circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
/* ************************************************************************
*   File: db.c                                          Part of CircleMUD *
*  Usage: Loading/saving chars, booting/resetting world, internal funcs   *
*                                                                         *
*  All rights reserved.  See license.doc for complete information.        *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
************************************************************************ */

#define __DB_C__

#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "character.h"
#include "comm.h"
#include "command.h"
#include "handler.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
#include "house.h"
#include "constants.h"
#include "log.h"
#include "hashMap.h"
#include "zone.h"
#include "item.h"
#include "room.h"
#include "mobile.h"
#include "alias.h"

/**************************************************************************
*  declarations of most of the 'global' variables                         *
**************************************************************************/

/*
 * Globals being added
 */

hashMap_t *zones;                       /**< hashMap of Zones in game       */

/*
 * Globals being kept... for now
 */

itemData_t *object_list = NULL;	/* global linked list of objs	 */
charData_t *character_list = NULL;	/* global linked list of chars	 */

messageList_t fight_messages[MAX_MESSAGES];	/* fighting messages	 */

playerIndex_t *player_table = NULL;	/* index to plr file	 */

FILE *player_fl = NULL;		/* file desc of player file	 */
int top_of_p_table = 0;		/* ref to top of table		 */
long top_idnum = 0;		/* highest idnum in use		 */

int no_mail = 0;		/* mail disabled?		 */
int mini_mud = 0;		/* mini-mud mode?		 */
int no_rent_check = 0;		/* skip rent check on boot?	 */
time_t boot_time = 0;		/* time of mud boot		 */
int circle_restrict = 0;	/* level of game restriction	 */

char *credits = NULL;		/* game credits			 */
char *news = NULL;		/* mud news			 */
char *motd = NULL;		/* message of the day - mortals */
char *imotd = NULL;		/* message of the day - immorts */
char *GREETINGS = NULL;		/* opening credits screen	*/
char *help = NULL;		/* help screen			 */
char *info = NULL;		/* info page			 */
char *wizlist = NULL;		/* list of higher gods		 */
char *immlist = NULL;		/* list of peon gods		 */
char *background = NULL;	/* background story		 */
char *handbook = NULL;		/* handbook for new immortals	 */
char *policies = NULL;		/* policies page		 */

helpData_t *help_table = 0;	/* the help table	 */
int top_of_helpt = 0;		/* top of help index table	 */

timeInfoData_t time_info;/* the infomation about the time    */
weatherData_t weather_info;	/* the infomation about the weather */
playerSpecials_t dummy_mob;	/* dummy spec area for mobs	*/

roomData_t *rMortalStart = NULL;
roomData_t *rImmortalStart = NULL;
roomData_t *rFrozenStart = NULL;
roomData_t *rLimbo = NULL;
roomData_t *rVoid = NULL;
roomData_t *rIdle = NULL;

/* local functions */
int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
int check_object_spell_number(itemData_t *obj, int val);
int check_object_level(itemData_t *obj, int val);
void setup_dir(FILE *fl, int room, int dir);
void index_boot(int mode);
int check_object(itemData_t *);
void load_help(FILE *fl);
void assign_mobiles(void);
void assign_objects(void);
void assign_rooms(void);
void assign_the_shopkeepers(void);
void build_player_index(void);
int file_to_string(const char *name, char *buf);
int file_to_string_alloc(const char *name, char **buf);
void reboot_wizlists(void);
int count_alias_records(FILE *fl);
void get_one_line(FILE *fl, char *buf);
void save_etext(charData_t *ch);
void check_start_rooms(void);
void renum_world(void);
void log_zone_error(zoneVnum_t zone, int cmd_no, const char *message);
void reset_time(void);
long get_ptable_by_name(const char *name);

/* external functions */
int level_exp(int chclass, int level);
void paginate_string(char *str, descriptorData_t *d);
timeInfoData_t *mud_time_passed(time_t t2, time_t t1);
void free_alias(aliasData_t *a);
void load_messages(void);
void weather_and_time(int mode);
void mag_assign_spells(void);
void boot_social_messages(void);
void update_obj_file(void);	/* In objsave.c */
void sort_commands(void);
void sort_spells(void);
void load_banned(void);
void Read_Invalid_List(void);
void boot_the_shops(FILE *shop_f, char *filename, int rec_count);
int hsort(const void *a, const void *b);
void prune_crlf(char *txt);
void destroy_shops(void);

/* external vars */
extern int no_specials;
extern int scheck;
extern descriptorData_t *descriptor_list;
extern const char *unused_spellname;	/* spell_parser.c */

extern const char *mortalStartRoom;
extern const char *immortalStartRoom;
extern const char *frozenStartRoom;
extern const char *limboRoom;
extern const char *voidRoom;
extern const char *rentIdleRoom;

/*************************************************************************
*  routines for booting the system                                       *
*************************************************************************/

/* this is necessary for the autowiz system */
void reboot_wizlists(void)
{
  file_to_string_alloc(WIZLIST_FILE, &wizlist);
  file_to_string_alloc(IMMLIST_FILE, &immlist);
}

/* Wipe out all the loaded text files, for shutting down. */
void free_text_files(void)
{
  char **textfiles[] = {
	&wizlist, &immlist, &news, &credits, &motd, &imotd, &help, &info,
	&policies, &handbook, &background, &GREETINGS, NULL
  };
  int rf;

  for (rf = 0; textfiles[rf]; rf++)
    if (*textfiles[rf]) {
      free(*textfiles[rf]);
      *textfiles[rf] = NULL;
    }
}

/*
 * Too bad it doesn't check the return values to let the user
 * know about -1 values.  This will result in an 'Okay.' to a
 * 'reload' command even when the string was not replaced.
 * To fix later, if desired. -gg 6/24/99
 */
ACMD(do_reboot)
{
  char arg[MAX_INPUT_LENGTH];

  one_argument(argument, arg);

