#700 &10E&00&02v&10e&00&02r&06gr&02e&10e&00&06n &10F&00&02or&10e&00&06st&00~ &16Evergreen Forest is just that. Always green. Never do the leaves rot and drop to the ground, never do the animals here leave for winter. Somehow, this forest resists the forces of nature. Because of this, researches litter this forest, trying to grasp what exactly it is that makes this forest so special. Some say it is blessed by Shigeru Otori, and others swear on their lives that they have heard the call of a phoenix hidden away. &00 ~ 7 0 0 D0 ~ ~ 0 0 4299 D1 You see nothing special. ~ ~ 0 -1 4297 D2 You see nothing special. ~ ~ 0 -1 701 S #701 &10E&00&02v&10e&00&02r&06gr&02e&10e&00&06n &10F&00&02or&10e&00&06st&00~ &16Evergreen Forest is just that. Always green. Never do the leaves rot and drop to the ground, never do the animals here leave for winter. Somehow, this forest resists the forces of nature. Because of this, researches litter this forest, trying to grasp what exactly it is that makes this forest so special. Some say it is blessed by Shigeru Otori, and others swear on their lives that they have heard the call of a phoenix hidden away. &00 ~ 7 0 0 D0 ~ ~ 0 0 700 D1 You see nothing special. ~ ~ 0 -1 4296 D2 You see nothing special. ~ ~ 0 -1 702 S #702 &10E&00&02v&10e&00&02r&06gr&02e&10e&00&06n &10F&00&02or&10e&00&06st&00~ &16Evergreen Forest is just that. Always green. Never do the leaves rot and drop to the ground, never do the animals here leave for winter. Somehow, this forest resists the forces of nature. Because of this, researches litter this forest, trying to grasp what exactly it is that makes this forest so special. Some say it is blessed by Shigeru Otori, and others swear on their lives that they have heard the call of a phoenix hidden away. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 701 D1 You see nothing special. ~ ~ 0 -1 4295 S #703 &00&01A&16s&00&01sa&09s&00&01s&16in &15A&16v&00&01en&09u&16e&00~ &16This particular cobblestone passage is called Assassin Avenue, because this is where the majority of assassins, novice and veteran, are cut down by the Otori forces. The cobblestones underfoot are stained a dark red, the blood of those that died here impossible to wash away. &00 ~ 7 14336 0 D1 You see nothing special. ~ ~ 0 -1 704 D3 ~ ~ 0 0 4255 S #704 &00&01A&16s&00&01sa&09s&00&01s&16in &15A&16v&00&01en&09u&16e&00~ &16This particular cobblestone passage is called Assassin Avenue, because this is where the majority of assassins, novice and veteran, are cut down by the Otori forces. The cobblestones underfoot are stained a dark red, the blood of those that died here impossible to wash away. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 709 D1 You see nothing special. ~ ~ 0 -1 705 D3 You see nothing special. ~ ~ 0 -1 703 S #705 &00&01A&16s&00&01sa&09s&00&01s&16in &15A&16v&00&01en&09u&16e&00~ &16This particular cobblestone passage is called Assassin Avenue, because this is where the majority of assassins, novice and veteran, are cut down by the Otori forces. The cobblestones underfoot are stained a dark red, the blood of those that died here impossible to wash away. &00 ~ 7 4 0 D1 You see nothing special. ~ ~ 0 -1 706 D3 You see nothing special. ~ ~ 0 -1 704 S #706 &00&01A&16s&00&01sa&09s&00&01s&16in &15A&16v&00&01en&09u&16e&00~ &16This particular cobblestone passage is called Assassin Avenue, because this is where the majority of assassins, novice and veteran, are cut down by the Otori forces. The cobblestones underfoot are stained a dark red, the blood of those that died here impossible to wash away. &00 ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 707 D3 You see nothing special. ~ ~ 0 -1 705 S #707 &00&01A&16s&00&01sa&09s&00&01s&16in &15A&16v&00&01en&09u&16e&00~ &16This particular cobblestone passage is called Assassin Avenue, because this is where the majority of assassins, novice and veteran, are cut down by the Otori forces. The cobblestones underfoot are stained a dark red, the blood of those that died here impossible to wash away. &00 ~ 7 0 0 D2 You see nothing special. ~ ~ 0 -1 708 D3 You see nothing special. ~ ~ 0 -1 706 S #708 &00&16T&00&01r&00&16av&15'&00&09L&00&16o&00&01s &00&15L&00&16a&00&07n&00&16e&00~ &16Trav'Los Lane, a lane exactly the same in size to Stealth Lane, is extreamly different. This small road seems to always have a feeling of joy and hapyness about it, as small children run around the legs of strangers, laughing as they play their games. Flowers line the cobblestone, and brightly coloured houses stand side to side, their owners always smiling and waving. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 707 D2 You see nothing special. ~ ~ 0 -1 4261 S #709 &00&03D&11i&00&03r&15t &11P&00&03at&15h&00~ &16This dirt path leads towards the cave in the mountains. It shows signs of constant use, yet only occasionally is anyone ever known to dare risk the caves. Many people have died in the darkness up there. It is rumored that the caves have been cursed. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 710 D2 You see nothing special. ~ ~ 0 -1 704 S #710 &00&03D&11i&00&03r&15t &11P&00&03at&15h&00~ &16This dirt path leads towards the cave in the mountains. It shows signs of constant use, yet only occasionally is anyone ever known to dare risk the caves. Many people have died in the darkness up there. It is rumored that the caves have been cursed. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 711 D2 You see nothing special. ~ ~ 0 -1 709 S #711 &00&03D&11i&00&03r&15t &11P&00&03at&15h&00~ &16This dirt path leads towards the cave in the mountains. It shows signs of constant use, yet only occasionally is anyone ever known to dare risk the caves. Many people have died in the darkness up there. It is rumored that the caves have been cursed. &00 ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 712 D2 You see nothing special. ~ ~ 0 -1 710 S #712 &16C&00&03a&15v&16e &16E&00&03n&15t&16r&00&03a&15n&16c&00&03e&00~ &16The sunlight streams down into this cave's entrance, showing many tracks entering it, yet less than half of them exiting. As the cave deepens, the sunlight diminishes, until finally the only light is given off by burning torches. Parts of discarded equipment litter the ground, some surrounded by dark stains. A scream drifts up out of the tunnel ahead, cut off just as suddenly as it began. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 713 D3 You see nothing special. ~ ~ 0 -1 711 S #713 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 722 D2 You see nothing special. ~ ~ 0 -1 714 D3 You see nothing special. ~ ~ 0 -1 712 S #714 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 713 D1 You see nothing special. ~ ~ 0 -1 715 S #715 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 716 D3 You see nothing special. ~ ~ 0 -1 714 S #716 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 717 D2 You see nothing special. ~ ~ 0 -1 715 S #717 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 718 D2 You see nothing special. ~ ~ 0 -1 716 S #718 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 719 D2 You see nothing special. ~ ~ 0 -1 717 S #719 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D2 You see nothing special. ~ ~ 0 -1 718 D3 You see nothing special. ~ ~ 0 -1 720 S #720 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 719 D2 You see nothing special. ~ ~ 0 -1 721 D3 You see nothing special. ~ ~ 0 -1 723 S #721 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 720 D2 You see nothing special. ~ ~ 0 -1 722 S #722 &16D&15i&16m&15l&00y &15L&11i&00&03t T&16u&15nn&16e&00&03l&00~ &16The flaming torches spaced out along the tunnel walls do little to penetrate the darkness, providing only a small dimly lit area to rest before the next area of darkness, and the mad dash to get through to the lit area at the other end. Many travellers have died in these tunnels, ripped apart by the creatures hidden in the darkness. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 721 D2 You see nothing special. ~ ~ 0 -1 713 S #723 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D1 You see nothing special. ~ ~ 0 -1 720 D2 You see nothing special. ~ ~ 0 -1 724 D3 You see nothing special. ~ ~ 0 -1 725 S #724 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D0 You see nothing special. ~ ~ 0 -1 723 S #725 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D1 You see nothing special. ~ ~ 0 -1 723 D2 You see nothing special. ~ ~ 0 -1 726 D3 You see nothing special. ~ ~ 0 -1 730 S #726 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D0 You see nothing special. ~ ~ 0 -1 725 D3 You see nothing special. ~ ~ 0 -1 727 S #727 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D1 You see nothing special. ~ ~ 0 -1 726 D2 You see nothing special. ~ ~ 0 -1 728 S #728 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D0 You see nothing special. ~ ~ 0 -1 727 D1 You see