circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "Drow City";
  keyword "drow";
  lifespan 30;
  resets {
    0 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    1 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    2 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    3 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    4 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    5 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    6 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    7 {
      command "loadMobile";
      mobile "drow:5100";
      inRoom "drow:5122";
      maxNumber 15;
    }
    8 {
      command "loadMobile";
      mobile "drow:5101";
      inRoom "drow:5118";
      maxNumber 10;
    }
    9 {
      then "YES";
      command "equipMobile";
      item "drow:5100";
      wearLocation "wielded";
      maxNumber 50;
    }
    10 {
      command "loadMobile";
      mobile "drow:5101";
      inRoom "drow:5133";
      maxNumber 10;
    }
    11 {
      then "YES";
      command "equipMobile";
      item "drow:5100";
      wearLocation "wielded";
      maxNumber 50;
    }
    12 {
      command "loadMobile";
      mobile "drow:5102";
      inRoom "drow:5104";
      maxNumber 4;
    }
    13 {
      then "YES";
      command "equipMobile";
      item "drow:5101";
      wearLocation "wielded";
      maxNumber 12;
    }
    14 {
      command "loadMobile";
      mobile "drow:5102";
      inRoom "drow:5124";
      maxNumber 4;
    }
    15 {
      then "YES";
      command "equipMobile";
      item "drow:5101";
      wearLocation "wielded";
      maxNumber 12;
    }
    16 {
      command "loadMobile";
      mobile "drow:5102";
      inRoom "drow:5108";
      maxNumber 4;
    }
    17 {
      then "YES";
      command "equipMobile";
      item "drow:5101";
      wearLocation "wielded";
      maxNumber 12;
    }
    18 {
      command "loadMobile";
      mobile "drow:5102";
      inRoom "drow:5111";
      maxNumber 4;
    }
    19 {
      then "YES";
      command "equipMobile";
      item "drow:5101";
      wearLocation "wielded";
      maxNumber 12;
    }
    20 {
      command "loadMobile";
      mobile "drow:5103";
      inRoom "drow:5104";
      maxNumber 4;
    }
    21 {
      then "YES";
      command "equipMobile";
      item "drow:5102";
      wearLocation "wielded";
      maxNumber 12;
    }
    22 {
      command "loadMobile";
      mobile "drow:5103";
      inRoom "drow:5124";
      maxNumber 4;
    }
    23 {
      then "YES";
      command "equipMobile";
      item "drow:5102";
      wearLocation "wielded";
      maxNumber 12;
    }
    24 {
      command "loadMobile";
      mobile "drow:5103";
      inRoom "drow:5108";
      maxNumber 4;
    }
    25 {
      then "YES";
      command "equipMobile";
      item "drow:5102";
      wearLocation "wielded";
      maxNumber 12;
    }
    26 {
      command "loadMobile";
      mobile "drow:5103";
      inRoom "drow:5111";
      maxNumber 4;
    }
    27 {
      then "YES";
      command "equipMobile";
      item "drow:5102";
      wearLocation "wielded";
      maxNumber 12;
    }
    28 {
      command "loadMobile";
      mobile "drow:5104";
      inRoom "drow:5104";
      maxNumber 4;
    }
    29 {
      then "YES";
      command "equipMobile";
      item "drow:5103";
      wearLocation "wielded";
      maxNumber 12;
    }
    30 {
      command "loadMobile";
      mobile "drow:5104";
      inRoom "drow:5124";
      maxNumber 4;
    }
    31 {
      then "YES";
      command "equipMobile";
      item "drow:5103";
      wearLocation "wielded";
      maxNumber 12;
    }
    32 {
      command "loadMobile";
      mobile "drow:5104";
      inRoom "drow:5108";
      maxNumber 4;
    }
    33 {
      then "YES";
      command "equipMobile";
      item "drow:5103";
      wearLocation "wielded";
      maxNumber 12;
    }
    34 {
      command "loadMobile";
      mobile "drow:5104";
      inRoom "drow:5111";
      maxNumber 4;
    }
    35 {
      then "YES";
      command "equipMobile";
      item "drow:5103";
      wearLocation "wielded";
      maxNumber 12;
    }
    36 {
      command "loadMobile";
      mobile "drow:5105";
      inRoom "drow:5118";
      maxNumber 3;
    }
    37 {
      then "YES";
      command "equipMobile";
      item "drow:5105";
      wearLocation "wielded";
      maxNumber 3;
    }
    38 {
      then "YES";
      command "equipMobile";
      item "drow:5110";
      wearLocation "held";
      maxNumber 5;
    }
    39 {
      command "loadMobile";
      mobile "drow:5105";
      inRoom "drow:5120";
      maxNumber 3;
    }
    40 {
      then "YES";
      command "equipMobile";
      item "drow:5104";
      wearLocation "wielded";
      maxNumber 2;
    }
    41 {
      then "YES";
      command "equipMobile";
      item "drow:5110";
      wearLocation "held";
      maxNumber 5;
    }
    42 {
      command "loadMobile";
      mobile "drow:5105";
      inRoom "drow:5116";
      maxNumber 3;
    }
    43 {
      then "YES";
      command "equipMobile";
      item "drow:5104";
      wearLocation "wielded";
      maxNumber 2;
    }
    44 {
      then "YES";
      command "equipMobile";
      item "drow:5110";
      wearLocation "held";
      maxNumber 5;
    }
    45 {
      command "loadMobile";
      mobile "drow:5106";
      inRoom "drow:5150";
      maxNumber 2;
    }
    46 {
      then "YES";
      command "equipMobile";
      item "drow:5105";
      wearLocation "wielded";
      maxNumber 2;
    }
    47 {
      then "YES";
      command "equipMobile";
      item "drow:5109";
      wearLocation "hands";
      maxNumber 1;
    }
    48 {
      command "loadMobile";
      mobile "drow:5106";
      inRoom "drow:5101";
      maxNumber 2;
    }
    49 {
      then "YES";
      command "equipMobile";
      item "drow:5105";
      wearLocation "wielded";
      maxNumber 2;
    }
    50 {
      command "loadMobile";
      mobile "drow:5107";
      inRoom "drow:5125";
      maxNumber 3;
    }
    51 {
      then "YES";
      command "equipMobile";
      item "drow:5106";
