dbt/cnf/
dbt/lib/
dbt/lib/house/
dbt/lib/text/help/
dbt/lib/world/
dbt/lib/world/qst/
dbt/src/
dbt/src/copyover/
#8100
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8103
D2
You see nothing special.
~
~
0 -1 8276
D3
You see nothing special.
~
~
0 -1 8101
S
#8101
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8104
D1
You see nothing special.
~
~
0 -1 8100
D2
You see nothing special.
~
~
0 -1 8275
S
#8102
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8107
D1
You see nothing special.
~
~
0 -1 8287
D3
You see nothing special.
~
~
0 -1 8103
S
#8103
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8108
D1
You see nothing special.
~
~
0 -1 8102
D2
You see nothing special.
~
~
0 -1 8100
D3
You see nothing special.
~
~
0 -1 8104
S
#8104
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8109
D1
You see nothing special.
~
~
0 -1 8103
D2
You see nothing special.
~
~
0 -1 8101
D3
You see nothing special.
~
~
0 -1 8105
S
#8105
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8110
D1
You see nothing special.
~
~
0 -1 8104
D3
You see nothing special.
~
~
0 -1 8286
S
#8106
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8113
D2
You see nothing special.
~
~
0 -1 8287
D3
You see nothing special.
~
~
0 -1 8107
S
#8107
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8114
D1
You see nothing special.
~
~
0 -1 8106
D2
You see nothing special.
~
~
0 -1 8102
D3
You see nothing special.
~
~
0 -1 8108
S
#8108
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8115
D1
You see nothing special.
~
~
0 -1 8107
D2
You see nothing special.
~
~
0 -1 8103
D3
You see nothing special.
~
~
0 -1 8109
S
#8109
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8116
D1
You see nothing special.
~
~
0 -1 8108
D2
You see nothing special.
~
~
0 -1 8104
D3
You see nothing special.
~
~
0 -1 8110
S
#8110
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8117
D1
You see nothing special.
~
~
0 -1 8109
D2
You see nothing special.
~
~
0 -1 8105
D3
You see nothing special.
~
~
0 -1 8111
S
#8111
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Southern Section&00~
   &00&03The sounds of people talking loudly fill the air, with people standing
around listening to what the people have to say.  This area is considered
politics row, with the politicians trying to get the public on one side or the
other, trying to make changes in the goverment.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8118
D1
You see nothing special.
~
~
0 -1 8110
D2
You see nothing special.
~
~
0 -1 8286
S
#8112
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8121
D2
You see nothing special.
~
~
0 -1 8999
D3
You see nothing special.
~
~
0 -1 8113
S
#8113
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8122
D1
You see nothing special.
~
~
0 -1 8112
D2
You see nothing special.
~
~
0 -1 8106
D3
You see nothing special.
~
~
0 -1 8114
S
#8114
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8123
D1
You see nothing special.
~
~
0 -1 8113
D2
You see nothing special.
~
~
0 -1 8107
D3
You see nothing special.
~
~
0 -1 8115
S
#8115
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8124
D1
You see nothing special.
~
~
0 -1 8114
D2
You see nothing special.
~
~
0 -1 8108
D3
You see nothing special.
~
~
0 -1 8116
S
#8116
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8125
D1
You see nothing special.
~
~
0 -1 8115
D2
You see nothing special.
~
~
0 -1 8109
D3
You see nothing special.
~
~
0 -1 8117
S
#8117
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8126
D1
You see nothing special.
~
~
0 -1 8116
D2
You see nothing special.
~
~
0 -1 8110
D3
You see nothing special.
~
~
0 -1 8118
S
#8118
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8127
D1
You see nothing special.
~
~
0 -1 8117
D2
You see nothing special.
~
~
0 -1 8111
D3
You see nothing special.
~
~
0 -1 8119
S
#8119
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Alysian Road&00~
   &00&03The winding brick path breaks up the usual monotonous sandy ground.  
The great walls lie to the north, and one of the few exits from the city lies
to the south.  People of various races are walking around, doing thier own
thing.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8128
D1
You see nothing special.
~
~
0 -1 8118
S
#8120
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 4 0
D0
You see nothing special.
~
~
0 -1 8131
D3
You see nothing special.
~
~
0 -1 8121
S
#8121
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 4 0
D0
You see nothing special.
~
~
0 -1 8132
D1
You see nothing special.
~
~
0 -1 8120
D2
You see nothing special.
~
~
0 -1 8112
D3
You see nothing special.
