FlCodebase3.1/
FlCodebase3.1/bounty/
FlCodebase3.1/challenge/
FlCodebase3.1/clans/
FlCodebase3.1/gods/
FlCodebase3.1/mobprogs/
FlCodebase3.1/player/
FlCodebase3.1/savemud/
#AREADATA
Name The Mud School~
Pref ~
Builders ~
VNUMs 7700 7799
Max_Bastions 0
Credits { ALL } Staff    The Mud School~
Security 9
Startroom 0
Flags 1072
Crimes 6 1 0 0 0 1 3 
End



#CABALS
#0



#MOBILES
#7700
creator~
The Lord of Creation~
The Lord of Creation is here, restoring your soul and body.
~
You just see a bright white light, you can't make out anything.  Don't
even think about messing with him.
~
human~
ABa A 0 0 0 0
60 0 1d1+10 0d0+100 2d4+20 wrath
0 0 0 0
0 ACDQ 0 0
stand stand none none~
1400
AHMV ABCDEFGHIJK medium 0
#7701
The Keeper of the Seals~
The Keeper of the Seals~
The Keeper of the Seals stands here, watching over the Younglings.
~
You see before you a very attractive woman, clad in white Adept robes. She
bears encircling her waist a long silver chain, denoting her Keeper status.
With long flowing golden hair, a porcelain face, and attractive green eyes
that you feel like you could easily get lost in, you understand that this
Keeper is perhaps the most important person on Academy Grounds, save for
the Headmaster himself, whom she reports progress directly to.
~
human~
ABZ AC 0 0 0 0
60 50 10d50+8000 0d0+100 10d10+80 punch
-4 -4 -4 -4
DEJMNX ABCDGHKLNPQ 0 0
stand stand female none~
0
AHMV ABCDEFGHIJK huge 0
P RANDOM 7700 25~
P GREET 7701 100~
#7702
keeper first room~
The Keeper of the First Room~
The Keeper of the First Room is here
~
~
human~
AL A 0 0 0 0
50 0 10d5+5 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
P SPEECH 7702 teach~
P GREET 7703 100~
#7703
statue~
(no short description)~
(no long description)
~
~
human~
A A 0 0 0 0
0 0 0d0+0 0d0+100 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#7704
priest cleric~
the priest of Chaos~
The priest of Chaos is ready to help you practice.
~
~
human~
ABCKQTV A 0 0 0 0
30 10 1d1+999 0d0+100 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male none~
125
AHMV ABCDEFGHIJK medium 0
#7705
adept cleric~
the adept of Tamaneril~
An adept of Tamaneril is here, training younglings.
~
Encased in a shimmering sphere of light, the Adept who stands before
you is at one with his own holiness. Garbed in simple attire, an aura
of divine power radiates from him, causing your skin to tingle just as
you stand in the same room with him. It is perhaps best to train, and
go about your business. Tangling with these adepts may very well be
the last thing you do!
~
human~
ABJQT A 0 0 0 0
30 10 1d1+999 0d0+100 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male none~
125
AHMV ABCDEFGHIJK medium 0
#7713
statue raght~
(no short description)~
(no long description)
~
~
human~
A A 0 0 0 0
0 0 0d0+0 0d0+100 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none none~
0
AHMV ABCDEFGHIJK medium 0
#7716
Drumlin headmaster academy~
Drumlin~
Lord Drumlin, the Academy Headmaster, rests at a desk here.
~
~
human~
ABTVZ A 0 0 0 0
60 0 50d10+7000 0d0+100 3d80+20 divine
-30 -30 -30 -30
EFHJK AB D 0
stand stand male none~
300
AHMV ABCDEFGHIJK medium 0
P GREET 7716 100~
#7717
adept cleric~
the adept of Mircea~
An adept of Sirant is here, selling magical items.
~
~
human~
ABCQTV A 0 0 0 0
30 10 1d1+999 0d0+100 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male none~
125
AHMV ABCDEFGHIJK medium 0
#7718
adept cleric~
the adept of Sirant~
An adept of Sirant is here, selling sundries.
~
~
human~
ABCQTV A 0 0 0 0
30 10 1d1+999 0d0+100 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male none~
125
AHMV ABCDEFGHIJK medium 0
#7724
gate guardian creature~
a gate guardian~
A burly gate guardian stands here.
~
He seems to be rather burly, but he's not wearing much for armor. A small
brown tunic and his hairy forearms look to be a fair match for your present
skills. A shiny key is dangling about his neck.
~
school monster~
ABU A 0 0 0 0
2 1 2d2+20 0d0+100 1d4+1 claw
8 8 8 10
FN AB 0 C
stand stand none none~
5
AMV ABCDEFGHIJKLMNOPQUVWXY medium 0
#7733
wolf~
the wolf~
A wolf is here snarling at you.
~
The wolf doesn't want to be bothered.
~
wolf~
AGU A 0 0 0 0
4 0 4d4+44 0d0+100 1d6+2 bite
7 7 7 10
FHNR 0 0 0
stand stand either none~
0
AHMV ABCDEFGHIJK medium 0
#7737
goblin trainee~
a goblin trainee~
A goblin trainee snarls at you.
~
Short, ugly, with big, misshapen ears and head, this disgusting
little creature seems to be placed here only to die by your sword.
~
pig~
AGU A 0 0 0 0
3 1 3d3+30 0d0+100 1d6+1 charge
7 7 7 9
CDFR 0 0 0
stand stand either none~
5
AGV ACDEFHJK medium 0
#7738
plasm beast~
a plasm beast~
A plasm beast slithers along the ground here.
~
You don't see much but slime about it.
~
unique~
AGU A 0 0 0 3713
0 0 1d1+0 0d0+100 1d1+0 digestion
10 10 10 10
0 0 0 0
stand stand none none~
0
AGQc ADEFGKM tiny 0
#7743
hyena~
a spotted hyena~
A spotted hyena paws at the ground here.
~
Nasty beast, with sharp teeth, and an odorous stench.
~
dog~
ACG A 0 0 -50 0
2 0 2d7+21 0d0+100 1d5+0 none
8 8 8 10
EFHNR 0 0 0
stand stand none none~
0
AGV ACDEFHJKUV medium 0
#7771
lizard~
a frilled lizard~
A frilled lizard is sunning itself here.
~
Looks like a strange beast, with a large, skin collar, and sharp teeth.
~
lizard~
AGU A 0 0 -100 0
2 0 2d2+20 0d0+100 1d4+1 bite
8 8 8 10
R 0 L I
stand stand either none~
0
AGXc ACDEFHKLQ small 0
#7774
Gholynn priest healer mudschool~
Gholynn the priest~
Gholynn, a wise priest, stands here communing blessings.
~
With white, frazzled hair, and a serene, calm look about him, Gholynn has
been helping new travelers in these realms for ages. He looks very grand-
fatherly.
~
human~
ABTVZa A 0 0 0 0
60 0 50d10+7000 0d0+100 3d80+20 divine
-30 -30 -30 -30
EFHJK AB D 0
stand stand male none~
300
AHMV ABCDEFGHIJK medium 0
P GRALL 7774 30~
#7777
cloudman guardian~
a mysterious cloudman~
A mysterious cloudman is standing here, guarding a treasure.
~
The man seems to be made entirely of misty clouds! He seems to be guarding something,
like perhaps the floating chest behind him? You may find that if you 'CONSIDER' him,
you `!MAY`` be able to kill him. Perhaps reasoning with him to get that cloudy key
he's holding may be a better idea? You see some tiny lettering on him. (`#LOOK LETTERING``)
~
storm~
ABGe A DFJTU 0 0 0
10 2 4d6+100 0d0+100 1d1+1 none
2 3 2 1
0 AB DJ PX
stand stand male none~
0
AHMV ABCDEFGHIJK medium 0
P SPEECH 7777 me~
P SPEECH 7778 *~
#7778
ghost wraith~
a ghost wraith~
A misty ghost wraith lunges at you, and attacks!
~
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
school monster~
ABFGUe A 0 0 0 0
5 -10 1d1+19 0d0+100 1d1+6 drowning
0 0 0 0
AI AB CD C
stand stand none none~
0
AMV ABCDEFGHIJKLMNOPQUVWXY large 0
#7780
mage instructor archmage nikolaus~
Archmage Nikolaus~
Archmage Nikolaus, the Instructor, is standing here.
~
~
gnome~
ABCQTV A J 0 0 0
30 10 1d1+999 0d0+100 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 BEP
stand stand male none~
125
AHMV ABCDEFGHIJK medium 0
P SPEECH 7717 battle~
P SPEECH 7715 conduct~
P SPEECH 7714 basics~
P GREET 7780 100~
P SPEECH 7784 notes~
P SPEECH 7718 history~
#7781
farrahn blademaster warrior instructor~
Blademaster Farrahn~
Blademaster Farrahn, the Instructor, is standing here.
~
This massive stone giant was once a powerful member of the famed Warmasters,
but has since retired in relative peace to help young warriors learn about
the Arts of War within the Academy.
~
stone~
ABCQTV A 0 0 0 0
30 10 1d1+999 0d0+100 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD D EP
stand stand male none~
125
AHMV ABCDEFGHIJK medium 0
P SPEECH 7713 conduct~
P SPEECH 7712 tips~
P SPEECH 7711 history~
P SPEECH 7710 battle~
P SPEECH 7783 notes~
P GREET 7780 100~
#0