nothing special. ~ ~ 0 -1 729 S #729 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D3 You see nothing special. ~ ~ 0 -1 728 D5 You see nothing special. ~ rock~ 1 -1 732 S #730 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D1 You see nothing special. ~ ~ 0 -1 725 D3 You see nothing special. ~ ~ 0 -1 731 S #731 &00&04D&12a&16r&15kn&16e&12s&00&04s&00~ &16The rest of the torches ahead seem to have been extinguished, leaving utter darkness stretching in every direction. Noises of claws on bare rock echo up out of the darkness, disturbing, disorientating. The stories of the invisible, heat sensing creatures may have some truth to them after all. Maybe it wasn't such a good idea to come down here. ~ 7 1 0 D1 You see nothing special. ~ ~ 0 -1 730 S #732 &00&03S&16e&11c&00&03re&15t &16P&00a&15s&16s&00ag&15e&00~ &16Surprisingly, this passage is well lit and, by the looks, well used. Flaming torches line the wall as the passage continues, spaced so that no shadow can exists while the torches are lit. A deep humming can be heard comming from the end of the passage &00 ~ 7 0 0 D2 You see nothing special. ~ ~ 0 -1 733 D4 You see nothing special. ~ rock~ 1 -1 729 S #733 &00&03S&16e&11c&00&03re&15t &16P&00a&15s&16s&00ag&15e&00~ &16Surprisingly, this passage is well lit and, by the looks, well used. Flaming torches line the wall as the passage continues, spaced so that no shadow can exists while the torches are lit. A deep humming can be heard comming from the end of the passage &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 732 D2 You see nothing special. ~ ~ 0 -1 734 S #734 &14A&00&06b&02ov&14e &00&01C&16e&00&01re&15b&16u&00&01s&00~ &16The wall to the left drops away, leaving a view of a large, open cavern, its floor down below. IN the center of the cavern floor is a city, its lights twinkling, dazzling. A huge tower stands in the middle of the city, the lights of the buildings and streets around it reflecting off its darkened surface. The passage to the south slopes away, before dropping down to the cavern floor. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 733 D2 You see nothing special. ~ ~ 0 -1 735 S #735 &14A&00&06b&02ov&14e &00&01C&16e&00&01re&15b&16u&00&01s&00~ &16The wall to the left drops away, leaving a view of a large, open cavern, its floor down below. IN the center of the cavern floor is a city, its lights twinkling, dazzling. A huge tower stands in the middle of the city, the lights of the buildings and streets around it reflecting off its darkened surface. The passage to the south slopes away, before dropping down to the cavern floor. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 734 D2 You see nothing special. ~ ~ 0 -1 736 S #736 &14A&00&06b&02ov&14e &00&01C&16e&00&01re&15b&16u&00&01s&00~ &16The wall to the left drops away, leaving a view of a large, open cavern, its floor down below. IN the center of the cavern floor is a city, its lights twinkling, dazzling. A huge tower stands in the middle of the city, the lights of the buildings and streets around it reflecting off its darkened surface. The passage stops suddenly, and drops to the cavern floor below . &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 735 D5 You see nothing special. ~ ~ 0 -1 737 S #737 &16D&15e&00&03s&16c&15e&00&03n&16d&15i&00&03n&16g towards &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00~ &16The stone wall trails down towards the floor, scratch marks left as a rememberance of those that couldnt float. As the ground draws nearer, so to does Cerebus loom ever higher. Its black surface reflects the the small specks of light, making them appear larger than they actually are. ~ 7 0 0 D4 You see nothing special. ~ ~ 0 -1 736 D5 ~ ~ 0 0 738 S #738 &16D&15e&00&03s&16c&15e&00&03n&16d&15i&00&03n&16g towards &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00~ &16The stone wall trails down towards the floor, scratch marks left as a rememberance of those that couldnt float. As the ground draws nearer, so to does Cerebus loom ever higher. Its black surface reflects the the small specks of light, making them appear larger than they actually are. ~ 7 0 0 D4 ~ ~ 0 0 737 D5 ~ ~ 0 0 739 S #739 &00&03C&00&16a&00&15v&00&03er&00&16n &00&03Fl&00&16o&00&15o&16r&00~ &16The hard, rocky floor of the cavern slopes first upwards, and then downwards, as the city of Cerebus draws near. The lights from its tower burn brightly, magically, casting a multi-coloured glow into the air surrounding the tower. The black gates of Cerebus rise up into the sky, the light from torches along its outside wall reflecting off its dark onyx structure. