zone { name "The Chessboard of Midgaard"; keyword "midgaardChessboard"; lifespan 10; resets { 0 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3609"; maxNumber 8; } 1 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 2 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 3 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3610"; maxNumber 8; } 4 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 5 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 6 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3611"; maxNumber 8; } 7 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 8 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 9 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3612"; maxNumber 8; } 10 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 11 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 12 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3613"; maxNumber 8; } 13 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 14 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 15 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3614"; maxNumber 8; } 16 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 17 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 18 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3615"; maxNumber 8; } 19 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 20 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 21 { command "loadMobile"; mobile "midgaardChessboard:3600"; inRoom "midgaardChessboard:3616"; maxNumber 8; } 22 { then "YES"; command "equipMobile"; item "midgaardChessboard:3600"; wearLocation "onBody"; maxNumber 8; } 23 { then "YES"; command "equipMobile"; item "midgaardChessboard:3602"; wearLocation "wielded"; maxNumber 8; } 24 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3649"; maxNumber 8; } 25 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 26 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 27 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3650"; maxNumber 8; } 28 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 29 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 30 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3651"; maxNumber 8; } 31 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 32 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 33 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3652"; maxNumber 8; } 34 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 35 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 36 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3653"; maxNumber 8; } 37 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 38 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 39 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3654"; maxNumber 8; } 40 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 41 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 42 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3655"; maxNumber 8; } 43 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 44 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 45 { command "loadMobile"; mobile "midgaardChessboard:3601"; inRoom "midgaardChessboard:3656"; maxNumber 8; } 46 { then "YES"; command "equipMobile"; item "midgaardChessboard:3601"; wearLocation "onBody"; maxNumber 8; } 47 { then "YES"; command "equipMobile"; item "midgaardChessboard:3603"; wearLocation "wielded"; maxNumber 8; } 48 { command "loadMobile"; mobile "midgaardChessboard:3602"; inRoom "midgaardChessboard:3601"; maxNumber 2; } 49 { then "YES"; command "equipMobile"; item "midgaardChessboard:3604"; wearLocation "onBody"; maxNumber 2; } 50 { command "loadMobile"; mobile "midgaardChessboard:3602"; inRoom "midgaardChessboard:3608"; maxNumber 2; } 51 { then "YES"; command "equipMobile"; item "midgaardChessboard:3604"; wearLocation "onBody"; maxNumber 2; } 52 { command "loadMobile"; mobile "midgaardChessboard:3603"; inRoom "midgaardChessboard:3657"; maxNumber 2; } 53 { then "YES"; command "equipMobile"; item "midgaardChessboard:3605"; wearLocation "onBody"; maxNumber 2; } 54 { command "loadMobile"; mobile "midgaardChessboard:3603"; inRoom "midgaardChessboard:3664"; maxNumber 2; } 55 { then "YES"; command "equipMobile"; item "midgaardChessboard:3605"; wearLocation "onBody"; maxNumber 2; } 56 { command "loadMobile"; mobile "midgaardChessboard:3604"; inRoom "midgaardChessboard:3602"; maxNumber 2; } 57 { then "YES"; command "equipMobile"; item "midgaardChessboard:3606"; wearLocation "wielded"; maxNumber 2; } 58 { command "loadMobile"; mobile "midgaardChessboard:3604"; inRoom "midgaardChessboard:3607"; maxNumber 2; } 59 { then "YES"; command "equipMobile"; item "midgaardChessboard:3606"; wearLocation "wielded"; maxNumber 2; } 60 { command "loadMobile"; mobile "midgaardChessboard:3605"; inRoom "midgaardChessboard:3658"; maxNumber 2; } 61 { then "YES"; command "equipMobile"; item "midgaardChessboard:3607"; wearLocation "wielded"; maxNumber 2; } 62 { command "loadMobile"; mobile "midgaardChessboard:3605"; inRoom "midgaardChessboard:3663"; maxNumber 2; } 63 { then "YES"; command "equipMobile"; item "midgaardChessboard:3607"; wearLocation "wielded"; maxNumber 2; } 64 { command "loadMobile"; mobile "midgaardChessboard:3606"; inRoom "midgaardChessboard:3603"; maxNumber 2; } 65 { then "YES"; command "equipMobile"; item "midgaardChessboard:3608"; wearLocation "held"; maxNumber 2; } 66 { command "loadMobile"; mobile "midgaardChessboard:3606"; inRoom "midgaardChessboard:3606"; maxNumber 2; } 67 { then "YES"; command "equipMobile"; item "midgaardChessboard:3608"; wearLocation "held"; maxNumber 2; } 68 { command "loadMobile"; mobile "midgaardChessboard:3607"; inRoom "midgaardChessboard:3659"; maxNumber 2; } 69 { then "YES"; command "equipMobile"; item "midgaardChessboard:3609"; wearLocation "held"; maxNumber 