circlemud_squared_0.5.153/cnf/
circlemud_squared_0.5.153/etc/
circlemud_squared_0.5.153/etc/etc/
circlemud_squared_0.5.153/etc/house/
circlemud_squared_0.5.153/etc/misc/
circlemud_squared_0.5.153/etc/plralias/A-E/
circlemud_squared_0.5.153/etc/plralias/F-J/
circlemud_squared_0.5.153/etc/plralias/K-O/
circlemud_squared_0.5.153/etc/plralias/P-T/
circlemud_squared_0.5.153/etc/plralias/U-Z/
circlemud_squared_0.5.153/etc/plralias/ZZZ/
circlemud_squared_0.5.153/etc/plrobjs/
circlemud_squared_0.5.153/etc/plrobjs/A-E/
circlemud_squared_0.5.153/etc/plrobjs/F-J/
circlemud_squared_0.5.153/etc/plrobjs/K-O/
circlemud_squared_0.5.153/etc/plrobjs/P-T/
circlemud_squared_0.5.153/etc/plrobjs/U-Z/
circlemud_squared_0.5.153/etc/plrobjs/ZZZ/
circlemud_squared_0.5.153/etc/text/
circlemud_squared_0.5.153/etc/text/help/
circlemud_squared_0.5.153/src/util/
circlemud_squared_0.5.153/src/util/worldconv/
zone {
  name "The Three Of Swords";
  keyword "threeOfSwords";
  lifespan 30;
  resets {
    0 {
      command "loadMobile";
      mobile "threeOfSwords:3300";
      inRoom "threeOfSwords:3346";
      maxNumber 2;
    }
    1 {
      command "loadMobile";
      mobile "threeOfSwords:3300";
      inRoom "threeOfSwords:3353";
      maxNumber 2;
    }
    2 {
      command "loadMobile";
      mobile "threeOfSwords:3301";
      inRoom "threeOfSwords:3345";
      maxNumber 1;
    }
    3 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3032";
      maxNumber 1000;
    }
    4 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3037";
      maxNumber 1000;
    }
    5 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3038";
      maxNumber 1000;
    }
    6 {
      then "YES";
      command "giveItemToMobile";
      item "midgaardNorth:3039";
      maxNumber 1000;
    }
    7 {
      command "loadMobile";
      mobile "threeOfSwords:3302";
      inRoom "threeOfSwords:3347";
      maxNumber 1;
    }
    8 {
      command "loadMobile";
      mobile "threeOfSwords:3303";
      inRoom "threeOfSwords:3347";
      maxNumber 4;
    }
    9 {
      command "loadMobile";
      mobile "threeOfSwords:3303";
      inRoom "threeOfSwords:3347";
      maxNumber 4;
    }
    10 {
      command "loadMobile";
      mobile "threeOfSwords:3303";
      inRoom "threeOfSwords:3347";
      maxNumber 4;
    }
    11 {
      command "loadMobile";
      mobile "threeOfSwords:3303";
      inRoom "threeOfSwords:3347";
      maxNumber 4;
    }
    12 {
      command "loadMobile";
      mobile "threeOfSwords:3304";
      inRoom "threeOfSwords:3350";
      maxNumber 1;
    }
    13 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3300";
      maxNumber 1000;
    }
    14 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3301";
      maxNumber 1000;
    }
    15 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3308";
      maxNumber 1000;
    }
    16 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3309";
      maxNumber 1000;
    }
    17 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3310";
      maxNumber 1000;
    }
    18 {
      command "loadMobile";
      mobile "threeOfSwords:3305";
      inRoom "threeOfSwords:3375";
      maxNumber 1;
    }
    19 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3313";
      maxNumber 5;
    }
    20 {
      then "YES";
      command "loadItem";
      item "threeOfSwords:3302";
      inRoom "threeOfSwords:3375";
      maxNumber 5;
    }
    21 {
      then "YES";
      command "loadItem";
      item "threeOfSwords:3303";
      inRoom "threeOfSwords:3375";
      maxNumber 5;
    }
    22 {
      then "YES";
      command "loadItem";
      item "threeOfSwords:3304";
      inRoom "threeOfSwords:3375";
      maxNumber 5;
    }
    23 {
      then "YES";
      command "loadItem";
      item "threeOfSwords:3305";
      inRoom "threeOfSwords:3375";
      maxNumber 25;
    }
    24 {
      then "YES";
      command "loadItem";
      item "threeOfSwords:3306";
      inRoom "threeOfSwords:3375";
      maxNumber 25;
    }
    25 {
      then "YES";
      command "loadItem";
      item "threeOfSwords:3307";
      inRoom "threeOfSwords:3375";
      maxNumber 1;
    }
    26 {
      command "loadMobile";
      mobile "threeOfSwords:3306";
      inRoom "threeOfSwords:3368";
      maxNumber 3;
    }
    27 {
      command "loadMobile";
      mobile "threeOfSwords:3306";
      inRoom "threeOfSwords:3368";
      maxNumber 3;
    }
    28 {
      command "loadMobile";
      mobile "threeOfSwords:3306";
      inRoom "threeOfSwords:3368";
