circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "Haon-Dor, Light Forest";
  keyword "haonDorLight";
  lifespan 13;
  resets {
    0 {
      command "loadMobile";
      mobile "haonDorLight:6000";
      inRoom "haonDorLight:6009";
      maxNumber 1;
    }
    1 {
      then "YES";
      command "equipMobile";
      item "haonDorLight:6000";
      wearLocation "wielded";
      maxNumber 2;
    }
    2 {
      then "YES";
      command "equipMobile";
      item "haonDorLight:6001";
      wearLocation "onBody";
      maxNumber 10;
    }
    3 {
      then "YES";
      command "equipMobile";
      item "haonDorLight:6002";
      wearLocation "feet";
      maxNumber 20;
    }
    4 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6012";
      maxNumber 6;
    }
    5 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 10;
    }
    6 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6015";
      maxNumber 6;
    }
    7 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 10;
    }
    8 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6017";
      maxNumber 6;
    }
    9 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 10;
    }
    10 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6019";
      maxNumber 6;
    }
    11 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 10;
    }
    12 {
      command "loadMobile";
      mobile "haonDorLight:6002";
      inRoom "haonDorLight:6022";
      maxNumber 1;
    }
    13 {
      command "loadMobile";
      mobile "haonDorLight:6004";
      inRoom "haonDorLight:6023";
      maxNumber 1;
    }
    14 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6024";
      maxNumber 4;
    }
    15 {
      command "loadMobile";
      mobile "haonDorLight:6005";
      inRoom "haonDorLight:6014";
      maxNumber 4;
    }
    16 {
      command "loadItem";
      item "haonDorLight:6003";
      inRoom "haonDorLight:6010";
      maxNumber 1;
    }
    17 {
      then "YES";
      command "putItemInContainer";
      item "haonDorLight:6006";
      maxNumber 1;
      inItem "haonDorLight:6003";
    }
    18 {
      command "purgeItem";
      inRoom "haonDorLight:6010";
      item "haonDorLight:6004";
    }
    19 {
      command "loadItem";
      item "haonDorLight:6004";
      inRoom "haonDorLight:6010";
      maxNumber 50;
    }
    20 {
      command "loadItem";
      item "haonDorLight:6005";
      inRoom "haonDorLight:6010";
      maxNumber 1;
    }
    21 {
      then "YES";
      command "putItemInContainer";
      item "haonDorLight:6007";
      maxNumber 1;
      inItem "haonDorLight:6005";
    }
    22 {
      command "purgeItem";
      inRoom "haonDorLight:6010";
      item "haonDorLight:6013";
    }
    23 {
      command "loadItem";
      item "haonDorLight:6013";
      inRoom "haonDorLight:6010";
      maxNumber 100;
    }
    24 {
      command "loadItem";
      item "haonDorLight:6010";
      inRoom "haonDorLight:6023";
      maxNumber 1;
    }
    25 {
      command "purgeItem";
      inRoom "haonDorLight:6006";
      item "haonDorLight:6011";
    }
    26 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6006";
      maxNumber 10;
    }
    27 {
      command "purgeItem";
      inRoom "haonDorLight:6013";
      item "haonDorLight:6011";
    }
    28 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6013";
      maxNumber 10;
    }
    29 {
      command "purgeItem";
      inRoom "haonDorLight:6016";
      item "haonDorLight:6011";
    }
    30 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6016";
      maxNumber 10;
    }
    31 {
      command "purgeItem";
      inRoom "haonDorLight:6019";
      item "haonDorLight:6011";
    }
    32 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6019";
      maxNumber 10;
    }
    33 {
      command "purgeItem";
      inRoom "haonDorLight:6065";
      item "haonDorLight:6011";
    }
    34 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6065";
      maxNumber 10;
    }
    35 {
      command "purgeItem";
      inRoom "haonDorLight:6062";
      item "haonDorLight:6011";
    }
    36 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6062";
      maxNumber 10;
    }
    37 {
      command "purgeItem";
      inRoom "haonDorLight:6069";
      item "haonDorLight:6011";
    }
    38 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6069";
      maxNumber 10;
    }
    39 {
      command "purgeItem";
      inRoom "haonDorLight:6078";
      item "haonDorLight:6011";
    }
    40 {
      command "loadItem";
      item "haonDorLight:6011";
      inRoom "haonDorLight:6078";
      maxNumber 10;
    }
    41 {
      command "loadItem";
      item "haonDorLight:6012";
      inRoom "haonDorLight:6000";
      maxNumber 1;
    }
    42 {
      command "loadMobile";
      mobile "haonDorLight:6006";
      inRoom "haonDorLight:6033";
      maxNumber 1;
    }
    43 {
      command "loadMobile";
      mobile "haonDorLight:6007";
      inRoom "haonDorLight:6033";
      maxNumber 1;
    }
    44 {
      command "loadMobile";
      mobile "haonDorLight:6008";
      inRoom "haonDorLight:6005";
      maxNumber 4;
    }
    45 {
      command "loadMobile";
      mobile "haonDorLight:6008";
      inRoom "haonDorLight:6013";
      maxNumber 4;
    }
    46 {
      command "loadMobile";
      mobile "haonDorLight:6008";
      inRoom "haonDorLight:6062";
      maxNumber 4;
    }
    47 {
      command "loadMobile";
      mobile "haonDorLight:6009";
      inRoom "haonDorLight:6032";
      maxNumber 3;
    }
    48 {
      command "loadMobile";
      mobile "haonDorLight:6009";
      inRoom "haonDorLight:6066";
      maxNumber 4;
    }
    49 {
      command "loadMobile";
      mobile "haonDorLight:6009";
      inRoom "haonDorLight:6013";
      maxNumber 4;
    }
    50 {
      command "loadMobile";
      mobile "haonDorLight:6009";
      inRoom "haonDorLight:6016";
      maxNumber 4;
    }
    51 {
      command "loadMobile";
      mobile "haonDorLight:6010";
      inRoom "haonDorLight:6030";
      maxNumber 2;
    }
    52 {
      command "loadMobile";
      mobile "haonDorLight:6010";
      inRoom "haonDorLight:6030";
      maxNumber 2;
    }
    53 {
      command "loadMobile";
      mobile "haonDorLight:6011";
      inRoom "haonDorLight:6067";
      maxNumber 1;
    }
    54 {
      command "loadMobile";
      mobile "haonDorLight:6012";
      inRoom "haonDorLight:6003";
      maxNumber 7;
    }
    55 {
      command "loadMobile";
      mobile "haonDorLight:6012";
      inRoom "haonDorLight:6007";
      maxNumber 7;
    }
    56 {
      command "loadMobile";
      mobile "haonDorLight:6012";
      inRoom "haonDorLight:6028";
      maxNumber 7;
    }
    57 {
      command "loadMobile";
      mobile "haonDorLight:6012";
      inRoom "haonDorLight:6032";
      maxNumber 7;
    }
    58 {
      command "loadMobile";
      mobile "haonDorLight:6012";
      inRoom "haonDorLight:6030";
      maxNumber 7;
    }
    59 {
      command "loadMobile";
      mobile "haonDorLight:6012";
      inRoom "haonDorLight:6064";
      maxNumber 7;
    }
    60 {
      command "loadMobile";
      mobile "haonDorLight:6012";
      inRoom "haonDorLight:6075";
      maxNumber 7;
    }
    61 {
      command "loadMobile";
      mobile "haonDorLight:6013";
      inRoom "haonDorLight:6030";
      maxNumber 4;
    }
    62 {
      command "loadMobile";
      mobile "haonDorLight:6013";
      inRoom "haonDorLight:6021";
      maxNumber 4;
    }
    63 {
      command "loadMobile";
      mobile "haonDorLight:6013";
      inRoom "haonDorLight:6067";
      maxNumber 4;
    }
    64 {
      command "loadMobile";
      mobile "haonDorLight:6013";
      inRoom "haonDorLight:6061";
      maxNumber 4;
    }
    65 {
      command "loadMobile";
      mobile "haonDorLight:6014";
      inRoom "haonDorLight:6026";
      maxNumber 4;
    }
    66 {
      command "loadMobile";
      mobile "haonDorLight:6014";
      inRoom "haonDorLight:6026";
      maxNumber 4;
    }
    67 {
      command "loadMobile";
      mobile "haonDorLight:6014";
      inRoom "haonDorLight:6026";
      maxNumber 4;
    }
    68 {
      command "loadMobile";
      mobile "haonDorLight:6014";
      inRoom "haonDorLight:6027";
      maxNumber 4;
    }
    69 {
      command "loadMobile";
      mobile "haonDorLight:6015";
      inRoom "haonDorLight:6026";
      maxNumber 1;
    }
    70 {
      command "loadMobile";
      mobile "haonDorLight:6016";
      inRoom "haonDorLight:6025";
      maxNumber 1;
    }
    71 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6024";
      maxNumber 4;
    }
    72 {
      command "loadMobile";
      mobile "haonDorLight:6017";
      inRoom "haonDorLight:6027";
      maxNumber 3;
    }
    73 {
      command "loadMobile";
      mobile "haonDorLight:6017";
      inRoom "haonDorLight:6027";
      maxNumber 3;
    }
    74 {
      command "loadMobile";
      mobile "haonDorLight:6017";
      inRoom "haonDorLight:6027";
      maxNumber 3;
    }
    75 {
      command "loadMobile";
      mobile "haonDorLight:6018";
      inRoom "haonDorLight:6027";
      maxNumber 2;
    }
    76 {
      command "loadMobile";
      mobile "haonDorLight:6018";
      inRoom "haonDorLight:6027";
      maxNumber 2;
    }
    77 {
      command "loadMobile";
      mobile "haonDorLight:6019";
      inRoom "haonDorLight:6027";
      maxNumber 2;
    }
    78 {
      command "loadMobile";
      mobile "haonDorLight:6019";
      inRoom "haonDorLight:6027";
      maxNumber 2;
    }
    79 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6068";
      maxNumber 11;
    }
    80 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 16;
    }
    81 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6062";
      maxNumber 11;
    }
    82 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 16;
    }
    83 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6071";
      maxNumber 11;
    }
    84 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 16;
    }
    85 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6070";
      maxNumber 11;
    }
    86 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 16;
    }
    87 {
      command "loadMobile";
      mobile "haonDorLight:6001";
      inRoom "haonDorLight:6060";
      maxNumber 11;
    }
    88 {
      then "YES";
      command "giveItemToMobile";
      item "haonDorLight:6023";
      maxNumber 16;
    }
    89 {
      command "loadMobile";
      mobile "haonDorLight:6005";
      inRoom "haonDorLight:6069";
      maxNumber 8;
    }
    90 {
      command "loadMobile";
      mobile "haonDorLight:6005";
      inRoom "haonDorLight:6074";
      maxNumber 8;
    }
    91 {
      command "loadMobile";
      mobile "haonDorLight:6005";
      inRoom "haonDorLight:6060";
      maxNumber 8;
    }
    92 {
      command "purgeItem";
      inRoom "haonDorLight:6006";
      item "haonDorLight:6014";
    }
    93 {
      command "purgeItem";
      inRoom "haonDorLight:6007";
      item "haonDorLight:6014";
    }
    94 {
      command "purgeItem";
      inRoom "haonDorLight:6008";
      item "haonDorLight:6014";
    }
    95 {
      command "purgeItem";
      inRoom "haonDorLight:6013";
      item "haonDorLight:6014";
    }
    96 {
      command "purgeItem";
      inRoom "haonDorLight:6014";
      item "haonDorLight:6014";
    }
    97 {
      command "loadItem";
      item "haonDorLight:6014";
      inRoom "haonDorLight:6006";
      maxNumber 5;
    }
    98 {
      command "loadItem";
      item "haonDorLight:6014";
      inRoom "haonDorLight:6007";
      maxNumber 5;
    }
    99 {
      command "loadItem";
      item "haonDorLight:6014";
      inRoom "haonDorLight:6008";
      maxNumber 5;
    }
    100 {
      command "loadItem";
      item "haonDorLight:6014";
      inRoom "haonDorLight:6013";
      maxNumber 5;
    }
    101 {
      command "loadItem";
      item "haonDorLight:6014";
      inRoom "haonDorLight:6014";
      maxNumber 5;
    }
    102 {
      command "purgeItem";
      inRoom "haonDorLight:6025";
      item "haonDorLight:6015";
    }
    103 {
      command "loadItem";
      item "haonDorLight:6015";
      inRoom "haonDorLight:6025";
      maxNumber 2;
    }
    104 {
      command "purgeItem";
      inRoom "haonDorLight:6025";
      item "haonDorLight:6015";
    }
    105 {
      command "loadItem";
      item "haonDorLight:6015";
      inRoom "haonDorLight:6027";
      maxNumber 2;
    }
    106 {
      command "loadItem";
      item "haonDorLight:6016";
      inRoom "haonDorLight:6033";
      maxNumber 1;
    }
    107 {
      command "loadItem";
      item "haonDorLight:6017";
      inRoom "haonDorLight:6026";
      maxNumber 1;
    }
    108 {
      then "YES";
      command "putItemInContainer";
      item "haonDorLight:6018";
      maxNumber 1;
      inItem "haonDorLight:6017";
    }
    109 {
      then "YES";
      command "putItemInContainer";
      item "haonDorLight:6019";
      maxNumber 1;
      inItem "haonDorLight:6017";
    }
    110 {
      command "loadItem";
      item "haonDorLight:6020";
      inRoom "haonDorLight:6067";
      maxNumber 1;
    }
    111 {
      command "loadItem";
      item "haonDorLight:6021";
      inRoom "haonDorLight:6032";
      maxNumber 1;
    }
    112 {
      then "YES";
      command "putItemInContainer";
      item "haonDorLight:6022";
      maxNumber 3;
      inItem "haonDorLight:6021";
    }
    113 {
      then "YES";
      command "putItemInContainer";
      item "haonDorLight:6022";
      maxNumber 3;
      inItem "haonDorLight:6021";
    }
    114 {
      then "YES";
      command "putItemInContainer";
      item "haonDorLight:6022";
      maxNumber 3;
