#AREA Tanglewood forest~ #AUTHORS Damiana Scandum Tanis~ #VERSION 3 #RANGES 1 10 1 95 #HELPS 0 'TANGLEWOOD FOREST'~ {128} Tanglewood forest {308} Tanglewood forest is a area easily found when traveling eastwards after passing the east gate of Roterodamum. Though the forest might seem peaceful at first sight the forest creatures are in grave danger, and might need your help to overcome the evil tidings. {148} Modified by Damiana and Scandum ~ 0 $~ #MOBILES #11500 ranger forest~ the Forest Ranger~ A Forest Ranger stands here.~ His hair is longer than you'd expect, and dark. His keen grey eyes are guarded, although a faint smile plays over his lips. He wears dark leather armor, and a longsword is resting lightly in his hand. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES|AFF_HASTE 0 S 8 BODY_HEAD|BODY_TORSO|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 3d3+75 1d5+3 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if rand (25) if quest (0,3,$n) == 0 say Please will you Help us? We can abide no longer say neither the foul stench of the Orc, nor its savage, say bloody ways. If you can Help, I am certain we can say find a way to Reward you. endif endif if quest (0,3,$n) == 2 if hasobjnum ($n) == 11507 say I heard the death cry of that foul creature and see say you have returned with the bone bracelet, my friend! say Hand it to me now, it holds powers we need to protect say our fair forest from future assaults. endif endif if quest (0,3,$n) == 3 say Well done, friend. We are greateful for your heroic say effort. if class ($n) == class_warrior mpoload 11521 endif if class ($n) == class_gladiator mpoload 11522 endif if class ($n) == class_marauder mpoload 11523 endif if class ($n) == class_druid mpoload 11524 endif if class ($n) == class_sorcerer mpoload 11525 endif if class ($n) == class_shaman mpoload 11526 endif if class ($n) == class_ninja mpoload 11527 endif if class ($n) == class_warlock mpoload 11529 endif give i1152 $n say Please accept this as a token of our gratitude. mpmset $n quest 0 3 4 endif ~ >speech_prog help~ if quest (0,3,$n) == 0 say Please, kill the Boss Orc for us. It's strengh say is too much to overcome for us forest people. say Bring back the magical bracelet the foul creature say wears to me. mpmset $n quest 0 3 1 endif ~ >speech_prog reward~ if quest (0,3,$n) == 0 or quest (0,3,$n) == 1 say I promise, it will be a handsome reward, but cannot say reveal what it is until you complete this quest. endif ~ >give_prog i11507~ if quest (0,3,$n) == 2 emote smiles sliding the bone bracelet around $l wrist. say Thank you.. now let me find you a fitting reward say which lies hidden a cave high in the mountains. say Find me upon my return and it will be yours. mpmset $n quest 0 3 3 mppurge self else wear i11507 say thank you stranger.. smile $n endif ~ | #11501 bunny rabbit small~ the bunny rabbit~ A small bunny rabbit is hopping around here.~ The bunny rabbit is a small happy forest creature. ~ ACT_SENTINEL|ACT_BODY 0 5 S 4 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 3d3+15 1d3+2 0 0 POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ if rand (33) emote hops around happily. else if rand (50) emote leaves a dropping on your shoe. else smile $r endif endif ~ | #11502 rabbit small~ the rabbit~ A small rabbit is hopping around happily.~ This chubby little rabbit is brown, with a fluffy white tummy and a fat cottontail. His long ears are up, and his nose twitches with curiosity. ~ ACT_SENTINEL|ACT_BODY 0 5 S 5 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d10+25 1d4+3 0 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 4~ if rand (50) emote hops around happily. else emote leaves a dropping on your shoe. endif ~ | #11503 rabbit fat~ the fat rabbit~ A fat rabbit is sitting here.~ This rabbit is not so much fat, as he is large and muscular. He has a huge ruff of fur around his shoulders, and his eyes are not so much soft, as sharply intelligent. Almost ... a sneaky rabbit. ~ ACT_SENTINEL|ACT_BODY 0 5 S 6 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d10+30 1d6+2 0 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ look $r yawn ~ | #11504 rabbit big king~ the big rabbit~ A big rabbit is here, ruling his kingdom.~ The rabbit has a crown on his head. ~ ACT_SENTINEL|ACT_BODY 0 10 S 8 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d20+50 1d6+3 0 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ look $r strut ~ | #11505 girl little~ the little girl~ A little girl is here.~ Beneath the red hood of the velvet cape she is wearing, the little girl shows her silken golden curls, tied up with scarlet ribbons, and large, china-blue eyes. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 100 S 6 BODY_ARM BODY_MOUTH|BODY_ARM 1d10+50 1d6+2 500 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ if rand (25) cry else if rand (35) say The monster under the bed stole my teddybear! else say I miss my teddybear sniff endif endif ~ >give_prog I11505~ say oh thank you! smile hug $n mpoload 11509 give i11509 $n mpjunk all ~ | #11506 butterfly red~ the red butterfly~ A red butterfly is flying around the clearing.~ The butterfly is coloured in variegated tones of red, from palest pink to blood red. Its wings gracefully move as it flits around this clearing. ~ ACT_SENTINEL|ACT_BODY AFF_BLIND|AFF_FLYING 0 S 5 BODY_WING BODY_WING 1d10+25 1d5+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL #11507 butterfly yellow~ the yellow butterfly~ A yellow butterfly is here, resting on a flower.