#AREA University~ #AUTHORS Mancha Health~ #VERSION 3 #RANGES 10 25 0 99 #HELPS -1 UNIVERSITY~ {128} University {300} The University was founded many centuries ago as a method of teaching young men and women the arts of battle as well as other arts. The students of today however seem to see it as a way of life rather than a temporary place of learning on the long journey. All are welcome to apply at the Secretary for graduation. ~ 0 $~ #MOBILES #19800 teacher professor~ the teacher~ Your teacher stands here, flexing his muscles in a show of strength.~ The professor for the warrior classroom is a tall, well-muscled man who has seen his share of battles. Upon retiring from the business of war, he chose to teach others his trade. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_RACE 0 0 S 1 0 0 1d1+13 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19801 guildmaster~ the guildmaster~ The guildmaster stands here, wondering what you want.~ The professor is a small, wiry guy who is quick to take any money he can get his grubby hands on. Small eyes peer at you as you walk into the room. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_RACE 0 0 S 95 0 0 1d1+9975 1d1+95 0 RACE_ORC POS_STANDING POS_STANDING SEX_MALE #19802 ninja guard~ the ninja guard~ A ninja stands at guard here.~ The scars of the ninja life play their toll on this aging man. You can still see the high-spiritedness that he maintained as a youth and young adult, but time and numerous kills have given him definate signs of aging. ~ ACT_SENTINEL|ACT_RACE AFF_SNEAK|AFF_STEALTH 0 S 25 0 0 1d1+500 1d30+10 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (24,1,$n) == 1 mpecho The assassin guard says 'I told you not to return!' mpkill $n else if class ($n) == class_ninja or class ($n) == class_marauder tell $n Welcome. The Guildmaster is waiting. else tell $n You are not permitted to enter the secret guild. tell $n Don't come back, lest you risk death... mpmset $n quest 24 1 1 mptransfer $n 19812 endif endif ~ | #19803 teacher professor~ the teacher~ Flying through the air is the master of the four winds.~ You see a lively elementalist here, flying about the room demonstrating the abilities that you will soon learn if you have not done so already. She is ready and able to teach you how to control the things of the elements. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_RACE AFF_PASS_DOOR 0 S 1 0 0 1d1+9 1d1+1 0 RACE_DWARF POS_STANDING POS_STANDING SEX_FEMALE #19804 teacher professor~ the teacher~ This professor is prepared to teach you to be a master of Sorcery.~ The Master of Sorcery in all his glory appears to be ageless. You wonder how long he has been practicing this art, but are too afraid of his acid blast to ask. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS 0 S 1 0 0 1d1+10 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19805 teacher professor~ the teacher~ This professor stand here, teaching the healing magics.~ The beautiful female shaman shows no signs of age whatsoever. Her hands are the hands of one who heals and she is ready and willing to give you those same healing hands. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_RACE AFF_SANCTUARY 0 S 1 0 0 1d1+10 1d1+1 0 RACE_GNOME POS_STANDING POS_STANDING SEX_FEMALE #19806 teacher professor~ the teacher~ The necromancer stands here, lecturing on the joys of rifting.~ The long, dark-haired man who stands at the front of the classroom appears as though he should be elsewhere. Where, though, you do not know. However, he is a master of the dark magics and is willing to teach you the skills of a true witch. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_RACE 0 0 S 1 0 0 1d1+10 1d1+1 0 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE #19807 trainer bodybuilder~ the trainer~ The bodybuilder stands here, ready to pump you up.~ This extremely fit and well-toned female is proof that if you train well you can succeed. Given time, she can make you just as strong, or hopefully even stronger, than she is. ~ ACT_SENTINEL|ACT_TRAIN|ACT_RACE 0 0 S 1 0 0 1d1+10 1d1+1 0 RACE_GNOME POS_STANDING POS_STANDING SEX_FEMALE #19808 armourer armorer~ the armourer~ The armourer stands here repairing some broken equipment.~ Hard labour has given this man the look of a much older man. He is a jolly fellow, however, and is ready to buy and sell used armour. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_TONGUES 0 S 1 0 0 1d1+12 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 90~ say Welcome to my shop. Feel free to look around. ~ | #19809 mage magician~ the mage~ The mage stands behind a counter, buying and selling spells.~ White hair radiates from the head of this magician. His eyes, used to reading many scrolls, are pinched and narrow. He smiles as you enter his shop. ~ ACT_SENTINEL|ACT_RACE 0 0 S 1 0 0 1d1+11 1d1+1 0 RACE_ELF POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 90~ mpecho The mage looks up as you enter and smiles. ~ | #19810 cook Alice~ Alice~ Alice the serving wench is here, serving up food and corpses.~ This is Alice the serving wench. She is a heavy-set, dark-skinned human female. She is here, serving up food for you to eat. However, she seems a bit mean and looks like the type who would poison food for kicks. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_TONGUES 0 S 1 0 0 1d1+15 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 90~ say Hey, Baby, whuts you wan'? ~ >rand_prog 5~ if rand (50) say Well, hurry up, I ain't got all day! else say I ain't makin' no eight eggs! endif ~ | #19811 weaponsmith weapon smith~ the weaponsmith~ The weaponsmith stands here examining a new sword.~ The weaponsmith has a keen eye for weapons and value. He almost seems a bit distracted as he gazes lovingly on each piece of equipment in his store. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_TONGUES 0 S 1 0 0 1d1+13 1d1+1 0 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 33~ say Hi! Hey, how do you like my sword? A beaut, no? ~ | #19812 mortician~ the mortician~ The mortician is here, cackling over a fresh corpse.~ He has spent far too much time dealing with the dead. His face is pale white, the same colour as the corpses. Red blood drips from his mouth as if he had just finished eating a piece of juicy flesh. ~ ACT_SENTINEL|ACT_RACE 0 0 S 1 0 0 1d1+16 1d1+1 0 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ mpecho The mortician sings a ditty as he examines the corpse. ~ | #19813 pawnshop owner~ the pawnshop owner~ The pawnshop owner checks out his latest treasure.~ The owner of this seedy joint is nothing more than a rogue turned businessman. He is still a rogue at heart and will not hesitate to make the deal that suits him best. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_TONGUES 0 S 1 0 0 1d1+18 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 33~ giggle say Welcome! Feel free to fondle my stuff. ~ | #19814 rogue~ the rogue~ This is a rogue you would not want to meet on a dark alley.~ The rogue is a student, just like yourself, who is training to be the best he can be. Being the best, however, means killing you. ~ ACT_AGGRESSIVE|ACT_WIMPY|ACT_BODY|ACT_RACE 0 0 S 22 BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 9d50+90 2d5+12 5635 RACE_ORC POS_STANDING POS_STANDING SEX_MALE #19815 ranger~ the ranger~ The buffed ranger slashes his way through the gym.~ Meeting a fellow student eye to eye, you realize that it is kill or be killed. He is out to be the best and won't let anything, even you, get in his way. ~ ACT_AGGRESSIVE|ACT_BODY|ACT_RACE AFF_HUNT 0 S 25 BODY_LEG|BODY_ARM|BODY_HAND BODY_TORSO|BODY_HIP|BODY_FOOT 10d90+90 3d9+9 8000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >fight_prog 33~ kick ~ | #19816 assassin~ the assassin~ This assassin is out to kill you in the climb to the top.~ Assassins are never fun, especially one who is willing to kill anything to get his diploma. He will attack on a moments notice - the moment he notices you. ~ ACT_AGGRESSIVE|ACT_WIMPY|ACT_BODY|ACT_RACE AFF_SNEAK|AFF_STEALTH 0 S 20 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 5d90+90 2d9+9 4232 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 33~ knife ~ | #19817 male student~ the male student~ A male student walks from one class to the next.~ He is a typical scholar, learning the ways of the masters. He scuffs his feet on the ground as he attempts to memorize the lessons he has been taught. ~ ACT_SCAVENGER|ACT_SMART 0 0 S 13 0 0 1d1+132 2d4+7 4000 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ mpecho The student mutters something about classes, but you can't be sure. ~ | #19818 female student~ the female student~ The female student wanders around, looking for her class.~ She is a typical scholar, learning the ways of the masters. She scuffs her feet on the ground as she attempts to memorize the lessons she has been taught. ~ ACT_SCAVENGER|ACT_SMART 0 0 S 13 0 0 1d1+125 2d4+6 5000 0 POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ mpecho The student mutters something about classes, but you can't be sure. ~ | #19819 male player~ the male player~ The male player stands here, waiting for his turn.~ He is dressed in the shoes of a pins player, big and ugly. He holds his ball in his lap, sitting and waiting for his turn to bowl. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE 0 0 S 23 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d132+239 1d1+20 10000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >rand_prog 5~ tap ~ | #19820 female player~ the female player~ The female player taps her foot while waiting to bowl.~ She is dressed the the shoes of a player, big and ugly. She hold her ball in her lap, sitting and waiting for her turn to bowl. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE 0 0 S 22 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d121+219 2d9+9 8910 RACE_HUMAN POS_RESTING POS_RESTING SEX_FEMALE >rand_prog 5~ tap ~ | #19821 girl player~ the girl player~ This little girl is running up and down the lanes.~ She is a fiesty little girl with more energy than you could imagine could come in such a small package. She bounces around playfully and gets a thrill out of interrupting other players. ~ ACT_BODY|ACT_RACE 0 0 S 19 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d90+164 2d6+8 7000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ mpechoat $r The little girl rolls a pins ball right at you! mpechoaround $r The little girl rolls a pins ball right at $r! mpforce $r rest ~ | #19822 boy player~ the boy player~ This little boy is making a nuisance of himself.~ The little boy gets a thrill out of throwing his little pins ball at other people. He has a surprisingly accurate aim. ~ ACT_BODY|ACT_RACE 0 0 S 19 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d90+164 2d6+8 4768 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ mpechoat $r The little boy rolls a pins ball right at you! mpechoaround $r The little boy rolls a pins ball right at $r! mpforce $r rest ~ | #19823 owner~ the owner~ The owner stands here, looking around for troublemakers.