#OBJECTS
#7702
law book rules divine~
the Divine Book of Rules~
A large book rests on a stand here, demanding to be read. (Type '`#LOOK BOOK'``.)~
paper~
furniture AT 0
0 0 0 0 0
0 0 100 P
E
chapter9~
~
E
chapter~
~
E
chapter8~
`8--==`` `&Miscellaneous`` `8==--``
 
For any questions or comments, please feel free to take use of 'NOTE',
'IDEA' or 'BUG' channels. If you wish to send a note, simply 'note to immortal',
'note subject <subject>', then 'note + <information>' line by line. Again,
abuse of any of these is grounds for a ban. Use them wisely.
~
E
chapter7~
`8--==`` `&Commands and Actions`` `8==--``
 
There are many, many commands available within The Forsaken Lands. As you
progress, you will learn their usefulness, but we will give you a brief overview
of basic commands and their uses.
 
1) `!Score`` - Shows you character's current status, and MANY other things.
2) `!Inventory (Inv)`` - Shows you your character's current inventory.
3) `!Equipment (Eq)`` - Shows you what your character is wearing
4) `!Get, Take`` - Picks up an item
5) `!Wear, Wield, Hold`` - Wears or wields an item.
6) `!Scan (Direction, or all)`` - Scans rooms in various directions ahead
7) `!Quit`` - Leave the Forsaken Lands.
8) `!Delete + Delete`` - Remove your character permanently
9) `!Practice`` - View your current skills and percentages
10) `!Train`` - View your current trains and stats
11) `!'/'`` or `!'recall'`` - Returns you to the temple of your home town
   (Levels 1-9 only!)
12) See `^HELP COMMANDS`` for more.
~
E
chapter6~
`8--==`` `&Forbidden Acts`` `8==--``
 
Please remember that this MUD is put here by the Immortals for you to enjoy.
They are not paid for their services here, and are here to encourage, support,
and, when needed, discipline. Their word is absolute, and talking back to,
insulting, or harassing any Immortal, or abusing any channel with 'spam' will
only get you banned. The following is a list of acts expressly forbidden by the
Staff of The Forsaken Lands:
 
1) `&Any advertisement for any other MUD or service.``
2) `&Spamming, excess profanity, or harassment.``
3) `&Disrespect to any staffmember.``
4) `&Any attempt to hack, solicit, extort, or infringe on any property of FL.``
5) `&Any other act deemed inappropriate by the Staff.``
~
E
chapter5~
`8--==`` `&Skills and Spells`` `8==--``
 
Based on your character creation, your character will have at his or her
disposal a large arsenal of skills and spells. To view all available spells
for your class, simply type 'spells', and likewise for a skill listing. For
more information on the function and correct syntax of each skill or spell,
simple type '`^HELP <SKILL OR SPELL>``'.
~
E
chapter4~
`8--==`` `&Seeking Knowledge`` `8==--``
 
For more information on Aabahran: The Forsaken Lands, visit our extremely
large resource at `!http://forsakenlands.net``.
~
E
chapter3~
`8--==`` `&Your Character and Life`` `8==--``
 
All players here are required to have a description BEFORE rank 15. To write
a description, read up on '`^HELP DESCRIPTION``'. If you are unsure of what is to
be written in a description, '`#PRAY``' to an Immortal for assistance. You will
have a [`#D``] by your name until your description is approved by an Immortal.
With this approval comes a substantial experience and stat gain, so it is very
worth your while to get this done as soon as possible.
 
All characters begin life at age 17. Every four deaths, a character will
lose a 'Condition' or 'Con' point. Once your condition has deteriorated to
abysmal (generally around 60 deaths), your player will face a permanent death.
 
Keep in mind a history of your character at all times. Remember that roleplay
here is enforced, and is very well rewarded. Play well, and you will enjoy
yourself!
~
E
chapter2~
`8--==`` `&Channels and Conversation`` `8==--``
 
Channels on this MUD are a privilege that the Immortals grant the players. As
a newbie, you have access to 'Newbie Chat' (syntax: 'Newbie <message>'). You
may also 'SAY', 'PRAY' (A direct channel to the Immortals), 'EMOTE' (see HELP
SOCIALS), and 'YELL' (restricted to players level 2 or greater).
 
