circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "The Dwarven Kingdom";
  keyword "dwarven";
  lifespan 40;
  resets {
    0 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6505";
      maxNumber 11;
    }
    1 {
      then "YES";
      command "equipMobile";
      item "dwarven:6504";
      wearLocation "wielded";
      maxNumber 100;
    }
    2 {
      then "YES";
      command "equipMobile";
      item "dwarven:6505";
      wearLocation "onBody";
      maxNumber 100;
    }
    3 {
      then "YES";
      command "equipMobile";
      item "dwarven:6515";
      wearLocation "held";
      maxNumber 3;
    }
    4 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6540";
      maxNumber 11;
    }
    5 {
      then "YES";
      command "equipMobile";
      item "dwarven:6504";
      wearLocation "wielded";
      maxNumber 100;
    }
    6 {
      then "YES";
      command "equipMobile";
      item "dwarven:6505";
      wearLocation "onBody";
      maxNumber 100;
    }
    7 {
      then "YES";
      command "equipMobile";
      item "dwarven:6502";
      wearLocation "held";
      maxNumber 100;
    }
    8 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6505";
      maxNumber 11;
    }
    9 {
      then "YES";
      command "equipMobile";
      item "dwarven:6504";
      wearLocation "wielded";
      maxNumber 100;
    }
    10 {
      then "YES";
      command "equipMobile";
      item "dwarven:6505";
      wearLocation "onBody";
      maxNumber 100;
    }
    11 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6540";
      maxNumber 11;
    }
    12 {
      then "YES";
      command "equipMobile";
      item "dwarven:6504";
      wearLocation "wielded";
      maxNumber 100;
    }
    13 {
      then "YES";
      command "equipMobile";
      item "dwarven:6505";
      wearLocation "onBody";
      maxNumber 100;
    }
    14 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6509";
      maxNumber 11;
    }
    15 {
      then "YES";
      command "equipMobile";
      item "dwarven:6512";
      wearLocation "hands";
      maxNumber 100;
    }
    16 {
      then "YES";
      command "equipMobile";
      item "dwarven:6509";
      wearLocation "wielded";
      maxNumber 100;
    }
    17 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6521";
      maxNumber 11;
    }
    18 {
      then "YES";
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6521";
      maxNumber 11;
    }
    19 {
      then "YES";
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6521";
      maxNumber 11;
    }
    20 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6512";
      maxNumber 11;
    }
    21 {
      then "YES";
      command "equipMobile";
      item "dwarven:6508";
      wearLocation "wielded";
      maxNumber 100;
    }
    22 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6512";
      maxNumber 11;
    }
    23 {
      then "YES";
      command "equipMobile";
      item "dwarven:6508";
      wearLocation "wielded";
      maxNumber 100;
    }
    24 {
      command "loadMobile";
      mobile "dwarven:6500";
      inRoom "dwarven:6509";
      maxNumber 11;
    }
    25 {
      then "YES";
      command "equipMobile";
      item "dwarven:6509";
      wearLocation "wielded";
      maxNumber 100;
    }
    26 {
      then "YES";
      command "equipMobile";
      item "dwarven:6510";
      wearLocation "head";
      maxNumber 100;
    }
    27 {
      then "YES";
      command "equipMobile";
      item "dwarven:6511";
      wearLocation "rightFinger";
      maxNumber 100;
    }
    28 {
      command "loadMobile";
      mobile "dwarven:6501";
      inRoom "dwarven:6503";
      maxNumber 9;
    }
    29 {
      command "loadMobile";
      mobile "dwarven:6501";
      inRoom "dwarven:6502";
      maxNumber 9;
    }
    30 {
      command "loadMobile";
      mobile "dwarven:6501";
      inRoom "dwarven:6501";
      maxNumber 9;
    }
    31 {
      command "loadMobile";
      mobile "dwarven:6502";
      inRoom "dwarven:6527";
      maxNumber 1;
    }
    32 {
      then "YES";
      command "equipMobile";
      item "dwarven:6503";
      wearLocation "held";
      maxNumber 100;
    }
    33 {
      command "loadMobile";
      mobile "dwarven:6503";
      inRoom "dwarven:6516";
      maxNumber 1;
    }
    34 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3022";
      maxNumber 100;
    }
    35 {
      then "YES";
      command "giveItemToMobile";
      item "dwarven:6504";
      maxNumber 100;
    }
    36 {
      then "YES";
      command "giveItemToMobile";
      item "dwarven:6505";
      maxNumber 100;
    }
    37 {
      then "YES";
      command "giveItemToMobile";
      item "dwarven:6510";
      maxNumber 100;
    }
    38 {
      then "YES";
      command "giveItemToMobile";
      item "dwarven:6512";
      maxNumber 100;
    }
    39 {
      then "YES";
      command "equipMobile";
      item "dwarven:6504";
      wearLocation "wielded";
      maxNumber 100;
    }
    40 {
      command "loadMobile";
      mobile "dwarven:6504";
      inRoom "dwarven:6535";
      maxNumber 1;
    }
    41 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3000";
      maxNumber 100;
    }
    42 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3003";
      maxNumber 100;
    }
    43 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3010";
      maxNumber 100;
    }
    44 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3011";
      maxNumber 100;
    }
    45 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3031";
      maxNumber 100;
    }
    46 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6013";
      maxNumber 100;
    }
    47 {
      then "YES";
      command "equipMobile";
      item "dwarven:6504";
      wearLocation "wielded";
      maxNumber 100;
    }
    48 {
      command "loadMobile";
      mobile "dwarven:6505";
      inRoom "dwarven:6515";
      maxNumber 2;
    }
    49 {
      command "loadMobile";
      mobile "dwarven:6505";
      inRoom "dwarven:6520";
      maxNumber 2;
    }
    50 {
      command "loadMobile";
      mobile "dwarven:6506";
      inRoom "dwarven:6508";
      maxNumber 2;
    }
    51 {
      then "YES";
      command "equipMobile";
      item "dwarven:6505";
      wearLocation "onBody";
      maxNumber 100;
    }
    52 {
      command "loadMobile";
      mobile "dwarven:6507";
      inRoom "dwarven:6543";
      maxNumber 4;
    }
    53 {
      then "YES";
      command "equipMobile";
      item "dwarven:6508";
      wearLocation "wielded";
      maxNumber 100;
    }
    54 {
      command "loadMobile";
      mobile "dwarven:6507";
      inRoom "dwarven:6543";
      maxNumber 4;
    }
    55 {
      then "YES";
      command "equipMobile";
      item "dwarven:6508";
      wearLocation "wielded";
      maxNumber 100;
    }
    56 {
      command "loadMobile";
      mobile "dwarven:6507";
      inRoom "dwarven:6542";
      maxNumber 4;
    }
    57 {