~ He is a stout, proud man, gazing upon the players with a sense of gratitude. However, his keen eyes spot troublemakers before than can make any trouble. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE 0 0 S 27 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d182+331 1d10+20 26550 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ mpechoat $r The owner raises any eyebrow at you, wondering if you are causing trouble. ~ | #19824 wife~ the owner's wife~ The owner's wife is here, renting out shoes.~ The is a dumpy, overweight woman, not happy with her position as serving hand to her husbands dump. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_BODY|ACT_RACE 0 0 S 19 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d1+200 3d6+8 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #19825 monk teacher~ the monk teacher~ This monk is trying desparately to give you medicine.~ This monk is a menace to the education society. Her idea of teaching concepts is through hands-on contact. ~ ACT_AGGRESSIVE|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_FLYING 0 S 23 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d132+239 2d10+5 10000 RACE_ORC POS_STANDING POS_STANDING SEX_FEMALE #19826 monk student~ the monk student~ This student is fleeing for her life from the professors.~ She is a very scared student, running in an attempt to get away from the nurses and professors who want to use her as the dummy. ~ ACT_BODY|ACT_RACE 0 0 S 24 0 0 1d144+261 2d8+12 8000 RACE_ORC POS_STANDING POS_STANDING SEX_FEMALE #19827 teacher professor earth~ the professor of earth studies~ A professor of earth studies stands at the front of the class.~ The professor here seems to be a bit bumfuzzled. Students are walking in and out the door and attacking people, and there is nothing he can do but watch. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE 0 0 S 34 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d289+531 4d10+2 23957 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ mpecho The teacher puts another student to sleep. mpforce $r sleep ~ | #19828 magicks student~ the student of magicks~ A student of the magicks wanders about here.~ He is a typical student, lost and confused, with a droop in his eyes belying the tired soul behind those windows. ~ ACT_BODY|ACT_RACE AFF_BLIND|AFF_FLYING 0 S 25 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d156+283 2d10+10 12285 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE #19829 magicks student~ the student of magicks~ A student of the magicks wanders about here.~ She is a typical student, lost and confused, with a droop in her eyes belying the tired soul behind those windows. ~ ACT_BODY|ACT_RACE AFF_BLIND|AFF_FLYING 0 S 25 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d156+283 2d10+10 10887 RACE_DWARF POS_STANDING POS_STANDING SEX_FEMALE #19830 dog doggie~ the doggie~ A cute doggie stands here.~ This cute little doggie looks so cute you want to cuddle and hug him. ~ ACT_SCAVENGER|ACT_BODY|ACT_RACE AFF_SNEAK|AFF_PASS_DOOR|AFF_HUNT 0 S 3 BODY_MOUTH BODY_CLAW 1d2+16 1d3+2 24 RACE_OGRE POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ mpechoat $r The cute doggie pees on your shoe. mpechoaround $r The cute doggie pees on $r's shoe. ~ | #19831 student~ the student of necromancy~ A student of necromancy wanders about here.~ He is a typical student, lost and confused, with a droop in his eyes belying the tired soul behind those windows. ~ ACT_BODY|ACT_RACE 0 0 S 22 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d121+219 2d8+9 9180 RACE_ELF POS_STANDING POS_STANDING SEX_MALE #19832 student~ the student of necromancy~ A student of necromancy wanders about here.~ She is a typical student, lost and confused, with a droop in her eyes belying the tired soul behind those windows. ~ ACT_BODY|ACT_RACE 0 0 S 22 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d121+219 2d8+10 9691 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE #19833 necromancer professor~ the professor of necromancy~ A professor of necromancy lectures here.~ This professor drones on and on about the joys of dark magic. It is enough to put you to sleep. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY 0 S 29 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d210+382 1d9+17 23989 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE #19834 teacher professor~ the professor of necromancy~ A professor of the necromancy lectures here.~ This professor drones on and on about the joys of dark magic. It is enough to put you to sleep. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 29 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d210+382 1d9+17 26438 RACE_OGRE POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if quest (0,2,$n) == 1 scream $n say WOW! say The first time you have shown up for say class all year! mpecho The teacher calms herself. say Now, I know why you are here. say But first, you must answer correctly say What is the magical process called say where mana is transfered from one say person to the other? endif ~ >speech_prog p energy shift~ if quest (0,2,$n) == 1 say Very good. say You have passed your final test. mpoload 19830 give i19830 $n say Here is your grade report. mpmset $n quest 0 2 3 endif endif ~ | #19835 chancellor~ the Chancellor~ The chancellor sits here, in all his glory.~ He is the ruler of this entire University. All executive decisions must go through him.....including your graduation! ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PASS_DOOR|AFF_HUNT|AFF_TONGUES 0 S 150 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d1+32000 10d30+95 292554 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >bribe_prog 4000~ mpquiet on cast 'enhanced rest' $n cast 'enhanced heal' $n cast 'enhanced revive' $n mpquiet off say There you go, a little something for your travels. mpjunk i3 ~ >bribe_prog 2000~ cast bless $n mpjunk i3 ~ >bribe_prog 1~ say Why are you giving me this? ponder mpjunk i3 ~ >all_greet_prog 100~ if quest (3,2,$n) == 1 mpechoat $n As you enter the room, the Chancellor looks up. smile $n say Welcome, $n! say So glad you could visit. say The Dean said you were on your way. mpechoat $n Turning to his desk, the Chancellor looks for your diploma. mpquiet on mpoload 19814 give i19814 $n mpoload 19850 give i19850 $n mpoload 19851 give i19851 $n mpoload 19852 give i19852 $n mpoload 19853 give i19853 $n mpoload 19854 give i19854 $n mpoload 19855 give i19855 $n mpoload 19856 give i19856 $n mpoload 19857 give i19857 $n mpoload 19858 give i19858 $n mpoload 19859 give i19859 $n mpoload 19860 give i19860 $n mpquiet off drop all say Here you go, one bonafide diploma and graduation gear. shake $n say Congratulations! shout $n is now a graduate of our University! mpmset $n quest 3 2 3 else if quest (3,2,$n) == 3 smile $n chuckle say Welcome back, $n! say Long time no see since you graduated. endif endif ~ >fight_prog 100~ cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake ~ | #19836 secretary~ the Secretary~ The secretary sits at her desk, wondering what you want.~ She is responsible for registering students for classes and making sure that students have completed the requirements for graduation. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 150 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d1+19092 1d1+360 241468 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >bribe_prog 2000~ cast giant $n ~ >bribe_prog 1~ say What is this for? shrug ~ >rand_prog 20~ if quest (0,1,$r) == 0 say So, I hear you want to graduate $r? endif ~ >speech_prog graduate yes~ say In order to graduate, I need all of your grades. ~ >speech_prog grades~ if quest (0,1,$n) == 0 smile say I am lacking only your necromancy grade. say Get the professor to give you a grade report and bring it back. mpmset $n quest 0 1 1 else chuckle say I already told you, go see your necromancy professor. endif ~ >give_prog I19830~ if quest (1,2,$n) == 1 tell $n Thank you. mpoload 19831 mpechoat $n The registrar turns and fills out a transcript. give transcript $n tell $n Good, now that part of my job is finished. tell $n Ok, now you need to go see the Dean. mpechoat $n She starts to turn around but then looks back. tell $n Go on, go to the Dean's office! tell $n Knock before you enter, though..... tell $n He wont answer you if you dont. mpjunk i19830 mpmset $n quest 1 2 3 else mpjunk report tell $n Why are you bringing me this again? tell $n I already gave you your transcript! endif ~ >fight_prog 100~ cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake ~ | #19837 dean~ the Dean~ The dean of your major sits here and wants to discuss your graduation.~ The dean is the person to whom you speak concerning requirements for graduation. He will guide you to the source of information about anything you may need. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 150 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 1d1+20000 1d1+375 240942 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p Hello~ if quest (2,2,$n) == 1 say Well, well, well. chuckle say So you are ready to graduate, eh? mpecho The Dean looks at you quizically. say I assume you have your transcript? endif ~ >give_prog I19831~ if quest (2,2,$n) == 1 mpecho The Dean looks over your transcript. say You have completed your requirements for graduation. say However, I do not have the authority to give you your diploma. say Go speak to the chancellor, and he will give it to you. if isaffected ($n) == spell_sanctuary smile $n else say Before you go, I can do one thing for you. mpecho {178}The Dean lifts his hands and a bright light glows. mpquiet on cast sanctuary $n mpquiet off mpechoat $n You are surrounded by a white aura. endif mpjunk i19831 mpmset $n quest 2 2 3 else mpjunk transcript say I already gave the Chancellor your name. say Just go see him for you diploma. endif mptransfer $n 19931 ~ >fight_prog 100~ cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake cast earthquake ~ | #19838 mob~ mob~ Mob~ Mob ~ ACT_SENTINEL|ACT_WIMPY|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 22 BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_MOUTH|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT 12d19+178 2d8+9 9180 RACE_ELF POS_STANDING POS_STANDING SEX_MALE #19840 guard~ the guard~ The guard keeps his eyes open looking for trouble.~ The guard seems to be a bit over weight, but then a lot of guards are. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_HUNT|AFF_TONGUES|AFF_HASTE|AFF_STABILITY 0 S 30 0 0 0d0+600 6d6+6 33773 RACE_ELF POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if iskiller ($n) say Stand and prepare to meet your creator $n. say You shall not pass MURDERER! mpkill $n endif ~ >death_prog 100~ if iskiller ($n) mpmadd $n align -20 ~ | #0 #SHOPS 19800 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 0 0 0 19801 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 0 0 0 19803 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 0 0 0 19804 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 0 0 0 19805 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 0 0 0 19806 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 0 0 0 19807 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 0 0 0 19808 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19809 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_PILL 100 50 0 23 19810 ITEM_TYPE_FOOD ITEM_TYPE_CONTAINER ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19811 ITEM_TYPE_WEAPON ITEM_TYPE_AMMO ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19812 ITEM_TYPE_POTION ITEM_TYPE_SCROLL ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 19813 ITEM_TYPE_LIGHT ITEM_TYPE_TREASURE ITEM_TYPE_FURNITURE ITEM_TYPE_CONTAINER ITEM_TYPE_BOAT 120 40 0 23 0 #SPECIALS S #OBJECTS #19800 pins ball~ a pins ball~ A pins ball rests here.~ The pins ball is a regular house ball used at the local pins arena. ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_DARK ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_FLAIL 2 7 WEAPON_BLAST 0 0 0 0 16 5000 6 #19801 needle~ a monk needle~ A dangerous needle has been dropped here.~ The needle is very sharp and dangerous looking. You would not want to be on the receiving end of the needles puncture. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 1 27 WEAPON_PIERCE 0 0 0 0 3 10000 20 P 1 TRIG_DAMAGE 10 OPROG_IF OIF_WEAR_LOC = WEAR_WIELD 2 0 P 2 TRIG_VOID OPROG_ECHO You draw blood from your victim!~ P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT 10 #19802 supository~ a wicked supository~ A wicked supository rests on the ground.~ A supository looks very wicked. It is only happiest when in the rectum of its victim. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 4 5 WEAPON_STAB 0 0 0 0 8 9000 18 P 1 TRIG_DAMAGE 15 OPROG_IF OIF_WEAR_LOC = WEAR_WIELD 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND shout KILL THE INNOCENT!! BANZAI!!~ #19803 hamburger~ a large hamburger~ The remains of a half-eaten burger are silled here.~ This hamburger looks overcooked and cold. However, it looks decent to eat. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 10 0 0 0 0 0 0 0 5 250 5 #19804 steak fingers~ steak fingers~ A box of steak fingers is here.~ The steak fingers look more like human digits than steak. You are not sure if you are hungry anymore. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 4 0 0 0 0 0 0 0 3 100 5 #19805 spaghetti~ spaghetti~ A slop of human entrails litters the floor.~ This spaghetti is unlike any you have ever seen. In fact, they look more like human entrails. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 8 0 0 0 0 0 0 0 10 150 5 #19806 large pizza~ a large pizza~ A large pizza is here.~ This is a large pizza, topped with your favorite toppings. It is a bit burned and cold, but it looks like decent food. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 20 0 0 0 0 0 0 0 4 300 5 #19807 cup broth~ a cup of thick broth~ A cup of thick red broth sits on the ground.~ The broth inside this cup is extremely thick and has a dark redish color. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 1 1 LIQ_BLOOD 0 0 0 0 0 6 200 5 #19808 water jug~ a large jug of water~ A large water jug has been left here.~ The water jug is just that: a large jug of water. The initials UMR are painted on the side. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 15 15 LIQ_WATER 0 0 0 0 0 12 500 5 #19809 hot chocolate~ a mug of hot chocolate~ A mug of thick, steaming hot chocolate sits here.~ This is by far the thickest hot chocolate you have ever seen.. It looks more like dark slime. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 1 1 LIQ_MILK 0 0 0 0 0 3 125 5 #19810 beer keg~ a beer keg~ A large keg of beer is here, ready for a party.~ The keg of beer is designed to hold large amounts of beer. It is very heavy. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 30 30 LIQ_BEER 0 0 0 0 0 45 1000 5 #19811 tongues understand potion~ a potion of tongues and understanding~ A potion of tongues and understanding is here.~ This is an ordinary potion that gives spells of tongues and understanding. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 15 SPELL_TONGUES SPELL_UNDERSTAND -1 0 0 0 0 2 1000 13 #19812 leggings~ leggings~ A pair of blue denim leggings litters the floor.~ This is an ordinary pair of leg covering. ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 6 0 0 0 0 0 0 0 4 10000 6 #19813 vest~ a vest~ A vest litters the floor.~ This is a vest that worn by students at the University of MR. ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 6 0 0 0 0 0 0 0 4 10000 6 #19814 diploma sheepskin~ a sheepskin~ Someone forgot their University of Storms of Time Diploma here.~ This certificate is certification that you have achieved all that you could be and are now ready to enter the world outside these gates. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_BODY|ITEM_WEAR_HOLD 7 0 0 0 0 0 0 0 7 10 15 A APPLY_DAMROLL 2 0 A APPLY_HITROLL 2 0 #19815 detection potion~ a potion of detection~ A potion of detection is here.~ This looks like a normal potion. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 15 SPELL_PROTECTION_EVIL SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN 0 0 0 0 1 100 12 #19816 dispel scroll~ a scroll of dispel magic~ A scroll of dispel magic is here.~ This looks like a normal scroll. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 7 SPELL_CURE_POISON SPELL_REMOVE_CURSE SPELL_DISPEL_MAGIC 0 0 0 0 1 100 12 #19817 stability potion~ a potion of stability~ A stability potion is here.~ This is an ordinary potion. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 17 SPELL_STABILITY -1 -1 0 0 0 0 1 100 10 #19818 wand armor~ a wand of armor~ A wand of armor is here.~ It looks like an ordinary wand. ~ ITEM_TYPE_WAND 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 25 4 9 SPELL_ARMOR 0 0 0 0 10 7000 21 #19819 wand bless~ a wand of bless~ A wand of bless is here.~ It looks like an ordinary wand. ~ ITEM_TYPE_WAND 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 25 4 9 SPELL_BLESS 0 0 0 0 10 7000 21 #19820 staff haste~ a staff of haste~ A staff of haste is here.~ It looks like an ordinary staff. ~ ITEM_TYPE_STAFF 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 8 8 SPELL_HASTE 0 0 0 0 20 2000 21 #19821 wand refresh~ a wand of refresh~ A wand of refresh is here.~ It looks like an ordinary wand. ~ ITEM_TYPE_WAND 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 20 6 6 SPELL_REFRESH 0 0 0 0 15 1000 21 #19822 noose~ a noose~ A noose has been left here.~ This is a noose which some men think will make them nore handsome. However, the look and feel of this piece of cloth is enough to make your stomach roil. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 6 0 0 0 0 0 0 0 3 10000 30 A APPLY_SAVING_SPELL -4 0 #19823 tongues understand scroll~ a scroll of tongues and understanding~ A scroll of tongues and understanding is here.~ This is an ordinary scroll that gives spells of tongues and understanding. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 10 SPELL_TONGUES SPELL_UNDERSTAND -1 0 0 0 0 2 1000 13 #19824 necklace~ a necklace~ A loose necklace has been left here.~ This necklace is so ugly you would think that someone would have enough common sense to not wear it. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 8 0 0 0 0 0 0 0 3 10000 30 A APPLY_SAVING_SPELL -4 0 #19826 expensive recall~ an expensive recall scroll~ A scroll of recall is here.~ This scroll of recall looks very expensive and ornately made. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 1 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0 1 250 1 #19827 detection scroll~ a scroll of detection~ A scroll of detection is here.~ This looks like a normal scroll. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 7 SPELL_PROTECTION_EVIL SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN 0 0 0 0 1 100 12 #19828 dispel potion~ a potion of dispel magic~ A potion of dispel magic is here.~ This looks like a normal potion. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 7 SPELL_CURE_POISON SPELL_REMOVE_CURSE SPELL_DISPEL_MAGIC 0 0 0 0 1 100 12 #19829 stability scroll~ a scroll of stability~ A stability scroll is here.~ This is an ordinary scroll. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 17 SPELL_STABILITY -1 -1 0 0 0 0 1 100 10 #19830 grade report~ the grade report~ A grade report blows by in the wind.~ This grade is the grade you made in your necromancy class: D. ~ ITEM_TYPE_TREASURE ITEM_FLAG_MAGIC|ITEM_FLAG_INVENTORY ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #19831 transcript~ the transcript~ A transcript of grades was dropped here.~ This is the list of all your grades. They show that you did decently well in class and are now ready to graduate. ~ ITEM_TYPE_TREASURE ITEM_FLAG_MAGIC|ITEM_FLAG_INVENTORY ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 P 1 TRIG_UNKNOWN 100 knock OPROG_IF OIF_USER_ROOM_NUM = 19931 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND MPGOTO 19930 look say Hello~ #19832 pins shoes~ a pair of pins shoes~ A pair of ugly pins shoes ask you to wear them.~ Compared to most other pins lanes, these shoes are in the worst possible repair. They are always two-sizes too small, making walking uncomfortable, and are extremely ugly. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 8 0 0 0 0 0 0 0 8 30000 18 A APPLY_MOVE -35 0 #19833 leg wrap~ a leg wrap~ A leg wrap was mistakenly taken off and left here.~ This is a nice leg wrap that would appear to belong to a professional whore. Just be care you dont "flash" someone! ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 9 0 0 0 0 0 0 0 7 300000 22 A APPLY_DEX -4 0 A APPLY_SEX 1 0 P 1 TRIG_UNKNOWN 75 flash OPROG_IF OIF_WEAR_LOC = WEAR_LEGS 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpechoaround self self With a sly grin, $I flashes you!~ P 2 TRIG_VOID OPROG_ECHO You flash the room!~ #19834 fountain water~ a beautiful fountain~ A beautiful fountain adorns the central part of the grounds.~ It is a fountain much like any other on any part of the grounds or across the world. ~ ITEM_TYPE_FOUNTAIN 0 0 0 0 LIQ_WATER 0 0 0 0 0 1 10 1 #19846 kladblok~ Unknown-Error~ a kladblok with all kind of names written on it lies here.