~ The butterfly is the colour of lemon, with the faintest touches of white on the tips of its delicate wings. Its wings barely move as it rests on a poppy. ~ ACT_SENTINEL|ACT_BODY AFF_BLIND|AFF_FLYING 0 S 5 BODY_WING BODY_WING 1d10+25 1d5+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL #11508 butterfly black~ the black butterfly~ The black butterfly is here.~ This butterfly wouldn't believe it, but the black velvet of its delicate wings is remarkably beautiful. It sits here on a small rock, not moving, its head hanging down, sniffing sadly. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY AFF_FLYING 5 S 10 BODY_WING BODY_WING 1d25+51 1d10+2 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 10~ if rand (33) say Oh I wish I were as colorful as the other say butterflies. else if rand (50) say Why must I be so black? else sniff endif endif ~ >give_prog I11506~ mpoload 11516 say Finally I can have some color on myself! smile give i11516 $n emote flies off to join the other butterflys. mppurge self ~ >give_prog I11510~ mpoload 11514 say Finally I can have some color on myself! smile give i11514 $n emote flies off to join the other butterflys. mppurge self ~ >give_prog I11511~ mpoload 11515 say Finally I can have some color on myself! smile give i11515 $n emote flies off to join the other butterflys. mppurge self ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on give i30914 $n mpquiet off endif endif ~ | #11509 butterfly blue~ the blue butterfly~ There's a blue butterfly sunbathing here.~ The butterfly has wings of deepest azure, with small bands of turquoise around the edge of each. It seems to almost be asleep as it rests in the sun, with only the faintest twitch of its wings. ~ ACT_SENTINEL|ACT_BODY AFF_BLIND|AFF_FLYING 0 S 5 BODY_MOUTH|BODY_WING BODY_WING 1d10+25 1d5+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL #11510 frog~ the frog~ A frog is sitting on a water lily here.~ The frog has a small crown on its head. ~ ACT_SENTINEL|ACT_BODY 0 0 S 5 BODY_LEG BODY_MOUTH 1d10+25 1d5+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >social_prog kiss~ mpecho The frog didn't quite turn into a prince. ~ | #11511 orc boss~ the boss orc~ There's a big bad fat boss orc here.~ This massive orc dwarfs the cave. Even bent over, he's more than 6 feet tall, with a barrel-like chest and wide shoulders. Whatever hair he has is dark and greasy, falling lankly over sharply pointed ears. An evil grin shows his darkly yellow teeth stretched over mean greyish lips. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES -10 S 11 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d30+96 1d11+3 20000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >time_prog 20~ shout Waa Ork! Waa Ork! Waa Ork! ~ >time_prog 21~ shout 'Ere we go! 'Ere we go! ~ >time_prog 22~ shout Wez raidin' the 'hood! emote waves his sword in the air and screams his battlecry. ~ >time_prog 23~ mpareaecho outdoors You see orcs run down the mountain in a sea of drool. ~ >time_prog 03~ if rand (50) shout Time for uz to run awayyyy .... shout Ork be back anovver day! else shout Okr wot fights and runs awayyyy .... shout Lives to fight anovver dayy! endif ~ >rand_prog 33~ if time () <= 21 if time () >= 03 if inroom ($i) == 11527 break endif endif endif if time () > 21 or time () < 03 if hitprcnt ($i) < 50 say Ork is hurtz is, Ork wate and lick woundz. break endif if inroom ($i) == 11527 say Iz time zoe fart en kil buttezflys... say An me all out ofs fart! west break endif if inroom ($i) == 11526 emote slavers and foams from exitement looking out over the forest. down break endif if inroom ($i) == 11525 if existsroom (M11512) emote swings $l sword in excitement, almost decapitating an orc boy! else emote swings $l sword in excitement. endif south break endif if inroom ($i) == 11520 mpasound Flowers wither and die as the Orcs crash through. east break endif if inroom ($i) == 11521 mpasound Birds fall out of their nests at the massive Orc-stench. south break endif if existsroom (ranger) say DiEz Ranjer! mpkill ranger break endif if existsroom (king) say Mes boz Me no like Kings of bunz! mpkill king break endif if existsroom (bunny) if rand (50) say Me like killing yummie bunnie! else say Mmmmmmm .... I smells BUNNY .. lez gets us some TAIL!! endif mpkill bunny break endif if existsroom (rabbit) if rand (50) say Me great rabbit slayer! else say MmMMmM .... I smalls BUNNIES .. lez gets us some EARZ!! endif mpkill rabbit break endif if existsroom (butterfly) if rand (50) say We is Ork and dumb we aint ,, must squash bugs for drops of paint! else say We Ork no like pretty buttezflys! endif kill butterfly break endif if inroom ($i) == 11515 if existsarea (king) say Mmmm me smell bunniez! south break endif break endif if inroom ($i) == 11509 if existsarea (king) say HRMRMMR! Me smelz lots of bunnie! west break endif if existsarea (girl) say Mez smelting cookeez! endif east endif if inroom ($i) == 11508 shout Have yous effer smelt Fear? Smel Orc! south break endif if inroom ($i) == 11504 mpasound With catlike thread, the Orcs silently approach .. like a herd of elephants. east break endif if inroom ($i) == 11505 north break endif if inroom ($i) == 11510 if existsarea (girl) if validexit (north) say Mez Smells lovelies smells of cookee! north else doorbash north endif break endif endif if inroom ($i) == 11522 if existsroom (girl) say Wez luv chokkie chip cookeez ... wez eats they all ... say and kills ones wut made em!! mpkill girl endif break endif else