emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Mushroom Forest~
#AUTHORS PakRat~
#VERSION 3
#RANGES 35 55 0 99


#HELPS
-1 'SHROOM FOREST 2.1'~
The barrel shakes for a second...

    CCC   AAA       BBBB    OOO    OOO        M   M  M   M  M   M  !!  !!  !!
   C     A   A      B   B  O   O  O   O       MM MM  MM MM  MM MM  !!  !!  !!
   C     AAAAA ===  BBBB   O   O  O   O  ===  M M M  M M M  M M M  !!  !!  !!
   C     A   A      B   B  O   O  O   O       M   M  M   M  M   M
    CCC  A   A      BBBB    OOO    OOO        M   M  M   M  M   M  !!  !!  !!
~

-1 'SHROOM FOREST 2.2'~
A cute flag pops out of the barrel as it disintegrates.

 ()________________________
 ||  _   _  .  .  _   .   /
 || |_> /_\ |\ | / _  |   \
 || |_> | | | \| \_/  o   /
 ||_______________________\
 ||
 ||
 ||
(__)
~

0 MUSHROOM 'MUSHROOM FOREST'~
{138}                               Mushroom Forest
{308}
In the far reaches of the eastern continent lies the mushroom forest.
The mushroom people are a generally happy people, but rumors have been
going around that not all is as blissful as it seems.  Sounds of war
below the forest grounds can be heard even in the highest tree tops.
The mushroom people are ruled by the Toadstool clan.  Long ago in the
mushroom wars, the Toadstool clan defeated the evil Fungus clan and 
vowed to protect the fair people who live in the mushroom forest.
It is feared the fungus clan may be trying to rebuild its empire and
overthrow the surface dwellers of mushroom forest.
{148}
Have fun! -- PakRat 1995
~

0 $~


#MOBILES
#13100
mushroom fungus~
the moldy fungus~
A moldy piece of fungus flaps on the south side of a tree trunk.~
It is really big and is stuck to the tree.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
0 S
20 BODY_HEAD|BODY_TORSO BODY_HEAD 1d50+300 1d20+9
12218 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13101
bear~
the grizzly bear~
A grizzly bear licks some fresh honey off of its hands.~
The bear is covered with a thick brown coat.  It has large black claws that
look like they could cut a mushroom in two with one hit.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
0 S
25 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 1d75+400 1d22+9
25000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13102
tiger~
the striped tiger~
A huge tiger is here ripping open a fresh kill.~
The tiger has many scars on its body, most likely from attacking bears.  It
feeds off of easier pray lie deer and foxes.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY
0
0 S
26 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 2d40+400 1d23+9
26000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13103
wolf~
the howling wolf~
A large grey wolf is here howling to the sky.~
The wolf has a beautiful grey coat and a fluffy white mane.  It has drool
dripping from its teeth from the thought of a tasty fox.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY
0
0 S
25 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 1d70+400 1d22+9
25000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13104
snake~
the slithery snake~
There is a snake rattling in the grass.~
It has a diamond figure on its forehead and stares at you waiting for your
slightest movement.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
0 S
21 BODY_HEAD|BODY_TAIL BODY_MOUTH|BODY_TAIL 2d40+300 1d21+9
13477 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13105
python~
the clinging python~
A tree is being crushed by a huge python.~
As huge as the trees in this forest is, this python is wrapped several times
around one of the trunks.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY
0
0 S
35 BODY_HEAD|BODY_TAIL BODY_MOUTH|BODY_TAIL 1d306+564 1d35+9
21000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13106
wyrm~
the black wyrm~
A black wyrm is sucking its belly in to burn its victim to a crisp.~
This wyrm must be a good fifty feet long, and as big as a house!  It has the
wings of a dragon but the body of a snake.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY
AFF_FLYING|AFF_STEALTH
-400 S
50 BODY_HEAD|BODY_WING|BODY_TAIL|BODY_CLAW BODY_MOUTH|BODY_TAIL|BODY_CLAW 1d625+1197 2d30+9
100000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13107
bwdgn dragon~
the blue white dragon~
A blue white dragon flaps its wings as if preparing to take off.~
This dragon looks as if it has been tamed.  It has a mount for several
people on its back, and a muzzle in its mouth.  As calm as it is, the
dragon has been trained to avenge the king in time of need wherever
it may be.  The king and the dragon appear to have a kind of signalling
language to communicate with each other.
~
ACT_SENTINEL|ACT_BODY
AFF_SANCTUARY|AFF_FLYING
100 S
50 BODY_HEAD|BODY_WING|BODY_TAIL|BODY_CLAW BODY_MOUTH|BODY_TAIL|BODY_CLAW 1d625+1197 1d50+13
50000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 100~
if hasobj ($i) == bwdgntocmd
  look 
else
  break
endif
if hasobj ($i) == bwdgntocmd
  if hasobjnum ($i) == 13234
    mpgoto 13213
    mptransfer pcs 13250
    mpgoto 13250
  else
    if hasobjnum ($i) == 13235
      mpgoto 1312
      mptransfer pcs 13251
      mpgoto 13251
    else
      if hasobjnum ($i) == 13236
        mpgoto 9209
        mptransfer pcs 13252
        mpgoto 13252
      else
        if hasobjnum ($i) == 13237
          mpgoto 601
          mptransfer pcs 13253
          mpgoto 13253
        else
          if hasobjnum ($i) == 13238
            mpgoto 5350
            mptransfer pcs 13254
            mpgoto 13254
          else
            if hasobjnum ($i) == 13239
              mpgoto 1128
              mptransfer pcs 13255
              mpgoto 13255
            else
              if hasobjnum ($i) == 13240
                mpgoto 5056
                mptransfer pcs 13256
                mpgoto 13256
              else
                if hasobjnum ($i) == 13241
                  mpgoto 908
                  mptransfer pcs 13257
                  mpgoto 13257
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
  mpjunk all
  mpat 13213 mpecho $I flies away.
  mpecho $I comes down from the sky and flies everyone away.
endif
~
>give_prog signal~
if number ($o) == 13230
  mpecho $I flies everyone north.
  if inroom ($n) == 13260
    mptransfer pcs 13261
    mpgoto 13261
  else
    if inroom ($n) == 13261
      mptransfer pcs 13257
      mpgoto 13257
    else
      if inroom ($n) == 13262
        mptransfer pcs 13250
        mpgoto 13250
      else
        if inroom ($n) == 13263
          mptransfer pcs 13262
          mpgoto 13262
        endif
      endif
    endif
  endif
else
  if number ($o) == 13231
    mpecho $I flies everyone east.
    if inroom ($n) == 13260
      mptransfer pcs 13255
      mpgoto 13255
    else
      if inroom ($n) == 13261
        mptransfer pcs 13256
        mpgoto 13256
      else
        if inroom ($n) == 13262
          mptransfer pcs 13261
          mpgoto 13261
        else
          if inroom ($n) == 13263
            mptransfer pcs 13260
            mpgoto 13260
          endif
        endif
      endif
    endif
  else
    if number ($o) == 13232
      mpecho $I flies everyone south.
      if inroom ($n) == 13260
        mptransfer pcs 13254
        mpgoto 13254
      else
        if inroom ($n) == 13261
          mptransfer pcs 13260
          mpgoto 13260
        else
          if inroom ($n) == 13262
            mptransfer pcs 13263
            mpgoto 13263
          else
            if inroom ($n) == 13263
              mptransfer pcs 13253
              mpgoto 13253
            endif
          endif
        endif
      endif
    else
      if number ($o) == 13233
        mpecho $I flies everyone west.
        if inroom ($n) == 13260
          mptransfer pcs 13263
          mpgoto 13263
        else
          if inroom ($n) == 13261
            mptransfer pcs 13262
            mpgoto 13262
          else
            if inroom ($n) == 13262
              mptransfer pcs 13251
              mpgoto 13251
            else
              if inroom ($n) == 13263
                mptransfer pcs 13252
                mpgoto 13252
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
if inroom ($i) == 13250
or inroom ($i) == 13251
  mptransfer pcs 13260
  mpgoto 13260
  mpat 13213 mpforce kingfungus mpoload 13260
else
  if inroom ($n) == 13252
  or inroom ($n) == 13253
    mptransfer pcs 13261
    mpgoto 13261
    mpat 13213 mpforce kingfungus mpoload 13261
  else
    if inroom ($n) == 13254
    or inroom ($n) == 13255
      mptransfer pcs 13262
      mpgoto 13262
      mpat 13213 mpforce kingfungus mpoload 13262
    else
      if inroom ($n) == 13256
      or inroom ($n) == 13257
        mptransfer pcs 13263
        mpgoto 13263
        mpat 13213 mpforce kingfungus mpoload 13263
      endif
    endif
  endif
endif
mpjunk all
~
>give_prog bwdgnlandcmd~
if inroom ($n) == 13260
or inroom ($n) == 13261
or inroom ($n) == 13262
or inroom ($n) == 13263
  mpechoat $n The clouds are too dense here.
else
  mpecho $I flies everyone down to the ground.
  if inroom ($n) == 13250
    mptransfer pcs 13213
  else
    if inroom ($n) == 13251
      mptransfer pcs 1312
    else
      if inroom ($n) == 13252
        mptransfer pcs 9209
      else
        if inroom ($n) == 13253
          mptransfer pcs 601
        else
          if inroom ($n) == 13254
            mptransfer pcs 5350
          else
            if inroom ($n) == 13255
              mptransfer pcs 1128
            else
              if inroom ($n) == 13256
                mptransfer pcs 5056
              else
                if inroom ($n) == 13257
                  mptransfer pcs 908
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
mpjunk all
mpgoto 13213
mpkill kingfungus
mpforce kingfungus mpoload 13245
~
>speech_prog home~
if inroom ($i) > 13249
  if inroom ($i) < 13264
    mpecho $I flies everyone to the mushroom village.
    mptransfer pcs 13213
    mpgoto 13213
    mpkill kingfungus
    mpforce kingfungus mpoload 13245
  endif
endif
~
>fight_prog 50~
if inroom ($i) == 13213
  cast fireball $n
  cast heal
endif
~
|
#13108
bee bees swarm~
the swarm of bees~
A swarm of bees fly around a hive in a tree.~
They look like killer bees.  Rich honey is dripping from the hive though.
~
ACT_BODY
AFF_FLYING
0 S
20 BODY_MOUTH BODY_HORN 2d50+250 1d20+9
10921 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13109
gerbil pack gerbils~
the pack of giant mutant death gerbils~
A pack of giant mutant death gerbils are here feeding on each other.~
The gerbils are covered with a grotesque green moss or fungus.  It appears
to give them nutrients and sustinance.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY
0
0 S
30 0 BODY_MOUTH|BODY_CLAW 2d50+500 1d25+9
30000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13110
alligator~
the dark green alligator~
A dark green alligator is here snapping a some frogs.~
The alligator has a very huge mouth that could easily swallow a small child
in one gulp.  As fast as it snaps though, having to take two gulps for a
normal sized person won't matter much.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY
0
0 S
27 BODY_HEAD|BODY_LEG|BODY_ARM BODY_CLAW 1d75+400 1d22+9
25000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13111
fox~
the small fox~
A small fox is cowering in the grass.~
The small fox would appear to be greatly outmatched by some of the larger
inhabitants of this forest.  It appears to be looking about each time it
steps.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
0 S
18 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_TAIL BODY_MOUTH|BODY_CLAW 1d30+200 1d15+9
10000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13112
frog~
the green frog~
A green frog is hopping in the grass.~
The frog bellows a large burp as its chin expands to double its size.  It
doesn't have many very huge warts on it.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
0 S
17 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_LEG 1d50+180 1d1+16
10000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13113
pet rock~
the pet rock~
A pet rock lies on the ground.~
As expected, it really is just a rock.
~
ACT_BODY
0
0 S
17 0 0 1d50+180 1d17+10
10000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13114
pet mushroom~
the pet mushroom~
A pet mushroom grows on the ground here.~
It looks ready to explode into action, literally!
~
ACT_BODY
0
0 S
27 BODY_HEAD BODY_HEAD 2d50+500 2d12+9
26355 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#13120
mushroom citizen male man~
the mushroom man~
A peaceful man of the village strolls around happily.~
Despite living in a mushroom kingdom, the people look more like elves.  This
man is wearing a beautiful green jersey, possibly made of tree leaves melded
together with tar and tree sap.
~
ACT_BODY
0
50 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+9
30000 0
POS_STANDING POS_STANDING SEX_MALE
#13121
mushroom citizen female woman~
the mushroom woman~
A peaceful woman of the village prances about merrily.~
Despite living in a mushroom kingdom, the people look more like elves.  This
woman is wearing a beautiful green skirt, possibly made of tree leaves melded
together with tar and tree sap.