~ You see a storage object for temporary names used by the obelisk ethereal. ~ ITEM_TYPE_FURNITURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #19850 ring training~ a training issue ring~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_INT 1 0 #19851 cloak training~ a training issue cloak~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_INT 1 0 #19852 collar training~ a training issue collar~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 A APPLY_WIS 1 0 #19853 helmet training~ a training issue helmet~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_INT 1 0 #19854 leggings training~ a training issue leggings~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 A APPLY_DEX 1 0 #19855 boots training~ a training issue boots~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_DEX 1 0 #19856 gloves training~ a training issue gloves~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 A APPLY_STR 1 0 #19857 sleeves training~ a training issue sleeves~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 A APPLY_DEX 1 0 #19858 shield training~ a training issue shield~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_STR 1 0 #19859 robe training~ a training issue robe~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_WIS 1 0 #19860 belt training~ a training issue belt~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_STR 1 0 #19861 training sword~ a training issue sword~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 4 5 WEAPON_SLASH 0 0 0 0 14 100000 13 #19862 training dagger~ a training issue dagger~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 4 5 WEAPON_STAB 0 0 0 0 14 100000 13 #19863 training mace~ a training issue mace~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_MACE 4 5 WEAPON_POUND 0 0 0 0 14 100000 13 #19864 vest training~ a training issue vest~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 A APPLY_CON 1 0 #19866 bracer training~ a training issue bracer~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_WIS 1 0 #19867 bracelet training~ a training issue bracelet~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_CON 1 0 #19868 chain link bracelet~ a chain-link bracelet~ A chain-link bracelet is hidden on the floor.~ You see nothing special about a chain-link bracelet. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER|ITEM_WEAR_WRIST 0 0 0 0 0 0 0 0 5 100000 13 A APPLY_WIS 2 0 A APPLY_INT 2 0 A APPLY_CON 2 0 #19870 backpack~ a backpack~ A student's backpack is on the ground.~ It is an ordinary backpack to put stuff in. ~ ITEM_TYPE_CONTAINER 0 ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 200 CONT_CLOSEABLE|CONT_CLOSED -1 0 0 0 0 0 5 10000 10 #19871 pass door potion~ a potion of pass door~ A potion of pass door is here.~ This looks like a normal potion. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 15 SPELL_PASS_DOOR -1 -1 0 0 0 0 1 100 15 #19872 pass door scroll~ a scroll of pass door~ A scroll of pass door is here.~ This looks like a normal scroll. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 15 SPELL_PASS_DOOR -1 -1 0 0 0 0 1 100 15 #19873 band training~ a training issue band~ Training issue equipment litters the floor here.~ It is a normal piece of training equipment. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 7 0 0 0 0 0 0 0 5 100000 13 A APPLY_DAMROLL 1 0 A APPLY_HITROLL 1 0 A APPLY_CON 1 0 #19880 potion ethereal~ a potion of ethereal travel~ A potion is here, slighty fazed out of reality.~ It is a potion that will allow you to travel through ethereal planes. ~ ITEM_TYPE_POTION ITEM_FLAG_GLOW ITEM_WEAR_TAKE 20 SPELL_ETHEREAL_TRAVEL -1 -1 0 0 0 0 1 10 10 #19881 scroll ethereal~ a scroll of ethereal travel~ A scroll is here, slighty fazed out of reality.~ It is a scroll that will allow you to travel through ethereal planes. ~ ITEM_TYPE_SCROLL ITEM_FLAG_GLOW ITEM_WEAR_TAKE 20 SPELL_ETHEREAL_TRAVEL -1 -1 0 0 0 0 1 10 10 #19882 potion astral~ a potion of astral projection~ A potion is here, seeming to exist on two planes.~ It is a potion that will allow you to travel through astral planes. ~ ITEM_TYPE_POTION ITEM_FLAG_GLOW ITEM_WEAR_TAKE 20 SPELL_ASTRAL_PROJECTION -1 -1 0 0 0 0 1 10 10 #19883 scroll astral~ a scroll of astral projection~ A scroll is here, seeming to exist on two planes.~ It is a scroll that will allow you to travel through astral planes. ~ ITEM_TYPE_SCROLL ITEM_FLAG_GLOW ITEM_WEAR_TAKE 20 SPELL_ASTRAL_PROJECTION -1 -1 0 0 0 0 1 10 10 #19884 box packrat~ a packrat box~ A box filled with useless junk wants you to pick it up.~ This box is for packrats who refuse to drop any un-needed items. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #19886 recall supply~ a lifetime supply of recall scrolls~ A lifetime supply of recall scrolls was left here!~ This lifetime supply of recall scrolls is just your ticket for when you are away from home and left behind a recall scroll. If you run out, then just GETRECALL for another. ~ ITEM_TYPE_TREASURE ITEM_FLAG_INVENTORY ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 20 300000 25 P 1 TRIG_UNKNOWN 100 getrecall OPROG_IF OIF_USER_GOLD > 10000 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND mpoload 19826 mpmadd self gold -10000 mpechoat self You get an expensive recall scroll from a lifetime supply of recall scrolls.~ P 3 TRIG_VOID OPROG_ECHO You need at least 10,000 gold to get a recall scroll!~ #19895 purple pill~ the purple pill~ A purple pill lies here, abandoned.~ It does not look healthy to eat. ~ ITEM_TYPE_PILL ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 1 SPELL_CHILL_TOUCH SPELL_WEAKEN SPELL_HOMONCULOUS 0 0 0 0 1 10 10 #19896 green pill~ the green pill~ A green pill lies here, abandoned.~ It does not look healthy to eat. ~ ITEM_TYPE_PILL ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 7 SPELL_COLOUR_SPRAY SPELL_FAERIE_FIRE SPELL_BLINDNESS 0 0 0 0 1 10 10 #19897 blue pill~ the blue pill~ A blue pill lies here, abandoned.~ It does not look healthy to eat. ~ ITEM_TYPE_PILL ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 7 SPELL_DEMON SPELL_TELEPORT SPELL_CHANGE_SEX 0 0 0 0 1 10 10 #19898 scarlet pill~ the scarlet pill~ A scarlet pill lies here, abandoned.~ It does not look healthy to eat. ~ ITEM_TYPE_PILL ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 7 SPELL_FIREBALL SPELL_COLOUR_SPRAY SPELL_ENERGY_DRAIN 0 0 0 0 1 10 10 #0 #ROOMS #19800 mob_chute~ Its an ordinary mob chute, nothing special. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH ~ ~ 0 0 19815 DDIR_EAST ~ ~ 0 0 19817 DDIR_SOUTH ~ ~ 0 0 19813 DDIR_WEST ~ ~ 0 0 19808 S #19801 Corner of the grounds~ This corner of the grounds appears just like any other corner: very boring and very plain. You wonder how this could be even considered part of the grounds. However, you look around and notice that the entrance lies to the west and a large building sits far north of here. ~ 0 0 SECT_CITY DDIR_NORTH You see a large building quite a ways north of here.~ ~ 0 0 19805 DDIR_EAST To the east lies the entrance to the University.~ ~ 0 0 19802 S #19802 Entrance to the University~ You have just entered the University of Storms of Time. Before you is a wide field with several buildings in the distance. Students are wandering about the grounds, learning how to be successful in the land from which you just came. You see a large sign and think it wise to read it. ~ 0 ROOM_NO_MOB|ROOM_MAZE SECT_CITY DDIR_NORTH You make out the faint detail of a fountain to the north.~ ~ 0 0 19806 DDIR_EAST More of the grounds extends to the east.~ ~ 0 0 19803 DDIR_SOUTH The Roads of the Realm stretches into the distance to the south.~ ~ 0 0 17494 DDIR_WEST More of the grounds extends to the west.~ ~ 0 0 19801 E small~ The smaller sign says: +----------------------------------+ | University of Storms of Time | | v3.0 | | Enjoy the changes I made for you | | -Mancha | +----------------------------------+ ~ E large sign~ The large sign reads: WELCOME TO THE UNIVERSITY OF STORMS OF TIME! To make your stay more pleasant, please make sure that you are at least level 10. Any lower and you enter at your own risk. We are not liable for any damages that may occur on these grounds. If you wish to leave now, go south. Underneath that is a smaller sign. ~ S #19803 A pathway through campus~ You are standing on a walkway that runs east to west. Just to your north you spy the Hall of Guilds. To the west is the entrance to this grand University and to the east you can make out another building. ~ 0 0 SECT_CITY DDIR_EAST To the east is a corner of the grounds on which a large structure is built.~ ~ 0 0 19804 DDIR_WEST To the west is the entrance to the University.~ ~ 0 0 19802 S #19804 Corner of Campus~ Here in the southeast corner of the grounds is the Battle Arena. Inside of it you may go and get pumped up. You glance north and can just barely make out a small building with a large sign hanging out in front. ~ 0 0 SECT_CITY DDIR_NORTH The grounds extend farther to the north.~ ~ 0 0 19807 DDIR_WEST The grounds extend farther to the west.~ ~ 0 0 19803 S #19805 West side of the grounds~ The scenery here is quite different than the rest of the area, and you wonder why. No students are in sight. Then you realize that the Administration office is to the north. Nothing else of interest can be seen here. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH The Administration building lies to the north.~ ~ 0 0 19933 DDIR_EAST More of the grounds extend to the east.~ ~ 0 0 19806 DDIR_SOUTH The southwest corner of the area is to the south.~ ~ 0 0 19801 S #19806 Middle of campus~ You are standing outside the Hall of Guilds. There you may go and learn more about your particular art. Other than that, the area seems just like an ordinary medieval school. Students can be seen walking to and from classes. ~ 0 0 SECT_CITY DDIR_NORTH More grounds extend to the north.~ ~ 0 0 19808 DDIR_EAST The entrance to the Hall of Guilds is to the east.~ ~ 0 0 19832 DDIR_SOUTH The entrance to the University is to the south.~ ~ 0 0 19802 DDIR_WEST The west side of the area is to the west.~ ~ 0 0 19805 S #19807 East side of the grounds~ You are standing in a large open field with a walkway running north and south. On the west side is the Hall of Guilds. To the south and east is the Battle Arena. A bright sign glows in the distant north. ~ 0 0 SECT_CITY DDIR_NORTH The path extends northward, with a sign in the distance.~ ~ 0 0 19810 DDIR_EAST A huge structure with a sign that says "Battle Arena" resides to the east.~ ~ 0 -1 19899 DDIR_SOUTH You can see the southeast corner of the area to the south.~ ~ 0 0 19804 S #19808 Middle of the grounds~ The area seems to stretch as far as the eye can see in all directions. Just to the north you see a large fountain outside an even larger building. Some distance to the south you make out the gate to the University. And immediately west is the Administration building, which blocks passage that direction. ~ 0 0 SECT_CITY DDIR_NORTH A large fountain resides in the north.~ ~ 0 0 19812 DDIR_EAST More of the grounds extend to the east.~ ~ 0 0 19809 DDIR_SOUTH More of the grounds extend to the south.