circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "The Great Pyramid";
  keyword "pyramid";
  lifespan 20;
  resets {
    0 {
      command "loadMobile";
      mobile "pyramid:5300";
      inRoom "pyramid:5302";
      maxNumber 6;
    }
    1 {
      command "loadMobile";
      mobile "pyramid:5300";
      inRoom "pyramid:5305";
      maxNumber 6;
    }
    2 {
      command "loadMobile";
      mobile "pyramid:5300";
      inRoom "pyramid:5313";
      maxNumber 6;
    }
    3 {
      command "loadMobile";
      mobile "pyramid:5300";
      inRoom "pyramid:5340";
      maxNumber 6;
    }
    4 {
      command "loadMobile";
      mobile "pyramid:5301";
      inRoom "pyramid:5303";
      maxNumber 4;
    }
    5 {
      command "loadMobile";
      mobile "pyramid:5301";
      inRoom "pyramid:5341";
      maxNumber 4;
    }
    6 {
      command "loadMobile";
      mobile "pyramid:5302";
      inRoom "pyramid:5306";
      maxNumber 3;
    }
    7 {
      command "loadMobile";
      mobile "pyramid:5302";
      inRoom "pyramid:5316";
      maxNumber 3;
    }
    8 {
      command "loadMobile";
      mobile "pyramid:5302";
      inRoom "pyramid:5326";
      maxNumber 3;
    }
    9 {
      command "loadMobile";
      mobile "pyramid:5303";
      inRoom "pyramid:5309";
      maxNumber 6;
    }
    10 {
      then "YES";
      command "equipMobile";
      item "pyramid:5300";
      wearLocation "wielded";
      maxNumber 6;
    }
    11 {
      command "loadMobile";
      mobile "pyramid:5303";
      inRoom "pyramid:5309";
      maxNumber 6;
    }
    12 {
      then "YES";
      command "equipMobile";
      item "pyramid:5301";
      wearLocation "aboutBody";
      maxNumber 10;
    }
    13 {
      command "loadMobile";
      mobile "pyramid:5303";
      inRoom "pyramid:5337";
      maxNumber 6;
    }
    14 {
      then "YES";
      command "equipMobile";
      item "pyramid:5300";
      wearLocation "wielded";
      maxNumber 6;
    }
    15 {
      command "loadMobile";
      mobile "pyramid:5303";
      inRoom "pyramid:5337";
      maxNumber 6;
    }
    16 {
      then "YES";
      command "equipMobile";
      item "pyramid:5301";
      wearLocation "aboutBody";
      maxNumber 10;
    }
    17 {
      command "loadMobile";
      mobile "pyramid:5303";
      inRoom "pyramid:5340";
      maxNumber 6;
    }
    18 {
      then "YES";
      command "equipMobile";
      item "pyramid:5300";
      wearLocation "wielded";
      maxNumber 6;
    }
    19 {
      command "loadMobile";
      mobile "pyramid:5303";
      inRoom "pyramid:5340";
      maxNumber 6;
    }
    20 {
      then "YES";
      command "equipMobile";
      item "pyramid:5301";
      wearLocation "aboutBody";
      maxNumber 10;
    }
    21 {
      command "loadMobile";
      mobile "pyramid:5304";
      inRoom "pyramid:5325";
      maxNumber 6;
    }
    22 {
      then "YES";
      command "equipMobile";
      item "pyramid:5302";
      wearLocation "wielded";
      maxNumber 7;
    }
    23 {
      command "loadMobile";
      mobile "pyramid:5304";
      inRoom "pyramid:5326";
      maxNumber 6;
    }
    24 {
      then "YES";
      command "equipMobile";
      item "pyramid:5302";
      wearLocation "wielded";
      maxNumber 7;
    }
    25 {
      command "loadMobile";
      mobile "pyramid:5304";
      inRoom "pyramid:5333";
      maxNumber 6;
    }
    26 {
      then "YES";
      command "equipMobile";
      item "pyramid:5302";
      wearLocation "wielded";
      maxNumber 7;
    }
    27 {
      command "loadMobile";
      mobile "pyramid:5304";
      inRoom "pyramid:5334";
      maxNumber 6;
    }
    28 {
      then "YES";
      command "equipMobile";
      item "pyramid:5302";
      wearLocation "wielded";
      maxNumber 7;
    }
    29 {
      command "loadMobile";
      mobile "pyramid:5304";
      inRoom "pyramid:5335";
      maxNumber 6;
    }
    30 {
      then "YES";
      command "equipMobile";
      item "pyramid:5302";
      wearLocation "wielded";
      maxNumber 7;
    }
    31 {
      command "loadMobile";
      mobile "pyramid:5304";
      inRoom "pyramid:5342";
      maxNumber 6;
    }
    32 {
      then "YES";
      command "equipMobile";
      item "pyramid:5302";
      wearLocation "wielded";
      maxNumber 7;
    }
    33 {
      command "loadMobile";
      mobile "pyramid:5305";
      inRoom "pyramid:5343";
      maxNumber 1;
    }
    34 {
      then "YES";
      command "equipMobile";
      item "pyramid:5303";
      wearLocation "head";
      maxNumber 4;
    }
    35 {
      then "YES";
      command "equipMobile";
      item "pyramid:5302";
      wearLocation "wielded";
      maxNumber 7;
    }
    36 {
      command "loadMobile";
      mobile "pyramid:5306";
      inRoom "pyramid:5323";
      maxNumber 1;
    }
    37 {
      command "loadMobile";
      mobile "pyramid:5307";
      inRoom "pyramid:5325";
      maxNumber 4;
    }
    38 {
      then "YES";
      command "equipMobile";
      item "pyramid:5304";
      wearLocation "onBody";
      maxNumber 5;
    }
    39 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5306";
      maxNumber 3;
    }
    40 {
      command "loadMobile";
      mobile "pyramid:5307";
      inRoom "pyramid:5325";
      maxNumber 4;
    }
    41 {
      then "YES";
      command "equipMobile";
      item "pyramid:5304";
      wearLocation "onBody";
      maxNumber 5;
    }
    42 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5305";
      maxNumber 2;
    }
    43 {
      command "loadMobile";
      mobile "pyramid:5307";
      inRoom "pyramid:5337";
      maxNumber 4;
    }
    44 {
      then "YES";
      command "equipMobile";
      item "pyramid:5304";
      wearLocation "onBody";
      maxNumber 5;
    }
    45 {
      command "loadMobile";
      mobile "pyramid:5307";
      inRoom "pyramid:5341";
      maxNumber 4;
    }
    46 {
      then "YES";
      command "equipMobile";
      item "pyramid:5304";
      wearLocation "onBody";
      maxNumber 5;
    }
    47 {
      command "loadMobile";
      mobile "pyramid:5308";
      inRoom "pyramid:5354";
      maxNumber 4;
    }
    48 {
      command "loadMobile";
      mobile "pyramid:5308";
      inRoom "pyramid:5355";
      maxNumber 4;
    }
    49 {
      command "loadMobile";
      mobile "pyramid:5308";
      inRoom "pyramid:5356";
      maxNumber 4;
    }
    50 {
      command "loadMobile";
      mobile "pyramid:5308";
      inRoom "pyramid:5357";
      maxNumber 4;
    }
    51 {
      command "loadMobile";
      mobile "pyramid:5309";
      inRoom "pyramid:5311";
      maxNumber 1;
    }
    52 {
      then "YES";
      command "equipMobile";
      item "pyramid:5307";
      wearLocation "held";
      maxNumber 4;
    }
    53 {
      command "loadMobile";
      mobile "pyramid:5310";
      inRoom "pyramid:5345";
      maxNumber 2;
    }
    54 {
      then "YES";
      command "equipMobile";
      item "pyramid:5308";
      wearLocation "wielded";
      maxNumber 3;
    }
    55 {
      command "loadMobile";
      mobile "pyramid:5310";
      inRoom "pyramid:5345";
      maxNumber 2;
    }
    56 {
      then "YES";
      command "equipMobile";
      item "pyramid:5308";
      wearLocation "wielded";
      maxNumber 3;
    }
    57 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5309";
      maxNumber 1;
    }
    58 {
      command "loadMobile";
      mobile "pyramid:5311";
      inRoom "pyramid:5323";
      maxNumber 1;
    }
    59 {
      then "YES";
      command "equipMobile";
      item "pyramid:5313";
      wearLocation "held";
      maxNumber 4;
    }
    60 {
      command "loadMobile";
      mobile "pyramid:5312";
      inRoom "pyramid:5348";
      maxNumber 3;
    }
    61 {
      command "loadMobile";
      mobile "pyramid:5312";
      inRoom "pyramid:5349";
      maxNumber 3;
    }
    62 {
      command "loadMobile";
      mobile "pyramid:5312";
      inRoom "pyramid:5351";
      maxNumber 3;
    }
    63 {
      command "loadMobile";
      mobile "pyramid:5313";
      inRoom "pyramid:5350";
      maxNumber 2;
    }
    64 {
      command "loadMobile";
      mobile "pyramid:5313";
      inRoom "pyramid:5350";
      maxNumber 2;
    }
    65 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5314";
      maxNumber 2;
    }
    66 {
      command "loadMobile";
      mobile "pyramid:5314";
      inRoom "pyramid:5352";
      maxNumber 2;
    }
    67 {
      command "loadMobile";
      mobile "pyramid:5314";
      inRoom "pyramid:5352";
      maxNumber 2;
    }
    68 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5315";
      maxNumber 2;
    }
    69 {
      command "loadMobile";
      mobile "pyramid:5315";
      inRoom "pyramid:5347";
      maxNumber 1;
    }
    70 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5316";
      maxNumber 2;
    }
    71 {
      command "loadMobile";
      mobile "pyramid:5316";
      inRoom "pyramid:5358";
      maxNumber 1;
    }
    72 {
      then "YES";
      command "equipMobile";
      item "pyramid:5317";
      wearLocation "held";
      maxNumber 1;
    }
    73 {
      command "loadMobile";
      mobile "pyramid:5317";
      inRoom "pyramid:5332";
      maxNumber 1;
    }
    74 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5319";
      maxNumber 1;
    }
    75 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5320";
      maxNumber 3;
    }
    76 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5321";
      maxNumber 2;
    }
    77 {
      then "YES";
      command "giveItemToMobile";
      item "pyramid:5321";
      maxNumber 2;
    }
    78 {
      then "YES";
      command "equipMobile";
      item "pyramid:5322";
      wearLocation "head";
      maxNumber 1;
    }
    79 {
      then "YES";
      command "loadItem";
      item "pyramid:5318";
      inRoom "pyramid:5359";
      maxNumber 1;
    }
    80 {
      then "YES";
      command "loadItem";
      item "pyramid:5324";
      inRoom "pyramid:5359";
      maxNumber 1;
    }
    81 {
      then "YES";
      command "loadItem";
      item "pyramid:5325";
      inRoom "pyramid:5359";
      maxNumber 1;
    }
    82 {
      then "YES";
      command "loadItem";
      item "pyramid:5326";
      inRoom "pyramid:5359";
      maxNumber 1;
    }
    83 {
      then "YES";
      command "loadItem";
      item "pyramid:5327";
      inRoom "pyramid:5359";
      maxNumber 1;
    }
    84 {
      command "loadItem";
      item "pyramid:5323";
      inRoom "pyramid:5319";
      maxNumber 1;
    }
    85 {
      command "loadItem";
      item "pyramid:5310";
      inRoom "pyramid:5345";
      maxNumber 1;
    }
    86 {
      then "YES";
      command "putItemInContainer";
      item "pyramid:5311";
      maxNumber 2;
      inItem "pyramid:5310";
    }
    87 {
      then "YES";
      command "putItemInContainer";
      item "pyramid:5312";
      maxNumber 1;
      inItem "pyramid:5310";
    }
    88 {
      command "doorState";
      inRoom "pyramid:5306";
      direction "down";
      state "closed";
    }
    89 {
      command "doorState";
      inRoom "pyramid:5308";
      direction "up";
      state "closed";
    }
    90 {
      command "doorState";
      inRoom "pyramid:5309";
      direction "west";
      state "closed";
    }
    91 {
      command "doorState";
      inRoom "pyramid:5310";
      direction "east";
      state "closed";
    }
    92 {
      command "doorState";
      inRoom "pyramid:5322";
      direction "south";
      state "locked";
    }
    93 {
      command "doorState";
      inRoom "pyramid:5323";
      direction "north";
      state "locked";
    }
    94 {
      command "doorState";
      inRoom "pyramid:5326";
      direction "west";
      state "locked";
    }
    95 {
      command "doorState";
      inRoom "pyramid:5327";
      direction "east";
      state "locked";
    }
    96 {
      command "doorState";
      inRoom "pyramid:5329";
      direction "south";
      state "closed";
    }
    97 {
      command "doorState";
      inRoom "pyramid:5330";
      direction "north";
      state "closed";
    }
    98 {
      command "doorState";
      inRoom "pyramid:5331";
      direction "down";
      state "closed";
    }
    99 {
      command "doorState";
      inRoom "pyramid:5332";
      direction "up";
      state "closed";
    }
    100 {
      command "doorState";
      inRoom "pyramid:5343";
      direction "down";
      state "closed";
    }
    101 {
      command "doorState";
      inRoom "pyramid:5344";
      direction "up";
      state "closed";
    }
    102 {
      command "doorState";
      inRoom "pyramid:5344";
      direction "north";
      state "closed";
    }
