emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Tanglewood forest~
#AUTHORS Damiana Scandum Tanis~
#VERSION 3
#RANGES 1 10 1 95


#HELPS
0 'TANGLEWOOD FOREST'~
{128}
                              Tanglewood forest
{308}
Tanglewood forest is a area easily found when traveling eastwards after passing
the east gate of Roterodamum.  Though the forest might seem peaceful at first
sight the forest creatures are in grave danger, and might need your help to
overcome the evil tidings.
{148}
Modified by Damiana and Scandum
~

0 $~


#MOBILES
#11500
ranger forest~
the Forest Ranger~
A Forest Ranger stands here.~
His hair is longer than you'd expect, and dark.  His keen grey eyes are guarded,
although a faint smile plays over his lips.  He wears dark leather armor, and a
longsword is resting lightly in his hand.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES|AFF_HASTE
0 S
8 BODY_HEAD|BODY_TORSO|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 3d3+75 1d5+3
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if rand (25)
  if quest (0,3,$n) == 0
    say Please will you Help us?  We can abide no longer
    say neither the foul stench of the Orc, nor its savage,
    say bloody ways.  If you can Help, I am certain we can
    say find a way to Reward you.
  endif
endif
if quest (0,3,$n) == 2
  if hasobjnum ($n) == 11507
    say I heard the death cry of that foul creature and see
    say you have returned with the bone bracelet, my friend!
    say Hand it to me now, it holds powers we need to protect
    say our fair forest from future assaults.
  endif
endif
if quest (0,3,$n) == 3
  say Well done, friend.  We are greateful for your heroic
  say effort.
  if class ($n) == class_warrior
    mpoload 11521
  endif
  if class ($n) == class_gladiator
    mpoload 11522
  endif
  if class ($n) == class_marauder
    mpoload 11523
  endif
  if class ($n) == class_druid
    mpoload 11524
  endif
  if class ($n) == class_sorcerer
    mpoload 11525
  endif
  if class ($n) == class_shaman
    mpoload 11526
  endif
  if class ($n) == class_ninja
    mpoload 11527
  endif
  if class ($n) == class_warlock
    mpoload 11529
  endif
  give i1152 $n
  say Please accept this as a token of our gratitude.
  mpmset $n quest 0 3 4
endif
~
>speech_prog help~
if quest (0,3,$n) == 0
  say Please, kill the Boss Orc for us.  It's strengh
  say is too much to overcome for us forest people.
  say Bring back the magical bracelet the foul creature
  say wears to me.
  mpmset $n quest 0 3 1
endif
~
>speech_prog reward~
if quest (0,3,$n) == 0
or quest (0,3,$n) == 1
  say I promise, it will be a handsome reward, but cannot
  say reveal what it is until you complete this quest.
endif
~
>give_prog i11507~
if quest (0,3,$n) == 2
  emote smiles sliding the bone bracelet around $l wrist.
  say Thank you.. now let me find you a fitting reward
  say which lies hidden a cave high in the mountains.
  say Find me upon my return and it will be yours.
  mpmset $n quest 0 3 3
  mppurge self
else
  wear i11507
  say thank you stranger..
  smile $n
endif
~
|
#11501
bunny rabbit small~
the bunny rabbit~
A small bunny rabbit is hopping around here.~
The bunny rabbit is a small happy forest creature.
~
ACT_SENTINEL|ACT_BODY
0
5 S
4 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 3d3+15 1d3+2
0 0
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 5~
if rand (33)
  emote hops around happily.
else
  if rand (50)
    emote leaves a dropping on your shoe.
  else
    smile $r
  endif
endif
~
|
#11502
rabbit small~
the rabbit~
A small rabbit is hopping around happily.~
This chubby little rabbit is brown, with a fluffy white tummy and a fat
cottontail.  His long ears are up, and his nose twitches with curiosity.
~
ACT_SENTINEL|ACT_BODY
0
5 S
5 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d10+25 1d4+3
0 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 4~
if rand (50)
  emote hops around happily.
else
  emote leaves a dropping on your shoe.
endif
~
|
#11503
rabbit fat~
the fat rabbit~
A fat rabbit is sitting here.~
This rabbit is not so much fat, as he is large and muscular.  He has a huge ruff
of fur around his shoulders, and his eyes are not so much soft, as sharply
intelligent.  Almost ... a sneaky rabbit.
~
ACT_SENTINEL|ACT_BODY
0
5 S
6 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d10+30 1d6+2
0 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
look $r
yawn 
~
|
#11504
rabbit big king~
the big rabbit~
A big rabbit is here, ruling his kingdom.~
The rabbit has a crown on his head.
~
ACT_SENTINEL|ACT_BODY
0
10 S
8 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d20+50 1d6+3
0 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
look $r
strut 
~
|
#11505
girl little~
the little girl~
A little girl is here.~
Beneath the red hood of the velvet cape she is wearing, the little girl shows
her silken golden curls, tied up with scarlet ribbons, and large, china-blue
eyes.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
100 S
6 BODY_ARM BODY_MOUTH|BODY_ARM 1d10+50 1d6+2
500 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>rand_prog 5~
if rand (25)
  cry 
else
  if rand (35)
    say The monster under the bed stole my teddybear!
  else
    say I miss my teddybear
    sniff 
  endif
endif
~
>give_prog I11505~
say oh thank you!
smile 
hug $n
mpoload 11509
give i11509 $n
mpjunk all
~
|
#11506
butterfly red~
the red butterfly~
A red butterfly is flying around the clearing.~
The butterfly is coloured in variegated tones of red, from palest pink to blood
red.  Its wings gracefully move as it flits around this clearing.
~
ACT_SENTINEL|ACT_BODY
AFF_BLIND|AFF_FLYING
0 S
5 BODY_WING BODY_WING 1d10+25 1d5+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#11507
butterfly yellow~
the yellow butterfly~
A yellow butterfly is here, resting on a flower.~
The butterfly is the colour of lemon, with the faintest touches of white on the
tips of its delicate wings.  Its wings barely move as it rests on a poppy.
