 0
A APPLY_HITROLL 5 0
A APPLY_AC 12 0
C
spear~
FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA
#12853
sleeves chain elven~
elven chain sleeves~
There are some chain sleeves here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
17 0 0 0 0 0 0 0
30 250000 65
A APPLY_DEX 2 0
#12854
backstabber wicked~
a wicked backstabber~
There is a barbed short sword here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 8 7 WEAPON_PIERCE 0 0 0 0
6 30000 65
A APPLY_DAMROLL 5 0
A APPLY_AC 12 0
C
thrash~
FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA
#12855
memorial chain gold~
a memorial gold chain~
There is a thin gold chain lying here.~
The gold chain chain was created in memorial to the sacking of Chakkor
by the forces of the Lady in the month of dark forces, 450 A.S.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
5 0 0 0 0 0 0 0
15 500000 80
A APPLY_DEX 3 0
A APPLY_DAMROLL 9 0
#0


#ROOMS
#12800
A Storage Room~
The walls of the tent have been woven with strong containment
runes.  Near the center post, you see a gilded cage containing
several small figures.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look inside an impressive tent.~
~
0 -1 12880
E
cage gilded~
You see Order and Chaos trapped inside the cage.  They are shrunken
to about 1/12 normal size.  Order looks depressed.  Chaos has turned
himself into a puddle and is sulking in the corner.
~
S
#12801
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the Lady's encampment.~
~
0 -1 12847
DDIR_EAST
You look across a battlefield.~
~
0 -1 12802
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12806
S
#12802
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the Lady's encampment.~
~
0 -1 12848
DDIR_EAST
You look across a battlefield.~
~
0 -1 12803
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12807
DDIR_WEST
You look across a battlefield.~
~
0 -1 12801
S
#12803
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the Lady's encampment.~
~
0 -1 12849
DDIR_EAST
You look across a battlefield.~
~
0 -1 12804
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12808
DDIR_WEST
You look across a battlefield.~
~
0 -1 12802
S
#12804
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the Lady's encampment.~
~
0 -1 12850
DDIR_EAST
You look across a battlefield.~
~
0 -1 12805
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12809
DDIR_WEST
You look across a battlefield.~
~
0 -1 12803
S
#12805
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the Lady's encampment.~
~
0 -1 12851
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12810
DDIR_WEST
You look across a battlefield.~
~
0 -1 12804
S
#12806
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12801
DDIR_EAST
You look across a battlefield.~
~
0 -1 12807
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12811
S
#12807
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12802
DDIR_EAST
You look across a battlefield.~
~
0 -1 12808
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12812
DDIR_WEST
You look across a battlefield.~
~
0 -1 12806
S
#12808
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12803
DDIR_EAST
You look across a battlefield.~
~
0 -1 12809
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12813
DDIR_WEST
You look across a battlefield.~
~
0 -1 12807
S
#12809
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12804
DDIR_EAST
You look across a battlefield.~
~
0 -1 12810
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12814
DDIR_WEST
You look across a battlefield.~
~
0 -1 12808
S
#12810
North Battlefield~
The northern part of the elven valley is controlled by the Lady's 
forces.  You occasionally see powerful magicks arc overhead.  As
they pass they charge the atmosphere, making your hair stand on 
end.  You notice small mounds of bone and ash which might once have
been alive.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12805
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12815
DDIR_WEST
You look across a battlefield.~
~
0 -1 12809
S
#12811
Battle Line~
The ground here is churned to mud, the bodies here have mostly been
killed by sword and bolt.  Several are still twitching a bit.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12806
DDIR_EAST
You look along the battle line.~
~
0 -1 12812
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12816
DDIR_WEST
You look toward a surprisingly intact area.~
~
0 -1 12844
S
#12812
Battle Line~
The ground here is churned to mud, the bodies here have mostly been
killed by sword and bolt.  Several are still twitching a bit.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12807
DDIR_EAST
You look along the battle line.~
~
0 -1 12813
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12817
DDIR_WEST
You look along the battle line.~
~
0 -1 12811
S
#12813
