emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Dragon Haven~
#AUTHORS Fizzo~
#VERSION 3
#RANGES 50 95 0 99


#HELPS
0 'DRAGON HAVEN' DRAGONHAVEN~
{128}
                                Dragon Haven
{308}
The area has been designed, developed with the help of D&D Monster Manual.
I have been told to give credit to them and I did. Many of the mobs in the
area cast nasty spells when fighting, some of them are a bit tough so be
careful about what you do. The whole area supports one long quest to get a
quite powerful item. Hope you appreciate my work.

Fizzo

  {128}(A) {058}History
  {128}(B) {058}Special Thanx
{b}HAVENTHANX
{a}HAVENHISTORY
~

0 HAVENHISTORY~
{128}
                                   History
{308}
Long time ago dragons were the ruling race in te Realms, they were the
ones defending the Lords. This until the greatest war between the elements
almost led to the extition of the dragon race. The examplars who managed to
survive retired from the battle. Evil dragons established their domain into
a tower that is well known by the majority of living beings, while lawful
dragons decided to hide themself in a secret place to restore their power
and to get ready for the next war. In the meanwhile the Lords, who lost their
army of dragons, started recruiting among the lesser races almost forgetting
about dragons. Realizing that there was no need anymore to get ready for a
war, lawful dragons transformed their secret refuge into a shining town. The
location of the the town was unknown for everyone, until Neptune managed to
locate its whereabouts, taking advantage of a period of weakness accused by
his ancestral enemies. The haven is now seriously threatened by a mighty
warrior, who received great powers by his master, sent there to destroy the
whole breed of lawful dragons.

  {128}(-) {058}Return
{-}'DRAGON HAVEN' DRAGONHAVEN
~

0 HAVENTHANX~
{128}
                                    Thanx
{308}
Special Thanx to Redrum, Deadbolt, Panic and Rar for their help and support
and to Presto, Chaste and Calamir for their collaboration.