All of these channels, save for the NEWBIE channel, are ENFORCED ROLEPLAYING
channels. For more information, please see '`^HELP <CHANNEL>``'.
~
E
chapter1~
`8--==`` `&Basic Rules and Regulations`` `8==--``
 
There are several basic rules and regulations that a new player must adhere to
while within these realms. First, keep in mind that this is an ENFORCED roleplay
MUD. You are to remain IN CHARACTER at ALL TIMES, unless an Immortal expressly
gives you permission to go OOC. With the exception of the NEWBIE CHANNEL, (See
Chapter 2), all other channels within this MUD are ROLEPLAY ENFORCED. Keep in
mind that you may be being observed, even now.
 
This MUD allows NO MULTI-PLAY whatsoever. While you are free to have as many
characters as you wish, none are allowed to be logged in from the same address
at ANY time for ANY reason. This is HIGHLY enforced, and breaking this cardinal
rule WILL result in a ban of your character from this game. This law as well
extends to sharing of OOC (Out of Character) knowledge with friends via any
type of chatroom or messenger service.
 
For more information on these rules, read HELP RULES, HELP NEWBIE, and HELP
MULTI for any further clarification.
~
E
book~
Welcome, Traveler. You have entered the Realms of Aabahran. Before you continue,
you must familiarize yourself with the laws and rules of the land before you can
proceed. This book has several chapters of express interest to you, and they must
all be read and digested before you continue further. To view a chapter, simply
type 'LOOK CHAPTER1', or 'LOOK CHAPTER2', etc. Once you have read this, you
may proceed northward, and further into your training.
 
Chapter1..................`&Basic Rules and Regulations``
Chapter2..................`&Channels and Conversation``
Chapter3..................`&Your Character and Life``
Chapter4..................`&Seeking Knowledge``
Chapter5..................`&Skills and Spells``
Chapter6..................`&Forbidden Acts``
Chapter7..................`&Commands and Actions``
Chapter8..................`&Miscellaneous``
~
#7703
podium~
a podium~
A podium is standing here. (`#LOOK PODIUM``)~
wood~
furniture 0 0
0 0 0 0 0
0 0 100 P
E
podium~
A large book is lying open here on the podium. (`#LOOK BOOK``)
~
E
book~
Welcome to the Training Quadrangle. To your east and west lie practice
rooms where Adepts of the Gods await you. Here, you will increase your
proficiencies at skills, and use your training sessions to increase your
attributes. Help files are available for all skills and spells, as well
as attributes. You get one train every five levels of rank, so be sure
to use your trains wisely! As well, 10 practice sessions can be converted
into one training session at your trainer, (located within each city).
You gain practice sessions each rank, and the amount you get is based
solely on your Wisdom. Once you have read this, `#SCAN`` in any direction
to see where the trainers are. You can also use `#SCAN ALL`` to scan in
all visible cardinal directions.
~
#7704
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#7705
statue malignant~
a statue of malignant~
An iron statue of Malignant is standing here.~
unknown~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
statue~
Malignant took a new form in the midst of the fifth age. Aspiring unto the
heavens to watch the ancient battle between Chaos and Order, the light and
the shadows.. within eternity. As with all of the Demonic kin, Malignant
bears the traits of his name. A cruelty is spoken of by those who have
known him, A black and chaotic heart within the broken form of a robed
winged figure.
~
#7706
fountain~
a marble fountain~
A white marble fountain flows forth clean water here.~
stone~
fountain G 0
-1 -1 'water' 0 0
50 5000 5 P
E
fountain~
As a new traveler, you will find many nuances of life here interesting.
You will also notice that, as you travel, you will become affected by
hunger and thirst. It is a wise idea to keep with you at all times some
means of sustenance, as well as a water skin of sorts. Around Thera, many
cities have fountains, however, while traveling into the mountains or
forests, water and food become much less available. Your hunger and your
thirst will not cause any noticable damage or injury to you before you
attain level 10, however, it will affect your health and mana regeneration
rate, so it is best to keep well fed and quenched. You will find that you
can eat certain bodyparts of creatures that you kill (arms, and legs), but
other parts, such as guts, may be poisoned, so be cautious!
~
P RANDOM 7706 50~
#7707
statue god~
a statue of Verdigar~
A statue of Verdigar, patron god of Nature, stands here.~
stone~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
statue~
Verdigar is the patron God of rangers, druids and all others who
respect and love Nature. It is not uncommon among the small folk
to utter a small prayer to him upon entering his domain on any
undertaking. There is no record of him ever having been a mortal,
but even so he has many mortal traits, being well known for his
love of strong drink and pretty girls. According to rumors he
has been known to engage in drinking contests with mortals that
he deems worthy of such an honor. Known as a fierce fighter, a
superb hunter and a great carouser, some think that Verdigar
often assumes a mortal form to walk the lands in pursuit of his
favorite activities. Aside from these "qualities" he is utterly
devoted to Nature and will not stand aside to see the Natural
Order corrupted, even though he takes no particular interest in
the conflicts between his immortal siblings. Even so, few, even
among his fellow Gods, would risk angering the Lord of Nature,
for his wrath is a terrible thing to behold.
~
#7708
statue virigoth~
a statue of Virigoth~
An onyx statue of Virigoth is standing here.~
onyx~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
statue~
Virigoth is the embodiment of death and decay in Thera, often deity of 
choice for necromancers, executioners and morticians. It represents the 
inevitable end of all that is natural and the counterbalance to forces of
life. Those who worship It, worship not the act of death but the inescapable 
collapse of life and its eventual end which allows the cycle of rebirth and 
creation to continue. It holds power over all things of Thera that ceased
their natural life, and not even its name is spoken out loud in fear of 
sickness and death it brings. The foreboding mark of a snarling skull is a 
common symbol around graveyards of Thera. Engraved for protection of the 
deceased to ward of grave robbers, alive and not. It is rumored that a whole 
cult exists in Virigoth's name, yet to even enquire about its existence is to 
court death.
~
#7709
statue chaos~
a statue of Bryntryst~
A basalt statue of Bryntryst is standing here.~
basalt~
furniture 0 0
0 0 0 0 0
60 0 100 P
#7710
statue warrior~
a massive statue~
A large stone statue of a warrior stands here.~
stone~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
plaque~
Aabahran is a very violent place. All around, wars are fought, and
people die following their causes. For now, as a youngling, you are
safe from the harm of other players. However, once you attain the
tenth rank, a <`1PK``> will appear by your name as well as the names
of other individuals who you can harm, and likewise, can harm you.
At level 10, you may attack and kill, and as well be killed. However,
not until the rank of 15 can you loot the corpses of fallen players.
Playerkilling (PK) ranges are highly balanced here in Aabahran, so
there is seldom the chance of an unfair kill. Be highly wary of
those who may wish to cause you harm, by using 'WHO PK' and 'WHERE
PK' after you reach the rank of 10.
~
#7711
statue god~
a statue of Athaekeetha~
A bronze statue of Athaekeetha is standing here.~
bronze~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
statue~
The High God Athaekeetha was once a famed mortal warrior of the duergar race.
Known for his intense hatred of magic, he was the original founder of the
cabal known as Warmasters.  A master in all forms of physical combat,
Athaekeetha has never known fear nor has he known defeat.
 
