circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "Rand's Tower";
  keyword "rand";
  lifespan 20;
  resets {
    0 {
      command "loadMobile";
      mobile "rand:6400";
      inRoom "rand:6400";
      maxNumber 3;
    }
    1 {
      command "loadMobile";
      mobile "rand:6400";
      inRoom "rand:6402";
      maxNumber 3;
    }
    2 {
      command "loadMobile";
      mobile "rand:6400";
      inRoom "rand:6404";
      maxNumber 3;
    }
    3 {
      command "loadMobile";
      mobile "rand:6401";
      inRoom "rand:6407";
      maxNumber 2;
    }
    4 {
      command "loadMobile";
      mobile "rand:6401";
      inRoom "rand:6407";
      maxNumber 2;
    }
    5 {
      command "loadMobile";
      mobile "rand:6402";
      inRoom "rand:6412";
      maxNumber 1;
    }
    6 {
      then "YES";
      command "giveItemToMobile";
      item "rand:6410";
      maxNumber 20;
    }
    7 {
      then "YES";
      command "giveItemToMobile";
      item "rand:6411";
      maxNumber 20;
    }
    8 {
      command "loadMobile";
      mobile "rand:6403";
      inRoom "rand:6411";
      maxNumber 1;
    }
    9 {
      command "loadMobile";
      mobile "rand:6405";
      inRoom "rand:6437";
      maxNumber 1;
    }
    10 {
      command "loadItem";
      item "rand:6416";
      inRoom "rand:6416";
      maxNumber 1;
    }
    11 {
      command "loadMobile";
      mobile "rand:6404";
      inRoom "rand:6416";
      maxNumber 3;
    }
    12 {
      then "YES";
      command "putItemInContainer";
      item "rand:6401";
      maxNumber 50;
      inItem "rand:6416";
    }
    13 {
      command "loadItem";
      item "rand:6417";
      inRoom "rand:6416";
      maxNumber 1;
    }
    14 {
      command "loadMobile";
      mobile "rand:6404";
      inRoom "rand:6416";
      maxNumber 3;
    }
    15 {
      then "YES";
      command "putItemInContainer";
      item "rand:6405";
      maxNumber 100;
      inItem "rand:6417";
    }
    16 {
      then "YES";
      command "putItemInContainer";
      item "rand:6407";
      maxNumber 50;
      inItem "rand:6417";
    }
    17 {
      command "loadItem";
      item "rand:6418";
      inRoom "rand:6416";
      maxNumber 1;
    }
    18 {
      command "loadMobile";
      mobile "rand:6404";
      inRoom "rand:6416";
      maxNumber 1;
    }
    19 {
      then "YES";
      command "putItemInContainer";
      item "rand:6406";
      maxNumber 100;
      inItem "rand:6418";
    }
    20 {
      then "YES";
      command "putItemInContainer";
      item "rand:6408";
      maxNumber 1;
      inItem "rand:6418";
    }
    21 {
      then "YES";
      command "putItemInContainer";
      item "rand:6412";
      maxNumber 10;
      inItem "rand:6418";
    }
    22 {
      command "purgeItem";
      inRoom "rand:6411";
      item "rand:6404";
    }
    23 {
      command "loadItem";
      item "rand:6404";
      inRoom "rand:6411";
      maxNumber 5;
    }
    24 {
      command "loadItem";
      item "rand:6409";
      inRoom "rand:6411";
      maxNumber 1;
    }
    25 {
      command "putItemInContainer";
      item "rand:6402";
      maxNumber 50;
      inItem "rand:6409";
    }
    26 {
      command "putItemInContainer";
      item "rand:6403";
      maxNumber 50;
      inItem "rand:6409";
    }
    27 {
      command "putItemInContainer";
      item "rand:6400";
      maxNumber 50;
      inItem "rand:6409";
    }
    28 {
      command "purgeItem";
      inRoom "rand:6441";
      item "rand:6413";
    }
    29 {
      command "loadItem";
      item "rand:6413";
      inRoom "rand:6441";
      maxNumber 100;
    }
    30 {
      command "purgeItem";
      inRoom "rand:6441";
      item "rand:6414";
    }
    31 {
      command "loadItem";
      item "rand:6414";
      inRoom "rand:6441";
      maxNumber 100;
    }
    32 {
      command "purgeItem";
      inRoom "rand:6436";
      item "rand:6415";
    }
    33 {
      command "loadItem";
      item "rand:6415";
      inRoom "rand:6436";
      maxNumber 10;
    }
    34 {
      command "purgeItem";
      inRoom "rand:6410";
      item "rand:6419";
    }
    35 {
      command "loadItem";
      item "rand:6419";
      inRoom "rand:6410";
      maxNumber 1;
    }
    36 {
      command "purgeItem";
      inRoom "rand:6424";
      item "rand:6420";
    }
    37 {
      command "loadItem";
      item "rand:6420";
      inRoom "rand:6424";
      maxNumber 10;
    }
    38 {
      command "purgeItem";
      inRoom "rand:6424";
      item "rand:6420";
    }
    39 {
      command "loadItem";
      item "rand:6420";
      inRoom "rand:6424";
      maxNumber 10;
    }
    40 {
      command "doorState";
      inRoom "rand:6406";
      direction "down";
      state "closed";
    }
    41 {
      command "doorState";
      inRoom "rand:6407";
      direction "up";
      state "closed";
    }
    42 {
      command "doorState";
      inRoom "rand:6407";
      direction "south";
      state "closed";
    }
    43 {
      command "doorState";
      inRoom "rand:6408";
      direction "north";
      state "closed";
    }
    44 {
      command "doorState";
      inRoom "rand:6409";
      direction "north";
      state "closed";
    }
    45 {
      command "doorState";
      inRoom "rand:6409";
      direction "south";
      state "closed";
    }
    46 {
      command "doorState";
      inRoom "rand:6410";
      direction "north";
      state "closed";
    }
    47 {
      command "doorState";
      inRoom "rand:6411";
      direction "south";
      state "closed";
    }
    48 {
      command "doorState";
      inRoom "rand:6412";
      direction "east";
      state "closed";
    }
    49 {
      command "doorState";