    103 {
      command "doorState";
      inRoom "pyramid:5345";
      direction "south";
      state "closed";
    }
    104 {
      command "doorState";
      inRoom "pyramid:5358";
      direction "south";
      state "locked";
    }
  }
  rooms {
    5300 {
      name "The Great Eastern Desert";
      description "   A vast desert stretches for miles, the sands constantly shifting around\n"
                  "you.  Rising out of the sand to the north you see a mighty pyramid.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "pyramid";
          description "The massive pyramid rises out of the sand, a monument to long-dead pharoahs.\n";
        }
      }
      exits {
        north {
          description "The sands of the desert continue onward towards the pyramid.\n";
          destinationRoom "pyramid:5301";
        }
        east {
          description "Sand as far as the eye can see.\n";
          destinationRoom "desert:5040";
        }
        south {
          description "Sand as far as the eye can see.\n";
          destinationRoom "desert:5050";
        }
        west {
          description "Sand as far as the eye can see.\n";
          destinationRoom "desert:5035";
        }
      }
    }
    5301 {
      name "At The Base Of The Pyramid";
      description "   The mighty pyramid towers above you out of the hot desert sands, made\n"
                  "from huge blocks of stone that have been coated over with a rough sandy\n"
                  "plaster-like substance.  The face of the pyramid is steep, but you think\n"
                  "you might be able to climb it.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "pyramid";
          description "You wonder how anyone could have built such a massive thing out in this\n"
                      "heat.\n";
        }
      }
      exits {
        south {
          description "Sand as far as the eye can see.\n";
          destinationRoom "pyramid:5300";
        }
        up {
          description "The steep slope of the pyramid rises up before you.\n";
          destinationRoom "pyramid:5302";
        }
      }
    }
    5302 {
      name "Climbing The Great Pyramid";
      description "   Hot air rises off the sides of the pyramid, and the wind chokes you with\n"
                  "a flurry of sand and dust.  So far you have made it halfway up the side.  The\n"
                  "walls of the pyramid are quite steep.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "pyramid";
          description "You wonder how anyone could have built such a massive thing out in this\n"
                      "heat.\n";
        }
      }
      exits {
        north {
          description "If you are daring you could try to skirt around to the northern side.\n";
          destinationRoom "pyramid:5303";
        }
        south {
          description "If you are daring you could try to skirt around to the southern side.\n";
          destinationRoom "pyramid:5304";
        }
        up {
          description "It looks too dangerous to try to climb any higher.\n";
          destinationRoom "pyramid:5307";
        }
        down {
          description "Far below you are the burning sands of the desert.\n";
          destinationRoom "pyramid:5301";
        }
      }
    }
    5303 {
      name "Climbing The Great Pyramid";
      description "   Hot air rises off the sides of the pyramid, and the wind chokes you with\n"
                  "a flurry of sand and dust.  The walls of the pyramid are quite steep, and\n"
                  "you are having trouble keeping from sliding down into the sands below.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "pyramid";
          description "You wonder how anyone could have built such a massive thing out in this\n"
                      "heat.\n";
        }
      }
      exits {
        east {
          description "If you are daring you could try to skirt around to the eastern side.\n";
          destinationRoom "pyramid:5305";
        }
        west {
          description "If you are daring you could try to skirt around to the western side.\n";
          destinationRoom "pyramid:5302";
        }
        up {
          description "It looks too dangerous to try to climb any higher.\n";
          destinationRoom "pyramid:5307";
        }
        down {
          description "This side of the pyramid has a dangerous drop before the sandy floor.\n";
          destinationRoom "pyramid:5307";
        }
      }
    }
    5304 {
      name "Climbing The Great Pyramid";
      description "   Hot air rises off the sides of the pyramid, and the wind chokes you with\n"
                  "a flurry of sand and dust.  The walls of the pyramid are quite steep, and\n"
                  "you are having trouble keeping from sliding down into the sands below.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "pyramid";
          description "You wonder how anyone could have built such a massive thing out in this\n"
                      "heat.\n";
        }
      }
      exits {
        east {
          description "If you are daring you could try to skirt around to the eastern side.\n";
          destinationRoom "pyramid:5305";
        }
        west {
          description "If you are daring you could try to skirt around to the western side.\n";
          destinationRoom "pyramid:5302";
        }
        up {
          description "It looks too dangerous to try to climb any higher.\n";
          destinationRoom "pyramid:5307";
        }
        down {
          description "This side of the pyramid has a dangerous drop before the sandy floor.\n";
          destinationRoom "pyramid:5307";
        }
      }
    }
    5305 {
      name "Climbing The Great Pyramid";
      description "   Here on the eastern side of the pyramid there is a little more shelter\n"
                  "from the heat and wind.  The stone side is not nearly so slippery smooth\n"
                  "from the ravages of time, and you think you may be able to even reach the\n"
                  "top from here.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "pyramid";
          description "You wonder how anyone could have built such a massive thing out in this\n"
                      "heat.\n";
        }
      }
      exits {
        north {
          description "If you are daring you could try to skirt around to the northern side.\n";
          destinationRoom "pyramid:5303";
        }
        south {
          description "If you are daring you could try to skirt around to the southern side.\n";
          destinationRoom "pyramid:5304";
        }
        up {
          description "You see the apex of the pyramid many yards above you.\n";
          destinationRoom "pyramid:5306";
        }
        down {
          description "This side of the pyramid has a dangerous drop before the sandy floor.\n";
          destinationRoom "pyramid:5307";
        }
      }
    }
    5306 {
      name "The Apex Of The Great Pyramid";
      description "   Bathed in sweat, you have managed to reach the summit of the great\n"
                  "pyramid.  The four sides of the pyramid slope sharply down into the\n"
                  "hot sands in all four cardinal directions.\n"
                  "A plaque has been set into the sandy stones beneath your feet.\n";
      sectorType "City";
      extraDescriptions {
        0 {
          keywords "plaque";
          description "The plaque reads:\n"
                      "\n"
                      "                        The Great Pyramid\n"
                      "\n"
                      "                Created by the Andersen work crew.\n"
                      "\n";
        }
        1 {
          keywords "stones";
          description "As you look closer you can make out a crack in the center of the stones\n"
                      "beneath your feet.  With some effort you might be able to lift that \n"
                      "section up and get inside!\n";
        }
      }
      exits {
        north {
          description "The north side of the pyramid slopes down into the sands.\n"
                      "It looks really dangerous.  I wouldn't go that way.\n";
          destinationRoom "pyramid:5307";
        }
        east {
          description "The east side of the pyramid slopes down into the sands.\n";
          destinationRoom "pyramid:5305";
        }
        south {
          description "The south side of the pyramid slopes down into the sands.\n"
                      "It looks really dangerous.  I wouldn't go that way.\n";
          destinationRoom "pyramid:5307";
        }
        west {
          description "The west side of the pyramid slopes down into the sands.\n"
                      "It looks really dangerous.  I wouldn't go that way.\n";
          destinationRoom "pyramid:5307";
        }
        down {
          description "You see some sandy stones pressed closely together to form a hard surface.\n";
          destinationRoom "pyramid:5308";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "stones";
        }
      }
    }
    5307 {
      name "On The Dangerous Stones";
      description "   Here the elements have carved away at the sides of the pyramid quite a \n"
                  "bit.  You aren't so sure of your footing anymore...\n"
                  "\n"
                  "Suddenly the wind picks up, and you lose your balance!\n"
                  "You tumble down the side of the pyramid, and fall to your death!\n"
                  "\n"
                  "SPLAT.\n"
                  "\n"
                  "Ouch.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "YES";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
    }
    5308 {
      name "A Ladder";
      description "   You are climbing an ancient ladder that leads down into the depths of\n"
                  "the pyramid.  The air around is thick with layers of dust and a strange\n"
                  "musty smell.  Above you you see tiny beams of light coming through the\n"
                  "stones of the ceiling.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "stones";
          description "As you look closer you can make out a crack in the center of the stones\n"
                      "above your head.  With some effort you might be able to lift that section\n"
                      "up and get outside!\n";
        }
      }
      exits {
        up {
          description "You see the sandy stones of the ceiling.\n";
          destinationRoom "pyramid:5306";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "stones";
        }
        down {
          description "You see a small dusty chamber.\n";
          destinationRoom "pyramid:5309";
        }
      }
    }
    5309 {
      name "A Musty Chamber";
      description "   You are standing in a dank, musty chamber just inside the pyramid. \n"
                  "Footprints and other strange marks are set into the dusty floor here.\n"
                  "It would seem that some of the tenants of this monument are still alive.\n"
                  "Exits lead in all directions.   The door to the west is covered with\n"
                  "inscriptions.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "sigils hieroglyphs inscriptions writing";
          description "You cannot understand the strange glyphs that cover the door, but most of\n"
                      "them seem to depict scenes of fire and massive creatures of apparently\n"
                      "tremendous strength.  You have a feeling that the glyphs are serving as a\n"
                      "warning.\n";
        }
        1 {
          keywords "door stone";
          description "The stone door is covered in strange inscriptions and hieroglyphs that warn\n"
                      "you not to proceed any further.\n";
        }
      }
      exits {
        north {
          description "You see a tiny crawlway raised about three feet off the ground.\n";
          destinationRoom "pyramid:5312";
        }
        east {
          description "A dust-covered hallway leads off to the east.\n";
          destinationRoom "pyramid:5339";
        }
        south {
          description "You see a small crack in the wall through which you might be able to slide.\n";
          destinationRoom "pyramid:5324";
        }
        west {
          description "You see a large stone door, covered in sigils and hieroglyphs.\n";
          destinationRoom "pyramid:5310";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door stone";
        }
        up {
          description "A small rickety ladder leads up.\n";
          destinationRoom "pyramid:5308";
