circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
/**************************************************************************
*  Copyright (C) 1993 - see 'license.doc' for complete information.       *
**************************************************************************/

		  HOW TO CONVERT YOUR IDEAS INTO REALITY
			 A CircleMUD Coding Manual

Table of Contents
---------------------------------------------------------------------------

i.  Introduction

1.  Overview and Coding Basics
    1.1. The Way Things Work -- Overview
    1.2. CircleMUD's Structures and Lists
    1.3. Frequently Used Functions

2.  Changing the Code
    2.1. Adding Commands
    2.2. Adding Socials
    2.3. Adding Spells
    2.4. Adding Skills
    2.5. Writing Special Procedures
    2.6. Adding Classes

    2.9. Adding Color

3.  Changing the World
    3.1. Adding Areas
    3.2. Removing Areas
    3.2. Writing Areas