  {128}(-) {058}Return
{-}'DRAGON HAVEN' DRAGONHAVEN
~

0 $~


#MOBILES
#31101
platinum dragon~
the platinum dragon~
The Platinum Dragon is resting on his throne morphed in a human shape.~
This powerful dragon sits on an enormous throne morphed in the shape of
a long-beirded old man.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_PASS_DOOR
1000 S
130 BODY_EYE BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 100d150+10000 15d15+50
0 0
POS_RESTING POS_RESTING SEX_NEUTRAL
>all_greet_prog 99~
if quest (6,1,$n) == 1
  bow $n
  break
endif
if hasobjnum ($n) == 31150
  if hasobjnum ($n) == 31149
    if quest (7,1,$n) == 1
      if quest (0,1,self) == 1
        tell $n Now give me the Rod with the gem mounted first and then
        tell $n The potion of soul caging.
        break
      endif
    endif
    tell $n Now that you have all the items required for the ritual we can proceed.
    tell $n Follow me, we have to be by the Well of Souls to succeed.
    mpmset $n quest 7 1 1
    mpmset self quest 0 1 1
    east 
    break
  endif
endif
if quest (5,1,$n) == 1
  tell $n Thanks to you our town will live for many centuries. I will never
  tell $n thank you enough. All I can do is to give my soul to you.
  tell $n Do you know how to CAGE the soul of a dragon?
  break
endif
if quest (3,1,$n) == 1
  tell $n Welcome in my Castle $n.
  tell $n I have been informed that you are seeking the soul of a Dragon.
else
  shout How did you dare, $n, to appear before me without permission?
  shout You'll be banned till you prove that you are worthy to stay here!
  mptransfer $n 9755
endif
~
>give_prog I31150~
if quest (7,1,$n) == 1
  if quest (0,1,self) == 1
    tell $n Good the rod is perfect. Now give me the potion.
    mpmset $n quest 8 1 1
  endif
endif
~
>give_prog I31149~
if quest (8,1,$n) == 1
  if quest (0,1,self) == 1
    tell $n OK! I have to warn you now that when I'll quaff the potion my
    tell $n Soul will be eradicated from my body and my bones will stay
    tell $n Alive to kill you. So be sure to have a few friends to help you
    tell $n Or you will die easily.
    tell $n When you think you are ready tell me to quaff the potion.
    tell $n And GOOD LUCK!
    mpmset $n quest 9 1 1
  endif
~
>speech_prog quaff~
if quest (9,1,$n) == 1
  if hasobjnum ($i) == 31149
    if hasobjnum ($i) == 31150
      mpecho The Platinum Dragon quaffs the potion and dies immediately.
      mpecho His flesh quickly evaporates...
      mpecho ....
      mpecho ..
      mpecho .
      mpecho The skeleton of the platinum dragon suddenly takes life and attacks $n
      mpmload 31126
      mpforce spectral mpkill $n
      mpmset $n quest 6 1 1
      mppurge self
    endif
  endif
endif
~
>speech_prog soul~
if quest (3,1,$n) == 1
  ponder 
  tell $n Hmmm... I know what you are looking for. I offer my own soul to you if
  tell $n help us banishing the most dangerous THREAT to our city that we had to
  tell $n face in the last centuries.
endif
~
>speech_prog cage~
if quest (5,1,$n) == 1
  tell $n Ok! You need 3 things:
  tell $n A dragon rod
  tell $n A potion of soul-caging
  tell $n and a gem
  tell $n Return to me when you have all these Items.
endif
~
>speech_prog p dragon rod~
if quest (5,1,$n) == 1
  tell $n It's very easy to get one of these rods; you will find them into
  tell $n the General Store in Town.
endif
~
>speech_prog p potion of soul-caging~
if quest (5,1,$n) == 1
  tell $n This is probably the most difficult part:
  tell $n I dont know where to get any of these potions, I dont even know
  tell $n How to prepare it. But probably the Alchemists on the Great Plateau
  tell $n Know how to make it.
endif
~
>speech_prog gem~
if quest (5,1,$n) == 1
  tell $n To have the proper gem you need to go your guild dragon
  tell $n And ask him of a gem. They will give the right one.
endif
~
>speech_prog threat~
if quest (3,1,$n) == 1
  tell $n There is a mighty human who has been hired by the forces of Evil to
  tell $n destroy the entire breed of lawful dragons... Right now he is looking
  tell $n for a way to enter our town. Probably you already met him in the
  tell $n Great Plateau. His name is Raul and he's all dressed in black.
  tell $n Kill him and I'll be proud of helping you.
  mpmset $n quest 4 1 1
endif
~
>hitprcnt_prog 5~
mpecho The Platinum Dragon uses his ultimate weapon on $n.
mpecho {078}An ultrasonic wave {171}*** {118}DISINTEGRATES {171}**** {078}$n.
mpquiet on
cast 'acid blast'
cast 'acid blast'
cast 'acid blast'
cast 'acid blast'
mass 'acid blast'
mpquiet off
~
>fight_prog 99~
cast 'fireball'
cast 'heal'
cast 'heal'
~
|
#31102
brass dragon~
a Brass Dragon~
A Brass Dragon is sleeping here.~
This big and old Brass Dragon is here guarding the entrance to the
assassin's guild.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_STEALTH
1000 S
90 BODY_HEAD BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 25d20+6000 1d90+41
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog gem~
if quest (5,1,$n) == 1
  if quest (10,1,$n) == 0
    tell $n Here is the gem you need.
    mpoload 31104
    drop gem
    mpmset $n quest 10 1 1
  else
    tell $n You already got your gem!
  endif
endif
~
>death_prog 75~
cast 'gas breath'
~
>fight_prog 30~
cast 'lighting bolt' $n
~
|
#31103
gold dragon~
a Gold Dragon~
A Gold Dragon is sleeping here.~
This big and old Gold Dragon is here guarding the entrance to the
Illusionist's guild.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_INVISIBLE|AFF_DETECT_INVIS
1000 S
90 BODY_HEAD BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 25d20+6000 1d90+41
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog gem~
if quest (5,1,$n) == 1
  if quest (10,1,$n) == 0
    tell $n Here is the gem you need. :)
    mpoload 31106
    drop gem
    mpmset $n quest 10 1 1
  else
    tell $n You already got your gem!
  endif
endif
~
>death_prog 75~
cast 'fire breath' $n
~
>fight_prog 10~
cast 'acid blast' $n
~
|
#31104
copper dragon~
a Copper Dragon~
A Copper Dragon is sleeping here.~
This big and old Copper Dragon is here guarding the entrance to the
rogue's guild.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS
1000 S
90 BODY_HEAD BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 25d20+6000 1d90+41
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog gem~
if quest (5,1,$n) == 1
  if quest (10,1,$n) == 0
    tell $n Here is the gem you need. :)
    mpoload 31101
    drop gem
    mpmset $n quest 10 1 1
  else
    tell $n You already got your gem!
  endif
endif
~
>death_prog 75~
cast 'acid breath' $n
~
>fight_prog 30~
cast 'lightning bolt' $n
~
|
#31105
silver dragon~
a Silver Dragon~
A Silver Dragon is sleeping here.~
This big and old Silver Dragon is here guarding the entrance to the
Monk's guild.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_SANCTUARY
1000 S
90 BODY_HEAD BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 25d20+6000 1d90+41
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog gem~
if quest (5,1,$n) == 1
  if quest (10,1,$n) == 0
    tell $n Here is the gem you need.
    mpoload 31103
    drop gem
    mpmset $n quest 10 1 1
  else
    tell $n You already got your gem!
  endif
endif
~
>death_prog 75~
cast 'frost breath' $n
~
>fight_prog 30~
cast 'heal'
~
|
#31106
bronze dragon~
a Bronze Dragon~
A Bronze Dragon is sleeping here.~
This big and old Bronze Dragon is here guarding the entrance to the
elementalist's guild.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_PASS_DOOR
1000 S
90 BODY_HEAD BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 25d20+6000 1d90+41
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog gem~
if quest (5,1,$n) == 1
  if quest (10,1,$n) == 0
    tell $n Here is the gem you need.
    mpoload 31102
    drop gem
    mpmset $n quest 10 1 1
  else
    tell $n You already got your gem!
  endif
endif
~
>death_prog 75~
cast 'lightning breath' $n
~
>fight_prog 15~
cast 'fireball' $n
~
|
#31107
chromium dragon~
a Chromium Dragon~
A Chromium Dragon is sleeping here.~
This big and old Chromium Dragon is here guarding the entrance to the
Necromancer's guild.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS
1000 S
90 BODY_HEAD BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 25d20+6000 1d90+41
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog gem~
if quest (5,1,$n) == 1
  if quest (10,1,$n) == 0
    tell $n Here is the gem you need. :)
    mpoload 31105
    drop gem
    mpmset $n quest 10 1 1
  else
    tell $n You already got your gem!
  endif
endif
~
>death_prog 75~
cast 'acid breath' $n
~
>fight_prog 10~
cast 'energy drain' $n
~
|
#31108
steel dragon~
a Steel Dragon~
A Steel Dragon is sleeping here.~
This big and old Steel Dragon is here guarding the entrance to the
fighter's guild.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_HUNT
1000 S
90 BODY_HEAD BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 25d20+6500 1d90+41
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog gem~
if quest (5,1,$n) == 1
  if quest (10,1,$n) == 0
    tell $n Here is the gem you need. :)
    mpoload 31107
    drop gem
    mpmset $n quest 10 1 1
  else
    tell $n You already got your gem!
  endif
endif
~
>death_prog 75~
cast 'gas breath'
~
>fight_prog 30~
kick 
~
|
#31109
master guildmaster~
Your Guildmaster~
Your Guildmaster is here to teach you the secrets of your class.~
This man looks pretty simple... he does not have any particular sign...
His creator didnt want to spend much time on his description.
~
ACT_SENTINEL|ACT_TRAIN|ACT_PRACTICE|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_SANCTUARY
1000 S
95 0 0 2d1+10000 1d95+46
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31110
dragon citizen~
a dragon citizen~
A dragon citizen walks around here.~
This citizen has human shape but obviously is a dragon since only dragons
live here.
~
ACT_SCAVENGER
AFF_FLYING
300 S
50 0 0 1d625+1197 4d8+20
100000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>greet_prog 15~
if rand (50)
  smile $n
else
