circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "The Sewer Maze";
  keyword "sewerMaze";
  lifespan 25;
  resets {
    0 {
      command "loadMobile";
      mobile "sewerMaze:7200";
      inRoom "sewerMaze:7201";
      maxNumber 1;
    }
    1 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7200";
      wearLocation "wielded";
      maxNumber 1;
    }
    2 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7203";
      wearLocation "firstNeck";
      maxNumber 1;
    }
    3 {
      then "YES";
      command "giveItemToMobile";
      item "sewerMaze:7205";
      maxNumber 1;
    }
    4 {
      then "YES";
      command "loadItem";
      item "sewerMaze:7204";
      inRoom "sewerMaze:7200";
      maxNumber 6;
    }
    5 {
      then "YES";
      command "loadItem";
      item "sewerMaze:7210";
      inRoom "sewerMaze:7200";
      maxNumber 1;
    }
    6 {
      command "loadMobile";
      mobile "sewerMaze:7201";
      inRoom "sewerMaze:7203";
      maxNumber 1;
    }
    7 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7201";
      wearLocation "wielded";
      maxNumber 4;
    }
    8 {
      command "loadMobile";
      mobile "sewerMaze:7202";
      inRoom "sewerMaze:7205";
      maxNumber 2;
    }
    9 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7202";
      wearLocation "wielded";
      maxNumber 8;
    }
    10 {
      command "loadMobile";
      mobile "sewerMaze:7202";
      inRoom "sewerMaze:7207";
      maxNumber 2;
    }
    11 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7202";
      wearLocation "wielded";
      maxNumber 8;
    }
    12 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7214";
      maxNumber 10;
    }
    13 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 16;
    }
    14 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7213";
      maxNumber 10;
    }
    15 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 16;
    }
    16 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7215";
      maxNumber 10;
    }
    17 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 16;
    }
    18 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7217";
      maxNumber 10;
    }
    19 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7211";
      wearLocation "wielded";
      maxNumber 16;
    }
    20 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7219";
      maxNumber 10;
    }
    21 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7221";
      maxNumber 10;
    }
    22 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7223";
      maxNumber 10;
    }
    23 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7225";
      maxNumber 10;
    }
    24 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7233";
      maxNumber 10;
    }
    25 {
      command "loadMobile";
      mobile "sewerMaze:7203";
      inRoom "sewerMaze:7233";
      maxNumber 10;
    }
    26 {
      command "loadMobile";
      mobile "sewerMaze:7204";
      inRoom "sewerMaze:7234";
      maxNumber 1;
    }
    27 {
      command "loadMobile";
      mobile "sewerFirst:7002";
      inRoom "sewerMaze:7285";
      maxNumber 5;
    }
    28 {
      command "loadMobile";
      mobile "sewerFirst:7002";
      inRoom "sewerMaze:7285";
      maxNumber 5;
    }
    29 {
      then "YES";
      command "equipMobile";
      item "sewerSecond:7190";
      wearLocation "leftFinger";
      maxNumber 2;
    }
    30 {
      then "YES";
      command "equipMobile";
      item "sewerMaze:7209";
      wearLocation "feet";
      maxNumber 4;
    }
    31 {
      then "YES";
      command "giveItemToMobile";
      item "sewerMaze:7208";
      maxNumber 20;
    }
    32 {
      command "loadMobile";
      mobile "sewerFirst:7002";
      inRoom "sewerMaze:7285";
      maxNumber 5;
    }
    33 {
      command "loadMobile";
      mobile "sewerFirst:7000";
      inRoom "sewerMaze:7286";
      maxNumber 8;
    }
    34 {
      command "loadMobile";
      mobile "sewerFirst:7000";
      inRoom "sewerMaze:7286";
      maxNumber 8;
    }
    35 {
      command "loadMobile";
      mobile "sewerFirst:7000";
      inRoom "sewerMaze:7281";
      maxNumber 8;
    }
    36 {
      command "loadMobile";
      mobile "sewerFirst:7000";
      inRoom "sewerMaze:7281";
      maxNumber 8;
    }
    37 {
      command "loadMobile";
      mobile "sewerFirst:7000";
      inRoom "sewerMaze:7280";
      maxNumber 8;
    }
    38 {
      command "purgeItem";
      inRoom "sewerMaze:7206";
      item "sewerMaze:7206";
    }
    39 {
      command "loadItem";
      item "sewerMaze:7206";
      inRoom "sewerMaze:7206";
      maxNumber 4;
    }
    40 {
      command "purgeItem";
      inRoom "sewerMaze:7211";
      item "sewerMaze:7208";
    }
    41 {
      command "loadItem";
      item "sewerMaze:7208";
      inRoom "sewerMaze:7211";
      maxNumber 20;
    }
    42 {
      command "doorState";
      inRoom "sewerMaze:7201";
      direction "west";
      state "locked";
    }
    43 {
      command "doorState";
      inRoom "sewerMaze:7200";
      direction "east";
      state "locked";
    }
    44 {
      command "doorState";
      inRoom "sewerMaze:7202";
      direction "north";
      state "closed";
    }
    45 {
      command "doorState";
      inRoom "sewerMaze:7201";
      direction "south";
      state "closed";
    }
    46 {
      command "doorState";
      inRoom "sewerMaze:7208";
      direction "north";
      state "closed";
    }
    47 {
      command "doorState";
      inRoom "sewerMaze:7204";
      direction "south";
      state "closed";
    }
    48 {
      command "doorState";
      inRoom "sewerMaze:7281";
      direction "south";
      state "closed";
    }
    49 {