      inItem "haonDorLight:6021";
    }
    115 {
      command "doorState";
      inRoom "haonDorLight:6009";
      direction "north";
      state "closed";
    }
    116 {
      command "doorState";
      inRoom "haonDorLight:6010";
      direction "south";
      state "closed";
    }
  }
  rooms {
    6000 {
      name "The Edge Of The Forest";
      description "   You are standing at the end of a dusty road, near the eastern edge of the\n"
                  "large forest of Haon-Dor.  To the east you see the road heading back to the\n"
                  "walled city, Midgaard, and to the west is a narrow trail leading through the\n"
                  "forest.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are quite tall considering most of them appear to be quite young.\n"
                      "On one of the trees, crude letters forming the word 'Haon-Dor' have been\n"
                      "carved into the bark.\n";
        }
        1 {
          keywords "trail";
          description "The forest trail winds westwards through the trees.\n";
        }
      }
      exits {
        east {
          description "To the east a dusty road takes you back to the walls of Midgaard, and its large\n"
                      "west gate.\n";
          destinationRoom "haonDorLight:6090";
        }
        west {
          description "You see a narrow forest trail winding westward in between the trees.\n";
          destinationRoom "haonDorLight:6001";
        }
      }
    }
    6001 {
      name "A Trail Through The Light Forest";
      description "   You are on a trail leading through the forest.  There seems to be a small\n"
                  "path leading north into the shadows.  To the east is the forest edge and to\n"
                  "the west the trail leads further into the forest.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "birds insects animals";
          description "Very cute little creatures, they seem to enjoy life.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees here are quite young and fresh.  They seem to accommodate many kinds\n"
                      "of birds, insects and other small animals.\n";
        }
        2 {
          keywords "trail";
          description "The forest trail winds east-west through the trees.\n";
        }
      }
      exits {
        north {
          description "You see evidence of a small path leading through a break in the trees to the\n"
                      "north.\n";
          destinationRoom "haonDorLight:6060";
        }
        east {
          description "The trail continues eastwards out of the forest.\n";
          destinationRoom "haonDorLight:6000";
        }
        west {
          description "You see the narrow forest trail winding westwards in between the trees.\n";
          destinationRoom "haonDorLight:6002";
        }
      }
    }
    6002 {
      name "A Trail Through The Light Forest";
      description "   You are on a narrow trail winding east and west through the forest.  To the\n"
                  "west, the forest gradually becomes more dense.  A small forest path leads off\n"
                  "to the south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The young, slender trees look beautiful, their fresh, green leaves moving\n"
                      "lightly in the wind.\n";
        }
        1 {
          keywords "trail";
          description "The forest trail winds east-west through the trees.\n";
        }
        2 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        east {
          description "The trail continues eastwards through the young trees.\n";
          destinationRoom "haonDorLight:6001";
        }
        south {
          description "The small path leads south through the young trees.\n";
          destinationRoom "haonDorLight:6011";
        }
        west {
          description "You see the narrow forest trail winding westwards into the dense forest.\n";
          destinationRoom "haonDorLight:6003";
        }
      }
    }
    6003 {
      name "A Trail Through The Dense Forest";
      description "   You are on a trail winding east and west through the dense forest.  To\n"
                  "the east, the forest gradually seems to become lighter.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The dense crowns of the mature trees leave only a fraction of the sky to be\n"
                      "seen through the leaves.\n";
        }
        1 {
          keywords "trail";
          description "The forest trail seems almost fragile compared to the massive trunks.\n";
        }
      }
      exits {
        east {
          description "The trail continues eastwards to the younger part of the forest.\n";
          destinationRoom "haonDorLight:6002";
        }
        west {
          description "You see the narrow trail winding westwards through the dense forest.\n";
          destinationRoom "haonDorLight:6004";
        }
      }
    }
    6004 {
      name "A Trail Through The Dense Forest";
      description "   You are on a trail winding east and west through the dense forest.  To the\n"
                  "west, the trees are so huge and their crowns so dense that forest remains in\n"
                  "total darkness.  A small path leads south through the trees.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The crowns of the old trees almost cut out all light.\n";
        }
        1 {
          keywords "trail";
          description "The forest trail seems almost fragile compared to the massive trunks.\n";
        }
        2 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        east {
          description "The trail continues eastwards through the dense forest.\n";
          destinationRoom "haonDorLight:6003";
        }
        south {
          description "The small path leads south through the trees.\n";
          destinationRoom "haonDorLight:6005";
        }
        west {
          description "The narrow trail almost seems to disappear between the enormous trunks.\n";
          destinationRoom "haonDorDark:6100";
        }
      }
    }
    6005 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues north and south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6004";
        }
        south {
          description "The small path leads south through the trees.\n";
          destinationRoom "haonDorLight:6006";
        }
      }
    }
    6006 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues north and east.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6005";
        }
        east {
          description "The small path leads east through the trees.\n";
          destinationRoom "haonDorLight:6007";
        }
      }
    }
    6007 {
      name "An Intersection In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The forest\n"
                  "gradually lightens to the east.  Paths lead east, west and south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        east {
          description "You can barely make out a clearing to the east.\n";
          destinationRoom "haonDorLight:6008";
        }
        south {
          description "The small path leads south through the trees.\n";
          destinationRoom "haonDorLight:6012";
        }
        west {
          description "The small path leads west through the trees.\n";
          destinationRoom "haonDorLight:6006";
        }
      }
    }
    6008 {
      name "The Forest Clearing";
      description "   You are in a clearing in the forest.  Lots of fresh stumps of varying sizes\n"
                  "protrude from the ground and heavy logs are stacked neatly in a big pile\n"
                  "supported by stakes set into the ground.  Paths lead north, east and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "stump stumps";
          description "There are more stumps than logs and some of the stumps are partly covered in\n"
                      "moss.\n";
        }
        2 {
          keywords "stake stakes";
          description "The stakes keep the logs from rolling down.\n";
        }
        3 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
        4 {
          keywords "log logs";
          description "Even though the logs have been chopped to shorter pieces, they are quite heavy\n"
                      "as they are fresh and still filled with sap.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6011";
        }
        east {
          description "The small path leads east through the trees.\n";
          destinationRoom "haonDorLight:6009";
        }
        west {
          description "The small path leads west through the trees.\n";
          destinationRoom "haonDorLight:6007";
        }
      }
    }
    6009 {
      name "Outside A Small Cabin In The Forest";
      description "   You are outside a small cabin built entirely from heavy logs.  There is a\n"
                  "wooden door to the north and small paths lead west and south through the trees.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are fairly young, not much more than a hundred years or so.\n";
        }
        1 {
          keywords "path paths";
          description "The path is probably used by the cabin's inhabitants.\n";
        }
        2 {
          keywords "cabin logs log";
          description "It looks simple but comfortable and the slender trees make the whole place seem\n"
                      "pretty idyllic.  It is a cabin built from wooden logs.\n";
        }
      }
      exits {
        north {
          description "The wooden door is quite sturdy but does not appear to be equipped with a lock.\n";
          destinationRoom "haonDorLight:6010";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
        south {
          description "The small path leads south through the dense forest.\n";
          destinationRoom "haonDorLight:6014";
        }
        west {
          description "The small path leads west through the light forest.\n";
          destinationRoom "haonDorLight:6008";
        }
      }
    }
    6010 {
      name "Inside The Cabin";
      description "   You are inside a small one-room cabin made entirely from heavy logs.\n"
                  "It is very sparsely furnished, containing only the most basic housekeeping\n"
                  "equipment, such as a bed, a chair and a table.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "carving carvings carved";
          description "On the table is carved :\n"
                      "                                                  /) /)\n"
                      "          Danny and Mari, Oct 31, 1991           ( o o )\n"
                      "                                                  = x =\n"
                      "                                                 m     m\n"
                      "                                              ***(========-\n";
        }
        1 {
          keywords "table";
          description "A heavy table that doesn't even appear to rock.  It seems to have something\n"
                      "carved on it.\n";
        }
        2 {
          keywords "chair";
          description "It is made from oak and looks strong and sturdy.\n";
        }
        3 {
          keywords "bed";
          description "It is definitely not the most comfortable bed you have seen in your life.\n";
        }
      }
      exits {
        south {
          description "The wooden door leads south.\n";
          destinationRoom "haonDorLight:6009";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
      }
    }
    6011 {
      name "A Small Path Through The Light Forest";
      description "   You are on a small path leading through the forest.  The trees are tall and\n"
                  "slender.  Paths lead north and south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are fairly young, not much more than a hundred years or so.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path leads north through the young trees.\n";
          destinationRoom "haonDorLight:6002";
        }
        south {
          description "The path leads south through the young trees.\n";
          destinationRoom "haonDorLight:6008";
        }
      }
    }
    6012 {
      name "An Intersection In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of the\n"
                  "old trees leave the forest floor in an unreal twilight illumination.  Paths\n"
                  "lead north, east and south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6007";
        }
        east {
          description "The small path leads east through the trees.\n";
          destinationRoom "haonDorLight:6013";
        }
        south {
          description "The small path leads south through the trees.\n";
          destinationRoom "haonDorLight:6021";
        }
      }
    }
    6013 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues east and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        east {
          description "The small path leads east through the trees.\n";
          destinationRoom "haonDorLight:6014";
        }
        west {
          description "The small path leads west through the trees.\n";
          destinationRoom "haonDorLight:6012";
        }
      }
    }
    6014 {
      name "An Intersection In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The forest\n"
                  "gradually lightens to the north.  Paths lead north, east and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The crowns of the old trees leave the forest in an unreal twilight\n"