        }
      }
    }
    5310 {
      name "The Fire Pool";
      description "   This room is dominated by a massive raised pool that is filled with\n"
                  "not water but flames of intense heat.  The multicoloured flames lick out\n"
                  "at you, searching for things to burn.  The pool proceeds to the east into\n"
                  "a small chamber.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a large stone door.\n";
          destinationRoom "pyramid:5309";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door stone";
        }
        west {
          description "You see a small chamber filled with fire.\n";
          destinationRoom "pyramid:5311";
        }
      }
    }
    5311 {
      name "The Chamber Of The Efreet";
      description "   You make your way across the fire pool, and into a small stone chamber.\n"
                  "Here the flames are nearly as high as your head, singeing your face and \n"
                  "evaporating your sweat instantaneously.\n";
      sectorType "WaterNotSwimmable";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "The pool of fire ends to the east.\n";
          destinationRoom "pyramid:5310";
        }
      }
    }
    5312 {
      name "A Tiny Crawlway";
      description "   You have to go down onto your hands and knees to fit inside this tiny\n"
                  "space.  The crawlway is thick with sand and dust, and markings of the\n"
                  "passage of other creatures.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The crawlway continues to the north.\n";
          destinationRoom "pyramid:5313";
        }
        south {
          description "The crawlway ends to the south in a musty chamber.\n";
          destinationRoom "pyramid:5309";
        }
        up {
          description "A small hole above your head leads into a dank chamber.\n";
          destinationRoom "pyramid:5337";
        }
      }
    }
    5313 {
      name "A Tiny Crawlway";
      description "   You are on your hands and knees, inside a small crawlway that winds\n"
                  "through the inside of the pyramid.  The crawlway is thick with sand, dust, \n"
                  "and markings of the passage of other creatures.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "The crawlway continues to the south.\n";
          destinationRoom "pyramid:5312";
        }
        west {
          description "The crawlway continues to the west.\n";
          destinationRoom "pyramid:5314";
        }
      }
    }
    5314 {
      name "A Tiny Crawlway";
      description "   You are on your hands and knees, inside a small crawlway that winds\n"
                  "through the inside of the pyramid.  The crawlway is thick with sand, dust, \n"
                  "and markings of the passage of other creatures.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "The crawlway continues to the east.\n";
          destinationRoom "pyramid:5313";
        }
        west {
          description "The crawlway gets a little tighter to the west.\n";
          destinationRoom "pyramid:5315";
        }
      }
    }
    5315 {
      name "A Tightening In The Crawlway";
      description "   Here you are forced to slide on your belly through a particularly tight\n"
                  "section of the crawlway, as the stones of the pyramid close together about\n"
                  "you.  Below you is a small, slippery-looking hole that plummets into\n"
                  "blackness.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "The crawlway gets a little larger to the east.\n";
          destinationRoom "pyramid:5314";
        }
        south {
          description "The crawlway continues to diminish in size to the south.\n";
          destinationRoom "pyramid:5316";
        }
        down {
          description "The hole looks very slippery and very dark.\n";
          destinationRoom "pyramid:5317";
        }
      }
    }
    5316 {
      name "The Crawlway's End";
      description "   The crawlway shrinks away to nothing as the sandy stones of the pyramid\n"
                  "close together into a space through which only a snake could fit.   There is\n"
                  "barely enough space to turn around and make your way back through the tiny\n"
                  "crawlway to the north.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The crawlway gets a little larger to the north.\n";
          destinationRoom "pyramid:5315";
        }
      }
    }
    5317 {
      name "A Slippery Hole";
      description "   The sides of this hole are slippery-smooth.  You lower yourself in, and \n"
                  "proceed to move downward... when suddenly you lose your purchase!\n"
                  "\n"
                  "You fall for what seems like an eternity, and smash into the stones below...\n"
                  "\n"
                  "\n"
                  "\n"
                  "Under The Hole\n"
                  "   You are in a small chamber underneath the slippery hole, far below\n"
                  "the pyramid now.   The floor is strewn with bones.  To the south is a\n"
                  "small rocky crevasse.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "bones";
          description "The bones have whitened and cracked in the dry air, apparently the remains \n"
                      "of adventurers, thieves, and creatures that did not survive the fall.\n";
        }
      }
      exits {
        south {
          description "You see a rocky crevasse that proceeds deep under the pyramid.\n";
          destinationRoom "pyramid:5319";
        }
        up {
          description "The hole looks far too slippery to climb back up.\n";
        }
      }
    }
    5318 {
      name "Under The Hole";
      description "   You are in a small chamber underneath the slippery hole, far below\n"
                  "the pyramid now.   The floor is strewn with bones.  To the south is a\n"
                  "small rocky crevasse.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "bones";
          description "The bones have whitened and cracked in the dry air, apparently the remains \n"
                      "of adventurers, thieves, and creatures that did not survive the fall.\n";
        }
      }
      exits {
        south {
          description "You see a rocky crevasse that proceeds deep under the pyramid.\n";
          destinationRoom "pyramid:5319";
        }
        up {
          description "The hole looks far too slippery to climb back up.\n";
        }
      }
    }
    5319 {
      name "A Rough Crevasse";
      description "   You are now exploring deep within a strange rocky crevasse that plunges\n"
                  "down into the rock on which the pyramid was constructed.  To the south you\n"
                  "see the flickering light of a fire, and the crevasse proceeds downward.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "rough";
          description "As you look through the rough terrain, your eyes catch a small glint of light!\n";
        }
      }
      exits {
        north {
          description "You see a small stone chamber littered with bones.\n";
          destinationRoom "pyramid:5318";
        }
        south {
          description "You see the flickering light of a small fire.\n";
          destinationRoom "pyramid:5320";
        }
        down {
          description "The crevasse continues downward into total darkness.\n";
          destinationRoom "pyramid:5321";
        }
      }
    }
    5320 {
      name "A Small Fire";
      description "   Here a small fire burns in a nook in the rocks, providing some warmth and\n"
                  "comforting light in the cold, dark, dry air.\n"
                  "Standing here is a strange-looking old man, who stares at you balefully.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "man old";
          description "The old man looks like he has been trapped down here far too long, and\n"
                      "has begun to lose his mind.  He moves about slowly, cackling to himself.\n"
                      "\n"
                      "He turns to you and shouts, 'nope measse!  nope measse!', then turns \n"
                      "back and stares into the fire.\n"
                      "\n"
                      "'What a strange person,' you think to yourself.\n"
                      "\n";
        }
      }
      exits {
        north {
          description "You see a massive crevasse that plunges into darkness.\n";
          destinationRoom "pyramid:5319";
        }
      }
    }
    5321 {
      name "Down The Crevasse";
      description "   The crevasse proceeds downward into the dark depths of the earth.\n"
                  "The air about you is now cold and quite dry, and your light source\n"
                  "gutters in a cool breeze that wafts up from below.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          description "It is too dark for you to see any further along the crevasse.\n";
          destinationRoom "pyramid:5319";
        }
        down {
          description "It is too dark for you to see any further along the crevasse.\n";
          destinationRoom "pyramid:5322";
        }
      }
    }
    5322 {
      name "At The Crevasse's End";
      description "   Here the crevasse comes to an abrupt end.  A chilling wind howls\n"
                  "at your face from a black shape to the south, but the light from your\n"
                  "source is too dim to see exactly what it is.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "tiger head animal sesame";
          description "You are now certain that the wind is the cold breath of some unearthly\n"
                      "giant animal, whose voice rumbles lowly on the breeze, and whose\n"
                      "massive jaws could easily swallow you whole.\n"
                      "\n"
                      "You move closer for a better look, when suddenly a pair of eyes flashes.\n"
                      "A cold voice echoes: 'SEEK YE THE DIAMOND... IN THE ROUGH...'\n"
                      "\n"
                      "... Then all is silent.\n";
        }
        1 {
          keywords "black shape";
          description "Wind howls about your ears like the roar of a tiger.  As your eyes\n"
                      "adjust to the light the shape to the south almost seems to take the\n"
                      "form of a massive animal head.\n";
        }
      }
      exits {
        south {
          description "You see a strange-looking black shape.\n";
          destinationRoom "pyramid:5323";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "pyramid:5323";
          keywords "sesame";
        }
        up {
          description "It is too dark for you to see anything along the crevasse.\n";
          destinationRoom "pyramid:5321";
        }
      }
    }
    5323 {
      name "The Vault Of The Lamp";
      description "   The jaws of the massive stone tiger part wide to reveal a great vault.\n"
                  "An arched ceiling lies far above your head... and all about you is a low\n"
                  "guttural rumbling noise and a chill wind.\n"
                  "Giant heaps of ancient treasure, gold coins, and valuables surround you\n"
                  "on all sides.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "treasure gold coins valuables";
          description "You reach for some of the tasty goodies, when you hear a loud rumbling\n"
                      "sound and see a bright flash of light...\n"
                      "\n"
                      "Then the words: 'TAKE ONLY THE LAMP... TOUCH NOTHING ELSE.'\n"
                      "\n"
                      "... All is silent once again.\n";
        }
      }
      exits {
        north {
          description "Through the jaws of the tiger you see the blackness of the crevasse.\n";
          destinationRoom "pyramid:5322";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "pyramid:5323";
        }
      }
    }
    5324 {
      name "A Crack In The Wall";
      description "   You exhale, and squeeze yourself into the narrow crack in the wall.\n"
                  "Dust fills your eyes as you disturb it, and chunks of mortar and stone\n"
                  "mixed with a touch of sand fall on you as you scrape your way through.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You see a musty chamber.\n";
          destinationRoom "pyramid:5309";
        }
        south {
          description "You see a tomb.\n";
          destinationRoom "pyramid:5325";
        }
      }
    }
    5325 {
      name "A Looted Tomb";
