>greet_prog 100~ if israce($n) == 28 say Hail, Demon $n. load obj 27015 unlock east open east say Go in Chaos. mpjunk key else if iscabal($n) == 10 say Greetings, $n. Welcome to the Dark Castle. nod $n else if iscabal($n) == 12 yell Savants are intruding upon the Dark Castle! say No trespassing, $n! murder $n else if iscabal($n) == 3 scream $n yell Justice is invading the castle! say Die, fool! murder $n say Order is not welcome here! else if iscabal($n) == 1 scream $n say Die, $n, you foolish Knight! yell Knights are invading the castle! murder $n say Die in your Light! else murder $n endif endif endif endif endif endif ~ >bloody_prog 100~ say You are too bloody to enter this castle, $n! say Do not bring your battles to the castle, $n! pmote blocks $n from entering the drawbridge. close east ~ >rand_prog 15~ if rand(10) pmote adjusts his armor, and looks about for anything to slay. else pmote nods at you, and continues his watch over the castle. endif ~ |