circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "New Thalos";
  keyword "thalosNew";
  lifespan 20;
  resets {
    0 {
      command "loadMobile";
      mobile "thalosNew:5400";
      inRoom "thalosNew:5548";
      maxNumber 1;
    }
    1 {
      command "loadMobile";
      mobile "thalosNew:5401";
      inRoom "thalosNew:5503";
      maxNumber 1;
    }
    2 {
      command "loadMobile";
      mobile "thalosNew:5402";
      inRoom "thalosNew:5534";
      maxNumber 1;
    }
    3 {
      command "loadMobile";
      mobile "thalosNew:5403";
      inRoom "thalosNew:5546";
      maxNumber 1;
    }
    4 {
      command "loadMobile";
      mobile "thalosNew:5404";
      inRoom "thalosNew:5401";
      maxNumber 1;
    }
    5 {
      command "loadMobile";
      mobile "thalosNew:5405";
      inRoom "thalosNew:5402";
      maxNumber 1;
    }
    6 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5467";
      maxNumber 100;
    }
    7 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5468";
      maxNumber 100;
    }
    8 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5469";
      maxNumber 100;
    }
    9 {
      command "loadMobile";
      mobile "thalosNew:5406";
      inRoom "thalosNew:5402";
      maxNumber 1;
    }
    10 {
      command "loadMobile";
      mobile "thalosNew:5407";
      inRoom "thalosNew:5403";
      maxNumber 1;
    }
    11 {
      command "loadMobile";
      mobile "thalosNew:5408";
      inRoom "thalosNew:5404";
      maxNumber 1;
    }
    12 {
      command "loadMobile";
      mobile "thalosNew:5409";
      inRoom "thalosNew:5410";
      maxNumber 20;
    }
    13 {
      command "loadMobile";
      mobile "thalosNew:5410";
      inRoom "thalosNew:5535";
      maxNumber 1;
    }
    14 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5440";
      maxNumber 100;
    }
    15 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5441";
      maxNumber 100;
    }
    16 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5442";
      maxNumber 100;
    }
    17 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5443";
      maxNumber 100;
    }
    18 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5445";
      maxNumber 100;
    }
    19 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5491";
      maxNumber 100;
    }
    20 {
      command "loadMobile";
      mobile "thalosNew:5411";
      inRoom "thalosNew:5528";
      maxNumber 1;
    }
    21 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5434";
      maxNumber 100;
    }
    22 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5435";
      maxNumber 100;
    }
    23 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5436";
      maxNumber 100;
    }
    24 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5437";
      maxNumber 100;
    }
    25 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5438";
      maxNumber 100;
    }
    26 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5439";
      maxNumber 100;
    }
    27 {
      command "loadMobile";
      mobile "thalosNew:5412";
      inRoom "thalosNew:5521";
      maxNumber 1;
    }
    28 {
      command "loadMobile";
      mobile "thalosNew:5413";
      inRoom "thalosNew:5514";
      maxNumber 1;
    }
    29 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5446";
      maxNumber 100;
    }
    30 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5447";
      maxNumber 100;
    }
    31 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5448";
      maxNumber 100;
    }
    32 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5449";
      maxNumber 100;
    }
    33 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5450";
      maxNumber 100;
    }
    34 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5451";
      maxNumber 100;
    }
    35 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5452";
      maxNumber 100;
    }
    36 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5453";
      maxNumber 100;
    }
    37 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5454";
      maxNumber 100;
    }
    38 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5455";
      maxNumber 100;
    }
    39 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5483";
      wearLocation "wielded";
      maxNumber 100;
    }
    40 {
      command "loadMobile";
      mobile "thalosNew:5414";
      inRoom "thalosNew:5515";
      maxNumber 1;
    }
    41 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5456";
      maxNumber 100;
    }
    42 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5457";
      maxNumber 100;
    }
    43 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5458";
      maxNumber 100;
    }
    44 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5459";
      maxNumber 100;
    }
    45 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5460";
      maxNumber 100;
    }
    46 {
      command "loadMobile";
      mobile "thalosNew:5415";
      inRoom "thalosNew:5522";
      maxNumber 1;
    }
    47 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5461";
      maxNumber 100;
    }
    48 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5462";
      maxNumber 100;
    }
    49 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5463";
      maxNumber 100;
    }
    50 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5484";
      wearLocation "wielded";
      maxNumber 100;
    }
    51 {
      command "loadMobile";
      mobile "thalosNew:5416";
      inRoom "thalosNew:5529";
      maxNumber 1;
    }
    52 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5415";
      maxNumber 100;
    }
    53 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5416";
      maxNumber 100;
    }
    54 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5417";
      maxNumber 100;
    }
    55 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5418";
      maxNumber 100;
    }
    56 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5419";
      maxNumber 100;
    }
    57 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5420";
      maxNumber 100;
    }
    58 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5421";
      maxNumber 100;
    }
    59 {
      command "loadMobile";
      mobile "thalosNew:5417";
      inRoom "thalosNew:5536";
      maxNumber 1;
    }
    60 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5403";
      maxNumber 100;
    }
    61 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5404";
      maxNumber 100;
    }
    62 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5405";
      maxNumber 100;
    }
    63 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5406";
      maxNumber 100;
    }
    64 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5407";
      maxNumber 100;
    }
    65 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5408";
      maxNumber 100;
    }
    66 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5409";
      maxNumber 100;
    }
    67 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5410";
      maxNumber 100;
    }
    68 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5411";
      maxNumber 100;
    }
    69 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5412";
      maxNumber 100;
    }
    70 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5413";
      maxNumber 100;
    }
    71 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5414";
      maxNumber 100;
    }
    72 {
      command "loadMobile";
      mobile "thalosNew:5418";
      inRoom "thalosNew:5432";
      maxNumber 1;
    }
    73 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5464";
      maxNumber 20;
    }
    74 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5465";
      maxNumber 20;
    }
    75 {
      command "loadMobile";
      mobile "thalosNew:5419";
      inRoom "thalosNew:5425";
      maxNumber 1;
    }
    76 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5485";
      wearLocation "wielded";
      maxNumber 1;
    }
    77 {
      command "loadMobile";
      mobile "thalosNew:5420";
      inRoom "thalosNew:5425";
      maxNumber 2;
    }
    78 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5486";
      wearLocation "wielded";
      maxNumber 2;
    }
    79 {
      command "loadMobile";
      mobile "thalosNew:5420";
      inRoom "thalosNew:5425";
      maxNumber 2;
    }
    80 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5486";
      wearLocation "wielded";
      maxNumber 2;
    }
    81 {
      command "loadMobile";
      mobile "thalosNew:5421";
      inRoom "thalosNew:5511";
      maxNumber 1;
    }
    82 {
      command "loadMobile";
      mobile "thalosNew:5422";
      inRoom "thalosNew:5511";
      maxNumber 1;
    }
    83 {
      command "loadMobile";
      mobile "thalosNew:5423";
      inRoom "thalosNew:5511";
      maxNumber 1;
    }
    84 {
      command "loadMobile";
      mobile "thalosNew:5424";
      inRoom "thalosNew:5511";
      maxNumber 1;
    }
    85 {
      command "loadMobile";
      mobile "thalosNew:5425";
      inRoom "thalosNew:5516";
      maxNumber 1;
    }
    86 {
      command "loadMobile";
      mobile "thalosNew:5426";
      inRoom "thalosNew:5516";
      maxNumber 1;
    }
    87 {
      command "loadMobile";
      mobile "thalosNew:5427";
      inRoom "thalosNew:5516";
      maxNumber 1;
    }
    88 {
      command "loadMobile";
      mobile "thalosNew:5428";
      inRoom "thalosNew:5516";
      maxNumber 1;
    }
    89 {
      command "loadMobile";
      mobile "thalosNew:5429";
      inRoom "thalosNew:5466";
      maxNumber 1;
    }
    90 {
      command "loadMobile";
      mobile "thalosNew:5430";
      inRoom "thalosNew:5466";
      maxNumber 1;
    }
    91 {
      command "loadMobile";
      mobile "thalosNew:5431";
      inRoom "thalosNew:5466";
      maxNumber 1;
    }
    92 {
      command "loadMobile";
      mobile "thalosNew:5432";
      inRoom "thalosNew:5466";
      maxNumber 1;
    }
    93 {
      command "loadMobile";
      mobile "thalosNew:5433";
      inRoom "thalosNew:5406";
      maxNumber 12;
    }
    94 {
      command "loadMobile";
      mobile "thalosNew:5433";
      inRoom "thalosNew:5509";
      maxNumber 12;
    }
    95 {
      command "loadMobile";
      mobile "thalosNew:5433";
      inRoom "thalosNew:5414";
      maxNumber 12;
    }
    96 {
      command "loadMobile";
      mobile "thalosNew:5433";
      inRoom "thalosNew:5426";
      maxNumber 12;
    }
    97 {
      command "loadMobile";
      mobile "thalosNew:5433";
      inRoom "thalosNew:5449";
      maxNumber 12;
    }
    98 {
      command "loadMobile";
      mobile "thalosNew:5433";
      inRoom "thalosNew:5462";
      maxNumber 12;
    }
    99 {
      command "loadMobile";
      mobile "thalosNew:5434";
      inRoom "thalosNew:5589";
      maxNumber 4;
    }
    100 {
      command "loadMobile";
      mobile "thalosNew:5434";
      inRoom "thalosNew:5589";
      maxNumber 4;
    }
    101 {
      command "loadMobile";
      mobile "thalosNew:5434";
      inRoom "thalosNew:5589";
      maxNumber 4;
    }
    102 {
      command "loadMobile";
      mobile "thalosNew:5434";
      inRoom "thalosNew:5589";
      maxNumber 4;
    }
    103 {
      command "loadMobile";
      mobile "thalosNew:5435";
      inRoom "thalosNew:5468";
      maxNumber 3;
    }
    104 {
      command "loadMobile";
      mobile "thalosNew:5435";
      inRoom "thalosNew:5468";
      maxNumber 3;
    }
    105 {
      command "loadMobile";
      mobile "thalosNew:5435";
      inRoom "thalosNew:5468";
      maxNumber 3;
    }
    106 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5433";
      maxNumber 8;
    }
    107 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5433";
      maxNumber 8;
    }
    108 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5433";
      maxNumber 8;
    }
    109 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5434";
      maxNumber 8;
    }
    110 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5434";
      maxNumber 8;
    }
    111 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5435";
      maxNumber 8;
    }
    112 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5443";
      maxNumber 8;
    }
    113 {
      command "loadMobile";
      mobile "thalosNew:5436";
      inRoom "thalosNew:5443";
      maxNumber 8;
    }
    114 {
      command "loadMobile";
      mobile "thalosNew:5437";
      inRoom "thalosNew:5406";
      maxNumber 2;
    }
    115 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5400";
      maxNumber 1;
    }
    116 {
      command "loadMobile";
      mobile "thalosNew:5438";
      inRoom "thalosNew:5415";
      maxNumber 1;
    }
    117 {
      command "loadMobile";
      mobile "thalosNew:5439";
      inRoom "thalosNew:5405";
      maxNumber 1;
    }
    118 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5492";
      wearLocation "wielded";
      maxNumber 1;
    }
    119 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5415";
      wearLocation "onBody";
      maxNumber 60;
    }
    120 {
      command "loadMobile";
      mobile "thalosNew:5440";
      inRoom "thalosNew:5406";
      maxNumber 1;
    }
    121 {
      command "loadMobile";
      mobile "thalosNew:5441";
      inRoom "thalosNew:5415";
      maxNumber 1;
    }
    122 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5410";
      maxNumber 21;
    }
    123 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5424";
      maxNumber 21;
    }
    124 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5508";
      maxNumber 21;
    }
    125 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5509";
      maxNumber 21;
    }
    126 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5513";
      maxNumber 21;
    }
    127 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5513";
      maxNumber 21;
    }
    128 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5514";
      maxNumber 21;
    }
    129 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5631";
      maxNumber 21;
    }
    130 {
      command "loadMobile";
      mobile "thalosNew:5442";
      inRoom "thalosNew:5631";
      maxNumber 21;
    }
    131 {
      command "loadMobile";
      mobile "thalosNew:5443";
      inRoom "thalosNew:5465";
      maxNumber 14;
    }
    132 {
      command "loadMobile";
      mobile "thalosNew:5443";
      inRoom "thalosNew:5467";
      maxNumber 14;
    }
    133 {
      command "loadMobile";
      mobile "thalosNew:5443";
      inRoom "thalosNew:5469";
      maxNumber 14;
    }
    134 {
      command "loadMobile";
      mobile "thalosNew:5443";
      inRoom "thalosNew:5473";
      maxNumber 14;
    }
    135 {
      command "loadMobile";
      mobile "thalosNew:5443";
      inRoom "thalosNew:5514";
      maxNumber 14;
    }
    136 {
      command "loadMobile";
      mobile "thalosNew:5443";
      inRoom "thalosNew:5569";
      maxNumber 14;
    }
    137 {
      command "loadMobile";
      mobile "thalosNew:5443";
      inRoom "thalosNew:5617";
      maxNumber 14;
    }
    138 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5429";
      maxNumber 24;
    }
    139 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5430";
      maxNumber 24;
    }
    140 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5453";
      maxNumber 24;
    }
    141 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5463";
      maxNumber 24;
    }
    142 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5507";
      maxNumber 24;
    }
    143 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5522";
      maxNumber 24;
    }
    144 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5523";
      maxNumber 24;
    }
    145 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5524";
      maxNumber 24;
    }
    146 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5532";
      maxNumber 24;
    }
    147 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5549";
      maxNumber 24;
    }
    148 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5555";
      maxNumber 24;
    }
    149 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5567";
      maxNumber 24;
    }
    150 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5568";
      maxNumber 24;
    }
    151 {
      command "loadMobile";
      mobile "thalosNew:5444";
      inRoom "thalosNew:5692";
      maxNumber 24;
    }
    152 {
      command "loadMobile";
      mobile "thalosNew:5445";
      inRoom "thalosNew:5455";
      maxNumber 2;
    }
    153 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5490";
      wearLocation "held";
      maxNumber 2;
    }
    154 {
      command "loadMobile";
      mobile "thalosNew:5445";
      inRoom "thalosNew:5455";
      maxNumber 2;
    }
    155 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5490";
      wearLocation "held";
      maxNumber 2;
    }
    156 {
      command "loadMobile";
      mobile "thalosNew:5446";
      inRoom "thalosNew:5551";
      maxNumber 1;
    }
    157 {
      command "loadMobile";
      mobile "thalosNew:5447";
      inRoom "thalosNew:5411";
      maxNumber 1;
    }
    158 {
      command "loadMobile";
      mobile "thalosNew:5448";
      inRoom "thalosNew:5411";
      maxNumber 1;
    }
    159 {
      command "loadMobile";
      mobile "thalosNew:5449";
      inRoom "thalosNew:5411";
      maxNumber 1;
    }
    160 {
      command "loadMobile";
      mobile "thalosNew:5450";
      inRoom "thalosNew:5589";
      maxNumber 1;
    }
    161 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    162 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    163 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    164 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    165 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    166 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    167 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    168 {
      command "loadMobile";
      mobile "thalosNew:5451";
      inRoom "thalosNew:5587";
      maxNumber 8;
    }
    169 {
      command "loadMobile";
      mobile "thalosNew:5452";
      inRoom "thalosNew:5591";
      maxNumber 1;
    }
    170 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5493";
      maxNumber 1;
    }
    171 {
      command "loadMobile";
      mobile "thalosNew:5453";
      inRoom "thalosNew:5587";
      maxNumber 4;
    }
    172 {
      command "loadMobile";
      mobile "thalosNew:5453";
      inRoom "thalosNew:5587";
      maxNumber 4;
    }
    173 {
      command "loadMobile";
      mobile "thalosNew:5453";
      inRoom "thalosNew:5587";
      maxNumber 4;
    }
    174 {
      command "loadMobile";
      mobile "thalosNew:5453";
      inRoom "thalosNew:5587";
      maxNumber 4;
    }
    175 {
      command "loadMobile";
      mobile "thalosNew:5454";
      inRoom "thalosNew:5587";
      maxNumber 1;
    }
    176 {
      command "loadMobile";
      mobile "thalosNew:5455";
      inRoom "thalosNew:5566";
      maxNumber 1;
    }
    177 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5496";
      wearLocation "wielded";
      maxNumber 2;
    }
    178 {
      command "loadMobile";
      mobile "thalosNew:5456";
      inRoom "thalosNew:5525";
      maxNumber 1;
    }
    179 {
      command "loadMobile";
      mobile "thalosNew:5457";
      inRoom "thalosNew:5512";
      maxNumber 1;
    }
    180 {
      command "loadMobile";
      mobile "thalosNew:5458";
      inRoom "thalosNew:5526";
      maxNumber 1;
    }
    181 {
      command "loadMobile";
      mobile "thalosNew:5459";
      inRoom "thalosNew:5532";
      maxNumber 1;
    }
    182 {
      command "loadMobile";
      mobile "thalosNew:5460";
      inRoom "thalosNew:5561";
      maxNumber 2;
    }
    183 {
      command "loadMobile";
      mobile "thalosNew:5460";
      inRoom "thalosNew:5561";
      maxNumber 2;
    }
    184 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5412";
      maxNumber 20;
    }
    185 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    186 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 53;
    }
    187 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 52;
    }
    188 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5418";
      maxNumber 20;
    }
    189 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    190 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    191 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    192 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5419";
      maxNumber 20;
    }
    193 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    194 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    195 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    196 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5420";
      maxNumber 20;
    }
    197 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    198 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    199 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    200 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5444";
      maxNumber 20;
    }
    201 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5445";
      maxNumber 20;
    }
    202 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5446";
      maxNumber 20;
    }
    203 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5447";
      maxNumber 20;
    }
    204 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5572";
      maxNumber 20;
    }
    205 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5581";
      maxNumber 20;
    }
    206 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5582";
      maxNumber 20;
    }
    207 {
      command "loadMobile";
      mobile "thalosNew:5461";
      inRoom "thalosNew:5588";
      maxNumber 20;
    }
    208 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5413";
      maxNumber 12;
    }
    209 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    210 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 53;
    }
    211 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 72;
    }
    212 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5413";
      maxNumber 12;
    }
    213 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    214 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 53;
    }
    215 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    216 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5422";
      maxNumber 12;
    }
    217 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    218 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    219 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    220 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5422";
      maxNumber 12;
    }
    221 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    222 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    223 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    224 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5423";
      maxNumber 12;
    }
    225 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    226 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    227 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    228 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5423";
      maxNumber 12;
    }
    229 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    230 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    231 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    232 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5431";
      maxNumber 12;
    }
    233 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    234 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    235 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    236 {
      command "loadMobile";
      mobile "thalosNew:5462";
      inRoom "thalosNew:5431";
      maxNumber 12;
    }
    237 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5413";
      wearLocation "wielded";
      maxNumber 100;
    }
    238 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5417";
      wearLocation "onBody";
      maxNumber 43;
    }
    239 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5421";
      wearLocation "shield";
      maxNumber 42;
    }
    240 {
      command "loadMobile";
      mobile "thalosNew:5463";
      inRoom "thalosNew:5406";
      maxNumber 1;
    }
    241 {
      command "loadMobile";
      mobile "thalosNew:5464";
      inRoom "thalosNew:5531";
      maxNumber 1;
    }
    242 {
      command "loadMobile";
      mobile "thalosNew:5465";
      inRoom "thalosNew:5542";
      maxNumber 1;
    }
    243 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3060";
      maxNumber 100;
    }
    244 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3061";
      maxNumber 100;
    }
    245 {
      command "loadMobile";
      mobile "thalosNew:5466";
      inRoom "thalosNew:5544";
      maxNumber 1;
    }
    246 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5487";
      maxNumber 100;
    }
    247 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5488";
      maxNumber 100;
    }
    248 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5489";
      maxNumber 100;
    }
    249 {
      command "loadMobile";
      mobile "thalosNew:5467";
      inRoom "thalosNew:5545";
      maxNumber 6;
    }
    250 {
      command "loadMobile";
      mobile "thalosNew:5467";
      inRoom "thalosNew:5545";
      maxNumber 6;
    }
    251 {
      command "loadMobile";
      mobile "thalosNew:5467";
      inRoom "thalosNew:5545";
      maxNumber 6;
    }
    252 {
      command "loadMobile";
      mobile "thalosNew:5467";
      inRoom "thalosNew:5545";
      maxNumber 6;
    }
    253 {
      command "loadMobile";
      mobile "thalosNew:5467";
      inRoom "thalosNew:5545";
      maxNumber 6;
    }
    254 {
      command "loadMobile";
      mobile "thalosNew:5467";
      inRoom "thalosNew:5545";
      maxNumber 6;
    }
    255 {
      command "loadMobile";
      mobile "thalosNew:5468";
      inRoom "thalosNew:5427";
      maxNumber 8;
    }
    256 {
      command "loadMobile";
      mobile "thalosNew:5468";
      inRoom "thalosNew:5428";
      maxNumber 8;
    }
    257 {
      command "loadMobile";
      mobile "thalosNew:5469";
      inRoom "thalosNew:5699";
      maxNumber 1;
    }
    258 {
      command "loadMobile";
      mobile "thalosNew:5470";
      inRoom "thalosNew:5600";
      maxNumber 1;
    }
    259 {
      command "loadMobile";
      mobile "thalosNew:5471";
      inRoom "thalosNew:5604";
      maxNumber 1;
    }
    260 {
      command "loadMobile";
      mobile "thalosNew:5472";
      inRoom "thalosNew:5599";
      maxNumber 5;
    }
    261 {
      command "loadMobile";
      mobile "thalosNew:5472";
      inRoom "thalosNew:5599";
      maxNumber 5;
    }
    262 {
      command "loadMobile";
      mobile "thalosNew:5472";
      inRoom "thalosNew:5599";
      maxNumber 5;
    }
    263 {
      command "loadMobile";
      mobile "thalosNew:5472";
      inRoom "thalosNew:5599";
      maxNumber 5;
    }
    264 {
      command "loadMobile";
      mobile "thalosNew:5472";
      inRoom "thalosNew:5599";
      maxNumber 5;
    }
    265 {
      command "loadMobile";
      mobile "thalosNew:5473";
      inRoom "thalosNew:5603";
      maxNumber 1;
    }
    266 {
      command "loadMobile";
      mobile "thalosNew:5474";
      inRoom "thalosNew:5598";
      maxNumber 1;
    }
    267 {
      command "loadMobile";
      mobile "thalosNew:5475";
      inRoom "thalosNew:5597";
      maxNumber 1;
    }
    268 {
      command "loadMobile";
      mobile "thalosNew:5476";
      inRoom "thalosNew:5602";
      maxNumber 1;
    }
    269 {
      command "loadMobile";
      mobile "thalosNew:5477";
      inRoom "thalosNew:5601";
      maxNumber 1;
    }
    270 {
      command "loadMobile";
      mobile "thalosNew:5478";
      inRoom "thalosNew:5583";
      maxNumber 1;
    }
    271 {
      command "loadMobile";
      mobile "thalosNew:5479";
      inRoom "thalosNew:5523";
      maxNumber 1;
    }
    272 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5470";
      maxNumber 100;
    }
    273 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5471";
      maxNumber 100;
    }
    274 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5472";
      maxNumber 100;
    }
    275 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5473";
      maxNumber 100;
    }
    276 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5474";
      maxNumber 100;
    }
    277 {
      command "loadMobile";
      mobile "thalosNew:5480";
      inRoom "thalosNew:5524";
      maxNumber 1;
    }
    278 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5478";
      maxNumber 100;
    }
    279 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5479";
      maxNumber 100;
    }
    280 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5480";
      maxNumber 100;
    }
    281 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5481";
      maxNumber 100;
    }
    282 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5482";
      maxNumber 100;
    }
    283 {
      command "loadMobile";
      mobile "thalosNew:5481";
      inRoom "thalosNew:5504";
      maxNumber 1;
    }
    284 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5407";
      maxNumber 15;
    }
    285 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5408";
      maxNumber 15;
    }
    286 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5414";
      maxNumber 15;
    }
    287 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5416";
      maxNumber 15;
    }
    288 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5444";
      maxNumber 15;
    }
    289 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5445";
      maxNumber 15;
    }
    290 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5450";
      maxNumber 15;
    }
    291 {
      command "loadMobile";
      mobile "thalosNew:5482";
      inRoom "thalosNew:5452";
      maxNumber 15;
    }
    292 {
      command "loadMobile";
      mobile "thalosNew:5483";
      inRoom "thalosNew:5538";
      maxNumber 1;
    }
    293 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5475";
      maxNumber 100;
    }
    294 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5476";
      maxNumber 100;
    }
    295 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5477";
      maxNumber 100;
    }
    296 {
      command "loadMobile";
      mobile "thalosNew:5484";
      inRoom "thalosNew:5537";
      maxNumber 1;
    }
    297 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5422";
      maxNumber 100;
    }
    298 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5423";
      maxNumber 100;
    }
    299 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5424";
      maxNumber 100;
    }
    300 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5425";
      maxNumber 100;
    }
    301 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5426";
      maxNumber 100;
    }
    302 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5427";
      maxNumber 100;
    }
    303 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5428";
      maxNumber 100;
    }
    304 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5429";
      maxNumber 100;
    }
    305 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5430";
      maxNumber 100;
    }
    306 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5431";
      maxNumber 100;
    }
    307 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5432";
      maxNumber 100;
    }
    308 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5433";
      maxNumber 100;
    }
    309 {
      command "loadMobile";
      mobile "thalosNew:5485";
      inRoom "thalosNew:5578";
      maxNumber 1;
    }
    310 {
      command "loadMobile";
      mobile "thalosNew:5486";
      inRoom "thalosNew:5583";
      maxNumber 1;
    }
    311 {
      command "loadMobile";
      mobile "thalosNew:5487";
      inRoom "thalosNew:5596";
      maxNumber 1;
    }
    312 {
      then "YES";
      command "equipMobile";
      item "thalosNew:5495";
      wearLocation "wielded";
      maxNumber 1;
    }
    313 {
      command "loadMobile";
      mobile "thalosNew:5488";
      inRoom "thalosNew:5580";
      maxNumber 1;
    }
    314 {
      command "loadMobile";
      mobile "thalosNew:5489";
      inRoom "thalosNew:5554";
      maxNumber 1;
    }
    315 {
      then "YES";
      command "giveItemToMobile";
      item "thalosNew:5401";
      maxNumber 1;
    }
    316 {
      command "loadMobile";
      mobile "thalosNew:5490";
      inRoom "thalosNew:5561";
      maxNumber 1;
    }
    317 {
      command "purgeItem";
      inRoom "thalosNew:5521";
      item "midgaardNorth:3034";
    }
    318 {
      command "loadItem";
      item "midgaardNorth:3034";
      inRoom "thalosNew:5521";
      maxNumber 10;
    }
    319 {
      command "purgeItem";
      inRoom "thalosNew:5406";
      item "thalosNew:5402";
    }
    320 {
      command "loadItem";
      item "thalosNew:5402";
      inRoom "thalosNew:5406";
      maxNumber 1;
    }
    321 {
      command "doorState";
      inRoom "thalosNew:5413";
      direction "south";
      state "locked";
    }
    322 {
      command "doorState";
      inRoom "thalosNew:5411";
      direction "north";
      state "locked";
    }
    323 {
      command "doorState";
      inRoom "thalosNew:5422";
      direction "north";
      state "locked";
    }
    324 {
      command "doorState";
      inRoom "thalosNew:5567";
      direction "south";
      state "locked";
    }
    325 {
      command "doorState";
      inRoom "thalosNew:5423";
      direction "west";
      state "locked";
    }
    326 {
      command "doorState";
      inRoom "thalosNew:5569";
      direction "east";
      state "locked";
    }
    327 {
      command "doorState";
      inRoom "thalosNew:5431";
      direction "east";
      state "locked";
    }
    328 {
      command "doorState";
      inRoom "thalosNew:5568";
      direction "west";
      state "locked";
    }
    329 {
      command "doorState";
      inRoom "thalosNew:5444";
      direction "south";
      state "locked";
    }
    330 {
      command "doorState";
      inRoom "thalosNew:5553";
      direction "north";
      state "locked";
    }
    331 {
      command "doorState";
      inRoom "thalosNew:5459";
      direction "down";
      state "closed";
    }
    332 {
      command "doorState";
      inRoom "thalosNew:5475";
      direction "up";
      state "closed";
    }
    333 {
      command "doorState";
      inRoom "thalosNew:5470";
      direction "down";
      state "closed";
    }
    334 {
      command "doorState";
      inRoom "thalosNew:5478";
      direction "up";
      state "closed";
    }
    335 {
      command "doorState";
      inRoom "thalosNew:5474";
      direction "down";
      state "closed";
    }
    336 {
      command "doorState";
      inRoom "thalosNew:5481";
      direction "up";
      state "closed";
    }
    337 {
      command "doorState";
      inRoom "thalosNew:5483";
      direction "west";
      state "closed";
    }
    338 {
      command "doorState";
      inRoom "thalosNew:5484";
      direction "east";
      state "closed";
    }
    339 {
      command "doorState";
      inRoom "thalosNew:5487";
      direction "west";
      state "closed";
    }
    340 {
      command "doorState";
      inRoom "thalosNew:5623";
      direction "east";
      state "closed";
    }
    341 {
      command "doorState";
      inRoom "thalosNew:5491";
      direction "up";
      state "closed";
    }
    342 {
      command "doorState";
      inRoom "thalosNew:5503";
      direction "east";
      state "closed";
    }
    343 {
      command "doorState";
      inRoom "thalosNew:5517";
      direction "south";
      state "closed";
    }
    344 {
      command "doorState";
      inRoom "thalosNew:5530";
      direction "east";
      state "closed";
    }
    345 {
      command "doorState";
      inRoom "thalosNew:5532";
      direction "west";
      state "closed";
    }
    346 {
      command "doorState";
      inRoom "thalosNew:5534";
      direction "east";
      state "closed";
    }
    347 {
      command "doorState";
      inRoom "thalosNew:5546";
      direction "south";
      state "closed";
    }
    348 {
      command "doorState";
      inRoom "thalosNew:5558";
      direction "west";
      state "locked";
    }
    349 {
      command "doorState";