                      "illumination.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path leads north to a lighter part of the forest.\n";
          destinationRoom "haonDorLight:6009";
        }
        east {
          description "The small path leads east through the trees.\n";
          destinationRoom "haonDorLight:6015";
        }
        west {
          description "The small path leads west through the trees.\n";
          destinationRoom "haonDorLight:6013";
        }
      }
    }
    6015 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues south and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        south {
          description "The small path leads south through the trees.\n";
          destinationRoom "haonDorLight:6016";
        }
        west {
          description "The small path leads west through the trees.\n";
          destinationRoom "haonDorLight:6014";
        }
      }
    }
    6016 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues north, south and east.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6015";
        }
        east {
          description "The small path leads east through the trees.\n";
          destinationRoom "haonDorLight:6028";
        }
        south {
          description "The small path leads south through the trees.\n";
          destinationRoom "haonDorLight:6017";
        }
      }
    }
    6017 {
      name "A Small Path In The Dense Forest";
      description "   You are at a turn on a small path leading through the dense forest.  The\n"
                  "forest seems to become lighter to the west.  The path continues north and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "up branches branch large";
          description "The branch of a large oak stretches out above the path from the east.\n";
        }
        1 {
          keywords "tree trees";
          description "The crowns of the old trees leave the forest in an unreal twilight\n"
                      "illumination.  A large branch looms above you, over the path.\n";
        }
        2 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6016";
        }
        west {
          description "The small path leads west through the trees to a lighter part of the forest.\n";
          destinationRoom "haonDorLight:6018";
        }
      }
    }
    6018 {
      name "An Intersection In The Light Forest";
      description "   You are on a small path leading through the forest.  A path leads north to\n"
                  "a small field and other paths lead east and west into the dense forest.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The tall trees are young and slender, not much more than a hundred years or so.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path leads north to a small, grassy field.\n";
          destinationRoom "haonDorLight:6023";
        }
        east {
          description "The path leads east to a dense part of the forest.\n";
          destinationRoom "haonDorLight:6017";
        }
        west {
          description "The path leads west to a dense part of the forest.\n";
          destinationRoom "haonDorLight:6019";
        }
      }
    }
    6019 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The forest seems\n"
                  "to become lighter to the east.  The path continues north and east.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The crowns of the old trees leave the forest in an unreal twilight\n"
                      "illumination.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6020";
        }
        east {
          description "The small path leads east through the trees to a lighter part of the forest.\n";
          destinationRoom "haonDorLight:6018";
        }
      }
    }
    6020 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues south and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        south {
          description "The small path leads south through the trees.\n";
          destinationRoom "haonDorLight:6019";
        }
        west {
          description "The small path leads west through the trees.\n";
          destinationRoom "haonDorLight:6021";
        }
      }
    }
    6021 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  To the west\n"
                  "you see a dark cave entrance, leading into a small hillside.  The path\n"
                  "continues north and east.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "cave entrance";
          description "The irregular opening is eight feet wide and six feet tall.  An acrid smell\n"
                      "emanates from within.\n";
        }
        1 {
          keywords "tree trees";
          description "The crowns of the old trees leave the forest in an unreal twilight\n"
                      "illumination.\n";
        }
        2 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The small path leads north through the trees.\n";
          destinationRoom "haonDorLight:6012";
        }
        east {
          description "The small path leads east through the trees.\n";
          destinationRoom "haonDorLight:6020";
        }
        west {
          description "The cave is very dark.\n";
          destinationRoom "haonDorLight:6022";
        }
      }
    }
    6022 {
      name "Inside The Cave";
      description "   You are in a natural cave.  Various sorts of debris cover the stone floor,\n"
                  "emitting a rather unpleasant smell that makes the air thick and hard to\n"
                  "breathe.  The only obvious exit is east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "air smell";
          description "Kind of transparent, but quite noticeable nevertheless.\n";
        }
        1 {
          keywords "cave walls floor stone";
          description "Quite uninteresting.\n";
        }
        2 {
          keywords "debris";
          description "It consists mostly of gnawed bones mixed with small pieces of torn fur.\n";
        }
      }
      exits {
        east {
          description "The cave opening is to the east.\n";
          destinationRoom "haonDorLight:6021";
        }
      }
    }
    6023 {
      name "A Grassy Field";
      description "   You are in a grass covered field somewhere in the forest.  The tall grass\n"
                  "nearly reaches your waist, and the surrounding oaks and beeches form an almost\n"
                  "wall-like thicket on the east side of the field.  To the northeast you can see\n"
                  "a small lake.  A small path leads south through the trees, and the field opens\n"
                  "up to the north and west.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "birds bird circling";
          description "Many carrion birds are circling to the north, you presume they are waiting for\n"
                      "their turn to feast on a corpse.\n";
        }
        1 {
          keywords "tree trees thicket";
          description "The trees form a close thicket, blocking any exit to the west.\n";
        }
        2 {
          keywords "path";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
        3 {
          keywords "grass";
          description "The tall grass makes a nice hiding place for animals.\n";
        }
      }
      exits {
        north {
          description "Wind blowing in from the north carries with it the smell of a newly killed\n"
                      "animal, as well as the noise of many birds, which you can see circling there.\n";
          destinationRoom "haonDorLight:6026";
        }
        east {
          description "The ground slopes gently downward to the eastern tree line.\n";
          destinationRoom "haonDorLight:6024";
        }
        south {
          description "The small path leads south in between the trees.\n";
          destinationRoom "haonDorLight:6018";
        }
      }
    }
    6024 {
      name "The Lower Part Of The Grassy Field";
      description "   You are in a lower part of the grassy field, south of a small lake.  The\n"
                  "grass here has been trampled by the many animals coming here for water, leaving\n"
                  "the ground covered in tracks of different types.  To the west you see a break\n"
                  "in the wall of trees surrounding the field, and to the north is a small lake.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "tree trees thicket";
          description "The trees form a close thicket, blocking any exit to the south and east.\n";
        }
        1 {
          keywords "path trampled";
          description "The trampled grass path leads to the lake north of here.\n";
        }
        2 {
          keywords "grass";
          description "The tall grass makes a nice hiding place for animals.\n";
        }
      }
      exits {
        north {
          description "The animal tracks lead off to the north, and around the lake there.\n";
          destinationRoom "haonDorLight:6025";
        }
        west {
          description "To the south-west you see a break in the tree line, leading back to the\n"
                      "forest path.\n";
          destinationRoom "haonDorLight:6023";
        }
      }
    }
    6025 {
      name "Beside The Lake In A Grassy Field";
      description "   The grass stops shortly before the lake, replaced by mud covered in tracks\n"
                  "from the local animals.  When you come close many animals scatter into the tall\n"
                  "grass and some even into the forest.  To the west you see birds circling in the\n"
                  "high in the air, and to the north you see a small lake, surrounded by tall\n"
                  "reeds.  The field continues to the south, and the forest blocks passage to the\n"
                  "east.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "track tracks mud";
          description "You see tracks of both hooved and other sorts of animals.  Evidence of all\n"
                      "sizes of animals is here in the mud, showing just how lively the forest is.\n";
        }
        1 {
          keywords "birds bird circling";
          description "Many carrion birds are circling to the west, you presume they are waiting for\n"
                      "their turn to feast on a corpse.\n";
        }
        2 {
          keywords "tree trees thicket";
          description "The trees form a close thicket, blocking any exit to the north or east.\n";
        }
        3 {
          keywords "lake";
          description "Animals from all around come here to drink.  The lake itself is not very big,\n"
                      "but it stretches off to the north from here.\n";
        }
        4 {
          keywords "grass";
          description "The tall grass makes a nice hiding place for animals.\n";
        }
      }
      exits {
        north {
          description "The lake looks inviting, and you can see some sort of water fowl floating\n"
                      "around among the reeds.\n";
          destinationRoom "haonDorLight:6027";
        }
        south {
          description "To the south an animal trail leads of towards a the other side of the lower\n"
                      "field.\n";
          destinationRoom "haonDorLight:6024";
        }
        west {
          description "The smell of carrion drifts down to you from higher on the field to the west.\n";
          destinationRoom "haonDorLight:6026";
        }
      }
    }
    6026 {
      name "The Northern Section Of A Grassy Field";
      description "   As you come close, scavenging animals and birds of all sorts scatter,\n"
                  "leaving only the boldest and stupidest encircling the corpse of a large boar.\n"
                  "Carrion birds circle overhead, and smaller animals stare out of the tall grass\n"
                  "at you.  The grass here has been trampled, and a large area around the corpse\n"
                  "is stained by blood.  A trail leads down the sloping field to a lake, and to\n"
                  "the south you see the path back to the forest.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "animal animals small";
          description "Several pairs of eyes peer out at you, urging you to leave.  The just might\n"
                      "decide that en masse they could kill you, so you probably don't want to tarry\n"
                      "here.\n";
        }
        1 {
          keywords "birds circling";
          description "Many birds of varying size circle overhead, waiting for you to leave.  You\n"
                      "hope they don't decide that you could be a corpse with just a little effort.\n";
        }
        2 {
          keywords "tree trees thicket";
          description "The trees form a close thicket, blocking any exit to the north and west.\n";
        }
        3 {
          keywords "path";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
        4 {
          keywords "grass";
          description "The tall grass makes a nice hiding place for animals.  You see some of the\n"
                      "animals you frightened away peeking furtively out at you.\n";
        }
      }
      exits {
        east {
          description "A small lake lies down the sloping field to the east.  Some of the animals\n"
                      "that fled from here have gone there, and are watching, waiting for you to\n"
                      "leave so they can resume their feasting.\n";
          destinationRoom "haonDorLight:6025";
        }
        south {
          description "The field continues to the south, and you can see the path back to the forest\n"
                      "there.\n";
