emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Raptor Island~
#AUTHORS Grim~
#VERSION 3
#RANGES 50 80 0 99
#RESETMSG The ground shakes from a gigantic roar!~

#FLAGS AFLAG_NODEBUG


#HELPS
0 'RAPTOR ISLAND' RAPTORISLAND~
{128}
                                Raptor Island
{308}
Raptor Island somehow never evolved through the ancient ages as most other
areas throughout the Realms. As a result, it is home to creatures of a
sort that cannot be found elsewhere. There are rumors that the area has
been used as a refuge for pirates and their stolen booty. Others claim it
is a safe harbor for all sea-going vessels and should not be feared.

  This area was originally created by Grim.

  Revised by Emperor on January 4th, 1998.
~

0 $~


#MOBILES
#8201
lizard tiny~
the tiny lizard~
A tiny lizard is here, standing on its hind legs looking at you.~
It looks like a normal lizard except that it only has three toes
and is standing on its hind legs.
~
ACT_WIMPY
0
0 S
52 0 0 1d676+1302 4d5+30
0 0
POS_STANDING POS_STANDING SEX_MALE
#8202
survivor~
the shipwreck survivor~
A shipwreck survivor is here, staring at you with crazed eyes.~
You can tell that this guy has been here for a while, by the
ripped up rags he's wearing.  He seems to have lost all hope
of rescue.  He also appears to have lost his grip on his sanity
a while back.
~
ACT_WIMPY|ACT_SMART
AFF_DETECT_INVIS
250 S
45 0 0 1d506+956 2d7+30
300 0
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (0,2,$n) == 0
  say Help me $n!
  mpecho The shipwreck survivor falls to his knees.
endif
~
>speech_prog p help~
if quest (0,2,$n) == 0
  say If you help me, I will tell give you valuable information
  mpecho The shipwreck survivor coughs and gags.
endif
~
>speech_prog information~
if quest (0,2,$n) == 0
  mpmset $n quest 0 2 1
  say Bring me some moss to eat
  say and I will tell you how to get pirate treasure!
endif
~
>give_prog i8203~
if quest (0,2,$n) == 1
  mpmset $n quest 0 2 2
  mpjunk i8203
  mpecho The shipwreck survivor eats the moss.
  say Thank you $n...
  say Deep below the surface somewhere on this island
  say is a hidden pirate ship with valuable treasure!
  say It is located just outside the cabin of Captain Dread
  say But, you need a code word to get to it!
  say I don't know the word, but Tongo might....
  say He's the most knowledgeable one on the island
  say Good luck!
  mpecho The shipwreck survivor goes back to eating the moss.
endif
~
|
#8203
turtle snapping~
the snapping turtle~
A snapping turtle is here.~
This appears to be a rather large version of the snapping turtles
normally found along riverbanks.
~
0
0
0 S
47 0 0 1d552+1049 4d3+32
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#8204
deinonychus~
the viscious deinonychus~
A deinonychus is here growling viciously at you.~
This throw back to an earlier time stands over 6 feet tall with
sharp teeth and extremely dangerous looking claws.  It moves with
a quickness that suggests it could run down a horse if it had to.
It raises its head and sniffs the wind, it knows where you are!
~
0
AFF_DETECT_INVIS
-300 S
49 0 0 1d600+1146 5d6+25
200 0
POS_STANDING POS_STANDING SEX_FEMALE
>time_prog 24~
mpasound You hear the footsteps of large animals.
~
>rand_prog 10~
mpkill $r
~
|
#8205
plesiosaurus~
the plesiosaurus~
A plesiosaurus is here, swimming gracefully.~
The small head that sticks out of the water gives no indication of
the large animal that it actually is.  Rows of sharp teeth gleam
in the sun as it catches and eats fish and water birds.
~
ACT_SENTINEL
0
0 S
47 0 0 1d552+1049 4d7+24
100 0
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
snarl 
growl 
~
|
#8206
leech giant~
the giant leech~
A disgusting giant leech is waiting here.~
Yuck! and you thought regular leeches were disgusting.  The very
thought of this 3 foot creature sucking on your arm sends shivers
up and down your spine.
~
ACT_SMART
0
0 S
43 0 0 1d462+868 5d4+29
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 50~
mpecho The giant leech latches onto your skin and begins to suck!!
mpquiet on
cast 'weaken' $n
mpquiet off
~
>rand_prog 10~
mpkill $r
~
|
#8207
neandrathal~
the simple neandrathal~
A simple minded neanderthal is here trying to create fire.~
You gaze in wonder at what could only be one of man's distant
ancestors.  He wears only a small loincloth and walks with an apelike
gait.  He stares at you with a blank look in his eyes.
~
0
0
150 S
53 0 0 5d5+1700 2d8+32
50 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 10~
mpecho The simple neandrathal looks up at you.
mpecho The simple neandrathal grunts.
~
|
#8208
apatosaurus~
the immense apatosaurus~
An immense apatosaurus is here nibbling on the tops of trees.~
This huge creature's head rises over 30 feet into the air.  The ground
shakes like thunder as it walks.  You get the feeling that it could
step on and smash you like a bug.
~
0
0
100 S
70 0 0 2d100+3400 3d7+50
0 0
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 10~
mpasound The ground shakes momentarily.
~
|
#8209
triceratops~
the triceratops~
A triceratops is here ready to charge at you.~
After looking at the three horns sticking out of this thing's head you
start to feel that maybe you should have brought a better weapon along.
It trumpets out a challenge and prepares to charge.
~
ACT_SMART
0
-200 S
66 0 0 4d100+2600 4d6+45
0 0
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
snarl 
~
>rand_prog 10~
mpkill $r
~
|
#8210
tiger sabre toothed~
the sabre toothed tiger~
A sabre toothed tiger stalks here, moving towards you.~
A big cat with big fangs.
~
0
AFF_DETECT_INVIS
-100 S
59 0 0 1d870+1710 3d8+38
0 0
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
mpecho The sabre toothed tiger roars loudly!
mpasound You hear a terrible growl.
~
>rand_prog 10~
mpkill $r
~
|
#8211
Tongo~
Tongo the jungle man~
Tongo the jungle man is here, grunting at you curiously.~
It looks like his parents were shipwreck victims and after they died
he was raised in the jungles of this island.  He is extemely strong
looking and appears to be the true king of this island.  He lets out
an earsplitting yell letting you know that this is his territory.