~ ~ 0 0 19806 S #19809 Middle of the grounds~ You have found yourself right in the middle of the grounds. Various places can be reached from here. The pins arena is off to the east while the Hall of Guilds is directly south. However, the grounds extends much further to the north. ~ 0 0 SECT_CITY DDIR_NORTH Several large buildings lie north of this point.~ ~ 0 0 19813 DDIR_EAST The edge of the area can be seen to the east.~ ~ 0 0 19810 DDIR_WEST More of the grounds extend to the west.~ ~ 0 0 19808 S #19810 East side of the grounds~ Walking along the east side of the area, you can see much of the grounds. To the immediate north is a small shack-like structure with a large sign hanging in front of it. To the south is a short walkway and to the west is the rest of campus. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH The pins arena entrance is to the north.~ ~ 0 0 19844 DDIR_SOUTH More of the grounds extend to the south.~ ~ 0 0 19807 DDIR_WEST More of the grounds extend to the west~ ~ 0 0 19809 E large sign~ The sign says in big letters: "PINS" ~ S #19811 West side of the grounds~ Gazing around this prestigious school, you begin to wonder how it all began. But, as you begin to think about it, you come to realize that that concept is far too mind boggling to consider. But you do see that there is a magnificent fountain to the east and the Administration building sits south of here. A walkway leads north and east. ~ 0 0 SECT_CITY DDIR_NORTH More of the grounds extend to the north.~ ~ 0 0 19815 DDIR_EAST You see a magnificent fountain in the east.~ ~ 0 0 19812 S #19812 At the magnificent fountain~ "What a beautiful fountain" are the first words that enter your mind as you gaze upon this magestic piece of art. Here in the center of the area you notice that exits lead in all cardinal directions, with the entrance to the Student Center to the north. ~ 0 ROOM_NO_MOB|ROOM_ALTAR_N|ROOM_SAFE SECT_INSIDE DDIR_NORTH The Student Center entrance lies to the north.~ ~ 0 0 19830 DDIR_EAST More of the grounds extend to the east.~ ~ 0 0 19813 DDIR_SOUTH More of the grounds extend to the south.~ ~ 0 0 19808 DDIR_WEST More of the grounds extend to the west.~ ~ 0 0 19811 S #19813 Middle of campus~ Students walk to and fro, some chattering away about classes, others discussing the idea of going to the pub. Looking around in wonderment, you can spy several notable things. Just on the east side stands a shack with a large sign out front. Looking north you can see what appears to be the Elemental magicks. A magnificent fountain is on the west. However, there is nothing important to the south. ~ 0 0 SECT_CITY DDIR_NORTH More of the grounds extend to the north.~ ~ 0 0 19816 DDIR_SOUTH More of the grounds extend to the south.~ ~ 0 0 19809 DDIR_WEST A magnificent fountain stands to the west.~ ~ 0 0 19812 S #19814 Short path on site~ You are standing on a solid patch of ground which is covered in a swirling mist. You attempt to look northward and see what lies ahead but are unable to even make out any land, just mist. ~ 0 ROOM_DARK SECT_FIELD DDIR_NORTH The short path continues to the north.~ ~ 0 0 19818 DDIR_EAST The main area extends to the east.~ ~ 0 0 19815 S #19815 Middle of the grounds~ This area is devoid of anything that has any interest or even slight significance. However, the walkway forms a T, with leads going west, east, and south. ~ 0 0 SECT_CITY DDIR_EAST More of the grounds extend to the east.~ ~ 0 0 19816 DDIR_SOUTH More of the grounds extend to the south.~ ~ 0 0 19811 DDIR_WEST A short path leads to the west.~ ~ 0 0 19814 S #19816 Middle of the grounds~ >From this vantage point, you glimpse several buildings. First and foremost, the elemental magic center lies to the north. Farther north and to the east you see another building but cannot be sure what building it is. South and west is the Student Center, and south and east is a small shack. ~ 0 0 SECT_CITY DDIR_NORTH The Elemental Magicks Building is to the north.~ ~ 0 0 19868 DDIR_EAST The east side of the grounds is to the east.~ ~ 0 0 19817 DDIR_SOUTH More of the grounds extend to the south.~ ~ 0 0 19813 DDIR_WEST More of the grounds extend to the west.~ ~ 0 0 19815 S #19817 East side of the grounds~ You find yourself on the east side of the area, immediately north of a small shack. Not much can be seen around here, except that there is a building a good distance north and the Elemental Magicks is off to the northwest. ~ 0 0 SECT_CITY DDIR_NORTH More of the grounds extend to the north.~ ~ 0 0 19819 DDIR_WEST More of the grounds extend to the west.~ ~ 0 0 19816 S #19818 A mist covered area~ More swirling mist encompasses you as you travel through this ethereal plane. Looking to the north you make out the appearance of land, but, even that seems to fade in and out of existence. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_ETHEREAL DDIR_NORTH The mist continues to the north.~ ~ 0 0 19820 DDIR_SOUTH The short path leads back to the south.~ ~ 0 0 19814 S #19819 East side of campus~ Standing before you is the Monk training building. Screams can be heard coming from inside and the thought of someone poking you with a needle turns your stomach inside out. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH The Monk training building is to the north.~ ~ 0 0 19874 DDIR_SOUTH More of the grounds extend to the south.~ ~ 0 0 19817 S #19820 A mist covered area~ Everywhere you look is mist. You can see some solid ground to the east, however. ~ 0 ROOM_DARK SECT_ETHEREAL DDIR_EAST The short path leads to the east.~ ~ 0 0 19821 DDIR_SOUTH The mist continues back to the south.~ ~ 0 0 19818 S #19821 End of the short path~ The short path abruptly comes to a stop in front of the necromancy and illusion building. The building seems to flicker and out of reality, like an image. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_FIELD DDIR_SOUTH The necromancy building entrance is to the south.~ ~ 0 0 19918 DDIR_WEST The short path leads back to the west.~ ~ 0 0 19820 S #19822 Magic Shop~ You have entered into the University Magic Shop. Here you may purchase and sell any type of magical item, be it staves, wands, scrolls, potions, or pills. Anything you might need can be found here. And, if you dont find it here......It probably doesnt exist. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_EAST The Student Center continues to the east.~ ~ 0 0 19831 S #19823 Weapon Shop~ The Weapon Shop on site is just like it sounds.....it is a place where you can buy and sell weapons. Feel free to browse the inventory and see what is available. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH The Student Center continues to the north.~ ~ 0 0 19831 S #19824 Armour Shop~ Welcome to the Armour Shop. Wares of various and sundry types can be seen displayed across the wall and in special cases. Here you may buy and sell various pieces of armour, so long as you have the money and the equipment. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_SOUTH The Student Center continues to the south.~ ~ 0 0 19831 S #19825 Morgue~ The rotting stench of corpses tells you immediately that you have entered the morgue. This morgue is very clean, but the ever-present smell of rotting flesh makes it difficult for you to hide your disgust. You just want to get your corpse and leave. ~ 0 ROOM_SAFE|ROOM_MORGUE SECT_INSIDE DDIR_EAST The Campus eatery is to the east.~ ~ 0 0 19826 S #19826 Campus eatery~ Walking into the local eatery, you look around at the food available and wonder why this place hasnt been condemned. To the west you can see the morgue, which makes you wonder if maybe they use leftover corpses to make the food. ~ 0 ROOM_SAFE|ROOM_MORGUE SECT_INSIDE DDIR_SOUTH The Student Center continues to the south.~ ~ 0 0 19827 E west~ The mortician has quit, and Alice now takes care of the corpses. ~ S #19827 Student Center~ You are at the east end of the Student Center. To the north you smell a mixture of rotting flesh and cooked food, typical of the local eaterys. South is a pawn shop, specializing in junk items, treasure items, and such. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH The local eatery is to the north.~ ~ 0 0 19826 DDIR_SOUTH The Pawn Shop is to the south.~ ~ 0 0 19828 DDIR_WEST The Student Center continues to the west.~ ~ 0 0 19829 S #19828 Pawn Shop~ As you gingerly make your way to the counter, you notice that piles of *junk* are scattered all across the floor. The room is in complete disarray, making you think that maybe coming here wasn't such a hot idea. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH The Student Center continues to the north.~ ~ 0 0 19827 S #19829 Student Center~ Looking around you, and trying to find out where certain shops are, you notice a faint but disgusting smell emanating from the east. To the west you can see the front door of the Student Center and several more shops. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_EAST The Student Center continues to the east.~ ~ 0 0 19827 DDIR_WEST The Student Center continues to the west.~ ~ 0 0 19830 S #19830 Student Center~ Welcome to the Student Center. Herein lies a plethora of shops, eaterys, and even a morgue. Any service you may need can be found here. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_EAST The Student Center continues to the east.~ ~ 0 0 19829 DDIR_SOUTH The fountain can be seen out the door to the south.~ ~ 0 0 19812 DDIR_WEST The Student Center continues to the west.~ ~ 0 0 19831 S #19831 Student Center Hallway~ You are standing in a hallway in the student center. You can see several shops around you. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH The Armour Shop in to the north.~ ~ 0 0 19824 DDIR_EAST The student center entrance is to the east.~ ~ 0 0 19830 DDIR_SOUTH The Weapon Shop is to the south.~ ~ 0 0 19823 DDIR_WEST The Magic Shop is to the west.~ ~ 0 0 19822 S #19832 Entrance to the Hall of Guilds~ You have entered the Hall of Guilds. Below you is the common training room. To the west is the main area. North, south and east all lead to different training guilds, with more upstairs. The are notes posted on the doors to the north and south. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_EAST ~ ~ 0 -1 19833 DDIR_WEST The main campus is to the west.~ ~ 0 0 19806 DDIR_UP The second floor of training is up.~ ~ 0 0 19837 DDIR_DOWN The common training room is down.~ ~ 0 0 19841 E note south north~ There is a note taped to the door. It reads: By order of the Chancellor, this training class has been cancelled. This campus will no longer condone such practices in this area. Scrawled underneath, in blood: Go to Pins Classroom ~ S #19833 Fighter Guildhouse~ This is the Fighter's Guildhouse, where you may train to be a better fighter. ~ 0 ROOM_SAFE|ROOM_ALLOW_WAR|ROOM_ALLOW_GLA|ROOM_ALLOW_MAR|ROOM_ALLOW_NIN SECT_INSIDE DDIR_WEST The first floor of training is to the west.