circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "The Chessboard of Midgaard";
  keyword "midgaardChessboard";
  lifespan 10;
  resets {
    0 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3609";
      maxNumber 8;
    }
    1 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    2 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    3 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3610";
      maxNumber 8;
    }
    4 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    5 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    6 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3611";
      maxNumber 8;
    }
    7 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    8 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    9 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3612";
      maxNumber 8;
    }
    10 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    11 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    12 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3613";
      maxNumber 8;
    }
    13 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    14 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    15 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3614";
      maxNumber 8;
    }
    16 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    17 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    18 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3615";
      maxNumber 8;
    }
    19 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    20 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    21 {
      command "loadMobile";
      mobile "midgaardChessboard:3600";
      inRoom "midgaardChessboard:3616";
      maxNumber 8;
    }
    22 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3600";
      wearLocation "onBody";
      maxNumber 8;
    }
    23 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3602";
      wearLocation "wielded";
      maxNumber 8;
    }
    24 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3649";
      maxNumber 8;
    }
    25 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    26 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    27 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3650";
      maxNumber 8;
    }
    28 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    29 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    30 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3651";
      maxNumber 8;
    }
    31 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    32 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    33 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3652";
      maxNumber 8;
    }
    34 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    35 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    36 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3653";
      maxNumber 8;
    }
    37 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    38 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    39 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3654";
      maxNumber 8;
    }
    40 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    41 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    42 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3655";
      maxNumber 8;
    }
    43 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    44 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    45 {
      command "loadMobile";
      mobile "midgaardChessboard:3601";
      inRoom "midgaardChessboard:3656";
      maxNumber 8;
    }
    46 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3601";
      wearLocation "onBody";
      maxNumber 8;
    }
    47 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3603";
      wearLocation "wielded";
      maxNumber 8;
    }
    48 {
      command "loadMobile";
      mobile "midgaardChessboard:3602";
      inRoom "midgaardChessboard:3601";
      maxNumber 2;
    }
    49 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3604";
      wearLocation "onBody";
      maxNumber 2;
    }
    50 {
      command "loadMobile";
      mobile "midgaardChessboard:3602";
      inRoom "midgaardChessboard:3608";
      maxNumber 2;
    }
    51 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3604";
      wearLocation "onBody";
      maxNumber 2;
    }
    52 {
      command "loadMobile";
      mobile "midgaardChessboard:3603";
      inRoom "midgaardChessboard:3657";
      maxNumber 2;
    }
    53 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3605";
      wearLocation "onBody";
      maxNumber 2;
    }
    54 {
      command "loadMobile";
      mobile "midgaardChessboard:3603";
      inRoom "midgaardChessboard:3664";
      maxNumber 2;
    }
    55 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3605";
      wearLocation "onBody";
      maxNumber 2;
    }
    56 {
      command "loadMobile";
      mobile "midgaardChessboard:3604";
      inRoom "midgaardChessboard:3602";
      maxNumber 2;
    }
    57 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3606";
      wearLocation "wielded";
      maxNumber 2;
    }
    58 {
      command "loadMobile";
      mobile "midgaardChessboard:3604";
      inRoom "midgaardChessboard:3607";
      maxNumber 2;
    }
    59 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3606";
      wearLocation "wielded";
      maxNumber 2;
    }
    60 {
      command "loadMobile";
      mobile "midgaardChessboard:3605";
      inRoom "midgaardChessboard:3658";
      maxNumber 2;
    }
    61 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3607";
      wearLocation "wielded";
      maxNumber 2;
    }
    62 {
      command "loadMobile";
      mobile "midgaardChessboard:3605";
      inRoom "midgaardChessboard:3663";
      maxNumber 2;
    }
    63 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3607";
      wearLocation "wielded";
      maxNumber 2;
    }
    64 {
      command "loadMobile";
      mobile "midgaardChessboard:3606";
      inRoom "midgaardChessboard:3603";
      maxNumber 2;
    }
    65 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3608";
      wearLocation "held";
      maxNumber 2;
    }
    66 {
      command "loadMobile";
      mobile "midgaardChessboard:3606";
      inRoom "midgaardChessboard:3606";
      maxNumber 2;
    }
    67 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3608";
      wearLocation "held";
      maxNumber 2;
    }
    68 {
      command "loadMobile";
      mobile "midgaardChessboard:3607";
      inRoom "midgaardChessboard:3659";
      maxNumber 2;
    }
    69 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3609";
      wearLocation "held";
      maxNumber 2;
    }
    70 {
      command "loadMobile";
      mobile "midgaardChessboard:3607";
      inRoom "midgaardChessboard:3662";
      maxNumber 2;
    }
    71 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3609";
      wearLocation "held";
      maxNumber 2;
    }
    72 {
      command "loadMobile";
      mobile "midgaardChessboard:3608";
      inRoom "midgaardChessboard:3604";
      maxNumber 1;
    }
    73 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3610";
      wearLocation "head";
      maxNumber 1;
    }
    74 {
      command "loadMobile";
      mobile "midgaardChessboard:3609";
      inRoom "midgaardChessboard:3660";
      maxNumber 1;
    }
    75 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3611";
      wearLocation "head";
      maxNumber 1;
    }
    76 {
      command "loadMobile";
      mobile "midgaardChessboard:3610";
      inRoom "midgaardChessboard:3605";
      maxNumber 1;
    }
    77 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3612";
      wearLocation "held";