  mpecho $i shily walks away from $n, surprised of his presence.
endif
~
>fight_prog 20~
cast 'fireball' $r
~
|
#31111
dragon guard~
a dragon guard~
A dragon guard walks around here keeping the peace.~
This is a guards of the mighty sky town nation. Even though he is morphed
in a human male shape you'd better not fight him since he still is a dragon.
~
0
0
500 S
60 0 0 3d180+2000 1d60+19
117062 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>greet_prog 25~
wink $n
~
>fight_prog 35~
cast 'lightning bolt' $r
~
|
#31112
dragon elite guard~
a dragon elite guard~
A dragon elite guard is here to protect the castle.~
This guard looks MUCH tougher than the normal guards... So if you found hard
to kill normal guards you really should not mess with these ones.
~
ACT_SENTINEL|ACT_SMART
AFF_SANCTUARY|AFF_HUNT
800 S
75 0 0 10d230+3100 1d75+29
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>greet_prog 25~
tell $n Welcome to the Golden Castle
~
>fight_prog 50~
cast 'fire breath' $r
~
|
#31113
dragon sentinel~
a dragon sentinel~
A dragon sentinel watches the horizon from here.~
As he stands the dragon sentinel does not look very powerful, but fighting a
dragon could always be deadly...
~
ACT_SENTINEL
0
400 S
52 0 0 1d676+1302 1d52+14
82205 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31114
master alchemist~
the Master Alchemist~
The Master Alchemist walks around here looking very worried.~
He is a rather old man wearing a long dark tunic.
~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY
500 S
50 0 0 1d625+1197 4d8+20
10000 0
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p potion of soul caging~
if quest (5,1,$n) == 1
  tell $n Yes... I know of this potion, It's a very ancint formula,
  tell $n To prepare it you need to mix a charm potion, a vial of vampire blood,
  tell $n and potion of induction.
endif
~
>all_greet_prog 99~
if quest (0,1,$n) == 0
  tell $n Sorry, I dont have much time to talk to you...
  tell $n Something really bad has happened!
else
  tell $n Hello my dear friend $n.
endif
~
>speech_prog p what happened?~
if quest (0,1,$n) == 0
  tell $n One of my best disciples chose the path of Evil. This wouldnt be a
  tell $n big problem, it happens often; the fact is that he stole an ancient and
  tell $n important book. But, wait, will you be so kind to HELP me?
endif
~
>speech_prog help~
if quest (0,1,$n) == 0
  tell $n Thanx a lot! You can use any means to get the book back.
  tell $n I know that he installed a secret laboratory in the eastern part
  tell $n of the Great Plateau. Please find him and bring me the book!
  mpmset $n quest 0 1 1
endif
~
>speech_prog burned~
if quest (1,1,$n) == 1
  tell $n Oh. This is a big loss for our community.
  tell $n At least it's not going to happen again. Anyhow..
  tell $n Thanx for your help. I'll REWARD you.
endif
~
>speech_prog reward~
if quest (1,1,$n) == 1
  tell $n In that book was kept the secret about how to encage the soul of
  tell $n a dragon. I dont remember much about this process, so all I can do
  tell $n for you now is to grant you access to a city which floats o the clouds
  tell $n above you where wise and ancient dragons live.
  tell $n Climb over the big rock on the Great Plateau and you'll find your way.
  mpmset $n quest 3 1 1
endif
~
|
#31115
mad alchemist~
the mad Alchemist~
An alchemist who looks very busy walks around here.~
This man is quite young and is very busy in mixing strange components to make
magic items. Better get away before something explodes.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_WIMPY|ACT_SMART
AFF_DETECT_INVIS
-500 S
45 0 0 7d100+900 4d8+20
20000 0
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 99~
if quest (0,1,$n) == 1
  tell $n AH! My silly Master sent you to get back the book... Well It's too late!
  tell $n I burned it after learning all its secrets. You will die for
  tell $n your stupid choice!
  mpmset $n quest 1 1 1
  mpoload 31109
  mpkill $n
  cast 'energy drain' $n
else
  tell $n Who are you? Go away! Nobody invited you here!
endif
~
|
#31116
vampire~
the vampire~
A Vampire comes out of the coffin and attacks.~
This is a usual vampire dressed in black with the usual red inside and
black outside cloak. Beware of his energy drain.
~
ACT_SENTINEL|ACT_AGGRESSIVE
AFF_FLYING|AFF_HUNT
-1000 S
45 0 0 7d100+1500 1d1+60
10000 0
POS_SLEEPING POS_SLEEPING SEX_NEUTRAL
>hitprcnt_prog 40~
if rand (50)
  cast energy $n
  mpecho The Vampire licks your blood on his teeth.
endif
~
>hitprcnt_prog 60~
if rand (50)
  if quest (0,1,$i) == 0
    mpecho The Vampire utters the ancient magical words 'otrelehcs'
    mpecho A skeleton raises from the floor answering to the call of its master.
    mpmload 31129
    mpmset self quest 0 1 1
  endif
endif
~
>hitprcnt_prog 80~
if rand (50)
  if quest (1,1,$i) == 0
    mpecho The Vampire howls to call the help to his wolves.
    mpecho ......uuuuuuUUUUUUUUUUuuuuuuuu.....
    mpecho Two wolves arrive from the south to protect their master.
    mpmload 31128
    mpmload 31128
    mpmset self quest 1 1 1
  endif
endif
~
>hitprcnt_prog 99~
if rand (50)
  if quest (2,1,$i) == 0
    mpecho Three bats join the battle to defend their father.
    mpmload 31127
    mpmload 31127
    mpmload 31127
    mpmset self quest 2 1 1
  endif
endif
~
|
#31117
Raul warrior~
Raul~
An evil and mighty warrior wanders around here.~
This warrior is heavily armored and bears on the shoulder a black sword
which is almost long as his body. When he notices that you are looking at
him he walks away.
~
ACT_SCAVENGER|ACT_SMART|ACT_RACE
AFF_HUNT|AFF_TONGUES
-1000 S
80 0 0 0d0+5000 1d80+33
146000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 99~
if quest (4,1,$n) == 1
  tell $n So... You decided to the defend that silly population of dragons...
  tell $n You'll pay the consequences of your stupid choice! DIE!
  mpkill $n
else
  if rand (50)
    mpecho $i stares at the sky looking for something.
  else
    grumble 
    mpecho $i murmurs to himself 'Where the hell is the Dragons Hideout?'
  endif
endif
~
>speech_prog p dragons hideout~
tell $n Yes! Somewhere around this Plateau there is a city of lawful dragons.
tell $n I was sent here by my Lord to find their town and destroy their
tell $n entire breed; I didnt imagine though the city was hidden so well.
tell $n Go away now! I dont have time to waste!
~
>death_prog 99~
if quest (4,1,$n) == 1
  mpmset $n quest 5 1 1
endif
~
|
#31118
becchino~
Becchino~
Becchino, the pallbearer, stands here.~
Becchino is a tall man all dressed in black.
~
ACT_SENTINEL
AFF_SANCTUARY
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_MALE
#31119
filanda~
Old Filanda~
Old Filanda is here to sell you furniture.~
Filanda is the ancient lady who ran this old shop in the last two centuries
~
ACT_SENTINEL
AFF_SANCTUARY
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_FEMALE
#31120
armaiolo~
Armaiolo~
Armaiolo the weapon master is here.~
Armaiolo is busy at the furnace. Examine him later if you want.
~
ACT_SENTINEL
0
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_MALE
#31121
dolci~
Dolci~
Dolci, the armour maker, is here.~
Dolci is the twin of Armaiolo the weapon master. They look exactly the same.
~
ACT_SENTINEL
0
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_MALE
#31122
droghier~
Droghier~
Droghier, the general store keeper, is here.~
Droghier is a nice fat man
~
ACT_SENTINEL
0
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_MALE
#31123
Gabriel~
Gabriel~
Gabriel, the mage, is selling magic stuff.~
Gabriel is dressed like an arcane mage, but looks much more like a quack.
~
ACT_SENTINEL
0
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_MALE
#31124
carlo~
Carlo~
Carlo, the jeweller, is here.~
Carlo is not very tall but he is a very nice, shiny and happy guy.
~
ACT_SENTINEL
0
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_MALE
#31125
miguelon~
Miguelon~
Miguelon, le chef, is here.~
Miguelon is a friendly, big and tall man.
~
ACT_SENTINEL
0
1000 S
95 0 0 1d1+9000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_MALE
#31126
spectral dragon~
the Spectral Dragon~
The Spectral Dragon looks angrily for some life to drain.~
The dragon is made only of bones. The only sign that reveals intelligent
live in him is the evil red light glowing deep inside the empty holes in the
skull where once shined the bright eyes of the platiunum dragon.
~
ACT_SENTINEL|ACT_BODY|ACT_UNDEAD
AFF_SANCTUARY|AFF_PASS_DOOR
-1000 S
110 BODY_HIP BODY_MOUTH|BODY_EYE|BODY_WING|BODY_TAIL|BODY_CLAW 150d50+10000 17d14+60
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 99~
mpoload 31131
~
|
#31127
bat~
a bat~
A bat flies around the room.~
It's just a little bat.
~
ACT_AGGRESSIVE|ACT_BODY
AFF_FLYING
-1000 S
20 BODY_WING BODY_MOUTH 1d2+400 7d5+0
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31128
wolf~
a wolf~
A wolf walks hungrily around the room.~
It's just an hungry wolf.
~
ACT_AGGRESSIVE|ACT_BODY
AFF_HUNT
-1000 S
30 BODY_LEG BODY_MOUTH|BODY_LEG 2d50+500 9d5+0
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31129
skeleton~
a skeleton~
A Skeleton walks around the room.~
It is the skeleton of a man previously killed by the vampire.
~
ACT_AGGRESSIVE|ACT_UNDEAD
AFF_HUNT
-1000 S
37 0 0 1d342+633 10d5+0
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31130
explotion~
ethereal explotion~
~
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
95 0 0 1d1+10000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 5~
mpecho Something explodes near you.
mpmadd $r currhp -30
mpecho An adept is taken away crying in pain.
~
|
#31131
mob~
mob~
Mob~
It's a mob.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
95 0 0 1d1+10000 1d95+46
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>all_greet_prog 100~
if quest (3,1,$n) == 1
  mpechoat $n You can now fly into the sky.
else
  mptransfer $n 31121
  mpechoat A huge, shining dragon dives at full speed toward you.
  mpechoat You run down to hide behind the big rock!
  mpforce $n look
endif
~
|
#0


