dbt/cnf/
dbt/lib/
dbt/lib/house/
dbt/lib/text/help/
dbt/lib/world/
dbt/lib/world/qst/
dbt/src/
dbt/src/copyover/
#16600
&09Dreaming Chambers&00~
   The Dreaming Chambers are Taishyr's private lounge, reserved for those he
wishes to discuss private matters with or for those he wishes to "entertain".
The room is mostly blank, with grey walls and one white chair.  A spinning
silver sphere hovers at shoulder height, and when it is gazed into, it offers
infinite possibilities...    
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166 240 0
D2
You see nothing special.
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0 -1 1205
D4
You see nothing special.
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0 -1 145
S
#16601
&10J&00&02u&10n&00&02g&10l&00&02e&00~
   &10Jungle ferns and small lizards crowd the path as you enter this jungle.
This forest is said to have been planted by the Supreme Kai himself when this
planet was made, and gives off a strong aura of health.  To the northeast are
large signs of life.  &00
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166 0 0
D1
You see nothing special.
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0 -1 16602
S
#16602
&10J&00&02u&10n&00&02g&10l&00&02e&00~
   &10Trees, taller than some mountains, brush hands with the cloudscapes in
this part of the jungle.  Monkeys and birds screech among the rooftops,
creating a cacophony that hurts even the most durable ears.  &00
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166 0 0
D0
You see nothing special.
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0 -1 16603
D3
You see nothing special.
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0 -1 16601
S
#16603
&10J&00&02u&10n&00&02g&10l&00&02e&00~
   &10Here, the plant life on the ground begins to thicken as the canopy thins.
The tall trees give way to the spread of ferns and moss, and the surface of the
ground is almost completely obscured.  To the northeast lie what seem to be a
few huts, made of mud.  &00
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166 0 0
D1
You see nothing special.
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0 -1 16604
D2
You see nothing special.
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0 -1 16602
S
#16604
&10J&00&02u&10n&00&02g&10l&00&02e&00~
   &10Even the ferns and mosses begin to thin out here, right outside the camp.
Prototypes of some sort of gun lie scattered about here, discarded after they
failed to produce the desired result.  To the far north, beyond the mud huts
and a sinister green wall, lies a humongous starship, pointing west and
preparing for launch.  &00
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166 0 0
D0
You see nothing special.
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0 -1 16605
D3
You see nothing special.
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0 -1 16603
S
#16605
&16E&15n&16t&15r&16a&15n&16c&15e &00&07To &11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~
   &00&01The ground all around is well trodden on, worn with the steps of a
thousand men.  This place is a hive of activity as the people here prepare for
what may very well be the final battle with the One State and the Benefactor.
&00
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166 0 1
D0
You see nothing special.
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0 -1 16608
D1
You see nothing special.
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0 -1 16607
D2
You see nothing special.
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0 -1 16604
D3
You see nothing special.
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0 -1 16606
S
#16606
&15H&16a&15mm&16e&15r &00&07of &11G&00&03o&11d &14- &09R&00&01eb&00&03ell&00&01io&09n &00&07A&15rmor&00&07y&00~
   &15This store holds only the best armor these people have managed to design,
as well as an oddity - a miniature cannon, meant to be strapped onto the arm.
Rebellion members are constantly running in and out, trying to get the best
equipment available before war breaks out again.  &00
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166 0 0
D0
You see nothing special.
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0 -1 16609
D1
You see nothing special.
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0 -1 16605
S
#16607
&15S&16kul&15l &10K&00&02nol&10l&00~
   &12This cave structure, set to resemble a large skull, is the medical
facilities and housing for the rebellion.  People sit here, smoking or running
around to get plasma to patients.  This whole place seems impressively
disorganized.  &00
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166 65536 0
D0
You see nothing special.
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0 -1 16610
D3
You see nothing special.
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0 -1 16605
S
#16608
&11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~
   &00&01The center of the camp has been aptly nicknamed "the intersection of
Bedlam Drive and Havoc Avenue".  People are constantly rushing back and forth,
attending to errands and business affairs.  Soldiers of the Rebellion stand
listlessly, but all their eyes are focused on the Green Wall, and what lies
beyond.  &00
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166 0 1
D0
You see nothing special.
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0 -1 16611
D1
You see nothing special.
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0 -1 16610
D2
You see nothing special.
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0 -1 16605
D3
You see nothing special.
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0 -1 16609
S
#16609
&11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~
   &00&01A small plot of flowers provides a stark contrast to the rest of the
neighborhood.  This small corner has been reserved for children, and here
they've planted a wonderous array of flowers.  There is also a jungle gym and a
small hill, from which multiple children peer out over the camp.  &00
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166 0 1
D0
You see nothing special.
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0 -1 16612
D1
You see nothing special.
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0 -1 16608
D2
You see nothing special.
