>greet_prog 5~ pmote whispers 'Be Quiet. You're in a library.' ~ >rand_prog 3~ if rand(50) pmote stacks some books on the sleves. else pmote pulls out a book and thumbs through it. endif ~ >speech_prog p ~ pmote whispers 'No talking in a library.' pmote drags $N out the door. teleport $n 9555 ~ |