      then "YES";
      command "equipMobile";
      item "dwarven:6508";
      wearLocation "wielded";
      maxNumber 100;
    }
    58 {
      command "loadMobile";
      mobile "dwarven:6507";
      inRoom "dwarven:6542";
      maxNumber 4;
    }
    59 {
      then "YES";
      command "equipMobile";
      item "dwarven:6508";
      wearLocation "wielded";
      maxNumber 100;
    }
    60 {
      command "loadMobile";
      mobile "dwarven:6508";
      inRoom "dwarven:6543";
      maxNumber 1;
    }
    61 {
      then "YES";
      command "equipMobile";
      item "dwarven:6512";
      wearLocation "hands";
      maxNumber 100;
    }
    62 {
      then "YES";
      command "equipMobile";
      item "dwarven:6508";
      wearLocation "wielded";
      maxNumber 100;
    }
    63 {
      command "loadMobile";
      mobile "dwarven:6509";
      inRoom "dwarven:6534";
      maxNumber 1;
    }
    64 {
      then "YES";
      command "equipMobile";
      item "dwarven:6506";
      wearLocation "held";
      maxNumber 100;
    }
    65 {
      command "loadMobile";
      mobile "dwarven:6510";
      inRoom "dwarven:6534";
      maxNumber 4;
    }
    66 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 100;
    }
    67 {
      command "loadMobile";
      mobile "dwarven:6510";
      inRoom "dwarven:6534";
      maxNumber 4;
    }
    68 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 100;
    }
    69 {
      command "loadMobile";
      mobile "dwarven:6511";
      inRoom "dwarven:6523";
      maxNumber 8;
    }
    70 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 100;
    }
    71 {
      command "loadMobile";
      mobile "dwarven:6511";
      inRoom "dwarven:6523";
      maxNumber 8;
    }
    72 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 100;
    }
    73 {
      command "loadMobile";
      mobile "dwarven:6511";
      inRoom "dwarven:6523";
      maxNumber 8;
    }
    74 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 100;
    }
    75 {
      command "loadMobile";
      mobile "dwarven:6511";
      inRoom "dwarven:6524";
      maxNumber 8;
    }
    76 {
      then "YES";
      command "equipMobile";
      item "dwarven:6504";
      wearLocation "wielded";
      maxNumber 100;
    }
    77 {
      command "loadMobile";
      mobile "dwarven:6511";
      inRoom "dwarven:6524";
      maxNumber 8;
    }
    78 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 100;
    }
    79 {
      command "loadMobile";
      mobile "dwarven:6511";
      inRoom "dwarven:6524";
      maxNumber 8;
    }
    80 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 100;
    }
    81 {
      command "loadMobile";
      mobile "dwarven:6514";
      inRoom "dwarven:6521";
      maxNumber 4;
    }
    82 {
      then "YES";
      command "equipMobile";
      item "dwarven:6509";
      wearLocation "wielded";
      maxNumber 100;
    }
    83 {
      command "loadMobile";
      mobile "dwarven:6514";
      inRoom "dwarven:6521";
      maxNumber 4;
    }
    84 {
      then "YES";
      command "equipMobile";
      item "dwarven:6509";
      wearLocation "wielded";
      maxNumber 100;
    }
    85 {
      command "loadMobile";
      mobile "dwarven:6516";
      inRoom "dwarven:6553";
      maxNumber 1;
    }
    86 {
      then "YES";
      command "equipMobile";
      item "dwarven:6500";
      wearLocation "held";
      maxNumber 1;
    }
    87 {
      then "YES";
      command "loadItem";
      item "dwarven:6501";
      inRoom "dwarven:6554";
      maxNumber 1;
    }
    88 {
      command "loadMobile";
      mobile "dwarven:6517";
      inRoom "dwarven:6548";
      maxNumber 2;
    }
    89 {
      command "loadMobile";
      mobile "dwarven:6517";
      inRoom "dwarven:6549";
      maxNumber 2;
    }
    90 {
      command "purgeItem";
      inRoom "dwarven:6513";
      item "dwarven:6507";
    }
    91 {
      command "loadItem";
      item "dwarven:6507";
      inRoom "dwarven:6513";
      maxNumber 4;
    }
    92 {
      command "purgeItem";
      inRoom "dwarven:6505";
      item "dwarven:6507";
    }
    93 {
      command "loadItem";
      item "dwarven:6507";
      inRoom "dwarven:6505";
      maxNumber 4;
    }
    94 {
      command "purgeItem";
      inRoom "dwarven:6503";
      item "dwarven:6507";
    }
    95 {
      command "loadItem";
      item "dwarven:6507";
      inRoom "dwarven:6503";
      maxNumber 4;
    }
    96 {
      command "purgeItem";
      inRoom "dwarven:6540";
      item "dwarven:6507";
    }
    97 {
      command "loadItem";
      item "dwarven:6507";
      inRoom "dwarven:6540";
      maxNumber 4;
    }
    98 {
      command "loadItem";
      item "dwarven:6513";
      inRoom "dwarven:6545";
      maxNumber 6;
    }
    99 {
      command "purgeItem";
      inRoom "dwarven:6551";
      item "dwarven:6514";
    }
    100 {
      command "loadItem";
      item "dwarven:6514";
      inRoom "dwarven:6551";
      maxNumber 3;
    }
    101 {
      command "loadItem";
      item "dwarven:6516";
      inRoom "dwarven:6532";
      maxNumber 1;
    }
    102 {
      command "doorState";
      inRoom "dwarven:6505";
      direction "west";
      state "locked";
    }
    103 {
      command "doorState";
      inRoom "dwarven:6513";
      direction "east";
      state "locked";
    }
    104 {
      command "doorState";
      inRoom "dwarven:6509";
      direction "north";
      state "locked";
    }
    105 {
      command "doorState";
      inRoom "dwarven:6510";
      direction "south";
      state "locked";
    }
    106 {
      command "doorState";
      inRoom "dwarven:6512";
      direction "east";
      state "locked";
    }
    107 {
      command "doorState";
      inRoom "dwarven:6525";
      direction "west";
      state "locked";
    }
    108 {
      command "doorState";
      inRoom "dwarven:6521";
      direction "south";
      state "closed";
    }
    109 {
      command "doorState";
      inRoom "dwarven:6523";
      direction "north";
      state "closed";
    }
    110 {
      command "doorState";
      inRoom "dwarven:6526";
      direction "down";
      state "closed";
    }
    111 {
      command "doorState";
      inRoom "dwarven:6527";
      direction "up";
      state "closed";
    }
    112 {
      command "doorState";
      inRoom "dwarven:6531";
      direction "north";
      state "closed";
    }
    113 {
      command "doorState";
      inRoom "dwarven:6532";
      direction "south";
      state "closed";
    }
    114 {
      command "doorState";
      inRoom "dwarven:6532";
      direction "west";
      state "locked";
    }
    115 {
      command "doorState";
      inRoom "dwarven:6554";
      direction "east";
      state "locked";
    }
    116 {
      command "doorState";
      inRoom "dwarven:6540";
      direction "east";
      state "locked";
    }
    117 {
      command "doorState";
      inRoom "dwarven:6541";
      direction "west";