if inroom ($i) == 11527 break endif if inroom ($i) == 11526 or inroom ($i) == 11508 east break endif if inroom ($i) == 11525 up break endif if inroom ($i) == 11525 or inroom ($i) == 11520 or inroom ($i) == 11515 or inroom ($i) == 11509 or inroom ($i) == 11506 or inroom ($i) == 11505 or inroom ($i) == 11504 or inroom ($i) == 11501 or inroom ($i) == 11500 north break endif if inroom ($i) == 11521 or inroom ($i) == 11502 or inroom ($i) == 11510 or inroom ($i) == 11511 or inroom ($i) == 11517 or inroom ($i) == 11516 west break endif if inroom ($i) == 11522 or inroom ($i) == 11528 if validexit (south) south else doorbash south endif break endif endif ~ >rand_prog 5~ if inroom ($i) == 11527 say Oo... wot do us 'ave 'ere? slap $r mpkill $r endif ~ >greet_prog 50~ if inroom ($i) == 11527 say kill it boyz! rip itz lungz out! Make me 'appy! mpkill $n endif ~ >fight_prog 100~ if time () > 21 or time () < 03 or inroom ($i) == 11527 break endif say Ork wot fights and flees to cave .... say Ther Ork fight wit mite real brafe! flee flee ~ >death_prog 100~ if quest (0,3,$n) == 1 mpmset $n quest 0 3 2 else mpjunk i11507 endif ~ | #11512 orc boy M11512~ the orc boy~ A small orc is here.~ It's an ordinary orc, about 5 feet high and ugly as hell. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES -5 S 7 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d10+50 1d5+2 2000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >rand_prog 25~ if time () <= 21 if time () >= 03 if inroom ($i) == 11527 break endif endif endif if time () > 21 or time () < 03 if existsroom (dragon) if rand (50) say Ork luv babee dragonz ... say crispee outside ... say squishee insidez!!! mpkill dragon else mpforce dragon mpecho The baby dragon trembles in its small nest wishing its mother would return. mpkill dragon endif break endif if inroom ($i) == 11527 say Orkz raid! Mightful Orkz ar raidin! west break endif if inroom ($i) == 11526 say Ork luv babee dragonz! down break endif if inroom ($i) == 11525 drool self south break endif if inroom ($i) == 11520 say Ork smelting babee dragon! west break endif if inroom ($i) == 11524 or inroom ($i) == 11519 say Babee dragonz make Ork boyz HOTTT for KILLZ! south break endif else if inroom ($i) == 11527 break endif if inroom ($i) == 11518 or inroom ($i) == 11520 north break endif if inroom ($i) == 11519 or inroom ($i) == 11526 east break endif if inroom ($i) == 11525 up break endif endif ~ >rand_prog 2~ if inroom ($i) == 11527 if rand (33) grunt mpkill $r else if rand (50) growl else say Whatever u say boss! endif endif endif ~ | #11513 orc boy big~ the big orc boy~ A big orc is here.~ It's a rather big orc. Ugly as hell. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES -5 S 9 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d20+60 2d4+1 5000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >rand_prog 33~ if rand (5) if rand (50) growl else poke boy endif endif if time () <= 21 if time () >= 03 if inroom ($i) == 11527 break endif endif endif if time () > 21 or time () < 03 if hitprcnt ($i) < 50 say Ork is hurtz, Ork wate and lick woundz. break endif if inroom ($i) == 11527 west break endif if inroom ($i) == 11526 emote slavers and foams from exitement looking out over the forest. down break endif if inroom ($i) == 11525 if existsroom (M11512) emote swings $l spear in excitement, almost impaling an orc boy! else emote swings $l spear in excitement. endif south break endif if inroom ($i) == 11520 emote slavers at the mouth while muttering something about bufferflys. east break endif if inroom ($i) == 11521 mpasound Birds fall out of their nests at the massive Orc-stench. south break endif if existsroom (butterfly) if rand (20) if rand (50) say BUTTERZFLYS!! LOTZ O BUTTERFLYZ!! hop else say We Ork no like pretty buttezflys! endif kill butterfly break endif endif if inroom ($i) == 11515 south break endif if inroom ($i) == 11509 east endif if inroom ($i) == 11510 mpasound With catlike thread, the Orcs silently approach .. like a herd of elephants. south break endif if inroom ($i) == 11506 say Ork thinkz butteflyez is petty .. say pretty nough to EATS! YUM! if existsarea (black) east else south endif break endif if inroom ($i) == 11507 if existsarea (black) south else west endif break endif if inroom ($i) == 11503 if existsroom (black) if rand (50) say Pretty buttesflyes already roastid black .. say Appy Ork! Orkie Eat! else say MMMMMMMMMMM ...... say Ork luvs his butterflyez black n crispee!!! endif mpkill black break else north endif break endif if inroom ($i) == 11506 south emote drools all over $l clothing rambeling on about butterflyez. break endif if inroom ($i) == 11502 if existsroom (blue) if rand (50) say OOOOOOOOOOOOH .. blue butterflyez TICKLE when us eatz its!!!! giggle self else say OWW blue buttuhfly sweet like berriez! lick blue endif kill blue break endif if existsroom (red) say MMMMMMMMMMMM ........ drool say Yummie red buttetflyez is HOT n SPICEEEEEE!!! kill red break endif if existsroom (yellow) say Eeks bad yellowed buttezfly hurting me eyes! growl yellow shout DddDDiiIiiIIIeEE !!!!!! kill yellow break endif endif else if inroom ($i) == 11527 break endif if inroom ($i) == 11526 or inroom ($i) == 11508 east break endif if inroom ($i) == 11525 up break endif if inroom ($i) == 11525 or inroom ($i) == 11520 or inroom ($i) == 11515 or inroom ($i) == 11509 or inroom ($i) == 11506 or inroom ($i) == 11505 or inroom ($i) == 11504 or inroom ($i) == 11503 or inroom ($i) == 11501 or inroom ($i) == 11500 north break endif if inroom ($i) == 11521 or inroom ($i) == 11502 or inroom ($i) == 11510 or inroom ($i) == 11511 or inroom ($i) == 11517 or inroom ($i) == 11516 or inroom ($i) == 11507 west break endif if inroom ($i) == 11522 or inroom ($i) == 11528 if validexit (south) south else doorbash south endif break endif endif ~ | #11514 dragon red baby M11514~ a baby dragon~ A baby dragon is curled up in its nest here.