emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Monster Pit~
#AUTHORS PinkF~
#VERSION 3
#RANGES 5 10 0 99


#HELPS
-1 MONSTER 'MONSTER PIT'~
{138}                                 Monster Pit
{308}
The monster pit is run by overseer Brandil with an iron fist.  He has
gathered some of the best magicians in the land to help him create or
summon monsters to be dispersed throughout the realms.  This area was
originally called Mob Factory but has been revised by

  {128}(A) {058}Jaxom
~

0 $~


#MOBILES
#9401
beasthound hound dog~
the beasthound~
The beasthound is here, his eyes glowing green!~
You see a beasthound, glaring at you with green eyes!  You wonder if
this training facility meets any guidelines....
~
ACT_AGGRESSIVE|ACT_WIMPY
AFF_DETECT_INVIS
-700 S
6 0 0 0d0+30 1d6+1
5 0
POS_STANDING POS_STANDING SEX_MALE
#9402
overseer brandilmob~
Overseer Brandil~
The Overseer is here, making plans for the future.~
You see the Overseer of the Monster Pit -- a sterling example of what comes
of dedicated monster creation!  Rewarded for his years of dedication as a monster
slayer, the Overseer now creates beasts for other adventurers to fight.
~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY
2 S
12 0 0 1d1+90 1d12+4
1000 0
POS_STANDING POS_STANDING SEX_MALE
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30966
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
if level ($n) > 20
  mpjunk i9400
endif
~
|
#9403
cityguards guards head~
the Cityguard's head~
The Cityguard's head floats around aimlessly.~
You see a disembodied Cityguard's head floating around without a care in
the world.  Obviously, this one got past quality control!  Careful, those
teeth look sharp...
~
0
AFF_FLYING
0 S
9 0 0 1d1+50 1d9+2
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#9404
wafer golem~
a Wafer Golem~
A Wafer Golem is here, spinning in place.~
You see a wafer golem who looks much like other other golems...He has a
featureless bipedial body and is completely smooth without hair or
wrinkles.
~
ACT_SCAVENGER|ACT_WIMPY
0
1 S
2 0 0 1d1+11 1d3+1
50 0
POS_STANDING POS_STANDING SEX_MALE
#9405
Green slime~
the green slime~
A pool green slime lies on the floor.~
Yick.  Looks like someone had digestion problems!  The slime oozes towards
you slowely, If you go to sleep it might actually catch you.
~
ACT_SENTINEL|ACT_SCAVENGER
0
0 S
4 0 0 1d1+20 2d4+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#9406
summoner monster~
a monster summoner~
A monster summoner is standing here, casting a spell.~
The worker wears a bright orange robe, with the words "Monster Pit" written
in a bright purple starburst.
~
ACT_WIMPY
0
100 S
3 0 0 1d1+15 1d4+1
50 0
POS_STANDING POS_STANDING SEX_MALE
#9407
creator monster~
a monster creator~
A monster creator is here, asleep in a chair.~
If the Overseer walks in, you can bet there'll be trouble.  Guess she
shouldn't have worked the late shift!
~
ACT_SENTINEL|ACT_WIMPY
0
150 S
3 0 0 1d1+20 1d3+1
75 0
POS_SLEEPING POS_SLEEPING SEX_FEMALE
#0


#SHOPS
0


#SPECIALS
S


#OBJECTS
#9400
iron fist~
an iron fist~
A fist made of iron lies here.~
It is a clenched fist made of iron, or maybe it is a severed hand that
has been hollowed out and turned into iron.  The craftsmanship is so good
that it is hard to tell.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
5 0 0 0 0 0 0 0
5 10000 5
A APPLY_DAMROLL 1 0
A APPLY_HITROLL 1 0
A APPLY_STR 1 0
#0


