#16600 &09Dreaming Chambers&00~ The Dreaming Chambers are Taishyr's private lounge, reserved for those he wishes to discuss private matters with or for those he wishes to "entertain". The room is mostly blank, with grey walls and one white chair. A spinning silver sphere hovers at shoulder height, and when it is gazed into, it offers infinite possibilities... ~ 166 240 0 D2 You see nothing special. ~ ~ 0 -1 1205 D4 You see nothing special. ~ ~ 0 -1 145 S #16601 &10J&00&02u&10n&00&02g&10l&00&02e&00~ &10Jungle ferns and small lizards crowd the path as you enter this jungle. This forest is said to have been planted by the Supreme Kai himself when this planet was made, and gives off a strong aura of health. To the northeast are large signs of life. &00 ~ 166 0 0 D1 You see nothing special. ~ ~ 0 -1 16602 S #16602 &10J&00&02u&10n&00&02g&10l&00&02e&00~ &10Trees, taller than some mountains, brush hands with the cloudscapes in this part of the jungle. Monkeys and birds screech among the rooftops, creating a cacophony that hurts even the most durable ears. &00 ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16603 D3 You see nothing special. ~ ~ 0 -1 16601 S #16603 &10J&00&02u&10n&00&02g&10l&00&02e&00~ &10Here, the plant life on the ground begins to thicken as the canopy thins. The tall trees give way to the spread of ferns and moss, and the surface of the ground is almost completely obscured. To the northeast lie what seem to be a few huts, made of mud. &00 ~ 166 0 0 D1 You see nothing special. ~ ~ 0 -1 16604 D2 You see nothing special. ~ ~ 0 -1 16602 S #16604 &10J&00&02u&10n&00&02g&10l&00&02e&00~ &10Even the ferns and mosses begin to thin out here, right outside the camp. Prototypes of some sort of gun lie scattered about here, discarded after they failed to produce the desired result. To the far north, beyond the mud huts and a sinister green wall, lies a humongous starship, pointing west and preparing for launch. &00 ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16605 D3 You see nothing special. ~ ~ 0 -1 16603 S #16605 &16E&15n&16t&15r&16a&15n&16c&15e &00&07To &11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~ &00&01The ground all around is well trodden on, worn with the steps of a thousand men. This place is a hive of activity as the people here prepare for what may very well be the final battle with the One State and the Benefactor. &00 ~ 166 0 1 D0 You see nothing special. ~ ~ 0 -1 16608 D1 You see nothing special. ~ ~ 0 -1 16607 D2 You see nothing special. ~ ~ 0 -1 16604 D3 You see nothing special. ~ ~ 0 -1 16606 S #16606 &15H&16a&15mm&16e&15r &00&07of &11G&00&03o&11d &14- &09R&00&01eb&00&03ell&00&01io&09n &00&07A&15rmor&00&07y&00~ &15This store holds only the best armor these people have managed to design, as well as an oddity - a miniature cannon, meant to be strapped onto the arm. Rebellion members are constantly running in and out, trying to get the best equipment available before war breaks out again. &00 ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16609 D1 You see nothing special. ~ ~ 0 -1 16605 S #16607 &15S&16kul&15l &10K&00&02nol&10l&00~ &12This cave structure, set to resemble a large skull, is the medical facilities and housing for the rebellion. People sit here, smoking or running around to get plasma to patients. This whole place seems impressively disorganized. &00 ~ 166 65536 0 D0 You see nothing special. ~ ~ 0 -1 16610 D3 You see nothing special. ~ ~ 0 -1 16605 S #16608 &11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~ &00&01The center of the camp has been aptly nicknamed "the intersection of Bedlam Drive and Havoc Avenue". People are constantly rushing back and forth, attending to errands and business affairs. Soldiers of the Rebellion stand listlessly, but all their eyes are focused on the Green Wall, and what lies beyond. &00 ~ 166 0 1 D0 You see nothing special. ~ ~ 0 -1 16611 D1 You see nothing special. ~ ~ 0 -1 16610 D2 You see nothing special. ~ ~ 0 -1 16605 D3 You see nothing special. ~ ~ 0 -1 16609 S #16609 &11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~ &00&01A small plot of flowers provides a stark contrast to the rest of the neighborhood. This small corner has been reserved for children, and here they've planted a wonderous array of flowers. There is also a jungle gym and a small hill, from which multiple children peer out over the camp. &00 ~ 166 0 1 D0 You see nothing special. ~ ~ 0 -1 16612 D1 You see