      description "  The floor of this small tomb is littered with the lids of \n"
                  "smashed sarcophagi, bits of treasure dropped by thieves and\n"
                  "looters, and corpses pulled from their resting places.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You see a small crack in the wall through which you might be able to slide.\n";
          destinationRoom "pyramid:5324";
        }
        east {
          description "To the east is another tomb.\n";
          destinationRoom "pyramid:5333";
        }
        west {
          description "To the west is another tomb.\n";
          destinationRoom "pyramid:5326";
        }
      }
    }
    5326 {
      name "A Demolished Tomb";
      description "  This tomb has been utterly destroyed by thieves and looters in search of\n"
                  "the treasures of the pharoahs.  Nothing of interest remains in this room,\n"
                  "except a large stone coffin that leans against the western wall.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "man garments pharoah";
          description "As you look closer at the figure sculpted into the stone coffin you notice a\n"
                      "small marking carved into its chest.  It looks like a scarab or small beetle\n"
                      "would fit into the small space, if properly sized.\n"
                      "\n"
                      "Hmmm.\n";
        }
        1 {
          keywords "coffin lid";
          description "The coffin is sculpted into the form of a man, standing several heads above\n"
                      "you, and clad in the garments of pharoahs.  It has apparently been untouched\n"
                      "by the ravages of time and the activities of looters.  Several markings on the \n"
                      "side indicate spots where unsuccessful attempts were made to open the coffin.\n"
                      "\n"
                      "You can't see any way to open it.\n";
        }
      }
      exits {
        east {
          description "To the east is another tomb.\n";
          destinationRoom "pyramid:5325";
        }
        west {
          description "You see a large stone coffin.\n";
          destinationRoom "pyramid:5327";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "pyramid:5312";
          keywords "coffin lid";
        }
      }
    }
    5327 {
      name "A Stairway";
      description "   You stand now at the head of a stairway that goes down into darkness.\n"
                  "The steps and walls are smooth sandy stone, covered with a thick layer\n"
                  "of dust.  Some inscriptions are carved into the wall here.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "coffin lid";
          description "On this side the coffin lid is smooth featureless stone.\n";
        }
        1 {
          keywords "inscriptions";
          description "You blow dust away from the inscriptions to read:\n"
                      "\n"
                      "Beware the curse of the mummy.\n"
                      "\n";
        }
      }
      exits {
        east {
          description "You see the backside of the coffin lid, featureless stone.\n";
          destinationRoom "pyramid:5326";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          keywords "coffin lid";
        }
        down {
          description "It is too dark to see down the stairway.\n";
          destinationRoom "pyramid:5328";
        }
      }
    }
    5328 {
      name "A Stairway";
      description "   You are on a stairway that disappears into darkness in both directions.\n"
                  "The smooth, uneven steps of the stairway have not been travelled in what\n"
                  "appears to be centuries.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          description "It is too dark to see up the stairway.\n";
          destinationRoom "pyramid:5327";
        }
        down {
          description "It is too dark to see down the stairway.\n";
          destinationRoom "pyramid:5329";
        }
      }
    }
    5329 {
      name "A Stairway";
      description "   You stand now at the base of the uneven stairway.  The walls, floor,\n"
                  "and ceiling of this small landing are covered with strange hieroglyphics.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "walls floor ceiling hieroglyphics";
          description "The hieroglyphics are covered with a thick layer of dust.  You clear the\n"
                      "dust away with your hand, and find that you cannot comprehend them.\n";
        }
      }
      exits {
        south {
          description "You see a seam in the stone wall.\n";
          destinationRoom "pyramid:5330";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "stone";
        }
        up {
          description "It is too dark to see up the stairway.\n";
          destinationRoom "pyramid:5328";
        }
      }
    }
    5330 {
      name "The Ancient Hall";
      description "   Here the air is deathly still, motes of dust thickly obscuring your\n"
                  "vision.  Several stone statues line the walls of the hall, depicting the \n"
                  "gods of an ancient society.  Strange glyphs and sigils cover the walls, a \n"
                  "peculiar pictorial form of written language that you don't understand.\n"
                  "   Some steps lead to a raised dais to the south.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "writings glyphs sigils hieroglyphics symbols";
          description "You don't understand the meaning of these symbols.\n";
        }
      }
      exits {
        north {
          description "You see a seam in the stone wall.\n";
          destinationRoom "pyramid:5329";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "stone";
        }
        south {
          description "You see a small raised dais.\n";
          destinationRoom "pyramid:5331";
        }
      }
    }
    5331 {
      name "A Raised Dais";
      description "   You are at the southern end of the ancient hall, the dust and darkness\n"
                  "absorbing your light so that you cannot see past the steps of the dais.\n"
                  "A low pedestal rests here.  You see something written into the face of it.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "pedestal writings";
          description "The writings are covered in sand and worn nearly away by the passage\n"
                      "of time: 'I am Ramses the Damned, once counselor and aide to the mightiest\n"
                      "of pharoahs and queens of this land.  Much time has passed since I last\n"
                      "walked the earth.  Disturb my rest at your peril.'\n";
        }
      }
      exits {
        north {
          description "You cannot see past the steps of the dais.\n";
          destinationRoom "pyramid:5330";
        }
        down {
          description "You see a seam in the stone floor.\n";
          destinationRoom "pyramid:5332";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "tomb";
        }
      }
    }
    5332 {
      name "The Tomb Of Ramses";
      description "   You stand in an empty tomb, a cubicle no more then ten feet to a side.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          description "That leads back the way you came.\n";
          destinationRoom "pyramid:5331";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "tomb";
        }
      }
    }
    5333 {
      name "A Ransacked Tomb";
      description "  This tomb has been completely ransacked and destroyed by the actions\n"
                  "of pyramid thieves and looters.  The floor is littered with junk.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "To the east is a low-ceilinged tunnel.\n";
          destinationRoom "pyramid:5334";
        }
        west {
          description "To the west is another tomb.\n";
          destinationRoom "pyramid:5325";
        }
      }
    }
    5334 {
      name "A Tunnel";
      description "   The low-ceilinged tunnel runs east-west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You cannot see into the darkness of the low tunnel.\n";
          destinationRoom "pyramid:5335";
        }
        west {
          description "You see a tomb.\n";
          destinationRoom "pyramid:5333";
        }
      }
    }
    5335 {
      name "A Fork In The Tunnel";
      description "   Here the tunnel forks off through a gaping hole down in the\n"
                  "southern wall, continuing onward to the east and west as well.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hole";
          description "The hole is low, at the floor of the southern wall.\n";
        }
      }
      exits {
        east {
          description "You cannot see into the darkness of the low tunnel.\n";
          destinationRoom "pyramid:5336";
        }
        south {
          description "The hole is low, at the floor of the southern wall.\n";
        }
        west {
          description "You cannot see into the darkness of the low tunnel.\n";
          destinationRoom "pyramid:5334";
        }
        down {
          description "Through the hole you see rubble and sand.\n";
          destinationRoom "pyramid:5346";
        }
      }
    }
    5336 {
      name "A Tunnel";
      description "   The low-ceilinged tunnel makes a turn to the west and ends\n"
                  "to the north as it spills out into a dusty hallway.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The mouth of the tunnel is stone that has been torn away by looters.\n";
          destinationRoom "pyramid:5342";
        }
        west {
          description "You cannot see into the darkness of the low tunnel.\n";
          destinationRoom "pyramid:5335";
        }
      }
    }
    5337 {
      name "A Dank Chamber";
      description "   This chamber has a dank, dusty, musty smell to it.  Small footprints\n"
                  "in the dust betray the recent passage of some sort of creatures.  A hole \n"
                  "in the floor lies to the west and a stairway is to the east.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a spiral stone stairway.\n";
          destinationRoom "pyramid:5338";
        }
        west {
          description "You see only blackness through the hole in the floor.\n";
          destinationRoom "pyramid:5312";
        }
      }
    }
    5338 {
      name "A Spiral Stairway";
      description "   Some dusty, broken stone stairs here spiral slowly in a constricted\n"
                  "space down towards a dusty hallway.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          description "The stairs spiral up into a dank chamber.\n";
          destinationRoom "pyramid:5337";
        }
        down {
          description "The stairs spiral down into a dusty hallway.\n";
          destinationRoom "pyramid:5341";
        }
      }
    }
    5339 {
      name "A Dust-Covered Hallway";
      description "   This hallway is covered with dust that has accumulated over the\n"
                  "centuries that the pyramid has stood.  Small markings and footprints\n"
                  "in the dust betray the recent passage of others -- perhaps thieves?\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "The hallway proceeds to the east towards a strange smell.\n";
          destinationRoom "pyramid:5340";
        }
        west {
          description "The hallway proceeds towards the west towards a musty smell.\n";
          destinationRoom "pyramid:5309";
        }
      }
    }
    5340 {
      name "A Smelly Chamber";
      description "   This small chamber has a sickly putrescent smell to it, the\n"
                  "smell of formaldehyde and other ointments used to preserve the\n"
                  "corpses of those who died ages ago.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a dusty hallway.\n";
          destinationRoom "pyramid:5341";
        }
        west {
          description "You a dusty hallway.\n";
          destinationRoom "pyramid:5339";
        }
      }
    }
    5341 {
      name "A Dust-Covered Hallway";
      description "   This hallway is covered with a thick, choking dust that rises\n"
                  "up to obscure your light source and sting your eyes.  Small marks\n"
                  "and footprints in the dust betray the recent passage of others.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "The hallway turns to the north.\n";
          destinationRoom "pyramid:5342";
        }
        west {
          description "You smell something peculiar over there.\n";
          destinationRoom "pyramid:5340";
