FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
>fight_prog 50~
if rand(25)
	dirt
else
	if rand(33)
		pilfer 1.
	else
		if rand(50)
			disarm
		else
			dirt
		endif
	endif
endif
~
>fight_prog 100~
if rand(99)
	get 1.
else
	get 1.
endif
~
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