>greet_prog 100~ if rand(100) if iscabal($n) == 4 say Greetings, $n. I can aid you in the use of your skills. say Say which skill you would like to learn more about. say There is a list on the wall behind me. else growl $n say You don't belong here! endif endif ~ >speech_prog p truesight~ if isnpc($n) break endif if iscabal($n) != 4 break else say Truesight: say Syntax: truesight say Truesight enables the Warmaster to see those of his enemies that normally cannot be seen due to their magic. endif ~ >speech_prog p deathblow~ if isnpc($n) break endif if iscabal($n) != 4 break else say Deathblow: say Syntax: <automatic> say When performed, this skill lets a Warmaster strike his enemy so hard that even the most powerful protections will seem as nothing. endif ~ >speech_prog p ram~ if isnpc($n) break endif if iscabal($n) != 4 break else say Ram: say Syntax: ram <direction> say Bereft of magical means of opening doors, a Warmaster can simply use his strength to ram it open. endif ~ >speech_prog p stance~ if isnpc($n) break endif if iscabal($n) != 4 break else say Stance: say Syntax: stance say When in a combat stance a Warmaster can endure enormous amounts of damage, his superb techniques protecting him from harm and magical ailments. endif ~ >speech_prog p anger~ if isnpc($n) break endif if iscabal($n) != 4 break else say Anger: say Syntax: anger say By letting loose his boundless anger a Warmaster can enhance him combat capabilities. While in anger he will also attack anyone, friend or foe, that happens to be near him. endif ~ >speech_prog p forge~ if isnpc($n) break endif if iscabal($n) != 4 break else say Forge: say Syntax: forge <weapon> say Most Warmasters become capable weaponsmiths. This skill is what they use to hone their weapons to deadly perfection. endif ~ >speech_prog p climb~ if isnpc($n) break endif if iscabal($n) != 4 break else say Climb: say Syntax: <automatic> say While Warmasters cannot fly, they can climb where fly would otherwise be required, allowing their enemies no avenue of escape. endif ~ >speech_prog p warmaster code~ if isnpc($n) break endif if iscabal($n) != 4 break else say Warmaster Code: say This sacred ritual reinforces a Warmaster's pledge to Lord Athaekeetha, the supreme god of combat. It is an honored tradition amongst the masters of war. endif ~ >speech_prog p challenge~ if isnpc($n) break endif if iscabal($n) != 4 break else say Challenge: say Syntax: challenge <name> say This skill is used by Warmasters who want to challenge an opponent to combat, usually with a non-lethal ending. It is a Warmaster's way of testing someone's skill. endif ~ >speech_prog p deathmark~ if isnpc($n) break endif if iscabal($n) != 4 break else say Deathmark: say Syntax: deathmark <name> say When a Warmaster wants to see the blood of an enemy spilt on the ground, he will often place a deathmark on said enemy. A deathmark will only be lifted by a death, the Warmaster's or his enemy's. endif ~ >speech_prog p trophy~ if isnpc($n) break endif if iscabal($n) != 4 break else say Trophy: say Syntax: trophy <corpse> say Given the dead body of an opponent, a Warmaster can use this skill to create a trophy for all to see. Some Warmasters carry trophies of skilled enemies with them for years. endif ~ >speech_prog p forms~ if isnpc($n) break endif if iscabal($n) != 4 break else say Forms: say Syntax: <automatic> say A skilled Warmaster, after much extensive training with every weapon type, will eventually learn certain forms useful to him in combat. For each weapon, there is a different associated form that can be used: say Strike of the Titan: Used for all sword and axe weapons. say Claw of the Lion: Used for all staff and polearm weapons. say Ogre's Fury: Used for all whip and flail weapons. say Curse of the Serpent: Used for all mace weapons. say Lash of the Bull: Used for all spear and dagger weapons. say Wrath of the Cobra: Useful in disarming opponents. say Desert Sandstorm: Useful for blinding opponents. say Flight of the Hawk: Useful for evading attacks. endif ~ >speech_prog p fatality~ if isnpc($n) break endif if iscabal($n) != 4 break else say Fatality: say Syntax: fatality <opponent> say Once an opponent has been defeated through a challenge or deathmark, a Warmaster often shows his pride by finishing his opponent in a glorious way. Spoils of fatality are often worn by skilled Warmasters. endif ~ >rand_prog 10~ cast 'comprehend language' ~ |