          destinationRoom "haonDorLight:6023";
        }
      }
    }
    6027 {
      name "On The Lake";
      description "   You are in the middle of a small lake, fed from a small stream coming\n"
                  "through the forest from the northwest.  The water is not that clear, but\n"
                  "you can see fish swimming around below you.  The bank is clear to the\n"
                  "south, providing a safe place to get back to the field.\n";
      sectorType "WaterNotSwimmable";
      extraDescriptions {
        0 {
          keywords "reed reeds";
          description "Reeds grow up around the edges of the lake, providing cover for the small\n"
                      "water fowl that live here.\n";
        }
        1 {
          keywords "tree trees thicket";
          description "Trees cover the bank on most sides, preventing you from docking there.\n";
        }
        2 {
          keywords "lake";
          description "Animals from all around come here to drink.  The lake itself is not very big,\n"
                      "but it stretches off to the north from here.\n";
        }
        3 {
          keywords "fish";
          description "Trout and perhaps a catfish or two swim about below you, totally ignoring\n"
                      "your presence.\n";
        }
      }
      exits {
        south {
          description "Some animals have gathered on the bank to watch you, curious about what you\n"
                      "are doing.\n";
          destinationRoom "haonDorLight:6025";
        }
      }
    }
    6028 {
      name "A Small Path In The Dense Forest";
      description "   You are on a small path leading through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues to the west and south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        south {
          destinationRoom "haonDorLight:6029";
        }
        west {
          description "The small path leads west through the trees.\n";
          destinationRoom "haonDorLight:6016";
        }
      }
    }
    6029 {
      name "Near A Large Tree In The Dense Forest";
      description "   You are at the end of a small path leading through the dense forest.  The\n"
                  "crowns of the old trees leave the forest in an unreal twilight illumination.\n"
                  "This rough clearing is dominated by a very large oak tree, probably the\n"
                  "largest in this part of the forest.  The path leads back to the north.\n";
      sectorType "Forest";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "top highest high";
          description "You could probably see most of the forest, and perhaps even the city from the\n"
                      "top of the tree... of course, you'd have to deal with whatever that shape is\n"
                      "pacing on one of the upper limbs.\n";
        }
        1 {
          keywords "limb limbs";
          description "They look quite sturdy, certainly capable of holding your weight should you\n"
                      "decide to climb up the tree using them.\n";
        }
        2 {
          keywords "animal shape";
          description "From here it looks vaguely feline, though you could get a much better view\n"
                      "from in the tree.  You are not sure if it has seen you yet.\n";
        }
        3 {
          keywords "large oak tree";
          description "It has some lower branches that you think you could reach if you stretched.\n"
                      "You might even be able to climb all the top, though from here it looks like\n"
                      "something else had that idea before you.  There is a faint animal shape pacing\n"
                      "on one of the highest branches.\n";
        }
        4 {
          keywords "trees";
          description "The trees are mostly old beeches and oaks, with one large oak off to your\n"
                      "right.\n";
        }
        5 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          destinationRoom "haonDorLight:6028";
        }
        up {
          description "You see the lower branches of the towering oak.\n";
          destinationRoom "haonDorLight:6030";
        }
      }
    }
    6030 {
      name "In The Lower Branches Of A Large Oak";
      description "   You are in a huge oak, about one third of the way to the top.  The branches\n"
                  "above you block out much of the light, but enough filters through for you to\n"
                  "see.  Small animals and birds scatter at your approach, rustling the leaves\n"
                  "all about you.  You could easily climb back down to the ground, or continue up\n"
                  "the tree.  One large branch juts outward to the west, possibly providing a\n"
                  "third choice of exit.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "top highest high";
          description "You could probably see most of the forest, and perhaps even the city from the\n"
                      "top of the tree... of course, you would have to deal with whatever that shape\n"
                      "is that you see pacing on one of the upper limbs.\n";
        }
        1 {
          keywords "limb limbs";
          description "They look quite sturdy, certainly capable of holding your weight should you\n"
                      "decide to climb around in the tree using them.\n";
        }
        2 {
          keywords "pacing pace animal shape";
          description "From here it looks feline.  You still don't think it has noticed you, despite\n"
                      "the noise you made while climbing up here.\n";
        }
        3 {
          keywords "feline";
          description "The shape above you moves with definite grace and confidence.  You think that\n"
                      "it must be a Bobcat, stalking smaller tree-dwelling animals.\n";
        }
        4 {
          keywords "animals bird birds";
          description "A variety of squirrels, chipmunks, and birds make their homes in this and the\n"
                      "surrounding trees.  If you look closely you may be able to see some of their\n"
                      "rapidly emptying nests.\n";
        }
        5 {
          keywords "nest nests";
          description "After a short period of looking, you notice a bird's nest on a limb not far\n"
                      "above you, and a large squirrel's nest in the crook of a large limb that\n"
                      "stretches out towards the west.\n";
        }
      }
      exits {
        west {
          description "This limb looks large and strong enough for you to walk most of the way along\n"
                      "its length to the west.\n";
          destinationRoom "haonDorLight:6031";
        }
        up {
          description "More large branches spread out from the tree above you.\n";
          destinationRoom "haonDorLight:6032";
        }
        down {
          description "The rough clearing is just a quick climb and jump below you.\n";
          destinationRoom "haonDorLight:6029";
        }
      }
    }
    6031 {
      name "Out On A Limb In A Large Oak";
      description "   This sturdy branch hangs far out over a path to the west, which you might\n"
                  "be able to jump down to.  Several squirrels scamper into hiding as you\n"
                  "approach, leaving you alone and swaying slightly with the wind.  To your north\n"
                  "you can see a small log cabin through the trees, and to the southeast there\n"
                  "seems to be some sort of clearing, with many birds circling above it.\n";
      sectorType "Forest";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "top highest high";
          description "You could probably see most of the forest, and perhaps even the city from the\n"
                      "top of the tree... of course, you would have to deal with whatever that shape\n"
                      "is that you see pacing on one of the upper limbs.\n";
        }
        1 {
          keywords "limb limbs";
          description "The limbs look quite sturdy, certainly capable of holding your weight should\n"
                      "you decide to climb around in the tree using them.\n";
        }
        2 {
          keywords "pacing pace animal shape";
          description "From here it looks feline.  You still don't think it has noticed you, despite\n"
                      "the noise you made while climbing up here.\n";
        }
        3 {
          keywords "feline";
          description "The shape above you moves with definite grace and confidence.  You think that\n"
                      "it must be a Bobcat, stalking smaller tree-dwelling animals.\n";
        }
        4 {
          keywords "animals bird birds";
          description "A variety of squirrels, chipmunks, and birds make their homes in this and the\n"
                      "surrounding trees.  If you look closely you may be able to see some of their\n"
                      "rapidly emptying nests.\n";
        }
        5 {
          keywords "nest nests";
          description "You notice that several of the squirrels sought refuge in a large nest that is\n"
                      "well within your reach.  Looking into the nest, you see two pairs of eyes\n"
                      "staring back at you.\n";
        }
      }
      exits {
        east {
          description "Back to the east you see the tree trunk.  It is much less precarious there\n"
                      "compared to here... perhaps you should go back.\n";
          destinationRoom "haonDorLight:6030";
        }
        down {
          description "Below you is a small path, probably used by the forest animals.  You think\n"
                      "that you could jump down with a little effort.\n";
          destinationRoom "haonDorLight:6016";
        }
      }
    }
    6032 {
      name "Midway To The Top Of The Large Oak";
      description "   You are in a huge oak, about midway to the top.  The branches above you\n"
                  "block out much of the light, but enough filters through for you to see.  A few\n"
                  "birds have remained to watch you from the fringe branches, well out of your\n"
                  "reach.  Scratches mar the tree here, and torn bark is scattered near you on the\n"
                  "branch.  It would seem some large forest cat lives nearby, so you had better be\n"
                  "careful!  You can continue a bit farther up the tree, or descend to limbs that\n"
                  "don't sway so much.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "top highest high";
          description "You could probably see most of the forest, and perhaps even the city from the\n"
                      "top of the tree... of course, you would have to deal with whatever that shape\n"
                      "is that you see pacing on one of the upper limbs.\n";
        }
        1 {
          keywords "limb limbs";
          description "They look quite sturdy, certainly capable of holding your weight should you\n"
                      "decide to climb around in the tree using them.\n";
        }
        2 {
          keywords "feline cat pacing pace shape";
          description "It looks like a Bobcat, and it seems quite intent on getting to a large bird\n"
                      "that it has wounded.  It has not seen you yet, or perhaps just thinks you are\n"
                      "too easy a meal.\n";
        }
        3 {
          keywords "animal animals bird birds";
          description "A variety of squirrels, chipmunks, and birds make their homes in this and the\n"
                      "surrounding trees.  If you look closely you may be able to see some of their\n"
                      "rapidly emptying nests.\n";
        }
        4 {
          keywords "nest nests";
          description "A medium sized bird's nest is close to you here, and it looks like it has some\n"
                      "nice looking eggs in it too!\n";
        }
      }
      exits {
        up {
          description "Above you the tree narrows farther, but it still looks like you could climb up\n"
                      "there.  A feline shape is pacing about above you, trying to get to a large\n"
                      "wounded bird.  Perhaps you should try to see what sort of cat this is before\n"
                      "you interrupt its hunt... it might eat you instead of the bird.\n";
          destinationRoom "haonDorLight:6033";
        }
        down {
          destinationRoom "haonDorLight:6030";
        }
      }
    }
    6033 {
      name "High In The Large Oak";
      description "   The tree top gently sways in the wind, and you think you are as high as\n"
                  "you can safely go in the tree.  The limbs here show evidence of a small battle,\n"
                  "with ripped bark and loose feathers scattered everywhere.  Looking around, you\n"
                  "can see the forest stretching out below you in all directions.  To the east you\n"
                  "see Midgaard, and to the south the river runs through a deep chasm.  North and\n"
                  "west of here you can see another small village, and on the western horizon you\n"
                  "see a large mountain.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "river chasm";
          description "To the south you see a river flowing roughly from the northeast to the west.\n"
                      "It emerges from a dark opening in the side of a mountain and flows through\n"