      wearLocation "wielded";
      maxNumber 3;
    }
    52 {
      then "YES";
      command "giveItemToMobile";
      item "drow:5114";
      maxNumber 3;
    }
    53 {
      command "loadMobile";
      mobile "drow:5107";
      inRoom "drow:5105";
      maxNumber 3;
    }
    54 {
      then "YES";
      command "equipMobile";
      item "drow:5106";
      wearLocation "wielded";
      maxNumber 3;
    }
    55 {
      then "YES";
      command "equipMobile";
      item "drow:5111";
      wearLocation "head";
      maxNumber 2;
    }
    56 {
      command "loadMobile";
      mobile "drow:5107";
      inRoom "drow:5109";
      maxNumber 3;
    }
    57 {
      then "YES";
      command "equipMobile";
      item "drow:5106";
      wearLocation "wielded";
      maxNumber 3;
    }
    58 {
      then "YES";
      command "equipMobile";
      item "drow:5108";
      wearLocation "arms";
      maxNumber 2;
    }
    59 {
      command "loadMobile";
      mobile "drow:5108";
      inRoom "drow:5113";
      maxNumber 1;
    }
    60 {
      then "YES";
      command "equipMobile";
      item "drow:5107";
      wearLocation "wielded";
      maxNumber 1;
    }
    61 {
      then "YES";
      command "equipMobile";
      item "drow:5112";
      wearLocation "rightFinger";
      maxNumber 1;
    }
    62 {
      command "loadMobile";
      mobile "drow:5109";
      inRoom "drow:5101";
      maxNumber 6;
    }
    63 {
      command "loadMobile";
      mobile "drow:5109";
      inRoom "drow:5106";
      maxNumber 6;
    }
    64 {
      command "loadMobile";
      mobile "drow:5109";
      inRoom "drow:5115";
      maxNumber 6;
    }
    65 {
      command "loadMobile";
      mobile "drow:5109";
      inRoom "drow:5121";
      maxNumber 6;
    }
    66 {
      command "loadMobile";
      mobile "drow:5110";
      inRoom "drow:5110";
      maxNumber 2;
    }
    67 {
      command "loadMobile";
      mobile "drow:5110";
      inRoom "drow:5110";
      maxNumber 2;
    }
    68 {
      command "loadMobile";
      mobile "drow:5111";
      inRoom "drow:5148";
      maxNumber 1;
    }
    69 {
      then "YES";
      command "equipMobile";
      item "drow:5113";
      wearLocation "wielded";
      maxNumber 1;
    }
    70 {
      then "YES";
      command "equipMobile";
      item "drow:5115";
      wearLocation "held";
      maxNumber 1;
    }
    71 {
      then "YES";
      command "loadItem";
      item "drow:5116";
      inRoom "drow:5149";
      maxNumber 1;
    }
    72 {
      command "doorState";
      inRoom "drow:5100";
      direction "west";
      state "open";
    }
    73 {
      command "doorState";
      inRoom "drow:5101";
      direction "east";
      state "open";
    }
    74 {
      command "doorState";
      inRoom "drow:5104";
      direction "south";
      state "closed";
    }
    75 {
      command "doorState";
      inRoom "drow:5105";
      direction "north";
      state "closed";
    }
    76 {
      command "doorState";
      inRoom "drow:5108";
      direction "west";
      state "closed";
    }
    77 {
      command "doorState";
      inRoom "drow:5109";
      direction "east";
      state "closed";
    }
    78 {
      command "doorState";
      inRoom "drow:5110";
      direction "west";
      state "closed";
    }
    79 {
      command "doorState";
      inRoom "drow:5111";
      direction "east";
      state "closed";
    }
    80 {
      command "doorState";
      inRoom "drow:5112";
      direction "north";
      state "closed";
    }
    81 {
      command "doorState";
      inRoom "drow:5113";
      direction "south";
      state "closed";
    }
    82 {
      command "doorState";
      inRoom "drow:5117";
      direction "north";
      state "closed";
    }
    83 {
      command "doorState";
      inRoom "drow:5119";
      direction "south";
      state "closed";
    }
    84 {
      command "doorState";
      inRoom "drow:5123";
      direction "north";
      state "closed";
    }
    85 {
      command "doorState";
      inRoom "drow:5124";
      direction "south";
      state "closed";
    }
    86 {
      command "doorState";
      inRoom "drow:5129";
      direction "north";
      state "closed";
    }
    87 {
      command "doorState";
      inRoom "drow:5150";
      direction "south";
      state "closed";
    }
    88 {
      command "doorState";
      inRoom "drow:5132";
      direction "south";
      state "closed";
    }
    89 {
      command "doorState";
      inRoom "drow:5133";
      direction "north";
      state "closed";
    }
    90 {
      command "doorState";
      inRoom "drow:5136";
      direction "east";
      state "closed";
    }
    91 {
      command "doorState";
      inRoom "drow:5137";
      direction "west";
      state "closed";
    }
    92 {
      command "doorState";
      inRoom "drow:5138";
      direction "west";
      state "closed";
    }
    93 {
      command "doorState";
      inRoom "drow:5139";
      direction "east";
      state "closed";
    }
    94 {
      command "doorState";
      inRoom "drow:5140";
      direction "north";
      state "closed";
    }
    95 {
      command "doorState";
      inRoom "drow:5141";
      direction "south";
      state "closed";
    }
    96 {
      command "doorState";
      inRoom "drow:5142";
      direction "east";
      state "closed";
    }
    97 {
      command "doorState";
      inRoom "drow:5146";
      direction "west";
      state "closed";
    }
    98 {
      command "doorState";
      inRoom "drow:5146";
      direction "north";
      state "closed";
    }
    99 {
      command "doorState";
      inRoom "drow:5147";
      direction "south";
      state "closed";
    }
    100 {
      command "doorState";
      inRoom "drow:5148";
      direction "west";
      state "locked";
    }
    101 {
      command "doorState";
      inRoom "drow:5149";
      direction "east";
      state "locked";
    }
  }
  rooms {
    5100 {
      name "The City Entrance";
      description "   You are at the entrance to a small underground city.  A great adamantite\n"