      maxNumber 1;
    }
    78 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardChessboard:3614";
      maxNumber 1;
    }
    79 {
      command "loadMobile";
      mobile "midgaardChessboard:3611";
      inRoom "midgaardChessboard:3661";
      maxNumber 1;
    }
    80 {
      then "YES";
      command "equipMobile";
      item "midgaardChessboard:3613";
      wearLocation "held";
      maxNumber 1;
    }
    81 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardChessboard:3615";
      maxNumber 1;
    }
    82 {
      command "loadItem";
      item "midgaardChessboard:3616";
      inRoom "midgaardChessboard:3665";
      maxNumber 1;
    }
    83 {
      command "loadItem";
      item "midgaardChessboard:3617";
      inRoom "midgaardChessboard:3666";
      maxNumber 1;
    }
    84 {
      command "doorState";
      inRoom "midgaardChessboard:3604";
      direction "down";
      state "locked";
    }
    85 {
      command "doorState";
      inRoom "midgaardChessboard:3665";
      direction "up";
      state "locked";
    }
    86 {
      command "doorState";
      inRoom "midgaardChessboard:3660";
      direction "down";
      state "locked";
    }
    87 {
      command "doorState";
      inRoom "midgaardChessboard:3666";
      direction "up";
      state "locked";
    }
  }
  rooms {
    3600 {
      name "The Great Chessboard Of Midgaard";
      description "   You stand in the archway of the Chessboard of Midgaard.  The giant\n"
                  "wooden gate is rusted open.\n"
                  "   A narrow dirt path leads eastwards into the thick grass and the\n"
                  "chessboard opens up to the west.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "A dirt path leads away through the great field north of Midgaard.\n";
          destinationRoom "midgaardNorth:3066";
        }
        west {
          description "The huge chessboard opens up to the west.\n";
          destinationRoom "midgaardChessboard:3632";
        }
      }
    }
    3601 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the Black Queen's Rook.\n";
      sectorType "City";
      exits {
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3602";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3609";
        }
      }
    }
    3602 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the Black Queen's Knight.\n";
      sectorType "City";
      exits {
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3603";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3610";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3601";
        }
      }
    }
    3603 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the Black Queen's Bishop.\n";
      sectorType "City";
      exits {
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3604";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3611";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3602";
        }
      }
    }
    3604 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the Black Queen.\n";
      sectorType "City";
      exits {
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3605";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3612";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3603";
        }
        down {
          destinationRoom "midgaardChessboard:3665";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "midgaardChessboard:3614";
          keywords "marble square";
        }
      }
    }
    3605 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the Black King.\n";
      sectorType "City";
      exits {
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3606";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3613";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3604";
        }
      }
    }
    3606 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the Black King's Bishop.\n";
      sectorType "City";
      exits {
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3607";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3614";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3605";
        }
      }
    }
    3607 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the Black King's Knight.\n";
      sectorType "City";
      exits {
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3608";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3615";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3606";
        }
      }
    }
    3608 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the Black King's Rook.\n";
      sectorType "City";
      exits {
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3616";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3607";
        }
      }
    }
    3609 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the Black Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3601";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3610";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3617";
        }
      }
    }
    3610 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the Black Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3602";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3611";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3618";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3609";
        }
      }
    }
    3611 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the Black Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3603";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3612";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3619";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3610";
        }
      }
    }
    3612 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the Black Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3604";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3613";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3620";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3611";
        }
      }
    }
    3613 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the Black King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3605";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3614";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3621";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3612";
        }
      }
    }
    3614 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the Black King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3606";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3615";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3622";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3613";
        }
      }
    }
    3615 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the Black King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3607";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3616";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3623";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3614";
        }
      }
    }
    3616 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the Black King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3608";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3624";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3615";
        }
      }
    }
    3617 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3609";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3618";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3625";
        }
      }
    }
    3618 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3610";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3619";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3626";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3617";
        }
      }
    }