      inRoom "rand:6412";
      direction "west";
      state "closed";
    }
    50 {
      command "doorState";
      inRoom "rand:6413";
      direction "west";
      state "closed";
    }
    51 {
      command "doorState";
      inRoom "rand:6414";
      direction "east";
      state "closed";
    }
    52 {
      command "doorState";
      inRoom "rand:6414";
      direction "down";
      state "closed";
    }
    53 {
      command "doorState";
      inRoom "rand:6415";
      direction "west";
      state "closed";
    }
    54 {
      command "doorState";
      inRoom "rand:6416";
      direction "up";
      state "closed";
    }
    55 {
      command "doorState";
      inRoom "rand:6417";
      direction "north";
      state "closed";
    }
    56 {
      command "doorState";
      inRoom "rand:6417";
      direction "east";
      state "closed";
    }
    57 {
      command "doorState";
      inRoom "rand:6417";
      direction "south";
      state "closed";
    }
    58 {
      command "doorState";
      inRoom "rand:6418";
      direction "north";
      state "closed";
    }
    59 {
      command "doorState";
      inRoom "rand:6419";
      direction "south";
      state "closed";
    }
    60 {
      command "doorState";
      inRoom "rand:6420";
      direction "north";
      state "closed";
    }
    61 {
      command "doorState";
      inRoom "rand:6421";
      direction "south";
      state "closed";
    }
    62 {
      command "doorState";
      inRoom "rand:6423";
      direction "north";
      state "closed";
    }
    63 {
      command "doorState";
      inRoom "rand:6424";
      direction "south";
      state "closed";
    }
    64 {
      command "doorState";
      inRoom "rand:6435";
      direction "west";
      state "locked";
    }
    65 {
      command "doorState";
      inRoom "rand:6436";
      direction "east";
      state "locked";
    }
    66 {
      command "doorState";
      inRoom "rand:6437";
      direction "west";
      state "closed";
    }
    67 {
      command "doorState";
      inRoom "rand:6438";
      direction "east";
      state "closed";
    }
  }
  rooms {
    6400 {
      name "A Mountain Trail";
      description "   This trail leads up, up, up into the mountains.  You\n"
                  "hope you don't fall down, because that would hurt, hurt,\n"
                  "hurt!  The trail continues to the east, and you can go\n"
                  "back down to the small hidden valley to the west.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "rand:6401";
        }
        west {
          destinationRoom "moria:4078";
        }
      }
    }
    6401 {
      name "A Mountain Trail";
      description "   You're really high up now.  You can keep going even\n"
                  "farther up into the mountains to the east, or go back\n"
                  "down to the west.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "rand:6402";
        }
        west {
          destinationRoom "rand:6400";
        }
      }
    }
    6402 {
      name "A Mountain Trail";
      description "   Wispy clouds are beginning to surround you now, and\n"
                  "your ears pop due to the altitude.  To the east, you see\n"
                  "the summit of the mountain, and from the way the nearby\n"
                  "mountains are arranged behind it, you believe you're\n"
                  "on your way to a big valley.  You can also go down\n"
                  "to the west.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "rand:6403";
        }
        west {
          destinationRoom "rand:6401";
        }
      }
    }
    6403 {
      name "Near The Mountain's Peak";
      description "   The peak of this mountain is another couple hundred\n"
                  "feet above you, but here is where the trail leads down\n"
                  "into the valley...  What an odd valley!\n"
                  "   The valley seems to have been filled up by a hundreds\n"
                  "of feet of lava many years ago.  It gives the valley an\n"
                  "odd, 'flat' look and darkish ground.  The path leads\n"
                  "down east into the valley, and west back to civilization.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "rand:6404";
        }
        west {
          destinationRoom "rand:6402";
        }
      }
    }
    6404 {
      name "The Trail To The Valley";
      description "   The trail leads down into the valley, where, by judging\n"
                  "by the height of the trees, the lava had cooled tens\n"
                  "of decades ago.  Down below you see the path lead into\n"
                  "the small forest in the valley, and disappear out of\n"
                  "sight.  East leads into the valley, West back to civilization.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "rand:6405";
        }
        west {
          destinationRoom "rand:6403";
        }
      }
    }
    6405 {
      name "In The Valley";
      description "   The ground has taken on the texture of dirt on the top,\n"
                  "but this valley is far too flat and too rocky to disguise\n"
                  "the catastrophe that happened here so long ago.  Looking\n"
                  "up to the mountains ringing this area, you notice several\n"
                  "mountains look as if they had 'exploded', which is strange,\n"
                  "considering that they are not volcanos.\n"
                  "   The path leads into the woods to the east, and back up\n"
                  "the mountain to the west.\n";
      sectorType "Forest";
      exits {
        east {
          destinationRoom "rand:6406";
        }
        west {