2; } 70 { command "loadMobile"; mobile "midgaardChessboard:3607"; inRoom "midgaardChessboard:3662"; maxNumber 2; } 71 { then "YES"; command "equipMobile"; item "midgaardChessboard:3609"; wearLocation "held"; maxNumber 2; } 72 { command "loadMobile"; mobile "midgaardChessboard:3608"; inRoom "midgaardChessboard:3604"; maxNumber 1; } 73 { then "YES"; command "equipMobile"; item "midgaardChessboard:3610"; wearLocation "head"; maxNumber 1; } 74 { command "loadMobile"; mobile "midgaardChessboard:3609"; inRoom "midgaardChessboard:3660"; maxNumber 1; } 75 { then "YES"; command "equipMobile"; item "midgaardChessboard:3611"; wearLocation "head"; maxNumber 1; } 76 { command "loadMobile"; mobile "midgaardChessboard:3610"; inRoom "midgaardChessboard:3605"; maxNumber 1; } 77 { then "YES"; command "equipMobile"; item "midgaardChessboard:3612"; wearLocation "held"; maxNumber 1; } 78 { then "YES"; command "giveItemToMobile"; item "midgaardChessboard:3614"; maxNumber 1; } 79 { command "loadMobile"; mobile "midgaardChessboard:3611"; inRoom "midgaardChessboard:3661"; maxNumber 1; } 80 { then "YES"; command "equipMobile"; item "midgaardChessboard:3613"; wearLocation "held"; maxNumber 1; } 81 { then "YES"; command "giveItemToMobile"; item "midgaardChessboard:3615"; maxNumber 1; } 82 { command "loadItem"; item "midgaardChessboard:3616"; inRoom "midgaardChessboard:3665"; maxNumber 1; } 83 { command "loadItem"; item "midgaardChessboard:3617"; inRoom "midgaardChessboard:3666"; maxNumber 1; } 84 { command "doorState"; inRoom "midgaardChessboard:3604"; direction "down"; state "locked"; } 85 { command "doorState"; inRoom "midgaardChessboard:3665"; direction "up"; state "locked"; } 86 { command "doorState"; inRoom "midgaardChessboard:3660"; direction "down"; state "locked"; } 87 { command "doorState"; inRoom "midgaardChessboard:3666"; direction "up"; state "locked"; } } rooms { 3600 { name "The Great Chessboard Of Midgaard"; description " You stand in the archway of the Chessboard of Midgaard. The giant\n" "wooden gate is rusted open.\n" " A narrow dirt path leads eastwards into the thick grass and the\n" "chessboard opens up to the west.\n"; sectorType "City"; flags { dark "NO"; death "NO"; noMob "YES"; indoors "NO"; peaceful "NO"; soundproof "NO"; noTrack "NO"; noMagic "NO"; tunnel "NO"; private "NO"; wizRoom "NO"; house "NO"; houseCrash "NO"; atrium "NO"; olc "NO"; } exits { east { description "A dirt path leads away through the great field north of Midgaard.\n"; destinationRoom "midgaardNorth:3066"; } west { description "The huge chessboard opens up to the west.\n"; destinationRoom "midgaardChessboard:3632"; } } } 3601 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the Black Queen's Rook.\n"; sectorType "City"; exits { east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3602"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3609"; } } } 3602 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the Black Queen's Knight.\n"; sectorType "City"; exits { east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3603"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3610"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3601"; } } } 3603 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the Black Queen's Bishop.\n"; sectorType "City"; exits { east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3604"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3611"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3602"; } } } 3604 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the Black Queen.\n"; sectorType "City"; exits { east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3605"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3612"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3603"; } down { destinationRoom "midgaardChessboard:3665"; flags { closed "NO"; door "YES"; locked "NO"; pickproof "YES"; } key "midgaardChessboard:3614"; keywords "marble square"; } } } 3605 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the Black King.\n"; sectorType "City"; exits { east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3606"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3613"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3604"; } } } 3606 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the Black King's Bishop.\n"; sectorType "City"; exits { east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3607"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3614"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3605"; } } } 3607 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the Black King's Knight.\n"; sectorType "City"; exits { east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3608"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3615"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3606"; } } } 3608 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the Black King's Rook.\n"; sectorType "City"; exits { south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3616"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3607"; } } } 3609 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the Black Queen's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3601"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3610"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3617"; } } } 3610 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the Black Queen's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3602"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3611"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3618"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3609"; } } } 3611 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the Black Queen's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3603"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3612"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3619"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3610"; } } } 