~
ACT_SENTINEL|ACT_BODY
AFF_BLIND|AFF_FLYING
0 S
5 BODY_WING BODY_WING 1d10+25 1d5+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#11508
butterfly black~
the black butterfly~
The black butterfly is here.~
This butterfly wouldn't believe it, but the black velvet of its delicate wings
is remarkably beautiful.  It sits here on a small rock, not moving, its head
hanging down, sniffing sadly.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_FLYING
5 S
10 BODY_WING BODY_WING 1d25+51 1d10+2
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 10~
if rand (33)
  say Oh I wish I were as colorful as the other
  say butterflies.
else
  if rand (50)
    say Why must I be so black?
  else
    sniff 
  endif
endif
~
>give_prog I11506~
mpoload 11516
say Finally I can have some color on myself!
smile 
give i11516 $n
emote flies off to join the other butterflys.
mppurge self
~
>give_prog I11510~
mpoload 11514
say Finally I can have some color on myself!
smile 
give i11514 $n
emote flies off to join the other butterflys.
mppurge self
~
>give_prog I11511~
mpoload 11515
say Finally I can have some color on myself!
smile 
give i11515 $n
emote flies off to join the other butterflys.
mppurge self
~
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#11509
butterfly blue~
the blue butterfly~
There's a blue butterfly sunbathing here.~
The butterfly has wings of deepest azure, with small bands of turquoise around
the edge of each.  It seems to almost be asleep as it rests in the sun, with
only the faintest twitch of its wings.
~
ACT_SENTINEL|ACT_BODY
AFF_BLIND|AFF_FLYING
0 S
5 BODY_MOUTH|BODY_WING BODY_WING 1d10+25 1d5+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#11510
frog~
the frog~
A frog is sitting on a water lily here.~
The frog has a small crown on its head.
~
ACT_SENTINEL|ACT_BODY
0
0 S
5 BODY_LEG BODY_MOUTH 1d10+25 1d5+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>social_prog kiss~
mpecho The frog didn't quite turn into a prince.
~
|
#11511
orc boss~
the boss orc~
There's a big bad fat boss orc here.~
This massive orc dwarfs the cave.  Even bent over, he's more than 6 feet tall,
with a barrel-like chest and wide shoulders.  Whatever hair he has is dark and
greasy, falling lankly over sharply pointed ears.  An evil grin shows his darkly
yellow teeth stretched over mean greyish lips.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_TONGUES
-10 S
11 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d30+96 1d11+3
20000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>time_prog 20~
shout Waa Ork! Waa Ork! Waa Ork!
~
>time_prog 21~
shout 'Ere we go! 'Ere we go!
~
>time_prog 22~
shout Wez raidin' the 'hood!
emote waves his sword in the air and screams his battlecry.
~
>time_prog 23~
mpareaecho outdoors You see orcs run down the mountain in a sea of drool.
~
>time_prog 03~
if rand (50)
  shout Time for uz to run awayyyy ....
  shout Ork be back anovver day!
else
  shout Okr wot fights and runs awayyyy ....
  shout Lives to fight anovver dayy!
endif
~
>rand_prog 33~
if time () <= 21
  if time () >= 03
    if inroom ($i) == 11527
      break
    endif
  endif
endif
if time () > 21
or time () < 03
  if hitprcnt ($i) < 50
    say Ork is hurtz is, Ork wate and lick woundz.
    break
  endif
  if inroom ($i) == 11527
    say Iz time zoe fart en kil buttezflys...
    say An me all out ofs fart!
    west 
    break
  endif
  if inroom ($i) == 11526
    emote slavers and foams from exitement looking out over the forest.
    down 
    break
  endif
  if inroom ($i) == 11525
    if existsroom (M11512)
      emote swings $l sword in excitement, almost decapitating an orc boy!
    else
      emote swings $l sword in excitement.
    endif
    south 
    break
  endif
  if inroom ($i) == 11520
    mpasound Flowers wither and die as the Orcs crash through.
    east 
    break
  endif
  if inroom ($i) == 11521
    mpasound Birds fall out of their nests at the massive Orc-stench.
    south 
    break
  endif
  if existsroom (ranger)
    say DiEz Ranjer!
    mpkill ranger
    break
  endif
  if existsroom (king)
    say Mes boz Me no like Kings of bunz!
    mpkill king
    break
  endif
  if existsroom (bunny)
    if rand (50)
      say Me like killing yummie bunnie!
    else
      say Mmmmmmm .... I smells BUNNY .. lez gets us some TAIL!!
    endif
    mpkill bunny
    break
  endif
  if existsroom (rabbit)
    if rand (50)
      say Me great rabbit slayer!
    else
      say MmMMmM .... I smalls BUNNIES .. lez gets us some EARZ!!
    endif
    mpkill rabbit
    break
  endif
  if existsroom (butterfly)
    if rand (50)
      say We is Ork and dumb we aint ,, must squash bugs for drops of paint!
    else
      say We Ork no like pretty buttezflys!
    endif
    kill butterfly
    break
  endif
  if inroom ($i) == 11515
    if existsarea (king)
      say Mmmm me smell bunniez!
      south 
      break
    endif
    break
  endif
  if inroom ($i) == 11509
    if existsarea (king)
      say HRMRMMR! Me smelz lots of bunnie!
      west 
      break
    endif
    if existsarea (girl)
      say Mez smelting cookeez!
    endif
    east 
  endif
  if inroom ($i) == 11508
    shout Have yous effer smelt Fear?  Smel Orc!
    south 
    break
  endif
  if inroom ($i) == 11504
    mpasound With catlike thread, the Orcs silently approach .. like a herd of elephants.
    east 
    break
  endif
  if inroom ($i) == 11505
    north 
    break
  endif
  if inroom ($i) == 11510
    if existsarea (girl)
      if validexit (north)
        say Mez Smells lovelies smells of cookee!
        north 
      else
        doorbash north
      endif
      break
    endif
  endif
  if inroom ($i) == 11522
    if existsroom (girl)
      say Wez luv chokkie chip cookeez ... wez eats they all ...
      say and kills ones wut made em!!