    3619 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3611";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3620";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3627";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3618";
        }
      }
    }
    3620 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3612";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3621";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3628";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3619";
        }
      }
    }
    3621 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3613";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3622";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3629";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3620";
        }
      }
    }
    3622 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3614";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3623";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3630";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3621";
        }
      }
    }
    3623 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3615";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3624";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3631";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3622";
        }
      }
    }
    3624 {
      name "A Black Square";
      description "   You are standing on a black marble square.  You can see a rusty gate\n"
                  "to the south.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3616";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3632";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3623";
        }
      }
    }
    3625 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3617";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3626";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3633";
        }
      }
    }
    3626 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3618";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3627";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3634";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3625";
        }
      }
    }
    3627 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3619";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3628";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3635";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3626";
        }
      }
    }
    3628 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3620";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3629";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3636";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3627";
        }
      }
    }
    3629 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3621";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3630";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3637";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3628";
        }
      }
    }
    3630 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3622";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3631";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3638";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3629";
        }
      }
    }
    3631 {
      name "A Black Square";
      description "   You are standing on a black marble square.  There is a rusty gate\n"
                  "a short distance to the east.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3623";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3632";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3639";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3630";
        }
      }
    }
    3632 {
      name "A White Square";
      description "   You are standing on a white marble square.  There is a large rusty\n"
                  "gate to the east.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3624";
        }
        east {
          description "The gate to the chessboard is just to the east.\n";
          destinationRoom "midgaardChessboard:3600";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3640";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3631";
        }
      }
    }
    3633 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3625";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3634";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3641";
        }
      }
    }
    3634 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3626";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3635";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3642";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3633";
        }
      }
    }
    3635 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3627";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3636";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3643";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3634";
        }
      }
    }
    3636 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3628";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3637";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3644";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3635";
        }
      }
    }
    3637 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3629";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3638";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3645";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3636";
        }
      }
    }
    3638 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3630";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3639";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3646";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3637";
        }
      }
    }
    3639 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3631";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3640";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3647";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3638";
        }
      }
    }
    3640 {
      name "A Black Square";
      description "   You are standing on a black marble square.  There is a rusty gate\n"
                  "to the north.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3632";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3648";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3639";
        }
      }
    }
    3641 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3633";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3642";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3649";
        }
      }
    }
    3642 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3634";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3643";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3650";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3641";
        }
      }
    }
    3643 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3635";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3644";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3651";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3642";
        }
      }
    }
    3644 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3636";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3645";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3652";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3643";
        }
      }
    }
    3645 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3637";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3646";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3653";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3644";
        }
      }
    }
