/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * * * * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * * * * Code Adapted and Improved by Abandoned Realms Mud * * and Aabahran: The Forsaken Lands Mud by Virigoth * * * * Continued Production of this code is available at www.flcodebase.com * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <unistd.h> #include <time.h> #include <malloc.h> #include "merc.h" #include "cabal.h" #include "recycle.h" #include "bounty.h" #include "armies.h" #include "alias.h" #include "dndspell.h" #include "clan.h" extern CABAL_DATA* get_cabal(const char *name); extern int ClanAddMember( int handle, CHAR_DATA* ch); /* test for complete write of a pfile */ bool test_pfile(FILE *fp ){ rewind(fp); while (!feof( fp )){ char letter = fread_letter( fp ); char* word; if (letter != '#') continue; word = fread_word( fp ); if (word != NULL && !str_cmp("END", word)){ rewind(fp); return TRUE; } } rewind(fp); return FALSE; } char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) if (IS_SET(flag,1<<count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* Save a character and inventory. * * Would be cool to save NPC's too for quest purposes, * * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch) { CHAR_DATA *vch; char strsave[MIL]; FILE *fp; if ( IS_NPC(ch) ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) { fclose(fpReserve); sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name)); if ((fp = fopen(strsave,"w")) == NULL) { bug("Save_char_obj: fopen",0); perror(strsave); } fprintf(fp,"Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); fp = fopen( NULL_FILE, "r" ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0, 0, FALSE ); if (ch->pet != NULL && IS_NPC(ch->pet)) fwrite_pet(ch->pet,fp, FALSE); /* save other mobs but do not save pet twice */ for (vch = char_list; vch; vch = vch->next){ if (IS_NPC(vch) && vch->summoner == ch && vch->pIndexData->vnum != MOB_VNUM_MAGIC_EYE && (ch->pet == NULL || vch != ch->pet)) fwrite_pet(vch,fp, FALSE); } fprintf( fp, "#END\n" ); } fclose ( fp ); if ( ( fp = fopen( TEMP_FILE, "r" ) ) != NULL ){ /* test here for proper file write */ if (test_pfile (fp) == FALSE){ char buf[MIL]; send_to_char("`!Corrupted Save detected. Aborting..``\n\r", ch); sprintf(buf, "`!Corrupted Save detected: %s``", ch->name); wiznet(buf, NULL,NULL,WIZ_LOGINS,0,0); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } else{ rename(TEMP_FILE,strsave); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); save_limits(); } } else{ bug("save_char_obj: Could not reopen temp file.", 0); fpReserve = fopen( NULL_FILE, "r" ); } } /* Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; SKILL_DATA *nsk; QUEST_DATA* q; ALIAS_DATA* al; int counter; int sn, gn; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "SaveVer %d\n", SAVE_VERSION ); ch->save_ver = SAVE_VERSION; fprintf( fp, "Name %s~\n", ch->name ); if (!IS_NULLSTR(ch->pcdata->family)) fprintf( fp, "Fam %s~\n", ch->pcdata->family ); if (ch->pcdata->alias[0] != '\0' ) fprintf( fp, "Alias %s~\n", ch->pcdata->alias ); if (ch->pcdata->race[0] != '\0' ) fprintf( fp, "ReRace %s~\n", ch->pcdata->race ); fprintf( fp, "Religion %d\n", ch->pcdata->way ); if (HAS_CLAN(ch)){ //synch clan data SynchClanData( ch ); fprintf( fp, "ClanHandle %s~\n", GetClanName(GET_CLAN(ch)) ); } fprintf( fp, "Id %ld\n", ch->id ); if (ch->pcdata->fight_delay != (time_t)NULL && ch->pcdata->fight_delay >= 0 && (int)difftime(mud_data.current_time,ch->pcdata->fight_delay) >= 0) fprintf( fp, "FLag %ld\n", ch->pcdata->fight_delay ); if (ch->pcdata->pk_delay != (time_t)NULL && ch->pcdata->pk_delay >= 0 && (int)difftime(mud_data.current_time,ch->pcdata->pk_delay) >= 0) fprintf( fp, "PLag %ld\n", ch->pcdata->pk_delay ); if (ch->pcdata->ghost != (time_t)NULL && ch->pcdata->ghost >= 0 && (int)difftime(mud_data.current_time,ch->pcdata->ghost) >= 0){ fprintf( fp, "Ghost %ld\n", (long int)difftime(mud_data.current_time, ch->pcdata->ghost)); } fprintf( fp, "Ansi %d\n", ch->color); if (ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if( ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); if (ch->prompt != NULL || !str_cmp(ch->prompt,"%n%P%C<%hhp %mm %vmv> ")) fprintf( fp, "Prom %s~\n", ch->prompt ); fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name ); fprintf( fp, "Etho %s~\n", ethos_table[ch->pcdata->ethos].name); if (ch->pcdata->clan_points) fprintf( fp, "ClanPts %d\n", ch->pcdata->clan_points ); if (ch->pCabal){ fprintf( fp, "Cabal %d %s~\n", ch->pcdata->rank, ch->pCabal->name ); fprintf( fp, "Cpts %ld\n", ch->pcdata->cpoints); if (!IS_NULLSTR(ch->pcdata->royal_guards)) fprintf( fp, "RGuard %s~\n", ch->pcdata->royal_guards); } fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->class ); fprintf( fp, "Tatt %d\n", ch->tattoo >= MAX_TATTOO ? 0 : ch->tattoo ); fprintf( fp, "Home %d\n", ch->hometown ); fprintf( fp, "Levl %d\n", ch->level ); if (ch->in_bank != 0) fprintf(fp, "Bank %d\n", ch->in_bank ); fprintf( fp, "Rec %d %d %d %d %d\n", ch->pcdata->kpc, ch->pcdata->knpc, ch->pcdata->dpc, ch->pcdata->dnpc, ch->pcdata->dall); if (ch->pcdata->start_wep){ fprintf( fp, "StartWep %d\n", ch->pcdata->start_wep ); } //conversion for old pfiles if (ch->pcdata->birth_date == 0){ int age = 18 + ch->played / 76000; age = UMIN(2000, age); ch->pcdata->birth_date = mud_data.current_time - (age * MAX_MONTHS * MAX_WEEKS * MAX_DAYS * MAX_HOURS * 30); } fprintf( fp, "Birthdate %ld\n", ch->pcdata->birth_date ); /* detailed info */ if (ch->pcdata->fDetail){ fprintf( fp, "Detail %d\n", ch->pcdata->fDetail ); fprintf( fp, "Det_Body %d\n", ch->pcdata->body_type ); fprintf( fp, "Det_Face %d\n", ch->pcdata->face_type ); fprintf( fp, "Det_Skin %d\n", ch->pcdata->skin_color ); fprintf( fp, "Det_Eyes %d\n", ch->pcdata->eye_color ); fprintf( fp, "Det_Hair %d\n", ch->pcdata->hair_color ); fprintf( fp, "Det_HairL %d\n", ch->pcdata->hair_length ); fprintf( fp, "Det_HairT %d\n", ch->pcdata->hair_texture); fprintf( fp, "Det_HairF %d\n", ch->pcdata->facial_hair); fprintf( fp, "Det_Hand %d\n", ch->pcdata->lefthanded); } if (ch->pcdata->enemy_race){ fprintf( fp, "EnemyRace %s~\n", pc_race_table[ch->pcdata->enemy_race].name); } if (ch->class == gcn_monk || ch->class == gcn_blademaster) { fprintf( fp, "Monk %d ", MAX_ANATOMY); for (counter = 0; counter < MAX_ANATOMY; counter++) fprintf( fp, " %d", ch->pcdata->anatomy[counter] ); fprintf( fp, "\n"); } /* number of kills of each race */ fprintf(fp, "AOS %d ", MAX_PC_RACE ); for (counter = 0; counter < MAX_PC_RACE; counter++) fprintf( fp, " %d", ch->pcdata->race_kills[counter] ); fprintf( fp, "\n"); if (ch->pcdata->divfavor) fprintf( fp, "DFavor %d\n", ch->pcdata->divfavor ); if (ch->pcdata->wep_pos != WEPPOS_NORMAL && (get_skill(ch, gsn_battlestance) || get_skill(ch, gsn_2h_tactics))) fprintf( fp, "WPos %d\n", ch->pcdata->wep_pos ); if (ch->pcdata->bat_pos != BATPOS_MIDDLE) fprintf( fp, "BPos %d\n", ch->pcdata->bat_pos ); if (ch->pcdata->beacon != 0) fprintf( fp, "Beac %d\n", ch->pcdata->beacon ); if (ch->imm_flags != race_table[ch->race].imm) fprintf( fp, "ImmF %ld\n", ch->imm_flags ); if (ch->res_flags != race_table[ch->race].res) fprintf( fp, "ResF %ld\n", ch->res_flags ); if (ch->vuln_flags != race_table[ch->race].vuln) fprintf( fp, "VulnF %ld\n", ch->vuln_flags); fprintf( fp, "FLAGGED %d\n", ch->pcdata->flagged ); fprintf( fp, "RANK %d\n", ch->pcdata->rank ); if (ch->race == grn_werebeast) fprintf( fp, "Btype %d\n", ch->pcdata->beast_type); if (ch->trust != 0 && mud_data.mudport == MAIN_PORT) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Sec %d\n", ch->pcdata->security ); fprintf( fp, "Plyd %d\n", ch->played + (ch->logon == 0 ? 