Battle Line~
The ground here is churned to mud, the bodies here have mostly been
killed by sword and bolt.  Several are still twitching a bit.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12808
DDIR_EAST
You look along the battle line.~
~
0 -1 12814
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12818
DDIR_WEST
You look along the battle line.~
~
0 -1 12812
S
#12814
Battle Line~
The ground here is churned to mud, the bodies here have mostly been
killed by sword and bolt.  Several are still twitching a bit.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12809
DDIR_EAST
You look along the battle line.~
~
0 -1 12815
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12819
DDIR_WEST
You look along the battle line.~
~
0 -1 12813
S
#12815
Battle Line~
The ground here is churned to mud, the bodies here have mostly been
killed by sword and bolt, rather than the powerful magicks you can
see flashing overhead.  Several bodies are still twitching a bit.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12810
DDIR_EAST
You look toward the great tragic river.~
~
0 -1 12843
DDIR_SOUTH
You look towards the battle line.~
~
0 -1 12820
DDIR_WEST
You look along the battle line.~
~
0 -1 12814
S
#12816
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the battle line.~
~
0 -1 12811
DDIR_EAST
You look across a battlefield.~
~
0 -1 12817
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12821
S
#12817
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the battle line.~
~
0 -1 12812
DDIR_EAST
You look across a battlefield.~
~
0 -1 12818
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12822
DDIR_WEST
You look across a battlefield.~
~
0 -1 12816
S
#12818
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the battle line.~
~
0 -1 12813
DDIR_EAST
You look across a battlefield.~
~
0 -1 12819
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12823
DDIR_WEST
You look across a battlefield.~
~
0 -1 12817
S
#12819
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the battle line.~
~
0 -1 12814
DDIR_EAST
You look across a battlefield.~
~
0 -1 12820
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12824
DDIR_WEST
You look across a battlefield.~
~
0 -1 12818
S
#12820
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the battle line.~
~
0 -1 12815
DDIR_SOUTH
You look across a battlefield.~
~
0 -1 12825
DDIR_WEST
You look across a battlefield.~
~
0 -1 12819
S
#12821
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12816
DDIR_EAST
You look across a battlefield.~
~
0 -1 12822
DDIR_SOUTH
You look toward the allied encampment.~
~
0 -1 12867
S
#12822
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12817
DDIR_EAST
You look across a battlefield.~
~
0 -1 12823
DDIR_SOUTH
You look toward the allied encampment.~
~
0 -1 12868
DDIR_WEST
You look across a battlefield.~
~
0 -1 12821
S
#12823
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12818
DDIR_EAST
You look across a battlefield.~
~
0 -1 12824
DDIR_SOUTH
You look toward the allied encampment.~
~
0 -1 12869
DDIR_WEST
You look across a battlefield.~
~
0 -1 12822
S
#12824
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12819
DDIR_EAST
You look across a battlefield.~
~
0 -1 12825
DDIR_SOUTH
You look toward the allied encampment.~
~
0 -1 12870
DDIR_WEST
You look across a battlefield.~
~
0 -1 12823
S
#12825
South Battlefield~
The southern part of the elven valley is controlled by the Allied 
forces.  You occasionally see powerful magicks arc overhead.  Most
dwindle and fade before striking the soldiers here.  Regardless, 
the powerful spells are taking their toll on the Allies.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a battlefield.~
~
0 -1 12820
DDIR_SOUTH
You look toward the allied encampment.~
~
0 -1 12871
DDIR_WEST
You look across a battlefield.~
~
0 -1 12824
S
#12826
Ethereal Pathway~
You follow the path that Bomanz opened.  You reel under the awesome
power buried here, away from the might radiating from the menhirs
and fetishes.  Seen from this spiritual viewpoint, they take the 
forms of cruel, hideous monsters leashed on short chains.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12827
DDIR_UP
You look along the ethereal pathway.~
~
0 -1 11796
S
#12827
Ethereal Pathway~
You follow the path that Bomanz opened.  You reel under the awesome
power buried here, away from the might radiating from the menhirs
and fetishes.  Seen from this spiritual viewpoint, they take the 
forms of cruel, hideous monsters leashed on short chains.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12828
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12826
S
#12828
Ethereal Pathway~
As you step into the barrowlands you draw the instant attention of 
every spirit, malign and benign, chained within the Barrowland.  