                      "Midgaard, and on into the forest.  It has eroded a deep chasm in the soft stone\n"
                      "under the forest floor, and is not visible for long after it enters the forest\n"
                      "proper.\n";
        }
        1 {
          keywords "mountain range northeast";
          description "A long mountain range stretches across the horizon to the north and northeast.\n"
                      "You have heard rumors of many different sorts of creatures living there,\n"
                      "varying from Dwarves and Humans to Ogres and various humanoid creatures.  Some\n"
                      "say that evil Dark Elves dwell in the underworld deep below the lands of the\n"
                      "Dwarves.  The caves of Moria also are found there, populated by all sorts of\n"
                      "evil creatures.\n";
        }
        2 {
          keywords "around trees everywhere woods forest";
          description "Off to the southwest you can see a grass covered field, and a small lake;\n"
                      "nortwest of you is a small cabin and a large pile of wood.  Far to west the\n"
                      "treetops form a tight canopy, blocking out almost all sunlight and your view.\n"
                      "It is said that large wolves live there.  You've also heard rumors of horrible\n"
                      "spiders and drow living there.  You'd be best off leaving that area to more\n"
                      "experienced adventurers. \n";
        }
      }
      exits {
        down {
          description "Below you many of the animals you frightened earlier have returned to their\n"
                      "various nests and homes.  You can see a small hint of the path far below you\n"
                      "through the branches.\n";
          destinationRoom "haonDorLight:6032";
        }
      }
    }
    6060 {
      name "A Shaded Path Through The Forest";
      description "   You are on a small shaded path leading through the trees.  The forest\n"
                  "gradually lightens to the east.  The path continues to the north, and to the\n"
                  "south you see the main trail.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "They are mostly young oaks and tall beeches.\n";
        }
        1 {
          keywords "path paths shaded";
          description "The shaded path is probably used by the small animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6065";
        }
        south {
          description "Through a break in the tree line you see the main trail that heads back towards\n"
                      "Midgaard.\n";
          destinationRoom "haonDorLight:6001";
        }
      }
    }
    6061 {
      name "A Shaded Path Through The Forest";
      description "   You are at a turn on a small shadowed path leading through the forest.  The\n"
                  "forest seems to become lighter to the west.  The path continues north and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The crowns of the old trees leave the forest in an unreal twilight\n"
                      "illumination.  A large branch looms above you, over the path.\n";
        }
        1 {
          keywords "path paths shaded shadowed";
          description "The shadowy path is probably used by the small animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6066";
        }
        west {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6062";
        }
      }
    }
    6062 {
      name "A Shaded Path Through The Dense Forest";
      description "   You are on a small shaded path leading through the dense forest.  The\n"
                  "crowns of the old trees leave the forest floor in an unreal twililght\n"
                  "illumination.  To the north you see a small clearing.  Paths lead east and\n"
                  "west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shaded shadowy";
          description "The shaded path is probably used by the small animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "Through the underbrush you see a small clearing.\n";
          destinationRoom "haonDorLight:6067";
        }
        east {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6061";
        }
        west {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6063";
        }
      }
    }
    6063 {
      name "A Shaded Path Through The Dense Forest";
      description "   You are on a small shaded path through the dense forest.  The crowns of\n"
                  "the old trees leave the forest in an unreal twilight illumination.  The path\n"
                  "continues north and east.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shaded";
          description "The shaded path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6068";
        }
        east {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6062";
        }
      }
    }
    6064 {
      name "A Shadowy Path Through The Dense Forest";
      description "   You are on a small shadowy path leading through the dense forest.  The\n"
                  "crowns of the old trees leave the forest in an unreal twilight illumination.\n"
                  "The path continues north and south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shadowy";
          description "The shadowy path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6069";
        }
        south {
          description "The path winds its way into darkness.\n";
          destinationRoom "haonDorDark:6100";
        }
      }
    }
    6065 {
      name "A Shaded Path Through The Forest";
      description "   You are at a turn on a small shaded path winding through the trees.  The\n"
                  "forest gradually becomes more dense to the west.  The path continues west and\n"
                  "south from here.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly young oaks and tall beeches.\n";
        }
        1 {
          keywords "path paths shaded";
          description "The shadowed path is probably used by the small animals living in the forest.\n";
        }
      }
      exits {
        south {
          description "Through the trees to the south you can almost see the main trail leading back\n"
                      "to Midgaard.\n";
          destinationRoom "haonDorLight:6060";
        }
        west {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6066";
        }
      }
    }
    6066 {
      name "A Fork On The Shaded Path Through The Forest";
      description "   You are at a fork in the small shaded path winding through the trees.  The\n"
                  "forest gradually becomes more dense to the west.  The path branches to the\n"
                  "north and south here, and also continues to the east.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shaded";
          description "The shaded path is probably used by the small animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6071";
        }
        east {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6065";
        }
        south {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6061";
        }
      }
    }
    6067 {
      name "At The Fallen Tree";
      description "   You are standing in a small clearing, beside a large fallen tree.  A large\n"
                  "amount of the tree has already decomposed, but some pieces remain, scattered\n"
                  "about the clearing.  Paths border the clearing to the north and south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "under animal den";
          description "Under a log you think you see some sort of hole, or animal's den.  Looking\n"
                      "closer, you can make out the form of what you believe to be a Badger resting\n"
                      "inside of the den.\n";
        }
        1 {
          keywords "clearing clear";
          description "When the large tree fell it must have brought a few of the smaller trees down\n"
                      "with it in order to make a clearing like this.\n";
        }
        2 {
          keywords "fallen rotten decomposed tree";
          description "The tree has mostly rotted away, providing nourishment to many small plants\n"
                      "growing here in the clearing.  The few pieces that remain are not all that\n"
                      "large, but one log in particular catches your eye and seems to remind you of\n"
                      "something.  Under one of these logs would be a great place for an animal to\n"
                      "make its den...\n";
        }
        3 {
          keywords "path paths";
          description "The shaded paths are probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "A shaded path winds its way northeast between the trees.\n";
          destinationRoom "haonDorLight:6072";
        }
        south {
          description "A shaded path winds its way east between the trees.\n";
          destinationRoom "haonDorLight:6062";
        }
      }
    }
    6068 {
      name "An Intersection On The Shaded Path";
      description "   You are on a small shaded path leading through the dense forest.  The\n"
                  "crowns of the old trees leave the forest in an unreal twilight illumination.\n"
                  "The path continues north, south, and west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shaded";
          description "The shaded path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6073";
        }
        south {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6063";
        }
        west {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6069";
        }
      }
    }
    6069 {
      name "A Shadowy Path Through The Dense Forest";
      description "   You are on a small shadowy path leading through the dense forest.  The\n"
                  "crowns of the old trees leave the forest in an unreal twilight illumination.\n"
                  "The path continues south and east.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shaded shadowy";
          description "The shadowy path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        east {
          description "The path winds its way between the old trees.\n";
          destinationRoom "haonDorLight:6068";
        }
        south {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6064";
        }
      }
    }
    6070 {
      name "Off Of The Path In The Shaded Forest";
      description "   You are wandering amongst the trees in the light forest, without the aid\n"
                  "of a path or trail.  More sunlight trickles through the treetops here, making\n"
                  "your travel a bit easier.  Small animals scurry away as you approach.  You\n"
                  "are no longer on a path, so you may go whichever way you please.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are younger here than to those to the west.\n";
        }
        1 {
          keywords "path paths";
          description "The path is long behind you now... you aren't sure which direction it lies\n"
                      "in anymore.\n";
        }
      }
      exits {
        north {
          description "The trees seem to part, exposing a trail into the shade.\n";
          destinationRoom "haonDorLight:6078";
        }
        east {
          description "The trees seem to part, exposing a trail into the shade.\n";
          destinationRoom "haonDorLight:6070";
        }
        south {
          description "The trees seem to part, exposing a trail into the shade.\n";
          destinationRoom "haonDorLight:6061";
        }
        west {
          description "The trees seem to part, exposing a trail into the shade.\n";
          destinationRoom "haonDorLight:6072";
        }
      }
    }
    6071 {
      name "A Shaded Path Through The Forest";
      description "   You are on a small shaded path leading in between the trees.  The forest\n"
                  "gradually lightens to the east.  Paths lead west and south, and you think you\n"
                  "see a small path leading eastward.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shadowy shadowed";
          description "The shadowy path is probably used by the small animals living in the forest.\n";
        }
      }
      exits {
        east {
          description "It looks like a small path begins between two trees to the east, but you\n"
                      "aren't quite certain.\n";
          destinationRoom "haonDorLight:6070";
        }
        south {
          description "The path winds its way through the trees to an split in the path.\n";
          destinationRoom "haonDorLight:6066";
        }
        west {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6072";
        }
      }
    }
    6072 {
      name "A Shaded Path Though The Forest";
      description "   You are on a small shaded path leading between the trees.  The forest\n"
                  "gradually becomes more dense to the west.  Paths lead north and east, and you\n"
                  "see a small clearing to the south.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths shaded";
          description "The shaded path is probably used by the small animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6075";
        }
        east {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6071";
        }
        south {
          description "A lightly traveled path heads southward to a small clearing.\n";
          destinationRoom "haonDorLight:6067";
        }
      }
    }
    6073 {
      name "A Shadowy Path Through The Dense Forest";
      description "   You are on a small shadowy path leading through the dense forest.  To the\n"