0 : (int) (mud_data.current_time - ch->logon))); fprintf( fp, "Not %ld %ld %ld %ld %ld %ld\n", ch->pcdata->last_note,ch->pcdata->last_idea, ch->pcdata->last_penalty, ch->pcdata->last_news, ch->pcdata->last_changes, ch->pcdata->last_application); fprintf( fp, "Vote %ld\n", ch->pcdata->last_vote); fprintf( fp, "BankStamp %ld\n", ch->pcdata->bank_stamp); if (ch->pcdata->vote_skip > 0) fprintf( fp, "VSkip %d\n", ch->pcdata->vote_skip); if (ch->pcdata->last_cabal != NULL){ fprintf( fp, "LastCabal %s~\n", ch->pcdata->last_cabal->name); fprintf( fp, "LastApp %ld\n", ch->pcdata->last_app); } if (ch->pcdata->last_bounty) fprintf( fp, "LastBounty %ld\n", ch->pcdata->last_bounty); fprintf( fp, "Scro %d\n", ch->lines ); if (ch->pcdata->roomnum < 0){ fprintf( fp, "LogO %ld\n", ch->logoff ); fprintf( fp, "Room %d\n", 0-ch->pcdata->roomnum ); } else{ /* this is to set the right room to return the character too */ int vnum = ROOM_VNUM_TEMPLE; /* was_in_room holds the last room entered that was not limbo or virtual room */ if (ch->was_in_room) vnum = ch->was_in_room->vnum; /* this should not be neccessary, just here for safety */ else if (ch->in_room && ch->in_room->vnum != ROOM_VNUM_LIMBO && !IS_VIRROOM(ch->in_room)) vnum = ch->was_in_room->vnum; /* Print last logoff only if proper room was set (not brough on etc.) */ fprintf( fp, "LogO %ld\n", mud_data.current_time ); fprintf( fp, "Room %d\n", vnum ); } fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if (ch->gold > 0) fprintf( fp, "Gold %ld\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); fprintf( fp, "Exp %ld\n", ch->exp ); fprintf( fp, "MExp %ld\n", ch->max_exp ); if (ch->act != 0) fprintf( fp, "Act %s\n", print_flags(ch->act)); if (ch->act2 != 0) fprintf( fp, "Act2 %s\n", print_flags(ch->act2)); if (ch->game != 0){ fprintf( fp, "Game %s\n", print_flags(ch->game)); } if (ch->pcdata->perk_bits != 0){ fprintf( fp, "Perks %s\n", print_flags(ch->pcdata->perk_bits)); } if (ch->affected_by != 0) fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by)); if (ch->affected2_by != 0) fprintf( fp, "AfB2 %s\n", print_flags(ch->affected2_by)); fprintf( fp, "Comm %s\n", print_flags(ch->comm)); if (ch->wiznet) fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet)); if (ch->invis_level) fprintf( fp, "Invi %d\n", ch->invis_level ); if (ch->incog_level) fprintf(fp,"Inco %d\n",ch->incog_level); fprintf( fp, "Pos %d\n", (ch->position == POS_FIGHTING) ? POS_STANDING : ch->position ); if (ch->practice != -9999) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != -9999) fprintf( fp, "Trai %d\n", ch->train ); fprintf( fp, "Saves %d %d %d %d %d\n", ch->savingaffl, ch->savingmaled, ch->savingmental, ch->savingbreath, ch->savingspell); fprintf( fp, "Alig %d\n", ch->alignment ); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "AttrB %d %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON], ch->perm_stat[STAT_LUCK] ); fprintf (fp, "AModB %d %d %d %d %d %d\n", UMIN(ch->perm_stat[STAT_STR], ch->mod_stat[STAT_STR]), UMIN(ch->perm_stat[STAT_INT], ch->mod_stat[STAT_INT]), UMIN(ch->perm_stat[STAT_WIS], ch->mod_stat[STAT_WIS]), UMIN(ch->perm_stat[STAT_DEX], ch->mod_stat[STAT_DEX]), UMIN(ch->perm_stat[STAT_CON], ch->mod_stat[STAT_CON]), UMIN(ch->perm_stat[STAT_LUCK], ch->mod_stat[STAT_LUCK])); fprintf( fp, "Mods %d", MAX_MODIFIER); for (counter = 0; counter < MAX_MODIFIER; counter++) fprintf( fp, " %d", ch->aff_mod[counter] ); fprintf( fp, "\n"); fprintf( fp, "SSpicked %d", MAX_GROUPS); for (counter = 0; counter < MAX_GROUPS; counter++) fprintf( fp, " %d", ch->pcdata->ss_picked[counter] ); fprintf( fp, "\n"); if ( IS_NPC(ch) ) fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); else { if (ch->pcdata->messages){ fprintf( fp, "Msgs %s\n", print_flags(ch->pcdata->messages)); } fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (!IS_NULLSTR(ch->pcdata->pwddel)) fprintf( fp, "PassDel %s~\n", ch->pcdata->pwddel ); if (IS_IMMORTAL(ch) && ch->pcdata->pwdimm[0] != '\0' ) fprintf( fp, "PassImm %s~\n", ch->pcdata->pwdimm ); if (ch->pcdata->bamfin[0] != '\0') fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); if (!IS_NULLSTR(ch->pcdata->title)) fprintf( fp, "Title %s~\n", ch->pcdata->title ); if (ch->pcdata->psalm_pen != 0){ fprintf( fp, "PsaPen %d\n", ch->pcdata->psalm_pen ); } fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf( fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); fprintf( fp, "Mplayed %d %d\n", ch->pcdata->month, ch->pcdata->mplayed + UMAX(0,(ch->logon == 0 ? 0 : (int) ((mud_data.current_time - ch->logon)/60)))); /* Quests */ q = ch->pcdata->quests; while (q){ if (q->save != QUEST_TEMP) fprintf( fp, "Quest %s~ %d\n", q->quest, q->save); q = q->next; } for (al = ch->pcdata->aliases; al; al = al->next){ fprintf( fp, "Aliases %s~ %s~\n", al->name, al->content); if (al->next == ch->pcdata->aliases) break; } for ( sn = 0; sn < MAX_AFF_DISPLAY; sn++){ if (IS_NULLSTR(ch->pcdata->custom_aff[sn].name)) continue; else fprintf( fp, "CusA %d %s %s~\n", sn, ch->pcdata->custom_aff[sn].name, IS_GEN( ch->pcdata->custom_aff[sn].gsn) ? effect_table[GN_POS(ch->pcdata->custom_aff[sn].gsn)].name : skill_table[GN_POS(ch->pcdata->custom_aff[sn].gsn)].name ); } for ( sn = 0; sn < MAX_SKILL; sn++ ){ if ( skill_table[sn].name != NULL && skill_table[sn].rating[ch->class] > 0 && ch->pcdata->learned[sn] > 0 ) fprintf( fp, "Sk %d '%s'\n", UMIN(get_skillmax(ch, sn), ch->pcdata->learned[sn]), skill_table[sn].name ); if ( skill_table[sn].name != NULL && ch->pcdata->progress[sn] > 0 ) fprintf( fp, "Pr %d '%s'\n", ch->pcdata->progress[sn], skill_table[sn].name ); } for ( sn = 0; sn < MAX_SONG; sn++ ) if ( song_table[sn].name != NULL && ch->pcdata->songlearned[sn] > 0 ) fprintf( fp, "Sg %d '%s'\n", ch->pcdata->songlearned[sn], song_table[sn].name ); for ( sn = 0; sn < MAX_PSALM; sn++ ){ if ( psalm_table[sn].name != NULL && ch->pcdata->psalms[sn] > 0) fprintf( fp, "Psa %d '%s'\n", ch->pcdata->psalms[sn], psalm_table[sn].name ); } for ( gn = 0; gn < MAX_GROUP; gn++ ) if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn]) fprintf( fp, "Gr '%s'\n",group_table[gn].name); } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || (paf->type >= (MAX_SKILL + MAX_EFFECTS)) || paf->type == gsn_doppelganger) continue; if (paf->type == gsn_phantasmal_griffon || paf->type == gsn_illusionary_spectre || paf->type == gsn_phantom_dragon || paf->type == gsn_eavesdrop) continue; //check fo NOSAVE on gen's if (IS_GEN(paf->type)){ if (IS_SET(effect_table[GN_POS(paf->type)].flags, EFF_F1_NOSAVE)) continue; } //GEN's if (IS_GEN(paf->type)) fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d %3d %3d %3s~\n", effect_table[GN_POS(paf->type)].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->flags, (paf->has_string && paf->string != NULL ? 