#AREA Mushroom Forest~ #AUTHORS PakRat~ #VERSION 3 #RANGES 35 55 0 99 #HELPS -1 'SHROOM FOREST 2.1'~ The barrel shakes for a second... CCC AAA BBBB OOO OOO M M M M M M !! !! !! C A A B B O O O O MM MM MM MM MM MM !! !! !! C AAAAA === BBBB O O O O === M M M M M M M M M !! !! !! C A A B B O O O O M M M M M M CCC A A BBBB OOO OOO M M M M M M !! !! !! ~ -1 'SHROOM FOREST 2.2'~ A cute flag pops out of the barrel as it disintegrates. ()________________________ || _ _ . . _ . / || |_> /_\ |\ | / _ | \ || |_> | | | \| \_/ o / ||_______________________\ || || || (__) ~ 0 MUSHROOM 'MUSHROOM FOREST'~ {138} Mushroom Forest {308} In the far reaches of the eastern continent lies the mushroom forest. The mushroom people are a generally happy people, but rumors have been going around that not all is as blissful as it seems. Sounds of war below the forest grounds can be heard even in the highest tree tops. The mushroom people are ruled by the Toadstool clan. Long ago in the mushroom wars, the Toadstool clan defeated the evil Fungus clan and vowed to protect the fair people who live in the mushroom forest. It is feared the fungus clan may be trying to rebuild its empire and overthrow the surface dwellers of mushroom forest. {148} Have fun! -- PakRat 1995 ~ 0 $~ #MOBILES #13100 mushroom fungus~ the moldy fungus~ A moldy piece of fungus flaps on the south side of a tree trunk.~ It is really big and is stuck to the tree. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 0 S 20 BODY_HEAD|BODY_TORSO BODY_HEAD 1d50+300 1d20+9 12218 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13101 bear~ the grizzly bear~ A grizzly bear licks some fresh honey off of its hands.~ The bear is covered with a thick brown coat. It has large black claws that look like they could cut a mushroom in two with one hit. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 0 S 25 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 1d75+400 1d22+9 25000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13102 tiger~ the striped tiger~ A huge tiger is here ripping open a fresh kill.~ The tiger has many scars on its body, most likely from attacking bears. It feeds off of easier pray lie deer and foxes. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY 0 0 S 26 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 2d40+400 1d23+9 26000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13103 wolf~ the howling wolf~ A large grey wolf is here howling to the sky.~ The wolf has a beautiful grey coat and a fluffy white mane. It has drool dripping from its teeth from the thought of a tasty fox. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY 0 0 S 25 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 1d70+400 1d22+9 25000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13104 snake~ the slithery snake~ There is a snake rattling in the grass.~ It has a diamond figure on its forehead and stares at you waiting for your slightest movement. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 0 S 21 BODY_HEAD|BODY_TAIL BODY_MOUTH|BODY_TAIL 2d40+300 1d21+9 13477 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13105 python~ the clinging python~ A tree is being crushed by a huge python.~ As huge as the trees in this forest is, this python is wrapped several times around one of the trunks. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY 0 0 S 35 BODY_HEAD|BODY_TAIL BODY_MOUTH|BODY_TAIL 1d306+564 1d35+9 21000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13106 wyrm~ the black wyrm~ A black wyrm is sucking its belly in to burn its victim to a crisp.~ This wyrm must be a good fifty feet long, and as big as a house! It has the wings of a dragon but the body of a snake. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY AFF_FLYING|AFF_STEALTH -400 S 50 BODY_HEAD|BODY_WING|BODY_TAIL|BODY_CLAW BODY_MOUTH|BODY_TAIL|BODY_CLAW 1d625+1197 2d30+9 100000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13107 bwdgn dragon~ the blue white dragon~ A blue white dragon flaps its wings as if preparing to take off.~ This dragon looks as if it has been tamed. It has a mount for several people on its back, and a muzzle in its mouth. As calm as it is, the dragon has been trained to avenge the king in time of need wherever it may be. The king and the dragon appear to have a kind of signalling language to communicate with each other. ~ ACT_SENTINEL|ACT_BODY AFF_SANCTUARY|AFF_FLYING 100 S 50 BODY_HEAD|BODY_WING|BODY_TAIL|BODY_CLAW BODY_MOUTH|BODY_TAIL|BODY_CLAW 1d625+1197 1d50+13 50000 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 100~ if hasobj ($i) == bwdgntocmd look else break endif if hasobj ($i) == bwdgntocmd if hasobjnum ($i) == 13234 mpgoto 13213 mptransfer pcs 13250 mpgoto 13250 else if hasobjnum ($i) == 13235 mpgoto 1312 mptransfer pcs 13251 mpgoto 13251 else if hasobjnum ($i) == 13236 mpgoto 9209 mptransfer pcs 13252 mpgoto 13252 else if hasobjnum ($i) == 13237 mpgoto 601 mptransfer pcs 13253 mpgoto 13253 else if hasobjnum ($i) == 13238 mpgoto 5350 mptransfer pcs 13254 mpgoto 13254 else if hasobjnum ($i) == 13239 mpgoto 1128 mptransfer pcs 13255 mpgoto 13255 else if hasobjnum ($i) == 13240 mpgoto 5056 mptransfer pcs 13256 mpgoto 13256 else if hasobjnum ($i) == 13241 mpgoto 908 mptransfer pcs 13257 mpgoto 13257 endif endif endif endif endif endif endif endif mpjunk all mpat 13213 mpecho $I flies away. mpecho $I comes down from the sky and flies everyone away. endif ~ >give_prog signal~ if number ($o) == 13230 mpecho $I flies everyone north. if inroom ($n) == 13260 mptransfer pcs 13261 mpgoto 13261 else if inroom ($n) == 13261 mptransfer pcs 13257 mpgoto 13257 else if inroom ($n) == 13262 mptransfer pcs 13250 mpgoto 13250 else if inroom ($n) == 13263 mptransfer pcs 13262 mpgoto 13262 endif endif endif endif else if number ($o) == 13231 mpecho $I flies everyone east. if inroom ($n) == 13260 mptransfer pcs 13255 mpgoto 13255 else if inroom ($n) == 13261 mptransfer pcs 13256 mpgoto 13256 else if inroom ($n) == 13262 mptransfer pcs 13261 mpgoto 13261 else if inroom ($n) == 13263 mptransfer pcs 13260 mpgoto 13260 endif endif endif endif else if number ($o) == 13232 mpecho $I flies everyone south. if inroom ($n) == 13260 mptransfer pcs 13254 mpgoto 13254 else if inroom ($n) == 13261 mptransfer pcs 13260 mpgoto 13260 else if inroom ($n) == 13262 mptransfer pcs 13263 mpgoto 13263 else if inroom ($n) == 13263 mptransfer pcs 13253 mpgoto 13253 endif endif endif endif else if number ($o) == 13233 mpecho $I flies everyone west. if inroom ($n) == 13260 mptransfer pcs 13263 mpgoto 13263 else if inroom ($n) == 13261 mptransfer pcs 13262 mpgoto 13262 else if inroom ($n) == 13262 mptransfer pcs 13251 mpgoto 13251 else if inroom ($n) == 13263 mptransfer pcs 13252 mpgoto 13252 endif endif endif endif endif endif endif endif if inroom ($i) == 13250 or inroom ($i) == 13251 mptransfer pcs 13260 mpgoto 13260 mpat 13213 mpforce kingfungus mpoload 13260 else if inroom ($n) == 13252 or inroom ($n) == 13253 mptransfer pcs 13261 mpgoto 13261 mpat 13213 mpforce kingfungus mpoload 13261 else if inroom ($n) == 13254 or inroom ($n) == 13255 mptransfer pcs 13262 mpgoto 13262 mpat 13213 mpforce kingfungus mpoload 13262 else if inroom ($n) == 13256 or inroom ($n) == 13257 mptransfer pcs 13263 mpgoto 13263 mpat 13213 mpforce kingfungus mpoload 13263 endif endif endif endif mpjunk all ~ >give_prog bwdgnlandcmd~ if inroom ($n) == 13260 or inroom ($n) == 13261 or inroom ($n) == 13262 or inroom ($n) == 13263 mpechoat $n The clouds are too dense here. else mpecho $I flies everyone down to the ground. if inroom ($n) == 13250 mptransfer pcs 13213 else if inroom ($n) == 13251 mptransfer pcs 1312 else if inroom ($n) == 13252 mptransfer pcs 9209 else if inroom ($n) == 13253 mptransfer pcs 601 else if inroom ($n) == 13254 mptransfer pcs 5350 else if inroom ($n) == 13255 mptransfer pcs 1128 else if inroom ($n) == 13256 mptransfer pcs 5056 else if inroom ($n) == 13257 mptransfer pcs 908 endif endif endif endif endif endif endif endif endif mpjunk all mpgoto 13213 mpkill kingfungus mpforce kingfungus mpoload 13245 ~ >speech_prog home~ if inroom ($i) > 13249 if inroom ($i) < 13264 mpecho $I flies everyone to the mushroom village. mptransfer pcs 13213 mpgoto 13213 mpkill kingfungus mpforce kingfungus mpoload 13245 endif endif ~ >fight_prog 50~ if inroom ($i) == 13213 cast fireball $n cast heal endif ~ | #13108 bee bees swarm~ the swarm of bees~ A swarm of bees fly around a hive in a tree.~ They look like killer bees. Rich honey is dripping from the hive though. ~ ACT_BODY AFF_FLYING 0 S 20 BODY_MOUTH BODY_HORN 2d50+250 1d20+9 10921 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13109 gerbil pack gerbils~ the pack of giant mutant death gerbils~ A pack of giant mutant death gerbils are here feeding on each other.~ The gerbils are covered with a grotesque green moss or fungus. It appears to give them nutrients and sustinance. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY 0 0 S 30 0 BODY_MOUTH|BODY_CLAW 2d50+500 1d25+9 30000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13110 alligator~ the dark green alligator~ A dark green alligator is here snapping a some frogs.~ The alligator has a very huge mouth that could easily swallow a small child in one gulp. As fast as it snaps though, having to take two gulps for a normal sized person won't matter much. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY 0 0 S 27 BODY_HEAD|BODY_LEG|BODY_ARM BODY_CLAW 1d75+400 1d22+9 25000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13111 fox~ the small fox~ A small fox is cowering in the grass.~ The small fox would appear to be greatly outmatched by some of the larger inhabitants of this forest. It appears to be looking about each time it steps. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 0 S 18 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 1d30+200 1d15+9 10000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13112 frog~ the green frog~ A green frog is hopping in the grass.~ The frog bellows a large burp as its chin expands to double its size. It doesn't have many very huge warts on it. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 0 S 17 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_LEG 1d50+180 1d1+16 10000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13113 pet rock~ the pet rock~ A pet rock lies on the ground.~ As expected, it really is just a rock. ~ ACT_BODY 0 0 S 17 0 0 1d50+180 1d17+10 10000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13114 pet mushroom~ the pet mushroom~ A pet mushroom grows on the ground here.~ It looks ready to explode into action, literally! ~ ACT_BODY 0 0 S 27 BODY_HEAD BODY_HEAD 2d50+500 2d12+9 26355 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13120 mushroom citizen male man~ the mushroom man~ A peaceful man of the village strolls around happily.~ Despite living in a mushroom kingdom, the people look more like elves. This man is wearing a beautiful green jersey, possibly made of tree leaves melded together with tar and tree sap. ~ ACT_BODY 0 50 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+9 30000 0 POS_STANDING POS_STANDING SEX_MALE #13121 mushroom citizen female woman~ the mushroom woman~ A peaceful woman of the village prances about merrily.~ Despite living in a mushroom kingdom, the people look more like elves. This woman is wearing a beautiful green skirt, possibly made of tree leaves melded together with tar and tree sap. ~ ACT_BODY 0 50 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+9 30000 0 POS_STANDING POS_STANDING SEX_FEMALE #13122 mushroom citizen boy~ the mushroom boy~ A young boy of the village plays on the ground with a toy.~ Despite living in a mushroom kingdom, the people look more like elves. This boy is wearing a beautiful green shirt, possibly made of tree leaves melded together with tar and tree sap. ~ ACT_SCAVENGER|ACT_BODY 0 50 S 22 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+300 1d20+9 12066 0 POS_STANDING POS_STANDING SEX_MALE #13123 mushroom citizen girl~ the mushroom girl~ A teenage girl of the village dances around with her doll.~ Despite living in a mushroom kingdom, the people look more like elves. This girl is wearing a beautiful green dress, possibly made of tree leaves melded together with tar and tree sap. ~ ACT_SCAVENGER|ACT_BODY 0 50 S 25 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d30+400 1d22+9 25000 0 POS_STANDING POS_STANDING SEX_FEMALE #13124 mushroom guard village~ the mushroom guard~ A guard of the mushroom village stands alert.~ Despite living in a mushroom kingdom, the people look more like elves. This guard is wearing a large petrified wooden suit of armor, magically created by the secrets of the people of the village. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 50 S 35 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d306+564 1d25+15 40000 0 POS_STANDING POS_STANDING SEX_MALE #13125 toadstoolguard mushroom royal guard toadstool~ the royal guard~ A guard of the Toadstool royal family stands alert.~ Despite living in a mushroom kingdom, the people look more like elves. This guard is wearing a large petrified wooden suit of armor, magically created by the secrets of the people of the village. It has the special emblem of the Toadstool royal family engraved on it. ~ ACT_SENTINEL 0 50 S 40 0 0 1d400+746 2d14+15 50000 0 POS_STANDING POS_STANDING SEX_MALE #13126 toadstoolservant mushroom servant toadstool~ the mushroom servant~ A servant of the royal family scurries about busily.~ Despite living in a mushroom kingdom, the people look more like elves. This servant is wearing a beautiful green toga, possibly made of tree leaves melded together with tar and tree sap. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 50 S 25 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d40+400 1d22+15 25000 0 POS_STANDING POS_STANDING SEX_FEMALE #13127 fungusslave mushroom slave fungus~ the mushroom slave~ A slave labors frantically for the royal family.~ Despite living in a mushroom kingdom, the people look more like elves. This slave is wearing a grubby green toga, possibly made of tree leaves melded together with tar and tree sap. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 0 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d22+15 20000 0 POS_STANDING POS_STANDING SEX_MALE #13128 kingtoadstool mushroom king toadstool~ King Toadstool~ King Toadstool sits happily upon his throne.~ The king is wearing magestic multicolored clothes. Each piece has the special emblem of the Toadstool royal family engraved on it. He holds a sceptre in his hand proclaiming his devine right to rule the people of the mushroom village. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY 0 50 S 45 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d506+956 1d45+11 56267 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 15~ smile queentoadstool mppurge fungus ~ | #13129 queentoadstool mushroom queen toadstool~ Queen Toadstool~ Queen Toadstool smiles upon her husband.~ The queen is wearing magestic multicolored clothes. Each piece has the special emblem of the Toadstool royal family engraved on it. She wears a jewel encrusted ring on her finger, showing that she is forever devoted to her husband. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY 0 50 S 45 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d506+956 1d45+11 75974 0 POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 15~ kiss kingtoadstool ~ >give_prog i13120~ mpjunk i13120 mpoload 13121 say Oh my, look how it sparkles! wear i13121 ~ | #13130 kingfungus mushroom king fungus~ King Fungus~ King Fungus sits upon his throne like a fat old man.~ The king is wearing magestic multicolored clothes. Each piece has the special emblem of the Fungus royal family engraved on it. He holds a large black sceptre in his hand, which he uses to control his slaves and army with an iron hand. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY 0 -50 S 50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d625+1197 1d50+13 99811 0 POS_STANDING POS_STANDING SEX_MALE >give_prog i13101~ if inroom ($i) == 13243 say Yes! Victory is mine! say I will now take over the mushroom kingdom! mpjunk i13101 mpoload 13102 mpecho {108}$I holds the crown in his hands and it turns black as night! wear i13102 laugh $n say I will now take my rightful throne! mpecho $I orders his troops to Toadstool Castle. mpecho The soldiers slaughter the helpless Toadstool royal family. mpat 13213 mppurge all mptransfer all 13213 mpgoto 13213 endif ~ >fight_prog 10~ zap $n ~ >death_prog 100~ if hasobjnum ($i) == 13102 if hasobjnum ($i) == 13245 mpecho The dragon cremates the evil king with one last breath! mpecho The crown raises the evil king to life for one last strike! slay bwdgn mpecho The king's body falls lifeless to the floor. else if rand (25) mpjunk i13102 mpecho {108}$I feels the black mushroom crown absorb his life energy. scream mpecho The black mushroom crown disappears! endif endif mpjunk i13245 endif ~ | #13131 queenfungus mushroom queen fungus~ Queen Fungus~ Queen Fungus growls at her husband.~ The queen is wearing magestic multicolored clothes. Each piece has the special emblem of the Fungus royal family engraved on it. She wears a dark black ring on her finger, which glows each time her temper rages. ~ ACT_SENTINEL|ACT_BODY 0 -50 S 50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d625+1197 1d50+13 99325 0 POS_STANDING POS_STANDING SEX_FEMALE #13132 fungusguard mushroom royal guard fungus~ the royal guard~ A guard of the Fungus royal family stands alert.~ This guard is wearing a large petrified wooden suit of armor, magically created by the secrets of the mushroom people. It has the special emblem of the Fungus royal family engraved on it. ~ ACT_SENTINEL 0 -50 S 45 0 0 1d506+956 1d45+11 50000 0 POS_STANDING POS_STANDING SEX_MALE #13133 mushroom great~ the great mushroom~ The great mushroom meditates and hums a soft melody.~ The great mushroom is wearing a beautiful multicolor jersey, possibly made of tree leaves melded together with tar and tree sap, then colored by the sun. He is very old and very wise, and can teach you a great many things. He is also the famed storyteller of the mushroom people's legacy. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_SMART AFF_SANCTUARY 50 S 30 0 0 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_MALE >speech_prog storyteller legacy story teller~ say This is the legacy of the fair people of my village. mpecho {300} say For many years it has been feared that the evil King say Fungus would try to overthrow our peaceful kingdom. say Long ago it was written that a great blue serpent say would fly to the aid of the king during his fateful say hour and save the kingdom from tyrany. This is why say King Toadstool has his little blue and white friend say sitting with him, hoping it will keep say the kingdom safe. I don't know how the little dragon say can do the task if it's kept locked up in the throne say room though. mpecho {300} say Only time will tell if the legacy will come true and say save us.' ~ | #13134 mushroom grand~ the grand mushroom~ The grand mushroom meditates and performs yoga exercises.~ The grand mushroom is wearing a beautiful multicolor skirt, possibly made of tree leaves melded together with tar and tree sap, then colored by the sun. Although she is actually very old, she appears to be a young girl, and an extremely beautiful one at that. She can help you learn power and vigor. ~ ACT_SENTINEL|ACT_TRAIN AFF_SANCTUARY 50 S 30 0 0 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_FEMALE #13135 mushroom armorer armourer~ the armorer~ The armorer hammers out some dents in a stone plate.~ The armorer is wearing a grubby black apron, originally made from tree leaves melded together with tar and tree sap. He smiles at you and looks eager to show you his many beautifully crafted pieces of armor, freshly grown from petrified trees, a village secret. Unfortunately his best armor is shipped to the castle for the royal guards. ~ ACT_SENTINEL 0 50 S 30 0 0 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_MALE #13136 mushroom smithy blacksmith~ the smithy~ The smithy cools a newly forged stone blade.~ The smithy is wearing a grubby black apron, originally made from tree leaves melded together with tar and tree sap. He smiles at you and looks eager to show you his many beautifully crafted weapons, although most of his best work is shipped to the castle for the royal guards. ~ ACT_SENTINEL 0 50 S 30 0 0 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_MALE #13137 mushroom baker~ the baker~ The baker is here packaging some freshly smoked fish.~ The baker is wearing a stained green apron, made from tree leaves melded together with tar and tree sap. He smiles at you and looks eager to show you his best selections of breads, meats, cheeses, and ales. ~ ACT_SENTINEL 0 50 S 30 0 0 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_MALE #13138 mushroom counter girl~ the counter girl~ The counter girl is here polishing her counter.~ The counter girl is wearing a cute green skirt, made from tree leaves melded together with tar and tree sap. She smiles at you and looks eager to show you her many supplies and vestments. ~ ACT_SENTINEL 0 50 S 30 0 0 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_FEMALE #13139 mushroom monk mystical~ the mysterious monk~ The mysterious monk is here carefully filling a prescription.~ The monk is wearing a light green robe, made from tree leaves melded together with tar and tree sap. She smiles at you and looks eager to show you her many remedies and magical items. ~ ACT_SENTINEL|ACT_BODY 0 50 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_FEMALE #13140 mushroom librarian~ the librarian~ The librarian is carefully sorting out books by size and color.~ The librarian is wearing a green skirt, made from tree leaves melded together with tar and tree sap. It seems most curious that she groups books by color and size instead of content. Perhaps the king has more help than he needs and has started a welfare system. ~ ACT_SENTINEL|ACT_BODY 0 50 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_FEMALE #13141 mushroom cook~ the cook~ The cook is carefully sorting out books by size and color.~ The cook is wearing a dark green apron, made from tree leaves melded together with tar and tree sap. Her arms have burns scattered about them, not suprising considering the amount of food she must prepare every day. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY 0 50 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15 30000 0 POS_STANDING POS_STANDING SEX_FEMALE >give_prog mushroom~ eat mushroom say Oh how wonderful, a mushroom lover! say Here, try one of our local favorite treats. mpjunk all mpoload 13144 give i13144 $n ~ | #13142 mushroom jailer~ the jailer~ The jailer is asleep at his desk.~ The jailer is wearing a green jersey, made from tree leaves melded together with tar and tree sap. He clearly must love his job with all the extra sleep it provides him with each day. ~ ACT_SENTINEL|ACT_BODY 0 50 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15 30000 0 POS_SLEEPING POS_SLEEPING SEX_MALE >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30966 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif ~ | #13143 mushroom priest unholy~ the unholy priest~ The unholy priest is trying to remove a dagger from his side.~ The priest is wearing a black robe, made from tree leaves melded together with tar and tree sap. It carries the emblem of the Fungus clan on it. The priest appears to be a bit clumsy, but judging by the number of skulls and amount of blood in the room, is quite good at his job. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_BODY 0 50 S 45 BODY_HEAD|BODY_LEG|BODY_ARM BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM 1d506+956 1d45+11 30000 0 POS_STANDING POS_STANDING SEX_MALE >fight_prog 10~ zap $r ~ | #0 #SHOPS 13133 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13134 ITEM_TYPE_TREASURE ITEM_TYPE_FURNITURE ITEM_TYPE_KEY ITEM_TYPE_CORPSE_NPC ITEM_TYPE_CORPSE_PC 100 50 0 20 13135 ITEM_TYPE_TREASURE ITEM_TYPE_ARMOR ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_BOAT 100 50 0 20 13136 ITEM_TYPE_WEAPON ITEM_TYPE_TREASURE ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_AMMO 100 50 0 20 13137 ITEM_TYPE_TREASURE ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_FOOD ITEM_TYPE_PILL 100 50 0 20 13138 ITEM_TYPE_LIGHT ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_KEY ITEM_TYPE_BOAT 100 50 0 20 13139 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_PILL 100 50 0 20 0 #SPECIALS S #OBJECTS #13100 mushroom green~ a green mushroom~ A green mushroom is growing on the ground.~ ~ ITEM_TYPE_LIGHT ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 -1 0 0 0 0 0 1 50000 40 E mushroom green~ This mushroom glows in a luminescent green color, providing light to see by. It feels slightly warm to the touch, as if it radiates power to its owner. ~ A APPLY_HITROLL 5 0 A APPLY_DAMROLL 5 0 #13101 mushroomwhitecrown mushroom white crown~ a white mushroom crown~ A white mushroom crown lies on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 11 0 0 0 0 0 0 0 1 100000 40 E mushroom white crown~ This mushroom looks to be of the purest white, almost blinding to the eye. It feels slightly cool to the touch, as if it radiates peace to its owner. ~ A APPLY_CON 2 0 A APPLY_WIS 2 0 #13102 mushroomblackcrown mushroom black crown~ a black mushroom crown~ A black mushroom crown lies on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 10 0 0 0 0 0 0 0 1 500000 45 E mushroom black crown~ This mushroom looks to be of the darkest black, almost absorbing the soul. It feels slightly clammy to the touch, as if it tries to control its owner. ~ A APPLY_DAMROLL 4 0 A APPLY_CON 2 0 A APPLY_WIS 2 0 #13103 mushroom gold~ a gold mushroom~ A gold mushroom grows on the ground.~ ~ ITEM_TYPE_CONTAINER ITEM_FLAG_INVENTORY ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 500 0 0 0 0 0 0 0 1 50000 50 E mushroom gold~ This mushroom looks to be made of pure gold, gleaming in the light. It feels slightly cold to the touch, like a real metal. Its texture makes you think you could move your hand through it like a ripple in a pond. ~ #13104 mushroom glass~ a glass mushroom~ A glass mushroom grows on the ground.~ ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_DETECT_INVIS SPELL_INVIS SPELL_PASS_DOOR 0 0 0 0 1 10000 30 E mushroom glass~ This mushroom is very difficult to see, almost completely invisible to the eye. It emminates a feeling of nonexistance. ~ #13105 mushroom ivory~ a ivory mushroom~ A ivory mushroom grows on the ground.~ ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_BLESS SPELL_PROTECTION_EVIL SPELL_GIANT_STRENGTH 0 0 0 0 1 10000 30 E mushroom ivory~ This mushroom is very holy in appearance. It evervesces peace in its purest form. It would appear to be used in holy ceremonies. Oddly enough there is a picture of a winged serpent with an X marked on the serpent's belly. ~ #13106 mushroom blood red~ a blood red mushroom~ A blood red mushroom grows on the ground.~ ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_CURE_BLINDNESS SPELL_CURE_CRITICAL SPELL_REMOVE_CURSE 0 0 0 0 1 10000 30 E mushroom blood red~ This mushroom is an almost dark ruby red color. It feels almost fluid to the touch, but is completely solid. It looks like a general remedy. ~ #13107 mushroom dark yellow~ a dark yellow mushroom~ A dark yellow mushroom grows on the ground.~ ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN SPELL_INFRAVISION 0 0 0 0 1 10000 30 E mushroom dark yellow~ This mushroom is an almost brown color. It is very dry and looks poisonous. Rubbing it against your skin causes it to flake off as pieces stick to you. The spores leaking from the mushroom cause your eyes to water. ~ #13110 jersey green leaves pile~ a lush green jersey~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY|ITEM_WEAR_WAIST 13 0 0 0 0 0 0 0 3 10000 45 E jersey green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven into some type of fabric. ~ A APPLY_CON 1 0 #13111 shirt green leaves pile~ a lush green shirt~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 13 0 0 0 0 0 0 0 3 10000 45 E shirt green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven into some type of fabric. ~ A APPLY_CON 1 0 #13112 skirt green leaves pile~ a lush green skirt~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 13 0 0 0 0 0 0 0 3 10000 45 E skirt green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven into some type of fabric. ~ A APPLY_DEX 1 0 #13113 dress green leaves pile~ a lush green dress~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 13 0 0 0 0 0 0 0 3 10000 45 E dress green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven into some type of fabric. ~ A APPLY_INT 1 0 #13114 robe green leaves pile~ a light green robe~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY|ITEM_WEAR_ABOUT 14 0 0 0 0 0 0 0 3 10000 45 E robe green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven into some type of fabric. ~ A APPLY_WIS 1 0 #13115 apron green leaves pile~ a dark green apron~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 14 0 0 0 0 0 0 0 3 10000 45 E apron green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven into some type of fabric. ~ A APPLY_DEX 1 0 #13116 tunic green trinket~ a shiny green tunic~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 13 0 0 0 0 0 0 0 3 40000 45 E tunic green trinket~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_INT 1 0 #13117 clasp green trinket~ a shiny green clasp~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 13 0 0 0 0 0 0 0 3 40000 45 E clasp green trinket~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_WIS 1 0 #13118 ring green trinket~ a shiny green ring~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 13 0 0 0 0 0 0 0 3 40000 45 E ring green trinket~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_DAMROLL 2 0 A APPLY_WIS 1 0 #13119 ring green trinket~ a shiny green ring~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 13 0 0 0 0 0 0 0 3 40000 45 E ring green trinket~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_CON 1 0 A APPLY_DEX 1 0 #13120 ring green trinket~ a shiny green ring~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NOREMOVE ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 13 0 0 0 0 0 0 0 3 40000 40 E ring green trinket~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_MOVE -10 0 A APPLY_HIT -10 0 A APPLY_MANA -10 0 #13121 ring green trinket~ a shiny green ring~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 7 0 0 0 0 0 0 0 3 40000 60 E ring green trinket~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_HIT -50 0 A APPLY_DAMROLL 7 0 A APPLY_HITROLL 7 0 #13122 shoulder lifts green pair pile leaves~ a pair of lush green shoulder lifts~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 13 0 0 0 0 0 0 0 3 40000 45 E shoulder lifts green pair pile leaves~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven into some type of fabric. ~ A APPLY_WIS 1 0 #13123 shield green~ a shiny green shield~ A shiny green shield lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 13 0 0 0 0 0 0 0 9 40000 45 E shield green~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_DAMROLL 2 0 #13124 bracer green~ a shiny green bracer~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 13 0 0 0 0 0 0 0 3 40000 45 E bracer green~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_DAMROLL 2 0 #13125 bracer green~ a shiny green bracer~ A shiny green trinket lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 13 0 0 0 0 0 0 0 3 40000 45 E bracer green~ This brilliantly shiny piece of metallurgy could only have been crafted by a master in the art. It is flawless in every detail and quite catchy to the eye. ~ A APPLY_INT 1 0 #13126 boots petrified stone rocks pile~ a pair of petrified stone boots~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 13 0 0 0 0 0 0 0 3 20000 45 E boots petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_DEX 1 0 A APPLY_DAMROLL 2 0 #13127 chest guard petrified stone rocks pile~ a petrified stone chest guard~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 13 0 0 0 0 0 0 0 3 20000 45 E chest guard petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_WIS 1 0 A APPLY_CON 1 0 #13128 helmet petrified stone rocks pile~ a petrified stone helmet~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 14 0 0 0 0 0 0 0 3 20000 45 E helmet petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_INT 1 0 A APPLY_WIS 1 0 #13129 arm guards pair petrified stone rocks pile~ a pair of petrified stone arm guards~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 13 0 0 0 0 0 0 0 3 20000 45 E arm guards pair petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_DAMROLL 2 0 A APPLY_DEX 1 0 #13130 leg guards pair petrified stone rocks pile~ a pair of petrified stone leg guards~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 14 0 0 0 0 0 0 0 3 20000 45 E leg guards pair petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_DEX 1 0 A APPLY_CON 1 0 #13131 gloves pair petrified stone rocks pile~ a pair of petrified stone gloves~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 14 0 0 0 0 0 0 0 3 20000 45 E gloves pair petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_DEX 1 0 A APPLY_HIT 2 0 #13132 shield petrified stone rocks pile~ a petrified stone shield~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 13 0 0 0 0 0 0 0 3 20000 45 E shield petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_DAMROLL 2 0 A APPLY_HITROLL 2 0 #13133 cloak petrified stone rocks pile~ a petrified stone cloak~ A pile of rocks lay on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 14 0 0 0 0 0 0 0 3 20000 45 E cloak petrified stone rocks pile~ At first the rocks appear to be just part of a broken statue, but after studying them a bit shows they actually are quite comfortable armor. They also appear sturdy enough to take on a very powerful blow unscathed. ~ A APPLY_WIS 1 0 A APPLY_INT 1 0 #13134 cap green leaves pile~ a lush green cap~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 13 0 0 0 0 0 0 0 3 10000 45 E cap green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven as some type of fabric. ~ A APPLY_INT 1 0 #13140 barrel powder black~ a barrel filled with black powder~ A scorched barrel leaks out black powder.~ ~ ITEM_TYPE_AMMO 0 ITEM_WEAR_TAKE 12 10 10 1 0 0 0 0 100 1000 45 E barrel powder black~ This barrel smells of seagull droppings, sulfer, charcoal, and a few other terrible things. It would appear that the magician who prepared the substance in these barrels was caught offguard by something. The smell singes your nose hairs, and you wonder why the barrel is so burned. A small wick sticks out of the top of the barrel as a lantern wick would to be ignited. ~ P 0 TRIG_UNKNOWN 100 ignite OPROG_IF OIF_RANDOM_PERCENT > 50 1 2 P 1 TRIG_VOID OPROG_ECHO Fizzle.~ P 2 TRIG_VOID OPROG_QUEST_SET 0 2 1 P 2 TRIG_VOID OPROG_ECHO The wick lights.~ P 3 TRIG_TICK 100 OPROG_OBJECT_QUEST_IF 0 2 > 0 5 4 P 5 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 2 > 2 7 6 P 6 TRIG_VOID OPROG_QUEST_ADD 0 2 1 P 6 TRIG_VOID OPROG_ECHO Szzzzzzt...~ P 7 TRIG_VOID OPROG_IF OIF_USER_LEVEL > 40 9 8 P 8 TRIG_VOID OPROG_GOD_COMMAND mpforce all help SHROOM FOREST 2.2~ P 8 TRIG_VOID OPROG_GOD_COMMAND mpecho $ screams and wets their bottom.~ P 8 TRIG_VOID OPROG_JUNK P 9 TRIG_VOID OPROG_IF OIF_USER_PERCENT_HITPT > 90 10 11 P 10 TRIG_VOID OPROG_GOD_COMMAND mpforce all help SHROOM FOREST 2.1~ P 10 TRIG_VOID OPROG_GOD_COMMAND mpecho $ explodes!~ P 10 TRIG_VOID OPROG_APPLY OAPPLY_HIT -150 P 10 TRIG_VOID OPROG_JUNK P 11 TRIG_VOID OPROG_GOD_COMMAND mpforce all help SHROOM FOREST 2.2~ P 11 TRIG_VOID OPROG_GOD_COMMAND mpecho $ screams and wets $s bottom.~ P 11 TRIG_VOID OPROG_JUNK #13141 cross unholy~ an unholy cross~ A black cross lays on the ground.~ ~ ITEM_TYPE_WAND ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 3 9 SPELL_FIREBALL 0 0 0 0 3 10000 20 E cross unholy~ Just touching this evil talisman sends shivers up your spine, making you want to get rid of it at once! It feels as if it is draining your very life force just by looking at it. ~ #13142 chef's hat green leaves pile~ a lush green chef's hat~ A pile of leaves lays on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 13 0 0 0 0 0 0 0 3 10000 45 E chef's hat green leaves pile~ At first this would appear to be nothing more than a pile of lush green tree leaves. Further inspection shows a distinct pattern to the leaves, as if they are woven as some type of fabric. ~ A APPLY_INT 1 0 #13143 book library~ a library book~ A book lays on the ground.~ ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_DETECT_EVIL SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN 0 0 0 0 1 10 28 E book library~ It would appear to be quite a bit overdue! It is very old and dusty, and in a language you barely recognize. ~ #13144 donut tasty glazed~ a tasty glazed donut~ A moldy old donut lies smushed on the floor.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 0 0 0 0 0 0 0 1 10 1 E donut tasty glazed~ It looks quite delicious, clearly the cook has mastered the fine art of frying crushed plant matter. ~ #13145 jug apple cider~ a jug of apple cider~ A jug of apple cider lies on the floor.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 100 99 LIQ_TEA 0 0 0 0 0 1 10 1 E jug apple cider~ When was the last time in your journey you were able to treat yourself to a delicious swig of apple cider? Drink up friend! ~ #13146 rations wafer package~ a package of wafer rations~ A package of wafer rations lies on the floor.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 100 0 0 0 0 0 0 0 1 10 1 E rations wafer package~ Ug, what pitiful excuse for nourishment is this? Surely there must be something better out there, possibly leg of fungus or something? ~ #13147 honeycomb piece honey~ a cracked off piece of honeycomb~ A piece of honeycomb lies on the ground.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 0 0 0 0 0 0 0 1 10 1 E honeycomb piece honey~ Mmm mmm! Sweet and tasty, this has got to beat the last few treats you've had out in this wilderness. But be careful, the hive this honeycomb came from may be wondering where it went. ~ #13150 spear long green rod~ a long green spear~ A green rod lays on the ground.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 3 9 WEAPON_PIERCE 0 0 0 0 3 10000 25 E spear long green rod~ This is the standard issue weapon for the village guards. To outsiders it would appear to be of excellent quality, but to the guards it is of a very low grade. ~ #13151 javelin long green rod~ a long green javelin~ A green rod lays on the ground.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 7 5 WEAPON_PIERCE 0 0 0 0 5 40000 38 E javelin long green rod~ Those guards wishing to spend their summer leave on a better weapon get a javelin, as to them a person's weapon is status, not just a weapon. ~ #13152 scimitar wicked green metal~ a wicked green scimitar~ A sharp green piece of metal lays on the ground.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 3 13 WEAPON_STAB 0 0 0 0 5 40000 38 E scimitar wicked green metal~ The guards who live under the earth demand nothing but the best in return for their service, and recieve almost nothing but fine weapons and armor for their services, along with some fun with the slave girls. ~ #13153 scimitar wicked dark green metal~ a wicked dark green scimitar~ A sharp green piece of metal lays on the ground.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 6 7 WEAPON_STAB 0 0 0 0 5 60000 46 E scimitar wicked dark green metal~ The guards who live under the earth demand nothing but the best in return for their service, and recieve almost nothing but fine weapons and armor for their services, along with some fun with the slave girls. ~ #13154 catapult wooden~ a small wooden catapult~ An old catapult sits in a corner, charred but functional.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_CROSSBOW 1 40 WEAPON_POUND 0 0 0 0 10 4000 40 E catapult wooden~ It looks as if it was crafted as a small war machine, used to thwart groups of opponents from safe distances. ~ #13155 hammer forging~ a forging hammer~ A red-hot forging hammer lies on the floor.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_MACE 2 18 WEAPON_CRUSH 0 0 0 0 5 20000 35 E hammer forging~ This hammer looks as if it has been used to create many an amazing piece of metallurgical art. It is flawless in itself, despite having hammered possibly hundreds of other weapons into shape. ~ #13156 sceptre black~ a black sceptre~ A black rod lays on the floor.~ ~ ITEM_TYPE_WAND ITEM_FLAG_HUM|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 50 3 9 SPELL_ENERGY_DRAIN 0 0 0 0 5 200000 45 E sceptre black~ This sceptre feels very charged to the touch, zapping and almost tickling the one who holds it. It has a very evil aura about it, definitely not a good thing to show your clergyman. ~ #13190 key jailer jail cell~ the jailer's skeleton key~ A burnt black key lies on the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 13190 0 0 0 0 0 0 0 1 10000 25 E key jailer jail cell~ It appears to be the master key for the castle's jail. ~ #13212 key king kings~ the Toadstool king's key~ A gold key lies on the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 13212 0 0 0 0 0 0 0 1 100000 1 E key king kings~ It appears to be the king's bedroom door key. ~ #13213 stone dragon flute~ a stone dragon flute~ A stone dragon flute shimmers on the ground.