  if (!str_cmp(arg, "all") || *arg == '*') {
    if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
      prune_crlf(GREETINGS);
    file_to_string_alloc(WIZLIST_FILE, &wizlist);
    file_to_string_alloc(IMMLIST_FILE, &immlist);
    file_to_string_alloc(NEWS_FILE, &news);
    file_to_string_alloc(CREDITS_FILE, &credits);
    file_to_string_alloc(MOTD_FILE, &motd);
    file_to_string_alloc(IMOTD_FILE, &imotd);
    file_to_string_alloc(HELP_PAGE_FILE, &help);
    file_to_string_alloc(INFO_FILE, &info);
    file_to_string_alloc(POLICIES_FILE, &policies);
    file_to_string_alloc(HANDBOOK_FILE, &handbook);
    file_to_string_alloc(BACKGROUND_FILE, &background);
  } else if (!str_cmp(arg, "wizlist"))
    file_to_string_alloc(WIZLIST_FILE, &wizlist);
  else if (!str_cmp(arg, "immlist"))
    file_to_string_alloc(IMMLIST_FILE, &immlist);
  else if (!str_cmp(arg, "news"))
    file_to_string_alloc(NEWS_FILE, &news);
  else if (!str_cmp(arg, "credits"))
    file_to_string_alloc(CREDITS_FILE, &credits);
  else if (!str_cmp(arg, "motd"))
    file_to_string_alloc(MOTD_FILE, &motd);
  else if (!str_cmp(arg, "imotd"))
    file_to_string_alloc(IMOTD_FILE, &imotd);
  else if (!str_cmp(arg, "help"))
    file_to_string_alloc(HELP_PAGE_FILE, &help);
  else if (!str_cmp(arg, "info"))
    file_to_string_alloc(INFO_FILE, &info);
  else if (!str_cmp(arg, "policy"))
    file_to_string_alloc(POLICIES_FILE, &policies);
  else if (!str_cmp(arg, "handbook"))
    file_to_string_alloc(HANDBOOK_FILE, &handbook);
  else if (!str_cmp(arg, "background"))
    file_to_string_alloc(BACKGROUND_FILE, &background);
  else if (!str_cmp(arg, "greetings")) {
    if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
      prune_crlf(GREETINGS);
  } else if (!str_cmp(arg, "xhelp")) {
    if (help_table)
      free_help();
    index_boot(DB_BOOT_HLP);
  } else {
    send_to_char(ch, "Unknown reload option.\r\n");
    return;
  }

  send_to_char(ch, "%s", OK);
}

void free_extra_descriptions(extraDescData_t *edesc)
{
  extraDescData_t *enext;

  for (; edesc; edesc = enext) {
    enext = edesc->next;

    free(edesc->keyword);
    free(edesc->description);
    free(edesc);
  }
}

/* Free the world, in a memory allocation sense. */
void destroy_db(void)
{
  charData_t *chtmp;
  itemData_t *objtmp;

  /* Active Mobiles & Players */
  while (character_list) {
    chtmp = character_list;
    character_list = character_list->next;
    free_char(chtmp);
  }

  /* Active Objects */
  while (object_list) {
    objtmp = object_list;
    object_list = object_list->next;
    free_obj(objtmp);
  }

  /* Free The World! */
  hashMap_free(zones);
}

/* body of the booting system */
void boot_db(void)
{
  /* Declare a hashMap iterator */
  hashMapIterator_t *iter = NULL;

  log("Boot db -- BEGIN.");

  log("Resetting the game time:");
  reset_time();

  log("Reading news, credits, help, bground, info & motds.");
  file_to_string_alloc(NEWS_FILE, &news);
  file_to_string_alloc(CREDITS_FILE, &credits);
  file_to_string_alloc(MOTD_FILE, &motd);
  file_to_string_alloc(IMOTD_FILE, &imotd);
  file_to_string_alloc(HELP_PAGE_FILE, &help);
  file_to_string_alloc(INFO_FILE, &info);
  file_to_string_alloc(WIZLIST_FILE, &wizlist);
  file_to_string_alloc(IMMLIST_FILE, &immlist);
  file_to_string_alloc(POLICIES_FILE, &policies);
  file_to_string_alloc(HANDBOOK_FILE, &handbook);
  file_to_string_alloc(BACKGROUND_FILE, &background);
  if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
    prune_crlf(GREETINGS);

  log("Loading spell definitions.");
  mag_assign_spells();

  /* Load the new hashMap based world */
  log("Loading world from dao files.");
  zoneData_loadWorld();

  log("Checking start rooms.");
  check_start_rooms();

  log("Loading help entries.");
  index_boot(DB_BOOT_HLP);

  log("Generating player index.");
  build_player_index();

  log("Loading fight messages.");
  load_messages();

  log("Loading social messages.");
  boot_social_messages();

  log("Assigning function pointers:");

  if (!no_specials) {
    log("   Mobiles.");
    assign_mobiles();
    /*log("   Shopkeepers.");*/
    /*assign_the_shopkeepers();*/
    log("   Objects.");
    assign_objects();
    log("   Rooms.");
    assign_rooms();
  }

  log("Assigning spell and skill levels.");
  init_spell_levels();

  log("Sorting command list and spells.");
  sort_commands();
  sort_spells();

  log("Booting mail system.");
  if (!scan_file()) {
    log("    Mail boot failed -- Mail system disabled");
    no_mail = 1;
  }
  log("Reading banned site and invalid-name list.");
  load_banned();
  Read_Invalid_List();

  if (!no_rent_check) {
    log("Deleting timed-out crash and rent files:");
    update_obj_file();
    log("   Done.");
  }

  /* Moved here so the object limit code works. -gg 6/24/98 */
  if (!mini_mud) {
    log("Booting houses.");
    House_boot();
  }

  /* New zone resetting -- hashMaps */
  iter = hashMapIterator_create(zones);
  while (iter && hashMapIterator_getValue(iter)) {
    zoneData_t *zone = (zoneData_t *)hashMapIterator_getValue(iter);
    if (zone) {
      log("Resetting: %-20s : %-30s", zone->keyword, zone->name);
      zoneData_reset(zone);
    }
    zone = NULL;
    hashMapIterator_next(iter);
  } 
  hashMapIterator_free(iter);
  /* Done */

  boot_time = time(0);

  log("Boot db -- DONE.");
}

/* reset the time in the game from file */
void reset_time(void)
{
  time_t beginning_of_time = 0;
  FILE *bgtime;

  if ((bgtime = fopen(TIME_FILE, "r")) == NULL)
    log("SYSERR: Can't read from '%s' time file.", TIME_FILE);
  else {
    fscanf(bgtime, "%ld\n", &beginning_of_time);
    fclose(bgtime);
  }
  if (beginning_of_time == 0)
    beginning_of_time = 650336715;

  time_info = *mud_time_passed(time(0), beginning_of_time);

  if (time_info.hours <= 4)
    weather_info.sunlight = SUN_DARK;
  else if (time_info.hours == 5)
    weather_info.sunlight = SUN_RISE;
  else if (time_info.hours <= 20)
    weather_info.sunlight = SUN_LIGHT;
  else if (time_info.hours == 21)
    weather_info.sunlight = SUN_SET;
  else
    weather_info.sunlight = SUN_DARK;

  log("   Current Gametime: %dH %dD %dM %dY.", time_info.hours,
	  time_info.day, time_info.month, time_info.year);

  weather_info.pressure = 960;
  if ((time_info.month >= 7) && (time_info.month <= 12))
    weather_info.pressure += dice(1, 50);
  else
    weather_info.pressure += dice(1, 80);

  weather_info.change = 0;

  if (weather_info.pressure <= 980)
    weather_info.sky = SKY_LIGHTNING;
  else if (weather_info.pressure <= 1000)
    weather_info.sky = SKY_RAINING;
  else if (weather_info.pressure <= 1020)
    weather_info.sky = SKY_CLOUDY;
  else
    weather_info.sky = SKY_CLOUDLESS;
}