    3646 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3638";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3647";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3654";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3645";
        }
      }
    }
    3647 {
      name "A Black Square";
      description "   You are standing on a black marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3639";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3648";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3655";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3646";
        }
      }
    }
    3648 {
      name "A White Square";
      description "   You are standing on a white marble square.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3640";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3656";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3647";
        }
      }
    }
    3649 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the White Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3641";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3650";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3657";
        }
      }
    }
    3650 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the White Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3642";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3651";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3658";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3649";
        }
      }
    }
    3651 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the White Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3643";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3652";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3659";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3650";
        }
      }
    }
    3652 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the White Queen's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3644";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3653";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3660";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3651";
        }
      }
    }
    3653 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the White King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3645";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3654";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3661";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3652";
        }
      }
    }
    3654 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the White King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3646";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3655";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3662";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3653";
        }
      }
    }
    3655 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of one of the White King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3647";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3656";
        }
        south {
          description "A black square lies to the south.\n";
          destinationRoom "midgaardChessboard:3663";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3654";
        }
      }
    }
    3656 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of one of the White King's Pawns.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3648";
        }
        south {
          description "A white square lies to the south.\n";
          destinationRoom "midgaardChessboard:3664";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3655";
        }
      }
    }
    3657 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the White Queen's Rook.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3649";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3658";
        }
      }
    }
    3658 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the White Queen's Knight.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3650";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3659";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3657";
        }
      }
    }
    3659 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the White Queen's Bishop.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3651";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3660";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3658";
        }
      }
    }
    3660 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the White Queen.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3652";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3661";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3659";
        }
        down {
          destinationRoom "midgaardChessboard:3666";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "midgaardChessboard:3615";
          keywords "marble square";
        }
      }
    }
    3661 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the White King.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3653";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3662";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3660";
        }
      }
    }
    3662 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the White King's Bishop.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3654";
        }
        east {
          description "A black square lies to the east.\n";
          destinationRoom "midgaardChessboard:3663";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3661";
        }
      }
    }
    3663 {
      name "A Black Square";
      description "   You are standing on a black marble square.  This is usually the home\n"
                  "of the White King's Knight.\n";
      sectorType "City";
      exits {
        north {
          description "A white square lies to the north.\n";
          destinationRoom "midgaardChessboard:3655";
        }
        east {
          description "A white square lies to the east.\n";
          destinationRoom "midgaardChessboard:3664";
        }
        west {
          description "A white square lies to the west.\n";
          destinationRoom "midgaardChessboard:3662";
        }
      }
    }
    3664 {
      name "A White Square";
      description "   You are standing on a white marble square.  This is usually the home\n"
                  "of the White King's Rook.\n";
      sectorType "City";
      exits {
        north {
          description "A black square lies to the north.\n";
          destinationRoom "midgaardChessboard:3656";
        }
        west {
          description "A black square lies to the west.\n";
          destinationRoom "midgaardChessboard:3663";
        }
      }
    }
    3665 {
      name "The Black Treasury";
      description "   You are standing in the treasury of the Black Court.  Hopefully no one \n"
                  "has looted the Crown's treasure.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          description "A small staircase rises above you.\n";
          destinationRoom "midgaardChessboard:3604";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "midgaardChessboard:3614";
          keywords "marble square";
        }
      }
    }
    3666 {
      name "The White Treasury";
      description "   You are standing in the treasury of the White Court.  Hopefully no one \n"
                  "has looted the Crown's treasure.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          description "A small staircase rises above you.\n";
          destinationRoom "midgaardChessboard:3660";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "midgaardChessboard:3615";
          keywords "marble square";
        }
      }
    }
  }
  itemPrototypes {
    3600 {
      keywords "armour black pawn";