                  "gate lies open to the west allowing entrance into the city.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "YES";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "gate";
          description "A large adamantite gate with giant spider shaped emblems stands here.\n";
        }
      }
      exits {
        west {
          description "A huge gate opens to the west allowing entrance into the city.\n";
          destinationRoom "drow:5101";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gate";
        }
        up {
          description "A passageway opens up into a fairly large cave above.\n";
          destinationRoom "desert:5011";
        }
      }
    }
    5101 {
      name "A City Street";
      description "   You walk along a highly ornate street going north-south.  A large gate\n"
                  "lies to the east while a building lies to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5123";
        }
        east {
          destinationRoom "drow:5100";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gate";
        }
        south {
          destinationRoom "drow:5102";
        }
        west {
          destinationRoom "drow:5122";
        }
      }
    }
    5102 {
      name "A City Street";
      description "   You walk along a highly ornate city street going north and west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5101";
        }
        west {
          destinationRoom "drow:5103";
        }
      }
    }
    5103 {
      name "A City Street";
      description "   You walk along a highly ornate city street going east-west.  A large house\n"
                  "stands to the south.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5102";
        }
        south {
          destinationRoom "drow:5104";
        }
        west {
          destinationRoom "drow:5106";
        }
      }
    }
    5104 {
      name "The 3rd House";
      description "   You stand inside the 3rd house of the city; it is fairly well decorated\n"
                  "by drow standards having a few statues, murals and such.  A door leads to the \n"
                  "south.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5103";
        }
        south {
          destinationRoom "drow:5105";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5105 {
      name "The Throne Room";
      description "   The throne room of the 3rd house is about as decorated as the inner\n"
                  "courtyard except with a blood covered altar in the center of the room.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5104";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5106 {
      name "A City Street";
      description "   You walk along a highly ornate city street going east-west.  To the north\n"
                  "is a large building.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5118";
        }
        east {
          destinationRoom "drow:5103";
        }
        west {
          destinationRoom "drow:5107";
        }
      }
    }
    5107 {
      name "A City Street";
      description "   You walk along a highly ornate city street leading north and east.  To the\n"
                  "south is an extremely large house.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5110";
        }
        east {
          destinationRoom "drow:5106";
        }
        south {
          destinationRoom "drow:5108";
        }
      }
    }
    5108 {
      name "The 2nd House";
      description "   You stand inside the 2nd house of the city.  The room is highly decorated\n"
                  "with statues of spiders and murals everywhere.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5107";
        }
        west {
          destinationRoom "drow:5109";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5109 {
      name "The Throne Room";
      description "   The throne room of the 2nd house is just a little more decorative than\n"
                  "the inner courtyard having an altar in the center of the room.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5108";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5110 {
      name "The Main Gate";
      description "   You are at the entrance to the 1st house of the city.  A large gate,\n"
                  "almost as big and elegant as the one at the entrance to the city, stands\n"
                  "here.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5114";
        }
        south {
          destinationRoom "drow:5107";
        }
        west {
          description "A large gate lies to the west.\n";
          destinationRoom "drow:5111";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gate";
        }
      }
    }
    5111 {
      name "The 1st House";
      description "   You stand in the inner courtyard of the 1st and largest house in the city.\n"
                  "The room is extremely large and decorative.  Mural and paintings hang on the \n"
                  "walls depicting some battles and a spider queen.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5110";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gate";
        }
        west {
          destinationRoom "drow:5112";
        }
      }
    }
    5112 {
      name "The Throne Room";
      description "   The throne room of the 1st house is in one word...awesome.  It is so\n"
                  "horrifying it is almost beautiful.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5113";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "drow:5111";
        }
      }
    }
    5113 {
      name "The Main Chamber";
      description "   This is the council chamber for the Matron Mother herself.  A huge table\n"
                  "and chairs surrounding it sits in the center of the room.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5112";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5114 {
      name "A City Street";
      description "   You walk along a highly ornate city street leading north-south and east.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5115";
        }
        east {
          destinationRoom "drow:5117";