/* Write the time in 'when' to the MUD-time file. */
void save_mud_time(timeInfoData_t *when)
{
  FILE *bgtime;

  if ((bgtime = fopen(TIME_FILE, "w")) == NULL)
    log("SYSERR: Can't write to '%s' time file.", TIME_FILE);
  else {
    fprintf(bgtime, "%ld\n", mud_time_to_secs(when));
    fclose(bgtime);
  }
}

void free_player_index(void)
{
  int tp;

  if (!player_table)
    return;

  for (tp = 0; tp <= top_of_p_table; tp++)
    if (player_table[tp].name)
      free(player_table[tp].name);

  free(player_table);
  player_table = NULL;
  top_of_p_table = 0;
}

/* generate index table for the player file */
void build_player_index(void)
{
  int nr = -1, i;
  long size, recs;
  pfileElement_t dummy;

  if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
    if (errno != ENOENT) {
      perror("SYSERR: fatal error opening playerfile");
      exit(1);
    } else {
      log("No playerfile.  Creating a new one.");
      touch(PLAYER_FILE);
      if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
	perror("SYSERR: fatal error opening playerfile");
	exit(1);
      }
    }
  }

  fseek(player_fl, 0L, SEEK_END);
  size = ftell(player_fl);
  rewind(player_fl);
  if (size % sizeof(pfileElement_t))
    log("\aWARNING:  PLAYERFILE IS PROBABLY CORRUPT!");
  recs = size / sizeof(pfileElement_t);
  if (recs) {
    log("   %ld players in database.", recs);
    CREATE(player_table, playerIndex_t, recs);
  } else {
    player_table = NULL;
    top_of_p_table = -1;
    return;
  }

  for (;;) {
    fread(&dummy, sizeof(pfileElement_t), 1, player_fl);
    if (feof(player_fl))
      break;

    /* new record */
    nr++;
    CREATE(player_table[nr].name, char, strlen(dummy.name) + 1);
    for (i = 0; (*(player_table[nr].name + i) = LOWER(*(dummy.name + i))); i++)
      ;
    player_table[nr].id = dummy.char_specials_saved.idnum;
    top_idnum = MAX(top_idnum, dummy.char_specials_saved.idnum);
  }

  top_of_p_table = nr;
}

/*
 * Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I
 * did add the 'goto' and changed some "while()" into "do { } while()".
 *	-gg 6/24/98 (technically 6/25/98, but I care not.)
 */
int count_alias_records(FILE *fl)
{
  char key[READ_SIZE], next_key[READ_SIZE];
  char line[READ_SIZE], *scan;
  int total_keywords = 0;

  /* get the first keyword line */
  get_one_line(fl, key);

  while (*key != '$') {
    /* skip the text */
    do {
      get_one_line(fl, line);
      if (feof(fl))
	goto ackeof;
    } while (*line != '#');

    /* now count keywords */
    scan = key;
    do {
      scan = one_word(scan, next_key);
      if (*next_key)
        ++total_keywords;
    } while (*next_key);

    /* get next keyword line (or $) */
    get_one_line(fl, key);

    if (feof(fl))
      goto ackeof;
  }

  return (total_keywords);

  /* No, they are not evil. -gg 6/24/98 */
ackeof:	
  log("SYSERR: Unexpected end of help file.");
  exit(1);	/* Some day we hope to handle these things better... */
}

/* This is only here until help files are moved to DAO */
void index_boot(int mode)
{
  const char *index_filename, *prefix = NULL;	/* NULL or egcs 1.1 complains */
  FILE *db_index, *db_file;
  int rec_count = 0, size[2];
  char buf2[PATH_MAX], buf1[MAX_STRING_LENGTH];

  switch (mode) {
  case DB_BOOT_HLP:
    prefix = HLP_PREFIX;
    break;
  default:
    log("SYSERR: Unknown subcommand %d to index_boot!", mode);
    exit(1);
  }

  if (mini_mud)
    index_filename = MINDEX_FILE;
  else
    index_filename = INDEX_FILE;

  snprintf(buf2, sizeof(buf2), "%s%s", prefix, index_filename);
  if (!(db_index = fopen(buf2, "r"))) {
    log("SYSERR: opening index file '%s': %s", buf2, strerror(errno));
    exit(1);
  }

  /* first, count the number of records in the file so we can malloc */
  fscanf(db_index, "%s\n", buf1);
  while (*buf1 != '$') {
    snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
    if (!(db_file = fopen(buf2, "r"))) {
      log("SYSERR: File '%s' listed in '%s/%s': %s", buf2, prefix,
	  index_filename, strerror(errno));
      fscanf(db_index, "%s\n", buf1);
      continue;
    } else {
      if (mode == DB_BOOT_HLP)
	rec_count += count_alias_records(db_file);
    }

    fclose(db_file);
    fscanf(db_index, "%s\n", buf1);
  }

  /*
   * NOTE: "bytes" does _not_ include strings or other later malloc'd things.
   */
  switch (mode) {
  case DB_BOOT_HLP:
    CREATE(help_table, helpData_t, rec_count);
    size[0] = sizeof(helpData_t) * rec_count;
    log("   %d entries, %d bytes.", rec_count, size[0]);
    break;
  }

  rewind(db_index);
  fscanf(db_index, "%s\n", buf1);
  while (*buf1 != '$') {
    snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
    if (!(db_file = fopen(buf2, "r"))) {
      log("SYSERR: %s: %s", buf2, strerror(errno));
      exit(1);
    }
    switch (mode) {
    case DB_BOOT_HLP:
      /*
       * If you think about it, we have a race here.  Although, this is the
       * "point-the-gun-at-your-own-foot" type of race.
       */
      load_help(db_file);
      break;
    }

    fclose(db_file);
    fscanf(db_index, "%s\n", buf1);
  }
  fclose(db_index);

  /* sort the help index */
  if (mode == DB_BOOT_HLP) {
    qsort(help_table, top_of_helpt, sizeof(helpData_t), hsort);
    top_of_helpt--;
  }
}