      inRoom "thalosNew:5550";
      direction "east";
      state "locked";
    }
    350 {
      command "doorState";
      inRoom "thalosNew:5563";
      direction "south";
      state "closed";
    }
    351 {
      command "doorState";
      inRoom "thalosNew:5561";
      direction "north";
      state "closed";
    }
    352 {
      command "doorState";
      inRoom "thalosNew:5565";
      direction "north";
      state "closed";
    }
    353 {
      command "doorState";
      inRoom "thalosNew:5566";
      direction "south";
      state "closed";
    }
    354 {
      command "doorState";
      inRoom "thalosNew:5572";
      direction "south";
      state "closed";
    }
    355 {
      command "doorState";
      inRoom "thalosNew:5571";
      direction "north";
      state "closed";
    }
    356 {
      command "doorState";
      inRoom "thalosNew:5574";
      direction "north";
      state "closed";
    }
    357 {
      command "doorState";
      inRoom "thalosNew:5575";
      direction "south";
      state "closed";
    }
    358 {
      command "doorState";
      inRoom "thalosNew:5575";
      direction "down";
      state "closed";
    }
    359 {
      command "doorState";
      inRoom "thalosNew:5591";
      direction "up";
      state "closed";
    }
    360 {
      command "doorState";
      inRoom "thalosNew:5577";
      direction "south";
      state "closed";
    }
    361 {
      command "doorState";
      inRoom "thalosNew:5576";
      direction "north";
      state "closed";
    }
    362 {
      command "doorState";
      inRoom "thalosNew:5579";
      direction "north";
      state "closed";
    }
    363 {
      command "doorState";
      inRoom "thalosNew:5580";
      direction "south";
      state "closed";
    }
    364 {
      command "doorState";
      inRoom "thalosNew:5582";
      direction "south";
      state "closed";
    }
    365 {
      command "doorState";
      inRoom "thalosNew:5581";
      direction "north";
      state "closed";
    }
    366 {
      command "doorState";
      inRoom "thalosNew:5582";
      direction "west";
      state "locked";
    }
    367 {
      command "doorState";
      inRoom "thalosNew:5587";
      direction "east";
      state "locked";
    }
    368 {
      command "doorState";
      inRoom "thalosNew:5584";
      direction "north";
      state "closed";
    }
    369 {
      command "doorState";
      inRoom "thalosNew:5585";
      direction "south";
      state "closed";
    }
    370 {
      command "doorState";
      inRoom "thalosNew:5584";
      direction "west";
      state "closed";
    }
    371 {
      command "doorState";
      inRoom "thalosNew:5589";
      direction "east";
      state "closed";
    }
    372 {
      command "doorState";
      inRoom "thalosNew:5588";
      direction "north";
      state "closed";
    }
    373 {
      command "doorState";
      inRoom "thalosNew:5589";
      direction "south";
      state "closed";
    }
    374 {
      command "doorState";
      inRoom "thalosNew:5588";
      direction "south";
      state "closed";
    }
    375 {
      command "doorState";
      inRoom "thalosNew:5587";
      direction "north";
      state "closed";
    }
    376 {
      command "doorState";
      inRoom "thalosNew:5589";
      direction "north";
      state "locked";
    }
    377 {
      command "doorState";
      inRoom "thalosNew:5590";
      direction "south";
      state "locked";
    }
    378 {
      command "doorState";
      inRoom "thalosNew:5591";
      direction "east";
      state "closed";
    }
    379 {
      command "doorState";
      inRoom "thalosNew:5592";
      direction "west";
      state "closed";
    }
    380 {
      command "doorState";
      inRoom "thalosNew:5592";
      direction "north";
      state "locked";
    }
    381 {
      command "doorState";
      inRoom "thalosNew:5597";
      direction "south";
      state "locked";
    }
    382 {
      command "doorState";
      inRoom "thalosNew:5592";
      direction "south";
      state "locked";
    }
    383 {
      command "doorState";
      inRoom "thalosNew:5601";
      direction "north";
      state "locked";
    }
    384 {
      command "doorState";
      inRoom "thalosNew:5593";
      direction "north";
      state "locked";
    }
    385 {
      command "doorState";
      inRoom "thalosNew:5598";
      direction "south";
      state "locked";
    }
    386 {
      command "doorState";
      inRoom "thalosNew:5593";
      direction "south";
      state "locked";
    }
    387 {
      command "doorState";
      inRoom "thalosNew:5602";
      direction "north";
      state "locked";
    }
    388 {
      command "doorState";
      inRoom "thalosNew:5594";
      direction "north";
      state "locked";
    }
    389 {
      command "doorState";
      inRoom "thalosNew:5599";
      direction "south";
      state "locked";
    }
    390 {
      command "doorState";
      inRoom "thalosNew:5594";
      direction "south";
      state "locked";
    }
    391 {
      command "doorState";
      inRoom "thalosNew:5603";
      direction "north";
      state "locked";
    }
    392 {
      command "doorState";
      inRoom "thalosNew:5595";
      direction "north";
      state "locked";
    }
    393 {
      command "doorState";
      inRoom "thalosNew:5600";
      direction "south";
      state "locked";
    }
    394 {
      command "doorState";
      inRoom "thalosNew:5595";
      direction "east";
      state "locked";
    }
    395 {
      command "doorState";
      inRoom "thalosNew:5596";
      direction "west";
      state "locked";
    }
    396 {
      command "doorState";
      inRoom "thalosNew:5595";
      direction "south";
      state "locked";
    }
    397 {
      command "doorState";
      inRoom "thalosNew:5604";
      direction "north";
      state "locked";
    }
    398 {
      command "doorState";
      inRoom "thalosNew:5653";
      direction "east";
      state "closed";
    }
    399 {
      command "doorState";
      inRoom "thalosNew:5698";
      direction "west";
      state "closed";
    }
    400 {
      command "doorState";
      inRoom "thalosNew:5699";
      direction "east";
      state "closed";
    }
  }
  rooms {
    5400 {
      name "The Entrance To The Dancing Daemon Inn";
      description "   You find yourself in an entrance foyer to the Dancing Daemon Inn.\n"
                  "Chrome plated stairs spiral up to the reception area.  To the south\n"
                  "you hear the sounds of merriment and drinking and from the west you\n"
                  "hear the bustling activity of New Thalos.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "You see people dancing and drinking.\n";
          destinationRoom "thalosNew:5402";
        }
        west {
          description "You see people walking by on Sultan's Walk.\n";
          destinationRoom "thalosNew:5420";
        }
        up {
          description "The spiral stairs lead up to the reception area.\n";
          destinationRoom "thalosNew:5401";
        }
      }
    }
    5401 {
      name "The Reception Area";
      description "   You are now standing in the reception of New Thalos.  A huge mahogany\n"
                  "desk is here along with two sofas and a coffee table covered in magazines.\n"
                  "The plush carpeting under your feet is a nice change from the rugged paths\n"
                  "you are used to travelling.  A chrome stairway spirals downstairs to the\n"
                  "tavern of the Dancing Daemon Inn, and your future adventures in New Thalos.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        down {
          description "The stairs lead down to the Daemon.\n";
          destinationRoom "thalosNew:5400";
        }
      }
    }
    5402 {
      name "The Dancing Daemon Inn";
      description "   A huge circling wet-bar takes up most of the east end of the Daemon.  An\n"
                  "old mage reclines against the mirror behind the bar absentmindedly pouring\n"
                  "several drinks at once with his refined telekinesis.  The Lokettes, a local\n"
                  "band, are playing their usual gig on the stage.  The large booths along the\n"
                  "all are filled with people drinking and having a grand time.  You feel like\n"
                  "partying here.\n"
                  "The only obvious exit is to the north.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "bar";
          description "The bar looks slightly out of place and you can only assume the powerful\n"
                      "magic of the bartender allows it to revolve.\n";
        }
      }
      exits {
        north {
          description "You see the entrance to the Daemon.\n";
          destinationRoom "thalosNew:5400";
        }
      }
    }
    5403 {
      name "The Medina";
      description "   You stand on the Medina, on the larger open areas in New Thalos.\n"
                  "People walk to and fro carrying on their day to day business.  The\n"
                  "Common Square of the people opens up to the south and the Medina\n"
                  "continues north.\n";
      sectorType "City";
      exits {
        north {
          description "You see Medina.\n";
          destinationRoom "thalosNew:5404";
        }
        south {
          description "You see the Common Square.\n";
          destinationRoom "thalosNew:5410";
        }
      }
    }
    5404 {
      name "The Medina";
      description "   You are walking along a wide open expanse of road connecting\n"
                  "Market Square to the Common Square.  Panhandlers, beggars, and\n"
                  "other such riff-raff wander about hoping to catch those few who\n"
                  "with open hearts.  The Medina continues to the south and the\n"
                  "Market Square spreads out to the north.\n";
      sectorType "City";
      exits {
        north {
          description "You see Market Square.\n";
          destinationRoom "thalosNew:5405";
        }
        south {
          description "You see the Medina.\n";
          destinationRoom "thalosNew:5403";
        }
      }
    }
    5405 {
      name "Southern Market Square";
      description "   The large square of markets fills your vision.  Strange sights and\n"
                  "sounds, those known only to the New Thalos market, barrage your senses.\n"
                  "The only hope of making any sense of what is going on here is to wander\n"
                  "around.  Market Square continues north, west, and east, with the Medina\n"
                  "trailing off th the south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5406";
        }
        east {
          destinationRoom "thalosNew:5407";
        }
        south {
          destinationRoom "thalosNew:5404";
        }
        west {
          destinationRoom "thalosNew:5408";
        }
      }
    }
    5406 {
      name "The Center Of Market Square";
      description "   You are standing in the center of Market Square, the famous square\n"
                  "of New Thalos.  A large, peculiar looking statue is standing in the\n"
                  "middle of the square.  The square extends in every direction.\n";
      sectorType "City";
      extraDescriptions {
        0 {
          keywords "statue";
          description "Before you is a statue of the mighty beholder!\n"
                      "A great beast with multiple eyes and wicked... wicked... um.... eyes...\n"
                      "The mighty beholder is in Excellent condition.\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5415";
        }
        east {
          destinationRoom "thalosNew:5417";
        }
        south {
          destinationRoom "thalosNew:5405";
        }
        west {
          destinationRoom "thalosNew:5409";
        }
      }
    }
    5407 {
      name "Southeastern Market Square";
      description "   In this corner of the market some of the largest warriors in the land\n"
                  "tower over you.  It is easy to understand why they hang out here once you\n"
                  "notice the weapon shop and the armoury close by.  Perhaps you might stop\n"
                  "in and take a look at the wares these shops have to offer.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5417";
        }
        east {
          destinationRoom "thalosNew:5529";
        }
        south {
          destinationRoom "thalosNew:5536";
        }
        west {
          destinationRoom "thalosNew:5405";
        }
      }
    }
    5408 {
      name "Southwestern Market Square";
      description "   This area of the market seems relatively quiet, save the high pitch\n"
                  "banter of the shopkeepers attempting to lure you into their stores.\n"
                  "South you see the bread stand and west is the entrance to the general\n"
                  "store.\n"
                  "   The market's sprawl continues east and north of here.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5409";
        }
        east {
          destinationRoom "thalosNew:5405";
        }
        south {
          description "You see the grocer's.\n";
          destinationRoom "thalosNew:5535";
        }
        west {
          description "You see the general store.\n";
          destinationRoom "thalosNew:5528";
        }
      }
    }
    5409 {
      name "Western Market Square";
      description "   This area of the square seems a bit more subdued than the rest.\n"
                  "You notice that most of the outland adventurers mill around the\n"
                  "southern end of the market, while the townfolk seem to keep their\n"
                  "business in the northern end.\n"
                  "   West Main street begins here and heads for the gate, the market's \n"
                  "expanse fills the other directions.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5414";
        }
        east {
          destinationRoom "thalosNew:5406";
        }
        south {
          destinationRoom "thalosNew:5408";
        }
        west {
          destinationRoom "thalosNew:5426";
        }
      }
    }
    5410 {
      name "The Common Square";
      description "   People pass by talking to each other, or rest their weary bones on this\n"
                  "grassy field.  You can hear faint sounds of the river to the south of you\n"
                  "as it passes through the city.  Ishtar drive heads east and west from here\n"
                  "and the Medina is to the north.  South lies the River Ishtar Bridge and the\n"
                  "southern gate.\n";
      sectorType "City";
      exits {
        north {
          description "You see the medina.\n";
          destinationRoom "thalosNew:5403";
        }
        east {
          destinationRoom "thalosNew:5437";
        }
        south {
          description "You see the bridge over the river.\n";
          destinationRoom "thalosNew:5412";
        }
        west {
          destinationRoom "thalosNew:5436";
        }
      }
    }
    5411 {
      name "Outside The Southern Gate Of New Thalos";
      description "   You see before you the expanse of the Great Eastern Desert.\n"
                  "You have heard many tales of the Great Pyramid, the lost city\n"
                  "of Old Thalos and the friendly brass dragon that lies under the\n"
                  "desert.\n"
                  "   To the south lies the desert and the city of New Thalos is\n"
                  "to the north.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5413";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
        south {
          destinationRoom "desert:5039";
        }
      }
    }
    5412 {
      name "The Southern Bridge";
      description "   Walking over the bridge you see the rushing waters of the River\n"
                  "Ishtar.  To the south you see the Southern Gate of New Thalos and\n"
                  "the Common Square stretches out to the north\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5410";
        }
        south {
          destinationRoom "thalosNew:5413";
        }
        down {
          destinationRoom "thalosNew:5485";
        }
      }
    }
    5413 {
      name "Inside The South Gate Of New Thalos";
      description "   Two large stone towers rise up to greet you with the massive iron\n"
                  "gate swinging on ornately crafted hinges and emblazoned with the crest\n"
                  "of New Thalos.  The makers of the city spared no expense in rebuilding\n"
                  "the defenses or their home.  The River Ishtar bridge lies to the north\n"
                  "and the desert to the south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5412";
        }
        south {
          destinationRoom "thalosNew:5411";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
      }
    }
    5414 {
      name "Northwestern Market Square";
      description "   This corner of the market contains some of the most civilized folk\n"
                  "in New Thalos.  To the north lies the humble store of the merchant\n"
                  "Ahkeem, his weavings known to be the best in the city.  West of here\n"
                  "is the entrance to the First Royal Bank of New Thalos.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5514";
        }
        east {
          destinationRoom "thalosNew:5415";
        }
        south {
          destinationRoom "thalosNew:5409";
        }
        west {
          destinationRoom "thalosNew:5521";
        }
      }
    }
    5415 {
      name "Northern Market Square";
      description "   You stand in one of the most heavily used parts of town.  To the north\n"
                  "lies the Palace of New Thalos and the Casbah, east west and south of here\n"
                  "the busy market thrives with life.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5418";
        }
        east {
          destinationRoom "thalosNew:5416";
        }
        south {
          destinationRoom "thalosNew:5406";
        }
        west {
          destinationRoom "thalosNew:5414";
        }
      }
    }
    5416 {
      name "Northeastern Market Square";
      description "   Pandemonium.  Chaos.  Madness.  A few other choice words come to mind\n"
                  "as you gaze into this corner of the market.  The vegetable stand seems\n"
                  "quiet enough so you have to assume the noise comes from the Butchery.\n"
                  "You have to think for a while before you muster the will to enter this\n"
                  "shop.  The market continues to the south and west.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5515";
        }
        east {
          destinationRoom "thalosNew:5522";
        }
        south {
          destinationRoom "thalosNew:5417";
        }
        west {
          destinationRoom "thalosNew:5415";
        }
      }
    }
    5417 {
      name "Eastern Market Square";
      description "   You stand in the market of New Thalos, the gem of the desert.  The\n"
                  "market is the hub of the city, all trade and commerce of any significance\n"
                  "is carried on here.  The market spreads out in all directions save east,\n"
                  "here Main Street heads for the easter gate.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5416";
        }
        east {
          destinationRoom "thalosNew:5427";
        }
        south {
          destinationRoom "thalosNew:5407";
        }
        west {
          destinationRoom "thalosNew:5406";
        }
      }
    }
    5418 {
      name "Sultan's Walk";
      description "   This cobblestone road aides your journey through town.  Traveling north\n"
                  "will take you by the Palace and the Dancing Daemon Inn, and south will put\n"
                  "you on Market Square.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5419";
        }
        south {
          destinationRoom "thalosNew:5415";
        }
      }
    }
    5419 {
      name "Sultan's Walk";
      description "   This part of the road travels between one of the sturdy walls of\n"
                  "the Palace and the Dancing Daemon.  To the east you peer through a\n"
                  "small window into the Daemon, seeing many people dancing and drinking.\n"
                  "After you tend to your other chores you plan on visiting the Daemon.\n"
                  "   The walk continues north and south from here.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5420";
        }
        south {
          destinationRoom "thalosNew:5418";
        }
      }
    }
    5420 {
      name "Sultan's Walk";
      description "   The road here between the Palace and the Dancing Daemon Inn seems well\n"
                  "worn by the travel of horses, carts, and leather boots.  From the west you\n"
                  "hear the faint sound of trumpets announcing the arrival of some duke or\n"
                  "duchess to the Palace.  Safe haven awaits you to the east in the halls\n"
                  "of the Daemon, and Sultan's Walk continues north and south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5421";
        }
        east {
          destinationRoom "thalosNew:5400";
        }
        south {
          destinationRoom "thalosNew:5419";
        }
        west {
          destinationRoom "thalosNew:5558";
        }
      }
    }
    5421 {
      name "Sultan's Walk";
      description "   The main road north from the square continues here, surrounded\n"
                  "by the walls of the Palace and the Daemon.  To the north you see\n"
                  "the heavily guarded gate and can make out faint sounds of trade\n"
                  "to the south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5422";
        }
        south {
          destinationRoom "thalosNew:5420";
        }
      }
    }
    5422 {
      name "Inside The Northern Gate Of New Thalos";
      description "   Two large stone towers rise up to greet you with a massive iron\n"
                  "gate swinging between on ornately crafted hinges and emblazend with\n"
                  "the crest of New Thalos.  The makers of this city spared no costs\n"
                  "in rebuilding the defenses of their home.\n"
                  "   Sultan's Walk runs to the south and the Casbah stretches out east\n"
                  "and west.  To the north is wilderness.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5567";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
        east {
          destinationRoom "thalosNew:5449";
        }
        south {
          destinationRoom "thalosNew:5421";
        }
        west {
          destinationRoom "thalosNew:5448";
        }
      }
    }
    5423 {
      name "Inside The West Gate Of New Thalos";
      description "   Two large stone towers embedded in the wall loom over you.  The\n"
                  "massive iron gate, emblazoned with the crest of New Thalos, swings\n"
                  "easily on four ornately crafted hinges.  It is obvious the makers\n"
                  "of this city spared no expense in protecting their home.\n"
                  "   Main street heads towards the market eastward and the wilderness\n"
                  "beckons from the west.  To the south lies the entrance the Warriors'\n"
                  "Guild.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5424";
        }
        south {
          destinationRoom "thalosNew:5526";
        }
        west {
          destinationRoom "thalosNew:5569";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
      }
    }
    5424 {
      name "West Main Street";
      description "   This is the main road traveling though the city.  To the south you\n"
                  "hear the hammering of the repair shop and to the north is the grassy\n"
                  "field known as Temple Square.  Main street continues east and west.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5520";
        }
        east {
          destinationRoom "thalosNew:5425";
        }
        south {
          destinationRoom "thalosNew:5527";
        }
        west {
          destinationRoom "thalosNew:5423";
        }
      }
    }
    5425 {
      name "West Main Street";
      description "   A foreman stands stand here watching over two construction workers\n"
                  "fixing a pothole.  The road here branches off north and south into\n"
                  "two alleys behind the stores of the market.  The main street continues\n"
                  "east and west from here.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5471";
        }
        east {
          destinationRoom "thalosNew:5426";
        }
        south {
          destinationRoom "thalosNew:5472";
        }
        west {
          destinationRoom "thalosNew:5424";
        }
      }
    }
    5426 {
      name "West Main Street";
      description "   You are strolling on the street between the bank and general store.\n"
                  "To the west you hear a roadcrew at work and to the east, the sounds of \n"
                  "commerce taking place.  The air is filled with the smell of gold and\n"
                  "riches.\n"
                  "On the wall of the store is a poster.\n";
      sectorType "City";
      extraDescriptions {
        0 {
          keywords "poster";
          description "The poster is of a wealthy looking man in red robes smiling at you.\n"
                      "The caption reads:\n"
                      "\n"
                      "       THE SULTAN REMINDS YOU TO PAY YOUR TAXES!\n"
                      "\n";
        }
      }
      exits {
        east {
          destinationRoom "thalosNew:5409";
        }
        west {
          destinationRoom "thalosNew:5425";
        }
      }
    }
    5427 {
      name "East Main Street";
      description "   Here on East Main, you smell the odor of freshly slaughtered meat\n"
                  "and, hear the pounding of new metal from the armory.  The Square is\n"
                  "to the west and a junction is to the East.  \n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5428";
        }
        west {
          destinationRoom "thalosNew:5417";
        }
      }
    }
    5428 {
      name "East Main Street";
      description "   You are on East Main Street.  To the North is the beginning\n"
                  "of Guildsman Row.  To the South is a dark alley.  The road also\n"
                  "continues to the East.\n"
                  "There is a small sign on a wire hanging across the junction.\n";
      sectorType "City";
      extraDescriptions {
        0 {
          keywords "sign";
          description "The sign reads:\n"
                      "\n"
                      "                        NO LOITERING!\n"
                      "\n"
                      "            (by order of the Sultan of New Thalos)\n"
                      "\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5464";
        }
        east {
          destinationRoom "thalosNew:5429";
        }
        south {
          destinationRoom "thalosNew:5465";
        }
        west {
          destinationRoom "thalosNew:5427";
        }
      }
    }
    5429 {
      name "East Main Street";
      description "   As you walk by the mercenary guild a cold chill causes you to shiver\n"
                  "uncontrollably.  You see some shady looking characters lurking about the\n"
                  "entrance to this house of 'helpful' people.  Perhaps curiosity gets the\n"
                  "best of you, but you wonder what could be going on inside.  To the north\n"
                  "you see the open doors of the apothecary shop where one may buy many\n"
                  "magical livations.\n"
                  "   Main Street continues east and west from here.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5523";
        }
        east {
          destinationRoom "thalosNew:5430";
        }
        south {
          destinationRoom "thalosNew:5530";
        }
        west {
          destinationRoom "thalosNew:5428";
        }
      }
    }
    5430 {
      name "East Main Street";
      description "   The Main street through eastern New Thalos begins here and heads\n"
                  "westward towards the marketplace.  One of the main gates can be seen\n"
                  "to the east and Braheem's Magic Shop awaits your business to the north.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5524";
        }
        east {
          destinationRoom "thalosNew:5431";
        }
        west {
          destinationRoom "thalosNew:5429";
        }
      }
    }
    5431 {
      name "Inside the Eastern Gate of New Thalos";
      description "   Two large stone towers imbedded in the wall loom over you.  The\n"
                  "massive iron gate, emblazened with the crest of New Thalos, swings\n"
                  "easily on four ornately crafted hinges.  It is obvious the makers\n"
                  "of this city spared no expense in protecting their home.\n"
                  "   Main street heads towards the market westward and the wilderness\n"
                  "beckons from the east.  To the north lies the entrance to the Mages'\n"
                  "Guild.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5525";
        }
        east {
          destinationRoom "thalosNew:5568";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
        west {
          destinationRoom "thalosNew:5430";
        }
      }
    }
    5432 {
      name "Cassandra's Catch Of The Day";
      description "   Nothing in your life has prepared you for the odor which fills your\n"
                  "lungs.  Not wanting to offend the beautiful shopkeeper you hold your\n"
                  "tongue and quietly look over her selection.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5441";
        }
      }
    }
    5433 {
      name "West Ishtar Drive";
      description "   This is the warehouse district of New Thalos.  Strong men walk back\n"
                  "and forth from the docks to the warehouse carrying large crates loading\n"
                  "and unloading the boats as they sail down the river.  To the north is\n"
                  "one of the entrances of the warehouse and West Ishtar leads east.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5540";
        }
        east {
          destinationRoom "thalosNew:5434";
        }
      }
    }
    5434 {
      name "West Ishtar Drive";
      description "   A few men walk by almost pushing you out of the way as they go about\n"
                  "their business of loading and unloading the boats.  An entrance to one\n"
                  "of the huge warehouses of New Thalos is to the north and the River Ishtar \n"
                  "quietly flows by to the south.  Ishtar Drive continues east and west.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5541";
        }
        east {
          destinationRoom "thalosNew:5435";
        }
        west {
          destinationRoom "thalosNew:5433";
        }
      }
    }
    5435 {
      name "West Ishtar Drive";
      description "   The cobblestone road is moist here, the trail of water heading down to\n"
                  "the boat ramp.  Catching your balance as you start to slide on the slick\n"
                  "pavement you grab on to the handrail someone has conveniently placed here.\n"
                  "   To the north is the Shipwright and Ishtar Drive continues east and west.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5542";
        }
        east {
          destinationRoom "thalosNew:5436";
        }
        south {
          destinationRoom "thalosNew:5443";
        }
        west {
          destinationRoom "thalosNew:5434";
        }
      }
    }
    5436 {
      name "West Ishtar Drive";
      description "   A cool breeze blows up off the river chilling the sweat otherwise\n"
                  "present on your skin.  Orders and sometimes curses can be heard from\n"
                  "the west in the direction of the warehouses.  The common square opens\n"
                  "up to the east and Ishtar Drive continues west.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5410";
        }
        west {
          destinationRoom "thalosNew:5435";
        }
      }
    }
    5437 {
      name "East Ishtar Drive";
      description "   Loud hammering and the sound of red hot iron cooling in water reaches \n"
                  "your ears as you stand in front of the blacksmith.  A small boy runs up\n"
                  "to you with big eyes and, as you return his gaze, runs off down the road.\n"
                  "   The common square can be seen to the west and Ishtar Drive continues\n"
                  "to the east.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5544";
        }
        east {
          destinationRoom "thalosNew:5439";
        }
        west {
          destinationRoom "thalosNew:5410";
        }
      }
    }
    5438 {
      name "East Ishtar Drive";
      description "   The wide road bordering the south of town continues to the east west\n"
                  "here, bordered only by the hay-loft to the north and the River Ishtar to\n"
                  "the south.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5440";
        }
        west {
          destinationRoom "thalosNew:5439";
        }
      }
    }
    5439 {
      name "East Ishtar Drive";
      description "   Small clumps of hay strewn about the ground alerts you to the fact\n"
                  "that you have reached the stables.  Arabian stallions as well as many\n"
                  "other  fine breeds of horses can be purchased for a price.  Ishtar Drive\n"
                  "continues east and west.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5545";
        }
        east {
          destinationRoom "thalosNew:5438";
        }
        west {
          destinationRoom "thalosNew:5437";
        }
      }
    }
    5440 {
      name "East Ishtar Drive";
      description "   Even in broad daylight, you can hardly see into the back alley\n"
                  "that begins here and heads north.  Sounds of loud drunken folk and\n"
                  "the occasional screaming cat emenate from the direction.  Luckily\n"
                  "you have the choice of going east or west down the drive as well.\n";
      sectorType "City";
      exits {
        north {
          description "You see murky darkness.\n";
          destinationRoom "thalosNew:5468";
        }
        east {
          destinationRoom "thalosNew:5441";
        }
        west {
          destinationRoom "thalosNew:5438";
        }
      }
    }
    5441 {
      name "East Ishtar Drive";
      description "   Your highly acute sense of smell reports you have reached the\n"
                  "entrance to the fish market.  Although renowned for it fresh catches\n"
                  "and wide selection of aquarian delicacies you wonder how much longer\n"
                  "you can endure the smell!  The River Ishtar flows alongside to the\n"
                  "south with the drive running along side it east to west.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5432";
        }
        east {
          destinationRoom "thalosNew:5442";
        }
        west {
          destinationRoom "thalosNew:5440";
        }
      }
    }
    5442 {
      name "East Ishtar Drive";
      description "   The sound of squawking gulls and the smell of rotting fish gives you\n"
                  "a hint of your location.  The River Ishtar flows south of you, but looks\n"
                  "crystal clear, so it cannot be the source of this putrid smell.\n"
                  "Looking north you notice a small sign hanging over the dump.\n";
      sectorType "City";
      extraDescriptions {
        0 {
          keywords "sign";
          description "#====================================================#\n"
                      "|                                                    |\n"
                      "|              THE DUMP OF NEW THALOS                |\n"
                      "|                                                    |\n"
                      "|                                                    |\n"
                      "|                      -----                         |\n"
                      "|                                                    |\n"
