>greet_prog 100~ if rand (10) say Travel well, $N. Many dangers live in these Dragon's Teeth. endif if rand (33) say These mountains hold some secrets, $N. Best be watchful. endif ~ >rand_prog 5~ if rand (50) pmote walks around the wall, his eyes scanning for trouble. else pmote takes a deep breath of the cool mountain air. endif ~ >bribe_prog 500~ mpjunk gold if charobj (2030) chown "stones" $n mpjunk stones load obj 2041 give fist $n say There you go, $n. A deal's a deal. setquest $n drgnmtn 1 else say Thanks for the money. say You know, if you had some stones... endif endif ~ >bribe_prog 1~ mpjunk gold say Thanks for the money, but it's not enough for my help. ~ |