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 740 D4 ~ ~ 0 0 738 S #740 &00&03C&00&16a&00&15v&00&03er&00&16n &00&03Fl&00&16o&00&15o&16r&00~ &16The hard, rocky floor of the cavern slopes first upwards, and then downwards, as the city of Cerebus draws near. The lights from its tower burn brightly, magically, casting a multi-coloured glow into the air surrounding the tower. The black gates of Cerebus rise up into the sky, the light from torches along its outside wall reflecting off its dark onyx structure. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 741 D3 You see nothing special. ~ ~ 0 -1 739 S #741 &00&01C&16e&00&01re&15b&16u&00&01s &00&03G&15a&11t&00&03e&16s&00~ &16The gates that lead into the city of Cerebus stand tall, their black surface seeming to suck the light out of the air surrounding them. The large, black onxy walls that surround the city stretch away keft and right, an aura of magical protection covering their face. Two guards stand to attention here. Only these guards can open the door to Cerebus. &00 ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 744 D3 You see nothing special. ~ ~ 0 -1 740 S #742 &16K&15o&00&07n&16a&00&07c&15k&00 &15T&16r&00&07anspo&16r&15t &14H&16a&15ngar&00~ &16A large waiting hangar has been constructed here, bordering on the edge of the transport pad itself. A few couches and chairs are set along the walls along with soft, comfortable music playing in the background. Adorning the walls are many expensive looking tapestries and swords, depicting the occasional peaks of Konatsu culture. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 4242 D2 You see nothing special. ~ ~ 0 -1 743 S #743 &16K&15o&00&07n&16a&00&07c&15k&00 &15T&16r&00&07anspo&16r&15t &15P&14a&16d&00~ &16The sleek black walls seem to shimmer as the various lights on the many pieces of equipment glow and flicker across the surface. The transport pad is strangely serene, the roaring that is usually associated with the transport stations replaced instead with a gentle hum. &00 ~ 7 4194452 13 D0 You see nothing special. ~ ~ 0 -1 742 S #744 &00&04M&00&15o&00&04o&00&06nl&00&15i&00&04gh&00&07t&00&15e&00&04r&00 &00&02G&00&16r&00&10ov&00&16e&00~ &16Rogues, Thieves and all the unsavoury types wander this pathway, their black cloaks and hoods pulled tight around their bodies. As they pass from shadow to shadow, artificial light glints off their concealed weaponry, drawing the eye. The Tower looms high into the air to the east, its surface beckoning for a closer look. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 745 D1 You see nothing special. ~ ~ 0 -1 771 D2 You see nothing special. ~ ~ 0 -1 770 D3 You see nothing special. ~ ~ 0 -1 741 S #745 &00&04M&00&15o&00&04o&00&06nl&00&15i&00&04gh&00&07t&00&15e&00&04r&00 &00&02G&00&16r&00&10ov&00&16e&00~ &16Rogues, Thieves and all the unsavoury types wander this pathway, their black cloaks and hoods pulled tight around their bodies. As they pass from shadow to shadow, artificial light glints off their concealed weaponry, drawing the eye. The Tower looms high into the air to the east, its surface beckoning for a closer look. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 746 D2 You see nothing special. ~ ~ 0 -1 744 S #746 &00&04M&00&15o&00&04o&00&06nl&00&15i&00&04gh&00&07t&00&15e&00&04r&00 &00&02G&00&16r&00&10ov&00&16e&00~ &16Rogues, Thieves and all the unsavoury types wander this pathway, their black cloaks and hoods pulled tight around their bodies. As they pass from shadow to shadow, artificial light glints off their concealed weaponry, drawing the eye. The Tower looms high into the air to the east, its surface beckoning for a closer look. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 747 D2 You see nothing special. ~ ~ 0 -1 745 S #747 &14A&00&11s&00&03p&00&06e&00&14r&00&06s&00&03e&00&11r&00 &15D&00&14r&00&06i&00&03v&00&11e~ &16This stretch of road sure has earned its name, with a large majority of fights between enemies occuring here. There white coblestone is stained red in some places, evidence of a brutal fight. No one bothers to clean the blood from the pathway; it will only be stained red again. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 748 D2 You see nothing special. ~ ~ 0 -1 746 S #748 &14A&00&11s&00&03p&00&06e&00&14r&00&06s&00&03e&00&11r&00 &15D&00&14r&00&06i&00&03v&00&11e~ &16This stretch of road sure has earned its name, with a large majority of fights between enemies occuring here. There white coblestone is stained red in some places, evidence of a brutal fight. No one bothers to clean the blood from the pathway; it will only be stained red again. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 749 D3 You see nothing special. ~ ~ 0 -1 747 S #749 &14A&00&11s&00&03p&00&06e&00&14r&00&06s&00&03e&00&11r&00 &15D&00&14r&00&06i&00&03v&00&11e~ &16This stretch of road sure has earned its name, with a large majority of fights between enemies occuring here. There white coblestone is stained red in some places, evidence of a brutal fight. No one bothers to clean the blood from the pathway; it will only be stained red again. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 750 D3 You see nothing special. ~ ~ 0 -1 748 S #750 &14A&00&11s&00&03p&00&06e&00&14r&00&06s&00&03e&00&11r&00 &15D&00&14r&00&06i&00&03v&00&11e~ &16This stretch of road sure has earned its name, with a large majority of fights between enemies occuring here. There white coblestone is stained red in some places, evidence of a brutal fight. No one bothers to clean the blood from the pathway; it will only be stained red again. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 751 D1 You see nothing special. ~ ~ 0 -1 752 D2 You see nothing special. ~ ~ 0 -1 775 D3 You see nothing special. ~ ~ 0 -1 749 S #751 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &15Equipment Shop~ &16Kaelthus, the owner of this fine establishment, takes pride in his work. It can be seen by the way the armor glimmers in the torch light, the soft ring of a blade as it is pulled from its scabard. The rosewood counter shines from a recent polish, and the shop is full of rogues and thieves. ~ 7 20 0 D2 You see nothing special. ~ ~ 0 -1 750 S #752 &14A&00&11s&00&03p&00&06e&00&14r&00&06s&00&03e&00&11r&00 &15D&00&14r&00&06i&00&03v&00&11e~ &16This stretch of road sure has earned its name, with a large majority of fights between enemies occuring here. There white coblestone is stained red in some places, evidence of a brutal fight. No one bothers to clean the blood from the pathway; it will only be stained red again. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 753 D3 You see nothing special. ~ ~ 0 -1 750 S #753 &14A&00&11s&00&03p&00&06e&00&14r&00&06s&00&03e&00&11r&00 &15D&00&14r&00&06i&00&03v&00&11e~ &16This stretch of road sure has earned its name, with a large majority of fights between enemies occuring here. There white coblestone is stained red in some places, evidence of a brutal fight. No one bothers to clean the blood from the pathway; it will only be stained red again. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 754 D3 You see nothing special. ~ ~ 0 -1 752 S #754 &00&01S&16y&00&01n&09d&15i&00c&15a&16t&00&01e S&16t&00&01r&09e&15e&00t~ &16This street is the home of the Syndicate building. The Syndicate is a group of rogues, thieves and assassins, controled by the Leader of Cerebus. It's their job to return to the surface to do His will. Yet with every journey, their numbers are reduced. It is said they are seeking new members, but that the trial to join is beyond comprehension. ~ 7 0 0 D2 You see nothing special. ~ ~ 0 -1 755 D3 You see nothing special. ~ ~ 0 -1 753 S #755 &00&01S&16y&00&01n&09d&15i&00c&15a&16t&00&01e S&16t&00&01r&09e&15e&00t~ &16This street is the home of the Syndicate building. The Syndicate is a group of rogues, thieves and assassins, controled by the Leader of Cerebus. It's their job to return to the surface to do His will. Yet with every journey, their numbers are reduced. It is said they are seeking new members, but that the trial to join is beyond comprehension. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 754 D2 You see nothing special. ~ ~ 0 -1 756 S #756 &00&01S&16y&00&01n&09d&15i&00c&15a&16t&00&01e S&16t&00&01r&09e&15e&00t~ &16This street is the home of the Syndicate building. The Syndicate is a group of rogues, thieves and assassins, controled by the Leader of Cerebus. It's their job to return to the surface to do His will. Yet with every journey, their numbers are reduced. It is said they are seeking new members, but that the trial to join is beyond comprehension. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 755 D2 You see nothing special. ~ ~ 0 -1 757 S #757 &00&01S&16y&00&01n&09d&15i&00c&15a&16t&00&01e S&16t&00&01r&09e&15e&00t~ &16This street is the home of the Syndicate building. The Syndicate is a group of rogues, thieves and assassins, controled by the Leader of Cerebus. It's their job to return to the surface to do His will. Yet with every journey, their numbers are reduced. It is said they are seeking new members, but that the trial to join is beyond comprehension. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 756 D1 You see nothing special. ~ ~ 0 -1 758 D2 You see nothing special. ~ ~ 0 -1 759 D3 You see nothing special. ~ ~ 0 -1 777 S #758 &00&01S&00&16y&00&01n&00&09d&00&15i&00&07c&00&15a&16t&00&01e&00 &15B&00&03u&00&16il&00&03d&00&15in&00&16g&00~ &16This is the main building of the Syndicate, a group of highly trained assassins that follow the instructions of the Leader of Cerebus, Dinnin. Some say Dinnin has remained in charge of Cerebus so long because he is a good leader, yet others swear that if it wasn't for the Syndicate, they would have killed Dinnin a long time ago. Either way, the Syndicate is good at what they do. There is no doubt there are some of their members hiding in the shadows right now. ~ 7 0 0 D3 You see nothing special. ~ ~ 0 -1 757 D5 You see nothing special. ~ ~ 0 -1 14900 S #759 &00&01S&16y&00&01n&09d&15i&00c&15a&16t&00&01e S&16t&00&01r&09e&15e&00t~ &16This street is the home of the Syndicate building. The Syndicate is a group of rogues, thieves and assassins, controled by the Leader of Cerebus. It's their job to return to the surface to do His will. Yet with every journey, their numbers are reduced. It is said they are seeking new members, but that the trial to join is beyond comprehension. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 757 D2 You see nothing special. ~ ~ 0 -1 760 S #760 &00&01S&16y&00&01n&09d&15i&00c&15a&16t&00&01e S&16t&00&01r&09e&15e&00t~ &16This street is the home of the Syndicate building. The Syndicate is a group of rogues, thieves and assassins, controled by the Leader of Cerebus. It's their job to return to the surface to do His will. Yet with every journey, their numbers are reduced. It is said they are seeking new members, but that the trial to join is beyond comprehension. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 759 D2 You see nothing special. ~ ~ 0 -1 761 S #761 &16M&00&06a&16s&15q&00u&16e&00&06r&16a&15d&00e&16r R&00&06o&16a&15d&00~ &16Along the sides of the road grows green grass and preety flowers, the white brick houses lined neatly in a row. The sun shines bright, with kind folk walking past and butterflies drifting in the wind. But, if one looks hard enough, they can see past the illusion cast on this stretch of road to the dark, ugly houses and the illegal, shadowy deals that happen here. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 760 D3 You see nothing special. ~ ~ 0 -1 762 S #762 &16M&00&06a&16s&15q&00u&16e&00&06r&16a&15d&00e&16r R&00&06o&16a&15d&00~ &16Along the sides of the road grows green grass and preety flowers, the white brick houses lined neatly in a row. The sun shines bright, with kind folk walking past and butterflies drifting in the wind. But, if one looks hard enough, they can see past the illusion cast on this stretch of road to the dark, ugly houses and the illegal, shadowy deals that happen here. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 761 D3 You see nothing special. ~ ~ 0 -1 763 S #763 &16M&00&06a&16s&15q&00u&16e&00&06r&16a&15d&00e&16r R&00&06o&16a&15d&00~ &16Along the sides of the road grows green grass and preety flowers, the white brick houses lined neatly in a row. The sun shines bright, with kind folk walking past and butterflies drifting in the wind. But, if one looks hard enough, they can see past the illusion cast on this stretch of road to the dark, ugly houses and the illegal, shadowy deals that happen here. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 762 D3 You see nothing special. ~ ~ 0 -1 764 S #764 &16M&00&06a&16s&15q&00u&16e&00&06r&16a&15d&00e&16r R&00&06o&16a&15d&00~ &16Along the sides of the road grows green grass and preety flowers, the white brick houses lined neatly in a row. The sun shines bright, with kind folk walking past and butterflies drifting in the wind. But, if one looks hard enough, they can see past the illusion cast on this stretch of road to the dark, ugly houses and the illegal, shadowy deals that happen here. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 779 D1 You see nothing special. ~ ~ 0 -1 763 D2 You see nothing special. ~ ~ 0 -1 765 D3 You see nothing special. ~ ~ 0 -1 766 S #765 &00&01C&16e&00&01re&15b&16u&00&01s &15General Store&00~ &16Sasuske is the owner of this fine establishment, but not even the Gods themselves know where or how he aquires what he sells. Bottles of water, herbal remedies, and fresh food line the walls, tempting all just to buy, buy, buy. &00 ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 764 S #766 &16M&00&06a&16s&15q&00u&16e&00&06r&16a&15d&00e&16r R&00&06o&16a&15d&00~ &16Along the sides of the road grows green grass and preety flowers, the white brick houses lined neatly in a row. The sun shines bright, with kind folk walking past and butterflies drifting in the wind. But, if one looks hard enough, they can see past the illusion cast on this stretch of road to the dark, ugly houses and the illegal, shadowy deals that happen here. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 764 D3 You see nothing special. ~ ~ 0 -1 767 S #767 &16M&00&06a&16s&15q&00u&16e&00&06r&16a&15d&00e&16r R&00&06o&16a&15d&00~ &16Along the sides of the road grows green grass and preety flowers, the white brick houses lined neatly in a row. The sun shines bright, with kind folk walking past and butterflies drifting in the wind. But, if one looks hard enough, they can see past the illusion cast on this stretch of road to the dark, ugly houses and the illegal, shadowy deals that happen here. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 766 D3 You see nothing special. ~ ~ 0 -1 768 S #768 &00&04M&00&15o&00&04o&00&06nl&00&15i&00&04gh&00&07t&00&15e&00&04r&00 &00&02G&00&16r&00&10ov&00&16e&00~ &16Rogues, Thieves and all the unsavoury types wander this pathway, their black cloaks and hoods pulled tight around their bodies. As they pass from shadow to shadow, artificial light glints off their concealed weaponry, drawing the eye. The Tower looms high into the air to the east, its surface beckoning for a closer look. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 769 D1 You see nothing special. ~ ~ 0 -1 767 S #769 &00&04M&00&15o&00&04o&00&06nl&00&15i&00&04gh&00&07t&00&15e&00&04r&00 &00&02G&00&16r&00&10ov&00&16e&00~ &16Rogues, Thieves and all the unsavoury types wander this pathway, their black cloaks and hoods pulled tight around their bodies. As they pass from shadow to shadow, artificial light glints off their concealed weaponry, drawing the eye. The Tower looms high into the air to the east, its surface beckoning for a closer look. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 770 D2 You see nothing special. ~ ~ 0 -1 768 S #770 &00&04M&00&15o&00&04o&00&06nl&00&15i&00&04gh&00&07t&00&15e&00&04r&00 &00&02G&00&16r&00&10ov&00&16e&00~ &16Rogues, Thieves and all the unsavoury types wander this pathway, their black cloaks and hoods pulled tight around their bodies. As they pass from shadow to shadow, artificial light glints off their concealed weaponry, drawing the eye. The Tower looms high into the air to the east, its surface beckoning for a closer look. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 744 D2 You see nothing special. ~ ~ 0 -1 769 S #771 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 772 D3 You see nothing special. ~ ~ 0 -1 744 S #772 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 773 D3 You see nothing special. ~ ~ 0 -1 771 S #773 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Ground Floor&00~ &16Doors leading to the four connecting lanes cast a light glow into the seemingly abandoned tower. Black onyx stairs wind slowly skywards, leading up into the towers next level. It is rumoured that the leader of the assassins resides at the top. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 774 D1 You see nothing special. ~ ~ 0 -1 776 D2 You see nothing special. ~ ~ 0 -1 778 D3 You see nothing special. ~ ~ 0 -1 772 D4 You see nothing special. ~ ~ 0 -1 780 S #774 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 775 D2 You see nothing special. ~ ~ 0 -1 773 S #775 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 750 D2 You see nothing special. ~ ~ 0 -1 774 S #776 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 777 D3 You see nothing special. ~ ~ 0 -1 773 S #777 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 757 D3 You see nothing special. ~ ~ 0 -1 776 S #778 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 773 D2 You see nothing special. ~ ~ 0 -1 779 S #779 &00&16T&00&03o&00&15w&00&16e&00&03r&00 &06L&00&14a&00&02n&00&06e&00~ &16Cerebus Tower looms higher and higher as it draws near. Its black, shinning surface is seamless, perfect in every way, shape and form. The lights from the city glint on its surface, yet never seem to bring any colour to it. At its base is an archway, the inside of the tower barely visible. Assassins hide in the shadows, waiting to pick off anyone they deem as a threat to the Tower. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 778 D2 You see nothing special. ~ ~ 0 -1 764 S #780 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Waiting Room&00~ &16The black walls of this room seem lighter thanks to the stark white of the bamboo mats placed upon the floor. Here, those that wish to brave the travel to the top of the Tower prepare their bodies and minds, before climbing the last few stairs. The black onyx seems to fit well with the mood; climb these stairs, and enter Hell. ~ 7 4 0 D4 You see nothing special. ~ ~ 0 -1 781 D5 You see nothing special. ~ ~ 0 -1 773 S #781 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 788 D1 You see nothing special. ~ ~ 0 -1 784 D3 You see nothing special. ~ ~ 0 -1 782 D5 You see nothing special. ~ ~ 0 -1 780 S #782 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 789 D1 You see nothing special. ~ ~ 0 -1 781 D3 You see nothing special. ~ ~ 0 -1 783 S #783 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 790 D1 You see nothing special. ~ ~ 0 -1 782 S #784 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 787 D1 You see nothing special. ~ ~ 0 -1 785 D3 You see nothing special. ~ ~ 0 -1 781 S #785 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 786 D3 You see nothing special. ~ ~ 0 -1 784 S #786 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 795 D2 You see nothing special. ~ ~ 0 -1 785 D3 You see nothing special. ~ ~ 0 -1 787 S #787 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 794 D1 You see nothing special. ~ ~ 0 -1 786 D2 You see nothing special. ~ ~ 0 -1 784 D3 You see nothing special. ~ ~ 0 -1 788 S #788 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 793 D1 You see nothing special. ~ ~ 0 -1 787 D2 You see nothing special. ~ ~ 0 -1 781 D3 You see nothing special. ~ ~ 0 -1 789 S #789 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 792 D1 You see nothing special. ~ ~ 0 -1 788 D2 You see nothing special. ~ ~ 0 -1 782 D3 You see nothing special. ~ ~ 0 -1 790 S #790 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 791 D1 You see nothing special. ~ ~ 0 -1 789 D2 You see nothing special. ~ ~ 0 -1 783 S #791 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 800 D1 You see nothing special. ~ ~ 0 -1 792 D2 You see nothing special. ~ ~ 0 -1 790 S #792 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 799 D1 You see nothing special. ~ ~ 0 -1 793 D2 You see nothing special. ~ ~ 0 -1 789 D3 You see nothing special. ~ ~ 0 -1 791 S #793 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 798 D1 You see nothing special. ~ ~ 0 -1 794 D2 You see nothing special. ~ ~ 0 -1 788 D3 You see nothing special. ~ ~ 0 -1 792 S #794 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 797 D1 You see nothing special. ~ ~ 0 -1 795 D2 You see nothing special. ~ ~ 0 -1 787 D3 You see nothing special. ~ ~ 0 -1 793 S #795 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D0 You see nothing special. ~ ~ 0 -1 796 D2 You see nothing special. ~ ~ 0 -1 786 D3 You see nothing special. ~ ~ 0 -1 794 S #796 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D2 You see nothing special. ~ ~ 0 -1 795 D3 You see nothing special. ~ ~ 0 -1 797 S #797 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 796 D2 You see nothing special. ~ ~ 0 -1 794 D3 You see nothing special. ~ ~ 0 -1 798 S #798 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 797 D2 You see nothing special. ~ ~ 0 -1 793 D3 You see nothing special. ~ ~ 0 -1 799 D4 You see nothing special. ~ ~ 0 -1 818 S #799 &00&01C&00&16e&00&01re&00&15b&00&16u&00&01s&00 &00&16T&00&03o&00&15w&00&16e&00&03r&00&15: Tier 1&00~ &16Thieves, rogues and thugs wander these halls, the sounds of battle and clashing steel echoing off the stone walls. Blood splatter and rotting bodies can be seen around ever corner, evidence of past, brutal battles. ~ 7 0 0 D1 You see nothing special. ~ ~ 0 -1 798 D2 You see nothing special. ~ ~ 0 -1 792 D3 You see nothing special. ~ ~ 0 -1 800 S $~