~
~
0 -1 8122
S
#8122
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8133
D1
You see nothing special.
~
~
0 -1 8121
D2
You see nothing special.
~
~
0 -1 8113
D3
You see nothing special.
~
~
0 -1 8123
S
#8123
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8134
D1
You see nothing special.
~
~
0 -1 8122
D2
You see nothing special.
~
~
0 -1 8114
S
#8124
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8135
D2
You see nothing special.
~
~
0 -1 8115
S
#8125
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8136
D2
You see nothing special.
~
~
0 -1 8116
S
#8126
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8137
D2
You see nothing special.
~
~
0 -1 8117
S
#8127
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8138
D2
You see nothing special.
~
~
0 -1 8118
S
#8128
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Southern Divide&00~
   &00&03This road leads up to the southern half of the massive wall.  The wind
washes up the sides of the wall, slightly marring the delicate heiroglyphs.  
The right side of the street is lined with buildings, most made for small
families.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8139
D2
You see nothing special.
~
~
0 -1 8119
D3
You see nothing special.
~
~
0 -1 8129
S
#8129
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Merchants Alley&00~
   &00&03The area has a high, canvas ceiling, shading the shoppers from the
relentless sunshine.  The sound of shoppers and merchants creates a constant
buzz in the air, making the air seem alive.  &00
~
81 20 0
D0
You see nothing special.
~
~
0 -1 8140
D1
You see nothing special.
~
~
0 -1 8128
D2
You see nothing special.
~
~
0 -1 1301
S
#8130
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&16: Stands&00~
   &15At the foot of the arena, rest a set of titanium steel alloy stands.  
Made strong just incase a fighter is thrown hard into them.  They rise high up
into the air, allowing for a multitude of citizens to watch the fights.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8143
D3
You see nothing special.
~
~
0 -1 8131
S
#8131
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 4 0
D0
You see nothing special.
~
~
0 -1 8144
D1
You see nothing special.
~
~
0 -1 8130
D2
You see nothing special.
~
~
0 -1 8120
D3
You see nothing special.
~
~
0 -1 8132
S
#8132
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8145
D1
You see nothing special.
~
~
0 -1 8131
D2
You see nothing special.
~
~
0 -1 8121
D3
You see nothing special.
~
~
0 -1 8133
S
#8133
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8146
D1
You see nothing special.
~
~
0 -1 8132
D2
You see nothing special.
~
~
0 -1 8122
D3
You see nothing special.
~
~
0 -1 8134
S
#8134
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8147
D1
You see nothing special.
~
~
0 -1 8133
D2
You see nothing special.
~
~
0 -1 8123
S
#8135
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8148
D2
You see nothing special.
~
~
0 -1 8124
S
#8136
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8149
D2
You see nothing special.
~
~
0 -1 8125
S
#8137
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8150
D2
You see nothing special.
~
~
0 -1 8126
S
#8138
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8151
D2
You see nothing special.
~
~
0 -1 8127
S
#8139
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Southern Divide&00~
   &00&03This road leads up to the southern half of the massive wall.  The wind
washes up the sides of the wall, slightly marring the delicate heiroglyphs.  
The right side of the street is lined with buildings, most made for small
families.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8152
D2
You see nothing special.
~
~
0 -1 8128
D3
You see nothing special.
~
~
0 -1 8140
S
#8140
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Merchants Alley&00~
   &00&03The area has a high, canvas ceiling, shading the shoppers from the
relentless sunshine.  The sound of shoppers and merchants creates a constant
buzz in the air, making the air seem alive.  &00
~
81 20 0
D0
You see nothing special.
~
~
0 -1 8153
D1
You see nothing special.
~
~
0 -1 8139
D2
You see nothing special.
~
~
0 -1 8129
D3
You see nothing special.
~
~
0 -1 8141
S
#8141
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Merchants Alley&00~
   &00&03The area has a high, canvas ceiling, shading the shoppers from the
relentless sunshine.  The sound of shoppers and merchants creates a constant
buzz in the air, making the air seem alive.  &00
~
81 20 0
D0
You see nothing special.
~
~
0 -1 8154
D1
You see nothing special.
~
~
0 -1 8140
S
#8142
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&16: Stands&00~
   &15At the foot of the arena, rest a set of titanium steel alloy stands.  
Made strong just incase a fighter is thrown hard into them.  They rise high up
into the air, allowing for a multitude of citizens to watch the fights.  &00
~
81 0 0
D3
You see nothing special.
~
~
0 -1 8143
D5
You see nothing special.
