circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "The City Of Thalos";
  keyword "thalos";
  lifespan 15;
  resets {
    0 {
      command "loadMobile";
      mobile "thalos:5200";
      inRoom "thalos:5250";
      maxNumber 1;
    }
    1 {
      then "YES";
      command "equipMobile";
      item "thalos:5217";
      wearLocation "held";
      maxNumber 3;
    }
    2 {
      then "YES";
      command "equipMobile";
      item "thalos:5208";
      wearLocation "shield";
      maxNumber 3;
    }
    3 {
      then "YES";
      command "equipMobile";
      item "thalos:5223";
      wearLocation "firstNeck";
      maxNumber 1;
    }
    4 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5235";
      maxNumber 25;
    }
    5 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5232";
      maxNumber 25;
    }
    6 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5236";
      maxNumber 25;
    }
    7 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5237";
      maxNumber 25;
    }
    8 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5242";
      maxNumber 25;
    }
    9 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5218";
      maxNumber 25;
    }
    10 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5219";
      maxNumber 25;
    }
    11 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5220";
      maxNumber 25;
    }
    12 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5225";
      maxNumber 25;
    }
    13 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5226";
      maxNumber 25;
    }
    14 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5203";
      maxNumber 25;
    }
    15 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5204";
      maxNumber 25;
    }
    16 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5206";
      maxNumber 25;
    }
    17 {
      command "loadMobile";
      mobile "thalos:5201";
      inRoom "thalos:5208";
      maxNumber 25;
    }
    18 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5205";
      maxNumber 25;
    }
    19 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5209";
      maxNumber 25;
    }
    20 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5216";
      maxNumber 25;
    }
    21 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5221";
      maxNumber 25;
    }
    22 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5224";
      maxNumber 25;
    }
    23 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5229";
      maxNumber 25;
    }
    24 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5234";
      maxNumber 25;
    }
    25 {
      command "loadMobile";
      mobile "thalos:5209";
      inRoom "thalos:5240";
      maxNumber 25;
    }
    26 {
      command "loadMobile";
      mobile "thalos:5202";
      inRoom "thalos:5229";
      maxNumber 1;
    }
    27 {
      then "YES";
      command "equipMobile";
      item "thalos:5214";
      wearLocation "held";
      maxNumber 4;
    }
    28 {
      command "loadMobile";
      mobile "thalos:5203";
      inRoom "thalos:5226";
      maxNumber 1;
    }
    29 {
      then "YES";
      command "giveItemToMobile";
      item "thalos:5215";
      maxNumber 4;
    }
    30 {
      command "loadMobile";
      mobile "thalos:5204";
      inRoom "thalos:5219";
      maxNumber 1;
    }
    31 {
      then "YES";
      command "giveItemToMobile";
      item "thalos:5218";
      maxNumber 4;
    }
    32 {
      command "loadMobile";
      mobile "thalos:5205";
      inRoom "thalos:5238";
      maxNumber 1;
    }
    33 {
      then "YES";
      command "equipMobile";
      item "thalos:5214";
      wearLocation "held";
      maxNumber 4;
    }
    34 {
      command "loadMobile";
      mobile "thalos:5206";
      inRoom "thalos:5236";
      maxNumber 1;
    }
    35 {
      then "YES";
      command "equipMobile";
      item "thalos:5222";
      wearLocation "aboutBody";
      maxNumber 4;
    }
    36 {
      command "loadMobile";
      mobile "thalos:5207";
      inRoom "thalos:5232";
      maxNumber 4;
    }
    37 {
      command "loadMobile";
      mobile "thalos:5207";
      inRoom "thalos:5217";
      maxNumber 4;
    }
    38 {
      command "loadMobile";
      mobile "thalos:5207";
      inRoom "thalos:5227";
      maxNumber 4;
    }
    39 {
      command "loadMobile";
      mobile "thalos:5207";
      inRoom "thalos:5244";
      maxNumber 4;
    }
    40 {
      command "loadMobile";
      mobile "thalos:5208";
      inRoom "thalos:5247";
      maxNumber 3;
    }
    41 {
      then "YES";
      command "equipMobile";
      item "thalos:5224";
      wearLocation "held";
      maxNumber 1;
    }
    42 {
      then "YES";
      command "equipMobile";
      item "thalos:5200";
      wearLocation "onBody";
      maxNumber 5;
    }
    43 {
      command "loadMobile";
      mobile "thalos:5208";
      inRoom "thalos:5246";
      maxNumber 3;
    }
    44 {
      then "YES";
      command "equipMobile";
      item "thalos:5226";
      wearLocation "held";
      maxNumber 1;
    }
    45 {
      command "loadMobile";
      mobile "thalos:5208";
      inRoom "thalos:5248";
      maxNumber 3;
    }
    46 {
      then "YES";
      command "equipMobile";
      item "thalos:5221";
      wearLocation "wielded";
      maxNumber 5;
    }
    47 {
      command "loadItem";
      item "thalos:5225";
      inRoom "thalos:5231";
      maxNumber 1;
    }
    48 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5215";
      maxNumber 1;
      inItem "thalos:5225";
    }
    49 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5216";
      maxNumber 2;
      inItem "thalos:5225";
    }
    50 {
      command "loadItem";
      item "thalos:5227";
      inRoom "thalos:5233";
      maxNumber 1;
    }
    51 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5201";
      maxNumber 1;
      inItem "thalos:5227";
    }
    52 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5202";
      maxNumber 1;
      inItem "thalos:5227";
    }
    53 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5203";
      maxNumber 1;
      inItem "thalos:5227";
    }
    54 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5204";
      maxNumber 1;
      inItem "thalos:5227";
    }
    55 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5205";
      maxNumber 1;
      inItem "thalos:5227";
    }
    56 {
      then "YES";
      command "putItemInContainer";
      item "thalos:5206";
      maxNumber 1;
      inItem "thalos:5227";
    }
    57 {
      command "purgeItem";
      inRoom "thalos:5242";
      item "thalos:5228";
    }
    58 {
      command "loadItem";
      item "thalos:5228";
      inRoom "thalos:5242";
      maxNumber 10;
    }
    59 {
      command "purgeItem";
      inRoom "thalos:5217";
      item "thalos:5219";
    }
    60 {
      command "loadItem";
      item "thalos:5219";
      inRoom "thalos:5217";
      maxNumber 5;
    }
    61 {
      command "purgeItem";
      inRoom "thalos:5234";
      item "thalos:5220";
    }
    62 {
      command "loadItem";
      item "thalos:5220";
      inRoom "thalos:5234";
      maxNumber 1;
    }
    63 {
      command "purgeItem";
      inRoom "thalos:5229";
      item "thalos:5207";
    }
    64 {
      command "loadItem";
      item "thalos:5207";
      inRoom "thalos:5229";
      maxNumber 5;
    }
    65 {
      command "purgeItem";
      inRoom "thalos:5238";
      item "thalos:5210";
    }
    66 {
      command "loadItem";
      item "thalos:5210";
      inRoom "thalos:5238";
      maxNumber 2;
    }
    67 {
      command "purgeItem";
      inRoom "thalos:5238";
      item "thalos:5211";
    }
    68 {
      command "loadItem";
      item "thalos:5211";
      inRoom "thalos:5238";
      maxNumber 2;
    }
    69 {
      command "purgeItem";
      inRoom "thalos:5238";
      item "thalos:5213";
    }
    70 {
      command "loadItem";
      item "thalos:5213";
      inRoom "thalos:5238";
      maxNumber 2;
    }
    71 {
      command "purgeItem";
      inRoom "thalos:5230";
      item "thalos:5250";
    }
    72 {
      command "loadItem";
      item "thalos:5250";
      inRoom "thalos:5230";
      maxNumber 2;
    }
    73 {
      command "purgeItem";
      inRoom "thalos:5230";
      item "thalos:5251";
    }
    74 {
      command "loadItem";
      item "thalos:5251";
      inRoom "thalos:5230";
      maxNumber 2;
    }
    75 {
      command "loadItem";
      item "thalos:5230";
      inRoom "thalos:5202";
      maxNumber 1;