          destinationRoom "rand:6404";
        }
      }
    }
    6406 {
      name "In A Clearing";
      description "   You come to a small clearing now, after walking for several\n"
                  "minutes through the silent woods.  An odd block sticks up\n"
                  "here and there in   the ground... wait a minute.  These\n"
                  "stones seem a little too regular, and from the circle \n"
                  "formation and size you could almost swear that they were...\n"
                  "crenellations?  Could some sort of building been buried\n"
                  "by the lava here?  A rusty ring sticks out of the earth\n"
                  "in the center... a trapdoor?  This is almost too good to\n"
                  "be true!\n";
      sectorType "Forest";
      exits {
        west {
          destinationRoom "rand:6405";
        }
        down {
          description "An ancient trapdoor, grimed with earth and age.\n";
          destinationRoom "rand:6407";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "trapdoor trap";
        }
      }
    }
    6407 {
      name "A Stairwell";
      description "   This small room is the top of a stairwell leading down\n"
                  "deep into the tower.  A small trapdoor overhead leaks\n"
                  "the light of day around its edges.  To the south is a \n"
                  "wooden door, preserved through the ages by means \n"
                  "unknown.  To the west is a short hall.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "rand:6408";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "rand:6409";
        }
        up {
          description "An ancient trapdoor, grimed with earth and age.\n";
          destinationRoom "rand:6406";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "trapdoor trap";
        }
        down {
          destinationRoom "rand:6413";
        }
      }
    }
    6408 {
      name "A Linen Closet";
      description "   This small room holds many types of linen on shelves \n"
                  "along the walls.  They are undoubtedly preserved by\n"
                  "magic against the toil of the ages, since they seem\n"
                  "freshly washed and folded.  You wonder what sort of\n"
                  "mage could wield so much power to waste on such little\n"
                  "things.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "linen shelf shelves";
          description "White sheets, pillow-cases, etc.  Not really anything that\n"
                      "you need, but interesting.\n";
        }
      }
      exits {
        north {
          destinationRoom "rand:6407";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6409 {
      name "A Corridor";
      description "   This is only a clean corridor, that leads back to the \n"
                  "stairwell to the east, and has doors leading to other\n"
                  "rooms to the north and south.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "rand:6411";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "rand:6407";
        }
        south {
          destinationRoom "rand:6410";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6410 {
      name "A Bathroom";
      description "   This is some sort of bathroom, like you've never seen\n"
                  "before...  Water appliances leading from nowhere deliver\n"
                  "hot and cold running water to basins that drain to...\n"
                  "where?  How strange!\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "rand:6409";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6411 {
      name "The Master Bedroom";
      description "   This is an opulent room, decorated in silks and gold.\n"
                  "There is an ebony desk against one wall, cooled lava rock\n"
                  "spilling over its surface from the window it once looked\n"
                  "out at.  A nice, spacious closet is filled with clothes\n"
                  "just cleaned and pressed.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "closet";
          description "Nice clothes, but not your size at all.\n";
        }
        1 {
          keywords "desk";
          description "The desk is basically uninteresting, as are the papers \n"
                      "on top of it...\n";
        }
      }
      exits {
        south {
          destinationRoom "rand:6409";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6412 {
      name "The Library";
      description "   A great mages' library is contained on this floor of \n"
                  "the tower.  You feel you could learn anything you wanted\n"
                  "to if you only looked and read long enough.  A door\n"
                  "opens up back on the stairwell to the east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "book books";
          description "There are lots of books about everything here!\n";
        }
      }
      exits {
        east {
          destinationRoom "rand:6413";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          description "A big bookcase, that looks rather odd.\n";
          destinationRoom "rand:6414";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "bookcase";
        }
      }
    }
    6413 {
      name "The Stairwell";
      description "   This stairwell continues up and down, and there is\n"
                  "a door to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6412";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        up {
          destinationRoom "rand:6407";
        }
        down {
          destinationRoom "rand:6415";
        }
      }
    }
    6414 {
      name "A Hidden Hall";