He demands the same courage from his followers as he leads them to victory
verses the mage.  Legend has it that in the dark days during the invasions
Athaekeetha ran ahead of his army and alone destroyed scores of the undead
wizards.  He embodies the perfection that can be achieved through mastery
of tactics and the right amount of insanity.
 
If you seek the respect of Athaekeetha then become a master of your own body.
Learn of its strengths, its weaknesses, and never attempt to rely on
other wordly forces.  Athaekeetha is worshipped for the true warrior that
he is.  Bloodthirsty yet disciplined, like a sword made of well tempered
steel he watches Thera from the heavens as his Warmasters enforce his will.
~
#7712
palison statue~
an ivory statue~
An ivory statue of Palison is standing here.~
stone~
furniture 0 0
0 0 0 0 0
60 0 0 P
E
Palison~
In the early ages of Thera, A war of grand proportion expanded the 
boundaries of existence. Once the chaos had ended and corpses of many 
mortals had littered the land, the souls of the  warriors that carried 
noble traits as honor, truth, and bravery took up a search for a lone 
mortal  who carried the belief's the stood for. After many years of 
searching a battle of chaos and death claimed many mortal souls, in the 
end there stood few mortals. The souls of the noble warriors had found 
their champion, a mortal name Palison. They claimed his body for the 
betterment of all, consumed his life force and breathed a new force 
into existence. Immortality had been given to this vessel named Palison, 
driven by the rage of the fallen to over see peace with a new vengeance.
~
#7713
statue raght~
a granite statue~
A granite statue of Raght is standing here.~
granite~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
Raght~
Never one to care much for the disputes of his brother and sister Gods,
Raght is solely concerned with the preservation of order and the
upholding of law within the civilized parts of Thera.
Understanding the need for justice, he commands his followers to
uphold the law in every decent city, and to protect the inhabitants
that dwell within them.
He too once fought along side the others during the great invasion,
but only because of the danger that existed for the cities of Thera.
Though not true enemies, it is said that Falthar and Raght are
in constant disagreement over how the lands should be ruled.  Helaman
insists on a kingdom being restored, while Raght refuses to
relinquish the power that his Justice cabal has attained.  Thus,
it is not uncommon to see the two mortal factions of these gods
in a violent struggle.
Though often reserved and silent, Raght possesses greatness in
his own right.  Not one to be trifled with he is more than willing
to meet any challenge to his power, though he forces himself to
abide by the same laws that he has dictated to his followers.
~
#7714
statue sirant~
a marble statue~
A marble statue of Sirant is standing here.~
unknown~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
sirant~
He served his mortal life as the right and of his beloved King.  By far
the most gallant of the Knights, Sirant used his amazing skills in battle
to serve the kingdom that once reigned supreme over Thera.
When Cormac died, part of Sirant died too.  Unwilling to replace the
King he became an even more devout servant of Helaman.  It is said
that he wandered the lands alone for over twenty years, righting
the wrongs he found, and searching for the answers that his soul
yearned for.
 
Sirant sets the example of Knights, for he was loved by all, and 
respected even by his most hated enemies.  Renowned for his kind
heart and even temper, he is often depicted as being deep in thought.
Yet do not mistake his kindness for weakness, for he will help restore
the Crown by nearly any means.
Now residing in the heavens above, Sirant helps his God to carry out
the Chosen's destiny, so that there may once again be one sovereign
King of Thera.
~
E
sirant~
He served his mortal life as the right hand of his beloved King.  By far
the most gallant of the Knights, Sirant used his amazing skills in battle
to serve the kingdom that once reigned supreme over Thera.
When Cormac died, part of Sirant died too.  Unwilling to replace the
King he became an even more devout servant of Helaman.  It is said
that he wandered the lands alone for over twenty years, righting
the wrongs he found, and searching for the answers that his soul
yearned for.
 
Sirant sets the example of Knights, for he was loved by all, and 
respected even by his most hated enemies.  Renowned for his kind
heart and even temper, he is often depicted as being deep in thought.
Yet do not mistake his kindness for weakness, for he will help restore
the Crown by nearly any means.
Now residing in the heavens above, Sirant helps his God to carry out
the Chosen's destiny, so that there may once again be one sovereign
King of Thera.
~
#7715
fountain~
a fountain~
A large granite fountain cascades water here.~
unknown~
fountain 0 0
-1 -1 'water' 0 0
0 0 5 P
E
fountain~
A massive stone structure, the fountain stands well over ten feet high.
With large granite circles, the water pours from the top, and waterfalls
down into several large bowls, that, in turn, waterfall down into a small
pool below. Several gold coins are tossed into the wishing well at the
very bottom. The water looks pure, and clean.
~
P RANDOM 7715 100~
#7716
statue drenaar~
a crystal statue~
A crystal statue of Drenaar is standing here.~
crystal~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
Drenaar~
Goddess of The Five Spheres, Guardian of Magic, Warrior of The Mind,
Drenaar exemplifies perfection attained through the magical arts.
The first Faerie ever to be seen on Thera, it is a widely held belief
that her origins are not originally of this world.
Her age is also unknown, as there is no record of her ever having a
mortal life.  What is known is that she is the source of power and
inspriration for the Savants, the most hated enemy of Warmasters,
the mages of war, and the protectors of the magical arts in Thera.
 