~ ~ 0 0 19832 S #19834 Entrance~ This is the entrance to the secret guildhouse. ~ 0 0 SECT_INSIDE DDIR_SOUTH The guildmaster is to the south~ ~ 0 0 19840 DDIR_UP The classroom in the pins alley is up there.~ ~ 0 0 19846 S #19835 Shaman Guildhouse~ This is the Shaman's Guildhouse, where you may train to be a better master of the white magiks. ~ 0 ROOM_SAFE|ROOM_ALLOW_SHA SECT_INSIDE DDIR_NORTH The second floor of training is to the north.~ ~ 0 0 19837 S #19836 Sorcerer Guildhouse~ This is the Sorcerer's Guildhouse, where you may train to be a better master of sorcery. ~ 0 ROOM_SAFE|ROOM_ALLOW_SOR SECT_INSIDE DDIR_EAST The second floor of training is to the east.~ ~ 0 0 19837 S #19837 Second floor of training~ This is the second floor of training. In all cardinal directions you can see rooms that house each of the four spellcasting guilds. ~ 0 0 SECT_INSIDE DDIR_NORTH The necromaner training guild is to the north.~ ~ 0 0 19839 DDIR_EAST The elementalist guild is to the east.~ ~ 0 0 19838 DDIR_SOUTH The monk training guild is to the south.~ ~ 0 0 19835 DDIR_WEST The illusionist training guild is to the west.~ ~ 0 0 19836 DDIR_DOWN The first floor of training is down.~ ~ 0 0 19832 S #19838 Druid Guildhouse~ This is the Druid's Guildhouse, where you may train to be a better master of the elements. ~ 0 ROOM_SAFE|ROOM_ALLOW_DRU SECT_INSIDE DDIR_WEST The second floor of training is to the west.~ ~ 0 0 19837 S #19839 Warlock Guildhouse~ This is the Warlock's Guildhouse, where you may train to be a better master of the dark magiks. ~ 0 ROOM_ALLOW_WLC SECT_INSIDE DDIR_SOUTH The second floor of training is to the south.~ ~ 0 0 19837 S #19840 Secret Guildhouse~ This is the secret guildhouse, available only for assassins and rogues, since the Chancellor has cancelled those classes. ~ 0 0 SECT_INSIDE DDIR_NORTH The entrance is to the north.~ ~ 0 0 19834 S #19841 Training room~ This is the training room, where you can train your stats and hope to be a better fighter or spellcaster, as the case may be. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_UP The first floor of training is up.~ ~ 0 0 19832 S #19842 Ball Room~ Balls of all types are stacked here, each in its own little holder, waiting for a poor little sucker to come along and pick one up to go knock down some pins over in the alleyway. ~ 0 0 SECT_INSIDE DDIR_NORTH The pins arena extends to the north.~ ~ 0 0 19847 DDIR_EAST The pins arena extends to the east.~ ~ 0 0 19843 S #19843 Main Desk~ Standing behind the desk is the owner of this seedy arena. He shows an outward smile but inside wonders what you are going to do to wreck his place. The owners wife is here, renting out and taking back shoes to the customers. ~ 0 0 SECT_INSIDE DDIR_NORTH The pins arena extends to the north.~ ~ 0 0 19848 DDIR_EAST The entrance to the pins arena is to the east.~ ~ 0 0 19844 DDIR_WEST The pins arena extends to the west.~ ~ 0 0 19842 S #19844 Entrance to Pins Arena~ This is the entrance to the pins arena. This seedy join is a popular place for students who wish to hang out and sometimes make trouble. ~ 0 0 SECT_INSIDE DDIR_NORTH The pins arena extends to the north.~ ~ 0 0 19849 DDIR_EAST The pins arena extends to the east.~ ~ 0 0 19845 DDIR_SOUTH The main area lead to the south.~ ~ 0 0 19810 DDIR_WEST The pins arena extends to the west.~ ~ 0 0 19843 S #19845 Butcher Cart~ The butcher cart in this joint sells a variety of food, so long as you have the gold to pay for it. However, the high price of food here makes you wonder about the wisdom of wasting so much money. ~ 0 0 SECT_INSIDE DDIR_NORTH The pins arena extends to the north.~ ~ 0 0 19850 DDIR_EAST The pins arena extends to the east.~ ~ 0 0 19846 DDIR_WEST The entrance to the pins arena is to the west.~ ~ 0 0 19844 S #19846 Classroom in Arena~ In this hallowed classroom graced by the wonderful explitive written on the wall students learn how to knock down pins. However, the teacher seems to be missing, and the students are going wild and wandering about the arena. ~ 0 0 SECT_INSIDE DDIR_NORTH The pins arena extends to the north.~ ~ 0 0 19851 DDIR_WEST The pins arena extends to the west.~ ~ 0 0 19845 DDIR_DOWN Nothing special there.~ door~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF 0 19834 S #19847 By the lanes~ Walking up and down the lanes are various students, adults, and children. All of the lanes look alike, save for the people. It looks just like any ordinary lane. ~ 0 0 SECT_INSIDE DDIR_EAST The pins arena extends to the east.~ ~ 0 0 19848 DDIR_SOUTH The pins arena extends to the south.~ ~ 0 0 19842 S #19848 By the lanes~ Walking up and down the lanes are various students, adults, and children. All of the lanes look alike, save for the people. It looks just like any ordinary lane. ~ 0 0 SECT_INSIDE DDIR_EAST The pins arena extends to the east.~ ~ 0 0 19849 DDIR_SOUTH The pins arena extends to the south.~ ~ 0 0 19843 DDIR_WEST The pins arena extends to the west.~ ~ 0 0 19847 S #19849 By the lanes~ Walking up and down the lanes are various students, adults, and children. All of the lanes look alike, save for the people. It looks just like any ordinary lane. ~ 0 0 SECT_INSIDE DDIR_EAST The pins arena extends to the east.~ ~ 0 0 19850 DDIR_SOUTH The pins arena extends to the south.~ ~ 0 0 19844 DDIR_WEST The pins arena extends to the west.~ ~ 0 0 19848 S #19850 By the lanes~ Walking up and down the lanes are various students, adults, and children. All of the lanes look alike, save for the people. It looks just like any ordinary lane. ~ 0 0 SECT_INSIDE DDIR_EAST The pins arena extends to the east.~ ~ 0 0 19851 DDIR_SOUTH The pins arena extends to the south.~ ~ 0 0 19845 DDIR_WEST The pins arena extends to the west.~ ~ 0 0 19849 S #19851 By the lanes~ Walking up and down the lanes are various students, adults, and children. All of the lanes look alike, save for the people. It looks just like any ordinary lane. ~ 0 0 SECT_INSIDE DDIR_SOUTH The pins arena extends to the south.~ ~ 0 0 19846 DDIR_WEST The pins arena extends to the west.~ ~ 0 0 19850 S #19852 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway goes back east.~ door~ EX_ISDOOR|EX_CLOSED 0 19853 S #19853 Hallway~ The hallway ends abruptly at a classroom door. A bad feeling comes over you as if you were skipping class. North goes back toward the center of the building. The door to the west leads to the classroom. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19855 DDIR_WEST The classroom is to the west.~ door~ EX_ISDOOR|EX_CLOSED 0 19852 S #19854 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway goes back north.~ door~ EX_ISDOOR|EX_CLOSED 0 19856 S #19855 Hallway~ This hallway makes a corner of the building. More hallway can be seen to the south and west. You barely make out the stairs in the east. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19856 DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19853 S #19856 Hallway~ This stretch of hallway west of the stairs follows an east-west direction. There is a classroom to the south and the muffled sounds of a professor lecturing and students snoring make you wonder about the teaching ability of that professor. ~ 0 0 SECT_INSIDE DDIR_EAST The stairs are in the east.~ ~ 0 0 19857 DDIR_SOUTH A classroom is to the south.~ door~ EX_ISDOOR|EX_CLOSED 0 19854 DDIR_WEST The hallway continues west.~ ~ 0 0 19855 S #19857 Stairwell~ This room has two hallways branching out east and west, much like the first floor. However, there is a stairwell here which leads back down to the first floor. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_EAST The fire training hallway goes to the east.~ ~ 0 0 19858 DDIR_WEST The earth training hallway goes to the west.~ ~ 0 0 19856 DDIR_DOWN The first floor is downstairs.~ ~ 0 0 19868 S #19858 Hallway~ This generic hallway goes east and west. There is nothing special about anything that you see. To the west you see the stairs, but other than that, there is nothing of interest here. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19859 DDIR_WEST The stairs are to the west.~ ~ 0 0 19857 S #19859 Hallway~ Yet another boring hallway stretches east and west, with one exception. There is a door to the north that leads to a classroom and to the east is more hallway will take you to another classroom. ~ 0 0 SECT_INSIDE DDIR_NORTH The classroom is to the north.~ door~ EX_ISDOOR|EX_CLOSED 0 19862 DDIR_EAST The hallway continues to the east.~ ~ 0 0 19860 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19858 S #19860 Hallway~ The end of the hallway brings you to the front of another classroom door. Muffled snores can be heard through the door. ~ 0 0 SECT_INSIDE DDIR_SOUTH The door lead to a classroom.~ door~ EX_ISDOOR|EX_CLOSED 0 19861 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19859 S #19861 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway goes back north.~ door~ EX_ISDOOR|EX_CLOSED 0 19860 S #19862 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_SOUTH The hallway goes back south.~ door~ EX_ISDOOR|EX_CLOSED 0 19859 S #19863 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway goes back east.~ door~ EX_ISDOOR|EX_CLOSED 0 19864 S #19864 Hallway~ The hallway ends abruptly at a classroom door. A bad feeling comes over you as if you were skipping class. North goes back toward the center of the building. The door to the west leads to the classroom. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19866 DDIR_WEST The classroom is to the west.~ door~ EX_ISDOOR|EX_CLOSED 0 19863 S #19865 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway goes back north.~ door~ EX_ISDOOR|EX_CLOSED 0 19867 S #19866 Hallway~ This hallway makes a corner of the building. More hallway can be seen to the south and west. You barely make out the stairs in the east. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19867 DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19864 S #19867 Hallway~ This stretch of hallway west of the stairs follows an east-west direction. There is a classroom to the south and the muffled sounds of a professor lecturing and students snoring make you wonder about the teaching ability of that professor. ~ 0 0 SECT_INSIDE DDIR_EAST The entryway is in the east.~ ~ 0 0 19868 DDIR_SOUTH A classroom is to the south.~ door~ EX_ISDOOR|EX_CLOSED 0 19865 DDIR_WEST The hallway continues west.~ ~ 0 0 19866 S #19868 Entryway~ You have entered the elemental training area. Fire, ice, wind, and earth are the major elements which can be learned in this building. There are two floors, with identical wings on each floor. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_EAST The ice training hallway is to the east.~ ~ 0 0 19869 DDIR_SOUTH The main area extends to the south.~ ~ 0 0 19816 DDIR_WEST The wind training hallway extends to the west.~ ~ 0 0 19867 DDIR_UP The stairs lead up to the second floor.