      description "   This is a small hidden hall with a secret entrance to the\n"
                  "library on the north end of the west wall, and a trapdoor \n"
                  "on the south end.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "The backside of a movable bookcase.\n";
          destinationRoom "rand:6412";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "book bookcase";
        }
        down {
          destinationRoom "rand:6416";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "trapdoor trap";
        }
      }
    }
    6415 {
      name "A Stairwell";
      description "   This stairwell continues up and down, and there is a door\n"
                  "to the west opening up onto this level.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6417";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        up {
          destinationRoom "rand:6413";
        }
        down {
          destinationRoom "rand:6422";
        }
      }
    }
    6416 {
      name "The Hidden Treasure Room";
      description "   Jackpot!  A small room filled with treasure chests!  Go get them!\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          destinationRoom "rand:6414";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "trapdoor trap";
        }
      }
    }
    6417 {
      name "A Hallway";
      description "   This hall runs through the tower.  There's more hall to\n"
                  "the west, and doors to your north and south.  A door to\n"
                  "the east leads back to the stairwell.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "rand:6419";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "rand:6415";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        south {
          destinationRoom "rand:6418";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "rand:6420";
        }
      }
    }
    6418 {
      name "A Servant's Room";
      description "   This seems to be a small servant's bedroom, sparsely\n"
                  "decorated and outfitted with a bed, nightstand, chair\n"
                  "and table, etc.  Nothing real important here.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "rand:6417";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6419 {
      name "A Servant's Room";
      description "   This seems to be a small servant's bedroom, sparsely \n"
                  "decorated and outfitted with a bed, nightstand, chair\n"
                  "and table, etc.  Nothing real important here.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "rand:6417";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6420 {
      name "A Hallway";
      description "   This hallway continues to the east, and has a door to \n"
                  "the north.  You could swear that the way this level is\n"
                  "arranged... nah, couldn't be.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "rand:6421";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "rand:6417";
        }
      }
    }
    6421 {
      name "A Servant's Room";
      description "   This seems to be a small servant's bedroom, sparsely\n"
                  "decorated and outfitted with a bed, nightstand, chair\n"
                  "and a table, etc.  Nothing real important here.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "rand:6420";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6422 {
      name "The Stairwell";
      description "   This stairwell leads up and down, and there is a big\n"
                  "open room to your west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6423";
        }
        up {
          destinationRoom "rand:6415";
        }
        down {
          destinationRoom "rand:6425";
        }
      }
    }
    6423 {
      name "The Dining Hall";
      description "   This is a large dining hall, with a long table that runs\n"
                  "down the length of it.  Chairs are set up along the sides\n"
                  "to accomodate approximately 10 people.  There are paintings\n"
                  "and tapestries on the walls, adding color to the stonework,\n"
                  "The cooled lava that had poured in the windows makes the place \n"
                  "seem eerie somehow .  There is a door to the north, and\n"
                  "the stairwell is to the east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "tapestry tapestries painting paintings";
          description "Many of these show scenes of high magic and heroism.\n"
                      "Just like almost every tapestry and painting you've seen.\n";
        }
      }
      exits {
        north {
          destinationRoom "rand:6424";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "rand:6422";
        }
      }
    }
    6424 {
      name "The Kitchen Area";
      description "   This is a well-stocked kitchen, the larders still fresh\n"
                  "and full as if by magic.  Perhaps this would be a good\n"
                  "place to take a break.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "rand:6423";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6425 {
      name "The Stairwell";
      description "   The stairwell leads up and down here, and there is a hall\n"
                  "you can enter to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6426";
        }
        up {
          destinationRoom "rand:6422";
        }
        down {
          destinationRoom "rand:6429";
        }
      }
    }
    6426 {
      name "A Hall";
      description "   This area of the tower seems dank and oppressive.  The\n"
                  "hall runs north-south, and there is an empty cell to your\n"