      mpkill girl
    endif
    break
  endif
else
  if inroom ($i) == 11527
    break
  endif
  if inroom ($i) == 11526
  or inroom ($i) == 11508
    east 
    break
  endif
  if inroom ($i) == 11525
    up 
    break
  endif
  if inroom ($i) == 11525
  or inroom ($i) == 11520
  or inroom ($i) == 11515
  or inroom ($i) == 11509
  or inroom ($i) == 11506
  or inroom ($i) == 11505
  or inroom ($i) == 11504
  or inroom ($i) == 11501
  or inroom ($i) == 11500
    north 
    break
  endif
  if inroom ($i) == 11521
  or inroom ($i) == 11502
  or inroom ($i) == 11510
  or inroom ($i) == 11511
  or inroom ($i) == 11517
  or inroom ($i) == 11516
    west 
    break
  endif
  if inroom ($i) == 11522
  or inroom ($i) == 11528
    if validexit (south)
      south 
    else
      doorbash south
    endif
    break
  endif
endif
~
>rand_prog 5~
if inroom ($i) == 11527
  say Oo... wot do us 'ave 'ere?
  slap $r
  mpkill $r
endif
~
>greet_prog 50~
if inroom ($i) == 11527
  say kill it boyz! rip itz lungz out! Make me 'appy!
  mpkill $n
endif
~
>fight_prog 100~
if time () > 21
or time () < 03
or inroom ($i) == 11527
  break
endif
say Ork wot fights and flees to cave ....
say Ther Ork fight wit mite real brafe!
flee 
flee 
~
>death_prog 100~
if quest (0,3,$n) == 1
  mpmset $n quest 0 3 2
else
  mpjunk i11507
endif
~
|
#11512
orc boy M11512~
the orc boy~
A small orc is here.~
It's an ordinary orc, about 5 feet high and ugly as hell.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_TONGUES
-5 S
7 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d10+50 1d5+2
2000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 25~
if time () <= 21
  if time () >= 03
    if inroom ($i) == 11527
      break
    endif
  endif
endif
if time () > 21
or time () < 03
  if existsroom (dragon)
    if rand (50)
      say Ork luv babee dragonz ...
      say crispee outside ...
      say squishee insidez!!!
      mpkill dragon
    else
      mpforce dragon mpecho The baby dragon trembles in its small nest wishing its mother would return.
      mpkill dragon
    endif
    break
  endif
  if inroom ($i) == 11527
    say Orkz raid! Mightful Orkz ar raidin!
    west 
    break
  endif
  if inroom ($i) == 11526
    say Ork luv babee dragonz!
    down 
    break
  endif
  if inroom ($i) == 11525
    drool self
    south 
    break
  endif
  if inroom ($i) == 11520
    say Ork smelting babee dragon!
    west 
    break
  endif
  if inroom ($i) == 11524
  or inroom ($i) == 11519
    say Babee dragonz make Ork boyz HOTTT for KILLZ!
    south 
    break
  endif
else
  if inroom ($i) == 11527
    break
  endif
  if inroom ($i) == 11518
  or inroom ($i) == 11520
    north 
    break
  endif
  if inroom ($i) == 11519
  or inroom ($i) == 11526
    east 
    break
  endif
  if inroom ($i) == 11525
    up 
    break
  endif
endif
~
>rand_prog 2~
if inroom ($i) == 11527
  if rand (33)
    grunt 
    mpkill $r
  else
    if rand (50)
      growl 
    else
      say Whatever u say boss!
    endif
  endif
endif
~
|
#11513
orc boy big~
the big orc boy~
A big orc is here.~
It's a rather big orc. Ugly as hell.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_TONGUES
-5 S
9 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d20+60 2d4+1
5000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 33~
if rand (5)
  if rand (50)
    growl 
  else
    poke boy
  endif
endif
if time () <= 21
  if time () >= 03
    if inroom ($i) == 11527
      break
    endif
  endif
endif
if time () > 21
or time () < 03
  if hitprcnt ($i) < 50
    say Ork is hurtz, Ork wate and lick woundz.
    break
  endif
  if inroom ($i) == 11527
    west 
    break
  endif
  if inroom ($i) == 11526
    emote slavers and foams from exitement looking out over the forest.
    down 
    break
  endif
  if inroom ($i) == 11525
    if existsroom (M11512)
      emote swings $l spear in excitement, almost impaling an orc boy!
    else
      emote swings $l spear in excitement.
    endif
    south 
    break
  endif
  if inroom ($i) == 11520
    emote slavers at the mouth while muttering something about bufferflys.
    east 
    break
  endif
  if inroom ($i) == 11521
    mpasound Birds fall out of their nests at the massive Orc-stench.
    south 
    break
  endif
  if existsroom (butterfly)
    if rand (20)
      if rand (50)
        say BUTTERZFLYS!! LOTZ O BUTTERFLYZ!!
        hop 
      else
        say We Ork no like pretty buttezflys!
      endif
      kill butterfly
      break
    endif
  endif
  if inroom ($i) == 11515
    south 
    break
  endif
  if inroom ($i) == 11509
    east 
  endif
  if inroom ($i) == 11510
    mpasound With catlike thread, the Orcs silently approach .. like a herd of elephants.
    south 
    break
  endif
  if inroom ($i) == 11506
    say Ork thinkz butteflyez is petty ..
    say pretty nough to EATS! YUM!
    if existsarea (black)
      east 
    else
      south 
    endif
    break
  endif
  if inroom ($i) == 11507
    if existsarea (black)
      south 
    else
      west 
    endif
    break
  endif
  if inroom ($i) == 11503
    if existsroom (black)
      if rand (50)
        say Pretty buttesflyes already roastid black ..
        say Appy Ork! Orkie Eat!
      else
        say MMMMMMMMMMM ......
        say Ork luvs his butterflyez black n crispee!!!
      endif
      mpkill black
      break
    else
      north 
    endif
    break
  endif
  if inroom ($i) == 11506
    south 
    emote drools all over $l clothing rambeling on about butterflyez.
    break
  endif
  if inroom ($i) == 11502
    if existsroom (blue)
      if rand (50)
        say OOOOOOOOOOOOH .. blue butterflyez TICKLE when us eatz its!!!!
        giggle self
      else
        say OWW blue buttuhfly sweet like berriez!
        lick blue
      endif
      kill blue
      break
    endif
    if existsroom (red)
      say MMMMMMMMMMMM ........
      drool 
      say Yummie red buttetflyez is HOT n SPICEEEEEE!!!
      kill red
      break
    endif
    if existsroom (yellow)
      say Eeks bad yellowed buttezfly hurting me eyes!