1 : 0), (paf->has_string && paf->string != NULL ? paf->string : "NULL")); else //GSN's fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d %3d %3d %3s~\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->flags, (paf->has_string && paf->string != NULL ? 1 : 0), (paf->has_string && paf->string != NULL ? paf->string : "")); } for ( paf = ch->affected2; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SONG) continue; fprintf( fp, "Affsong '%s' %3d %3d %3d %3d %3d %10d\n", song_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } for ( nsk = ch->pcdata->newskills; nsk != NULL; nsk = nsk->next ) { if (nsk->sn < 0 || nsk->sn >= MAX_SKILL) continue; fprintf( fp, "NewSk '%s' %3d %3d %3d %3d\n", skill_table[nsk->sn].name, nsk->level, nsk->rating, nsk->learned, nsk->keep); } //TEMPORARY if (IS_DNDS(ch) && ch->class != gcn_psi){ REMOVE_BIT(ch->game, GAME_DNDS); } /* DNDSpells * * There are DNDS_TEMPLATES templates, and the currently * * used one is pointed to by ->dndspells * * We write the index of current template, followed by all * * templates. */ if (IS_DNDS(ch)){ int template; //write the memorized spells (must be before reading templates) fwrite_dndmemory( fp, ch->pcdata->dndmemory ); //write the template names for (template = 0; template < DNDS_TEMPLATES; template++){ if (!IS_NULLSTR(ch->pcdata->dndtemplate_name[template])) fprintf(fp, "DnDTempName %d %s~\n", template, ch->pcdata->dndtemplate_name[template]); } for (template = 0; template < DNDS_TEMPLATES; template++){ fwrite_dnds_template(fp, ch->pcdata->dndtemplates[template], template); } //set the start template fprintf( fp, "DndTemplate %d\n", (ch->pcdata->dndspells - ch->pcdata->dndtemplates[0]) / DNDS_MAXLEVEL); } fprintf( fp, "End\n\n" ); } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE *fp, bool fArmy) { AFFECT_DATA *paf; int counter = 0; int vnum = 0; if (!IS_NPC(pet)) return; if (!fArmy) fprintf(fp,"#PET\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); fprintf(fp,"LogO %ld\n", mud_data.current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp,"Race %s~\n", race_table[pet->race].name); if (pet->pCabal) fprintf( fp, "Cab %s~\n", pet->pCabal->name); fprintf(fp,"Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp,"Levl %d\n", pet->level); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp,"Gold %ld\n",pet->gold); //used in armies to store last direction walked in fprintf( fp, "Status %d\n", pet->status ); if (pet->exp > 0) fprintf(fp, "Exp %ld\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->act2 != pet->pIndexData->act2) fprintf(fp, "Act2 %s\n", print_flags(pet->act2)); if (pet->off_flags != pet->pIndexData->off_flags) fprintf(fp, "Off %s\n", print_flags(pet->off_flags)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); fprintf(fp,"Pos %d\n", (pet->position == POS_FIGHTING) ? POS_STANDING : pet->position); /* this is to set the right room to return the character too */ vnum = ROOM_VNUM_TEMPLE; /* was_in_room holds the last room entered that was not limbo or virtual room */ if (pet->was_in_room) vnum = pet->was_in_room->vnum; /* this should not be neccessary, just here for safety */ else if (pet->in_room && pet->in_room->vnum != ROOM_VNUM_LIMBO && !IS_VIRROOM(pet->in_room)) vnum = pet->was_in_room->vnum; /* Print last logoff only if proper room was set (not brough on etc.) */ fprintf( fp, "Room %d\n", vnum ); if (pet->practice != -9999 && pet->practice != 0) fprintf( fp, "Prac %d\n", pet->practice ); if (pet->train != -9999 && pet->train != 0) fprintf( fp, "Trai %d\n", pet->train ); fprintf( fp, "Saves %d %d %d %d %d\n", pet->savingaffl, pet->savingmaled, pet->savingmental, pet->savingbreath, pet->savingspell); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); if (pet->dam_type != pet->pIndexData->dam_type) fprintf(fp, "DamType %d\n", pet->dam_type); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR],pet->perm_stat[STAT_INT],pet->perm_stat[STAT_WIS],pet->perm_stat[STAT_DEX],pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", UMIN(pet->perm_stat[STAT_STR], pet->mod_stat[STAT_STR]), UMIN(pet->perm_stat[STAT_INT], pet->mod_stat[STAT_INT]), UMIN(pet->perm_stat[STAT_WIS], pet->mod_stat[STAT_WIS]), UMIN(pet->perm_stat[STAT_DEX], pet->mod_stat[STAT_DEX]), UMIN(pet->perm_stat[STAT_CON], pet->mod_stat[STAT_CON])); fprintf( fp, "Mods %d", MAX_MODIFIER); for (counter = 0; counter < MAX_MODIFIER; counter++) fprintf( fp, " %d", pet->aff_mod[counter] ); fprintf( fp, "\n" ); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || (paf->type >= (MAX_SKILL + MAX_EFFECTS) ) || paf->type == gsn_doppelganger) continue; if (paf->type == gsn_phantasmal_griffon || paf->type == gsn_illusionary_spectre || paf->type == gsn_phantom_dragon || paf->type == gsn_eavesdrop) continue; //check fo NOSAVE on gen's if (IS_GEN(paf->type)) if (IS_SET(effect_table[GN_POS(paf->type)].flags, EFF_F1_NOSAVE)) continue; //GEN's if (IS_GEN(paf->type)) fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d %3d %3d %3s~\n", effect_table[GN_POS(paf->type)].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->flags, (paf->has_string && paf->string != NULL ? 1 : 0), (paf->has_string && paf->string != NULL ? paf->string : "NULL")); else //GSN's fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d %3d %3d %3s~\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->flags, (paf->has_string && paf->string != NULL ? 1 : 0), (paf->has_string && paf->string != NULL ? paf->string : "")); }//END FOR for ( paf = pet->affected2; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SONG) continue; fprintf(fp, "Affsong '%s' %3d %3d %3d %3d %3d %10d\n", song_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n\n"); } /* Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, int hold_limit, bool CABAL ) { OBJ_SPELL_DATA *spell; EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; TRAP_DATA* pTrap; char buf[MIL]; /* check for ch being a crusader */ bool fCrus = (ch && ch->class == class_lookup("crusader")); /* check if object is being counted as limited */ bool fLim = IS_LIMITED(obj) || IS_OBJ_STAT (obj, ITEM_HOLDS_RARE) || (fCrus && obj->pCabal && (obj->level >= 30 || obj->cost >= 125)); /* rare litmit for any character, crusaders get special treatment to double it */ int rare_limit = ch ? fCrus ? 2 * ((ch->level / 10) - 1) : (ch->level / 10) - 1 : 0; /* if bounty reward has just been done then we allow all rares to be saved */ if (ch && !IS_NPC(ch) && (IS_SET(ch->pcdata->messages, MSG_BOUNTY_REWARD) || IS_SET(ch->pcdata->messages, MSG_BOUNTY_RETURN)) ) rare_limit = 999; if (fLim && obj->item_type == ITEM_SOCKET && obj->in_obj != NULL) fLim = FALSE; if (fLim && obj->item_type == ITEM_PROJECTILE && obj->in_obj != NULL) fLim = FALSE; /* further limit check for cabal rares on crusaders */ /* don't count objects inside HOLDS RARE object or sockets inside objects*/ if (fLim && !IS_SET(obj->wear_flags, ITEM_HAS_OWNER) && (obj->in_obj == NULL || !IS_OBJ_STAT (obj->in_obj, ITEM_HOLDS_RARE)) && !is_affected_obj(obj, gen_malform) ){ /* crusaders count worn items unless gsn_uorder */ if (obj->wear_loc == WEAR_NONE) hold_limit++; else if (fCrus && !is_affected(ch, gsn_uorder)) hold_limit++; } /* recursion, check for this object being the cabal item */ if (!CABAL && obj->next_content != NULL && obj->in_room == NULL ) fwrite_obj( ch, obj->next_content, fp, iNest, hold_limit, FALSE ); /* Castrate