        }
        south {
          destinationRoom "drow:5110";
        }
      }
    }
    5115 {
      name "A City Street";
      description "   You walk along a highly ornate city street leading south.  A building is\n"
                  "to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5114";
        }
        west {
          destinationRoom "drow:5116";
        }
      }
    }
    5116 {
      name "The Clerics' Academy";
      description "   This is the most lavish of the academies being that it is for the clerics.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5115";
        }
      }
    }
    5117 {
      name "A City Street";
      description "   You walk along a highly ornate city street going east-west.  To the north\n"
                  "is a giant temple.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "The entrance to the temple of Lloth is blocked by large ornamental gates.\n";
          destinationRoom "drow:5119";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gates gate";
        }
        east {
          destinationRoom "drow:5121";
        }
        west {
          destinationRoom "drow:5114";
        }
      }
    }
    5118 {
      name "The Warriors' Academy";
      description "   This looks more like a barracks than a school.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5106";
        }
      }
    }
    5119 {
      name "The Entrance To The Temple Of Lloth";
      description "   The temple is the largest building in the city.  Even its doors are beyond\n"
                  "imagination.  Inside of the temple entrance, the walls are made of gold and \n"
                  "adamantite.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5117";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gates gate";
        }
        down {
          destinationRoom "drow:5126";
        }
      }
    }
    5120 {
      name "The Mages' Academy";
      description "   The Mages' Academy is fairly well decorated and you can see that the\n"
                  "drow prefer magic over physical power greatly.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5121";
        }
      }
    }
    5121 {
      name "A City Street";
      description "   You walk along a highly ornate city street going eastward.  To the north\n"
                  "is a building.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5120";
        }
        east {
          destinationRoom "drow:5123";
        }
        west {
          destinationRoom "drow:5117";
        }
      }
    }
    5122 {
      name "The Slave Chamber";
      description "   The room is in shambles.  Straw is strewn all about the room as beds for\n"
                  "the unfortunate creatures who have fallen prey to drow imperialism.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5101";
        }
      }
    }
    5123 {
      name "A City Street";
      description "   You walk along a highly ornate city street leading west and south.  To\n"
                  "the north is a relatively small house.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5124";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gate";
        }
        south {
          destinationRoom "drow:5101";
        }
        west {
          destinationRoom "drow:5121";
        }
      }
    }
    5124 {
      name "The 4th House";
      description "   You stand inside the 4th house of the city.  Its inner courtyard is rather \n"
                  "dull by drow standards and rather small as well.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5125";
        }
        south {
          destinationRoom "drow:5123";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "gate";
        }
      }
    }
    5125 {
      name "The Throne Room";
      description "   The throne room is basically similar to the inner courtyard in regards\n"
                  "to decor.  there is a small throne behind the altar but that is about it.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "drow:5124";
        }
      }
    }
    5126 {
      name "The Entrance Hall";
      description "   You stand in the entrance way to the temple which opens up to the north\n"
                  "into a large hallway going east and west.  Small statues os spiders line the\n"
                  "entrance way's walls.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5127";
        }
        up {
          destinationRoom "drow:5119";
        }
      }
    }
    5127 {
      name "A Hallway";
      description "   You are in a long hallway lined with adamantite.  The walls are engraved\n"
                  "with pictures of elves and spiders.  The hallway continues east and west.  As\n"
                  "you look down the hallway you can make out one or two figures moving away from\n"
                  "you.\n"
                  "To the north is a obsidian stairway.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5135";
        }
        east {
          destinationRoom "drow:5128";
        }
        south {
          destinationRoom "drow:5126";
        }
        west {
          destinationRoom "drow:5131";
        }
      }
    }
    5128 {
      name "A Long Hallway";
      description "   You are in a long hallway lined with adamantite.  The walls are engraved\n"
                  "with pictures of elves and spiders.  The hallway continues east and west.  As\n"
                  "you look down the hallway you can make out one or two figures moving away from\n"
                  "you.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5129";
        }
        west {
          destinationRoom "drow:5127";
        }
      }
    }
    5129 {
      name "A Long Hallway";
      description "   You are in a long hallway lined with adamantite.  The walls are engraved\n"
                  "with pictures of elves and spiders.  The hallway continues east and west.  As\n"
                  "you look down the hallway you can make out one or two figures moving away from\n"
                  "you.\n"