~ Translucent crimson scales cover it like the finest baby down. Only the barest wisp of lavender smoke escapes its small nostrils as it nuzzles down into its cozy nest. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE AFF_HASTE 0 S 15 BODY_HEAD|BODY_WING|BODY_TAIL BODY_MOUTH|BODY_WING|BODY_TAIL|BODY_CLAW 2d10+150 3d5+3 10000 RACE_DRAGON POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 10~ if time () < 22 if time () > 03 mpmadd self quest 0 2 1 if quest (0,2,$i) == 1 emote opens an eye and eyes $R suspiciously else if quest (0,2,$i) == 3 mpechoat $r $I wakes up and attacks you! mpechoaround $r $I wakes up and attacks $R! mpkill $r endif endif endif endif ~ >fight_prog 100~ cast 'fire breath' ~ >time_prog 24~ mpasound You see a small cloud of lavender smoke come from the cave. ~ | #11515 monster eyes teeth~ the Monster~ You see glowing red eyes and a row of white sharp teeth in the darkness.~ Glowing red eyes and snarling ivory teeth are the only things visible in the darkness. ~ ACT_SENTINEL|ACT_BODY 0 0 S 12 BODY_HEAD|BODY_TORSO BODY_MOUTH 6d10+125 1d12+7 5000 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ if rand (25) grin $r else mpkill $r endif ~ >time_prog 24~ mpasound You notice glowing red eyes and a row of sharp white teeth under the bed. ~ | #11516 orc boss~ the boss orc~ There's a big bad fat boss orc here.~ He looks big. Unlike the normal orcs he's almost 6 feet tall - would be taller is he was standing straight. He looks very mean. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY 0 -500 S 11 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d30+96 1d11+7 2000 0 POS_STANDING POS_STANDING SEX_MALE #11517 orc boy~ the orc boy~ An orc is here.~ It's an ordinary orc, about 5 feet high and ugly as hell. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES -10 S 7 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d12+44 2d4+2 2000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ say 'Ere we go! 'Ere we go! ~ | #11518 orc boy big~ the big orc boy~ A big orc is here.~ It's a rather big orc. Ugly as hell. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES -15 S 9 BODY_HEAD|BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d20+67 2d5+1 5000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE #11519 monk drunken~ the Monk~ There's a drunken monk here.~ You can tell he's drunk just by taking a deep breath ... he absolutely REEKS of sacramental wine. Still, he's a jolly sort, and you have to laugh as you watch him running around in smaller and smaller circles, until he eventually falls down in a heap of brown cloth and a sandals. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY 0 20 S 9 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 2d10+60 1d9+5 500 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 15~ if rand (30) emote hugs you and keeps calling you Dieter. else if rand (40) emote takes a sip from his bottle. else emote runs around in circles, gets dizzy and falls down. endif endif ~ | #11520 fish~ the fish~ A fish is swimming around happily here.~ It's an ordinary looking fish. ~ ACT_SENTINEL AFF_BLIND 0 S 3 0 0 1d2+16 1d5+1 0 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 8~ mpasound A fish jumps up from the water only to disappear into the depths a moment later. ~ | #11521 fish big~ the big fish~ A big fish is lying in the bottom of the lake.~ It might be salmon... you're not sure tho. ~ ACT_SENTINEL 0 0 S 6 0 0 1d9+35 2d5+2 0 0 POS_STANDING POS_STANDING SEX_MALE #11522 etherealTanglewood~ etherealTanglewood~ ~ ~ 0 AFF_ETHEREAL 0 S 1 0 0 1d1+15 1d1+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >time_prog 24~ if rand (25) mpareaecho outdoors You notice a huge dragonlike shape flying far above you. else if rand (33) mpareaecho outdoors You hear the wind picking up. else if rand (50) mpareaecho outdoors You hear the steady beat of orcish war drums in the distance. else if isday () mpareaecho outdoors Something large and ominous blocks the sunlight for a split second. else mpareaecho outdoors Something large and ominous blocks the moonlight for a split second. endif endif endif endif mppurge self ~ | #11523 etherealTanglewood~ etherealTanglewood~ ~ ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d1+15 1d1+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 20~ if rand (50) mpechoat $r Your lungs are about to burst. else mpechoat $r You almost swallow some water but manage to hold your breath. endif ~ | #11524 rabbit small~ the rabbit~ A small rabbit is hopping around happily.