#ROOMS
#9400
Entrance to the Monster Pit~
You find that you have entered a strange building. This building isn't
used to make armor or cloth or something - it makes monsters!  To the
north you see the storage area, to the south the overseers's office, to
the east the entrance hallway, and to the west the eastern end of alley.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9401
DDIR_EAST
~
~
0 0 9407
DDIR_SOUTH
~
~
0 0 9403
DDIR_WEST
~
~
0 0 17539
S
#9401
Monster Pit Storage Area~
This is where the raw materials from which monsters are manufactured are
stored. You see sacks of arms and leg, cans of eyes, a large box
containing hair and a bottle mysteriously labelled "solution x". Exits
are more of storage to the east and north, and entrance to the monster
pit to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9402
DDIR_EAST
~
~
0 0 9406
DDIR_SOUTH
~
~
0 0 9400
S
#9402
Monster Pit Storage Area~
This is where the raw materials from which monsters are manufactured are
stored. You see sacks of arms and leg, cans of eyes, a large box
containing hair and a bottle mysteriously labelled "solution x". Exits
are more of storage to the east and south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 0 9405
DDIR_SOUTH
~
~
0 0 9401
S
#9403
Overseer's Office~
This is the office of the Monster Pit overseer. The room is sparsely
furnished with a wooden desk, a couple of chairs, and a shelf with
helmets of various sizes. Exits lead north to the Monster Pit entrance
and south to the overseer's bathroom.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9400
DDIR_SOUTH
~
~
0 0 9404
S
#9404
Overseer's Bathroom~
This is the place where the overseer makes frequent visits. The smell
here is very strong and reminds you of bovine excrement! There is a
hole in a raised platform with a board across it. On the floor you can
see stains of a very suspicious nature. The only exit leads north to
the overseer's office.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9403
S
#9405
Monster Pit Storage Area~
This is where the raw materials from which monsters are manufactured are
stored. You see sacks of arms and leg, cans of eyes, a large box
containing hair and a bottle mysteriously labelled "solution x". Exits
are more of storage to the west and south, and an inspection room to
the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 0 9410
DDIR_SOUTH
~
~
0 0 9406
DDIR_WEST
~
~
0 0 9402
S
#9406
Monster Pit Storage Area~
This is where the raw materials from which monsters are manufactured are
stored. You see sacks of arms and leg, cans of eyes, a large box
containing hair and a bottle mysteriously labelled "solution x". Exits
are more of storage to the west and north, an inspection room to the
east and the entrance hallway to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9405
DDIR_EAST
~
~
0 0 9411
DDIR_SOUTH
~
~
0 0 9407
DDIR_WEST
~
~
0 0 9401
S
#9407
Entrance Hallway to Monster Pit~
You are standing in the entrance hallway of the Monster Pit.  You can
hear people shouting in the distance. Every once in a while you get
creepy feeling that a pair of eyes is observing you...... Exits are
north to the storage area, east to the entrance hallway, south to the
dining hall and west to the monster factory entrance.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9406
DDIR_EAST
~
~
0 0 9412
DDIR_SOUTH
~
~
0 0 9408
DDIR_WEST
~
~
0 0 9400
S
#9408
Monster Pit Dining Hall~
You find that you have entered the dining hall of the Monster Pit. There
are many summoners and creators eating at the numerous tables placed
around the room.  The food doesn't look too appetising, but the they don't
seem to care. There are many places where food and drink have been
spilled on the ground. Exits are north to the entrance hallway and
south to the Monster Pit dining hall.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9407
DDIR_SOUTH
~
~
0 0 9409
S
#9409
Monster Pit Dining Hall~
You find that you have entered the dining hall of the Monster Pit. There
are many summoners and creators eating at the numerous tables placed
around the room.  The food doesn't look too appetising, but the they don't
seem to care. There are many places where food and drink have been
spilled on the ground. The only exit is north to the Monster Pit
dining hall.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9408
S
#9410
Monster Pit Inspection Room~
You have entered the Monster Pit inspections room. This is where the
monsters that have been created or summoned are inspected for defects. A
whole team of inspectors from the Chakkor Inspections Bureau is
standing around, trying to look busy. Exits are south to the monster
pit inspection room, east to the creation room and west to
the storage area.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 0 9415
DDIR_SOUTH
~
~
0 0 9411
DDIR_WEST
~
~
0 0 9405
S
#9411
Monster Pit Inspection Room~
You have entered the Monster Pit inspections room. This is where the
monsters that have been created or summoned are inspected for defects. A
whole team of inspectors from the Chakkor Inspections Bureau is
standing around, trying to look busy. Exits are south to the monster
pit inspection room, east to the creation room and west to
the storage area.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9410
DDIR_EAST
~
~
0 0 9416
DDIR_SOUTH
~
~
0 0 9412
DDIR_WEST
~
~
0 0 9406
S
#9412
Entrance Hallway to Monster Pit~
You are standing in the entrance hallway of the Monster Pit.  You can
hear people shouting in the distance. Every once in a while you get
creepy feeling that a pair of eyes is observing you...... Exits are