      command "doorState";
      inRoom "sewerMaze:7280";
      direction "north";
      state "closed";
    }
    50 {
      command "doorState";
      inRoom "sewerMaze:7286";
      direction "north";
      state "closed";
    }
    51 {
      command "doorState";
      inRoom "sewerMaze:7285";
      direction "south";
      state "closed";
    }
  }
  rooms {
    7200 {
      name "The Treasury";
      description "   You are in a small but well equipped treasury.  You can see some writing\n"
                  "on the wall.  The ceiling has a funny glow, which enables you to see.  You\n"
                  "can get back into the inner lair through the stone door which is east.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "writing";
          description "You read the number '666'.\n";
        }
        1 {
          keywords "door stone";
          description "This is a heavy black stone door it looks very solid.\n";
        }
      }
      exits {
        east {
          description "You look back through the opening into the inner lair.\n";
          destinationRoom "sewerMaze:7201";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "sewerMaze:7205";
          keywords "door stone";
        }
      }
    }
    7201 {
      name "The Inner Lair";
      description "   You are in a octagonal room with smooth purple stone walls.  The floor is \n"
                  "made from black stone.  In the western wall you see a large black stone door.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "You look back through the door into the lair.\n";
          destinationRoom "sewerMaze:7202";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
        west {
          description "You see the treasury.\n";
          destinationRoom "sewerMaze:7200";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "sewerMaze:7205";
          keywords "door stone";
        }
      }
    }
    7202 {
      name "The Lair";
      description "   On the floor you see a lot of human decay, like bones and skulls.  You\n"
                  "also see a lot of slime.  On the wall is a torch sitting in its sconce.  To\n"
                  "the north is a wooden door.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "torch sconce";
          description "The torch is bolted to the sconce and the sconce to the wall.\n";
        }
        1 {
          keywords "slime";
          description "The slime is slimy and uninteresting.\n";
        }
        2 {
          keywords "skull skulls bones decay";
          description "On all the skulls you notice that there is a three inch hole in the \n"
                      "forehead.  All the bones are broken and old.\n";
        }
      }
      exits {
        north {
          description "You can see the inner lair.\n";
          destinationRoom "sewerMaze:7201";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
        east {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7205";
        }
        south {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7203";
        }
      }
    }
    7203 {
      name "The Lair";
      description "   On the floor you see a lot of human decay, like bones and skulls.  You\n"
                  "also see a lot of slime.  On the wall is a torch sitting in its sconce.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "torch sconce";
          description "The torch is bolted to the sconce and the sconce to the wall.\n";
        }
        1 {
          keywords "slime";
          description "The slime is slimy and uninteresting.\n";
        }
        2 {
          keywords "skull skulls bones decay";
          description "On all the skulls you notice that there is a three inch hole in the \n"
                      "forehead.  All the bones are broken and old.\n";
        }
      }
      exits {
        north {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7202";
        }
        east {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7206";
        }
        south {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7204";
        }
      }
    }
    7204 {
      name "The Lair";
      description "   On the floor you see a lot of human decay, like bones and skulls.  You\n"
                  "also see a lot of slime.  On the wall is a torch sitting in its sconce.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "torch sconce";
          description "The torch is bolted to the sconce and the sconce to the wall.\n";
        }
        1 {
          keywords "slime";
          description "The slime is slimy and uninteresting.\n";
        }
        2 {
          keywords "skull skulls bones decay";
          description "On all the skulls you notice that there is a three inch hole in the \n"
                      "forehead.  All the bones are broken and old.\n";
        }
      }
      exits {
        north {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7203";
        }
        east {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7207";
        }
        south {
          description "You see the lair entrance.\n";
          destinationRoom "sewerMaze:7208";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
      }
    }
    7205 {
      name "The Lair";
      description "   On the floor you see a lot of human decay, like bones and skulls.  You\n"
                  "also see a lot of slime.  On the wall is a torch sitting in its sconce.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "torch sconce";
          description "The torch is bolted to the sconce and the sconce to the wall.\n";
        }
        1 {
          keywords "slime";
          description "The slime is slimy and uninteresting.\n";
        }
