FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
#AREADATA
Name Limbo~
Pref ~
Builders None~
VNUMs 1 199
Max_Bastions 0
Credits { --- } System~
Security 9
Startroom 0
Flags 160
Crimes 6 1 0 0 0 1 3 
End



#CABALS
#0



#MOBILES
#1
flesh golem~
a flesh golem~
A flesh golem stands here to do his master's bidding.
~
~
unique~
AO AF DFJ 0 -1000 1000
20 1 1d1+299 0d0+100 5d4+20 slash
0 0 0 0
FKN Q 0 0
stand stand none none~
65
AHMV ABCDEFGHIJK medium 0
#2
stone golem~
a stone golem~
A stone golem stands here to do his master's bidding.
~
~
unique~
AO AF DFJ 0 -1000 1000
30 1 1d1+499 0d0+100 9d5+20 pierce
-30 -30 -30 30
KN Q D C
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#3
zombie~
a zombie~
A zombie stands here to do his master's bidding.
~
A pale reminder of the once living, a zombie awaits to do whatever its
master demands. 
~
undead~
AO AF DFJ 0 -1000 1000
30 1 1d1+499 0d0+100 5d4+60 pierce
0 0 0 0
KN LQ I N
stand stand none none~
125
0 ABCDEFGHIJK medium 0
#4
large mammoth~
a large mammoth~
A large, shaggy mammoth is here.
~
~
human~
AET AF J 0 0 1000
30 1 1d1+499 3d1+1 5d8+0 crush
0 0 0 0
DN B EI F
stand stand none none~
125
AHMV ABCDEFGHIJK large 0
#5
chaos demon chaosdemon~
a chaosdemon~
A Chaosdemon stands here.
~
Before you stands a demonic aberration, stemmed directly from the ethereal
nexus. This is unlike a Chaos Demon, who lives in these planes. This demoic
minion lives only to kill and rend flesh, and seems much less sentient than
his Chaotic counterparts. Large claws to tear skin and huge, twisted muscles
are set in its body to snap bone. Fear grips you as you look into its eyeless
face, and it flicks its long, serpentine black tongue at you.
~
unique~
A A DFJ 0 -1000 1000
20 1 1d1+299 0d0+100 5d4+20 slash
-1 -1 -1 0
KNX 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#6
large leopard~
a large spotted leopard~
A large spotted leopard sits here.
~
~
human~
AETe AF JP 0 0 0
30 1 1d1+400 3d1+1 5d8+0 claw
0 0 0 0
DHNX B I E
stand stand none none~
125
AHMV ABCDEFGHIJK medium 0
#7
large wyvern~
a large wyvern~
A large, menacing wyvern perches here.
~
Sandy brown overlapping scales cover this large, 2 legged dragon-like 
creature. Its maw lined with rows of large razor sharp teeth and two
daggerish fangs dripping with poison. Its large leathery wings look as
if they could easily fly this massive reptile about.
~
human~
AET AF JT 0 0 0
30 1 1d1+400 3d1+1 5d6+0 psbite
0 0 0 0
FHN BL I G
stand stand none none~
125
AHMV ABCDEFGHIJK medium 0
#8
displacer beast~
a displacer beast~
A displacer beast snarls here.
~
Glossy black coat shines off the light as this menacing cat glares at you
with glowing yellow eyes.  Roughly the size of a small horse, this large 
cat-like creature has two long tentacles that sprout out from the fore
shoulders and end in wicked spikes.  It seems to shimmer in and out of 
existence appearing in a different location every time you look.
~
human~
AET AF DJ 0 0 0
30 1 1d1+300 3d1+1 3d6+0 claw
0 0 0 0
FN B 0 M
stand stand none none~
125
AHMV ABCDEFGHIJK large 0
#9
%s's inquisitor~
%s's Inquisitor~
%s's Knightly Inquisitor stands here.
~
Clad in heavy armor and hefting a potent looking mace, the Inquisitor
of the Knights of the Crown stands here.
~
human~
ACITe AF DHJ 0 1000 1000
30 1 1d1+299 0d0+100 5d4+20 smash
0 0 0 0
L 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#10
Trap-Proxy~
a trap proxy~
ERROR, contact immortal.
~
This is a trap proxy, it is used to allow traps to cause damaeg and and
cast spells.  
~
human~
AZ A 0 0 0 0
50 0 20000d1+1 0d0+100 1d1+1 pierce
-20 -20 -20 -20
0 ABCDM 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#11
large raven~
a large raven~
A large, black raven perches here.
~
Deep, black eyes stare out from the bluish tinged black feathers of 
this larger than normal bird.  A sharp beak that seems like it could 
pluck out your eyes in an instant, matches the wiry but cruelly sharp 
claws of its talons.
~
human~
A AF JT 0 0 0
20 1 1d1+100 3d1+1 3d5+0 scratch
0 0 0 0
FNX B 0 EH
stand stand none none~
65
AHMV ABCDEFGHIJK tiny 0
#12
fiery demon~
a fiery demon~
A fiery demon from the underworld hovers here.
~
~
demon~
AR AI DJTV 0 0 0
50 10 50d10+800 0d0+100 5d8+25 pierce
-20 -20 -20 -10
F B 0 A
stand stand none none~
260
AHMV ABCDEFGHIJK large 0
#13
guard captain~
the Guard Captain~
The Justice Guard Captain oversees the area.
~
~
human~
AT ACF DFHJ K 0 0
50 18 1d1+1999 0d0+100 5d6+30 slash
-15 -15 -15 -5
KX B 0 0
stand stand none none~
260
AHMV ABCDEFGHIJK medium 0
#14
shadow~
a shadow~
A shadow is lurking here waiting for its victim.
~
A human shaped shadow.  It wavers slightly and silently
continues on its way.
~
elf~
AOTc A BDFJOPQV 0 -750 0
50 10 3000d1+1 0d0+100 5d6+26 slice
0 0 0 0
FHIK BLQ CD N
stand stand none none~
260
AHMV ABCDEFGHIJK medium 0
F res B
F vul Z
#15
nightwalker~
a nightwalker~
A nightwalker breathes heavily in the shadows.
~
~
human~
A A DFJV 0 -750 0
50 10 20d50+100 0d0+100 0d0+0 none
0 0 0 0
FHIKN BLQ M N
stand stand none none~
260
AHMV ABCDEFGHIJK medium 0
#16
goliath white stallion~
the Goliath~
A large white stallion is reigned here.
~
~
horse~
ABE A 0 0 750 0
10 0 1d1+499 0d0+100 1d1+9 charge
0 0 0 0
IJ AB 0 0
stand stand either none~
0
AGV ABCDEFHJK large 0
#17
familiar striped cat kitten~
a striped kitten~
A small, cute kitten with stripes purrs here.
~
Soft and furry, a pink-nosed kitten glances innocently about with big, 
golden eyes, its tail sticking into the air with the tip slightly bent to 
the side.  Yellow and orange stripes coat its body from nose to tail to 
ever-so-delicate paws that are supported by supple, pink pads.
He looks far too intelligent to be your average cat.  As you look closer
into his eyes you find that there is some other spiritual force driving
this cat to another.  Other than that he is a cute kitty, who likes
warm milk and lots and lots of kitty snacks.
~
unique~
AB A DJP 0 0 0
0 0 0d0+0 0d0+100 0d0+0 none
0 0 0 0
K AB 0 0
stand stand none none~
0
0 0 medium 0
#18
hound dog wolfhound~
a large brown wolf hound~
A large brown wolf hound is pawing the ground here.
~
You see before you a massive wolfhound. With a sleek brown coat, the
dog looks fast, and ornery. Around his neck he wears a spiked collar,
with several lengths of steel chain attached. He seems pleasant enough
now, but you have heard tales of the ferocity of the Great Hounds of
Justice.
~
dog~
AETc AC DFHP K 0 0
30 22 10d10+300 0d0+100 5d5+20 bite
0 0 0 0
EHNX AB 0 0
stand stand none none~
0
AGV ACDEFHJKUV medium 0
#19
%s's demon hunter~
%s's Demon Hunter~
%s's Demon Hunter stands here.
~
Bristling from foot to toe in exotic weaponry the man casts a dark
depressing look about the area and fingers his weapons.
~
human~
ACITe AF DHJ 0 1000 1000
30 1 1d1+299 0d0+100 5d4+20 slash
0 0 0 0
EL 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
P FIGHT 17 100~
P RANDOM 18 50~
#20
%s's avatar~
%s's Knight Avatar~
%s's Knight Avatar stands here.
~
Clad in shiny armor that glares from the slightest of light the
humanoid armored figure hides all of its details behind its splendid armor.
A single broadsword of magnificent quality rests at its side.
~
human~
ACITe AF DHJ 0 1000 1000
30 1 1d1+299 0d0+100 5d4+20 bladed
0 0 0 0
ELN B 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
P FIGHT 17 100~
P RANDOM 18 50~
#21
nemesis creature nameless~
The Nameless~
A featureless, faceless creature is here, caged and chained.
~
Grey skin is stretched tightly over a man-sized frame.  This odd
creature's head is devoid of feature, a blank sheet of flesh composing it's
face.  Thin arms are pulled to the side of it's body as thick iron chains,
covered in runes, bind it to the sides of the cage.  As you gaze at it, it
makes no movement or action to otherwise signal sentience.  How is this
creature a threat?  None can know.  
~
unique~
ABCOTc ACH DFJU K -1000 1000
30 1 1d1+30000 0d0+100 5d5+50 smash
0 0 0 0
AFK AB 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
P DEATH 20 100~
P KILL 21 100~
#22
magic eye~
A magic eye~
A strange floating eye is here.
~
About the size of a dwarf, a large eye floats some distance from the ground.
~
human~
ABe AC BDFJQ JK 0 0
5 0 50d10+200 0d0+100 5d1+5 magic
0 0 0 0
0 AB 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#23
dummy~
a dummy~
A dummy is here.
~
A smokey, translucent image that seems to blur only to waver
and sharpen into a perfect replica of its master when you begin
to near it.
~
unique~
AUe A P 0 0 0
0 0 1d1+0 0d0+100 1d1+0 punch
10 10 10 10
0 0 0 0
stand stand either none~
0
AGQc ADEFGKM medium 0
#24
ectoplasm vapor~
some ectoplasm vapor~
A mist of ectoplasm vapor fills the air.
~
Before you stands a large formation of a mucus-like substance.
It seems to be opalescent, and opaque, for the moment, but its
constant shifting and moving makes it quite difficult to observe.
It fills the room with a mystical vapor.
~
unique~
AB A DJU 0 0 0
1 0 1d1+99 0d0+100 1d1+9 chill
-10 -10 -10 -10
0 AB D 0
stand stand none none~
0
AGV ABCDEFHJK medium 0
#25
ectoplasm solid~
some ectoplasm solid~
A blob of ectoplasm slides around on the ground.
~
A large, solid mass of ectoplasm stands before you. It is
rigid enough to propel itself using a sort of sliding motion,
and it coalesces as it moves over the ground, leaving a slimy
trail of itself as it moves.
~
unique~
AB A DJ 0 0 0
1 0 1d1+99 0d0+100 1d1+9 slime
-5 -5 -5 -5
0 AB 0 0
stand stand none none~
0
AGV ABCDEFHJK medium 0
#26
duplicate~
a duplicate~
(no long description)
~
It's an illusion!
~
human~
A A 0 0 0 0
0 0 1d1+99 0d0+100 1d1+1 punch
0 0 0 0
0 0 P 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#27
skin~
skin~
Skin
~
An old cast off skin is here.
~
slith~
A A J 0 0 0
1 -100 1d1+199 0d0+100 0d0+0 punch
0 0 0 0
0 0 0 0
stand stand none none~
0
0 ABCDEFGHIJKLQXc medium 0
#28
decoy~
a decoy of %s~
$S is here.
~
Hmmm, there's something funny about this person.
~
human~
ABO A 0 0 0 0
1 0 1d1+0 0d0+100 1d1+0 none
0 0 0 0
0 0 0 0
stand stand male none~
0
AHMV ABCDEFGHIJK medium 0
#29
elven elf valkyre desc description~
an elven valykre~
An elven Valkyre stand here waiting for you to look at her.
~
A tall, lean elven lady stands before you, clad in a heavy suit of
brilliant gleaming armor kept in top condition.  Her arm, decorated on the
forearm with a silver blazing torch, tightly graps a gigantic mithril
polearm with an enchanted silvery blade that you can see your reflection in.
She has a lean, nimble figure as do most elves, her muscles are noticeably
larger and more definded than those of her fellow elves.  