~ ~ ITEM_TYPE_STAFF ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 8 0 0 -1 0 0 0 0 1 250000 35 E enscription~ On one side of the flute is something really goofy... Um papa chicka moma noma sin cow ting copa lupa wana como sing cow On the other side of the flute is something more curious... dna lya way lfe ylf wyl fsy lfn ylf ~ E stone dragon flute~ This flute looks like it was crafted to calm the dragon when it was a small baby dragon. Every once in a while the king plays the flute for the dragon, possibly to communicate with it. It has a beautiful woven string to hang from the King's neck for easy reach in time of need. You notice a peculiar enscription on the side of the flute. ~ P 1 TRIG_UNKNOWN 100 flynorth OPROG_IF OIF_USER_ROOM_NUM > 13249 3 28 P 2 TRIG_UNKNOWN 100 flyn OPROG_IF OIF_USER_ROOM_NUM > 13249 3 28 P 3 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM < 13264 4 28 P 4 TRIG_VOID OPROG_GOD_COMMAND mpoload 13230 P 4 TRIG_VOID OPROG_GOD_COMMAND give i13230 bwdgn~ P 5 TRIG_UNKNOWN 100 flyeast OPROG_IF OIF_USER_ROOM_NUM > 13249 7 28 P 7 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM < 13264 8 28 P 8 TRIG_VOID OPROG_GOD_COMMAND mpoload 13231 give i13231 bwdgn~ P 9 TRIG_UNKNOWN 100 flysouth OPROG_IF OIF_USER_ROOM_NUM > 13249 11 28 P 11 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM < 13264 12 28 P 12 TRIG_VOID OPROG_GOD_COMMAND mpoload 13232 give i13232 bwdgn~ P 13 TRIG_UNKNOWN 100 flywest OPROG_IF OIF_USER_ROOM_NUM > 13249 15 28 P 15 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM < 13264 16 28 P 16 TRIG_VOID OPROG_GOD_COMMAND mpoload 13233 give i13233 bwdgn~ P 17 TRIG_UNKNOWN 100 land OPROG_IF OIF_USER_ROOM_NUM > 13249 18 28 P 18 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM < 13258 19 28 P 19 TRIG_VOID OPROG_GOD_COMMAND mpoload 13229 give i13229 bwdgn~ P 20 TRIG_UNKNOWN 100 flyaway OPROG_IF OIF_USER_ROOM_NUM = 13213 29 28 P 21 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 1312 30 22 P 22 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 9209 31 23 P 23 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 601 32 24 P 24 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 5350 33 25 P 25 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 1128 34 26 P 26 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 5056 35 27 P 27 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 908 36 28 P 28 TRIG_VOID OPROG_ECHO Nothing happens.~ P 29 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13234~ P 30 TRIG_VOID OPROG_GOD_COMMAND mpat 13213 mpforce bwdgn mpgoto 1312~ P 30 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13235~ P 31 TRIG_VOID OPROG_GOD_COMMAND mpat 13213 mpforce bwdgn mpgoto 9209~ P 31 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13236~ P 32 TRIG_VOID OPROG_GOD_COMMAND mpat 13213 mpforce bwdgn mpgoto 601~ P 32 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13237~ P 33 TRIG_VOID OPROG_GOD_COMMAND mpat 13213 mpforce bwdgn mpgoto 5350~ P 33 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13238~ P 34 TRIG_VOID OPROG_GOD_COMMAND mpat 13213 mpforce bwdgn mpgoto 1128~ P 34 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13239~ P 35 TRIG_VOID OPROG_GOD_COMMAND mpat 13213 mpforce bwdgn mpgoto 5056~ P 35 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13240~ P 36 TRIG_VOID OPROG_GOD_COMMAND mpat 13213 mpforce bwdgn mpgoto 908~ P 36 TRIG_VOID OPROG_GOD_COMMAND mpforce bwdgn mpoload 13241~ #13214 key queen queens~ the Toadstool queen's key~ A silver key lies on the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 13214 0 0 0 0 0 0 0 1 100000 1 E key queen queens~ It appears to be the queen's bedroom door key. ~ #13229 bwdgn bwdgnlandcmd~ a stop hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13230 bwdgn bwdgnflycmd~ a forward hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13231 bwdgn bwdgnflycmd~ a right hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13232 bwdgn bwdgnflycmd~ a flip hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13233 bwdgn bwdgnflycmd~ a left hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13234 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13235 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13236 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13237 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13238 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13239 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13240 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13241 bwdgn bwdgntocmd~ a wavy hand signal~ A dragon scale floats about.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #13242 key queen queens~ the Fungus queen's key~ A silver key lies on the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 13242 0 0 0 0 0 0 0 1 100000 1 E key queen queens~ It appears to be the queen's bedroom door key. ~ #13244 key king kings~ the Fungus king's key~ A gold key lies on the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 13244 0 0 0 0 0 0 0 1 100000 1 E key king kings~ It appears to be the king's bedroom door key. ~ #13245 kfdragondeath~ the blue white dragon's curse~ The curse of the dragon is peace.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #0 #ROOMS #13100 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. The path leads north into the hills and south back to the valley. A lone mushroom grows on the ground here. ~ 0 0 SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13102 DDIR_SOUTH The hills roll on.~ ~ 0 -1 17502 E mushroom mush shroom~ Oddly, the mushroom has some very peculiar markings engraved on itself. It almost appears to be a face of some kind, or is it something else? .-===-. | ^>v>^ | |.-----.| | : | / ; ; \ ~ S #13101 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 ROOM_MAZE SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13106 DDIR_EAST The hills roll on.~ ~ 0 -1 13105 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13102 DDIR_WEST The hills roll on.~ ~ 0 -1 13104 S #13102 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 0 SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13104 DDIR_EAST The hills roll on.~ ~ 0 -1 13106 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13100 DDIR_WEST The hills roll on.~ ~ 0 -1 13105 S #13103 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 ROOM_MAZE SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13105 DDIR_EAST The hills roll on.~ ~ 0 -1 13104 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13101 DDIR_WEST The hills roll on.~ ~ 0 -1 13106 S #13104 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 ROOM_MAZE SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13105 DDIR_EAST The hills roll on.~ ~ 0 -1 13106 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13102 DDIR_WEST The hills roll on.~ ~ 0 -1 13103 S #13105 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 ROOM_MAZE SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13102 DDIR_EAST The hills roll on.~ ~ 0 -1 13106 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13107 DDIR_WEST The hills roll on.~ ~ 0 -1 13101 S #13106 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 ROOM_MAZE SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13103 DDIR_EAST The hills roll on.~ ~ 0 -1 13101 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13109 DDIR_WEST The hills roll on.~ ~ 0 -1 13102 S #13107 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 ROOM_MAZE SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13105 DDIR_EAST The hills roll on.~ ~ 0 -1 13104 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13106 DDIR_WEST The hills roll on.~ ~ 0 -1 13103 S #13108 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 0 SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13110 DDIR_EAST The hills roll on.~ ~ 0 -1 13103 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13107 DDIR_WEST The hills roll on.~ ~ 0 -1 13109 S #13109 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. Paths lead in all directions. ~ 0 ROOM_MAZE SECT_HILLS DDIR_NORTH The hills roll on.~ ~ 0 -1 13106 DDIR_EAST The hills roll on.~ ~ 0 -1 13108 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13103 DDIR_WEST The hills roll on.~ ~ 0 -1 13101 S #13110 A trail in the hills~ High rolling hills swarm about you like bees. The small narrow paths are lined with moss. Tall grass sways to and fro in the wind, making an almost eerie sound whisper in the hills. The ground is moist and slightly muddy. The path leads north into dense folliage and south back to the hills. A lone mushroom grows on the ground here. ~ 0 0 SECT_HILLS DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13118 DDIR_SOUTH The hills roll on.~ ~ 0 -1 13108 E mushroom mush shroom cycloshroom~ Oddly, the mushroom has some very peculiar markings engraved on itself. It almost looks like teethmarks, or fangs, or maybe it's a cycloshroom? .-===-. | vvv | |.-----.| | : | / ; ; \ ~ S #13111 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and east. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13116 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13112 S #13112 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13117 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13111 S #13113 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads east and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13119 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13114 S #13114 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and west. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13120 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13113 S #13115 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and east. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13122 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13116 S #13116 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and south. ~ 0 0 SECT_FOREST DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13111 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13115 S #13117 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south and east. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13118 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13112 DDIR_UP A small metal chute with handles hangs beside a tree above.~ chute metal~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13148 S #13118 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail forks west, east, and south. Two mushrooms are on the path here, one to the left and one to the right. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13119 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13110 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13117 E mushroom mushrooms mush shroom shrooms~ Two mushrooms grow along the path here, one on the left side, and one on the right side. // . \\ .-===-. // . . \\ .-===-. | X . X | // . \\ | @ . @ | |. .-. .| // . . \\ |. \_/ .| | : | // . . \\ | : | / ; ; \ // . . \\ / ; ; \ // . . . \\ ~ S #13119 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south and west. ~ 0 0 SECT_FOREST DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13113 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13118 S #13120 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads east and south. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13121 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13114 S #13121 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and west. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13128 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13120 S #13122 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads east and south. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13123 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13115 S #13123 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and west. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13130 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13122 S #13124 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads east and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13131 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13125 S #13125 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail forks north, west, and east. Three mushrooms mark the path here, the one in the middle burnt crispy. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13132 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13126 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13124 E mushroom mushrooms mush shroom shrooms~ Three mushrooms grow along the path here, one on the left side, one on the right side, and one in the middle. Oh dear, nothing smells worse than a fried mushroom, ew! // . \\ .-===-. // . . \\ .-===-. | @ . @ | // \ ; ; / \\ | @ . @ | |. \_/ .| // .@@@@@. \\ |. \_/ .| | : | // . @@@@@@@. \\ | : | / ; ; \ // . @X@@@X@ \\ / ; ; \ // . @@@@@ . \\ ~ S #13126 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13133 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13125 S #13127 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and east. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13134 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13128 S #13128 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and south. ~ 0 0 SECT_FOREST DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13121 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13127 S #13129 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and east. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13136 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13130 S #13130 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and south. ~ 0 0 SECT_FOREST DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13123 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13129 S #13131 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13138 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13124 S #13132 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and south. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13139 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13125 S #13133 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13140 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13126 S #13134 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads east and south. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13135 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13127 S #13135 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and west. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13142 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13134 S #13136 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads east and south. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13137 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13129 S #13137 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and west. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13143 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13136 S #13138 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13144 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13131 S #13139 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and south. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13145 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13132 S #13140 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south and north. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13146 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13133 S #13141 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads north and east. ~ 0 0 SECT_FOREST DDIR_NORTH Large tree trunks limit your view.~ ~ 0 -1 13147 DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13142 S #13142 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and south. ~ 0 0 SECT_FOREST DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13135 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13141 S #13143 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads east and south. A rope ladder leading up dangles next to a tree here. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13144 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13137 DDIR_UP Large trees loom overhead.~ trapdoor~ EX_ISDOOR|EX_CLOSED -1 13161 S #13144 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and south. ~ 0 0 SECT_FOREST DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13138 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13143 S #13145 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south, a charred hole goes below. ~ 0 0 SECT_FOREST DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13139 DDIR_UP A small metal chute hangs by a tree with crude handles.~ chute metal~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13158 DDIR_DOWN A dark hole has been burned into the ground here.~ hole~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13216 S #13146 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads south and east. ~ 0 0 SECT_FOREST DDIR_EAST Large tree trunks limit your view.~ ~ 0 -1 13147 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13140 S #13147 The magical mushroom forest~ Huge trees loom overhead, keeping the sun from shining here. Pine cones litter the ground. Moss grows on the north side of every tree trunk. Mushrooms about one foot tall are growing all around the trees. The dense forest trail leads west and south. A rope ladder leading up dangles next to a tree here. ~ 0 0 SECT_FOREST DDIR_EAST ~ ~ 0 -1 15500 DDIR_SOUTH Large tree trunks limit your view.~ ~ 0 -1 13141 DDIR_WEST Large tree trunks limit your view.~ ~ 0 -1 13146 DDIR_UP Large trees loom overhead.~ trapdoor~ EX_ISDOOR|EX_CLOSED -1 13165 S #13148 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others east and north of here. A rope ladder leading up to the magic shop sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13152 DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13149 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13166 DDIR_DOWN A small metal chute hangs down beside a tree.~ chute metal~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13117 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? A piece of metal catches your eye. ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13149 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others north, west, and east of here. A rope ladder leading up to a small hut sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13153 DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13150 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13148 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13167 E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ S #13150 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others west and north of here. A rope ladder leading up to the general store sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13154 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13149 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13168 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13151 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others east and north of here. A rope ladder leading up to a small hut sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13156 DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13152 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13169 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13152 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others south and west of here. A rope ladder leading up to a small hut sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13148 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13151 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13170 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13153 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others north and south of here. A rope ladder leading up to the meat and bread deli sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13158 DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13149 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13171 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13154 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others south and east of here. A rope ladder leading up to a small hut sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13155 DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13150 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13172 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13155 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others west and north of here. A rope ladder leading up to a small hut sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13160 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13154 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13173 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13156 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others south and north of here. A rope ladder leading up to a small hut sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13161 DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13151 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13174 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13157 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others north and east of here. A rope ladder leading up to the blacksmith's shop sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13162 DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13158 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13175 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13158 In the village square~ This is the center of activity for the mushroom people. Railings protect the sides of the platform so nobody falls off. There is a raised platform for someone to speak to an audience here. A few tables are set about the edges of the platform for an occasional feast too. Tree limbs stretch from this tree to others west, east, and south of here. A rope ladder leading up to a lookout tower sways in the breeze. ~ 0 ROOM_INDOORS|ROOM_ALTAR_N|ROOM_SAFE SECT_INSIDE DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13163 DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13159 DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13153 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13157 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13176 DDIR_DOWN A small metal chute can be made out by the side of the tree.~ chute metal~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13145 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? A piece of metal catches your eye. ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13159 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others north and west of here. A rope ladder leading up to the weaponsmith's shop sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13164 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13158 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13177 E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ S #13160 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others south and north of here. A rope ladder leading up to a small hut sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13165 DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13155 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13178 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13161 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. A tree limb stretches from this tree to a tree south of here. A long rope ladder hangs down to the forest below. ~ 0 ROOM_INDOORS SECT_CITY DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13156 DDIR_DOWN A long rope ladder hangs down through a trapdoor to the forest below.~ trapdoor~ EX_ISDOOR|EX_CLOSED -1 13143 E forest~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13162 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others east and south of here. A rope ladder leading up to the Great Mushroom sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13163 DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13157 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13245 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13163 On a wide tree limb before the great tree~ To the north is by far the hugest tree in the forest. It is the home of the Toadstool clan. They rule this entire village with a fair heart and a kind hand. Royal guards are posted here to make sure no ruffians can get in. Tree limbs stretch from this tree to others north, west, and east of here. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH Walkways lead from tree to tree.~ ~ 0 -1 13181 DDIR_EAST Walkways lead from tree to tree.~ ~ 0 -1 13164 DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13158 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13162 E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ S #13164 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. Tree limbs stretch from this tree to others west and south of here. A rope ladder leading up to the Grand Mushroom sways in the breeze. ~ 0 ROOM_INDOORS SECT_CITY DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13159 DDIR_WEST Walkways lead from tree to tree.~ ~ 0 -1 13163 DDIR_UP A rope ladder going up sways in the breeze.~ ~ 0 -1 13180 E forest down d~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13165 On a wide tree limb~ Above the ground about sixty feet, a large number of trees have been connected to provide walkways for the mushroom people to go from tree to tree. Huts can be seen above the walkways with ladders reaching up to them. A tree limb stretches from this tree to a tree south of here. A long rope ladder hangs down to the forest below. ~ 0 ROOM_INDOORS SECT_CITY DDIR_SOUTH Walkways lead from tree to tree.~ ~ 0 -1 13160 DDIR_DOWN A long rope ladder hangs down through a trapdoor to the forest below.~ trapdoor~ EX_ISDOOR|EX_CLOSED -1 13147 E forest~ The forest is a good sixty feet below. Feeling a bit queezy? ~ E tree limb~ The tree almost looks like it is made from stone. It is very sturdy and most likely hundreds if not thousands of years old. ~ S #13166 The magic shop~ This hut is loaded with scrolls, potions, staffs, and wands along the shelves that line the walls. There must be a cure here for every ailment known to man and quite possibly a few not yet known. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A long rope ladder hangs down to the walkway below.~ ~ 0 -1 13148 S #13167 In a tree hut~ This hut is made from wood carefully cut and glued together with a clear tar, possibly tree sap. Windows without glass are cut in each side of the hut. The roof of the hut is a good eight feet above, made of tarred bark. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13149 S #13168 The general store~ This hut is stocked full of often used items for travellers and warriors alike. Jugs, bags, torches, dry rations, and candy appear to be the most plentiful items. The shopkeeper appears to have a bit of urgency gleeming in his eye. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13150 S #13169 In a tree hut~ This hut is made from wood carefully cut and glued together with a clear tar, possibly tree sap. Windows without glass are cut in each side of the hut. The roof of the hut is a good eight feet above, made of tarred bark. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13151 S #13170 In a tree hut~ This hut is made from wood carefully cut and glued together with a clear tar, possibly tree sap. Windows without glass are cut in each side of the hut. The roof of the hut is a good eight feet above, made of tarred bark. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13152 S #13171 The daily bread deli~ On the left wall salmon and red meats are being smoked. Bread can be smelled baking to the right. The baker comes out from behind the counter and shakes your hand, hoping to get in a quick sell, his hand still bloody. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13153 S #13172 In a tree hut~ This hut is made from wood carefully cut and glued together with a clear tar, possibly tree sap. Windows without glass are cut in each side of the hut. The roof of the hut is a good eight feet above, made of tarred bark. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13154 S #13173 In a tree hut~ This hut is made from wood carefully cut and glued together with a clear tar, possibly tree sap. Windows without glass are cut in each side of the hut. The roof of the hut is a good eight feet above, made of tarred bark. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13155 S #13174 In a tree hut~ This hut is made from wood carefully cut and glued together with a clear tar, possibly tree sap. Windows without glass are cut in each side of the hut. The roof of the hut is a good eight feet above, made of tarred bark. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13156 S #13175 The smithy~ A huge furnace is billowing black smoke out the roof of this hut. It seems miraculous that the hut has not burned down. The trees must be totally petrified into stone. A few saplings grow in the left side of the hut, being formed around what would appear to be humanoid torso molds. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13157 S #13176 Inside the lookout tower~ This hut is about twice as high up as any of the other huts. Only the great tree to the north of the village stands taller. The guards look for fires and other peculiar happenings in the forest around them. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13158 E east e~ Ofcol can be seen to the east, with the great golden dragon flying about the golden citadel. ~ E south s~ Chakkor can be seen to the south, with dark clouds looming overhead. The gods must be playing with the weather again. ~ E west w~ An almost endless forest can be seen to the east. In the middle of the forest a very tall but dark tower sticks out amongst the trees. A bit further away a vast mist covered sea can be made out. ~ E north n~ The great tree blocks a clear view. Only clouds can be seen past it. Lightning appears to be striking from the sky far in the distance. ~ S #13177 The weaponsmith shop~ This is where all of the great weaponry used by the royal guards and all other mushroom people is forged. A few select but truly perfect weapons can be seen cooling on the wall of the hut. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13159 S #13178 In a tree hut~ This hut is made from wood carefully cut and glued together with a clear tar, possibly tree sap. Windows without glass are cut in each side of the hut. The roof of the hut is a good eight feet above, made of tarred bark. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13160 S #13180 The grand mushroom's chamber~ Mushrooms of every size, shape, and color fill this room. The grand mushroom meditates in the middle of the chamber hoping to help you gain in power and might. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13164 S #13181 The long stretching entrance limb of the great tree~ For some reason this limb feels incredibly slippery! It is at least as wide as some of the other trees trunks are, however. The compulsion to look over the side of this limb is very tempting, but very inadvisable. Don't fall! ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH The limb leads to the great castle.~ ~ 0 -1 13184 DDIR_SOUTH The village is back to the south.~ ~ 0 -1 13163 S #13182 The deepest pit of hell~ Whoops! Boy you sure did it this time. There's not much worse than this place, other than this place with no way out. Even hell has a sense of humor, you can always go deeper. >:) ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_NO_RECALL SECT_LAVA DDIR_DOWN The walls are lined with burning hot coals, but it can't be much worse than this! From the frying pan into the fire possibly?~ ~ 0 -1 13145 S #13183 The southwest court of Toadstool Castle~ Servants busy themselves about the area feeding and watering animals. Guards march about practicing drills as if preparing for war. The smell of hay and manure is very fresh here. The court continues to the north and east, a stairwell leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The courtyard continues on.~ ~ 0 -1 13187 DDIR_EAST The courtyard continues on.~ ~ 0 -1 13184 DDIR_UP A stairwell leads up.~ ~ 0 -1 13199 S #13184 The center court of Toadstool Castle~ Servants busy themselves about the area feeding and watering animals. Guards march about practicing drills as if preparing for war. The smell of hay and manure is very fresh here. The court continues to the east and west. The inner entryway is to the north, mushroom village is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The grand doors of the entryway are to the north.~ doors~ EX_ISDOOR|EX_CLOSED -1 13188 DDIR_EAST The courtyard continues on.~ ~ 0 -1 13185 DDIR_SOUTH Mushroom village is to the south.~ ~ 0 -1 13181 DDIR_WEST The courtyard continues on.~ ~ 0 -1 13183 S #13185 The southeast court of Toadstool Castle~ Servants busy themselves about the area feeding and watering animals. Guards march about practicing drills as if preparing for war. The smell of hay and manure is very fresh here. The court continues to the north and west, a stairwell leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The courtyard continues on.~ ~ 0 -1 13189 DDIR_WEST The courtyard continues on.~ ~ 0 -1 13184 DDIR_UP A stairwell leads up.~ ~ 0 -1 13201 S #13186 Servants quarters~ The walls are lined with makeshift cots that look about as comfortable as a bed of nails. The floor is remarkably clean, however. The servants of the Toadstool clan portray a quality reputation of order. The kitchen is to the north, a makeshift stairway leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The kitchen is to the north.~ ~ 0 -1 13191 DDIR_UP The makeshift stairway leads up.~ ~ 0 -1 13202 S #13187 The northwest court of Toadstool Castle~ Servants busy themselves about the area feeding and watering animals. Guards march about practicing drills as if preparing for war. The smell of hay and manure is very fresh here. The court continues to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The courtyard continues on.~ ~ 0 -1 13183 S #13188 The grand entryway~ Huge stone statues tower overhead in this extravagent room. Chairs are lined along the wall for people to sit on, possibly waiting for seating to eat in the royal ballroom. The courtyard is to the south, the ballroom is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The royal ballroom is to the north.~ ~ 0 -1 13193 DDIR_SOUTH The courtyard is to the south.~ doors~ EX_ISDOOR|EX_CLOSED -1 13184 S #13189 The northeast court of Toadstool Castle~ Servants busy themselves about the area feeding and watering animals. Guards march about practicing drills as if preparing for war. The smell of hay and manure is very fresh here. The court continues to the south, the jail is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The jail is to the east.~ ~ 0 -1 13190 DDIR_SOUTH The courtyard continues on.~ ~ 0 -1 13185 S #13190 The jailer's chamber~ This room is spotless from ceiling to floor, quite surprising for what it is for. The jailer's desk is in the east corner of the room. He keeps the keys on his person at all times. The jail cell is to the north, the courtyard is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The jail cell is to the north.~ cell~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13190 13195 DDIR_WEST The courtyard is to the west.~ ~ 0 -1 13189 S #13191 The kitchen~ Huge stone stoves billow smoke in this room as cooks scurry about to prepare a meal for hundreds of people. It is amazing the whole place does not burn down. The wooden walls must be completely petrified into stone. The ballroom is to the west, the servants quarters are to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The west end of the ballroom is to the east.~ ~ 0 -1 13192 DDIR_SOUTH The servants quarters is to the south.~ ~ 0 -1 13186 S #13192 The west wing of the ballroom~ Huge crystal lights glitter on the ceiling creating a spectacularly magestic aura to the ballroom. The table is about twenty feet long and spans all three wings of the ballroom. Pure white cloth lines the table on the top. Servants busily set places on the table for the masses to eat. The ballroom continues to the east, the kitchen is to the west. A stairwell at the west end of the room leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The ballroom continues on.~ ~ 0 -1 13193 DDIR_WEST The kitchen is to the west.~ ~ 0 -1 13191 DDIR_UP A stairwell leads up.~ ~ 0 -1 13208 S #13193 The center wing the ballroom~ Huge crystal lights glitter on the ceiling creating a spectacularly magestic aura to the ballroom. The table is about twenty feet long and spans all three wings of the ballroom. Pure white cloth lines the table on the top. Servants busily set places on the table for the masses to eat. The ballroom continues to the east and west, the entryway is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The ballroom continues on.~ ~ 0 -1 13194 DDIR_SOUTH The entryway is to the south.~ ~ 0 -1 13188 DDIR_WEST The ballroom continues on.~ ~ 0 -1 13192 S #13194 The east wing the ballroom~ Huge crystal lights glitter on the ceiling creating a spectacularly magestic aura to the ballroom. The table is about twenty feet long and spans all three wings of the ballroom. Pure white cloth lines the table on the top. Servants busily set places on the table for the masses to eat. The ballroom continues to the west, a stairwell leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The ballroom continues on.~ ~ 0 -1 13193 DDIR_UP A stairwell leads up.~ ~ 0 -1 13210 S #13195 The jail cell~ This place has the horrid stench of rotted mushrooms everywhere. In the middle of this dark dank chamber is a huge pit, possibly thirty feet wide. Try not to slip and fall, it could hurt really really bad. You were warned. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The jailer's chamber is to the south.~ cell~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13190 13190 DDIR_DOWN The pit goes down and down and down into depths unknown.~ ~ 0 -1 13182 S #13196 The west wing of the royal auditorium~ A huge number of plush padded stone seats have been carefully arrange to surround a podium in the center wing of the auditorium. The king often calls meetings of all the townsfolk to tell them of important happenings, declare new laws, and make merry. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The auditorium continues on.~ ~ 0 -1 13197 S #13197 The center of the royal auditorium~ A huge number of plush padded stone seats have been carefully arrange to surround a podium in the center wing of the auditorium. The king often calls meetings of all the townsfolk to tell them of important happenings, declare new laws, and make merry. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The auditorium continues on.~ ~ 0 -1 13198 DDIR_WEST The auditorium continues on.~ ~ 0 -1 13196 S #13198 The east wing of the royal auditorium~ A huge number of plush padded stone seats have been carefully arrange to surround a podium in the center wing of the auditorium. The king often calls meetings of all the townsfolk to tell them of important happenings, declare new laws, and make merry. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The auditorium continues on.~ ~ 0 -1 13197 S #13199 The royal armoury~ This room is stocked full of vestments and garments for battle. Servants carefully sort uniforms out by size and rank. Guards stand by supervising the activities of the meticulous servants. The guard barracks are to the east, a stairwell leads down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The guard barracks are to the east.~ ~ 0 -1 13200 DDIR_DOWN A stairwell leads down.~ ~ 0 -1 13183 S #13200 The guard barracks~ Stone cots are set out at perfectly equal intevals about the room. Exactly two inches of hay is perfectly lined atop each stone cot. A clean white sheet is then tucked about the hay to keep it in place. Servents roam about cleaning the floor of excess hay. The armoury is to the west, the war room is to the east. More guard barracks are to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH More barracks are to the north.~ ~ 0 -1 13204 DDIR_EAST The war room is to the east.~ ~ 0 -1 13201 DDIR_WEST The armoury is to the west.~ ~ 0 -1 13199 S #13201 The war planning room~ Huge maps of the forest are attached to the walls in this room. A large stone table sits in the middle of the room with miniature figures marking places upon it. Guards march about the table rubbing their foreheads totally oblivous to your presense. Guard barracks are to the west, a stairwell leads down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The guard barracks are to the west.~ ~ 0 -1 13200 DDIR_DOWN A stairwell leads down.~ ~ 0 -1 13185 S #13202 Servants quarters~ The walls are lined with makeshift cots that look about as comfortable as a bed of nails. The floor is remarkably clean, however. The servants of the Toadstool clan portray a quality reputation of order. More quarters are to the north, a makeshift stairway leads down. The guard barracks are to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH More servants quarters are to the north.~ ~ 0 -1 13207 DDIR_EAST The guard barracks are to the east.~ ~ 0 -1 13203 DDIR_DOWN The makeshift stairway leads down.~ ~ 0 -1 13186 S #13203 The guard barracks~ Stone cots are set out at perfectly equal intevals about the room. Exactly two inches of hay is perfectly lined atop each stone cot. A clean white sheet is then tucked about the hay to keep it in place. Servents roam about cleaning the floor of excess hay. The servants quarters are to the west, more barracks are to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST More guard barracks are to the east.~ ~ 0 -1 13204 DDIR_WEST The servants quarters are to the west.~ ~ 0 -1 13202 S #13204 The guard barracks~ Stone cots are set out at perfectly equal intevals about the room. Exactly two inches of hay is perfectly lined atop each stone cot. A clean white sheet is then tucked about the hay to keep it in place. Servents roam about cleaning the floor of excess hay. More barracks are to the west and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH More barracks are to the south.~ ~ 0 -1 13200 DDIR_WEST More barracks are to the west.~ ~ 0 -1 13203 S #13205 The guest quarters~ This room is lavishly decorated in a magestic green color. A huge canopy bed is the centerpiece of the entire room. In one side there is a large pool that bubbles from the natural heat provided in the castle. All the comforts of home away from home are present here. A hallway is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A hallway is to the north.~ ~ 0 -1 13210 S #13206 The south wing of the library~ Old dusty books line the shelves of this vast library. Spell books and books of legend and lore are most common. The librarian is very eager to help you find what you are looking for, as are all who serve the Toadstool clan. The library continues to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The library continues on.~ ~ 0 -1 13211 S #13207 Servants quarters~ The walls are lined with makeshift cots that look about as comfortable as a bed of nails. The floor is remarkably clean, however. The servants of the Toadstool clan portray a quality reputation of order. More quarters are to the south, a hallway is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A hallway is to the east.~ ~ 0 -1 13208 DDIR_SOUTH More servants quarters are to the south.