    }
    76 {
      command "loadItem";
      item "thalos:5231";
      inRoom "thalos:5205";
      maxNumber 1;
    }
    77 {
      command "loadItem";
      item "thalos:5232";
      inRoom "thalos:5208";
      maxNumber 1;
    }
    78 {
      command "loadItem";
      item "thalos:5233";
      inRoom "thalos:5211";
      maxNumber 1;
    }
    79 {
      command "loadItem";
      item "thalos:5234";
      inRoom "thalos:5214";
      maxNumber 1;
    }
    80 {
      command "loadItem";
      item "thalos:5235";
      inRoom "thalos:5217";
      maxNumber 1;
    }
    81 {
      command "loadItem";
      item "thalos:5236";
      inRoom "thalos:5220";
      maxNumber 1;
    }
    82 {
      command "loadItem";
      item "thalos:5237";
      inRoom "thalos:5224";
      maxNumber 1;
    }
    83 {
      command "loadItem";
      item "thalos:5238";
      inRoom "thalos:5227";
      maxNumber 1;
    }
    84 {
      command "loadItem";
      item "thalos:5239";
      inRoom "thalos:5230";
      maxNumber 1;
    }
    85 {
      command "loadItem";
      item "thalos:5240";
      inRoom "thalos:5234";
      maxNumber 1;
    }
    86 {
      command "loadItem";
      item "thalos:5241";
      inRoom "thalos:5238";
      maxNumber 1;
    }
    87 {
      command "loadItem";
      item "thalos:5242";
      inRoom "thalos:5241";
      maxNumber 1;
    }
    88 {
      command "loadItem";
      item "thalos:5243";
      inRoom "thalos:5246";
      maxNumber 1;
    }
    89 {
      command "loadItem";
      item "thalos:5244";
      inRoom "thalos:5250";
      maxNumber 1;
    }
  }
  rooms {
    5200 {
      name "The Grand Gate Of Thalos";
      description "   You stand in the archway of a gigantic stone archway.  The two\n"
                  "steel gates have been forced open and have rusted in place.  A hollow\n"
                  "gust of wind blows by you into the deserted, and seemingly destroyed,\n"
                  "city.\n";
      sectorType "City";
      exits {
        east {
          description "The desert sands stretch on for miles and miles.\n";
          destinationRoom "desert:5044";
        }
        west {
          description "You see devastation everywhere.  Houses lie in ruin and skeletons litter\n"
                      "the streets.  You see strange beasts stalking the shadows.\n";
          destinationRoom "thalos:5201";
        }
      }
    }
    5201 {
      name "Main Street";
      description "   This was once a magnificent street, but now is in total ruin.  The\n"
                  "streets are barren and windswept and the silence is unending.  To the south\n"
                  "you see a ruined cottage while north leads into a dark back alley.  Howls\n"
                  "and screams echo through the deserted city.\n";
      sectorType "City";
      exits {
        north {
          description "It seems to be a dark alley.\n";
          destinationRoom "thalos:5239";
        }
        east {
          description "The entrance to the city lies this way.\n";
          destinationRoom "thalos:5200";
        }
        south {
          description "A ruined shack lies to the south.\n";
          destinationRoom "thalos:5235";
        }
        west {
          description "Main Street lies this way.\n";
          destinationRoom "thalos:5202";
        }
      }
    }
    5202 {
      name "Main Street";
      description "   This was once a magnificent street, but now is in total ruin.  The\n"
                  "streets are barren and windswept and the silence is unending.  On one\n"
                  "side is a collapsed house while on the other is the entrance to a large\n"
                  "ruined mansion.  Eerie sounds echo within the mansion.  Near the center of \n"
                  "town you see a large domed building, relatively intact.\n";
      sectorType "City";
      exits {
        north {
          description "The remnants of a store lie this way.\n";
          destinationRoom "thalos:5236";
        }
        east {
          destinationRoom "thalos:5201";
        }
        south {
          description "It looks like what used to be the main building in the city.\n";
          destinationRoom "thalos:5232";
        }
        west {
          description "A withered garden path lies this way.\n";
          destinationRoom "thalos:5203";
        }
      }
    }
    5203 {
      name "A Garden Path";
      description "   A circular path surrounds a magnificent domed temple in the center\n"
                  "of the city.  Flowers have withered away and the once lush trees are bare.\n"
                  "Vines and ivy snake up the sides of the temple and entangle themselves\n"
                  "around your feet.  A sudden volley of howls pierces the air.\n";
      sectorType "City";
      exits {
        north {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5204";
        }
        east {
          description "This is the main street leading to the city's entrance.\n";
          destinationRoom "thalos:5202";
        }
        south {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5206";
        }
        west {
          description "Inside the temple, small patches of light shoot through each doorway as\n"
                      "well as a few holes in the ceiling.\n";
          destinationRoom "thalos:5250";
        }
      }
    }
    5204 {
      name "A Garden Path";
      description "   A circular path surrounds a magnificent domed temple in the center\n"
                  "of the city.  Flowers have withered away and the once lush trees are bare.\n"
                  "Vines and ivy snake up the sides of the temple and entangle themselves\n"
                  "around your feet.\n";
      sectorType "City";
      exits {
        north {
          description "A side street leads of to the northern half of the city.\n";
          destinationRoom "thalos:5211";
        }
        east {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5203";
        }
        south {
          description "Inside the temple, small patches of light shoot through each doorway as\n"
                      "well as a few holes in the ceiling.\n";
          destinationRoom "thalos:5250";
        }
        west {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5205";
        }
      }
    }
    5205 {
      name "A Garden Path";
      description "   A circular path surrounds a magnificent domed temple in the center\n"
                  "of the city.  Flowers have withered away and the once lush trees are bare.\n"
                  "Vines and ivy creep up the sides of the temple and entangle themselves \n"
                  "around your feet.\n";
      sectorType "City";
      exits {
        north {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5204";
        }
        east {
          description "Inside the temple, small patches of light shoot through each doorway as\n"
                      "well as a few cracks in the ceiling.\n";
          destinationRoom "thalos:5250";
        }
        south {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5206";
        }
        west {
          description "What looks like a market place lies this way.\n";
          destinationRoom "thalos:5207";
        }
      }
    }
    5206 {
      name "A Garden Path";
      description "   A circular path surrounds a magnificent domed temple in the center \n"
                  "of the city.  Flowers have withered away and the once lush trees are bare.\n"
                  "Vines and ivy creep up the sides of the temple and entangle themselves \n"
                  "around your feet.\n";
      sectorType "City";
      exits {
        north {
          description "Inside the temple, small patches of light shoot through each doorway as\n"
                      "well as a few cracks in the ceiling.\n";
          destinationRoom "thalos:5250";
        }
        east {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5203";
        }
        south {
          description "A small side street leads to the southern half of the city.\n";
          destinationRoom "thalos:5212";
        }
        west {
          description "The garden path continues around the building.\n";
          destinationRoom "thalos:5205";
        }
      }
    }
    5207 {
      name "The Market Place";
      description "   You stand in the middle of a large square lined on each side with\n"
                  "baskets, carts, and stands of all shapes and sizes.  Abandoned, these\n"