      state "locked";
    }
    118 {
      command "doorState";
      inRoom "dwarven:6544";
      direction "north";
      state "locked";
    }
    119 {
      command "doorState";
      inRoom "dwarven:6546";
      direction "south";
      state "locked";
    }
  }
  rooms {
    6500 {
      name "The Path To The Dwarven Village";
      description "   You are walking down a path that leads to the dwarven village.  Above\n"
                  "you, you can see the Turning Point, and to the north the path continues \n"
                  "toward the mountains.\n";
      sectorType "Field";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The path continues.\n";
          destinationRoom "dwarven:6501";
        }
        up {
          description "You can see the city of Midgaard.\n";
          destinationRoom "midenNir:3502";
        }
      }
    }
    6501 {
      name "The Path At The Base Of The Mountain";
      description "   Now you are at the bottom of a rugged mountain.  The forest around you\n"
                  "is very dense, and it seems very dark to the north.\n";
      sectorType "Hills";
      exits {
        north {
          description "The path coninues up the mountain.\n";
          destinationRoom "dwarven:6502";
        }
        south {
          description "The path heads toward the main city of Midgaard.\n";
          destinationRoom "dwarven:6500";
        }
      }
    }
    6502 {
      name "The Path At The Middle Of The Mountain";
      description "   Standing on the middle of the mountain, you can easily see the city to\n"
                  "the south, and the top of the mountain is very near to the north.\n";
      sectorType "Mountains";
      exits {
        north {
          description "The top of the mountain is easily seen from here.\n";
          destinationRoom "dwarven:6503";
        }
        south {
          description "The base of the mountain is near.\n";
          destinationRoom "dwarven:6501";
        }
      }
    }
    6503 {
      name "The Top Of The Mountain";
      description "   You are now on the top of the mountain.  To the south you see a path\n"
                  "leading down the mountain.  To the east and west you see entrances to\n"
                  "what seems like mines.\n";
      sectorType "Hills";
      exits {
        east {
          description "An entrance to the mountain which seems to lead underground.\n";
          destinationRoom "dwarven:6540";
        }
        south {
          description "The path leads down the mountain to the main city of Midgaard.\n";
          destinationRoom "dwarven:6502";
        }
        west {
          description "There is an entrance to the mountain.\n";
          destinationRoom "dwarven:6505";
        }
      }
    }
    6504 {
      name "The Narrow Path";
      description "   This is a narrow path leading to the Dwarven Kingdom.  It looks less\n"
                  "travelled than the others, and it is very creepy.  The path opens up to \n"
                  "the south, and continues to the north.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6506";
        }
        south {
          destinationRoom "dwarven:6540";
        }
      }
    }
    6505 {
      name "The Entrance To The Mountain";
      description "   Here is an entrance to the mountain.  The door looks very well built,\n"
                  "and you can hear noise coming from within.\n";
      sectorType "Field";
      exits {
        east {
          destinationRoom "dwarven:6503";
        }
        west {
          destinationRoom "dwarven:6513";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6515";
          keywords "door";
        }
      }
    }
    6506 {
      name "A Bend In The Narrow Path";
      description "  This is a narrow path that bends to the east here.  The trees hang\n"
                  "over the path, and it is very overgrown.  The narrow path continues to\n"
                  "the south and to the east.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "They hang over the road in the most ominous of ways.\n";
        }
      }
      exits {
        east {
          destinationRoom "dwarven:6507";
        }
        south {
          destinationRoom "dwarven:6504";
        }
      }
    }
    6507 {
      name "The Narrow Path";
      description "   This path is very narrow, and it continues to the north and west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6508";
        }
        west {
          destinationRoom "dwarven:6506";
        }
      }
    }
    6508 {
      name "The Narrow North-South Path";
      description "   This path leads to the north and south.  To the north you can see a\n"
                  "door, and to the south the path continues.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6509";
        }
        south {
          destinationRoom "dwarven:6507";
        }
      }
    }
    6509 {
      name "The Door To The Kingdom";
      description "   Here the path turns to the west.  You can see a door in front of you,\n"
                  "and the path continues to the west and south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6510";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6503";
          keywords "door";
        }
        south {
          destinationRoom "dwarven:6508";
        }
        west {
          destinationRoom "dwarven:6522";
        }
      }
    }
    6510 {
      name "On The Path To The Castle";
      description "   You are on a path that will eventually lead to the castle.  It\n"
                  "continues north to the castle, and there is a door in the southern\n"
                  "wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6511";
        }
        south {
          destinationRoom "dwarven:6509";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6503";
          keywords "door";
        }
      }
    }
    6511 {
      name "Still On The Path To The Castle";
      description "   You are still on the path to the castle, or back to the Dwarven\n"
                  "village, whichever way you wish to go.  The path continues to the\n"
                  "north and south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6512";
        }
        south {
          destinationRoom "dwarven:6510";
        }
      }
    }
    6512 {
      name "The Door To The Castle";
      description "   Here there is a door to the castle to the east.  The castle is \n"
                  "elegantly designed, and looks much like a roll of toilet paper\n"
                  "standing  on its end.  There is a sign which says:\n"
                  "\n"
                  "              ******************************************\n"
                  "              *  WELCOME TO THE CASTLE OF STRANGELOVE  *\n"
                  "              *      Here, celibacy is uninvited       *\n"
                  "              ******************************************\n"