Her face is simply beautiful, as if god had spent a great amount of time
perfecting every feature of it.  Her light tan skin complexion perfeclty
agrees with her light golden hair and deep blue eyes.  Her face is
practically perfect, without any unsightly scars or blemishes detract from
her appearance.  What is most captivating about her face though, is her
eyes.  Her large, dark blue irises are filled with a look of curiosity mixed
with intelligence, and seem full of vigor.  Her facial expression is calm
and contemplative, yet displays a sense of confidence.  Her body is relaxed,
and legs positioned in a natural fighting stance that would allow her to
move with the speed needed to fight and defend herself effectively.  Her
confidence and superior physical condition suggest she is indeed a heavily
trained veteran of the battlefield.  
~
human~
A AI 0 0 0 0
60 100 100d10+1000 0d0+100 100d10+100 none
0 0 0 0
EFHJ CD 0 0
stand stand female none~
0
AHMV ABCDEFGHIJK medium 0
#30
black widow spider~
a black widow~
A poisonous black widow lurks here.
~
A small but poisonous breed.
~
human~
A AC 0 0 0 30
1 30 1d1+99 0d0+100 2d5+10 sting
0 0 0 0
0 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK small 0
#31
phoenix~
a baby phoenix~
A baby phoenix toddles after its master.
~
Sizzling crimson and flagrant orange colide on the brilliant plumage
of a graceful bird-creature, wings smoldering with the color of red
hot embers.  Extra long tail feathers sweep back in a gust of flame, a
nimble airborn conflageration flitting through the air.
~
human~
A AC 0 0 0 0
1 0 1d1+99 0d0+100 1d1+5 peck
0 0 0 0
0 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#32
djinn trainer~
Djinn trainer~
A Djinn trainer floats before you.
~
He bears all the traits of a Djinn down to the bluish skin and rather excessive
use of golden ornaments.
~
unique~
ABGJKTZbe AC D 0 0 0
60 35 10d6+6000 0d0+100 6d8+40 slash
3 3 3 3
0 ABCD 0 0
stand stand male none~
600
AHMV ABCDEFGHIJK medium 0
#33
spirit pcspirit spirit%s~
%s's spirit~
%s's spirit is here, on its way somewhere.
~
The grey blurred form has no detail that you can notice.  Almost like a
mist , yet with a definite purpose in its steadfast movement somewhere..  
~
unique~
ALOc A U 0 0 0
5 0 10d10+100 1d1+1 1d1+5 none
0 0 0 0
0 AB 0 0
stand stand none none~
0
0 0 medium 0
P SPECIAL 33 100~
#34
giant figure %s's vanguard~
the Vanguard~
A giant figure wholly covered in incandescent armor.
~
Standing well above 3 meters tall, with not even a hint of unarmored flesh 
showing through. The holy warrior of %s stands solemnly on guard its helm
fully enclosed with not even a visor to show its eyes.  The armor which  protects
it sizzles with heat and power, with an occasional crackle of energy emitting
from the air around it.  A giant halberd at its side, this supernatural warrior
of gods is a sight that often fills with awe or fear. 
~
human~
ABCITe AF DHJN 0 1000 0
20 10 1d1+5000 0d0+100 0d0+0 none
0 0 0 0
FK 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK large 0
P FIGHT 17 100~
P RANDOM 18 50~
#35
royal assassin figure hooded~
a hooded figure~
A hooded figure lurks in the shadows.
~
A deep cowl hides its face, and a black robe covers rest of the body.
~
human~
ASTc AH BDFJPQV K 0 0
50 30 3000d1+1 0d0+100 5d6+26 slice
0 0 0 0
FHIK AB CD 0
stand stand none none~
260
AHMV ABCDEFGHIJK medium 0
P RANDOM 35 100~
P KILL 36 100~
#36
servant elemental fire efreet~
an Efreet~
Surrounded by fire an Efreet guards its master.
~
~
unique~
Ae AF DJ 0 0 0
0 0 0d0+0 0d0+100 0d0+0 flame
0 0 0 0
F B HO 0
stand stand none none~
0
0 0 medium 0
#37
servant elemental water~
a water elemental~
Translucent and ever changing, a water elemental is here.
~
A semi-humanoid form composed of colorless liquid stand before you, its
feautres rippling slowly.  It has not feet, yet stands upon a pillar
of water, calmly awaiting its masters orders.
~
unique~
Ae AF DJU 0 0 0
0 0 0d0+0 0d0+100 0d0+0 torrent
0 0 0 0
F B KR 0
stand stand none none~
0
0 0 medium 0
#38
servant air elemental djinni~
a Djinni~
Floating upon air a Djinni is here.
~
Floating upon a cushion of air, its skin almost transparent to the eye
the Djinni brings a serene peace to the area.  The blazing eyes slowly 
open, white discs of searing lighting that look upon you. It floats here
waiting its masters commands.
~
unique~
Ae AF 0 0 0 0
0 0 0d0+0 0d0+100 0d0+0 blast
0 0 0 0
F B DJ 0
stand stand none none~
0
0 0 medium 0
#39
servant elemental earth~
an earth golem~
An earth golem stands motionless here.
~
Piled together are granite stones, massive in size and weight, but somehow
forming a creature of tall stature and immense strength. Two out of 
proportion hands lumber at the end of thick, stone arms, never reaching up
to the eyes that never itch, or the nose that never sneezes, or the mouth 
that rarely speaks.
~
stone~
ATe AF DJ 0 0 0
0 0 0d0+0 0d0+100 1d1+1 crush
0 0 0 0
A B 0 C
stand stand none none~
0
AHMV ABCDEFGHIJK large 0
F res D
F vul P
#40
justice observer~
a justice observer~
A justice observer hides here while keeping watch.
~
~
human~
ABe A BDFJQ K 0 0
50 20 50d10+200 0d0+100 5d6+25 slash
0 0 0 0
0 B 0 0
stand stand none none~
260
AHMV ABCDEFGHIJK medium 0
#41
royal guard~
a Royal Palace guard~
A Royal Palace Guard stands here, on guard.
~
~
human~
AT AF J 0 0 0
50 20 50d10+200 0d0+100 5d6+25 slash
0 0 0 0
K B 0 0
stand stand none none~
260
AHMV ABCDEFGHIJK medium 0
P SPEECH 41 fuck~
#42
city patrol~
city patrol~
Walking at a brisk pace one of the city patrol moves through the area.
~
Wearing light armor and light weapons these man and women have been trained
to spot the best of rouges and thieves in the city.  They travel at
brisk, steady pace their eyes trained for any criminals hiding in the area.
~
human~
AGTd ACG DFJU K -1000 1000
50 5 1d1+400 0d0+100 5d5+15 slash
-10 -10 -10 0
H AB 0 0
stand stand either none~
0
AHMV ABCDEFGHIJK medium 0
P RANDOM 42 100~
#43
%s's dark serpent~
a dark serpent~
%s's dark serpent stretches its wings ready for flight.
~
It is a large winged serpent graced with a large saddle between its
wings.  Its scales are of dark green pigment, and the wings composed of
thick corse skin.  
~
lizard~
AEIe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 bite
0 0 0 0
L 0 L I
stand stand none none~
0
AGXc ACDEFHKLQ large 0
#44
%s's black drake~
a black drake~
%s's black drake, its wings ready for flight.
~
It is a beast larger then common wyverns but much smaller then average
dragon, its wings and scales covered in scales of pure black.  A single
streak of white scales marks the vulnerable underbelly, protected by its
claws, and fanged maw.  
~
dragon~
AEIe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 psbite
0 0 0 0
L 0 BEH FI
stand stand none none~
0
AHZ ACDEFGHIJKLPQUVX large 0
#45
%s's black dragon~
a black dragon~
A young black dragon belonging to %s is here.
~
Captured and enslaved by dark magics before its intelligence was fully
developed, this speciment of a black dragon now serves its master as a loyal
mount.  Its black scales gleam in the light contrasted by many rows of
gleaming white teeth which it proudly displays.  
~
dragon~
AEIe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 psbite
0 0 0 0
AL 0 BEH FI
stand stand none none~
0
AHZ ACDEFGHIJKLPQUVX huge 0
P FIGHT 12 20~
#46
%s's fiend~
a fiend~
%s's fiend slobers awaiting the next battle.
~
Its form is a horrid mutation of various animals and you can recognize
traits of lizard, tiger and bat in various parts of this being.  The roughly
humanoid head held is held near the ground as it rests on all fours
stretching its wings.  
~
demon~
AEIe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 tainted
0 0 0 0
L 0 0 A
stand stand none none~
0
AHMV ABCDEFGHIJK large 0
#47
%s's gargoyle~
a gargoyle~
%s's gargoyle awaits its master's orders.
~
Jet black in color, its skin gleams oily in the light.  A pair of eyes
like two pools of lava cast an evil glow upon its face.  A pair of long arms
armed with talons and stony spurs hang at its sides.  
~
demon~
AEIe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 claw
0 0 0 0
L 0 CD 0
stand stand none none~
0
AHMV ABCDEFGHIJK large 0
F vul A
#48
%s's terror~
the Terror~
%s's Terror smokes and seethes with heat.
~
The air dances around its seething figure formed from infernal fires off
Hell.  A maw of pure white heat opens to emit of blast of tortured air which
screams its way out mixed with smoke and ashes.  A pair of eyes like windows
into hell itself burn with everlasting hatred as the Terror of Hell
brandishes its fiery blade.  
 