storage characters. */ if (obj->item_type == ITEM_KEY) return; if ((ch) && ch->level < 15 && fLim) return; /* check for hold limit being surpassed */ if ((ch) && !IS_IMMORTAL(ch) && fLim && obj->pIndexData->vnum != OBJ_VNUM_MAL_WEAPON){ if (obj->wear_loc == WEAR_NONE && hold_limit > rare_limit) return; else if (fCrus && hold_limit > rare_limit && !is_affected(ch, gsn_uorder)) return; } if (ch && obj->item_type == ITEM_CABAL) return; if ( !ch && obj->in_room && obj->in_room->vnum == ROOM_VNUM_LIMIT) return; /* END OF DECISIONS< START SAVING THE OBJECT */ fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "SaveVer %d\n", SAVE_VERSION ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); if (obj->eldritched) fprintf( fp,"Eldritched\n"); if (iNest == 9999) { fprintf( fp, "Room %d\n", obj->carried_by->in_room->vnum ); iNest=0; } else if (!ch && obj->in_room != NULL) { fprintf( fp, "Room %d\n", obj->in_room->vnum ); if (obj->idle != 0) fprintf( fp, "Idle %d\n", obj->idle ); } if (!ch) fprintf( fp, "Home %d\n", obj->homevnum ); fprintf( fp, "Nest %d\n", iNest ); if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %ld\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition) fprintf( fp, "Cond %d\n", obj->condition ); if ( obj->pCabal && (obj->pIndexData->pCabal == NULL || obj->pIndexData->pCabal->vnum != obj->pCabal->vnum)) fprintf( fp, "Cabal %s~\n", obj->pCabal->name ); if ( obj->race != obj->pIndexData->race) fprintf( fp, "Race %d\n", obj->race ); if ( obj->class != obj->pIndexData->class) fprintf( fp, "Class %d\n", obj->class ); fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if (obj->recall != 0) fprintf( fp, "Rec %d\n", obj->recall ); if (obj->owner != 0) fprintf( fp, "Own %ld\n", obj->owner ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); if (obj->vnum != obj->pIndexData->vnum) fprintf( fp, "VirVnum %d\n", obj->vnum ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); if ( obj->value[2] > 0 ) fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); if ( obj->value[3] > 0 ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); break; } //Write affects for ( paf = obj->affected; paf != NULL; paf = paf->next ) { //Viri 04-23-00 added suport for GEN's if (paf->type < 0 || (paf->type >= (MAX_SKILL + MAX_EFFECTS))) continue; //check fo NOSAVE on gen's if (IS_GEN(paf->type)) if (IS_SET(effect_table[GN_POS(paf->type)].flags, EFF_F1_NOSAVE)) continue; //GEN'S if (IS_GEN(paf->type)) fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d %3d %3d %3s~\n", effect_table[GN_POS(paf->type)].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->flags, (paf->has_string && paf->string != NULL ? 1 : 0), (paf->has_string && paf->string != NULL ? paf->string : "NULL")); else //GSN's fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d %3d %3d %3s~\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->flags, (paf->has_string && paf->string != NULL ? 1 : 0), (paf->has_string && paf->string != NULL ? paf->string : "")); }//END FOR PAF //Write Spells for ( spell = obj->spell; spell != NULL; spell = spell->next ) { if (spell->spell < 0 || spell->spell > MAX_SKILL) continue; fprintf(fp, "Affs '%s' %3d %3d\n%s~\n%s~\n", skill_table[spell->spell].name, spell->target, spell->percent, spell->message, spell->message2); }//end FOR SPELLS /* traps only non-owner traps are saved over boot */ for (pTrap = obj->traps; pTrap; pTrap = pTrap->next_trap){ int i = 0; if (pTrap->owner) continue; fprintf( fp, "Trap %d %s~\n", pTrap->pIndexData->vnum, pTrap->name); fprintf(fp, "%d %d %d %d %d %s\n%d", pTrap->armed, pTrap->age, pTrap->type, pTrap->level, pTrap->duration, fwrite_flag( pTrap->flags, buf), MAX_TRAPVAL); for (i = 0; i < MAX_TRAPVAL; i++){ fprintf( fp, " %d", pTrap->value[i]); } fprintf( fp, "\n"); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); if (IS_LIMITED(obj)) fprintf( fp, "Limited %d\n", obj->pIndexData->vnum); fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1, hold_limit, FALSE ); } char *load_purge( char *name ) { char *pass = NULL; char strsave[MIL]; FILE *fp; fclose( fpReserve ); sprintf( strsave, "%s%s", PURGE_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; char *word; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; for ( ; ; ) { word = feof( fp ) ? "Pass" : fread_word( fp ); if ( !str_cmp( word, "Pass" ) ) { pass = fread_word ( fp ); smash_tilde2( pass ); break; } } } else fp = fopen( NULL_FILE, "r" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return pass; } /* Load a char and inventory into a new ch structure. */ int load_char( DESCRIPTOR_DATA *d, char *name ) { int stat = 0; char strsave[MIL]; FILE *fp; bool found; struct tm *this_time; CHAR_DATA *ch = new_char(); ch->pcdata = new_pcdata(); this_time = gmtime(&mud_data.current_time); d->character = ch; if (d->editor == 69) ch->desc = NULL; else ch->desc = d; ch->name = str_dup( name ); ch->pcdata->alias = str_dup( "" ); ch->pcdata->race = str_dup( "" ); ch->pcdata->family = str_dup( "" ); ch->pcdata->deity = deity_table[0].god; ch->pcdata->way = 0; ch->pcdata->clan = str_dup( "" ); ch->pcdata->quests = NULL; ch->pcdata->max_quests = 0; ch->id = get_pc_id(); ch->logoff = mud_data.current_time; ch->color = 0; ch->pCabal = NULL; ch->pcdata->member = NULL; ch->pcdata->month = this_time->tm_mon; ch->pcdata->mplayed = 0; ch->race = race_lookup("human"); ch->pcdata->ethos = ETHOS_NEUTRAL; ch->act = PLR_NOSUMMON; ch->act2 = 0; ch->comm = COMM_PROMPT; ch->game = 0; ch->prompt = str_dup("%n%P%C<%hhp %mm %vmv> "); ch->pcdata->messages = MSG_NONE; ch->pcdata->confirm_delete = FALSE; ch->pcdata->confirm_quit = FALSE; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->pwddel = str_dup( "" ); ch->pcdata->pwdimm = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->pbounty = get_bounty( ch->name); ch->pcdata->psalm_pen = 0; ch->pcdata->start_wep = -1; for (stat = 0; stat < MAX_GROUPS; stat++){ ch->pcdata->ss_picked[stat] = 0; } for (stat = 0; stat < MAX_PSALM; stat++){ ch->pcdata->psalms[stat] = 0; } for (stat = 0; stat < MAX_MODIFIER; stat++){ ch->aff_mod[stat] = 0; } for (stat = 0; stat < MAX_QUEST; stat++) { ch->pcdata->quest[stat] = 0; ch->pcdata->questorder[stat] = 0; } for (stat = 0; stat < MAX_TRAPS; stat++) ch->traps[stat] = NULL; for (stat = 0; stat < MAX_ANATOMY; stat++) ch->pcdata->anatomy[stat] = 0; for (stat = 0; stat < MAX_STATS-1; stat++) ch->perm_stat[stat] = 13; for (stat = 0; stat < MAX_SKILL; stat++){ ch->pcdata->learned[stat] = 0; ch->pcdata->to_learned[stat] = 0; } /* reset dndspells */ reset_dndspells(ch->pcdata); ch->perm_stat[STAT_LUCK] = 16; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; ch->pcdata->dpc = 0; ch->pcdata->dnpc = 0; ch->pcdata->dall = 0; ch->pcdata->flagged = 0; ch->pcdata->rank = 0; ch->pcdata->beast_type = 0; ch->pcdata->kpc = 0; ch->pcdata->knpc = 0; ch->tattoo = 0; ch->pcdata->fight_delay = (time_t)NULL; ch->pcdata->pk_delay = (time_t)NULL; ch->savingaffl = 0; ch->savingmaled = 0; ch->savingmental = 0; ch->savingbreath = 0; ch->savingspell = 0; ch->extracted = FALSE; ch->caballeader = FALSE; ch->status = 0; ch->pcdata->transnum = 0; ch->pcdata->pStallion = NULL; ch->pcdata->ignore = str_dup( "" ); ch->pcdata->beacon = 0; ch->pcdata->divfavor = 0; ch->pcdata->wep_pos = WEPPOS_NORMAL; ch->pcdata->cpoints = 0; ch->pcdata->vote_skip = 0; ch->pcdata->last_app = (time_t)NULL; ch->pcdata->last_bounty = (time_t)NULL; ch->pcdata->last_cabal = NULL; found = FALSE; fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; /* test if we can read this char */ if (test_pfile( fp ) == FALSE){ char buf [MIL]; sprintf (buf, "Corrupted Pfile detected: %s.", ch->name); bug(buf, 0); return -1; } for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char *word; char letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else break; } } else fp = fopen( NULL_FILE, "r" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); if (found) { int i; if (ch->race == 0) ch->race = race_lookup("human"); ch->size = pc_race_table[ch->race].size; if (ch->race == race_lookup("illithid")) ch->dam_type = 28; else ch->dam_type = 17; for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add(ch,pc_race_table[ch->race].skills[i],TRUE); } ch->affected_by = ch->affected_by|race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; if (ch->level > MAX_LEVEL) ch->level = 1; if (ch->trust > MAX_LEVEL) ch->trust = 1; } return found; } void load_obj( CHAR_DATA *ch ) { char strsave[MIL]; FILE *fp; fclose( fpReserve ); if (ch) sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); else sprintf( strsave, "%s", OBJSAVE_FILE ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; for ( ; ; ) { char *word; char letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_null ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp, NULL ); else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp, NULL ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp, ch->in_room ); else if ( word != NULL && !str_cmp( word, "END" ) ) break; else { bug( "Load_obj: bad section.", 0 ); break; } } } else fp = fopen( NULL_FILE, "r" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char *word = NULL; bool fMatch = FALSE; int lastlogoff = mud_data.current_time, percent; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp( word, "AC")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } KEY( "Act", ch->act, fread_flag( fp) | race_table[ch->race].act); KEY( "Act2", ch->act2, fread_flag( fp) | race_table[ch->race].act2); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); KEY( "AfB2", ch->affected2_by, fread_flag( fp ) ); if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf = new_affect(); int sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); if (ch->save_ver > 2005) paf->flags = fread_number( fp ); paf->has_string = fread_number( fp ); if (paf->has_string) paf->string = fread_string( fp ); else fread_string( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf = new_affect(); int sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); if (ch->save_ver > 2005) paf->flags = fread_number( fp ); paf->has_string = fread_number( fp ); if (paf->has_string) paf->string = fread_string( fp ); else fread_string( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affsong")) { AFFECT_DATA *paf = new_affect(); int sn = song_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown song.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected2; ch->affected2 = paf; fMatch = TRUE; break; } KEYS( "Alias", ch->pcdata->alias, fread_string( fp ) ); if ( !str_cmp( word, "Aliases" ) ){ char* name; char* content; name = fread_string( fp ); content = fread_string( fp ); alias_to_char(ch, name , content); free_string( name ); free_string( content ); fMatch = TRUE; break; } KEY( "Alig", ch->alignment, fread_number( fp ) ); if ( !str_cmp( word, "Ansi")) { ch->color = fread_number( fp ); fMatch=TRUE; break; } if ( !str_cmp( word, "AOS")){ int max = fread_number( fp ); int i; for (i = 0; i < max; i++){ if (i < MAX_PC_RACE) ch->pcdata->race_kills[i] = fread_number( fp ); else fread_number( fp ); } fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < (MAX_STATS-1); stat++) ch->perm_stat[stat] = fread_number(fp); ch->perm_stat[STAT_LUCK] = _roll_stat(ch,STAT_LUCK); fMatch = TRUE; break; } if (!str_cmp(word,"AttrB")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < (MAX_STATS-1); stat ++) ch->mod_stat[stat] = fread_number(fp); ch->mod_stat[STAT_LUCK] = 0; fMatch = TRUE; break; } if (!str_cmp(word,"AModB")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEY( "Bank", ch->in_bank, fread_number( fp ) ); KEY( "BankStamp", ch->pcdata->bank_stamp, fread_number( fp ) ); KEY( "Beac", ch->pcdata->beacon, fread_number( fp ) ); KEYS( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Birthdate", ch->pcdata->birth_date, fread_long( fp ) ); KEYS( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "BPos", ch->pcdata->bat_pos, fread_number( fp ) ); KEY( "Btype", ch->pcdata->beast_type, fread_number( fp ) ); break; case 'C': KEY( "ClanPts", ch->pcdata->clan_points,fread_number( fp ) ); if (!str_cmp(word, "Cabal")){ int rank = fread_number( fp ); char *buf = fread_string( fp ); ch->pCabal = get_cabal( buf ); ch->pcdata->rank = rank; free_string(buf); ch->pcdata->member = add_cmember( ch, get_parent(ch->pCabal) ); if (ch->pcdata->member) ch->pcdata->member->last_update = mud_data.current_time; fMatch = TRUE; break; } if ( !str_cmp( word, "CusA" ) ){ char* name, *skill, buf[MIL]; int pos = fread_number( fp ); int sn; name = fread_word( fp ); skill = fread_string( fp ); strcpy( buf, name); buf[3] = 0; sn = skill_lookup( skill ); free_string( name ); free_string( skill ); if (pos >= 0 && pos < MAX_AFF_DISPLAY && sn > 0 && sn < (MAX_SKILL + MAX_EFFECTS)){ strcpy(ch->pcdata->custom_aff[pos].name, buf ); ch->pcdata->custom_aff[pos].gsn = sn; } fMatch = TRUE; break; } KEY( "Cla", ch->class, fread_number( fp ) ); if (!str_cmp(word, "ClanHandle")){ char* name = fread_string( fp ); int handle = GetClanHandle( name ); if (!str_cmp(name, "Sacredoak")) handle = GetClanHandle( "Sacred Oak" ); if ( handle < 1){ nlogf("fread_char: Unable to load clan %s.", name ); } else if (GetClanMember( handle, ch->name ) != NULL){ ch->pcdata->clan_handle = handle; } free_string( name ); fMatch = TRUE; break; } if (!str_cmp(word,"Cnd")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flag( fp ) ); if (!str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Cpts", ch->pcdata->cpoints, fread_number( fp ) ); break; case 'D': KEY( "Dam", ch->damroll, fread_number( fp ) ); KEYS( "Desc", ch->description, fread_string( fp ) ); KEY( "Detail", ch->pcdata->fDetail, fread_number( fp ) ); KEY( "Det_Body", ch->pcdata->body_type, fread_number( fp ) ); KEY( "Det_Face", ch->pcdata->face_type, fread_number( fp ) ); KEY( "Det_Skin", ch->pcdata->skin_color, fread_number( fp ) ); KEY( "Det_Eyes", ch->pcdata->eye_color, fread_number( fp ) ); KEY( "Det_Hair", ch->pcdata->hair_color, fread_number( fp ) ); KEY( "Det_HairL", ch->pcdata->hair_length,fread_number( fp ) ); KEY( "Det_HairT", ch->pcdata->hair_texture,fread_number( fp ) ); KEY( "Det_HairF", ch->pcdata->facial_hair,fread_number( fp ) ); KEY( "Det_Hand", ch->pcdata->lefthanded, fread_number( fp ) ); if (!str_cmp(word, "DndMem")){ char* temp = fread_string( fp ); int sn = skill_lookup( temp ); free_string( temp ); if (sn >= 0) ch->pcdata->dndmemory[sn] = fread_number( fp ); else fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word, "DndTemplate")){ int template = fread_number( fp ); ch->pcdata->dndspells = ch->pcdata->dndtemplates[template]; fMatch = TRUE; break; } if (!str_cmp(word, "DndTempName")){ int template = fread_number( fp ); ch->pcdata->dndtemplate_name[template] = fread_string( fp ); fMatch = TRUE; break; } if (!str_cmp(word, "DndSpell")){ DNDS_DATA dndsd; int template = fread_dnds(fp, &dndsd, ch->save_ver ); if (template >= 0 && IS_DNDS(ch)){ /* point the dndspells pointer to the template we want */ ch->pcdata->dndspells = ch->pcdata->dndtemplates[template]; add_dndspell(ch->pcdata, dndsd.sn, dndsd.level, dndsd.mem, dndsd.set); } fMatch = TRUE; break; } KEY( "DPC", ch->pcdata->dpc, fread_number( fp ) ); KEY( "DNPC", ch->pcdata->dnpc, fread_number( fp ) ); KEY( "DALL", ch->pcdata->dall, fread_number( fp ) ); KEY( "DFavor", ch->pcdata->divfavor, fread_number( fp ) ); break; case 'E': if (!str_cmp(word, "EnemyRace")){ char* race = fread_string( fp ); ch->pcdata->enemy_race = race_lookup( race ); free_string( race ); fMatch = TRUE; break; } if ( word != NULL && !str_cmp( word, "End" ) ) { lastlogoff = ch->logoff; SynchClanData( ch ); percent = (mud_data.current_time - lastlogoff) * 25 / ( 2 * 60 * 60); percent = UMIN(percent,100); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move)* percent / 100; } return; } if (!str_cmp(word, "Etho")){ char *buf = fread_string( fp ); ch->pcdata->ethos = ethos_lookup( buf ); free_string(buf); fMatch = TRUE; break; } KEY( "Exp", ch->exp, fread_long( fp ) ); break; case 'F': KEY( "FLag", ch->pcdata->fight_delay,fread_number( fp ) ); KEYS( "Fam", ch->pcdata->family, fread_string( fp ) ); KEY( "FLAGGED", ch->pcdata->flagged, fread_number( fp ) ); break; case 'G': KEY( "Game", ch->game, fread_flag( fp ) ); if (!str_cmp( word, "Ghost" )){ long diff = fread_long( fp ); ch->pcdata->ghost = ((time_t) time( NULL ) - diff); fMatch = TRUE; break; } KEY( "Gold", ch->gold, fread_long( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { char *temp = fread_word( fp ) ; int gn = group_lookup(temp); if ( gn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown group. ", 0 ); } else gn_add(ch,gn); fMatch = TRUE; } break; case 'H': KEY( "Hit", ch->hitroll, fread_number( fp ) ); if (!str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } KEY( "Home", ch->hometown, fread_number( fp ) ); break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "ImmF", ch->imm_flags, fread_flag( fp) | race_table[ch->race].imm); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); break; case 'K': KEY( "KPC", ch->pcdata->kpc, fread_number( fp ) ); KEY( "KNPC", ch->pcdata->knpc, fread_number( fp ) ); break; case 'L': if ( !str_cmp( word, "LastCabal" ) ){ char* name = fread_string (fp ); CABAL_DATA* pc = get_cabal( name ); if (!IS_NULLSTR( name )) free_string( name ); if (pc != NULL) ch->pcdata->last_cabal = pc; else ch->pcdata->last_cabal = NULL; fMatch = TRUE; break; } KEY( "LastApp", ch->pcdata->last_app, fread_number( fp ) ); KEY( "LastBounty", ch->pcdata->last_bounty,fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LogO", ch->logoff, fread_long( fp ) ); KEYS( "LnD", ch->long_descr, fread_string( fp ) ); break; case 'M': KEY( "MExp", ch->max_exp, fread_number( fp ) ); if ( !str_cmp( word, "Monk" ) ) { int counter; if (ch->save_ver < 3000){ for (counter = 0; counter < MAX_PC_RACE; counter++) if (counter < MAX_ANATOMY) ch->pcdata->anatomy[counter] = fread_number(fp); else fread_number(fp); } else{ int max = fread_number( fp ); for (counter = 0; counter < max; counter++) if (counter < MAX_ANATOMY) ch->pcdata->anatomy[counter] = fread_number(fp); else fread_number(fp); } fMatch = TRUE; break; } if ( !str_cmp( word, "Mods" ) ){ /* read in the length of array */ int max_modifier = fread_number(fp); int counter = 0; /* make sure we will never go out of bounds */ if (max_modifier > MAX_MODIFIER) nlogf("[BUG***]fread_char: Length of written \"Mods\" array was greater then current. (%s)", ch->name); for (counter = 0; counter < MAX_MODIFIER; counter++) ch->aff_mod[counter] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Mplayed" ) ) { ch->pcdata->month = fread_number(fp); ch->pcdata->mplayed = fread_number(fp); fMatch = TRUE; break; } KEY( "Msgs", ch->pcdata->messages, fread_flag( fp ) ); break; case 'N': KEYS( "Name", ch->name, fread_string( fp ) ); if (!str_cmp(word,"Not")) { ch->pcdata->last_note = fread_number(fp); ch->pcdata->last_idea = fread_number(fp); ch->pcdata->last_penalty = fread_number(fp); ch->pcdata->last_news = fread_number(fp); ch->pcdata->last_changes = fread_number(fp); ch->pcdata->last_application = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "NewSk")) { SKILL_DATA *nsk = new_skill(); char *temp = fread_word( fp ) ; int sn = skill_lookup(temp); if (sn < 0) bug("Fread_char: unknown new skill.",0); else nsk->sn = sn; nsk->level = fread_number( fp ); nsk->rating = fread_number( fp ); nsk->learned = fread_number( fp ); nsk->keep = fread_number( fp ); nsk->next = ch->pcdata->newskills; ch->pcdata->newskills = nsk; fMatch = TRUE; break; } KEY( "Note", ch->pcdata->last_note, fread_number( fp ) ); break; case 'P': KEYS( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEYS( "PassDel", ch->pcdata->pwddel, fread_string( fp ) ); KEYS( "PassImm", ch->pcdata->pwdimm, fread_string( fp ) ); KEY( "Perks", ch->pcdata->perk_bits, fread_flag( fp ) ); KEY( "PLag", ch->pcdata->pk_delay, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); if( !str_cmp(word, "Pos")){ ch->position = fread_number( fp ); if (ch->position == POS_FIGHTING || (ch->position == POS_MEDITATE && ch->class != class_lookup("monk"))) ch->position = POS_STANDING; fMatch = TRUE; break; } KEY( "Prac", ch->practice, fread_number( fp ) ); if ( !str_cmp( word, "Pr" ) ){ int value = fread_number( fp ); char *temp = fread_word( fp ) ; int sn = skill_lookup(temp); if ( sn < 0 ){ nlogf("%s, progress of: %s ",ch->name, temp); bug( "Fread_char: unknown skill. ", 0 ); } else{ ch->pcdata->progress[sn] = value; } fMatch = TRUE; break; } KEYS( "Prom", ch->prompt, fread_string( fp ) ); if ( !str_cmp( word, "Psa" ) || !str_cmp(word,"Psalm")){ int value = fread_number( fp ); char *temp = fread_word( fp ) ; int sn = psalm_lookup(temp); if ( sn < 1 ){ nlogf("%s, psalm: %s ",ch->name, temp); bug( "Fread_char: unknown psalm. ", 0 ); } else ch->pcdata->psalms[sn] = value; fMatch = TRUE; break; } KEY( "PsaPen", ch->pcdata->psalm_pen, fread_number( fp ) ); case 'Q': if ( !str_cmp( word, "Quest" ) ) { char* temp; int type = QUEST_PERM; temp = fread_string( fp ); /* REMOVE THIS LATER */ if (ch->save_ver > 2004){ type = fread_number( fp ); } add_quest(ch, temp , type); free_string( temp ); fMatch = TRUE; break; } break; case 'R': if (!str_cmp(word, "Race")){ char *buf = fread_string( fp ); ch->race = race_lookup( buf ); free_string(buf); fMatch = TRUE; break; } if (!str_cmp(word, "Religion")){ ch->pcdata->way = fread_number( fp ); ch->pcdata->deity = deity_table[ch->pcdata->way].god; fMatch = TRUE; break; } KEY( "RANK", ch->pcdata->rank, fread_number( fp ) ); if ( !str_cmp( word, "Rec" ) ) { ch->pcdata->kpc = fread_number( fp ); ch->pcdata->knpc = fread_number( fp ); ch->pcdata->dpc = fread_number( fp ); ch->pcdata->dnpc = fread_number( fp ); ch->pcdata->dall = fread_number( fp ); fMatch = TRUE; break; } KEYS( "ReRace", ch->pcdata->race, fread_string( fp ) ); KEYS( "RGuard", ch->pcdata->royal_guards,fread_string( fp ) ); KEY( "ResF", ch->res_flags, fread_flag( fp) | race_table[ch->race].res); if ( !str_cmp( word, "Room" ) ) { ROOM_INDEX_DATA* in_room; sh_int temp = fread_number( fp ); in_room = get_room_index( temp ); if (in_room == NULL) in_room = get_room_index( ROOM_VNUM_CABAL_LIMBO ); ch->in_room = in_room; ch->was_in_room = ch->in_room; fMatch = TRUE; if (!IS_NPC(ch)) ch->pcdata->roomnum = temp; break; } break; case 'S': if (!str_cmp(word,"Saves")) { ch->savingaffl = fread_number( fp ); ch->savingmaled = fread_number( fp ); ch->savingmental = fread_number( fp ); ch->savingbreath= fread_number( fp ); ch->savingspell = fread_number( fp ); fMatch = TRUE; break; } KEY( "SaveVer", ch->save_ver, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEYS( "ShD", ch->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int value = fread_number( fp ); char *temp = fread_word( fp ) ; int sn = skill_lookup(temp); if ( sn < 0 ) { nlogf("%s, skill: %s ",ch->name, temp); bug( "Fread_char: unknown skill. ", 0 ); } else{ ch->pcdata->learned[sn] = value; } fMatch = TRUE; break; } if ( !str_cmp( word, "Song" ) || !str_cmp(word,"Sg")) { int value = fread_number( fp ); char *temp = fread_word( fp ) ; int sn = song_lookup(temp); if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown song. ", 0 ); } else ch->pcdata->songlearned[sn] = value; fMatch = TRUE; break; } if ( !str_cmp( word, "SSpicked" ) ){ /* read in the length of array */ int max_groups = fread_number(fp); int counter = 0; /* make sure we will never go out of bounds */ if (max_groups > MAX_GROUPS) nlogf("[BUG***]fread_char: Length of written \"SSpicked\" array was greater then current. (%s)", ch->name); for (counter = 0; counter < MAX_GROUPS; counter++) ch->pcdata->ss_picked[counter] = fread_number( fp ); fMatch = TRUE; break; } KEY( "StartWep", ch->pcdata->start_wep, fread_number( fp ) ); break; case 'T': KEY( "Tatt", ch->tattoo, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { char buf[MIL]; ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } KEY( "Vote", ch->pcdata->last_vote, fread_number( fp ) ); KEY( "VSkip", ch->pcdata->vote_skip, fread_number( fp ) ); KEY( "VulnF", ch->vuln_flags, fread_flag( fp) | race_table[ch->race].vuln); break; case 'W': KEY( "WPos", ch->pcdata->wep_pos, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizn", ch->wiznet, fread_flag( fp ) ); break; } if ( !fMatch ) { bugf("Fread_char: [%s] no match.", word); fread_to_eol( fp ); } } } /* load a pet or army */ CHAR_DATA* fread_pet( CHAR_DATA *ch, FILE *fp, ROOM_INDEX_DATA* room ) { CHAR_DATA *pet; bool fMatch = FALSE; int lastlogoff = mud_data.current_time, percent; char *word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_DUMMY)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_DUMMY)); } /* before restoring the pet, we strip all the effects from it */ while (pet->affected){ affect_remove( pet, pet->affected ); } for ( ; ; ) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } KEY( "Act", pet->act, fread_flag(fp) | race_table[pet->race].act); KEY( "Act2", pet->act2, fread_flag(fp) | race_table[pet->race].act2); KEY( "AfBy", pet->affected_by, fread_flag(fp)); KEY( "AfB2", pet->affected2_by, fread_flag(fp)); if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf = new_affect(); int sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); if (ch->save_ver > 2005) paf->flags = fread_number( fp ); paf->has_string = fread_number( fp ); if (paf->has_string) paf->string = fread_string( fp ); else fread_string( fp ); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf = new_affect(); int sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->has_string = fread_number( fp ); if (paf->has_string) paf->string = fread_string( fp ); else fread_string( fp ); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affsong")) { AFFECT_DATA *paf = new_affect(); int sn = song_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown song.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected2; pet->affected2 = paf; fMatch = TRUE; break; } KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < (MAX_STATS-1); stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < (MAX_STATS-1); stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': if (!str_cmp(word, "Cab")){ char *buf = fread_string( fp ); pet->pCabal = get_cabal( buf ); free_string(buf); fMatch = TRUE; break; } KEY( "Comm", pet->comm, fread_flag(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "DamType", pet->dam_type, fread_number(fp)); KEYS( "Desc", pet->description, fread_string(fp)); break; case 'E': if (word != NULL && !str_cmp(word,"End")) { if (pet->pIndexData->vnum != MOB_VNUM_MONSTER){ pet->leader = ch; pet->master = ch; } if (IS_SET(pet->act, ACT_PET)) ch->pet = pet; pet->summoner = ch; lastlogoff = pet->logoff; percent = (mud_data.current_time - lastlogoff) * 25 / ( 2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { percent = UMIN(percent,100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move)* percent / 100; } } if (room && pet->in_room != NULL){ if (pet->in_room) char_from_room( pet ); char_to_room(pet, room); act("$n materializes!.",pet,NULL,NULL,TO_ROOM); } return pet; break; KEY( "Exp", pet->exp, fread_long(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_long(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number(fp)); KEYS( "LnD", pet->long_descr, fread_string(fp)); KEY( "LogO", pet->logoff, fread_long(fp)); break; case 'M': if ( !str_cmp( word, "Mods" ) ){ /* read in the length of array */ int max_modifier = fread_number(fp); int counter = 0; /* make sure we will never go out of bounds */ if (max_modifier > MAX_MODIFIER) nlogf("[BUG***]fread_char: Length of written \"Mods\" array was greater then current. (%s)", pet->name); for (counter = 0; counter < MAX_MODIFIER; counter++) pet->aff_mod[counter] = fread_number( fp ); fMatch = TRUE; break; } break; case 'N': KEYS( "Name", pet->name, fread_string(fp)); break; case 'O': KEY( "Off", pet->off_flags, fread_flag(fp)); break; case 'P': if( !str_cmp(word, "Pos")) { pet->position = fread_number( fp ); if (pet->position == POS_FIGHTING || pet->position == POS_MEDITATE) pet->position = POS_STANDING; fMatch = TRUE; break; } KEY( "Prac", pet->practice, fread_number( fp ) ); break; case 'R': if (!str_cmp(word, "Race")){ char *buf = fread_string( fp ); pet->race = race_lookup( buf ); free_string(buf); fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ){ ROOM_INDEX_DATA* in_room = NULL; sh_int temp = fread_number( fp ); in_room = get_room_index( temp ); if (in_room == NULL) in_room = get_room_index( ROOM_VNUM_CABAL_LIMBO ); char_to_room( pet, in_room); pet->was_in_room = pet->in_room; fMatch = TRUE; if (!IS_NPC(pet)) pet->pcdata->roomnum = temp; break; } break; case 'S' : KEY( "SaveVer", pet->save_ver, fread_number( fp ) ); if (!str_cmp(word,"Saves")) { pet->savingaffl = fread_number( fp ); pet->savingmaled = fread_number( fp ); pet->savingmental = fread_number( fp ); pet->savingbreath = fread_number( fp ); pet->savingspell = fread_number( fp ); fMatch = TRUE; break; } KEY( "Sex", pet->sex, fread_number(fp)); KEYS( "ShD", pet->short_descr, fread_string(fp)); KEY( "Status", pet->status, fread_number( fp ) ); break; case 