3612 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the Black Queen's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3604"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3613"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3620"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3611"; } } } 3613 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the Black King's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3605"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3614"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3621"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3612"; } } } 3614 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the Black King's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3606"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3615"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3622"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3613"; } } } 3615 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the Black King's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3607"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3616"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3623"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3614"; } } } 3616 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the Black King's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3608"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3624"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3615"; } } } 3617 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3609"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3618"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3625"; } } } 3618 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3610"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3619"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3626"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3617"; } } } 3619 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3611"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3620"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3627"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3618"; } } } 3620 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3612"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3621"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3628"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3619"; } } } 3621 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3613"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3622"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3629"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3620"; } } } 3622 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3614"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3623"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3630"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3621"; } } } 3623 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3615"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3624"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3631"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3622"; } } } 3624 { name "A Black Square"; description " You are standing on a black marble square. You can see a rusty gate\n" "to the south.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3616"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3632"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3623"; } } } 3625 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3617"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3626"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3633"; } } } 3626 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3618"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3627"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3634"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3625"; } } } 3627 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3619"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3628"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3635"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3626"; } } } 3628 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3620"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3629"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3636"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3627"; } } } 3629 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3621"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3630"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3637"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3628"; } } } 3630 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3622"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3631"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3638"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3629"; } } } 3631 { name "A Black Square"; description " You are standing on a black marble square. There is a rusty gate\n" "a short distance to the east.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3623"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3632"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3639"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3630"; } } } 3632 { name "A White Square"; description " You are standing on a white marble square. There is a large rusty\n" "gate to the east.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3624"; } east { description "The gate to the chessboard is just to the east.