FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
>fight_prog 10~
if ispc($n)
	pmote blends into the darkness then blindsides $n!
	circle
endif
~
>death_prog 100~
at 78 load mob 10602
~

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