~
demon~
AEIe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 flame
0 0 0 0
L 0 DH I
stand stand none none~
0
AHMV ABCDEFGHIJK huge 0
F vul A
P FIGHT 15 20~
#49
%s's nightmare~
a nightmare~
%s's nightmare stands here it wings crackling with heat.
~
Its flaming wings spread wide, the jet black nightmare snarls as it's
hoofs dig into the ground uneasly.  The black eyes set into its face speak
of uncanny intelligence as they search for its unliving master.  
~
horse~
AEIOe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 flame
0 0 0 0
L 0 H I
stand stand none none~
0
AGV ABCDEFHJK large 0
#50
swamp drake~
%s's swamp drake~
%s's swamp drake is here, stretching its slimy wings.
~
A freak of evolution, the swap dragons have been first seen around the
cursed S'handor Fortress.  Living in an area lacking any living things, they
are the only undead creature in the lands that is created naturally.  When a
swamp dragon reaches maturity it dies only to rise again days after
unchanged, yet dependant solely upon powers of death.  
~
undead~
AEIOe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 disease
0 0 0 0
L LQ I N
stand stand none none~
0
0 ABCDEFGHIJK large 0
P FIGHT 13 10~
#51
%s's dracolich~
the Dracolich~
%s's dracolich stands here reeking of death.
~
It once might have been a young dragon or the weaker, less intelligent
drake.  Yet now bound by powers of death to its master, its lifeless flesh
and wings move only at his command.  
~
undead~
AEIOe AF DJT 0 -1000 1000
30 1 1d1+299 0d0+100 5d4+20 skdrain
0 0 0 0
L LQ I N
stand stand none none~
0
0 ABCDEFGHIJK huge 0
P FIGHT 13 10~
#52
goblin raider~
a goblin raider~
A goblin raider noisily charges through the area.
~
Its body is stained with the blood of innocents, its eyes are alive with
the lust for battle.  In its hands lies a large torch lit and ready to set
buildings ablaze.  
~
goblin~
ATZce AGI HJ 0 0 0
50 0 10d20+800 1d0+1 5d5+10 charge
-5 -5 -5 -5
0 AB 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#53
orc raider~
an orc raider~
An orc raider runs on a murderous rampage.
~
Its body is stained with the blood of innocents, its eyes are alive with
the lust for battle.  In its hands lies a large torch lit and ready to set
buildings ablaze.  
~
orc~
ATZce AGI HJ 0 0 0
50 10 10d20+1000 1d0+1 5d5+15 beating
-12 -12 -12 -12
0 AB 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
F res Q
F vul S
#54
rebel mage~
a rebel mage~
A rebel mage is here, conjuring spells with reckless abandon.
~
Its body is stained with the blood of innocents, its eyes are alive with
the lust for battle.  In its hands lies a large torch lit and ready to set
buildings ablaze.  
~
human~
ATZce AGI HJ 0 0 0
50 20 10d20+1200 1d0+1 5d5+20 magic
-17 -17 -17 -17
0 AB 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#55
rebel warlord~
a rebel warlord~
Clad in thick armor, a rebel Warlord annihilates everything in its path.
~
Its body is stained with the blood of innocents, its eyes are alive with
the lust for battle.  In its hands lies a large torch lit and ready to set
buildings ablaze.  
~
human~
ATZce AGI HJ 0 0 0
50 30 10d20+1500 1d0+1 5d5+25 wrath
-25 -25 -25 -25
0 AB CD 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#56
monster skeleton~
monster skeleton~
Monster skeleton
~
~
human~
ATVZce ACHI DFV 0 0 0
52 20 10d50+3000 2d1+1 5d8+40 bite
-20 -20 -20 -10
ACEFKN AB CD 0
stand stand none none~
0
AHMV ABCDEFGHIJK huge 0
P FIGHT 56 8~
#57
altar defender %s~
%s Defender~
The %s altar stands here.
~
It is a large altar marked with inscriptions of battles and names of
those whom have fallen in them.  A fairly dangerous looking Acolyte stands
before it armed to the teeth and a deadly glint in his eye.  
~
unique~
ABVZ A 0 0 0 0
40 35 1d1+1499 0d0+0 6d4+30 defense
0 0 0 0
FK AB 0 0
stand stand none none~
0
0 0 medium 0
P FIGHT 63 30~
#58
cabal guardian~
the Cabal Guard~
The Cabal Guard is here watching over the standard.
~
This hulk of a man wears a suit of flawless platemail which even now
reflects your face back at you.  A gleaming chain skirt covers his muscular
legs, and gauntleted hands hold a rather large axe.  Noticing your presence,
he turns his attention to you waiting for you to explain yourself.  
~
unique~
ABVZ A DFHJNO 0 0 0
40 20 1d1+4000 0d0+100 6d4+50 slash
-20 -20 -20 -20
AFKW AB 0 0
stand stand none none~
400
AHMV ABCDEFGHIJK medium 0
P FIGHT 55 20~
#81
grim reaper~
the Grim Reaper~
(`8Black Aura``) The Grim Reaper stands here to take your life.
~
A large cloaked, hooded figure stands here to await your choice.
Speaking the words death around him is widely rumored to cause
just that...death.
~
undead~
ABOTZ AC DFHJ 0 0 0
60 90 10d10+10000 0d0+100 10d10+80 none
-30 -30 -30 -30
FGHKNX ABCDGHJLMNPQRZa I N
stand stand none none~
0
0 ABCDEFGHIJK huge 0
P ACT 81 kneels~
#0



#OBJECTS
#1
soul~
soul~
soul.~
energy~
armor GP AU
0 0 0 0 0
0 0 0 P
F
A 13 20 0
F
A 12 20 0
#2
coin gold gcash~
a gold coin~
One valuable gold coin.~
gold~
money 0 A
0 1 0 0 0
0 10 0 P
#3
coins gold gcash~
%d gold coins~
A pile of gold coins.~
gold~
money 0 A
0 0 0 0 0
0 10 0 P
#4
ranger staff~
a ranger's staff~
A ranger's staff pulses on the ground.~
wood~
weapon AG AN
staff 1 1 smash F
1 180 0 G
#5
%s%ss~
%s%ss~
A bundle of %s%ss lies here.~
wood~
projectile 0 Aa
A 1 1 pierce 0 1 2 0 P
#6
halberd giant~
a gleaming halberd~
A giant gleaming halberd.~
steel~
weapon HMPTUYZ N
polearm 4 10 pierce DFG
60 1000 0 P
R
61
#7
test eq~
test eq~
Test eq is here.~
unknown~
armor 0 AD
70 70 70 30 0
0 0 0 P
F
A 24 -30 0
F
A 19 25 0
F
A 18 25 0
#8
trap proxy~
a trap proxy~
ERROR, contact immortal.~
Virigoth's Sweat~
trash 0 c
0 0 0 0 0
50 0 0 P
T
35 2 7
The Yin-Yang turns white and shoots out a beam!~
Something shoots out a beam of light!~
T
36 2 7
The Yin-Yang turns dark and shoots out a beam!~
Something shoots out a beam of darkness!~
#9
%s ruins~
ruins of %s~
Ruins of %s litter the area.~
ruins~
trash 0 P
0 0 0 0 0
0 0 0 P
#10
corpse~
the corpse of %s~
The corpse of %s is lying here.~
meat~
npc_corpse 0 A
0 0 0 A 0
0 1000 0 D
#11
corpse pccorpse~
the corpse of %s~
The corpse of %s is lying here.~
meat~
pc_corpse O 0
0 0 0 A 0
0 1000 0 D
#12
head~
the head of %s~
The severed head of %s is lying here.~
meat~
trash 0 AEO
0 0 0 0 0
0 50 0 D
#13
heart~
the heart of %s~
The torn-out heart of %s is lying here.~
meat~
food 0 A
16 16 0 0 0
0 20 0 D
#14
arm~
the arm of %s~
The sliced-off arm of %s is lying here.~
meat~
food 0 A
20 20 0 0 0
0 50 0 D
P RANDOM 1 10~
#15
leg~
the leg of %s~
The sliced-off leg of %s is lying here.~
meat~
food 0 A
20 20 0 0 0
0 50 0 D
P RANDOM 1 10~
#16
guts entrails~
the guts of %s~
A steaming pile of %s's entrails is lying here.~
meat~
food 0 A
5 5 0 A 0
0 20 0 D
#17
brains brain~
the brains of %s~
The splattered brains of %s are lying here.~
brains~
food 0 A
10 10 0 0 0
0 20 0 D
#18
ranger %s %s~
%s's %s~
%s's %s is lies in the dust.~
wood~
ranged 0 Ae
0 0 0 0 0
0 80 0 P
L
2
#19
tome %s~
%s by %s~
A tome %s by %s.~
papyrus~
treasure 0 AO
0 0 0 0 0
50 0 0 P
#20
food magic %s~
a magic %s~
A delicious magic %s is here.~
food~
food 0 A
8 8 0 0 0
0 10 0 P
#21
ball light~
a bright ball of light~
A bright ball of light shimmers in the air.~
energy~
light A A
0 0 999 0 0
0 0 0 P
#22
spring~
a magical spring~
A magical spring flows from the ground here.~
water~
fountain G 0
100000 100000 'water' 0 0
0 0 0 P
#23
directions scroll~
a scroll of directions~
A scroll with some directions on it.~
paper~
trash TY A
0 0 0 0 0
1 0 0 P
E
scroll~
On the scroll are following directions:
 
 
Rhedin: 
Walk thrice north from Central Commons (CC) and then twice west and north.
 
 
Val Miran: 
Walk thrice north from North Square and west
 
 
Miruvhor: 
Walk west from Eastern Gate to Town Square.  Then four south and once west.
 
 
*A note is scribbled at the bottom:*
Remeber you can recall if you are lost.
 