'T' : KEY( "Trai", pet->train, fread_number( fp ) ); break; } if ( !fMatch ) { bug("Fread_pet: no match.",0); fread_to_eol(fp); } } } void fread_null( CHAR_DATA *ch, FILE *fp ) { char *word; bool fDesc = FALSE; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word, "Desc") && !fDesc){ char *buf; buf = fread_string( fp ); free_string(buf); fDesc = TRUE; } if (word != NULL && !str_cmp(word,"End")) return; else fread_to_eol( fp ); } } extern OBJ_DATA *obj_free; OBJ_DATA* fread_obj( CHAR_DATA *ch, FILE *fp, ROOM_INDEX_DATA* pRoom ) { OBJ_DATA *obj = NULL; int iNest, load_room = 0, trash, idle = 0; bool fMatch = FALSE, fNest, fVnum = FALSE, first = TRUE, new_format = FALSE, make_new = FALSE; char *word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum = fread_number( fp ); first = FALSE; if ( get_obj_index( vnum ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else { if (ch) remove_limit(vnum); obj = create_object(get_obj_index(vnum),-1); new_format = TRUE; obj->recall = 0; } } if (obj == NULL) { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf = new_affect(); int sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); if (obj->save_ver > 2005 || obj->save_ver < 2000) paf->flags = fread_number( fp ); paf->has_string = fread_number( fp ); if (paf->has_string) paf->string = fread_string( fp ); else fread_string( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf = new_affect(); int sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->has_string = fread_number( fp ); if (paf->has_string) paf->string = fread_string( fp ); else fread_string( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affs")) { OBJ_SPELL_DATA *sp = new_obj_spell(); int sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else sp->spell = sn; sp->target = fread_number( fp ); sp->percent = fread_number( fp ); sp->message = fread_string( fp ); sp->message2 = fread_string( fp ); sp->next = obj->spell; obj->spell = sp; fMatch = TRUE; break; } break; case 'C': if (!str_cmp(word, "Cabal")){ char *buf = fread_string( fp ); obj->pCabal = get_cabal( buf ); free_string( buf ); fMatch = TRUE; break; } KEY( "Cla", ch->class, fread_number( fp ) ); KEY( "Class", obj->class, fread_number( fp ) ); KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Eldritched")) { obj->eldritched = TRUE; fMatch = TRUE; break; } if ( word != NULL && (!str_cmp( word, "End" ) || !str_cmp( word, "#End" )) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_obj: incomplete object.", 0 ); free_obj(obj); rgObjNest[iNest] = NULL; return NULL; } else { if ( !fVnum ) { free_obj(obj); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } if (load_room != 0){ ROOM_INDEX_DATA *to_room = pRoom ? pRoom : get_room_index(load_room); if (to_room) obj_to_room( obj, to_room ); else extract_obj( obj ); } else if ( ch && (iNest == 0 || rgObjNest[iNest-1] == NULL ) ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); obj->idle = idle; return obj; } } if (!str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); break; case 'H': KEY( "Home", obj->homevnum, fread_number( fp ) ); break; case 'I': KEY( "Idle", idle, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Lev", obj->level, fread_number( fp ) ); KEY( "Limited", trash, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) bug( "Fread_obj: bad nest %d.", iNest ); else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } KEY( "Own", obj->owner, fread_number( fp ) ); break; case 'R': KEY( "Race", obj->race, fread_number( fp ) ); KEY( "Rec", obj->recall, fread_number( fp ) ); KEY( "Room", load_room, fread_number( fp ) ); break; case 'S': KEY( "SaveVer", obj->save_ver, fread_number( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue = fread_number( fp ); int sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 4 ) bug( "Fread_obj: bad iValue %d.", iValue ); else if ( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else obj->value[iValue] = sn; fMatch = TRUE; break; } break; case 'T': KEY( "Time", obj->timer, fread_number( fp ) ); if ( !str_cmp( word, "Trap" ) ){ int vnum = fread_number( fp ); TRAP_INDEX_DATA* pTrapIndex = get_trap_index( vnum ); if (pTrapIndex == NULL){ bug("fread_obj: could not load trap index vnum: %d", vnum); continue; } else{ TRAP_DATA* pTrap = create_trap( pTrapIndex, NULL); int i = 0; int max = 0; /* get the rest of info */ if (!IS_NULLSTR( pTrap->name )) free_string( pTrap->name ); pTrap->name = fread_string( fp ); pTrap->armed = fread_number( fp ); pTrap->age = fread_number( fp ); pTrap->type = fread_number( fp ); pTrap->level = fread_number( fp ); pTrap->duration = fread_number( fp ); pTrap->flags = fread_flag( fp ); max = fread_number( fp ); for (i = 0; i < max && i < MAX_TRAPVAL; i++){ pTrap->value[i] = fread_number( fp ); } /* trap is all ready, we slap it onto the object */ trap_to_obj( pTrap, obj ); fMatch = TRUE; break; } } break; case 'V': if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "VirVnum" ) ) { OBJ_INDEX_DATA* pIndex = NULL; int vnum = fread_number( fp ); if ( ( pIndex = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad virvnum %d.", vnum ); else obj->vnum = pIndex->vnum; fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } return NULL; } void save_limits(void) { FILE *fd; CHAR_DATA *ch; OBJ_DATA *obj2; /* close reserve file */ fclose(fpReserve); fd = fopen (LIMITTEMP_FILE, "w"); fprintf( fd, "%d\n", mud_data.pfiles); for ( obj2 = get_room_index(ROOM_VNUM_LIMIT)->contents; obj2 != NULL; obj2 = obj2->next_content ) if (IS_LIMITED(obj2) && obj2->item_type!=ITEM_CABAL) fprintf( fd, "%d\n", obj2->pIndexData->vnum); for ( ch = player_list; ch != NULL; ch = ch->next_player) { OBJ_DATA *obj; for ( obj = ch->carrying; obj != NULL; obj = obj->next_content) if (IS_LIMITED(obj) && obj->item_type!=ITEM_CABAL) fprintf( fd, "%d\n",obj->pIndexData->vnum); } fprintf (fd, "0\n"); fclose (fd); rename(LIMITTEMP_FILE,LIMIT_FILE); fpReserve = fopen( NULL_FILE, "r" ); } void load_limits(void) { FILE *fd; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int obj_vnum; fd = fopen (LIMIT_FILE, "r"); if (fd == NULL) return; mud_data.pfiles = fread_number(fd); for ( ; ; ) { obj_vnum = fread_number(fd); if (obj_vnum == 0) break; if ( (pObjIndex=get_obj_index(obj_vnum)) !=NULL) { obj = create_object(pObjIndex,0); obj_to_room(obj,get_room_index(ROOM_VNUM_LIMIT)); } } fclose (fd); } void remove_limit( int vnum ) { OBJ_DATA *obj2; for ( obj2 = get_room_index(ROOM_VNUM_LIMIT)->contents; obj2 != NULL; obj2 = obj2->next_content) if (obj2->pIndexData->vnum == vnum) { if ( obj2->in_room == NULL ) { bug( "Limit Code: Object %d not in limit room.", vnum ); return; } obj_from_room(obj2); extract_obj( obj2); } } //04-23-00 VIRI: Added support for GEN's in save_char_obj //04-24-00 Viri: Changed default status of ->extracted for PC's to FALSE from true, as to make the exrtaction and release of player data more bug proof. //05-02-00 Viri: Added save support for the "string" parts of effects. //05-09-00 Viri: Added support for saveing and loading of the deity name. //05-10-00 Viri: Added support for saveing and loading spells on items. //06-25-00 Viri: Line 438 Added if to clean up lvl 50 test eq. (removed) //01-02-01 Ath: Added "application" type notes //01-08-01 Ath: Added any "holdsrare" item counted as rare item when saving