There are far more than you expected.  You see many men, soldiers 
of the White Rose, who have been set as spirit guards perpetually 
standing between the world and the monster that would devour it.  
How driven they must have been.  How dedicated to their cause.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12829
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12827
S
#12829
Ethereal Pathway~
The path winds around the resting places of the old 'taken', twisting.
You see the true forms of several lesser minions that had served the
Domination.  The path stretches like a trail of pale silver mist.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12830
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12828
S
#12830
Ethereal Pathway~
The path winds around the resting places of the old 'taken', twisting.
You see the true forms of several lesser minions that had served the
Domination.  The path stretches like a trail of pale silver mist.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12831
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12829
S
#12831
Ethereal Pathway~
The path winds around the resting places of the old 'taken', twisting.
You see the true forms of several lesser minions that had served the
Domination.  The path stretches like a trail of pale silver mist.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12832
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12830
S
#12832
Ethereal Pathway~
The path winds around the resting places of the old 'taken', twisting.
You see the true forms of several lesser minions that had served the
Domination.  The path stretches like a trail of pale silver mist.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12833
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12831
S
#12833
Ethereal Pathway~
The path winds around the resting places of the old 'taken', twisting.
You see the true forms of several lesser minions that had served the
Domination.  The path stretches like a trail of pale silver mist.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12834
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12832
S
#12834
Ethereal Pathway~
The path winds around the resting places of the old 'taken', twisting.
You see the true forms of several lesser minions that had served the
Domination.  The path stretches like a trail of pale silver mist.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look along the ethereal pathway.~
~
0 -1 12835
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12833
S
#12835
Ethereal Pathway~
The path winds around the resting places of the old 'taken', twisting.
You see the true forms of several lesser minions that had served the
Domination.  The path stretches like a trail of pale silver mist.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_EAST
You look inside the central barrow.~
~
0 -1 12836
DDIR_SOUTH
You don't dare leave the path.~
~
0 -1 12837
DDIR_WEST
You look along the ethereal pathway.~
~
0 -1 12834
S
#12836
Inside the Central Barrow~
You see the Dominator and his Lady.  Side by side, on separate stone
slabs.  Shackled, enveloped by crackling, humming forces.  Neither
breathes, yet neither betrays the gray of death.  They seem suspended,
marking time.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
S
#12837
Room full of Ghosts~
Spirits shriek at you in Uchitelle and Tellekurre, in languages you
do not know.  They laugh in delight.  You only made one misstep.
But one is sufficient.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_HILLS
S
#12838
The Edge of the Great Tragic.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earthen mounds which once made up 
the barrowlands are being slowly exposed by the powerful floods.
To the west you see what remains of the barrowlands.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_SOUTH
You look along the river's edge.~
~
0 -1 12839
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12885
S
#12839
The Edge of the Great Tragic.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earthen mounds which once made up 
the barrowlands are being slowly exposed by the powerful floods.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the river's edge.~
~
0 -1 12838
DDIR_SOUTH
You look along the river's edge.~
~
0 -1 12840
S
#12840
The Edge of the Great Tragic.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earthen mounds which once made up 
the barrowlands are being slowly exposed by the powerful floods.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the river's edge.~
~
0 -1 12839
DDIR_SOUTH
You look along the river's edge.~
~
0 -1 12841
S
#12841
The Edge of the Great Tragic.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earthen mounds which once made up 
the barrowlands are being slowly exposed by the powerful floods.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the river's edge.~
~
0 -1 12840
DDIR_SOUTH
You look along the river's edge.~
~
0 -1 12842
S
#12842
The Edge of the Great Tragic.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earthen mounds which once made up 
the barrowlands are being slowly exposed by the powerful floods.