/**
 * Make sure start rooms exist, resovle them to pointers
 *
 * @param none
 * @return none
 */
void check_start_rooms(void)
{
  if ((rMortalStart = roomData_find((char *)mortalStartRoom)) == NULL) {
    log("SYSERR:  Mortal start room does not exist.  Change in config.c.");
    exit(1);
  }
  if ((rImmortalStart = roomData_find((char *)immortalStartRoom)) == NULL) {
    if (!mini_mud)
      log("SYSERR:  Warning: Immort start room does not exist.  Change in config.c.");
    rImmortalStart = rMortalStart;
  }
  if ((rFrozenStart = roomData_find((char *)frozenStartRoom)) == NULL) {
    if (!mini_mud)
      log("SYSERR:  Warning: Frozen start room does not exist.  Change in config.c.");
    rFrozenStart = rMortalStart;
  }
  if ((rLimbo = roomData_find((char *)limboRoom)) == NULL) {
    log("WARNING:  Limbo room does not exist.  Change in config.c.");
    rLimbo = rMortalStart;
  }
  if ((rVoid = roomData_find((char *)voidRoom)) == NULL) {
    log("WARNING:  Void room does not exist.  Change in config.c.");
    rVoid = rMortalStart;
  }
  if ((rIdle = roomData_find((char *)rentIdleRoom)) == NULL) {
    log("WARNING:  Idle room does not exist.  Change in config.c.");
    rIdle = rMortalStart;
  }
}

void get_one_line(FILE *fl, char *buf)
{
  if (fgets(buf, READ_SIZE, fl) == NULL) {
    log("SYSERR: error reading help file: not terminated with $?");
    exit(1);
  }

  buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */
}

void free_help(void)
{
  int hp;

  if (!help_table)
     return;

  for (hp = 0; hp <= top_of_helpt; hp++) {
    if (help_table[hp].keyword)
      free(help_table[hp].keyword);
    if (help_table[hp].entry && !help_table[hp].duplicate)
      free(help_table[hp].entry);
  }

  free(help_table);
  help_table = NULL;
  top_of_helpt = 0;
}

void load_help(FILE *fl)
{
#if defined(CIRCLE_MACINTOSH)
  static char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384]; /* too big for stack? */
#else
  char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384];
#endif
  size_t entrylen;
  char line[READ_SIZE + 1], *scan;
  helpData_t el;

  /* get the first keyword line */
  get_one_line(fl, key);
  while (*key != '$') {
    strcat(key, "\r\n");	/* strcat: OK (READ_SIZE - "\n" + "\r\n" == READ_SIZE + 1) */
    entrylen = strlcpy(entry, key, sizeof(entry));

    /* read in the corresponding help entry */
    get_one_line(fl, line);
    while (*line != '#' && entrylen < sizeof(entry) - 1) {
      entrylen += strlcpy(entry + entrylen, line, sizeof(entry) - entrylen);

      if (entrylen + 2 < sizeof(entry) - 1) {
        strcpy(entry + entrylen, "\r\n");	/* strcpy: OK (size checked above) */
        entrylen += 2;
      }
      get_one_line(fl, line);
    }

    if (entrylen >= sizeof(entry) - 1) {
      int keysize;
      const char *truncmsg = "\r\n*TRUNCATED*\r\n";

      strcpy(entry + sizeof(entry) - strlen(truncmsg) - 1, truncmsg);	/* strcpy: OK (assuming sane 'entry' size) */

      keysize = strlen(key) - 2;
      log("SYSERR: Help entry exceeded buffer space: %.*s", keysize, key);

      /* If we ran out of buffer space, eat the rest of the entry. */
      while (*line != '#')
        get_one_line(fl, line);
    }

    /* now, add the entry to the index with each keyword on the keyword line */
    el.duplicate = 0;
    el.entry = strdup(entry);
    scan = one_word(key, next_key);
    while (*next_key) {
      el.keyword = strdup(next_key);
      help_table[top_of_helpt++] = el;
      el.duplicate++;
      scan = one_word(scan, next_key);
    }

    /* get next keyword line (or $) */
    get_one_line(fl, key);
  }
}

int hsort(const void *a, const void *b)
{
  const helpData_t *a1, *b1;

  a1 = (const helpData_t *) a;
  b1 = (const helpData_t *) b;

  return (str_cmp(a1->keyword, b1->keyword));
}

/*************************************************************************
*  procedures for resetting, both play-time and boot-time	 	 *
*************************************************************************/

/* create a character, and add it to the char list */
charData_t *create_char(void)
{
  charData_t *ch;

  CREATE(ch, charData_t, 1);
  clear_char(ch);
  ch->next = character_list;
  character_list = ch;

  return (ch);
}

/**
 * Create a new mobile instance from prototype
 *
 * @param mobProto Pointer to prototype of mobile to load
 * @return Pointer to new instance of mobile
 */
charData_t *read_mobile(charData_t *mobProto) {
  charData_t *mob = NULL;

  if (mobProto == NULL) {
    log("read_mobile(): Invalid charData_t 'mobProto'.");
  } else if (charData_isPrototype(mobProto) == FALSE) {
    log("read_mobile(): Passed non mobile-prototype charData_t.");
  } else {
    /* We have a valid charData_t passed, let's load the new instance */
    /* alloc and clear */
    CREATE(mob, charData_t, 1);
    clear_char(mob);

    /* set */
    *mob = *mobProto;

    /* add to character_list */
    mob->next = character_list;
    character_list = mob;

    /* set prototype pointer */
    mob->prototype = mobProto;

    /* set misc other values for sanity's sake */
    mob->room = NULL;
    mob->wasInRoom = NULL;
    mob->char_specials.position = mob->mob_specials.default_pos;

    /* Set max points */
    if (!mob->points.max_hit) {
      mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
        mob->points.move;
    } else
      mob->points.max_hit = rand_number(mob->points.hit, mob->points.mana);

    /* set base */
    mob->points.hit = mob->points.max_hit;
    mob->points.mana = mob->points.max_mana;
    mob->points.move = mob->points.max_move;

    /* set times */
    mob->player.time.birth = time(0);
    mob->player.time.played = 0;
    mob->player.time.logon = time(0);

    /* increment the count of this mob */
    mobProto->number++;
  }

  return (mob);
}

/* create an object, and add it to the object list */
itemData_t *create_obj(void)
{
  itemData_t *obj;

  CREATE(obj, itemData_t, 1);
  clear_object(obj);
  obj->next = object_list;
  object_list = obj;

  return (obj);
}

/**
 * Create a new item instance from prototype
 *
 * @param itemProto Pointer to prototype of item to load
 * @return Pointer to new instance of item
 */
itemData_t *read_item(itemData_t *itemProto) {
  itemData_t *item = NULL;

  if (itemProto == NULL) {
    log("read_item(): Invalid itemData_t 'itemProto'.");
  } else if (itemData_isPrototype(itemProto) == FALSE) {
    log("read_item(): Passed non item-prototype itemData_t.");
  } else {
    /* Valid prototype passed, let's load */
    /* alloc and clear */
    CREATE(item, itemData_t, 1);
    clear_object(item);