Her charms are many, and it is believed by some that she once seduced
Helaman and thus gave birth to the once great King known as Cormac.
Her promise is the destruction of Athaekeetha and his chosen, and
she seeks only the strongest of the magi to aid her.
Those who have had the privelage of being granted an audience have
warned that her appearance and manner is most deceptive.  Small
and often quiet she seems, yet she hears all and understands more
than any mortal mind could ever hope.
~
#7717
statue streantian~
a steel statue~
A steel statue of Streantian is standing here.~
steel~
furniture 0 0
0 0 0 0 0
60 0 100 P
E
statue~
In a time where Chaos dominated, the severely crippled
forces of Justice 
struggled to maintain order in a society controlled by
violence and the
clashing of the major factions of power. In this era,
so intense was the
bloodshed, it was said that the streets of Val Miran
were stained red with 
the blood of the fallen. Demons of Chaos stood
triumphantly, every aspect
of order was clenched tightly within the grip of
Chaos. Both Raght and Falthar
mysteriously vanished in the time of disarray, leaving
the forces of law without
hope. The very tablets of Justice seemed to crumble
into nothingness... 
Within a plane not akin to that of Thera, a great
leader walked. A man of 
order, respected by all. Crime itself ceased to exist
in his presence, as those
who opposed laws were swiftly executed. Several years
passed under his
rule, a time of order and peace. Yet his rule was no
exception to the weakness
that plagues all great empires. The ethereal realm
known as the Void collided
with his plane of existence, causing a chaotic event
that would forever change
his life. The collision of the two planes spawned
forth two forces from the
essence of both realms, a force of chaos, and a force
of order. Chaos quickly
manifested itself into the ranks of the guards,
causing corruption and deceit
previously unheard of. It wasn't long before the
second in command created
a plot to murder the leader, Streantian. With
unrivaled adeptness in melee 
combat, Streantian easily cut down the second in
command and his men. 
~
#7718
statue god~
a sapphiric statue~
A sapphiric statue of Mircea is standing here.~
sapphire~
trash 0 0
0 0 0 0 0
60 0 5000 P
E
statue~
Woven from the fabric of magic, swirled with dark shadows, Mircea was forged
by the Gods as a tribute to their magical powers.  Created with the ideas of
magical dominance and a lust for evil, Mircea was a testament to all that 
encompasses the dark arts, a monument to evil, and a display for the 
cohesiveness of both.  His creators placed their hands to his flesh, and it 
began to glow.  Mircea's flesh began to distort and a mark took form.  A tattoo 
of a sorcerer encased in a ring of fire appeared on his arm where his distorted 
flesh was.
Tired of being enslaved by the Gods, Mircea broke free to peruse his own
ideas of magical preservation.  He began to focus on the elimination of
all who seek the destruction of the higher arts.  He traveled the lands and 
destroyed many who opposed the reign of magic.  Overtime the numbers of those 
opposed to the spell casters became great, and Mircea began to seek out those 
who, like him, wished to save their way of life. Out of this search, Mircea 
came to find the Savants, followers of Drenaar, who rightfully claim to be 
the greatest magi of Thera.  He now serves as her right hand, and together 
they guide their mortal followers towards their goal.
~
#7719
wooden bench~
a wooden bench~
A long wooden bench is sitting here.~
wood~
furniture 0 0
0 0 0 0 0
0 0 100 P
#7720
wrought iron bench~
a wrought iron bench~
A wrought iron bench, inlaid with wood rests here.~
iron~
furniture BG 0
0 0 0 0 0
60 0 100 P
E
bench~
This bench is smithed of high quality iron, with swirls and ivy
built into the back. Several long varnished wood planks are set
into the seat.
~
P SIT 7720 100~
#7724
brass key~
a shiny brass key~
A shiny brass key is lying here.~
brass~
key 0 AC
0 0 0 0 0
0 5 10 P
F
A 3 1 0
#7734
sandals leather~
a pair of thick leather sandals~
You see a pair of thick leather sandals here.~
leather~
armor U AG
1 1 1 0 0
0 30 72 P
E
sandals~
Property of the Academy. For training use only.
~
#7735
cuff steel~
an engraved steel cuff~
You see a fancy engraved steel cuff here.~
bronze~
armor U AM
0 1 1 0 0
0 10 48 P
E
cuff~
It seems to be engraved with a lion crest. Below that, a tag reads 'Property of the Academy.'
~
#7736
leather sleeves~
some leather sleeves~
You see some leather sleeves lying here.~
leather~
armor U AI
1 1 1 0 0
0 20 72 P
E
sleeves~
Simply made, these leather sleeves are made of tanned leather, with small
metal rivets along a single seam.
~
#7737
leather leggings~
a pair of tanned leather leggings~
You see a pair of tanned leather leggings here.~
leather~
armor U AF
1 1 1 0 0
0 30 72 P
E
leggings~
They seem to be made of sturdy rawhide, tanned to a sheen.
~
#7738
chain belt~
a chain belt~
You see a chain belt here.~
chain~
armor U AL
1 1 1 0 0
0 10 72 P
E
belt~
Seems to be little more than a set of linked chains with a buckle.
~
#7739
shield iron~
a rusted iron shield~
You see a rusted iron shield lying here.~
steel~
armor U AJ
1 1 1 0 0
0 30 108 P
E
shield~
You see just a square shaped piece of rusted iron with a leather handle.
~
#7741
red beret~
a red beret~
You see a red felt beret lying here.~
felt~
armor U AE
1 1 1 0 0
0 30 72 P
E
helmet~
Looks like standard issue for all Academy trainees. A small medallion bearing the
crest of the Academy adorns the front of the beret.
~
#7742
gray cape~
a gray cloth cape~
You see a simple gray cloth cape lying here.~
cloth~
armor U AK
1 1 1 0 0
0 20 72 P
E
cape~
Looks like a large piece of gray fabric, with a loop for your neck. A stitched
seal of the Academy is embroidered on the back.
~
#7743
cloak apprentice~
an Apprentice's cloak~
You see a large blue cloak lying here.~
cloth~
armor U AC
1 1 1 0 1
0 40 72 P
E
cloak~
Many of the apprentices around here seem to be wearing this style of
blue cloak to show their progress. The seal of the Academy is emblazoned
on the back.
~
#7750
tapestry historic~
a massive tapestry~
A tapestry depicting the history of Thera is hung here. (`#LOOK TAPESTRY``)~
cloth~
furniture 0 0
0 0 0 0 0
0 0 10000 P
E
tapestry~
At the dawn of time there was only darkness.  The Chaos Machine had 
riddled the galaxies and universes with its decay, and had moved,
finally, on to greener pastures.  Astral bodies fell and fused, and
in time, planets were formed.  Little is known about the powerful 
magic's that came together to forge the lands known as Thera, only 
that a once lifeless husk of rock in space was born under the warmth
of a sun.  From the dawn of its existence, Thera was a doomed land.
It grew to full fruition in what the ancient texts called 'The Fourth
Turn".  But the relative peace was not to last.  Two dark lords 
emerged from the shadows and razed the land to ruin.  Shadowspawn, 
his only mortal name, and Virigoth emerged from the depths of a 
hellish netherworld, and took Thera for their own, executing
mortals and deities alike, and ravaging the land.  Dark Scourges
were born unholy births, and came to rise in power against the select
few mortals who still walked the lands.  These survivors banded 
together in small towns, and trained themselves to survive and fight
the darkness that so consumed the land.  Armies of undead poured from
the torn landscapes and assaulted the survivors, harnessing powers
and skills never before seen by any mortal.  New races and breeds of
creatures came from the woodwork, some to aid the darkness, some to
aid the survivors.  Old texts were uncovered by the survivors as they
battled back with new energies and renewed vigor until the armies
of Shadowspawn and Virigoth fell back in retreat.  From these 
survivors walked three mortal men.  Athaekeetha, Raght, and Palison
stood victorious over the ravened mountains cape of Tyr Unguld, and 
earned their place in the heavens.  Order was restored as Shadowspawn
and Virigoth spent much less of their time leading their armies to
victory, and much more battling their new immortal foes.  Once
again the survivors rebuilt the cities and lands to make way  for
the new breeds that walked forth.  All seemed once again safe...but
under the watchful, vengeful eyes of Virigoth and Shadowspawn, new
breeds of hatred burned and frothed...in time, the scourges would
once again stalk the lands...
~
#7751
tapestry historic~
a historic tapestry~
A hand sewn tapestry of the Prophecies of Damnil is hung here. (`#LOOK TAPESTRY``)~
fabric~
furniture 0 0
0 0 0 0 0
0 0 10000 P
E
tapestry~
The History and Prophecies of Thera
 