                      "|             Enter at your own risk.                |\n"
                      "|                            -the management         |\n"
                      "|                                                    |\n"
                      "#====================================================#\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5547";
        }
        west {
          destinationRoom "thalosNew:5441";
        }
      }
    }
    5443 {
      name "The Boat Ramp";
      description "   This sloped slab of stone allows easy passage to and from the River\n"
                  "Ishtar.  Boats are moored to the docks here awaiting their masters to\n"
                  "return from the warehouses and the pubs.  The waters of the River Ishtar\n"
                  "lap at your feet to the south and Ishtar Drive is to the north.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5435";
        }
        south {
          destinationRoom "thalosNew:5486";
        }
      }
    }
    5444 {
      name "West Casbah";
      description "   The air takes on a somber note as you stand before the entrance to the\n"
                  "jailhouse of New Thalos.  Hopefully you won't ever see this structure from\n"
                  "the inside.  The northwest tower stands here with a spiral staircase \n"
                  "leading up.  The Avenue ends here, only exiting to the east.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5445";
        }
        south {
          destinationRoom "thalosNew:5553";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "gate";
        }
        up {
          destinationRoom "thalosNew:5559";
        }
      }
    }
    5445 {
      name "West Casbah";
      description "   You have almost reached the end of the Avenue in this direction, the \n"
                  "number of guards in this part of town is nearly doubled.  To the north\n"
                  "the familiar city wall protects you from the wilderness.  Looking south\n"
                  "marble stairs rise towards the entrance of city hall surrounded by \n"
                  "massive white pillars.\n"
                  "   The Avenue continues east and west from here.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5446";
        }
        south {
          destinationRoom "thalosNew:5554";
        }
        west {
          destinationRoom "thalosNew:5444";
        }
      }
    }
    5446 {
      name "The Casbah";
      description "   The wall of the Palace curves south from here, a darkened alley runs\n"
                  "along it in that direction.  West of here you see the steps of the City\n"
                  "Hall and notice the increase in the number of guards.\n"
                  "   To the east the Avenue continues.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5447";
        }
        south {
          destinationRoom "thalosNew:5458";
        }
        west {
          destinationRoom "thalosNew:5445";
        }
      }
    }
    5447 {
      name "The Casbah";
      description "   As you travel down the road towards towards the City Hall you look up\n"
                  "at the guards walking along the wall keeping watch.  South of you stands\n"
                  "the great walls of the Palace and the Avenue goes east and west.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5448";
        }
        west {
          destinationRoom "thalosNew:5446";
        }
      }
    }
    5448 {
      name "The Casbah";
      description "   The cobblestone pavement runs along the north wall here.  South of you\n"
                  "stand the great walls of the Palace and the Avenue goes east and west.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5422";
        }
        west {
          destinationRoom "thalosNew:5447";
        }
      }
    }
    5449 {
      name "The Casbah";
      description "   The activity here is only slightly less than chaotic.  Young boys run\n"
                  "to and fro with stern intent, and older gentleman swagger down the street\n"
                  "towards the Library.  To the west you can see the tall towers of the\n"
                  "northern gate, and the Avenue continues east.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5450";
        }
        west {
          destinationRoom "thalosNew:5422";
        }
      }
    }
    5450 {
      name "The Casbah";
      description "   Walking along the cobblestone path you feel secure with the walls of\n"
                  "the city towering over you.  You hear the scraping sounds of metal on\n"
                  "stone and look up to see a large, strong guard looking out to the north.\n"
                  "   To the east lies the intersection on Guildsman's Row and the northern\n"
                  "gate is a short walk to the west.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5451";
        }
        west {
          destinationRoom "thalosNew:5449";
        }
      }
    }
    5451 {
      name "The Casbah";
      description "   The din of the guilds assaults your senses as you reach this\n"
                  "intersection, the sound of hammering, the smell of tanned leather,\n"
                  "and the smoke rising from the smithy all rush up to greet you.\n"
                  "  The Avenue continues east and west from here and the Row leads\n"
                  "south.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5452";
        }
        south {
          destinationRoom "thalosNew:5460";
        }
        west {
          destinationRoom "thalosNew:5450";
        }
      }
    }
    5452 {
      name "The Casbah";
      description "   You walk between the solid stone wall of the city and that of the\n"
                  "Masons' Guild.  Young children with their nannies walk around enjoying\n"
                  "the saftey of the city.\n"
                  "   The Avenue runs east and west from here.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5453";
        }
        west {
          destinationRoom "thalosNew:5451";
        }
      }
    }
    5453 {
      name "The Casbah";
      description "   You have almost reached the end of the Avenue in this direction.\n"
                  "Walking towards the north-east corner of the city you notice the\n"
                  "population density here is much less then the rest of the town.  A\n"
                  "few old men hobbling on canes and young men intent on studies are\n"
                  "the only travelers of the path to the library on a regular basis.\n"
                  "   The Avenue continues east and west from here.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5454";
        }
        west {
          destinationRoom "thalosNew:5452";
        }
      }
    }
    5454 {
      name "The Casbah";
      description "   The Avenue ends here, turning south to become Kali Row.  Traveling in\n"
                  "that direction will take you to the Library and the grand dance hall of\n"
                  "the city.\n"
                  "   The northeast tower of the wall is accessible here up a spiral staircase.\n";
      sectorType "City";
      exits {
        south {
          destinationRoom "thalosNew:5455";
        }
        west {
          destinationRoom "thalosNew:5453";
        }
        up {
          destinationRoom "thalosNew:5562";
        }
      }
    }
    5455 {
      name "Kali Row";
      description "   This is a small, newly added section of the town.  The city's Library\n"
                  "can be entered through the door to the west and the Casbah begins its\n"
                  "journey a little ways north of here.  The Row and the entrance to the\n"
                  "dancehall is to the south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5454";
        }
        south {
          destinationRoom "thalosNew:5456";
        }
        west {
          destinationRoom "thalosNew:5551";
        }
      }
    }
    5456 {
      name "Kali Row";
      description "   The short Row ends abruptly here at the entrance to the dance\n"
                  "hall of New Thalos.\n"
                  "   The entrance to the hall is to the west and the Row continues\n"
                  "northward.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5455";
        }
        west {
          destinationRoom "thalosNew:5552";
        }
      }
    }
    5457 {
      name "Underground";
      description "   The small passage continues north and south.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5478";
        }
        south {
          destinationRoom "thalosNew:5480";
        }
      }
    }
    5458 {
      name "Alley";
      description "   This is a dark alley running between the Palace and City Hall.  Not a\n"
                  "lot here, unless you're partial to spiders and rats.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5446";
        }
        south {
          destinationRoom "thalosNew:5459";
        }
      }
    }
    5459 {
      name "Alley";
      description "   The alley ends here.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5458";
        }
        down {
          description "You see a manhole covering an opening in the road.\n";
          destinationRoom "thalosNew:5475";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "manhole hole man";
        }
      }
    }
    5460 {
      name "Guildsman's Row";
      description "   This Row is a hive of activity second only to the actual Market \n"
                  "Square itself.  Along this row stands all the guilds of the working\n"
                  "class citizens of New Thalos, here all the items sold in the Square\n"
                  "are made.  Along this particular stretch of the row lie the Boyer/\n"
                  "Fletcher to the west and the Masons' to the east.\n"
                  "   The Row leads off to the south and East Casbah is to the north.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5451";
        }
        east {
          destinationRoom "thalosNew:5556";
        }
        south {
          destinationRoom "thalosNew:5461";
        }
        west {
          destinationRoom "thalosNew:5555";
        }
      }
    }
    5461 {
      name "Guildsman's Row";
      description "   The guilds continue here, to the west is the Weavers' Guild, and\n"
                  "to the east stands the Craftsmans' Guild.  The row of guilds continues\n"
                  "north and south from here.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5460";
        }
        east {
          destinationRoom "thalosNew:5507";
        }
        south {
          destinationRoom "thalosNew:5462";
        }
        west {
          destinationRoom "thalosNew:5506";
        }
      }
    }
    5462 {
      name "Guildsman's Row";
      description "   Only one guild offers its door to this stretch of the Row, the Tanners'\n"
                  "Guild, to the west.  To the east is a beautifully sculpted marble door\n"
                  "allowing entrance to the Museum of the Greater Gods.\n"
                  "   The Row of Guilds leads north and south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5461";
        }
        east {
          destinationRoom "thalosNew:5511";
        }
        south {
          destinationRoom "thalosNew:5463";
        }
        west {
          destinationRoom "thalosNew:5564";
        }
      }
    }
    5463 {
      name "Guildsman's Row";
      description "   After the guilds were built the people of the city used some of the\n"
                  "extra space to erect a shrine to their patron saints.  The result of\n"
                  "this labor became the Museum of the Greater Gods.\n"
                  "   You may enter the sacred hall to the east.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5462";
        }
        east {
          destinationRoom "thalosNew:5516";
        }
        south {
          destinationRoom "thalosNew:5464";
        }
      }
    }
    5464 {
      name "Guildsman's Row";
      description "   This small cramped road is worn with travel as apprentices to the\n"
                  "guilds run merchandise from the guildhouses to the shops on Market\n"
                  "Square.\n"
                  "   The guildhouses lie to the north and Main street is to the south.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5463";
        }
        south {
          destinationRoom "thalosNew:5428";
        }
      }
    }
    5465 {
      name "Alley";
      description "   Even with your light you cannot seem to penetrate the magical cloak of\n"
                  "darkness covering this alley.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5428";
        }
        south {
          destinationRoom "thalosNew:5466";
        }
      }
    }
    5466 {
      name "Alley";
      description "   Even with your light you cannot seem to penetrate the magical cloak of\n"
                  "darkness covering this alley.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5465";
        }
        east {
          destinationRoom "thalosNew:5467";
        }
        west {
          destinationRoom "thalosNew:5537";
        }
      }
    }
    5467 {
      name "Alley";
      description "   Even with your light you cannot seem to penetrate the magical cloak of\n"
                  "darkness covering this alley.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5538";
        }
        south {
          destinationRoom "thalosNew:5468";
        }
        west {
          destinationRoom "thalosNew:5466";
        }
      }
    }
    5468 {
      name "Alley";
      description "   Even with your light you cannot seem to penetrate the magical cloak of\n"
                  "darkness covering this alley.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5467";
        }
        south {
          destinationRoom "thalosNew:5440";
        }
      }
    }
    5469 {
      name "Alley";
      description "   This is a tiny corner in the alley.  The temple walls are north and\n"
                  "west.  You notice a fair amount of footprints to the east.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "footprint";
          description "Kind of looks like a yeti has been here... Hmmmm.\n";
        }
      }
      exits {
        east {
          destinationRoom "thalosNew:5470";
        }
        south {
          destinationRoom "thalosNew:5471";
        }
      }
    }
    5470 {
      name "Alley";
      description "   This is a dead end to the tiny alley.  There is an unusual amount of\n"
                  "wear apparent on the ground.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5469";
        }
        down {
          description "You see a small iron circle imbedded in the ground.\n";
          destinationRoom "thalosNew:5478";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "manhole man hole";
        }
      }
    }
    5471 {
      name "Alley";
      description "   You are in a tiny ally between the temple and the bank.  You hear\n"
                  "some shouting and general roadwork to the south.  The ground is rough\n"
                  "and in need of repair.  In the road is a small pothole.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "pothole";
          description "Why are you looking in a pothole?  Are you poor or something?\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5469";
        }
        south {
          destinationRoom "thalosNew:5425";
        }
      }
    }
    5472 {
      name "Alley";
      description "   You are on a small alley between the repair shop and the general\n"
                  "store.  Nothing much here but small rodents and dust.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5425";
        }
        south {
          destinationRoom "thalosNew:5473";
        }
      }
    }
    5473 {
      name "Alley";
      description "   This is a small corner in the alley behind the warehouses and the guild\n"
                  "of warriors.  You notice some small scrapings to the west.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5472";
        }
        east {
          destinationRoom "thalosNew:5474";
        }
      }
    }
    5474 {
      name "Alley";
      description "   The alley ends here as do the footprints you had noticed earlier.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5473";
        }
        down {
          description "You see a small round iron plate set in the ground.\n";
          destinationRoom "thalosNew:5481";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "manhole man hole";
        }
      }
    }
    5475 {
      name "Underground";
      description "   You are in a small underground passage beneath the city.  You see a\n"
                  "small glint of light from above and the passage continues south.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5476";
        }
        up {
          destinationRoom "thalosNew:5459";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "man hole manhole";
        }
      }
    }
    5476 {
      name "Underground";
      description "   The passage continues north and south.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5475";
        }
        south {
          destinationRoom "thalosNew:5477";
        }
      }
    }
    5477 {
      name "Underground";
      description "   The tunnel branches here going north, east, and west.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5476";
        }
        east {
          destinationRoom "thalosNew:5478";
        }
        west {
          destinationRoom "thalosNew:5479";
        }
      }
    }
    5478 {
      name "Underground";
      description "   The alley turns again here and heads south and west.  You notice a\n"
                  "small glint of light from above.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5457";
        }
        west {
          destinationRoom "thalosNew:5477";
        }
        up {
          destinationRoom "thalosNew:5470";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "manhole man hole";
        }
      }
    }
    5479 {
      name "Underground";
      description "   The passage ends here and you hear some low chanting from the west.\n"
                  "You also notice the clearing of dust on the ground but can't seem to\n"
                  "find any door in that direction.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5477";
        }
      }
    }
    5480 {
      name "Underground";
      description "   The small passage continues north and south from here.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5457";
        }
        south {
          destinationRoom "thalosNew:5481";
        }
      }
    }
    5481 {
      name "Underground";
      description "   The small passage heads north and east from here.  You here the sounds\n"
                  "of the city above you.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5480";
        }
        east {
          destinationRoom "thalosNew:5482";
        }
        up {
          destinationRoom "thalosNew:5474";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "manhole man hole";
        }
      }
    }
    5482 {
      name "Underground";
      description "   The tunnel continues you west and east.  Hopefully you have a good sense\n"
                  "of direction.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5492";
        }
        west {
          destinationRoom "thalosNew:5481";
        }
      }
    }
    5483 {
      name "River Ishtar";
      description "   High above you on the top of the city wall guards look down to see if\n"
                  "you wish to exit the city via water.  To do so they must open the iron\n"
                  "grating in front  of you from above.  The horrid smell of the dump wafts\n"
                  "down from the shore.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5624";
        }
        west {
          destinationRoom "thalosNew:5484";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "grating";
        }
      }
    }
    5484 {
      name "River Ishtar";
      description "   The gentle flow of the river carries you eastward, looking up you\n"
                  "see couples strolling along the road.  To the west you see the southern\n"
                  "bridge and to the east you see the iron grating protecting the city from\n"
                  "unwanted guests.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5483";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "grating";
        }
        west {
          destinationRoom "thalosNew:5485";
        }
      }
    }
    5485 {
      name "River Ishtar";
      description "   You hear your voice echo as you float under the bridge above.  The\n"
                  "city construction crews have just recently finished the small ladder\n"
                  "giving common-folk easy access to the river.  To the west and east you\n"
                  "see the river flowing by the city.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5484";
        }
        west {
          destinationRoom "thalosNew:5486";
        }
        up {
          destinationRoom "thalosNew:5412";
        }
      }
    }
    5486 {
      name "River Ishtar";
      description "   This part of the river seems alive with activity.  Boats moored to\n"
                  "the docks near the ramp north of here make navigation a bit more trying.\n"
                  "As the river flows eastward you can see the southern bridge in that\n"
                  "direction.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5443";
        }
        east {
          destinationRoom "thalosNew:5485";
        }
        west {
          destinationRoom "thalosNew:5487";
        }
      }
    }
    5487 {
      name "River Ishtar";
      description "   The river flows through a huge iron grating from the wilderness\n"
                  "through the city.  Strong guards above await word to open the portal\n"
                  "should any citizen require exit or entry.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5486";
        }
        west {
          destinationRoom "thalosNew:5623";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "grating";
        }
      }
    }
    5488 {
      name "A Dark Passage";
      description "   You seem to have stumbled into a small hand made passage.  The wall\n"
                  "to the west doesn't look quite right but searching it reveals no secret\n"
                  "doors.  The only exit it seems is east.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5489";
        }
      }
    }
    5489 {
      name "A Dark Passage";
      description "   The small passage continues east and west from here.  Again you\n"
                  "notice something peculiar about the wall, this time to the north,\n"
                  "but you fail to find any secret doors.  Voices can be faintly heard\n"
                  "from the north.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5490";
        }
        west {
          destinationRoom "thalosNew:5488";
        }
      }
    }
    5490 {
      name "A Dark Passage";
      description "   The small passage continues west and east from here.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "boulder";
          description "A huge boulder stands here.  In its center someone has carved out a\n"
                      "perfect round hole.\n";
        }
      }
      exits {
        east {
          destinationRoom "thalosNew:5491";
        }
        west {
          destinationRoom "thalosNew:5489";
        }
      }
    }
    5491 {
      name "A Dark Passage";
      description "   The small passage ends here for no apparent reason.  Looking around\n"
                  "you find a small ladder half buried in the dirt.  setting it up you find\n"
                  "a trap door in the ceiling.  The passage continues west from here.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "fire";
          description "Moving closer you see this fire is actually FROZEN in place.  The\n"
                      "flames still radiate heat, but are not actually burning.  Looking\n"
                      "around you notice a small hole about the size of a piece of charcoal\n"
                      "at the base of the flames.\n";
        }
      }
      exits {
        west {
          destinationRoom "thalosNew:5490";
        }
        up {
          destinationRoom "thalosNew:5570";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "secret";
        }
      }
    }
    5492 {
      name "Underground";
      description "   The small passage continues west and east.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5493";
        }
        west {
          destinationRoom "thalosNew:5482";
        }
      }
    }
    5493 {
      name "Underground";
      description "   The small passage continues west and east.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5500";
        }
        west {
          destinationRoom "thalosNew:5492";
        }
      }
    }
    5500 {
      name "Underground";
      description "   The small passage continues west and east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5501";
        }
        west {
          destinationRoom "thalosNew:5493";
        }
      }
    }
    5501 {
      name "Underground";
      description "   The small passage continues west and east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5502";
        }
        west {
          destinationRoom "thalosNew:5500";
        }
      }
    }
    5502 {
      name "Underground";
      description "   The small passage continues west and east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5488";
        }
        west {
          destinationRoom "thalosNew:5501";
        }
      }
    }
    5503 {
      name "Clerics' Sanctum";
      description "   You walk down the staircase into the silent inner sanctum.  Here sits\n"
                  "your guildmaster ready to assist you when the time is right.  The room\n"
                  "is completely silent.  The only obvious exit is back up the staircase\n"
                  "into the the Nectar.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You notice the floor at the base of the eastern wall has some faint\n"
                      "scratches in it.\n";
          destinationRoom "thalosNew:5479";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "secret door";
        }
        up {
          destinationRoom "thalosNew:5519";
        }
      }
    }
    5504 {
      name "The Chamber Of The High Priest";
      description "   You have entered the chamber of the most holy man in New Thalos.  The\n"
                  "High Priest advises the Sultan on all matters in the world of the sacred.\n"
                  "From what you have heard however, this holy man has a bit of a temper,\n"
                  "and he doesn't look very happy that you've disturbed his prayers.\n"
                  "   The only obvious exit is south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5508";
        }
      }
    }
    5505 {
      name "By The Altar";
      description "   You are by the temple altar in the northern end of Temple of New\n"
                  "Thalos.  A huge altar made of highly polished black onyx is standing\n"
                  "in front of you.  Behind this altar sits a twelve foot tall statue of\n"
                  "Akbal, the highest god in all the lands.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "statue";
          description "Looking up the huge statue you see Akbal calmly gazing out across his\n"
                      "lands, he seems pleased.\n";
        }
      }
      exits {
        south {
          destinationRoom "thalosNew:5509";
        }
      }
    }
    5506 {
      name "The Weavers' Guild";
      description "   Rows and rows of uncut cloth lie about waiting to be hemed up\n"
                  "into tailored clothes.  Cotten is brought in from the country side\n"
                  "and spun up into cloth and dyed different colors.  A young boy walks\n"
                  "in, grabs a pile of clothing and leaves.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5461";
        }
      }
    }
    5507 {
      name "The Craftsmans' Guild";
      description "   You have entered a busy workshop filled with people running amok\n"
                  "with various tools and materials.  The air is tense with the rush to\n"
                  "complete various projects and creations.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5461";
        }
      }
    }
    5508 {
      name "Inside The Temple";
      description "   The temple continues here, but not on such a grand scale.  The place\n"
                  "still looks immaculate.  To the north you see the chamber of the High\n"
                  "Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB'\n"
                  "To the south is the entrance to the Clerics' Guild.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5504";
        }
        east {
          destinationRoom "thalosNew:5509";
        }
        south {
          destinationRoom "thalosNew:5512";
        }
      }
    }
    5509 {
      name "Inside The Temple";
      description "   Huge marble pillars rise on either side of you and grab hold of\n"
                  "the ceiling.  Between each of these, fine softstone frescoes have\n"
                  "been carved depicting scenes from the religous history of New Thalos.\n"
                  "Rows of pews face forward giving their full attention to the pulpit\n"
                  "rising high above the ground.  The deep red carpeting underfoot shows\n"
                  "not a speck of wear or dirt.  It is obvious that New Thalonians take\n"
                  "religion seriously.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5505";
        }
        east {
          destinationRoom "thalosNew:5510";
        }
        south {
          destinationRoom "thalosNew:5513";
        }
        west {
          destinationRoom "thalosNew:5508";
        }
      }
    }
    5510 {
      name "The Donation Room";
      description "   This room is new to the temple, it was created during the hard times\n"
                  "that had struck the city in recent decades.  Luckily for them the Sultan\n"
                  "had been hoarding some of the basic neccesities for just such an occasion.\n"
                  "These days the donation room depends on the generosity of wealthy \n"
                  "adventurers, and a curse on any that walk in to take everything.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5509";
        }
      }
    }
    5511 {
      name "The Museum Of The Greater Gods";
      description "   Four large stone statues reside in the museum.  They were constructed\n"
                  "by the people of New Thalos to pay homage to the saints they believe to \n"
                  "have saved all their lives.\n"
                  "   The museum continues to the south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5516";
        }
        west {
          destinationRoom "thalosNew:5462";
        }
      }
    }
    5512 {
      name "The Entrance To The Guild of Clerics";
      description "   This hall pales in comparison to that of the main hall, but is\n"
                  "beautiful in its own right.  Shaven heads and brown robes can be\n"
                  "seen milling about quitely talking to each other.  North is back\n"
                  "inside the temple proper, and south is the entrance to the clerics'\n"
                  "bar.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5508";
        }
        south {
          destinationRoom "thalosNew:5519";
        }
      }
    }
    5513 {
      name "The Temple Gates";
      description "   You stand before the entrance way to the Temple of New Thalos.  Two\n"
                  "large wrought iron gates lie open before you.  Although they might not\n"
                  "ever be used the priests in the temple are ready to defend themselves,\n"
                  "should their city ever come under seige again.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5509";
        }
        south {
          destinationRoom "thalosNew:5520";
        }
        down {
          destinationRoom "thalosNew:5520";
        }
      }
    }
    5514 {
      name "Ahkeem's Stuff";
      description "   You step into a shop swirling with smoke.  Ahkeem seems to have a\n"
                  "liking for things not of this world... very strange stuff indeed.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5414";
        }
      }
    }
    5515 {
      name "Vera's Veggies";
      description "   This is a busy place.  Customers shuffle around, bartering for lower\n"
                  "prices on the wide selection of vegetables.  You can still hear your\n"
                  "mother telling you 'Eat your Veggies'.  That is probably why you are\n"
                  "spending time in the city of New Thalos and not with her.  But wait...\n"
                  "Vera looks just like your mother!\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5416";
        }
      }
    }
    5516 {
      name "The Museum Of The Greater Gods";
      description "   Four large stone statues reside in the museum.  They were constructed\n"
                  "by the people of New Thalos to pay homage to the saints they believe to \n"
                  "have saved all their lives.\n"
                  "   The museum continues to the north.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5511";
        }
        west {
          destinationRoom "thalosNew:5463";
        }
      }
    }
    5517 {
      name "The Base Of The Tower";
      description "   You walk into a cold room whose only feature is an old wooden\n"
                  "staircase spirling up along the wall to a higher level.  Up these\n"
                  "stairs you are told awaits the old mage who may be able to help\n"
                  "you advance in your studies.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5518";
        }
        south {
          description "You see some small scratches on the floor near the base of the wall.\n";
          destinationRoom "thalosNew:5524";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door secret";
        }
        up {
          destinationRoom "thalosNew:5548";
        }
      }
    }
    5518 {
      name "The Mages' Courtyard";
      description "   You enter a small tiled courtyard with a small fountain in the middle.\n"
                  "Around the sides are four wrought iron benches with cushions where the\n"
                  "mages of the land sit and exchange ideas.  To the west stands a two-story\n"
                  "tower where the leader of the mages' guild performs his experiments.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5525";
        }
        west {
          destinationRoom "thalosNew:5517";
        }
      }
    }
    5519 {
      name "Nectar Of The Gods";
      description "   You are startled by the lavishness of this place.  From what you\n"
                  "know of clerics they are supposed to be humble people, giving all their\n"
                  "material goods to their cause.  Perhaps because only clerics are \n"
                  "allowed to enter this bar they have condoned making it as comfortable\n"
                  "as possible.  In the corner stands a staircase leading down to the\n"
                  "meditaion chambers.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5512";
        }
        down {
          destinationRoom "thalosNew:5503";
        }
      }
    }
    5520 {
      name "Temple Square";
      description "   You are standing on the meeting grounds of those with holy\n"
                  "intentions.  Monks, bards, paladins and clerics mill around\n"
                  "either preaching or listening to their fellows preach.  Huge\n"
                  "marble steps lead up to the gates of the temple and Main Street\n"
                  "lies to the south.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5513";
        }
        south {
          destinationRoom "thalosNew:5424";
        }
        up {
          destinationRoom "thalosNew:5513";
        }
      }
    }
    5521 {
      name "The Bank";
      description "   You stand in a large building decorated with black marble and red\n"