~
~
0 -1 1498
S
#8143
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&16: Stands&00~
   &15At the foot of the arena, rest a set of titanium steel alloy stands.  
Made strong just incase a fighter is thrown hard into them.  They rise high up
into the air, allowing for a multitude of citizens to watch the fights.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8156
D1
You see nothing special.
~
~
0 -1 8142
D2
You see nothing special.
~
~
0 -1 8130
D3
You see nothing special.
~
~
0 -1 8144
S
#8144
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8157
D1
You see nothing special.
~
~
0 -1 8143
D2
You see nothing special.
~
~
0 -1 8131
D3
You see nothing special.
~
~
0 -1 8145
S
#8145
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8158
D1
You see nothing special.
~
~
0 -1 8144
D2
You see nothing special.
~
~
0 -1 8132
D3
You see nothing special.
~
~
0 -1 8146
S
#8146
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8159
D1
You see nothing special.
~
~
0 -1 8145
D2
You see nothing special.
~
~
0 -1 8133
D3
You see nothing special.
~
~
0 -1 8147
S
#8147
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8160
D1
You see nothing special.
~
~
0 -1 8146
D2
You see nothing special.
~
~
0 -1 8134
S
#8148
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8161
D2
You see nothing special.
~
~
0 -1 8135
S
#8149
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8162
D2
You see nothing special.
~
~
0 -1 8136
S
#8150
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8163
D2
You see nothing special.
~
~
0 -1 8137
S
#8151
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8164
D2
You see nothing special.
~
~
0 -1 8138
S
#8152
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Great Divide&00~
   &00&03The road stops suddenly, leading to the north and south.  The cause is
a massive wall, going up nearly 4 stories in hieght.  It depicts the saiyans
triumphs, downfalls, and tribulations.  Different parts of the wall depict
different dynasties, each for every saiyan king.  &00
~
81 4 0
D0
You see nothing special.
~
~
0 -1 8165
D2
You see nothing special.
~
~
0 -1 8139
D3
You see nothing special.
~
~
0 -1 8153
S
#8153
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Aegis Avenue&00~
   &00&03The winds blow softly across the sand brick road, lifting particles of
dust into the air.  The climate is harsh and arid, making sight and breathing
difficult without the right items.  There alleyways upon alleyways here,
leading off to shops and homes.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8166
D1
You see nothing special.
~
~
0 -1 8152
D2
You see nothing special.
~
~
0 -1 8140
D3
You see nothing special.
~
~
0 -1 8154
S
#8154
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Aegis Avenue&00~
   &00&03The winds blow softly across the sand brick road, lifting particles of
dust into the air.  The climate is harsh and arid, making sight and breathing
difficult without the right items.  There alleyways upon alleyways here,
leading off to shops and homes.  &00
~
81 0 0
D0
You see nothing special.
~
~
0 -1 8167
D1
You see nothing special.
~
~
0 -1 8153
D2
You see nothing special.
~
~
0 -1 8141
D3
You see nothing special.
~
~
0 -1 8155
S
#8155
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Aegis Avenue&00~
   &00&03The winds blow softly across the sand brick road, lifting particles of
dust into the air.  The climate is harsh and arid, making sight and breathing
difficult without the right items.  There alleyways upon alleyways here,
leading off to shops and homes.  &00
~
81 4 0
D0
You see nothing special.
~
~
0 -1 8021
D1
You see nothing special.
~
~
0 -1 8154
S
#8156
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&16: Stands&00~
   &15At the foot of the arena, rest a set of titanium steel alloy stands.  
Made strong just incase a fighter is thrown hard into them.  They rise high up
into the air, allowing for a multitude of citizens to watch the fights.  &00
~
81 32768 0
D2
You see nothing special.
~
~
0 -1 8143
D3
You see nothing special.
~
~
0 -1 8157
S
#8157
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8168
D1
You see nothing special.
~
~
0 -1 8156
D2
You see nothing special.
~
~
0 -1 8144
D3
You see nothing special.
~
~
0 -1 8158
S
#8158
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8169
D1
You see nothing special.
~
~
0 -1 8157
D2
You see nothing special.
~
~
0 -1 8145
D3
You see nothing special.
~
~
0 -1 8159
S
#8159
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8170
D1
You see nothing special.
~
~
0 -1 8158
D2
You see nothing special.
~
~
0 -1 8146
D3
You see nothing special.
~
~
0 -1 8160
S
#8160
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8171
D1
You see nothing special.
~
~
0 -1 8159
D2
You see nothing special.