                  "To the north is a door.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5150";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        east {
          destinationRoom "drow:5130";
        }
        west {
          destinationRoom "drow:5128";
        }
      }
    }
    5130 {
      name "A Long Hallway";
      description "   You are in a long hallway lined with adamantite.  The walls are engraved\n"
                  "with pictures of elves and spiders.  The hallway continues east and west.  As\n"
                  "you look down the hallway you can make out one or two figures moving away from\n"
                  "you.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5134";
        }
        west {
          destinationRoom "drow:5129";
        }
      }
    }
    5131 {
      name "A Long Hallway";
      description "   You are in a long hallway lined with adamantite.  The walls are engraved\n"
                  "with pictures of elves and spiders.  The hallway continues east and west.  As\n"
                  "you look down the hallway you can make out one or two figures moving away from\n"
                  "you.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5127";
        }
        west {
          destinationRoom "drow:5132";
        }
      }
    }
    5132 {
      name "A Long Hallway";
      description "   You are in a long hallway lined with adamantite.  The walls are engraved\n"
                  "with pictures of elves and spiders.  The hallway continues east and west.  As\n"
                  "you look down the hallway you can make out one or two figures moving away from\n"
                  "you.\n"
                  "To the south is a door.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5131";
        }
        south {
          destinationRoom "drow:5133";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        west {
          destinationRoom "drow:5134";
        }
      }
    }
    5133 {
      name "The Warriors' Barracks";
      description "   The room is a complete mess.  None of the beds are made, clothes and other\n"
                  "items have been left all about the room.  Well drow warriors never were known\n"
                  "for neatness.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5131";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5134 {
      name "A Long Hallway";
      description "   You are in a long hallway lined with adamantite.  The walls are engraved\n"
                  "with pictures of elves and spiders.  The hallway continues east and west.  As\n"
                  "you look down the hallway you can make out one or two figures moving away from\n"
                  "you.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5132";
        }
        west {
          destinationRoom "drow:5130";
        }
      }
    }
    5135 {
      name "The Grand Stairway";
      description "   You are standing at the bottom of a giant obsidian and adamantite \n"
                  "stairway.  The edges are trimmed with gold.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5127";
        }
        up {
          destinationRoom "drow:5136";
        }
      }
    }
    5136 {
      name "The Grand Hallway";
      description "   You are standing in the middle of a grand hallway.  The walls are \n"
                  "of the purest adamantite with gold trim.  Mosaics line the walls.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5138";
        }
        east {
          destinationRoom "drow:5137";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        down {
          destinationRoom "drow:5135";
        }
      }
    }
    5137 {
      name "The Mages' Barracks";
      description "   The mage's living quarters is rather clean with the exception of a few\n"
                  "used component containers.  It is rather well decorated as well.  Cots line\n"
                  "the floor for the mages to sleep on.  The only door is to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "drow:5136";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5138 {
      name "The Grand Hallway";
      description "   You are walking down a grand hallway, heavily decorated with adamantite\n"
                  "and gold.  To the north the hall goes down a flight of stairs while a door is \n"
                  "to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5136";
        }
        west {
          destinationRoom "drow:5139";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        down {
          destinationRoom "drow:5140";
        }
      }
    }
    5139 {
      name "The Clerics' Barracks";
      description "   The bed chamber is brightly decorated with spider shaped statues, murals\n"
                  "and the like.  Large beds line the floor making this a comfortable room to\n"
                  "live in.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5138";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5140 {
      name "The Grand Stairway";
      description "   You are climbing a set of obsidian stairs surrounded by adamantite walls.\n"
                  "To the north are a set of large golden doors.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5141";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "doors door golden gold";
        }
        up {
          destinationRoom "drow:5138";
        }
      }
    }
    5141 {
      name "The Main Chamber";
      description "   This is the south side of a large auditorium used for services by the\n"
                  "drow priestesses.  In the center is a large sacrificial pit and beyond that\n"
                  "is an altar.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5142";
        }
        south {
          destinationRoom "drow:5140";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "doors door golden gold";
        }
        west {
          destinationRoom "drow:5144";
        }
      }
    }
    5142 {
      name "The Eastern Side Of The Main Chamber";
      description "   You are on the eastern side of the chamber overlooking the pit.  To the\n"