        2 {
          keywords "skull skulls bones decay";
          description "On all the skulls you notice that there is a three inch hole in the \n"
                      "forehead.  All the bones are broken and old.\n";
        }
      }
      exits {
        south {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7206";
        }
        west {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7202";
        }
      }
    }
    7206 {
      name "The Lair";
      description "   On the floor you see a lot of human decay, like bones and skulls.  You\n"
                  "also see a lot of slime.  On the wall is a torch sitting in its sconce.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "torch sconce";
          description "The torch is bolted to the sconce and the sconce to the wall.\n";
        }
        1 {
          keywords "slime";
          description "The slime is slimy and uninteresting.\n";
        }
        2 {
          keywords "bones decay";
          description "All the bones are broken and old.\n";
        }
      }
      exits {
        north {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7205";
        }
        south {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7207";
        }
        west {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7203";
        }
      }
    }
    7207 {
      name "The Lair";
      description "   On the floor you see a lot of human decay, like bones and skulls.  You\n"
                  "also see a lot of slime.  On the wall is a torch sitting in its sconce.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "torch sconce";
          description "The torch is bolted to the sconce and the sconce to the wall.\n";
        }
        1 {
          keywords "slime";
          description "The slime is slimy and uninteresting.\n";
        }
        2 {
          keywords "skull skulls bones decay";
          description "On all the skulls you notice that there is a three inch hole in the \n"
                      "forehead.  All the bones are broken and old.\n";
        }
      }
      exits {
        north {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7206";
        }
        west {
          description "You see another part of the lair.\n";
          destinationRoom "sewerMaze:7204";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
        }
      }
    }
    7208 {
      name "The Lair Entrance";
      description "   You are in a dry part of the sewer.  To the north is a wooden door,\n"
                  "you can see some slime at the lower part of the door.  You also see\n"
                  "some skulls and some broken bones.\n";
      sectorType "Field";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "slime";
          description "The slime is slimy and uninteresting.\n";
        }
      }
      exits {
        north {
          description "You can see the lair.\n";
          destinationRoom "sewerMaze:7204";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
        east {
          description "You see a crawlway.\n";
          destinationRoom "sewerMaze:7209";
        }
      }
    }
    7209 {
      name "The Crawlway";
      description "   You are in a narrow crawlway.  It is rather boring here.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a four-way junction.\n";
          destinationRoom "sewerMaze:7210";
        }
        west {
          description "You see the entrance to a lair.\n";
          destinationRoom "sewerMaze:7208";
        }
      }
    }
    7210 {
      name "The Four-Way Junction";
      description "   You are in a sewer junction.  To the north is a small hole, to the west\n"
                  "is a narrow crawlway and to the east and south the sewer continues.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You can see a small cave-like room.\n";
          destinationRoom "sewerMaze:7211";
        }
        east {
          description "You can see a sewer drain.\n";
          destinationRoom "sewerMaze:7212";
        }
        south {
          description "You can see a sewer drain.\n";
          destinationRoom "sewerMaze:7215";
        }
        west {
          description "You can see a narrow crawlway.\n";
          destinationRoom "sewerMaze:7209";
        }
      }
    }
    7211 {
      name "The Small Cave";
      description "   You are in a collapsed sewer drain, which now is more like a small cave.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "You look back into the four-way junction.\n";
          destinationRoom "sewerMaze:7210";
        }
      }
    }
    7212 {
      name "The Sewer Drain";
      description "   You are in a dry sewer drain which bends to the north.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You can see the drain continuing north.\n";
          destinationRoom "sewerMaze:7213";
        }
        west {
          description "You can see the four-way junction.\n";
          destinationRoom "sewerMaze:7210";
        }
      }
    }
    7213 {
      name "The Sewer Drain";
      description "   You are in a dry sewer drain which bends to the east.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You can see the drain continuing east.\n";
          destinationRoom "sewerMaze:7214";
        }
        south {
          description "You can see the drain continuing south.\n";
          destinationRoom "sewerMaze:7212";
        }
      }
    }
    7214 {
      name "The End Of The Drain";
      description "   You are at the end of the drain around you the sewer has collapsed, the\n"
                  "only exit is west.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          description "You see the sewer drain.\n";