~
ACT_BODY
0
50 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+9
30000 0
POS_STANDING POS_STANDING SEX_FEMALE
#13122
mushroom citizen boy~
the mushroom boy~
A young boy of the village plays on the ground with a toy.~
Despite living in a mushroom kingdom, the people look more like elves.  This
boy is wearing a beautiful green shirt, possibly made of tree leaves melded
together with tar and tree sap.
~
ACT_SCAVENGER|ACT_BODY
0
50 S
22 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+300 1d20+9
12066 0
POS_STANDING POS_STANDING SEX_MALE
#13123
mushroom citizen girl~
the mushroom girl~
A teenage girl of the village dances around with her doll.~
Despite living in a mushroom kingdom, the people look more like elves.  This
girl is wearing a beautiful green dress, possibly made of tree leaves melded
together with tar and tree sap.
~
ACT_SCAVENGER|ACT_BODY
0
50 S
25 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d30+400 1d22+9
25000 0
POS_STANDING POS_STANDING SEX_FEMALE
#13124
mushroom guard village~
the mushroom guard~
A guard of the mushroom village stands alert.~
Despite living in a mushroom kingdom, the people look more like elves.  This
guard is wearing a large petrified wooden suit of armor, magically created by
the secrets of the people of the village.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
50 S
35 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d306+564 1d25+15
40000 0
POS_STANDING POS_STANDING SEX_MALE
#13125
toadstoolguard mushroom royal guard toadstool~
the royal guard~
A guard of the Toadstool royal family stands alert.~
Despite living in a mushroom kingdom, the people look more like elves.  This
guard is wearing a large petrified wooden suit of armor, magically created by
the secrets of the people of the village.  It has the special emblem of the
Toadstool royal family engraved on it.
~
ACT_SENTINEL
0
50 S
40 0 0 1d400+746 2d14+15
50000 0
POS_STANDING POS_STANDING SEX_MALE
#13126
toadstoolservant mushroom servant toadstool~
the mushroom servant~
A servant of the royal family scurries about busily.~
Despite living in a mushroom kingdom, the people look more like elves.  This
servant is wearing a beautiful green toga, possibly made of tree leaves melded
together with tar and tree sap.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
50 S
25 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d40+400 1d22+15
25000 0
POS_STANDING POS_STANDING SEX_FEMALE
#13127
fungusslave mushroom slave fungus~
the mushroom slave~
A slave labors frantically for the royal family.~
Despite living in a mushroom kingdom, the people look more like elves.  This
slave is wearing a grubby green toga, possibly made of tree leaves melded
together with tar and tree sap.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
0 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d22+15
20000 0
POS_STANDING POS_STANDING SEX_MALE
#13128
kingtoadstool mushroom king toadstool~
King Toadstool~
King Toadstool sits happily upon his throne.~
The king is wearing magestic multicolored clothes.  Each piece has the
special emblem of the Toadstool royal family engraved on it.  He holds a
sceptre in his hand proclaiming his devine right to rule the people of the
mushroom village.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
0
50 S
45 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d506+956 1d45+11
56267 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 15~
smile queentoadstool
mppurge fungus
~
|
#13129
queentoadstool mushroom queen toadstool~
Queen Toadstool~
Queen Toadstool smiles upon her husband.~
The queen is wearing magestic multicolored clothes.  Each piece has the
special emblem of the Toadstool royal family engraved on it.  She wears a
jewel encrusted ring on her finger, showing that she is forever devoted to
her husband.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
0
50 S
45 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d506+956 1d45+11
75974 0
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 15~
kiss kingtoadstool
~
>give_prog i13120~
mpjunk i13120
mpoload 13121
say Oh my, look how it sparkles!
wear i13121
~
|
#13130
kingfungus mushroom king fungus~
King Fungus~
King Fungus sits upon his throne like a fat old man.~
The king is wearing magestic multicolored clothes.  Each piece has the
special emblem of the Fungus royal family engraved on it.  He holds a
large black sceptre in his hand, which he uses to control his slaves and
army with an iron hand.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
0
-50 S
50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d625+1197 1d50+13
99811 0
POS_STANDING POS_STANDING SEX_MALE
>give_prog i13101~
if inroom ($i) == 13243
  say Yes!  Victory is mine!
  say I will now take over the mushroom kingdom!
  mpjunk i13101
  mpoload 13102
  mpecho {108}$I holds the crown in his hands and it turns black as night!
  wear i13102
  laugh $n
  say I will now take my rightful throne!
  mpecho $I orders his troops to Toadstool Castle.
  mpecho The soldiers slaughter the helpless Toadstool royal family.
  mpat 13213 mppurge all
  mptransfer all 13213
  mpgoto 13213
endif
~
>fight_prog 10~
zap $n
~
>death_prog 100~
if hasobjnum ($i) == 13102
  if hasobjnum ($i) == 13245
    mpecho The dragon cremates the evil king with one last breath!
    mpecho The crown raises the evil king to life for one last strike!
    slay bwdgn
    mpecho The king's body falls lifeless to the floor.
  else
    if rand (25)
      mpjunk i13102
      mpecho {108}$I feels the black mushroom crown absorb his life energy.
      scream 
      mpecho The black mushroom crown disappears!
    endif
  endif
  mpjunk i13245
endif
~
|
#13131
queenfungus mushroom queen fungus~
Queen Fungus~
Queen Fungus growls at her husband.~
The queen is wearing magestic multicolored clothes.  Each piece has the
special emblem of the Fungus royal family engraved on it.  She wears a
dark black ring on her finger, which glows each time her temper rages.
~
ACT_SENTINEL|ACT_BODY
0
-50 S
50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 1d625+1197 1d50+13
99325 0
POS_STANDING POS_STANDING SEX_FEMALE
#13132
fungusguard mushroom royal guard fungus~
the royal guard~
A guard of the Fungus royal family stands alert.~
This guard is wearing a large petrified wooden suit of armor, magically
created by the secrets of the mushroom people.  It has the special emblem
of the Fungus royal family engraved on it.
~
ACT_SENTINEL
0
-50 S
45 0 0 1d506+956 1d45+11
50000 0
POS_STANDING POS_STANDING SEX_MALE
#13133
mushroom great~
the great mushroom~
The great mushroom meditates and hums a soft melody.~
The great mushroom is wearing a beautiful multicolor jersey, possibly made
of tree leaves melded together with tar and tree sap, then colored by the sun.
He is very old and very wise, and can teach you a great many things.  He is
also the famed storyteller of the mushroom people's legacy.
~
ACT_SENTINEL|ACT_PRACTICE|ACT_SMART
AFF_SANCTUARY
50 S
30 0 0 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_MALE
>speech_prog storyteller legacy story teller~
say This is the legacy of the fair people of my village.
mpecho {300}
say For many years it has been feared that the evil King
say Fungus would try to overthrow our peaceful kingdom.
say Long ago it was written that a great blue serpent
say would fly to the aid of the king during his fateful
say hour and save the kingdom from tyrany.  This is why
say King Toadstool has his little blue and white friend
say sitting with him, hoping it will keep
say the kingdom safe.  I don't know how the little dragon
say can do the task if it's kept locked up in the throne
say room though.
mpecho {300}
say Only time will tell if the legacy will come true and
say save us.'
~
|
#13134
mushroom grand~
the grand mushroom~
The grand mushroom meditates and performs yoga exercises.~
The grand mushroom is wearing a beautiful multicolor skirt, possibly made
of tree leaves melded together with tar and tree sap, then colored by the sun.
Although she is actually very old, she appears to be a young girl, and an
extremely beautiful one at that.  She can help you learn power and vigor.
~
ACT_SENTINEL|ACT_TRAIN
AFF_SANCTUARY
50 S
30 0 0 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_FEMALE
#13135
mushroom armorer armourer~
the armorer~
The armorer hammers out some dents in a stone plate.~
The armorer is wearing a grubby black apron, originally made from tree leaves
melded together with tar and tree sap.  He smiles at you and looks eager to
show you his many beautifully crafted pieces of armor, freshly grown from
petrified trees, a village secret.  Unfortunately his best armor is shipped
to the castle for the royal guards.
~
ACT_SENTINEL
0
50 S
30 0 0 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_MALE
#13136
mushroom smithy blacksmith~
the smithy~
The smithy cools a newly forged stone blade.~
The smithy is wearing a grubby black apron, originally made from tree leaves
melded together with tar and tree sap.  He smiles at you and looks eager to
show you his many beautifully crafted weapons, although most of his best
work is shipped to the castle for the royal guards.
~
ACT_SENTINEL
0
50 S
30 0 0 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_MALE
#13137
mushroom baker~
the baker~
The baker is here packaging some freshly smoked fish.~
The baker is wearing a stained green apron, made from tree leaves melded
together with tar and tree sap.  He smiles at you and looks eager to show
you his best selections of breads, meats, cheeses, and ales.
~
ACT_SENTINEL
0
50 S
30 0 0 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_MALE
#13138
mushroom counter girl~
the counter girl~
The counter girl is here polishing her counter.~
The counter girl is wearing a cute green skirt, made from tree leaves
melded together with tar and tree sap.  She smiles at you and looks eager
to show you her many supplies and vestments.
~
ACT_SENTINEL
0
50 S
30 0 0 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_FEMALE
#13139
mushroom monk mystical~
the mysterious monk~
The mysterious monk is here carefully filling a prescription.~
The monk is wearing a light green robe, made from tree leaves melded
together with tar and tree sap.  She smiles at you and looks eager
to show you her many remedies and magical items.
~
ACT_SENTINEL|ACT_BODY
0
50 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_FEMALE
#13140
mushroom librarian~
the librarian~
The librarian is carefully sorting out books by size and color.~
The librarian is wearing a green skirt, made from tree leaves melded
together with tar and tree sap.  It seems most curious that she groups
books by color and size instead of content.  Perhaps the king has more
help than he needs and has started a welfare system.
~
ACT_SENTINEL|ACT_BODY
0
50 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_FEMALE
#13141
mushroom cook~
the cook~
The cook is carefully sorting out books by size and color.~
The cook is wearing a dark green apron, made from tree leaves melded
together with tar and tree sap.  Her arms have burns scattered about them,
not suprising considering the amount of food she must prepare every day.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
0
50 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15
30000 0
POS_STANDING POS_STANDING SEX_FEMALE
>give_prog mushroom~
eat mushroom
say Oh how wonderful, a mushroom lover!
say Here, try one of our local favorite treats.
mpjunk all
mpoload 13144
give i13144 $n
~
|
#13142
mushroom jailer~
the jailer~
The jailer is asleep at his desk.~
The jailer is wearing a green jersey, made from tree leaves melded together
with tar and tree sap.  He clearly must love his job with all the extra
sleep it provides him with each day.
~
ACT_SENTINEL|ACT_BODY
0
50 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM|BODY_FOOT 2d50+500 1d25+15
30000 0
POS_SLEEPING POS_SLEEPING SEX_MALE
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30966
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#13143
mushroom priest unholy~
the unholy priest~
The unholy priest is trying to remove a dagger from his side.~
The priest is wearing a black robe, made from tree leaves melded together
with tar and tree sap.  It carries the emblem of the Fungus clan on it.
The priest appears to be a bit clumsy, but judging by the number of skulls
and amount of blood in the room, is quite good at his job.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_BODY
0
50 S
45 BODY_HEAD|BODY_LEG|BODY_ARM BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM 1d506+956 1d45+11
30000 0
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 10~
zap $r
~
|
#0


#SHOPS
13133 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
13134 ITEM_TYPE_TREASURE ITEM_TYPE_FURNITURE ITEM_TYPE_KEY ITEM_TYPE_CORPSE_NPC ITEM_TYPE_CORPSE_PC  100  50  0 20
13135 ITEM_TYPE_TREASURE ITEM_TYPE_ARMOR ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_BOAT  100  50  0 20
13136 ITEM_TYPE_WEAPON ITEM_TYPE_TREASURE ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_AMMO  100  50  0 20
13137 ITEM_TYPE_TREASURE ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_FOOD ITEM_TYPE_PILL  100  50  0 20
13138 ITEM_TYPE_LIGHT ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_KEY ITEM_TYPE_BOAT  100  50  0 20
13139 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_PILL  100  50  0 20
0


#SPECIALS
S


#OBJECTS
#13100
mushroom green~
a green mushroom~
A green mushroom is growing on the ground.~
~
ITEM_TYPE_LIGHT
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 -1 0 0 0 0 0
1 50000 40
E
mushroom green~
This mushroom glows in a luminescent green color, providing light to see by.