~
E
shopping~
~
#25
golden plate platemail mail suit~
a suit of golden platemail~
A pile of golden plates overlap to form a suit here.~
energy~
armor AGIKLP ADW
0 0 0 0 0
0 0 0 P
#26
chaosbane chaos bane~
a holy weapon~
_~
energy~
weapon AGHIKLPZ AN
exotic 1 1 divine 0
0 10 0 G
T
27 1 20
$p shines with inner light.~
$p shines with inner light.~
#27
steak~
a steak~
A steak lies here.~
food~
food 0 A
20 20 0 0 0
0 20 0 P
#28
poncho~
a poncho made from ~
A poncho made from ~
flesh~
clothing P AK
0 0 0 0 0
0 10 0 P
F
A 13 35 0
F
A 19 6 0
F
A 18 6 0
#29
justice shield~
a Justice's Kite Shield~
A large kite shield is lying on the ground.~
magic~
armor GP AJ
10 10 10 10 0
50 50 0 P
#30
deputy badge~
a shiny deputy's badge~
A shiny star symbolizing the local law is here.~
magic~
armor HMPZ AC
0 0 0 0 0
0 0 0 P
#31
potion~
a potion~
A potion~
magic~
potion A AO
0 'poison' '' '' ''
0 20 0 P
#32
%s chaos %s~
the %s %s~
The %s %s lies on the ground.~
unknown~
weapon GHMPUZ AN
exotic 5 9 blast 0
50 50 0 P
#33
justice shield~
a Justice's Kite Shield~
A large kite shield is lying on the ground.~
magic~
armor GP AJ
10 10 10 10 0
50 50 0 P
T
27 1 30
$p shines with righeous glow.~
$p shines with righeous glow.~
#34
toxic sludge~
toxic sludge~
(`%Pink Aura``) A pool of toxic sludge.~
toxins~
trash P P
0 0 0 0 0
0 0 0 P
E
toxic sludge~
A small pool of glowing sludge.
~
#35
planar rift blade~
the Planar Rift~
The planar rift cuts the space apart.~
unknown~
weapon GHMPUZ AN
exotic 5 5 rift 0
50 0 0 P
L
12
#36
rubble~
some rubble~
The immediate area has been reduced to smoking rubble.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#37
cabal item standard %s~
the Standard of %s~
A standard with the crest of %s has been left here.~
magic~
cabal HZc A
0 0 0 0 0
25 10 1 P
P RANDOM 37 100~
#38
hole crater~
a hole~
A large hole has been torn in the ground here.~
unknown~
container 0 0
50 0 0 20 100
0 0 0 P
#39
one crown aabahran~
the`# One Crown`` of the `^Aabahran``~
A `#Golden Crown`` glimmers majestically, awaiting the `^One King``.~
godforged gold~
armor ABMOTYZ AEP
8 8 8 6 0
60 50 1 P
F
A 13 150 0
F
A 12 200 0
F
A 24 -15 0
#40
locker object~
locker (Contact an Immortal)~
If you see this contact an Immortal.~
unknown~
container 0 0
9999 0 0 50 0
60 0 10000 P
#42
uber-test eq~
uber-test eq~
Uber-Test eq is here.~
imagination~
armor 0 AD
70 70 70 30 0
0 0 0 P
F
A 24 -30 0
F
A 19 45 0
F
A 18 45 0
#43
replace me~
the magic carpet~
A small woven carpet lies under your feet.~
cloth~
furniture 0 P
0 0 0 0 0
50 0 0 P
#46
severed arms~
the severed arms of %s~
The severed arms of %s are lying here on the floor in a bloody heap.~
meat~
weapon PQU AN
exotic 4 8 beating 0
30 100 0 P
T
73 1 5
The eyes of the white dove glow with a soft blue light.~
Something glows softly.~
#50
%s spine belt~
the spine of %s~
The spine of %s is lying here.~
bone~
armor 0 AL
8 7 9 12 0
0 10 0 P
F
A 18 1 0
F
A 19 1 0
F
A 13 10 0
#51
%s earrings eyes~
the eyes of %s~
The eyes of %s are lying here.~
bone~
armor 0 AZ
7 6 7 12 0
0 10 0 P
F
A 18 1 0
F
A 19 1 0
F
A 13 10 0
#52
%s skin poncho~
the skin of %s~
A poncho made of %s's lies here.~
bone~
armor 0 AK
7 6 7 12 0
0 10 0 P
F
A 18 1 0
F
A 19 1 0
F
A 13 10 0
F
A 2 2 0
#53
%s jacket~
the skull of %s~
The skull of %s is lying here.~
bone~
armor 0 AE
7 6 7 12 0
0 10 0 P
F
A 18 1 0
F
A 19 1 0
F
A 13 10 0
F
A 24 -3 0
#54
%s hair torch~
the hair of %s~
A torch made of %s's hair is here.~
flesh~
light 0 A
0 0 999 0 0
0 10 0 P
F
A 18 1 0
F
A 19 1 0
F
A 13 10 0
#55
%s~
%s~
A handful of %s lay on the ground.~
steel~
throw 0 AO
0 5 10 pierce 0
0 10 0 P
#56
trash clone~
(no short description)~
(no description)~
unknown~
trash P A
0 0 0 0 0
0 10 0 P
#57
tag~
(no short description)~
A collar with a tag is on the ground.~
metal~
jewelry AHMPTU C
0 0 0 0 0
0 10 0 P
#59
feces dung~
dung~
Dung~
dung~
trash 0 AO
0 0 0 0 0
0 10 0 P
#60
broken glass~
some broken glass~
Some broken glass litters the ground here.~
junk~
trash 0 A
0 0 0 0 0
0 10 0 P
P GET 60 100~
#61
royal banner~
a royal banner~
A royal banner is lying here.~
cloth~
light AHMY A
0 0 999 0 0
52 10 1000 P
#62
%s army corpses~
remains of %s~
Vultures pick at remains of %s.~
corpses~
trash 0 0
0 0 0 0 0
52 10 0 P
P RANDOM 62 10~
#63
puke vomit pile~
vomit~
Vomit~
vomit~
food 0 A
0 0 0 A 0
52 1 0 P
#65
torch~
a brightly burning torch~
A smoldering torch is on the ground here.~
twigs~
light AB AO
0 0 999 0 0
52 10 0 P
F
A 12 10 0
#66
druid staff~
a druid staff~
A long oaken staff is resting here.~
unknown~
weapon ABHMOY AN
staff 6 8 thwack 0
50 100 150 P
F
A 24 -5 0
F
A 18 5 0
#67
parchment paper note~
a small piece of parchment paper~
A small piece of parchment paper is resting on the ground here.~
paper~
food 0 AO
20 20 0 0 0
0 0 0 P
#69
book research~
research~
Research~
none~
research 0 A
0 0 0 0 0
10 10 5000 P
#70
hand~
the hand of %s~
The sliced-off hand of %s is lying here.~
meat~
food 0 A
10 10 0 0 0
0 20 0 D
#71
foot~
the foot of %s~
The sliced-off foot of %s is lying here.~
meat~
food 0 A
10 10 0 0 0
0 20 0 D
#72
finger fingers~
the fingers of %s~
The sliced-off fingers of %s are lying here.~
meat~
food 0 AM
5 5 0 0 0
0 10 0 D
P RANDOM 1 15~
#73
ear~
the ear of %s~
The ripped-off ear of %s is lying here.~
meat~
food 0 AC
5 5 0 0 0
0 10 0 D
F
A 4 2 0
#74
eye eyes~
the eyes of %s~
The pulled-out eyes of %s are lying here.~
meat~
food 0 AOZ
5 5 0 0 0
0 10 0 D
F
A 3 2 0
#75
tongue~
the tongue of %s~
The pulled-out tongue of %s is lying here.~
meat~
food 0 AC
5 5 0 0 0
0 10 0 D
P RANDOM 1 10~
#76
fins fin~
the fins of %s~
The ripped-off fins of %s are lying here.~
meat~
boat 0 A
0 0 0 0 0
0 20 0 D
#77
wings wing~
the wings of %s~
The ripped-off wings of %s are lying here.~
meat~
armor 0 AK
0 0 0 0 0
0 20 0 D
F
A 0 0 T
#78
tail~
the tail of %s~
The sliced-off tail of %s is lying here.~
meat~
weapon 0 AN
mace 0 0 beating G
0 20 0 P
#79
claws claw~
the claws of %s~
The dismembered claws of %s are lying here.~
meat~
armor 0 AH
1 1 1 1 0
0 20 0 D
#80
fangs fang~
the fangs of %s~
The extracted fangs of %s are lying here.~
meat~
weapon 0 AN
dagger 0 0 bite C
0 20 0 P
#81
horn~
the horn of %s~
The extracted horn of %s is lying here.~
meat~
weapon 0 AN
sword 0 0 charge D
0 20 0 P
#82
tusk~
the tusk of %s~
The extracted tusk of %s is lying here.~
meat~
weapon 0 AN
sword 0 0 charge D
0 20 0 P
#83
Grum U'dal book tattered withered~
ancient book of knowledge, Grum U'dal~
A tattered withered book lays here.~
knowledge~
treasure AHYZ AOPX
0 0 0 0 0
55 50 1 P
E
verses~
Three lines written on the book.
'children of the sky'
'shield of words'
'ancient relics mind and body'
~
#84
healer staff~
a staff of healing~
A long gnarled staff lay unused.~
energy~
weapon AB AN
staff 0 0 smash 0
0 180 0 P
T
25 1 15
A staff of healing glows blue.~
Something glows blue.~
#85
milk fountain~
a fountain of milk~
A small fountain sits here gushing milk.~
unknown~
fountain 0 0
0 0 'milk' 0 0
0 0 0 P
#90
foot step footstep footsteps pixie dust~
a trail of pixie dust~
A trail of pixie dust leading to the %s.~
dust~
trash A 0
0 0 0 0 0
0 0 0 P
#91
prayer beads~
prayer beads~
You see a monk's prayer beads here.~
beads~
jewelry GHUZ AO
0 0 0 0 0
0 10 0 P
#92
corpse pccorpse %sisdabomb~
the corpse of %s~
The corpse of %s is lying here.~
meat~
pc_corpse O 0
0 0 0 A 0
0 1000 0 D
#100
blood puddle gore guts~
pools of blood~
The ground and the surrounding area is stained in blood and covered in gore.~
blood~
drink P P
16 16 'blood' 0 0
0 0 0 P
E
blood~
The ground and the area surrounding you is bathed in crimson as 
if a geyser of blood exploded here.  
~
E
pools~
The ground and the area surrounding you is bathed in crimson as 
if a geyser of blood exploded here.  
~
E
gore~
The ground and the area surrounding you is bathed in crimson as 
if a geyser of blood exploded here.  
~
#101
Malform Weapon~
(no short description)~
(no description)~
souls~
weapon 0 ANS
exotic 0 0 none 0
0 0 1000 P
#102
doll~
a voodoo doll~
A voodoo doll is here.~
wood~
trash CEGU AS
0 0 0 0 0
0 10 5 P
#104
remains execution prop~
remains of a criminal~
ERROR Contact an Immortal~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#105
%s jailbag bag~
a little bag marked '%s'~
A little bag marked '%s' lies here.~
leather~
container 0 A
0 0 0 0 0
0 10 0 P
#111
blood spots~
a blood spot~
You notice a few spots of blood on the ground.~
blood~
trash 0 0
0 0 0 0 0
0 0 0 P
#113
blood pool~
a small blood pool~
A bit of blood has pooled at your feet.~
blood~
trash 0 0
0 0 0 0 0
0 0 0 P
#114
crusader_obelisk obelisk obelisk1~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of  Righteousness.

Following is a long and involved holy scripture about the Order of 
Crusades divine right to carry forth its missions, and its origins.  
various bits of  high minded propaganda are intertwined with very
advanced combat techniques that would give any well trained warrior
edge in combat.  You gather that this psalm will not only increase the
sheer damage the warrior causes, but also allow keen aim and precision.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 114 100~
#115
crusader_obelisk obelisk obelisk2~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.

Psalm of  Divine Void.

Following is a long and involved holy scripture about the virtues of
meditation and benefits of clear and focused mind on resisting effects
of various spells and maladies.  Throughout the long psalm are woven 
techniques and chants that could easily be found in a secret manual
of a monk monastery.  It is obvious that when properly used the psalm
would bring great mental strength to the user.

A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 115 100~
#116
crusader_obelisk obelisk obelisk3~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Insight.
 
Within are inscribed strange glyphs and runes that seem to portray
the effect of such meditation to further enhance the senses of a
person, and to better allow them to see with more clear sight and
vision than ever before. Intertwined within the glyphs are two
recurring runes, one for observing the moral traits of people, and
one for finding truth within what is ordinarily invisible.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 116 100~
#117
crusader_obelisk obelisk obelisk4~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Divine Wrath.
 
Detailed within this psalm within archaic runes and glyphs, the writing
seems to instruct a being of whole body and mind on the arts of adorning
weaponry with the strange serums and powders to further enhance the
fighters ability to enhance weaponry designed to invoke the Wrath of 
God upon the nonbelievers.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 117 100~
#118
crusader_obelisk obelisk obelisk5~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Shadowbane.
 