      maxNumber 3;
    }
    29 {
      command "loadMobile";
      mobile "threeOfSwords:3307";
      inRoom "threeOfSwords:3357";
      maxNumber 1;
    }
    30 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3318";
      wearLocation "onBody";
      maxNumber 25;
    }
    31 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3312";
      wearLocation "wielded";
      maxNumber 20;
    }
    32 {
      command "loadMobile";
      mobile "threeOfSwords:3308";
      inRoom "threeOfSwords:3330";
      maxNumber 1;
    }
    33 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3311";
      wearLocation "wielded";
      maxNumber 10;
    }
    34 {
      command "loadMobile";
      mobile "threeOfSwords:3309";
      inRoom "threeOfSwords:3358";
      maxNumber 1;
    }
    35 {
      command "loadMobile";
      mobile "threeOfSwords:3310";
      inRoom "threeOfSwords:3356";
      maxNumber 1;
    }
    36 {
      command "loadMobile";
      mobile "threeOfSwords:3311";
      inRoom "threeOfSwords:3349";
      maxNumber 2;
    }
    37 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3317";
      wearLocation "wielded";
      maxNumber 1000;
    }
    38 {
      command "loadMobile";
      mobile "threeOfSwords:3311";
      inRoom "threeOfSwords:3355";
      maxNumber 2;
    }
    39 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3317";
      wearLocation "wielded";
      maxNumber 1000;
    }
    40 {
      command "loadMobile";
      mobile "threeOfSwords:3312";
      inRoom "threeOfSwords:3357";
      maxNumber 1;
    }
    41 {
      command "loadMobile";
      mobile "threeOfSwords:3313";
      inRoom "threeOfSwords:3357";
      maxNumber 1;
    }
    42 {
      command "loadMobile";
      mobile "threeOfSwords:3314";
      inRoom "threeOfSwords:3357";
      maxNumber 1;
    }
    43 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3319";
      maxNumber 1000;
    }
    44 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3320";
      maxNumber 1000;
    }
    45 {
      then "YES";
      command "giveItemToMobile";
      item "threeOfSwords:3321";
      maxNumber 1000;
    }
    46 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3319";
      maxNumber 9;
    }
    47 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    48 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3323";
      maxNumber 9;
    }
    49 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    50 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3325";
      maxNumber 9;
    }
    51 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    52 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3327";
      maxNumber 9;
    }
    53 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    54 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3332";
      maxNumber 9;
    }
    55 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    56 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3336";
      maxNumber 9;
    }
    57 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    58 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3339";
      maxNumber 9;
    }
    59 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    60 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3321";
      maxNumber 9;
    }
    61 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    62 {
      command "loadMobile";
      mobile "threeOfSwords:3315";
      inRoom "threeOfSwords:3327";
      maxNumber 9;
    }
    63 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    64 {
      command "loadMobile";
      mobile "threeOfSwords:3316";
      inRoom "threeOfSwords:3329";
      maxNumber 5;
    }
    65 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    66 {
      command "loadMobile";
      mobile "threeOfSwords:3316";
      inRoom "threeOfSwords:3329";
      maxNumber 5;
    }
    67 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    68 {
      command "loadMobile";
      mobile "threeOfSwords:3316";
      inRoom "threeOfSwords:3340";
      maxNumber 5;
    }
    69 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    70 {
      command "loadMobile";
      mobile "threeOfSwords:3316";
      inRoom "threeOfSwords:3340";
      maxNumber 5;
    }
    71 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    72 {
      command "loadMobile";
      mobile "threeOfSwords:3316";
      inRoom "threeOfSwords:3317";
      maxNumber 5;
    }
    73 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3315";