          destinationRoom "sewerMaze:7213";
        }
      }
    }
    7215 {
      name "The Half-Wet Drain";
      description "   You are in a sewer drain where the floor is covered with water.  To\n"
                  "the north it looks more dry, south however the drain runs down into\n"
                  "some water.\n";
      sectorType "Hills";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "water";
          description "The water is dirty but it looks like you would be able to swim in it.\n";
        }
      }
      exits {
        north {
          description "To the north lies a dry four-way junction.\n";
          destinationRoom "sewerMaze:7210";
        }
        south {
          description "To the south you see a sewer drain filled with water.\n";
          destinationRoom "sewerMaze:7216";
        }
      }
    }
    7216 {
      name "Under Water In The Sewer";
      description "   You are swimming in some dirty water and are holding your breath.  You'd\n"
                  "better continue onwards before you drown.  It is a good thing that you can\n"
                  "hold your light above the water-level.\n";
      sectorType "WaterSwimmable";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "It is hard to see, but it looks like the drain runs slightly upwards.\n";
          destinationRoom "sewerMaze:7215";
        }
        south {
          description "It is hard to see, but it looks like the drain runs a little bit upwards.\n";
          destinationRoom "sewerMaze:7217";
        }
      }
    }
    7217 {
      name "The Half-Dry Drain";
      description "   You are in a half-dry sewer drain.  To the north the drain runs a little\n"
                  "bit downwards into some water to the east you can see a small hole.  To the\n"
                  "west you see another drain.\n";
      sectorType "Hills";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "hole";
          description "Through the hole you can just make out a very small room.\n";
        }
        1 {
          keywords "water";
          description "The water is dirty but it looks like you would be able to swim in it.\n";
        }
      }
      exits {
        north {
          description "You see the drain running down into some water.\n";
          destinationRoom "sewerMaze:7216";
        }
        east {
          description "Through the hole you can just make out a very small room.\n";
          destinationRoom "sewerMaze:7218";
        }
        west {
          description "You see a drain running to the west.\n";
          destinationRoom "sewerMaze:7219";
        }
      }
    }
    7218 {
      name "The Very Small Room";
      description "   You are in a very small room, it is pretty uninteresting.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          description "Through the little hole you can see a half-dry drain.\n";
          destinationRoom "sewerMaze:7217";
        }
      }
    }
    7219 {
      name "A Dry Sewer Drain";
      description "   You are in a dry but dirty sewer drain.  The drain continues east and\n"
                  "south.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a half-dry drain.\n";
          destinationRoom "sewerMaze:7217";
        }
        south {
          description "You see another boring sewer drain.\n";
          destinationRoom "sewerMaze:7220";
        }
      }
    }
    7220 {
      name "A Boring Drain";
      description "   You are in yet another sewer drain.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You see a sewer drain continuing to the north.\n";
          destinationRoom "sewerMaze:7219";
        }
        east {
          description "You can see another drain to the east.\n";
          destinationRoom "sewerMaze:7221";
        }
      }
    }
    7221 {
      name "The Sewer Drain";
      description "   You are in a sewer drain, there is nothing special in here, except for a \n"
                  "loud echo.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You can see another sewer drain.\n";
          destinationRoom "sewerMaze:7222";
        }
        west {
          description "You can make out a sewer drain to the west.\n";
          destinationRoom "sewerMaze:7220";
        }
        up {
          description "You can see a sewer line.\n";
          destinationRoom "sewerSecond:7129";
        }
      }
    }
    7222 {
      name "The Sewer Drain";
      description "   You are in a drain, with some slimy water on the floor.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "slimy water";
          description "The water floats to the east from here.\n";
        }
      }
      exits {
        east {
          description "You see a sewer bend.\n";
          destinationRoom "sewerMaze:7223";
        }
        west {
          description "You see a sewer drain.\n";
          destinationRoom "sewerMaze:7221";
        }
      }
    }
    7223 {
      name "The Sewer Bend";
      description "   You find yourself in an ordinary sewer bend, which bends from west to\n"
                  "north.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You see a sewer drain.\n";
          destinationRoom "sewerMaze:7224";
        }
        west {
          description "You see a sewer drain.\n";
          destinationRoom "sewerMaze:7222";
        }
      }
    }
    7224 {
      name "The Sewer Junction";
      description "   You stand in a junction of three sewer drains.  You see some odd\n"
                  "scratches on the pipe wall, as if from a gigantic rat.  North and\n"
                  "south the sewer continues as usual, but west it looks a little\n"