      growl yellow
      shout DddDDiiIiiIIIeEE !!!!!!
      kill yellow
      break
    endif
  endif
else
  if inroom ($i) == 11527
    break
  endif
  if inroom ($i) == 11526
  or inroom ($i) == 11508
    east 
    break
  endif
  if inroom ($i) == 11525
    up 
    break
  endif
  if inroom ($i) == 11525
  or inroom ($i) == 11520
  or inroom ($i) == 11515
  or inroom ($i) == 11509
  or inroom ($i) == 11506
  or inroom ($i) == 11505
  or inroom ($i) == 11504
  or inroom ($i) == 11503
  or inroom ($i) == 11501
  or inroom ($i) == 11500
    north 
    break
  endif
  if inroom ($i) == 11521
  or inroom ($i) == 11502
  or inroom ($i) == 11510
  or inroom ($i) == 11511
  or inroom ($i) == 11517
  or inroom ($i) == 11516
  or inroom ($i) == 11507
    west 
    break
  endif
  if inroom ($i) == 11522
  or inroom ($i) == 11528
    if validexit (south)
      south 
    else
      doorbash south
    endif
    break
  endif
endif
~
|
#11514
dragon red baby M11514~
a baby dragon~
A baby dragon is curled up in its nest here.~
Translucent crimson scales cover it like the finest baby down.  Only the barest
wisp of lavender smoke escapes its small nostrils as it nuzzles down into its
cozy nest.
~
ACT_SENTINEL|ACT_BODY|ACT_RACE
AFF_HASTE
0 S
15 BODY_HEAD|BODY_WING|BODY_TAIL BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 2d10+150 3d5+3
10000 RACE_DRAGON
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 10~
if time () < 22
  if time () > 03
    mpmadd self quest 0 2 1
    if quest (0,2,$i) == 1
      emote opens an eye and eyes $R suspiciously
    else
      if quest (0,2,$i) == 3
        mpechoat $r $I wakes up and attacks you!
        mpechoaround $r $I wakes up and attacks $R!
        mpkill $r
      endif
    endif
  endif
endif
~
>fight_prog 100~
cast 'fire breath'
~
>time_prog 24~
mpasound You see a small cloud of lavender smoke come from the cave.
~
|
#11515
monster eyes teeth~
the Monster~
You see glowing red eyes and a row of white sharp teeth in the darkness.~
Glowing red eyes and snarling ivory teeth are the only things visible in the
darkness.
~
ACT_SENTINEL|ACT_BODY
0
0 S
12 BODY_HEAD|BODY_TORSO BODY_MOUTH 6d10+125 1d12+7
5000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 5~
if rand (25)
  grin $r
else
  mpkill $r
endif
~
>time_prog 24~
mpasound You notice glowing red eyes and a row of sharp white teeth under the bed.
~
|
#11516
orc boss~
the boss orc~
There's a big bad fat boss orc here.~
He looks big. Unlike the normal orcs he's almost 6 feet tall - would be
taller is he was standing straight. He looks very mean.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY
0
-500 S
11 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d30+96 1d11+7
2000 0
POS_STANDING POS_STANDING SEX_MALE
#11517
orc boy~
the orc boy~
An orc is here.~
It's an ordinary orc, about 5 feet high and ugly as hell.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_TONGUES
-10 S
7 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d12+44 2d4+2
2000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
say 'Ere we go! 'Ere we go!
~
|
#11518
orc boy big~
the big orc boy~
A big orc is here.~
It's a rather big orc. Ugly as hell.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_TONGUES
-15 S
9 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d20+67 2d5+1
5000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
#11519
monk drunken~
the Monk~
There's a drunken monk here.~
You can tell he's drunk just by taking a deep breath ... he absolutely REEKS of
sacramental wine.  Still, he's a jolly sort, and you have to laugh as you watch
him running around in smaller and smaller circles, until he eventually falls
down in a heap of brown cloth and a sandals.
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY
0
20 S
9 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 2d10+60 1d9+5
500 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 15~
if rand (30)
  emote hugs you and keeps calling you Dieter.
else
  if rand (40)
    emote takes a sip from his bottle.
  else
    emote runs around in circles, gets dizzy and falls down.
  endif
endif
~
|
#11520
fish~
the fish~
A fish is swimming around happily here.~
It's an ordinary looking fish.
~
ACT_SENTINEL
AFF_BLIND
0 S
3 0 0 1d2+16 1d5+1
0 0
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 8~
mpasound A fish jumps up from the water only to disappear into the depths a moment later.
~
|
#11521
fish big~
the big fish~
A big fish is lying in the bottom of the lake.~
It might be salmon... you're not sure tho.
~
ACT_SENTINEL
0
0 S
6 0 0 1d9+35 2d5+2
0 0
POS_STANDING POS_STANDING SEX_MALE
#11522
etherealTanglewood~
etherealTanglewood~
~
~
0
AFF_ETHEREAL
0 S
1 0 0 1d1+15 1d1+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>time_prog 24~
if rand (25)
  mpareaecho outdoors You notice a huge dragonlike shape flying far above you.
else
  if rand (33)
    mpareaecho outdoors You hear the wind picking up.
  else
    if rand (50)
      mpareaecho outdoors You hear the steady beat of orcish war drums in the distance.
    else
      if isday ()
        mpareaecho outdoors Something large and ominous blocks the sunlight for a split second.
      else
        mpareaecho outdoors Something large and ominous blocks the moonlight for a split second.
      endif
    endif
  endif
endif
mppurge self
~
|
#11523
etherealTanglewood~
etherealTanglewood~
~
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d1+15 1d1+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 20~
if rand (50)
  mpechoat $r Your lungs are about to burst.
else
  mpechoat $r You almost swallow some water but manage to hold your breath.
endif
~
|
#11524
rabbit small~
the rabbit~
A small rabbit is hopping around happily.~
This chubby little rabbit is brown, with a fluffy white tummy and a fat
cottontail.  His long ears are up, and his nose twitches with curiosity.