      wearLocation "wielded";
      maxNumber 1000;
    }
    74 {
      command "loadMobile";
      mobile "threeOfSwords:3317";
      inRoom "threeOfSwords:3340";
      maxNumber 2;
    }
    75 {
      command "loadMobile";
      mobile "threeOfSwords:3317";
      inRoom "threeOfSwords:3340";
      maxNumber 2;
    }
    76 {
      command "loadMobile";
      mobile "threeOfSwords:3318";
      inRoom "threeOfSwords:3357";
      maxNumber 2;
    }
    77 {
      command "loadMobile";
      mobile "threeOfSwords:3318";
      inRoom "threeOfSwords:3357";
      maxNumber 2;
    }
    78 {
      command "loadMobile";
      mobile "threeOfSwords:3319";
      inRoom "threeOfSwords:3357";
      maxNumber 1;
    }
    79 {
      then "YES";
      command "equipMobile";
      item "threeOfSwords:3317";
      wearLocation "wielded";
      maxNumber 1000;
    }
    80 {
      command "loadItem";
      item "threeOfSwords:3314";
      inRoom "threeOfSwords:3304";
      maxNumber 1;
    }
    81 {
      command "loadItem";
      item "threeOfSwords:3315";
      inRoom "threeOfSwords:3323";
      maxNumber 2;
    }
    82 {
      command "loadItem";
      item "threeOfSwords:3315";
      inRoom "threeOfSwords:3323";
      maxNumber 2;
    }
    83 {
      command "loadItem";
      item "threeOfSwords:3316";
      inRoom "threeOfSwords:3330";
      maxNumber 3;
    }
    84 {
      command "loadItem";
      item "threeOfSwords:3316";
      inRoom "threeOfSwords:3330";
      maxNumber 3;
    }
    85 {
      command "loadItem";
      item "threeOfSwords:3316";
      inRoom "threeOfSwords:3330";
      maxNumber 3;
    }
    86 {
      command "doorState";
      inRoom "threeOfSwords:3329";
      direction "north";
      state "closed";
    }
    87 {
      command "doorState";
      inRoom "threeOfSwords:3330";
      direction "south";
      state "closed";
    }
    88 {
      command "doorState";
      inRoom "threeOfSwords:3351";
      direction "east";
      state "closed";
    }
    89 {
      command "doorState";
      inRoom "threeOfSwords:3352";
      direction "west";
      state "closed";
    }
    90 {
      command "doorState";
      inRoom "threeOfSwords:3353";
      direction "south";
      state "closed";
    }
    91 {
      command "doorState";
      inRoom "threeOfSwords:3354";
      direction "north";
      state "closed";
    }
    92 {
      command "doorState";
      inRoom "threeOfSwords:3355";
      direction "north";
      state "closed";
    }
    93 {
      command "doorState";
      inRoom "threeOfSwords:3356";
      direction "south";
      state "closed";
    }
  }
  rooms {
    3300 {
      name "A Scraggly Trail";
      description "   This trail slopes up and away from the main road to \n"
                  "the west.  At points the trail seems to fade into \n"
                  "obscurity against the grey stone and near-grey mountain \n"
                  "grass prevalent here.  The trail leads generally eastward \n"
                  "and up higher into the rocky ground.  There is a sign \n"
                  "here, seemingly out-of-place in this rough country.\n";
      sectorType "Mountains";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "sign";
          description "        ,_____________________________.\n"
                      "        |                             |\n"
                      "	|         Gabadiel's          |\n"
                      "	|          Smithery           |\n"
                      "	|      -------------->        |\n"
                      "	|			      |\n"
                      "        |           -- BUAG SIGNS INC.|\n"
                      "	`-----------------------------'\n"
                      "		     |  |\n"
                      "		     |  |\n"
                      "		     |  |\n"
                      "		     |  |     \n";
        }
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3301";
        }
        west {
          destinationRoom "midenNir:3500";
        }
      }
    }
    3301 {
      name "A Scraggly Trail";
      description "   What could barely be called a trail leads west back \n"
                  "down the mountainside, and down into a very small valley \n"
                  "where a small house sits in the middle of a well-groomed \n"
                  "yard.  The door to the house is open and inviting, \n"
                  "welcoming you for a visit.\n";
      sectorType "Mountains";
      exits {
        west {