                  "satin.  Huge pillars support an arched ceiling far above your head.\n"
                  "You wonder at the skill the dwarves have for detail as you examine\n"
                  "the trim.  Fine silver seperates the polished blocks that make up the\n"
                  "floor.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5414";
        }
      }
    }
    5522 {
      name "The Butchery";
      description "   This shop has the aroma of freshly slaughterd beasts.  You feel right\n"
                  "at home.  You see a fairly simple set up.  The corpses... er... selections\n"
                  "hang on hooks, still bleeding into catch pans that drain into a single\n"
                  "underground vat.  You wonder where that leads...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "vat";
          description "You think you hear noises from the vat... naaah.\n";
        }
      }
      exits {
        west {
          destinationRoom "thalosNew:5416";
        }
      }
    }
    5523 {
      name "The Witch's Brew";
      description "   The first thing you notice as you walk into this spacious shop is\n"
                  "the hundreds of candles that line the shelves.  The swirling mist that\n"
                  "surrounds your feet makes it seem that you have stepped into a gateway\n"
                  "to another plane.  A cluttered table stands near the far wall, opposite\n"
                  "the doorway.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5429";
        }
      }
    }
    5524 {
      name "Braheem's Magic Shop";
      description "   You enter a shop crowded with bookshelves and clutterd with scrolls.\n"
                  "The owner seems to be hard at work on his latest magical creation.\n"
                  "You see a small sign on the wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "sign";
          description "The sign reads:\n"
                      "\n"
                      "Welcome to Braheem's...\n"
                      "\n"
                      "LIST   - Shows you all of my wonderful creations.\n"
                      "VALUE  - Shows what an item might be worth to me.\n"
                      "SELL   - Allows you to rid yourself of excessive magic items.\n"
                      "BUY    - Allows you to rid youself of excessive cash.\n"
                      "\n";
        }
      }
      exits {
        south {
          destinationRoom "thalosNew:5430";
        }
      }
    }
    5525 {
      name "The Entrance To The Mages' Tower";
      description "   The entrance hall is a small poor lighted room.  It would seem its\n"
                  "only purpose is to house the powerful sorcerer standing here guarding \n"
                  "the entrance.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5518";
        }
        south {
          destinationRoom "thalosNew:5431";
        }
      }
    }
    5526 {
      name "The Entrance To The Guild of Warriors";
      description "   This small hall is merely a check point to keep the unwanted out.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5423";
        }
        south {
          destinationRoom "thalosNew:5533";
        }
      }
    }
    5527 {
      name "The Repair Shop";
      description "   One of the most popular shops in New Thalos, this shop is always a\n"
                  "hive of activity.  It is almost inhuman the way one man can fix all\n"
                  "types of armour singlehandedly.  If you have an item in need of repair\n"
                  "simply give it to the man behind the counter.\n"
                  "There is a small sign on the counter.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "sign";
          description "The sign reads:\n"
                      "\n"
                      "Closed for renovations\n"
                      "\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5424";
        }
      }
    }
    5528 {
      name "The General Store";
      description "   The new found wealth of this beautiful city is apearant in the exotic\n"
                  "items for sale here.  You wonder what would happen if you typed... LIST...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5408";
        }
      }
    }
    5529 {
      name "Abdul's Armour";
      description "   The sound of hammering metal grows louder as you enter the armoury.\n"
                  "Young boys run to and fro carrying buckets of water and coal.  A few\n"
                  "dwarves work on sections of armour in the back of the shop, their\n"
                  "hammers working too fast to follow.  The walls are adorned in all of\n"
                  "Abdul's prize creations.  Here you can purchase suits of armour meant\n"
                  "to keep monsters from hacking you into little pieces.\n"
                  "A note on the wall beckons your attention.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "note";
          description "The note reads:\n"
                      "\n"
                      "LIST  : gives you a list of items for sale.\n"
                      "VALUE : tells you how much an item is worth to Abdul\n"
                      "SELL  : sells an item to Abdul for a generous sum\n"
                      "BUY   : Abdul's FAVORITE command lets you have an item for his low,\n"
                      "                low price.\n"
                      "\n";
        }
      }
      exits {
        west {
          destinationRoom "thalosNew:5407";
        }
      }
    }
    5530 {
      name "The Mercenaries' Guild";
      description "   This guild is frowned upon by most of the population of New Thalos,\n"
                  "but the laws of supply and demand are irresistable.  People come here\n"
                  "when they feel unable or are unwilling to fight their own battles.  For\n"
                  "a small fee you may hire a henchman.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5429";
        }
        east {
          description "You notice some small scratches in the floor next to the eastern wall.\n";
          destinationRoom "thalosNew:5532";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door secret";
        }
      }
    }
    5531 {
      name "The Mercenaries Guild";
      description "   This is the storage room for the mercenaries to be hired.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
    }
    5532 {
      name "Entrance To The Thieves' Guild";
      description "   This small, dark room has a single torch mounted in the wall for\n"
                  "light. There is a small wooden bench and a book lying on it.  The\n"
                  "assassin guarding the entrance from 'outsiders' stands as you walk\n"
                  "in.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5539";
        }
        west {
          destinationRoom "thalosNew:5530";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door secret";
        }
      }
    }
    5533 {
      name "The Whet Stone";
      description "   Very large men with very large swords drink beer from very large mugs.\n"
                  "Everything in this room is BIG.  The large round tables are scuffed and\n"
                  "nicked from the numerous bar brawls that have sprung up.  It might be a\n"
                  "good idea to hold your tounge for a while as you soak up the atmosphere.\n"
                  "   There is an exit to the east where the master swordsman awaits pupils\n"
                  "to train with.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5526";
        }
        east {
          destinationRoom "thalosNew:5534";
        }
      }
    }
    5534 {
      name "The Tournament And Practice Yard";
      description "   This is a wide expanse of grass filled with dummies, punching bags\n"
                  "and swordpupils.  To the north you see a man dressed in black robes,\n"
                  "unlike his iron clad comrades, who you assume to be your master.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see the grass near the base of the wall here is slightly torn.\n";
          destinationRoom "thalosNew:5473";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "secret door";
        }
        west {
          destinationRoom "thalosNew:5533";
        }
      }
    }
    5535 {
      name "The Bread Stand";
      description "   A small stand has been set up here, showing the shopkeep's humble\n"
                  "selection.  You notice he has added a few things to his list.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5408";
        }
      }
    }
    5536 {
      name "Igor's Implements Of Destruction";
      description "   You can't help but shiver as you look at the selection of vicious\n"
                  "weapons.  Huge swords and wicked looking axes hang on pegs around the\n"
                  "room.  A dwarf sits at a bench in the back hammering away on his latest\n"
                  "creation.  It is here you can buy rare and exotic items not found in\n"
                  "other parts of the world.\n"
                  "A note catches your eye.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "note";
          description "The note simply reads:\n"
                      "\n"
                      "READ THE NOTE IN THE ARMOURY\n"
                      "\n"
                      "                          Igor.\n"
                      "\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5407";
        }
      }
    }
    5537 {
      name "Ye Old Leather Shoppe";
      description "   You are standing on a thick oriental rug surrounded on all sides by\n"
                  "racks of numerous leather goods.  A few women sit on leather cushions\n"
                  "sewing in some detail work on custom ordered jackets.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5466";
        }
      }
    }
    5538 {
      name "Smuggler's Inn";
      description "   You are inside a filthy inn, that seemingly has been cleaned in\n"
                  "decades.  Poker tables line the walls and everyone stares at you as\n"
                  "you walk in, you don't feel very welcome.  The bar has numerous\n"
                  "knife holes in it and the bartender leans over waiting for your\n"
                  "order.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5467";
        }
      }
    }
    5539 {
      name "The Filthy Unicorn";
      description "   A draft chills your bones as you enter, though you see no open\n"
                  "window or door.  Hooded figures lurk around in the shadows and speak\n"
                  "in low voices.  A flash of steel lets you know that weapons are in\n"
                  "great abundance in this crowd.  As you quickly check your beltpouch\n"
                  "you notice a small staircase leading down.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5532";
        }
        down {
          destinationRoom "thalosNew:5546";
        }
      }
    }
    5540 {
      name "The Warehouse";
      description "   You are standing in a large room used to store merchandise made in the\n"
                  "city before it is shipped off.  All the items here are made in New Thalos\n"
                  "and shipped to other parts of the land.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5541";
        }
        south {
          destinationRoom "thalosNew:5433";
        }
      }
    }
    5541 {
      name "The Warehouse";
      description "   Men walk to and fro counting crates and writing down their findings.\n"
                  "This area of the warehouse is used for storing the raw materials brought\n"
                  "in from areas outside the city.  These goods are then delivered to the\n"
                  "various guilds.  The export area of the warehouses is to the south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5434";
        }
        west {
          destinationRoom "thalosNew:5540";
        }
      }
    }
    5542 {
      name "The Shipwright";
      description "   The wood under you feet creaks from years of being soaked in saltwater.\n"
                  "An old man with a curly, grey beard stand behind a small counter waiting\n"
                  "to take your order.  Behind him are mounted various model sailboats and\n"
                  "large fish.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5543";
        }
        south {
          destinationRoom "thalosNew:5435";
        }
      }
    }
    5543 {
      name "The Drafting Room";
      description "   The walls are covered with paper sketchings of hull designs.  This room\n"
                  "is used by the shipwright to build his creations on paper before making a\n"
                  "single cut in wood.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5542";
        }
      }
    }
    5544 {
      name "The Forge";
      description "   Very much like the weaponsmith this man deals in the molding of metal.\n"
                  "It seems that most of his creations deal with horses.  On the walls you\n"
                  "see several horseshoes made of iron.  The room is hot, hotter than the\n"
                  "desert just south of here, and one wonders how the smithy can stand it.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5437";
        }
      }
    }
    5545 {
      name "The Royal Stables";
      description "   Nothing you wouldn't expect is here.  Several stalls hold the\n"
                  "Sultan's choice Arabian Stallions, and each has their own trough\n"
                  "for drinking.  A small boy wanders in sometimes with a shovel to\n"
                  "remove the offensive by-product of such beasts.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5549";
        }
        south {
          destinationRoom "thalosNew:5439";
        }
      }
    }
    5546 {
      name "The Secret Yard";
      description "   This is a hidden yard known to only a few people in New Thalos.  Here\n"
                  "you may train in the arts of stealing, picking locks, and becoming almost\n"
                  "invisible.\n"
                  "   A small staircase leads back up to the Unicorn.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "You see some small scratches in the wall to the south.\n";
          destinationRoom "thalosNew:5489";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "secret door";
        }
        up {
          destinationRoom "thalosNew:5539";
        }
      }
    }
    5547 {
      name "The Dump";
      description "   This is the place where the people of the city dump their trash.  Due\n"
                  "to the constant winds blowing down the moutains the smell is usually blown\n"
                  "outside the walls and over the desert.\n";
      sectorType "City";
      exits {
        south {
          destinationRoom "thalosNew:5442";
        }
      }
    }
    5548 {
      name "The Mage's Laboratory";
      description "   You stand in the top of an old stone tower.  Along the walls hundreds\n"
                  "of potions, scroll, and wands lie in disaray.  The man you see before you\n"
                  "sits hunched over a small wooden table with two beakers of bubbling liquid\n"
                  "in front of him.  He looks up as you enter and smiles broadly.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        down {
          destinationRoom "thalosNew:5517";
        }
      }
    }
    5549 {
      name "The Hay Loft";
      description "   Not as big as the ones you see on farms in the country, this hay loft\n"
                  "serves as a storage area for the horses in the stables.  The young boy\n"
                  "you saw with the shovel seems to have takes up residence on the second\n"
                  "story.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5545";
        }
      }
    }
    5550 {
      name "The Grand Entrance";
      description "   Nowhere have you seen such an obscene display of wealth then in this \n"
                  "corridor.  The shaggy carpeting under your feet makes it seem as if you\n"
                  "are walking on a cloud.  Platinum candelabras hang delicately from the\n"
                  "ceiling casting light on the ancient tapestries adorning the walls.  The\n"
                  "crick in your neck tells you that it is time to stop staring.  To the west\n"
                  "the numerous halls of the palace being and the gate lies to the east.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5560";
        }
        east {
          destinationRoom "thalosNew:5558";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5400";
          keywords "gate";
        }
        south {
          destinationRoom "thalosNew:5557";
        }
        west {
          destinationRoom "thalosNew:5605";
        }
      }
    }
    5551 {
      name "The Library";
      description "   This building holds the vast collection of books and documents\n"
                  "that have been brought here by the commitee apointed to recover the\n"
                  "lost knowledge of Thalos.  Rows of shelves filled with book in every\n"
                  "condition line the walls.  The air has the aroma of old parchment\n"
                  "and glue.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5455";
        }
      }
    }
    5552 {
      name "The Dance Hall";
      description "   You seem to have missed a huge party.  The janitors are here cleaning\n"
                  "up the confetti and pieces of food.  Hundreds of empty beer mugs on the \n"
                  "tables surrounding the dance floor suggest that the citizens love their\n"
                  "drink.  There is still a banner on the wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "banner";
          description "========================================================================\n"
                      "                     \n"
                      "             H A P P Y   B I R T H D A Y   T O   U S\n"
                      "\n"
                      "========================================================================\n";
        }
      }
      exits {
        east {
          destinationRoom "thalosNew:5456";
        }
      }
    }
    5553 {
      name "The Jail";
      description "   You are in jail.  For some reason, someone feels that you've screwed\n"
                  "up pretty bad and should be put away safely for a while.  \n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "YES";
        soundproof "YES";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5444";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "gate";
        }
      }
    }
    5554 {
      name "City Hall";
      description "   You stand inside the administrative head of the city.  Here the\n"
                  "decisions regarding city policy are made.  Although the Sultan's\n"
                  "word is law, he usually spends his time on affairs outside the city\n"
                  "wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5445";
        }
      }
    }
    5555 {
      name "The Boyer/Fletchers' Guild";
      description "   The walls in this room are covered with pegs that hold various types\n"
                  "of bows.  There are few people working here, lending to the fact that\n"
                  "the skills are rare to come by in the general populas.  A few boys are\n"
                  "busy in the corner preparing feathers for the fine shafts used in making\n"
                  "arrows.  Some Elven craftsmen are carefuly inspecting each bow as it is\n"
                  "finnished.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5460";
        }
      }
    }
    5556 {
      name "The Masons' Guild";
      description "   There is no doubt that the Dwarves here know what they're doing.  They\n"
                  "have been invaluable in the building of this beautiful city.  Here they\n"
                  "are hard at work doing what they do best.  The hammers fly in a blur as\n"
                  "these talented craftsmen work the stone into ornate bricks, pillars, trim,\n"
                  "and many other forms.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5460";
        }
      }
    }
    5557 {
      name "The Guard House";
      description "   You stand inside the southern of the two main guard houses.  The\n"
                  "stone interior has a spartan look to it, only the bare neccesities.\n"
                  "A few weapons are mounted on the walls in case they might be needed.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5550";
        }
      }
    }
    5558 {
      name "The Palace Gate";
      description "   You stand before a magnificantly crafted gate wrought in solid gold.\n"
                  "You gape in awe at the splendor of the spirilng towers beyond the portal.\n"
                  "The ruler of all the eastern lands resides in this fine palace, and he is\n"
                  "not a poor man.  The grand entrance lies byond the gate, and Sultan's Walk\n"
                  "is to the east.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5420";
        }
        west {
          destinationRoom "thalosNew:5550";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5400";
          keywords "gate";
        }
      }
    }
    5559 {
      name "The Northwest Tower";
      description "   You stand on one of the four towers guarding the city.  The view from\n"
                  "here is great!  To the west you see the tall mountains that make up the\n"
                  "divide between here and Midgaard.  The River Ishtar slowly flows from that\n"
                  "direction.  South you can see the entire city of New Thalos and the Great\n"
                  "Eastern Desert to the south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        down {
          destinationRoom "thalosNew:5444";
        }
      }
    }
    5560 {
      name "The Guard House";
      description "   You stand inside the northern of the two main guard houses.  Strong\n"
                  "guards are seated here, playing cards.  The stone interior is clean but\n"
                  "bare walled save the weapons and armor mounted in the walls.\n"
                  "   The only exit is south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5550";
        }
      }
    }
    5561 {
      name "The Kitchen";
      description "   Your footsteps echo off the stone tiles of the kitchen.  On the south\n"
                  "wall you see the large fire place and a huge copper pot bubbling merrily.\n"
                  "The chef is busy chopping up greens and other vegetables at the wooden\n"
                  "table for tonight's meal.  Servants scurry about grabbing utensils and\n"
                  "preparing fresh hares.\n"
                  "   A small door leads out into the hall northward and the doorway to the\n"
                  "dining hall is west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5563";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "thalosNew:5571";
        }
      }
    }
    5562 {
      name "The Northeast Tower";
      description "   You stand on one of the four towers guarding the city.  To the north\n"
                  "you see the wide plains and then the forset.  South of here you see the\n"
                  "city and the Great Eastern Desert beyond.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        down {
          destinationRoom "thalosNew:5454";
        }
      }
    }
    5563 {
      name "A Hall";
      description "   You are at the eastern end of the southern hallway.  A small servants'\n"
                  "entrance gives access to the kitchen and the hall continues west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5561";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door small";
        }
        west {
          destinationRoom "thalosNew:5572";
        }
      }
    }
    5564 {
      name "The Tanners' Guild";
      description "   You first notice the pungent smell of freshly tanned leather goods as\n"
                  "you enter this strange place.  The next thing that grabs your attention\n"
                  "is the many colors that these people have transformed the beautiful\n"
                  "skins into.  The people are streaching the leather and cutting it into\n"
                  "the shapes they need.\n"
                  "You notice a small message on a wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "message";
          description "The message appears to read:\n"
                      "\n"
                      "                       I hate being a Tanner\n"
                      "\n";
        }
      }
      exits {
        east {
          destinationRoom "thalosNew:5462";
        }
      }
    }
    5565 {
      name "A Hall";
      description "   You have come to the eastern end of the northern hallway.  The only\n"
                  "exit is west except for the simple wooden door to the north.\n"
                  "There is a golden plaque above the door.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "plaque";
          description "Engraved on the plaque are the following words:\n"
                      "\n"
                      "                     The Holy Shrine of Allah\n"
                      "\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5566";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "thalosNew:5574";
        }
      }
    }
    5566 {
      name "The Shrine Of Allah";
      description "   As you step into this room you seem to leave the material plane.\n"
                  "The walls here are decorated with beautiful, multi-colored tiles.\n"
                  "There is a strange stillness about the air.  You sense the presence\n"
                  "of an all-mighty being.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5565";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5567 {
      name "Outside The Northern Gate Of New Thalos";
      description "   You stand outside the gate of New Thalos.  The city lies to the south,\n"
                  "and wilderness to the north.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5681";
        }
        south {
          destinationRoom "thalosNew:5422";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
      }
    }
    5568 {
      name "Outside The Eastern Gate Of New Thalos";
      description "   You stand outside the protective walls of the city.  The massive iron\n"
                  "gate sits to the west and the unknown awaits you eastward.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5690";
        }
        south {
          destinationRoom "thalosNew:5570";
        }
        west {
          destinationRoom "thalosNew:5431";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
      }
    }
    5569 {
      name "Outside The West Gate Of New Thalos";
      description "   You stand outside the city walls, the iron gate to the east.  The city\n"
                  "lies in that direction and the road to Midgaard lies west.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "thalosNew:5423";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "thalosNew:5401";
          keywords "gate";
        }
        west {
          destinationRoom "thalosNew:5618";
        }
      }
    }
    5570 {
      name "Outside The Wall";
      description "   You are in a small clearing outside the east wall of the city.  The\n"
                  "ground seems well trodden but you can see no apparent exit save that\n"
                  "to the north.\n";
      sectorType "Field";
      exits {
        north {
          destinationRoom "thalosNew:5568";
        }
      }
    }
    5571 {
      name "The Grand Dining Hall";
      description "   A long oaken table, coverd with silverware, plates, and a table cloth\n"
                  "with gold trim, dominates the room.  Although no diners occupy the room\n"
                  "as of yet, servants sprint about setting the table and placing condiments.\n"
                  "   The kitchen entrance is to the east, and two huge double doors open\n"
                  "into the hallway north.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5572";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "doors double";
        }
        east {
          destinationRoom "thalosNew:5561";
        }
      }
    }
    5572 {
      name "A Hall";
      description "   You stand at a T-crossing in the long hallways.  There are two large\n"
                  "double doors to the south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5573";
        }
        east {
          destinationRoom "thalosNew:5563";
        }
        south {
          destinationRoom "thalosNew:5571";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "doors double";
        }
        west {
          destinationRoom "thalosNew:5577";
        }
      }
    }
    5573 {
      name "A Hall";
      description "   You stand at an intersection of the hallways.  Wooden corridors\n"
                  "lead off in all directions except west, the garden of the palace\n"
                  "can be entered there.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5574";
        }
        east {
          destinationRoom "thalosNew:5605";
        }
        south {
          destinationRoom "thalosNew:5572";
        }
        west {
          destinationRoom "thalosNew:5578";
        }
      }
    }
    5574 {
      name "A Hall";
      description "   You have come to a T-crossing on the hallways.  The wooden corridors\n"
                  "continue east, west and south.  There is a large iron door to the north.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5575";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door iron heavy";
        }
        east {
          destinationRoom "thalosNew:5565";
        }
        south {
          destinationRoom "thalosNew:5573";
        }
        west {
          destinationRoom "thalosNew:5579";
        }
      }
    }
    5575 {
      name "The Entrance To The Dungeon";
      description "   You enter a cold damp room with bare roughly hewn stone walls.\n"
                  "This room seems very out of place compared to the splendor of the\n"
                  "rest of the Palace.\n"
                  "   A large steel grating leads down into darkness, and an iron door\n"
                  "returns you to the hallway.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5574";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door iron";
        }
        down {
          destinationRoom "thalosNew:5591";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "grating steel";
        }
      }
    }
    5576 {
      name "A Guest Room";
      description "   This is a simple room used for visiting nobles.  A small dresser stands\n"
                  "on the east wall with a mirror hung right above it.  A queen sized bed made\n"
                  "up in satin sheets stands in the middle of the room against the south\n"
                  "wall under a window.  The only obvious exit is north back out into the \n"
                  "hallway.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "mirror";
          description "You see a the fighting image of some armor clad humanoid wielding a weapon.\n";
        }
        1 {
          keywords "window";
          description "Looking out this window you can see the grounds of the palace that \n"
                      "seperate the walls of the palace from the building itself.\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5577";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5577 {
      name "A Hall";
      description "   The long hall continues here with a wooden door in the south wall.  On\n"
                  "the north wall hangs the picture of some forgotten nobleman who once ruled \n"
                  "the land.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5572";
        }
        south {
          destinationRoom "thalosNew:5576";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "thalosNew:5582";
        }
      }
    }
    5578 {
      name "The Sultan's Garden";
      description "   You have entered the Sultan's private gardens.  A light sweat breaks\n"
                  "out on your skin from the humidity here.  All around you are thousands of\n"
                  "exotic plants and flowers.  The sweet smell of jasmine and honeysuckle\n"
                  "reminds you of happier days at home.  Off to the north, through the palm\n"
                  "trees, you see a delicate white gazebo.\n"
                  "   A path leads out into the hallway and west towards the gazebo.\n"
                  "To your right stands a gold sign.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "sign";
          description "=========================================================================\n"
                      "=========================================================================\n"
                      "||                                                                     ||\n"
                      "||                                                                     ||\n"
                      "||                                                                     ||\n"
                      "||                                                                     ||\n"
                      "||        Welcome to my humble garden.  I have created this            ||\n"
                      "||        tiny bit of paradise for the pleasure of my people.          ||\n"
                      "||        Take only memories... Leave only footprints...               ||\n"
                      "||                                                                     ||\n"
                      "||                                                                     ||\n"
                      "||                                                                     ||\n"
                      "||                                 The Sultan                          ||\n"
                      "||                                                                     ||\n"
                      "||                                                                     ||\n"
                      "||                                                                     ||\n"
                      "=========================================================================\n"
                      "=========================================================================\n";
        }
      }
      exits {
        east {
          destinationRoom "thalosNew:5573";
        }
        west {
          destinationRoom "thalosNew:5583";
        }
      }
    }
    5579 {
      name "A Hall";
      description "   The long stretch of hallway continues east and west from here.  The\n"
                  "small red carpet covering the centerline is always underfoot and an\n"
                  "occasional bench or potted plant lines the wall.\n"
                  "There is a door here to the north with a plaque mounted over it.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "plaque door";
          description "The plaque on the door reads:\n"
                      "\n"
                      "                   THE ART EXHIBIT\n"
                      "                         of\n"
                      "                     NEW THALOS\n"
                      "\n"
                      "                          - the management is not responsible for lost items.\n"
                      "\n";
        }
      }
      exits {
        north {
          destinationRoom "thalosNew:5580";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "thalosNew:5574";
        }
        west {
          destinationRoom "thalosNew:5584";
        }
      }
    }
    5580 {
      name "The Art Exhibit";
      description "   You are standing in the Sultan's tribute to the finer virtues.\n"
                  "Large paintings hang from the walls displaying nature scenes, nudes,\n"
                  "and glorious victories in battle.  Strange scupltures rest on pedestals \n"
                  "at each corner of the room and mirrors are placed in strategic locations\n"
                  "so the viewer may see an entire sculpture at a glance.\n"
                  "   Your eyes, however, are pulled towards a painting that dominates the\n"