~ This chubby little rabbit is brown, with a fluffy white tummy and a fat cottontail. His long ears are up, and his nose twitches with curiosity. ~ ACT_SENTINEL|ACT_BODY 0 5 S 5 BODY_HEAD|BODY_HIP|BODY_FOOT BODY_MOUTH 1d10+25 1d4+3 0 0 POS_STANDING POS_STANDING SEX_MALE >greet_prog 50~ if inroom ($i) == 11506 if hasobjnum ($n) == 11518 if quest (0,1,$i) == 0 tummy $n endif endif endif ~ >give_prog i11518~ emote sits up with his whiskers twitching while eating the carrot. if quest (0,1,$i) == 0 mpmset self quest 0 1 1 beckon $n endif mpjunk i11518 ~ >rand_prog 100~ if quest (0,1,$i) == 1 mpmadd self quest 1 2 1 if quest (1,2,$i) > 0 break endif sneak if inroom ($i) == 11506 emote hops north. north else if inroom ($i) == 11510 emote hops west. west else if inroom ($i) == 11509 emote hops south. south else if inroom ($i) == 11505 emote hops south. south else if inroom ($i) == 11501 connect west 11529 emote hops west through a secret forest trail. west endif endif endif endif endif stop sneak endif ~ | #11525 etherealTanglewood~ etherealTanglewood~ ~ ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d1+15 1d1+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >act_prog p begs and grovels to the powers that be.~ mpecho The statue shimmers and changes into a small object. mppurge i11519 mpoload 11520 room mppurge self ~ | #0 #SHOPS 0 #SPECIALS S #OBJECTS #11500 longsword~ a longsword~ Someone left a longsword here.~ It looks very shiny and sharp. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 3 4 WEAPON_SLASH 0 0 0 0 5 4500 6 #11501 battlearmor leather~ a leather battlearmor~ There's a suit of leather armor on the floor here.~ It's a well made suit of leather armor. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 5 0 0 0 0 0 0 0 10 5000 8 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 A APPLY_DEX 1 0 #11502 sword orcish~ an orcish sword~ There's a sword with a jagged blade leaning against a wall here.~ It's a black blade of orcish origin. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 4 3 WEAPON_SLASH 0 0 0 0 5 4500 10 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 #11503 spear orcish~ an orcish spear~ There's a spear lying on the floor.~ It's a simple but effective weapon. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 3 4 WEAPON_PIERCE 0 0 0 0 5 4500 7 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 #11504 chainmail orcish pile metal~ an orcish chainmail~ There's a pile of metal on the floor.~ It's a well made suit of chain mail. Definately not of orcish origin. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 6 0 0 0 0 0 0 0 20 5000 10 A APPLY_CON 2 0 #11505 teddybear bear teddy~ a cute teddybear~ There's a teddybear on the floor.~ It has the cutest pair of black eyes you've ever seen. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 3 100 3 #11506 paint red drop~ a drop of red paint~ There's a small drop of red paint on the ground.~ It's a drop of red paint. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 30 3 #11507 bracelet bone~ a bone bracelet~ Someone left a bracelet made from bone on the ground.~ It's a bracelet made from the ribcage of a hummingbird. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 5 0 0 0 0 0 0 0 2 12000 8 A APPLY_STR 1 0 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 #11508 cloak red~ a red cloak~ There's a pile of red cloth on the ground.~ It's a scarlet red cloak. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_ABOUT 5 0 0 0 0 0 0 0 4 1500 7 A APPLY_DEX 1 0 #11509 ring shiny~ a shiny ring~ You detect a small ring in the bush.~ It's a small ring that shines brightly in sunlight. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 5 0 0 0 0 0 0 0 1 3000 8 A APPLY_DEX 1 0 A APPLY_WIS 1 0 A APPLY_HITROLL 1 0 #11510 paint yellow drop~ a drop of yellow paint~ There's a small drop of yellow paint on the ground.~ It's a drop of yellow paint. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 30 3 #11511 paint blue drop~ a drop of blue paint~ There's a small drop of blue paint on the ground.~ It's a drop of blue paint. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 30 3 #11512 brown robe~ a brown robe~ A brown robe lies here.~ This monk's robe is rough, homespun cloth and feels a bit itchy against your skin. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 5 0 0 0 0 0 0 0 1 1000 8 A APPLY_STR 1 0 A APPLY_WIS 1 0 A APPLY_DAMROLL 1 0 #11513 leather sandals~ leather sandals~ A pair of leather sandals are lying here.~ They look like heavy, leather sandals, keeping sharp stones from cutting into your feet. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 5 0 0 0 0 0 0 0 1 1000 8 A APPLY_CON 1 0 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 #11514 daffodil torch~ a daffodil torch~ A glowing bunch of golden flowers grow here.~ Golden light spills out of this single daffodil, shining a steady path to follow ~ ITEM_TYPE_LIGHT ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 -1 0 0 0 0 0 1 10000 3 A APPLY_WIS 1 0 A APPLY_INT 1 0 A APPLY_DEX 1 0 #11515 chain bluebells~ a chain of bluebells~ A soft blue chain lies here.~ The flowers are blue and chained together by magic design, fitting perfectly around your waist. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 3 0 0 0 0 0 0 0 1 10000 3 A APPLY_CON 1 0 A APPLY_STR 1 0 A APPLY_DAMROLL 1 0 #11516 band roses~ a band of roses~ A small corsage of roses lies here.~ The satiny wrist band of red rose petals gives off a heavenly scent. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 3 0 0 0 0 0 0 0 1 10000 3 A APPLY_DEX 1 0 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 #11517 bed huge featherbed~ a huge featherbed~ A huge featherbed stands in one of the corners here.~ The bed is made of birdseye maple, intricately carved with woodland scenes. The mattress is an enormous featherbed, with 4 down-filled pillows resting on top. It's covered in a red, green and yellow, heavily embroidered, patchwork quilt. ~ ITEM_TYPE_FURNITURE 0 0 2 0 FURNITURE_SLEEP_IN|FURNITURE_REST_ON|FURNITURE_SIT_ON|FURNITURE_STAND_ON 300 0 0 0 0 1000 10000 15 #11518 carrot~ a carrot~ The leaves of a carrot stick out of the ground here.