                  "strange.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You see nothing but a sewer drain.\n";
          destinationRoom "sewerMaze:7225";
        }
        south {
          description "You see nothing but a sewer drain.\n";
          destinationRoom "sewerMaze:7223";
        }
        west {
          description "You see a strange sewer pipe.\n";
          destinationRoom "sewerMaze:7229";
        }
      }
    }
    7225 {
      name "The Sewer";
      description "   You are in a sewer, where the slimy water runs down through a tiny hole.\n"
                  "You see some odd scratches on the pipe wall, as from a gigantic rat.  There \n"
                  "is a sewer drain south.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "You see a sewer drain.\n";
          destinationRoom "sewerMaze:7224";
        }
      }
    }
    7229 {
      name "The Strange Sewer";
      description "   You are in a very strange sewer indeed, there are some odd scratches on\n"
                  "the pipe wall, as from a gigantic rat.  And you can see a lot of organic\n"
                  "decay like bones from animals AND humans.  West the drain runs slightly\n"
                  "upwards.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a sewer junction.\n";
          destinationRoom "sewerMaze:7224";
        }
        west {
          description "You see a slimy sewer drain.\n";
          destinationRoom "sewerMaze:7230";
        }
      }
    }
    7230 {
      name "The Damp Sewer";
      description "   You are in a sewer drain with a funny damp substance on the floor, in the \n"
                  "substance you see a lot of decay.  You see some odd scratches on the wall,\n"
                  "as if from a gigantic rat.  Both to the east and west the pipe seems to run\n"
                  "down.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a sewer.\n";
          destinationRoom "sewerMaze:7229";
        }
        west {
          description "You see a sewer.\n";
          destinationRoom "sewerMaze:7231";
        }
      }
    }
    7231 {
      name "The Strange Sewer";
      description "   You are in an ordinary sewer except for a lot of scratches on the sewer\n"
                  "wall, and a lot of debris on the floor.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "debris";
          description "You see a lot of organic decay on the floor.\n";
        }
      }
      exits {
        east {
          description "You see a sewer.\n";
          destinationRoom "sewerMaze:7230";
        }
        west {
          description "You see another sewer.\n";
          destinationRoom "sewerMaze:7232";
        }
      }
    }
    7232 {
      name "The Sewer";
      description "   You are in a sewer with more scratches on the walls.  And of course a whole\n"
                  "lot of decay.  The drain runs east and north.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You see yet another sewer line.\n";
          destinationRoom "sewerMaze:7233";
        }
        east {
          description "You see a sewer pipe.\n";
          destinationRoom "sewerMaze:7231";
        }
      }
    }
    7233 {
      name "The Sewer Drain";
      description "   You stand in a sewer drain, you are able to see some kind of cave-like\n"
                  "room.  You see some odd scratches on the drain wall, as if from a gigantic\n"
                  "rat.  The sewer leads south.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          description "You see a cave-like room.\n";
          destinationRoom "sewerMaze:7234";
        }
        south {
          description "You see a sewer.\n";
          destinationRoom "sewerMaze:7232";
        }
      }
    }
    7234 {
      name "The Rat's Lair";
      description "   You are in a little cave.  You are able to see quite a lot of debris on\n"
                  "the floor.  There is a sewer drain west of here.\n";
      sectorType "Forest";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          description "You see the sewer system that way.\n";
          destinationRoom "sewerMaze:7233";
        }
      }
    }
    7279 {
      name "The Wall Of The Abyss";
      description "   You hang onto some steps leading down into utter darkness.  There is an\n"
                  "exit leading up as well, though you'll have to open the tiny rock again to\n"
                  "do so.\n";
      sectorType "Mountains";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          destinationRoom "sewerSecond:7111";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "rock";
        }
        down {
          destinationRoom "sewerMaze:7299";
        }
      }
    }
    7280 {
      name "The Entrance";
      description "   You are in a very dark room.  You notice that some faces are staring at\n"
                  "you from inside the walls.  In the middle of the room there is a small altar.\n"
                  "To the north there is a small round door.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "triangle";
          description "The triangle is filled with small symbols.  They seem to be a language\n"
                      "you have never seen before.\n";
        }
        1 {
          keywords "altar";
          description "This altar is very special.  Faces appear to be smiling from it.  There\n"
                      "is a triangle engraved in the top of it.\n";
        }
      }
      exits {
        north {
          description "A beam of red light seeps through a hole in the door.\n";
          destinationRoom "sewerMaze:7281";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door small round";
        }
        up {