                  "little shops still contain some of their goods once sold to a demanding\n"
                  "public.\n";
      sectorType "City";
      exits {
        north {
          description "A small table has been toppled over, spilling fine jewellery and gems\n"
                      "onto the ground.\n";
          destinationRoom "thalos:5225";
        }
        east {
          description "A small garden path encircles a large domed temple in the center of the \n"
                      "city.\n";
          destinationRoom "thalos:5205";
        }
        south {
          description "Rotted remains of fruits and vegetables lie strewn about.\n";
          destinationRoom "thalos:5220";
        }
        west {
          description "The market place continues.\n";
          destinationRoom "thalos:5208";
        }
      }
    }
    5208 {
      name "The Market Place";
      description "   You stand at the end of the market square.  Stands and carts line\n"
                  "each side, filled with remnants of fine foods and exquisite goods.\n";
      sectorType "City";
      exits {
        north {
          description "Tattered carpets and ruined bales of silk sit idly by a run down stand.\n";
          destinationRoom "thalos:5222";
        }
        east {
          description "The center of the market lies this way.\n";
          destinationRoom "thalos:5207";
        }
        south {
          description "From the massive stench, this must have been a meat and poultry stand.\n"
                      "It lies totally bare.\n";
          destinationRoom "thalos:5217";
        }
      }
    }
    5209 {
      name "A Side Street";
      description "   This small side street leads east and west into back alleys while\n"
                  "to the south you see the temple.  The incessant howling tears at your\n"
                  "mind.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalos:5243";
        }
        south {
          destinationRoom "thalos:5210";
        }
        west {
          destinationRoom "thalos:5228";
        }
      }
    }
    5210 {
      name "A Side Street";
      description "   You are in the common section of the city.  Ruined buildings made of\n"
                  "clay and stone is all the view has to offer.  Most of these homes are \n"
                  "nothing but piles of rubble, but some look almost safe enough to venture\n"
                  "into.\n"
                  "   The street continues north and south and buildings line the street.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5209";
        }
        east {
          description "A small doorway leads into a partially collapsed house.\n";
          destinationRoom "thalos:5244";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
        }
        south {
          destinationRoom "thalos:5211";
        }
        west {
          description "A small clay dwelling sits here.\n";
          destinationRoom "thalos:5226";
        }
      }
    }
    5211 {
      name "A Side Street";
      description "   This small side street leads away from the garden path to the south.\n"
                  "Around you stand large piles or rubble where the houses of commoners\n"
                  "used to be.  A lone howl makes you worry greatly about your safety here.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5210";
        }
        east {
          description "An unusually tall dwelling stands looming over you.\n";
          destinationRoom "thalos:5237";
        }
        south {
          description "A garden path circles around the temple.\n";
          destinationRoom "thalos:5204";
        }
        west {
          description "Here lies a small stone house with a thatched roof.\n";
          destinationRoom "thalos:5227";
        }
      }
    }
    5212 {
      name "A Side Street";
      description "   This small side street leads south away from the temple into the\n"
                  "business section of town.  The destruction that leveled this city was not\n"
                  "biased; these important looking buildings have been almost totally\n"
                  "destroyed.  There is a hole in the wall of a very large structure to the\n"
                  "east.\n";
      sectorType "City";
      exits {
        north {
          description "A small garden path encircles the temple.\n";
          destinationRoom "thalos:5206";
        }
        east {
          description "This possibly could be the city hall.\n";
          destinationRoom "thalos:5232";
        }
        south {
          destinationRoom "thalos:5213";
        }
        west {
          description "Inside the building you see long pieces of metal, an oven, and some\n"
                      "anvils.\n";
          destinationRoom "thalos:5221";
        }
      }
    }
    5213 {
      name "A Side Street";
      description "   This small side street is lined with the remains of once great\n"
                  "buildings.  To the west is a dark, foreboding structure while to the\n"
                  "east lies the entrance to a small tavern.  The street continues north\n"
                  "and south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5212";
        }
        east {
          description "From the looks of it, this was once a two story abode.  The entire second\n"
                      "floor has collapsed leaving a very little part of the bar still free\n"
                      "from debris.\n";
          destinationRoom "thalos:5230";
        }
        south {
          destinationRoom "thalos:5214";
        }
        west {
          description "This seems to be the only guild house in the entire city.  Its dark nature\n"
                      "makes you wonder about its origins.\n";
          destinationRoom "thalos:5219";
        }
      }
    }
    5214 {
      name "A Side Street";
      description "   You are at the end of a long street leading to the center of the city.\n"
                  "A long dark alley runs east and west.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5213";
        }
        east {
          destinationRoom "thalos:5229";
        }
        west {
          destinationRoom "thalos:5218";
        }
      }
    }
    5215 {
      name "Under A Ruined Watchtower";
      description "   You stand at the base of a tall watchtower built to protect the city\n"
                  "from invaders.  From the looks of things, it did not do a good job.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5216";
        }
        east {
          destinationRoom "thalos:5218";
        }
        up {
          destinationRoom "thalos:5247";
        }
      }
    }
    5216 {
      name "A Back Alley";
      description "   This alley leads to the rear of what used to be a meat stand.  You wince\n"
                  "at the stench.  South is one of the city watchtowers.\n";
      sectorType "City";
      exits {
        north {
          description "You see the back-side of the market place meat stand.\n";
          destinationRoom "thalos:5217";
        }
        south {
          description "A tall watchtower stands a silent vigil over the city.\n";
          destinationRoom "thalos:5215";
        }
      }
    }
    5217 {
      name "The Meat Stand";
      description "   A large stand has been set up here with metal hooks and wooden racks\n"
                  "in the background.  Hanging on the hooks are very small scraps of meat\n"
                  "and other game.  This stand is relatively empty, and a sudden burst of\n"
                  "howling and screaming makes you realize why this is so.\n";
      sectorType "City";
      exits {
        north {
          description "The market place lies this way.\n";
          destinationRoom "thalos:5208";
        }
        east {
          description "This is a cart full of rotted vegetables and fruits.\n";
          destinationRoom "thalos:5220";
        }
        south {
          destinationRoom "thalos:5216";
        }
      }
    }
    5218 {
      name "A Back Alley";
      description "   A narrow alley leads east to a wider street and west to one of \n"
                  "the city watchtowers.\n";
      sectorType "City";
      exits {
        east {
          description "A small side street greets you.\n";
          destinationRoom "thalos:5214";
        }
        west {
          description "A tall watchtower stands a silent vigil over the city.\n";