It feels slightly warm to the touch, as if it radiates power to its owner.
~
A APPLY_HITROLL 5 0
A APPLY_DAMROLL 5 0
#13101
mushroomwhitecrown mushroom white crown~
a white mushroom crown~
A white mushroom crown lies on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
11 0 0 0 0 0 0 0
1 100000 40
E
mushroom white crown~
This mushroom looks to be of the purest white, almost blinding to the eye.
It feels slightly cool to the touch, as if it radiates peace to its owner.
~
A APPLY_CON 2 0
A APPLY_WIS 2 0
#13102
mushroomblackcrown mushroom black crown~
a black mushroom crown~
A black mushroom crown lies on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
10 0 0 0 0 0 0 0
1 500000 45
E
mushroom black crown~
This mushroom looks to be of the darkest black, almost absorbing the soul.
It feels slightly clammy to the touch, as if it tries to control its owner.
~
A APPLY_DAMROLL 4 0
A APPLY_CON 2 0
A APPLY_WIS 2 0
#13103
mushroom gold~
a gold mushroom~
A gold mushroom grows on the ground.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_INVENTORY
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
500 0 0 0 0 0 0 0
1 50000 50
E
mushroom gold~
This mushroom looks to be made of pure gold, gleaming in the light.  It feels
slightly cold to the touch, like a real metal.  Its texture makes you think
you could move your hand through it like a ripple in a pond.
~
#13104
mushroom glass~
a glass mushroom~
A glass mushroom grows on the ground.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 SPELL_DETECT_INVIS SPELL_INVIS SPELL_PASS_DOOR 0 0 0 0
1 10000 30
E
mushroom glass~
This mushroom is very difficult to see, almost completely invisible to the
eye.  It emminates a feeling of nonexistance.
~
#13105
mushroom ivory~
a ivory mushroom~
A ivory mushroom grows on the ground.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 SPELL_BLESS SPELL_PROTECTION_EVIL SPELL_GIANT_STRENGTH 0 0 0 0
1 10000 30
E
mushroom ivory~
This mushroom is very holy in appearance.  It evervesces peace in its purest
form.  It would appear to be used in holy ceremonies.  Oddly enough there is
a picture of a winged serpent with an X marked on the serpent's belly.
~
#13106
mushroom blood red~
a blood red mushroom~
A blood red mushroom grows on the ground.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 SPELL_CURE_BLINDNESS SPELL_CURE_CRITICAL SPELL_REMOVE_CURSE 0 0 0 0
1 10000 30
E
mushroom blood red~
This mushroom is an almost dark ruby red color.  It feels almost fluid to the
touch, but is completely solid.  It looks like a general remedy.
~
#13107
mushroom dark yellow~
a dark yellow mushroom~
A dark yellow mushroom grows on the ground.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN SPELL_INFRAVISION 0 0 0 0
1 10000 30
E
mushroom dark yellow~
This mushroom is an almost brown color.  It is very dry and looks poisonous.
Rubbing it against your skin causes it to flake off as pieces stick to you.
The spores leaking from the mushroom cause your eyes to water.
~
#13110
jersey green leaves pile~
a lush green jersey~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY|ITEM_WEAR_WAIST
13 0 0 0 0 0 0 0
3 10000 45
E
jersey green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven into some type of fabric.
~
A APPLY_CON 1 0
#13111
shirt green leaves pile~
a lush green shirt~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
13 0 0 0 0 0 0 0
3 10000 45
E
shirt green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven into some type of fabric.
~
A APPLY_CON 1 0
#13112
skirt green leaves pile~
a lush green skirt~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
13 0 0 0 0 0 0 0
3 10000 45
E
skirt green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven into some type of fabric.
~
A APPLY_DEX 1 0
#13113
dress green leaves pile~
a lush green dress~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
13 0 0 0 0 0 0 0
3 10000 45
E
dress green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven into some type of fabric.
~
A APPLY_INT 1 0
#13114
robe green leaves pile~
a light green robe~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY|ITEM_WEAR_ABOUT
14 0 0 0 0 0 0 0
3 10000 45
E
robe green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven into some type of fabric.
~
A APPLY_WIS 1 0
#13115
apron green leaves pile~
a dark green apron~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
14 0 0 0 0 0 0 0
3 10000 45
E
apron green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven into some type of fabric.
~
A APPLY_DEX 1 0
#13116
tunic green trinket~
a shiny green tunic~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
13 0 0 0 0 0 0 0
3 40000 45
E
tunic green trinket~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_INT 1 0
#13117
clasp green trinket~
a shiny green clasp~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
13 0 0 0 0 0 0 0
3 40000 45
E
clasp green trinket~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_WIS 1 0
#13118
ring green trinket~
a shiny green ring~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
13 0 0 0 0 0 0 0
3 40000 45
E
ring green trinket~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_DAMROLL 2 0
A APPLY_WIS 1 0
#13119
ring green trinket~
a shiny green ring~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
13 0 0 0 0 0 0 0
3 40000 45
E
ring green trinket~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_CON 1 0
A APPLY_DEX 1 0
#13120
ring green trinket~
a shiny green ring~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
13 0 0 0 0 0 0 0
3 40000 40
E
ring green trinket~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_MOVE -10 0
A APPLY_HIT -10 0
A APPLY_MANA -10 0
#13121
ring green trinket~
a shiny green ring~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
7 0 0 0 0 0 0 0
3 40000 60
E
ring green trinket~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_HIT -50 0
A APPLY_DAMROLL 7 0
A APPLY_HITROLL 7 0
#13122
shoulder lifts green pair pile leaves~
a pair of lush green shoulder lifts~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
13 0 0 0 0 0 0 0
3 40000 45
E
shoulder lifts green pair pile leaves~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven into some type of fabric.
~
A APPLY_WIS 1 0
#13123
shield green~
a shiny green shield~
A shiny green shield lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
13 0 0 0 0 0 0 0
9 40000 45
E
shield green~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_DAMROLL 2 0
#13124
bracer green~
a shiny green bracer~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
13 0 0 0 0 0 0 0
3 40000 45
E
bracer green~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_DAMROLL 2 0
#13125
bracer green~
a shiny green bracer~
A shiny green trinket lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
13 0 0 0 0 0 0 0
3 40000 45
E
bracer green~
This brilliantly shiny piece of metallurgy could only have been crafted by a
master in the art. It is flawless in every detail and quite catchy to the eye.
~
A APPLY_INT 1 0
#13126
boots petrified stone rocks pile~
a pair of petrified stone boots~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
13 0 0 0 0 0 0 0
3 20000 45
E
boots petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_DEX 1 0
A APPLY_DAMROLL 2 0
#13127
chest guard petrified stone rocks pile~
a petrified stone chest guard~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
13 0 0 0 0 0 0 0
3 20000 45
E
chest guard petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_WIS 1 0
A APPLY_CON 1 0
#13128
helmet petrified stone rocks pile~
a petrified stone helmet~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
14 0 0 0 0 0 0 0
3 20000 45
E
helmet petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_INT 1 0
A APPLY_WIS 1 0
#13129
arm guards pair petrified stone rocks pile~
a pair of petrified stone arm guards~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
13 0 0 0 0 0 0 0
3 20000 45
E
arm guards pair petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_DAMROLL 2 0
A APPLY_DEX 1 0
#13130
leg guards pair petrified stone rocks pile~
a pair of petrified stone leg guards~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
14 0 0 0 0 0 0 0
3 20000 45
E
leg guards pair petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_DEX 1 0
A APPLY_CON 1 0
#13131
gloves pair petrified stone rocks pile~
a pair of petrified stone gloves~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
14 0 0 0 0 0 0 0
3 20000 45
E
gloves pair petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_DEX 1 0
A APPLY_HIT 2 0
#13132
shield petrified stone rocks pile~
a petrified stone shield~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
13 0 0 0 0 0 0 0
3 20000 45
E
shield petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 2 0
#13133
cloak petrified stone rocks pile~
a petrified stone cloak~
A pile of rocks lay on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
14 0 0 0 0 0 0 0
3 20000 45
E
cloak petrified stone rocks pile~
At first the rocks appear to be just part of a broken statue, but after
studying them a bit shows they actually are quite comfortable armor.
They also appear sturdy enough to take on a very powerful blow unscathed.
~
A APPLY_WIS 1 0
A APPLY_INT 1 0
#13134
cap green leaves pile~
a lush green cap~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
13 0 0 0 0 0 0 0
3 10000 45
E
cap green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven as some type of fabric.
~
A APPLY_INT 1 0
#13140
barrel powder black~
a barrel filled with black powder~
A scorched barrel leaks out black powder.~
~
ITEM_TYPE_AMMO
0
ITEM_WEAR_TAKE
12 10 10 1 0 0 0 0
100 1000 45
E
barrel powder black~
This barrel smells of seagull droppings, sulfer, charcoal, and a few other
terrible things.  It would appear that the magician who prepared the substance
in these barrels was caught offguard by something.  The smell singes your nose
hairs, and you wonder why the barrel is so burned.  A small wick sticks out
of the top of the barrel as a lantern wick would to be ignited.
~
P 0
TRIG_UNKNOWN 100 ignite
OPROG_IF OIF_RANDOM_PERCENT > 50 1 2
P 1
TRIG_VOID
OPROG_ECHO
Fizzle.~
P 2
TRIG_VOID
OPROG_QUEST_SET 0 2 1
P 2
TRIG_VOID
OPROG_ECHO
The wick lights.~
P 3
TRIG_TICK 100
OPROG_OBJECT_QUEST_IF 0 2 > 0 5 4
P 5
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 2 > 2 7 6
P 6
TRIG_VOID
OPROG_QUEST_ADD 0 2 1
P 6
TRIG_VOID
OPROG_ECHO
Szzzzzzt...~
P 7
TRIG_VOID
OPROG_IF OIF_USER_LEVEL > 40 9 8
P 8
TRIG_VOID
OPROG_GOD_COMMAND
mpforce all help SHROOM FOREST 2.2~
P 8
TRIG_VOID
OPROG_GOD_COMMAND
mpecho $ screams and wets their bottom.~
P 8
TRIG_VOID
OPROG_JUNK
P 9
TRIG_VOID
OPROG_IF OIF_USER_PERCENT_HITPT > 90 10 11
P 10
TRIG_VOID
OPROG_GOD_COMMAND
mpforce all help SHROOM FOREST 2.1~
P 10
TRIG_VOID
OPROG_GOD_COMMAND
mpecho $ explodes!~
P 10
TRIG_VOID
OPROG_APPLY OAPPLY_HIT -150
P 10
TRIG_VOID
OPROG_JUNK
P 11
TRIG_VOID
OPROG_GOD_COMMAND
mpforce all help SHROOM FOREST 2.2~
P 11
TRIG_VOID
OPROG_GOD_COMMAND
mpecho $ screams and wets $s bottom.~
P 11
TRIG_VOID
OPROG_JUNK
#13141
cross unholy~
an unholy cross~
A black cross lays on the ground.~
~
ITEM_TYPE_WAND
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 3 9 SPELL_FIREBALL 0 0 0 0
3 10000 20
E
cross unholy~
Just touching this evil talisman sends shivers up your spine, making you
want to get rid of it at once!  It feels as if it is draining your very life
force just by looking at it.
~
#13142
chef's hat green leaves pile~
a lush green chef's hat~
A pile of leaves lays on the ground.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
13 0 0 0 0 0 0 0
3 10000 45
E
chef's hat green leaves pile~
At first this would appear to be nothing more than a pile of lush green
tree leaves.  Further inspection shows a distinct pattern to the leaves,
as if they are woven as some type of fabric.
~
A APPLY_INT 1 0
#13143
book library~
a library book~
A book lays on the ground.~
~
ITEM_TYPE_SCROLL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 SPELL_DETECT_EVIL SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN 0 0 0 0
1 10 28
E
book library~
It would appear to be quite a bit overdue!  It is very old and dusty, and in
a language you barely recognize.
~
#13144
donut tasty glazed~
a tasty glazed donut~
A moldy old donut lies smushed on the floor.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 0 0 0 0 0 0 0
1 10 1
E
donut tasty glazed~
It looks quite delicious, clearly the cook has mastered the fine art of
frying crushed plant matter.
~
#13145
jug apple cider~
a jug of apple cider~
A jug of apple cider lies on the floor.~
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
100 99 LIQ_TEA 0 0 0 0 0
1 10 1
E
jug apple cider~
When was the last time in your journey you were able to treat yourself to a
delicious swig of apple cider?  Drink up friend!