                  "east is a door while to the north is an altar.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5145";
        }
        east {
          destinationRoom "drow:5146";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
        south {
          destinationRoom "drow:5141";
        }
      }
    }
    5143 {
      name "The Sacrificial Pit";
      description "   As you climb down into the pit, thousands of spiders cover you, tearing\n"
                  "your fragile body to shreds.  \n"
                  " \n"
                  "Lloth thanks you for your sacrifice.\n"
                  "\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "YES";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
    }
    5144 {
      name "The Western Side Of The Main Chamber";
      description "   You are on the western side of the main chamber overlooking a sacrificial\n"
                  "pit.  To the north is an altar.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5145";
        }
        south {
          destinationRoom "drow:5141";
        }
      }
    }
    5145 {
      name "The Altar";
      description "   You are standing in front of a highly and freshly bloodstained altar.  \n"
                  "Engraved on the top of the altar is a giant spider with a human head.  Looking \n"
                  "down from the altar you see a large sacrificial pit with thousands of swarming\n"
                  "spiders looking for their next meal!\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5148";
        }
        east {
          destinationRoom "drow:5142";
        }
        west {
          destinationRoom "drow:5144";
        }
        down {
          description "Thousands of spiders eye you with undisguised hunger.\n";
          destinationRoom "drow:5143";
        }
      }
    }
    5146 {
      name "The Slave Cells";
      description "   This is the main room to the cell chambers for the slaves to be \n"
                  "sacrificed.  You notice there are no guards around.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "drow:5147";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "cell";
        }
        west {
          destinationRoom "drow:5142";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
    5147 {
      name "The Slave Pen";
      description "   Rotten meat and breads lie about the floor while shackles hang from the \n"
                  "walls.  The room reeks of death.  You almost become nauseous and decide to\n"
                  "leave the room since you were obviously too late to save the slave.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5146";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "cell";
        }
      }
    }
    5148 {
      name "The Dias";
      description "   You stand upon a dias behind the altar.  Above you is a enormous illusion\n"
                  "of a female drow turning into a giant spider and back again.  There is a door \n"
                  "to the west.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5145";
        }
        west {
          destinationRoom "drow:5149";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "drow:5115";
          keywords "door";
        }
      }
    }
    5149 {
      name "The Treasury";
      description "   This is obviously only a temporary storage place for the collected \n"
                  "treasure being rather bare.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "drow:5148";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "YES";
          }
          key "drow:5115";
          keywords "door";
        }
      }
    }
    5150 {
      name "The Weaponsmaster's Chamber";
      description "   This one-person bedchamber is very elegant.  The owner must be held in\n"
                  "high regard to get this kind of treatment.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "drow:5129";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door";
        }
      }
    }
  }
  itemPrototypes {
    5100 {
      keywords "longsword commoner";
      description "A commoner's longsword made of adamantite has been left here.";
      shortDescription "a commoner's longsword";
      flags {
        type "Weapon";
        weight 12;
        cost 1000;
        costPerDay 500;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 8;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5101 {
      keywords "longsword noble";
      description "A drow noble's longsword, made of adamantite, lies here.";
      shortDescription "a noble's longsword";
      flags {
        type "Weapon";
        weight 12;
        cost 1500;
        costPerDay 800;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 8;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5102 {
      keywords "whip snake twoheaded";
      description "A whip with two snakes heads lies here.";
      shortDescription "a two-headed snake whip";
      flags {
        type "Weapon";
        weight 12;
        cost 1750;
        costPerDay 1500;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 6;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5103 {
      keywords "whip snake threeheaded";
      description "A whip with three snake heads has been left here.";
      shortDescription "a three-headed snake whip";
      flags {
        type "Weapon";
        weight 12;
        cost 5000;
        costPerDay 2300;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 7;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5104 {
      keywords "whip snake fourheaded";
      description "A whip with four snake heads has been carelessly left here.";
      shortDescription "a four-headed snake whip";
      flags {
        type "Weapon";
        weight 12;
        cost 10250;
        costPerDay 4000;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 8;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "YES";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5105 {
      keywords "longsword black";
      description "A black longsword has been carelessly left here.";
      shortDescription "a black longsword";
      flags {