#SHOPS
31119 ITEM_TYPE_FURNITURE ITEM_TYPE_CONTAINER ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  120  50  7 23
31120 ITEM_TYPE_WEAPON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  120  50  7 23
31121 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  120  50  7 23
31122 ITEM_TYPE_LIGHT ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  120  50  7 23
31123 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_PILL  120  50  7 23
31124 ITEM_TYPE_TREASURE ITEM_TYPE_FURNITURE ITEM_TYPE_TRASH ITEM_TYPE_MONEY ITEM_TYPE_NOTHING  120  50  7 23
31125 ITEM_TYPE_FOOD ITEM_TYPE_TREASURE ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  120  50  7 23
0


#SPECIALS
S


#OBJECTS
#31101
ruby gem~
a ruby~
A small ruby is on the floor.~
This is the most beatiful ruby you have ever seen.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 2000000 1
P 1
TRIG_COMMAND 100 mount
OPROG_IF_HAS_OBJECT 31108 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31101
mpjunk i31108
mpoload 31150
mpechoaround self $ mounts a gem onto the dragon rod.
mpechoat self You mount the gem onto the dragon rod.~
P 3
TRIG_VOID
OPROG_ECHO
Where do you want to mount the gem onto?~
#31102
emerald gem~
a emerald~
A small emerald is on the floor.~
This is the most beatiful emerald you have ever seen.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 2000000 1
P 1
TRIG_COMMAND 100 mount
OPROG_IF_HAS_OBJECT 31108 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31102
mpjunk i31108
mpoload 31150
mpechoaround self $ mounts a gem onto the dragon rod.
mpechoat self You mount the gem onto the dragon rod.~
P 3
TRIG_VOID
OPROG_ECHO
Where do you want to mount the gem onto?~
#31103
sapphire gem~
a sapphire~
A small sapphire is on the floor.~
This is the most beatiful sapphire you have ever seen.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 2000000 1
P 1
TRIG_COMMAND 100 mount
OPROG_IF_HAS_OBJECT 31108 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31103
mpjunk i31008
mpoload 31150
mpechoaround self $ mounts a gem onto the dragon rod.
mpechoat self You mount the gem onto the dragon rod.~
P 3
TRIG_VOID
OPROG_ECHO
Where do you want to mount the gem onto?~
#31104
pearl gem~
a pearl~
A small pearl is on the floor.~
This is the most beatiful pearl you have ever seen.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 2000000 1
P 1
TRIG_COMMAND 100 mount
OPROG_IF_HAS_OBJECT 31108 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31104
mpjunk i31008
mpoload 31150
mpechoaround self $ mounts a pearl onto the dragon rod.
mpechoat self You mount the pearl onto the dragon rod.~
P 3
TRIG_VOID
OPROG_ECHO
Where do you want to mount the gem onto?~
#31105
jet gem~
a jet~
A small jet is on the floor.~
This is the most beatiful jet you have ever seen.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 2000000 1
P 1
TRIG_COMMAND 100 mount
OPROG_IF_HAS_OBJECT 31108 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31005
mpjunk i31008
mpoload 31150
mpechoaround self $ mounts a gem onto the dragon rod.
mpechoat self You mount the gem onto the dragon rod.~
P 3
TRIG_VOID
OPROG_ECHO
Where do you want to mount the gem onto?~
#31106
diamond gem~
a diamond~
A small diamond is on the floor.~
This is the most beatiful diamond you have ever seen.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 2000000 1
P 1
TRIG_COMMAND 100 mount
OPROG_IF_HAS_OBJECT 31108 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31106
mpjunk i31108
mpoload 31150
mpechoaround self $ mounts a gem onto the dragon rod.
mpechoat self You mount the gem onto the dragon rod.~
P 3
TRIG_VOID
OPROG_ECHO
Where do you want to mount the gem onto?~
#31107
amethist gem~
a amethist~
A small amethist is on the floor.~
This is the most beatiful amethist you have ever seen.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 2000000 1
P 1
TRIG_COMMAND 100 mount
OPROG_IF_HAS_OBJECT 31108 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31007
mpjunk i31108
mpoload 31150
mpechoaround self $ mounts a gem onto the dragon rod.
mpechoat self You mount the gem onto the dragon rod.~
P 3
TRIG_VOID
OPROG_ECHO
Where do you want to mount the gem onto?~
#31108
dragon rod~
a dragon rod~
A rod made of a small dragon hand is here.~
The rod is divided in two part: the first is made of beatiful metal and
the second is shaped like a hand of a dragon. A small object could easily
fit into the open hand.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE
0 0 -1 0 0 0 0 0
5 20000 50
A APPLY_AC -10 0
#31109
diary book~
a diary~
A small book lies on the floor.~
As you read the diary you realize how many cruel experiments the mad
alchemist conducted in his secret hideout. Towards the end of the diary you
get interested in a part where he wrote of a very powerful item that can be
obtained with the collaboration of a great dragon. The procedure involves
the mixing of a potion using the blood of a vampire and making a dragon
drink this potion. If a dragon was never a proper gem his soul would be
caged into it giving the owner of this gem great powers.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
4 10 1
#31110
blood vial~
a vial of vampire blood~
A vial of blood is here.~
It's simply a vial of vampire blood.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
2 10 1
P 1
TRIG_UNKNOWN 100 mix
OPROG_OBJECT_QUEST_IF 0 1 = 1 5 2
P 2
TRIG_VOID
OPROG_IF_HAS_OBJECT 31147 3 4
P 3
TRIG_VOID
OPROG_QUEST_SET 0 1 1
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31147~
P 3
TRIG_VOID
OPROG_ECHO
You mix the vampire blood with a potion of charm.~
P 4
TRIG_VOID
OPROG_ECHO
You are missing the proper reagent.~
P 5
TRIG_VOID
OPROG_IF_HAS_OBJECT 31148 6 7
P 6
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i31148
mpjunk i31110
mpoload 31149~
P 6
TRIG_VOID
OPROG_ECHO
You mix the potion of induction with the blood obtaining a potion of soul caging~
P 7
TRIG_VOID
OPROG_ECHO
You are missing the proper reagent.~
#31111
recall scroll~
a scroll of recall~
A scroll of recall lies on the floor.~
It's simply a scroll of recall. You should recite it.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE
15 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0
1 100 18
#31112
scroll detect hidden~
a scroll of detect hidden~
A scroll of detect hidden lies on the floor.~
It's simply a scroll of detect hidden. You should recite it.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE
30 SPELL_DETECT_HIDDEN -1 -1 0 0 0 0
1 2000 50
#31113
potion detect hidden~
a potion of detect hidden~
A potion of detect hidden lies on the floor.~
It's simply a potion of detect hidden. You should quaff it.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE
30 SPELL_DETECT_HIDDEN -1 -1 0 0 0 0
1 2000 50
#31114
staff teleport~
a staff of teleport~
A staff lies on the floor.~
It's a staff of teleport. You should brandish it.
~
ITEM_TYPE_STAFF
ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 10 10 SPELL_TELEPORT 0 0 0 0
3 500000 90
#31115
bread raisins~
bread with raisins~
A piece of bread with raisins lies here.~
It's just a piece of bread with raisins.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
12 0 0 0 0 0 0 0
1 100 1
#31116
dragon sword~
a dragon sword~
A dragon sword lies here.~
This very well crafted sword has a very sharp edge. The blade can be held
grabbing a dried hand of a baby dragon.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 10 6 WEAPON_SLASH 0 0 0 0
12 100000 65
#31117
dragon axe~
a dragon axe~
A dragon axe lies here.~
This is a very sharp axe whose grip is made of a dragon hand.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_AXE 10 6 WEAPON_SLICE 0 0 0 0
12 100000 65
#31118
dragon whip~
a dragon whip~
A dragon whip lies here.~
This is a very long and bruising whip whose grip is made of a dragon hand.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WHIP 10 6 WEAPON_WHIP 0 0 0 0
12 100000 65
#31119
dragon flail~
a dragon flail~
A dragon flail lies here.~
This is a very wicked flail whose grip is made of a dragon hand.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_DAGGER 10 6 WEAPON_POUND 0 0 0 0
12 100000 65
#31120
dragon knife~
a dragon knife~
A dragon knife lies here.~
This is a very slim and sharp knife whose grip is made of a dragon hand.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_DAGGER 10 6 WEAPON_PIERCE 0 0 0 0
12 100000 65
#31121
dragon mace~
a dragon mace~
A dragon mace lies here.~
This is a very polished and crushing mace whose grip is made of a dragon hand.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_INVIS|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 10 6 WEAPON_SLICE 0 0 0 0
12 100000 65
#31122
lantern~
a lantern~
A lantern is on the floor.~
It is a very simple oil lantern
~
ITEM_TYPE_LIGHT
0
ITEM_WEAR_TAKE
0 0 30 0 0 0 0 0
3 200 2
#31123
water flask~
a water flask~
A water flask lies on the floor.~
It's simply a water flask
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
30 30 LIQ_WATER 0 0 0 0 0
15 200 2
#31124
box~
a box~
A wooden box lies in the floor.~
It's a strange box that looks very heavy but, as you pick it up, you find
out that it is very light-weighted.
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE
900 CONT_CLOSEABLE -1 0 0 0 0 0
15 50000 50
#31125
dragon guard shield~
the shield of the dragon guard corps~
A shield bearing the symbol of the dragon corpse lies here.~
A very well crafted shield carrying the mighty symbol of the dragon guard
corps.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
15 0 0 0 0 0 0 0
10 200000 60
#31126
dragon guard armor~
the armor of the dragon guard corps~
An armor bearing the symbol of the dragon corpse lies here.~
A very well crafted armor carrying the mighty symbol of the dragon guard
corps.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
15 0 0 0 0 0 0 0
10 200000 60
#31127
dragon guard helmet~
the helmet of the dragon guard corps~
An helmet bearing the symbol of the dragon corpse lies here.~
A very well crafted helmet carrying the mighty symbol of the dragon guard
corps.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
15 0 0 0 0 0 0 0
10 200000 60
#31128
dragon guard leggings~
the leggings of the dragon guard corps~
A pair of leggings bearing the symbol of the dragon corpse lies here.~
A very well crafted pair of leggings carrying the mighty symbol of the dragon
guard corps.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
15 0 0 0 0 0 0 0
10 200000 60
#31129
dragon guard sleeves~
the sleeves of the dragon guard corps~
A pair of sleeves bearing the symbol of the dragon corpse lies here.~
A very well crafted pair of sleeves carrying the mighty symbol of the dragon
guard corps.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
15 0 0 0 0 0 0 0
10 200000 60
#31130
armchair~
a comfortable armchair~
A very comfortable looking armchair is on the floor here.~
It is a very well shaped armchair covered with red velvet. Getting near to
examine it better start hearing the sound of a flowing stream and the chants
of the little cute birds which live in the happy forests. You feel forced to
try the couch and sit into it; its anatomic shape makes you suddenly feel
better and its fluffiness tells you that you should never stand up...
~
ITEM_TYPE_FURNITURE
ITEM_FLAG_GLOW|ITEM_FLAG_HUM
ITEM_WEAR_TAKE
1 0 FURNITURE_SIT_IN 200 0 0 0 0
100 10000000 1
#31131
dragon rod~
a dragon rod~
A rod made of a small dragon hand is here.~
The rod is divided in two part: the first is made of beatiful metal and
the second is shaped like a hand of a dragon. A beautiful glowing gem has
been mounted into the open hand; you take a closer look at the gem and you are
astonished as you see a smiling face into it... It must be the face of Fizzo
the tickling guy who created this item for you.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 -1 0 0 0 0 0
5 20000 91
A APPLY_AC -20 0
A APPLY_DAMROLL -10 0
P 1
TRIG_HIT 20
OPROG_IF OIF_USER_POSITION = POS_FIGHTING 2 0
P 2
TRIG_VOID
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 3 0
P 3
TRIG_VOID
OPROG_APPLY OAPPLY_HIT 40
P 3
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 20
P 3
TRIG_VOID
OPROG_APPLY OAPPLY_MOVE 10
P 3
TRIG_VOID
OPROG_ECHO
The dragon rod pulses benevolently. Warmth spreads through your body.~
#31132
coffin~
the coffin~
A coffin lies on the floor here.~
It's a nice and rather antique coffin, the inside it is so fluffy that you
would like to try to lie down into it. Thinking about it you decide not to
do it... afterall there will be enough time to be comfortable into a coffin
after we die.
~
ITEM_TYPE_FOUNTAIN
0
0
0 0 LIQ_WATER 0 0 0 0 0
3 10 1
#31134
black leggings~
black leggings~
A black pair of leggings lies here.~
A very well crafted pair of black leggings carrying the symbol of the Dragon
Slayers Special Forces.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
15 0 0 0 0 0 0 0
10 200000 70
A APPLY_DAMROLL 6 0
#31135
black helmet~
black helmet~
A black helmet lies here.~
A very well crafted black helmet carrying the symbol of the Dragon
Slayers Special Forces.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
15 0 0 0 0 0 0 0
10 200000 70
A APPLY_DAMROLL 6 0
#31136
black suit armor~
black suit of armor~
A black suit of armor lies here.~
A very well crafted black suit of armor carrying the symbol of the Dragon
Slayers Special Forces.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
15 0 0 0 0 0 0 0
10 200000 70
A APPLY_DAMROLL 6 0
#31137
black boots~
black boots~
A black pair of boots lies here.~
A very well crafted pair of black boots carrying the symbol of the Dragon
Slayers Special Forces.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
15 0 0 0 0 0 0 0
10 200000 70
A APPLY_DAMROLL 6 0
#31138
black gloves~
black gloves~
A black pair of gloves lies here.~
A very well crafted pair of black gloves carrying the symbol of the Dragon
Slayers Special Forces.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
15 0 0 0 0 0 0 0
10 200000 70
A APPLY_DAMROLL 6 0
#31139
black sleeves~
black sleeves~
A black pair of sleeves lies here.~
A very well crafted pair of black sleeves carrying the symbol of the Dragon
Slayers Special Forces.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
15 0 0 0 0 0 0 0
10 200000 70
A APPLY_DAMROLL 6 0
#31140
black shield~
black shield~
A black pair of shield lies here.~
A very well crafted black shield carrying the symbol of the Dragon
Slayers Special Forces.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
15 0 0 0 0 0 0 0
10 200000 70
A APPLY_DAMROLL 6 0
#31141
dragon slayer~
the Dragon Slayer~
(Black Aura) A Kris lies on the floor here.~
It's a very sharp kris. Its edge is corrugated to inflict better wounds
to enemies. The kris transmits you an evil feeling and makes you want to
find and slay some dragons.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 9 9 WEAPON_PIERCE 0 0 0 0
25 1000000 80
A APPLY_DAMROLL 4 0
A APPLY_SAVING_SPELL 10 0
#31142
maccheroni ragu~
maccheroni al ragu~
A dish of maccheroni al ragu is on the floor.~
On the dish there is a huge portion of maccheroni with an avalanche of
ragu sausage on top of it. They look at least delicious.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
12 0 0 0 0 0 0 0
2 100 10
#31143
gnocchi gorgonzola~
gnocchi al gorgonzola~
A dish of gnocchi al gorgonzola is on the floor.~
The dish contains a big portion of gnocchi with a strange sausage on it:
the sausage is with with greenish spots in it. As you taste it you realize
that it is made of melted gorgonzola a particular cheese made in another
dimension in a country called Italy. This thing is really tasty.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
12 0 0 0 0 0 0 0
5 150 10
#31144
spaghetti pomodoro~
spagheti al pomodoro~
A dish of spaghetti al pomodoro is on the floor.~
This is the most typical Italian food... the portion is quite big and
you dont need particular descriptions to realize what it is; spaghetti with
tomato sauce on top of it.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
12 0 0 0 0 0 0 0
2 60 10
#31145
lasagne~
lasagne~
A dish with a portion of lasagne is on the floor.~
The dish contains a big portion of the most inviting lasagne you have ever
seen; there are tons of parmisan cheese and ragu anon top of it and it is
still snoking since it has been just taken out of the oven.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
15 0 0 0 0 0 0 0
5 200 10
#31146
risotto funghi~
risotto ai funghi~
A dish of risotto ai funghi is on the floor.~
The rice is yellow since the cook put into it a bit of saffron... you notice
that there are small pieces of mushrooms into the rice; anyhow the food
smells really good you should eat it all.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
12 0 0 0 0 0 0 0
3 150 10
#31147
charm potion~
potion of charm~
A potion of charm lies on the floor here.~
It's just a potion of charm.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE
30 SPELL_CHARM_PERSON -1 -1 0 0 0 0
2 100000 90
#31148
induction potion~
potion of induction~
A potion of induction lies on the floor here.~
It's a potion of induction.
~
ITEM_TYPE_POTION
0
ITEM_WEAR_TAKE
30 SPELL_CURE_LIGHT -1 -1 0 0 0 0
2 100000 90
#31149
soul cage potion~
a multicolored potion~
A strange multicolored potion lies on the floor here.~
The Potion is glowing and multicolored, you'd better not to try it.
~
ITEM_TYPE_POTION
ITEM_FLAG_GLOW|ITEM_FLAG_HUM
ITEM_WEAR_TAKE
4 -1 -1 -1 0 0 0 0
2 1000000 10
#31150
dragon rod~
a dragon rod~
A rod made of a small dragon hand with a gem in it is here.~
The rod is divided in two part: the first is made of beatiful metal and
the second is shaped like a hand of a dragon. A small glittering gem is
mounted into the open hand.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 20000 50
#31152
fountain~
a fountain~
A dancing fountain lies on the floor here.~
It's a beatiful fountain.
~
ITEM_TYPE_FOUNTAIN
ITEM_FLAG_GLOW
0
0 0 LIQ_WATER 0 0 0 0 0
1 10 47
#31153
pit~
the Well of Souls~
A deep well lies in the middle of the hall.~
The well is little but very deep, you hear souls crying in pain at the bottom
of the pit.
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW
0
1000 CONT_CLOSEABLE 0 0 0 0 0 0
1 10 67
#31154
scroll enchant weapon~
a scroll of enchant weapon~
A scroll lies on the floor here.~
It's just a scroll of enchant weapon.
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE
91 SPELL_ENCHANT_WEAPON -1 -1 0 0 0 0
5 5000000 91
#31155
gold pile~
a pile of gold coins~
A big pile of gold coins lies on the floor.~
It's just a pile of gold coins.
~
ITEM_TYPE_MONEY
0
ITEM_WEAR_TAKE
2000000 0 0 0 0 0 0 0
20 10 50
#31156
gold pile~
a pile of gold coins~
A huge pile of gold coins lies on the floor.~
It's just a pile of gold coins.
~
ITEM_TYPE_MONEY
0
ITEM_WEAR_TAKE
3000000 0 0 0 0 0 0 0
30 10 60
#31157
gold pile~
a pile of gold coins~
A gigantic pile of gold coins lies on the floor.~
It's just a pile of gold coins.
~
ITEM_TYPE_MONEY
0
ITEM_WEAR_TAKE
10000000 0 0 0 0 0 0 0
100 10 80
#31158
scroll traveller~
a scroll of the traveller~
A scroll lies on the floor here.~
It's just a simple scroll
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE
30 SPELL_ETHEREAL_TRAVEL SPELL_ASTRAL_PROJECTION -1 0 0 0 0
2 50000 80
#31160
golden band~
a golden band~
A shiny, polished and smooth golden band lies here.~
It's a simple band made of gold.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST
20 0 0 0 0 0 0 0
10 200000 90
A APPLY_HITROLL -12 0
A APPLY_DEX 4 0
#31161
golden band~
a golden band~
A shiny, polished and smooth golden band lies here.~
It's a simple band made of gold with a little mark on the inside.
As you look closer you read:
Fizzo made this.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER|ITEM_WEAR_WRIST
20 0 0 0 0 0 0 0
10 200000 90
A APPLY_HITROLL -12 0
A APPLY_DEX 4 0
#0