~
ACT_SENTINEL|ACT_BODY
0
5 S
5 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d10+25 1d4+3
0 0
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 50~
if inroom ($i) == 11506
  if hasobjnum ($n) == 11518
    if quest (0,1,$i) == 0
      tummy $n
    endif
  endif
endif
~
>give_prog i11518~
emote sits up with his whiskers twitching while eating the carrot.
if quest (0,1,$i) == 0
  mpmset self quest 0 1 1
  beckon $n
endif
mpjunk i11518
~
>rand_prog 100~
if quest (0,1,$i) == 1
  mpmadd self quest 1 2 1
  if quest (1,2,$i) > 0
    break
  endif
  sneak 
  if inroom ($i) == 11506
    emote hops north.
    north 
  else
    if inroom ($i) == 11510
      emote hops west.
      west 
    else
      if inroom ($i) == 11509
        emote hops south.
        south 
      else
        if inroom ($i) == 11505
          emote hops south.
          south 
        else
          if inroom ($i) == 11501
            connect west 11529
            emote hops west through a secret forest trail.
            west 
          endif
        endif
      endif
    endif
  endif
  stop sneak
endif
~
|
#11525
etherealTanglewood~
etherealTanglewood~
~
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d1+15 1d1+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>act_prog p begs and grovels to the powers that be.~
mpecho The statue shimmers and changes into a small object.
mppurge i11519
mpoload 11520 room
mppurge self
~
|
#0


#SHOPS
0


#SPECIALS
S


#OBJECTS
#11500
longsword~
a longsword~
Someone left a longsword here.~
It looks very shiny and sharp.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 3 4 WEAPON_SLASH 0 0 0 0
5 4500 6
#11501
battlearmor leather~
a leather battlearmor~
There's a suit of leather armor on the floor here.~
It's a well made suit of leather armor.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
5 0 0 0 0 0 0 0
10 5000 8
A APPLY_HITROLL 1 0
A APPLY_DAMROLL 1 0
A APPLY_DEX 1 0
#11502
sword orcish~
an orcish sword~
There's a sword with a jagged blade leaning against a wall here.~
It's a black blade of orcish origin.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 4 3 WEAPON_SLASH 0 0 0 0
5 4500 10
A APPLY_DAMROLL 1 0
A APPLY_HITROLL 1 0
#11503
spear orcish~
an orcish spear~
There's a spear lying on the floor.~
It's a simple but effective weapon.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 3 4 WEAPON_PIERCE 0 0 0 0
5 4500 7
A APPLY_DAMROLL 1 0
A APPLY_HITROLL 1 0
#11504
chainmail orcish pile metal~
an orcish chainmail~
There's a pile of metal on the floor.~
It's a well made suit of chain mail. Definately not of orcish origin.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
6 0 0 0 0 0 0 0
20 5000 10
A APPLY_CON 2 0
#11505
teddybear bear teddy~
a cute teddybear~
There's a teddybear on the floor.~
It has the cutest pair of black eyes you've ever seen.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
3 100 3
#11506
paint red drop~
a drop of red paint~
There's a small drop of red paint on the ground.~
It's a drop of red paint.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 30 3
#11507
bracelet bone~
a bone bracelet~
Someone left a bracelet made from bone on the ground.~
It's a bracelet made from the ribcage of a hummingbird.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
5 0 0 0 0 0 0 0
2 12000 8
A APPLY_STR 1 0
A APPLY_HITROLL 1 0
A APPLY_DAMROLL 1 0
#11508
cloak red~
a red cloak~
There's a pile of red cloth on the ground.~
It's a scarlet red cloak.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_ABOUT
5 0 0 0 0 0 0 0
4 1500 7
A APPLY_DEX 1 0
#11509
ring shiny~
a shiny ring~
You detect a small ring in the bush.~
It's a small ring that shines brightly in sunlight.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
5 0 0 0 0 0 0 0
1 3000 8
A APPLY_DEX 1 0
A APPLY_WIS 1 0
A APPLY_HITROLL 1 0
#11510
paint yellow drop~
a drop of yellow paint~
There's a small drop of yellow paint on the ground.~
It's a drop of yellow paint.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 30 3
#11511
paint blue drop~
a drop of blue paint~
There's a small drop of blue paint on the ground.~
It's a drop of blue paint.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 30 3
#11512
brown robe~
a brown robe~
A brown robe lies here.~
This monk's robe is rough, homespun cloth and feels a bit itchy against your
skin.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
5 0 0 0 0 0 0 0
1 1000 8
A APPLY_STR 1 0
A APPLY_WIS 1 0
A APPLY_DAMROLL 1 0
#11513
leather sandals~
leather sandals~
A pair of leather sandals are lying here.~
They look like heavy, leather sandals, keeping sharp stones from cutting into
your feet.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
5 0 0 0 0 0 0 0
1 1000 8
A APPLY_CON 1 0
A APPLY_HITROLL 1 0
A APPLY_DAMROLL 1 0
#11514
daffodil torch~
a daffodil torch~
A glowing bunch of golden flowers grow here.~
Golden light spills out of this single daffodil, shining a steady path to
follow
~
ITEM_TYPE_LIGHT
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 -1 0 0 0 0 0
1 10000 3
A APPLY_WIS 1 0
A APPLY_INT 1 0
A APPLY_DEX 1 0
#11515
chain bluebells~
a chain of bluebells~
A soft blue chain lies here.~
The flowers are blue and chained together by magic design, fitting perfectly
around your waist.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
3 0 0 0 0 0 0 0
1 10000 3
A APPLY_CON 1 0
A APPLY_STR 1 0
A APPLY_DAMROLL 1 0
#11516
band roses~
a band of roses~
A small corsage of roses lies here.~
The satiny wrist band of red rose petals gives off a heavenly scent.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
3 0 0 0 0 0 0 0
1 10000 3
A APPLY_DEX 1 0
A APPLY_HITROLL 1 0
A APPLY_DAMROLL 1 0
#11517
bed huge featherbed~
a huge featherbed~
A huge featherbed stands in one of the corners here.~
The bed is made of birdseye maple, intricately carved with woodland scenes.
The mattress is an enormous featherbed, with 4 down-filled pillows resting on
top.  It's covered in a red, green and yellow, heavily embroidered, patchwork
quilt.
~
ITEM_TYPE_FURNITURE
0
0
2 0 FURNITURE_SLEEP_IN|FURNITURE_REST_ON|FURNITURE_SIT_ON|FURNITURE_STAND_ON 300 0 0 0 0
1000 10000 15
#11518
carrot~
a carrot~
The leaves of a carrot stick out of the ground here.~
It's orange, it's conical, it has a bushy green top, it's delicious ... it's a
carrot!