                  "\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6525";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6503";
          keywords "door";
        }
        south {
          destinationRoom "dwarven:6511";
        }
      }
    }
    6513 {
      name "Inside The Entrance";
      description "   Everything here is covered in soot and very grimy.  The path continues\n"
                  "to the east and north, and there is a door to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The little underground path continues to the north.\n";
          destinationRoom "dwarven:6514";
        }
        east {
          description "The path leads outside the entrance.\n";
          destinationRoom "dwarven:6505";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6515";
          keywords "door";
        }
        west {
          description "This looks like an entrance to some type of store room.\n";
          destinationRoom "dwarven:6526";
        }
      }
    }
    6514 {
      name "The Path";
      description "   You are on a path in the dwarven village which leads north to the shops\n"
                  "and south to the corner of the area.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6515";
        }
        south {
          destinationRoom "dwarven:6513";
        }
      }
    }
    6515 {
      name "A Turn In The Road";
      description "   You are on a path that leads to the Hide & Tooth shop to the west, and\n"
                  "the path continues to the south.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "dwarven:6514";
        }
        west {
          description "The Hide & Tooth shop can be seen to the west.\n";
          destinationRoom "dwarven:6516";
        }
      }
    }
    6516 {
      name "The Hide & Tooth Shop";
      description "   You are in the Hide & Tooth shop.  Here you may buy the finest in Dwarven\n"
                  "weapons and armors.  The path continues to the north and east.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "YES";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6517";
        }
        east {
          destinationRoom "dwarven:6515";
        }
      }
    }
    6517 {
      name "The Path To The North Of The Shop";
      description "   You are on a path to the north of the Hide & Tooth shop.  The path \n"
                  "continues to the north, and there is Granite Head's bakery to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6518";
        }
        south {
          destinationRoom "dwarven:6516";
        }
        west {
          destinationRoom "dwarven:6535";
        }
      }
    }
    6518 {
      name "North Of The Shops";
      description "   Here the path bends to the east towards the barracks. To the south\n"
                  "you can see the shops.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6519";
        }
        south {
          destinationRoom "dwarven:6517";
        }
      }
    }
    6519 {
      name "A Path By The Hospital";
      description "   Here the path passes by the Hospital to the north.  It continues\n"
                  "to the east to the barracks, and to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6534";
        }
        east {
          destinationRoom "dwarven:6520";
        }
        west {
          destinationRoom "dwarven:6518";
        }
      }
    }
    6520 {
      name "A Path Next To The Barracks";
      description "   Here the path continues west, and east to the barracks.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6521";
        }
        west {
          destinationRoom "dwarven:6519";
        }
      }
    }
    6521 {
      name "The Entrance To The Barracks";
      description "   Here there is an entrance to the barracks to the south, and the path \n"
                  "continues to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "dwarven:6523";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "dwarven:6520";
        }
      }
    }
    6522 {
      name "A Guard House";
      description "   You are in the guard house to the west of the entrance to the castle.  \n"
                  "There are nudie posters covering the walls.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "poster";
          description "There is a wall poster of a nude Minne Pearl.\n";
        }
      }
      exits {
        east {
          destinationRoom "dwarven:6509";
        }
      }
    }
    6523 {
      name "The First Barrack Room";
      description "   Here is the first of two main rooms of barracks.  The barracks\n"
                  "continue to the south, and you can leave the room to the north.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6521";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        south {
          destinationRoom "dwarven:6524";
        }
      }
    }
    6524 {
      name "The Back Of The Barracks";
      description "   Here is the back of the dwarven barracks.  There are rows of beds \n"
                  "here, and there is a stench that is unbearable.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6523";
        }
      }
    }
    6525 {
      name "Inside Of Castle Strangelove";
      description "   You are just inside the castle.  It is very tubular in shape,\n"
                  "and it is very featureless.  There is a set of stairs that lead\n"
                  "up, and the door leads out of the castle to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "dwarven:6512";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6514";
          keywords "door";
        }
        up {
          destinationRoom "dwarven:6528";
        }
      }
    }
    6526 {
      name "A Store Room";
      description "   There is a layer of dust on the floor at least 3 inches thick!  It is\n"
                  "probable that not many people have been in here for many months.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "floor dust";
          description "After blowing all the dust off the floor, you notice a trapdoor!\n";
        }
      }
      exits {
        east {
          description "A lighted area that looks like a well worn path.\n";
          destinationRoom "dwarven:6513";
        }
        down {
          description "After blowing all the dust off the floor, you notice a trapdoor!\n";
          destinationRoom "dwarven:6527";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "trapdoor";
        }
      }
    }
    6527 {
      name "The Wine Cellar";
      description "   This room smells like wine, and you can only assume it used to be\n"
                  "a wine cellar at one time.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          destinationRoom "dwarven:6526";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "trapdoor";
        }
      }
    }
    6528 {
      name "On The Stairs In Castle Strangelove";