~
#13146
rations wafer package~
a package of wafer rations~
A package of wafer rations lies on the floor.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
100 0 0 0 0 0 0 0
1 10 1
E
rations wafer package~
Ug, what pitiful excuse for nourishment is this?  Surely there must be
something better out there, possibly leg of fungus or something?
~
#13147
honeycomb piece honey~
a cracked off piece of honeycomb~
A piece of honeycomb lies on the ground.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 0 0 0 0 0 0 0
1 10 1
E
honeycomb piece honey~
Mmm mmm!  Sweet and tasty, this has got to beat the last few treats you've
had out in this wilderness.  But be careful, the hive this honeycomb came
from may be wondering where it went.
~
#13150
spear long green rod~
a long green spear~
A green rod lays on the ground.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 3 9 WEAPON_PIERCE 0 0 0 0
3 10000 25
E
spear long green rod~
This is the standard issue weapon for the village guards.  To outsiders it
would appear to be of excellent quality, but to the guards it is of a very
low grade.
~
#13151
javelin long green rod~
a long green javelin~
A green rod lays on the ground.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 7 5 WEAPON_PIERCE 0 0 0 0
5 40000 38
E
javelin long green rod~
Those guards wishing to spend their summer leave on a better weapon get a
javelin, as to them a person's weapon is status, not just a weapon.
~
#13152
scimitar wicked green metal~
a wicked green scimitar~
A sharp green piece of metal lays on the ground.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 3 13 WEAPON_STAB 0 0 0 0
5 40000 38
E
scimitar wicked green metal~
The guards who live under the earth demand nothing but the best in return
for their service, and recieve almost nothing but fine weapons and armor for
their services, along with some fun with the slave girls.
~
#13153
scimitar wicked dark green metal~
a wicked dark green scimitar~
A sharp green piece of metal lays on the ground.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 6 7 WEAPON_STAB 0 0 0 0
5 60000 46
E
scimitar wicked dark green metal~
The guards who live under the earth demand nothing but the best in return
for their service, and recieve almost nothing but fine weapons and armor for
their services, along with some fun with the slave girls.
~
#13154
catapult wooden~
a small wooden catapult~
An old catapult sits in a corner, charred but functional.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_CROSSBOW 1 40 WEAPON_POUND 0 0 0 0
10 4000 40
E
catapult wooden~
It looks as if it was crafted as a small war machine, used to thwart groups
of opponents from safe distances.
~
#13155
hammer forging~
a forging hammer~
A red-hot forging hammer lies on the floor.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 2 18 WEAPON_CRUSH 0 0 0 0
5 20000 35
E
hammer forging~
This hammer looks as if it has been used to create many an amazing piece of
metallurgical art.  It is flawless in itself, despite having hammered
possibly hundreds of other weapons into shape.
~
#13156
sceptre black~
a black sceptre~
A black rod lays on the floor.~
~
ITEM_TYPE_WAND
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
50 3 9 SPELL_ENERGY_DRAIN 0 0 0 0
5 200000 45
E
sceptre black~
This sceptre feels very charged to the touch, zapping and almost tickling
the one who holds it.  It has a very evil aura about it, definitely not a
good thing to show your clergyman.
~
#13190
key jailer jail cell~
the jailer's skeleton key~
A burnt black key lies on the floor.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
13190 0 0 0 0 0 0 0
1 10000 25
E
key jailer jail cell~
It appears to be the master key for the castle's jail.
~
#13212
key king kings~
the Toadstool king's key~
A gold key lies on the floor.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
13212 0 0 0 0 0 0 0
1 100000 1
E
key king kings~
It appears to be the king's bedroom door key.
~
#13213
stone dragon flute~
a stone dragon flute~
A stone dragon flute shimmers on the ground.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
8 0 0 -1 0 0 0 0
1 250000 35
E
enscription~
On one side of the flute is something really goofy...
  Um papa chicka moma noma sin cow ting copa lupa wana como sing cow
On the other side of the flute is something more curious...
  dna lya way lfe ylf wyl fsy lfn ylf
~
E
stone dragon flute~
This flute looks like it was crafted to calm the dragon when it was a small
baby dragon.  Every once in a while the king plays the flute for the dragon,
possibly to communicate with it.  It has a beautiful woven string to hang
from the King's neck for easy reach in time of need.  You notice a peculiar
enscription on the side of the flute.
~
P 1
TRIG_UNKNOWN 100 flynorth
OPROG_IF OIF_USER_ROOM_NUM > 13249 3 28
P 2
TRIG_UNKNOWN 100 flyn
OPROG_IF OIF_USER_ROOM_NUM > 13249 3 28
P 3
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM < 13264 4 28
P 4
TRIG_VOID
OPROG_GOD_COMMAND
mpoload 13230
P 4
TRIG_VOID
OPROG_GOD_COMMAND
give i13230 bwdgn~
P 5
TRIG_UNKNOWN 100 flyeast
OPROG_IF OIF_USER_ROOM_NUM > 13249 7 28
P 7
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM < 13264 8 28
P 8
TRIG_VOID
OPROG_GOD_COMMAND
mpoload 13231 
 give i13231 bwdgn~
P 9
TRIG_UNKNOWN 100 flysouth
OPROG_IF OIF_USER_ROOM_NUM > 13249 11 28
P 11
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM < 13264 12 28
P 12
TRIG_VOID
OPROG_GOD_COMMAND
mpoload 13232 
 give i13232 bwdgn~
P 13
TRIG_UNKNOWN 100 flywest
OPROG_IF OIF_USER_ROOM_NUM > 13249 15 28
P 15
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM < 13264 16 28
P 16
TRIG_VOID
OPROG_GOD_COMMAND
mpoload 13233 
 give i13233 bwdgn~
P 17
TRIG_UNKNOWN 100 land
OPROG_IF OIF_USER_ROOM_NUM > 13249 18 28
P 18
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM < 13258 19 28
P 19
TRIG_VOID
OPROG_GOD_COMMAND
mpoload 13229 
 give i13229 bwdgn~
P 20
TRIG_UNKNOWN 100 flyaway
OPROG_IF OIF_USER_ROOM_NUM = 13213 29 28
P 21
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 1312 30 22
P 22
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 9209 31 23
P 23
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 601 32 24
P 24
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 5350 33 25
P 25
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 1128 34 26
P 26
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 5056 35 27
P 27
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 908 36 28
P 28
TRIG_VOID
OPROG_ECHO
Nothing happens.~
P 29
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13234~
P 30
TRIG_VOID
OPROG_GOD_COMMAND
mpat 13213 mpforce bwdgn mpgoto 1312~
P 30
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13235~
P 31
TRIG_VOID
OPROG_GOD_COMMAND
mpat 13213 mpforce bwdgn mpgoto 9209~
P 31
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13236~
P 32
TRIG_VOID
OPROG_GOD_COMMAND
mpat 13213 mpforce bwdgn mpgoto 601~
P 32
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13237~
P 33
TRIG_VOID
OPROG_GOD_COMMAND
mpat 13213 mpforce bwdgn mpgoto 5350~
P 33
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13238~
P 34
TRIG_VOID
OPROG_GOD_COMMAND
mpat 13213 mpforce bwdgn mpgoto 1128~
P 34
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13239~
P 35
TRIG_VOID
OPROG_GOD_COMMAND
mpat 13213 mpforce bwdgn mpgoto 5056~
P 35
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13240~
P 36
TRIG_VOID
OPROG_GOD_COMMAND
mpat 13213 mpforce bwdgn mpgoto 908~
P 36
TRIG_VOID
OPROG_GOD_COMMAND
mpforce bwdgn mpoload 13241~
#13214
key queen queens~
the Toadstool queen's key~
A silver key lies on the floor.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
13214 0 0 0 0 0 0 0
1 100000 1
E
key queen queens~
It appears to be the queen's bedroom door key.
~
#13229
bwdgn bwdgnlandcmd~
a stop hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13230
bwdgn bwdgnflycmd~
a forward hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13231
bwdgn bwdgnflycmd~
a right hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13232
bwdgn bwdgnflycmd~
a flip hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13233
bwdgn bwdgnflycmd~
a left hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13234
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13235
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13236
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13237
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13238
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13239
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13240
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13241
bwdgn bwdgntocmd~
a wavy hand signal~
A dragon scale floats about.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#13242
key queen queens~
the Fungus queen's key~
A silver key lies on the floor.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
13242 0 0 0 0 0 0 0
1 100000 1
E
key queen queens~
It appears to be the queen's bedroom door key.
~
#13244
key king kings~
the Fungus king's key~
A gold key lies on the floor.~
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
13244 0 0 0 0 0 0 0
1 100000 1
E
key king kings~
It appears to be the king's bedroom door key.
~
#13245
kfdragondeath~
the blue white dragon's curse~
The curse of the dragon is peace.~
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 1
#0


#ROOMS
#13100
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  The path leads north into the hills and south back to the valley.
  A lone mushroom grows on the ground here.
~
0 0 SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13102
DDIR_SOUTH
The hills roll on.~
~
0 -1 17502
E
mushroom mush shroom~
Oddly, the mushroom has some very peculiar markings engraved on itself.
It almost appears to be a face of some kind, or is it something else?
 .-===-.
| ^>v>^ |
|.-----.|
  | : |
 / ; ; \
~
S
#13101
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 ROOM_MAZE SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13106
DDIR_EAST
The hills roll on.~
~
0 -1 13105
DDIR_SOUTH
The hills roll on.~
~
0 -1 13102
DDIR_WEST
The hills roll on.~
~
0 -1 13104
S
#13102
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 0 SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13104
DDIR_EAST
The hills roll on.~
~
0 -1 13106
DDIR_SOUTH
The hills roll on.~
~
0 -1 13100
DDIR_WEST
The hills roll on.~
~
0 -1 13105
S
#13103
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 ROOM_MAZE SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13105
DDIR_EAST
The hills roll on.~
~
0 -1 13104
DDIR_SOUTH
The hills roll on.~
~
0 -1 13101
DDIR_WEST
The hills roll on.~
~
0 -1 13106
S
#13104
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 ROOM_MAZE SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13105
DDIR_EAST
The hills roll on.~
~
0 -1 13106
DDIR_SOUTH
The hills roll on.~
~
0 -1 13102
DDIR_WEST
The hills roll on.~
~
0 -1 13103
S
#13105
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 ROOM_MAZE SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13102
DDIR_EAST
The hills roll on.~
~
0 -1 13106
DDIR_SOUTH
The hills roll on.~
~
0 -1 13107
DDIR_WEST
The hills roll on.~
~
0 -1 13101
S
#13106
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 ROOM_MAZE SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13103
DDIR_EAST
The hills roll on.~
~
0 -1 13101
DDIR_SOUTH
The hills roll on.~
~
0 -1 13109
DDIR_WEST
The hills roll on.~
~
0 -1 13102
S
#13107
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 ROOM_MAZE SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13105
DDIR_EAST
The hills roll on.~
~
0 -1 13104
DDIR_SOUTH
The hills roll on.~
~
0 -1 13106
DDIR_WEST
The hills roll on.~
~
0 -1 13103
S
#13108
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 0 SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13110
DDIR_EAST
The hills roll on.~
~
0 -1 13103
DDIR_SOUTH
The hills roll on.~
~
0 -1 13107
DDIR_WEST
The hills roll on.~
~
0 -1 13109
S
#13109
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  Paths lead in all directions.
~
0 ROOM_MAZE SECT_HILLS
DDIR_NORTH
The hills roll on.~
~
0 -1 13106
DDIR_EAST
The hills roll on.~
~
0 -1 13108
DDIR_SOUTH
The hills roll on.~
~
0 -1 13103
DDIR_WEST
The hills roll on.~
~
0 -1 13101
S
#13110
A trail in the hills~
High rolling hills swarm about you like bees.  The small narrow paths are
lined with moss.  Tall grass sways to and fro in the wind, making an almost
eerie sound whisper in the hills.  The ground is moist and slightly muddy.
  The path leads north into dense folliage and south back to the hills.
  A lone mushroom grows on the ground here.
~
0 0 SECT_HILLS
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13118
DDIR_SOUTH
The hills roll on.~
~
0 -1 13108
E
mushroom mush shroom cycloshroom~
Oddly, the mushroom has some very peculiar markings engraved on itself.
It almost looks like teethmarks, or fangs, or maybe it's a cycloshroom?
 .-===-.
|  vvv  |
|.-----.|
  | : |
 / ; ; \
~
S
#13111
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and east.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13116
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13112
S
#13112
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13117
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13111
S
#13113
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads east and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13119
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13114
S
#13114
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and west.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13120
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13113
S
#13115
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and east.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13122
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13116
S
#13116
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13111
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13115
S
#13117
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south and east.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13118
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13112
DDIR_UP
A small metal chute with handles hangs beside a tree above.~
chute metal~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13148
S
#13118
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail forks west, east, and south.