                  "far wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "painting";
          description "The large painting on the west wall appears to be of the temple of New\n"
                      "Thalos, and occupies the entire western wall of this room.\n";
        }
      }
      exits {
        south {
          destinationRoom "thalosNew:5579";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5581 {
      name "A Guest Room";
      description "   This is another room made up for visiting nobles.  There is a dresser\n"
                  "up against the eastern wall with a mirror above it and a queen sized bed,\n"
                  "made up in satin sheets, against the south wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5582";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5582 {
      name "A Hall";
      description "   You have reached the western end of the southern hallway.  The only\n"
                  "exit is east except for the doors in the southern and western walls.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5577";
        }
        south {
          destinationRoom "thalosNew:5581";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "thalosNew:5587";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5401";
          keywords "door";
        }
      }
    }
    5583 {
      name "The Garden Gazebo";
      description "   Walking through the gardens you come across a small white wooden\n"
                  "structure.  The sounds of birds, the smell of flowers, ahhh, paradise.\n"
                  "You believe that you have never been in a more peaceful setting.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5578";
        }
      }
    }
    5584 {
      name "A Hall";
      description "   This is the western end of the northern hallway.  Two doors are set\n"
                  "in the walls here, one to the north, another to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5585";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "thalosNew:5579";
        }
        west {
          destinationRoom "thalosNew:5589";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5585 {
      name "The Guard Room";
      description "   You stand in a barren chamber lined with nothing but cots and\n"
                  "footlockers.  The guards come here when off duty to sleep, for\n"
                  "they may only leave the Palace grounds with special permission.\n"
                  "   The only exit is to the south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5584";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5586 {
      name "The Guard Room";
      description "   This is living quarters for the guards of the palace.  Barren compared\n"
                  "to the rest of the Palace, you see only cots and footlockers here.  On the\n"
                  "walls you see pictures of well known knights who have give a proud name to\n"
                  "the Sultan's Guard.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5587";
        }
      }
    }
    5587 {
      name "The Harem";
      description "   This is the room where the Sultan keeps the beautiful women of his\n"
                  "Palace.  There are ten girls here lying about the room dressed in silks\n"
                  "you can almost see through.  In the western end of the room stands a\n"
                  "large mound of pillows and a beautiful young maiden sits perched atop.\n"
                  "It is unfortunate for you that only the Sultan is allowed in here.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5588";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door secret";
        }
        east {
          destinationRoom "thalosNew:5582";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5401";
          keywords "door";
        }
        south {
          destinationRoom "thalosNew:5586";
        }
      }
    }
    5588 {
      name "A Small room";
      description "   This is secret chamber allowing the Sultan direct access to his harem\n"
                  "at any time he chooses.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5589";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        south {
          destinationRoom "thalosNew:5587";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door secret";
        }
      }
    }
    5589 {
      name "The Throne Room";
      description "   You stand in the throne room of the mighty Sultan of New Thalos.  Guards\n"
                  "stand at attention near his side ready to make the ultimate sacrifice for\n"
                  "their beloved leader.  The gold inlaid throne studded with jewels stands\n"
                  "upon a mable dias.  The Sultan is not a man to be trifled with.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5590";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5400";
          keywords "throne";
        }
        east {
          destinationRoom "thalosNew:5584";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        south {
          destinationRoom "thalosNew:5588";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5590 {
      name "The Treasure Room";
      description "   You have somhow managed to gain access to the treaure vault of the\n"
                  "Sultan.  The alarm sounding in the background tells you that you must\n"
                  "have tripped off some kind of alarm system.  It might be adviseable to\n"
                  "grab as much stuff as you possibly can and run for the door.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5589";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5400";
          keywords "door";
        }
      }
    }
    5591 {
      name "The Jailer's Room";
      description "   Climbing down the old wooden ladder you enter a small cave like\n"
                  "room.  There is a small bench with some old magazines and a low\n"
                  "burning candle sitting off to one side.  A door is set into the\n"
                  "stone on the north wall, and the steel grating opens up above.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5592";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        up {
          destinationRoom "thalosNew:5575";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "steel";
        }
      }
    }
    5592 {
      name "A Tunnel In The Dungeon";
      description "   You stand in a roughly hewn stone tunnel with cells to the north and\n"
                  "south.  The tunnel continues east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5597";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        east {
          destinationRoom "thalosNew:5593";
        }
        south {
          destinationRoom "thalosNew:5601";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        west {
          destinationRoom "thalosNew:5491";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5593 {
      name "A Tunnel In The Dungeon";
      description "   You stand in a roughly hewn stone tunnel with cells to the north and\n"
                  "south.  The tunnel continues east and west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5598";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        east {
          destinationRoom "thalosNew:5594";
        }
        south {
          destinationRoom "thalosNew:5602";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        west {
          destinationRoom "thalosNew:5592";
        }
      }
    }
    5594 {
      name "A Tunnel In The Dungeon";
      description "   You stand in a roughly hewn stone tunnel with cells to the north and\n"
                  "south.  The tunnel continues east and west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5599";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        east {
          destinationRoom "thalosNew:5595";
        }
        south {
          destinationRoom "thalosNew:5603";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        west {
          destinationRoom "thalosNew:5593";
        }
      }
    }
    5595 {
      name "A Tunnel In The Dungeon";
      description "   You stand in a roughly hewn stone tunnel with cells to the north and\n"
                  "south.  The tunnel continues west and you notice a small crack in the\n"
                  "stone to the east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5600";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        east {
          destinationRoom "thalosNew:5596";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5400";
          keywords "crack";
        }
        south {
          destinationRoom "thalosNew:5604";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
        west {
          destinationRoom "thalosNew:5594";
        }
      }
    }
    5596 {
      name "The Secret Cell";
      description "   This room seems more like a lair than a cell.  Small bits of hay lie\n"
                  "strewn about the floor covering bones of unkown origin.  Spatterd blood\n"
                  "and tufts of grey hair lie matted in one corner.  As you turn to leave\n"
                  "you notice a pair of small red eyes peering at you from the darkness.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5595";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5400";
          keywords "crack";
        }
      }
    }
    5597 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5592";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5598 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5593";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5599 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5594";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5600 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5595";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5601 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5592";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5602 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5593";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5603 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5594";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5604 {
      name "The Cell";
      description "   You are in a cold, cramped chamber with only one exit.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5595";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "thalosNew:5493";
          keywords "cell";
        }
      }
    }
    5605 {
      name "A Hall";
      description "   You stand in a large cedar wood hall leading east and west.  On the\n"
                  "floor lies a thin and narrow purple rug.  The hall leads west inside the\n"
                  "Palace and east to the Grand Entrance.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5550";
        }
        west {
          destinationRoom "thalosNew:5573";
        }
      }
    }
    5606 {
      name "A Path Through The Mountains";
      description "   The narrow path turns here heading south and west.\n";
      sectorType "Mountains";
      exits {
        south {
          destinationRoom "thalosNew:5607";
        }
        west {
          destinationRoom "thalosNew:5611";
        }
      }
    }
    5607 {
      name "A Path Through The Mountains";
      description "   Travel is hard and slow as you almost have to climb around large\n"
                  "boulders strewn about the path.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5606";
        }
        east {
          destinationRoom "thalosNew:5608";
        }
      }
    }
    5608 {
      name "The Edge Of The Ravine";
      description "   The ground drops off below down to a rushing river.  A small rope\n"
                  "bridge sways to and fro in the wind giving you access to the other\n"
                  "side.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "thalosNew:5609";
        }
        west {
          destinationRoom "thalosNew:5607";
        }
      }
    }
    5609 {
      name "On A Rope Bridge";
      description "   The small rope bridge shudders under your weight as you make your\n"
                  "way across the valley.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5627";
        }
        west {
          destinationRoom "thalosNew:5608";
        }
      }
    }
    5610 {
      name "The Ledge Around The Valley";
      description "   You are walking around a small ledge overlooking a large valley\n"
                  "deep within the eastern mountains.  The ledge turns north following\n"
                  "the shape of the valley and a steep trail continues to the east.\n";
      sectorType "Mountains";
      exits {
        north {
          description "This can be used to add something onto... such as the valley that is \n"
                      "supposed to exist here. (=\n";
        }
        east {
          destinationRoom "thalosNew:5611";
        }
      }
    }
    5611 {
      name "A Path Through The Mountains";
      description "   You are walking through a rock strewn path deep within the mountains\n"
                  "east of Midgaard.  The going is rough and you constantly twist your\n"
                  "ankle on the small stones lying about.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "thalosNew:5606";
        }
        west {
          destinationRoom "thalosNew:5610";
        }
      }
    }
    5612 {
      name "On The Eastern Edge Of The Mountains";
      description "   You stand on the eastern edge of the eastern mountains.  The high\n"
                  "peaks lie to the west and rolling hills and plains open up to your\n"
                  "east.\n";
      sectorType "Mountains";
      exits {
        south {
          destinationRoom "thalosNew:5613";
        }
        west {
          destinationRoom "thalosNew:5629";
        }
      }
    }
    5613 {
      name "In The Foothills";
      description "   The path curves down the face of the mountain allowing you to\n"
                  "move up or down the face of this missive hunk of stone.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5612";
        }
        east {
          destinationRoom "thalosNew:5614";
        }
      }
    }
    5614 {
      name "In The Foothills";
      description "   The path curves down the face of the mountain allowing you to\n"
                  "move up or down as you please.\n";
      sectorType "Mountains";
      exits {
        south {
          destinationRoom "thalosNew:5615";
        }
        west {
          destinationRoom "thalosNew:5613";
        }
      }
    }
    5615 {
      name "A Rocky Trail";
      description "   The faint sound of a flowing river reaches your ears from the south and \n"
                  "through the trees you can see water.  The path you are on continues north\n"
                  "and east from here.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5614";
        }
        east {
          destinationRoom "thalosNew:5630";
        }
        south {
          destinationRoom "thalosNew:5645";
        }
      }
    }
    5616 {
      name "On A Road";
      description "   This long road continues to the east and south.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5617";
        }
        south {
          destinationRoom "thalosNew:5633";
        }
      }
    }
    5617 {
      name "On A Road";
      description "   The well kept road continues east and west from here.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5618";
        }
        west {
          destinationRoom "thalosNew:5616";
        }
      }
    }
    5618 {
      name "On A Road";
      description "   You stand on a well maintained road leading east towards New Thalos\n"
                  "and west towards the Eastern Mountains.  To the north you can see wide\n"
                  "plains stretching out as far as the eye can see.  South of you begins\n"
                  "a dark green forest.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5569";
        }
        west {
          destinationRoom "thalosNew:5617";
        }
      }
    }
    5619 {
      name "The Headwaters Of The River Of Lost Souls";
      description "   You are at the headwaters of what is oft called the darkest river\n"
                  "in the land.  Looking at the swampy water pooling in this rocky valley,\n"
                  "you can see why the water downstream is so dark.  The rock walls reach\n"
                  "up around you blocking all exits except that to the north up onto the\n"
                  "banks, and to the south where the river flows.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          description "There is a small path leading away from the bank just to the north.\n";
          destinationRoom "path:1500";
        }
        south {
          description "The waters of this swampy pool are flowing slowly towards the south.\n";
          destinationRoom "thalosNew:5634";
        }
      }
    }
    5620 {
      name "River Ishtar";
      description "   The river calms a bit after being thrashed in the interior of\n"
                  "the mountain.  Although still deep within the rocks you can see\n"
                  "faint traces of green to the east.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5621";
        }
        west {
          destinationRoom "thalosNew:5639";
        }
      }
    }
    5621 {
      name "River Ishtar";
      description "   The river flows east and west through the hills.  \n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5622";
        }
        west {
          destinationRoom "thalosNew:5620";
        }
      }
    }
    5622 {
      name "River Ishtar";
      description "   The river begins its decent out of the mountains now and continues\n"
                  "its flow to the east.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5644";
        }
        west {
          destinationRoom "thalosNew:5621";
        }
      }
    }
    5623 {
      name "River Ishtar";
      description "   The river flows under the wall of the city to the east and stretches\n"
                  "off towards high snow capped mountains far far to the west.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5487";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "grating";
        }
        west {
          destinationRoom "thalosNew:5649";
        }
      }
    }
    5624 {
      name "River Ishtar";
      description "   The river flows out from the city down a long winding gully towards\n"
                  "the Sea of Dragons.  To the south of you lies the Great Eastern Desert\n"
                  "and north a wide open expanse of grass.  You can just barely make out\n"
                  "a road that seems to be traveling along side the river but the\n"
                  "banks are to steep for you to see very far.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5625";
        }
        west {
          destinationRoom "thalosNew:5483";
        }
      }
    }
    5625 {
      name "River Ishtar";
      description "   The river continues its descent down the lowlands flowing ever so\n"
                  "gently south.  It is hard to believe this is the same river that came\n"
                  "cascading down the mountainside.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5626";
        }
        west {
          destinationRoom "thalosNew:5624";
        }
      }
    }
    5626 {
      name "River Ishtar";
      description "   Small animals and herd animals can be heard in the distance, though \n"
                  "you don't actually see any near the river.  Perhaps the steep slopes\n"
                  "pervent them from using the river.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5684";
        }
        west {
          destinationRoom "thalosNew:5625";
        }
      }
    }
    5627 {
      name "The Edge Of The Ravine";
      description "  You stand at the edge of a really long drop down.  A small rope\n"
                  "bridge has conviently been placed here to allow you access to the\n"
                  "other side of the bridge.  Unfortunately the wind seems to be kicking\n"
                  "up making the bridge sway slightly.  The path leads off through the\n"
                  "mountains to the east.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "thalosNew:5628";
        }
        west {
          destinationRoom "thalosNew:5609";
        }
      }
    }
    5628 {
      name "A Path Through The Mountains";
      description "   The narrow path makes its way through the mountains east\n"
                  "and west.  You hear the squawking of a large bird over head\n"
                  "most likely a buzzard waiting for you to drop.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "thalosNew:5629";
        }
        south {
          destinationRoom "moria:4049";
        }
        west {
          destinationRoom "thalosNew:5627";
        }
      }
    }
    5629 {
      name "A Path Through The Mountains";
      description "   A large boulder suddenly decides it wants to occupy the same space\n"
                  "you are currently standing in.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "thalosNew:5612";
        }
        west {
          destinationRoom "thalosNew:5628";
        }
      }
    }
    5630 {
      name "On A Road";
      description "   The road you are on continues east and west.\n";
      sectorType "Hills";
      exits {
        east {
          destinationRoom "thalosNew:5631";
        }
        west {
          destinationRoom "thalosNew:5615";
        }
      }
    }
    5631 {
      name "On A Road";
      description "   The road you are on continues east and west.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5632";
        }
        west {
          destinationRoom "thalosNew:5630";
        }
      }
    }
    5632 {
      name "On A Road";
      description "   The road you are on continues east and west.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5633";
        }
        west {
          destinationRoom "thalosNew:5631";
        }
      }
    }
    5633 {
      name "On A Road";
      description "   The road bends here toward the riverbank giving access to\n"
                  "the River Ishtar.  The road continues north and west from the\n"
                  "river bank.\n";
      sectorType "Field";
      exits {
        north {
          destinationRoom "thalosNew:5616";
        }
        south {
          destinationRoom "thalosNew:5649";
        }
        west {
          destinationRoom "thalosNew:5632";
        }
      }
    }
    5634 {
      name "The River Of Lost Souls";
      description "   The river flows south through a valley in the mountains.  You can see\n"
                  "a small village to the west.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5619";
        }
        south {
          destinationRoom "thalosNew:5635";
        }
      }
    }
    5635 {
      name "The River Of Lost Souls";
      description "   The river flows south in the southern end of this wide valley.  The\n"
                  "walls of the valley close in to the south.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5634";
        }
        south {
          destinationRoom "thalosNew:5636";
        }
      }
    }
    5636 {
      name "The River Of Lost Souls";
      description "   The river begins to speed up as it cascades down this mountain\n"
                  "crevice.  High above you a small rope bridge sways in the wind.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5635";
        }
        south {
          destinationRoom "thalosNew:5637";
        }
      }
    }
    5637 {
      name "The River Of Lost Souls";
      description "   The river rapidly flows down this crack in the side of the mountain\n"
                  "to the south.  Hopefully you will hear any aproaching rapids.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5636";
        }
        south {
          destinationRoom "thalosNew:5638";
        }
      }
    }
    5638 {
      name "The River Of Lost Souls";
      description "   The river seems to calm a bit as the crevase widens lessens\n"
                  "its stranglehold on the waters.  The river continues to the north \n"
                  "through a crack and flows to the south.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5637";
        }
        south {
          destinationRoom "thalosNew:5639";
        }
      }
    }
    5639 {
      name "A Split In The River";
      description "   The waters of the river crash down upon a rock and split into\n"
                  "two bodies of water.  The river you are on continues its southern\n"
                  "course and the new river heads off to the east.  To your west you\n"
                  "notice that the rocks have split and crumbled as if torn asunder\n"
                  "by some massive force.  It looks impossible to traverse.  The River\n"
                  "of Lost Souls also continues to the north.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5638";
        }
        east {
          destinationRoom "thalosNew:5620";
        }
        south {
          destinationRoom "thalosNew:5640";
        }
      }
    }
    5640 {
      name "The River Of Lost Souls";
      description "   The river continues north and south from here through a water\n"
                  "eroded valley.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5639";
        }
        south {
          destinationRoom "thalosNew:5641";
        }
      }
    }
    5641 {
      name "The River Of Lost Souls";
      description "   The river continues north and south from here through a water\n"
                  "eroded valley.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5640";
        }
        south {
          destinationRoom "thalosNew:5642";
        }
      }
    }
    5642 {
      name "The River Of Lost Souls";
      description "   The river continues north and south from here through a water\n"
                  "eroded valley.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5641";
        }
        south {
          destinationRoom "thalosNew:5643";
        }
      }
    }
    5643 {
      name "The River Of Lost Souls";
      description "   The river makes a sharp bend here and heads south into a large\n"
                  "mountain and north through a valley.  On a ledge above you, and to\n"
                  "the west, you can see movement.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5642";
        }
        south {
          destinationRoom "desert:5004";
        }
      }
    }
    5644 {
      name "River Ishtar";
      description "   The river widens here, no longer bounded by rock, and flows east\n"
                  "towards a plain.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5645";
        }
        west {
          destinationRoom "thalosNew:5622";
        }
      }
    }
    5645 {
      name "River Ishtar";
      description "   The river continues here east to east.  There is a landing area to\n"
                  "the north where you can gain access to the shore.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5615";
        }
        east {
          destinationRoom "thalosNew:5646";
        }
        west {
          destinationRoom "thalosNew:5644";
        }
      }
    }
    5646 {
      name "River Ishtar";
      description "   The river meanders through the foothills of the eastern mountains.\n"
                  "The air is dryer on this side of the continental divide and it seems\n"
                  "a bit warmer.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5647";
        }
        west {
          destinationRoom "thalosNew:5645";
        }
      }
    }
    5647 {
      name "River Ishtar";
      description "   The river continues its journey eastward flowing through the\n"
                  "plains.  To the west you see the peaks of large snow capped\n"
                  "mountains and to the east you see the outline of a large city.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5648";
        }
        west {
          destinationRoom "thalosNew:5646";
        }
      }
    }
    5648 {
      name "River Ishtar";
      description "   The river flows east and west from here.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5649";
        }
        west {
          destinationRoom "thalosNew:5647";
        }
      }
    }
    5649 {
      name "River Ishtar";
      description "   The river slows as it widens and meanders through the lowlands.  A\n"
                  "small dock give access to the north shore.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5633";
        }
        east {
          destinationRoom "thalosNew:5623";
        }
        west {
          destinationRoom "thalosNew:5648";
        }
      }
    }
    5651 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5652";
        }
        east {
          destinationRoom "thalosNew:5656";
        }
        south {
          destinationRoom "thalosNew:5654";
        }
        west {
          destinationRoom "thalosNew:5657";
        }
      }
    }
    5652 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5652";
        }
        east {
          destinationRoom "thalosNew:5655";
        }
        south {
          destinationRoom "thalosNew:5652";
        }
        west {
          destinationRoom "thalosNew:5651";
        }
      }
    }
    5653 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5654";
        }
        east {
          description "You see a large boulder blocking your path.\n";
          destinationRoom "thalosNew:5639";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "boulder rock crack";
        }
        south {
          destinationRoom "thalosNew:5656";
        }
        west {
          destinationRoom "thalosNew:5657";
        }
      }
    }
    5654 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5654";
        }
        east {
          destinationRoom "thalosNew:5658";
        }
        south {
          destinationRoom "thalosNew:5657";
        }
        west {
          destinationRoom "thalosNew:5660";
        }
      }
    }
    5655 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5655";
        }
        east {
          destinationRoom "thalosNew:5659";
        }
        south {
          destinationRoom "thalosNew:5658";
        }
        west {
          destinationRoom "thalosNew:5654";
        }
      }
    }
    5656 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Inside";
      exits {
        north {
          destinationRoom "thalosNew:5653";
        }
        east {
          destinationRoom "thalosNew:5658";
        }
        south {
          destinationRoom "thalosNew:5655";
        }
        west {
          destinationRoom "thalosNew:5651";
        }
      }
    }
    5657 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5654";
        }
        east {
          destinationRoom "thalosNew:5658";
        }
        south {
          destinationRoom "thalosNew:5654";
        }
        west {
          destinationRoom "thalosNew:5654";
        }
      }
    }
    5658 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5655";
        }
        east {
          destinationRoom "thalosNew:5657";
        }
        south {
          destinationRoom "thalosNew:5659";
        }
        west {
          destinationRoom "thalosNew:5654";
        }
      }
    }
    5659 {
      name "In The Mountains";
      description "   You are walking over rocks and stones through the mountains between \n"
                  "the Ishtar and Dark rivers.\n"
                  "   It is funny how all the rocks look alike.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "thalosNew:5652";
        }
        east {
          destinationRoom "thalosNew:5659";
        }
        south {
          destinationRoom "thalosNew:5654";
        }
        west {
          destinationRoom "thalosNew:5658";
        }
      }
    }
    5660 {
      name "The Headwaters Of The Dark River";
      description "   A large natural spring issues forth from the heart of the mountain\n"
                  "and flows west down the mountain.  It looks like there was a terrible\n"
                  "earthquake here not too long ago, and a path that leads eastwards\n"
                  "through the mountains is covered with rocks, making passage difficult.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5654";
        }
        west {
          destinationRoom "thalosNew:5661";
        }
      }
    }
    5661 {
      name "On The Dark River";
      description "   The river flows down the mountain through a large crevasse to the west\n"
                  "and up into the mountains east.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5660";
        }
        west {
          destinationRoom "thalosNew:5662";
        }
      }
    }
    5662 {
      name "On The Dark River";
      description "   The walls of this canyon tower overhead as the river continues east\n"
                  "and west from here.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5661";
        }
        west {
          destinationRoom "thalosNew:5663";
        }
      }
    }
    5663 {
      name "On The Dark River";
      description "   The walls of rock around you slowly shrink to ground level as the river \n"
                  "flows out of the mountains and onto the plains.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5662";
        }
        west {
          destinationRoom "thalosNew:5664";
        }
      }
    }
    5664 {
      name "On The Dark River";
      description "   The river continues east and west from here out of the foothills\n"
                  "to the east down into the mountains south of here.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5663";
        }
        south {
          destinationRoom "thalosNew:5665";
        }
      }
    }
    5665 {
      name "On The Dark River";
      description "   The river, following a low spot in the foothills, bends and twists.\n"
                  "Tall mountains can be seen off to the south and east.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5664";
        }
        south {
          destinationRoom "thalosNew:5666";
        }
      }
    }
    5666 {
      name "On The Dark River";
      description "   The river makes a wide sweeping turn here into the mountain.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5665";
        }
        west {
          destinationRoom "thalosNew:5667";
        }
      }
    }
    5667 {
      name "On The Dark River";
      description "   The river flows west from here into the heart of the mountain and\n"
                  "east towards the foothills once more.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5666";
        }
        west {
          destinationRoom "thalosNew:5668";
        }
      }
    }
    5668 {
      name "On The Dark River";
      description "   You can barely make out what is ahead of you as the river flows\n"
                  "quietly through the passageway.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5667";
        }
        south {
          destinationRoom "thalosNew:5669";
        }
      }
    }
    5669 {
      name "On The Dark River";
      description "   The river slowly flows west towards the heart of the mountain.  There\n"
                  "are small cracks in the passage wall to the north where you might be able\n"
                  "to get up out of the water.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "thalosNew:5672";
        }
        east {
          destinationRoom "thalosNew:5668";
        }
        west {
          destinationRoom "thalosNew:5670";
        }
      }
    }
    5670 {
      name "On The Dark River";
      description "   The river continues east and west from here flowing south of a dark\n"
                  "ledge high above the water level.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5669";
        }
        west {
          destinationRoom "thalosNew:5671";
        }
      }
    }
    5671 {
      name "On The Dark River";
      description "   The river flows south through a narrowing part of the passage as it\n"
                  "progresses deeper into the mountain.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5670";
        }
        south {
          destinationRoom "desert:5005";