                  "west.  The stairwell is to your east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "cell cells";
          description "It is open, empty, and uninteresting.\n";
        }
      }
      exits {
        north {
          destinationRoom "rand:6427";
        }
        east {
          destinationRoom "rand:6425";
        }
        south {
          destinationRoom "rand:6428";
        }
      }
    }
    6427 {
      name "A Hall";
      description "   This is the northern end of the hall.  There are cells to\n"
                  "your right and left, empty and awaiting occupants.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "cell cells";
          description "It is open, empty, and uninteresting.\n";
        }
      }
      exits {
        south {
          destinationRoom "rand:6426";
        }
      }
    }
    6428 {
      name "A Hall";
      description "   This is the southern end of the hall.  There are cells to\n"
                  "your right and left, empty and awaiting occupants.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "cell cells";
          description "It is open, empty, and uninteresting.\n";
        }
      }
      exits {
        north {
          destinationRoom "rand:6426";
        }
      }
    }
    6429 {
      name "A Stairwell";
      description "   The stairwell continues up and down here.  A large room\n"
                  "opens up to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6430";
        }
        up {
          destinationRoom "rand:6425";
        }
        down {
          destinationRoom "rand:6431";
        }
      }
    }
    6430 {
      name "A Mage's Office";
      description "   A small desk here is cluttered with magically preserved\n"
                  "papers and documents.  None seem of value, except perhaps\n"
                  "to a historian.  This place seems vaguely uninteresting...\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "desk";
          description "It is cluttered with all sorts of papers.  Some look\n"
                      "half interesting, actually.\n";
        }
        1 {
          keywords "paper papers documents document";
          description "Well, one of the papers relate a story about how the mage\n"
                      "of this tower, Rand, angered many kings, and relates how\n"
                      "they set his armies on him.  You wonder if the lava\n"
                      "outside was a failed attempt to destroy the armies...\n";
        }
      }
      exits {
        east {
          destinationRoom "rand:6429";
        }
      }
    }
    6431 {
      name "The Stairwell";
      description "   The stairs go up and down here, and there is a room to the\n"
                  "west...\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6432";
        }
        up {
          destinationRoom "rand:6429";
        }
        down {
          destinationRoom "rand:6433";
        }
      }
    }
    6432 {
      name "A Sitting Room";
      description "   This is a simply furnished room, with chairs all about.\n"
                  "A fireplace is inset into an inner wall, the chimney\n"
                  "undoubtedly directed by magic...\n"
                  "   This would be a nice place to rest awhile...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "rand:6431";
        }
      }
    }
    6433 {
      name "The Stairwell";
      description "    This is where the stairwell finally ends.  There is a hall\n"
                  "to your west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6434";
        }
        up {
          destinationRoom "rand:6431";
        }
      }
    }
    6434 {
      name "A Hallway";
      description "   This small hallway on the former 'ground floor' ran north-\n"
                  "south.  To the east is the stairwell that leads up into \n"
                  "the shadowy recesses of the tower.  To the west is the\n"
                  "entrance way to the tower.  The north is completely blocked\n"
                  "off by lava, and the way south is still clear.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "rand:6433";
        }
        south {
          destinationRoom "rand:6437";
        }
        west {
          destinationRoom "rand:6435";
        }
      }
    }
    6435 {
      name "The Entranceway";
      description "   This is a grand chamber with giant double-doors to the\n"
                  "west.  To the east is the main floor of the tower.  This\n"
                  "room is arranged highly attractively and very impressively,\n"
                  "with sculptures and tapistries everywhere.  The doors seem\n"
                  "impenetrable... you don't think you'd be able to get through\n"
                  "them if you really had to...\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "sculpture tapestry sculptures tapestries";
          description "They look nice, but aren't very valuable.\n";
        }
      }
      exits {
        east {
          destinationRoom "rand:6434";
        }
        west {
          description "These doors seem incredible.  Unfortunately, they're locked.\n";
          destinationRoom "rand:6436";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "limbo:0";
          keywords "door double";
        }
      }
    }
    6436 {
      name "The Doorway";
      description "   This was the entrance to the tower.  Now lava has blocked\n"
                  "it up completely.  However:\n"
                  "   It seems when the lava came down a man was outside the\n"
                  "doors.  He was blasted into the doors, and died instantly,\n"
                  "but his skeleton still clutches a staff in perfect \n"