~ ~ 0 0 19857 S #19869 Hallway~ This generic hallway goes east and west. There is nothing special about anything that you see. To the west you see the stairs, but other than that, there is nothing of interest here. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19870 DDIR_WEST The entryway is to the west.~ ~ 0 0 19868 S #19870 Hallway~ Yet another boring hallway stretches east and west, with one exception. There is a door to the north that leads to a classroom and to the east is more hallway will take you to another classroom. ~ 0 0 SECT_INSIDE DDIR_NORTH The classroom is to the north.~ door~ EX_ISDOOR|EX_CLOSED 0 19873 DDIR_EAST The hallway continues to the east.~ ~ 0 0 19871 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19869 S #19871 Hallway~ The end of the hallway brings you to the front of another classroom door. Muffled snores can be heard through the door. ~ 0 0 SECT_INSIDE DDIR_SOUTH The door lead to a classroom.~ door~ EX_ISDOOR|EX_CLOSED 0 19872 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19870 S #19872 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway goes back north.~ door~ EX_ISDOOR|EX_CLOSED 0 19871 S #19873 Classroom~ The professor here is spouting knowledge about things that you could never imagine. His ramblings are almost putting you to sleep. You think that now would be the time to release that anxiety that you had about this class. ~ 0 0 SECT_INSIDE DDIR_SOUTH The hallway goes back south.~ door~ EX_ISDOOR|EX_CLOSED 0 19870 S #19874 Southwest corner~ You have entered the Monk training area in the southwest corner of the building. The exit out is to the south. The hallway goes east and north. People are running up and down the halls, screaming bloody murder, with nurses chasing them. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19885 DDIR_EAST The hallway continues to the east.~ ~ 0 0 19875 DDIR_SOUTH The main area extends to the south.~ ~ 0 0 19819 S #19875 South hallway~ You are walking along the south hallway. Screams and shouts seem to originate somewhere a little further east but are muffled, as if coming from a room. Students run about, fleeing for their lives it would seem. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19876 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19874 S #19876 South hallway~ On this end of the south hallway, there is a classroom. However, the screaming and shouting that you heard would lead you to believe that behind that door is a torture chamber. ~ 0 0 SECT_INSIDE DDIR_NORTH A classroom is to the north~ door~ EX_ISDOOR|EX_CLOSED 0 19890 DDIR_EAST The hallway continues to the east.~ ~ 0 0 19877 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19875 S #19877 Southeast corner~ This is the southeast corner of the Monk training facility. The hallways lead in the only two directions you could imagine: north and west. Muffled screams make you wonder if you maybe shouldn't go back west and leave. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19878 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19876 S #19878 East hallway~ You are walking along the east hallway. To the north you see only more hallway, with a door somewhere farther up on the east wall. In the other direction you see the corner of the building. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19879 DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19877 S #19879 East hallway~ The door on the east brings more muffled screams. As you casually glance at the walls you notice that there are bloodstains. You hope that your blood wont become the newest decor. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19880 DDIR_EAST A classroom is to the east.~ door~ EX_ISDOOR|EX_CLOSED 0 19889 DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19878 S #19880 Northeast corner~ As you walk to the northeast corner of the building, you are relieved by one thought. You have gone as far into this building as you can go. Therefore, any step you take is in the right direction. Comforting thought. ~ 0 0 SECT_INSIDE DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19879 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19881 S #19881 North hallway~ Now you have found yourself outside another classroom. Muffled screams tell the true nature of the lesson. You are tempted to open the door and see exactly what the screaming is about. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19880 DDIR_SOUTH A classroom is to the south.~ door~ EX_ISDOOR|EX_CLOSED 0 19888 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19882 S #19882 North hallway~ You are in yet another hallway in this square building. The ever present screams echo through the halls and your brain. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19881 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19883 S #19883 Northwest corner~ >From this corner, you have two choices of directions. You could go south, which would take you out of this hell-hole, or you can venture further in by going to the east. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19882 DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19884 S #19884 West hallway~ Here in the west hallway the screams are much louder than any other room. To the west is a door that leads into a large auditorium. The screams grow louder and louder the longer you linger. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19883 DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19885 DDIR_WEST The door leads to a large auditorium.~ door~ EX_ISDOOR|EX_CLOSED 0 19886 S #19885 West hallway~ The wailing echoes of students in desperation crescendo along this hallway. On the west wall is a door that enters into the back of a large auditorium. ~ 0 0 SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 0 19884 DDIR_SOUTH The hallway continues to the south.~ ~ 0 0 19874 DDIR_WEST The door lead to the back of a large auditorium.~ door~ EX_ISDOOR 0 19887 S #19886 Auditorium~ This auditorium houses about 100 students. Fortunately, only a few of them remain, wandering back to the back and up to the front. The monk who is teaching the class wonders what you are doing, intruding on her lesson. ~ 0 0 SECT_INSIDE DDIR_EAST The door leads back to the hallway.~ door~ EX_ISDOOR|EX_CLOSED 0 19884 DDIR_SOUTH The back of the auditorium is to the south.~ ~ 0 0 19887 S #19887 Back of auditorium~ From the back of the auditorium, you can barely make out the podium to which the professor refers in her lecture. She is wandering up and down the aisles, back and forth, to insure that students are paying attention and working. ~ 0 0 SECT_INSIDE DDIR_NORTH The front of the auditorium is to the north.~ ~ 0 0 19886 DDIR_EAST The door leads back to the hallway.~ door~ EX_ISDOOR 0 19885 S #19888 Classroom~ The monk in this classroom is teaching students the proper method of inserting a supository - by demonstrating it on other students. Be careful, or you may be the next to demonstrate! ~ 0 0 SECT_INSIDE DDIR_NORTH The door lead back to the hallway.~ door~ EX_ISDOOR|EX_CLOSED 0 19881 S #19889 Classroom~ Here in this classroom a senior monk is administering healing. Among her arsenal are healing potions. She even brought some pills that are out of date, showing students what could happen should they take such pills. ~ 0 0 SECT_INSIDE DDIR_WEST The door leads back to the hallway.~ door~ EX_ISDOOR|EX_CLOSED 0 19879 S #19890 Classroom~ This professor wants to teach students about the dangers of prolonged healing. Her demonstration is more than convincing, however, and you have a feeling that if you dont leave you may be getting private lessons. ~ 0 0 SECT_INSIDE DDIR_SOUTH The door leads back to the hallway.~ door~ EX_ISDOOR|EX_CLOSED 0 19876 S #19895 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_NORTH The gym stretches to the north.~ ~ 0 0 19899 DDIR_EAST The gym stretches to the east.~ ~ 0 0 19896 S #19896 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_NORTH The gym stretches to the north.~ ~ 0 0 19900 DDIR_EAST The gym stretches to the east.~ ~ 0 0 19897 DDIR_WEST The gym stretches to the west.~ ~ 0 0 19895 S #19897 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_NORTH The gym stretches to the north.~ ~ 0 0 19901 DDIR_WEST The gym stretches to the west.~ ~ 0 0 19896 S #19899 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. The exit from the battle arena is to the west. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_NORTH The gym stretches to the north.~ ~ 0 0 19903 DDIR_EAST The gym stretches to the east.~ ~ 0 0 19900 DDIR_SOUTH The gym stretches to the south.~ ~ 0 0 19895 DDIR_WEST The main area extends to the west.~ ~ 0 0 19807 S #19900 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_NORTH The gym stretches to the north.~ ~ 0 0 19904 DDIR_EAST The gym stretches to the east.~ ~ 0 0 19901 DDIR_SOUTH The gym stretches to the south.~ ~ 0 0 19896 DDIR_WEST The gym stretches to the west.~ ~ 0 0 19899 S #19901 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_NORTH The gym stretches to the north.~ ~ 0 0 19905 DDIR_SOUTH The gym stretches to the south.~ ~ 0 0 19897 DDIR_WEST The gym stretches to the west.~ ~ 0 0 19900 S #19903 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_EAST The gym stretches to the east.~ ~ 0 0 19904 DDIR_SOUTH The gym stretches to the south.~ ~ 0 0 19899 S #19904 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_EAST The gym stretches to the east.~ ~ 0 0 19905 DDIR_SOUTH The gym stretches to the south.~ ~ 0 0 19900 DDIR_WEST The gym stretches to the west.~ ~ 0 0 19903 S #19905 Battle Arena~ You are in the battle arena, where various students are practicing their fighting skills, using you as the punching bag. ~ 0 0 SECT_INSIDE DDIR_SOUTH The gym stretches to the south.~ ~ 0 0 19901 DDIR_WEST The gym stretches to the west.~ ~ 0 0 19904 S #19907 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_NORTH The stairs are to the north.~ ~ 0 0 19909 S #19908 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_EAST The stairs are to the east.~ ~ 0 0 19909 S #19909 Basement~ This is the basement in the Illusory department. Exits to classrooms lead in all cardinal directions. The stairwell leads up and down. ~ 0 0 SECT_INSIDE DDIR_NORTH A classroom is to the north.~ ~ 0 0 19911 DDIR_EAST A classroom is to the east.~ ~ 0 0 19910 DDIR_SOUTH A classroom is to the south.~ ~ 0 0 19907 DDIR_WEST A classroom is to the west.~ ~ 0 0 19908 DDIR_UP The stairs lead up.~ ~ 0 0 19917 DDIR_DOWN The stairs lead down.~ ~ 0 0 19914 S #19910 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_WEST The stairs are to the west.~ ~ 0 0 19909 S #19911 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_SOUTH The stairs are to the south.~ ~ 0 0 19909 S #19912 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_NORTH The stairs are to the north.~ ~ 0 0 19914 S #19913 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_EAST The stairs are to the east.