#ROOMS
#31100
~
~
0 ROOM_NO_MOB SECT_INSIDE
S
#31101
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
is chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31102
DDIR_EAST
You see a plateau.~
~
0 -1 31106
S
#31102
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
is chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31103
DDIR_EAST
You see a plateau.~
~
0 -1 31105
DDIR_SOUTH
You see a plateau.~
~
0 -1 31101
S
#31103
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
is chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_EAST
You see a plateau.~
~
0 -1 31104
DDIR_SOUTH
You see a plateau.~
~
0 -1 31102
S
#31104
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
is chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_EAST
You see a plateau.~
~
0 -1 31109
DDIR_SOUTH
You see a plateau.~
~
0 -1 31105
DDIR_WEST
You see a plateau.~
~
0 -1 31103
S
#31105
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
is chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31104
DDIR_EAST
You see a plateau.~
~
0 -1 31108
DDIR_SOUTH
You see a plateau.~
~
0 -1 31106
DDIR_WEST
You see a plateau.~
~
0 -1 31102
S
#31106
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
is chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31105
DDIR_EAST
You see a plateau.~
~
0 -1 31107
DDIR_SOUTH
~
~
0 -1 17385
DDIR_WEST
You see a plateau.~
~
0 -1 31101
S
#31107
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31108
DDIR_EAST
You see a plateau.~
~
0 -1 31112
DDIR_WEST
You see a plateau.~
~
0 -1 31106
S
#31108
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31109
DDIR_EAST
You see a plateau.~
~
0 -1 31111
DDIR_SOUTH
You see a plateau.~
~
0 -1 31107
DDIR_WEST
You see a plateau.~
~
0 -1 31105
S
#31109
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
chilly since you are walking way above the sea level; you also find it hard
to breathe. To the north you see a huge rock raising towards the sky.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a big rock.~
~
0 -1 31121
DDIR_EAST
You see a plateau.~
~
0 -1 31110
DDIR_SOUTH
You see a plateau.~
~
0 -1 31108
DDIR_WEST
You see a plateau.~
~
0 -1 31104
S
#31110
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
chilly since you are walking way above the sea level; you also find it hard
to breathe. You see footprints going east.
~
0 0 SECT_INSIDE
DDIR_EAST
You see a dark forest in the distance.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF 0 31118
DDIR_SOUTH
You see a plateau.~
~
0 -1 31111
DDIR_WEST
You see a plateau.~
~
0 -1 31109
S
#31111
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31110
DDIR_EAST
You see A path turns to the south.~
~
0 -1 31115
DDIR_SOUTH
You see a plateau.~
~
0 -1 31112
DDIR_WEST
You see a plateau.~
~
0 -1 31108
S
#31112
The Plateau~
You are standing on a wide and open plateau. There are no trees so you can
see far away; actually nothing that you can see is moving. There are only a
few big rocks here and there and some bushes moved by a slight breeze. The air
chilly since you are walking way above the sea level; you also find it hard
to breathe.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a plateau.~
~
0 -1 31111
DDIR_WEST
You see a plateau.~
~
0 -1 31107
DDIR_DOWN
You see a stairway going down.~
stone~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 31113
S
#31113
The Secret Stairway~
A stairway is connecting the secret entrance with a wooden door. The place
is very dark and there are no torches or lanterns to make some light. Strange
sounds come from behind the door to the west.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a laboratory.~
wooden door~
EX_ISDOOR|EX_CLOSED 0 31114
DDIR_UP
You see the sky.~
stone~
EX_ISDOOR|EX_CLOSED 0 31112
S
#31114
The Secret Laboratory~
This big natural cavern has been used as a laboratory for the most weird and
cruel experiments. The walls are full of shelves where many books, potions
glass containers and various magical reagents stand in an oreder that you
cant comprehend. In the back of the cavern a couple of cages are keeping the
corpses of strange crossovers of different animal races.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the secret stairway.~
wooden door~
EX_ISDOOR|EX_CLOSED 0 31113
S
#31115
A Turn in a Small Path~
The path you chose to follow now turns to the south. There you can see the
door of what looks like a monastery. To the west you'll be back into the
plateau.
~
0 0 SECT_INSIDE
DDIR_SOUTH
You see the entrance to a building.~
~
0 0 31116
DDIR_WEST
You see the plateau.~
~
0 0 31111
S
#31116
Before the Building~
You are standing in fornt of a rather big building. On the left of a little
door is planted a brass plaque. The walls of this building are made of solid
rock and are so solid that even a nuclear explosion would scratch them.
~
0 0 SECT_INSIDE
DDIR_NORTH
You see a path turning west.~
~
0 0 31115
DDIR_EAST
You see the Alchemists' Shelter.~
door~
EX_ISDOOR|EX_CLOSED 0 31117
E
plaque~
THE ALCHEMISTS' SHELTER
BEWARE OF EXPLOSIONS!
~
S
#31117
Alchemists' Shelter~
You are in the middle of the main hall of this shelter for alchemists. There
are many tables where the disciples sit to study or to experiment new weird
and hopefully uesful magic items. You do not feel very safe in here, you have
the sensation that something could easily explodes since many of the people
here have huge scars caused by fire on their bodies.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see the entrance to the shelter.~
door~
EX_ISDOOR|EX_CLOSED 0 31116
S
#31118
Following the Footprints~
As you follow the footprints you spotted on the plateau, you get near a
dense dark forest which lies to the east. A thick fog floats over and into the
trees, but as you watch more carefully you notice an old ruined tower of a
castle right in the middle of the woods.
~
0 0 SECT_INSIDE
DDIR_EAST
You see a dark foggy forest.~
~
0 0 31119
DDIR_WEST
You see the plateau.~
~
0 -1 31110
S
#31119
The Dark and Misty Forest~
As you try to walk through this dense forest you find the gates of an old
castle. Far in the forest you can hear many wolves howling; you'd better
enter the castle before the wolves find you.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see the castle.~
gate~
EX_ISDOOR|EX_CLOSED 0 31120
DDIR_WEST
Too dark to tell.~
~
0 -1 31118
S
#31120
The Old Castle~
This castle is very old and not very big. Obviously nobody has been living
for a long time. Thick dust lies on everything which has an horizontal
surface; actually nothing here seems to be valuable, probably all the worthy
things were stolen centuries ago.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see a dark foggy forest.~
gate~
EX_ISDOOR|EX_CLOSED 0 31119
S
#31121
A Huge Rock~
Your path to the north is blocked by this huge rock. It is impossible for
you to climb over it.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
You see the plateau.~
~
0 0 31109
DDIR_UP
You see the top of the rock.~
~
0 0 31122
S
#31122
In the Sky~
You float over the huge rock. From here you can see all the plateau from where
you took over. A smal misty forest is not far away to the east. You can also
spot a simple building to the southeast. Above you there is only the blue and
endless sky.
~
0 0 SECT_AIR
DDIR_UP
You see the sky.~
~
0 0 31123
DDIR_DOWN
You see a big rock.~
~
0 0 31121
S
#31123
Flying High in the Sky~
You are now flying higher above the plateau. From here you can see far away.
You spot many little villages, a couple of big towns and can also see the
northen ocean. Above you a huge white fluffy cloud covers the light of the
sun. You notice creatures flying around.
~
0 0 SECT_AIR
DDIR_UP
You see a big white cloud.~
~
0 0 31124
DDIR_DOWN
You see the plateau.~
~
0 0 31122
S
#31124
Into the Cloud~
You are now inside the white fluffy cloud you noticed before; It's so dense to
seem solid. You cant see anything.
~
0 ROOM_DARK SECT_AIR
DDIR_UP
The cloud is too dense.~
~
0 0 31125
DDIR_DOWN
The cloud is too dense.~
~
0 0 31123
S
#31125
In the Middle of a Flying City~
You find yourself in the middle of a city square. City roads lead in all
directions. Above you is floating a smaller cloud than the one on which the
city lies upon. Many flying craetures move around the sky.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALTAR_N|ROOM_SAFE SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31138
DDIR_EAST
You see a road.~
~
0 0 31126
DDIR_SOUTH
You see a road.~
~
0 0 31130
DDIR_WEST
You see a road.~
~
0 0 31134
DDIR_UP
You see a cloud.~
~
0 0 31174
DDIR_DOWN
You see the cloud which keeps the city from falling on the ground.~
~
0 0 31124
S
#31126
Eastern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see a road.~
~
0 0 31127
DDIR_WEST
You see the central square of the city.~
~
0 0 31125
S
#31127
Eastern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31153
DDIR_EAST
You see a road.~
~
0 0 31128
DDIR_SOUTH
You see a road.~
~
0 0 31142
DDIR_WEST
You see a road.~
~
0 0 31126
S
#31128
Eastern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see a road.~
~
0 0 31129
DDIR_WEST
You see a road.~
~
0 0 31127
S
#31129
The End of Eastern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a guild entrance.~
portal~
EX_ISDOOR|EX_CLOSED 0 31156
DDIR_SOUTH
You see a guild entrance.~
portal~
EX_ISDOOR|EX_CLOSED 0 31154
DDIR_WEST
You see a road.~
~
0 0 31128
S
#31130
Southern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see the central square of this city.~
~
0 0 31125
DDIR_SOUTH
You see a road.~
~
0 0 31132
S
#31131
Southern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31130
DDIR_EAST
You see a road.~
~
0 0 31144
DDIR_SOUTH
You see a road.~
~
0 0 31132
DDIR_WEST
You see a road.~
~
0 0 31145
S
#31132
Southern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31131
DDIR_SOUTH
You see a road.~
~
0 0 31133
S
#31133
The End of Southern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31132
DDIR_EAST
You see a guild entrance.~
portal~
EX_ISDOOR|EX_CLOSED 0 31158
DDIR_WEST
You see a guild entrance.~
portal~
EX_ISDOOR|EX_CLOSED 0 31160
S
#31134
Western Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see the central square of this city.~
~
0 0 31125
DDIR_WEST
You see a road.~
~
0 0 31135
S
#31135
Western Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31148
DDIR_EAST
You see a road.~
~
0 0 31134
DDIR_SOUTH
You see a road.~
~
0 0 31147
DDIR_WEST
You see a road.~
~
0 0 31136
S
#31136
Western Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see a road.~
~
0 0 31135
DDIR_WEST
You see a road.~
~
0 0 31137
S
#31137
The End of Western Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a guild entrance.~
portal~
EX_ISDOOR|EX_CLOSED 0 31164
DDIR_EAST
You see a road.~
~
0 0 31136
DDIR_SOUTH
You see a guild entrance.~
portal~
EX_ISDOOR|EX_CLOSED 0 31162
S
#31138
Northern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31139
DDIR_SOUTH
You see a road.~
~
0 0 31125
S
#31139
Northern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31140