                  "condition...\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "These double doors have the outline of a man blasted into them...\n";
          destinationRoom "rand:6435";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "limbo:0";
          keywords "double doors";
        }
      }
    }
    6437 {
      name "The Hallway";
      description "    This is the southern part of the hallway.  There is \n"
                  "a door to the west, barred with gleaming bands of lights.\n"
                  "To the north is more hallway.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "rand:6434";
        }
        west {
          destinationRoom "rand:6438";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    6438 {
      name "The Stairs";
      description "   Stairs lead down here into the tower's basement, or you\n"
                  "can head east into the main floor of the tower.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "rand:6437";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        down {
          destinationRoom "rand:6439";
        }
      }
    }
    6439 {
      name "The Stairs";
      description "   Stairs lead up here to the main level, or you can go east\n"
                  "to the basement of the tower.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "rand:6440";
        }
        up {
          destinationRoom "rand:6438";
        }
      }
    }
    6440 {
      name "An Alcove";
      description "   This alcove leads into a huge room to your north, and\n"
                  "to stairs leading down to the east, and stairs going \n"
                  "up to your west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "rand:6441";
        }
        east {
          destinationRoom "rand:6442";
        }
        west {
          destinationRoom "rand:6439";
        }
      }
    }
    6441 {
      name "The Laboratory";
      description "   This laboratory has lots of stuff in it.  Beakers,\n"
                  "flasks, burners, tongs, mortars and pestles, jars filled\n"
                  "with normal things, jars filled with abnormal things, jars\n"
                  "filled with things you'd rather not think about...\n"
                  "A search could reveal many things...\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "mortar mortars pestle pestles jar jars";
          description "Looks like normal, fragile lab equipment to you.\n";
        }
        1 {
          keywords "beaker beakers flask flasks burner burners tong tongs";
          description "Looks like normal, fragile lab equipment to you.\n";
        }
      }
      exits {
        south {
          destinationRoom "rand:6440";
        }
      }
    }
    6442 {
      name "The Stairs";
      description "   Stairs lead down here to the second level of the basement,\n"
                  "or back west to the alcove.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "rand:6440";
        }
        down {
          destinationRoom "rand:6443";
        }
      }
    }
    6443 {
      name "The Stairs";
      description "   Stairs lead up here to the first level of the basement, or\n"
                  "you can go east to another big room.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "rand:6444";
        }
        up {
          destinationRoom "rand:6442";
        }
      }
    }
    6444 {
      name "The Summoning Room";
      description "   This room is darkly lit by a giant glowing pentagram in\n"
                  "the center of the room.  Bands of force encircle some\n"
                  "sort of being trapped inside.  You think that going\n"
                  "inside would be an EXTREMELY BAD idea...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "being";
          description "You can't see it clearly through the energy field of the\n"
                      "pentagram, but you sense that whatever it is, it is very,\n"
                      "very, very, very angry.\n";
        }
        1 {
          keywords "pentagram";
          description "It is centuries old.  You don't think standing close by\n"
                      "would be a good idea.\n";
        }
      }
      exits {
        north {
          destinationRoom "rand:6445";
        }
        west {
          destinationRoom "rand:6443";
        }
      }
    }
    6445 {
      name "Inside A Pentagram";
      description "   The small god entrapped by the wizard looks at you with\n"
                  "an insane expression.  Four hundred years of imprisonment\n"
                  "doesn't do much for one's...\n"
                  "\n"
                  "   OOPS!\n"
                  "\n"
                  "   He killed you!\n"
                  "   You are dead, R.I.P.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "YES";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "rand:6444";
        }
      }
    }
  }
  itemPrototypes {
    6400 {
      keywords "dagger glowing";
      description "A glowing dagger glows here.";
      shortDescription "a glowing dagger";
      flags {
        type "Weapon";
        weight 1;
        cost 1000;
        costPerDay 300;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 4;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6401 {
      keywords "platemail glowing plate mail";
      description "Some glowing platemail lies in a heap here.";
      shortDescription "the glowing platemail";
      flags {
        type "Armor";
        weight 150;
        cost 30000;
        costPerDay 10000;
        timer 0;
        values {
          value1 15;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6402 {
      keywords "agate gem";
      description "A small gem lies here.";