~ ~ 0 -1 13202 S #13208 A magestic hallway~ This hallway is decorated with pictures of the royal family. Expensive vases made of stone sit upon stone tables gleaming in the magical light of the hallway. Crystal fixtures glitter all around from the ceilings. The sitting room is to the east, servants quarters are to the west. A stairwell also leads down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The sitting room is to the east.~ ~ 0 -1 13209 DDIR_WEST The servants quarters are to the west.~ ~ 0 -1 13207 DDIR_DOWN A stairwell leads down.~ ~ 0 -1 13192 S #13209 The royal sitting room~ This room is, obviously enough, where people wait to have an exclusive audience with the king or queen. Odd however, is that there are absolutely no chairs in this room. Stone pillars mark a path that people should follow when the lines get overly long, however. The throne room is to the north, the hallway continues east and west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The throne room is to the north. Huge magestic doors loom ahead.~ doors~ EX_ISDOOR|EX_CLOSED -1 13213 DDIR_EAST A hallway is to the east.~ ~ 0 -1 13210 DDIR_WEST A hallway is to the west.~ ~ 0 -1 13208 S #13210 A magestic hallway~ This hallway is decorated with pictures of the royal family. Expensive vases made of stone sit upon stone tables gleaming in the magical light of the hallway. Crystal fixtures glitter all around from the ceilings. The sitting room is to the west, the library is to the east. A stairwell also leads down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The library is to the east.~ ~ 0 -1 13211 DDIR_SOUTH The guest quarters are to the south.~ door~ EX_ISDOOR -1 13205 DDIR_WEST The sitting room is to the west.~ ~ 0 -1 13209 DDIR_DOWN A stairwell leads down.~ ~ 0 -1 13194 S #13211 The north wing of the library~ New polished books line the shelves of this vast library. Spell books and books of legend and lore are most common. The librarian is very eager to help you find what you are looking for, as are all who serve the Toadstool clan. The library continues to the south, a hallway is to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The library continues on.~ ~ 0 -1 13206 DDIR_WEST A hallway is to the west.~ ~ 0 -1 13210 S #13212 The king's bedroom~ This room is lavishly decorated in a magestic purple color. A huge canopy bed is the centerpiece of the entire room. In one side there is a large pool that bubbles from the natural heat provided in the castle. Servants carefully fan the bed even when the king is not present to keep it at a perfect temperature. The throne room is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The throne room is to the east.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13212 13213 S #13213 The Toadstool throne room~ A huge red carpet streams from the gigantic double doors that block entry to this room to the thrones of the royal family. The thrones are elevated seven feet by steps that lead up to them. A huge ten foot mushroom grows on each side and inbetween each throne. Twenty foot mushrooms run across the walls of the room, shimmering in the beautiful crystal lights on the ceiling. The king's bedroom is to the west, the queen's bedroom is to the east. The sitting room is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The queen's bedroom is to the east.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13214 13214 DDIR_SOUTH The sitting room is to the south.~ doors~ EX_ISDOOR|EX_CLOSED -1 13209 DDIR_WEST The king's bedroom is to the west.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13212 13212 S #13214 The queen's bedroom~ This room is lavishly decorated in a magestic purple color. A huge canopy bed is the centerpiece of the entire room. In one side there is a large pool that bubbles from the natural heat provided in the castle. Servants carefully fan the bed even when the queen is not present to keep it at a perfect temperature. The throne room is to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The throne room is to the west.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13214 13213 S #13215 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The hallway continues on.~ ~ 0 -1 13216 DDIR_SOUTH The hallway continues on.~ ~ 0 -1 13218 S #13216 A dark entryway~ Small torches line the walls in this entryway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. A large portrait of the Fungus clan ruling family is mounted on the southern wall. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The hallway continues on.~ ~ 0 -1 13217 DDIR_WEST The hallway continues on.~ ~ 0 -1 13215 DDIR_UP A faint light can be seen through a hole above.~ hole~ EX_ISDOOR -1 13145 S #13217 A dark hallway~ Small torches line the walls in this entryway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The hallway continues on.~ ~ 0 -1 13220 DDIR_WEST The hallway continues on.~ ~ 0 -1 13216 S #13218 Slaves quarters~ Hard stone cots hang from the walls of this area. Unhappy slaves of the Fungus clan mope about wondering what torturous tasks will be assigned to them next. Torches glitter on the walls to provide minimal lighting. Straw covers the floor and some of the cots of the bigger slaves. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A hallway is to the north.~ ~ 0 -1 13215 DDIR_EAST A stable is to the east.~ ~ 0 -1 13219 S #13219 A stable~ Pack animals are chained down here to provide an engine for the various items the Fungus clan moves about their complex. They are also used to bring food and munitions from the surface to here. The animals appear too tired to notice anyone, but look like they would attack if awoken. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST Slave quarters are to the east.~ ~ 0 -1 13220 DDIR_SOUTH It is too dark to see what is to the south.~ ~ 0 -1 13222 DDIR_WEST Slave quarters are to the west.~ ~ 0 -1 13218 S #13220 Slaves quarters~ Hard stone cots hang from the walls of this area. Unhappy slaves of the Fungus clan mope about wondering what torturous tasks will be assigned to them next. Torches glitter on the walls to provide minimal lighting. Straw covers the floor and some of the cots of the bigger slaves. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A hallway is to the north.~ ~ 0 -1 13217 DDIR_WEST A stable is to the west.~ ~ 0 -1 13219 S #13221 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST It is too dark to see what is to the east.~ ~ 0 -1 13222 DDIR_DOWN A dark stone stairwell goes below.~ ~ 0 -1 13230 S #13222 A dark room~ This room is completely void of objects. The walls look as if they have been blasted by some kind of huge explosion, possibly a failed war creation of the Fungus clan. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH It is too dark to see what is to the north.~ ~ 0 -1 13219 DDIR_EAST A hallway is to the east.~ ~ 0 -1 13223 DDIR_WEST A hallway is to the west.~ ~ 0 -1 13221 S #13223 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST It is too dark to see what is to the west.~ ~ 0 -1 13222 DDIR_DOWN A dark stone stairwell goes below.~ ~ 0 -1 13232 S #13224 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The unholy sanctum is to the east.~ ~ 0 -1 13225 DDIR_DOWN A dark stone stairwell goes below.~ ~ 0 -1 13233 S #13225 The unholy sanctum~ This room is lit with small black wax candles. A huge alter covered with blood is the centerpiece of the room, mounted on a platform raised about seven feet from the floor. Steps lead up to the alter from all sides. Skulls litter the floor, and are also mounted on several poles along the walls of the room. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A hallway is to the east.~ ~ 0 -1 13226 DDIR_SOUTH A dark room is to the south.~ ~ 0 -1 13228 DDIR_WEST A hallway is to the west.~ ~ 0 -1 13224 S #13226 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The unholy sanctum is to the west.~ ~ 0 -1 13225 DDIR_DOWN A dark stone stairwell goes below.~ ~ 0 -1 13235 S #13227 The war planning room~ Huge maps of the forest are attached to the walls in this room. A large stone table sits in the middle of the room with miniature figures marking places upon it. Guards march about the table rubbing their foreheads totally oblivous to your presense. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A dark room is to the east.~ ~ 0 -1 13228 DDIR_SOUTH A hallway is to the south.~ ~ 0 -1 13230 S #13228 The powder room~ Carefully stepping through this room shows a large number of stone wooden barrels with large skulls painted on the sides. More than likely they are loaded with sulfer, sea-gull droppings, charcoal, and other ingredients. There are no torches in this room for most obvious reasons. The dark room north of here probably was loaded with similar barrels at one time. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH The unholy sanctum is to the north.~ ~ 0 -1 13225 DDIR_EAST The armory is to the east.~ ~ 0 -1 13229 DDIR_WEST The war room is to the west.~ ~ 0 -1 13227 S #13229 The armory~ This room is stocked full of vestments and garments for battle. Slaves carefully sort uniforms out by size and rank. Guards stand by supervising the activities of the whimpering slaves. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH A bunker is to the south.~ ~ 0 -1 13232 DDIR_WEST A dark room is to the west.~ ~ 0 -1 13228 S #13230 A bunker~ Small torches line the walls in this bunker. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. Stone cots are set on the floor, perfectly spaced apart and topped with straw. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The war room is to the north.~ ~ 0 -1 13227 DDIR_EAST A sacrificial pit is to the east.~ ~ 0 -1 13231 DDIR_UP A dark stone stairwell goes above.~ ~ 0 -1 13221 S #13231 The sacrificial pit~ This place has the horrid stench of rotted mushrooms everywhere. In the middle of this dark dank chamber is a huge pit, possibly thirty feet wide. Try not to slip and fall, it could hurt really really bad. You were warned. This must be how the Fungus clan deals with traitors and deserters. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A bunker is to the east.~ ~ 0 -1 13232 DDIR_WEST A bunker is to the west.~ ~ 0 -1 13230 DDIR_DOWN A dark pit goes down below. Don't jump in!~ ~ 0 -1 13182 S #13232 A bunker~ Small torches line the walls in this bunker. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. Stone cots are set on the floor, perfectly spaced apart and topped with straw. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The armory is to the north.~ ~ 0 -1 13229 DDIR_WEST A sacrificial pit is to the west.~ ~ 0 -1 13231 DDIR_UP A dark stone stairwell goes above.~ ~ 0 -1 13223 S #13233 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The ballroom is to the south.~ ~ 0 -1 13236 DDIR_UP A dark stone stairwell goes above.~ ~ 0 -1 13224 S #13234 The kitchen~ Huge stone stoves billow smoke in this room as cooks scurry about to prepare a meal for hundreds of people. It is amazing the whole place does not burn down. The wooden walls must be completely petrified into stone. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The ballroom is to the south.~ ~ 0 -1 13237 S #13235 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The ballroom is to the south.~ ~ 0 -1 13238 DDIR_UP A dark stone stairwell goes above.~ ~ 0 -1 13226 S #13236 The west end of the ballroom~ Huge crystal lights glitter on the ceiling creating a spectacularly magestic aura to the ballroom. The table is about twenty feet wide and spans all three wings of the ballroom. Dark black cloth lines the table on the top. Slaves busily set places on the table for the soldiers to eat. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A hallway is to the north.~ ~ 0 -1 13233 DDIR_EAST The ballroom continues on.~ ~ 0 -1 13237 DDIR_SOUTH A hallway is to the south.~ ~ 0 -1 13239 S #13237 The center of the ballroom~ Huge crystal lights glitter on the ceiling creating a spectacularly magestic aura to the ballroom. The table is about twenty feet wide and spans all three wings of the ballroom. Dark black cloth lines the table on the top. Slaves busily set places on the table for the soldiers to eat. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The kitchen is to the north.~ ~ 0 -1 13234 DDIR_EAST The ballroom continues on.~ ~ 0 -1 13238 DDIR_WEST The ballroom continues on.~ ~ 0 -1 13236 S #13238 The east end of the ballroom~ Huge crystal lights glitter on the ceiling creating a spectacularly magestic aura to the ballroom. The table is about twenty feet wide and spans all three wings of the ballroom. Dark black cloth lines the table on the top. Slaves busily set places on the table for the soldiers to eat. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A hallway is to the north.~ ~ 0 -1 13235 DDIR_SOUTH A hallway is to the south.~ ~ 0 -1 13241 DDIR_WEST The ballroom continues on.~ ~ 0 -1 13237 S #13239 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The ballroom is to the north.~ ~ 0 -1 13236 DDIR_EAST The sitting room is to the east.~ ~ 0 -1 13240 S #13240 The sitting room~ This room is, obviously enough, where people wait to have an exclusive audience with the king or queen. Odd however, is that there are absolutely no chairs in this room. Stone pillars mark a path that people should follow when the lines get overly long, however. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A hallway is to the east.~ ~ 0 -1 13241 DDIR_SOUTH The throne room.~ doors~ EX_ISDOOR|EX_CLOSED -1 13243 DDIR_WEST A hallway is to the west.~ ~ 0 -1 13239 S #13241 A dark hallway~ Small torches line the walls in this hallway. The walls appear to be of finely cut stone slabs. Further examination would show a wooden grain set into the stone. They must be petrified wood, cultivated to form the perfectly flat walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The ballroom is to the north.~ ~ 0 -1 13238 DDIR_WEST The sitting room is to the west.~ ~ 0 -1 13240 S #13242 The queen's bedroom~ This room is lavishly decorated in a magestic purple color. A huge canopy bed is the centerpiece of the entire room. In one side there is a large pool that bubbles from the natural heat provided in the castle. Slaves carefully fan the bed even when the queen is not present to keep it at a perfect temperature. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The throne room is to the east.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13242 13243 S #13243 The Fungus throne room~ A huge red carpet streams from the gigantic double doors that block entry to this room to the thrones of the royal family. The thrones are elevated seven feet by steps that lead up to them. A huge ten foot mushroom grows on each side and inbetween each throne. Twenty foot mushrooms run across the walls of the room, shimmering in the beautiful crystal lights on the ceiling. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The sitting room is to the north.~ doors~ EX_ISDOOR|EX_CLOSED -1 13240 DDIR_EAST The king's bedroom is to the east.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13244 13244 DDIR_WEST The queen's bedroom is to the west.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13242 13242 S #13244 The king's bedroom~ This room is lavishly decorated in a magestic purple color. A huge canopy bed is the centerpiece of the entire room. In one side there is a large pool that bubbles from the natural heat provided in the castle. Servants carefully fan the bed even when the king is not present to keep it at a perfect temperature. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The throne room is to the west.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 13244 13243 S #13245 The great mushroom's sanctum~ The scent of incense fills this hut. Mists swirl about in a very magical way. The room appears almost tropical with all of the very magestic mushrooms growing everywhere. Never before have you gazed upon such a beautiful selection of mushrooms. Their very presense fills you with a sense of wisdom and power. A rope ladder hangs down to the walkway below. ~ 0 ROOM_INDOORS|ROOM_PET_SHOP SECT_INSIDE DDIR_DOWN A rope ladder hangs down to the walkway below.~ ~ 0 -1 13162 S #13246 The great mushroom's back room~ This is where the great mushroom houses his wonderful pets. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE S #13250 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds huge trees can be seen. ~ S #13251 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds a huge tower can be seen. ~ S #13252 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds a vast canyon can be seen. ~ S #13253 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds a city in a vast forest can be seen. ~ S #13254 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds an ancient civilization can be seen. ~ S #13255 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds the ocean can be seen. ~ S #13256 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds a vast desert can be seen. ~ S #13257 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ Through the clouds more clouds can be seen. ~ S #13260 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E down d land~ The clouds are too dense to see clearly what lies below. ~ E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ S #13261 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ The clouds are too dense to see clearly what lies below. ~ S #13262 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ E down d land~ The clouds are too dense to see clearly what lies below. ~ S #13263 Flying aback the great blue white dragon~ Fluffy clouds float about as the dragon obediently flies to the signals of its master. Every so often the clouds break up enough and you recognize some of the land features below you. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR E down d land~ The clouds are too dense to see clearly what lies below. ~ E north n south s east e west w up u cloud clouds~ Clouds float about fluffily. ~ S #0 #RESETS M 13112 100 13101 M 13112 100 13103 M 13112 100 13105 M 13112 100 13107 M 13112 100 13108 M 13112 100 13117 M 13112 100 13122 M 13112 100 13125 M 13112 100 13139 M 13112 100 13140 M 13112 100 13142 M 13112 100 13143 M 13112 100 13219 M 13112 100 13181 M 13112 100 13195 M 13111 100 13104 M 13111 100 13106 M 13111 100 13115 M 13111 100 13119 M 13111 100 13126 M 13111 100 13134 M 13111 100 13138 M 13111 100 13147 M 13100 100 13112 M 13100 100 13113 M 13100 100 13114 M 13100 100 13119 M 13100 100 13123 M 13100 100 13132 M 13100 100 13133 M 13100 100 13135 M 13100 100 13147 M 13101 100 13116 M 13101 100 13120 M 13101 100 13127 M 13101 100 13137 M 13101 100 13144 M 13101 100 13146 M 13102 100 13116 M 13102 100 13124 M 13102 100 13129 M 13102 100 13133 M 13102 100 13141 M 13103 100 13112 M 13103 100 13126 M 13103 100 13128 M 13103 100 13129 M 13103 100 13135 M 13103 100 13138 M 13104 100 13115 M 13104 100 13117 M 13104 100 13121 M 13104 100 13134 M 13104 100 13140 M 13104 100 13144 M 13105 100 13136 M 13105 100 13139 M 13105 100 13144 M 13106 100 13145 G 13100 999 0 M 13108 100 13111 G 13147 999 0 M 13108 100 13120 G 13147 999 0 M 13108 100 13121 G 13147 999 0 M 13108 100 13123 G 13147 999 0 M 13108 100 13127 G 13147 999 0 M 13108 100 13143 G 13147 999 0 M 13108 100 13146 G 13147 999 0 M 13109 100 13130 M 13109 100 13131 M 13110 100 13111 M 13110 100 13122 M 13110 100 13137 M 13120 100 13167 E 13111 999 WEAR_BODY E 13116 999 WEAR_NECK_A E 13134 999 WEAR_HEAD M 13120 100 13169 E 13111 999 WEAR_BODY E 13117 999 WEAR_NECK_A E 13134 999 WEAR_HEAD M 13120 100 13172 E 13111 999 WEAR_BODY E 13116 999 WEAR_NECK_A E 13134 999 WEAR_HEAD M 13120 100 13174 E 13111 999 WEAR_BODY E 13117 999 WEAR_NECK_A E 13134 999 WEAR_HEAD M 13120 100 13178 E 13111 999 WEAR_BODY E 13116 999 WEAR_NECK_A E 13134 999 WEAR_HEAD M 13120 100 13176 E 13111 999 WEAR_BODY E 13117 999 WEAR_NECK_A E 13134 999 WEAR_HEAD M 13121 100 13167 E 13113 999 WEAR_BODY E 13118 999 WEAR_FINGER_L M 13121 100 13170 E 13113 999 WEAR_BODY M 13121 100 13171 E 13113 999 WEAR_BODY M 13121 100 13173 E 13118 999 WEAR_FINGER_L E 13113 999 WEAR_BODY M 13121 100 13174 E 13113 999 WEAR_BODY M 13121 100 13178 E 13118 999 WEAR_FINGER_L M 13122 100 13167 E 13110 999 WEAR_BODY M 13122 100 13168 E 13110 999 WEAR_BODY M 13122 100 13170 E 13110 999 WEAR_BODY M 13122 100 13173 E 13110 999 WEAR_BODY M 13122 100 13174 E 13110 999 WEAR_BODY M 13123 100 13166 E 13112 999 WEAR_BODY M 13123 100 13167 E 13112 999 WEAR_BODY M 13123 100 13169 E 13112 999 WEAR_BODY M 13123 100 13172 E 13112 999 WEAR_BODY M 13123 100 13178 E 13112 999 WEAR_BODY M 13124 100 13151 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13124 100 13155 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13124 100 13157 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13124 100 13159 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13124 100 13161 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13124 100 13162 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13124 100 13164 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13124 100 13165 E 13122 999 WEAR_ARMS E 13119 999 WEAR_FINGER_L E 13123 999 WEAR_SHIELD E 13124 999 WEAR_WRIST_R E 13126 999 WEAR_BODY E 13133 999 WEAR_ABOUT E 13150 999 WEAR_WIELD M 13139 100 13166 E 13116 999 WEAR_NECK_A E 13114 999 WEAR_BODY E 13118 999 WEAR_FINGER_L G 13104 999 0 G 13105 999 0 G 13106 999 0 G 13107 999 0 M 13138 100 13168 E 13112 999 WEAR_BODY G 13103 999 0 G 13146 999 0 M 13137 100 13171 E 13142 999 WEAR_HEAD E 13111 999 WEAR_BODY G 13144 999 0 G 13145 999 0 M 13135 100 13175 E 13115 999 WEAR_WAIST E 13155 999 WEAR_WIELD M 13136 100 13177 E 13115 999 WEAR_WAIST E 13155 999 WEAR_WIELD M 13133 100 13245 E 13114 999 WEAR_BODY E 13116 999 WEAR_NECK_A E 13119 999 WEAR_FINGER_L M 13134 100 13180 E 13114 999 WEAR_BODY E 13117 999 WEAR_NECK_A E 13118 999 WEAR_FINGER_L M 13113 100 13246 M 13114 100 13246 M 13126 100 13186 E 13112 999 WEAR_BODY M 13126 100 13186 E 13112 999 WEAR_BODY M 13126 100 13186 E 13112 999 WEAR_BODY M 13126 100 13187 E 13112 999 WEAR_BODY M 13126 100 13188 E 13112 999 WEAR_BODY M 13126 100 13189 E 13112 999 WEAR_BODY M 13126 100 13191 E 13112 999 WEAR_BODY M 13126 100 13192 E 13112 999 WEAR_BODY M 13126 100 13193 E 13112 999 WEAR_BODY M 13126 100 13194 E 13112 999 WEAR_BODY M 13126 100 13197 E 13112 999 WEAR_BODY M 13126 100 13202 E 13112 999 WEAR_BODY M 13126 100 13202 E 13112 999 WEAR_BODY M 13126 100 13202 E 13112 999 WEAR_BODY M 13126 100 13205 E 13112 999 WEAR_BODY M 13126 100 13206 E 13112 999 WEAR_BODY M 13126 100 13207 E 13112 999 WEAR_BODY M 13126 100 13207 E 13112 999 WEAR_BODY M 13126 100 13207 E 13112 999 WEAR_BODY M 13126 100 13213 E 13112 999 WEAR_BODY M 13125 100 13183 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13184 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13185 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13187 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13189 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13190 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13193 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13196 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13198 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13199 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13199 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13200 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13200 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13200 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13200 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13201 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13201 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13203 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13203 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13203 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13203 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13204 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13204 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13204 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13204 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13208 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13210 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13213 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13125 100 13213 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD M 13142 100 13190 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13151 999 WEAR_WIELD G 13190 1 0 M 13140 100 13206 G 13143 999 0 M 13140 100 13211 G 13143 999 0 M 13141 100 13191 E 13142 999 WEAR_HEAD E 13115 999 WEAR_WAIST M 13141 100 13191 E 13142 999 WEAR_HEAD E 13115 999 WEAR_WAIST G 13144 999 0 M 13141 100 13234 E 13142 999 WEAR_HEAD E 13115 999 WEAR_WAIST M 13141 100 13234 E 13142 999 WEAR_HEAD E 13115 999 WEAR_WAIST G 13144 999 0 M 13107 100 13213 M 13128 100 13213 E 13133 999 WEAR_ABOUT E 13117 999 WEAR_NECK_A E 13122 999 WEAR_ARMS E 13114 999 WEAR_BODY E 13213 999 WEAR_NECK_B E 13101 999 WEAR_HEAD G 13212 999 0 M 13129 100 13213 E 13113 999 WEAR_BODY E 13117 999 WEAR_NECK_A E 13133 999 WEAR_ABOUT G 13214 999 0 M 13127 100 13215 E 13111 999 WEAR_BODY M 13127 100 13215 E 13111 999 WEAR_BODY M 13127 100 13217 E 13111 999 WEAR_BODY M 13127 100 13217 E 13111 999 WEAR_BODY M 13127 100 13218 E 13111 999 WEAR_BODY M 13127 100 13218 E 13111 999 WEAR_BODY M 13127 100 13220 E 13111 999 WEAR_BODY M 13127 100 13220 E 13111 999 WEAR_BODY M 13127 100 13225 E 13111 999 WEAR_BODY M 13127 100 13234 E 13111 999 WEAR_BODY M 13127 100 13234 E 13111 999 WEAR_BODY M 13127 100 13237 E 13111 999 WEAR_BODY M 13127 100 13240 E 13111 999 WEAR_BODY M 13127 100 13243 E 13111 999 WEAR_BODY M 13132 100 13216 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13216 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13221 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13223 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13224 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13226 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13227 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13227 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13229 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13229 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13230 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13232 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13233 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13235 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13236 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13238 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13239 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13241 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13152 999 WEAR_WIELD M 13132 100 13243 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13153 999 WEAR_WIELD M 13132 100 13243 E 13125 999 WEAR_WRIST_R E 13126 999 WEAR_FEET E 13127 999 WEAR_BODY E 13128 999 WEAR_HEAD E 13129 999 WEAR_ARMS E 13130 999 WEAR_LEGS E 13131 999 WEAR_HANDS E 13132 999 WEAR_SHIELD E 13153 999 WEAR_WIELD M 13143 100 13225 E 13114 999 WEAR_BODY E 13152 999 WEAR_WIELD E 13141 1 WEAR_HOLD M 13130 100 13243 E 13133 999 WEAR_ABOUT E 13117 999 WEAR_NECK_A E 13122 999 WEAR_ARMS E 13114 999 WEAR_BODY E 13156 999 WEAR_HOLD G 13244 999 0 M 13131 100 13243 E 13113 999 WEAR_BODY E 13117 999 WEAR_NECK_A E 13133 999 WEAR_ABOUT E 13120 999 WEAR_FINGER_L G 13242 999 0 O 13105 1 13212 O 13104 1 13214 O 13100 1 13244 O 13106 1 13242 O 13140 3 13228 O 13140 3 13228 O 13140 3 13228 O 13154 1 13228 D 13117 DIR_UP DOOR_CLOSED D 13145 DIR_UP DOOR_CLOSED D 13145 DIR_DOWN DOOR_CLOSED D 13148 DIR_DOWN DOOR_CLOSED D 13158 DIR_DOWN DOOR_CLOSED D 13143 DIR_UP DOOR_CLOSED D 13147 DIR_UP DOOR_CLOSED D 13161 DIR_DOWN DOOR_CLOSED D 13165 DIR_DOWN DOOR_CLOSED D 13190 DIR_NORTH DOOR_CLOSED_LOCKED D 13195 DIR_SOUTH DOOR_CLOSED_LOCKED D 13212 DIR_EAST DOOR_CLOSED_LOCKED D 13213 DIR_WEST DOOR_CLOSED_LOCKED D 13214 DIR_WEST DOOR_CLOSED_LOCKED D 13213 DIR_EAST DOOR_CLOSED_LOCKED D 13244 DIR_WEST DOOR_CLOSED_LOCKED D 13243 DIR_EAST DOOR_CLOSED_LOCKED D 13242 DIR_EAST DOOR_CLOSED_LOCKED D 13243 DIR_WEST DOOR_CLOSED_LOCKED D 13184 DIR_NORTH DOOR_CLOSED D 13188 DIR_SOUTH DOOR_CLOSED D 13209 DIR_NORTH DOOR_CLOSED D 13213 DIR_SOUTH DOOR_CLOSED D 13240 DIR_SOUTH DOOR_CLOSED D 13243 DIR_NORTH DOOR_CLOSED S #$ XXXXXXXXXX #Savearea