        }
        up {
          description "A tightly spiralling stone stairway leads up.\n";
          destinationRoom "pyramid:5338";
        }
      }
    }
    5342 {
      name "A Turn In The Hallway";
      description "   You are standing in an elbow turn in a dust-covered stone hallway,\n"
                  "that dead ends to the north and continues on to the west.  To the south\n"
                  "the stones of the pyramid have been torn asunder by thieves, making\n"
                  "a low-ceilinged tunnel.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The hallway ends to the north.\n";
          destinationRoom "pyramid:5343";
        }
        south {
          description "The tunnel is dark.\n";
          destinationRoom "pyramid:5336";
        }
        west {
          description "The dust-covered hallway continues to the west.\n";
          destinationRoom "pyramid:5341";
        }
      }
    }
    5343 {
      name "A Dead End";
      description "   The dust-covered hallway has come to an abrupt end at a stony,\n"
                  "featureless wall.  Here and there are signs of the recent passage\n"
                  "of others in the dust.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "cracks";
          description "The cracks look like you might be able to pull away some pieces of\n"
                      "the floor, perhaps even fit your body through the space you make.\n";
        }
      }
      exits {
        south {
          description "The dusty hall continues to the south.\n";
          destinationRoom "pyramid:5342";
        }
        down {
          description "The floor is quite dusty, and made of stone.  You see some cracks.\n";
          destinationRoom "pyramid:5344";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "floor";
        }
      }
    }
    5344 {
      name "The Tomb Entrance";
      description "   You are in a small, dark chamber that has stood undisturbed for\n"
                  "many years.  To the north stands a massive stone tomb, which is\n"
                  "covered in hieroglyphics and gold-lined carvings that mark it as the\n"
                  "final resting place of the mighty pharoahs of this land.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hieroglyphics carvings";
          description "The markings indicate that this tomb is indeed the tomb of the greatest\n"
                      "pharoahs of the ancient civilization that built this massive pyramid.\n";
        }
        1 {
          keywords "tomb";
          description "The tomb looks like it has stood for many years, much like the pyramid\n"
                      "which encloses it.  It is covered in small hieroglyphics.\n";
        }
      }
      exits {
        north {
          description "You see the tomb of the pharoahs.\n";
          destinationRoom "pyramid:5345";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "tomb";
        }
        up {
          description "The stone ceiling has some cracks in it, through which a dim light streams.\n";
          destinationRoom "pyramid:5343";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "ceiling";
        }
      }
    }
    5345 {
      name "The Tomb Of The Pharoahs";
      description "   Great golden sarcophogai line the walls of this massive tomb.  It has\n"
                  "withstood the passage of time intact, untouched by the hands of thieves\n"
                  "and looters.  The treasures taken by the pharoahs to their graves still\n"
                  "lie before your feet.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "treasures";
          description "The treasures are dusty and fragile, but still seem quite valuable.\n"
                      "You decide not to take them out of respect for the ancient dead.\n";
        }
      }
      exits {
        south {
          description "That way leads back out of the tomb.\n";
          destinationRoom "pyramid:5344";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "tomb";
        }
      }
    }
    5346 {
      name "A Rubble-Strewn Hallway";
      description "   This hallway formerly had a beautiful arch to the ceiling, now\n"
                  "collapsed under the weight of the slowly settling stones of the\n"
                  "pyramid.  Now, a massive pile of rubble leads up into a hole high \n"
                  "in the northern portion of the hallway.  To the south, through the \n"
                  "rubble and fallen stones you see a sandstone crypt.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "You see a sandstone crypt.\n";
          destinationRoom "pyramid:5347";
        }
        up {
          description "From here you see only darkness.\n";
          destinationRoom "pyramid:5335";
        }
      }
    }
    5347 {
      name "A Sandstone Crypt";
      description "   This small crypt is lit by a hole in the wall to the south, through\n"
                  "which sand pours from the desert outside.  A hot wind blows in from the\n"
                  "desert, drying your skin instantly.  To the east and north the arched\n"
                  "hallway continues.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The arched hallway collapses into rubble shortly to the north.\n";
          destinationRoom "pyramid:5346";
        }
        east {
          description "You see a beautifully arched hallway.\n";
          destinationRoom "pyramid:5348";
        }
        south {
          description "You see a lot of sand.\n";
          destinationRoom "pyramid:5353";
        }
      }
    }
    5348 {
      name "An Arched Hall";
      description "   This hallway has a beautiful arch to it, formed painstakingly and\n"
                  "exquisitely out of the sandy stones of the pyramid.  The dust that\n"
                  "covers most of the rest of the pyramid interior is not present here,\n"
                  "scoured away by the blowing of the desert winds that howl about\n"
                  "your ears.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "The arched hall proceeds to the east, making a sharp southward turn.\n";
          destinationRoom "pyramid:5349";
        }
        west {
          description "The arched hall proceeds into a sandstone crypt.\n";
          destinationRoom "pyramid:5347";
        }
      }
    }
    5349 {
      name "An Arched Hall";
      description "   This hallway has a beautiful arch to it, formed painstakingly and\n"
                  "exquisitely out of the sandy stones of the pyramid.  To the east is\n"
                  "a small, golden-coloured crypt, and the hall proceeds to the south\n"
                  "and north.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The arched hall proceeds to the north, making a sharp westward turn.\n";
          destinationRoom "pyramid:5348";
        }
        east {
          description "A small golden crypt lies to the east.\n";
          destinationRoom "pyramid:5350";
        }
        south {
          description "The arched hall proceeds to the south.\n";
          destinationRoom "pyramid:5351";
        }
      }
    }
    5350 {
      name "A Golden Crypt";
      description "   You stand inside a small crypt with walls and ceiling made of\n"
                  "golden bricks that obscure the large sandy stones of the pyramid.\n"
                  "Small rugs and tapestries are scattered about the floor here, and\n"
                  "they appear to have been used recently.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "bricks";
          description "The small golden bricks are very smooth and also quite soft.\n";
        }
        1 {
          keywords "rug rugs tapestry tapestries";
          description "The rugs and tapestries are very fine and worn with age, their colors\n"
                      "now faded.  They depict scenes of life in an ancient desert city.\n";
        }
      }
      exits {
        west {
          description "You see an arched hall.\n";
          destinationRoom "pyramid:5349";
        }
      }
    }
    5351 {
      name "An Arched Hall";
      description "   This hallway has a beautiful arch to it, formed painstakingly and\n"
                  "exquisitely out of the sandy stones of the pyramid.  The arched\n"
                  "hall proceeds to the north and ends to the south in a small vault.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The arched hall continues to the north.\n";
          destinationRoom "pyramid:5349";
        }
        south {
          description "You see a small vault from which a shining light issues.\n";
          destinationRoom "pyramid:5352";
        }
      }
    }
    5352 {
      name "A Shining Vault";
      description "   The stones of the pyramid here take on a strange, twinkling quality,\n"
                  "almost seeming to shine with an internal light.  As you look closer you\n"
                  "see tiny glass-like glittery particles within the stones, that reflect\n"
                  "the light from your light source so perfectly that they seem to shine.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "particles glass";
          description "The glassy particles reflect and refract your light source in a myriad\n"
                      "of dazzling colours that dance across your eyes and make you giggle.\n";
        }
      }
      exits {
        north {
          description "You see a hall with a beautifully arched ceiling.\n";
          destinationRoom "pyramid:5351";
        }
      }
    }
    5353 {
      name "A Massive Sand Dune";
      description "   You stand now on a massive sand dune on the southern side of\n"
                  "the pyramid.  At the foot of the sand dune to the north you see a\n"
                  "small hole where the stones of the pyramid have collapsed.  Not\n"
                  "far to the south is a massive roiling sandstorm; the wind from the\n"
                  "storm howls and bites at your face even here.\n";
      sectorType "Field";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "sand dune sandstorm";
          description "The sand is very white, and very sandy.  There sure is a lot of it.\n";
        }
      }
      exits {
        north {
          description "You see a small hole leading back into the pyramid.\n";
          destinationRoom "pyramid:5347";
        }
        south {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5354";
        }
      }
    }
    5354 {
      name "A Swirling Sandstorm";
      description "   You are caught in the midst of a massive sandstorm.  Howling winds\n"
                  "buffet you from all sides, and the sand tears at your skin, blinding\n"
                  "you and choking you.  You have lost all sense of direction.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "sand";
          description "Sand is about all you CAN see right now.  Unfortunately, it isn't very\n"
                      "interesting sand, only white, dry, and blowing all over the place.\n";
        }
      }
      exits {
        north {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5353";
        }
        east {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5354";
        }
        south {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5355";
        }
        west {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5354";
        }
      }
    }
    5355 {
      name "A Swirling Sandstorm";
      description "   You are caught in the midst of a massive sandstorm.  Howling winds\n"
                  "buffet you from all sides, and the sand tears at your skin, blinding\n"
                  "you and choking you.  You have lost all sense of direction.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "sand";
          description "Sand is about all you CAN see right now.  Unfortunately, it isn't very\n"
                      "interesting sand, only white, dry, and blowing all over the place.\n";
        }
      }
      exits {
        north {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5354";
        }
        east {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5355";
        }
        south {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5356";
        }
        west {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5355";
        }
      }
    }
    5356 {
      name "A Swirling Sandstorm";
      description "   You are caught in the midst of a massive sandstorm.  Howling winds\n"
                  "buffet you from all sides, and the sand tears at your skin, blinding\n"
                  "you and choking you.  You have lost all sense of direction.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "sand";