          destinationRoom "sewerSecond:7116";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "altar secret";
        }
      }
    }
    7281 {
      name "The Corridor";
      description "   The corridor is glowing oppressively in a red hue.  You can hear wailing\n"
                  "through an open black hole to the east.  To the south there is a round door.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "walls";
          description "The walls look alive.\n";
        }
        1 {
          keywords "red light";
          description "The red light glows from the walls.\n";
        }
        2 {
          keywords "small round door";
          description "The door is completely round without a keyhole.\n";
        }
      }
      exits {
        east {
          description "The hole seems more black than the night.  It is appears to be \"eating\" the\n"
                      "red light around it.\n";
          destinationRoom "sewerMaze:7282";
        }
        south {
          destinationRoom "sewerMaze:7280";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door small round";
        }
      }
    }
    7282 {
      name "The Realm Of Lost Souls";
      description "   You are standing in nothing.  All around you there are stars.\n"
                  "Sometimes a shadow flies closely by you, wailing very loudly.  To\n"
                  "the north there is a small bright hole.  To the west there is a\n"
                  "small red hole.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "shadow";
          description "The shadow looks like a man in great pain.\n";
        }
      }
      exits {
        north {
          description "You look into a very bright hole.\n";
          destinationRoom "sewerMaze:7283";
        }
        west {
          description "You look into a red hole.\n";
          destinationRoom "sewerMaze:7281";
        }
      }
    }
    7283 {
      name "The T-Crossing";
      description "   You are in a small hallway.  There are doors to the east and to\n"
                  "the west.  To the south there are a black hole.  There is writing\n"
                  "in the wall.  Wails can be heard from the south.\n";
      sectorType "City";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "writing";
          description "The writing says 'The one to the east, belongs to the beast.\n"
                      "To the west you will surely END your quest!'.\n";
        }
      }
      exits {
        east {
          description "It is too dark to tell.\n";
          destinationRoom "sewerMaze:7286";
        }
        south {
          description "A black hole in the wall.\n";
          destinationRoom "sewerMaze:7282";
        }
        west {
          description "You can see a big fire to the west.  It looks like a unhealthy\n"
                      "place to enter!\n";
          destinationRoom "sewerMaze:7284";
        }
      }
    }
    7284 {
      name "The Firedeath";
      description "   This room is very hot.  There are flames surrounding you.  You can\n"
                  "see no exits at all!  Skeletons are lying all over the floor.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "writing wall";
          description "The writing says 'A prayer to the GODS will not be heard, though\n"
                      "the only exit is death... Mother, I love you'.\n";
        }
        1 {
          keywords "skeletons";
          description "The skeletons looks like they had suffered the death of hunger.\n"
                      "One of them looks like he has written something at the wall.\n";
        }
      }
    }
    7285 {
      name "The Torture Room";
      description "   You are standing in a middle of a square room.  Along the walls skeletons \n"
                  "are hanging in rusty chains.  In the middle of the room there is a big metal \n"
                  "box, covered with dust.  To the south you can just make out a small exit.\n";
      sectorType "City";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "big metal box";
          description "The metal box is covered with dust.  You notice that it was once filled with\n"
                      "coal, as you see some small pieces of it.\n";
        }
        1 {
          keywords "skeletons";
          description "When you look at the skeletons, you can see that they once had been in great \n"
                      "pain.  They are hanging in their arms, and some of them were killed with a\n"
                      "sharp instrument.\n";
        }
      }
      exits {
        south {
          description "It is too dark to tell.\n";
          destinationRoom "sewerMaze:7286";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door iron";
        }
      }
    }
    7286 {
      name "The Hell Yard";
      description "   You are standing in a lot of mud.  A disgusting smell surrounds\n"
                  "the place, and makes you feel sick.  Small flames sometimes shoot\n"
                  "up from the hot mud.  To the west there is a small door.  To the \n"
                  "north you can see an iron door.\n";
      sectorType "Mountains";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "It is too dark to tell.\n";
          destinationRoom "sewerMaze:7285";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door iron";
        }
        west {
          description "It is too dark to tell.\n";
          destinationRoom "sewerMaze:7283";
        }
      }
    }
    7299 {
      name "On The Walls Of The Abyss";
      description "   You are clutching the steps on the wall so that you don't fall to the\n"
                  "ground down below.  You cannot see anymore handholds below you and thus\n"