          destinationRoom "threeOfSwords:3300";
        }
        down {
          destinationRoom "threeOfSwords:3302";
        }
      }
    }
    3302 {
      name "A Groomed Path";
      description "   You are standing in the western end of a very, very \n"
                  "small valley, just about room enough for the one house \n"
                  "standing to your east.  You can see from here that the \n"
                  "door to the cozy cottage is open and inviting, but the \n"
                  "interior seems very dark.  A path bordered by shrubberies \n"
                  "leads up to the structure, and ends where you are \n"
                  "standing; right by the easiest path back up into the \n"
                  "mountains.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "threeOfSwords:3303";
        }
        up {
          destinationRoom "threeOfSwords:3301";
        }
      }
    }
    3303 {
      name "Outside A House";
      description "   The path you are on leads from the front door of the\n"
                  "cottage to your east, to the edge of the small valley\n"
                  "to the west.  The building seems quiet...almost too\n"
                  "quiet.  A small voice in the back of your head, the\n"
                  "same voice that has saved your life on countless\n"
                  "occasions, seems to be telling you that something is\n"
                  "very, very wrong here.\n";
      sectorType "Field";
      exits {
        east {
          description "It is a normal front door to a house.\n";
          destinationRoom "threeOfSwords:3304";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door front";
        }
        west {
          destinationRoom "threeOfSwords:3302";
        }
      }
    }
    3304 {
      name "The Smithery";
      description "   Devastation greets your eyes.\n"
                  "   The forge has been blasted apart, along with most of \n"
                  "the back door.  Hammers, tongs, and anvils lie about in \n"
                  "one gigantic mess, and the smith's bed smoulders yet.  \n"
                  "This place has been utterly wrecked and blasted apart, by \n"
                  "more than one man you would think from all the tracks in \n"
                  "the dust...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "tracks dust";
          description "Three sets of prints lead out where the back door used to stand.\n";
        }
        1 {
          keywords "bed";
          description "Ha!  Lucky, you were always lucky!  Under the pillow is a\n"
                      "half-written letter, unaddressed.  The bits of text that\n"
                      "aren't smudged, burnt, and smeared tell tale of the smith/mage\n"
                      "Gabadiel's masterwork: a sword of unequalled power, and two\n"
                      "swords that came before, discarded as 'Not quite what I was\n"
                      "working towards'.  Looking around, you notice a distinct lack\n"
                      "of any swords.  You think you may have a motive now...\n";
        }
      }
      exits {
        east {
          description "It is a normal hole torn in the wall leading outside into\n"
                      "a garden.\n";
          destinationRoom "threeOfSwords:3305";
        }
        west {
          description "It is a normal front door.\n";
          destinationRoom "threeOfSwords:3303";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door front";
        }
      }
    }
    3305 {
      name "A Small Garden";
      description "   This garden was probably once kept orderly and weedless.\n"
                  "Unfortunately, it seems someone has been careless with a\n"
                  "fireball.  There is nothing here now but blast-marks and\n"
                  "ashes, and the remains of a trail leading to the east edge\n"
                  "of this tiny valley.\n";
      sectorType "Field";
      extraDescriptions {
        0 {
          keywords "tracks track";
          description "They lead east.\n";
        }
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3306";
        }
        west {
          destinationRoom "threeOfSwords:3304";
        }
      }
    }
    3306 {
      name "Mountain Ridge";
      description "   You are standing on a ridge in the mountains, just east\n"
                  "of a very small valley.  You spot a tiny cottage sitting \n"
                  "in the center of the valley, and the ridge continues \n"