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0 -1 16606
S
#16610
&11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~
   &00&01An open-air food court takes up this wing of the camp.  Chefs that
aren't busy cooking for the soldiers are busy handing food off to various
customers.  Only visitors need to pay for their food, because the community
here effectively has a free policy for anyone who lives and assists in the
rebellion.  &00
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166 0 1
D0
You see nothing special.
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0 -1 16613
D2
You see nothing special.
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0 -1 16607
D3
You see nothing special.
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0 -1 16608
S
#16611
&11T&00&03h&11e &09R&00&01eb&00&03ell&00&01io&09n &10C&00&02am&10p&00~
   &00&01Here, at the egde of the camp closest to the Benefactor, guards are
always on patrol, eyeing the Green Wall with a hatred of what lies beyond.  
From here, the &00&07&15Integral&00&00&01 can be seen clearly, a massive needle
pointing towards the heavens.  &00
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166 0 0
D0
You see nothing special.
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0 -1 16614
D1
You see nothing special.
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0 -1 16613
D2
You see nothing special.
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0 -1 16608
D3
You see nothing special.
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0 -1 16612
S
#16612
&00&01W&00&03a&00&01r &15R&16oo&15m~
   &16This room is dim, with a weak lightbulb swinging slightly from the
ceiling, casting shadows across the walls.  Three figures hunch over a map of
the city, discussing various raiding plans and the eventual strike on the
starship.  This is where O-330 spends most of her time.  &00
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166 0 0
D1
You see nothing special.
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0 -1 16611
D2
You see nothing special.
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0 -1 16609
S
#16613
&12D&00&06r&12e&00&06a&12m&00&06g&12u&00&06a&12r&00&06d &16G&15enera&16l &00&02Store&00~
&11   The shop is crowded with food, drinks, medicine and drugs, crammed into every available corner as each shipment gets in. There is always high demand for the &13S&00&05k&13o&00&05o&13m&00&05a&11, causing inflated prices for visitors on the rare liquid.&00
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166 16 0
D2
You see nothing special.
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0 -1 16610
D3
You see nothing special.
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0 -1 16611
S
#16614
&15The &10G&00&02r&10e&00&02e&10n &15W&16a&15l&16l&15: &09R&00&01eb&00&03ell&00&01io&09n&00 &12S&00&04id&12e&00~
   &00&01The Green Wall seperates the Kais that support the insurrection from
the Kais that prefer the order of City N41.  On this side of the wall, patrols
are constant, the chatter is neverending, and the fear is almost palpable.  
&00
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166 0 2
D0
You see nothing special.
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0 -1 16615
D2
You see nothing special.
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0 -1 16611
S
#16615
&15The &10G&00&02r&10e&00&02e&10n &15W&16a&15l&16l&15: &00&07C&15it&16y&00 &12S&00&04id&12e&00~
You are in an unfinished room.
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166 0 0
D0
You see nothing special.
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0 -1 16616
D2
You see nothing special.
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0 -1 16614
S
#16616
zone woo~
You are in an unfinished room.
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166 0 0
D0
You see nothing special.
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0 -1 16619
D1
You see nothing special.
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0 -1 16618
D2
You see nothing special.
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0 -1 16615
D3
You see nothing special.
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0 -1 16617
S
#16617
zone woo~
You are in an unfinished room.
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166 0 0
D0
You see nothing special.
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0 -1 16620
D1
You see nothing special.
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0 -1 16616
S
#16618
zone woo~
You are in an unfinished room.
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166 0 0
D0
You see nothing special.
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0 -1 16621
D3
You see nothing special.
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0 -1 16616
S
#16619
zone woo~
You are in an unfinished room.
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166 0 0
D0
You see nothing special.
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0 -1 16623
D1
You see nothing special.
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0 -1 16621
D2
You see nothing special.
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0 -1 16616
D3
You see nothing special.
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0 -1 16620
S
#16620
zone woo~
You are in an unfinished room.
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166 0 0
D0
You see nothing special.
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0 -1 16622
D1
You see nothing special.
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0 -1 16619
D2
You see nothing special.
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0 -1 16617
S
#16621
zone woo~
You are in an unfinished room.
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166 0 0
D0
You see nothing special.
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0 -1 16624
D2
You see nothing special.
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0 -1 16618
D3
You see nothing special.
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0 -1 16619
S
#16622
zone woo~
You are in an unfinished room.
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166 0 0
D1
You see nothing special.
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0 -1 16623
D2
You see nothing special.
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0 -1 16620
S
#16623
zone woo~
You are in an unfinished room.
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166 0 0
D1
You see nothing special.
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0 -1 16624
D2
You see nothing special.
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0 -1 16619
D3
You see nothing special.
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0 -1 16622
S
#16624
zone woo~
You are in an unfinished room.
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166 0 0
D2
You see nothing special.
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0 -1 16621
D3
You see nothing special.
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0 -1 16623
D5
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0 0 -1
S
#16625
zone woo~
You are in an unfinished room.
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166 0 0
S
#16626
zone woo~
You are in an unfinished room.
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166 0 0
S
$~