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
1 0 0 0 0 0 0 0
1 10 1
#11519
statue lapin~
the statue of lapin~
Standing here is the statue of Lapin, the bunny god.~
You see the carved image of a very serious rabbit, much taller than one would
expect, with a certain debonnaire quality.  He wears a leafy crown and carries
a small, hare-headed dagger in a scabbard at his waist.  This is Lapin, the god
of the rabbits.  You feel that you should show due respect.
~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW
0
1 0 0 0 0 0 0 0
1 10 1
#11520
14-carrot gold crown~
a 14-carrot gold crown~
A 14-carrot gold crown lies here.~
It glistens in the light, and is obviously made of pure gold.  As you look more
carefully at it, you realize that this crown is made of golden CARROTS.
Fourteen of them.  14 carrots and gold.  What more could you want?
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
3 0 0 0 0 0 0 0
1 10000 3
A APPLY_DAMROLL 1 0
A APPLY_DEX 1 0
A APPLY_STR 1 0
#11521
sword green~
a sword of green~
Someone left a emerald-coloured blade here.~
It sparkles in the light, with a long, emerald-coloured double-edged blade,
light to carry, but powerful in battle.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 1 17 WEAPON_SLASH 0 0 0 0
2 4500 10
A APPLY_DAMROLL 1 0
A APPLY_STR 1 0
A APPLY_HITROLL 1 0
#11522
spear oaken~
an oaken spear~
Someone left a long oaken spear here.~
It is long, hewn from the finest oak, and carved in sacred runes.  It's tip is
covered in molten gold, glowing in the sunlight.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SPEAR 1 18 WEAPON_PIERCE 0 0 0 0
4 4500 10
A APPLY_DAMROLL 1 0
A APPLY_DEX 1 0
A APPLY_HITROLL 1 0
#11523
dread orc~
dread of the orcs~
Someone left a dark finely etched weapon here.~
Beaten from dark steel, forged in fire and strength, its helm finely etched,
this is as fine a weapon as could be wished.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_DAGGER 1 18 WEAPON_STAB 0 0 0 0
2 4500 10
A APPLY_DAMROLL 1 0
A APPLY_DEX 1 0
A APPLY_HITROLL 1 0
#11524
mace agate~
agate mace~
Someone left a heavy spiked mace here.~
Carved in one solid piece from the finest marble agate, its long spikes
surround a massive head.  Strength and power oozes from this death bringer.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 6 2 WEAPON_CRUSH 0 0 0 0
6 4500 10
A APPLY_DEX 1 0
A APPLY_STR 1 0
A APPLY_WIS 1 0
#11525
hat grey wizards~
a grey wizards hat~
Someone left a grey piece of soft fur here.~
This wizard's hat is fashioned of grey leather, lined in silk and trimmed in
soft, grey squirrel fur.  Its crown is round, not pointed, and its fur trim
brushes lightly on the wearer's forehead.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
6 0 0 0 0 0 0 0
1 10000 10
A APPLY_DEX 2 0
A APPLY_INT 2 0
#11526
gauntlets cobweb~
cobweb gauntlets~
Someone left a filmy spider's web here.~
The gauntlets are spun of the finest cobweb, light as air, strong as steel.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
2 0 0 0 0 0 0 0
1 10000 10
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 2 0
A APPLY_STR 2 0
#11527
leggings cobweb~
cobweb leggings~
Someone left an airy piece of spiderweb here.~
The leggings have been formed of the slikiest cobweb, delicate as a butterfly's
wing, but almost inpenetrable.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
4 0 0 0 0 0 0 0
1 10000 10
A APPLY_DAMROLL 2 0
A APPLY_HITROLL 1 0
A APPLY_DEX 2 0
#11528
sign~
a wooden sign~
A wooden sign stands here.~
{128}
                   Welcome to the Forest of Tanglewood
{078}
This small forest is a playground of secrets and softness, violence and
treachery.  Have a care, watch where you walk, and think before you speak.
Things aren't always as they seem..
~
ITEM_TYPE_FURNITURE
0
0
1 0 FURNITURE_SIT_ON 100 0 0 0 0
10 10 10
#11529
whip serpent~
serpent whip~
Someone left a black braides whip here.~
It has a braided leather handle of deep black and a 6 foot quirt of braided and
knotted black serpent skin.  It could easily flay the skin from any creature.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WHIP 6 2 WEAPON_WHIP 0 0 0 0
6 4500 10
A APPLY_INT 1 0
A APPLY_CON 1 0
A APPLY_WIS 1 0
#0


#ROOMS
#11500
Entrance to Tanglewood~
You pause at the entrance to the Forest of Tanglewood.  The wind catches at the
branches of the trees, bending them.  You can see a clearing in the forest, to
the north, and farther ahead, the peaks of a mountain range.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
You see a clearing.~
~
0 -1 11502
DDIR_SOUTH
~
~
0 -1 17231
S
#11501
The Woods~
You're walking through the forests of Tanglewood.  Dead leaves crunch under your
feet, and the wind whistles ominously through the trees.  The air is crisp and
sharp with the scent of moss and plants.  You can see, looking ahead, that the
forest ends in a clearing to the east.
~
0 0 SECT_FOREST
DDIR_NORTH
You can see a lot of trees.~
~
0 -1 11505
DDIR_EAST
You see a clearing.~
~
0 -1 11502
S
#11502
A Clearing~
You find yourself standing in the middle of a sun-dappled forest clearing.
There is an abundance of flowers and plants dotting the landscape.  Turning in a
lazy circle you see trees surrounding you in each direction.  Far beyond and
above the trees, a mountain range is just visible to the north.
~
0 0 SECT_FIELD
DDIR_NORTH
You see a lot of trees.~
~
0 -1 11506
DDIR_SOUTH
You see the entrance.~
~
0 -1 11500
DDIR_WEST
You see a lot of trees.~
~
0 -1 11501
S
#11503
The darkest part of the woods~
It's very gray here, and the air is quite still.  The trees seem almost to be
circling you, getting ready to attack ... but surely, that's your imagination.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
You can see a lot of trees.~
~
0 -1 11507
S
#11504
A clearing in the woods~
You're standing on a forest clearing. There're a lot of flowers and
other plants growing here. You can see forest in every direction. A
mountainrange looms far to the north.