  Two mushrooms are on the path here, one to the left and one to the right.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13119
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13110
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13117
E
mushroom mushrooms mush shroom shrooms~
Two mushrooms grow along the path here, one on the
left side, and one on the right side.
                   //     .    \\
 .-===-.          //  .      .  \\          .-===-.
| X . X |        //     .        \\        | @ . @ |
|. .-. .|       //     .    .     \\       |. \_/ .|
  | : |        //  .          .    \\        | : |
 / ; ; \      //     .    .         \\      / ; ; \
             //   .      .     .     \\
~
S
#13119
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south and west.
~
0 0 SECT_FOREST
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13113
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13118
S
#13120
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads east and south.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13121
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13114
S
#13121
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and west.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13128
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13120
S
#13122
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads east and south.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13123
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13115
S
#13123
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and west.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13130
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13122
S
#13124
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads east and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13131
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13125
S
#13125
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail forks north, west, and east.
  Three mushrooms mark the path here, the one in the middle burnt crispy.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13132
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13126
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13124
E
mushroom mushrooms mush shroom shrooms~
Three mushrooms grow along the path here, one on the
left side, one on the right side, and one in the middle.
Oh dear, nothing smells worse than a fried mushroom, ew!
                   //     .    \\
 .-===-.          //  .      .  \\          .-===-.
| @ . @ |        //    \ ; ; /   \\        | @ . @ |
|. \_/ .|       //     .@@@@@.    \\       |. \_/ .|
  | : |        //  .   @@@@@@@.    \\        | : |
 / ; ; \      //     . @X@@@X@      \\      / ; ; \
             //   .     @@@@@  .     \\
~
S
#13126
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13133
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13125
S
#13127
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and east.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13134
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13128
S
#13128
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13121
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13127
S
#13129
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and east.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13136
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13130
S
#13130
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13123
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13129
S
#13131
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13138
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13124
S
#13132
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and south.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13139
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13125
S
#13133
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13140
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13126
S
#13134
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads east and south.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13135
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13127
S
#13135
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and west.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13142
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13134
S
#13136
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads east and south.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13137
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13129
S
#13137
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and west.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13143
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13136
S
#13138
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13144
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13131
S
#13139
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and south.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13145
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13132
S
#13140
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south and north.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13146
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13133
S
#13141
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads north and east.
~
0 0 SECT_FOREST
DDIR_NORTH
Large tree trunks limit your view.~
~
0 -1 13147
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13142
S
#13142
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13135
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13141
S
#13143
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads east and south.
  A rope ladder leading up dangles next to a tree here.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13144
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13137
DDIR_UP
Large trees loom overhead.~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 13161
S
#13144
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13138
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13143
S
#13145
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south, a charred hole goes below.
~
0 0 SECT_FOREST
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13139
DDIR_UP
A small metal chute hangs by a tree with crude handles.~
chute metal~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13158
DDIR_DOWN
A dark hole has been burned into the ground here.~
hole~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13216
S
#13146
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads south and east.
~
0 0 SECT_FOREST
DDIR_EAST
Large tree trunks limit your view.~
~
0 -1 13147
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13140
S
#13147
The magical mushroom forest~
Huge trees loom overhead, keeping the sun from shining here.  Pine cones
litter the ground.  Moss grows on the north side of every tree trunk.
Mushrooms about one foot tall are growing all around the trees.
  The dense forest trail leads west and south.
  A rope ladder leading up dangles next to a tree here.
~
0 0 SECT_FOREST
DDIR_EAST
~
~
0 -1 15500
DDIR_SOUTH
Large tree trunks limit your view.~
~
0 -1 13141
DDIR_WEST
Large tree trunks limit your view.~
~
0 -1 13146
DDIR_UP
Large trees loom overhead.~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 13165
S
#13148
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others east and north of here.
  A rope ladder leading up to the magic shop sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13152
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13149
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13166
DDIR_DOWN
A small metal chute hangs down beside a tree.~
chute metal~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13117
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
A piece of metal catches your eye.
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13149
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others north, west, and east of here.
  A rope ladder leading up to a small hut sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13153
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13150
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13148
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13167
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
S
#13150
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others west and north of here.
  A rope ladder leading up to the general store sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13154
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13149
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13168
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13151
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others east and north of here.
  A rope ladder leading up to a small hut sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13156
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13152
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13169
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13152
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others south and west of here.
  A rope ladder leading up to a small hut sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13148
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13151
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13170
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13153
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others north and south of here.
  A rope ladder leading up to the meat and bread deli sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13158
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13149
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13171
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13154
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others south and east of here.
  A rope ladder leading up to a small hut sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13155
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13150
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13172
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13155
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others west and north of here.
  A rope ladder leading up to a small hut sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13160
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13154
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13173
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13156
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others south and north of here.
  A rope ladder leading up to a small hut sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13161
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13151
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13174
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13157
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others north and east of here.
  A rope ladder leading up to the blacksmith's shop sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13162
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13158
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13175
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13158
In the village square~
This is the center of activity for the mushroom people.  Railings protect
the sides of the platform so nobody falls off.  There is a raised platform
for someone to speak to an audience here.  A few tables are set about the
edges of the platform for an occasional feast too.
  Tree limbs stretch from this tree to others west, east, and south of here.
  A rope ladder leading up to a lookout tower sways in the breeze.
~
0 ROOM_INDOORS|ROOM_ALTAR_N|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13163
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13159
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13153
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13157
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13176
DDIR_DOWN
A small metal chute can be made out by the side of the tree.~
chute metal~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 13145
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
A piece of metal catches your eye.
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13159
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others north and west of here.
  A rope ladder leading up to the weaponsmith's shop sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13164
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13158
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13177
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
S
#13160
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others south and north of here.
  A rope ladder leading up to a small hut sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13165
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13155
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13178
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13161
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  A tree limb stretches from this tree to a tree south of here.
  A long rope ladder hangs down to the forest below.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13156
DDIR_DOWN
A long rope ladder hangs down through a trapdoor to the forest below.~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 13143
E
forest~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13162
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others east and south of here.
  A rope ladder leading up to the Great Mushroom sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13163
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13157
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13245
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13163
On a wide tree limb before the great tree~
To the north is by far the hugest tree in the forest.  It is the home of the
Toadstool clan.  They rule this entire village with a fair heart and a kind
hand.  Royal guards are posted here to make sure no ruffians can get in.
  Tree limbs stretch from this tree to others north, west, and east of here.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Walkways lead from tree to tree.~
~
0 -1 13181
DDIR_EAST
Walkways lead from tree to tree.~
~
0 -1 13164
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13158
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13162
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
S
#13164
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  Tree limbs stretch from this tree to others west and south of here.
  A rope ladder leading up to the Grand Mushroom sways in the breeze.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13159
DDIR_WEST
Walkways lead from tree to tree.~
~
0 -1 13163
DDIR_UP
A rope ladder going up sways in the breeze.~
~
0 -1 13180
E
forest down d~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13165
On a wide tree limb~
Above the ground about sixty feet, a large number of trees have been
connected to provide walkways for the mushroom people to go from tree
to tree.  Huts can be seen above the walkways with ladders reaching up
to them.
  A tree limb stretches from this tree to a tree south of here.
  A long rope ladder hangs down to the forest below.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
Walkways lead from tree to tree.~
~
0 -1 13160
DDIR_DOWN
A long rope ladder hangs down through a trapdoor to the forest below.~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 13147
E
forest~
The forest is a good sixty feet below.  Feeling a bit queezy?
~
E
tree limb~
The tree almost looks like it is made from stone.  It is very sturdy and
most likely hundreds if not thousands of years old.
~
S
#13166
The magic shop~
This hut is loaded with scrolls, potions, staffs, and wands along the
shelves that line the walls.  There must be a cure here for every ailment
known to man and quite possibly a few not yet known.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A long rope ladder hangs down to the walkway below.~
~
0 -1 13148
S
#13167
In a tree hut~
This hut is made from wood carefully cut and glued together with a clear
tar, possibly tree sap.  Windows without glass are cut in each side of the
hut.  The roof of the hut is a good eight feet above, made of tarred bark.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13149
S
#13168
The general store~
This hut is stocked full of often used items for travellers and warriors
alike.  Jugs, bags, torches, dry rations, and candy appear to be the most
plentiful items.  The shopkeeper appears to have a bit of urgency gleeming
in his eye.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13150
S
#13169
In a tree hut~
This hut is made from wood carefully cut and glued together with a clear
tar, possibly tree sap.  Windows without glass are cut in each side of the
hut.  The roof of the hut is a good eight feet above, made of tarred bark.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13151
S
#13170
In a tree hut~
This hut is made from wood carefully cut and glued together with a clear
tar, possibly tree sap.  Windows without glass are cut in each side of the
hut.  The roof of the hut is a good eight feet above, made of tarred bark.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13152
S
#13171
The daily bread deli~
On the left wall salmon and red meats are being smoked.  Bread can be
smelled baking to the right.  The baker comes out from behind the counter
and shakes your hand, hoping to get in a quick sell, his hand still bloody.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13153
S
#13172
In a tree hut~
This hut is made from wood carefully cut and glued together with a clear
tar, possibly tree sap.  Windows without glass are cut in each side of the
hut.  The roof of the hut is a good eight feet above, made of tarred bark.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13154
S
#13173
In a tree hut~
This hut is made from wood carefully cut and glued together with a clear
tar, possibly tree sap.  Windows without glass are cut in each side of the
hut.  The roof of the hut is a good eight feet above, made of tarred bark.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13155
S
#13174
In a tree hut~
This hut is made from wood carefully cut and glued together with a clear
tar, possibly tree sap.  Windows without glass are cut in each side of the
hut.  The roof of the hut is a good eight feet above, made of tarred bark.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13156
S
#13175
The smithy~
A huge furnace is billowing black smoke out the roof of this hut.  It seems
miraculous that the hut has not burned down.  The trees must be totally
petrified into stone.  A few saplings grow in the left side of the hut,
being formed around what would appear to be humanoid torso molds.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13157
S
#13176
Inside the lookout tower~
This hut is about twice as high up as any of the other huts.  Only the great
tree to the north of the village stands taller.  The guards look for fires
and other peculiar happenings in the forest around them.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13158
E
east e~
Ofcol can be seen to the east, with the great golden dragon flying about
the golden citadel.
~
E
south s~
Chakkor can be seen to the south, with dark clouds looming overhead.
The gods must be playing with the weather again.
~
E
west w~
An almost endless forest can be seen to the east.  In the middle of the
forest a very tall but dark tower sticks out amongst the trees.  A bit
further away a vast mist covered sea can be made out.
~
E
north n~
The great tree blocks a clear view.  Only clouds can be seen past it.
Lightning appears to be striking from the sky far in the distance.
~
S
#13177
The weaponsmith shop~
This is where all of the great weaponry used by the royal guards and all
other mushroom people is forged.  A few select but truly perfect weapons can
be seen cooling on the wall of the hut.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13159
S
#13178
In a tree hut~
This hut is made from wood carefully cut and glued together with a clear
tar, possibly tree sap.  Windows without glass are cut in each side of the
hut.  The roof of the hut is a good eight feet above, made of tarred bark.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13160
S
#13180
The grand mushroom's chamber~
Mushrooms of every size, shape, and color fill this room.  The grand
mushroom meditates in the middle of the chamber hoping to help you gain
in power and might.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13164
S
#13181
The long stretching entrance limb of the great tree~
For some reason this limb feels incredibly slippery!  It is at least as wide
as some of the other trees trunks are, however.  The compulsion to look over
the side of this limb is very tempting, but very inadvisable.  Don't fall!
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
The limb leads to the great castle.~
~
0 -1 13184
DDIR_SOUTH
The village is back to the south.~
~
0 -1 13163
S
#13182
The deepest pit of hell~
Whoops!  Boy you sure did it this time.  There's not much worse than this
place, other than this place with no way out.  Even hell has a sense of
humor, you can always go deeper.  >:)
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_NO_RECALL SECT_LAVA
DDIR_DOWN
The walls are lined with burning hot coals, but it can't be much worse
than this!  From the frying pan into the fire possibly?~
~
0 -1 13145
S
#13183
The southwest court of Toadstool Castle~
Servants busy themselves about the area feeding and watering animals.
Guards march about practicing drills as if preparing for war.  The smell of
hay and manure is very fresh here.