    /* set */
    *item = *itemProto;

    /* set prototype pointer */
    item->prototype = itemProto;

    /* clear some values for sanity's sake */
    item->room = NULL;

    /* add to object_list */
    item->next = object_list;
    object_list = item;

    /* increment the count if this item */
    itemProto->number++;
  }

  return (item);
}

/*************************************************************************
*  stuff related to the save/load player system				 *
*************************************************************************/

long get_ptable_by_name(const char *name)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (!str_cmp(player_table[i].name, name))
      return (i);

  return (-1);
}


long get_id_by_name(const char *name)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (!str_cmp(player_table[i].name, name))
      return (player_table[i].id);

  return (-1);
}


char *get_name_by_id(long id)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (player_table[i].id == id)
      return (player_table[i].name);

  return (NULL);
}


/* Load a char, TRUE if loaded, FALSE if not */
int load_char(const char *name, pfileElement_t *char_element)
{
  int player_i;

  if ((player_i = get_ptable_by_name(name)) >= 0) {
    fseek(player_fl, player_i * sizeof(pfileElement_t), SEEK_SET);
    fread(char_element, sizeof(pfileElement_t), 1, player_fl);
    return (player_i);
  } else
    return (-1);
}




/*
 * write the vital data of a player to the player file
 *
 * And that's it! No more fudging around with the load room.
 * Unfortunately, 'host' modifying is still here due to lack
 * of that variable in the char_data structure.
 */
void save_char(charData_t *ch)
{
  pfileElement_t st;

  if (IS_NPC(ch) || !ch->desc || GET_PFILEPOS(ch) < 0)
    return;

  char_to_store(ch, &st);

  strncpy(st.host, ch->desc->host, HOST_LENGTH);	/* strncpy: OK (s.host:HOST_LENGTH+1) */
  st.host[HOST_LENGTH] = '\0';

  fseek(player_fl, GET_PFILEPOS(ch) * sizeof(pfileElement_t), SEEK_SET);
  fwrite(&st, sizeof(pfileElement_t), 1, player_fl);
}



/* copy data from the file structure to a char struct */
void store_to_char(pfileElement_t *st, charData_t *ch)
{
  int i;

  /* to save memory, only PC's -- not MOB's -- have player_specials */
  if (ch->player_specials == NULL)
    CREATE(ch->player_specials, playerSpecials_t, 1);

  GET_SEX(ch) = st->sex;
  GET_CLASS(ch) = st->chclass;
  GET_LEVEL(ch) = st->level;
  GET_AUTH(ch) = st->auth;

  ch->player.short_descr = NULL;
  ch->player.long_descr = NULL;
  ch->player.title = strdup(st->title);
  ch->player.description = strdup(st->description);

  ch->player.hometown = st->hometown;
  ch->player.time.birth = st->birth;
  ch->player.time.played = st->played;
  ch->player.time.logon = time(0);

  ch->player.weight = st->weight;
  ch->player.height = st->height;

  ch->real_abils = st->abilities;
  ch->aff_abils = st->abilities;
  ch->points = st->points;
  ch->char_specials.saved = st->char_specials_saved;
  ch->player_specials->saved = st->player_specials_saved;
  POOFIN(ch) = NULL;
  POOFOUT(ch) = NULL;
  GET_LAST_TELL(ch) = NOBODY;

  if (ch->points.max_mana < 100)
    ch->points.max_mana = 100;

  ch->char_specials.carry_weight = 0;
  ch->char_specials.carry_items = 0;
  ch->points.armor = 100;
  ch->points.hitroll = 0;
  ch->points.damroll = 0;

  if (ch->player.name)
    free(ch->player.name);
  ch->player.name = strdup(st->name);
  strlcpy(ch->player.passwd, st->pwd, sizeof(ch->player.passwd));

  /* Add all spell effects */
  for (i = 0; i < MAX_AFFECT; i++) {
    if (st->affected[i].type)
      effectData_toChar(ch, &st->affected[i]);
  }

  /*
   * If you're not poisioned and you've been away for more than an hour of
   * real time, we'll set your HMV back to full
   */

  if (!AFF_FLAGGED(ch, AFF_POISON) &&
	time(0) - st->last_logon >= SECS_PER_REAL_HOUR) {
    GET_HIT(ch) = GET_MAX_HIT(ch);
    GET_MOVE(ch) = GET_MAX_MOVE(ch);
    GET_MANA(ch) = GET_MAX_MANA(ch);
  }
}				/* store_to_char */




/* copy vital data from a players char-structure to the file structure */
void char_to_store(charData_t *ch, pfileElement_t *st)
{
  int i;
  effectData_t *af;
  itemData_t *char_eq[NUM_WEARS];

  /* Unaffect everything a character can be affected by */

  for (i = 0; i < NUM_WEARS; i++) {
    if (GET_EQ(ch, i))
      char_eq[i] = char_unequipItem(ch, i);
    else
      char_eq[i] = NULL;
  }

  for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) {
    if (af) {
      st->affected[i] = *af;
      st->affected[i].next = 0;
      af = af->next;
    } else {
      st->affected[i].type = 0;	/* Zero signifies not used */
      st->affected[i].duration = 0;
      st->affected[i].modifier = 0;
      st->affected[i].location = 0;
      st->affected[i].bitvector = 0;
      st->affected[i].next = 0;
    }
  }


  /*
   * remove the affections so that the raw values are stored; otherwise the
   * effects are doubled when the char logs back in.
   */

  while (ch->affected)
    effectData_remove(ch, ch->affected);

  if ((i >= MAX_AFFECT) && af && af->next)
    log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");

  ch->aff_abils = ch->real_abils;

  st->birth = ch->player.time.birth;
  st->played = ch->player.time.played;
  st->played += time(0) - ch->player.time.logon;
  st->last_logon = time(0);

  ch->player.time.played = st->played;
  ch->player.time.logon = time(0);

  st->hometown = ch->player.hometown;
  st->weight = GET_WEIGHT(ch);
  st->height = GET_HEIGHT(ch);
  st->sex = GET_SEX(ch);
  st->chclass = GET_CLASS(ch);
  st->level = GET_LEVEL(ch);
  st->auth = GET_AUTH(ch);
  st->abilities = ch->real_abils;
  st->points = ch->points;
  st->char_specials_saved = ch->char_specials.saved;
  st->player_specials_saved = ch->player_specials->saved;

  st->points.armor = 100;
  st->points.hitroll = 0;
  st->points.damroll = 0;

  if (GET_TITLE(ch))
    strlcpy(st->title, GET_TITLE(ch), MAX_TITLE_LENGTH);
  else
    *st->title = '\0';

  if (ch->player.description) {
    if (strlen(ch->player.description) >= sizeof(st->description)) {
      log("SYSERR: char_to_store: %s's description length: %d, max: %d! "
         "Truncated.", GET_PC_NAME(ch), strlen(ch->player.description),
         sizeof(st->description));
      ch->player.description[sizeof(st->description) - 3] = '\0';
      strcat(ch->player.description, "\r\n");	/* strcat: OK (previous line makes room) */
    }
    strcpy(st->description, ch->player.description);	/* strcpy: OK (checked above) */
  } else
    *st->description = '\0';

  strcpy(st->name, GET_NAME(ch));	/* strcpy: OK (that's what GET_NAME came from) */
  strcpy(st->pwd, GET_PASSWD(ch));	/* strcpy: OK (that's what GET_PASSWD came from) */