                  "this stops your journey down, as the only exit is up.\n";
      sectorType "Mountains";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          destinationRoom "sewerMaze:7279";
        }
      }
    }
  }
  itemPrototypes {
    7200 {
      keywords "rod devil";
      description "The mysterious devil rod lies on the floor.";
      shortDescription "the devil rod";
      extraDescriptions {
        0 {
          keywords "devil rod";
          description "This is indeed a mysterious rod.  It is dark black at the base but has four\n"
                      "very sharp purple tentacles at the end.\n";
        }
      }
      flags {
        type "Weapon";
        weight 6;
        cost 16000;
        costPerDay 800;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 5;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7201 {
      keywords "mace large";
      description "A large mace lies here.";
      shortDescription "the large mace";
      extraDescriptions {
        0 {
          keywords "large mace";
          description "The mace is pretty large with a weight of 10 lbs.  The head is actually four\n"
                      "purple tentacles tied together.\n";
        }
      }
      flags {
        type "Weapon";
        weight 10;
        cost 1000;
        costPerDay 400;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 6;
          value4 7;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7202 {
      keywords "mace small";
      description "A small mace has been left here.";
      shortDescription "the small mace";
      extraDescriptions {
        0 {
          keywords "small mace";
          description "This weapon does look like it does a lot of damage, but then you never know.\n"
                      "It consists of a black handle and a purple head.\n";
        }
      }
      flags {
        type "Weapon";
        weight 6;
        cost 600;
        costPerDay 200;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 6;
          value4 7;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7203 {
      keywords "cloak purple";
      description "A purple cloak lies on the floor.";
      shortDescription "a purple cloak";
      extraDescriptions {
        0 {
          keywords "cloak purple";
          description "This is a very fine made cloak from an unknown material, in a nice purple\n"
                      "color.\n";
        }
      }
      flags {
        type "Worn";
        weight 20;
        cost 5000;
        costPerDay 6000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "YES";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7204 {
      keywords "potion blue neon";
      description "A neon blue potion stands on the floor.";
      shortDescription "a neon blue potion";
      extraDescriptions {
        0 {
          keywords "potion blue";
          description "In the flask is a transparent electric blue liquid.\n";
        }
      }
      flags {
        type "Potion";
        weight 4;
        cost 100;
        costPerDay 1000;
        timer 0;
        values {
          value1 14;
          value2 6;
          value3 15;
          value4 16;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7205 {
      keywords "key black";
      description "A black key has been left on the floor.";
      shortDescription "a black key";
      extraDescriptions {
        0 {
          keywords "black key";
          description "This little key is made from a black metal of unknown origin.\n";
        }
      }
      flags {
        type "Key";
        weight 2;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7206 {
      keywords "skull white";
      description "A strange white skull lies on the floor looking at you.";
      shortDescription "a strange white skull";
      extraDescriptions {
        0 {
          keywords "writing text";
          description "You read the number '666'.\n";
        }
        1 {
          keywords "white skull";
          description "The skull has two small horns in the forehead. You notice some writing on\n"
                      "the inside.\n";
        }
      }
      flags {
        type "Armor";
        weight 30;
        cost 0;
        costPerDay 250;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7207 {
      keywords "gauntlets muddy";
      description "A pair of muddy gauntlets have been thrown away here.";
      shortDescription "a pair of muddy gauntlets";
      extraDescriptions {
        0 {
          keywords "muddy gauntlets";
          description "These gauntlets are muddy indeed, however they look very effective.\n";
        }
      }
      flags {
        type "Armor";
        weight 10;
        cost 6000;
        costPerDay 1500;
        timer 0;
        values {
          value1 6;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "YES";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7208 {
      keywords "stick small";
      description "A small stick lies here.";
      shortDescription "a small stick";
      extraDescriptions {
        0 {
          keywords "letters letter";
          description "They read:\n"
                      "\n"
                      "Hold me\n"
                      "\n";
        }
        1 {
          keywords "small stick";
          description "The small stick does not look interesting at all.  But just as you are going\n"
                      "to throw it away you notice some small letters.\n";
        }
      }
      flags {
        type "Light";
        weight 4;
        cost 200;
        costPerDay 200;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 -1;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    7209 {
      keywords "boots muddy";