~
ACT_SMART
AFF_DETECT_INVIS
400 S
61 0 0 1d930+1838 2d10+40
200 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 10~
if rand (85)
  say Chumba wumba
  say Pirate say: walla walla
  mpecho Tongo grunts at you.
else
  shout Ahh Ayayeeyawwwwwww Ayahoo!
endif
~
|
#8212
stegosaurus~
the stegosaurus~
A stegosaurus is here, utterly brainless.~
Although not overly bright looking, you still would not want to be on
the recieving end of the spikes on its tail.
~
ACT_WIMPY
0
100 S
66 0 0 5d45+2700 4d6+53
0 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 10~
mpecho The stegosaurus munches on some leaves.
~
|
#8213
pteranodon~
the pteranodon~
A pteranodon is here guarding its nest from intruders.~
This huge bat-like creature has a 25 foot wingspan.  It takes off with
an ease that you wouldn't expect of a creature of this size.
~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_FLYING
0 S
54 0 0 1d729+1412 2d5+40
0 0
POS_STANDING POS_STANDING SEX_FEMALE
#8214
tyrannosaurus rex~
the Tyrannosaurus Rex~
A tyrannosaurus rex is here, looming over you.~
You are looking at the most feared predator of all time.  All 50 feet of it.
~
ACT_AGGRESSIVE|ACT_SMART
AFF_DETECT_INVIS
-300 S
75 0 0 6d50+3900 5d6+50
0 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 2~
shout ROOAARR!
mpasound The ground shakes with giant footsteps!
~
|
#8215
Nova captain~
Captain Nova~
Captain Nova stands here, looking at a map of the coast.~
He has an aura of command about him.  You almost feel obliged to
salute.  He has the look of one who has learned to be a survivor
the hard way. You can see why it is he who commands "The Remora".
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_DETECT_INVIS
650 S
68 0 0 5d30+2900 2d8+50
2500 0
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (2,2,$n) == 0
  look $n
  mpecho Captain Nova draws his sword.
  say Who goes there?
  say Do you come in peace?
else
  nod $n
endif
~
>speech_prog p yes~
if quest (2,2,$n) == 0
  mpmset $n quest 2 2 1
  nod 
  say Good. Wouldn't want any trouble
  say We're fixing to debark from this island
  say as soon as we can figure out how
  say I sure could use a sextant to help find my way
  say I seem to have misplaced mine...
endif
~
>give_prog i8212~
if quest (2,2,$n) == 1
  mpmset $n quest 2 2 2
  mpjunk sextant
  say Wow! My sextant, you found it!
  smile $n
  say This will be of great help for me and my crew
  say Please, take my hat in return for your help
  mpquiet on
  cast 'giant strength' $n
  mpoload 8213
  mpquiet off
  give hat $n
  say Thanks again $n
  wave 
endif
~
|
#8216
crewman~
the loyal crewman~
A loyal crewman is here, standing at attention.~
You feel sure that this 'old salt' has many a tale of the high seas
to tell you.
~
0
0
700 S
56 0 0 1d784+1527 1d20+35
250 0
POS_STANDING POS_STANDING SEX_MALE
#8217
crab giant~
the gigantic crab~
A rather large crab is here.~
Looks like a normal crab, except hundreds of times bigger.
~
0
AFF_DETECT_INVIS
0 S
64 0 0 2d100+2700 2d10+45
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#8218
fly trap plant~
the giant venus fly trap~
A venus fly trap with tremendous teeth grows here.~
The plant lover's nightmare.
~
0
0
0 S
54 0 0 1d729+1412 1d20+36
10 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 10~
mpkill $r
~
>fight_prog 30~
mpecho The giant venus fly trap begins to gnaw on your skin!
mpquiet on
cast 'weaken' $n
mpquiet off
~
|
#8219
gorilla~
the gorilla~
A gorilla is here, pounding on his chest as you approach.~
This largest of the primates looks as though it has the strength
to uproot tree trunks.
~
0
0
100 S
57 0 0 1d812+1587 1d20+38
0 0
POS_STANDING POS_STANDING SEX_MALE
#8220
bee giant~
the giant bee~
A giant bee is here buzzing loudly around you.~
This look like a normal honeybee magnified hundreds of times.
~
0
AFF_FLYING
0 S
54 0 0 1d729+1412 1d10+39
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#8221
bee giant queen~
the giant queen bee~
A giant queen bee is here eating royal jelly.~
This insect is huge. It looks closer in size to a condor then a normal
bee.
~
ACT_SENTINEL|ACT_WIMPY
AFF_FLYING
0 S
59 0 0 1d870+1710 2d10+39
0 0
POS_STANDING POS_STANDING SEX_FEMALE
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#8222
Shark great white~
the great white shark~
A great white shark is here ready to attack you.~
This huge fish is over 20 feet long with a mouth full of sharp teeth
capable of ripping a horse in half with one bite.
~
ACT_SENTINEL|ACT_AGGRESSIVE
0
0 S
17 0 0 2d10+300 2d8+8
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#8223
fruit bat giant~
the giant fruit bat~
A giant fruit bat is here stretching its wings lazily.~
Even though its rather large it still looks rather harmless.
~
0
AFF_DETECT_INVIS
0 S
53 0 0 1d702+1356 2d10+33
0 0
POS_SLEEPING POS_SLEEPING SEX_NEUTRAL
#8224
pirate~
the pirate~
A pirate with an eye patch and wooden leg is here.~
He looks like the typical pirates you've read about, except much more
real.
~
ACT_AGGRESSIVE
0
-600 S
52 0 0 1d676+1302 2d10+31
400 0
POS_STANDING POS_STANDING SEX_MALE
#8225
dread captain~
Captain Dread~
The infamous Captain Dread is here, planning your demise.~
This is the man responsible for sacking and looting the coastal provinces
of Midgaard for many years.  Who knows how many people have gone down under
the sharp blade of his cutlass.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART
AFF_DETECT_INVIS
-1000 S
75 0 0 4d100+4000 2d10+56
5000 0
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
say You've come for my treasure have you!
say Well, you'll never get it!
mpkill $n
~
>fight_prog 20~
glare $n
~
|
#8226
elemental fire~
the fire elemental~
A huge fire elemental is here, powering the oars of 'the Remora'.~
It appears to be a huge ball of living flame.
~
ACT_SENTINEL
AFF_DETECT_INVIS
0 S
70 0 0 2d100+3400 2d10+50
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#8227
larva bee~
the bee larva~
An ugly bee larva crawls around in here.~
Doesn't exactly look like something you'd want as a pet.