          destinationRoom "thalos:5215";
        }
      }
    }
    5219 {
      name "The Guild House";
      description "   You are standing in what once was this city's ONLY guild house.\n"
                  "Tables and chairs have been smashed and broken weapons lie strewn about\n"
                  "the floor as if some massive battle had taken place here.  Draped along \n"
                  "the back wall is a tattered, jet-black banner with the symbol of the\n"
                  "Darkside set upon it.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "A small side street runs past the building.\n";
          destinationRoom "thalos:5213";
        }
      }
    }
    5220 {
      name "The Produce Stand";
      description "   A large cart sits here carrying rotted fruit and vegetables.  Flies \n"
                  "swarm all about what seems to be the last remaining bits of food left\n"
                  "in the city.\n";
      sectorType "City";
      exits {
        north {
          description "The market place is deserted.\n";
          destinationRoom "thalos:5207";
        }
        west {
          description "A strong stench emanates from the meat stand next to you.\n";
          destinationRoom "thalos:5217";
        }
      }
    }
    5221 {
      name "The Smithy";
      description "   In here you find tools and anvils used to make various weapons\n"
                  "and items.  The walls have been stripped clean and only a few incomplete\n"
                  "pieces of armor and weaponry are left.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "A small side street runs past the building.\n";
          destinationRoom "thalos:5212";
        }
      }
    }
    5222 {
      name "The Tapestry Stand";
      description "   Tattered and torn tapestries and rugs lie heaped in piles.  Fancy\n"
                  "robes and various articles of clothing are now just rags.  You stare at \n"
                  "the strange piles for a long time until a piercing howl makes you\n"
                  "think these might be beds.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5223";
        }
        east {
          description "A fine jewellery stand lies in ruin next to you.\n";
          destinationRoom "thalos:5225";
        }
        south {
          description "The market place is deserted.\n";
          destinationRoom "thalos:5208";
        }
      }
    }
    5223 {
      name "A Back Alley";
      description "   A narrow alley leads north to one of the city watchtowers while\n"
                  "to the south there lies a market stand full of torn clothes and rugs.\n";
      sectorType "City";
      exits {
        north {
          description "A tall watchtower stands a silent vigil over the city.\n";
          destinationRoom "thalos:5224";
        }
        south {
          destinationRoom "thalos:5222";
        }
      }
    }
    5224 {
      name "Under The Watchtower";
      description "   You stand under one of the city watchtowers built to protect\n"
                  "the city from invaders.  Obviously, it failed.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalos:5228";
        }
        south {
          destinationRoom "thalos:5223";
        }
        up {
          description "Above you looms a tall watchtower.\n";
          destinationRoom "thalos:5246";
        }
      }
    }
    5225 {
      name "The Jewellery Stand";
      description "   A table has been tipped over, spilling fine jewellery and gems\n"
                  "across the market place.  Most of these trinkets are battered and \n"
                  "tarnished and few would have any value anymore.\n";
      sectorType "City";
      exits {
        south {
          description "The market place is deserted.\n";
          destinationRoom "thalos:5207";
        }
        west {
          description "Next to you is a stand full of ruined clothes and rugs.\n";
          destinationRoom "thalos:5222";
        }
      }
    }
    5226 {
      name "A Ruined Clay Dwelling";
      description "   This was once a very plain house with nothing more than a few chairs\n"
                  "and a bed.  A cold fireplace suggests that the city has been abandoned\n"
                  "for quite a while.  Almost nothing remains of this humble abode.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "Outside is a small side street.\n";
          destinationRoom "thalos:5210";
        }
      }
    }
    5227 {
      name "A Collapsed Stone Dwelling";
      description "   This small house has completely collapsed upon itself leaving piles\n"
                  "of debris here and there.  A few rafters still stand with thatched straw\n"
                  "hanging down and a hot wind gusts through the hollow dwelling.\n";
      sectorType "City";
      exits {
        east {
          description "A small side street runs past the house.\n";
          destinationRoom "thalos:5211";
        }
      }
    }
    5228 {
      name "A Back Alley";
      description "   A narrow alley leads west to one of the city watchtowers and east to\n"
                  "a small side street.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalos:5209";
        }
        west {
          destinationRoom "thalos:5224";
        }
      }
    }
    5229 {
      name "An Abandoned Shop";
      description "   From the outside this place looks like an ordinary pile of rubble,\n"
                  "but inside these cramped quarters you discover what used to be a shop\n"
                  "filled with armor, weapons, and various other goods.  A small sign\n"
                  "flutters in the wind.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          description "A small side street runs past the shop.\n";
          destinationRoom "thalos:5214";
        }
      }
    }
    5230 {
      name "The Tavern Of The Sun";
      description "   A glorious place in its prime, this tavern now lies in ruin; tables\n"
                  "and chairs are broken scattered, bottles and glasses shattered, and\n"
                  "a small performance stage crushed.  Musical instruments and personal\n"
                  "belongings lie under the rubble, but the people they once belonged to are \n"
                  "not with them.  Looking up you see that the entire second floor and roof \n"
                  "has fallen in, leaving a gaping hole above.\n";
      sectorType "City";
      exits {
        west {
          description "A small side street runs past the tavern.\n";
          destinationRoom "thalos:5213";
        }
      }
    }
    5231 {
      name "The South Wing Of The City Hall";
      description "   You stand in a large room attached to this end of the hallway which \n"
                  "leads back north to the reception area.  Pedestals and columns have fallen\n"
                  "and most of the valuable items have been taken, leaving worthless debris.\n"
                  "A few chairs have survived, as well as a large curved desk.  To the east\n"
                  "is a vine-covered archway leading out into a private courtyard.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The long hallway leads back to the main reception area of the city hall.\n";
          destinationRoom "thalos:5232";
        }
        east {
          destinationRoom "thalos:5234";
        }
      }
    }
    5232 {
      name "The City Hall";
      description "   This is the main reception area of Thalos' city hall.  The walls have\n"
                  "been charred and scored massively and debris is spread from wall to wall.\n"
                  "A large gaping hole in the west wall allows you to see out to one of\n"
                  "the city's side streets.  Obviously no one will be seeing you through today.  \n"
                  "Hallways lead south and east.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "Main street runs past the city hall.\n";
          destinationRoom "thalos:5202";
        }
        east {
          description "A hallway leads to the east wing of the city hall.\n";
          destinationRoom "thalos:5233";
        }
        south {
          description "A hallway leads to the south wing of the city hall.\n";
          destinationRoom "thalos:5231";
        }
        west {
          destinationRoom "thalos:5212";
        }
      }
    }
    5233 {
      name "The East Wing Of The City Hall";