To the west you hear shouting and see flashes of light.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards the river's edge.~
~
0 -1 12841
DDIR_WEST
You look towards a battle.~
~
0 -1 12843
S
#12843
Near a Battlefield.~
To the east you hear a battle raging.  Occasionally bands of color,
like pastel ribbons arc from north to south, they splash against some
sort of barrier.  Shouting, and screaming, can be heard coming from 
the battlefield.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look back towards the river.~
~
0 -1 12842
DDIR_WEST
You look towards a battle line.~
~
0 -1 12815
S
#12844
Approaching a Shrine.~
To the west you hear a battle raging.  Occasionally bands of color,
like pastel ribbons arc from north to south, they splash against some
sort of barrier.  Shouting, and screaming, can be heard coming from 
the battlefield.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look back towards a battle line.~
~
0 -1 12811
DDIR_WEST
You look towards a shrine.~
~
0 -1 12845
S
#12845
A Small Shrine.~
A wooden canopy shields a small stone shrine to the old gods, Order
and Chaos.  The shrine is in need of some repair.  You feel that
Order and Chaos could hear your prayers here if you called out to
them.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look back towards the battlefield.~
~
0 -1 12844
E
shrine stone~
_ __ ____ _
                ./ ^  _ _  ^ `\.
              ./    _/.^.\_    |                
            /^     // \-/ \\    ^\
           |       './ - \.`     .'
           `;     /' . . ' `\    |
          ./     /.'^ . . ^  \    "\
          |     /../|    '|\..\    |
        ,"     /+|  /.'. '\  |+\   `.
        |     `(*) / .   . \ (*)'   |
       ,"    MAY THE TWO POLES OF   `\
  <*>  |   CREATION, CHAOS AND ORDER  ^\   ,*
   Y  /'    GUIDE YOUR EVERY MOVE      '| (_)o
  """\//""""^"^""\\/"""""^\//"""^\//^""\\/"""

The shrine pays homage to the dual forces of creation, Order and
Chaos.  It seems strange to you that both are revered in the same
place.  You suppose it indicates how much people long for what
used to be, and hate the current rulers of the realms.
~
S
#12846
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the Lady's encampment.~
~
0 -1 12853
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12847
S
#12847
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12848
DDIR_SOUTH
You look towards a battlefield.~
~
0 0 12801
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12846
S
#12848
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12849
DDIR_SOUTH
You  look towards a battlefield.~
~
0 -1 12802
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12847
S
#12849
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12850
DDIR_SOUTH
You  look towards a battlefield.~
~
0 -1 12803
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12848
S
#12850
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12851
DDIR_SOUTH
You  look towards a battlefield.~
~
0 -1 12804
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12849
S
#12851
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12852
DDIR_SOUTH
You  look towards a battlefield.~
~
0 -1 12805
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12850
S
#12852
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the Lady's encampment.~
~
0 -1 12859
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12851
S
#12853
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12854
DDIR_SOUTH
You look along the Lady's encampment.~
~
0 -1 12846
S
#12854
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12855
DDIR_SOUTH
You peer inside a plush tent.~
~
0 -1 12861
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12853
S
#12855
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12856
DDIR_SOUTH
You peer inside a plush tent.~
~
0 -1 12862
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12854
S
#12856
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You peer inside an impressive tent.~
~
0 -1 12860
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12857
DDIR_SOUTH
You peer inside a plush tent.~
~
0 -1 12863
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12855
S
#12857
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12858
DDIR_SOUTH
You peer inside a plush tent.~
~
0 -1 12864
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12856
S
#12858
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look along the Lady's encampment.~
~
0 -1 12859
DDIR_SOUTH
You peer inside a plush tent.~
~
0 -1 12865
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12857
S
#12859
The Lady's Encampment~
The camp is crisp and military.  Conscripts from all over the realms
gather here, some sending messages from tent to tent, some resting
for battle.  They all seem confident, though, that they are on the
winning side.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_SOUTH
You look along the Lady's encampment.~
~
0 -1 12852
DDIR_WEST
You look along the Lady's encampment.~
~
0 -1 12858
S
#12860
The Lady's Command Tent~
The tent is clearly a command center.  Men carring orders to the
front lines depart at regular intervals.  You see a detailed
tactical hologram of the front lines, and piles of blank forms
used to send orders to field units.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You peer inside an impressive tent.~
~
0 -1 12866
DDIR_SOUTH
You look along the Lady's encampment.~
~
0 -1 12856
DDIR_WEST
You peer inside an impressive tent.~
~
0 -1 12800
S
#12861
Stormbringer's Tent~
There are fabulous tapestries lining the walls of the tent.  As you
peer at them they seem to shift a bit, as if to convey a message.