Chiseled within this great obelisk are detailed instructions for those
of the Order of the Crusades on adorning a weapon with certain bases
and stringents that allow the weapon to be imbued with light, and thus
create brilliant light flashes upon each blow of the weapon.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 118 100~
#119
crusader_obelisk obelisk obelisk6~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Purewater.
 
Recurring within the mystical glyphs and runes is the symbol for 'hydris',
or water. These runes seem to demonstrate how one who basks in the aura
of divine righteousness can adorn a weapon with purewater, and thus bring
forth this reagent during battle.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 119 100~
#120
crusader_obelisk obelisk obelisk7~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Icefire.
 
Two intertwined glyphs, one representing ice, and one representing battle
are scored over a crossed blade here. It seems to be some representation
of how ice can be forged to steel to invoke its elemental properties from
a single weapon in combat.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 120 100~
#121
crusader_obelisk obelisk obelisk8~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Searing Might.
 
The rune of fire here is interchanged freely with smoke and blood, and
the psalm seems to dictate to the user some way to forge fire to any
weapon, and invoke its elemental wrath in combat. The blinding forces
of smoke seem to be recurrent within the runes.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 121 100~
#122
crusader_obelisk obelisk obelisk9~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Divine Might.
 
A virtuous cross here is adorned with a black Ankh, denoting the glyph
for spiritual paralysis. Several elemental runes, mostly expressing the
powers of lightning, are intertwined within the runes, as if showing a
devout student the technique of adorning lightning to forged objects.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 122 100~
#123
crusader_obelisk obelisk obelisk10~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Vitality.
 
The recurring theme of the glyphs seem to indicate some sort of rapid
healing ability. Several smaller healing runes interlace with runes that
denote an increase in ability, and a marked increase in the stamina of
the user.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 123 100~
#124
crusader_obelisk obelisk obelisk11~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Swift Retribution.
 
The fleetfoot rune is primary here, as is the glyph belonging to the
elements. It seems to portray a being passing swiftly through hill and
stream alike completely unhindered by any of the terrestrial forces.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 124 100~
#125
crusader_obelisk obelisk obelisk12~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Virtue.
 
These weather worn glyphs seem to represent a sort of prayer symbolism
that would allow the virtuous one to recite prayers at a much greater
rate. Several runes show men kneeled before large holy symbols, with a
small rune above them denoting some sort of ritual.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 125 100~
#126
crusader_obelisk obelisk obelisk13~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Purity.
 
The rune of the serpent is denoted here, being cast back by the healing
hands of a virtuous one. An aura of protection surrounds the being, as
if the poison of the venomous serpent were being deflected from harming
the devout.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 126 100~
#127
crusader_obelisk obelisk obelisk14~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Constitution.
 
The rune of the plague rat is denoted here, being cast back by the 
healing hands of a virtuous one. An aura of protection surrounds the 
being, as if the disease of the infested rat were being deflected 
from harming the devout.
 
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 127 100~
#128
crusader_obelisk obelisk obelisk15~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Palison's Eye.
 
The ocular rune is significant in this text, as it shows a large needle
near the eye, which seems to be being repelled by some divine force that
keeps the needle from harming the eye rune of the devout.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 128 100~
#129
crusader_obelisk obelisk obelisk16~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Feasting.
 
The rune of sustenance is inherent here, as it seems to depict large
numbers of people consuming some sort of bounty, which seems to fill
their hungers with only half the normal requirement. A glyph of the
infinite seems to surround much of the glyphs of repast.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 129 100~
#130
crusader_obelisk obelisk obelisk17~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Final Parting.
 
This series of glyphs depicts the Evil Ones battling the devout. As they
are felled one by one, the last remains to battle the virtuous one, and
chooses instead to flee. As he does so, the devout appears to deal the
Wrath of God upon the fleeing Evil One.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 130 100~
#131
crusader_obelisk obelisk obelisk18~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Divine Health.
 
The rune of health is inherent here, as it seems to portray a devout one
within breaths of death suddenly awaken renewed and healthy in a very
rapid amount of time. The runes of blood are suddenly washed away by the
healing powers of the runes.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 131 100~
#132
crusader_obelisk obelisk obelisk19~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Vicarious Redemption.
 
The runes of death here are primary. They seem to surround what appears to
be a dying virtuous one, but, as he nears his final demise, he is suddenly
pulled to health and safety by a mass of worshippers, denoted by the star
glyphs.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 132 100~
#133
crusader_obelisk obelisk obelisk20~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
60 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of The One God's Triumph.
 
Large runes of safety and protection adorn this obelisk. Primary runes
are heroism and the guardian glyph, denoting the safety and concern for
all involved in a devout one's traveling party. It also seems to portay
a virtuous one kneeling over the body of a fallen ally, as their life
essence is restored.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 133 100~
#134
crusader_obelisk obelisk obelisk21~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Sirant's Triumph.
 
Depicted within these glyphs is a scene, showing a truly devout student
battling a horde of foes. Greatly outnumbered, the rune of power comes
into play, and the devout one lays waste to countless numbers of Evil
Ones. However, the negatory rune is visible above the devout, proving
evidence that this psalm cannot be used in conjunction with others.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
 
~
P USE 134 100~
#135
crusader_obelisk obelisk obelisk22~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Palison's Triumph.
 
Evidence of the Lord Palison's holy war against the minions of the damned,
this psalm depicts a holy warrior battling hordes of undead creatures.
As each one is lain to waste, the devout is overcome with the life rune,
as his body's condition is made anew. The negatory rune is also evident
here, providing proof that this psalm cannot be used with others.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 135 100~
#136
crusader_obelisk obelisk obelisk23~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Undeniable Order.
 
A glyph showing a devout one lavished in rare and unique adornments, this
psalm has three major runes: The vengeance rune, the mission rune, and the 
capital rune, denoting removal of the foe's head. The glyphs further show 
one under the influence of the psalm laying waste to the corrupt and damned, 
and in turn receiving incredible power from doing so.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 136 100~
#137
crusader_obelisk obelisk obelisk24~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Inner Strength.
 
The fist rune, showing in conjunction with the sword rune depict one
of the virtuous ones gripping a weapon of immense power with both hands
as his arms and body surge with inner strength. The negatory run is also
evident here, proving that this psalm cannot be used in conjuction with
others.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 137 100~
#138
crusader_obelisk obelisk obelisk25~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Baptism.
 
The runes within depict a virtuous one immersed within cleansing water,
and awaking renewed and refreshed with little memory of past deeds,
psalms, or acts.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 138 100~
#139
crusader_obelisk obelisk obelisk26~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
A tall marble obelisk rises from the ground here, its surface showing 
signs of  years of erosion. At its midpoint surrounded by runes  of  
preservation a following inscription has been etched in delicate writing.
 
Psalm of Inner Peace.
 
The runes within depict a virtuous one immersed in prayer before an
altar.  Runes depicting passage of days and nights circle the rune
of the holy one, and a single mark of glowing blade floats below the
depiction.
  
A huge sigil of the Order of Crusades has been stamped at the bottom.
~
P USE 139 100~
#140
crusader_obelisk obelisk obelisk27~
the marble obelisk~
A tall marble obelisk seems to have been placed here.~
marble~
furniture TU P
0 0 0 0 0
61 10000 0 W
E
obelisk~
~
#141
slab starstone !141!~
a slab of starstone~
A small slab of strange glittering stone lies here.~
starstone~
treasure AT AO
0 0 0 0 0
61 0 0 P
E
slab~
Its a small rectangular slab of a strange metal of stone twinkling
and glowing with inner power.  You easily pick it up in your hand, 
its mass seemingly weightless.  Yet when you move your arm about, 
your muscles tense at the effort of putting the strange stone or 
metal in motion.  You wonder at the sheer possibilities of using 
such wondrous material for armor or weapons.
~
E
starstone~
Its a small rectangular slab of a strange metal of stone twinkling
and glowing with inner power.  You easily pick it up in your hand, 
its mass seemingly weightless.  Yet when you move your arm about, 
your muscles tense at the effort of putting the strange stone or 
metal in motion.  You wonder at the sheer possibilities of using 
such wondrous material for armor or weapons.
~
#142
armorcraft skeleton~
armorcraft skeleton~
Contant Immortal. (armorcraft skeleton)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#143
Juggernaut plate spiked~
the Juggernaut Plate~
The Juggernaut Plate, hallmark of Order of Crusades is here.~
starstone~
armor AY AD
22 24 23 25 0
60 150 0 P
F
R 1 1 J
F
A 13 40 0
F
A 18 4 0
F
A 19 3 0
#144
weaponcraft skeleton~
weaponcraft skeleton~
Contant Immortal. (weaponcraft skeleton)~
unknown~
trash KL 0
0 0 0 0 0
0 0 0 P
#180
tattoo Compassion~
the `&Glowing`` `1Heart``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#181
tattoo Purity~
the `!Bleeding`` Fist~
Contact an Immortal if you see this~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#182
tattoo Tranquility~
a `&Dove Wing``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#183
tattoo Order~
an `8Iron`` `&Fist``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#184
tattoo Chaos~
the `1Crimson`` `!S```!p```*i```8r```7a```&l``~
Contact an Immortal if you see this.~
ink~
armor TYZ T
0 0 0 0 0
0 0 0 P
#185
tattoo Neutrality~
a `*Grey`` Disc~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#186
tattoo Mystic~
a Floating `4Sphere``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#187
tattoo Combat~
the `3Lion's`` `&Mane``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ 0
0 0 0 0 0
0 0 0 P
#188
Tattoo Discord ~
the `&Infinite`` `$+/-`` `8Fractal``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#189
Tattoo Greed~
a `#Golden`` `3Coin``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#190
Tattoo Guile~
a `8Black`` Mask~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#191
Tattoo Scourge~
`8Writhing`` `1Souls``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#192
Tattoo Necropsy~
a `!Dead`` `8Crow``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#193
Tattoo Church~
a `&Blazing`` `#Sun``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#194
Tattoo Agnostic~
Agnostic Symbol~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#195
Tattoo Atheism~
Atheism Symbol~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#196
tattoo Nature~
an Oak `2Leaf``~
Contact an Immortal if you see this.~
ink~
armor HMTYZ T
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#1
`7The Void``~
You are floating in nothing.
~
~
0 132653068 0 1
D4
~
~
0 -1 2
S
#2
`7Limbo``~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
~
0 67641356 0 1
D4
~
~
0 0 7700
S
#3
`8Storage room``~
This is the limited eq. room.
If you are mortal 'pray' for help and mercy.
~
~
0 24580 0 0
S
#4
`8Limbo``~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
 