      description "   Here lies the remnants of a fancy office, possibly the mayor's.  A few\n"
                  "withered plants and broken pieces of furniture make this place anything\n"
                  "but fancy, though.  The only thing remaining intact here is a large\n"
                  "glass cabinet.  A long hallway leads west back to the reception area and\n"
                  "an ivy-covered archway leads south into a private courtyard.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalos:5234";
        }
        west {
          destinationRoom "thalos:5232";
        }
      }
    }
    5234 {
      name "The Private Gardens And Courtyard Of Thalos";
      description "   What a shame that this mass destruction also touched this once\n"
                  "beautiful place.  The temple's garden path has nothing on this garden.\n"
                  "Flowers and trees have been smashed into the ground and lawn benches\n"
                  "thrown through walls.  A large marble fountain in the center of the\n"
                  "courtyard still stands, though, defying any attempts to destroy its\n"
                  "beauty.  Above stands the remnants of one of the watchtowers.  Archways \n"
                  "north and west lead back into the city hall.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5233";
        }
        west {
          destinationRoom "thalos:5231";
        }
      }
    }
    5235 {
      name "A Small Guard House";
      description "   This was once the barracks for Thalos' Cityguards.  Now just an empty\n"
                  "shell, this small shack still stands guarding the entrance both to the\n"
                  "city and to the city hall.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "Main street runs by this building.\n";
          destinationRoom "thalos:5201";
        }
      }
    }
    5236 {
      name "A Collapsed Home";
      description "   All that's left of this house is a few scattered piles of rubble\n"
                  "and a very large blast crater.  Obviously someone or something important \n"
                  "was once housed here.  A shrieking howl chills your blood.\n";
      sectorType "City";
      exits {
        south {
          description "Main street runs past this ruined home.\n";
          destinationRoom "thalos:5202";
        }
      }
    }
    5237 {
      name "A Tall Dwelling";
      description "   This seems to be the tallest structure remaining in the city.  At\n"
                  "one time this could have been an inn of some sort, but now it is just\n"
                  "a mess.  The back wall as been completely knocked down revealing an \n"
                  "entrance into another building through yet another collapsed wall.\n"
                  "Between the two buildings are a few blast craters and boulders.  An old\n"
                  "set of wooden steps leads up to a creaking second floor.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalos:5238";
        }
        west {
          description "A small side street winds past the dwelling.\n";
          destinationRoom "thalos:5211";
        }
        up {
          description "The stairs and even the entire second floor itself looks very unsafe\n"
                      "for travel.  Gusts of wind make them creak and shudder.\n";
          destinationRoom "thalos:5245";
        }
      }
    }
    5238 {
      name "A Small Shack";
      description "   This cramped dwelling could not have housed more than one person.  Now\n"
                  "with the back wall missing, it could hold many more.  Looking around you\n"
                  "find broken shelves and workbenches with various vials and pouches spilling\n"
                  "contents all across the floor.  This was possibly the magic shop of the\n"
                  "city.  The doorway to the east is blocked, making the only exit back west.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalos:5237";
        }
      }
    }
    5239 {
      name "A Back Alley";
      description "   A narrow back alley goes south to main street and north towards\n"
                  "a watchtower.  A mass of howls catches you of guard.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalos:5240";
        }
        south {
          description "Main street runs past here.\n";
          destinationRoom "thalos:5201";
        }
      }
    }
    5240 {
      name "A Back Alley";
      description "   A narrow back alley leads north to one of the city watchtowers\n"
                  "and south towards main street.  To the west is a doorway to a small\n"
                  "house blocked by debris.\n";
      sectorType "City";
      exits {
        north {
          description "A tall watchtower stands a silent vigil over the city.\n";
          destinationRoom "thalos:5241";
        }
        south {
          destinationRoom "thalos:5239";
        }
      }
    }
    5241 {
      name "Under A Watchtower";
      description "   You stand under a tall watchtower.  Narrow back alleys lead west and\n"
                  "south and a very weak looking ladder leads up into the tower.  Above you,\n"
                  "you hear the screams of tens of starving lamias!  Beware!\n";
      sectorType "City";
      exits {
        south {
          destinationRoom "thalos:5240";
        }
        west {
          destinationRoom "thalos:5243";
        }
        up {
          description "Winds howl high above your head in the tower above.  You hear the screams\n"
                      "of tens of howling lamias above you!\n";
          destinationRoom "thalos:5248";
        }
      }
    }
    5242 {
      name "A Bath House";
      description "   This was once the bath house for the commoners of the city.  Hot\n"
                  "steamy water still wells up from a hole in the floor.  Obviously there\n"
                  "is a hot spring located under the city (making the decision to put\n"
                  "a city here seem much more reasonable).  Closer inspection of the water\n"
                  "yields a dead body floating around in it, skin melted away from months\n"
                  "of floating in there.  The west wall has collapsed revealing another\n"
                  "collapsed house.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalos:5243";
        }
        west {
          description "The wall has collapsed on the adjoining house, creating a new opening\n"
                      "in it.\n";
          destinationRoom "thalos:5244";
        }
      }
    }
    5243 {
      name "A Back Alley";
      description "   A narrow back alley leads west to a small side street and east to one \n"
                  "of the city watchtowers.  Great amounts of steam issue forth from the\n"
                  "building to the south.\n";
      sectorType "City";
      exits {
        east {
          description "A watchtower stands a silent vigil over the city.\n";
          destinationRoom "thalos:5241";
        }
        south {
          destinationRoom "thalos:5242";
        }
        west {
          description "A side street runs by here.\n";
          destinationRoom "thalos:5209";
        }
      }
    }
    5244 {
      name "An Upright House";
      description "   This home is practically the only one around that is still standing.\n"
                  "Except for the massive hole in the east wall, everything else looks\n"
                  "intact, including the windows.  Great amounts of steam issue forth from\n"
                  "the hole in the east wall.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalos:5242";
        }
        west {
          description "A small side street runs past the house.\n";
          destinationRoom "thalos:5210";
        }
      }
    }
    5245 {
      name "On The Second Floor";
      description "   The minute you step off onto this floor you realize it was a mistake.\n"
                  "The old rotted floorboards suddenly give way and you fall down, impaling\n"
                  "yourself on jagged boards below.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "YES";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
    }
    5246 {
      name "The North-West Watchtower";
      description "   You stand atop one of the city watchtowers.  The view is magnificent\n"
                  "from here and you can see all the way to the western mountains.  No wonder\n"
                  "this place stood for so long.\n";
      sectorType "City";