A small bed is pushed against the corner, and piled with papers
many in a language you cannot understand.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the Lady's encampment.~
~
0 -1 12854
S
#12862
The Limper's Tent~
The walls are bare and stained with years of use.  Papers are
scattered across the room, most of them in a language you cannot
understand.  An ornate bed that must have been difficult to 
carry here fills much of the tent.  It too is stained.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the Lady's encampment.~
~
0 -1 12855
S
#12863
Soulcatcher's Tent~
The room is bare and spartan.  Papers are stacked in piles across
the room, written in some ancient language.  The room is tidy
despite the clutter.  Several packets containing bound scrolls
are stacked against one wall.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the Lady's encampment.~
~
0 -1 12856
E
scrolls bound packets~
The packets are ancient and covered with dirt.  Whatever they
contain must be equally ancient.  Perhaps dating back to the
time of the domination.
~
S
#12864
The Howler's Tent~
The walls are covered with silk hangings, the floor with a plush
quilt.  As if the occupant could not bear having his feet bruised
or dirtied.  An extremely small bed, almost a crib, can be seen
in the corner.  Piles of paper form a small circle in the center
of the tent.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the Lady's encampment.~
~
0 -1 12857
S
#12865
Shapeshifter's Tent~
The smell here is horrible, like a hundred zoos inside one tent.
Tapestries along the wall, as well as the tent wall itself bear
scratches that seem to be made by an animal.  An oak writing desk,
similarly scratched, has a stack of papers, written in some 
ancient tongue.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look along the Lady's encampment.~
~
0 -1 12858
S
#12866
The Lady's Quarters~
Lovely gold tapestries cover several walls, along one is a rack
of fencing swords.  A oak chair is pulled up against a desk
along the opposite wall.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_HILLS
DDIR_WEST
You peer inside an impressive tent.~
~
0 -1 12860
S
#12867
Before an Encampment~
You approach the Allied encampment.  The fervor of battle can still 
be heard to the south.  There is lots of activity as messengers run
between the tents.  There is a grim look on the faces of all present
as if they don't really believe they can succeed.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards a battlefield.~
~
0 -1 12821
DDIR_EAST
You peer along the front of an encampment.~
~
0 -1 12868
DDIR_SOUTH
You look inside a Dwarven tent.~
~
0 -1 12872
S
#12868
Before an Encampment~
You approach the Allied encampment.  The fervor of battle can still 
be heard to the south.  There is lots of activity as messengers run
between the tents.  There is a grim look on the faces of all present
as if they don't really believe they can succeed.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards a battlefield.~
~
0 -1 12822
DDIR_EAST
You peer along the front of an encampment.~
~
0 -1 12869
DDIR_SOUTH
You look inside the Ofcol tent.~
~
0 -1 12873
DDIR_WEST
You peer along the front of an encampment.~
~
0 -1 12867
S
#12869
Before an Encampment~
You approach the Allied encampment.  The fervor of battle can still 
be heard to the south.  There is lots of activity as messengers run
between the tents.  There is a grim look on the faces of all present
as if they don't really believe they can succeed.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards a battlefield.~
~
0 -1 12823
DDIR_EAST
You peer along the front of an encampment.~
~
0 -1 12870
DDIR_SOUTH
You look in to the Chakkoran tent.~
~
0 -1 12874
DDIR_WEST
You peer along the front of an encampment.~
~
0 -1 12868
S
#12870
Before an Encampment~
You approach the Allied encampment.  The fervor of battle can still 
be heard to the south.  There is lots of activity as messengers run
between the tents.  There is a grim look on the faces of all present
as if they don't really believe they can succeed.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards a battlefield.~
~
0 -1 12824
DDIR_EAST
You peer along the front of an encampment.~
~
0 -1 12871
DDIR_SOUTH
You look inside the minotaur tent.~
~
0 -1 12875
DDIR_WEST
You peer along the front of an encampment.~
~
0 -1 12869
S
#12871
Before an Encampment~
You approach the Allied encampment.  The fervor of battle can still 
be heard to the south.  There is lots of activity as messengers run
between the tents.  There is a grim look on the faces of all present
as if they don't really believe they can succeed.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look towards a battlefield.~
~
0 -1 12825
DDIR_SOUTH
You look into an elven tent.~
~
0 -1 12876
DDIR_WEST
You peer along the front of an encampment.~
~
0 -1 12870
S
#12872
Dwarven Headquarters~
A mountain of steel weapons and armor fill the room, 
for a narrow path leading to a table.  The room is clearly
being used as a supply storage as well as command tent. 
