emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Poor Village~
#AUTHORS TaT~
#VERSION 3
#RANGES 100 100 100 100
#OLC_RANGES 42900 42999
#RESETMSG You hear a stomach growl off in the distance.~

#FLAGS AFLAG_NOTELEPORT|AFLAG_NORECALL|AFLAG_NOCASTLE|AFLAG_NORIP


#HELPS
0 ULMO~
{130}
                                   Ulmo
{300}
Ulmo is the God of the seas.

As with all other gods, you may choose to follow from levels 10 - 50.

{120}  (A) {050}Ulmo Area

{120}  (-) {050}Return
{a}'ULMO AREA'
~

0 'ULMO AREA'~
{120}
                                Ulmo Area
{300}
The Ulmo area is still under construction. You can become a follower of
Ulmo by going 2 north from Roterodamum square between level 10 and 50
and speak with the ethereal mob that idles there.
~

0 ULMOGODCHAINCOMMANDS~
{140}  Call-Water -- for a restore once every 4 hours
       Warp  -- for an instant teleportation to Poor Village
 Check-Water -- to see if you can call upon the Power of Water
  Show-Tick  -- to see your ice cube charging after each restore
{300}
~

0 $~


#MOBILES
#42900
waterRestoreEthereal M42900~
the waterRestoreEthereal~
A waterRestoreEthereal mob washes about here.~
~
ACT_SENTINEL|ACT_SMART
AFF_FLYING|AFF_ETHEREAL
0 S
2 0 0 2d2+10 1d1+3
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>act_prog p water restore please~
mpgoto $n
mpquiet on
restore $n
cast 'cure poison' $n
cast 'cure blindness' $n
cast 'cure critical' $n
cast 'remove curse' $n
mpquiet off
mpechoat $n {140}You feel the Power of Water coursing through you!
mpechoaround $n {140}$N gushes with the power of Water!
if rand (3)
  if rand (50)
    mpmset $n long {140}(Avatar) $n embodies the glory of Ulmo.
  else
    mpmset $n long {140}(Prophet) $n praises the glory of Ulmo.
  endif
  mpechoat $n You feel reborn as Ulmo touches your very soul!!!
  mpechoaround $n $N looks awe-struck as Ulmo marks $m as his own.
endif
mppurge self
~
>rand_prog 100~
mpmadd self quest 0 1 1
if quest (0,1,$i) == 0
  mppurge self
endif
~
|
#42901
etherealWaterWarp M42901~
the ethereal water warp~
The ethereal water warp dribble on the ground here.~
~
ACT_SMART
AFF_FLYING|AFF_ETHEREAL
0 S
2 0 0 2d2+10 1d1+3
0 0
POS_STANDING POS_STANDING SEX_MALE
>act_prog p water warp please~
if inroom ($n) == 9755
  mppurge self
  break
endif
mpgoto $n
mpechoat $n {140}A waterfall carries you away.
mpechoaround $n {140}A waterfall carries $n away.
mptransfer $n 9755
mpat 9755 mpechoaround $n {140}$N appears in a rush of water.
mppurge self
~
>rand_prog 100~
mpmadd self quest 0 1 1
if quest (0,1,$i) == 0
  mppurge self
endif
~
|
#0


#SHOPS
0


#SPECIALS
S


#ROOMS
#42900
A barren path~
You are standing at the beginning of what appears to be a long path into a
village.  The road ahead is barren with very low lying bush.  The path curves
left and right as it leads you into the village.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_NORTH
Further down the path~
~
0 -1 42901
S
#42901
A barren path~
~
0 0 SECT_INSIDE
DDIR_SOUTH
Further down the path~
~
0 -1 42900
S
#0


#$

XXXXXXXXXX
#Savearea