  /* add spell and eq affections back in now */
  for (i = 0; i < MAX_AFFECT; i++) {
    if (st->affected[i].type)
      effectData_toChar(ch, &st->affected[i]);
  }

  for (i = 0; i < NUM_WEARS; i++) {
    if (char_eq[i])
      char_equipItem(ch, char_eq[i], i);
  }
/*   effectData_total(ch); unnecessary, I think !?! */
}				/* Char to store */



void save_etext(charData_t *ch)
{
/* this will be really cool soon */
}


/*
 * Create a new entry in the in-memory index table for the player file.
 * If the name already exists, by overwriting a deleted character, then
 * we re-use the old position.
 */
int create_entry(char *name)
{
  int i, pos;

  if (top_of_p_table == -1) {	/* no table */
    CREATE(player_table, playerIndex_t, 1);
    pos = top_of_p_table = 0;
  } else if ((pos = get_ptable_by_name(name)) == -1) {	/* new name */
    i = ++top_of_p_table + 1;

    RECREATE(player_table, playerIndex_t, i);
    pos = top_of_p_table;
  }

  CREATE(player_table[pos].name, char, strlen(name) + 1);

  /* copy lowercase equivalent of name to table field */
  for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++)
	/* Nothing */;

  return (pos);
}



/************************************************************************
*  funcs of a (more or less) general utility nature			*
************************************************************************/


/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE *fl, const char *error)
{
  char buf[MAX_STRING_LENGTH], tmp[513];
  char *point;
  int done = 0, length = 0, templength;

  *buf = '\0';

  do {
    if (!fgets(tmp, 512, fl)) {
      log("SYSERR: fread_string: format error at or near %s", error);
      exit(1);
    }
    /* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
    if ((point = strchr(tmp, '~')) != NULL) {
      *point = '\0';
      done = 1;
    } else {
      point = tmp + strlen(tmp) - 1;
      *(point++) = '\r';
      *(point++) = '\n';
      *point = '\0';
    }

    templength = strlen(tmp);

    if (length + templength >= MAX_STRING_LENGTH) {
      log("SYSERR: fread_string: string too large (db.c)");
      log("%s", error);
      exit(1);
    } else {
      strcat(buf + length, tmp);	/* strcat: OK (size checked above) */
      length += templength;
    }
  } while (!done);

  /* allocate space for the new string and copy it */
  return (strlen(buf) ? strdup(buf) : NULL);
}


/* release memory allocated for a char struct */
void free_char(charData_t *ch)
{
  aliasData_t *a;

  if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) {
    while ((a = GET_ALIASES(ch)) != NULL) {
      GET_ALIASES(ch) = (GET_ALIASES(ch))->next;
      free_alias(a);
    }
    if (ch->player_specials->poofin)
      free(ch->player_specials->poofin);
    if (ch->player_specials->poofout)
      free(ch->player_specials->poofout);
    free(ch->player_specials);
    if (IS_NPC(ch))
      log("SYSERR: Mob %s (%s:%d) had player_specials allocated!", GET_NAME(ch), ch->zone->keyword, ch->vnum);
  }
  if (!IS_NPC(ch) || (IS_NPC(ch) && ch->prototype == NULL)) {
    /* if this is a player, or a non-prototyped non-player, free all */
    if (GET_NAME(ch))
      free(GET_NAME(ch));
    if (ch->player.title)
      free(ch->player.title);
    if (ch->player.short_descr)
      free(ch->player.short_descr);
    if (ch->player.long_descr)
      free(ch->player.long_descr);
    if (ch->player.description)
      free(ch->player.description);
  } else if (ch->prototype != NULL) {
    /* otherwise, free strings only if the string is not pointing at proto */
    if (ch->player.name && DIFFERS(ch, player.name))
      free(ch->player.name);
    if (ch->player.title && DIFFERS(ch, player.title))
      free(ch->player.title);
    if (ch->player.short_descr && DIFFERS(ch, player.short_descr))
      free(ch->player.short_descr);
    if (ch->player.long_descr && DIFFERS(ch, player.long_descr))
      free(ch->player.long_descr);
    if (ch->player.description && DIFFERS(ch, player.description))
      free(ch->player.description);
  }
  while (ch->affected)
    effectData_remove(ch, ch->affected);

  if (ch->desc)
    ch->desc->character = NULL;

  free(ch);
}

/* release memory allocated for an obj struct */
void free_obj(itemData_t *obj)
{

  if (obj->prototype == NULL) {
    if (obj->name)
      free(obj->name);
    if (obj->description)
      free(obj->description);
    if (obj->shortDescription)
      free(obj->shortDescription);
    if (obj->actionDescription)
      free(obj->actionDescription);
    if (obj->exDescription)
      free_extra_descriptions(obj->exDescription);
  } else {
    if (obj->name && DIFFERS(obj, name))
      free(obj->name);
    if (obj->description && DIFFERS(obj, description))
      free(obj->description);
    if (obj->shortDescription && DIFFERS(obj, shortDescription))
      free(obj->shortDescription);
    if (obj->actionDescription && DIFFERS(obj, actionDescription))
      free(obj->actionDescription);
    if (obj->exDescription && DIFFERS(obj, exDescription))
      free_extra_descriptions(obj->exDescription);
  }

  free(obj);
}

/*
 * Steps:
 *   1: Read contents of a text file.
 *   2: Make sure no one is using the pointer in paging.
 *   3: Allocate space.
 *   4: Point 'buf' to it.
 *
 * We don't want to free() the string that someone may be
 * viewing in the pager.  page_string() keeps the internal
 * strdup()'d copy on ->showstr_head and it won't care
 * if we delete the original.  Otherwise, strings are kept
 * on ->showstr_vector but we'll only match if the pointer
 * is to the string we're interested in and not a copy.
 *
 * If someone is reading a global copy we're trying to
 * replace, give everybody using it a different copy so
 * as to avoid special cases.
 */
int file_to_string_alloc(const char *name, char **buf)
{
  int temppage;
  char temp[MAX_STRING_LENGTH];
  descriptorData_t *in_use;

  for (in_use = descriptor_list; in_use; in_use = in_use->next)
    if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
      return (-1);