      description "A pair of muddy boots has been dropped here.";
      shortDescription "a pair of muddy boots";
      extraDescriptions {
        0 {
          keywords "boots muddy";
          description "The boots are muddy and they look well worn, but also very comfortable.\n";
        }
      }
      flags {
        type "Armor";
        weight 10;
        cost 75;
        costPerDay 500;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "YES";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    7210 {
      keywords "treasure coins";
      description "There is a huge treasure here, looking very valuable.";
      shortDescription "a huge treasure";
      extraDescriptions {
        0 {
          keywords "treasure coins";
          description "This looks like a whole lot of coins.\n";
        }
      }
      flags {
        type "Money";
        weight 5;
        cost 6522;
        costPerDay 0;
        timer 0;
        values {
          value1 6522;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    7211 {
      keywords "sword short";
      description "A short sword is lying here.";
      shortDescription "a short sword";
      extraDescriptions {
        0 {
          keywords "short sword";
          description "This is a very nice little weapon.\n";
        }
      }
      flags {
        type "Weapon";
        weight 4;
        cost 100;
        costPerDay 300;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 3;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
  }
  mobilePrototypes {
    7200 {
      playerData {
        shortDescription "the master mindflayer";
        keywords "mindflayer master mind";
        class "Normal";
        longDescription "The master mindflayer is here, looking at you with an evil look.\n";
        description "It is a seven foot tall humanoid dressed in a purple cloak, and swinging a\n"
                    "black and purple rod above its head as if it was going to attack you any\n"
                    "moment now.  In the middle of its head are four tentacles with sharp points.\n";
        level 14;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 170;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 20000;
        hitRoll 13;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -800;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 4;
      }
    }
    7201 {
      playerData {
        shortDescription "the senior mindflayer";
        keywords "mindflayer senior mind";
        class "Normal";
        longDescription "The senior mindflayer walks around here, looking for something useful.\n";
        description "This is a horrifying monster indeed, 6'6\" high.  Dressed in purple and black,\n"
                    "and carrying a large mace in its hand.  In the center of its head are four\n"
                    "large tentacles with very sharp points.\n";
        level 8;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 100;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 400;
          inBank 0;
        }
        armor 20;
        experience 4500;
        hitRoll 7;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "YES";
          aggroNeutral "YES";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    7202 {
      playerData {
        shortDescription "the junior mindflayer";
        keywords "mindflayer junior mind";
        class "Normal";
        longDescription "The junior mindflayer is here, watching you carefully from the corner.\n";
        description "This mindflayer is six feet high.  It has a small mace in its belt, and is\n"
                    "dressed in purple and black cloth.  It has four small tentacles in the center\n"
                    "of its head.\n";
        level 6;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 75;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 200;
          inBank 0;
        }
        armor 40;
        experience 1500;
        hitRoll 5;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "YES";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -350;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 4;
      }
    }
    7203 {
      playerData {
        shortDescription "the ugly wererat";
        keywords "wererat rat";
        class "Normal";
        longDescription "An ugly wererat is here, looking at you with a strange flick in his eyes.\n";
        description "The wererat is about four feet tall.  It looks very much like rat, except\n"
                    "that it is standing.\n";
        level 6;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 4;
          diceSize 6;
          diceAdd 69;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 50;
          inBank 0;
        }
        armor 30;
        experience 1500;
        hitRoll 5;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "YES";
          aggroNeutral "YES";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -700;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    7204 {
      playerData {
        shortDescription "the gigantic rat";
        keywords "rat gigantic";
        class "Normal";
        longDescription "There is a gigantic rat here, looking at you with a hungry look.\n";
        description "The gigantic rat is about ten feet long from head to tail and has claws the\n"
                    "size of your head, looking very nasty.\n";
        level 12;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 150;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 2513;
          inBank 0;
        }
        armor 20;
        experience 13000;
        hitRoll 11;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -800;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
  }
}