nothing special. ~ ~ 0 -1 16608 D2 You see nothing special. ~ ~ 0 -1 16606 S #16610 &11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~ &00&01An open-air food court takes up this wing of the camp. Chefs that aren't busy cooking for the soldiers are busy handing food off to various customers. Only visitors need to pay for their food, because the community here effectively has a free policy for anyone who lives and assists in the rebellion. &00 ~ 166 0 1 D0 You see nothing special. ~ ~ 0 -1 16613 D2 You see nothing special. ~ ~ 0 -1 16607 D3 You see nothing special. ~ ~ 0 -1 16608 S #16611 &11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~ &00&01Here, at the egde of the camp closest to the Benefactor, guards are always on patrol, eyeing the Green Wall with a hatred of what lies beyond. From here, the &00&07&15Integral&00&00&01 can be seen clearly, a massive needle pointing towards the heavens. &00 ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16614 D1 You see nothing special. ~ ~ 0 -1 16613 D2 You see nothing special. ~ ~ 0 -1 16608 D3 You see nothing special. ~ ~ 0 -1 16612 S #16612 &00&01W&00&03a&00&01r &15R&16oo&15m~ &16This room is dim, with a weak lightbulb swinging slightly from the ceiling, casting shadows across the walls. Three figures hunch over a map of the city, discussing various raiding plans and the eventual strike on the starship. This is where O-330 spends most of her time. &00 ~ 166 0 0 D1 You see nothing special. ~ ~ 0 -1 16611 D2 You see nothing special. ~ ~ 0 -1 16609 S #16613 &12D&00&06r&12e&00&06a&12m&00&06g&12u&00&06a&12r&00&06d &16G&15enera&16l &00&02Store&00~ &11 The shop is crowded with food, drinks, medicine and drugs, crammed into every available corner as each shipment gets in. There is always high demand for the &13S&00&05k&13o&00&05o&13m&00&05a&11, causing inflated prices for visitors on the rare liquid.&00 ~ 166 16 0 D2 You see nothing special. ~ ~ 0 -1 16610 D3 You see nothing special. ~ ~ 0 -1 16611 S #16614 &15The &10G&00&02r&10e&00&02e&10n &15W&16a&15l&16l&15: &09R&00&01eb&00&03ell&00&01io&09n&00 &12S&00&04id&12e&00~ &00&01The Green Wall seperates the Kais that support the insurrection from the Kais that prefer the order of City N41. On this side of the wall, patrols are constant, the chatter is neverending, and the fear is almost palpable. &00 ~ 166 0 2 D0 You see nothing special. ~ ~ 0 -1 16615 D2 You see nothing special. ~ ~ 0 -1 16611 S #16615 &15The &10G&00&02r&10e&00&02e&10n &15W&16a&15l&16l&15: &00&07C&15it&16y&00 &12S&00&04id&12e&00~ You are in an unfinished room. ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16616 D2 You see nothing special. ~ ~ 0 -1 16614 S #16616 zone woo~ You are in an unfinished room. ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16619 D1 You see nothing special. ~ ~ 0 -1 16618 D2 You see nothing special. ~ ~ 0 -1 16615 D3 You see nothing special. ~ ~ 0 -1 16617 S #16617 zone woo~ You are in an unfinished room. ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16620 D1 You see nothing special. ~ ~ 0 -1 16616 S #16618 zone woo~ You are in an unfinished room. ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16621 D3 You see nothing special. ~ ~ 0 -1 16616 S #16619 zone woo~ You are in an unfinished room. ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16623 D1 You see nothing special. ~ ~ 0 -1 16621 D2 You see nothing special. ~ ~ 0 -1 16616 D3 You see nothing special. ~ ~ 0 -1 16620 S #16620 zone woo~ You are in an unfinished room. ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16622 D1 You see nothing special. ~ ~ 0 -1 16619 D2 You see nothing special. ~ ~ 0 -1 16617 S #16621 zone woo~ You are in an unfinished room. ~ 166 0 0 D0 You see nothing special. ~ ~ 0 -1 16624 D2 You see nothing special. ~ ~ 0 -1 16618 D3 You see nothing special. ~ ~ 0 -1 16619 S #16622 zone woo~ You are in an unfinished room. ~ 166 0 0 D1 You see nothing special. ~ ~ 0 -1 16623 D2 You see nothing special. ~ ~ 0 -1 16620 S #16623 zone woo~ You are in an unfinished room. ~ 166 0 0 D1 You see nothing special. ~ ~ 0 -1 16624 D2 You see nothing special. ~ ~ 0 -1 16619 D3 You see nothing special. ~ ~ 0 -1 16622 S #16624 zone woo~ You are in an unfinished room. ~ 166 0 0 D2 You see nothing special. ~ ~ 0 -1 16621 D3 You see nothing special. ~ ~ 0 -1 16623 D5 ~ ~ 0 0 -1 S #16625 zone woo~ You are in an unfinished room. ~ 166 0 0 S #16626 zone woo~ You are in an unfinished room. ~ 166 0 0 S $~