          description "Sand is about all you CAN see right now.  Unfortunately, it isn't very\n"
                      "interesting sand, only white, dry, and blowing all over the place.\n";
        }
      }
      exits {
        north {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5355";
        }
        east {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5356";
        }
        south {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5357";
        }
        west {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5356";
        }
      }
    }
    5357 {
      name "A Swirling Sandstorm";
      description "   You are caught in the midst of a massive sandstorm.  Howling winds\n"
                  "buffet you from all sides, and the sand tears at your skin, blinding\n"
                  "you and choking you.  You have lost all sense of direction.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "sand";
          description "Sand is about all you CAN see right now.  Unfortunately, it isn't very\n"
                      "interesting sand, only white, dry, and blowing all over the place.\n";
        }
      }
      exits {
        north {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5356";
        }
        east {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5357";
        }
        south {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5358";
        }
        west {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5357";
        }
      }
    }
    5358 {
      name "A Massive Sand Dune";
      description "   Somehow you managed to make your way through the howling winds\n"
                  "of the sandstorm, and clamber up on this sand dune.  You can see the\n"
                  "storm to the north of you, and presumably the pyramid is somewhere\n"
                  "beyond it.  Nothing but flat, featureless, open dunes of sand lie in\n"
                  "every other direction.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "hieroglyphics symbols";
          description "Like most of the ancient hieroglyphics of this land, the symbols are\n"
                      "totally incomprehensible to you.  Perhaps the Sphinx has the answer\n"
                      "to this ancient riddle.\n";
        }
        1 {
          keywords "riddle";
          description "A vision forms before your eyes, in glowing hieroglyphic symbols.\n";
        }
        2 {
          keywords "sand dune";
          description "The sand is very white, and very sandy.  There sure is a lot of it.\n";
        }
      }
      exits {
        north {
          description "You see only a wall of whirling, blowing, dry sand.\n";
          destinationRoom "pyramid:5357";
        }
        south {
          description "On the southern side of the sand dune is a small hole in the sand.\n"
                      "For some reason you seem unable to get to it.\n";
          destinationRoom "pyramid:5359";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "pyramid:5317";
          keywords "riddle";
        }
      }
    }
    5359 {
      name "Through The Hole In The Sand";
      description "   You squeeze through the small hole in the sand and land in a small\n"
                  "white chamber.  Above you is a small hole, reachable by climbing up\n"
                  "the small sandy slope down which you slid.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          description "You see a sand dune.\n";
          destinationRoom "pyramid:5358";
        }
      }
    }
  }
  itemPrototypes {
    5300 {
      keywords "mace egyptian";
      description "A hierogylph-engraved mace has been left here.";
      shortDescription "an egyptian mace";
      extraDescriptions {
        0 {
          keywords "mace egyptian";
          description "The mace is formed from solid brass, and engraved in strange hieroglyphs.\n";
        }
      }
      flags {
        type "Weapon";
        weight 10;
        cost 800;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 6;
          value4 7;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    5301 {
      keywords "robe sand";
      description "Sand-colored robes lie here.";
      shortDescription "some sand-colored robes";
      extraDescriptions {
        0 {
          keywords "robes sand";
          description "The robes are colored a sandy off-white, and are in fact caked and covered\n"
                      "with sand as well.  You don't seem to be able to remove all of the sand, no\n"
                      "matter how much you try.\n";
        }
      }
      flags {
        type "Armor";
        weight 5;
        cost 500;
        costPerDay 40;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "YES";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5302 {
      keywords "dirk obsidian";
      description "A flat dirk made of chipped obsidian lies here.";
      shortDescription "an obsidian dirk";
      extraDescriptions {
        0 {
          keywords "dirk obsidian";
          description "The blade of the dirk is black, glassy obsidian, chipped razor sharp.\n";
        }
      }
      flags {
        type "Weapon";
        weight 8;
        cost 1000;
        costPerDay 100;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 3;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5303 {
      keywords "turban cloth";
      description "A dirty cloth turban has been forgotten here.";
      shortDescription "a dirty cloth turban";
      extraDescriptions {
        0 {
          keywords "turban cloth";
          description "The turban used to be white cloth, now it is covered with oil and dirt from\n"
                      "the head and hair of its previous owner, who must not have bathed much.\n";
        }
      }
      flags {
        type "Armor";
        weight 10;
        cost 1500;
        costPerDay 250;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5304 {
      keywords "wrappings cloth";
      description "Long cloth wrappings lie on the ground in a pile.";
      shortDescription "some cloth wrappings";
      extraDescriptions {
        0 {
          keywords "wrappings cloth";
          description "The cloth wrappings are old, wrinkled, and stink of embalming fluid.\n";
        }
      }
      flags {
        type "Armor";
        weight 15;
        cost 1250;
        costPerDay 175;
        timer 0;
        values {
          value1 5;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5305 {
      keywords "bottle fluid";
      description "A dusty bottle lies here on the ground.";
      shortDescription "a bottle of embalming fluid";
      extraDescriptions {
        0 {
          keywords "bottle fluid";
          description "The bottle is dusty and the fluid has a strange sickly-sweet smell to it.\n";
        }
      }
      flags {
        type "Potion";
        weight 5;
        cost 250;
        costPerDay 50;
        timer 0;
        values {
          value1 5;
          value2 33;
          value3 -1;
          value4 -1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5306 {
      keywords "jar formaldehyde";
      description "A small jar lies here on the ground.";
      shortDescription "a jar of formaldehyde";
      extraDescriptions {
        0 {
          keywords "jar formaldehyde";
          description "The jar is sticky and smells really bad.\n";
        }
      }
      flags {
        type "Potion";
        weight 6;
        cost 300;
        costPerDay 60;
        timer 0;
        values {
          value1 10;
          value2 16;
          value3 -1;
          value4 -1;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5307 {
      keywords "ball fire";
      description "A little ball of fire hovers in the air before your eyes.";
      shortDescription "a small hot ball of fire";
      extraDescriptions {
        0 {
          keywords "ball fire";
          description "The ball of fire is hot to the touch and very very bright.\n";
        }
      }
      flags {
        type "Light";
        weight 10;
        cost 3500;
        costPerDay 500;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 -1;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "YES";
          noSell "NO";
        }
      }
    }
    5308 {
      keywords "scimitar stone";
      description "A curved scimitar made of stone rests on the ground.";
      shortDescription "a stone scimitar";
      extraDescriptions {
        0 {
          keywords "scimitar stone";
          description "The scimitar is formed from solid stone, chipped and carved to perfection,\n"
                      "with a sharp, cold blade that is marred only by a few nicks here and there.\n";
        }
      }
      flags {
        type "Weapon";
        weight 18;
        cost 10000;
        costPerDay 750;
        timer 0;
        values {
          value1 0;
          value2 4;
          value3 3;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "YES";
          antiThief "YES";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5309 {
      keywords "key stone";
      description "A stone key has been dropped here.";
      shortDescription "a stone key";
      extraDescriptions {
        0 {
          keywords "key stone";
          description "The key is made from stone, but is otherwise unremarkable.\n";
        }
      }
      flags {
        type "Key";
        weight 15;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 5309;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5310 {
      keywords "sarcophagus stone";
      description "A mighty stone sarcophagus lies in the center of the tomb.";
      shortDescription "a mighty stone sarcophagus";
      extraDescriptions {
        0 {
          keywords "sarcophagus stone";
          description "The sarcophagus is engraved on the sides with the images of pharoahs,\n"
                      "great wars fought long ago, mighty pyramids being constructed...\n"
                      "\n"
                      "A raised image atop the sarcophagus is formed in the visage of one of\n"
                      "the mighty pharoahs, painted in gold and studded with precious gems.\n"
                      "\n"
                      "You see a small keyhole in the side of the sarcophagus.\n";
        }
      }
      flags {
        type "Container";
        weight 5000;
        cost 5000;
        costPerDay 5000;
        timer 0;
        values {
          value1 500;
          value2 15;
          value3 5309;
          value4 0;
        }
      }
    }
    5311 {
      keywords "dust";
      description "A small pile of dust is being scattered by the breeze.";
      shortDescription "some ancient dust";
      extraDescriptions {
        0 {
          keywords "dust";
          description "The dust is old.  As you sift it through your hands you find tiny chips\n"
                      "of aged bone inside -- it must be the ancient remains of something.\n";
        }
      }
      flags {
        type "Trash";
        weight 1;
        cost 1;
        costPerDay 1;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5312 {
      keywords "scarab emerald";
      description "A small emerald scarab lies here on the ground.";
      shortDescription "a small emerald scarab";
      extraDescriptions {
        0 {
          keywords "scarab emerald";
          description "The scarab is intricately detailed, down to the tiny hairs on its\n"
                      "insectile legs and the faceting of the emeralds in its eyes.\n";
        }
      }
      flags {
        type "Key";
        weight 5;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 5312;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5313 {
      keywords "lamp";
      description "A small, tarnished, battered lamp has been dropped here.";
      shortDescription "the lamp";
      extraDescriptions {
        0 {
          keywords "lamp";
          description "The lamp is quite old and tarnished.  You rub at it to get some of the\n"
                      "grime off, but it doesn't seem like anybody is home.\n";
        }
      }
      flags {
        type "Staff";
        weight 10;
        cost 25000;
        costPerDay 600;
        timer 0;
        values {
          value1 25;
          value2 5;
          value3 5;
          value4 51;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5314 {
      keywords "ankh";
      description "A small brass ankh has been left here.";
      shortDescription "an ankh";
      extraDescriptions {
        0 {
          keywords "ankh";