      description "   The stairs continue to circle up and down here.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          destinationRoom "dwarven:6529";
        }
        down {
          destinationRoom "dwarven:6525";
        }
      }
    }
    6529 {
      name "On The Stairs";
      description "   You are still circling around on the stairs.  You are starting to\n"
                  "get dizzy from going around and around and around and around and\n"
                  "around.  The stairs continue up and down.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          destinationRoom "dwarven:6530";
        }
        down {
          destinationRoom "dwarven:6528";
        }
      }
    }
    6530 {
      name "At The Top Of The Stairs";
      description "   You are at the top of the stairs in the castle.  There is an exit\n"
                  "to the east, and the stairs lead down.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6531";
        }
        down {
          destinationRoom "dwarven:6529";
        }
      }
    }
    6531 {
      name "The Queen's Waiting Room";
      description "   This is the Queen's waiting room.  Here the men literally\n"
                  "'wait' for the queen.  You've heard that the queen really\n"
                  "likes to get to 'know' her people, in the biblical sense.\n"
                  "   The Queen's bedroom is to the north, and you can see stairs\n"
                  "to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6532";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "dwarven:6530";
        }
      }
    }
    6532 {
      name "The Queen's Bedroom";
      description "   This is the Queen's bedroom.  The bed is all ruffled, and there\n"
                  "is a stack of dirty sheets piled in the corner.  There is a ladder\n"
                  "that leads down, out of the castle, and you can leave the room\n"
                  "to the south.  There is also a small wooden door to the west.\n"
                  "There is a sign that says:\n"
                  "\n"
                  "      -------------------------\n"
                  "      |  I'm busy right now,  |\n"
                  "      |  and don't know when  |\n"
                  "      |  Ill be back, but if  |\n"
                  "      |  there is a key here  |\n"
                  "      |  take it and PLEASE,  |\n"
                  "      |  try to get my birth  |\n"
                  "      |  control pills back!  |\n"
                  "      |  I've heard they can  |\n"
                  "      |  be found somewhere,  |\n"
                  "      |  deep in the mines..  |\n"
                  "      -------------------------\n"
                  "\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "dwarven:6531";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "dwarven:6554";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6500";
          keywords "door wooden";
        }
        down {
          destinationRoom "dwarven:6533";
        }
      }
    }
    6533 {
      name "The North Side Of Castle Strangelove";
      description "   You are standing on the north side of Castle Strangelove.  You\n"
                  "notice that you are no longer inside the mountain anymore either.\n"
                  "Along the southern horizon you see towering mountains.\n"
                  "   The only exit, however, is back up the ladder into the Queen's\n"
                  "Bedroom.\n";
      sectorType "Inside";
      exits {
        up {
          destinationRoom "dwarven:6532";
        }
      }
    }
    6534 {
      name "The Hospital";
      description "   You are inside the Dwarven Hospital.  It smells like rubbing\n"
                  "alcohol, and there is blood all over the walls.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "dwarven:6519";
        }
      }
    }
    6535 {
      name "Granite Head's Bakery";
      description "   The aroma coming from this room is astonishing.  You can almost taste\n"
                  "the pastries dissolving in your mouth.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "YES";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6517";
        }
      }
    }
    6540 {
      name "The Dark Path";
      description "   This path is very well worn, and there is an entrance to the mines to the\n"
                  "east, while the path continues to the north and west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6504";
        }
        east {
          destinationRoom "dwarven:6541";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "dwarven:6502";
          keywords "door";
        }
        west {
          destinationRoom "dwarven:6503";
        }
      }
    }
    6541 {
      name "The Mine Entrance";
      description "   The little path here leads down toward the mines, while the worn path\n"
                  "continues to the west.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "dwarven:6540";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          key "dwarven:6502";
          keywords "door";
        }
        down {
          destinationRoom "dwarven:6542";
        }
      }
    }
    6542 {
      name "At The Bottom Of The Mineshaft";
      description "   You are at the bottom of the mineshaft.  The air here is very sooty, and\n"
                  "it is very hard to breath.  The mineshaft leads up and east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6543";
        }
        up {
          destinationRoom "dwarven:6541";
        }
      }
    }
    6543 {
      name "On The Path Inside The Mine";
      description "   You are deep inside the mine, and you feel very uncomfortable.  The\n"
                  "path continues to the east, and leads to the mineshaft to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6544";
        }
        west {
          destinationRoom "dwarven:6542";
        }
      }
    }
    6544 {
      name "The Mine Crossroad";
      description "   You are at a crossroad in the mine.  There is a door to the north,\n"
                  "and the path continues to the south, east, and west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6546";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6516";
          keywords "door";
        }
        east {
          destinationRoom "dwarven:6545";
        }
        south {
          destinationRoom "dwarven:6551";
        }
        west {
          destinationRoom "dwarven:6543";
        }
      }
    }
    6545 {
      name "The Coal Room";
      description "   You are inside the storage area for the raw materials that are\n"
                  "found down here.  The room is very unsturdy as the supports are\n"
                  "very rickety.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "dwarven:6544";
        }
      }
    }
    6546 {
      name "The Mine Maze";
      description "   You have entered the maze of the mines.  To the east you can see\n"