        }
      }
    }
    5672 {
      name "On A Small Ledge";
      description "   You clamber out of the water up onto this narrow ledge to see if\n"
                  "it leads deeper into the mountain.  Unfortunately, the ledge is only\n"
                  "wide enough to rest upon for a while and there does not appear to be\n"
                  "any other exits other than rejoining the underground river.\n";
      sectorType "Field";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "thalosNew:5669";
        }
      }
    }
    5681 {
      name "On The Plains";
      description "   You stand on an open expanse of grass extending in all directions.\n"
                  "To the south of you stand the might northern gates of New Thalos.  East\n"
                  "and west of you the grassy fields continue and north, in the distance,\n"
                  "you see a line of trees.\n";
      sectorType "Field";
      exits {
        north {
          destinationRoom "thalosNew:5682";
        }
        east {
          destinationRoom "thalosNew:5681";
        }
        south {
          destinationRoom "thalosNew:5567";
        }
        west {
          destinationRoom "thalosNew:5681";
        }
      }
    }
    5682 {
      name "On The Plains";
      description "   You stand on an open field of grass.  The forest to the north is\n"
                  "closer but still a good distance away.  To the south a small dirt\n"
                  "path has been trodden into the ground heading towards New Thalos.\n";
      sectorType "Field";
      exits {
        north {
          destinationRoom "thalosNew:5683";
        }
        east {
          destinationRoom "thalosNew:5682";
        }
        south {
          destinationRoom "thalosNew:5681";
        }
        west {
          destinationRoom "thalosNew:5682";
        }
      }
    }
    5683 {
      name "The Edge Of The Forest";
      description "   You stand at the edge of a huge forest.  The line of trees\n"
                  "continues as far as the eye can see to the east and west.  A\n"
                  "large expanse of grass spreads out to the south.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5683";
        }
        south {
          destinationRoom "thalosNew:5682";
        }
        west {
          destinationRoom "thalosNew:5683";
        }
      }
    }
    5684 {
      name "River Ishtar";
      description "   The river broadens even more here and the waters become murky.\n"
                  "The smell of saltwater has reached you from the east.  The Dragon\n"
                  "Sea cannot be far away.  To the east you can see the faint outline\n"
                  "of a city and to the north you see a large expanse of grass.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5685";
        }
        west {
          destinationRoom "thalosNew:5626";
        }
      }
    }
    5685 {
      name "The River Delta";
      description "   This is where the river empties out into the Dragon Sea.  The backrush\n"
                  "of water has kicked up a lot of sand and the blue sea is stained where\n"
                  "the river empties.  Looking west all you can see is water... all the way\n"
                  "to the horizon.  North of here is a small dock you think you should be\n"
                  "able to reach with out too much trouble.  The river stretches off to the\n"
                  "west back towards New Thalos.\n";
      sectorType "WaterNotSwimmable";
      exits {
        east {
          destinationRoom "thalosNew:5686";
        }
        west {
          destinationRoom "thalosNew:5684";
        }
      }
    }
    5686 {
      name "The Dragon Sea";
      description "   You are on the clear blue seas of the Dragon Sea.  Water extends\n"
                  "in all directions as far as the eye can see.  Off in the distance\n"
                  "you think you might see a small dock to the north.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5687";
        }
        east {
          destinationRoom "thalosNew:5686";
        }
        south {
          destinationRoom "thalosNew:5686";
        }
        west {
          destinationRoom "thalosNew:5685";
        }
      }
    }
    5687 {
      name "The Dragon Sea";
      description "   The Dragon Sea comes up along the shore here.  The deep blue waters\n"
                  "rolling in and crashing against the beach.  To the north you see a \n"
                  "small dock jutting out into the surf.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5695";
        }
        east {
          destinationRoom "thalosNew:5696";
        }
        south {
          destinationRoom "thalosNew:5686";
        }
      }
    }
    5688 {
      name "The Dragon Sea";
      description "   You are on the clear blue seas of the Dragon Sea.  Water extends\n"
                  "in all directions as far as the eye can see.  Off in the distance\n"
                  "you think you might see a small dock to the west.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5688";
        }
        east {
          destinationRoom "thalosNew:5697";
        }
        south {
          destinationRoom "thalosNew:5695";
        }
      }
    }
    5689 {
      name "The Dragon Sea";
      description "   You are on the clear blue seas of the Dragon Sea.  Water extends\n"
                  "in all directions as far as the eye can see.  Off in the distance\n"
                  "you think you might see a small dock to the west.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5697";
        }
        east {
          destinationRoom "thalosNew:5689";
        }
        south {
          destinationRoom "thalosNew:5696";
        }
        west {
          destinationRoom "thalosNew:5695";
        }
        down {
          destinationRoom "thalosNew:5698";
        }
      }
    }
    5690 {
      name "On A Road";
      description "   The people of New Thalos take great pride in the services their\n"
                  "city may provide.  One of these services is the construction crews\n"
                  "the go to great lengths to keep all the roads in order.  Although\n"
                  "the taxes in New Thalos are higher then other cities in the realm\n"
                  "most of the money is used for the good of the people.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5691";
        }
        west {
          destinationRoom "thalosNew:5568";
        }
      }
    }
    5691 {
      name "On A Road";
      description "   You walk along a well used road with beautiful scenery.  To the north\n"
                  "tall pine trees form a wall that goes on for miles.  Between the road\n"
                  "and the trees lies a great expanse of grassy plains.  South of here, \n"
                  "beyond the river, lies the Great Eastern Desert.  The road continues\n"
                  "east and west.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5692";
        }
        west {
          destinationRoom "thalosNew:5690";
        }
      }
    }
    5692 {
      name "On A Road";
      description "   The Dragon Sea can be seen to the east now spreading out to unknown\n"
                  "lands.  The road continues east and west.  To the south you hear the\n"
                  "sounds of boats traveling the River Ishtar delivering goods.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5693";
        }
        west {
          destinationRoom "thalosNew:5691";
        }
      }
    }
    5693 {
      name "On A Road";
      description "   This is the man land route through the land.  Merchants can bring\n"
                  "their goods to the coastline and have them ferried onto ships for\n"
                  "export.  Travel by foot west will take you through New Thalos up and\n"
                  "over the Eastern Mountains and down into Midgaard.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5694";
        }
        west {
          destinationRoom "thalosNew:5692";
        }
      }
    }
    5694 {
      name "Near The Shore";
      description "   The road ends here turning into a small dirt path leading down the\n"
                  "beach and onto a dock.  To the north and south you see the coastline\n"
                  "stretching out before you.  West of here the lowlands roll up into\n"
                  "huge snow capped mountains.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "thalosNew:5695";
        }
        west {
          destinationRoom "thalosNew:5693";
        }
      }
    }
    5695 {
      name "On A Dock";
      description "   You stand on a simple wooden dock that acts as an extension of the\n"
                  "road to the west.  The dock seems to have been here for quite a long\n"
                  "time but is still sturdy.  A small ladder has been built on the eastern\n"
                  "end to allow easy access to and from ships.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "thalosNew:5688";
        }
        east {
          destinationRoom "thalosNew:5689";
        }
        south {
          destinationRoom "thalosNew:5687";
        }
        west {
          destinationRoom "thalosNew:5694";
        }
      }
    }
    5696 {
      name "The Dragon Sea";
      description "   You are on the clear blue seas of the Dragon Sea.  Water extends in\n"
                  "all directions as far as the eye can see.  Off in the distance you think\n"
                  "you might see a small dock to the west.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5689";
        }
        east {
          destinationRoom "thalosNew:5696";
        }
        west {
          destinationRoom "thalosNew:5687";
        }
      }
    }
    5697 {
      name "The Dragon Sea";
      description "   The ocean spreads out in all directions rolling gently.  In the\n"
                  "distance you can see an island on the horizon.  To the west you see\n"
                  "the mainland.\n";
      sectorType "WaterNotSwimmable";
      exits {
        north {
          destinationRoom "thalosNew:5697";
        }
        east {
          destinationRoom "thalosNew:5697";
        }
        south {
          destinationRoom "thalosNew:5689";
        }
        west {
          destinationRoom "thalosNew:5688";
        }
      }
    }
    5698 {
      name "Under The dock";
      description "   You are swiming underneath the dock.  You can see the four wooden\n"
                  "pylons that support the structure.  The murky water clouds you vision\n"
                  "as you gaze westward, but you think you can make out an iron grating\n"
                  "in that direction.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "thalosNew:5699";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "grate";
        }
        up {
          destinationRoom "thalosNew:5697";
        }
      }
    }
    5699 {
      name "The Lair Of The Ixitxachitl";
      description "   Blood swirls around in the water as the Ixitxachitl devours the \n"
                  "last of its meal.  Swirling around quickly as you intrude upon his\n"
                  "meal the large sting ray attacks!\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "thalosNew:5698";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "grate";
        }
      }
    }
  }
  itemPrototypes {
    5400 {
      keywords "palace key";
      description "A large key bearing the crest of New Thalos lies here.";
      shortDescription "the palace key of New Thalos";
      flags {
        type "Key";
        weight 5;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 5400;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5401 {
      keywords "city key";
      description "The heavy city key lies here in the dust";
      shortDescription "the Key to the City of New Thalos";
      flags {
        type "Key";
        weight 5;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 5401;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5402 {
      keywords "fountain water";
      description "The large central fountain domintating the central square rests here.";
      shortDescription "the large central fountain";
      flags {
        type "Fountain";
        weight 9999;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 9999;
          value2 9999;
          value3 0;
          value4 0;
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "YES";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5403 {
      keywords "morningstar morning star";
      description "A small spiked metal ball connected to a rod by links of chain lies here.";
      shortDescription "a morningstar";
      flags {
        type "Weapon";
        weight 5;
        cost 1200;
        costPerDay 500;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 5;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5404 {
      keywords "awl-pike";
      description "An awl pike lies here.";
      shortDescription "an awl-pike";
      flags {
        type "Weapon";
        weight 3;
        cost 2100;
        costPerDay 100;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 12;
          value4 5;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5405 {
      keywords "bardiche";
      description "A bardiche lies here.";
      shortDescription "a bardiche";
      flags {
        type "Weapon";
        weight 4;
        cost 1900;
        costPerDay 110;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 6;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5406 {
      keywords "corbin bec";
      description "A bec de corbin lies here.";
      shortDescription "a bec de corbin";
      flags {
        type "Weapon";
        weight 3;
        cost 5400;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 8;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5407 {
      keywords "guisarme bill";
      description "A bill-guisarme lies here.";
      shortDescription "a bill-guisarme";
      flags {
        type "Weapon";
        weight 3;
        cost 1300;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 10;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5408 {
      keywords "fauchard";
      description "A fauchard lies here.";
      shortDescription "a fauchard";
      flags {
        type "Weapon";
        weight 3;
        cost 1250;
        costPerDay 20;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 8;
          value4 1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5409 {
      keywords "glaive";
      description "A glaive lies here.";
      shortDescription "a glaive";
      flags {
        type "Weapon";
        weight 3;
        cost 1870;
        costPerDay 20;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 10;
          value4 5;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5410 {
      keywords "guisarme";
      description "A guisarme lies here.";
      shortDescription "a guisarme";
      flags {
        type "Weapon";
        weight 4;
        cost 1953;
        costPerDay 20;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 4;
          value4 4;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5411 {
      keywords "sickle";
      description "A sickle lies here.";
      shortDescription "a sickle";
      flags {
        type "Weapon";
        weight 1;
        cost 500;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 4;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5412 {
      keywords "sword bastard two-handed";
      description "A two handed bastard sword lies here.";
      shortDescription "a two-handed bastard sword";
      flags {
        type "Weapon";
        weight 18;
        cost 12580;
        costPerDay 10000;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 8;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5413 {
      keywords "scimitar";
      description "A scimitar lies here.";
      shortDescription "a scimitar";
      flags {
        type "Weapon";
        weight 10;
        cost 1200;
        costPerDay 150;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 9;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5414 {
      keywords "rapier";
      description "A rapier lies here.";
      shortDescription "a rapier";
      flags {
        type "Weapon";
        weight 10;
        cost 3100;
        costPerDay 100;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 8;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5415 {
      keywords "suit mail banded";
      description "A suit of banded mail lies here.";
      shortDescription "a suit of banded mail";
      flags {
        type "Armor";
        weight 25;
        cost 3400;
        costPerDay 800;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "YES";
          antiThief "YES";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5416 {
      keywords "suit brigandine";
      description "A suit of brigandine lies here.";
      shortDescription "a suit of brigandine";
      flags {
        type "Armor";
        weight 20;
        cost 2000;
        costPerDay 420;
        timer 0;
        values {
          value1 7;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "NO";
          antiThief "YES";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5417 {
      keywords "suit plate field";
      description "A suit of field plate lies here.";
      shortDescription "a suit of field plate";
      flags {
        type "Armor";
        weight 28;
        cost 4000;
        costPerDay 1000;
        timer 0;
        values {
          value1 9;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "YES";
          antiThief "YES";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5418 {
      keywords "suit ringmail ring mail";
      description "A suit of ringmail lies here.";
      shortDescription "a suit of ringmail";
      flags {
        type "Armor";
        weight 6;
        cost 1385;
        costPerDay 100;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "YES";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5419 {
      keywords "suit splintmail splint mail";
      description "A suit of splintmail aromr lies here.";
      shortDescription "a suit of splintmail";
      flags {
        type "Armor";
        weight 5;
        cost 2500;
        costPerDay 100;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5420 {
      keywords "shield wooden";
      description "A wooden shield lies here";
      shortDescription "a wooden shield";
      flags {
        type "Armor";
        weight 1;
        cost 10;
        costPerDay 1;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "YES";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5421 {
      keywords "shield splinted";
      description "A splinted shield lies here.";
      shortDescription "a splinted shield";
      flags {
        type "Armor";
        weight 8;
        cost 175;
        costPerDay 17;
        timer 0;
        values {
          value1 7;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "YES";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5422 {
      keywords "buckler shield";
      description "A buckler lies here.";
      shortDescription "a buckler";
      flags {
        type "Armor";
        weight 6;
        cost 30;
        costPerDay 7;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "YES";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5423 {
      keywords "jacket leather";
      description "A leather jacket lies here.";
      shortDescription "a leather jacket";
      flags {
        type "Armor";
        weight 6;
        cost 600;
        costPerDay 200;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5424 {
      keywords "sleeves leather";
      description "A pair of leather sleeves lies here.";
      shortDescription "a pair of leather sleeves";
      flags {
        type "Armor";
        weight 2;
        cost 350;
        costPerDay 200;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "YES";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5425 {
      keywords "cap leather";
      description "A leather cap lies here";
      shortDescription "a leather cap";
      flags {
        type "Armor";
        weight 2;
        cost 65;
        costPerDay 200;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5426 {
      keywords "pants leather";
      description "A pair of leather pants lies here.";
      shortDescription "a pair of leather pants";
      flags {
        type "Armor";
        weight 2;
        cost 850;
        costPerDay 200;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "YES";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5427 {
      keywords "gloves leather";
      description "A pair of leather gloves lies here.";
      shortDescription "a pair of leather gloves";
      flags {
        type "Armor";
        weight 2;
        cost 150;
        costPerDay 200;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "YES";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5428 {
      keywords "boots padded leather";
      description "A pair of padded leather boots lies here.";
      shortDescription "a pair of padded leather boots";
      flags {
        type "Armor";
        weight 2;
        cost 410;
        costPerDay 200;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "YES";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5429 {
      keywords "jacket studded leather";
      description "A studded leather jacket lies here.";
      shortDescription "a studded leather jacket";
      flags {
        type "Armor";
        weight 10;
        cost 650;
        costPerDay 200;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5430 {
      keywords "sleeves studded leather";
      description "A pair of studded leather sleeves lie here.";
      shortDescription "a pair of studded leather sleeves";
      flags {
        type "Armor";
        weight 3;
        cost 500;
        costPerDay 200;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "YES";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5431 {
      keywords "pants studded leather";
      description "A pair of studded leather pants lie here.";
      shortDescription "a pair of studded leather pants";
      flags {
        type "Armor";
        weight 3;
        cost 500;
        costPerDay 200;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "YES";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5432 {
      keywords "gloves studded leather";
      description "A pair of studded leather gloves lie here.";
      shortDescription "a pair of studded leather gloves";
      flags {
        type "Armor";
        weight 3;
        cost 500;
        costPerDay 200;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "YES";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5433 {
      keywords "shield leather";
      description "A leather shield lies here.";
      shortDescription "a leather shield";
      flags {
        type "Armor";
        weight 3;
        cost 50;
        costPerDay 200;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "YES";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5434 {
      keywords "sack";
      description "A sack lies here";
      shortDescription "a sack";
      flags {
        type "Container";
        weight 1;
        cost 20;
        costPerDay 200;
        timer 0;
        values {
          value1 50;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    5435 {
      keywords "lamp oil oillamp";
      description "An oil lamp lies here";
      shortDescription "an oil lamp";
      flags {
        type "Light";
        weight 1;
        cost 100;
        costPerDay 200;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 48;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5436 {
      keywords "backpack back pack";
      description "A backpack lies here";
      shortDescription "a backpack";
      flags {
        type "Container";
        weight 8;
        cost 100;
        costPerDay 100;
        timer 0;
        values {
          value1 75;
          value2 1;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "YES";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5437 {
      keywords "basket";
      description "A basket lies here.";
      shortDescription "a basket";
      flags {
        type "Container";
        weight 4;
        cost 250;
        costPerDay 50;
        timer 0;
        values {
          value1 50;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5438 {
      keywords "pouch belt";
      description "A belt pouch lies here";
      shortDescription "a belt pouch";
      flags {
        type "Container";
        weight 3;
        cost 100;
        costPerDay 20;
        timer 0;
        values {
          value1 25;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "YES";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5439 {
      keywords "candle";
      description "A candle lies here";
      shortDescription "a candle";
      flags {
        type "Light";
        weight 1;
        cost 35;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 50;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    5440 {
      keywords "cheese";
      description "A hunk of cheese lies here.";
      shortDescription "a hunk of cheese";
      flags {
        type "Food";
        weight 1;
        cost 5;
        costPerDay 10;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5441 {
      keywords "bread";
      description "Some bread lies here.";
      shortDescription "some bread";
      flags {
        type "Food";
        weight 1;
        cost 3;
        costPerDay 10;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5442 {
      keywords "rations dry";
      description "Some dry rations lie here.";
      shortDescription "some dry rations";
      flags {
        type "Food";
        weight 2;
        cost 20;
        costPerDay 30;
        timer 0;
        values {
          value1 20;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5443 {
      keywords "rations iron";
      description "A tin of iron rations lies here.";
      shortDescription "some iron rations";
      flags {
        type "Food";
        weight 3;
        cost 25;
        costPerDay 50;
        timer 0;
        values {
          value1 25;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5445 {
      keywords "nuts";
      description "Some nuts lie scatterd on the ground.";
      shortDescription "some nuts";
      flags {
        type "Food";
        weight 1;
        cost 1;
        costPerDay 10;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5446 {
      keywords "belt";
      description "A nicely made belt lies here.";
      shortDescription "a belt";
      flags {
        type "Armor";
        weight 2;
        cost 2;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "YES";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5447 {
      keywords "boots hiking";
      description "A nicely made pair of boots lies here.";
      shortDescription "a pair of hiking boots";
      flags {
        type "Armor";
        weight 3;
        cost 390;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "YES";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5448 {
      keywords "cloak fur";
      description "A nicely made fur cloak lies here.";
      shortDescription "a fur cloak";
      flags {
        type "Armor";
        weight 2;
        cost 4550;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "YES";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5449 {
      keywords "girdle";
      description "A nicely made girdle lies here.";
      shortDescription "a girdle";
      flags {
        type "Armor";
        weight 1;
        cost 375;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "YES";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5450 {
      keywords "hose";
      description "A nicely made pair of hose lies here.";
      shortDescription "a pair of hose";
      flags {
        type "Armor";
        weight 1;
        cost 120;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "YES";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5451 {
      keywords "robe common";
      description "A nicely made robe of common cloth lies here.";
      shortDescription "a common robe";
      flags {
        type "Armor";
        weight 2;
        cost 90;
        costPerDay 20;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "YES";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5452 {
      keywords "robe embroidered";
      description "A nicely made robe of embroidered cloth lies here.";
      shortDescription "an embroidered robe";
      flags {
        type "Armor";
        weight 2;
        cost 2500;
        costPerDay 5;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "YES";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5453 {
      keywords "sandals";
      description "A nicely made pair of sandals lies here.";
      shortDescription "a pair of sandals";
      flags {
        type "Armor";
        weight 1;
        cost 15;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "YES";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5454 {
      keywords "sash";
      description "A nicely made sash lies here.";
      shortDescription "a sash";
      flags {
        type "Armor";
        weight 1;
        cost 20;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "YES";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5455 {
      keywords "jacket silk";
      description "A nicely made silk jacket lies here.";
      shortDescription "a silk jacket";
      flags {
        type "Armor";
        weight 1;
        cost 3800;
        costPerDay 100;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "YES";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5456 {
      keywords "egg";
      description "An egg lies here.";
      shortDescription "an egg";
      flags {
        type "Food";
        weight 1;
        cost 3;
        costPerDay 10;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5457 {
      keywords "carrot";
      description "A carrot lies here.";
      shortDescription "a carrot";
      flags {
        type "Food";
        weight 1;
        cost 4;
        costPerDay 10;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5458 {
      keywords "tomato";
      description "A tomato lies here.";
      shortDescription "a tomato";
      flags {
        type "Food";
        weight 1;
        cost 8;
        costPerDay 10;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5459 {
      keywords "fig";
      description "A fig lies here.";
      shortDescription "a fig";
      flags {
        type "Food";
        weight 1;
        cost 2;
        costPerDay 10;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5460 {
      keywords "dates";
      description "A bunch of dates lies here.";
      shortDescription "some dates";
      flags {
        type "Food";
        weight 1;
        cost 4;
        costPerDay 10;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5461 {
      keywords "lamb leg";
      description "A leg of lamb lies here.";
      shortDescription "a leg of lamb";
      flags {
        type "Food";
        weight 2;
        cost 10;
        costPerDay 20;
        timer 0;
        values {
          value1 10;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5462 {
      keywords "beef side";
      description "A side of beef lies here.";
      shortDescription "a side of beef";
      flags {
        type "Food";
        weight 5;
        cost 20;
        costPerDay 50;
        timer 0;
        values {
          value1 15;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5463 {
      keywords "chicken whole";
      description "A whole skinned chicken lies here.";
      shortDescription "a whole chicken";
      flags {
        type "Food";
        weight 3;
        cost 12;
        costPerDay 30;
        timer 0;
        values {
          value1 12;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5464 {
      keywords "herring salted";
      description "A salted herring lies here.";
      shortDescription "a salted herring";
      flags {
        type "Food";
        weight 1;
        cost 8;
        costPerDay 10;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5465 {
      keywords "muscle";
      description "A muscle lies here.";
      shortDescription "a muscle";
      flags {
        type "Food";
        weight 1;
        cost 4;
        costPerDay 10;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5467 {
      keywords "glass liquor blue oasis whisky";
      description "A glass of blue alcohol rests here.";
      shortDescription "a glass";
      flags {
        type "LiquidContainer";
        weight 10;
        cost 1800;
        costPerDay 10;
        timer 0;
        values {
          value1 5;
          value2 5;
          value3 5;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5468 {
      keywords "glass wine";
      description "A glass rests here.";
      shortDescription "a glass";
      flags {
        type "LiquidContainer";
        weight 1;
        cost 3800;
        costPerDay 10;
        timer 0;
        values {
          value1 1;
          value2 1;
          value3 2;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5469 {
      keywords "bottle grog ale";
      description "A bottle lies here.";
      shortDescription "a bottle of grog";
      flags {
        type "LiquidContainer";
        weight 7;
        cost 8000;
        costPerDay 10;
        timer 0;
        values {
          value1 2;
          value2 2;
          value3 3;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5470 {
      keywords "vial glowing blue";
      description "A glowing blue vial lies here.";
      shortDescription "a glowing blue vial";
      extraDescriptions {
        0 {
          keywords "vial glowing blue";
          description "The blueish liquid inside this potion bottle is glowing with\n"
                      "a strange light.  There is a small label that reads 'Protection'\n";
        }
      }
      flags {
        type "Potion";
        weight 1;
        cost 800;
        costPerDay 15;
        timer 0;
        values {
          value1 12;
          value2 1;
          value3 3;
          value4 -1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5471 {
      keywords "potion green";
      description "A deep-green potion lies here.";
      shortDescription "a deep-green potion";
      extraDescriptions {
        0 {
          keywords "potion green";
          description "The potion inside the bottle is a greenish colour and has a\n"
                      "small label which reads 'Curative'\n";
        }
      }
      flags {
        type "Potion";
        weight 1;
        cost 5000;
        costPerDay 15;
        timer 0;
        values {
          value1 10;
          value2 15;
          value3 35;
          value4 -1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5472 {
      keywords "potion crystal clear";
      description "A crystal clear potion lies here.";
      shortDescription "a crystal clear potion";
      extraDescriptions {
        0 {
          keywords "potion crystal clear";
          description "This glass bottle appears to contain a clear liquid.  There is a\n"
                      "label on the bottle which reads 'Preparation'\n";
        }
      }
      flags {
        type "Potion";
        weight 1;
        cost 3000;
        costPerDay 15;
        timer 0;
        values {
          value1 10;
          value2 50;
          value3 51;
          value4 35;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5473 {
      keywords "potion white";
      description "An off-white potion lies here.";
      shortDescription "an off-white potion";
      extraDescriptions {
        0 {
          keywords "potion white";
          description "This potion bottle contains a whitish liquid that looks rather thick.\n"
                      "A small label reads 'Redemption'\n";
        }
      }
      flags {
        type "Potion";
        weight 1;
        cost 3000;
        costPerDay 15;
        timer 0;
        values {
          value1 15;
          value2 14;
          value3 28;
          value4 36;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    5474 {
      keywords "potion dark blue";
      description "A dark blue potion lies here.";
      shortDescription "a dark blue potion";
      extraDescriptions {
        0 {