          description "The ankh is a small brass symbol of an ancient religion.  It glows\n"
                      "with a soft bright light that is soothing to you.\n";
        }
      }
      flags {
        type "Armor";
        weight 9;
        cost 10000;
        costPerDay 300;
        timer 0;
        values {
          value1 7;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "YES";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5315 {
      keywords "book riddles";
      description "A medium-sized parchment book with well-worn pages lies here.";
      shortDescription "a book of riddles";
      extraDescriptions {
        0 {
          keywords "book riddles";
          description "The book has well-worn pages, containing many befuddling riddles\n"
                      "to surprise, confuse, and amuse you.  You find yourself bewildered\n"
                      "by its contents and put it down to sort your head out.\n";
        }
      }
      flags {
        type "Scroll";
        weight 15;
        cost 7500;
        costPerDay 250;
        timer 0;
        values {
          value1 21;
          value2 201;
          value3 20;
          value4 22;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5316 {
      keywords "paw lion";
      description "The mighty paw of a lion-like creature has been dropped here.";
      shortDescription "a lion's paw";
      extraDescriptions {
        0 {
          keywords "paw lion";
          description "The massive paw has straps on it formed of bronze, so that it will\n"
                      "fit snugly over your hand.  As you put it on, it melds with your hand,\n"
                      "becoming an extension of your arm.\n";
        }
      }
      flags {
        type "Weapon";
        weight 20;
        cost 18000;
        costPerDay 600;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 14;
          value4 5;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5317 {
      keywords "parchment answer";
      description "A small piece of parchment covered in hieroglyphics lies here.";
      shortDescription "the answer";
      extraDescriptions {
        0 {
          keywords "answer hieroglyphics parchment";
          description "You cannot decipher the strange hieroglyphics that cover the\n"
                      "sheet of parchment.\n";
        }
      }
      flags {
        type "Key";
        weight 1;
        cost 1;
        costPerDay 1;
        timer 0;
        values {
          value1 5317;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5318 {
      keywords "treasure";
      description "The massive treasure of the sphinx lies here in a big pile.";
      shortDescription "the treasure of the sphinx";
      extraDescriptions {
        0 {
          keywords "treasure";
          description "The treasure is incredibly large, filled with gold coins and valuables, more \n"
                      "wealth than you could ever possibly imagine accumulated in one place.\n";
        }
      }
      flags {
        type "Money";
        weight 23;
        cost 23850;
        costPerDay 0;
        timer 0;
        values {
          value1 23850;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5319 {
      keywords "sand pile";
      description "You see a small pile of sand.";
      shortDescription "a pile of sand";
      extraDescriptions {
        0 {
          keywords "sand pile";
          description "You think you see some coins and valuables glinting amongst the grains of\n"
                      "sand.\n";
        }
      }
      flags {
        type "Money";
        weight 12;
        cost 12986;
        costPerDay 0;
        timer 0;
        values {
          value1 12986;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5320 {
      keywords "curse mummy";
      description "Some fortunate soul has escaped the mummy's curse, for now.";
      shortDescription "the curse of the mummy";
      extraDescriptions {
        0 {
          keywords "curse mummy";
          description "Rumor has it that whomever disturbs the grave of the mummy shall be \n"
                      "cursed for all eternity, and that the descendents of that person shall\n"
                      "likewise be cursed for ten generations to follow.\n";
        }
      }
      flags {
        type "Trash";
        weight 1;
        cost 500;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "YES";
          noInvis "NO";
          invisible "YES";
          magic "YES";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5321 {
      keywords "elixir small glass";
      description "A small glass elixir lies under your feet.";
      shortDescription "a small elixir";
      extraDescriptions {
        0 {
          keywords "elixir small glass";
          description "The elixir is deceptively small.  Something tells you that its\n"
                      "contents are truly quite potent.  Perhaps too potent for ordinary\n"
                      "mortals to attempt to consume.\n";
        }
      }
      flags {
        type "Potion";
        weight 2;
        cost 10000;
        costPerDay 500;
        timer 0;
        values {
          value1 30;
          value2 39;
          value3 1;
          value4 36;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5322 {
      keywords "mask golden";
      description "A beautiful, intricately detailed mask has been forgotten here.";
      shortDescription "a golden mask";
      extraDescriptions {
        0 {
          keywords "mask golden";
          description "This beautiful mask was shaped from solid gold and magically enchanted\n"
                      "to perfectly fit the face of any who choose to wear it, its golden features\n"
                      "and turquoise highlights even moving to match the expressions of the face\n"
                      "of the wearer.\n";
        }
      }
      flags {
        type "Armor";
        weight 10;
        cost 15000;
        costPerDay 750;
        timer 0;
        values {
          value1 10;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5323 {
      keywords "diamond";
      shortDescription "the diamond";
      extraDescriptions {
        0 {
          keywords "diamond";
          description "Aha!\n"
                      "\n"
                      "You see a multifaceted gemstone, which strangely reflects no\n"
                      "light, making it very hard to see when it lies on the ground.\n";
        }
      }
      flags {
        type "Trash";
        weight 5;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    5324 {
      keywords "wand sun brass pipe";
      description "A small length of brass pipe shines here with its own light.";
      shortDescription "a blazing sun wand";
      extraDescriptions {
        0 {
          keywords "wand sun brass pipe";
          description "This small brass shaft is a holy weapon used by the ancient people of \n"
                      "this land to defend against the deadliest of foes.  It shines with the \n"
                      "brilliant blazing light of the sun.\n";
        }
      }
      flags {
        type "Wand";
        weight 10;
        cost 25000;
        costPerDay 1000;
        timer 0;
        values {
          value1 25;
          value2 5;
          value3 5;
          value4 27;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "YES";
          noSell "NO";
        }
      }
    }
    5325 {
      keywords "ring sandy";
      description "A small sandy-coloured ring has been carelessly dropped here.";
      shortDescription "a sandy-coloured ring";
      extraDescriptions {
        0 {
          keywords "ring sandy";
          description "The ring is small, smooth, sandy-coloured and unremarkable, save that\n"
                      "it gives off a continuous low humming noise that tickles your fingertips.\n";
        }
      }
      flags {
        type "Armor";
        weight 5;
        cost 20000;
        costPerDay 750;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "YES";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5326 {
      keywords "sphinx golden";
      description "A small golden sphinx glints in the light.";
      shortDescription "a small golden sphinx";
      extraDescriptions {
        0 {
          keywords "sphinx golden";
          description "The golden sphinx is incredibly detailed and very small, fitting easily\n"
                      "into the palm of your hand.  You can even make out the expression\n"
                      "of wisdom and peace on its face.\n";
        }
      }
      flags {
        type "Treasure";
        weight 5;
        cost 50000;
        costPerDay 750;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5327 {
      keywords "leggings sphinxian";
      description "Massive leggings formed from the body of a sphinx stand here.";
      shortDescription "a pair of sphinxian leggings";
      extraDescriptions {
        0 {
          keywords "leggings sphinxian";
          description "These magically fashioned leggings impart the strength and stamina\n"
                      "of the mightiest of the ancient sphinxes.  You feel ancient power \n"
                      "emanating from them; they seem to be almost alive.\n";
        }
      }
      flags {
        type "Armor";
        weight 20;
        cost 20000;
        costPerDay 500;
        timer 0;
        values {
          value1 10;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "YES";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "YES";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
  }
  mobilePrototypes {
    5300 {
      playerData {
        shortDescription "the horrible asp";
        keywords "asp snake";
        class "Normal";
        longDescription "A small, poisonous asp slithers over your feet.\n";
        description "The asp is a small, smooth-scaled snake the color of worn pottery.\n"
                    "The poison bite of this snake has felled many a mighty pharoah.\n";
        level 5;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 5;
          diceAdd 50;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10;
          inBank 0;
        }
        armor 80;
        experience 1000;
        hitRoll 6;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5301 {
      playerData {
        shortDescription "the hooded cobra snake";
        keywords "cobra snake";
        class "Normal";
        longDescription "A cobra snake rears up and opens its fearsome hood.\n";
        description "The cobra snake waves back and forth before you, its hood displaying brilliant\n"
                    "colors designed to serve notice to its prey that it is about to strike.\n";
        level 7;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 7;
          diceSize 7;
          diceAdd 70;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 25;
          inBank 0;
        }
        armor 70;
        experience 2000;
        hitRoll 7;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    5302 {
      playerData {
        shortDescription "the wily little mongoose";
        keywords "mongoose";
        class "Normal";
        longDescription "A small mongoose slinks along the ground, hunting snakes.\n";
        description "The mongoose is a wily rodent, a quick hunter of nasty poisonous snakes.\n"
                    "She sniffs you and appears to be looking for food in your hand.\n";
        level 11;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 11;
          diceSize 11;
          diceAdd 110;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 100;
          inBank 0;
        }
        armor 60;
        experience 10000;
        hitRoll 10;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 10;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 5;
      }
    }
    5303 {
      playerData {
        shortDescription "the pyramid watcher";
        keywords "pyramid watcher";
        class "Normal";
        longDescription "The pyramid watcher protects the tombs from intruders.\n";
        description "The pyramid watcher has made a pledge to destroy any would-be looters of\n"
                    "the tombs of the pharoahs.  He is clad from head to foot in utilitarian\n"
                    "sand-colored clothing.\n";
        level 8;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 8;
          diceSize 8;
          diceAdd 80;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 200;
          inBank 0;
        }
        armor 50;
        experience 3750;
        hitRoll 8;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 250;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    5304 {