\n"; destinationRoom "midgaardChessboard:3600"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3640"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3631"; } } } 3633 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3625"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3634"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3641"; } } } 3634 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3626"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3635"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3642"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3633"; } } } 3635 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3627"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3636"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3643"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3634"; } } } 3636 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3628"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3637"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3644"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3635"; } } } 3637 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3629"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3638"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3645"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3636"; } } } 3638 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3630"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3639"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3646"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3637"; } } } 3639 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3631"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3640"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3647"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3638"; } } } 3640 { name "A Black Square"; description " You are standing on a black marble square. There is a rusty gate\n" "to the north.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3632"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3648"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3639"; } } } 3641 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3633"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3642"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3649"; } } } 3642 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3634"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3643"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3650"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3641"; } } } 3643 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3635"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3644"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3651"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3642"; } } } 3644 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3636"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3645"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3652"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3643"; } } } 3645 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3637"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3646"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3653"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3644"; } } } 3646 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3638"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3647"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3654"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3645"; } } } 3647 { name "A Black Square"; description " You are standing on a black marble square.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3639"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3648"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3655"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3646"; } } } 3648 { name "A White Square"; description " You are standing on a white marble square.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3640"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3656"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3647"; } } } 3649 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the White Queen's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3641"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3650"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3657"; } } } 3650 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the White Queen's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3642"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3651"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3658"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3649"; } } } 3651 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the White Queen's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3643"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3652"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3659"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3650"; } } } 3652 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the White Queen's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3644"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3653"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3660"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3651"; } } } 3653 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the White King's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3645"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3654"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3661"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3652"; } } } 3654 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the White King's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3646"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3655"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3662"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3653"; } } } 3655 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of one of the White King's Pawns.