FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
Sender  Brinson~
Prefix  6000
Date    Thu Sep 21 20:34:53 2006~
Stamp   1158885293
To      all~
Subject Why you can't sacrifice~
Text
You weren't able to sac the items because the "take" wear flag hadn't been added, so the mud treated it as a permanent object.

~
Sender  Raki~
Prefix  5900
Date    Fri Sep 22 13:45:18 2006~
Stamp   1158947118
To      brinson~
Subject Objests 513, 514, 515~
Text
The above objects are programed in, but I cannot figure out how to get

the treant king to wield the staff.  They are also quality that would

usually be marked rare or unique.  If this is a problem let me know I will

fix it.  

Raki

~