      exits {
        down {
          description "The city lies below.\n";
          destinationRoom "thalos:5224";
        }
      }
    }
    5247 {
      name "The South-West Watchtower";
      description "   You stand atop one of the city watchtowers.  The view is magnificent\n"
                  "from here and you can see all the way to the western mountains.  To the\n"
                  "south the desert stretches to the horizon.  No wonder this place stood\n"
                  "for so long.\n";
      sectorType "City";
      exits {
        down {
          description "The city lies below.\n";
          destinationRoom "thalos:5215";
        }
      }
    }
    5248 {
      name "The North-East Watchtower";
      description "   You stand atop one of the city watchtowers.  The view is magnificent\n"
                  "from here and you the desert sand stretches to the horizon.  No wonder\n"
                  "this place stood for so long.  The ladder leading down seems rotted in\n"
                  "some places!\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        down {
          description "The city lies below... far, far below.\n";
          destinationRoom "thalos:5249";
        }
      }
    }
    5249 {
      name "Under A Watchtower";
      description "   As you descend the ladder, the rotted rungs break, sending you quickly\n"
                  "to your demise far below on the city street.  Splat.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "YES";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
    }
    5250 {
      name "The Temple Of Thalos";
      description "   You stand within one of the most holy places in the realm.  This\n"
                  "stunning domed temple once housed the city's worshipers en masse.  \n"
                  "Unfortunately, it succumbed to the destruction brought on this city.\n"
                  "Long benches lie toppled and the altar desecrated.  Large chunks of stone\n"
                  "have fallen from the walls and roof, sending sunlight streaming in on\n"
                  "you.  A few books lie about, conveying to you a holy message in a\n"
                  "strange tongue.  \n"
                  "     Wind gusts through the four archways and howls and screams can be\n"
                  "heard from all parts of the city.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "A side street leads to the northern half of the city.\n";
          destinationRoom "thalos:5204";
        }
        east {
          description "Main street leads out to the main gate of the city.\n";
          destinationRoom "thalos:5203";
        }
        south {
          description "A side street leads to the southern part of the city.\n";
          destinationRoom "thalos:5206";
        }
        west {
          description "The market place lies this way.\n";
          destinationRoom "thalos:5205";
        }
      }
    }
  }
  itemPrototypes {
    5200 {
      keywords "vest ringmail";
      description "A vest made of iron rings lies heaped on the floor.";
      shortDescription "a ringmail vest";
      flags {
        type "Armor";
        weight 60;
        cost 12000;
        costPerDay 400;
        timer 0;
        values {
          value1 6;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5201 {
      keywords "helm iron";
      description "An iron helm has been left on the ground.";
      shortDescription "an iron helm";
      flags {
        type "Armor";
        weight 10;
        cost 5000;
        costPerDay 800;
        timer 0;
        values {
          value1 7;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5202 {
      keywords "gauntlets iron";
      description "A pair of iron gauntlets rests heavily on the ground.";
      shortDescription "a pair of iron gauntlets";
      flags {
        type "Armor";
        weight 10;
        cost 2200;
        costPerDay 900;
        timer 0;
        values {
          value1 7;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "YES";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5203 {
      keywords "sleeves iron";
      description "A set of iron sleeves lies on the ground.";
      shortDescription "a pair of iron sleeves";
      flags {
        type "Armor";
        weight 10;
        cost 2450;
        costPerDay 500;
        timer 0;
        values {
          value1 7;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "YES";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5204 {
      keywords "boots iron";
      description "A pair of iron boots has been left here.";
      shortDescription "a pair of iron boots";
      flags {
        type "Armor";
        weight 6;
        cost 800;
        costPerDay 200;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "YES";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5205 {
      keywords "greaves iron";
      description "A set of iron greaves lie here unattended.";
      shortDescription "a set of iron greaves";
      flags {
        type "Armor";
        weight 10;
        cost 5400;
        costPerDay 210;
        timer 0;
        values {
          value1 7;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "YES";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5206 {
      keywords "girth iron";
      description "A small iron girth lies at your feet.";
      shortDescription "an iron girth";
      flags {
        type "Armor";
        weight 6;
        cost 4200;
        costPerDay 600;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "YES";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5207 {
      keywords "plate breast iron";
      description "A battered iron breast plate lies here.";
      shortDescription "a battered iron breast plate";
      flags {
        type "Armor";
        weight 125;
        cost 13000;
        costPerDay 150;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5208 {
      keywords "shield iron";
      description "A small, but sturdy, iron shield has been left here.";
      shortDescription "a sturdy iron shield";
      flags {
        type "Armor";
        weight 5;
        cost 500;
        costPerDay 1000;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "YES";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5210 {
      keywords "potion black";
      description "A jet black potion sits upright waiting to be taken.";
      shortDescription "a black potion";
      flags {
        type "Potion";
        weight 5;
        cost 6000;
        costPerDay 1000;
        timer 0;
        values {
          value1 16;
          value2 4;
          value3 36;
          value4 39;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "YES";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5211 {
      keywords "potion orange";
      description "A small orange potion lies here.";
      shortDescription "an orange potion";
      flags {
        type "Potion";
        weight 10;
        cost 7500;
        costPerDay 200;
        timer 0;
        values {
          value1 20;
          value2 44;
          value3 -1;
          value4 -1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "YES";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5213 {
      keywords "staff serpentine";
      description "A green serpentine staff has been left here.";
      shortDescription "a green serpentine staff";
      flags {
        type "Staff";
        weight 12;
        cost 6600;
        costPerDay 300;
        timer 0;
        values {
          value1 15;
          value2 2;
          value3 2;
          value4 23;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "YES";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5214 {
      keywords "ball quartz";
      description "A smooth quartz ball lies here gleaming.";
      shortDescription "a smooth quartz ball";
      flags {
        type "Light";
        weight 30;
        cost 3050;
        costPerDay 950;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 72;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5215 {
      keywords "scroll tattered";
      description "A worn and tattered scroll has been left here.";
      shortDescription "a tattered scroll";
      flags {
        type "Scroll";
        weight 15;
        cost 11000;
        costPerDay 4000;
        timer 0;
        values {
          value1 24;
          value2 24;
          value3 44;
          value4 4;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5216 {