In the First Age of Thera (1-386 B.C.), Damnel, the Seer Prophet of 
Thalos, spoke of a great disaster that would bring Armageddon to Thera. 
With the end of the Month of the Grand Struggle, a great Cataclysm 
brought an end to Theran life. As the Second Age of Thera (1-595 P.C.) 
came to rise and man was once again brought into the world from the 
Ethereal Nexus, the books of Damnel were uncovered in the North Forests 
of Banor, and brought into the Temple of Sreyb to be deciphered by the 
scholars of the time. Once deciphered, it spoke of the rise and fall of 
the Fourth Age of Thera (800-1200 P.C.), and spoke of the Four Prophecies 
that would come to pass in the Fifth Age of Thera (1200 P.C. - present). 
As Thera came out of the Second Age and prospered into the Third Age 
(595-800 P.C.), more secrets of the Book of Damnel were learned. This 
was documented in the Prophecy of the Coming (Help Prophecy1). A great 
death to Thera was also imminent, as documented in the Prophecy of the 
Shadowkin (Help Prophecy2). During this Fourth Age, Thera would change 
forever. New breeds of people would cross the Great Chasm, and come to 
fight in the last battle. (Help Prophecy3). If Thera made it into the 
Fifth Age, the Fourth Prophecy would never come true (Help Prophecy4). 
As Thera now stands in the Fifth Age, forces battle to ensure the Fourth 
Prophecy remains a fable.
~
#7752
tapestry historic~
a historic tapestry~
A lovely tapestry of the bylaws of the Heralds is hung here. (`#LOOK TAPESTRY``)~
fabric~
furniture 0 0
0 0 0 0 0
0 0 10000 P
E
tapestry~
Heralds are the lifelines of history in Thera. Often, they are the eyes
peering from the corner of a bar, watching the social elite and listening
in to the gossip and stories of the current and past events.  Interacting
with the various characters abroad, Heralds observe the very history of
Thera to link Thera to its notables.  They are loyal to the Winds, every
so often coming to meet with their superiors and giving them what 
biographies
they have recorded.
 
A Herald's communication skills are what he/she relies on.  Heralds
demonstrate through their intelligence and wit their story telling and
rumor gathering skills.  Heralds are also courteous to those deserving
of courtesy, given the number of people they must interact with on a
daily basis.  Those who flagrantly use foul language or violence have
no place within the cabal.
 
Anyone who wishes to may ask a Herald for the history of a certain person
of Thera, and the Herald will give them what knowledge he/she has.  When
a Herald does not do this, they are considered to be unessential, and may
be extricated from the group.  Also, if a Herald is remiss in his/her duty
to collect biographies, that Herald is also ousted from the group.  Bards
and Monks are the classes best suited to be Heralds, although non-physical
classes may also join if they meet cabal requirements and have exceptionally
good role-play.
~
#7769
diploma~
a mud school diploma~
You see a mud school diploma here.~
paper~
treasure GU AO
0 0 0 0 0
0 10 1140 P
E
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Merc Industries
~
F
A 5 1 0
F
A 4 1 0
#7770
desk~
an ornate desk~
A very ornately carved desk is resting here.~
wood~
furniture A 0
0 0 0 0 0
0 10000 100 P
E
desk~
This desk looks FAR too heavy to move...
~
#7774
big sign post~
a big sign~
A big SIGN stands here atop a post begging you to LOOK at it. (look sign)~
unknown~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
sign~
You are now heading out of MUD school.  Want to continue your learning
after you leave ?  The ACADEMY is now inducting new students from ranks 5 to
rank 10.  If you want to be part of the biggest school in Thera and learn
everything from basic equipping to battle tactics get yourself to the
academy gates.  You will find the academy 2 south of the Temple of
Abstraction.  Simply speak to Mohcran there and tell him you wish to join. 
He will grant you an academy pass.  
~
#7775
ring life~
the ring of life~
A shimmering platinum ring is lying here.~
platinum~
jewelry 0 AB
0 0 0 0 0
3 10 100 P
E
ring~
A beautifully crafted circlet of platinum is here, glowing with some sort
of inner magic. It looks like quite a prize!
~
F
A 5 1 0
#7776
cloud key~
the cloud key~
A strange, misty key is lying here.~
mist~
key 0 AO
0 0 0 0 0
0 0 10 P
#7777
floating chest~
a floating chest~
A small, locked chest is floating here.~
wood~
container 0 0
10 ACD 7776 100 100
0 0 100 P
E
chest~
You see a small floating chest here, with a keyhole in it. If you already have
the cloud key, just '`3unlock chest``' and '`3open chest``'. Once it's open, 
just '`3look in chest``' to see what goodies lie inside. If you see something
of interest, simply '`3get all chest``'. Good luck!
~
P RANDOM 7777 100~
#7778
shimmering medallion~
a shimmering silver medallion~
A shimmering silver medallion is lying here.~
metal~
treasure APU A
0 0 0 0 0
5 0 0 P
E
medallion~
An inscription reads:
 
Well done! You have the silver medallion of the Cloudman, now. Before you continue,
you need to learn about a few little things! First, a strange creature lies below
you, who you will have to face next! The `!WIMPY`` command will allow you to set
a number of hitpoints at which you will automatically flee. If you type "wimpy" with
no arguments, it will automatically set it at 25%, so you will flee a foe auto-
matically if your hit points drop below 25%.
 
Next, within these lands, you will fight many creatures! After they die, they will
leave behind their corpse. These corpses can be sacrificed to your Deity, in an
exchange for a few gold coins. To do this, just 'sac corpse'. As a newbie, you will
find that you automatically loot and sacrifice corpses. To toggle these, simply type
"`#AUTOLOOT``" or "`#AUTOSAC``".
 