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3647"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3656"; } south { description "A black square lies to the south.\n"; destinationRoom "midgaardChessboard:3663"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3654"; } } } 3656 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of one of the White King's Pawns.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3648"; } south { description "A white square lies to the south.\n"; destinationRoom "midgaardChessboard:3664"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3655"; } } } 3657 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the White Queen's Rook.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3649"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3658"; } } } 3658 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the White Queen's Knight.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3650"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3659"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3657"; } } } 3659 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the White Queen's Bishop.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3651"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3660"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3658"; } } } 3660 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the White Queen.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3652"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3661"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3659"; } down { destinationRoom "midgaardChessboard:3666"; flags { closed "NO"; door "YES"; locked "NO"; pickproof "YES"; } key "midgaardChessboard:3615"; keywords "marble square"; } } } 3661 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the White King.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3653"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3662"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3660"; } } } 3662 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the White King's Bishop.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3654"; } east { description "A black square lies to the east.\n"; destinationRoom "midgaardChessboard:3663"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3661"; } } } 3663 { name "A Black Square"; description " You are standing on a black marble square. This is usually the home\n" "of the White King's Knight.\n"; sectorType "City"; exits { north { description "A white square lies to the north.\n"; destinationRoom "midgaardChessboard:3655"; } east { description "A white square lies to the east.\n"; destinationRoom "midgaardChessboard:3664"; } west { description "A white square lies to the west.\n"; destinationRoom "midgaardChessboard:3662"; } } } 3664 { name "A White Square"; description " You are standing on a white marble square. This is usually the home\n" "of the White King's Rook.\n"; sectorType "City"; exits { north { description "A black square lies to the north.\n"; destinationRoom "midgaardChessboard:3656"; } west { description "A black square lies to the west.\n"; destinationRoom "midgaardChessboard:3663"; } } } 3665 { name "The Black Treasury"; description " You are standing in the treasury of the Black Court. Hopefully no one \n" "has looted the Crown's treasure.\n"; sectorType "Inside"; flags { dark "YES"; death "NO"; noMob "NO"; indoors "YES"; peaceful "NO"; soundproof "NO"; noTrack "NO"; noMagic "NO"; tunnel "NO"; private "YES"; wizRoom "NO"; house "NO"; houseCrash "NO"; atrium "NO"; olc "NO"; } exits { up { description "A small staircase rises above you.\n"; destinationRoom "midgaardChessboard:3604"; flags { closed "NO"; door "YES"; locked "NO"; pickproof "YES"; } key "midgaardChessboard:3614"; keywords "marble square"; } } } 3666 { name "The White Treasury"; description " You are standing in the treasury of the White Court. Hopefully no one \n" "has looted the Crown's treasure.\n"; sectorType "Inside"; flags { dark "YES"; death "NO"; noMob "NO"; indoors "YES"; peaceful "NO"; soundproof "NO"; noTrack "NO"; noMagic "NO"; tunnel "NO"; private "YES"; wizRoom "NO"; house "NO"; houseCrash "NO"; atrium "NO"; olc "NO"; } exits { up { description "A small staircase rises above you.\n"; destinationRoom "midgaardChessboard:3660"; flags { closed "NO"; door "YES"; locked "NO"; pickproof "YES"; } key "midgaardChessboard:3615"; keywords "marble square"; } } } } itemPrototypes { 3600 { keywords "armour black pawn"; description "A pile of black armour is here."; shortDescription "some Black Pawn Armour"; flags { type "Armor"; weight 13; cost 300; costPerDay 1; timer 0; values { value1 1; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "YES"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } extraFlags { glow "NO"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "NO"; noDrop "NO"; blessed "NO"; antiGood "YES"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3601 { keywords "armour white pawn"; description "A pile of white armour is here."; shortDescription "some White Pawn Armour"; flags { type "Armor"; weight 13; cost 300; costPerDay 1; timer 0; values { value1 1; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "YES"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } extraFlags { glow "NO"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "NO"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "YES"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3602 { keywords "sword black pawn"; description "The sword of a Black Pawn lies here."; shortDescription "a Black Pawn's Sword"; flags { type "Weapon"; weight 10; cost 100; costPerDay 1; timer 0; values { value1 0; value2 3; value3 4; value4 3; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "YES"; hold "NO"; } extraFlags { glow "NO"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "NO"; noDrop "NO"; blessed "NO"; antiGood "YES"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3603 { keywords "sword white pawn"; description "The sword of a White Pawn lies here."; shortDescription "a White Pawn's Sword"; flags { type "Weapon"; weight 10; cost 100; costPerDay 1; timer 0; values { value1 0; value2 3; value3 4; value4 3; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "YES"; hold "NO"; } extraFlags { glow "NO"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "NO"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "YES"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3604 { keywords "armour black rook"; description "Some armour made from the remains of a black rook lies heaped on the floor."; shortDescription "some Black Rook Armour"; flags { type "Armor"; weight 60; cost 17000; costPerDay 5; timer 0; values { value1 2; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "YES"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } extraFlags { glow "YES"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "NO"; noDrop "YES"; blessed "NO"; antiGood "YES"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3605 { keywords "armour white rook"; description "Some armour made from the remains of a white rook lies heaped on the floor."; shortDescription "some White Rook Armour"; flags { type "Armor"; weight 60; cost 17000; costPerDay 5; timer 0; values { value1 2; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "YES"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } extraFlags { glow "YES"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "YES"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3606 { keywords "lance black knight"; description "The Lance of the Black Knight lies here, waiting to rust."; shortDescription "the Lance of the Black Knight"; flags { type "Weapon"; weight 18; cost 10000; costPerDay 3; timer 0; values { value1 0; value2 3; value3 6; value4 6; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "YES"; hold "NO"; } extraFlags { glow "NO"; hum "YES"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "YES"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3607 { keywords "lance white knight"; description "The Lance of the White Knight lies here, waiting to rust."; shortDescription "the Lance of the White Knight"; flags { type "Weapon"; weight 18; cost 10000; costPerDay 3; timer 0; values { value1 0; value2 3; value3 6; value4 6; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "YES"; hold "NO"; } extraFlags { glow "NO"; hum "YES"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "YES"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3608 { keywords "staff black bishop"; description "The Black Bishop's Staff is lying here."; shortDescription "the Staff of the Black Bishop"; flags { type "Staff"; weight 3; cost 20000; costPerDay 6; timer 0; values { value1 20; value2 5; value3 5; value4 36; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "YES"; } extraFlags { glow "YES"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "YES"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3609 { keywords "staff white bishop"; description "The White Bishop's Staff is lying here."; shortDescription "the Staff of the White Bishop"; flags { type "Staff"; weight 3; cost 20000; costPerDay 6; timer 0; values { value1 20; value2 5; value3 5; value4 36; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "YES"; } extraFlags { glow "YES"; hum "NO"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "YES"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3610 { keywords "crown black queen"; description "The Crown of the Black Queen lies here, looking neglected."; shortDescription "the Crown of the Black Queen"; flags { type "Armor"; weight 4; cost 3000; costPerDay 5; timer 0; values { value1 2; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "YES"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } extraFlags { glow "NO"; hum "YES"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "YES"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3611 { keywords "crown white queen"; description "The Crown of the White Queen lies here, looking neglected."; shortDescription "the Crown of the White Queen"; flags { type "Armor"; weight 4; cost 3000; costPerDay 5; timer 0; values { value1 2; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "YES"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } extraFlags { glow "NO"; hum "YES"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "NO"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "YES"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3612 { keywords "sceptre black king"; description "The Sceptre of the Black King lies here, collecting dust."; shortDescription "the Black King's Sceptre"; flags { type "Treasure"; weight 200; cost 85000; costPerDay 1; timer 0; values { value1 0; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "YES"; } extraFlags { glow "NO"; hum "YES"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "YES"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "YES"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3613 { keywords "sceptre white king"; description "The Sceptre of the White King lies here, collecting dust."; shortDescription "the White King's Sceptre"; flags { type "Treasure"; weight 300; cost 85000; costPerDay 10; timer 0; values { value1 0; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "YES"; } extraFlags { glow "NO"; hum "YES"; noRent "NO"; noDonate "NO"; noInvis "NO"; invisible "YES"; magic "YES"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "YES"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "NO"; } } } 3614 { keywords "key black treasury"; description "There is a sinister black key lying