>rand_prog 10~ if rand(5) pmote pores over some large maps. else pmote looks about the room briefly. endif ~ >greet_prog 100~ if isgood($n) pmote looks up from his desk, and nods at you. else if iscabal($n) == 10 if isnghost ($n) yell You are not allowed in here, $n! pmote unsheathes his sword and attacks! murder $n endif else if iscabal($n) == 12 if isnghost ($n) yell You are not allowed in here, $n! pmote unsheathes his sword and attacks! murder $n endif else if isevil($n) if isnghost ($n) yell Evil is not welcome at this camp, $n! pmote unsheathes his sword, and attacks! murder $n endif endif endif endif endif ~ >speech_prog p We are taking heavy losses in Val Miran, General.~ emote sighs regretfully. say I realize this, Tineal. Mobilize the infantry, and increase the guard on the roads. emote looks over his maps, and runs his hands through his hair. ~ >speech_prog p Our forces hold Val Miran, General Reyton.~ nod tineal say Very good. We have reinforcements coming from the West. They should be here soon. emote looks over a map marked in red ink. ~ >speech_prog p Morale is good, General. Our scouts hold the Eastern Road, as well.~ nod tineal say Excellent. Keep the guards posted in Val Miran. We need to keep with that objective. emote sips from a steel canteen. ~ >speech_prog p The Templars await further orders, General Reyton.~ nod tinel say Double the guard on the Eastern Road. We NEED to find their cabals, and rout them there. salute tineal ~ >fight_prog 50~ if rand(33) say You will not escape this tent alive, $n! else if rand(10) say Guards, off with $n's head! else if rand(20) say Guards, kill $n! force tineal rescue general else say Guards, kill $n! force tineal rescue general endif endif endif ~ |