~
~
0 -1 8147
S
#8161
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8172
D2
You see nothing special.
~
~
0 -1 8148
S
#8162
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8173
D2
You see nothing special.
~
~
0 -1 8149
S
#8163
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8174
D2
You see nothing special.
~
~
0 -1 8150
S
#8164
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8175
D2
You see nothing special.
~
~
0 -1 8151
S
#8165
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Northern Divide&00~
   &00&03This road leads up to the northern half of the massive wall.  The wind
washes up the sides of the wall, slightly marring the delicate heiroglyphs.  
The left side of the street is lined with buildings, most made for small
families.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8176
D2
You see nothing special.
~
~
0 -1 8152
D3
You see nothing special.
~
~
0 -1 8166
S
#8166
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Merchants Alley&00~
   &00&03The area has a high, canvas ceiling, shading the shoppers from the
relentless sunshine.  The sound of shoppers and merchants creates a constant
buzz in the air, making the air seem alive.  &00
~
81 20 0
D0
You see nothing special.
~
~
0 -1 8177
D1
You see nothing special.
~
~
0 -1 8165
D2
You see nothing special.
~
~
0 -1 8153
D3
You see nothing special.
~
~
0 -1 8167
S
#8167
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Merchants Alley&00~
   &00&03The area has a high, canvas ceiling, shading the shoppers from the
relentless sunshine.  The sound of shoppers and merchants creates a constant
buzz in the air, making the air seem alive.  &00
~
81 148 0
D1
You see nothing special.
~
~
0 -1 8166
D2
You see nothing special.
~
~
0 -1 8154
S
#8168
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D2
You see nothing special.
~
~
0 -1 8157
D3
You see nothing special.
~
~
0 -1 8169
S
#8169
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8178
D1
You see nothing special.
~
~
0 -1 8168
D2
You see nothing special.
~
~
0 -1 8158
D3
You see nothing special.
~
~
0 -1 8170
S
#8170
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8179
D1
You see nothing special.
~
~
0 -1 8169
D2
You see nothing special.
~
~
0 -1 8159
D3
You see nothing special.
~
~
0 -1 8171
S
#8171
&16F&00&06o&14r&15s&00a&16k&00&06e&14n &00&02D&10r&00&03a&16g&00&02o&10n &09A&00&01r&16e&00&01n&09a&00~
   &00&02The dark shadows of the great divide provide cover for this arena.  
The greatest warriors on all of vegeta come here, to win the coveted prize held
by the current champion.  The tiles are cracked, broken, and stained with the
blood of opponents past.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8180
D1
You see nothing special.
~
~
0 -1 8170
D2
You see nothing special.
~
~
0 -1 8160
S
#8172
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8181
D2
You see nothing special.
~
~
0 -1 8161
S
#8173
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8182
D2
You see nothing special.
~
~
0 -1 8162
S
#8174
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8183
D2
You see nothing special.
~
~
0 -1 8163
S
#8175
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Center Divide&00~
   &00&03The high walls make this the coolest area in the city, outside of the
buildings.  The walls are etched with heiroglyphs, these sides of the massive
walls mentioning the great queens of vegeta.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8184
D2
You see nothing special.
~
~
0 -1 8164
S
#8176
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: The Northern Divide&00~
   &00&03This road leads up to the northern half of the massive wall.  The wind
washes up the sides of the wall, slightly marring the delicate heiroglyphs.  
The left side of the street is lined with buildings, most made for small
families.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8185
D2
You see nothing special.
~
~
0 -1 8165
D3
You see nothing special.
~
~
0 -1 8177
S
#8177
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Merchants Alley&00~
   &00&03The area has a high, canvas ceiling, shading the shoppers from the
relentless sunshine.  The sound of shoppers and merchants creates a constant
buzz in the air, making the air seem alive.  &00
~
81 32788 0
D1
You see nothing special.
~
~
0 -1 8176
D2
You see nothing special.
~
~
0 -1 8166
D3
You see nothing special.
~
~
0 -1 3891
S
#8178
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 40960 0
D2
You see nothing special.
~
~
0 -1 8169
D3
You see nothing special.
~
~
0 -1 8179
S
#8179
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 32768 0
D1
You see nothing special.
~
~
0 -1 8178
D2
You see nothing special.
~
~
0 -1 8170
D3
You see nothing special.
~
~
0 -1 8180
S
#8180
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8187
D1
You see nothing special.
~
~
0 -1 8179
D2
You see nothing special.
