/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * * * * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * * * * Code Adapted and Improved by Abandoned Realms Mud * * and Aabahran: The Forsaken Lands Mud by Virigoth * * * * Continued Production of this code is available at www.flcodebase.com * ***************************************************************************/ #ifndef __COMM_H__ #define __COMM_H__ void char_gen( DESCRIPTOR_DATA *d, char *argument ); extern struct chargen_choice_s chargen_body_table[CGEN_MAX_BODY]; extern struct chargen_choice_s chargen_face_table[CGEN_MAX_FACE]; extern struct chargen_choice_s chargen_skin_table[CGEN_MAX_SKIN]; extern struct chargen_choice_s chargen_eyes_table[CGEN_MAX_EYES]; extern struct chargen_choice_s chargen_hair_table[CGEN_MAX_HAIR]; extern struct chargen_choice_s chargen_hairl_table[CGEN_MAX_HAIRL]; extern struct chargen_choice_s chargen_hairt_table[CGEN_MAX_HAIRT]; extern struct chargen_choice_s chargen_hairf_table[CGEN_MAX_HAIRF]; extern struct chargen_choice_s chargen_perk_table[CGEN_MAX_PERK]; typedef void CHARGEN_FUN ( DESCRIPTOR_DATA* d, char* argument ); #define CHARGEN_FUN( func ) void func( DESCRIPTOR_DATA* d, char* argument ) extern const struct chargen_type { char* name; //name of the state char* prompt; //standart prompt CHARGEN_FUN* func; //function to run }chargen_table[]; struct chargen_choice_s{ char* name; char* string; int int1; sh_int* int2; }; CHARGEN_FUN( chargen_null ); CHARGEN_FUN( chargen_greet ); CHARGEN_FUN( chargen_main ); CHARGEN_FUN( chargen_help ); CHARGEN_FUN( chargen_enter ); CHARGEN_FUN( chargen_pass ); CHARGEN_FUN( chargen_immpass ); CHARGEN_FUN( chargen_motd ); CHARGEN_FUN( chargen_ready ); CHARGEN_FUN( chargen_create ); CHARGEN_FUN( chargen_con_name); CHARGEN_FUN( chargen_new_pass); CHARGEN_FUN( chargen_con_pass); CHARGEN_FUN( chargen_new_last); CHARGEN_FUN( chargen_con_last); CHARGEN_FUN( chargen_new_sex ); CHARGEN_FUN( chargen_new_race); CHARGEN_FUN( chargen_con_race); CHARGEN_FUN( chargen_new_alig); CHARGEN_FUN( chargen_con_alig); CHARGEN_FUN( chargen_new_etho); CHARGEN_FUN( chargen_con_etho); CHARGEN_FUN( chargen_new_clas); CHARGEN_FUN( chargen_con_clas); CHARGEN_FUN( chargen_roll ); CHARGEN_FUN( chargen_new_reli); CHARGEN_FUN( chargen_con_reli); CHARGEN_FUN( chargen_new_home); CHARGEN_FUN( chargen_con_home); CHARGEN_FUN( chargen_ask_deta); CHARGEN_FUN( chargen_new_done); CHARGEN_FUN( chargen_con_break); CHARGEN_FUN( chargen_det_body); CHARGEN_FUN( chargen_det_face); CHARGEN_FUN( chargen_det_skin); CHARGEN_FUN( chargen_det_eyes); CHARGEN_FUN( chargen_det_hair); CHARGEN_FUN( chargen_det_haiL); CHARGEN_FUN( chargen_det_haiT); CHARGEN_FUN( chargen_det_haiF); CHARGEN_FUN( chargen_det_perk); CHARGEN_FUN( chargen_con_perk); CHARGEN_FUN( chargen_det_hand); CHARGEN_FUN( chargen_det_age); CHARGEN_FUN( chargen_con_age); CHARGEN_FUN( chargen_det_weap); CHARGEN_FUN( chargen_new_tele); CHARGEN_FUN( chargen_new_enemy); CHARGEN_FUN( chargen_new_adve); CHARGEN_FUN( chargen_nag_screen); CHARGEN_FUN( chargen_nag_lag); #endif