      keywords "scroll bound";
      description "A bound scroll of detection lies at your feet.";
      shortDescription "a bound scroll";
      flags {
        type "Scroll";
        weight 15;
        cost 4200;
        costPerDay 100;
        timer 0;
        values {
          value1 15;
          value2 18;
          value3 19;
          value4 20;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5217 {
      keywords "flute silver";
      description "A brilliant silver flute glimmers from beneath a rock.";
      shortDescription "a silver flute";
      flags {
        type "Staff";
        weight 3;
        cost 10500;
        costPerDay 8000;
        timer 0;
        values {
          value1 18;
          value2 2;
          value3 2;
          value4 7;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "YES";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5218 {
      keywords "talisman demon";
      description "A demon-faced talisman glares at you angrily.";
      shortDescription "a demon-faced talisman";
      flags {
        type "Armor";
        weight 11;
        cost 2500;
        costPerDay 150;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "YES";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5219 {
      keywords "venison chunk";
      description "A large chunk of venison sits here, ready to be eaten.";
      shortDescription "a chunk of venison";
      flags {
        type "Food";
        weight 20;
        cost 100;
        costPerDay 20;
        timer 0;
        values {
          value1 24;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5220 {
      keywords "fountain blood cracked";
      shortDescription "a large cracked fountain";
      extraDescriptions {
        0 {
          keywords "fountain blood cracked";
          description "A pool of blood lies in the bottom of the fountain.\n";
        }
      }
      flags {
        type "Fountain";
        weight 15;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 10;
          value2 10;
          value3 13;
          value4 1;
        }
      }
    }
    5221 {
      keywords "sword two-handed";
      description "A nice two-handed sword hangs on a hook in the wall.";
      shortDescription "a two-handed sword";
      flags {
        type "Weapon";
        weight 22;
        cost 55000;
        costPerDay 8000;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 6;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5222 {
      keywords "robe black silk";
      description "A black silk robe lies heaped in one corner.";
      shortDescription "a black silk robe";
      flags {
        type "Armor";
        weight 6;
        cost 1300;
        costPerDay 500;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "YES";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5223 {
      keywords "cloak green";
      description "A beautiful dark green cloak has been dropped here by someone.";
      shortDescription "a dark green cloak";
      flags {
        type "Armor";
        weight 12;
        cost 14500;
        costPerDay 4000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "YES";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5224 {
      keywords "seal ebony";
      description "A small, engraved ebony seal is here.";
      shortDescription "an engraved ebony seal";
      flags {
        type "Key";
        weight 2;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 5224;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5225 {
      keywords "desk curved";
      shortDescription "the desk";
      flags {
        type "Container";
        weight 0;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 100;
          value2 13;
          value3 5224;
          value4 0;
        }
      }
    }
    5226 {
      keywords "seal ivory";
      description "A small, engraved ivory seal lies here.";
      shortDescription "an engraved ivory seal";
      flags {
        type "Key";
        weight 2;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 5226;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5227 {
      keywords "cabinet glass";
      shortDescription "the glass cabinet";
      flags {
        type "Container";
        weight 0;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 500;
          value2 13;
          value3 5226;
          value4 0;
        }
      }
    }
    5228 {
      keywords "arm rotted";
      description "A half-rotted arm floats lazily past your feet.";
      shortDescription "a half-rotted arm";
      flags {
        type "Food";
        weight 20;
        cost 0;
        costPerDay 10;
        timer 0;
        values {
          value1 50;
          value2 0;
          value3 0;
          value4 1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5230 {
      keywords "stone pale blue";
      description "A pale blue stone sits here.";
      shortDescription "a pale blue stone";
      flags {
        type "Treasure";
        weight 10;
        cost 5500;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5231 {
      keywords "stone scarlet blue";
      description "A pretty scarlet and blue stone has been dropped here.";
      shortDescription "a scarlet and blue stone";
      flags {
        type "Treasure";
        weight 10;
        cost 5500;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5232 {
      keywords "stone blue incandescent";
      description "A small incandescent blue stone lies here.";
      shortDescription "an incandescent blue stone";
      flags {
        type "Treasure";
        weight 10;
        cost 5500;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5233 {
      keywords "stone red deep";
      description "Someone has left a deep red stone here.";
      shortDescription "a deep red stone";
      flags {
        type "Treasure";
        weight 10;
        cost 5500;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5234 {
      keywords "stone pink";
      description "A tiny pink stone lies at your feet.";
      shortDescription "a pink stone";
      flags {
        type "Treasure";
        weight 10;
        cost 5500;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5235 {
      keywords "stone pearly white";
      description "A lovely, pearly white stone has been carelessly left here.";
      shortDescription "a pearly white stone";
      flags {
        type "Treasure";
        weight 10;
        cost 8700;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5236 {
      keywords "stone lavender pale";
      description "A beautiful pale lavender stone lies here.";
      shortDescription "a pale lavender stone";
      flags {
        type "Treasure";
        weight 10;
        cost 4300;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5237 {
      keywords "stone lavender green";
      description "A stunning lavender and green stone rests on the ground.";
      shortDescription "a lavender and green stone";
      flags {
        type "Treasure";
        weight 10;
        cost 4700;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5238 {
      keywords "stone rose dusty";
      description "A stone is here, sort of a dusty rose color and very pretty.";
      shortDescription "a dusty rose stone";
      flags {
        type "Treasure";
        weight 10;
        cost 9800;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5239 {
      keywords "stone grey dull";
      description "You can barely make out a dull grey stone on the ground.";
      shortDescription "a dull grey stone";
      flags {
        type "Treasure";
        weight 10;
        cost 20;
        costPerDay 200;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5240 {
      keywords "stone purple vibrant";
      description "A stunningly vibrant purple stone attracts your attention.";
      shortDescription "a vibrant purple stone";
      flags {
        type "Treasure";
        weight 10;
        cost 10200;
        costPerDay 1000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5241 {
      keywords "stone pink green";
      description "A bright pink and green stone has been left here.";
      shortDescription "a pink and green stone";
      flags {
        type "Treasure";
        weight 10;
        cost 6600;
        costPerDay 1000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5242 {
      keywords "stone green pale";
      description "A pale green stone lies here collecting dust.";
      shortDescription "a pale green stone";
      flags {
        type "Treasure";