Sturdy dwarves with missives for the front line commanders
depart regularly.
~
0 ROOM_NO_RECALL SECT_CITY
DDIR_NORTH
You peer along the front of an encampment.~
~
0 -1 12867
S
#12873
Ofcol Headquarters~
Men and women dressed in scaled armor arrive and depart
regularly.  A small shrine to Bahmut can be seen in the corner
along with several priests devoutly praying for victory. 
A tapestry depicting a silvery dragon has a map of the surrounding
valley pinned to it.
~
0 ROOM_NO_RECALL SECT_CITY
DDIR_NORTH
You peer along the front of an encampment.~
~
0 -1 12868
S
#12874
The Black Company Headquarters~
This tent appears the most organized of all the allies.  There is
little fuss or fervor, as messengers depart for the front lines.
A standard bearing the crest of the black company, last of the
free mercenary companies of Chakkor covers the back wall.
~
0 ROOM_NO_RECALL SECT_CITY
DDIR_NORTH
You peer along the front of an encampment.~
~
0 -1 12869
DDIR_SOUTH
You look back in the field marshal's quarters.~
~
0 -1 12895
S
#12875
Mahn-Tor Headquarters~
Burly minotaur warriors gather around snarling angrily about
alternate battle plans.  Fistfights and shoving matches break
out occasionally.  As soon as some agreement is reached, a 
messenger leaves to deliver orders to the front line commanders.
~
0 ROOM_NO_RECALL SECT_CITY
DDIR_NORTH
You peer along the front of an encampment.~
~
0 -1 12870
S
#12876
Elven Headquarters~
A refreshing breeze drifts out of the tent.  A group of elven
commanders talk in hushed tones, and consult venerated battle
tomes.  A tactical hologram of the valley covers the floor and
the elves seem to step on it.  A swift messenger runs past you
occasionally, with orders for the field marshal.
~
0 ROOM_NO_RECALL SECT_CITY
DDIR_NORTH
You peer along the front of an encampment.~
~
0 -1 12871
S
#12877
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12878
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12880
S
#12878
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12879
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12881
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12877
S
#12879
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12891
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12882
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12878
S
#12880
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12877
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12881
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12883
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12890
S
#12881
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12878
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12882
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12884
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12880
S
#12882
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12879
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12885
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12881
S
#12883
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12880
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12884
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12886
S
#12884
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12881
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12885
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12887
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12883
S
#12885
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12882
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12838
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12888
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12884
DDIR_UP
You look across a blasted landscape.~
~
0 -1 12892
S
#12886
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12883
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12887
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12889
S
#12887
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12884
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12888
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12886
S
#12888
In the Barrowlands.~
The great tragic river, which once looped a few miles from the 
barrows has shifted its course.  It now cuts through the eastern 
edge of the barrowlands.  The earth around you looks like it has
been shaken by a powerful quake.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12885
DDIR_WEST
You look across a blasted landscape.~
~
0 -1 12887
S
#12889
A Blasted Barrow.~
The ground here seems to have erupted.  Dirt circles a gaping pit
in the center of the barrow.  The earth is contaminated by the
remnants of powerful magicks.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look across a blasted landscape.~
~
0 -1 12886
S
#12890
A Blasted Barrow.~
The ground here seems to have erupted.  Dirt circles a gaping pit
in the center of the barrow.  The earth is contaminated by the
remnants of powerful magicks.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
You look across a blasted landscape.~
~
0 -1 12880
S
#12891
A Blasted Barrow.~
The ground here seems to have erupted.  Dirt circles a gaping pit
in the center of the barrow.  The earth is contaminated by the
remnants of powerful magicks.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_SOUTH
You look across a blasted landscape.~
~
0 -1 12879
S
#12892
Atop the Great Barrow.~
Crackling magical forces cover the ground here.  Black discs of 
some sort line the mound, this seems to be a new addition to the
containment spells.  You reel under the might radiating from the
ground here, something is stirring.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_DOWN
You look across a blasted landscape.~
~
0 -1 12885
S
#12893
Inside the Great Barrow.~
You see a tomb like many in the world.  Perhaps a bit richer.