~ It's orange, it's conical, it has a bushy green top, it's delicious ... it's a carrot! ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 1 0 0 0 0 0 0 0 1 10 1 #11519 statue lapin~ the statue of lapin~ Standing here is the statue of Lapin, the bunny god.~ You see the carved image of a very serious rabbit, much taller than one would expect, with a certain debonnaire quality. He wears a leafy crown and carries a small, hare-headed dagger in a scabbard at his waist. This is Lapin, the god of the rabbits. You feel that you should show due respect. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW 0 1 0 0 0 0 0 0 0 1 10 1 #11520 14-carrot gold crown~ a 14-carrot gold crown~ A 14-carrot gold crown lies here.~ It glistens in the light, and is obviously made of pure gold. As you look more carefully at it, you realize that this crown is made of golden CARROTS. Fourteen of them. 14 carrots and gold. What more could you want? ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 3 0 0 0 0 0 0 0 1 10000 3 A APPLY_DAMROLL 1 0 A APPLY_DEX 1 0 A APPLY_STR 1 0 #11521 sword green~ a sword of green~ Someone left a emerald-coloured blade here.~ It sparkles in the light, with a long, emerald-coloured double-edged blade, light to carry, but powerful in battle. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 1 17 WEAPON_SLASH 0 0 0 0 2 4500 10 A APPLY_DAMROLL 1 0 A APPLY_STR 1 0 A APPLY_HITROLL 1 0 #11522 spear oaken~ an oaken spear~ Someone left a long oaken spear here.~ It is long, hewn from the finest oak, and carved in sacred runes. It's tip is covered in molten gold, glowing in the sunlight. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 1 18 WEAPON_PIERCE 0 0 0 0 4 4500 10 A APPLY_DAMROLL 1 0 A APPLY_DEX 1 0 A APPLY_HITROLL 1 0 #11523 dread orc~ dread of the orcs~ Someone left a dark finely etched weapon here.~ Beaten from dark steel, forged in fire and strength, its helm finely etched, this is as fine a weapon as could be wished. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 1 18 WEAPON_STAB 0 0 0 0 2 4500 10 A APPLY_DAMROLL 1 0 A APPLY_DEX 1 0 A APPLY_HITROLL 1 0 #11524 mace agate~ agate mace~ Someone left a heavy spiked mace here.~ Carved in one solid piece from the finest marble agate, its long spikes surround a massive head. Strength and power oozes from this death bringer. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_MACE 6 2 WEAPON_CRUSH 0 0 0 0 6 4500 10 A APPLY_DEX 1 0 A APPLY_STR 1 0 A APPLY_WIS 1 0 #11525 hat grey wizards~ a grey wizards hat~ Someone left a grey piece of soft fur here.~ This wizard's hat is fashioned of grey leather, lined in silk and trimmed in soft, grey squirrel fur. Its crown is round, not pointed, and its fur trim brushes lightly on the wearer's forehead. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 6 0 0 0 0 0 0 0 1 10000 10 A APPLY_DEX 2 0 A APPLY_INT 2 0 #11526 gauntlets cobweb~ cobweb gauntlets~ Someone left a filmy spider's web here.~ The gauntlets are spun of the finest cobweb, light as air, strong as steel. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 2 0 0 0 0 0 0 0 1 10000 10 A APPLY_DAMROLL 2 0 A APPLY_HITROLL 2 0 A APPLY_STR 2 0 #11527 leggings cobweb~ cobweb leggings~ Someone left an airy piece of spiderweb here.~ The leggings have been formed of the slikiest cobweb, delicate as a butterfly's wing, but almost inpenetrable. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 4 0 0 0 0 0 0 0 1 10000 10 A APPLY_DAMROLL 2 0 A APPLY_HITROLL 1 0 A APPLY_DEX 2 0 #11528 sign~ a wooden sign~ A wooden sign stands here.~ {128} Welcome to the Forest of Tanglewood {078} This small forest is a playground of secrets and softness, violence and treachery. Have a care, watch where you walk, and think before you speak. Things aren't always as they seem.. ~ ITEM_TYPE_FURNITURE 0 0 1 0 FURNITURE_SIT_ON 100 0 0 0 0 10 10 10 #11529 whip serpent~ serpent whip~ Someone left a black braides whip here.~ It has a braided leather handle of deep black and a 6 foot quirt of braided and knotted black serpent skin. It could easily flay the skin from any creature. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WHIP 6 2 WEAPON_WHIP 0 0 0 0 6 4500 10 A APPLY_INT 1 0 A APPLY_CON 1 0 A APPLY_WIS 1 0 #0 #ROOMS #11500 Entrance to Tanglewood~ You pause at the entrance to the Forest of Tanglewood. The wind catches at the branches of the trees, bending them. You can see a clearing in the forest, to the north, and farther ahead, the peaks of a mountain range. ~ 0 ROOM_NO_MOB SECT_FOREST DDIR_NORTH You see a clearing.~ ~ 0 -1 11502 DDIR_SOUTH ~ ~ 0 -1 17231 S #11501 The Woods~ You're walking through the forests of Tanglewood. Dead leaves crunch under your feet, and the wind whistles ominously through the trees. The air is crisp and sharp with the scent of moss and plants. You can see, looking ahead, that the forest ends in a clearing to the east. ~ 0 0 SECT_FOREST DDIR_NORTH You can see a lot of trees.~ ~ 0 -1 11505 DDIR_EAST You see a clearing.~ ~ 0 -1 11502 S #11502 A Clearing~ You find yourself standing in the middle of a sun-dappled forest clearing. There is an abundance of flowers and plants dotting the landscape. Turning in a lazy circle you see trees surrounding you in each direction. Far beyond and above the trees, a mountain range is just visible to the north. ~ 0 0 SECT_FIELD DDIR_NORTH You see a lot of trees.~ ~ 0 -1 11506 DDIR_SOUTH You see the entrance.