                  "some inscriptions, and you can exit to the south.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6547";
        }
        south {
          destinationRoom "dwarven:6544";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6516";
          keywords "door";
        }
      }
    }
    6547 {
      name "At The Maze Inscription";
      description "   You are inside the maze, but not far enough in that you could\n"
                  "get lost.  There is an enscription on the wall which says:\n"
                  "\n"
                  "          1    3    2    4\n"
                  "          N    W    N    S\n"
                  "\n"
                  "This isn't too tough, so don't take it so rough.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6548";
        }
        east {
          destinationRoom "dwarven:6544";
        }
        west {
          destinationRoom "dwarven:6546";
        }
      }
    }
    6548 {
      name "The Maze";
      description "   You are in a maze.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6549";
        }
        south {
          destinationRoom "dwarven:6547";
        }
        west {
          destinationRoom "dwarven:6548";
        }
      }
    }
    6549 {
      name "The Maze";
      description "   You are in a maze.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6548";
        }
        south {
          destinationRoom "dwarven:6548";
        }
        west {
          destinationRoom "dwarven:6550";
        }
      }
    }
    6550 {
      name "The Maze";
      description "   You are in a maze.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6549";
        }
        east {
          destinationRoom "dwarven:6549";
        }
        south {
          destinationRoom "dwarven:6552";
        }
        west {
          destinationRoom "dwarven:6548";
        }
      }
    }
    6551 {
      name "The Mining Equipment Room";
      description "   This is the storage room for equipment used by the Dwarven miners.\n"
                  "It is very small, and you can tell that not many miners actually use \n"
                  "equipment.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6544";
        }
      }
    }
    6552 {
      name "The End Of The Maze";
      description "   You have solved the maze.  You can tell by the last few moves\n"
                  "that there is no way that a dumb worker could have figured that\n"
                  "out.  It seems pretty desolate here.  To the south is a bleak\n"
                  "room.  To the north, you see the maze.  There is a sign above\n"
                  "the south exit:\n"
                  "\n"
                  "THOSE WHO ENTER, PLAN ON A TIMELY DEATH.\n"
                  "(ESPECIALLY IF YOU'RE LOYAL TO THE QUEEN)\n"
                  "\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6550";
        }
        south {
          destinationRoom "dwarven:6553";
        }
      }
    }
    6553 {
      name "The Mazekeeper's Room";
      description "   You have entered the Mazekeeper's room.  There are pictures of\n"
                  "the Queen with darts thrown at it.  Spraypainted on the wall are\n"
                  "things like 'the queen shall suffer' and 'Catholics Rule'.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "dwarven:6552";
        }
      }
    }
    6554 {
      name "The Treasury";
      description "   This room appears to be the Queen's Treasury.  There is one\n"
                  "exit, back to the east.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "dwarven:6532";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "dwarven:6500";
          keywords "door";
        }
      }
    }
  }
  itemPrototypes {
    6500 {
      keywords "key treasury";
      description "There is a key for the treasury lying here.";
      shortDescription "a treasury key";
      flags {
        type "Key";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 6500;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6501 {
      keywords "gold treasure coins";
      description "A large pile of treasure has been left here, it must be the Queen's.";
      shortDescription "the Queen's treasure";
      flags {
        type "Money";
        weight 20;
        cost 65000;
        costPerDay 0;
        timer 0;
        values {
          value1 65000;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6502 {
      keywords "key mine";
      description "There is a key to the mines lying here.";
      shortDescription "a mine key";
      flags {
        type "Key";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 6502;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6503 {
      keywords "key bright gold";
      description "There is a bright golden key lying here.";
      shortDescription "a bright golden key";
      flags {
        type "Key";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 6503;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6504 {
      keywords "hammer dwarven";
      description "There is a dwarven hammer lying here.";
      shortDescription "a dwarven hammer";
      flags {
        type "Weapon";
        weight 13;
        cost 5500;
        costPerDay 1000;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 6;
          value4 7;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    6505 {
      keywords "plate dwarven mail";
      description "There is dwarven plate mail lying here.";
      shortDescription "the dwarven plate mail";
      flags {
        type "Armor";
        weight 80;
        cost 4500;
        costPerDay 300;
        timer 0;
        values {
          value1 6;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6506 {
      keywords "stick black long";
      description "There is a long, black stick lying here.";
      shortDescription "a long, black stick";
      flags {
        type "Staff";
        weight 1;
        cost 100;
        costPerDay 6000;
        timer 0;
        values {
          value1 4;
          value2 2;
          value3 2;
          value4 28;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "YES";
        }
      }
    }
    6507 {
      keywords "stick black long";
      description "There is a long, black stick here.";
      shortDescription "a long, black stick";
      flags {
        type "Light";
        weight 1;
        cost 100;
        costPerDay 6000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "YES";
        }
      }
    }
    6508 {
      keywords "club dwarven";
      description "There is a dwarven club lying here.";
      shortDescription "a dwarven club";
      flags {
        type "Weapon";
        weight 12;
        cost 3000;
        costPerDay 300;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 3;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    6509 {
      keywords "axe two-handed dwarven";
      description "A two-handed dwarven axe is here.";