The White Rose laid her opponents down in style.  There are
no sarcophogi.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_DOWN
You look further into the great barrow.~
~
0 -1 12894
S
#12894
Inside the Great Barrow.~
The room is bare except for two stone tables. One is empty, where
the Lady had lain.  The other...
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_UP
You look up inside the great barrow.~
~
0 -1 12893
S
#12895
Field Marshals Quarters~
The room contains a desk and a large map, and several piles of 
papers.  A cot, in the corner, in unmade since last slept in.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_HILLS
DDIR_NORTH
You look inside the black company tent.~
~
0 -1 12874
S
#0


#RESETS
M 12843 100 12828
E 12842   1 WEAR_HANDS
G 12843 999 0
E 12839   1 WEAR_WIELD
G 12840 999 0
E 12830   1 WEAR_FINGER_L
G 12831 999 0
E 12833   1 WEAR_DUAL_WIELD
G 12834 999 0
E 12836   1 WEAR_ABOUT
G 12837 999 0
M 12801 100 12829
M 12801 100 12830
M 12801 100 12831
M 12801 100 12832
M 12801 100 12833
M 12801 100 12834
M 12801 100 12835
M 12800 100 12837
M 12800 100 12837
M 12800 100 12837
M 12800 100 12837
M 12800 100 12837
M 12842 100 12836
M 12802 100 12877
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12878
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12879
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12880
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12881
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12882
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12883
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12884
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12885
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12886
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12887
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12802 100 12888
E 12800   1 WEAR_HANDS
E 12801   1 WEAR_FEET
E 12802   1 WEAR_WAIST
E 12803   1 WEAR_WIELD
M 12803 100 12806
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12807
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12808
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12809
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12804 100 12810
E 12804   1 WEAR_WIELD
E 12805   1 WEAR_BODY
M 12803 100 12806
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12807
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12808
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12809
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12804 100 12810
E 12804   1 WEAR_WIELD
E 12805   1 WEAR_BODY
M 12803 100 12806
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12807
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12808
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12809
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12804 100 12810
E 12804   1 WEAR_WIELD
E 12805   1 WEAR_BODY
M 12803 100 12806
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12807
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12808
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12809
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12804 100 12810
E 12804   1 WEAR_WIELD
E 12805   1 WEAR_BODY
M 12803 100 12806
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12807
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12808