  The court continues to the north and east, a stairwell leads up.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The courtyard continues on.~
~
0 -1 13187
DDIR_EAST
The courtyard continues on.~
~
0 -1 13184
DDIR_UP
A stairwell leads up.~
~
0 -1 13199
S
#13184
The center court of Toadstool Castle~
Servants busy themselves about the area feeding and watering animals.
Guards march about practicing drills as if preparing for war.  The smell of
hay and manure is very fresh here.
  The court continues to the east and west.
  The inner entryway is to the north, mushroom village is south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The grand doors of the entryway are to the north.~
doors~
EX_ISDOOR|EX_CLOSED -1 13188
DDIR_EAST
The courtyard continues on.~
~
0 -1 13185
DDIR_SOUTH
Mushroom village is to the south.~
~
0 -1 13181
DDIR_WEST
The courtyard continues on.~
~
0 -1 13183
S
#13185
The southeast court of Toadstool Castle~
Servants busy themselves about the area feeding and watering animals.
Guards march about practicing drills as if preparing for war.  The smell of
hay and manure is very fresh here.
  The court continues to the north and west, a stairwell leads up.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The courtyard continues on.~
~
0 -1 13189
DDIR_WEST
The courtyard continues on.~
~
0 -1 13184
DDIR_UP
A stairwell leads up.~
~
0 -1 13201
S
#13186
Servants quarters~
The walls are lined with makeshift cots that look about as comfortable as a
bed of nails.  The floor is remarkably clean, however.  The servants of the
Toadstool clan portray a quality reputation of order.
  The kitchen is to the north, a makeshift stairway leads up.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The kitchen is to the north.~
~
0 -1 13191
DDIR_UP
The makeshift stairway leads up.~
~
0 -1 13202
S
#13187
The northwest court of Toadstool Castle~
Servants busy themselves about the area feeding and watering animals.
Guards march about practicing drills as if preparing for war.  The smell of
hay and manure is very fresh here.
  The court continues to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The courtyard continues on.~
~
0 -1 13183
S
#13188
The grand entryway~
Huge stone statues tower overhead in this extravagent room.  Chairs are
lined along the wall for people to sit on, possibly waiting for seating
to eat in the royal ballroom.
  The courtyard is to the south, the ballroom is to the north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The royal ballroom is to the north.~
~
0 -1 13193
DDIR_SOUTH
The courtyard is to the south.~
doors~
EX_ISDOOR|EX_CLOSED -1 13184
S
#13189
The northeast court of Toadstool Castle~
Servants busy themselves about the area feeding and watering animals.
Guards march about practicing drills as if preparing for war.  The smell of
hay and manure is very fresh here.
  The court continues to the south, the jail is to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The jail is to the east.~
~
0 -1 13190
DDIR_SOUTH
The courtyard continues on.~
~
0 -1 13185
S
#13190
The jailer's chamber~
This room is spotless from ceiling to floor, quite surprising for what it
is for.  The jailer's desk is in the east corner of the room.  He keeps the
keys on his person at all times.
  The jail cell is to the north, the courtyard is to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The jail cell is to the north.~
cell~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13190 13195
DDIR_WEST
The courtyard is to the west.~
~
0 -1 13189
S
#13191
The kitchen~
Huge stone stoves billow smoke in this room as cooks scurry about to prepare
a meal for hundreds of people.  It is amazing the whole place does not burn
down.  The wooden walls must be completely petrified into stone.
  The ballroom is to the west, the servants quarters are to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The west end of the ballroom is to the east.~
~
0 -1 13192
DDIR_SOUTH
The servants quarters is to the south.~
~
0 -1 13186
S
#13192
The west wing of the ballroom~
Huge crystal lights glitter on the ceiling creating a spectacularly magestic
aura to the ballroom.  The table is about twenty feet long and spans all
three wings of the ballroom.  Pure white cloth lines the table on the top.
Servants busily set places on the table for the masses to eat.
  The ballroom continues to the east, the kitchen is to the west.
  A stairwell at the west end of the room leads up.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The ballroom continues on.~
~
0 -1 13193
DDIR_WEST
The kitchen is to the west.~
~
0 -1 13191
DDIR_UP
A stairwell leads up.~
~
0 -1 13208
S
#13193
The center wing the ballroom~
Huge crystal lights glitter on the ceiling creating a spectacularly magestic
aura to the ballroom.  The table is about twenty feet long and spans all
three wings of the ballroom.  Pure white cloth lines the table on the top.
Servants busily set places on the table for the masses to eat.
  The ballroom continues to the east and west, the entryway is to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The ballroom continues on.~
~
0 -1 13194
DDIR_SOUTH
The entryway is to the south.~
~
0 -1 13188
DDIR_WEST
The ballroom continues on.~
~
0 -1 13192
S
#13194
The east wing the ballroom~
Huge crystal lights glitter on the ceiling creating a spectacularly magestic
aura to the ballroom.  The table is about twenty feet long and spans all
three wings of the ballroom.  Pure white cloth lines the table on the top.
Servants busily set places on the table for the masses to eat.
  The ballroom continues to the west, a stairwell leads up.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The ballroom continues on.~
~
0 -1 13193
DDIR_UP
A stairwell leads up.~
~
0 -1 13210
S
#13195
The jail cell~
This place has the horrid stench of rotted mushrooms everywhere.  In the
middle of this dark dank chamber is a huge pit, possibly thirty feet wide.
Try not to slip and fall, it could hurt really really bad.  You were warned.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The jailer's chamber is to the south.~
cell~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13190 13190
DDIR_DOWN
The pit goes down and down and down into depths unknown.~
~
0 -1 13182
S
#13196
The west wing of the royal auditorium~
A huge number of plush padded stone seats have been carefully arrange to
surround a podium in the center wing of the auditorium.  The king often
calls meetings of all the townsfolk to tell them of important happenings,
declare new laws, and make merry.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The auditorium continues on.~
~
0 -1 13197
S
#13197
The center of the royal auditorium~
A huge number of plush padded stone seats have been carefully arrange to
surround a podium in the center wing of the auditorium.  The king often
calls meetings of all the townsfolk to tell them of important happenings,
declare new laws, and make merry.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The auditorium continues on.~
~
0 -1 13198
DDIR_WEST
The auditorium continues on.~
~
0 -1 13196
S
#13198
The east wing of the royal auditorium~
A huge number of plush padded stone seats have been carefully arrange to
surround a podium in the center wing of the auditorium.  The king often
calls meetings of all the townsfolk to tell them of important happenings,
declare new laws, and make merry.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The auditorium continues on.~
~
0 -1 13197
S
#13199
The royal armoury~
This room is stocked full of vestments and garments for battle.  Servants
carefully sort uniforms out by size and rank.  Guards stand by supervising
the activities of the meticulous servants.
  The guard barracks are to the east, a stairwell leads down.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The guard barracks are to the east.~
~
0 -1 13200
DDIR_DOWN
A stairwell leads down.~
~
0 -1 13183
S
#13200
The guard barracks~
Stone cots are set out at perfectly equal intevals about the room.  Exactly
two inches of hay is perfectly lined atop each stone cot.  A clean white
sheet is then tucked about the hay to keep it in place.  Servents roam about
cleaning the floor of excess hay.
  The armoury is to the west, the war room is to the east.
  More guard barracks are to the north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
More barracks are to the north.~
~
0 -1 13204
DDIR_EAST
The war room is to the east.~
~
0 -1 13201
DDIR_WEST
The armoury is to the west.~
~
0 -1 13199
S
#13201
The war planning room~
Huge maps of the forest are attached to the walls in this room.  A large
stone table sits in the middle of the room with miniature figures marking
places upon it.  Guards march about the table rubbing their foreheads
totally oblivous to your presense.
  Guard barracks are to the west, a stairwell leads down.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The guard barracks are to the west.~
~
0 -1 13200
DDIR_DOWN
A stairwell leads down.~
~
0 -1 13185
S
#13202
Servants quarters~
The walls are lined with makeshift cots that look about as comfortable as a
bed of nails.  The floor is remarkably clean, however.  The servants of the
Toadstool clan portray a quality reputation of order.
  More quarters are to the north, a makeshift stairway leads down.
  The guard barracks are to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
More servants quarters are to the north.~
~
0 -1 13207
DDIR_EAST
The guard barracks are to the east.~
~
0 -1 13203
DDIR_DOWN
The makeshift stairway leads down.~
~
0 -1 13186
S
#13203
The guard barracks~
Stone cots are set out at perfectly equal intevals about the room.  Exactly
two inches of hay is perfectly lined atop each stone cot.  A clean white
sheet is then tucked about the hay to keep it in place.  Servents roam about
cleaning the floor of excess hay.
  The servants quarters are to the west, more barracks are to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
More guard barracks are to the east.~
~
0 -1 13204
DDIR_WEST
The servants quarters are to the west.~
~
0 -1 13202
S
#13204
The guard barracks~
Stone cots are set out at perfectly equal intevals about the room.  Exactly
two inches of hay is perfectly lined atop each stone cot.  A clean white
sheet is then tucked about the hay to keep it in place.  Servents roam about
cleaning the floor of excess hay.
  More barracks are to the west and south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
More barracks are to the south.~
~
0 -1 13200
DDIR_WEST
More barracks are to the west.~
~
0 -1 13203
S
#13205
The guest quarters~
This room is lavishly decorated in a magestic green color.  A huge canopy
bed is the centerpiece of the entire room.  In one side there is a large
pool that bubbles from the natural heat provided in the castle.  All the
comforts of home away from home are present here.
  A hallway is to the north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A hallway is to the north.~
~
0 -1 13210
S
#13206
The south wing of the library~
Old dusty books line the shelves of this vast library.  Spell books and
books of legend and lore are most common.  The librarian is very eager to
help you find what you are looking for, as are all who serve the Toadstool
clan.
  The library continues to the north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The library continues on.~
~
0 -1 13211
S
#13207
Servants quarters~
The walls are lined with makeshift cots that look about as comfortable as a
bed of nails.  The floor is remarkably clean, however.  The servants of the
Toadstool clan portray a quality reputation of order.
  More quarters are to the south, a hallway is to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A hallway is to the east.~
~
0 -1 13208
DDIR_SOUTH
More servants quarters are to the south.~
~
0 -1 13202
S
#13208
A magestic hallway~
This hallway is decorated with pictures of the royal family.  Expensive
vases made of stone sit upon stone tables gleaming in the magical light of
the hallway.  Crystal fixtures glitter all around from the ceilings.
  The sitting room is to the east, servants quarters are to the west.
  A stairwell also leads down.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The sitting room is to the east.~
~
0 -1 13209
DDIR_WEST
The servants quarters are to the west.~
~
0 -1 13207
DDIR_DOWN
A stairwell leads down.~
~
0 -1 13192
S
#13209
The royal sitting room~
This room is, obviously enough, where people wait to have an exclusive
audience with the king or queen.  Odd however, is that there are absolutely
no chairs in this room.  Stone pillars mark a path that people should follow
when the lines get overly long, however.
  The throne room is to the north, the hallway continues east and west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The throne room is to the north.  Huge magestic doors loom ahead.~
doors~
EX_ISDOOR|EX_CLOSED -1 13213
DDIR_EAST
A hallway is to the east.~
~
0 -1 13210
DDIR_WEST
A hallway is to the west.~
~
0 -1 13208
S
#13210
A magestic hallway~
This hallway is decorated with pictures of the royal family.  Expensive
vases made of stone sit upon stone tables gleaming in the magical light of
the hallway.  Crystal fixtures glitter all around from the ceilings.
  The sitting room is to the west, the library is to the east.
  A stairwell also leads down.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The library is to the east.~
~
0 -1 13211
DDIR_SOUTH
The guest quarters are to the south.~
door~
EX_ISDOOR -1 13205
DDIR_WEST
The sitting room is to the west.~
~
0 -1 13209
DDIR_DOWN
A stairwell leads down.~
~
0 -1 13194
S
#13211
The north wing of the library~
New polished books line the shelves of this vast library.  Spell books and
books of legend and lore are most common.  The librarian is very eager to
help you find what you are looking for, as are all who serve the Toadstool
clan.
  The library continues to the south, a hallway is to the west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The library continues on.~
~
0 -1 13206
DDIR_WEST
A hallway is to the west.~
~
0 -1 13210
S
#13212
The king's bedroom~
This room is lavishly decorated in a magestic purple color.  A huge canopy
bed is the centerpiece of the entire room.  In one side there is a large
pool that bubbles from the natural heat provided in the castle.  Servants
carefully fan the bed even when the king is not present to keep it at a
perfect temperature.
  The throne room is to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The throne room is to the east.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13212 13213
S
#13213
The Toadstool throne room~
A huge red carpet streams from the gigantic double doors that block entry
to this room to the thrones of the royal family.  The thrones are elevated
seven feet by steps that lead up to them.  A huge ten foot mushroom grows on
each side and inbetween each throne.  Twenty foot mushrooms run across the
walls of the room, shimmering in the beautiful crystal lights on the ceiling.