      shortDescription "a two-handed dwarven axe";
      flags {
        type "Weapon";
        weight 14;
        cost 5000;
        costPerDay 3000;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 7;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6510 {
      keywords "helmet dwarven";
      description "A dwarven helmet is here.";
      shortDescription "a dwarven helmet";
      flags {
        type "Armor";
        weight 4;
        cost 2500;
        costPerDay 500;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6511 {
      keywords "ring gold dwarven";
      description "A golden dwarven ring is lying here.";
      shortDescription "a golden dwarven ring";
      flags {
        type "Worn";
        weight 1;
        cost 10000;
        costPerDay 10000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "YES";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6512 {
      keywords "gloves dwarven";
      description "A pair of thick dwarven gloves lay here.";
      shortDescription "a pair of dwarven gloves";
      flags {
        type "Armor";
        weight 2;
        cost 4000;
        costPerDay 200;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "YES";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6513 {
      keywords "coal chunk";
      description "There is a chunk of coal here.";
      shortDescription "a chunk of coal";
      flags {
        type "Trash";
        weight 100;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    6514 {
      keywords "pick mining";
      description "There is a mining pick here.";
      shortDescription "a mining pick";
      extraDescriptions {
        0 {
          keywords "pick mining";
          description "It looks almost blessed!\n";
        }
      }
      flags {
        type "Weapon";
        weight 9;
        cost 300;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 3;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "YES";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6515 {
      keywords "key deep green";
      description "There is a deep green key lying here.";
      shortDescription "a deep green key";
      flags {
        type "Key";
        weight 10;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 6515;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6516 {
      keywords "key old";
      description "Someone seems to have dropped an old key.";
      shortDescription "an old key";
      flags {
        type "Key";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 6516;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
  }
  mobilePrototypes {
    6500 {
      playerData {
        shortDescription "the dwarf guard";
        keywords "guard dwarf dwarven";
        class "Normal";
        longDescription "A dwarven guard is here.\n";
        description "The guard looks very tough and mean.  He wears his beard long, and he\n"
                    "smells like he hasn't bathed in over a month.\n";
        level 21;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 20;
          diceAdd 336;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor -10;
        experience 60000;
        hitRoll 20;
        damRoll 9;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    6501 {
      playerData {
        shortDescription "the dwarf worker";
        keywords "worker dwarf dwarven";
        class "Normal";
        longDescription "A dwarven mining worker is here.\n";
        description "He is very dirty, and looks extremely over-worked.\n";
        level 13;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 25;
          diceSize 5;
          diceAdd 170;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 3500;
          inBank 0;
        }
        armor 20;
        experience 16000;
        hitRoll 13;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 900;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    6502 {
      playerData {
        shortDescription "the wraith";
        keywords "wraith";
        class "Normal";
        longDescription "A wraith is awaiting your first move here.\n";
        description "A black, almost transparent wraith.\n";
        level 25;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 9;
          diceSize 7;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 45708;
          inBank 0;
        }
        armor -60;
        experience 125000;
        hitRoll 16;
        damRoll 25;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "NO";
          noBlind "YES";
          Dead "NO";
        }
        alignment -900;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 5;
      }
    }
    6503 {
      playerData {
        shortDescription "the Hide & Tooth storekeeper";
        keywords "storekeeper";
        class "Normal";
        longDescription "The Hide & Tooth storekeeper is standing here, waiting patiently.\n";
        description "The storekeeper is very rotund, but looks in excellent condition.\n";
        level 33;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 33500;
          inBank 0;
        }
        armor -100;
        experience 800000;
        hitRoll 20;
        damRoll 32;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    6504 {
      playerData {
        shortDescription "Granite Head the baker";
        keywords "baker granite head";
        class "Normal";
        longDescription "Granite Head, the baker, is waiting for a customer here.\n";
        description "Granite Head is covered with flour and grains.\n";
        level 33;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 30000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 55000;
          inBank 0;
        }
        armor -100;
        experience 800000;
        hitRoll 20;
        damRoll 22;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 900;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    6505 {
      playerData {
        shortDescription "the giant lizard";
        keywords "lizard giant";
        class "Normal";
        longDescription "A giant lizard is foraging for food along the cavern floor here.\n";
        description "This scaly creature looks like it is well adapted to its underground\n"
                    "habitat.  He looks very powerful.\n";
        level 21;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 20;
          diceAdd 340;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 200;
          inBank 0;
        }
        armor 10;
        experience 55000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 7;
      }
    }
    6506 {
      playerData {
        shortDescription "the giant";
        keywords "giant";
        class "Normal";
        longDescription "A giant is wandering around the mountainside here.\n";
        description "The giant is about 18 feet tall, with arms of steel, and looks in\n"
                    "excellent physical condition.\n";
        level 19;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 20;