north to the inspection room, east to the creation room, south to the
reject room and west to the entrance hallway.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9411
DDIR_EAST
~
~
0 0 9417
DDIR_SOUTH
~
~
0 0 9413
DDIR_WEST
~
~
0 0 9407
S
#9413
Monster Pit Reject Room~
This is the buildings reject room. All the monsters that are created
incorrectly or have some defect are placed here before subsequent
destruction. You shudder at the many deformed and grotesque shapes
present before you. Exits are south to the reject room and north to
the entrance hallway.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9412
DDIR_SOUTH
~
~
0 0 9414
S
#9414
Monster Pit Reject Room~
This is the buildings reject room. All the monsters that are created
incorrectly or have some defect are placed here before subsequent
destruction. You shudder at the many deformed and grotesque shapes
present before you. The only exit is north to the reject room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9413
S
#9415
Creation Room~
This is the creation of the Monster Pit. Here, all the
monsters seen roaming around the city of Chakkor are created from
raw materials.  It seems that the creators are making beasthounds
today. Exits are east to the summoning room, south to the creation
room and west to the inspection room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 0 9420
DDIR_SOUTH
~
~
0 0 9416
DDIR_WEST
~
~
0 0 9410
S
#9416
Creation Room~
This is the creation of the Monster Pit. Here, all the
monsters seen roaming around the city of Chakkor are created from
raw materials.  It seems that the creators are making beasthounds
today. Exits are east to the summoning room, north and south to the
creation room and west to the inspection room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9415
DDIR_EAST
~
~
0 0 9421
DDIR_SOUTH
~
~
0 0 9417
DDIR_WEST
~
~
0 0 9411
S
#9417
Creation Room~
This is the creation of the Monster Pit. Here, all the
monsters seen roaming around the city of Chakkor are created from
raw materials.  It seems that the creators are making beasthounds
today. Exits are east to the summoning, north and south to the
creation room and west to the entrance hallway.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9416
DDIR_EAST
~
~
0 0 9422
DDIR_SOUTH
~
~
0 0 9418
DDIR_WEST
~
~
0 0 9412
S
#9418
Creation Room~
This is the creation of the Monster Pit. Here, all the
monsters seen roaming around the city of Chakkor are created from
raw materials.  It seems that the creators are making beasthounds
today. Exits are east to the summoning room, north and south to the
creation room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9417
DDIR_EAST
~
~
0 0 9423
DDIR_SOUTH
~
~
0 0 9419
S
#9419
Creation Room~
This is the creation of the Monster Pit. Here, all the
monsters seen roaming around the city of Chakkor are created from
raw materials.  It seems that the creators are making beasthounds
today. Exits are east to the summoning room and north to the
creation room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9418
DDIR_EAST
~
~
0 0 9424
S
#9420
Summoning Room~
This is the summoning room of the Monster Pit. You are surprised to
see green slimes appear in the room!  The very sight is sickening,
but the summoners seem to be quite cheerful about their work. Exits
are south to the summoning room and west to the creation room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 0 9421
DDIR_WEST
~
~
0 0 9415
S
#9421
Summoning Room~
This is the summoning room of the Monster Pit. You are surprised to
see green slimes appear in the room!  The very sight is sickening,
but the summoners seem to be quite cheerful about their work.  Exits
are north and south to the summoning room and west to the creation room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9420
DDIR_SOUTH
~
~
0 0 9422
DDIR_WEST
~
~
0 0 9416
S
#9422
Summoning Room~
This is the summoning room of the Monster Pit. You are surprised to
see green slimes appear in the room!  The very sight is sickening,
but the summoners seem to be quite cheerful about their work. Exits
are north and south to the summoning room and west to the creation room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9421
DDIR_SOUTH
~
~
0 0 9423
DDIR_WEST
~
~
0 0 9417
S
#9423
Summoning Room~
This is the summoning room of the Monster Pit. You are surprised to
see green slimes appear in the room!  The very sight is sickening,
but the summoners seem to be quite cheerful about their work.  Exits
are north and south to the summoning room and west to the creation room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9422
DDIR_SOUTH
~
~
0 0 9424
DDIR_WEST
~
~
0 0 9418
S
#9424
Summoning Room~
This is the secondary asembly line of the Monster Pit. You are
surprised to see cityguard heads come floating on the conveyor belt!
The very sight is sickening, but the workers seem to be quite
cheerful about their work. Exits are north to the secondary
assembly line and west to the creation room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 0 9423
DDIR_WEST
~
~
0 0 9419
S
#0


#RESETS
M 9405 100 9401
M 9401 100 9402
M 9402 100 9403
E 9400 300 WEAR_HANDS
M 9405 100 9404
M 9403 100 9406
M 9405 100 9408
M 9401 100 9408
M 9405 100 9409
M 9407 100 9410
M 9404 100 9410
M 9403 100 9410
M 9407 100 9411
M 9401 100 9411
M 9404 100 9413
M 9403 100 9414
M 9405 100 9415
M 9406 100 9415
M 9406 100 9416
M 9406 100 9417
M 9406 100 9418
M 9401 100 9418
M 9406 100 9419
M 9406 100 9420
M 9407 100 9420
M 9405 100 9421
M 9403 100 9421
M 9403 100 9422
M 9406 100 9423
M 9403 100 9423
M 9403 100 9424
M 9406 100 9424
M 9405 100 9424
S


#$

XXXXXXXXXX
#Savearea