~
0 0 SECT_FIELD
DDIR_NORTH
You can see a lot of trees.~
~
0 -1 11508
DDIR_EAST
You see a lot of trees.~
~
0 -1 11505
S
#11505
The Woods~
You're walking through the forests of Tanglewood.  Dead leaves crunch under your
feet, and the wind whistles ominously through the trees.  The air is crisp and
sharp with the scent of moss and plants.  You can see, looking ahead, that the
forest ends in a clearing to the west.
~
0 0 SECT_FOREST
DDIR_NORTH
You see more trees.~
~
0 -1 11509
DDIR_SOUTH
You see trees.~
~
0 -1 11501
DDIR_WEST
You can see a clearing.~
~
0 -1 11504
S
#11506
The Woods~
You're walking through the forests of Tanglewood.  Dead leaves crunch under your
feet, and the wind whistles ominously through the trees.  The air is crisp and
sharp with the scent of moss and plants.  You can see, looking ahead, that the
forest ends in a clearing to the south.
~
0 0 SECT_FOREST
DDIR_NORTH
There's a red wooden cottage there.~
~
0 -1 11510
DDIR_EAST
You see more trees.~
~
0 -1 11507
DDIR_SOUTH
You see a clearing.~
~
0 -1 11502
S
#11507
The Woods~
You're in the Tanglewood forest. It's pretty dark in here. You notice
a path that disappears into the darkness to the south.
~
0 0 SECT_FOREST
DDIR_SOUTH
It's awfully dark in there.~
~
0 -1 11503
DDIR_WEST
You see trees.~
~
0 -1 11506
S
#11508
Bunnies' paradise~
You're on a small clearing in the woods. For some reason there're a lot of
bunny poop here.
~
0 0 SECT_FIELD
DDIR_EAST
You see a lot more trees.~
~
0 -1 11509
DDIR_SOUTH
You see a clearing.~
~
0 -1 11504
S
#11509
The Woods~
You're in the woods. It's pretty dark here, but you get an all around
good feeling about this place. The mountains to the north are very
close now - the foothills are only a few hundred feet away.
~
0 0 SECT_FOREST
DDIR_NORTH
You can see foothills and some mountains behind them.~
~
0 -1 11515
DDIR_EAST
You detect a red wooden cottage.~
~
0 -1 11510
DDIR_SOUTH
You see more trees.~
~
0 -1 11505
DDIR_WEST
You see more trees.~
~
0 -1 11508
S
#11510
A cottage in the woods~
You're standing at the door to a small, charming cottage.  Crisply starched
white curtains flutter at the windows, and the front door is painted a bright
red.  Smoke curls from the stone chimney, and the flowerboxes in the windows are
planted with a colourful array of flowers.  You think someone may be home.
~
0 0 SECT_FOREST
DDIR_NORTH
It's a cottage.~
red door~
EX_ISDOOR|EX_CLOSED -1 11522
DDIR_EAST
You see a dimly lit path that leads to a lake.~
~
0 -1 11511
DDIR_SOUTH
You see trees.~
~
0 -1 11506
DDIR_WEST
You see more trees.~
~
0 -1 11509
S
#11511
A dimly lit path~
You're walking on a well-worn path, leading from the cottage to the lake.  The
path is blanketed with soft pine needles, and is lit by the soft glow of what
seems to be moonlight.  Your eyes quickly tell you that the forest continues to
the north and south.
~
0 0 SECT_FOREST
DDIR_NORTH
You see trees.~
~
0 -1 11517
DDIR_EAST
You see a lake.~
~
0 -1 11512
DDIR_WEST
You see a red wooden cottage in there.~
~
0 -1 11510
S
#11512
By the lake~
You're standing by a rather small forest lake. The water looks refreshing
and you feel like you could go for a swim.
~
0 0 SECT_FIELD
DDIR_EAST
You see the Lake.~
~
0 -1 11513
DDIR_WEST
You see a dimly lit path.~
~
0 -1 11511
S
#11513
The Lake~
You are swimming in the lake. The water is cool and refreshing. You can
see some fish in the waters below you - some of them big, some of them
small. You decide to keep this place in mind in case you'd want to go
fishing sometime
~
0 0 SECT_LAKE
DDIR_WEST
You see the shore.~
~
0 -1 11512
DDIR_DOWN
The water is clear.~
~
0 -1 11514
S
#11514
Bottom of the lake~
You dive to the bottom of the lake to admire the fish a little closer.
~
0 0 SECT_LAKE
DDIR_UP
It's the surface.~
~
0 -1 11513
S
#11515
Path in the foothills~
You're standing in the foothills of a huge mountain range. You can see
vast mountains to the north and west. The path continues to the north
and south.
~
0 0 SECT_HILLS
DDIR_NORTH
Path in the mountains.~
~
0 -1 11521
DDIR_EAST
You see a lot of trees.~
~
0 -1 11516
DDIR_SOUTH
You see a lot of trees.~
~
0 -1 11509
S
#11516
The Woods~
You're walking in the Tanglewood forest. This place is very dark due to
the fact that no light can penetrate the thick layer of branches above
you. You notice a path that leads west to the foothills and disappears
into the thick underbrush to the east.
~
0 0 SECT_FOREST
DDIR_EAST
You see trees.~
~
0 -1 11517
DDIR_WEST
You see foothills and some mountains behind them.~
~
0 -1 11515
S
#11517
The Woods~
You're in the Tanglewood forest. A chill goes down your spine as you notice
something run into the bush right in front of you.
~
0 0 SECT_FOREST
DDIR_SOUTH
You see a dimly lit path.~
~
0 -1 11511
DDIR_WEST
You see trees.~
~
0 -1 11516
S
#11518
The Lair~
The light dims as you enter the cave, fading from greys to black as you try to
look deeper.  Your footsteps echo eerily as you attempt to explore.  Squinting
your eyes, you can see that it's an immense area, surely meant to house someone
... or some thing ... rather large.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see mountains.~
~
0 -1 11519
S
#11519
Mountains~
You're standing at the foot of an enormous mountain.  Looking up, you see no
snow on its peaks, which strikes you as rather odd, since this mountain is at
least 8000 feet tall.  A puff of smoke draws your attention to what appears to
be an entrance to the south.