If you are here, it is most likely beacuse you were in a room that did not
allow quitting, during a world shift.
~
~
0 67643404 1 0
D4
~
~
0 0 7700
S
#5
`#An Empty Hallway``~
You find yourself in a strange dusty hallway, its walls empty
and its floor dusty.  A single torch provides just enough light
to bring out its depressing features.
~
~
0 362807304 514 10
S
#6
`8Bounty Storage``~
This is used for storing bountied eq.
pray if you see this.
~
~
0 16396 0 0
S
#7
`8%s's maze``~
All about you strange shimmering surfaces reflect your image a thousand
fold.  The area seems bent and twisted as if the fabric of space itself has
been put through some terrible wringer.  The exits lead everywhere and
nowhere at once, and your mind struggles to comprehend the paradox
surrounding you.  
~
~
0 8457 1 0
D0
~
~
0 0 7
D1
~
~
0 0 7
D2
~
~
0 0 7
D3
~
~
0 0 7
D4
~
~
0 0 7
D5
~
~
0 0 7
M 0 H 0
S
#8
`2An Empty Garden``~
You find yourself in an unattended garden its ground long overgrown with
various species of weeds.  The growth reaches up to your waist and sways
lightly with your passage.  
~
~
0 362807304 2 3
S
#13
`8``~
~
~
0 0 0 0
S
#26
~
~
~
0 0 0 0
S
#29
`8``~
~
~
0 0 0 0
S
#72
`2Hall of Echoes``~
This tight confined room, echoes voices from the heavens.  Any sound you
make is amplified a hundred times before is swirled back to nothing.  Upon
your ears, the sound of your name, rings over and over.  Upon listening to
it in a loud repetitive manner, you conclude the name you are known by is
not one you wish echoed throughout the land.  Pray to the gods an acceptable
name, and such shall be whispered throughout the lands forever.  
~
~
0 889728012 1024 3
M 0 H 0
S
#73
`2Before a Mirror``~
`&READ ALL WHAT FOLLOWS:``
 
  You have been placed here because your description ("help description")
did not meet with approval of the Immortal that moved you here.  Before
you are able to play once again, you will have to compose a better one
keeping following rules in mind:
 
1)  `!YOUR DESCRIPTION SHOULD BE FORMATTED TO AT MOST 70 LETTERS PER LINE.``
Use word processor to write/format/spell check your description, then paste
it into the mud's description editor. ("help editor")
 
2)  `&Your description should be like a picture frozen in time.``
There should be no actions being performed, only descriptions of what
the character looks like, or looks like he is doing.
 
3)  `&You should NEVER force the looker to do, feel or think anything.``
The looker should make up their own minds about who you are, and what
you might be doing.
 
4)  `&The description should describe you, not your history.``
Concentrate on describing your characters stance, face, body, and their
equipment.  Not who they are, and where they came from.
 
5)  `&Do NOT say how powerful, fearful, or deadly you are.``
The description is not the place to "stroke your ego" by saying how
powerful you are and how fearful you look.  
 
6)  You may include descriptions of equipment that you would like your
character to wear (family crested shields, particular sword etc.) since
it is understood that the actual game equipment changes too often.
When you are done your description and it has been `!formatted`` and 
`!spell checked`` pray ONCE per approximately 10 minutes that you are 
done.
~
~
0 268971020 1024 3
S
#74
`8Role-Playing Room``~
From Shadowspawn,
 
If you see this room then it most likely means you did something we don't
approve of.  Word of advice, instead of giving bullshit excuses
or trying to talk back to the imms, shut up, listen, and most importantly
agree.  Because if you choose to ignore our warnings, don't expect to go
too far.
~
~
0 83897356 1 0
S
#78
`8Mob Load rooms! Mortals get out!``~
~
~
0 76292108 0 0
S
#81
`8Slow, painful death``~
Yes, you have been sentenced to death. The Gods have found your actions
punishable by death, and so you sit in a fiery inferno, devoid of any
exit, to await your last mortal breath. If you believe you have been
wrongfully sent here to die, now would be a nice time to write the Gods
a scribe, and plead your case. But, chances are, you'll be dead long
 they before they read it. If you want a quick death, just say 'Death',
and the Executioner will see to it.
~
~
0 88615196 1 0
M 0 H 0
S
#101
`86 feet under.``~
If you see this, contact an IMM.
~
~
0 9229 0 0
S
#0



#ARMIES
#0



#SPECIALS
M 5 spec_poison
M 7 spec_poison
M 8 spec_displacer_beast
M 13 spec_special_guard
M 15 spec_poison
M 18 spec_special_guard
M 21 spec_nexus_nemesis
M 22 spec_magic_eye
M 25 spec_poison
M 30 spec_poison
M 34 spec_vanguard
M 35 spec_terminator
M 38 spec_servant_hide
M 40 spec_justice_sentinel
M 42 spec_hunt_wanted
M 44 spec_poison
M 45 spec_poison
M 52 spec_raider_actions
M 53 spec_raider_actions
M 54 spec_raider_actions
M 55 spec_raider_actions
M 56 spec_awakenlife_actions
S



#TRAPS
#1
an alarm~
~
~
dummy 50 EFKLMN
0 0 0 0 1
#2
a simple trap~
~
~
damage 50 BCI
thwack 25 10 3 1
#3
a poison needle~
~
~
spell 50 DF
poison~ 3 poison~ 3 8
#4
the enfeebler~
~
~
spell 50 DFGK
enfeeblement~ 3 drained~ 5 9
#5
a jagged snare~
~
~
xdamage 50 DI
snares~ 50 20 5 22
#6
a silver snare~
~
~
xdamage 50 DI
snares~ 50 20 5 20
#7
a bramble snare~
~
~
xdamage 50 DI
shield of thorns~ 50 20 5 21
#8
a blue rune~
~
~
xdamage 50 G
ice storm~ 50 20 5 5
#9
a white rune~
~
~
xdamage 50 G
wrath~ 50 20 5 10
#10
a green rune~
~
~
xdamage 50 G
deluge water~ 50 20 5 14
#11
the eyeduster~
~
~
spell 50 DGK
blindness~ 1 reserved~ 0 16
#12
the antimagic~
~
~
spell 50 DFGK
dispel magic~ 2 reserved~ 0 12
#13
the amnesia charm~
~
~
spell 50 DFGK
isolate~ 3 forget~ 0 12
#14
the blackspore~
~
~
spell 50 EFHJKM
plague~ 5 reserved~ 0 13
#15
a fireseed~
~
~
xdamage 50 AG
fireseed~ 99 8 20 4
#16
chestbuster~
~
~
xdamage 50 AFKO
chestbuster~ 149 1 1 25
#17
the brambus needler~
~
~
xdamage 50 EKLN
brambus needler~ 150 10 6 2
#18
the devil's wheel~
~
~
mob 50 EFK
12 120 0 0 4
#19
the webcaster~
~
~
spell 50 EFGK
magic web~ 3 reserved~ 0 16
#0

#RESETS
O 0 22 0 1
M 0 29 1 73 1
O 0 85 0 73
E 0 65 0 0
M 0 22 1 78 1
M 0 81 1 81 1
S



#SHOPS
0



#MOBPROGS
#1
if ispc $n
  tell $n The cost per use of City Gate is 300 gold.
  mob remquest $n 'paid for use of the City Gate'
endif
~
#2
if ispc $n
  mob tempquest $n paid for use of the City Gate.
  tell $n The gate is currently charging, please stand by.
end
~
#3
mob junk 1.
mob pfor group $n call 2 # null null
~
#4
if ispc $n
  mob remquest $n paid for use of the City Gate.
endif
~
#5
if ispc $n
and hasquest $n 'paid for use of the City Gate.'
  mob remquest $n paid for use of the City Gate.
  if affspell $n 'ensnare'
    mob echoat $n You cannot leave the area until the ensnare wears off.
    break
  endif
  mob echoaround $n $N disappears!
  gtransfer $n 20601
endif
~
#6
if isdelay $i
  break
endif
mob attrib !11483! level = 50
mob pfor exc !11483! call 7 # null null
if players > 0
and level $i > 50
  if rand 30
    '$R, please stand within the circle of runes to avoid loss of limbs. 
  endif
  'Gate to Val Miran now commencing. Please stay calm.
  mob echo The City Gate flares with arcane power!
  mob echo ``
  mob at 20601 echo Amidst a crackle of energy, the gate from Rheydin opens!
  mob pfor exc !11483! call 5 # null null
endif
if rand 40
  mob delay 2
else
  mob delay 3
endif
~
#7
if iscombat $n
  if rand 20
    'Stop this foolishness $N. You might damage the Gate!
  endif
  mob remquest $n paid for use of the City Gate.
  break
endif
if ispc $n
and hasquest $n 'paid for use of the City Gate.'
  mob attrib self level = 60
endif
~
#8
if isdelay $i
  break
endif
mob attrib !20663! level = 50
mob pfor exc !20663! call 7 # null null
if players > 0
and level $i > 50
  if rand 30
    '$R, please stand within the circle of runes to avoid loss of limbs. 
  endif
  'Gate to the stinking Miruvhor now commencing. Hope you like the filthy town.
  mob echo The City Gate flares with arcane power!
  mob echo ``
  mob at 7800 echo Happy voices spilling from within, gate from Val Miran opens!
  mob pfor exc !20663! call 9 # null null
endif
if rand 40
  mob delay 2
else
  mob delay 3
endif
~
#9
if ispc $n
and hasquest $n 'paid for use of the City Gate.'
  mob remquest $n paid for use of the City Gate.
  if affspell $n 'ensnare'
    mob echoat $n You cannot leave the area until the ensnare wears off.
    break
  endif
  mob echoaround $n $N disappears!
  gtransfer $n 7800
endif
~
#10
if isdelay $i
  break
endif
mob attrib !10257! level = 50
mob pfor exc !10257! call 7 # null null
if players > 0
and level $i > 50
  if rand 30
    '$R, please stand within the circle of runes to avoid loss of limbs. 
  endif
  'Gate to ripe town of Rheydin commencing.  May the Dark Lords bring you luck.
  mob echo The City Gate flares with arcane power!
  mob echo ``
  mob at 11500 echo Miruvhor gate opens spilling forth dark swirls of mist and fog.
  mob pfor exc !10257! call 11 # null null
endif
if rand 40
  mob delay 2
else
  mob delay 3
endif
~
#11
if ispc $n
and hasquest $n 'paid for use of the City Gate.'
  mob remquest $n paid for use of the City Gate.
  if affspell $n 'ensnare'
    mob echoat $n You cannot leave the area until the ensnare wears off.
    break
  endif
  mob echoaround $n $N disappears!
  gtransfer $n 11500
endif
~
#12
if isdelay $i
  break
else
  mob echo $I rears and breathes a cloud of poisonous fumes!
  mob pfor fight $i call 13 # null null
  mob delay 1
endif
~
#13
if isdelay $i
  break
else
  mob cast poison $n
endif
~
#14
if isdelay $i
  break
else
  mob cast plague $n
mob delay 1
endif
~
#15
if isdelay $i
  break
else
  mob echo Flames and ashes pour forth as $I roars!
  mob pfor fight $i call 16 # null null
  mob delay 1
endif
~
#16
mob cast 'flamestrike' $n
~
#17
mob delay 6
~
#18
if isdelay $i
  break
else 
  if hpcnt $i < 75
    mob echo $I cures himself with a prayer.
    mob cast 'cure critical' $i
  endif
endif
~
#19
if hasquest $n 'been granted the title of `1Dragon Slayer``.'
  break
endif
if hasquest $n 'Slain the Dragons of the Tower.'
and hasquest $n 'To track down and slay the remaining four dragons.'
and hasquest $n 'Slain the huge, green dragon.'
and hasquest $n 'Slain the red dragon.'
and hasquest $n 'Slain the brass dragon.'
and hasquest $n 'Slain The Ancient Gold Dragon.'
  mob echoat $n `@You have slain the ten minor dragons``!
  mob echoat $n `@Return to Edgar, and bring news of your success``!
  mob remquest $n To track down and slay the remaining four dragons.
  mob remquest $n Slain the huge, green dragon.
  mob remquest $n Slain the red dragon.
  mob remquest $n Slain the brass dragon.
  mob remquest $n Slain The Ancient Gold Dragon.
  mob permquest $n to return to Edgar the Dragon Slayer.
endif
~
#20
mob echo $I's features change to that of a Knight clad in white, its face marked with sadness.
~
#21
cb $N lies dead.. Master.
~
#22
mob pfor group $n call 23 # null null
~
#23
if hasquest $n 'been granted the title of `1Dragon Slayer``.'
  break
endif
if hasquest $n 'to track down and slay the remaining four dragons.'
  if hasquest $n 'You have slain $I.'
    break
  else
    mob echoat $n `@You have slain $I.``
    mob tempquest $n slain $I.
    mob call 19 $n null null
  endif
if hasquest $n 'Return to Edgar, and bring news of your success!'
  break
else
  mob echoat $n You have slain one of the minor dragons but you have not slain them all.
  break
endif
~
#24
if isbloody $n
and cabally $n warmaster
  'Come back when you have no blood upon you $N.
  mob stop $n
endif
~
#25
vis
~
#26
if act $n raider
and isnpc $n
  if isdelay $i
  or iscombat $n
    mutter
  else
    mob delay 2
    yell $N at the gates! Attaaaaaack!
  endif
  dirt $n
endif
~
#27
if isnpc $n
or level $n > 20
  break
endif
if rand 75
  break
endif
mob echoat $n $I says '`#Greetings $N.  Do you come seeking a QUEST?``'
~
#28
mob echoat $n $I says '`#Would you like an EASY, MEDIUM or HARD task $N?``'
~
#29
mob echoat $n $I rummages through a pile of requests and maps.
mob echoat $n $I says '`#Hmm yes... I think this one should be easy enough.``'
mob aquest easy $n
~
#30
mob echoat $n $I rummages through a pile letters and scrolls.
mob echoat $n $I says '`#Hmm yes... I think this one should be perfect for you.``'
mob aquest medium $n
~
#31
mob echoat $n $I checks a short list with a few small notes on its marigins.
mob echoat $n $I says '`#Indeed I have a few urgent tasks $N. Let me see..``'
mob aquest hard $n
~
#33
mob echo $I begins to fade and disappear as it enters the temple.
mob attrib self timer = 0
~
#35
if iscombat $i
or affected $i hide
  break
endif
mob cast invis
hide
~
#36
mob attrib self timer = 1
~
#41
emote growls with outrage!
say You watch your mouth around royalty, $n!
mob echoat $n $I slaps you to the ground with a heavy steel gauntlet!
set $n
mob echoat $n Your jaw is broken!
mob echoaround $n $I slaps $n to the ground with a heavy steel gauntlet!
~
#42
if affspell $i 'timer'
  break
else
 mob attrib $i timer = 24
endif    
~
#55
if isdelay $i
  break
else
  cb We are under attack!
  mob delay 6
endif
~
#56
if name $i typhon
or name $i wyvern
  mob call 57 $n null null
  break
endif
if name $i basilisk
or name $i medusa
  mob call 58 $n null null
  break
endif
if name $i wyrm
or name $i karakken
  mob call 59 $n null null
  break
endif
if name $i hydra
or name $i green dragon
  mob call 60 $n null null
  break
endif
if name $i blue dragon
  mob call 61 $n null null
  break
endif
if name $i black dragon
  mob call 62 $n null null
  break
endif
~
#57
mob echoaround $n $I bites $N!
mob echoat $n $I bites you!
mob cast 'poison' $n
~
#58
mob echoaround $n $I focuses its gaze on $N!
mob echoat $n $I focuses its gaze on you!
if rand 90
  mob echoaround $n $I's stoning gaze `1***DEMOLISHES***`` $N!
  mob echoat $n $I's stoning gaze `1***DEMOLISHES***`` you!
  mob damage $n 100 125 kill
  break
else
  mob cast 'petrify $n
endif
~
#59
mob echoaround $n $I traps $N in its grasp!
mob echoat $n $I traps you in its grasp!
mob echoaround $n $I `1***DEMOLISHES***`` $N!
mob echoat $n $I `1***DEMOLISHES***`` you!
mob damage $n 100 125 kill
~
#60
mob cast 'gas breath'
~
#61
if rand 50
  mob cast 'frost breath'
else
  mob echoaround $n $I rears back and breaths!
  mob cast 'ice storm'
endif
~
#62
mob cast 'death breath'
~
#63
if isdelay $i
  break
else
  mob delay 6
  cb Our altar is under attack by $N!
endif
~
#78
at 78 mob mload $V
~
#81
say So be it.
pray $n has been given judgement, Lord. He has found only death.
slay $n
~
#0