~
~
0 -1 8171
D3
You see nothing special.
~
~
0 -1 8181
S
#8181
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8188
D1
You see nothing special.
~
~
0 -1 8180
D2
You see nothing special.
~
~
0 -1 8172
D3
You see nothing special.
~
~
0 -1 8182
S
#8182
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8189
D1
You see nothing special.
~
~
0 -1 8181
D2
You see nothing special.
~
~
0 -1 8173
D3
You see nothing special.
~
~
0 -1 8183
S
#8183
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8190
D1
You see nothing special.
~
~
0 -1 8182
D2
You see nothing special.
~
~
0 -1 8174
D3
You see nothing special.
~
~
0 -1 8184
S
#8184
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8191
D1
You see nothing special.
~
~
0 -1 8183
D2
You see nothing special.
~
~
0 -1 8175
D3
You see nothing special.
~
~
0 -1 8185
S
#8185
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Burouri Boulevard&00~
   &00&03This road runs parallel to the northern edge of the city, where most
of the warriors come from to participate in the competitions.  The sun beats
down hardest on this side, no canvas's shading any section of this side.  &00
~
81 32768 0
D1
You see nothing special.
~
~
0 -1 8184
D2
You see nothing special.
~
~
0 -1 8176
S
#8186
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D3
You see nothing special.
~
~
0 -1 8187
S
#8187
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8192
D1
You see nothing special.
~
~
0 -1 8186
D2
You see nothing special.
~
~
0 -1 8180
D3
You see nothing special.
~
~
0 -1 8188
S
#8188
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8193
D1
You see nothing special.
~
~
0 -1 8187
D2
You see nothing special.
~
~
0 -1 8181
D3
You see nothing special.
~
~
0 -1 8189
S
#8189
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8194
D1
You see nothing special.
~
~
0 -1 8188
D2
You see nothing special.
~
~
0 -1 8182
D3
You see nothing special.
~
~
0 -1 8190
S
#8190
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8195
D1
You see nothing special.
~
~
0 -1 8189
D2
You see nothing special.
~
~
0 -1 8183
D3
You see nothing special.
~
~
0 -1 8191
S
#8191
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D1
You see nothing special.
~
~
0 -1 8190
D2
You see nothing special.
~
~
0 -1 8184
S
#8192
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D2
You see nothing special.
~
~
0 -1 8187
D3
You see nothing special.
~
~
0 -1 8193
S
#8193
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8196
D1
You see nothing special.
~
~
0 -1 8192
D2
You see nothing special.
~
~
0 -1 8188
D3
You see nothing special.
~
~
0 -1 8194
S
#8194
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8197
D1
You see nothing special.
~
~
0 -1 8193
D2
You see nothing special.
~
~
0 -1 8189
D3
You see nothing special.
~
~
0 -1 8195
S
#8195
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D1
You see nothing special.
~
~
0 -1 8194
D2
You see nothing special.
~
~
0 -1 8190
S
#8196
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8223
D2
You see nothing special.
~
~
0 -1 8193
D3
You see nothing special.
~
~
0 -1 8197
S
#8197
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Northern Section&00~
   &00&03The harsh desert sun beats down on the cracked clay bricks which make
up the floor of this most ancient part of the city.  The sounds of the wind
whistling through the spaces between buildings.  The hushed sounds of talking
wash in from the heart of the city, giving an eerie feeling to the area, as if
this place is deserted.  &00
~
81 32768 0
D0
You see nothing special.
~
~
0 -1 8198
D1
You see nothing special.
~
~
0 -1 8196
D2
You see nothing special.
~
~
0 -1 8194
S
#8198
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Massive Archway&00~
   &00&03There is a massive stone archway, marking the entrance of the city.  
The stonework is of intricate design, having probably taken centuries to carve.
The stone pathway ends here, leading out into the wilderness of Vegeta.  &00
~
81 32772 0
D0
You see nothing special.
~
~
0 -1 8199
D2
You see nothing special.
~
~
0 -1 8197
S
#8199
&16M&00&03e&11t&16r&00&03o&11p&16o&00&03l&11i&16s &00&06P&14r&16i&00&06m&14e&16: Massive Archway&00~
   &00&03There is a massive stone archway, marking the entrance of the city.  
The stonework is of intricate design, having probably taken centuries to carve.
The stone pathway ends here, leading out into the wilderness of Vegeta.  &00
~
81 32772 0
D1
You see nothing special.
~
~
0 -1 8200
D2
You see nothing special.
~
~
0 -1 8198
S
$~