~
ACT_SENTINEL
0
0 S
53 0 0 1d702+1356 2d10+33
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#8228
ethereal~
the ethereal~
The ethereal is here.~
This mob should be invisible to you.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
90 0 0 1d10+10000 1d10+100
0 0
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p walla~
if quest (0,2,$n) == 2
  mpecho You hear the squeak of rope and pulleys.
  mpecho A secret door slides open.
  mpechoat $n You fall through the open hatch!
  mptransfer $n 8125
  mpecho $n falls through the open hatch!
  mpecho The hatch slides shut.
endif
~
|
#0


#SHOPS
0


#SPECIALS
S


#OBJECTS
#8201
stick totem~
a totem stick~
A stick with a long forgotten god carved in it lies here.~
~
ITEM_TYPE_LIGHT
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 -1 0 0 0 0 0
1 5000 25
E
totem stick~
The stick has the inscription 'zeebyyommerbop'.
~
A APPLY_SAVING_SPELL 1 0
#8202
tooth tyrannosaurus~
a tyrannosaurus tooth~
A tooth from a tyrannosaurus rex lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 5 5 WEAPON_PIERCE 0 0 0 0
2 10000 28
A APPLY_STR 2 0
#8203
moss glowing~
the glowing moss~
A heap of glowing moss lies here.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 0 0 0 0 0 0 0
1 100 10
E
glowing moss~
You see a pile of oddly glowing moss.
~
#8204
wooden leg~
a wooden leg~
A wooden leg lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
10 0 0 0 0 0 0 0
1 15000 42
A APPLY_DEX -3 0
A APPLY_DAMROLL 4 0
A APPLY_HITROLL 3 0
#8205
treasure captain dread's~
captain Dread's treasure~
The treasure of the infamous Captain Dread lies here.~
~
ITEM_TYPE_MONEY
0
ITEM_WEAR_TAKE
225000 0 0 0 0 0 0 0
10 225000 1
#8206
boots furred~
furred boots~
A pair of furry booted lie here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
15 0 0 0 0 0 0 0
2 250 57
E
furry boots~
A very comfortable looking pair of furred boots.
~
A APPLY_DEX 1 0
#8207
cutlass~
a cutlass~
A pirate's cutlass lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 6 4 WEAPON_SLASH 0 0 0 0
5 900 30
E
a cutlass~
A pirate's cutlass, very sharp too.
~
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 1 0
#8208
stick nova~
nova stick~
A shock stick belonging to Captain Nova lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_STAFF 4 9 WEAPON_STAB 0 0 0 0
4 30000 47
E
shock stick~
A stick with a glowing point on it.  It has the words 'C. Nova' carved into
it.
~
A APPLY_DAMROLL 4 0
#8209
belt dinosaur skin~
a dinosaur skin belt~
A belt made out of pure dinosaur skin is here.~
This belt is made out of pure dinosaur hide.  It feels much tougher then
normal leather.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
12 0 0 0 0 0 0 0
2 8000 37
A APPLY_STR 1 0
#8210
egg golden~
a golden egg~
A golden pteranodon egg lies here.~
This appears to be an ordinary looking egg except for the fact that it has
the shape and texture of gold.
~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
3 9000 3
A APPLY_HITROLL -1 0
A APPLY_INT 1 0
#8211
jelly royal~
royal jelly~
A heap of royal jelly lies here.~
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
36 0 0 0 0 0 0 0
1 250 1
E
royal jelly~
This appears to be the best honey made by bees intended to feed their
queen.
~
#8212
sextant captain nova~
the sextant of Captain Nova~
A brass sextant lies on the ground here.~
The sextant has the initials C. Nova engraved into its edge.
~
ITEM_TYPE_TRASH
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 10 14
A APPLY_DEX 1 0
#8213
hat captain nova~
the hat of Captain Nova~
A captain's hat lies here.~
The hat is regal and adorned with medals.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
18 0 0 0 0 0 0 0
1 200000 62
A APPLY_HITROLL -5 0
A APPLY_DAMROLL -5 0
#0


#ROOMS
#8100
The Side of the Volcano~
The wide ledge ends here.  You can either go back to the west or go
upwards.
~
0 0 SECT_HILLS
DDIR_WEST
~
~
0 -1 8298
DDIR_UP
~
~
0 -1 8101
S
#8101
The Rim of the Crater~
It is incredibly hot here.  Looking in the crater you can see a lake of
molten lava.  Much smoke and ash rise from here making breathing difficult.
To the north you see a glowing pool of lava.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
Doesn't look like the wisest thing to do.~
~
0 -1 8102
DDIR_DOWN
~
~
0 -1 8100
S
#8102
Boiling in Lava~
You jump into the lake of lava feeling invincible, unfortunately you're
not.  You almost immediately burst into flames and burn up, but not
before you see all of your equipment melt away.  Maybe next time you'll
try a little caution.