M 14 1 limbo_shadow.prg NL
M 21 1 limbo_shadow.prg NL
M 32 0 serin_trainer.prg NL
M 81 0 limbo_reaper.prg NL
S




#OBJPROGS
#1
obj echo $I twitches slightly.
~
#2
obj attrib none cost + 1
if objcost $i > 11
obj attrib none cost = 0
endif
~
#3
obj echoat $n ``
if objcost $i == 11
  obj echoat $n The hour hand points to eleven.
  break
endif
if objcost $i == 10
  obj echoat $n The hour hand points to ten.
  break
endif
if objcost $i == 9
  obj echoat $n The hour hand points to nine.
  break
endif
if objcost $i == 8
  obj echoat $n The hour hand points to eight.
  break
endif
if objcost $i == 7
  obj echoat $n The hour hand points to seven.
  break
endif
if objcost $i == 6
  obj echoat $n The hour hand points to six.
  break
endif
if objcost $i == 5
  obj echoat $n The hour hand points to five.
  break
endif
if objcost $i == 4
  obj echoat $n The hour hand points to four.
  break
endif
if objcost $i == 3
  obj echoat $n The hour hand points to three.
  break
endif
if objcost $i == 2
  obj echoat $n The hour hand points to two.
  break
endif
if objcost $i == 1
  obj echoat $n The hour hand points to one.
  break
endif
if objcost $i == 0
  obj echoat $n The hour hand points to twelve.
  break
endif
obj echo The hour hand is in a really wierd position..
~
#6
obj echoat $n As you peer directly into the Ethereal Nexus, your retinas are seared from the power!
obj echoaround $n As $n peers into the Ethereal Nexus, $s retinas are seared from the power!
obj cast 'blindness' $n
obj echoat $n The searing pain of the Nexus `1=== OBLITERATES ===`` you!
obj echoaround $n The searing pain of the Nexus `1=== OBLITERATES ===`` $n!
obj damage $n 150 200
~
#8
obj echoat $n Your soul enters the `8Etheral Nexus``...
obj echoaround $n $n attempts to enter the Ethereal Nexus...
obj echoat $n You feel your `@lifesource`` slip away, as you descend back into the mortal reaches.
if rand 25
     obj echoat $n Unable to sustain the immense forces, your body is `!DISINTEGRATED``!
     obj echoaround $n Unable to sustain the immense forces, $n body `!DISINTEGRATES``!
     obj damage $n 1500 2000 kill
else
     obj echoaround $n $n enters the `8Ethereal Nexus``, and vanishes from sight!
     obj echoat $n You fall for what seems like hours, and find yourself overcome with ecstasy.
     obj echoat $n Finally, as your journey ends, you find yourself amid familiar grounds.
     obj permquest $n Gained a new awareness about `8True Chaos.``
     obj cast 'sanctuary' $n
     obj transfer $n 11500
endif
~
#9
if mobhere 12
     obj echo You feel a fiery demon's anger even as you try to summon another.
     break
endif
obj echoat $n $I flares with unholy energy!
obj echoat $n A tear in the nexus is sheared open!
obj echoaround $n $I flares with unholy energy!
obj echoaround $n A tear is opened in the nexus!
obj cast 'demon summon'
obj echoat $n The energy from the nexus `1MUTILATES`` you!
obj echoaround $n The energy from the nexus `1MUTILATES`` $n!
obj damage $n 20 40
~
#37
if isnpc $n
break
endif
obj cast 'drained' $n
obj gain move pc $n 30 50
~
#41
if isdelay $i
  break
endif
if rand 50
  if affspell $n 'faerie fire'
    break
  else
    obj echo $I flares blindingly!
    obj cast 'faerie fire'
    obj delay 1
  endif
else
  if affspell $n 'enfeeblement'
    break
  else
    obj echoat $n $I's power saps at your legs!
    obj echoaround $n $I's power saps at $N's legs!
    obj cast 'enfeeblement'
    obj delay 1
  endif
endif
~
#44
if rand 50
     obj echoat $n A horde of demons fill the room, and carry you into darkness!
     obj echoaround $n A horde of demons fills the room, and carry off $n!
     obj cast 'teleport' $n
     obj cast 'sacred' $n
     obj echoat $n The devils exact their unholy price...
     obj echoat $n The devils' toll `1DISMEMBERS`` you!
     obj damage $n 20 30
else
     obj echoat $n The staff flares, but you fail to summon the devils.
     obj echoat $n The flare of the staff `1maims`` you!
     obj damage $n 10 15
endif
~
#60
obj echoat $n Some broken glass `1slices`` you.
obj echoaround $n Some broken glass `1slices`` $N.
obj damage $n 5 15
obj force $n drop $i
~
#61
if rand 80
     obj echo A withered bough weeps and mourns.
     obj cast 'curse'
else
     obj echo A withered bough seems to slowly sag.
     obj cast 'weaken'
endif
~
#62
if rand 50
     obj echo You see vultures wheel and cry overhead.
else
     obj echo Flies buzz incessantly around piles of decaying corpses.
endif
~
#89
if isdelay $i
  obj echoat $n $I seems devoid of any power.
  break
else 
  obj delay 3
endif
if rand 50
     obj echo The Infinite Fractal seems to suddenly change shapes.
     obj cast 'haste' $n
else
     obj echo The Infinite Fractal seems to stop all movement.
     obj cast 'slow' $n
endif
~
#90
if rand 50
     obj echo The Infinite Fractal works to sustain the inverse parabola!
     obj cast 'dispel good'
else
     obj echo The Infinite Fractal works to extract paradox!
     obj cast 'dispel evil'
endif
~
#114
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n righteousness
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#115
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n divine void
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#116
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n insight
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#117
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n divine wrath
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#118
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n shadow bane
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#119
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n purewater
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#120
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n icefire
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#121
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n searing might
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#122
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n divine might
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#123
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n vitality
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#124
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n swift retribution
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#125
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n virtue
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#126
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n purity
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#127
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n constitution
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#128
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n the eye of palison
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#129
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n preservation
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#130
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n final parting
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#131
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n divine health
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#132
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n vicarious redemption
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#133
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n the triumph of one god
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#134
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n the triumph of sirant
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#135
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n the triumph of palison
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#136
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n undeniable order
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#137
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n inner strength
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#138
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n baptism
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#139
if class $n 'crusader'
  obj echoat $n You begin to study $I and burn the psalm into memory.
  obj echoaround $n $N studies $i closely and chants softly.
  obj addpsalm $n inner peace
else
  obj echoat $n You rub your hand agains the cool marble.
  obj echoaround $n $N rubs $S hand agains the cool marble.
endif
~
#0