          keywords "potion dark blue";
          description "This dark blue potion has a small label on it reading 'Restoration'\n";
        }
      }
      flags {
        type "Potion";
        weight 1;
        cost 4000;
        costPerDay 15;
        timer 0;
        values {
          value1 10;
          value2 35;
          value3 14;
          value4 -1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    5475 {
      keywords "bottle scorpion flaming beer";
      description "A bottle of strong beer lies here.";
      shortDescription "a flaming scorpion";
      flags {
        type "LiquidContainer";
        weight 10;
        cost 500;
        costPerDay 10;
        timer 0;
        values {
          value1 5;
          value2 5;
          value3 1;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5476 {
      keywords "barrel beer";
      description "A barrel of beer lies here.";
      shortDescription "a barrel";
      flags {
        type "LiquidContainer";
        weight 15;
        cost 900;
        costPerDay 50;
        timer 0;
        values {
          value1 10;
          value2 10;
          value3 1;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5477 {
      keywords "shot whisky";
      description "A shot of strong liquor lies here.";
      shortDescription "a shot";
      flags {
        type "LiquidContainer";
        weight 1;
        cost 350;
        costPerDay 10;
        timer 0;
        values {
          value1 1;
          value2 1;
          value3 5;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5478 {
      keywords "scroll recall";
      description "A scroll of recall lies here.";
      shortDescription "a scroll of recall";
      flags {
        type "Scroll";
        weight 4;
        cost 2000;
        costPerDay 25;
        timer 0;
        values {
          value1 12;
          value2 42;
          value3 -1;
          value4 -1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5479 {
      keywords "wand grey silver";
      description "A grey-silver wand lies here.";
      shortDescription "a grey-silver wand";
      extraDescriptions {
        0 {
          keywords "wand grey silver";
          description "You see a small engraved storm cloud at the base of this wand.\n";
        }
      }
      flags {
        type "Wand";
        weight 1;
        cost 10000;
        costPerDay 15;
        timer 0;
        values {
          value1 15;
          value2 1;
          value3 1;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "YES";
          antiThief "YES";
          antiWarrior "YES";
          noSell "NO";
        }
      }
    }
    5480 {
      keywords "wand yellow";
      description "A wand of glinting yellow lies here.";
      shortDescription "a wand of glinting yellow";
      extraDescriptions {
        0 {
          keywords "wand yellow";
          description "You see a shape slowly fading into existance at the base of this wand.\n";
        }
      }
      flags {
        type "Wand";
        weight 1;
        cost 666;
        costPerDay 15;
        timer 0;
        values {
          value1 1;
          value2 1;
          value3 1;
          value4 19;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5481 {
      keywords "wand oak";
      description "A wand of oak lies here.";
      shortDescription "an oak wand";
      flags {
        type "Wand";
        weight 1;
        cost 500;
        costPerDay 15;
        timer 0;
        values {
          value1 5;
          value2 1;
          value3 1;
          value4 32;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5482 {
      keywords "wand pink";
      description "A pink wand lies here";
      shortDescription "a pink wand";
      flags {
        type "Wand";
        weight 1;
        cost 5000;
        costPerDay 15;
        timer 0;
        values {
          value1 3;
          value2 1;
          value3 1;
          value4 38;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5483 {
      keywords "shears sewing";
      description "A pair of sewing shears lies here.";
      shortDescription "a pair of sewing shears";
      flags {
        type "Weapon";
        weight 2;
        cost 100;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 4;
          value4 1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5484 {
      keywords "cleaver meat";
      description "A meat cleaver lies here";
      shortDescription "a meat cleaver";
      flags {
        type "Weapon";
        weight 5;
        cost 100;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 5;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5485 {
      keywords "pen fountain";
      description "A fountain pen lies here.";
      shortDescription "a fountain pen";
      flags {
        type "Weapon";
        weight 1;
        cost 100;
        costPerDay 5;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 3;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5486 {
      keywords "hammer sledge";
      description "A sledge hammer lies here.";
      shortDescription "a sledge hammer";
      flags {
        type "Weapon";
        weight 24;
        cost 200;
        costPerDay 40;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 3;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5487 {
      keywords "shoe horse";
      description "A horse shoe lies here.";
      shortDescription "a horse shoe";
      flags {
        type "Armor";
        weight 2;
        cost 1000;
        costPerDay 200;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "YES";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5488 {
      keywords "saddle";
      description "A saddle lies here.";
      shortDescription "a saddle";
      flags {
        type "Other";
        weight 4;
        cost 100;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5489 {
      keywords "crop riding";
      description "A riding crop lies here.";
      shortDescription "a riding crop";
      flags {
        type "Weapon";
        weight 1;
        cost 50;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 4;
          value4 2;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5490 {
      keywords "chessboard";
      description "A heavy marble chessboard lies here.";
      shortDescription "a chessboard";
      flags {
        type "Weapon";
        weight 10;
        cost 100;
        costPerDay 20;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 30;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    5491 {
      keywords "seed sesame";
      description "A sesame seed lies here.";
      shortDescription "a sesame seed";
      flags {
        type "Food";
        weight 1;
        cost 10;
        costPerDay 0;
        timer 0;
        values {
          value1 6;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    5492 {
      keywords "spear gae bolg";
      description "A beautiful spear is lying on the ground here.";
      shortDescription "Gae Bolg";
      extraDescriptions {
        0 {
          keywords "spear gae bolg";
          description "The beautiful, glowing spear is close to eight feet long and has\n"
                      "a bright, polished silver blade that tapers at the end into what\n"
                      "must be the finest point you have ever seen.\n";
        }
      }
      flags {
        type "Weapon";
        weight 12;
        cost 18000;
        costPerDay 12500;
        timer 0;
        values {
          value1 0;
          value2 5;
          value3 3;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "YES";
          antiThief "YES";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5493 {
      keywords "key";
      description "The key to the jail lies here.";
      shortDescription "the jail key";
      flags {
        type "Key";
        weight 1;
        cost 100;
        costPerDay 200;
        timer 0;
        values {
          value1 5493;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5494 {
      keywords "key";
      description "The dungeon key lies here.";
      shortDescription "the dungeon key";
      flags {
        type "Key";
        weight 1;
        cost 100;
        costPerDay 200;
        timer 0;
        values {
          value1 5494;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5495 {
      keywords "claw wolverine";
      description "A claw from some animal lies here.";
      shortDescription "the wolverine claw";
      flags {
        type "Weapon";
        weight 2;
        cost 400;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 6;
          value4 8;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "YES";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5496 {
      keywords "wrath allah mace";
      description "A large ornate mace floats above the ground here.";
      shortDescription "the wrath of Allah";
      extraDescriptions {
        0 {
          keywords "wrath allah mace";
          description "This enormous weapon looks like it could pound the stuffing out of\n"
                      "anything or anyone around.\n";
        }
      }
      flags {
        type "Weapon";
        weight 16;
        cost 25000;
        costPerDay 12500;
        timer 0;
        values {
          value1 0;
          value2 4;
          value3 4;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "NO";
          antiThief "YES";
          antiWarrior "YES";
          noSell "NO";
        }
      }
    }
  }
  mobilePrototypes {
    5400 {
      playerData {
        shortDescription "the guildmaster";
        keywords "mage guildmaster";
        class "Normal";
        longDescription "Your guildmaster stands here.\n";
        description "An old man peering through ancient tomes rests here.\n";
        level 16;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 10000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -100;
        experience 0;
        hitRoll 30;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 5;
      }
    }
    5401 {
      playerData {
        shortDescription "the guildmaster";
        keywords "cleric guildmaster";
        class "Normal";
        longDescription "Your guildmaster stands here.\n";
        description "An older man wrapped in purple, long-flowing robes meditates here.\n";
        level 16;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 10000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -100;
        experience 0;
        hitRoll 30;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 5;
      }
    }
    5402 {
      playerData {
        shortDescription "the guildmaster";
        keywords "warrior guildmaster";
        class "Normal";
        longDescription "Your guildmaster stands here.\n";
        description "A smaller man dressed in black robes stands here waiting to train you.\n";
        level 16;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 10000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -100;
        experience 0;
        hitRoll 30;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 5;
      }
    }
    5403 {
      playerData {
        shortDescription "the guildmaster";
        keywords "thief guildmaster";
        class "Normal";
        longDescription "Your guildmaster stands here.\n";
        description "A small human dressed in black rests in the corner.  As you enter he grabs\n"
                    "a knife and throws it at you.  It lands in the wall next to your left ear.\n"
                    "'We will now begin', is all he says.\n";
        level 16;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 10000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -100;
        experience 0;
        hitRoll 30;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 5;
      }
    }
    5404 {
      playerData {
        shortDescription "the receptionist";
        keywords "receptionist woman";
        class "Normal";
        longDescription "A dark skinned, veiled woman greets you from behind the desk.\n";
        description "This Arabian beauty is obviously the daughter of some high ranking\n"
                    "official.  As you attempt to sneak a peek under her veil you notice\n"
                    "a small moon-shaped birthmark on her left cheek.\n";
        level 10;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1871;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -100;
        experience 5000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 800;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Sitting";
        damageDiceNumber 10;
        damageDiceSize 20;
      }
    }
    5405 {
      playerData {
        shortDescription "the old withered man";
        keywords "bartender man mage old";
        class "Normal";
        longDescription "An old withered man leans against the bar.\n";
        description "He looks distracted as he pours five drinks at once without error.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 12000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -10;
        experience 1000;
        hitRoll 11;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5406 {
      playerData {
        shortDescription "Brother John";
        keywords "john brother singer lead";
        class "Normal";
        longDescription "Brother John, lead singer for the Lokettes stands on stage.\n";
        description "You see the lead singer of the Lokettes lip synching to an old Zochan\n"
                    "tune.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 150;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 21;
          inBank 0;
        }
        armor 0;
        experience 1350;
        hitRoll 16;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5407 {
      playerData {
        shortDescription "the panhandler";
        keywords "panhandler";
        class "Normal";
        longDescription "A panhandler rests here.\n";
        description "A small skinny man rests here hoping to find a warm heart.\n";
        level 2;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 100;
        experience 5;
        hitRoll 1;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -20;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Resting";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    5408 {
      playerData {
        shortDescription "the panhandler";
        keywords "panhandler";
        class "Normal";
        longDescription "A panhandler rests here.\n";
        description "A small skinny man rests here staring at your clothes.\n";
        level 3;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 100;
        experience 5;
        hitRoll 1;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -20;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Resting";
        damageDiceNumber 1;
        damageDiceSize 3;
      }
    }
    5409 {
      playerData {
        shortDescription "the beggar";
        keywords "beggar";
        class "Normal";
        longDescription "A grubby beggar sits here in the filth.\n";
        description "This poor soul seems down on his luck, perhaps you might spare a dime?\n";
        level 1;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 100;
        experience 0;
        hitRoll 1;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -20;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 2;
      }
    }
    5410 {
      playerData {
        shortDescription "the baker";
        keywords "baker";
        class "Normal";
        longDescription "The baker stands here playing solitaire.\n";
        description "You see a large man in a white apron covered in flour from head to toe.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 2000;
        hitRoll 20;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 10;
      }
    }
    5411 {
      playerData {
        shortDescription "the shopkeeper";
        keywords "shopkeeper";
        class "Normal";
        longDescription "The shopkeeper stands here.\n";
        description "You see a half-elf sitting on a stool behind his counter.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 2000;
        hitRoll 20;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 10;
      }
    }
    5412 {
      playerData {
        shortDescription "the banker";
        keywords "banker";
        class "Normal";
        longDescription "A banker stands here waiting to help you.\n";
        description "This small halfling seems adept at counting money.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 0;
        hitRoll 19;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    5413 {
      playerData {
        shortDescription "Ahkeem the tailor";
        keywords "ahkeem tailor";
        class "Normal";
        longDescription "Ahkeem the tailor welcomes you to his store.\n";
        description "This middle-aged man looks over you with disdain and quickly suggests a\n"
                    "new wardrobe.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 50;
        experience 200;
        hitRoll 10;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5414 {
      playerData {
        shortDescription "Vera the veggie lady";
        keywords "vera lady";
        class "Normal";
        longDescription "Vera the veggie lady beems as you look over her stand.\n";
        description "A tall slender woman stands before you smiling broadly.\n";
        level 35;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 50;
        experience 2000;
        hitRoll 10;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5415 {
      playerData {
        shortDescription "Butch the meatcutter";
        keywords "butch";
        class "Normal";
        longDescription "Butch the meatcutter stands here in his bloodied apron.\n";
        description "This stocky dwarf has a mad glint in his eye as he twirls his clever\n"
                    "carelessly into the air.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 50;
        experience 2000;
        hitRoll 10;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5416 {
      playerData {
        shortDescription "Abdul the armorer";
        keywords "abdul armorer";
        class "Normal";
        longDescription "Abdul stands here, waiting to help you.\n";
        description "Abdul returns your gaze with a steady eye.  You quickly glance away\n"
                    "under his cold stare and place your order.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 50;
        experience 2000;
        hitRoll 10;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5417 {
      playerData {
        shortDescription "Igor the weaponsmith";
        keywords "igor weaponsmith";
        class "Normal";
        longDescription "Igor stands here doing... something.\n";
        description "You see a small dwarf with a large hump on his left shoulder.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 50;
        experience 2000;
        hitRoll 10;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5418 {
      playerData {
        shortDescription "Cassandra";
        keywords "cassandra";
        class "Normal";
        longDescription "Cassandra stands proudly over her selection.\n";
        description "You see a happy weather-worn face whose lines suggest many years on\n"
                    "the open sea.  It is only through years of fishing that she is able\n"
                    "to withstand the smell that permeates the air.\n";
        level 35;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 2000;
        hitRoll 20;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5419 {
      playerData {
        shortDescription "the foreman";
        keywords "foreman man";
        class "Normal";
        longDescription "The foreman stands here screaming at the workers.\n";
        description "A worried working dwarf stands here constantly making notes in his\n"
                    "book and looking at his watch.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 10;
          diceAdd 40;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -20;
        experience 100;
        hitRoll 14;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    5420 {
      playerData {
        shortDescription "the construction worker";
        keywords "construction worker";
        class "Normal";
        longDescription "A construction worker steadily works here.\n";
        description "A large sweaty looking man doesn't even return your glance.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 8;
          diceAdd 35;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 50;
        hitRoll 8;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 10;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5421 {
      playerData {
        shortDescription "the statue of Brahman";
        keywords "statue brahman";
        class "Normal";
        longDescription "The statue of Brahman stands here.\n";
        description "The statue made of solid marble depicts the mighty God defeating Siva\n"
                    "in magical combat.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5422 {
      playerData {
        shortDescription "the statue of Siva";
        keywords "statue siva";
        class "Normal";
        longDescription "The statue of Siva stands here.\n";
        description "The statue of the High Lord of Destruction stands here beings attacked\n"
                    "by Brahman in magical combat.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5423 {
      playerData {
        shortDescription "the statue of Indra";
        keywords "statue indra";
        class "Normal";
        longDescription "The statue of Indra stands here.\n";
        description "This statue looks like an enormous elephant.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5424 {
      playerData {
        shortDescription "the statue of Yama";
        keywords "statue yama";
        class "Normal";
        longDescription "The statue of Yama stands here.\n";
        description "This is a statue of the God of Death.  It is covered with odd runes.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5425 {
      playerData {
        shortDescription "the statue of Surya";
        keywords "statue surya";
        class "Normal";
        longDescription "The statue of Surya stands here.\n";
        description "The statue of Surya, the God in charge of the Sun, almost glows\n"
                    "with a firey aura.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5426 {
      playerData {
        shortDescription "the statue of Kali";
        keywords "statue kali";
        class "Normal";
        longDescription "The statue of Kali stands here.\n";
        description "The statue of the Black Mother, Kali, is made of black marble and\n"
                    "is covered with silver runes.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5427 {
      playerData {
        shortDescription "the statue of Brihaspati";
        keywords "statue brihaspati";
        class "Normal";
        longDescription "The statue of Brihaspati stands here.\n";
        description "The statue of Brihaspati, the God of Scholars and Knowledge is made\n"
                    "of a weathered marble.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5428 {
      playerData {
        shortDescription "the statue of Puchan";
        keywords "statue puchan";
        class "Normal";
        longDescription "The statue of Puchan stands here.\n";
        description "The statue of Puchan, God of Travellers, is covered with dust and worn\n"
                    "as if it had been dragged a long way down a dusty road.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -100;
        experience 12000;
        hitRoll 30;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 10;
      }
    }
    5429 {
      playerData {
        shortDescription "Aziz";
        keywords "aziz human canon";
        class "Normal";
        longDescription "Aziz the Human Canon stands here.\n";
        description "This big and burly man grins at you as he draws his sword.\n";
        level 11;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 11;
          diceAdd 40;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 384;
        hitRoll 6;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5430 {
      playerData {
        shortDescription "Mustafah";
        keywords "mustafah human robber";
        class "Normal";
        longDescription "Mustafah the Human Robber stands here.\n";
        description "This man is lithe and has an evil smirk upon his face.\n";
        level 7;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 8;
          diceAdd 41;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 300;
        experience 99;
        hitRoll 3;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    5431 {
      playerData {
        shortDescription "Fatima";
        keywords "fatima elf invoker";
        class "Normal";
        longDescription "Fatima the Elven Invoker stands here.\n";
        description "This female elf has dusky skin and black hair.  A combination you don't\n"
                    "see very often on elves.\n";
        level 9;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 6;
          diceAdd 25;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 500;
        experience 93;
        hitRoll 2;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 3;
      }
    }
    5432 {
      playerData {
        shortDescription "Kareem";
        keywords "kareem dwarf mercenary";
        class "Normal";
        longDescription "Kareem the Dwarven Mercenary stands here.\n";
        description "This short stocky fellow has a chest the girth of a barrel.\n";
        level 12;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 4;
          diceAdd 50;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 939;
        hitRoll 11;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    5433 {
      playerData {
        shortDescription "the nomad merchant";
        keywords "nomad merchant";
        class "Normal";
        longDescription "A nomad merchant looks you over.\n";
        description "This robust fellow returns your gaze with a smile, but something inside\n"
                    "tells you not to trust him very far.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 15000;
          inBank 0;
        }
        armor 200;
        experience 800;
        hitRoll 9;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    5434 {
      playerData {
        shortDescription "the Sultan's Bodyguard";
        keywords "bodyguard guard";
        class "Normal";
        longDescription "A bodyguard sizes you up.\n";
        description "The large half-orc quickly glances you over and returns to his duties.\n";
        level 12;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 10;
          diceAdd 100;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 30;
        experience 400;
        hitRoll 10;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5435 {
      playerData {
        shortDescription "the skinny kid";
        keywords "kid thief";
        class "Normal";
        longDescription "A skinny kid wanders around.\n";
        description "This small child sees you looking at him and quickly looks away.\n";
        level 7;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 14;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 10;
        experience 100;
        hitRoll 8;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5436 {
      playerData {
        shortDescription "the dockworker";
        keywords "dockworker";
        class "Normal";
        longDescription "A strong dockworker walks by moving crates.\n";
        description "Although seemingly dull witted, this hulking mass carries the huge\n"
                    "crates from the boats like it was a box of lilies.\n";
        level 12;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 65;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 200;
        experience 550;
        hitRoll 11;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    5437 {
      playerData {
        shortDescription "the taxcollector";
        keywords "man taxcollector";
        class "Normal";
        longDescription "A small man walks around scribbling in a notebook.\n";
        description "The city's taxcollextor walks from store to store collecting the\n"
                    "Sultan's fee for living in his grand city.\n";
        level 5;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 2;
          diceAdd 45;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 15;
          inBank 0;
        }
        armor 500;
        experience 431;
        hitRoll 4;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 3;
      }
    }
    5438 {
      playerData {
        shortDescription "Gord";
        keywords "gord";
        class "Normal";
        longDescription "Gord the Rogue stand here.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 3;
          diceAdd 105;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -30;
        experience 1000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    5439 {
      playerData {
        shortDescription "Chulainn";
        keywords "chulainn knight";
        class "Normal";
        longDescription "Chulainn the Knight stands here.\n";
        description "This large man does not seem to be surprised at your approach and\n"
                    "looks at you quizically.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 1;
          diceAdd 231;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 650;
          inBank 0;
        }
        armor -100;
        experience 8700;
        hitRoll 20;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 800;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    5440 {
      playerData {
        shortDescription "Daghdha";
        keywords "daghdha";
        class "Normal";
        longDescription "Daghdha the Arch-Magi stands here.\n";
        description "This man is dressed in long brown robes and has a penetrating gaze.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 2;
          diceAdd 180;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 30;
        experience 8700;
        hitRoll 15;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5441 {
      playerData {
        shortDescription "Curley GreenLeaf";
        keywords "curley greenleaf";
        class "Normal";
        longDescription "Curley GreenLeaf stands here.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 1000;
        hitRoll 20;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 4;
      }
    }
    5442 {
      playerData {
        shortDescription "the wandering prophet";
        keywords "man wandering prophet";
        class "Normal";
        longDescription "A small grey-haired man walks around spouting gospel.\n";
        description "This sad case may have been an evangelist in another lifetime. He is known\n"
                    "to stand on corners and accost passers-by with his doomsday preaching.\n";
        level 7;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 500;
        experience 10;
        hitRoll 4;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5443 {
      playerData {
        shortDescription "the alley cat";
        keywords "alley cat";
        class "Normal";
        longDescription "A small harmless feline searches for food.\n";
        description "You see a small starved cat.\n";
        level 2;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 2;
          diceAdd 5;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 700;
        experience 0;
        hitRoll 2;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -10;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 2;
      }
    }
    5444 {
      playerData {
        shortDescription "the vulture";
        keywords "vulture";
        class "Normal";
        longDescription "A vulture circles above you.\n";
        description "As you look up at this bird, you see the only thing it wants is a corpse.\n";
        level 2;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 3;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 70;
        experience 10;
        hitRoll 2;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5445 {
      playerData {
        shortDescription "the old man";
        keywords "old man";
        class "Normal";
        longDescription "An old man sits here playing chess.\n";
        description "He seems intent on winning.\n";
        level 4;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 3;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 800;
        experience 20;
        hitRoll 3;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Sitting";
        damageDiceNumber 1;
        damageDiceSize 3;
      }
    }
    5446 {
      playerData {
        shortDescription "Lugh the Librarian";
        keywords "lugh librarian";
        class "Normal";
        longDescription "Lugh the Librarian sits behind a desk.\n";
        description "The huge hulking mass rises as someone asks him a question.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 10;
          diceAdd 430;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1231;
          inBank 0;
        }
        armor 0;
        experience 23000;
        hitRoll 19;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 300;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Sitting";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    5447 {
      playerData {
        shortDescription "the dirt devil";
        keywords "dirt dust devil";
        class "Normal";
        longDescription "The wind kicks up some dust.\n";
        description "What you see before you is really a baby air elemental.\n";
        level 1;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 2;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 900;
        experience 10;
        hitRoll 1;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 3;
      }
    }
    5448 {
      playerData {
        shortDescription "the lamia";
        keywords "lamia beast";
        class "Normal";
        longDescription "A strange lamia stands here waiting for her next meal. \n";
        description "This is a creature with the upper torso of a beautiful woman, but the\n"
                    "lower body of a four-legged beast.  She licks her lips as she looks at\n"
                    "you greedily.\n";
        level 12;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1500;
          inBank 0;
        }
        armor 30;
        experience 10500;
        hitRoll 8;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "YES";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5449 {
      playerData {
        shortDescription "the raggety dervish";
        keywords "dervish";
        class "Normal";
        longDescription "A raggety dervish stands here.\n";
        description "This man looks like he could use a lot of rest.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 4;
          diceAdd 20;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 30;
        experience 105;
        hitRoll 8;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -750;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    5450 {
      playerData {
        shortDescription "the Sultan";
        keywords "sultan";
        class "Normal";
        longDescription "The Sultan rests here on his throne.\n";
        description "You see a large wealthy man in red robes smiling at you.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 6;
          diceSize 6;
          diceAdd 830;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -40;
        experience 25000;
        hitRoll 15;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "YES";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Resting";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5451 {
      playerData {
        shortDescription "a harem girl";
        keywords "harem girl";
        class "Normal";
        longDescription "A lovely, veiled harem girl stands here.\n";
        description "You see a dark skinned beauty, wearing almost transparent silks and \n"
                    "light blue veil.  Her loyalty to the Sultan is unwavering.\n";
        level 3;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 15;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 70;
        experience 40;
        hitRoll 3;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5452 {
      playerData {