      description "A pile of black armour is here.";
      shortDescription "some Black Pawn Armour";
      flags {
        type "Armor";
        weight 13;
        cost 300;
        costPerDay 1;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3601 {
      keywords "armour white pawn";
      description "A pile of white armour is here.";
      shortDescription "some White Pawn Armour";
      flags {
        type "Armor";
        weight 13;
        cost 300;
        costPerDay 1;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3602 {
      keywords "sword black pawn";
      description "The sword of a Black Pawn lies here.";
      shortDescription "a Black Pawn's Sword";
      flags {
        type "Weapon";
        weight 10;
        cost 100;
        costPerDay 1;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 4;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3603 {
      keywords "sword white pawn";
      description "The sword of a White Pawn lies here.";
      shortDescription "a White Pawn's Sword";
      flags {
        type "Weapon";
        weight 10;
        cost 100;
        costPerDay 1;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 4;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3604 {
      keywords "armour black rook";
      description "Some armour made from the remains of a black rook lies heaped on the floor.";
      shortDescription "some Black Rook Armour";
      flags {
        type "Armor";
        weight 60;
        cost 17000;
        costPerDay 5;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "YES";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3605 {
      keywords "armour white rook";
      description "Some armour made from the remains of a white rook lies heaped on the floor.";
      shortDescription "some White Rook Armour";
      flags {
        type "Armor";
        weight 60;
        cost 17000;
        costPerDay 5;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3606 {
      keywords "lance black knight";
      description "The Lance of the Black Knight lies here, waiting to rust.";
      shortDescription "the Lance of the Black Knight";
      flags {
        type "Weapon";
        weight 18;
        cost 10000;
        costPerDay 3;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 6;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3607 {
      keywords "lance white knight";
      description "The Lance of the White Knight lies here, waiting to rust.";
      shortDescription "the Lance of the White Knight";
      flags {
        type "Weapon";
        weight 18;
        cost 10000;
        costPerDay 3;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 6;
          value4 6;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3608 {
      keywords "staff black bishop";
      description "The Black Bishop's Staff is lying here.";
      shortDescription "the Staff of the Black Bishop";
      flags {
        type "Staff";
        weight 3;
        cost 20000;
        costPerDay 6;
        timer 0;
        values {
          value1 20;
          value2 5;
          value3 5;
          value4 36;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3609 {
      keywords "staff white bishop";
      description "The White Bishop's Staff is lying here.";
      shortDescription "the Staff of the White Bishop";
      flags {
        type "Staff";
        weight 3;
        cost 20000;
        costPerDay 6;
        timer 0;
        values {
          value1 20;
          value2 5;
          value3 5;
          value4 36;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3610 {
      keywords "crown black queen";
      description "The Crown of the Black Queen lies here, looking neglected.";
      shortDescription "the Crown of the Black Queen";
      flags {
        type "Armor";
        weight 4;
        cost 3000;
        costPerDay 5;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3611 {
      keywords "crown white queen";
      description "The Crown of the White Queen lies here, looking neglected.";
      shortDescription "the Crown of the White Queen";
      flags {
        type "Armor";
        weight 4;
        cost 3000;
        costPerDay 5;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3612 {
      keywords "sceptre black king";
      description "The Sceptre of the Black King lies here, collecting dust.";
      shortDescription "the Black King's Sceptre";
      flags {
        type "Treasure";
        weight 200;
        cost 85000;
        costPerDay 1;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "YES";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3613 {
      keywords "sceptre white king";
      description "The Sceptre of the White King lies here, collecting dust.";
      shortDescription "the White King's Sceptre";
      flags {
        type "Treasure";
        weight 300;
        cost 85000;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "YES";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3614 {
      keywords "key black treasury";
      description "There is a sinister black key lying here.";
      shortDescription "the Key to the Black Treasury";
      flags {
        type "Key";
        weight 1;
        cost 1000;
        costPerDay 300;
        timer 0;
        values {
          value1 3614;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "YES";
          noInvis "NO";
          invisible "YES";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "YES";
        }
      }
    }
    3615 {
      keywords "key white treasury";
      description "There is a bright white key lying here.";
      shortDescription "the Key to the White Treasury";
      flags {
        type "Key";
        weight 1;
        cost 1000;
        costPerDay 300;
        timer 0;
        values {
          value1 3615;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "YES";
          noInvis "NO";
          invisible "YES";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "YES";
        }
      }
    }
    3616 {
      keywords "coins gold black royal treasure";
      description "There are a LOT of coins here.";
      shortDescription "the Black Royal Treasure";
      flags {
        type "Money";
        weight 10;
        cost 10000;
        costPerDay 0;
        timer 0;
        values {
          value1 10000;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3617 {
      keywords "coins gold white royal treasure";
      description "There are a LOT of coins here.";
      shortDescription "the White Royal Treasure";
      flags {
        type "Money";
        weight 10;
        cost 10000;
        costPerDay 0;
        timer 0;
        values {
          value1 10000;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
  }
  mobilePrototypes {
    3600 {
      playerData {
        shortDescription "the Pawn of the Black Court";
        keywords "black pawn";
        class "Normal";
        longDescription "You see a pawn standing here waiting for orders.\n";
        description "The Black Pawn looks quite like a small knight without his powerful steed.\n"
                    "His armor is shiny and black.  He stands ready to give his life for the\n"
                    "Crown.\n";
        level 6;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 4;
          diceAdd 50;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 500;
          inBank 0;
        }
        armor 50;
        experience 1000;
        hitRoll 18;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -400;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    3601 {
      playerData {
        shortDescription "the Pawn of the White Court";
        keywords "white pawn";
        class "Normal";