~
0 ROOM_SMOKE|ROOM_NO_MOB SECT_LAVA
S
#8105
The Hidden Entrance~
You are amazed to see an entrance to what appears to be a network of
tunnels behind the waterfall.  This place is extremely damp due to the
continued spray from the waterfall coming in.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_FOREST
DDIR_WEST
~
~
0 -1 8106
DDIR_UP
~
~
0 -1 8237
S
#8106
Three Way Intersection~
Tunnels branch off from here to the east, west, and south.  You hear the
sound of running water in the distance.  You can see an odd glow coming
from the south.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
~
~
0 -1 8105
DDIR_SOUTH
~
~
0 -1 8114
DDIR_WEST
~
~
0 -1 8107
S
#8107
A Quiet Tunnel~
You can hear nothing except the echoes of you own footsteps in this part
of the cave network.  Even with your light source it is impossible to see
more then a few feet in any direction.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
~
~
0 -1 8108
DDIR_EAST
~
~
0 -1 8106
DDIR_WEST
~
~
0 -1 8109
S
#8108
A Dead End~
The cave seems to have collasped in on itself at this end of the tunnel,
perhaps due to continued volcanic activity.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_SOUTH
~
~
0 -1 8107
S
#8109
A Turn in the Tunnels~
The tunnel angles away to the south and east here.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
~
~
0 -1 8107
DDIR_SOUTH
~
~
0 -1 8110
S
#8110
The Top of a Crude Stairway~
You are standing at the top of what seems to be a stairway carved out of
the rock leading to the darkness below.  Although crude it appears too
uniform to have been created naturally.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
~
~
0 -1 8109
DDIR_DOWN
~
~
0 -1 8111
S
#8111
The Bottom of a Crude Stairway~
This is the bottom of a crude stairway.  You can see nothing but darkness
looking up.  You see some light from the east and hear what to your surprise
sounds like singing.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
~
~
0 -1 8112
DDIR_UP
~
~
0 -1 8110
S
#8112
The Hidden Cove~
You see a gigantic carvern filled with water.  You see where this hidden
lake leads to a large opening to the outside.  You think that this would
be an excellant place to hide a boat just as you look south and see a
docked pirate ship, apparently someone else had that idea too.  The
singing and cursing of drunken pirates reaches your ears.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_SOUTH
~
~
0 -1 8113
DDIR_WEST
~
~
0 -1 8111
S
#8113
Sneaking aboard the Pirate Ship 'Vengence'~
You are shocked to discover that this is the 'Vengence' the ship of
the infamous Captain Dread the pirate who has been looting the coast of
Shine for years.  Many pirates wander about falling drunkenly over each
other.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 8112
DDIR_SOUTH
~
~
0 -1 8126
S
#8114
Glowing Tunnel~
The strange green glow that lights up this cave appears to come from
moss lining the walls.  Apparently it has evolved to provide its own
light for photosynthesis.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
~
~
0 -1 8106
DDIR_EAST
~
~
0 -1 8115
DDIR_SOUTH
~
~
0 -1 8116
S
#8115
The Grand Cavern~
This carvern is a spelunkers dream come true.  It is magnificent looking
with perfectly formed stalagtites and stalagmites all around.  The
only thing it lacks is more then one exit.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_WEST
~
~
0 -1 8114
S
#8116
A Turn in the Tunnel~
The tunnel curves to the north and east from here.  Light can be seen from
the north, and the tunnel seems to slope downwards to the east.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
~
~
0 -1 8114
DDIR_EAST
~
~
0 -1 8117
S
#8117
The Top of a Spiral Stairway~
You stand at the top of a metal spiral stairway leading down through a
large hole in the floor.  This can only be the work of some significant
intelligence you think.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_WEST
~
~
0 -1 8116
DDIR_DOWN
~
~
0 -1 8118
S
#8118
The Bottom of a Spiral Stairway~
This is the bottom of a spiral metal stairway that leads up through a
hole in the ceiling.  You can see nothing but darkness upwards, but
a faint flicker to the east catches you eye.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
~
~
0 -1 8119
DDIR_UP
~
~
0 -1 8117
S
#8119
A Camp in the Caves~
You wander into a large cave filled with tents.  A coffee pot rests above
a still glowing campfire. This definitely did not evolve naturally.  More
light and the sound of water reaches you from the south.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_SOUTH
~
~
0 -1 8120
DDIR_WEST
~
~
0 -1 8118
S
#8120
The Dock on the Underground River~
You have come to what seems to be a dock.  Torches hung from poles provide
light.  You walk to the edge and look down to see an underground river.
As you look to the north you see that the river flows through the carvern
and under the rock.  You wonder what use this dock could be since to use it
a ship would have to sail underwater, which is an absurd idea.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 8119
DDIR_SOUTH
~
~
0 -1 8121
S
#8121
The End of the Dock~
You are at the edge of the dock wondering what purpose it could serve,
when something catches your eye to the east of the dock.  It at first
glance looks to be a monstrous fish but upon further inspection it looks
like a ship completely covered over in metal just floating there tied
to the dock.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 8120
DDIR_EAST
~
~
0 -1 8122
S
#8122
'The Remora'~
As you walk up the gangplank you meet a sailor who explains that this ship
is called 'The Remora' and is capable of traveling under the water.  He
explains that man who built this ship, Captain Nova, is quite remarkable.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 8123
DDIR_WEST
~
~
0 -1 8121
S
#8123
Deep Inside 'the Remora'~
As you wander the corridors of this ship you wonder just what powers it and
where the captain is.  You questions are soon answered as you come across
the entrance to the engine room.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 8124
DDIR_WEST
~
~
0 -1 8122
S
#8124
The Engine Room of 'the Remora'~
You gasp in awe at this so ingenius yet simple solution to power.  A huge
fire elemental is chained here.  A pump brings in seawater which the
elemental heats and turns into steam which runs this ship.
~
0 ROOM_INDOORS SECT_CITY
DDIR_WEST
~
~
0 -1 8123
S
#8125
The Treasure Hold~
All of the pirates stolen booty is stored here in this storage hatch.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_CITY
DDIR_UP
~
~
0 -1 8113
S
#8126
Captain Dread's Cabin~
This is the cabin of the bloodthirsty pirate Captain Dread.  It is
richly adorned to suite a pirate of his status.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 8113
S
#8127
Inside the Cave~
You walk through the immense entrance into a cave over 30 feet high and
almost as wide.  The smell of rotting flesh wafts in from the east.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
~
~
0 -1 8128
DDIR_WEST
~
~
0 -1 8257
S
#8128
Deeper in the Cave~
Bones and half eaten bodies of all sorts of creatures (some human looking)
are scattered all over this room.  The stench is almost unbearable. the
cave continues to the west and north.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
~
~
0 -1 8129
DDIR_WEST
~
~
0 -1 8127
S
#8129
The Lair~
You enter in this large cavern.  The smell of death is strong here.  From
the looks of the tracks in here something very big and mean calls this place
home.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_SOUTH
~
~
0 -1 8128
S
#8130
The Bottom of the Cliff~
You stand at the bottom of the cliff.  You see before you and immense
graveyard filled with the bones of giant animals.  You can go east, west,
south, or back up.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_EAST
~
~
0 -1 8131
DDIR_SOUTH
~
~
0 -1 8135
DDIR_WEST
~
~
0 -1 8132
DDIR_UP
~
~
0 -1 8256
S
#8131
The Edge of the Field~
This is the edge of the field that contains the remains of so many
animals.  The jungle begins here but is too dense to enter.
~
0 0 SECT_HILLS
DDIR_EAST
~
~
0 -1 12590
DDIR_SOUTH
~
~
0 -1 8134
DDIR_WEST
~
~
0 -1 8130
S
#8132
The Fighting Grounds~
All around this area bones have been smashed to dust as though some
huge creatures were fighting among them.  You all of a sudden feel
the ground shake as a trumpeting sound reaches your ears, followed
seconds later bye a loud crashing sound.
