>greet_prog 33~ if rand(25) say Hey there, $N! Care to try some of my drinks? else if rand(33) smile $N say Welcome to The Drunken Beggar, $N! else if rand(50) emote welcomes you to The Drunken Beggar. else say You must be tired, dear adventurer! say Would you care for something to drink? endif endif endif ~ >rand_prog 5~ if rand(25) emote polishes $l bottles of drinks. else if rand(33) emote looks around the room, making sure all $l patrons are served. else if rand(50) emote takes out a towel and starts wiping the tables. else emote stands cheerfully behind the bar. say It sure is a nice day, isn't it? endif endif endif ~ |