        type "Weapon";
        weight 12;
        cost 10250;
        costPerDay 4000;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 8;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5106 {
      keywords "whip snake fiveheaded";
      description "A whip with 5 snake heads has been carelessly dropped here.";
      shortDescription "a five-headed snake whip";
      flags {
        type "Weapon";
        weight 12;
        cost 12000;
        costPerDay 4500;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 6;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5107 {
      keywords "whip snake sixheaded";
      description "A whip with six snake heads has been dropped here very carelessly.";
      shortDescription "a six-headed snake whip";
      flags {
        type "Weapon";
        weight 12;
        cost 15000;
        costPerDay 8000;
        timer 0;
        values {
          value1 0;
          value2 4;
          value3 5;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5108 {
      keywords "bracers iron";
      description "A pair of iron bracers has been dropped here.";
      shortDescription "a pair of bracers";
      flags {
        type "Armor";
        weight 3;
        cost 2000;
        costPerDay 1000;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "YES";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5109 {
      keywords "gauntlets";
      description "A pair of gauntlets is lying on the ground.";
      shortDescription "a pair of gauntlets";
      flags {
        type "Worn";
        weight 2;
        cost 10000;
        costPerDay 3000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "YES";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5110 {
      keywords "wand blue silver";
      description "A silvery blue wand has been dropped in the dirt.";
      shortDescription "a silvery blue wand";
      flags {
        type "Wand";
        weight 1;
        cost 4000;
        costPerDay 3000;
        timer 0;
        values {
          value1 10;
          value2 3;
          value3 3;
          value4 30;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5111 {
      keywords "helmet small";
      description "A small helmet lies up against a rock.";
      shortDescription "a small helmet";
      flags {
        type "Armor";
        weight 5;
        cost 6000;
        costPerDay 3000;
        timer 0;
        values {
          value1 1;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5112 {
      keywords "ring ruby";
      description "A small ruby ring lies in the dirt.";
      shortDescription "a small ruby ring";
      flags {
        type "Worn";
        weight 1;
        cost 20000;
        costPerDay 8000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "YES";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5113 {
      keywords "dagger sacrificial spider";
      description "A dagger with spider leg shaped blades lies on the ground.";
      shortDescription "a spider shaped dagger";
      flags {
        type "Weapon";
        weight 8;
        cost 12000;
        costPerDay 15000;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 4;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "YES";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "YES";
          antiThief "NO";
          antiWarrior "YES";
          noSell "NO";
        }
      }
    }
    5114 {
      keywords "hat green";
      description "A small bright green hat lies in the dirt.";
      shortDescription "a small bright green hat";
      flags {
        type "Armor";
        weight 1;
        cost 2000;
        costPerDay 600;
        timer 0;
        values {
          value1 10;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "YES";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "YES";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5115 {
      keywords "key adamantite";
      description "A key made of a strange metal is lying here.";
      shortDescription "an adamantite key";
      flags {
        type "Key";
        weight 1;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 5115;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "YES";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    5116 {
      keywords "gold treasure coins";
      description "A large pile of golden coins is lying here.";
      shortDescription "a pile of golden coins";
      flags {
        type "Money";
        weight 10;
        cost 17645;
        costPerDay 0;
        timer 0;
        values {
          value1 17645;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
  }
  mobilePrototypes {
    5100 {
      playerData {
        shortDescription "the goblin slave";
        keywords "goblin slave";
        class "Normal";
        longDescription "A goblin slave lies here asleep.\n";
        description "The defenseless goblin begs for mercy.\n";
        level 1;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 11;
          diceAdd 11;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 90;
        experience 100;
        hitRoll 0;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 350;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Sleeping";
        damageDiceNumber 1;
        damageDiceSize 5;
      }
    }
    5101 {
      playerData {
        shortDescription "the Drow commoner";
        keywords "drow commoner";
        class "Normal";
        longDescription "A drow commoner is here, walking around on guard duty.\n";
        description "I doubt he is the type to give directions.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 130;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 300;
          inBank 0;
        }
        armor 0;
        experience 10750;
        hitRoll 8;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 13;
        damageDiceSize 1;
      }
    }
    5102 {
      playerData {
        shortDescription "the drow warrior";
        keywords "drow noble warrior";
        class "Normal";
        longDescription "A drow warrior stands here guarding his home.\n";
        description "He looks kind of annoyed!\n";