~
0 0 SECT_FOREST
DDIR_EAST
~
~
0 -1 8130
DDIR_SOUTH
~
~
0 -1 8133
S
#8133
The Field~
As you enter this field to the west of the graveyard you are stopped dead
in your tracks at the sight of two Triceratops battling each other for
territory.  The ground trembles as they charge each other.  Perhaps it would
be wise to leave before they notice you.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8132
DDIR_EAST
~
~
0 -1 8135
S
#8134
The Edge of the Field~
The jungle grows thick, too thick to cross, to the east of here. The
only exits are north and west.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8131
DDIR_WEST
~
~
0 -1 8135
S
#8135
The Graveyard of Dinosaurs~
This appears to be the place the creatures of this island  come
when they feel they are about to die (providing they live a full
life in this place).  Bones, some as bigger then a full grown horse,
lie all over this graveyard.  You can leave in all directions.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8130
DDIR_EAST
~
~
0 -1 8134
DDIR_SOUTH
~
~
0 -1 8136
DDIR_WEST
~
~
0 -1 8133
S
#8136
The North Edge of the Island~
You are standing in a little cove on the south side of the island.  Large
cliffs isolate this place from the other parts of the coast to the east and
west.  The surf is too violent to attempt to enter it.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8135
S
#8201
Barrier Reef~
You have drifted into a rather shallow barrier reef.  You can see the peaks
of an island rising up beyond the mist to the south.
~
0 0 SECT_OCEAN
DDIR_NORTH
~
~
0 -1 8469
DDIR_SOUTH
Odd, you don't remember seeing it on any of the maps~
~
0 -1 8202
S
#8202
Raptor Island~
You can see the remains of several shipwrecked vessels lining
the shore as you draw close to the beach.
~
0 ROOM_NO_MOB SECT_OCEAN
DDIR_NORTH
~
~
0 -1 8201
DDIR_SOUTH
You think you saw something move out on the island, but you can't be
sure due to the dense mist which oddly seems to end at the beach.~
~
0 -1 8203
S
#8203
A Beach~
The hot sun beats down on you as you walk through the sand.
~
0 0 SECT_FIELD
DDIR_NORTH
~
~
0 -1 8202
DDIR_EAST
~
~
0 -1 8205
DDIR_SOUTH
~
~
0 -1 8210
DDIR_WEST
~
~
0 -1 8204
S
#8204
A Beach~
The hot sun beats down on you as you walk through the sand.
~
0 0 SECT_FIELD
DDIR_EAST
~
~
0 -1 8203
DDIR_WEST
~
~
0 -1 8206
S
#8205
A Beach~
The hot sun beats down on you as you walk through the sand.
~
0 0 SECT_FIELD
DDIR_EAST
~
~
0 -1 8207
DDIR_WEST
~
~
0 -1 8203
S
#8206
Western end of the Main Beach~
You reach the end of the beach.  The heat is unbearable.
Impenetrable jungles lies to the south while what looks like
quicksand blocks the way west.
~
0 0 SECT_FIELD
DDIR_EAST
~
~
0 -1 8204
DDIR_WEST
Doesn't look like to smart of a direction to go in.  Unless of course
you happen to like sinking in quicksand.~
~
0 -1 8208
S
#8207
Eastern end of the main beach~
The beach ends here and look as if it turns into marsh lands to the east.
~
0 0 SECT_FIELD
DDIR_EAST
~
~
0 -1 8240
DDIR_WEST
~
~
0 -1 8205
S
#8208
The Quicksand Pits~
As you step into the quicksand and start
          Sink
              Sink
                  Sink
you wonder just how many other creature were dumb enough
to step into this.  Oh well, goodbye cruel world!
~
0 ROOM_SMOKE|ROOM_NO_MOB SECT_INSIDE
S
#8210
A Jungle Path~
The cries of lots of strange animals can be heard on this thin
path through the jungle.  Impenetrable jungles lines the sides
of the path.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
~
~
0 -1 8203
DDIR_SOUTH
~
~
0 -1 8211
S
#8211
A Jungle Path~
The cries of lots of strange animals can be heard on this thin
path through the jungle.  A dark trail leads away from the path
to the west and the path continues north and south.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8210
DDIR_SOUTH
~
~
0 -1 8212
DDIR_WEST
~
~
0 -1 8220
S
#8212
A Jungle Path~
The cries of lots of strange animals can be heard on this thin
path through the jungle.  Dark trails lead away to the east and
west, and the path continues north and south
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8211
DDIR_EAST
~
~
0 -1 8223
DDIR_SOUTH
~
~
0 -1 8213
DDIR_WEST
~
~
0 -1 8221
S
#8213
A Jungle Path~
The cries of lots of strange animals can be heard on this thin
path through the jungle.  The jungles path leads north, south, and
east.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8212
DDIR_EAST
~
~
0 -1 8215
DDIR_SOUTH
~
~
0 -1 8214
S
#8214
A Turn in the Path~
The path takes a turn to the east here, or you can go back the way
you came, which from the sounds that you keep hearing might not be
such a bad idea you think.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8213
DDIR_EAST
~
~
0 -1 8217
S
#8215
The Path through the Dense Jungle~
You are truly surprised that any daylight gets in at all here.  The
jungle is incredibly thick. The path at this point appears to be
little more then a trail of stomped grass.
~
0 0 SECT_FOREST
DDIR_EAST
~
~
0 -1 8216
DDIR_WEST
~
~
0 -1 8213
S
#8216
A Split in the Path~
Here the path leads both north and south to dark looking trails
and west.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8224
DDIR_SOUTH
~
~
0 -1 8225
DDIR_WEST
~
~
0 -1 8215
S
#8217
A Jungle Path~
The cries of lots of strange animals can be heard on this thin
path through the jungle.  The path leads both west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
~
~
0 -1 8218
DDIR_WEST
~
~
0 -1 8214
S
#8218
The End of the Jungle~
The jungle finally begins to clear up here.  The ground becomes
rocky and the smell of sulfur reaches your nose.  You look ahead
and see the peak of a volcano rising above the island.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8217
DDIR_EAST
~
~
0 -1 8226
DDIR_SOUTH
~
~
0 -1 8250
S
#8220
A Dark Trail~
The jungle is so dense here that no light gets through.  You get the
paranoid feeling that you are being watched.
~
0 ROOM_DARK SECT_FOREST
DDIR_EAST
~
~
0 -1 8211
DDIR_SOUTH
~
~
0 -1 8221
S
#8221
A Dark Trail~
Walking through this place you thank the gods that you have a light
source with you.  You hear the faint splashing of water in the
distance.
~
0 ROOM_DARK SECT_FOREST
DDIR_NORTH
~
~
0 -1 8220
DDIR_EAST
~
~
0 -1 8212
DDIR_SOUTH
~
~
0 -1 8222
S
#8222
A Dark Trail~
The path leads north from here.  You can hear splashing sounds
coming from the west.
~
0 ROOM_DARK SECT_FOREST
DDIR_NORTH
~
~
0 -1 8221
DDIR_WEST
~
~
0 -1 8230
S
#8223
A Dark Trail~
The jungle is so dense here that no light gets through.  You get the
paranoid feeling that you are being watched.