  The king's bedroom is to the west, the queen's bedroom is to the east.
  The sitting room is to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The queen's bedroom is to the east.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13214 13214
DDIR_SOUTH
The sitting room is to the south.~
doors~
EX_ISDOOR|EX_CLOSED -1 13209
DDIR_WEST
The king's bedroom is to the west.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13212 13212
S
#13214
The queen's bedroom~
This room is lavishly decorated in a magestic purple color.  A huge canopy
bed is the centerpiece of the entire room.  In one side there is a large
pool that bubbles from the natural heat provided in the castle.  Servants
carefully fan the bed even when the queen is not present to keep it at a
perfect temperature.
  The throne room is to the west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The throne room is to the west.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13214 13213
S
#13215
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The hallway continues on.~
~
0 -1 13216
DDIR_SOUTH
The hallway continues on.~
~
0 -1 13218
S
#13216
A dark entryway~
Small torches line the walls in this entryway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.  A large portrait of the Fungus clan ruling family
is mounted on the southern wall.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The hallway continues on.~
~
0 -1 13217
DDIR_WEST
The hallway continues on.~
~
0 -1 13215
DDIR_UP
A faint light can be seen through a hole above.~
hole~
EX_ISDOOR -1 13145
S
#13217
A dark hallway~
Small torches line the walls in this entryway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The hallway continues on.~
~
0 -1 13220
DDIR_WEST
The hallway continues on.~
~
0 -1 13216
S
#13218
Slaves quarters~
Hard stone cots hang from the walls of this area.  Unhappy slaves of the
Fungus clan mope about wondering what torturous tasks will be assigned to
them next.  Torches glitter on the walls to provide minimal lighting.  Straw
covers the floor and some of the cots of the bigger slaves.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A hallway is to the north.~
~
0 -1 13215
DDIR_EAST
A stable is to the east.~
~
0 -1 13219
S
#13219
A stable~
Pack animals are chained down here to provide an engine for the various
items the Fungus clan moves about their complex.  They are also used to
bring food and munitions from the surface to here.  The animals appear
too tired to notice anyone, but look like they would attack if awoken.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
Slave quarters are to the east.~
~
0 -1 13220
DDIR_SOUTH
It is too dark to see what is to the south.~
~
0 -1 13222
DDIR_WEST
Slave quarters are to the west.~
~
0 -1 13218
S
#13220
Slaves quarters~
Hard stone cots hang from the walls of this area.  Unhappy slaves of the
Fungus clan mope about wondering what torturous tasks will be assigned to
them next.  Torches glitter on the walls to provide minimal lighting.  Straw
covers the floor and some of the cots of the bigger slaves.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A hallway is to the north.~
~
0 -1 13217
DDIR_WEST
A stable is to the west.~
~
0 -1 13219
S
#13221
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
It is too dark to see what is to the east.~
~
0 -1 13222
DDIR_DOWN
A dark stone stairwell goes below.~
~
0 -1 13230
S
#13222
A dark room~
This room is completely void of objects.  The walls look as if they have
been blasted by some kind of huge explosion, possibly a failed war creation
of the Fungus clan.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
It is too dark to see what is to the north.~
~
0 -1 13219
DDIR_EAST
A hallway is to the east.~
~
0 -1 13223
DDIR_WEST
A hallway is to the west.~
~
0 -1 13221
S
#13223
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
It is too dark to see what is to the west.~
~
0 -1 13222
DDIR_DOWN
A dark stone stairwell goes below.~
~
0 -1 13232
S
#13224
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The unholy sanctum is to the east.~
~
0 -1 13225
DDIR_DOWN
A dark stone stairwell goes below.~
~
0 -1 13233
S
#13225
The unholy sanctum~
This room is lit with small black wax candles.  A huge alter covered with
blood is the centerpiece of the room, mounted on a platform raised about
seven feet from the floor.  Steps lead up to the alter from all sides.
Skulls litter the floor, and are also mounted on several poles along the
walls of the room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A hallway is to the east.~
~
0 -1 13226
DDIR_SOUTH
A dark room is to the south.~
~
0 -1 13228
DDIR_WEST
A hallway is to the west.~
~
0 -1 13224
S
#13226
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The unholy sanctum is to the west.~
~
0 -1 13225
DDIR_DOWN
A dark stone stairwell goes below.~
~
0 -1 13235
S
#13227
The war planning room~
Huge maps of the forest are attached to the walls in this room.  A large
stone table sits in the middle of the room with miniature figures marking
places upon it.  Guards march about the table rubbing their foreheads
totally oblivous to your presense.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A dark room is to the east.~
~
0 -1 13228
DDIR_SOUTH
A hallway is to the south.~
~
0 -1 13230
S
#13228
The powder room~
Carefully stepping through this room shows a large number of stone wooden
barrels with large skulls painted on the sides.  More than likely they are
loaded with sulfer, sea-gull droppings, charcoal, and other ingredients.
There are no torches in this room for most obvious reasons.  The dark room
north of here probably was loaded with similar barrels at one time.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The unholy sanctum is to the north.~
~
0 -1 13225
DDIR_EAST
The armory is to the east.~
~
0 -1 13229
DDIR_WEST
The war room is to the west.~
~
0 -1 13227
S
#13229
The armory~
This room is stocked full of vestments and garments for battle.  Slaves
carefully sort uniforms out by size and rank.  Guards stand by supervising
the activities of the whimpering slaves.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
A bunker is to the south.~
~
0 -1 13232
DDIR_WEST
A dark room is to the west.~
~
0 -1 13228
S
#13230
A bunker~
Small torches line the walls in this bunker.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  Stone cots are set on the floor, perfectly spaced
apart and topped with straw.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The war room is to the north.~
~
0 -1 13227
DDIR_EAST
A sacrificial pit is to the east.~
~
0 -1 13231
DDIR_UP
A dark stone stairwell goes above.~
~
0 -1 13221
S
#13231
The sacrificial pit~
This place has the horrid stench of rotted mushrooms everywhere.  In the
middle of this dark dank chamber is a huge pit, possibly thirty feet wide.
Try not to slip and fall, it could hurt really really bad.  You were warned.
This must be how the Fungus clan deals with traitors and deserters.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A bunker is to the east.~
~
0 -1 13232
DDIR_WEST
A bunker is to the west.~
~
0 -1 13230
DDIR_DOWN
A dark pit goes down below.  Don't jump in!~
~
0 -1 13182
S
#13232
A bunker~
Small torches line the walls in this bunker.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  Stone cots are set on the floor, perfectly spaced
apart and topped with straw.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The armory is to the north.~
~
0 -1 13229
DDIR_WEST
A sacrificial pit is to the west.~
~
0 -1 13231
DDIR_UP
A dark stone stairwell goes above.~
~
0 -1 13223
S
#13233
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The ballroom is to the south.~
~
0 -1 13236
DDIR_UP
A dark stone stairwell goes above.~
~
0 -1 13224
S
#13234
The kitchen~
Huge stone stoves billow smoke in this room as cooks scurry about to prepare
a meal for hundreds of people.  It is amazing the whole place does not burn
down.  The wooden walls must be completely petrified into stone.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The ballroom is to the south.~
~
0 -1 13237
S
#13235
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The ballroom is to the south.~
~
0 -1 13238
DDIR_UP
A dark stone stairwell goes above.~
~
0 -1 13226
S
#13236
The west end of the ballroom~
Huge crystal lights glitter on the ceiling creating a spectacularly magestic
aura to the ballroom.  The table is about twenty feet wide and spans all
three wings of the ballroom.  Dark black cloth lines the table on the top.
Slaves busily set places on the table for the soldiers to eat.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A hallway is to the north.~
~
0 -1 13233
DDIR_EAST
The ballroom continues on.~
~
0 -1 13237
DDIR_SOUTH
A hallway is to the south.~
~
0 -1 13239
S
#13237
The center of the ballroom~
Huge crystal lights glitter on the ceiling creating a spectacularly magestic
aura to the ballroom.  The table is about twenty feet wide and spans all
three wings of the ballroom.  Dark black cloth lines the table on the top.
Slaves busily set places on the table for the soldiers to eat.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The kitchen is to the north.~
~
0 -1 13234
DDIR_EAST
The ballroom continues on.~
~
0 -1 13238
DDIR_WEST
The ballroom continues on.~
~
0 -1 13236
S
#13238
The east end of the ballroom~
Huge crystal lights glitter on the ceiling creating a spectacularly magestic
aura to the ballroom.  The table is about twenty feet wide and spans all
three wings of the ballroom.  Dark black cloth lines the table on the top.
Slaves busily set places on the table for the soldiers to eat.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A hallway is to the north.~
~
0 -1 13235
DDIR_SOUTH
A hallway is to the south.~
~
0 -1 13241
DDIR_WEST
The ballroom continues on.~
~
0 -1 13237
S
#13239
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The ballroom is to the north.~
~
0 -1 13236
DDIR_EAST
The sitting room is to the east.~
~
0 -1 13240
S
#13240
The sitting room~
This room is, obviously enough, where people wait to have an exclusive
audience with the king or queen.  Odd however, is that there are absolutely
no chairs in this room.  Stone pillars mark a path that people should follow
when the lines get overly long, however.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A hallway is to the east.~
~
0 -1 13241
DDIR_SOUTH
The throne room.~
doors~
EX_ISDOOR|EX_CLOSED -1 13243
DDIR_WEST
A hallway is to the west.~
~
0 -1 13239
S
#13241
A dark hallway~
Small torches line the walls in this hallway.  The walls appear to be of
finely cut stone slabs.  Further examination would show a wooden grain
set into the stone.  They must be petrified wood, cultivated to form the
perfectly flat walls.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The ballroom is to the north.~
~
0 -1 13238
DDIR_WEST
The sitting room is to the west.~
~
0 -1 13240
S
#13242
The queen's bedroom~
This room is lavishly decorated in a magestic purple color.  A huge canopy
bed is the centerpiece of the entire room.  In one side there is a large
pool that bubbles from the natural heat provided in the castle.  Slaves
carefully fan the bed even when the queen is not present to keep it at a
perfect temperature.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The throne room is to the east.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13242 13243
S
#13243
The Fungus throne room~
A huge red carpet streams from the gigantic double doors that block entry
to this room to the thrones of the royal family.  The thrones are elevated
seven feet by steps that lead up to them.  A huge ten foot mushroom grows on
each side and inbetween each throne.  Twenty foot mushrooms run across the
walls of the room, shimmering in the beautiful crystal lights on the ceiling.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The sitting room is to the north.~
doors~
EX_ISDOOR|EX_CLOSED -1 13240
DDIR_EAST
The king's bedroom is to the east.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13244 13244
DDIR_WEST
The queen's bedroom is to the west.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13242 13242
S
#13244
The king's bedroom~
This room is lavishly decorated in a magestic purple color.  A huge canopy
bed is the centerpiece of the entire room.  In one side there is a large
pool that bubbles from the natural heat provided in the castle.  Servants
carefully fan the bed even when the king is not present to keep it at a
perfect temperature.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The throne room is to the west.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 13244 13243
S
#13245
The great mushroom's sanctum~
The scent of incense fills this hut.  Mists swirl about in a very
magical way.  The room appears almost tropical with all of the very
magestic mushrooms growing everywhere.  Never before have you gazed
upon such a beautiful selection of mushrooms.  Their very presense
fills you with a sense of wisdom and power.
  A rope ladder hangs down to the walkway below.
~
0 ROOM_INDOORS|ROOM_PET_SHOP SECT_INSIDE
DDIR_DOWN
A rope ladder hangs down to the walkway below.~
~
0 -1 13162
S
#13246
The great mushroom's back room~
This is where the great mushroom houses his wonderful pets.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
S
#13250
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds huge trees can be seen.
~
S
#13251
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds a huge tower can be seen.
~
S
#13252
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds a vast canyon can be seen.
~
S
#13253
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds a city in a vast forest can be seen.
~
S
#13254
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds an ancient civilization can be seen.
~
S
#13255
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds the ocean can be seen.
~
S
#13256
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds a vast desert can be seen.
~
S
#13257
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
Through the clouds more clouds can be seen.
~
S
#13260
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
down d land~
The clouds are too dense to see clearly what lies below.
~
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
S
#13261
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
The clouds are too dense to see clearly what lies below.
~
S
#13262
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
E
down d land~
The clouds are too dense to see clearly what lies below.