~
0 0 SECT_HILLS
DDIR_NORTH
You see more mountains.~
~
0 -1 11524
DDIR_EAST
You see a mountain pass.~
~
0 -1 11520
DDIR_SOUTH
You see a dark cave.~
~
0 -1 11518
S
#11520
A mountain pass~
You're standing at the foot of a vast mountain range.  In the west and north you
see looming the purple shadows of immense mountains.  The cool greens of the
foothills and the forest are to the southeast.  Something inside is trying to
tell you not to go any further ... are you listening?
~
0 0 SECT_HILLS
DDIR_NORTH
You see mountains.~
~
0 -1 11525
DDIR_EAST
You see a mountain pass.~
~
0 -1 11521
DDIR_WEST
You see mountains.~
~
0 -1 11519
S
#11521
A mountain pass~
You're standing at the foot of a mountain range. You can see vast mountains
in the west and north. The foothills and Tanglewood forest are to the south.
You have a feeling that you should go back to the forest.
~
0 ROOM_NO_MOB SECT_HILLS
DDIR_SOUTH
You see some foothills.~
~
0 -1 11515
DDIR_WEST
You see a mountain pass.~
~
0 -1 11520
S
#11522
Inside the small wooden cottage~
This looks just like the sort of cottage a sweet little old lady might live in.
A cozy wooden table with 4 chairs is in a corner near the kitchen, and the
faint smell of freshly baked chocolate chip cookies still hangs in the air.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a small garden.~
~
0 -1 11528
DDIR_SOUTH
That's the way out from the cottage.~
red door~
EX_ISDOOR|EX_CLOSED -1 11510
DDIR_DOWN
It's dark under the bed.~
~
0 -1 11523
S
#11523
Under the bed~
There is only enough dark light here to see the dim outline of something very
large.  The hair on your neck rises.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_UP
It's not under the bed.... maybe you should go there.~
~
0 -1 11522
S
#11524
Mountains~
As you hike up the mountain, the cold wind blows hard, causing you to almost
lose your balance.  You wisely decide to not go any further.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see mountains.~
~
0 -1 11519
S
#11525
Mountains~
You're standing in the shadow of an enormous mountain.  To the south you can see
the muted greens of the Tanglewood forest.  To the north, a barricade of steep
mountains and treacherous passes rise above you.  Looking up, you think you see
the entrance to a cave.
~
0 0 SECT_HILLS
DDIR_SOUTH
You see a mountain pass.~
~
0 -1 11520
DDIR_UP
You see a cave up there.~
~
0 -1 11526
S
#11526
Entrance to the Orc cave~
You pause at the entrance to a fairly small cave.  You start to pick your way
gingerly through a litter of animal skeletons.  Something tells you that someone
lived ... or lives ... in this cave.
~
0 0 SECT_HILLS
DDIR_EAST
It's too dark to tell.~
~
0 -1 11527
DDIR_DOWN
You see the mountain.~
~
0 -1 11525
S
#11527
Orc Cave~
You stifle a gag at the thick stench in the air as you enter this filthy cave.
You might be able to step around the orc feces littering the floor if it wasn't
for the decaying carcasses of half-eaten animals in your way.  You place a hand
over your mouth and try to breathe normally.
~
0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
That's the way outta here.~
~
0 -1 11526
S
#11528
The vegetable garden~
You have entered a very neat, very tidy vegetable garden.  There are rows of
lettuce, broccoli, cauliflower and carrots, just waiting to be picked.
~
0 0 SECT_FIELD
DDIR_SOUTH
You see a small cottage.~
~
0 -1 11522
S
#11529
The Bunny Sanctuary~
You have entered a secret area known only to rabbits and those they consider
their friends.  It is cool and green, with tender, juicy grass growing up to
your ankles.  A small, clear brook babbles merrily in the background and the sky
above is cerulean in color.
~
0 ROOM_NO_MOB|ROOM_SAFE SECT_FOREST
DDIR_EAST
You can see a lot of trees.~
~
0 -1 11501
S
#0


#RESETS
M 11500 100 11517
E 11500  10 WEAR_WIELD
E 11501   2 WEAR_BODY
M 11501 100 11508
M 11501 100 11501
M 11501 100 11517
M 11501 100 11507
M 11502 100 11508
M 11502 100 11508
M 11502 100 11501
M 11502 100 11517
M 11524 100 11506
M 11503 100 11508
M 11503 100 11510
M 11504 100 11508
M 11505 100 11522
E 11508  10 WEAR_NECK_A
M 11506 100 11502
G 11506  10 0
M 11506 100 11504
G 11506  10 0
M 11506 100 11502
G 11506  10 0
M 11506 100 11504
G 11506  10 0
M 11507 100 11502
G 11510  10 0
M 11507 100 11504
G 11510   1 0
M 11507 100 11504
G 11510   1 0
M 11508 100 11503
M 11509 100 11502
G 11511  10 0
M 11509 100 11504
G 11511   1 0
M 11509 100 11504
G 11511   1 0
M 11510 100 11512
M 11511 100 11527
E 11502  10 WEAR_WIELD
E 11504  10 WEAR_BODY
E 11507  10 WEAR_WRIST_L
M 11512 100 11527
E 11503 100 WEAR_WIELD
M 11512 100 11527
E 11503 100 WEAR_WIELD
M 11512 100 11527
E 11503 100 WEAR_WIELD
M 11512 100 11527
E 11503 100 WEAR_WIELD
M 11512 100 11527
E 11503 100 WEAR_WIELD
M 11513 100 11527
E 11503 100 WEAR_WIELD
M 11514 100 11518
M 11515 100 11523
G 11505   1 0
M 11519 100 11511
E 11512 100 WEAR_ABOUT
E 11513 100 WEAR_FEET
M 11520 100 11514
M 11520 100 11514
M 11520 100 11514
M 11521 100 11514
M 11522 100 11509
M 11523 100 11514
M 11525 100 11529
O 11517   1 11522
O 11518  10 11528
O 11519   1 11529
O 11528   1 11500
D 11510 DIR_NORTH DOOR_CLOSED
D 11522 DIR_SOUTH DOOR_CLOSED
S


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