        shortDescription "the jailer";
        keywords "jailer";
        class "Normal";
        longDescription "The Jailer sleeps here, snoring loudly.\n";
        description "You see a pathetic soul lying here.  Probably some ex-nobleman that has\n"
                    "fallen out of grace with the Sultan.\n";
        level 18;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 4;
          diceAdd 100;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 157;
          inBank 0;
        }
        armor 0;
        experience 1200;
        hitRoll 16;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Sleeping";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5453 {
      playerData {
        shortDescription "a eunich";
        keywords "eunich";
        class "Normal";
        longDescription "A eunich stands here watching over the girls.\n";
        description "You see a large man whose only duty is to protect the harem.  He has been\n"
                    "castrated for the ladies' safety.\n";
        level 12;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 1;
          diceAdd 130;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 1300;
        hitRoll 12;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    5454 {
      playerData {
        shortDescription "Nichole, the Sultan's favorite";
        keywords "sultans favorite girl nichole";
        class "Normal";
        longDescription "Nichole, the Sultan's favorite girl rests on a mound of pillows.\n";
        description "You see the most beautiful Arabian girl that has ever meet your eyes.\n"
                    "Too bad she is about to kill you.\n";
        level 10;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 54;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor -20;
        experience 150;
        hitRoll 17;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Resting";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5455 {
      playerData {
        shortDescription "Allah";
        keywords "allah";
        class "Normal";
        longDescription "Allah is here.\n";
        description "You see the all-knowing Allah.\n";
        level 11;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 3;
          diceAdd 2300;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 45000;
        hitRoll 20;
        damRoll 20;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "YES";
          aggroGood "NO";
          aggroNeutral "YES";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Resting";
        damageDiceNumber 2;
        damageDiceSize 20;
      }
    }
    5456 {
      playerData {
        shortDescription "the guildguard";
        keywords "mage guildguard";
        class "Normal";
        longDescription "The Guard for the Guild of Mages stand here.\n";
        description "This man looks like a mage/warrior, I wouldn't mess with him.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor -100;
        experience 500;
        hitRoll 21;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    5457 {
      playerData {
        shortDescription "the guildguard";
        keywords "cleric guildguard";
        class "Normal";
        longDescription "The Guard for the Guild of Clerics stands here.\n";
        description "This man looks like a cleric/warrior, I wouldn't mess with him.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor -100;
        experience 500;
        hitRoll 21;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    5458 {
      playerData {
        shortDescription "the guildguard";
        keywords "warrior guildguard";
        class "Normal";
        longDescription "The Guard for the Guild of Warriors stands here.\n";
        description "The man looks like Conan's cousin, I wouldn't mess with him.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor -100;
        experience 500;
        hitRoll 21;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    5459 {
      playerData {
        shortDescription "the guildguard";
        keywords "thief guildguard";
        class "Normal";
        longDescription "The Guard for the Guild of theives stands here.\n";
        description "You see a thief dressed all in black, he quickly stands as you\n"
                    "enter and steps to bar your way.  You notice his hands resting\n"
                    "on two sheathes.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor -100;
        experience 500;
        hitRoll 21;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    5460 {
      playerData {
        shortDescription "the servant boy";
        keywords "servant boy";
        class "Normal";
        longDescription "A servant boy is here running errands.\n";
        description "You see a small boy running around the halls of the palace.\n";
        level 2;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 900;
        experience 10;
        hitRoll 1;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    5461 {
      playerData {
        shortDescription "the Sultan's Guard";
        keywords "sultans guard";
        class "Normal";
        longDescription "A guard stands here, protecting the innocent.\n";
        description "You see a trained fighter, ready to help those in need.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 4;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 150;
          inBank 0;
        }
        armor 90;
        experience 2500;
        hitRoll 10;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    5462 {
      playerData {
        shortDescription "the Sultan's Guard";
        keywords "sultans guard";
        class "Normal";
        longDescription "A guard stands here, watching the gate.\n";
        description "You see a trained fighter, ready to defend the city.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 4;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 150;
          inBank 0;
        }
        armor 80;
        experience 2500;
        hitRoll 10;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    5463 {
      playerData {
        shortDescription "the Chief Guard";
        keywords "sultans guard chief";
        class "Normal";
        longDescription "The Chief of the Sultan's Guard stands here.\n";
        description "You see a large man skilled in hunting and killing.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 5;
          diceAdd 251;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 435;
          inBank 0;
        }
        armor 0;
        experience 5000;
        hitRoll 20;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    5464 {
      playerData {
        shortDescription "the mercenary";
        keywords "mercenary";
        class "Normal";
        longDescription "A mercenary stands here waiting for a job.\n";
        description "You see an assassin down on his luck looking to be freelanced out.\n";
        level 5;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 8;
          diceAdd 14;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 90;
        experience 50;
        hitRoll 5;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    5465 {
      playerData {
        shortDescription "the shipwright";
        keywords "shipwright captain";
        class "Normal";
        longDescription "An old captain rests here carving on a stick.\n";
        description "You see the shipwright of New Thalos, waiting to make someone a boat.  He\n"
                    "beams a smile at you through his beard as you walk in.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 2000;
        hitRoll 20;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 5;
      }
    }
    5466 {
      playerData {
        shortDescription "the blacksmith";
        keywords "blacksmith";
        class "Normal";
        longDescription "The blacksmith stands here pumping air into his fire.\n";
        description "You see a large human, dripping in sweat, standing before you.  He takes\n"
                    "a break from his swealtering work to bid you welcome.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 2000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 4;
      }
    }
    5467 {
      playerData {
        shortDescription "the horse";
        keywords "horse";
        class "Normal";
        longDescription "A horse stands here.\n";
        description "You see one of the fine Arabian beasts known about the land.\n";
        level 4;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 500;
        experience 10;
        hitRoll 0;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    5468 {
      playerData {
        shortDescription "the tourist";
        keywords "tourist";
        class "Normal";
        longDescription "A tourist stands here looking lost.\n";
        description "You see a small, rotund man, with a strange object around his neck and\n"
                    "a nose guard.  He is looking at a small map that he seems to be holding\n"
                    "upside down.\n";
        level 5;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 10;
          diceAdd 15;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 500;
          inBank 0;
        }
        armor 800;
        experience 650;
        hitRoll 2;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    5469 {
      playerData {
        shortDescription "the ixitxachitl";
        keywords "ixitxachitl ray";
        class "Normal";
        longDescription "A very large ray with a wicked looking tail swims here.\n";
        description "You see a large ray with sharp fangs and a barbed tail.\n";
        level 10;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 3;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor -50;
        experience 2000;
        hitRoll 20;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 4;
      }
    }
    5470 {
      playerData {
        shortDescription "the cryohydra";
        keywords "cryohydra";
        class "Normal";
        longDescription "The cryohydra stands here.\n";
        description "A grey-brown reptillian creature with amber eyes stands before you.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 1;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 50;
        experience 100;
        hitRoll 11;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "YES";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 10;
      }
    }
    5471 {
      playerData {
        shortDescription "the minotaur lizard";
        keywords "minotaur lizard";
        class "Normal";
        longDescription "the minotaur lizard stands here.\n";
        description "A huge lizard like reptile with horns like a minotaur.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 55;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 50;
        experience 100;
        hitRoll 12;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 5;
      }
    }
    5472 {
      playerData {
        shortDescription "the death dog";
        keywords "dog death";
        class "Normal";
        longDescription "The death dog stands here.\n";
        description "A large two-headed hound barks at you vicously.\n";
        level 4;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 15;
          diceAdd 76;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 70;
        experience 900;
        hitRoll 1;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 10;
      }
    }
    5473 {
      playerData {
        shortDescription "the spotted lion";
        keywords "lion spotted";
        class "Normal";
        longDescription "The spotted lion stands here.\n";
        description "A large fierce dapple skinned lion glares at you.\n";
        level 5;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 5;
          diceAdd 45;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 60;
        experience 1500;
        hitRoll 3;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    5474 {
      playerData {
        shortDescription "the behir";
        keywords "behir";
        class "Normal";
        longDescription "A behir slithers on the ground.\n";
        description "You see a large snake-like reptile with more than a dozen legs.\n";
        level 12;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 3;
          diceAdd 146;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 40;
        experience 1000;
        hitRoll 11;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "YES";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment -300;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    5475 {
      playerData {
        shortDescription "the chimera";
        keywords "chimera creature lion goat dragon";
        class "Normal";
        longDescription "A creature with three heads: lion, goat, and dragon stands here.\n";
        description "The chimera is still a mystery, better left unexplored.  This creature\n"
                    "has the hindquarters of a goat, the forepaws of a lion and the body of\n"
                    "a red dragon.\n";
        level 9;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 5;
          diceAdd 261;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 3500;
        hitRoll 15;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 4;
      }
    }
    5476 {
      playerData {
        shortDescription "the couatl";
        keywords "couatl";
        class "Normal";
        longDescription "A couatl hovers here.\n";
        description "A beautiful creature with the body of a serpent and feathered wings the\n"
                    "colour of the rainbow.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 5;
          diceAdd 130;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 10;
        experience 2400;
        hitRoll 10;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment 300;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    5477 {
      playerData {
        shortDescription "the giant hornet";
        keywords "giant hornet";
        class "Normal";
        longDescription "The giant hornet hovers here.\n";
        description "It is a hornet, what else can be said?\n";
        level 5;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 5;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 40;
        experience 45;
        hitRoll 5;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 300;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    5478 {
      playerData {
        shortDescription "the pegasus";
        keywords "pegasus";
        class "Normal";
        longDescription "The pegasus stands here, flexing its wings.\n";
        description "A magnificant winged steed, this horse looks much like the Arabian\n"
                    "thoroughbreds you have seen in stables.\n";
        level 10;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 5;
          diceAdd 700;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 6500;
        hitRoll 16;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "YES";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 10;
      }
    }
    5479 {
      playerData {
        shortDescription "Elriva";
        keywords "elriva";
        class "Normal";
        longDescription "Elriva stands here mixing a love potion.\n";
        description "You see a very healthy female dressed in black, with long flowing\n"
                    "hair to match her outfit.\n";
        level 35;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor 0;
        experience 2000;
        hitRoll 10;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 10;
      }
    }
    5480 {
      playerData {
        shortDescription "Braheem";
        keywords "braheem";
        class "Normal";
        longDescription "Braheem stands here talking to the walls.\n";
        description "You see a powerful but slighty insane mage.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -100;
        experience 2000;
        hitRoll 30;
        damRoll 40;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 10;
        damageDiceSize 10;
      }
    }
    5481 {
      playerData {
        shortDescription "the high priest";
        keywords "high priest";
        class "Normal";
        longDescription "The high priest rests here meditating, well he WAS meditating.\n";
        description "He does NOT look real happy that you have disturbed him.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 5;
          diceAdd 1200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 15000;
          inBank 0;
        }
        armor 0;
        experience 35000;
        hitRoll 18;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    5482 {
      playerData {
        shortDescription "the Royal Guard";
        keywords "royal guard elite";
        class "Normal";
        longDescription "An Elite Royal Guard stands here smiling happily.\n";
        description "You see one of the Royal Guards of New Thalos who seems to have undergone\n"
                    "some heavy training.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 20;
          diceAdd 900;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1500;
          inBank 0;
        }
        armor -60;
        experience 25000;
        hitRoll 20;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 10;
      }
    }
    5483 {
      playerData {
        shortDescription "Patch the bartender";
        keywords "patch bartender";
        class "Normal";
        longDescription "A large half-orc with a patch over one eye pours beer behind the counter.\n";
        description "You see a really big guy here who seems to have lost an eye in one manner\n"
                    "or another.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -100;
        experience 2000;
        hitRoll 20;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    5484 {
      playerData {
        shortDescription "Stitch, the leather dude";
        keywords "stitch";
        class "Normal";
        longDescription "Stitch, the leather dude reclines in his chair.\n";
        description "You see a small hobbit with his feet kicked up on his desk waiting for\n"
                    "some sucker, uhm, customer to walk in his store.\n";
        level 35;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1;
          inBank 0;
        }
        armor -50;
        experience 2000;
        hitRoll 30;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    5485 {
      playerData {
        shortDescription "the gardener";
        keywords "gardener elf";
        class "Normal";
        longDescription "A small elf stands here tending the garden.\n";
        description "A young elf stands here in dirt covered overalls.  He seems to be\n"
                    "weeding his garden.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 5;
          diceAdd 100;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 56;
          inBank 0;
        }
        armor 60;
        experience 1500;
        hitRoll 10;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    5486 {
      playerData {
        shortDescription "the nightmare";
        keywords "nightmare demon horse";
        class "Normal";
        longDescription "A large horse, black as night, stands here.\n";
        description "You see the largest horse you have ever seen before.  Standing 10'\n"
                    "at the shoulder it breathes flame from his nostrils and leaps to\n"
                    "attack you.\n";
        level 10;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 9;
          diceAdd 300;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor -50;
        experience 5500;
        hitRoll 20;
        damRoll 7;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 5;
      }
    }
    5487 {
      playerData {
        shortDescription "the wolverine";
        keywords "wolverine wolf";
        class "Normal";
        longDescription "A large wolf like creature leaps out from the darkness.\n";
        description "You see a half wolf, half human beast wearing a glove with long thin\n"
                    "blades on it.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 2;
          diceAdd 230;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 5000;
        hitRoll 20;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -351;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 10;
      }
    }
    5488 {
      playerData {
        shortDescription "the mimic";
        keywords "mimic painting";
        class "Normal";
        longDescription "You see an incredibly life-like painting of the Sultan's mother.\n";
        description "Boy is she ugly.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 8;
          diceAdd 321;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 6000;
        hitRoll 10;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    5489 {
      playerData {
        shortDescription "the mayor";
        keywords "mayor rabbit";
        class "Normal";
        longDescription "The Mayor of New Thalos stands here.\n";
        description "You see a chubby rabbit dressed in his best suit.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 8;
          diceAdd 600;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor 0;
        experience 15675;
        hitRoll 20;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    5490 {
      playerData {
        shortDescription "the chef";
        keywords "chef";
        class "Normal";
        longDescription "The chef stands here making dinner.\n";
        description "You see a very large human who seems to taste everything he makes.\n";
        level 14;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 2;
          diceAdd 5;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 16;
          inBank 0;
        }
        armor 60;
        experience 40;
        hitRoll 14;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 400;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 10;
      }
    }
  }
  shops {
    5405 {
      keeper "thalosNew:5405";
      buyProfit 1.100000;
      sellProfit 1.000000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem -1.000000;
        buyerMissingItem "%s I don't *buy* drinks... we sell 'em!";
        noBuy "%s I don't *buy* drinks... we sell 'em!";
        shopCantAfford "%s I don't *buy* drinks... we sell 'em!";
        playerCantAfford "%s I don't give 'em away free, you know!";
        itemSold "%s That's %d gold.";
        itemBought "%s I don't *buy* drinks... we sell 'em!";
      }
      items {
        1 "thalosNew:5467";
        2 "thalosNew:5468";
        3 "thalosNew:5469";
      }
      rooms {
        1 "thalosNew:5402";
      }
    }
    5410 {
      keeper "thalosNew:5410";
      buyProfit 1.100000;
      sellProfit 1.000000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Haven't got that on storage - try list!";
        buyerMissingItem "%s I don't buy!";
        noBuy "%s I don't buy!";
        shopCantAfford "%s I don't buy!";
        playerCantAfford "%s If you have no money, you'll have to go!";
        itemSold "%s That'll be %d coins.";
        itemBought "%s Oops - %d a minor bug - please report!";
      }
      items {
        1 "thalosNew:5440";
        2 "thalosNew:5441";
        3 "thalosNew:5442";
        4 "thalosNew:5443";
        5 "thalosNew:5445";
        6 "thalosNew:5491";
      }
      rooms {
        1 "thalosNew:5535";
      }
    }
    5411 {
      keeper "thalosNew:5411";
      buyProfit 1.500000;
      sellProfit 0.400000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Haven't got that on storage - try list!";
        buyerMissingItem "%s You don't seem to have that.";
        noBuy "%s I don't buy THAT... Try another shop.";
        shopCantAfford "%s I can't afford such a treasure.";
        playerCantAfford "%s You can't afford it!";
        itemSold "%s That'll be %d coins, please.";
        itemBought "%s You'll get %d coins for it!";
      }
      items {
        1 "thalosNew:5434";
        2 "thalosNew:5435";
        3 "thalosNew:5436";
        4 "thalosNew:5437";
        5 "thalosNew:5438";
        6 "thalosNew:5439";
      }
      types {
        1 "Light";
        2 "Container";
        3 "Food";
        4 "Trash";
        5 "Treasure";
      }
      rooms {
        1 "thalosNew:5528";
      }
    }
    5413 {
      keeper "thalosNew:5413";
      buyProfit 1.050000;
      sellProfit 0.150000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Sorry, I haven't got exactly that item.";
        buyerMissingItem "%s You don't seem to have that.";
        noBuy "%s I don't buy such items.";
        shopCantAfford "%s That is too expensive for me!";
        playerCantAfford "%s You can't afford it!";
        itemSold "%s That'll be %d coins, please.";
        itemBought "%s You'll get %d coins for it!";
      }
      items {
        1 "thalosNew:5446";
        2 "thalosNew:5447";
        3 "thalosNew:5448";
        4 "thalosNew:5449";
        5 "thalosNew:5450";
        6 "thalosNew:5451";
        7 "thalosNew:5452";
        8 "thalosNew:5453";
        9 "thalosNew:5454";
        10 "thalosNew:5455";
      }
      rooms {
        1 "thalosNew:5514";
      }
    }
    5414 {
      keeper "thalosNew:5414";
      buyProfit 1.300000;
      sellProfit 1.000000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s I've never heard of that... what kind of vegetable is it?";
        buyerMissingItem "%s I don't buy.";
        noBuy "%s I don't buy.";
        shopCantAfford "%s I don't buy.";
        playerCantAfford "%s If you come back with more money, I may consider selling it.";
        itemSold "%s That's %d coins... can I wrap it up for you?";
        itemBought "%s I don't buy.";
      }
      items {
        1 "thalosNew:5456";
        2 "thalosNew:5457";
        3 "thalosNew:5458";
        4 "thalosNew:5459";
        5 "thalosNew:5460";
      }
      rooms {
        1 "thalosNew:5515";
      }
    }
    5415 {
      keeper "thalosNew:5415";
      buyProfit 1.100000;
      sellProfit 1.000000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s I didn't kill any of those this season, sorry.";
        buyerMissingItem "%s I don't buy that.";
        noBuy "%s I don't buy that.";
        shopCantAfford "%s I don't buy that when I don't have the money.";
        playerCantAfford "%s That costs money.  Something you don't have... sorry.";
        itemSold "%s That costs %d coins.";
        itemBought "%s Here are %d coins, thank you for your business.";
      }
      items {
        1 "thalosNew:5461";
        2 "thalosNew:5462";
        3 "thalosNew:5463";
      }
      types {
        1 "Food";
      }
      rooms {
        1 "thalosNew:5522";
      }
    }
    5416 {
      keeper "thalosNew:5416";
      buyProfit 1.300000;
      sellProfit 0.500000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Haven't got that on storage - try list!";
        buyerMissingItem "%s You don't seem to have that.";
        noBuy "%s I only buy armours.. Go away!";
        shopCantAfford "%s That is too expensive for me - Try a wizard!";
        playerCantAfford "%s You can't afford it!";
        itemSold "%s That'll be %d coins, please.";
        itemBought "%s You'll get %d coins for it!";
      }
      items {
        1 "thalosNew:5415";
        2 "thalosNew:5416";
        3 "thalosNew:5417";
        4 "thalosNew:5418";
        5 "thalosNew:5419";
        6 "thalosNew:5420";
        7 "thalosNew:5421";
      }
      types {
        1 "Armor";
      }
      rooms {
        1 "thalosNew:5529";
      }
      flags {
        NOGOOD "NO";
        NOEVIL "NO";
        NONEUTRAL "NO";
        NOMAGIC_USER "YES";
        NOCLERIC "NO";
        NOTHIEF "YES";
        NOWARRIOR "NO";
      }
    }
    5417 {
      keeper "thalosNew:5417";
      buyProfit 1.300000;
      sellProfit 0.400000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s I haven't got that kind of a weapon";
        buyerMissingItem "%s You don't carry that weapon";
        noBuy "%s I only buy weapons.";
        shopCantAfford "%s I can't afford such a great weapon";
        playerCantAfford "%s Sorry, but NO CREDIT";
        itemSold "%s That just costs %d coins.";
        itemBought "%s Here is %d coins for that.";
      }
      items {
        1 "thalosNew:5403";
        2 "thalosNew:5404";
        3 "thalosNew:5405";
        4 "thalosNew:5406";
        5 "thalosNew:5407";
        6 "thalosNew:5408";
        7 "thalosNew:5409";
        8 "thalosNew:5410";
        9 "thalosNew:5411";
        10 "thalosNew:5412";
        11 "thalosNew:5413";
        12 "thalosNew:5414";
      }
      types {
        1 "Weapon";
      }
      rooms {
        1 "thalosNew:5536";
      }
    }
    5418 {
      keeper "thalosNew:5418";
      buyProfit 2.000000;
      sellProfit 0.500000;
      hourOpen1 6;
      hourClose1 12;
      hourOpen2 13;
      hourClose2 20;
      messages {
        shopMissingItem "%s Sorry buddy, I don't sell that.";
        buyerMissingItem "%s Why don't you sell something you own?";
        noBuy "%s I don't buy such items!";
        shopCantAfford "%s That is much to valuable for you to let go!";
        playerCantAfford "%s No money.  Off with ya then!";
        itemSold "%s That will be %d gold.";
        itemBought "%s Here is %d gold for that.";
      }
      types {
        1 "Food";
      }
      rooms {
        1 "thalosNew:5432";
      }
    }
    5433 {
      keeper "thalosNew:5433";
      buyProfit 1.100000;
      sellProfit 1.000000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Don't have one, but I think I might be able to find one...";
        buyerMissingItem "%s You have one?  Really?  Let me see!";
        noBuy "%s I'm not interested.  Anything else?";
        shopCantAfford "%s Too rich for my blood!";
        playerCantAfford "%s Perhaps you should go visit the bank first...";
        itemSold "%s That's just %d coins, cash in advance.";
        itemBought "%s I'll take that for %d coins, thank you!";
      }
      types {
        1 "Scroll";
        2 "Wand";
        3 "Staff";
        4 "Treasure";
      }
      rooms {
        1 "thalosNew:5403";
        2 "thalosNew:5404";
        3 "thalosNew:5405";
        4 "thalosNew:5406";
        5 "thalosNew:5407";
        6 "thalosNew:5408";
        7 "thalosNew:5409";
        8 "thalosNew:5410";
        9 "thalosNew:5414";
        10 "thalosNew:5415";
        11 "thalosNew:5416";
        12 "thalosNew:5417";
        13 "thalosNew:5418";
        14 "thalosNew:5419";
        15 "thalosNew:5420";
        16 "thalosNew:5421";
        17 "thalosNew:5422";
        18 "thalosNew:5424";
        19 "thalosNew:5425";
        20 "thalosNew:5426";
        21 "thalosNew:5427";
        22 "thalosNew:5428";
        23 "thalosNew:5429";
        24 "thalosNew:5430";
        25 "thalosNew:5434";
        26 "thalosNew:5435";
        27 "thalosNew:5436";
        28 "thalosNew:5437";
        29 "thalosNew:5438";
        30 "thalosNew:5439";
        31 "thalosNew:5440";
        32 "thalosNew:5441";
        33 "thalosNew:5442";
        34 "thalosNew:5444";
        35 "thalosNew:5445";
        36 "thalosNew:5446";
        37 "thalosNew:5447";
        38 "thalosNew:5448";
        39 "thalosNew:5449";
        40 "thalosNew:5450";
        41 "thalosNew:5451";
        42 "thalosNew:5452";
        43 "thalosNew:5453";
        44 "thalosNew:5454";
        45 "thalosNew:5455";
        46 "thalosNew:5456";
        47 "thalosNew:5460";
        48 "thalosNew:5461";
        49 "thalosNew:5462";
        50 "thalosNew:5463";
        51 "thalosNew:5464";
      }
      flags {
        NOGOOD "NO";
        NOEVIL "NO";
        NONEUTRAL "NO";
        NOMAGIC_USER "YES";
        NOCLERIC "NO";
        NOTHIEF "NO";
        NOWARRIOR "NO";
      }
    }
    5465 {
      keeper "thalosNew:5465";
      buyProfit 1.200000;
      sellProfit 0.900000;
      hourOpen1 6;
      hourClose1 22;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Sorry pal, I have not got that kind of ship.";
        buyerMissingItem "%s Ok, but let me see it first.";
        noBuy "%s I only trade ships.";
        shopCantAfford "%s I can't afford such a nice ship.";
        playerCantAfford "%s This ship is too expensive for you.";
        itemSold "%s Here is your ship, I'll take %d gold coins.";
        itemBought "%s What a fine deal, you get %d gold coins.";
      }
      items {
        1 "midgaardNorth:3060";
        2 "midgaardNorth:3061";
      }
      types {
        1 "Boat";
      }
      rooms {
        1 "thalosNew:5542";
      }
    }
    5466 {
      keeper "thalosNew:5466";
      buyProfit 1.200000;
      sellProfit 0.500000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Havn't got that in storage, try LIST!";
        buyerMissingItem "%s You can't sell what you dont HAVE!";
        noBuy "%s Sorry, I'm not a fence.";
        shopCantAfford "%s I'd love to buy it, I just can't spare the coinage";
        playerCantAfford "%s Bah, come back when you can pay!";
        itemSold "%s That'll be %d coins -- thank you.";
        itemBought "%s I'll give ya %d coins for that!";
      }
      items {
        1 "thalosNew:5487";
        2 "thalosNew:5488";
        3 "thalosNew:5489";
      }
      types {
        1 "Armor";
        2 "Weapon";
      }
      rooms {
        1 "thalosNew:5544";
      }
    }
    5479 {
      keeper "thalosNew:5479";
      buyProfit 1.200000;
      sellProfit 1.000000;
      hourOpen1 7;
      hourClose1 17;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s We don't have any of those, Sugar.";
        buyerMissingItem "%s Are you sure you have one, handsome?";
        noBuy "%s I don't buy those, darling.";
        shopCantAfford "%s I'm a little strapped -- how about a gift?";
        playerCantAfford "%s Perhaps later, when you've more cash, honey.";
        itemSold "%s That's %d coins, love.";
        itemBought "%s Here's %d coins, friend.";
      }
      items {
        1 "thalosNew:5470";
        2 "thalosNew:5471";
        3 "thalosNew:5472";
        4 "thalosNew:5473";
        5 "thalosNew:5474";
      }
      types {
        1 "Potion";
      }
      rooms {
        1 "thalosNew:5523";
      }
    }
    5480 {
      keeper "thalosNew:5480";
      buyProfit 1.800000;
      sellProfit 0.500000;
      hourOpen1 0;
      hourClose1 12;
      hourOpen2 13;
      hourClose2 20;
      messages {
        shopMissingItem "%s Sorry buddy, I don't sell that.";
        buyerMissingItem "%s Why don't you sell something you own?";
        noBuy "%s I don't buy that kind of crap!";
        shopCantAfford "%s That is much to valuable for you to let go!";
        playerCantAfford "%s No money.  I killed my mother for less.";
        itemSold "%s That will be %d gold.";
        itemBought "%s Here is %d gold for that.";
      }
      items {
        1 "thalosNew:5478";
        2 "thalosNew:5479";
        3 "thalosNew:5480";
        4 "thalosNew:5481";
        5 "thalosNew:5482";
      }
      types {
        1 "Worn";
        2 "Other";
        3 "Wand";
        4 "Staff";
      }
      rooms {
        1 "thalosNew:5524";
      }
    }
    5483 {
      keeper "thalosNew:5483";
      buyProfit 1.300000;
      sellProfit 1.000000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s It's very noisy in here, what did you say you wanted to buy?";
        buyerMissingItem "%s I don't buy!";
        noBuy "%s I don't buy!";
        shopCantAfford "%s I don't buy!";
        playerCantAfford "%s Are you drunk or what ?? - NO CREDIT!";
        itemSold "%s That'll be - say %d coins.";
        itemBought "%s Oops - %d a minor bug - please report!";
      }
      items {
        1 "thalosNew:5475";
        2 "thalosNew:5476";
        3 "thalosNew:5477";
      }
      rooms {
        1 "thalosNew:5538";
      }
    }
    5484 {
      keeper "thalosNew:5484";
      buyProfit 1.100000;
      sellProfit 0.500000;
      hourOpen1 0;
      hourClose1 28;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Havn't got that in storage, try LIST!";
        buyerMissingItem "%s You can't sell what you dont HAVE!";
        noBuy "%s Sorry, I'm not a fence.";
        shopCantAfford "%s I'd love to buy it, I just can't spare the coinage";
        playerCantAfford "%s Bah, come back when you can pay!";
        itemSold "%s That'll be %d coins -- thank you.";
        itemBought "%s I'll give ya %d coins for that!";
      }
      items {
        1 "thalosNew:5422";
        2 "thalosNew:5423";
      }
      types {
        1 "Armor";
      }
      rooms {
        1 "thalosNew:5537";
      }
    }
  }
}