~
S
#13263
Flying aback the great blue white dragon~
Fluffy clouds float about as the dragon obediently flies to the signals of
its master.  Every so often the clouds break up enough and you recognize
some of the land features below you.
~
0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_AIR
E
down d land~
The clouds are too dense to see clearly what lies below.
~
E
north n south s east e west w up u cloud clouds~
Clouds float about fluffily.
~
S
#0


#RESETS
M 13112 100 13101
M 13112 100 13103
M 13112 100 13105
M 13112 100 13107
M 13112 100 13108
M 13112 100 13117
M 13112 100 13122
M 13112 100 13125
M 13112 100 13139
M 13112 100 13140
M 13112 100 13142
M 13112 100 13143
M 13112 100 13219
M 13112 100 13181
M 13112 100 13195
M 13111 100 13104
M 13111 100 13106
M 13111 100 13115
M 13111 100 13119
M 13111 100 13126
M 13111 100 13134
M 13111 100 13138
M 13111 100 13147
M 13100 100 13112
M 13100 100 13113
M 13100 100 13114
M 13100 100 13119
M 13100 100 13123
M 13100 100 13132
M 13100 100 13133
M 13100 100 13135
M 13100 100 13147
M 13101 100 13116
M 13101 100 13120
M 13101 100 13127
M 13101 100 13137
M 13101 100 13144
M 13101 100 13146
M 13102 100 13116
M 13102 100 13124
M 13102 100 13129
M 13102 100 13133
M 13102 100 13141
M 13103 100 13112
M 13103 100 13126
M 13103 100 13128
M 13103 100 13129
M 13103 100 13135
M 13103 100 13138
M 13104 100 13115
M 13104 100 13117
M 13104 100 13121
M 13104 100 13134
M 13104 100 13140
M 13104 100 13144
M 13105 100 13136
M 13105 100 13139
M 13105 100 13144
M 13106 100 13145
G 13100 999 0
M 13108 100 13111
G 13147 999 0
M 13108 100 13120
G 13147 999 0
M 13108 100 13121
G 13147 999 0
M 13108 100 13123
G 13147 999 0
M 13108 100 13127
G 13147 999 0
M 13108 100 13143
G 13147 999 0
M 13108 100 13146
G 13147 999 0
M 13109 100 13130
M 13109 100 13131
M 13110 100 13111
M 13110 100 13122
M 13110 100 13137
M 13120 100 13167
E 13111 999 WEAR_BODY
E 13116 999 WEAR_NECK_A
E 13134 999 WEAR_HEAD
M 13120 100 13169
E 13111 999 WEAR_BODY
E 13117 999 WEAR_NECK_A
E 13134 999 WEAR_HEAD
M 13120 100 13172
E 13111 999 WEAR_BODY
E 13116 999 WEAR_NECK_A
E 13134 999 WEAR_HEAD
M 13120 100 13174
E 13111 999 WEAR_BODY
E 13117 999 WEAR_NECK_A
E 13134 999 WEAR_HEAD
M 13120 100 13178
E 13111 999 WEAR_BODY
E 13116 999 WEAR_NECK_A
E 13134 999 WEAR_HEAD
M 13120 100 13176
E 13111 999 WEAR_BODY
E 13117 999 WEAR_NECK_A
E 13134 999 WEAR_HEAD
M 13121 100 13167
E 13113 999 WEAR_BODY
E 13118 999 WEAR_FINGER_L
M 13121 100 13170
E 13113 999 WEAR_BODY
M 13121 100 13171
E 13113 999 WEAR_BODY
M 13121 100 13173
E 13118 999 WEAR_FINGER_L
E 13113 999 WEAR_BODY
M 13121 100 13174
E 13113 999 WEAR_BODY
M 13121 100 13178
E 13118 999 WEAR_FINGER_L
M 13122 100 13167
E 13110 999 WEAR_BODY
M 13122 100 13168
E 13110 999 WEAR_BODY
M 13122 100 13170
E 13110 999 WEAR_BODY
M 13122 100 13173
E 13110 999 WEAR_BODY
M 13122 100 13174
E 13110 999 WEAR_BODY
M 13123 100 13166
E 13112 999 WEAR_BODY
M 13123 100 13167
E 13112 999 WEAR_BODY
M 13123 100 13169
E 13112 999 WEAR_BODY
M 13123 100 13172
E 13112 999 WEAR_BODY
M 13123 100 13178
E 13112 999 WEAR_BODY
M 13124 100 13151
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13124 100 13155
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13124 100 13157
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13124 100 13159
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13124 100 13161
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13124 100 13162
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13124 100 13164
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13124 100 13165
E 13122 999 WEAR_ARMS
E 13119 999 WEAR_FINGER_L
E 13123 999 WEAR_SHIELD
E 13124 999 WEAR_WRIST_R
E 13126 999 WEAR_BODY
E 13133 999 WEAR_ABOUT
E 13150 999 WEAR_WIELD
M 13139 100 13166
E 13116 999 WEAR_NECK_A
E 13114 999 WEAR_BODY
E 13118 999 WEAR_FINGER_L
G 13104 999 0
G 13105 999 0
G 13106 999 0
G 13107 999 0
M 13138 100 13168
E 13112 999 WEAR_BODY
G 13103 999 0
G 13146 999 0
M 13137 100 13171
E 13142 999 WEAR_HEAD
E 13111 999 WEAR_BODY
G 13144 999 0
G 13145 999 0
M 13135 100 13175
E 13115 999 WEAR_WAIST
E 13155 999 WEAR_WIELD
M 13136 100 13177
E 13115 999 WEAR_WAIST
E 13155 999 WEAR_WIELD
M 13133 100 13245
E 13114 999 WEAR_BODY
E 13116 999 WEAR_NECK_A
E 13119 999 WEAR_FINGER_L
M 13134 100 13180
E 13114 999 WEAR_BODY
E 13117 999 WEAR_NECK_A
E 13118 999 WEAR_FINGER_L
M 13113 100 13246
M 13114 100 13246
M 13126 100 13186
E 13112 999 WEAR_BODY
M 13126 100 13186
E 13112 999 WEAR_BODY
M 13126 100 13186
E 13112 999 WEAR_BODY
M 13126 100 13187
E 13112 999 WEAR_BODY
M 13126 100 13188
E 13112 999 WEAR_BODY
M 13126 100 13189
E 13112 999 WEAR_BODY
M 13126 100 13191
E 13112 999 WEAR_BODY
M 13126 100 13192
E 13112 999 WEAR_BODY
M 13126 100 13193
E 13112 999 WEAR_BODY
M 13126 100 13194
E 13112 999 WEAR_BODY
M 13126 100 13197
E 13112 999 WEAR_BODY
M 13126 100 13202
E 13112 999 WEAR_BODY
M 13126 100 13202
E 13112 999 WEAR_BODY
M 13126 100 13202
E 13112 999 WEAR_BODY
M 13126 100 13205
E 13112 999 WEAR_BODY
M 13126 100 13206
E 13112 999 WEAR_BODY
M 13126 100 13207
E 13112 999 WEAR_BODY
M 13126 100 13207
E 13112 999 WEAR_BODY
M 13126 100 13207
E 13112 999 WEAR_BODY
M 13126 100 13213
E 13112 999 WEAR_BODY
M 13125 100 13183
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13184
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13185
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13187
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13189
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13190
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13193
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13196
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13198
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13199
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13199
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13200
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13200
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13200
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13200
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13201
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13201
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13203
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13203
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13203
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13203
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13204
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13204
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13204
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13204
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13208
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13210
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13213
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13125 100 13213
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
M 13142 100 13190
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13151 999 WEAR_WIELD
G 13190   1 0
M 13140 100 13206
G 13143 999 0
M 13140 100 13211
G 13143 999 0
M 13141 100 13191
E 13142 999 WEAR_HEAD
E 13115 999 WEAR_WAIST
M 13141 100 13191
E 13142 999 WEAR_HEAD
E 13115 999 WEAR_WAIST
G 13144 999 0
M 13141 100 13234
E 13142 999 WEAR_HEAD
E 13115 999 WEAR_WAIST
M 13141 100 13234
E 13142 999 WEAR_HEAD
E 13115 999 WEAR_WAIST
G 13144 999 0
M 13107 100 13213
M 13128 100 13213
E 13133 999 WEAR_ABOUT
E 13117 999 WEAR_NECK_A
E 13122 999 WEAR_ARMS
E 13114 999 WEAR_BODY
E 13213 999 WEAR_NECK_B
E 13101 999 WEAR_HEAD
G 13212 999 0
M 13129 100 13213
E 13113 999 WEAR_BODY
E 13117 999 WEAR_NECK_A
E 13133 999 WEAR_ABOUT
G 13214 999 0
M 13127 100 13215
E 13111 999 WEAR_BODY
M 13127 100 13215
E 13111 999 WEAR_BODY
M 13127 100 13217
E 13111 999 WEAR_BODY
M 13127 100 13217
E 13111 999 WEAR_BODY
M 13127 100 13218
E 13111 999 WEAR_BODY
M 13127 100 13218
E 13111 999 WEAR_BODY
M 13127 100 13220
E 13111 999 WEAR_BODY
M 13127 100 13220
E 13111 999 WEAR_BODY
M 13127 100 13225
E 13111 999 WEAR_BODY
M 13127 100 13234
E 13111 999 WEAR_BODY
M 13127 100 13234
E 13111 999 WEAR_BODY
M 13127 100 13237
E 13111 999 WEAR_BODY
M 13127 100 13240
E 13111 999 WEAR_BODY
M 13127 100 13243
E 13111 999 WEAR_BODY
M 13132 100 13216
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13216
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13221
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13223
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13224
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13226
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13227
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13227
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13229
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13229
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13230
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13232
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13233
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13235
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13236
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13238
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13239
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13241
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13152 999 WEAR_WIELD
M 13132 100 13243
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13153 999 WEAR_WIELD
M 13132 100 13243
E 13125 999 WEAR_WRIST_R
E 13126 999 WEAR_FEET
E 13127 999 WEAR_BODY
E 13128 999 WEAR_HEAD
E 13129 999 WEAR_ARMS
E 13130 999 WEAR_LEGS
E 13131 999 WEAR_HANDS
E 13132 999 WEAR_SHIELD
E 13153 999 WEAR_WIELD
M 13143 100 13225
E 13114 999 WEAR_BODY
E 13152 999 WEAR_WIELD
E 13141   1 WEAR_HOLD
M 13130 100 13243
E 13133 999 WEAR_ABOUT
E 13117 999 WEAR_NECK_A
E 13122 999 WEAR_ARMS
E 13114 999 WEAR_BODY
E 13156 999 WEAR_HOLD
G 13244 999 0
M 13131 100 13243
E 13113 999 WEAR_BODY
E 13117 999 WEAR_NECK_A
E 13133 999 WEAR_ABOUT
E 13120 999 WEAR_FINGER_L
G 13242 999 0
O 13105   1 13212
O 13104   1 13214
O 13100   1 13244
O 13106   1 13242
O 13140   3 13228
O 13140   3 13228
O 13140   3 13228
O 13154   1 13228
D 13117 DIR_UP    DOOR_CLOSED
D 13145 DIR_UP    DOOR_CLOSED
D 13145 DIR_DOWN  DOOR_CLOSED
D 13148 DIR_DOWN  DOOR_CLOSED
D 13158 DIR_DOWN  DOOR_CLOSED
D 13143 DIR_UP    DOOR_CLOSED
D 13147 DIR_UP    DOOR_CLOSED
D 13161 DIR_DOWN  DOOR_CLOSED
D 13165 DIR_DOWN  DOOR_CLOSED
D 13190 DIR_NORTH DOOR_CLOSED_LOCKED
D 13195 DIR_SOUTH DOOR_CLOSED_LOCKED
D 13212 DIR_EAST  DOOR_CLOSED_LOCKED
D 13213 DIR_WEST  DOOR_CLOSED_LOCKED
D 13214 DIR_WEST  DOOR_CLOSED_LOCKED
D 13213 DIR_EAST  DOOR_CLOSED_LOCKED
D 13244 DIR_WEST  DOOR_CLOSED_LOCKED
D 13243 DIR_EAST  DOOR_CLOSED_LOCKED
D 13242 DIR_EAST  DOOR_CLOSED_LOCKED
D 13243 DIR_WEST  DOOR_CLOSED_LOCKED
D 13184 DIR_NORTH DOOR_CLOSED
D 13188 DIR_SOUTH DOOR_CLOSED
D 13209 DIR_NORTH DOOR_CLOSED
D 13213 DIR_SOUTH DOOR_CLOSED
D 13240 DIR_SOUTH DOOR_CLOSED
D 13243 DIR_NORTH DOOR_CLOSED
S


#$

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#Savearea