~
0 ROOM_DARK SECT_FOREST
DDIR_EAST
~
~
0 -1 8224
DDIR_WEST
~
~
0 -1 8212
S
#8224
A Turn in the Trail~
The trail bends to the south where you can see some light, and back
to the west.
~
0 ROOM_DARK SECT_FOREST
DDIR_SOUTH
~
~
0 -1 8216
DDIR_WEST
~
~
0 -1 8223
S
#8225
A Dark Trail~
The jungle is so dense here that no light gets through.  You get the
paranoid feeling that you are being watched.
~
0 ROOM_DARK SECT_FOREST
DDIR_NORTH
~
~
0 -1 8216
DDIR_SOUTH
~
~
0 -1 8226
S
#8226
A Four-way Junction in the Dark Trail~
This is a dark trail leading through the jungle.  Paths branch off in
all directions from here.  Strange vines hang off the trees here.
~
0 ROOM_DARK SECT_FOREST
DDIR_NORTH
~
~
0 -1 8225
DDIR_EAST
~
~
0 -1 8228
DDIR_SOUTH
~
~
0 -1 8227
DDIR_WEST
~
~
0 -1 8218
DDIR_UP
~
~
0 -1 8260
S
#8227
The Jungle Clearing~
This is a clearing in the jungle.  The only way out is to the north.
Smoke still rises from a circle of rocks in the center of the clearing
making you realize that someone has used this place as a camp recently.
~
0 0 SECT_FIELD
DDIR_NORTH
~
~
0 -1 8226
S
#8228
Edge of the Jungle~
The jungle finally seems to end here.  You are glad to be able
to finally see the open sky again.  Paths lead east and west.
~
0 0 SECT_FIELD
DDIR_EAST
~
~
0 -1 8229
DDIR_WEST
~
~
0 -1 8226
S
#8229
The Cliff~
You stand on this cliff overlooking the surrounding ocean.  Looking
around you can see the beach, and the shallows surrounding the island,
and from the looks of the shadows in the water you can tell that some
pretty big things are swimming around down there.
~
0 ROOM_NO_MOB SECT_FIELD
DDIR_WEST
~
~
0 -1 8228
DDIR_DOWN
You see water.~
~
0 -1 8280
S
#8230
The Edge of the Jungle Lagoon~
You stand at the edge of a beautiful jungle lagoon.  You can see
little creatures skampering in an out of the water, and at the far
end you see a magnificent waterfall cascading into the lagoon.
~
0 ROOM_NO_MOB SECT_FIELD
DDIR_EAST
~
~
0 -1 8222
DDIR_WEST
~
~
0 -1 8231
S
#8231
Swimming in the Lagoon~
You swim around in the warm water throughly enjoying yourself.
Ah, this is the life.  You think you hear a loud splash behind
you but when you turn nothing is there.  Must be your imagination.
~
0 0 SECT_LAKE
DDIR_EAST
~
~
0 -1 8230
DDIR_SOUTH
~
~
0 -1 8232
DDIR_WEST
~
~
0 -1 8234
S
#8232
The Middle of the Lagoon~
You float lazily on your back as you paddle in the middle of
the lagoon.  You see a duck land on the water as you close your eyes
and relax, but when you open your eyes the bird is gone and you
don't see it flying away anywhere...  Hmmmmmmmm.
~
0 0 SECT_LAKE
DDIR_NORTH
~
~
0 -1 8231
DDIR_WEST
~
~
0 -1 8233
S
#8233
The Far End of the Lagoon~
You can feel the mist from the waterfall as you near this end of
the lagoon.
~
0 0 SECT_LAKE
DDIR_NORTH
~
~
0 -1 8234
DDIR_EAST
~
~
0 -1 8232
DDIR_WEST
~
~
0 -1 8235
S
#8234
The Edge of the Lagoon~
You have reached the shore at this end of the lagoon. You can climb up
on dry land and get a good look at the rest of the lagoon from here.
~
0 0 SECT_LAKE
DDIR_EAST
~
~
0 -1 8231
DDIR_SOUTH
~
~
0 -1 8233
DDIR_WEST
It doesn't look too smart to try going this way~
~
0 -1 8236
S
#8235
A Rock Near the Waterfall~
You climb up onto a rock and stretch out for a quick snooze.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8236
DDIR_EAST
~
~
0 -1 8233
S
#8236
Being Pounded by the Waterfall~
You walk under the waterfall to see if anything is on the other side
and are hit with such a blast of water that you fall and are
momentarily pinned.  However, you manage to get up and continue on
your journey.
~
0 0 SECT_HILLS
DDIR_EAST
~
~
0 -1 8234
DDIR_SOUTH
~
~
0 -1 8235
DDIR_WEST
You might be able to make it, but then again you might not.~
~
0 -1 8237
S
#8237
Behind the Waterfall~
You can't believe you are actually standing in a little alcove
behind the waterfall. You can either go through it now, or
you can check around in here to see if there is anything of
interest.
~
0 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_EAST
~
~
0 -1 8236
DDIR_DOWN
~
~
0 -1 8105
S
#8240
The Marsh~
You are standing knee-deep in peat colored water. The sounds of all
sorts of creatures reach your ears making it impossible to know for
certain what is out there.
~
0 ROOM_DARK SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 8241
DDIR_SOUTH
~
~
0 -1 8242
DDIR_WEST
~
~
0 -1 8207
S
#8241
Deep in the Marsh~
Right about now you can think of lots of places you'd rather be as you
wade through waist deep water wondering if you'll happen to accidentily
step into a sinkhole.
~
0 ROOM_DARK SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 8243
DDIR_WEST
~
~
0 -1 8240
S
#8242
The Deep Dark Marsh~
As you wade through the waist deep brackish water you remember
back to a time when you were crawling around the sewers, and
realize how good you had it compared to being in this place.
Strange smells and sounds assault your senses from every direction.
~
0 ROOM_DARK SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 8240
DDIR_SOUTH
~
~
0 -1 8245
DDIR_WEST
~
~
0 -1 8244
S
#8243
The Edge of the Marsh~
The vegetation is extremely dense here.  You can only go north or
south.  You see light from the South.
~
0 ROOM_DARK SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 8241
DDIR_SOUTH
~
~
0 -1 8275
S
#8244
An Island in the Marsh~
This seems to be the only dry land within this swamp.  Strange mounds of
earth cover this place as if they were deliberately put here, and
stranger footprints surround the mounds.
~
0 ROOM_DARK SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 8242
S
#8245
The Edge of the Marsh~
The vegetation is extremely dense here.  You can only go north and
east.  You see light coming from the east.