      shortDescription "an agate";
      flags {
        type "Treasure";
        weight 1;
        cost 5000;
        costPerDay 500;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6403 {
      keywords "jade jewel";
      description "A small jewel gleams here.";
      shortDescription "a piece of jade";
      flags {
        type "Treasure";
        weight 1;
        cost 10000;
        costPerDay 1000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6404 {
      keywords "sculpture";
      description "A nice piece of sculpture is here.";
      shortDescription "a piece of sculpture";
      extraDescriptions {
        0 {
          keywords "sculpture";
          description "It is of a beautiful woman, straining\n"
                      "beneath a heavy weight.  She looks\n"
                      "tired, with chiseled tears staining\n"
                      "her cheeks.  It makes you sad.\n";
        }
      }
      flags {
        type "Treasure";
        weight 75;
        cost 20000;
        costPerDay 2000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6405 {
      keywords "vial dragons blood";
      description "A small vial filled with a red fluid lies in the dust here.";
      shortDescription "a vial of dragon's blood";
      flags {
        type "Potion";
        weight 5;
        cost 48000;
        costPerDay 20500;
        timer 0;
        values {
          value1 7;
          value2 39;
          value3 39;
          value4 39;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6406 {
      keywords "amulet";
      description "An odd looking amulet has been discarded here.";
      shortDescription "an amulet";
      flags {
        type "Armor";
        weight 3;
        cost 20000;
        costPerDay 3000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "YES";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6407 {
      keywords "pole tent";
      description "A tent pole has been tossed away here.";
      shortDescription "a tent pole";
      flags {
        type "Wand";
        weight 10;
        cost 25000;
        costPerDay 5000;
        timer 0;
        values {
          value1 25;
          value2 5;
          value3 5;
          value4 38;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6408 {
      keywords "bag powder wealth";
      description "A small bag filled with powder of wealth lies here.";
      shortDescription "a bag of powder of wealth";
      flags {
        type "Money";
        weight 1;
        cost 100000;
        costPerDay 0;
        timer 0;
        values {
          value1 100000;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6409 {
      keywords "desk";
      description "There is an ebony desk here.";
      shortDescription "a desk";
      flags {
        type "Container";
        weight 800;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 100;
          value2 13;
          value3 0;
          value4 0;
        }
      }
    }
    6410 {
      keywords "book chaos";
      description "A book with a title written in moving letters rests here.";
      shortDescription "the Book of Chaos";
      flags {
        type "Wand";
        weight 25;
        cost 100000;
        costPerDay 25000;
        timer 0;
        values {
          value1 20;
          value2 1;
          value3 1;
          value4 26;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6411 {
      keywords "book elder";
      description "A grey-bound book lies here.";
      shortDescription "the Book of the Elder";
      flags {
        type "Wand";
        weight 25;
        cost 300000;
        costPerDay 50000;
        timer 0;
        values {
          value1 30;
          value2 1;
          value3 1;
          value4 28;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6412 {
      keywords "lens occluded";
      description "A smoky lens about a foot around has been scuffled in the dirt here.";
      shortDescription "the Occluded Lens";
      flags {
        type "Light";
        weight 20;
        cost 200000;
        costPerDay 50000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "YES";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6413 {
      keywords "mevais herb leaf";
      description "A small black leaf of a mevais plant lies here, well preserved.";
      shortDescription "a leaf of mevais";
      extraDescriptions {
        0 {
          keywords "mevais herb leaf";
          description "Quaffing this down might provide interesting effects.\n";
        }
      }
      flags {
        type "Potion";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 30;
          value2 27;
          value3 33;
          value4 4;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6414 {
      keywords "bottle peska";
      description "There is a bottle of a milky fluid here.";
      shortDescription "a bottle of peska";
      extraDescriptions {
        0 {
          keywords "bottle peska";
          description "It is a milky concoction, with strange motes floating in it.\n";
        }
      }
      flags {
        type "Potion";
        weight 12;
        cost 15000;
        costPerDay 3000;
        timer 0;
        values {
          value1 30;
          value2 28;
          value3 3;
          value4 1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6415 {
      keywords "staff rand";
      description "There is a metal-shod staff here.";
      shortDescription "Rand's staff";
      flags {
        type "Armor";
        weight 7;
        cost 100000;
        costPerDay 25000;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "YES";
          antiThief "YES";
          antiWarrior "YES";
          noSell "NO";