Once you are finished, drop this medallion. The cloudman will not take kindly to
visitors leaving with his prize!
~
P DROP 7779 7778~
P GET 7778 7778~
#7780
mace sub practice~
a practice mace~
You see a practice mace here.~
practice~
weapon U AN
mace 1 6 pound 0
1 120 0 P
E
mace~
You see a mace perfect for practicing with.
~
F
A 18 1 0
#7781
dagger sub practice~
a practice dagger~
A practice dagger is here.~
practice~
weapon Ue AN
dagger 1 4 pierce 0
0 10 0 P
E
dagger~
You see a dagger perfect for practicing with.
~
F
A 18 1 0
#7782
sword sub practice~
a practice sword~
You see a practice sword here.~
practice~
weapon U AN
sword 1 6 slash 0
1 30 0 P
E
sword~
You see a sword perfect for practicing with.
~
F
A 18 1 0
#7783
spear sub practice~
a practice spear~
You see a practice spear here.~
practice~
weapon U AN
spear 1 6 thrust 0
1 50 0 P
E
spear~
You see a spear perfect for practicing with.
~
F
A 18 1 0
#7784
staff sub practice~
a practice staff~
You see a practice staff here.~
practice~
weapon U AN
staff 1 5 pound F
1 40 0 P
E
staff~
You see a staff perfect for practicing with.
~
F
A 19 1 0
F
A 18 2 0
#7785
axe sub practice~
a practice axe~
You see a sub issue axe here.~
practice~
weapon U AN
axe 1 6 chop F
1 50 0 P
E
axe~
You see an axe perfect for practicing with.
~
F
A 18 1 0
#7786
flail sub practice~
a practice flail~
You see a practice flail here.~
practice~
weapon U AN
flail 1 5 crush 0
1 50 0 P
E
flail~
You see a flail perfect for practicing with.
~
F
A 19 1 0
#7787
whip sub practice~
a practice whip~
You see a practice whip here.~
practice~
weapon U AN
whip 2 2 whip 0
1 20 0 P
E
whip~
You see a whip perfect for practicing with.
~
F
A 18 2 0
#7788
glaive sub practice~
a practice glaive~
You see a practice glaive here.~
practice~
weapon U AN
polearm 1 7 slash F
1 80 0 P
E
glaive~
You see a glaive perfect for practicing with.
~
F
A 19 1 0
#7789
padded battle vest~
a padded battle vest~
You see a black padded battle vest lying here.~
leather~
armor U AD
1 1 1 0 0
0 50 144 P
E
vest~
It's what seems to be a very comfortable vest, with thick padding for
battle, but light enough not to restrict movement. A small insignia of
the Academy dons the upper right breast pocket.
~
#7790
shield iron~
a rusted iron shield~
You see a rusted iron shield lying here.~
steel~
armor U AJ
1 1 1 0 0
0 30 108 P
E
shield~
You see just a square shaped piece of rusted iron with a leather handle.
~
#7791
tarnished lantern~
a tarnished lantern~
A tarnished lantern glows on the floor here.~
paper~
light AG A
0 0 200 0 0
0 20 380 P
E
lantern~
Looks pretty much like a tarnished brass lantern. There is a small
crack in the glass globe.
~
F
A 24 -1 0
F
A 17 -1 0
#7792
wooden recorder~
a wooden recorder~
A simple wooden recorder.~
wood~
instrument U AN
0 0 0 0 F
1 10 100 P
#7793
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
leather~
drink 0 A
64 64 'water' 0 0
0 40 24 G
#7794
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
brass~
light 0 A
0 0 250 0 0
0 40 75 P
E
letters~
They say, "Use 'hold lantern' to activate."
~
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
#7795
large chicken wing~
a large chicken wing~
A large delicious, filling, chicken wing~
meat~
food 0 A
50 50 0 0 50
0 30 20 P
#7796
warrior notes~
a booklet of notes~
A small paper booklet is lying on the ground here.~
paper~
trash 0 A
0 0 0 0 0
0 0 2 P
E
notes~
Welcome, Student!
 
You are within the Warrior Training Class. These notes will help you along the way.
 
To ask Blademaster Farrahn a question, simply say the single keyword by the section,
and he will answer it as best as possible.
 
<`6BATTLE``> This will cover the basics of warrior combat.
<`6HISTORY``> This will cover the basics of warrior history.
<`6TIPS``> This will cover the useful tips for any warrior.
<`6CONDUCT``> This will cover the basic warrior behavior.
 
~
#7797
mage notes~
a booklet of notes~
A small paper booklet is lying on the ground here.~
paper~
trash 0 A
0 0 0 0 0
0 0 2 P
E
notes~
Welcome Apprentice!
 
These notes cover the basic questions for your instructor. To inquire about topics,
just say the keyword printed in `6blue``.
 
<`6BASICS``> Covers the basics of typical mage life.
<`6CONDUCT``> Covers the behavior of most mages.
<`6BATTLE``> Covers combat tactics for mages.
<`6HISTORY``> Covers the history of the mage classes.
 
~
#7798
potion life~
a potion of life~
A blue potion with a silver tag is lying on the ground here.~
liquid~
potion 0 AO
5 'cure light' '' '' ''
0 5 150 P
#7799
energy bar~
a whole grain energy bar~
A small bar of pressed grain is lying here.~
grain~
pill G A
5 'refresh' '' '' ''
0 5 100 P
#0



#ROOMS
#7700
`8Entrance to the Academy``~
You stand to the south of a set of great, white walls.  To your north
lies the Academy, which promises to teach you all you need to know to ensure
success in this life.  To Your east lies the training grounds of this fabled
Academy, so that you may test your skills in combat and begin your journey
towards the top of the pyramid which is power.  To your west lies the fabled
hall of wisdom and to your south lies what is beyond.  It is a mystery to
you as it is to us all.  
~
~
0 268566536 0 0
D0
~
~
0 0 7701
S
#7701
`8The First Room``~
Here you must learn the most simplictic things of this world.  Here you
will cast aside your definition of reality and progress only in the reality
of this world.  
~
~
0 0 0 0
D2
~
~
0 0 7700
S
#0