      playerData {
        shortDescription "the tomb thief";
        keywords "thief tomb";
        class "Normal";
        longDescription "A sneaky tomb thief moves about in search of treasure.\n";
        description "The thief brushes against you briefly, then slinks back into the shadows.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 10;
          diceSize 10;
          diceAdd 100;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 500;
          inBank 0;
        }
        armor 50;
        experience 9000;
        hitRoll 10;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -250;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    5305 {
      playerData {
        shortDescription "Ali Baba";
        keywords "ali baba thief";
        class "Normal";
        longDescription "Ali Baba is here, hunting for the pharoah's tomb.\n";
        description "You see a tall, full-bearded man with a mischevious glint in his eye.  Ali Baba\n"
                    "has made his life from stealing things from others, including many items stolen\n"
                    "recently from under the nose of the hapless guardians of this pyramid.  Someday\n"
                    "he might get caught, but not today...\n";
        level 18;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 18;
          diceSize 18;
          diceAdd 180;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1000;
          inBank 0;
        }
        armor 0;
        experience 30000;
        hitRoll 18;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -300;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 8;
      }
    }
    5306 {
      playerData {
        shortDescription "the magic carpet";
        keywords "magic carpet";
        class "Normal";
        longDescription "A small woven carpet lies under your feet.\n";
        description "The carpet is simply beautiful, made from intricately woven silken material.  \n"
                    "It seems to rise up at the touch of your feet.  Wait, it is rising, a few feet\n"
                    "above the ground!  In fact, it seems to be ALIVE!\n";
        level 9;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 9;
          diceSize 9;
          diceAdd 90;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 250;
          inBank 0;
        }
        armor 70;
        experience 6000;
        hitRoll 9;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 5;
      }
    }
    5307 {
      playerData {
        shortDescription "the mummy";
        keywords "mummy corpse";
        class "Normal";
        longDescription "A mummy reaches for you, disturbed by your presence.\n";
        description "You only see the disfigured, rotting features of decaying human flesh,\n"
                    "animated by the distempered spirit of a long-deceased person.\n";
        level 12;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 12;
          diceSize 12;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 750;
          inBank 0;
        }
        armor 40;
        experience 15000;
        hitRoll 12;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "NO";
          noBlind "YES";
          Dead "NO";
        }
        alignment -600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    5308 {
      playerData {
        shortDescription "the sandman";
        keywords "sand man sandman";
        class "Normal";
        longDescription "A sandman rises up from the desert floor.\n";
        description "The sandman is exactly that -- some sort of strange being formed from the sands\n"
                    "of the desert floor.  It seems quite large and strong and at home in the heat\n"
                    "and sandy winds.\n";
        level 14;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 14;
          diceSize 14;
          diceAdd 140;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1500;
          inBank 0;
        }
        armor 20;
        experience 18000;
        hitRoll 14;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "NO";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 7;
      }
    }
    5309 {
      playerData {
        shortDescription "the efreeti";
        keywords "efreeti efreet";
        class "Normal";
        longDescription "The efreeti stands here, sheathed in a column of fire.\n";
        description "The efreeti is a mighty being formed from living fire.  He gazes down at\n"
                    "you with disdain and scorn, arms folded across his mighty chest.\n";
        level 20;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 20;
          diceSize 20;
          diceAdd 200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 11000;
          inBank 0;
        }
        armor -10;
        experience 40000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 6;
      }
    }
    5310 {
      playerData {
        shortDescription "the caryatid";
        keywords "caryatid column";
        class "Normal";
        longDescription "A sandstone column stands here, carved into a feminine figure.\n";
        description "The column has been carved into a set of four shapely women, each facing\n"
                    "outward into the room.  The sandstone of the caryatid is smooth with age,\n"
                    "but you can still make out a deadly stone sword in the hands of each figure.\n";
        level 24;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 24;
          diceSize 24;
          diceAdd 240;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 35000;
          inBank 0;
        }
        armor -30;
        experience 100000;
        hitRoll 24;
        damRoll 8;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 6;
      }
    }
    5311 {
      playerData {
        shortDescription "the djinn";
        keywords "djinn genie";
        class "Normal";
        longDescription "The djinn issues forth from the confines of a small lamp.\n";
        description "The djinn is a mighty being formed from the air itself and frequently\n"
                    "imprisoned in a small lamp, used to do the bidding of those who find him.\n"
                    "He smiles down at you congenially, arms folded across his blue-tinged \n"
                    "skin, and strokes his goatee.\n";
        level 28;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 28;
          diceSize 28;
          diceAdd 280;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 60000;
          inBank 0;
        }
        armor -60;
        experience 310000;
        hitRoll 28;
        damRoll 12;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 6;
        damageDiceSize 6;
      }
    }
    5312 {
      playerData {
        shortDescription "the hieracosphinx";
        keywords "hieracosphinx sphinx";
        class "Normal";
        longDescription "A hieracosphinx looks at you cunningly.\n";
        description "The hieracosphinx are cunning, small, but nasty creatures, having the heads\n"
                    "of birds, mighty wingspans, and a full set of four paws to rend their victims\n"
                    "to pieces.  They tend to be quite jealous of the sharper wits of their older\n"
                    "cousins.\n";
        level 15;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 15;
          diceSize 15;
          diceAdd 150;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 7500;
          inBank 0;
        }
        armor 30;
        experience 21000;
        hitRoll 15;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment -200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 10;
      }
    }
    5313 {
      playerData {
        shortDescription "the gynosphinx";
        keywords "gynosphinx sphinx";
        class "Normal";
        longDescription "A gynosphinx sits here, befuddled by a riddle.\n";
        description "The gynosphinx is a crafty but gentle creature, having the body of a\n"
                    "beautiful dark-skinned woman from the waist up, a feathery set of wings\n"
                    "and the hind legs of a mighty cat.  Right now she is confused, having \n"
                    "just heard a puzzling riddle from a cousin criosphinx.\n";
        level 19;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 19;
          diceSize 19;
          diceAdd 190;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor 0;
        experience 35000;
        hitRoll 19;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 10;
      }
    }
    5314 {
      playerData {
        shortDescription "the criosphinx";
        keywords "criosphinx sphinx";
        class "Normal";
        longDescription "A criosphinx calmly watches you.\n";
        description "The criosphinx is a calm and friendly creature, having the head of a ram atop\n"
                    "the body of a well-furred feline with eagle-like wings.  He delights in riddles,\n"
                    "and in poking occasional fun at his easily confused lesser cousins.\n";
        level 23;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 23;
          diceSize 23;
          diceAdd 230;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 25000;
          inBank 0;
        }
        armor -20;
        experience 80000;
        hitRoll 23;
        damRoll 15;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment 300;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 10;
      }
    }
    5315 {
      playerData {
        shortDescription "the androsphinx";
        keywords "androsphinx sphinx";
        class "Normal";
        longDescription "A mighty androsphinx tosses its lion-like mane.\n";
        description "The mighty androsphinx is a huge creature, with the body of a lion whose\n"
                    "face  is quite man-like, perhaps even handsome, and a massive pair of feathered\n"
                    "wings.  Tales are told of pharoahs that were rendered permanently deaf by the \n"
                    "mighty roar of this sphinx.\n";
        level 27;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 27;
          diceSize 27;
          diceAdd 270;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 50000;
          inBank 0;
        }
        armor -60;
        experience 200000;
        hitRoll 27;
        damRoll 20;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment 400;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 4;
        damageDiceSize 10;
      }
    }
    5316 {
      playerData {
        shortDescription "the great sphinx";
        keywords "great sphinx";
        class "Normal";
        longDescription "A mighty sphinx rests here in the sand, dormant now for centuries.\n";
        description "The great sphinx towers tens of feet above you, resting here in a state of \n"
                    "dormancy.  It has become almost indistinguishable from the sand that surrounds\n"
                    "it, although you can still make out the features of the handsome face that once\n"
                    "advised many rulers.\n";
        level 41;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 41;
          diceSize 41;
          diceAdd 410;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 125000;
          inBank 0;
        }
        armor -200;
        experience 1500000;
        hitRoll 41;
        damRoll 25;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 5;
        damageDiceSize 10;
      }
    }
    5317 {
      playerData {
        shortDescription "Ramses the Damned";
        keywords "ramses mummy";
        class "Normal";
        longDescription "You have awakened the mighty servant to the pharoahs, Ramses.\n";
        description "As your light spills over his face and body, you can see his features\n"
                    "begin to fill out, swell, and harden, until an apparently healthy man \n"
                    "stands before you, clad only in the raiments he was left in when he last \n"
                    "slept.  His hair is a soft black, his skin a deep chocolate, and his \n"
                    "tall frame is totally still, his chest not even moving to breathe.\n";
        level 38;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 38;
          diceSize 38;
          diceAdd 380;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 88000;
          inBank 0;
        }
        armor -180;
        experience 1000000;
        hitRoll 38;
        damRoll 40;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "NO";
          noBlind "YES";
          Dead "NO";
        }
        alignment 150;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 8;
        damageDiceSize 5;
      }
    }
  }
}