~ ~ 0 0 19914 S #19914 Lower level~ This is the lower level of the Illusory department. Exits to classrooms lead in all cardinal directions. The stairwell leads back down. ~ 0 0 SECT_INSIDE DDIR_NORTH A classroom is to the north.~ ~ 0 0 19916 DDIR_EAST A classroom is to the east.~ ~ 0 0 19915 DDIR_SOUTH A classroom is to the south.~ ~ 0 0 19912 DDIR_WEST A classroom is to the west.~ ~ 0 0 19913 DDIR_UP The stairs lead up.~ ~ 0 0 19909 S #19915 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_WEST The stairs are to the west.~ ~ 0 0 19914 S #19916 Classroom~ This is a generic illusion classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_SOUTH The stairs are to the south.~ ~ 0 0 19914 S #19917 West side~ You are standing on the west side of the building, home of the Illusory department. A flight of stairs leads up and necromancy students roam about the hallways. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_EAST The entrance is to the east.~ ~ 0 0 19918 DDIR_DOWN The stairs lead down.~ ~ 0 0 19909 S #19918 Entrance~ The building you have entered is unlike any other you have every seen. How this part of campus relates to the rest, you do not know. But that mist earlier makes you wonder if this really *is* part of the main campus. However, the inside seems a solid reality compared to the astral image seen from the outside. ~ 0 ROOM_NO_MOB SECT_ASTRAL DDIR_NORTH The short path is to the north.~ ~ 0 0 19821 DDIR_EAST The east side of the building is to the east.~ ~ 0 0 19919 DDIR_WEST The west side of the building is to the west.~ ~ 0 0 19917 S #19919 East side~ You are standing on the east side of the building, home of the Necromancy department. A flight of stairs leads up and necromancy students roam about the hallways. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_WEST The entrance is to the west.~ ~ 0 0 19918 DDIR_UP The stairs lead up.~ ~ 0 0 19922 S #19920 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_NORTH The stairs are to the north.~ ~ 0 0 19922 S #19921 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_EAST The stairs are to the east.~ ~ 0 0 19922 S #19922 Second floor~ This is the second floor of the Necromancy department. Exits to classrooms lead in all cardinal directions. The stairwell leads up and down. ~ 0 0 SECT_INSIDE DDIR_NORTH A classroom is to the north.~ ~ 0 0 19924 DDIR_EAST A classroom is to the east.~ ~ 0 0 19923 DDIR_SOUTH A classroom is to the south.~ ~ 0 0 19920 DDIR_WEST A classroom is to the west.~ ~ 0 0 19921 DDIR_UP The stairs lead up.~ ~ 0 0 19927 DDIR_DOWN The stairs lead down.~ ~ 0 0 19919 S #19923 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_WEST The stairs are to the west.~ ~ 0 0 19922 S #19924 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_SOUTH The stairs are to the south.~ ~ 0 0 19922 S #19925 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_NORTH The stairs are to the north.~ ~ 0 0 19927 S #19926 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_EAST The stairs are to the east.~ ~ 0 0 19927 S #19927 Third floor~ This is the third floor of the Necromancy department. Exits to classrooms lead in all cardinal directions. The stairwell leads back down. ~ 0 0 SECT_INSIDE DDIR_NORTH A classroom is to the north.~ ~ 0 0 19929 DDIR_EAST A classroom is to the east.~ ~ 0 0 19928 DDIR_SOUTH A classroom is to the south.~ ~ 0 0 19925 DDIR_WEST A classroom is to the west.~ ~ 0 0 19926 DDIR_DOWN The stairs lead down.~ ~ 0 0 19922 S #19928 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_WEST The stairs are to the west.~ ~ 0 0 19927 S #19929 Classroom~ This is a generic necromancy classroom. Students are wandering in and out with little regard for the happenings in each room. ~ 0 0 SECT_INSIDE DDIR_SOUTH The stairs are to the south.~ ~ 0 0 19927 S #19930 Dean's Office~ The dean's office is decorated with pictures, memorabilia, and several degrees in a variety of fields. You have no doubt in your mind that this could be anyone elses office. ~ 0 ROOM_NO_MOB SECT_INSIDE S #19931 Hallway~ This is the hallway right outside of the dean's office. Your footsteps echo as you walk along the linoleum corridor. ~ 0 0 SECT_INSIDE DDIR_EAST The hallway continues to the east.~ ~ 0 0 19932 E west~ The door to the west leads to the Dean's Office. ~ S #19932 Hallway~ You are in the hallway leading to the dean's office. The entrance to the administration building is to the east. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_EAST ~ ~ 0 0 19933 DDIR_WEST ~ ~ 0 0 19931 S #19933 Entrance~ This is the entrance to the Administration building. The exit from the building is to the south. The chancellor's office is to the north, and the secretary's office is in the east. ~ 0 0 SECT_INSIDE DDIR_NORTH ~ door~ EX_ISDOOR|EX_CLOSED 0 19936 DDIR_EAST ~ ~ 0 0 19934 DDIR_SOUTH ~ ~ 0 0 19805 DDIR_WEST ~ ~ 0 0 19932 S #19934 Hallway~ This hallway leads right up to the secretary's office to the east. There is nothing special about anything here. ~ 0 0 SECT_INSIDE DDIR_EAST The secretary's office is to the east.~ ~ 0 0 19935 DDIR_WEST The hallway continues to the west.~ ~ 0 0 19933 S #19935 Secretary's Office~ This is the secretary's office. Here is where she works out the details of registering students for classes and other mundane activities. ~ 0 0 SECT_INSIDE DDIR_WEST The Student center continues to the west.~ ~ 0 0 19934 S #19936 Chancellor's Office~ This is the office of the chancellor, the leader of this great university. The desk is emaculately clean, which is surprising considering the amount of work this man does. ~ 0 0 SECT_INSIDE DDIR_SOUTH The door leads to the entrance to the Administration building.~ door~ EX_ISDOOR|EX_CLOSED|EX_PICKPROOF 0 19933 S #0 #RESETS M 19801 100 19840 M 19802 100 19834 M 19838 100 19812 M 19809 100 19822 G 19811 999 0 G 19823 999 0 G 19826 999 0 G 19817 999 0 G 19829 999 0 G 19827 999 0 G 19815 999 0 G 19828 999 0 G 19816 999 0 G 19818 999 0 G 19819 999 0 G 19820 999 0 G 19821 999 0 G 19871 999 0 G 19872 999 0 G 19872 999 0 M 19810 100 19826 G 19803 999 0 G 19804 999 0 G 19805 999 0 G 19806 999 0 G 19807 999 0 G 19808 999 0 G 19809 999 0 G 19810 999 0 M 19808 100 19824 G 19813 999 0 G 19812 999 0 G 19870 999 0 M 19811 100 19823 G 19863 999 0 G 19861 999 0 G 19862 999 0 M 19812 100 19825 M 19813 100 19828 G 19886 999 0 M 19800 100 19833 M 19803 100 19838 M 19804 100 19836 M 19805 100 19835 M 19806 100 19839 M 19807 100 19841 M 19835 100 19936 M 19836 100 19935 M 19837 100 19930 M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19817 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19818 100 19800 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY E 19870 999 WEAR_ABOUT M 19840 100 19830 M 19840 100 19802 M 19840 100 19868 M 19830 100 19800 G 19884 100 0 M 19831 100 19909 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19831 100 19909 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19831 100 19909 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19832 100 19909 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19832 100 19909 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19832 100 19909 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19831 100 19922 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19831 100 19922 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19831 100 19922 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19832 100 19922 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19832 100 19922 E 19812 999 WEAR_LEGS E 19813 999 WEAR_BODY M 19832 100 19922 E 19812 999 WEAR_HOLD E 19813 999 WEAR_BODY M 19833 100 19908 E 19822 25 WEAR_NECK_A M 19833 100 19916 M 19833 100 19907 M 19833 100 19923 M 19833 100 19924 M 19833 100 19920 M 19833 100 19912 M 19834 100 19929 M 19825 100 19890 E 19801 999 WEAR_HEAD M 19825 100 19889 E 19833 999 WEAR_LEGS M 19825 100 19888 E 19802 999 WEAR_HEAD M 19825 100 19886 E 19868 999 WEAR_WRIST_L M 19826 100 19880 M 19826 100 19883 M 19826 100 19877 M 19826 100 19887 M 19826 100 19887 M 19826 100 19886 M 19826 100 19878 M 19826 100 19881 M 19826 100 19884 M 19829 100 19853 M 19829 100 19855 M 19829 100 19864 M 19829 100 19867 M 19829 100 19871 M 19829 100 19859 M 19828 100 19856 M 19828 100 19866 M 19828 100 19869 M 19828 100 19870 M 19828 100 19858 M 19828 100 19860 M 19829 100 19853 M 19829 100 19855 M 19829 100 19864 M 19829 100 19867 M 19829 100 19871 M 19829 100 19859 M 19828 100 19856 M 19828 100 19866 M 19828 100 19869 M 19828 100 19870 M 19828 100 19858 M 19828 100 19860 M 19829 100 19853 M 19829 100 19855 M 19829 100 19864 M 19829 100 19867 M 19829 100 19871 M 19829 100 19859 M 19828 100 19856 M 19828 100 19866 M 19828 100 19869 M 19828 100 19870 M 19828 100 19858 M 19828 100 19860 M 19827 100 19854 E 19824 999 WEAR_NECK_A M 19827 100 19863 M 19827 100 19872 M 19827 100 19862 M 19819 100 19847 E 19832 999 WEAR_BODY E 19800 999 WEAR_HEAD M 19819 100 19849 E 19832 999 WEAR_BODY M 19820 100 19849 E 19832 999 WEAR_BODY E 19800 999 WEAR_HEAD M 19820 100 19850 E 19832 999 WEAR_BODY E 19800 999 WEAR_HEAD M 19821 100 19846 E 19800 999 WEAR_HEAD M 19821 100 19846 E 19800 999 WEAR_HEAD M 19822 100 19846 E 19800 999 WEAR_HEAD M 19822 100 19846 E 19800 999 WEAR_HEAD M 19821 100 19846 E 19800 999 WEAR_HEAD M 19821 100 19846 E 19800 999 WEAR_HEAD M 19822 100 19846 E 19800 999 WEAR_HEAD M 19822 100 19846 E 19800 999 WEAR_HEAD M 19821 100 19846 E 19800 999 WEAR_HEAD M 19821 100 19846 E 19800 999 WEAR_HEAD M 19822 100 19846 E 19800 999 WEAR_HEAD M 19822 100 19846 E 19800 999 WEAR_HEAD M 19823 100 19843 M 19824 100 19843 O 19834 1 19812 O 19895 4 19888 O 19896 4 19888 O 19897 4 19888 O 19898 4 19888 O 19880 10 19852 O 19883 10 19865 O 19881 10 19873 O 19882 10 19861 D 19870 DIR_NORTH DOOR_CLOSED D 19873 DIR_SOUTH DOOR_CLOSED D 19871 DIR_SOUTH DOOR_CLOSED D 19872 DIR_NORTH DOOR_CLOSED D 19867 DIR_SOUTH DOOR_CLOSED D 19865 DIR_NORTH DOOR_CLOSED D 19864 DIR_WEST DOOR_CLOSED D 19863 DIR_EAST DOOR_CLOSED D 19856 DIR_SOUTH DOOR_CLOSED D 19854 DIR_NORTH DOOR_CLOSED D 19853 DIR_WEST DOOR_CLOSED D 19852 DIR_EAST DOOR_CLOSED D 19860 DIR_SOUTH DOOR_CLOSED D 19861 DIR_NORTH DOOR_CLOSED D 19859 DIR_NORTH DOOR_CLOSED D 19862 DIR_SOUTH DOOR_CLOSED D 19887 DIR_EAST DOOR_CLOSED D 19885 DIR_WEST DOOR_CLOSED D 19886 DIR_EAST DOOR_CLOSED D 19884 DIR_WEST DOOR_CLOSED D 19888 DIR_NORTH DOOR_CLOSED D 19881 DIR_SOUTH DOOR_CLOSED D 19889 DIR_WEST DOOR_CLOSED D 19879 DIR_EAST DOOR_CLOSED D 19890 DIR_SOUTH DOOR_CLOSED D 19876 DIR_NORTH DOOR_CLOSED D 19846 DIR_DOWN DOOR_CLOSED D 19936 DIR_SOUTH DOOR_CLOSED D 19933 DIR_NORTH DOOR_CLOSED M 19840 100 19819 M 19840 100 19919 M 19840 100 19917 M 19815 100 19900 E 19861 100 WEAR_WIELD E 19873 100 WEAR_FINGER_L E 19864 100 WEAR_BODY M 19814 100 19900 E 19862 100 WEAR_WIELD E 19866 100 WEAR_WRIST_L E 19864 100 WEAR_BODY M 19816 100 19900 E 19862 100 WEAR_WIELD E 19867 100 WEAR_WRIST_R E 19864 100 WEAR_BODY S #$ XXXXXXXXXX #Savearea