  /* Lets not free() what used to be there unless we succeeded. */
  if (file_to_string(name, temp) < 0)
    return (-1);

  for (in_use = descriptor_list; in_use; in_use = in_use->next) {
    if (!in_use->showstr_count || *in_use->showstr_vector != *buf)
      continue;

    /* Let's be nice and leave them at the page they were on. */
    temppage = in_use->showstr_page;
    paginate_string((in_use->showstr_head = strdup(*in_use->showstr_vector)), in_use);
    in_use->showstr_page = temppage;
  }

  if (*buf)
    free(*buf);

  *buf = strdup(temp);
  return (0);
}


/* read contents of a text file, and place in buf */
int file_to_string(const char *name, char *buf)
{
  FILE *fl;
  char tmp[READ_SIZE + 3];
  int len;

  *buf = '\0';

  if (!(fl = fopen(name, "r"))) {
    log("SYSERR: reading %s: %s", name, strerror(errno));
    return (-1);
  }

  for (;;) {
    if (!fgets(tmp, READ_SIZE, fl))	/* EOF check */
      break;
    if ((len = strlen(tmp)) > 0)
      tmp[len - 1] = '\0'; /* take off the trailing \n */
    strcat(tmp, "\r\n");	/* strcat: OK (tmp:READ_SIZE+3) */

    if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) {
      log("SYSERR: %s: string too big (%d max)", name, MAX_STRING_LENGTH);
      *buf = '\0';
      fclose(fl);
      return (-1);
    }
    strcat(buf, tmp);	/* strcat: OK (size checked above) */
  }

  fclose(fl);

  return (0);
}



/* clear some of the the working variables of a char */
void reset_char(charData_t *ch)
{
  int i;

  for (i = 0; i < NUM_WEARS; i++)
    GET_EQ(ch, i) = NULL;

  ch->followers = NULL;
  ch->master = NULL;
  IN_ROOM(ch) = NULL;
  ch->carrying = NULL;
  ch->next = NULL;
  ch->next_fighting = NULL;
  ch->next_in_room = NULL;
  FIGHTING(ch) = NULL;
  ch->char_specials.position = POS_STANDING;
  ch->mob_specials.default_pos = POS_STANDING;
  ch->char_specials.carry_weight = 0;
  ch->char_specials.carry_items = 0;

  if (GET_HIT(ch) <= 0)
    GET_HIT(ch) = 1;
  if (GET_MOVE(ch) <= 0)
    GET_MOVE(ch) = 1;
  if (GET_MANA(ch) <= 0)
    GET_MANA(ch) = 1;

  GET_LAST_TELL(ch) = NOBODY;
}



/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(charData_t *ch)
{
  memset((char *) ch, 0, sizeof(charData_t));

  IN_ROOM(ch) = NULL;
  GET_AUTH(ch) = AUTH_NONE;
  GET_PFILEPOS(ch) = -1;
  GET_WAS_IN(ch) = NULL;
  GET_POS(ch) = POS_STANDING;
  ch->mob_specials.default_pos = POS_STANDING;

  ch->prototype = NULL;
  ch->func = NULL;
  ch->zone = NULL;

  ch->shop = NULL;

  GET_AC(ch) = 100;		/* Basic Armor */
  if (ch->points.max_mana < 100)
    ch->points.max_mana = 100;
}


void clear_object(itemData_t *obj)
{
  memset((char *) obj, 0, sizeof(itemData_t));

  obj->vnum = -1;
  obj->zone = NULL;
  IN_ROOM(obj) = NULL;
  obj->wornOn = -1;
}




/*
 * Called during character creation after picking character class
 * (and then never again for that character).
 */
void init_char(charData_t *ch)
{
  int i;

  /* create a player_special structure */
  if (ch->player_specials == NULL)
    CREATE(ch->player_specials, playerSpecials_t, 1);

  /* *** if this is our first player --- he be God *** */
  if (top_of_p_table == 0) {
    GET_LEVEL(ch) = NUM_LEVELS;
    GET_AUTH(ch) = AUTH_OWNER;
    GET_EXP(ch) = level_exp(GET_CLASS(ch), NUM_LEVELS);

    /* Set some default flags for the owner. */
    SET_BIT(PRF_FLAGS(ch), PRF_LOG1 | PRF_LOG2 | PRF_NOHASSLE | PRF_HOLYLIGHT | PRF_ROOMFLAGS);

    /* The implementor never goes through do_start(). */
    GET_MAX_HIT(ch) = 500;
    GET_MAX_MANA(ch) = 100;
    GET_MAX_MOVE(ch) = 82;
    GET_HIT(ch) = GET_MAX_HIT(ch);
    GET_MANA(ch) = GET_MAX_MANA(ch);
    GET_MOVE(ch) = GET_MAX_MOVE(ch);
  }

  set_title(ch, NULL);
  ch->player.short_descr = NULL;
  ch->player.long_descr = NULL;
  ch->player.description = NULL;

  ch->player.time.birth = time(0);
  ch->player.time.logon = time(0);
  ch->player.time.played = 0;

  GET_HOME(ch) = 1;
  GET_AC(ch) = 100;

  for (i = 0; i < MAX_TONGUE; i++)
    GET_TALK(ch, i) = 0;

  /*
   * make favors for sex -- or in English, we bias the height and weight of the
   * character depending on what gender they've chosen for themselves. While it
   * is possible to have a tall, heavy female it's not as likely as a male.
   *
   * Height is in centimeters. Weight is in pounds.  The only place they're
   * ever printed (in stock code) is SPELL_IDENTIFY.
   */
  if (GET_SEX(ch) == SEX_MALE) {
    GET_WEIGHT(ch) = rand_number(120, 180);
    GET_HEIGHT(ch) = rand_number(160, 200); /* 5'4" - 6'8" */
  } else {
    GET_WEIGHT(ch) = rand_number(100, 160);
    GET_HEIGHT(ch) = rand_number(150, 180); /* 5'0" - 6'0" */
  }

  if ((i = get_ptable_by_name(GET_NAME(ch))) != -1)
    player_table[i].id = GET_IDNUM(ch) = ++top_idnum;
  else
    log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch));

  for (i = 1; i <= MAX_SKILLS; i++) {
    if (GET_AUTH(ch) < AUTH_WIZARD)
      SET_SKILL(ch, i, 0);
    else
      SET_SKILL(ch, i, 100);
  }