        }
      }
    }
    6416 {
      keywords "chest wooden";
      description "There is a wooden chest here.";
      shortDescription "a wooden chest";
      flags {
        type "Container";
        weight 0;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 500;
          value2 13;
          value3 0;
          value4 0;
        }
      }
    }
    6417 {
      keywords "chest wooden";
      description "There is a wooden chest here.";
      shortDescription "a wooden chest";
      flags {
        type "Container";
        weight 0;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 500;
          value2 13;
          value3 0;
          value4 0;
        }
      }
    }
    6418 {
      keywords "chest wooden";
      description "There is a wooden chest here.";
      shortDescription "a wooden chest";
      flags {
        type "Container";
        weight 0;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 500;
          value2 13;
          value3 0;
          value4 0;
        }
      }
    }
    6419 {
      keywords "basin water";
      description "A basin filled with crisp, clean water is here.";
      shortDescription "a water basin";
      flags {
        type "LiquidContainer";
        weight 100;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 100;
          value2 100;
          value3 0;
          value4 0;
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6420 {
      keywords "food";
      description "There's some food lying here.";
      shortDescription "some food";
      extraDescriptions {
        0 {
          keywords "food";
          description "It is just random and assorted food.\n"
                      "Don't ask questions.  It is only a game.\n";
        }
      }
      flags {
        type "Food";
        weight 3;
        cost 20;
        costPerDay 10;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
  }
  mobilePrototypes {
    6400 {
      playerData {
        shortDescription "the mountain goat";
        keywords "goat mountain";
        class "Normal";
        longDescription "A mountain goat nibbles at a piece of grass here.\n";
        description "This goat is acclimated to the rugged terrain of the \n"
                    "mountains.  It looks at you and shies away a little.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 95;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 30;
        experience 4000;
        hitRoll 7;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 4;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    6401 {
      playerData {
        shortDescription "the Demon of Decay";
        keywords "demon decay";
        class "Normal";
        longDescription "A cloaked and clawed demon of decay comes at you viciously!\n";
        description "This demon has pure malevolence for anything living.  \n"
                    "Oops!  You're living!  I guess that means you!\n";
        level 12;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 145;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 20;
        experience 10000;
        hitRoll 11;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "NO";
          noBlind "YES";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 8;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 7;
      }
    }
    6402 {
      playerData {
        shortDescription "the Book Monster";
        keywords "book monster guardian";
        class "Normal";
        longDescription "A mound of books rise up into a human shape and tries to hit you!\n";
        description "Ironically enough, the book-monster's head is War and\n"
                    "Peace.  Hmm.\n";
        level 14;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 199;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 10;
        experience 18000;
        hitRoll 13;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    6403 {
      playerData {
        shortDescription "a Bad Feeling";
        keywords "bad feeling";
        class "Normal";
        longDescription "A bad feeling chokes your throat.\n";
        description "It resembles a lot of other bad feelings you've had,\n"
                    "but a lot more tangible... magic?\n";
        level 18;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 249;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 40000;
        hitRoll 17;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    6404 {
      playerData {
        shortDescription "Your Worst Nightmare";
        keywords "nightmare";
        class "Normal";
        longDescription "Your worst nightmare coalesces in front of you and attacks!\n";
        description "It looks like you deepest, darkest fears personified.\n"
                    "Wait a minute!  It IS your deepest, darkest fears\n"
                    "personified!\n";
        level 19;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 299;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 45000;
        hitRoll 18;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    6405 {
      playerData {
        shortDescription "the Guardian";
        keywords "guardian";
        class "Normal";
        longDescription "A guardian guards the door.  It looks at you and attacks!\n";
        description "The guardian guards the door.  That's about all its\n"
                    "brain can handle: guarding.\n";
        level 18;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 249;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 35000;
        hitRoll 17;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "NO";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 9;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
  }
}