#ARMIES
#0



#SPECIALS
S



#TRAPS
#0

#RESETS
M 0 7702 1 7701 1
S



#SHOPS
7717 0 0 0 0 0 100 100 0 23
7718 0 0 0 0 0 100 100 0 23
7780 0 0 0 0 0 100 100 9 17
7781 0 0 0 0 0 100 100 9 17
0



#MOBPROGS
#7700
if rand 50
     emote smiles at you, and nods at the archway north of you.
else
     emote crosses her arms, and beams a smile at you.
endif
~
#7701
say To begin your training, head north.
say If you'd like to head directly to the arena, you can open this southward door.
emote points to a doorway to the south.
say Remember to read HELP ACADEMY and good luck!
~
#7702
Say Here you must learn the simple ways of our communication. We do so in a few ways.
Say You can always 'say' things like I am now, or you can 'tell' them only to those you wish to hear them.
Say If you would like to know more of these things, consult their help scrolls by using 'Help say" or 'Help tell" respectively.
~
#7703
Say If you need me to teach you, just say so.
~
#7710
if isnpc $n
  break
endif
say Ah, yes. Battle. Warrior classes combat people in a much different way.
smile
say You will find that your skill lies within melee combat, that is, in short...
say Do as much damage as possible in the shortest amount of time. You see...
say A true warrior hasn't the need to protective spells like those...those...
spit
say Blasted magi! 
smirk
say You will find that mastering your attacks, and your defenses, will be your
say most useful tactic.
~
#7711
say Yes, indeed. You wonder about the past of the Warrior.
smile
say Warriors in general are a proud lot. We do not pride ourselves on our intellect.
say Rather, our pride and fame lie within our skills and prowss in combat.
emote pauses, as if reminiscing.
say We do not have to be quick witted to win in combat, but we must be swift...
say We are stalward defenders, ferocious attackers, and never back down from an enemy...
say Cowardice is unbecoming of any Warrior!
emote pounds his fist to his chest.
~
#7712
say Ah yes, our behavior...
ponder
say Warriors are a sect of fighters who focus our training on the complex art of combat.
say Use your abilities to your advantage, and protect yourself against the magics.
say While some warriors use magic...
spit
say Most think of it as an aberration. I would steer clear of it, myself!
smirk
~
#7713
say Well, behavior is dictated by who you are, and what you wish to achieve in this life.
say Some warriors may follow the path to the Masters of War, and fight the Savants.
spit
say Some warriors may follow armies of the Darkness or the Light.
say But always remember, you are a warrior at heart!
say The thrill of the battle is within your soul!
say It is not how the war was won, but the manner in which it was fought!
~
#7714
say Ah, yes the fundamentals of our kind.
smile
say We are lovers of magic. Magic surrounds us, gives us life. You are its protector.
say You harness this force, and channel it for use to you, based on your class.
say You will start out slow, my child.
say But as you grow in rank, you will gradually grow in power.
say And you will eventually find yourself on even ground with those warrior brutes!
snort
~
#7715
say Ah, yes, your behavior.
emote thinks thoughtfully.
say You are an emblem of the Vortex of Magic.
say You have been gifted with the innate ability to use this force!
say Because of this, you are above the foolish brutish warrior classes.
say You will carry yourself with dignity...
say You will be educated, and reflect your magical enlightenment...
say So that others may learn from you.
smile $n
~
#7716
if carries $n 7769
or hasquest $n 'recieved a diploma.'
     say Ah, yes, $n. Well done, and congratulations on your graduation!
     shake $n
     say Good luck in the real world!
else
     mob oload 7769 10
     give 1. $n
     say Congratulations, $n, you have earned your diploma!
     shake $n
     mob tempquest $n recieved a diploma.
endif
~
#7717
say Hm, yes indeed...combat.
sigh
say It is a sad necessity. You will feud with others.
say Realize that your learning curve at these lower levels is large.
say But as you grow in rank, you will become much more powerful...
say As your spellbook, or knowledge of prayers increases...
say You will find many useful enchantments at your fingertips.
smile
say Learn your incantations well, my child...Train diligently!
say For in time, your true payoff will be knowledge of the forces of magic...
say And that alone will allow you to overcome your enemy!
smile
~
#7718
say Yes, you seek information about our past...
smile
say Our main deities are Mircea, and the late Drenaar.
frown
say They upkeep and maintain the Vortex of Magic...
say From where all things magic came.
say Also, the Dark Gods, Virigoth and Arzaeth are the deities of many of the magi.
say For they both utilize and provide magics, as well.
say We have long since been proud of our knowledge and intellect.
say This alone has bested many a foolish Warmaster.
grin
~
#7774
if ispc $n
'Hello there $N.  Type 'service' to see the list of services I offer.
smile
endif
~
#7777
emote whispers '`6Yes, that is the answer! The key is yours!'``
give key $n
emote whispers '`6Take what you wish from my chest.'``
grin $n
load obj 7776
mob delay 1
~
#7778
if isdelay $i
  break
else
pmote whispers to $N '`4That is not it.``
~
#7780
say Welcome, $n.
say If you need the n-o-t-e-s, just say the word, and I will provide you with them.
~
#7783
say O
if hasquest $n 'been given the notes.'
 say You've already been given the notes.
 break
endif
'Oh, yes, $n. Here is your copy of the material.
 load obj 7796
give notes $n
mob tempquest $n been given the notes.
~
#7784
if isnpc $n
  break
endif
if hasquest $n 'been given the notes.'
 say You've already been given the notes.
 break
endif
say Oh, yes, $n. Here is your copy of the material.
load obj 7797
give notes $n
mob tempquest $n been given the notes.
~
#0

M 7701 1 school_keeper.prg NL
M 7704 1 school_circe.prg NL
M 7705 1 school_furey.prg NL
M 7717 1 school_selene.prg NL
M 7718 1 school_selene.prg NL
M 7724 1 school_creature.prg NL
M 7733 1 wolf.prg NL
M 7737 1 boar.prg NL
M 7738 1 snail.prg NL
M 7743 1 fox.prg NL
M 7771 1 lizard.prg NL
M 7778 1 school_blob.prg NL
M 7780 1 school_selene.prg NL
M 7781 1 school_selene.prg NL
S




#OBJPROGS
#7702
obj echo An errant gust of wind rustles some pages in a large book.
~
#7706
if rand 50
     obj echo The splash of water echoes around the white marble room.
else
     obj echo You suddenly feel very at peace here.
     obj cast 'bless' $r
endif              
~
#7715
if rand 50
     obj echo You see several small birds playing in a large granite fountain.
else
     obj echo Some mist from the fountain blows by, cooling you.
endif
~
#7720
obj cast 'cure serious' $n
obj echoat $n As you sit down, you feel a sense of well being pass over you!
obj echoaround $n $n looks much healthier, as $e rests on a bench.
~
#7777
if objhere 7778
     break
endif
obj oload 7778
~
#7778
if level $n < 5
  obj cast 'cure critical' $n
endif
obj echoat $n You feel as if you should suddenly LOOK MEDALLION    
~
#7779
if level $n < 6
  obj cast 'frenzy' $n
  obj echoat $n As the medallion falls away through the cloud floor, you suddenly become dizzy!
  obj transfer $n 7778
endif 
~
#0

#ROOMPROGS
#7701
if rand 50
     room echo Sounds of clashing steel echo through the door to your south.
else
     room echo You hear the sound of armed combat to the south of you.
endif
~
#7706
if rand 50
     room echo The splash of water echoes around the white marble room.
else
     room echo You suddenly feel very at peace here.
     room cast 'bless' $n
endif
~
#7710
if rand 50
     room echo The lighting in the room wavers as the candles flicker.
else
     room echo A small breeze causes the candles to flicker.
endif
~
#7714
if rand 50
     room echo You hear the clash of swords in the distance.
else
     room echo You think you hear people talking ahead.
endif
~
#7774
if rand 40
     room echo You feel your grip on the rope slipping...!
else
     room echo You attempt to tighten your grip around the rope.
endif
~
#7775
room echoat $n You lose your grip on the rope, and tumble down!
room echoaround $n $n loses $s grip on the rope, and tumbles off!
room echoat $n Your collision with the ground `1wounds`` you.
room echoaround $n $n's collision with the ground `1wounds`` $m.
room damage $n 5 15
room transfer $n 7715
~
#0

#$