  AFF_FLAGS(ch) = 0;

  for (i = 0; i < 5; i++)
    GET_SAVE(ch, i) = 0;

  ch->real_abils.intel = 25;
  ch->real_abils.wis = 25;
  ch->real_abils.dex = 25;
  ch->real_abils.str = 25;
  ch->real_abils.str_add = 100;
  ch->real_abils.con = 25;
  ch->real_abils.cha = 25;

  for (i = 0; i < 3; i++) {
    GET_COND(ch, i) = (GET_AUTH(ch) >= AUTH_WIZARD ? -1 : 24);
  }
  GET_LOADROOM(ch) = NULL;
}

/*
 * Extend later to include more checks.
 *
 * TODO: Add checks for unknown bitvectors.
 */
int check_object(itemData_t *obj)
{
  char objname[MAX_INPUT_LENGTH + 32];
  int error = FALSE;

  if (GET_ITEM_WEIGHT(obj) < 0 && (error = TRUE))
    log("SYSERR: Object %s:%d (%s) has negative weight (%d).",
	obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_WEIGHT(obj));

  if (GET_ITEM_RENT(obj) < 0 && (error = TRUE))
    log("SYSERR: Object %s:%d (%s) has negative cost/day (%d).",
	obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_RENT(obj));

  snprintf(objname, sizeof(objname), "Object %s:%d (%s)", obj->zone->keyword, obj->vnum, obj->shortDescription);
  error |= check_bitvector_names(GET_ITEM_WEAR(obj), wear_bits_count, objname, "object wear");
  error |= check_bitvector_names(GET_ITEM_EXTRA(obj), extra_bits_count, objname, "object extra");
  error |= check_bitvector_names(GET_ITEM_AFFECT(obj), affected_bits_count, objname, "object affect");

  switch (GET_ITEM_TYPE(obj)) {
  case ITEM_DRINKCON:
  {
    char onealias[MAX_INPUT_LENGTH], *space = strrchr(obj->name, ' ');

    strlcpy(onealias, space ? space + 1 : obj->name, sizeof(onealias));
    if (search_block(onealias, drinknames, TRUE) < 0 && (error = TRUE))
      log("SYSERR: Object %s:%d (%s) doesn't have drink type as last alias. (%s)",
		obj->zone->keyword, obj->vnum, obj->shortDescription, obj->name);
  }
  /* Fall through. */
  case ITEM_FOUNTAIN:
    if (GET_ITEM_VAL(obj, 1) > GET_ITEM_VAL(obj, 0) && (error = TRUE))
      log("SYSERR: Object %s:%d (%s) contains (%d) more than maximum (%d).",
		obj->zone->keyword, obj->vnum, obj->shortDescription,
		GET_ITEM_VAL(obj, 1), GET_ITEM_VAL(obj, 0));
    break;
  case ITEM_SCROLL:
  case ITEM_POTION:
    error |= check_object_level(obj, 0);
    error |= check_object_spell_number(obj, 1);
    error |= check_object_spell_number(obj, 2);
    error |= check_object_spell_number(obj, 3);
    break;
  case ITEM_WAND:
  case ITEM_STAFF:
    error |= check_object_level(obj, 0);
    error |= check_object_spell_number(obj, 3);
    if (GET_ITEM_VAL(obj, 2) > GET_ITEM_VAL(obj, 1) && (error = TRUE))
      log("SYSERR: Object %s:%d (%s) has more charges (%d) than maximum (%d).",
		obj->zone->keyword, obj->vnum, obj->shortDescription,
		GET_ITEM_VAL(obj, 2), GET_ITEM_VAL(obj, 1));
    break;
 }

  return (error);
}

int check_object_spell_number(itemData_t *obj, int val)
{
  int error = FALSE;
  const char *spellname;

  if (GET_ITEM_VAL(obj, val) == -1)	/* i.e.: no spell */
    return (error);

  /*
   * Check for negative spells, spells beyond the top define, and any
   * spell which is actually a skill.
   */
  if (GET_ITEM_VAL(obj, val) < 0)
    error = TRUE;
  if (GET_ITEM_VAL(obj, val) > TOP_SPELL_DEFINE)
    error = TRUE;
  if (GET_ITEM_VAL(obj, val) > MAX_SPELLS && GET_ITEM_VAL(obj, val) <= MAX_SKILLS)
    error = TRUE;
  if (error)
    log("SYSERR: Object %s:%d (%s) has out of range spell #%d.",
	obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_VAL(obj, val));

  /*
   * This bug has been fixed, but if you don't like the special behavior...
   */
#if 0
  if (GET_ITEM_TYPE(obj) == ITEM_STAFF &&
	HAS_SPELL_ROUTINE(GET_ITEM_VAL(obj, val), MAG_AREAS | MAG_MASSES))
    log("... '%s' (%s:%d) uses %s spell '%s'.",
	obj->shortDescription, obj->zone->keyword, obj->vnum,
	HAS_SPELL_ROUTINE(GET_ITEM_VAL(obj, val), MAG_AREAS) ? "area" : "mass",
	skill_name(GET_ITEM_VAL(obj, val)));
#endif

  if (scheck)		/* Spell names don't exist in syntax check mode. */
    return (error);

  /* Now check for unnamed spells. */
  spellname = skill_name(GET_ITEM_VAL(obj, val));

  if ((spellname == unused_spellname || !str_cmp("UNDEFINED", spellname)) && (error = TRUE))
    log("SYSERR: Object %s:%d (%s) uses '%s' spell #%d.",
		obj->zone->keyword, obj->vnum, obj->shortDescription, spellname,
		GET_ITEM_VAL(obj, val));

  return (error);
}

int check_object_level(itemData_t *obj, int val)
{
  int error = FALSE;

  if ((GET_ITEM_VAL(obj, val) < 0 || GET_ITEM_VAL(obj, val) > NUM_LEVELS) && (error = TRUE))
    log("SYSERR: Object %s:%d (%s) has out of range level #%d.",
	obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_VAL(obj, val));

  return (error);
}

int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits)
{
  unsigned int flagnum;
  bool error = FALSE;

  /* See if any bits are set above the ones we know about. */
  if (bits <= (~(bitvector_t)0 >> (sizeof(bitvector_t) * 8 - namecount)))
    return (FALSE);

  for (flagnum = namecount; flagnum < sizeof(bitvector_t) * 8; flagnum++)
    if ((1 << flagnum) & bits) {
      log("SYSERR: %s has unknown %s flag, bit %d (0 through %d known).", whatami, whatbits, flagnum, namecount - 1);
      error = TRUE;
    }

  return (error);
}