DDIR_EAST
You see a road.~
~
0 0 31151
DDIR_SOUTH
You see a road.~
~
0 0 31138
DDIR_WEST
You see a road.~
~
0 0 31150
S
#31140
Northern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31141
DDIR_SOUTH
You see a road.~
~
0 0 31139
S
#31141
The End of Northern Boulevard~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a guild entrance.~
~
0 0 31191
DDIR_SOUTH
You see a road.~
~
0 0 31140
S
#31142
Eastern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31127
DDIR_SOUTH
You see a road.~
~
0 0 31143
S
#31143
Eastern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31142
DDIR_EAST
You see a shop.~
~
0 0 31166
DDIR_SOUTH
You see a shop.~
~
0 0 31167
DDIR_WEST
You see a road.~
~
0 0 31144
S
#31144
Southern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see a road.~
~
0 0 31143
DDIR_WEST
You see a road.~
~
0 0 31131
S
#31145
Southern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see a road.~
~
0 0 31131
DDIR_WEST
You see a road.~
~
0 0 31146
S
#31146
Southern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31147
DDIR_EAST
You see a road.~
~
0 0 31145
DDIR_SOUTH
You see a shop.~
~
0 0 31168
DDIR_WEST
You see a shop.~
~
0 0 31169
S
#31147
Western Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31135
DDIR_SOUTH
You see a road.~
~
0 0 31146
S
#31148
Western Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31149
DDIR_SOUTH
You see a road.~
~
0 0 31135
S
#31149
Northern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a shop.~
~
0 0 31171
DDIR_EAST
You see a road.~
~
0 0 31150
DDIR_SOUTH
You see a road.~
~
0 0 31148
DDIR_WEST
You see a shop.~
~
0 0 31170
S
#31150
Northern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see a road.~
~
0 0 31139
DDIR_WEST
You see a road.~
~
0 0 31149
S
#31151
Northern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_EAST
You see a road.~
~
0 0 31152
DDIR_WEST
You see a road.~
~
0 0 31139
S
#31152
Northern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a shop.~
~
0 0 31172
DDIR_EAST
You see a shop.~
~
0 0 31173
DDIR_SOUTH
You see a road.~
~
0 0 31153
DDIR_WEST
You see a road.~
~
0 0 31151
S
#31153
Eastern Avenue~
You are on a road of this fair city. Little buildings surround you and some
nice people smile at you when you walk by them, others just seem surprised
of the presense of strangers here. Over your head many little dargons fly
freely in the sky; you also notice that some of them are really big.
~
0 0 SECT_CITY
DDIR_NORTH
You see a road.~
~
0 0 31152
DDIR_SOUTH
You see a road.~
~
0 0 31127
S
#31154
Hallway to Assassins Practice Room~
It's a big and large round hallway. A gallery limited by wonderful pink
marble columns, follows the wall; as you get a closer look you see that it is
completely covered by paintings showing big fights between dragons and some
of the greatest dragons who chose to be part of the assassin's guild. The
bright light of the sun warms this big room emtering through a perfectly
constructed glass vault.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a road.~
portal~
EX_ISDOOR|EX_CLOSED 0 31129
DDIR_SOUTH
You see the assassins practice room.~
~
0 0 31155
S
#31155
Ninja Practice Room~
This room is not very big; actually you'd say that it has been built in human
size. In fact you cant believe your eyes when you realize that the guildmaster
is human. There are paintings on the walls displaying a guildmaster teaching
the most important skills to a disciple.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_NIN SECT_INSIDE
DDIR_NORTH
You see the hallway before th practice room.~
~
0 0 31154
S
#31156
Hallway to Marauders Practice Room~
It's a big and large round hallway. A gallery limited by wonderful pink
marble columns, follows the wall; as you get a closer look you see that it is
completely covered by paintings showing big fights between dragons and some
of the greatest dragons who chose to be part of the rogue's guild. The
bright light of the sun warms this big room emtering through a perfectly
constructed glass vault.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the rogues practice room.~
~
0 0 31157
DDIR_SOUTH
You see a road.~
portal~
EX_ISDOOR|EX_CLOSED 0 31129
S
#31157
Marauders Practice Room~
This room is not very big; actually you'd say that it has been built in human
size. In fact you cant believe your eyes when you realize that the guildmaster
is human. There are paintings on the walls displaying a guildmaster teaching
the most important skills to a disciple.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_MAR SECT_INSIDE
DDIR_SOUTH
You see the hallway before the practice room.~
~
0 0 31156
S
#31158
Hallway to Shamans Practice Room~
It's a big and large round hallway. A gallery limited by wonderful pink
marble columns, follows the wall; as you get a closer look you see that it is
completely covered by paintings showing big fights between dragons and some
of the greatest dragons who chose to be part of the monk's guild. The
bright light of the sun warms this big room emtering through a perfectly
constructed glass vault.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see monks practice room.~
~
0 0 31159
DDIR_WEST
You see a road.~
portal~
EX_ISDOOR|EX_CLOSED 0 31132
S
#31159
Shamans Practice Room~
This room is not very big; actually you'd say that it has been built in human
size. In fact you cant believe your eyes when you realize that the guildmaster
is human. There are paintings on the walls displaying a guildmaster teaching
the most important skills to a disciple.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_SHA SECT_INSIDE
DDIR_WEST
You see the hallway before the practice room.~
~
0 0 31158
S
#31160
Hallway to Druids Practice Room~
It's a big and large round hallway. A gallery limited by wonderful pink
marble columns, follows the wall; as you get a closer look you see that it is
completely covered by paintings showing big fights between dragons and some
of the greatest dragons who chose to be part of the elementalist's guild. The
bright light of the sun warms this big room emtering through a perfectly
constructed glass vault.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a road.~
portal~
EX_ISDOOR|EX_CLOSED 0 31132
DDIR_WEST
You see the elementalist practice room.~
~
0 0 31161
S
#31161
Druids Practice Room~
This room is not very big; actually you'd say that it has been built in human
size. In fact you cant believe your eyes when you realize that the guildmaster
is human. There are paintings on the walls displaying a guildmaster teaching
the most important skills to a disciple.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_DRU SECT_INSIDE
DDIR_EAST
You see the hallway before the practice room.~
~
0 0 31160
S
#31162
Hallway to Warlocks Practice Room~
It's a big and large round hallway. A gallery limited by wonderful pink
marble columns, follows the wall; as you get a closer look you see that it is
completely covered by paintings showing big fights between dragons and some
of the greatest dragons who chose to be part of the necromancer's guild. The
bright light of the sun warms this big room emtering through a perfectly
constructed glass vault.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a road.~
portal~
EX_ISDOOR|EX_CLOSED 0 31137
DDIR_SOUTH
You see the necromancer practice room.~
~
0 0 31163
S
#31163
Warlocks Practice Room~
This room is not very big; actually you'd say that it has been built in human
size. In fact you cant believe your eyes when you realize that the guildmaster
is human. There are paintings on the walls displaying a guildmaster teaching
the most important skills to a disciple.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_WLC SECT_INSIDE
DDIR_NORTH
You see the hallway before the practice room.~
~
0 0 31162
S
#31164
Hallway to Fighter Practice Room~
It's a big and large round hallway. A gallery limited by wonderful pink
marble columns, follows the wall; as you get a closer look you see that it is
completely covered by paintings showing big fights between dragons and some
of the greatest dragons who chose to be part of the ranger's guild. The
bright light of the sun warms this big room emtering through a perfectly
constructed glass vault.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the fighters practice room.~
~
0 0 31165
DDIR_SOUTH
You see a road.~
portal~
EX_ISDOOR|EX_CLOSED 0 31137
S
#31165
Fighters Practice Room~
This room is not very big; actually you'd say that it has been built in human
size. In fact you cant believe your eyes when you realize that the guildmaster
is human. There are paintings on the walls displaying a guildmaster teaching
the most important skills to a disciple.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_WAR|ROOM_ALLOW_GLA SECT_INSIDE
DDIR_SOUTH
You see the hallway before the practice room.~
~
0 0 31164
S
#31166
Gabriel's Magic shop~
This is a small shop which sells magical items. The shopkeeper does not look
very trustworthy, so, before buying anything, be sure to know that what you
are getting is what you really wanted.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a road.~
~
0 0 31143
S
#31167
Morgue~
This doesnt really look like an happy shop. It is not very well lighted and
some people are here srying in sorrow for the loss of a friend or relative.
On the wall several kinds of different coffins remind you that you are not
immortal.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE
DDIR_NORTH
You see a road.~
~
0 0 31143
S
#31168
Weapon Shop~
This shop seems to be very well run. The room is the bigger you ever saw used
for a shop; the furnace where weapons are forged is in the back of the room.
Many employees are here to serve you and to satisfy all your needs; feel free
to take a look to all the nice items hanging on the wall.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a road.~
~
0 0 31146
S
#31169
Armour shop~
This shop seems to be very well run. The room is the bigger you ever saw used
for a shop; the furnace where alll the pieces of armor are forged is in the
back of the room. Many employees are here to serve you and to satisfy all your
needs; feel free to take a look to all the nice items hanging on the wall.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a road.~
~
0 0 31146
S
#31170
The Italian Restaurant~
This is a rather characteristic local. There are several tables and on some
of them is sitting someone who is enjoying Fizzo's extremely well cooked
dishes and specialties... Everyone in the Restaurant is happy to be in here
and feel happy too since you are surrounded by so many nice people.
A big and mean looking man comes towards with a suspicious grin.
As he gets near he says 'LEAVE YOUR WEAPONS OUTSIDE THE RESTAURANT...
WE DONT WANT TROUBLES HERE... ;)'
As he said so he smiles and walks away. You think that it would be a
respectful act to this friendly people to go outside and drop weapons and
you do so...
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a road.~
~
0 -1 31149