here."; shortDescription "the Key to the Black Treasury"; flags { type "Key"; weight 1; cost 1000; costPerDay 300; timer 0; values { value1 3614; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "YES"; } extraFlags { glow "NO"; hum "NO"; noRent "YES"; noDonate "YES"; noInvis "NO"; invisible "YES"; magic "NO"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "YES"; } } } 3615 { keywords "key white treasury"; description "There is a bright white key lying here."; shortDescription "the Key to the White Treasury"; flags { type "Key"; weight 1; cost 1000; costPerDay 300; timer 0; values { value1 3615; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "YES"; } extraFlags { glow "NO"; hum "NO"; noRent "YES"; noDonate "YES"; noInvis "NO"; invisible "YES"; magic "NO"; noDrop "NO"; blessed "NO"; antiGood "NO"; antiEvil "NO"; antiNeutral "NO"; antiMagicUser "NO"; antiCleric "NO"; antiThief "NO"; antiWarrior "NO"; noSell "YES"; } } } 3616 { keywords "coins gold black royal treasure"; description "There are a LOT of coins here."; shortDescription "the Black Royal Treasure"; flags { type "Money"; weight 10; cost 10000; costPerDay 0; timer 0; values { value1 10000; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } } } 3617 { keywords "coins gold white royal treasure"; description "There are a LOT of coins here."; shortDescription "the White Royal Treasure"; flags { type "Money"; weight 10; cost 10000; costPerDay 0; timer 0; values { value1 10000; value2 0; value3 0; value4 0; } wearFlags { take "YES"; finger "NO"; neck "NO"; body "NO"; head "NO"; legs "NO"; feet "NO"; hands "NO"; arms "NO"; shield "NO"; about "NO"; waist "NO"; wrist "NO"; wield "NO"; hold "NO"; } } } } mobilePrototypes { 3600 { playerData { shortDescription "the Pawn of the Black Court"; keywords "black pawn"; class "Normal"; longDescription "You see a pawn standing here waiting for orders.\n"; description "The Black Pawn looks quite like a small knight without his powerful steed.\n" "His armor is shiny and black. He stands ready to give his life for the\n" "Crown.\n"; level 6; sex "Male"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 5; diceSize 4; diceAdd 50; } maxManaPoints 10; maxMovePoints 50; gold { inHand 500; inBank 0; } armor 50; experience 1000; hitRoll 18; damRoll 2; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "YES"; isNPC "YES"; aware "NO"; aggressive "NO"; stayZone "YES"; wimpy "YES"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment -400; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 2; damageDiceSize 4; } } 3601 { playerData { shortDescription "the Pawn of the White Court"; keywords "white pawn"; class "Normal"; longDescription "You see a pawn standing here waiting for orders.\n"; description "The White Pawn looks quite like a small knight without his powerful steed.\n" "His armor is spotless and white. He stands ready to give his life for the\n" "Crown.\n"; level 6; sex "Male"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 5; diceSize 4; diceAdd 50; } maxManaPoints 10; maxMovePoints 50; gold { inHand 500; inBank 0; } armor 50; experience 1000; hitRoll 18; damRoll 2; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "YES"; isNPC "YES"; aware "NO"; aggressive "NO"; stayZone "YES"; wimpy "YES"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment 400; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 2; damageDiceSize 4; } } 3602 { playerData { shortDescription "the Black Rook"; keywords "black rook castle"; class "Normal"; longDescription "In the corner you see a large, black, stone castle on wheels.\n"; description "The Black Rook is a very large man-made tomb on wheels. Just\n" "from the looks of it, it will probably be YOUR tomb.\n"; level 27; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 2; diceSize 6; diceAdd 500; } maxManaPoints 10; maxMovePoints 50; gold { inHand 5000; inBank 0; } armor 10; experience 85000; hitRoll 9; damRoll 5; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "NO"; isNPC "YES"; aware "NO"; aggressive "NO"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "YES"; noBash "YES"; noBlind "YES"; Dead "NO"; } alignment -600; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 3; damageDiceSize 8; } } 3603 { playerData { shortDescription "the White Rook"; keywords "white rook castle"; class "Normal"; longDescription "In the corner you see a large, white, stone castle on wheels.\n"; description "The White Rook is a very large man-made tomb on wheels. Just\n" "from the looks of it, it will probably be YOUR tomb.\n"; level 27; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 2; diceSize 6; diceAdd 500; } maxManaPoints 10; maxMovePoints 50; gold { inHand 5000; inBank 0; } armor 10; experience 85000; hitRoll 9; damRoll 5; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "NO"; isNPC "YES"; aware "NO"; aggressive "NO"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "YES"; noBash "YES"; noBlind "YES"; Dead "NO"; } alignment 600; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 3; damageDiceSize 8; } } 3604 { playerData { shortDescription "the Black Knight"; keywords "black knight"; class "Normal"; longDescription "Here stands a magnificent knight of the dark realm.\n"; description "The Black Knight is here, riding his ebony black war horse. His eyes\n" "flash behind his visor in vengence.\n"; level 18; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 4; diceSize 8; diceAdd 350; } maxManaPoints 10; maxMovePoints 50; gold { inHand 3000; inBank 0; } armor 0; experience 22500; hitRoll 12; damRoll 1; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "NO"; isNPC "YES"; aware "NO"; aggressive "YES"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment -400; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 2; damageDiceSize 8; } } 3605 { playerData { shortDescription "the White Knight"; keywords "white knight"; class "Normal"; longDescription "Here stands a magnificent knight of the light realm.