                  "north the terrain becomes quite hilly and rough.  The crowns of the old trees\n"
                  "leave the forest in an unreal twilight illumination.  The path continues north\n"
                  "and south.\n";
      sectorType "Hills";
      extraDescriptions {
        0 {
          keywords "hill hills terrain";
          description "To the northwest you see hills covered by dense forest.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        2 {
          keywords "path paths shadowy";
          description "The shadowy path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way into the hills and denser forest.\n";
          destinationRoom "haonDorLight:6076";
        }
        south {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6068";
        }
      }
    }
    6074 {
      name "A Small Trail Through The Forest";
      description "   You have just left the shaded path, and you are now standing at the head of\n"
                  "a very short trail.  It looks like someone begin clearing away the underbrush\n"
                  "here, but didn't get finished.  You may leave in any direction, but the path\n"
                  "is to the west.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        1 {
          keywords "path paths";
          description "The narrow path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The trees seem to part, exposing a trail into the shade.\n";
          destinationRoom "haonDorLight:6074";
        }
        east {
          description "The trees seem to part, exposing a trail into the shade.\n";
          destinationRoom "haonDorLight:6070";
        }
        south {
          description "The trees seem to part, exposing a trail into the shade.\n";
          destinationRoom "haonDorLight:6070";
        }
        west {
          description "Through the underbrush you see a small path winding its way northward.\n";
          destinationRoom "haonDorLight:6075";
        }
      }
    }
    6075 {
      name "A Shaded Path Through The Forest";
      description "   You are on a small shaded path leading between the trees.  The forest\n"
                  "gradually becomes more dense to the west, and to the northwest the terrain\n"
                  "is quite hilly.  The path continues north and south.  To the east you see a\n"
                  "trail winding through the younger section of the forest.\n";
      sectorType "Forest";
      extraDescriptions {
        0 {
          keywords "trail";
          description "You think you see the beginnings of a small trail to the east, winding through\n"
                      "the younger part of the forest.\n";
        }
        1 {
          keywords "hills hill terrain";
          description "To the northwest the ground becomes more hilly. You have heard that a halfling\n"
                      "village is somewhere in the hills.\n";
        }
        2 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        3 {
          keywords "path paths shaded";
          description "The shaded path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        north {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6078";
        }
        east {
          description "You think you see the beginnings of a small trail through the younger part of\n"
                      "the forest.\n";
          destinationRoom "haonDorLight:6074";
        }
        south {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6072";
        }
      }
    }
    6076 {
      name "In The Dense Forest Between The Hills";
      description "   You are standing among tightly packed trees between several hills.  You\n"
                  "lost track of the path long ago, and now must rely on your instincts to guide\n"
                  "you.  The ground is very rough and rocky here, and only the most hardy plants\n"
                  "survive.  The crowns of the old trees leave the hills in an unreal twilight\n"
                  "illumination.\n";
      sectorType "Hills";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hills hill";
          description "Hills rise up all around you, blocking your view of the terrain.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        2 {
          keywords "path paths";
          description "The path is probably around here somewhere... if only you had paid more\n"
                      "attention.\n";
        }
      }
      exits {
        north {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6081";
        }
        east {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6077";
        }
        south {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6076";
        }
        west {
          description "All you see are trees and a shadowy path.\n";
          destinationRoom "haonDorLight:6073";
        }
      }
    }
    6077 {
      name "In The Dense Forest Between The Hills";
      description "   You are standing among tightly packed trees between several hills.  You\n"
                  "lost track of the path long ago, and now must rely on your instincts to guide\n"
                  "you.  The ground is very rough and rocky here, and only the most hardy plants\n"
                  "survive.  The crowns of the old trees leave the hills in an unreal twilight\n"
                  "illumination.\n";
      sectorType "Hills";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hills hill";
          description "Hills rise up all around you, blocking your view of the terrain.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        2 {
          keywords "path paths";
          description "The path is probably around here somewhere...if only you had paid more\n"
                      "attention.\n";
        }
      }
      exits {
        north {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6081";
        }
        east {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6076";
        }
        south {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6079";
        }
        west {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6077";
        }
      }
    }
    6078 {
      name "In The Dense Forest Between The Hills";
      description "   You are at the end of a small shaded path leading between the trees.  The\n"
                  "forest is quite thick here, and the ground is very rough and hilly, halting\n"
                  "your progress.  The path lies to the south.\n";
      sectorType "Hills";
      extraDescriptions {
        0 {
          keywords "hills hill";
          description "The terrian is very hilly and rough to the north and west.  You have heard\n"
                      "that there is a halfling village somewhere in the hills.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        2 {
          keywords "path paths shaded";
          description "The shaded path is probably used by the animals living in the forest.\n";
        }
      }
      exits {
        south {
          description "The path winds its way between the trees.\n";
          destinationRoom "haonDorLight:6075";
        }
      }
    }
    6079 {
      name "In The Dense Forest Between The Hills";
      description "   You are standing among tightly packed trees between several hills.  You\n"
                  "lost track of the path long ago, and now must rely on your instincts to guide\n"
                  "you.  The ground is very rough and rocky here, and only the most hardy plants\n"
                  "survive.  The crowns of the old trees leave the hills in an unreal twilight\n"
                  "illumination.\n";
      sectorType "Hills";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hills hill";
          description "Hills rise up all around you, blocking your view of the terrain.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        2 {
          keywords "path paths";
          description "The path is probably around here somewhere...if only you had paid more\n"
                      "attention.\n";
        }
      }
      exits {
        north {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6081";
        }
        east {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6078";
        }
        south {
          description "All you see are trees and a shadowy path.\n";
          destinationRoom "haonDorLight:6073";
        }
        west {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6080";
        }
      }
    }
    6080 {
      name "In The Dense Forest Between The Hills";
      description "   You are standing among tightly packed trees between several hills.  You\n"
                  "lost track of the path long ago, and now must rely on your instincts to guide\n"
                  "you.  The ground is very rough and rocky here, and only the most hardy plants\n"
                  "survive.  The crowns of the old trees leave the hills in an unreal twilight\n"
                  "illumination.\n";
      sectorType "Hills";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hills hill";
          description "Hills rise up all around you, blocking your view of the terrain.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        2 {
          keywords "path paths";
          description "The path is probably around here somewhere...if only you had paid more\n"
                      "attention.\n";
        }
      }
      exits {
        north {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6081";
        }
        east {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6082";
        }
        south {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6076";
        }
        west {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6081";
        }
      }
    }
    6081 {
      name "In The Dense Forest Between The Hills";
      description "   You are standing among tightly packed trees between several hills.  You\n"
                  "lost track of the path long ago, and now must rely on your instincts to guide\n"
                  "you.  The ground is very rough and rocky here, and only the most hardy plants\n"
                  "survive.  The crowns of the old trees leave the hills in an unreal twilight\n"
                  "illumination.\n";
      sectorType "Hills";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hills hill";
          description "Hills rise up all around you, blocking your view of the terrain.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
        2 {
          keywords "path paths";
          description "The path is probably around here somewhere...if only you had paid more\n"
                      "attention.\n";
        }
      }
      exits {
        north {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6078";
        }
        east {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6077";
        }
        south {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6076";
        }
        west {
          description "All you see are trees and a shadowy path.\n";
          destinationRoom "haonDorLight:6073";
        }
      }
    }
    6082 {
      name "In The Dense Forest Between The Hills";
      description "   You are standing among tightly packed trees on a medium sized hill. The\n"
                  "dense forest spreads out all around you, and the crowns of the old trees leave\n"
                  "the hills in an unreal twilight illumination.\n";
      sectorType "Hills";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hills hill";
          description "Hills rise up all around you, blocking your view of the terrain.\n";
        }
        1 {
          keywords "tree trees";
          description "The trees are mostly old beeches and oaks.\n";
        }
      }
      exits {
        north {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6081";
        }
        east {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6079";
        }
        south {
          description "All you see are trees and hillsides.\n";
          destinationRoom "haonDorLight:6076";
        }
      }
    }
    6090 {
      name "A Road Through The Plains";
      description "   You are on a dust covered east-west road through the western plains.  An\n"
                  "occasional hunter or adventurer can be seen, heading to or from the forest.\n"
                  "To the east is the walled city, Midgaard, and to the west the road ends at\n"
                  "the head of a narrow trail into a large forest.\n";
      sectorType "Field";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "road dust dusty";
          description "The road is well used, and quite dusty.\n";
        }
        1 {
          keywords "tree trees forest";
          description "The trees are quite tall considering most of them appear to be quite young.\n";
        }
        2 {
          keywords "trail";
          description "The forest trail winds westwards through the trees.\n";
        }
      }
      exits {
        east {
          description "Far to the east you see the large walls guarding Midgaard.\n";
          destinationRoom "haonDorLight:6091";
        }
        west {
          description "To the west the dusty trail ends, and becomes a narrow trail into the cool\n"
                      "shadows of the forest.\n";
          destinationRoom "haonDorLight:6000";
        }
      }
    }
    6091 {
      name "A Road Through The Plains";
      description "   You are on a dust covered east-west road through the western plains.  An\n"