        level 12;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 5;
          diceAdd 160;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1000;
          inBank 0;
        }
        armor 0;
        experience 15000;
        hitRoll 11;
        damRoll 7;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 14;
        damageDiceSize 1;
      }
    }
    5103 {
      playerData {
        shortDescription "the drow mage";
        keywords "drow noble mage";
        class "Normal";
        longDescription "A drow mage is here protecting his home.\n";
        description "The mage prepares to cast a spell... at you!!\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 190;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 2000;
          inBank 0;
        }
        armor 20;
        experience 21000;
        hitRoll 12;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 8;
        damageDiceSize 2;
      }
    }
    5104 {
      playerData {
        shortDescription "the drow priestess";
        keywords "drow priestess";
        class "Normal";
        longDescription "A drow priestess is here shouting orders.\n";
        description "I wouldn't want go get on her bad side!\n";
        level 17;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 11;
          diceAdd 205;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 4000;
          inBank 0;
        }
        armor 0;
        experience 28000;
        hitRoll 15;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 14;
        damageDiceSize 1;
      }
    }
    5105 {
      playerData {
        shortDescription "the drow master";
        keywords "drow master";
        class "Normal";
        longDescription "A drow master stares at you angrily.\n";
        description "The drow master is ALWAYS ready for a fight.\n";
        level 21;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 12;
          diceAdd 248;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor 0;
        experience 60000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 18;
        damageDiceSize 1;
      }
    }
    5106 {
      playerData {
        shortDescription "the weaponsmaster";
        keywords "drow weaponsmaster";
        class "Normal";
        longDescription "A drow weaponsmaster is here shadow boxing.\n";
        description "He definitely know his way around in combat.\n";
        level 23;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 25;
          diceAdd 405;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 15000;
          inBank 0;
        }
        armor -20;
        experience 80000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 12;
        damageDiceSize 2;
      }
    }
    5107 {
      playerData {
        shortDescription "the Matron Mother";
        keywords "drow matron mother";
        class "Normal";
        longDescription "The Matron Mother of the house is standing here.\n";
        description "She looks really and truly annoyed that you have found your way here.\n";
        level 24;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 50;
          diceAdd 450;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 30000;
          inBank 0;
        }
        armor -30;
        experience 130000;
        hitRoll 20;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 15;
        damageDiceSize 2;
      }
    }
    5108 {
      playerData {
        shortDescription "the Matron Mother";
        keywords "drow matron mother";
        class "Normal";
        longDescription "The Matron Mother of the first house is waiting for you.\n";
        description "She looks like she is about to rip your head of and eat it.\n";
        level 25;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 5;
          diceSize 10;
          diceAdd 350;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 40000;
          inBank 0;
        }
        armor -40;
        experience 150000;
        hitRoll 20;
        damRoll 24;
      }
      savedCharSpecials {
        mobileFlags {
          spec "YES";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 12;
        damageDiceSize 2;
      }
    }
    5109 {
      playerData {
        shortDescription "the drider";
        keywords "drider";
        class "Normal";
        longDescription "The drider looks at you viciously while it draws its sword.\n";
        description "This half-spider, half-drow creature is a formidable opponent.\n";
        level 8;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 6;
          diceAdd 195;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 200;
          inBank 0;
        }
        armor 20;
        experience 4000;
        hitRoll 8;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    5110 {
      playerData {
        shortDescription "the drider";
        keywords "drider";
        class "Normal";
        longDescription "The drider looks at you viciously while it draws its sword.\n";
        description "This half-spider, half-drow creature is a formidable opponent.\n";
        level 11;
        sex "Neuter";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 6;
          diceAdd 295;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 0;
        experience 7000;
        hitRoll 10;
        damRoll 8;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    5111 {
      playerData {
        shortDescription "the yochlol";
        keywords "yochlol";
        class "Normal";
        longDescription "A yochlol forms out of a swirling mist...\n";
        description "The yochlol is not in a good mood.\n";
        level 23;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 25;
          diceSize 2;
          diceAdd 450;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 60000;
          inBank 0;
        }
        armor -60;
        experience 80000;
        hitRoll 20;
        damRoll 30;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "NO";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment -1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 15;
        damageDiceSize 2;
      }
    }
  }
}