S
#31171
Carlo's Jewelry~
This is a little shop run be an happy young guy. The room is quite small but
it is fully of shelves and little tables completely covered by precious items
of various dimensions; rings, earrings, necklaces, bracelets, colliers,
everething lies here in perfect order and is so polished the light comes
into the room only by a little window on the roof and is reflected by all the
gold in here.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see a Road.~
~
0 0 31149
S
#31172
Old Filanda Furniture Shop~
This wide hallway is completely full of futniture of all kinds; beds, couches,
armchairs, closets, desks and tables completely cover the floor leaving a few
walkways. Probably if you take a closer look to anything you will find that
could easily fit into your castle furniture.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see a road.~
~
0 0 31152
S
#31173
The General Store~
This is nothing more than a general store where most of the items that are on
sale are completely worthless. But maybe, you never know, you could find
something here as well.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a road.~
~
0 0 31152
S
#31174
Little Square before the Golden Castle~
WOW! You cant believe your eyes. You are standing completely amazed in front
of this beautiful building which looks built in pure gold. The roof reflects
the bright light of sun and the air is so pure at this height that you feel
better at every breath you take. The portal of the castle is made of gold and
is all intricated showing the history of the great city. Down this square you
see the main square of the city.
~
0 ROOM_INDOORS SECT_AIR
DDIR_EAST
You see the main hall of the castle.~
Golden Portal~
EX_ISDOOR|EX_CLOSED 0 31176
DDIR_DOWN
You see the main square of the town.~
~
0 0 31125
S
#31175
Under a Castle Tower~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
Over your head there is an high tower used to spot enemies far in the distance.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see an hallway of the castle.~
~
0 0 31180
DDIR_SOUTH
You see the entrance to the castle.~
~
0 0 31176
S
#31176
Inside the Golden Castle~
As you enter the main hall of the castle you are stunned by the light and the
beauty the reign inside the castle; a red carpet leads you to the west.
Many windows made of colored glass let the sunlight in transforming it in
different colors. Far ahead of you you see a big throne.
Back to the west is the entrance to the castle.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a hallway of the castle.~
~
0 0 31175
DDIR_EAST
You see the main hallway of the castle.~
~
0 0 31179
DDIR_SOUTH
You see a hallway of the castle.~
~
0 0 31177
DDIR_WEST
You see a little square.~
Golden Portal~
EX_ISDOOR|EX_CLOSED 0 31174
S
#31177
Under a Castle Tower~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
Over your head there is an high tower used to spot enemies far in the distance.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the entrance to the castle.~
~
0 0 31176
DDIR_EAST
You see a hallway of the castle.~
~
0 0 31178
DDIR_UP
You see a tower of the castle.~
~
0 0 31188
S
#31178
A Hallway in the Golden Castle~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the main hallway of the castle.~
~
0 0 31179
DDIR_EAST
You see a hallway of the castle.~
~
0 0 31183
DDIR_WEST
You see a hallway of the castle.~
~
0 0 31177
S
#31179
The Main Hallway of the Golden Castle~
As you walk along the main hall of the castle, putting your dirty feet over a
wonderful carpet made of red silk, you are stunned by the light and the
beauty the reign inside the castle. Many windows made of colored glass let
the sunlight in transforming it in different colors. Far ahead of you you see
a big throne. Back to the west is the entrance to the castle.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a hallway of the castle.~
~
0 0 31180
DDIR_EAST
You see the main hallway of the castle.~
~
0 0 31182
DDIR_SOUTH
You see the hallway of the castle.~
~
0 0 31178
DDIR_WEST
You see the entrance of the castle.~
~
0 0 31176
S
#31180
A Hallway in the Golden Castle~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a hallway of the castle.~
~
0 0 31181
DDIR_SOUTH
You see the main hallway of the castle.~
~
0 0 31179
DDIR_WEST
You a hallway of the castle.~
~
0 0 31175
S
#31181
A Hallway in the Golden Castle~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a hallway of the castle.~
~
0 0 31186
DDIR_SOUTH
You see the main hallway of the castle.~
~
0 0 31182
DDIR_WEST
You see a hallway of the castle.~
~
0 0 31180
S
#31182
The Main Hallway of the Golden Castle~
As you walk along the main hall of the castle, putting your dirty feet over a
wonderful carpet made of red silk, you are stunned by the light and the
beauty the reign inside the castle. Many windows made of colored glass let
the sunlight in transforming it in different colors. Ahead to the east you see
a big throne. Far back to the west is the entrance to the castle.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a hallway of the castle.~
~
0 0 31181
DDIR_EAST
You see the throne stage.~
~
0 0 31185
DDIR_SOUTH
You see a hallway of the castle.~
~
0 0 31183
DDIR_WEST
You see the main hallway of the castle.~
~
0 0 31179
S
#31183
A Hallway in the Golden Castle~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the main hallway of the castle.~
~
0 0 31182
DDIR_EAST
You see a hallway of the castle.~
~
0 0 31184
DDIR_WEST
You see a hallway of the castle.~
~
0 0 31178
S
#31184
Under a Castle Tower~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
Over your head there is an high tower used to spot enemies far in the distance.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the throne stage.~
~
0 0 31185
DDIR_WEST
You see a hallway of the castle.~
~
0 0 31183
DDIR_UP
You see a tower of the castle.~
~
0 0 31187
S
#31185
The Throne Stage~
You walk on a couple of steps and find yourself on a large stage in the middle
of which stands a big throne surrounded by many kinds of trophys. The Throne
made of solid granite and has the size of a real giant but you wonder how comes
that you see no sign of big creatures around here. Everything is tied up and
the red carpet on which walk is perfectly clean.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a hallway of the castle.~
~
0 0 31186
DDIR_EAST
You see a large simple hall.~
throne~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF 0 31193
DDIR_SOUTH
You see a hallway of the castle.~
~
0 0 31184
DDIR_WEST
You see the main hallway of the castle.~
~
0 0 31182
S
#31186
Under a Castle Tower~
You are at the end of a secondary hallway of the Golden Castle. You feel better
when you realize that the inside walls of the castle are not made of gold.
Over your head there is an high tower used to spot enemies far in the distance.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see the throne stage.~
~
0 0 31185
DDIR_WEST
You see a hallway of the castle.~
~
0 0 31181
DDIR_UP
You see a tower of the castle.~
~
0 0 31190
S
#31187
Atop the Southeast Tower of the Golden Castle~
There is not much room on top of the tower. From here can see the whole world
of Mortal Realms. Midgaard, Chakkor, New Chakkor, Mist city, Pompeii, Elven
City, City of Entropy look really close to each other, but you know that the
roads that connect them are really long; you can also spot the feared Lost
Citadel in the distance to the east. The sight is so beatiful that you could
stay here more an entire day completely lost in this beatiful show of
creativity.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
You a hallway of the castle.~
~
0 0 31184
S
#31188
Atop the Southwest Tower of the Golden Castle~
There is not much room on top of the tower. From here can see the whole world
of Mortal Realms. Midgaard, Chakkor, New Chakkor, Mist city, Pompeii, Elven
City, City of Entropy look really close to each other, but you know that the
roads that connect them are really long; you can also spot the feared Lost
Citadel in the distance to the east. The sight is so beatiful that you could
stay here more an entire day completely lost in this beatiful show of
creativity.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
You a hallway of the castle.~
~
0 0 31177
S
#31189
Atop the Northwest Tower of the Golden Castle~
There is not much room on top of the tower. From here can see the whole world
of Mortal Realms. Midgaard, Chakkor, New Chakkor, Mist city, Pompeii, Elven
City, City of Entropy look really close to each other, but you know that the
roads that connect them are really long; you can also spot the feared Lost
Citadel in the distance to the east. The sight is so beatiful that you could
stay here more an entire day completely lost in this beatiful show of
creativity.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
You a hallway of the castle.~
~
0 0 31175
S
#31190
Atop the Northeast Tower of the Golden Castle~
There is not much room on top of the tower. From here can see the whole world
of Mortal Realms. Midgaard, Chakkor, New Chakkor, Mist city, Pompeii, Elven
City, City of Entropy look really close to each other, but you know that the
roads that connect them are really long; you can also spot the feared Lost
Citadel in the distance to the east. The sight is so beatiful that you could
stay here more an entire day completely lost in this beatiful show of
creativity.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
You a hallway of the castle.~
~
0 0 31186
S
#31191
Hallway to Sorcerers Practice Room~
It's a big and large round hallway. A gallery limited by wonderful pink
marble columns, follows the wall; as you get a closer look you see that it is
completely covered by paintings showing big fights between dragons and some
of the greatest dragons who chose to be part of the illusionist's guild. The
bright light of the sun warms this big room emtering through a perfectly
constructed glass vault.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the illusionists practice room.~
~
0 0 31192
DDIR_SOUTH
You see a road.~
~
0 0 31141
S
#31192
The Sorcerers Practice Room~
The room is actually totally burned by failed spells casted by newbie
illusionists. You wonder how the dome is still standing on these damaged
colums. At the center of the room stands your guildmaster envoloped by a force
shield to protect himself from his adepts.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALLOW_SOR SECT_INSIDE
DDIR_SOUTH
You see the entrance to the guild.~
~
0 0 31191
S
#31193
The Dome over the Well of Souls~
You walked into this large hall through the secret passage into the throne.
In the middle of it there is a small well from where you can hear the cries
of many soul who havent found peace after their death yet. This place makes
feel uncomfortable...
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see the Throne stage.~
~
0 0 31185
S
#31199
room~
Room
~
0 ROOM_NO_MOB SECT_INSIDE
S
#0