                  "occasional hunter or adventurer can be seen, heading to or from the forest.\n"
                  "To the east is the walled city, Midgaard, and to the west the road continues \n"
                  "towards a large forest.\n";
      sectorType "Field";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "road dust dusty";
          description "The road is well used, and quite dusty.\n";
        }
        1 {
          keywords "tree trees";
          description "Some small trees grow amongst the underbrush of the plains.  These slowly gain\n"
                      "in height as you travel farther westward towards Haon-Dor\n";
        }
        2 {
          keywords "forest haondor haon-dor";
          description "The large forest of Haon-Dor spreads out to the west.  Small and large game\n"
                      "is plentiful there... as is adventure, and of course, danger!\n";
        }
      }
      exits {
        east {
          description "Far to the east you see the walls and western gate of Midgaard.\n";
          destinationRoom "haonDorLight:6092";
        }
        west {
          description "You see the large forest, Haon-Dor, stretching out far to the west, and to the\n"
                      "northwest you the forest gives way to hills.\n";
          destinationRoom "haonDorLight:6090";
        }
      }
    }
    6092 {
      name "A Road Through The Plains";
      description "   You are on a dust covered east-west road crossing the grassy plains between\n"
                  "Midgaard the forest of Haon-Dor.  An occasional hunter or adventurer can be \n"
                  "seen, heading to or from the forest.  To the east is the walled city, Midgaard, \n"
                  "and to the west the road continues towards a large forest.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "road dust dusty";
          description "The road is well used, and quite dusty.\n";
        }
        1 {
          keywords "forest";
          description "The large forest of Haon-dor spreads out to the west.  Small and large game\n"
                      "is plentiful there...as is adventure, and of course, danger!\n";
        }
      }
      exits {
        east {
          description "To the east you see the walls and West Gate of Midgaard.\n";
          destinationRoom "midgaardNorth:3052";
        }
        west {
          description "To the west the road continues towards the forest.\n";
          destinationRoom "haonDorLight:6091";
        }
      }
    }
  }
  itemPrototypes {
    6000 {
      keywords "axe lumber";
      description "A heavy lumber axe lies here.";
      shortDescription "a lumber axe";
      extraDescriptions {
        0 {
          keywords "axe lumber";
          description "It is a heavy axe of the kind lumberjacks use to chop down trees.\n";
        }
      }
      flags {
        type "Weapon";
        weight 12;
        cost 50;
        costPerDay 15;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 3;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6001 {
      keywords "shirt chequered";
      description "A chequered shirt lies here.";
      shortDescription "a chequered shirt";
      extraDescriptions {
        0 {
          keywords "shirt chequered";
          description "It is an extra large, chequered shirt made from heavy cloth.\n";
        }
      }
      flags {
        type "Armor";
        weight 2;
        cost 20;
        costPerDay 8;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6002 {
      keywords "boots leather";
      description "A pair of worn leather boots lies here.";
      shortDescription "a pair of worn leather boots";
      extraDescriptions {
        0 {
          keywords "boots";
          description "They are fashioned from rough leather that has been oiled frequently to make\n"
                      "it stay waterproof.  They look worn but quite functional.\n";
        }
      }
      flags {
        type "Armor";
        weight 4;
        cost 60;
        costPerDay 10;
        timer 0;
        values {
          value1 2;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "YES";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6003 {
      keywords "fireplace";
      description "A fireplace made from stone is set against the east wall.";
      shortDescription "a fireplace";
      extraDescriptions {
        0 {
          keywords "fireplace";
          description "It is fashioned from stones of various sizes that have been stacked on top of\n"
                      "each other and fastened with mortar.  Its chimney is constructed likewise and\n"
                      "leads the smoke out through the low cabin ceiling.\n";
        }
      }
      flags {
        type "Container";
        weight 0;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 200;
          value2 0;
          value3 0;
          value4 0;
        }
      }
    }
    6004 {
      keywords "lantern brass hooded";
      description "A hooded brass lantern has been left here.";
      shortDescription "a hooded brass lantern";
      extraDescriptions {
        0 {
          keywords "letters";
          description "The letters say:\n"
                      "\n"
                      "Use 'hold lantern' to activate.\n"
                      "\n";
        }
        1 {
          keywords "lantern brass hooded";
          description "It is a large and robust but somewhat battered oil lantern made from brass,\n"
                      "and it is equipped with a handle to make it handy and a hood to protect its\n"
                      "flame.  Some letters have been scratched on its bottom.\n";
        }
      }
      flags {
        type "Light";
        weight 4;
        cost 60;
        costPerDay 10;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 100;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    6005 {
      keywords "chest wooden";
      description "A wooden chest stands in the corner.";
      shortDescription "a wooden chest";
      extraDescriptions {
        0 {
          keywords "chest wooden";
          description "It is a robust chest made from short, heavy planks that have been fastened\n"
                      "together with tenons.  It is equipped with a simple brass lock.\n";
        }
      }
      flags {
        type "Container";
        weight 20;
        cost 100;
        costPerDay 10;
        timer 0;
        values {
          value1 100;
          value2 15;
          value3 6006;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6006 {
      keywords "key brass";
      description "A small brass key lies here.";
      shortDescription "a small brass key";
      extraDescriptions {
        0 {
          keywords "key brass";
          description "It is a small, simple brass key with no inscriptions or marks of any kind.\n";
        }
      }
      flags {
        type "Key";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 6006;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6007 {
      keywords "coins gold";
      description "Some gold coins lie piled up in a heap on the floor.";
      shortDescription "a heap of gold coins";
      extraDescriptions {
        0 {
          keywords "coins gold";
          description "The coins seem to be gold.  They are obviously valuable.\n";
        }
      }
      flags {
        type "Money";
        weight 1;
        cost 127;
        costPerDay 0;
        timer 0;
        values {
          value1 127;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6010 {
      keywords "blackberries berries";
      description "Some blackberries grow on a bush nearby.";
      shortDescription "some blackberries";
      extraDescriptions {
        0 {
          keywords "blackberries berries";
          description "They look very tasty indeed.\n";
        }
      }
      flags {
        type "Food";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 3;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6011 {
      keywords "mushroom";
      description "A small mushroom grows nearby.";
      shortDescription "a mushroom";
      extraDescriptions {
        0 {
          keywords "mushroom";
          description "It looks to be a tasty little thing.\n";
        }
      }
      flags {
        type "Food";
        weight 1;
        cost 10;
        costPerDay 10;
        timer 0;
        values {
          value1 6;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6012 {
      keywords "sign";
      description "A large sign mounted on a pole is standing by the roadside.";
      shortDescription "a large sign";
      extraDescriptions {
        0 {
          keywords "sign";
          description "It says :-\n"
                      "\n"
                      "                         Haon-Dor\n"
                      "                         --------\n"
                      "\n"
                      " This is the Forest of Haon-Dor.  Enter at your own risk.\n"
                      "     Please report any strange occurrences to Furry,\n"
                      "     as Quifael and Derkhil are currently indisposed.\n"
                      "\n";
        }
        1 {
          keywords "pole";
          description "Not the most interesting pole in the world.\n"
                      "Better leave it here, though, as it holds the sign in place.\n";
        }
      }
      flags {
        type "Other";
        weight 100;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
      }
    }
    6013 {
      keywords "barrel water";
      description "A water barrel has been left here.";
      shortDescription "a barrel";
      flags {
        type "LiquidContainer";
        weight 45;
        cost 60;
        costPerDay 20;
        timer 0;
        values {
          value1 40;
          value2 40;
          value3 15;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6014 {
      keywords "water brook";
      description "A small brook trickles through the forest beside the path.";
      shortDescription "a small brook";
      extraDescriptions {
        0 {
          keywords "water brook";
          description "The water looks clean and refreshing.\n";
        }
      }
      flags {
        type "Fountain";
        weight 50005;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 50000;
          value2 50000;
          value3 15;
          value4 0;
        }
      }
    }
    6015 {
      keywords "water lake";
      shortDescription "the lake";
      flags {
        type "Fountain";
        weight 50005;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 50000;
          value2 50000;
          value3 0;
          value4 0;
        }
      }
    }
    6016 {
      keywords "cudgel oak oaken limb";
      description "A limb has fallen here.";
      shortDescription "an oaken cudgel";
      extraDescriptions {
        0 {
          keywords "cudgel oak oaken limb";
          description "The cudgel looks quite sturdy, and would make a nice weapon.\n";
        }
      }
      flags {
        type "Weapon";
        weight 16;
        cost 1;
        costPerDay 20;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 7;
          value4 7;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    6017 {
      keywords "corpse boar";
      shortDescription "the corpse of a boar";
      flags {
        type "Container";
        weight 500;
        cost 1;
        costPerDay 1;
        timer 0;
        values {
          value1 100;
          value2 0;
          value3 0;
          value4 0;
        }
      }
    }
    6018 {
      keywords "slab meat";
      description "A large piece of freshly cut boar meat is on the ground here.";
      shortDescription "a large slab of meat";
      extraDescriptions {
        0 {
          keywords "slab meat";
          description "It looks quite filling.\n";
        }
      }
      flags {
        type "Food";
        weight 15;
        cost 40;
        costPerDay 1;
        timer 0;
        values {
          value1 24;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6019 {
      keywords "tusks pair";
      description "A pair of large boar tusks have been dropped here.";
      shortDescription "a pair of boar tusks";
      extraDescriptions {
        0 {
          keywords "tusks pair";
          description "They look like they might be worth something to a craftsman.\n";
        }
      }
      flags {
        type "Treasure";
        weight 10;
        cost 60;
        costPerDay 1;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    6020 {
      keywords "log hollow floating";
      shortDescription "a hollow log";
      extraDescriptions {
        0 {
          keywords "log";
          description "It looks like it would probably float.\n";
        }
      }
      flags {
        type "Boat";
        weight 48;
        cost 2;
        costPerDay 1;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6021 {
      keywords "nest bird";
      shortDescription "the bird's nest";
      flags {
        type "Container";
        weight 0;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 30;
          value2 0;
          value3 0;
          value4 0;
        }
      }
    }
    6022 {
      keywords "egg blue robin";
      description "A small bluish egg has been left here.";
      shortDescription "a blue robin's egg";
      extraDescriptions {
        0 {
          keywords "egg blue robin";
          description "It is small, but food nonetheless.\n";
        }
      }
      flags {
        type "Food";
        weight 1;
        cost 10;
        costPerDay 0;
        timer 0;
        values {
          value1 6;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6023 {