~
0 ROOM_DARK SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 8242
DDIR_EAST
~
~
0 -1 8275
S
#8250
The Rocky Path~
The ground is nearly empty of large vegetation in this section of
the island.  You see steam rising from the south.
~
0 0 SECT_FIELD
DDIR_NORTH
~
~
0 -1 8218
DDIR_SOUTH
~
~
0 -1 8252
DDIR_WEST
~
~
0 -1 8251
S
#8251
A Rocky Clearing~
The only vegetation growing here are small bushes.  Otherwise the only
things this place has to offer are small pebbles which make up the
ground here.
~
0 0 SECT_FIELD
DDIR_EAST
~
~
0 -1 8250
S
#8252
The Hot Springs~
Many geisers send scalding hot water and steam into the air all
around you. You see the source of the heat, a volcano, to the north.
~
0 0 SECT_FIELD
DDIR_NORTH
~
~
0 -1 8250
DDIR_SOUTH
~
~
0 -1 8253
S
#8253
The Base of the Volcano~
You are standing at the base of a volcano the rises several thousand
feet above the rest of the island.  The minute tremors you feel and
smoke you see pouring out of the top indicate that this volcano is
still very alive.
~
0 0 SECT_FIELD
DDIR_NORTH
~
~
0 -1 8252
DDIR_EAST
~
~
0 -1 8258
DDIR_WEST
~
~
0 -1 8254
DDIR_UP
~
~
0 -1 8290
S
#8254
A Rocky Path around the Volcano~
You follow this path that leads around the base of the huge volcano.
You can follow it either south or east.
~
0 0 SECT_FOREST
DDIR_EAST
~
~
0 -1 8253
DDIR_SOUTH
~
~
0 -1 8255
S
#8255
A Rock Bridge~
You climb over this rock bridge leading over what looks like a riverbed.
You look down and see not water but a river of lava flowing past you.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8254
DDIR_SOUTH
~
~
0 -1 8256
S
#8256
A Cliff~
You stand here on a cliff overlooking what looks like an animal
graveyard.  You can see a vast field covered with immense bones
of animals you can't even begin to identify.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8255
DDIR_EAST
~
~
0 -1 8257
DDIR_DOWN
~
~
0 -1 8130
S
#8257
A Large Cave Opening~
You are standing in front of an opening in the rock that is big enough
to roll a siege tower through.
~
0 0 SECT_FOREST
DDIR_EAST
~
~
0 -1 8127
DDIR_WEST
~
~
0 -1 8256
S
#8258
A Rocky Path around the Volcano~
You follow this path which leads around the base of the huge volcano.
You can follow it either west of south.
~
0 0 SECT_FOREST
DDIR_SOUTH
~
~
0 -1 8259
DDIR_WEST
~
~
0 -1 8253
S
#8259
The End of the Path~
The path ends here in a dead end, apparently due to rockslides that
have covered the trail and blocked the way. The only exit is north.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 8258
S
#8260
At the Top of the Tree~
You see around you a vast treetop network, connected by vines and crude
rope bridges, which had to have been made by some intelligent being.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_SOUTH
~
~
0 -1 8266
DDIR_WEST
~
~
0 -1 8261
DDIR_DOWN
~
~
0 -1 8226
S
#8261
A Rope Bridge between the Trees~
You walk across this crude bridge suspended over 100 feet in the air
between two huge trees.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8263
DDIR_EAST
~
~
0 -1 8260
DDIR_WEST
~
~
0 -1 8262
S
#8262
On the Top of a Tree~
You are standing in the top branches of a massive tree.  It appears
that all of the lower branches have been eaten away by some large
herbivore, which leaves no way to climb down from here except to dive
head first.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8264
DDIR_EAST
~
~
0 -1 8261
S
#8263
A Hollowed-out Tree Top~
You enter a small room that has been hollowed out of the top of this
tree.  It appears that this was designed to be a crude shelter against
the weather for someone or something.
~
0 ROOM_INDOORS SECT_HILLS
DDIR_SOUTH
~
~
0 -1 8261
S
#8264
Swinging on Vines~
You feel a little childish swinging on these sturdy vines between the
trees, but nevertheless you do enjoy yourself doing it.
~
0 0 SECT_HILLS
DDIR_SOUTH
~
~
0 -1 8262
DDIR_WEST
~
~
0 -1 8265
S
#8265
A Rope Bridge~
You can see that the tree at the west end of this rope bridge has no more
connections leading elsewhere.  Apparently this treetop network is
still under some continued construction.  You also happen to glance down
and see the lagoon about 100 feet below you.
~
0 0 SECT_HILLS
DDIR_EAST
~
~
0 -1 8264
DDIR_DOWN
You see water.~
~
0 -1 8271
S
#8266
A Rope Bridge between the Trees~
You walk across this crude bridge suspended over 100 feet over the
ground between two trees.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8260
DDIR_SOUTH
~
~
0 -1 8267
S
#8267
On a Tree~
A loud squeek alerts you to the fact that this tree appears to be already
occupied.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8266
DDIR_EAST
~
~
0 -1 8268
S
#8268
Outside a Tree House~
You are standing outside hut that seems to have been built on the top
of a tree.  It appears rather unexceptional looking, except for the fact
that it is over 100 feet to the ground below.
~
0 0 SECT_HILLS
DDIR_EAST
~
door~
EX_ISDOOR|EX_CLOSED -1 8270
DDIR_SOUTH
~
~
0 -1 8269
DDIR_WEST
~
~
0 -1 8267
S
#8269
Up a Tree~
You hear the angry grunting of apes as you invade their territoy.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8268
S
#8270
Tongo's Hut~
You have entered the hut of Tongo the king of the jungle.  Animal skins
line the wall.  A table and a bed are the only pieces of furniture apparent.
>From the relics lying around you can deduce that his parents were shipwrecked
here long ago, and when they died he was raised in the wild.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_WEST
~
door~
EX_ISDOOR|EX_CLOSED -1 8268
S
#8271
Diving into the Lagoon~
You somehow get the idea that leaping off the bridge would be a fun idea.
Well as you fall down
                     down
                         down
and hit the water with a splash you realize that it was fun!
~
0 ROOM_NO_MOB SECT_LAKE
DDIR_NORTH
~
~
0 -1 8231
S
#8275
The Beach~
This is the end of the beach on the east side of the island.  The marsh
lies to the north and west.  Here the surf mercilessly pounds the shore.