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12803 100 12809
E 12806   1 WEAR_WIELD
E 12807   1 WEAR_HANDS
M 12804 100 12810
E 12804   1 WEAR_WIELD
E 12805   1 WEAR_BODY
M 12805 100 12846
M 12805 100 12846
M 12805 100 12847
M 12805 100 12847
M 12805 100 12848
M 12805 100 12848
M 12805 100 12849
M 12805 100 12849
M 12805 100 12850
M 12805 100 12850
M 12805 100 12851
M 12805 100 12851
M 12805 100 12852
M 12805 100 12852
M 12805 100 12853
M 12805 100 12853
M 12805 100 12854
M 12805 100 12854
M 12805 100 12855
M 12805 100 12855
M 12805 100 12856
M 12805 100 12856
M 12805 100 12857
M 12805 100 12857
M 12805 100 12858
M 12805 100 12858
M 12805 100 12859
M 12805 100 12859
M 12806 100 12816
E 12810   1 WEAR_WIELD
E 12811   1 WEAR_HEAD
M 12806 100 12816
E 12810   1 WEAR_WIELD
E 12811   1 WEAR_HEAD
M 12806 100 12816
E 12810   1 WEAR_WIELD
E 12811   1 WEAR_HEAD
M 12806 100 12816
E 12810   1 WEAR_WIELD
E 12811   1 WEAR_HEAD
M 12807 100 12816
E 12808   1 WEAR_WIELD
E 12809   1 WEAR_BODY
M 12808 100 12867
M 12809 100 12817
E 12814   1 WEAR_WIELD
E 12815   1 WEAR_LEGS
M 12809 100 12817
E 12814   1 WEAR_WIELD
E 12815   1 WEAR_LEGS
M 12809 100 12817
E 12814   1 WEAR_WIELD
E 12815   1 WEAR_LEGS
M 12809 100 12817
E 12814   1 WEAR_WIELD
E 12815   1 WEAR_LEGS
M 12810 100 12817
E 12812   1 WEAR_WIELD
E 12813   1 WEAR_WAIST
M 12811 100 12868
M 12812 100 12818
E 12818   1 WEAR_WIELD
E 12819   1 WEAR_NECK_B
M 12812 100 12818
E 12818   1 WEAR_WIELD
E 12819   1 WEAR_NECK_B
M 12812 100 12818
E 12818   1 WEAR_WIELD
E 12819   1 WEAR_NECK_B
M 12812 100 12818
E 12818   1 WEAR_WIELD
E 12819   1 WEAR_NECK_B
M 12813 100 12818
E 12816   1 WEAR_WIELD
E 12817   1 WEAR_ABOUT
M 12814 100 12869
M 12815 100 12819
E 12822   1 WEAR_WIELD
E 12823   1 WEAR_LEGS
M 12815 100 12819
E 12822   1 WEAR_WIELD
E 12823   1 WEAR_LEGS
M 12815 100 12819
E 12822   1 WEAR_WIELD
E 12823   1 WEAR_LEGS
M 12815 100 12819
E 12822   1 WEAR_WIELD
E 12823   1 WEAR_LEGS
M 12816 100 12819
E 12820   1 WEAR_WIELD
E 12821   1 WEAR_ARMS
M 12817 100 12870
M 12818 100 12820
E 12826   1 WEAR_WIELD
E 12827   1 WEAR_FEET
M 12818 100 12820
E 12826   1 WEAR_WIELD
E 12827   1 WEAR_FEET
M 12818 100 12820
E 12826   1 WEAR_WIELD
E 12827   1 WEAR_FEET
M 12818 100 12820
E 12826   1 WEAR_WIELD
E 12827   1 WEAR_FEET
M 12819 100 12820
E 12824   1 WEAR_WIELD
E 12825   1 WEAR_BODY
M 12820 100 12871
M 12821 100 12866
M 12822 100 12894
E 12828 100 WEAR_LIGHT
O 12829   1 12861
P 12831 999 12829
M 12823 100 12861
E 12830   1 WEAR_FINGER_L
O 12832   1 12862
P 12834 999 12832
M 12824 100 12862
E 12833   1 WEAR_DUAL_WIELD
O 12835   1 12863
P 12837 999 12835
M 12825 100 12863
E 12836   1 WEAR_ABOUT
O 12838   1 12864
P 12840 999 12838
M 12826 100 12864
E 12839   1 WEAR_WIELD
O 12841   1 12865
P 12843 999 12841
M 12827 100 12865
E 12842   1 WEAR_WIELD
M 12828 100 12872
E 12844   1 WEAR_WIELD
E 12845   1 WEAR_WAIST
M 12829 100 12873
E 12846   1 WEAR_WIELD
E 12847   1 WEAR_BODY
M 12830 100 12874
E 12848   1 WEAR_WIELD
E 12849   1 WEAR_LEGS
E 12855   1 WEAR_NECK_A
M 12831 100 12895
M 12832 100 12875
E 12850   1 WEAR_WIELD
E 12851   1 WEAR_ABOUT
M 12833 100 12876
E 12852   1 WEAR_WIELD
E 12853   1 WEAR_ARMS
M 12834 100 12812
E 12854   1 WEAR_WIELD
M 12834 100 12814
E 12854   1 WEAR_WIELD
M 12844 100 12845
S


#$

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#Savearea