      keywords "meat rabbit";
      description "A large piece of rabbit meat.";
      shortDescription "a piece of rabbit meat";
      flags {
        type "Food";
        weight 5;
        cost 29;
        costPerDay 20;
        timer 0;
        values {
          value1 12;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    6024 {
      keywords "meat deer venison";
      description "A large piece of venison.";
      shortDescription "a piece of venison";
      flags {
        type "Food";
        weight 10;
        cost 80;
        costPerDay 20;
        timer 0;
        values {
          value1 24;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
  }
  mobilePrototypes {
    6000 {
      playerData {
        shortDescription "John the Lumberjack";
        keywords "john lumberjack";
        class "Normal";
        longDescription "John the Lumberjack is here, looking for some trees to chop down.\n";
        description "He is six feet tall and looks quite strong, muscles bulging under his heavy,\n"
                    "chequered shirt.  His features are worn with hard work and his expression is\n"
                    "one of a peaceful man leading a simple life.\n";
        level 5;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 60;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 100;
          inBank 0;
        }
        armor 60;
        experience 1050;
        hitRoll 5;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 370;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    6001 {
      playerData {
        shortDescription "the rabbit";
        keywords "rabbit small";
        class "Normal";
        longDescription "A small rabbit is foraging in the bushes here.\n";
        description "It is a small, furry creature with long ears and big feet.\n";
        level 0;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 4;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 60;
        experience 60;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    6002 {
      playerData {
        shortDescription "the brown bear";
        keywords "bear brown";
        class "Normal";
        longDescription "A big, brown, angry-looking bear is here.\n";
        description "The bear is a big, brown, furry animal with very large claws and very sharp\n"
                    "teeth.  It doesn't resemble those cute little dolls from toy shops at all.\n";
        level 8;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 98;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 30;
        experience 4000;
        hitRoll 7;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -50;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    6003 {
      playerData {
        shortDescription "the ferocious rabbit";
        keywords "rabbit ferocious";
        class "Normal";
        longDescription "A ferocious rabbit is here, glaring hungrily at you.\n";
        description "This small, furry creature with long ears and big feet has been attacked\n"
                    "by the dreaded rabbit rabies, a horrible disease that turns helpless and\n"
                    "innocent rabbits into ferocious and bloodthirsty monsters.\n";
        level 3;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 4;
          diceAdd 26;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 60;
        experience 350;
        hitRoll 3;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -150;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    6004 {
      playerData {
        shortDescription "the fallow deer";
        keywords "deer fallow";
        class "Normal";
        longDescription "A fallow deer is grazing peacefully here.\n";
        description "She is a graceful creature on long, slender legs, and with large, brown eyes\n"
                    "looking back at you with an air of watchful interest.\n";
        level 2;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 8;
          diceAdd 8;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 50;
        experience 230;
        hitRoll 1;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 350;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    6005 {
      playerData {
        shortDescription "the brown fox";
        keywords "fox brown";
        class "Normal";
        longDescription "A brown fox is stalking rabbits through the underbrush here.\n";
        description "It is a large fox with beautiful, red-brown fur and a long, thick bushy tail.\n";
        level 2;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 4;
          diceAdd 18;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 60;
        experience 225;
        hitRoll 2;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -50;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    6006 {
      playerData {
        shortDescription "the bird";
        keywords "bird large";
        class "Normal";
        longDescription "A large bird with a broken wing has been cornered here.\n";
        description "The bird isn't going to live much longer, by the looks of it.\n";
        level 0;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 3;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 100;
        experience 25;
        hitRoll 3;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 2;
      }
    }
    6007 {
      playerData {
        shortDescription "the bobcat";
        keywords "bobcat cat";
        class "Normal";
        longDescription "A medium sized bobcat is stalking a bird here.\n";
        description "The bobcat has sharp claws and teeth, and will probably eat you instead of\n"
                    "the bird if you give it the chance.\n";
        level 5;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 60;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 50;
        experience 1100;
        hitRoll 5;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -150;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    6008 {
      playerData {
        shortDescription "the sparrow";
        keywords "sparrow";
        class "Normal";
        longDescription "A sparrow is flapping around by the ground.\n";
        description "The sparrow looks like it is enjoying life.\n";
        level 0;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 3;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 90;
        experience 25;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    6009 {
      playerData {
        shortDescription "the robin";
        keywords "robin";
        class "Normal";
        longDescription "A robin is hopping around looking for bugs to eat.\n";
        description "The robin looks quite intent on finding a bug or worm to eat.\n";
        level 0;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 3;
          diceAdd 1;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 90;
        experience 25;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    6010 {
      playerData {
        shortDescription "the squirrel";
        keywords "squirrel";
        class "Normal";
        longDescription "A squirrel is here seeking refuge in its nest.\n";
        description "It peers out of its nest at you anxiously, seeming to plead silently with\n"
                    "you to leave it alone.\n";
        level 1;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 7;
          diceAdd 9;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 80;
        experience 120;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    6011 {
      playerData {
        shortDescription "the sleepy badger";
        keywords "badger";
        class "Normal";
        longDescription "A furry brown badger is curled up under a log here.\n";
        description "The badger is slowly awakening and peering up at you from its burrow. You\n"
                    "know that it won't be moving this slow for long.  Its sharp claws and teeth\n"
                    "catch your attention when you consider killing it.\n";
        level 4;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 5;
          diceAdd 48;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 50;
        experience 650;
        hitRoll 3;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 50;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 3;
      }
    }
    6012 {
      playerData {
        shortDescription "the grey squirrel";
        keywords "grey squirrel";
        class "Normal";
        longDescription "A grey squirrel with a bushy tail is foraging for nuts here.\n";
        description "This happy creature seems to pay you no heed as it goes about its search for\n"
                    "nuts among the leaves and twigs on the ground here.\n";
        level 2;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 22;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 80;
        experience 200;
        hitRoll 1;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 150;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 6;
      }
    }
    6013 {
      playerData {
        shortDescription "the small chipmunk";
        keywords "chipmunk";
        class "Normal";
        longDescription "A small brown-red chipmunk dashes from tree to tree here.\n";
        description "The absolute zenith of hyperactivity, this small rodent seems to never tire\n"
                    "of running up, down, and around the trees in this area.  If you could ever\n"
                    "catch it, you imagine it would make an easy meal.\n";
        level 0;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 3;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 50;
        experience 40;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 170;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    6014 {
      playerData {
        shortDescription "the large black crow";
        keywords "crow black bird";
        class "Normal";
        longDescription "A large black bird flits about here, picking at bits of carrion.\n";
        description "The bird eyes you warily, but continues with its meal.\n";
        level 2;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 22;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 3;
          inBank 0;
        }
        armor 80;
        experience 200;
        hitRoll 1;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -20;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    6015 {
      playerData {
        shortDescription "the grotesque vulture";
        keywords "grotesque vulture";
        class "Normal";
        longDescription "A grotesque vulture covered in blood and gore is here feeding madly.\n";
        description "It sickens you to even look at this foul bird.  Bits of dried gore stick to\n"
                    "its beak, and unidentifiable organs hang from its talons and feathers.  \n"
                    "It sees you and attacks, protecting its horrible feast!\n";
        level 6;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 68;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 14;
          inBank 0;
        }
        armor 40;
        experience 1750;
        hitRoll 5;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -700;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 3;
      }
    }
    6016 {
      playerData {
        shortDescription "the young buck";
        keywords "buck deer";
        class "Normal";
        longDescription "A young 5-point buck is drinking from the lake here.\n";
        description "This young male deer is drinking from the edge of the lake and watching you\n"
                    "warily.  His antlers are not full size yet, and will no doubt be quite \n"
                    "impressive in a few years.\n";
        level 4;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 48;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 40;
        experience 750;
        hitRoll 3;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 350;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    6017 {
      playerData {
        shortDescription "the fish";
        keywords "fish";
        class "Normal";
        longDescription "A fish is swimming about here.\n";
        description "The fish looks about the right size for a meal.\n";
        level 0;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 5;
          diceAdd 0;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 100;
        experience 30;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 100;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 3;
      }
    }
    6018 {
      playerData {
        shortDescription "the duckling";
        keywords "duckling";
        class "Normal";
        longDescription "A duckling is swimming around in the pond.\n";
        description "The duckling is adorable, it looks most of all like a tiny furball.\n";
        level 0;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 0;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 100;
        experience 1;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 1;
      }
    }
    6019 {
      playerData {
        shortDescription "the duck";
        keywords "duck";
        class "Normal";
        longDescription "A duck is here, quacking happily.\n";
        description "The duck is quite fat.  It looks like it is enjoying life.\n";
        level 1;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 2;
          diceSize 6;
          diceAdd 5;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 100;
        experience 75;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
  }
}