~
0 ROOM_NO_MOB SECT_FIELD
DDIR_NORTH
~
~
0 -1 8243
DDIR_SOUTH
~
~
0 -1 8276
DDIR_WEST
~
~
0 -1 8245
S
#8276
The Beach~
You are walking on a beach on the west side of the island.  The surf has
quieted here and it is possible to swim out to the shallows.  Odd marks
indented into the sand line the beach all around here.
~
0 0 SECT_FIELD
DDIR_NORTH
~
~
0 -1 8275
DDIR_EAST
~
~
0 -1 8278
DDIR_SOUTH
~
~
0 -1 8277
S
#8277
The Beach~
You at the south end of this western beach.  The surf is quiet here making
it possible to swim out to the shallows.  Odd marks in the sand lie all
over the beach.
~
0 0 SECT_FIELD
DDIR_NORTH
~
~
0 -1 8276
DDIR_EAST
~
~
0 -1 8279
S
#8278
Swimming in the Shallows~
You swim out into the shallow water.  Small fish swim rapidly past you
as you paddle out farther.  You enjoy the clear warm water too much to
wonder why the fish were in such a hurry.
~
0 0 SECT_LAKE
DDIR_SOUTH
~
~
0 -1 8279
DDIR_WEST
~
~
0 -1 8276
S
#8279
Swimming near the Coral Reef~
You swim to a small coral reef just off the shore, and watch all
the tiny sea animals scurry away at your approach.  You feel that in
this isolated spot you can momentarily forget about the harshness of
the rest of the island.
~
0 0 SECT_LAKE
DDIR_NORTH
~
~
0 -1 8278
DDIR_WEST
~
~
0 -1 8277
S
#8280
Cliff-Diving~
Looking at the water below gave you the urge to do something daring.
So you decide to see whether you can survive this little adventure or not.
you jump off and fall
                      Down
                         Down
                             Down
                                SPLASH!!
You luckily manage to hit the water without breaking your neck.
~
0 ROOM_NO_MOB SECT_LAKE
DDIR_NORTH
~
~
0 -1 8279
S
#8290
Climbing the Volcano~
You are holding on with you fingertips to a small outcropping of rock
on the side of the volcano.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_UP
~
~
0 -1 8291
DDIR_DOWN
~
~
0 -1 8253
S
#8291
The Side of the Volcano~
You are inching your way along the volcano's side.  You can go up, down,
or you see a small ledge that leads off to the east.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 8292
DDIR_UP
~
~
0 -1 8296
DDIR_DOWN
~
~
0 -1 8290
S
#8292
Strange Cave Openings~
You come to a series of huge cave openings.  Its too dark to see whats
in there but a definite humming sound can be heard from inside.
~
0 0 SECT_HILLS
DDIR_EAST
~
~
0 -1 8293
DDIR_WEST
~
~
0 -1 8291
S
#8293
The Giant Bee Hive~
You are astonished to see huge bees busy caring for a gigantic hive.
Some of the honeycombs alone must weigh tons.
~
0 0 SECT_HILLS
DDIR_NORTH
~
~
0 -1 8294
DDIR_WEST
~
~
0 -1 8292
S
#8294
The Nest~
Numerous larva (they look like huge grubs Yuck!) crawl around here being
cared for by the workers.
~
0 0 SECT_HILLS
DDIR_EAST
~
~
0 -1 8295
DDIR_SOUTH
~
~
0 -1 8293
S
#8295
The Queen Bee's Lair~
This large room filled with huge mounds of royal jelly can only be the
lair of the queen of this hive, and from the loud sound of buzzing you
hear she can't be too far away.
~
0 0 SECT_HILLS
DDIR_WEST
~
~
0 -1 8294
S
#8296
A Ledge~
You are able to take a breather on this ledge leading around the side of
the volcano.
~
0 0 SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 8297
DDIR_DOWN
~
~
0 -1 8291
S
#8297
A Ledge~
You are able to take a breather on this ledge leading around the side of
the volcano.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 8296
DDIR_UP
~
~
0 -1 8298
S
#8298
A Large Ledge leading Two Ways~
You are standing on a wide ledge more then two thirds of the way up the
volcano.  It leads both east and west.
~
0 0 SECT_HILLS
DDIR_EAST
~
~
0 -1 8100
DDIR_WEST
~
~
0 -1 8299
DDIR_DOWN
~
~
0 -1 8297
S
#8299
Pteranodon Nest~
You wander into a large nest.  Unhatched eggs lie scattered about.
The creature which laid them would not be too happy to have you
intruding upon them.
~
0 0 SECT_HILLS
DDIR_EAST
~
~
0 -1 8298
S
#0


#RESETS
M 8201 100 8211
M 8201 100 8223
M 8201 100 8215
M 8201 100 8226
M 8201 100 8214
M 8202 100 8204
M 8202 100 8204
M 8203 100 8241
M 8204 100 8222
M 8204 100 8220
M 8205 100 8232
M 8206 100 8245
M 8207 100 8227
E 8206 999 WEAR_FEET
M 8207 100 8227
E 8206 999 WEAR_FEET
M 8207 100 8227
E 8206 999 WEAR_FEET
G 8201   2 0
M 8208 100 8244
M 8209 100 8133
M 8209 100 8132
M 8210 100 8258
M 8211 100 8270
E 8209   1 WEAR_WAIST
G 8201   2 0
M 8212 100 8250
M 8213 100 8299
M 8213 100 8299
G 8210   1 0
M 8214 100 8129
G 8202   2 0
M 8215 100 8123
E 8208 999 WEAR_WIELD
M 8216 100 8119
M 8216 100 8120
M 8216 100 8121
M 8217 100 8276
M 8218 100 8223
M 8218 100 8213
M 8218 100 8221
M 8219 100 8269
M 8219 100 8269
G 8203   3 0
M 8220 100 8293
M 8220 100 8294
M 8227 100 8294
M 8227 100 8294
M 8221 100 8295
G 8211   2 0
M 8222 100 8278
M 8223 100 8267
M 8223 100 8267
M 8224 100 8113
E 8207 999 WEAR_WIELD
M 8224 100 8113
E 8207 999 WEAR_WIELD
M 8224 100 8113
E 8207 999 WEAR_WIELD
M 8225 100 8126
E 8207 999 WEAR_WIELD
E 8204 999 WEAR_LEGS
O 8205   1 8125
O 8212   1 8125
M 8226 100 8124
O 8203   5 8106
O 8203   5 8107
O 8203   5 8114
M 8228 100 8113
D 8268 DIR_EAST  DOOR_CLOSED
D 8270 DIR_WEST  DOOR_CLOSED
S


#$

XXXXXXXXXX
#Savearea