        weight 10;
        cost 7100;
        costPerDay 1000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5243 {
      keywords "stone clear";
      description "An odd clear stone lies at your feet.";
      shortDescription "a clear stone";
      flags {
        type "Treasure";
        weight 10;
        cost 8900;
        costPerDay 1000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5244 {
      keywords "stone iridescent";
      description "A large iridescent stone has been left here.";
      shortDescription "an iridescent stone";
      flags {
        type "Treasure";
        weight 10;
        cost 3700;
        costPerDay 1000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5250 {
      keywords "mandolin";
      description "A mandolin lies against the wall.";
      shortDescription "a mandolin";
      flags {
        type "Staff";
        weight 20;
        cost 3000;
        costPerDay 1500;
        timer 0;
        values {
          value1 13;
          value2 3;
          value3 3;
          value4 15;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5251 {
      keywords "harp golden";
      description "A battered golden harp has been tipped over.";
      shortDescription "a golden harp";
      flags {
        type "Staff";
        weight 100;
        cost 2500;
        costPerDay 800;
        timer 0;
        values {
          value1 18;
          value2 1;
          value3 1;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
  }
  mobilePrototypes {
    5200 {
      playerData {
        shortDescription "the mighty beholder";
        keywords "beholder";
        class "Normal";
        longDescription "You meet a beholder's deadly gaze!\n";
        description "It has a large central eye that projects an anti-magic ray and ten\n"
                    "eyestalks atop the round body which can do anything from charm you\n"
                    "to disintegrate you.  Beholders are not known for their personality.\n";
        level 25;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 14;
          diceAdd 450;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 28560;
          inBank 0;
        }
        armor 0;
        experience 134000;
        hitRoll 14;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment -870;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 9;
      }
    }
    5201 {
      playerData {
        shortDescription "the lamia";
        keywords "lamia beast";
        class "Normal";
        longDescription "A strange lamia stands here waiting for her next meal. \n";
        description "This is a creature with the upper torso of a beautiful woman, but the lower\n"
                    "body of a four-legged beast.  She licks her lips as she looks at you greedily.\n";
        level 12;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1500;
          inBank 0;
        }
        armor 30;
        experience 10500;
        hitRoll 8;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "YES";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5202 {
      playerData {
        shortDescription "the mimic";
        keywords "mimic chest";
        class "Normal";
        longDescription "A strong chest lies in one corner of the room.\n";
        description "A strong, wooden chest bound with iron straps and a heavy padlock on the\n"
                    "front.\n";
        level 11;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 20;
          diceAdd 130;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 10;
        experience 13000;
        hitRoll 10;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 10;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 7;
      }
    }
    5203 {
      playerData {
        shortDescription "the mimic";
        keywords "mimic boulder skeleton skeletons";
        class "Normal";
        longDescription "Two skeletons lie crushed under a large boulder.\n";
        description "This large boulder seems to have been dropped here at some point, since\n"
                    "there aren't any boulders native to this area.  The two skeletons beneath\n"
                    "it are simply that, bones... no rags or anything else appears to be\n"
                    "attached to them.\n";
        level 14;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 15;
          diceAdd 150;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 10;
        experience 20000;
        hitRoll 13;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -10;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 5;
      }
    }
    5204 {
      playerData {
        shortDescription "the mimic";
        keywords "mimic floor";
        class "Normal";
        longDescription "The stone floor of this house has been ripped apart.\n";
        description "What a mess, you wonder to yourself what could have caused this rampant\n"
                    "destruction.\n";
        level 11;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 6;
          diceAdd 110;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 30;
        experience 10500;
        hitRoll 9;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -140;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    5205 {
      playerData {
        shortDescription "the mimic";
        keywords "mimic pottery shards";
        class "Normal";
        longDescription "Some broken shards of pottery lie strewn about the floor.\n";
        description "The pottery shards appear to have been part of a large vase at one point,\n"
                    "probably before the city fell.\n";
        level 11;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 8;
          diceAdd 100;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 9800;
        hitRoll 6;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5206 {
      playerData {
        shortDescription "the mimic";
        keywords "mimic planks wooden";
        class "Normal";
        longDescription "A few wooden planks lie stacked on a low shelf.\n";
        description "The fact that these planks still rest on this shelf leads you to believe\n"
                    "that someone has been here before you...\n";
        level 11;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 110;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 12000;
        hitRoll 11;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 3;
      }
    }
    5207 {
      playerData {
        shortDescription "the horned lizard";
        keywords "lizard horned";
        class "Normal";
        longDescription "A small horned lizard flicks his tongue and slithers away.\n";
        description "A cute little lizard -- that is, if you like reptiles!\n";
        level 3;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 14;
          diceAdd 30;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 40;
        experience 500;
        hitRoll 3;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 300;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    5208 {
      playerData {
        shortDescription "the stone golem";
        keywords "golem stone";
        class "Normal";
        longDescription "In the corner you see a large, stone golem faithfully standing watch.\n";
        description "It is a big chunk of rock that has been magically formed into a giant stone\n"
                    "creature.  He stands here still guarding the city.\n";
        level 25;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 6;
          diceSize 6;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 4250;
          inBank 0;
        }
        armor -50;
        experience 145000;
        hitRoll 20;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "YES";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 800;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 7;
      }
    }
    5209 {
      playerData {
        shortDescription "the lamia";
        keywords "lamia beast";
        class "Normal";
        longDescription "A strange lamia stands here waiting for her next meal. \n";
        description "This is a creature with the upper torso of a beautiful woman, but the lower\n"
                    "body of a four-legged beast.  She licks her lips as she looks at you greedily.\n";
        level 9;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1500;
          inBank 0;
        }
        armor 30;
        experience 7000;
        hitRoll 10;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
  }
}