#RESETS
M 31101 100 31185
E 31160   2 WEAR_WRIST_L
E 31161   2 WEAR_WRIST_R
G 31157  10 0
M 31102 100 31154
G 31155  10 0
M 31103 100 31191
G 31156  10 0
M 31104 100 31156
G 31155  10 0
M 31105 100 31158
G 31155  10 0
M 31106 100 31160
G 31155  10 0
M 31107 100 31162
G 31155  10 0
M 31108 100 31164
G 31155  10 0
M 31109 100 31157
M 31109 100 31155
M 31109 100 31159
M 31109 100 31161
M 31109 100 31163
M 31109 100 31165
M 31109 100 31192
M 31110 100 31126
M 31110 100 31127
M 31110 100 31128
M 31110 100 31130
M 31110 100 31131
M 31110 100 31132
M 31110 100 31134
M 31110 100 31135
M 31110 100 31136
M 31110 100 31138
M 31110 100 31139
M 31110 100 31140
M 31110 100 31142
M 31110 100 31143
M 31110 100 31144
M 31110 100 31145
M 31110 100 31146
M 31110 100 31147
M 31110 100 31148
M 31110 100 31149
M 31110 100 31150
M 31110 100 31151
M 31110 100 31152
M 31110 100 31153
M 31111 100 31127
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31111 100 31129
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31111 100 31131
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31111 100 31133
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31111 100 31135
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31111 100 31137
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31111 100 31139
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31111 100 31141
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31174
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31174
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31175
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31176
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31177
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31179
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31182
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31184
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31186
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31112 100 31176
E 31125  50 WEAR_SHIELD
E 31126  50 WEAR_BODY
E 31127  50 WEAR_HEAD
E 31128  50 WEAR_LEGS
E 31129  50 WEAR_ARMS
M 31113 100 31187
M 31113 100 31188
M 31113 100 31189
M 31113 100 31190
M 31114 100 31117
M 31115 100 31114
M 31116 100 31120
G 31110  50 0
M 31117 100 31104
E 31134   5 WEAR_LEGS
E 31135   5 WEAR_HEAD
E 31136   5 WEAR_BODY
E 31137   5 WEAR_FEET
E 31138   5 WEAR_HANDS
E 31139   5 WEAR_ARMS
E 31140   5 WEAR_SHIELD
E 31141   5 WEAR_WIELD
M 31118 100 31167
M 31119 100 31172
G 31130 999 0
M 31120 100 31168
G 31116 999 0
G 31117 999 0
G 31118 999 0
G 31119 999 0
G 31120 999 0
G 31121 999 0
M 31121 100 31169
G 31125 999 0
G 31126 999 0
G 31127 999 0
G 31128 999 0
G 31129 999 0
M 31122 100 31173
G 31108 999 0
G 31123 999 0
G 31124 999 0
G 31122 999 0
M 31123 100 31166
G 31111 999 0
G 31112 999 0
G 31113 999 0
G 31114  10 0
G 31147 999 0
G 31148 999 0
G 31154 999 0
G 31158 999 0
M 31124 100 31171
G 31101 999 0
G 31102 999 0
G 31103 999 0
G 31104 999 0
G 31105 999 0
G 31106 999 0
G 31107 999 0
M 31125 100 31170
G 31115 999 0
G 31143 999 0
G 31144 999 0
G 31145 999 0
G 31146 999 0
G 31142 999 0
M 31130 100 31117
M 31131 100 31122
O 31152   1 31125
O 31153   1 31193
D 31119 DIR_NORTH DOOR_CLOSED
D 31120 DIR_SOUTH DOOR_CLOSED
D 31116 DIR_EAST  DOOR_CLOSED
D 31117 DIR_WEST  DOOR_CLOSED
D 31112 DIR_DOWN  DOOR_CLOSED
D 31113 DIR_UP    DOOR_CLOSED
D 31113 DIR_WEST  DOOR_CLOSED
D 31114 DIR_EAST  DOOR_CLOSED
D 31129 DIR_NORTH DOOR_CLOSED
D 31129 DIR_SOUTH DOOR_CLOSED
D 31156 DIR_SOUTH DOOR_CLOSED
D 31154 DIR_NORTH DOOR_CLOSED
D 31133 DIR_EAST  DOOR_CLOSED
D 31133 DIR_WEST  DOOR_CLOSED
D 31158 DIR_WEST  DOOR_CLOSED
D 31160 DIR_EAST  DOOR_CLOSED
D 31137 DIR_NORTH DOOR_CLOSED
D 31137 DIR_SOUTH DOOR_CLOSED
D 31164 DIR_SOUTH DOOR_CLOSED
D 31162 DIR_NORTH DOOR_CLOSED
D 31174 DIR_EAST  DOOR_CLOSED
D 31176 DIR_WEST  DOOR_CLOSED
D 31185 DIR_EAST  DOOR_CLOSED
S


#$

XXXXXXXXXX
#Savearea