#ROOMPROGS
#1
if hasquest $n 'Been charged with finding your guild in Rheydin.'
  break
endif
if hasquest $n 'Discovered your Rheydin guildhouse.'
  break
endif
room echoat $n ``
room echoat $n `&You have been charged with a quest!``
room echoat $n Type "help quest" to for information on how to keep tabs on quests.
room permquest $n Been charged with finding your guild in Rheydin.
~
#2
if hasquest $n 'Discovered your Rheydin guildhouse.'
  break
endif
room permquest $n Discovered your Rheydin guildhouse.
room remquest $n Been charged with finding your guild in Rheydin.
room echoat $n ``
room echoat $n `@Congratulations, you have found your guild!``
room echoat $n `@You have gained some experience points and gold!``
room gain exp pc $n 500 650
room gain gold pc $n 1000 1200
~
#5
if isbloody $n
  room echoat $n You are too excited with recent combat to concentrate on spotting the tunnel.
  room stop $n
  break
endif
if race $n drow
or race $n duergar
or race $n dwarf
     room echoat $n You manage to dig your way back into the tunnel.
     room echoaround $n $n digs $s way back into a small tunnel.
     break
else
     room stop $n
     room echoat $n You have no idea how to dig into that tunnel.
endif
~
#6
if isnpc $n
  break
endif
if hasquest $n 'found the Shrine of Compassion.'
or hasquest $n 'found the three shrines of `&LIFE``.'
  break
else
  room echoat $n `@Congratulations, you have found the Shrine of Compassion!``
  room tempquest $n found the Shrine of Compassion.
endif
if hasquest $n 'found the Shrine of Compassion.'
and hasquest $n 'found the Shrine of Purity.'
and hasquest $n 'found the Shrine of Tranquility.'
  room echoat $n `@Congratulations, you have found the three shrines of `&LIFE```@!``
  room echoat $n `@You've gained 1 practice and 10000 gold!``
  room gain gold pc $n 10000 10000
  room gain prac pc $n 1 1
  room permquest $n found the three shrines of `&LIFE``.
  room remquest $n found the Shrine of Compassion.
  room remquest $n found the Shrine of Purity.
  room remquest $n found the Shrine of Tranquility.
endif
~
#7
if rand 50
     room echo A comet flies nearby you, leaving behind it a trail of stardust.
else
     room echo You see a flash in the far distance as a star supernovas.
endif
~
#8
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Purity.'
or hasquest $n 'found the three shrines of `&LIFE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Purity!``
room tempquest $n found the Shrine of Purity.
endif
if hasquest $n 'found the Shrine of Compassion.'
and hasquest $n 'found the Shrine of Purity.'
and hasquest $n 'found the Shrine of Tranquility.'
room echoat $n `@Congratulations, you have found the three shrines of `&LIFE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `&LIFE``.
room remquest $n found the Shrine of Compassion.
room remquest $n found the Shrine of Purity.
room remquest $n found the Shrine of Tranquility.
endif
~
#9
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Tranquility.'
or hasquest $n 'found the three shrines of `&LIFE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Tranquility!``
room tempquest $n found the Shrine of Tranquility.
endif
if hasquest $n 'found the Shrine of Compassion.'
and hasquest $n 'found the Shrine of Purity.'
and hasquest $n 'found the Shrine of Tranquility.'
room echoat $n `@Congratulations, you have found the three shrines of `&LIFE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `&LIFE``.
room remquest $n found the Shrine of Compassion.
room remquest $n found the Shrine of Purity.
room remquest $n found the Shrine of Tranquility.
endif
~
#10
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Scourge.'
or hasquest $n 'found the three shrines of `*DEATH``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Scourge!``
room tempquest $n found the Shrine of Scourge.
endif
if hasquest $n 'found the Shrine of Scourge.'
and hasquest $n 'found the Shrine of Cycle.'
and hasquest $n 'found the Shrine of Necropsy.'
room echoat $n `@Congratulations, you have found the three shrines of `*DEATH!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `*DEATH``.
room remquest $n found the Shrine of Scourge.
room remquest $n found the Shrine of Cycle.
room remquest $n found the Shrine of Necropsy.
endif
~
#11
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Cycle.'
or hasquest $n 'found the three shrines of `*DEATH``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Cycle!``
room tempquest $n found the Shrine of Cycle.
endif
if hasquest $n 'found the Shrine of Scourge.'
and hasquest $n 'found the Shrine of Cycle.'
and hasquest $n 'found the Shrine of Necropsy.'
room echoat $n `@Congratulations, you have found the three shrines of `*DEATH!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `*DEATH``.
room remquest $n found the Shrine of Scourge.
room remquest $n found the Shrine of Cycle.
room remquest $n found the Shrine of Necropsy.
endif
~
#12
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Necropsy.'
or hasquest $n 'found the three shrines of `*DEATH``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Necropsy!``
room tempquest $n found the Shrine of Necropsy.
endif
if hasquest $n 'found the Shrine of Scourge.'
and hasquest $n 'found the Shrine of Cycle.'
and hasquest $n 'found the Shrine of Necropsy.'
room echoat $n `@Congratulations, you have found the three shrines of `*DEATH!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `*DEATH``.
room remquest $n found the Shrine of Scourge.
room remquest $n found the Shrine of Cycle.
room remquest $n found the Shrine of Necropsy.
endif
~
#13
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Dischord.'
or hasquest $n 'found the three shrines of `!CHANCE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Dischord!``
room tempquest $n found the Shrine of Dischord.
endif
if hasquest $n 'found the Shrine of Dischord.'
and hasquest $n 'found the Shrine of Greed.'
and hasquest $n 'found the Shrine of Guile.'
room echoat $n `@Congratulations, you have found the three shrines of `!CHANCE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `!CHANCE``.
room remquest $n found the Shrine of Dischord.
room remquest $n found the Shrine of Greed.
room remquest $n found the Shrine of Guile.
endif
~
#14
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Greed.'
or hasquest $n 'found the three shrines of `!CHANCE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Greed!``
room tempquest $n found the Shrine of Greed.
endif
if hasquest $n 'found the Shrine of Dischord.'
and hasquest $n 'found the Shrine of Greed.'
and hasquest $n 'found the Shrine of Guile.'
room echoat $n `@Congratulations, you have found the three shrines of `!CHANCE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `!CHANCE``.
room remquest $n found the Shrine of Dischord.
room remquest $n found the Shrine of Greed.
room remquest $n found the Shrine of Guile.
endif
~
#15
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Guile.'
or hasquest $n 'found the three shrines of `!CHANCE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Guile!``
room tempquest $n found the Shrine of Guile.
endif
if hasquest $n 'found the Shrine of Dischord.'
and hasquest $n 'found the Shrine of Greed.'
and hasquest $n 'found the Shrine of Guile.'
room echoat $n `@Congratulations, you have found the three shrines of `!CHANCE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `!CHANCE``.
room remquest $n found the Shrine of Dischord.
room remquest $n found the Shrine of Greed.
room remquest $n found the Shrine of Guile.
endif
~
#16
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Order.'
or hasquest $n 'found the three shrines of `@EQUILIBRIUM``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Order!``
room tempquest $n found the Shrine of Order.
endif
if hasquest $n 'found the Shrine of Order.'
and hasquest $n 'found the Shrine of Neutrality.'
and hasquest $n 'found the Shrine of Chaos.'
room echoat $n `@Congratulations, you have found the three shrines of `@EQUILIBRIUM!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `@EQUILIBRIUM``.
room remquest $n found the Shrine of Order.
room remquest $n found the Shrine of Neutrality.
room remquest $n found the Shrine of Chaos.
endif
~
#17
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Neutrality.'
or hasquest $n 'found the three shrines of `@EQUILIBRIUM``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Neutrality!``
room tempquest $n found the Shrine of Neutrality.
endif
if hasquest $n 'found the Shrine of Order.'
and hasquest $n 'found the Shrine of Neutrality.'
and hasquest $n 'found the Shrine of Chaos.'
room echoat $n `@Congratulations, you have found the three shrines of `@EQUILIBRIUM!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `@EQUILIBRIUM``.
room remquest $n found the Shrine of Order.
room remquest $n found the Shrine of Neutrality.
room remquest $n found the Shrine of Chaos.
endif
~
#18
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Chaos.'
or hasquest $n 'found the three shrines of `@EQUILIBRIUM``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Chaos!``
room tempquest $n found the Shrine of Chaos.
endif
if hasquest $n 'found the Shrine of Order.'
and hasquest $n 'found the Shrine of Neutrality.'
and hasquest $n 'found the Shrine of Chaos.'
room echoat $n `@Congratulations, you have found the three shrines of `@EQUILIBRIUM!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `@EQUILIBRIUM``.
room remquest $n found the Shrine of Order.
room remquest $n found the Shrine of Neutrality.
room remquest $n found the Shrine of Chaos.
endif
~
#19
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Mystic.'
or hasquest $n 'found the three shrines of `4KNOWLEDGE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Mystic!``
room tempquest $n found the Shrine of Mystic.
endif
if hasquest $n 'found the Shrine of Mystic.'
and hasquest $n 'found the Shrine of Combat.'
and hasquest $n 'found the Shrine of Nature.'
room echoat $n `@Congratulations, you have found the three shrines of `4KNOWLEDGE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `4KNOWLEDGE``.
room remquest $n found the Shrine of Mystic.
room remquest $n found the Shrine of Combat.
room remquest $n found the Shrine of Nature.
endif
~
#20
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Combat.'
or hasquest $n 'found the three shrines of `4KNOWLEDGE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Combat!``
room tempquest $n found the Shrine of Combat.
endif
if hasquest $n 'found the Shrine of Mystic.'
and hasquest $n 'found the Shrine of Combat.'
and hasquest $n 'found the Shrine of Nature.'
room echoat $n `@Congratulations, you have found the three shrines of `4KNOWLEDGE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `4KNOWLEDGE``.
room remquest $n found the Shrine of Mystic.
room remquest $n found the Shrine of Combat.
room remquest $n found the Shrine of Nature.
endif
~
#21
if isnpc $n
break
endif
if hasquest $n 'found the Shrine of Nature.'
or hasquest $n 'found the three shrines of `4KNOWLEDGE``.'
break
else
room echoat $n `@Congratulations, you have found the Shrine of Nature!``
room tempquest $n found the Shrine of Nature.
endif
if hasquest $n 'found the Shrine of Mystic.'
and hasquest $n 'found the Shrine of Combat.'
and hasquest $n 'found the Shrine of Nature.'
room echoat $n `@Congratulations, you have found the three shrines of `4KNOWLEDGE!``
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
room permquest $n found the three shrines of `4KNOWLEDGE``.
room remquest $n found the Shrine of Mystic.
room remquest $n found the Shrine of Combat.
room remquest $n found the Shrine of Nature.
endif
~
#22
if isnpc $n
break
endif
if hasquest $n 'have found the shrine of `%FAITH``.'
break
else
room echoat $n `@Congratulations, you have found the shrine of Faith!``
room permquest $n have found the shrine of `%FAITH``.
room echoat $n `@You've gained 1 practice and 10000 gold!``
room gain gold pc $n 10000 10000
room gain prac pc $n 1 1
endif
~
#0

#$