~ ~ 0 -1 11500 DDIR_WEST You see a lot of trees.~ ~ 0 -1 11501 S #11503 The darkest part of the woods~ It's very gray here, and the air is quite still. The trees seem almost to be circling you, getting ready to attack ... but surely, that's your imagination. ~ 0 ROOM_NO_MOB SECT_FOREST DDIR_NORTH You can see a lot of trees.~ ~ 0 -1 11507 S #11504 A clearing in the woods~ You're standing on a forest clearing. There're a lot of flowers and other plants growing here. You can see forest in every direction. A mountainrange looms far to the north. ~ 0 0 SECT_FIELD DDIR_NORTH You can see a lot of trees.~ ~ 0 -1 11508 DDIR_EAST You see a lot of trees.~ ~ 0 -1 11505 S #11505 The Woods~ You're walking through the forests of Tanglewood. Dead leaves crunch under your feet, and the wind whistles ominously through the trees. The air is crisp and sharp with the scent of moss and plants. You can see, looking ahead, that the forest ends in a clearing to the west. ~ 0 0 SECT_FOREST DDIR_NORTH You see more trees.~ ~ 0 -1 11509 DDIR_SOUTH You see trees.~ ~ 0 -1 11501 DDIR_WEST You can see a clearing.~ ~ 0 -1 11504 S #11506 The Woods~ You're walking through the forests of Tanglewood. Dead leaves crunch under your feet, and the wind whistles ominously through the trees. The air is crisp and sharp with the scent of moss and plants. You can see, looking ahead, that the forest ends in a clearing to the south. ~ 0 0 SECT_FOREST DDIR_NORTH There's a red wooden cottage there.~ ~ 0 -1 11510 DDIR_EAST You see more trees.~ ~ 0 -1 11507 DDIR_SOUTH You see a clearing.~ ~ 0 -1 11502 S #11507 The Woods~ You're in the Tanglewood forest. It's pretty dark in here. You notice a path that disappears into the darkness to the south. ~ 0 0 SECT_FOREST DDIR_SOUTH It's awfully dark in there.~ ~ 0 -1 11503 DDIR_WEST You see trees.~ ~ 0 -1 11506 S #11508 Bunnies' paradise~ You're on a small clearing in the woods. For some reason there're a lot of bunny poop here. ~ 0 0 SECT_FIELD DDIR_EAST You see a lot more trees.~ ~ 0 -1 11509 DDIR_SOUTH You see a clearing.~ ~ 0 -1 11504 S #11509 The Woods~ You're in the woods. It's pretty dark here, but you get an all around good feeling about this place. The mountains to the north are very close now - the foothills are only a few hundred feet away. ~ 0 0 SECT_FOREST DDIR_NORTH You can see foothills and some mountains behind them.~ ~ 0 -1 11515 DDIR_EAST You detect a red wooden cottage.~ ~ 0 -1 11510 DDIR_SOUTH You see more trees.~ ~ 0 -1 11505 DDIR_WEST You see more trees.~ ~ 0 -1 11508 S #11510 A cottage in the woods~ You're standing at the door to a small, charming cottage. Crisply starched white curtains flutter at the windows, and the front door is painted a bright red. Smoke curls from the stone chimney, and the flowerboxes in the windows are planted with a colourful array of flowers. You think someone may be home. ~ 0 0 SECT_FOREST DDIR_NORTH It's a cottage.~ red door~ EX_ISDOOR|EX_CLOSED -1 11522 DDIR_EAST You see a dimly lit path that leads to a lake.~ ~ 0 -1 11511 DDIR_SOUTH You see trees.~ ~ 0 -1 11506 DDIR_WEST You see more trees.~ ~ 0 -1 11509 S #11511 A dimly lit path~ You're walking on a well-worn path, leading from the cottage to the lake. The path is blanketed with soft pine needles, and is lit by the soft glow of what seems to be moonlight. Your eyes quickly tell you that the forest continues to the north and south. ~ 0 0 SECT_FOREST DDIR_NORTH You see trees.~ ~ 0 -1 11517 DDIR_EAST You see a lake.~ ~ 0 -1 11512 DDIR_WEST You see a red wooden cottage in there.~ ~ 0 -1 11510 S #11512 By the lake~ You're standing by a rather small forest lake. The water looks refreshing and you feel like you could go for a swim. ~ 0 0 SECT_FIELD DDIR_EAST You see the Lake.~ ~ 0 -1 11513 DDIR_WEST You see a dimly lit path.~ ~ 0 -1 11511 S #11513 The Lake~ You are swimming in the lake. The water is cool and refreshing. You can see some fish in the waters below you - some of them big, some of them small. You decide to keep this place in mind in case you'd want to go fishing sometime ~ 0 0 SECT_LAKE DDIR_WEST You see the shore.~ ~ 0 -1 11512 DDIR_DOWN The water is clear.~ ~ 0 -1 11514 S #11514 Bottom of the lake~ You dive to the bottom of the lake to admire the fish a little closer. ~ 0 0 SECT_LAKE DDIR_UP It's the surface.~ ~ 0 -1 11513 S #11515 Path in the foothills~ You're standing in the foothills of a huge mountain range. You can see vast mountains to the north and west. The path continues to the north and south. ~ 0 0 SECT_HILLS DDIR_NORTH Path in the mountains.~ ~ 0 -1 11521 DDIR_EAST You see a lot of trees.~ ~ 0 -1 11516 DDIR_SOUTH You see a lot of trees.~ ~ 0 -1 11509 S #11516 The Woods~ You're walking in the Tanglewood forest. This place is very dark due to the fact that no light can penetrate the thick layer of branches above you. You notice a path that leads west to the foothills and disappears into the thick underbrush to the east. ~ 0 0 SECT_FOREST DDIR_EAST You see trees.~ ~ 0 -1 11517 DDIR_WEST You see foothills and some mountains behind them.~ ~ 0 -1 11515 S #11517 The Woods~ You're in the Tanglewood forest. A chill goes down your spine as you notice something run into the bush right in front of you. ~ 0 0 SECT_FOREST DDIR_SOUTH You see a dimly lit path.~ ~ 0 -1 11511 DDIR_WEST You see trees.~ ~ 0 -1 11516 S #11518 The Lair~ The light dims as you enter the cave, fading from greys to black as you try to look deeper. Your footsteps echo eerily as you attempt to explore. Squinting your eyes, you can see that it's an immense area, surely meant to house someone ... or some thing ... rather large. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see mountains.~ ~ 0 -1 11519 S #11519 Mountains~ You're standing at the foot of an enormous mountain. Looking up, you see no snow on its peaks, which strikes you as rather odd, since this mountain is at least 8000 feet tall. A puff of smoke draws your attention to what appears to be an entrance to the south. ~ 0 0 SECT_HILLS DDIR_NORTH You see more mountains.~ ~ 0 -1 11524 DDIR_EAST You see a mountain pass.~ ~ 0 -1 11520 DDIR_SOUTH You see a dark cave.~ ~ 0 -1 11518 S #11520 A mountain pass~ You're standing at the foot of a vast mountain range. In the west and north you see looming the purple shadows of immense mountains. The cool greens of the foothills and the forest are to the southeast. Something inside is trying to tell you not to go any further ... are you listening? ~ 0 0 SECT_HILLS DDIR_NORTH You see mountains.~ ~ 0 -1 11525 DDIR_EAST You see a mountain pass.~ ~ 0 -1 11521 DDIR_WEST You see mountains.~ ~ 0 -1 11519 S #11521 A mountain pass~ You're standing at the foot of a mountain range. You can see vast mountains in the west and north. The foothills and Tanglewood forest are to the south. You have a feeling that you should go back to the forest. ~ 0 ROOM_NO_MOB SECT_HILLS DDIR_SOUTH You see some foothills.~ ~ 0 -1 11515 DDIR_WEST You see a mountain pass.~ ~ 0 -1 11520 S #11522 Inside the small wooden cottage~ This looks just like the sort of cottage a sweet little old lady might live in. A cozy wooden table with 4 chairs is in a corner near the kitchen, and the faint smell of freshly baked chocolate chip cookies still hangs in the air. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a small garden.~ ~ 0 -1 11528 DDIR_SOUTH That's the way out from the cottage.~ red door~ EX_ISDOOR|EX_CLOSED -1 11510 DDIR_DOWN It's dark under the bed.~ ~ 0 -1 11523 S #11523 Under the bed~ There is only enough dark light here to see the dim outline of something very large. The hair on your neck rises. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_UP It's not under the bed.... maybe you should go there.~ ~ 0 -1 11522 S #11524 Mountains~ As you hike up the mountain, the cold wind blows hard, causing you to almost lose your balance. You wisely decide to not go any further. ~ 0 0 SECT_HILLS DDIR_SOUTH You see mountains.~ ~ 0 -1 11519 S #11525 Mountains~ You're standing in the shadow of an enormous mountain. To the south you can see the muted greens of the Tanglewood forest. To the north, a barricade of steep mountains and treacherous passes rise above you. Looking up, you think you see the entrance to a cave. ~ 0 0 SECT_HILLS DDIR_SOUTH You see a mountain pass.~ ~ 0 -1 11520 DDIR_UP You see a cave up there.~ ~ 0 -1 11526 S #11526 Entrance to the Orc cave~ You pause at the entrance to a fairly small cave. You start to pick your way gingerly through a litter of animal skeletons. Something tells you that someone lived ... or lives ... in this cave. ~ 0 0 SECT_HILLS DDIR_EAST It's too dark to tell.~ ~ 0 -1 11527 DDIR_DOWN You see the mountain.~ ~ 0 -1 11525 S #11527 Orc Cave~ You stifle a gag at the thick stench in the air as you enter this filthy cave. You might be able to step around the orc feces littering the floor if it wasn't for the decaying carcasses of half-eaten animals in your way. You place a hand over your mouth and try to breathe normally. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_WEST That's the way outta here.~ ~ 0 -1 11526 S #11528 The vegetable garden~ You have entered a very neat, very tidy vegetable garden. There are rows of lettuce, broccoli, cauliflower and carrots, just waiting to be picked. ~ 0 0 SECT_FIELD DDIR_SOUTH You see a small cottage.~ ~ 0 -1 11522 S #11529 The Bunny Sanctuary~ You have entered a secret area known only to rabbits and those they consider their friends. It is cool and green, with tender, juicy grass growing up to your ankles. A small, clear brook babbles merrily in the background and the sky above is cerulean in color. ~ 0 ROOM_NO_MOB|ROOM_SAFE SECT_FOREST DDIR_EAST You can see a lot of trees.~ ~ 0 -1 11501 S #0 #RESETS M 11500 100 11517 E 11500 10 WEAR_WIELD E 11501 2 WEAR_BODY M 11501 100 11508 M 11501 100 11501 M 11501 100 11517 M 11501 100 11507 M 11502 100 11508 M 11502 100 11508 M 11502 100 11501 M 11502 100 11517 M 11524 100 11506 M 11503 100 11508 M 11503 100 11510 M 11504 100 11508 M 11505 100 11522 E 11508 10 WEAR_NECK_A M 11506 100 11502 G 11506 10 0 M 11506 100 11504 G 11506 10 0 M 11506 100 11502 G 11506 10 0 M 11506 100 11504 G 11506 10 0 M 11507 100 11502 G 11510 10 0 M 11507 100 11504 G 11510 1 0 M 11507 100 11504 G 11510 1 0 M 11508 100 11503 M 11509 100 11502 G 11511 10 0 M 11509 100 11504 G 11511 1 0 M 11509 100 11504 G 11511 1 0 M 11510 100 11512 M 11511 100 11527 E 11502 10 WEAR_WIELD E 11504 10 WEAR_BODY E 11507 10 WEAR_WRIST_L M 11512 100 11527 E 11503 100 WEAR_WIELD M 11512 100 11527 E 11503 100 WEAR_WIELD M 11512 100 11527 E 11503 100 WEAR_WIELD M 11512 100 11527 E 11503 100 WEAR_WIELD M 11512 100 11527 E 11503 100 WEAR_WIELD M 11513 100 11527 E 11503 100 WEAR_WIELD M 11514 100 11518 M 11515 100 11523 G 11505 1 0 M 11519 100 11511 E 11512 100 WEAR_ABOUT E 11513 100 WEAR_FEET M 11520 100 11514 M 11520 100 11514 M 11520 100 11514 M 11521 100 11514 M 11522 100 11509 M 11523 100 11514 M 11525 100 11529 O 11517 1 11522 O 11518 10 11528 O 11519 1 11529 O 11528 1 11500 D 11510 DIR_NORTH DOOR_CLOSED D 11522 DIR_SOUTH DOOR_CLOSED S #$ XXXXXXXXXX #Savearea