        longDescription "You see a pawn standing here waiting for orders.\n";
        description "The White Pawn looks quite like a small knight without his powerful steed.\n"
                    "His armor is spotless and white.  He stands ready to give his life for the\n"
                    "Crown.\n";
        level 6;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 4;
          diceAdd 50;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 500;
          inBank 0;
        }
        armor 50;
        experience 1000;
        hitRoll 18;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 400;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    3602 {
      playerData {
        shortDescription "the Black Rook";
        keywords "black rook castle";
        class "Normal";
        longDescription "In the corner you see a large, black, stone castle on wheels.\n";
        description "The Black Rook is a very large man-made tomb on wheels.  Just\n"
                    "from the looks of it, it will probably be YOUR tomb.\n";
        level 27;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 6;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 5000;
          inBank 0;
        }
        armor 10;
        experience 85000;
        hitRoll 9;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    3603 {
      playerData {
        shortDescription "the White Rook";
        keywords "white rook castle";
        class "Normal";
        longDescription "In the corner you see a large, white, stone castle on wheels.\n";
        description "The White Rook is a very large man-made tomb on wheels.  Just\n"
                    "from the looks of it, it will probably be YOUR tomb.\n";
        level 27;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 6;
          diceAdd 500;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 5000;
          inBank 0;
        }
        armor 10;
        experience 85000;
        hitRoll 9;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    3604 {
      playerData {
        shortDescription "the Black Knight";
        keywords "black knight";
        class "Normal";
        longDescription "Here stands a magnificent knight of the dark realm.\n";
        description "The Black Knight is here, riding his ebony black war horse.  His eyes\n"
                    "flash behind his visor in vengence.\n";
        level 18;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 8;
          diceAdd 350;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 3000;
          inBank 0;
        }
        armor 0;
        experience 22500;
        hitRoll 12;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -400;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    3605 {
      playerData {
        shortDescription "the White Knight";
        keywords "white knight";
        class "Normal";
        longDescription "Here stands a magnificent knight of the light realm.\n";
        description "The White Knight is here, riding his ivory white war horse.  His eyes\n"
                    "gleam behind his visor in joy.\n";
        level 18;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 8;
          diceAdd 350;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 3000;
          inBank 0;
        }
        armor 0;
        experience 22500;
        hitRoll 12;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 400;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    3606 {
      playerData {
        shortDescription "the Black Bishop";
        keywords "black bishop priest";
        class "Normal";
        longDescription "A dark priest stands here.\n";
        description "The Black Bishop seems willing to help you straight into your grave so\n"
                    "he can bless you properly.\n";
        level 24;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 350;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 4000;
          inBank 0;
        }
        armor 10;
        experience 43500;
        hitRoll 9;
        damRoll 13;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    3607 {
      playerData {
        shortDescription "the White Bishop";
        keywords "white bishop priest";
        class "Normal";
        longDescription "A light priest stands here.\n";
        description "The White Bishop seems willing to help you in any possible so that he can\n"
                    "attain a higher spirituality.\n";
        level 24;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 350;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 4000;
          inBank 0;
        }
        armor 10;
        experience 43500;
        hitRoll 9;
        damRoll 13;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    3608 {
      playerData {
        shortDescription "the Black Queen";
        keywords "black queen";
        class "Normal";
        longDescription "The Black Queen stands here.\n";
        description "The Black Queen is a strikingly beautiful woman with pale skin and a\n"
                    "mass of dark hair that crowns her head like a black cloud.  If looks\n"
                    "could kill, you would already be dead.\n";
        level 32;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 10;
          diceAdd 900;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor -30;
        experience 200000;
        hitRoll 9;
        damRoll 13;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -750;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 6;
      }
    }
    3609 {
      playerData {
        shortDescription "the White Queen";
        keywords "white queen";
        class "Normal";
        longDescription "The White Queen stands here.\n";
        description "The White Queen is a stunningly beautiful woman with dark skin and a mass\n"
                    "of light hair that frames her head like the sun.  This is surely love at\n"
                    "first sight for you.\n";
        level 32;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 10;
          diceAdd 900;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor -30;
        experience 200000;
        hitRoll 9;
        damRoll 13;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 750;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 6;
      }
    }
    3610 {
      playerData {
        shortDescription "the Black King";
        keywords "black king";
        class "Normal";
        longDescription "The Black King stands here.\n";
        description "The Black King is a menacing figure.  You can easily understand why he\n"
                    "is the king and you are not.\n";
        level 36;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 10;
          diceAdd 2000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 20000;
          inBank 0;
        }
        armor -60;
        experience 300000;
        hitRoll 6;
        damRoll 20;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -999;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 8;
      }
    }
    3611 {
      playerData {
        shortDescription "the White King";
        keywords "white king";
        class "Normal";
        longDescription "The White King stands here.\n";
        description "The White King is a stately figure.  You can easily understand why he\n"
                    "is the king and you are not.\n";
        level 36;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 10;
          diceAdd 2000;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 20000;
          inBank 0;
        }
        armor -60;
        experience 300000;
        hitRoll 6;
        damRoll 20;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 999;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 8;
      }
    }
  }
}