          diceAdd 300;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 2000;
          inBank 0;
        }
        armor 0;
        experience 45000;
        hitRoll 18;
        damRoll 8;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 3;
      }
    }
    6507 {
      playerData {
        shortDescription "the dwarven mineworker";
        keywords "mineworker dwarven dwarf miner worker";
        class "Normal";
        longDescription "A dwarven mineworker is here.\n";
        description "The mineworker is very tired, and very dirty, and he has bulging muscles.\n";
        level 4;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 13;
          diceAdd 40;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 600;
          inBank 0;
        }
        armor 70;
        experience 700;
        hitRoll 4;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 3;
      }
    }
    6508 {
      playerData {
        shortDescription "the mine leader";
        keywords "mineleader dwarven dwarf mine leader";
        class "Normal";
        longDescription "A dwarven mine leader is here, supervising the work.\n";
        description "The mine leader is very big and very strong, though he must be fairly\n"
                    "bright also, to have gotten this job.\n";
        level 19;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 50;
          diceSize 2;
          diceAdd 270;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 18000;
          inBank 0;
        }
        armor 0;
        experience 35000;
        hitRoll 19;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 700;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 4;
      }
    }
    6509 {
      playerData {
        shortDescription "the dwarven doctor";
        keywords "doctor dwarven healer";
        class "Normal";
        longDescription "The dwarven doctor is here, aiding the sick of his people.\n";
        description "He is a very skilled healer, and extremely faithful to his god.\n";
        level 22;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 9;
          diceSize 4;
          diceAdd 375;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 20000;
          inBank 0;
        }
        armor -10;
        experience 60000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 999;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    6510 {
      playerData {
        shortDescription "the dwarven peon";
        keywords "peon dwarven";
        class "Normal";
        longDescription "A dwarven peon is awaiting help here.\n";
        level 3;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 3;
          diceAdd 35;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 75;
          inBank 0;
        }
        armor 70;
        experience 350;
        hitRoll 2;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 3;
      }
    }
    6511 {
      playerData {
        shortDescription "the Dwarf";
        keywords "dwarf";
        class "Normal";
        longDescription "A dwarf is here.\n";
        level 6;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 15;
          diceAdd 70;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 625;
          inBank 0;
        }
        armor 40;
        experience 1500;
        hitRoll 5;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 3;
      }
    }
    6514 {
      playerData {
        shortDescription "the barrack guard";
        keywords "guard barrack";
        class "Normal";
        longDescription "A barrack guard is here, lounging around while off duty.\n";
        level 14;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 10;
          diceAdd 170;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1300;
          inBank 0;
        }
        armor 10;
        experience 20000;
        hitRoll 14;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    6516 {
      playerData {
        shortDescription "the mazekeeper";
        keywords "mazekeeper keeper";
        class "Normal";
        longDescription "A mazekeeper is here.\n";
        description "He looks VERY tough.\n";
        level 29;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 250;
          diceSize 4;
          diceAdd 2000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 2000;
          inBank 0;
        }
        armor -70;
        experience 1700000;
        hitRoll 20;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 3;
      }
    }
    6517 {
      playerData {
        shortDescription "the giant snake";
        keywords "snake giant";
        class "Normal";
        longDescription "There is a giant snake here.\n";
        level 33;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 300;
          diceSize 6;
          diceAdd 600;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 3000;
          inBank 0;
        }
        armor -100;
        experience 800000;
        hitRoll 20;
        damRoll 22;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 4;
      }
    }
  }
  shops {
    6503 {
      keeper "dwarven:6503";
      buyProfit 1.900000;
      sellProfit 0.300000;
      hourOpen1 1;
      hourClose1 22;
      hourOpen2 23;
      hourClose2 28;
      messages {
        shopMissingItem "%s We don't have any in storage, sorry!";
        buyerMissingItem "%s Check your possessions, you don't have that.";
        noBuy "%s I don't care for those types of goods.";
        shopCantAfford "%s I can't afford something that great!";
        playerCantAfford "%s You can't afford it, and don't ask a God for the money!";
        itemSold "%s That'll cost you %d coins, please.";
        itemBought "%s You'll get %d coins for that.";
      }
      items {
        1 "midgaardNorth:3022";
        2 "dwarven:6504";
        3 "dwarven:6505";
        4 "dwarven:6510";
        5 "dwarven:6512";
      }
      types {
        1 "Armor";
        2 "Weapon";
      }
      rooms {
        1 "dwarven:6516";
      }
    }
    6504 {
      keeper "dwarven:6504";
      buyProfit 1.900000;
      sellProfit 0.200000;
      hourOpen1 6;
      hourClose1 18;
      hourOpen2 20;
      hourClose2 28;
      messages {
        shopMissingItem "FOOD\n"
                        "-1\n"
                        "%s Haven't got that on storage!";
        buyerMissingItem "%s You don't seem to have that!";
        noBuy "%s I don't buy those types, try another shop.";
        shopCantAfford "%s I cannot afford such a great treasure!";
        playerCantAfford "%s You can't afford that!";
        itemSold "%s That'll be %d coins, please.";
        itemBought "%s You'll get %d coins for that!";
      }
      items {
        1 "midgaardNorth:3000";
        2 "midgaardNorth:3003";
        3 "midgaardNorth:3010";
        4 "midgaardNorth:3011";
        5 "midgaardNorth:3031";
        6 "haonDorLight:6013";
      }
      types {
        1 "Light";
        2 "Container";
      }
      rooms {
        1 "dwarven:6535";
      }
    }
  }
}