\n"; description "The White Knight is here, riding his ivory white war horse. His eyes\n" "gleam behind his visor in joy.\n"; level 18; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 4; diceSize 8; diceAdd 350; } maxManaPoints 10; maxMovePoints 50; gold { inHand 3000; inBank 0; } armor 0; experience 22500; hitRoll 12; damRoll 1; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "NO"; isNPC "YES"; aware "NO"; aggressive "YES"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment 400; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 2; damageDiceSize 8; } } 3606 { playerData { shortDescription "the Black Bishop"; keywords "black bishop priest"; class "Normal"; longDescription "A dark priest stands here.\n"; description "The Black Bishop seems willing to help you straight into your grave so\n" "he can bless you properly.\n"; level 24; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 2; diceSize 5; diceAdd 350; } maxManaPoints 10; maxMovePoints 50; gold { inHand 4000; inBank 0; } armor 10; experience 43500; hitRoll 9; damRoll 13; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "NO"; isNPC "YES"; aware "NO"; aggressive "NO"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment -500; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 3; damageDiceSize 6; } } 3607 { playerData { shortDescription "the White Bishop"; keywords "white bishop priest"; class "Normal"; longDescription "A light priest stands here.\n"; description "The White Bishop seems willing to help you in any possible so that he can\n" "attain a higher spirituality.\n"; level 24; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 2; diceSize 5; diceAdd 350; } maxManaPoints 10; maxMovePoints 50; gold { inHand 4000; inBank 0; } armor 10; experience 43500; hitRoll 9; damRoll 13; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "NO"; isNPC "YES"; aware "NO"; aggressive "NO"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "NO"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment 500; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 3; damageDiceSize 6; } } 3608 { playerData { shortDescription "the Black Queen"; keywords "black queen"; class "Normal"; longDescription "The Black Queen stands here.\n"; description "The Black Queen is a strikingly beautiful woman with pale skin and a\n" "mass of dark hair that crowns her head like a black cloud. If looks\n" "could kill, you would already be dead.\n"; level 32; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 5; diceSize 10; diceAdd 900; } maxManaPoints 10; maxMovePoints 50; gold { inHand 10000; inBank 0; } armor -30; experience 200000; hitRoll 9; damRoll 13; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "YES"; isNPC "YES"; aware "NO"; aggressive "YES"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "YES"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment -750; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 4; damageDiceSize 6; } } 3609 { playerData { shortDescription "the White Queen"; keywords "white queen"; class "Normal"; longDescription "The White Queen stands here.\n"; description "The White Queen is a stunningly beautiful woman with dark skin and a mass\n" "of light hair that frames her head like the sun. This is surely love at\n" "first sight for you.\n"; level 32; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 5; diceSize 10; diceAdd 900; } maxManaPoints 10; maxMovePoints 50; gold { inHand 10000; inBank 0; } armor -30; experience 200000; hitRoll 9; damRoll 13; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "YES"; isNPC "YES"; aware "NO"; aggressive "YES"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "YES"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment 750; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 4; damageDiceSize 6; } } 3610 { playerData { shortDescription "the Black King"; keywords "black king"; class "Normal"; longDescription "The Black King stands here.\n"; description "The Black King is a menacing figure. You can easily understand why he\n" "is the king and you are not.\n"; level 36; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 10; diceSize 10; diceAdd 2000; } maxManaPoints 10; maxMovePoints 50; gold { inHand 20000; inBank 0; } armor -60; experience 300000; hitRoll 6; damRoll 20; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "YES"; isNPC "YES"; aware "YES"; aggressive "YES"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "YES"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment -999; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 5; damageDiceSize 8; } } 3611 { playerData { shortDescription "the White King"; keywords "white king"; class "Normal"; longDescription "The White King stands here.\n"; description "The White King is a stately figure. You can easily understand why he\n" "is the king and you are not.\n"; level 36; sex "Neuter"; auth "none"; homeTown 0; weight 200; height 198; } abilities { strength 11; strengthAdd 0; intelligence 11; wisdom 11; dexterity 11; constitution 11; charisma 11; } points { hitPoints { diceNumber 10; diceSize 10; diceAdd 2000; } maxManaPoints 10; maxMovePoints 50; gold { inHand 20000; inBank 0; } armor -60; experience 300000; hitRoll 6; damRoll 20; } savedCharSpecials { mobileFlags { spec "NO"; sentinel "YES"; scavenger "YES"; isNPC "YES"; aware "YES"; aggressive "YES"; stayZone "NO"; wimpy "NO"; aggroEvil "NO"; aggroGood "NO"; aggroNeutral "NO"; memory "YES"; helper "NO"; noCharm "NO"; noSummon "NO"; noSleep "NO"; noBash "NO"; noBlind "NO"; Dead "NO"; } alignment 999; savingThrows { paralyzation 0; rod 0; petrification 0; breath 0; spell 0; } } mobileSpecials { attackType 0; defaultPosition "Standing"; damageDiceNumber 5; damageDiceSize 8; } } } }