                  "south.  Looking at the sheer drops to the north and west, \n"
                  "you consider not taking those directions.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "tracks track";
          description "The tracks lead south.\n";
        }
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3307";
        }
        west {
          destinationRoom "threeOfSwords:3305";
        }
      }
    }
    3307 {
      name "The Mountain Ridge";
      description "    The mountain range continues north from here, and \n"
                  "widens out into a small plateau just to your south.  Going\n"
                  "east and west from here would be a bad idea, considering \n"
                  "the steepness of the drop.  From this height, you have a \n"
                  "fairly good panoramic view to the south, including what \n"
                  "appears to be a small mountain village to your south and \n"
                  "west, and a tall, ominous peak westwards from here.\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "tracks track";
          description "They lead south.\n";
        }
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3306";
        }
        south {
          destinationRoom "threeOfSwords:3308";
        }
      }
    }
    3308 {
      name "The Diverging Paths";
      description "   You are standing on a small plateau in the mountains, \n"
                  "just south of a ridge that leads northwards through the \n"
                  "rocky area.  To the east, south, and west are gentle \n"
                  "slopes leading down into different areas of the mountains.\n"
                  "   A giant, dark peak looks down over you to the west, \n"
                  "looking quite spooky indeed!\n";
      sectorType "Mountains";
      extraDescriptions {
        0 {
          keywords "tracks track";
          description "The three sets of tracks split up here, one west, one east,\n"
                      "one south.\n";
        }
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3307";
        }
        east {
          destinationRoom "threeOfSwords:3341";
        }
        south {
          destinationRoom "threeOfSwords:3309";
        }
        west {
          destinationRoom "threeOfSwords:3359";
        }
      }
    }
    3309 {
      name "A Steep Slope";
      description "   This slopes leads down and to the west from here.  Up \n"
                  "above, you see a plateau at the southern end of a long \n"
                  "mountain ridge.  Surpisingly, there seems to be signs of \n"
                  "traffic in this area, leading into the large depression \n"
                  "here.  The going looks somewhat dangerous, and you decide \n"
                  "to exercise a little caution.\n";
      sectorType "Hills";
      extraDescriptions {
        0 {
          keywords "signs tracks";
          description "A few boot prints lead way in the dust here.  There is \n"
                      "definitely traffic here, but this area is not what you \n"
                      "would call well-travelled.\n";
        }
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3308";
        }
        west {
          destinationRoom "threeOfSwords:3310";
        }
        up {
          destinationRoom "threeOfSwords:3308";
        }
      }
    }
    3310 {
      name "A Small Plateau";
      description "   You are standing upon another mini-plateau, bordered by\n"
                  "a sheer wall of rock to the north.  You can climb up the \n"
                  "slope to the east, or continue along the flat area to the \n"
                  "west.  Another slope leads downwards to the south, looking\n"
                  "unsafe but climbable.\n";
      sectorType "Hills";
      exits {
        east {
          destinationRoom "threeOfSwords:3309";
        }
        south {
          destinationRoom "threeOfSwords:3314";
        }
        west {
          destinationRoom "threeOfSwords:3311";
        }
      }
    }
    3311 {
      name "A Small Plateau";
      description "   This plateau ends here, with a steep drop-off to the \n"
                  "south, and a solid wall of rock to the north.  Eastwards \n"
                  "the plateau continues, and you think you can climb up the \n"
                  "steep rocky slope just west of here.  You are afforded a \n"
                  "good view of the lower regions of this depression, and you\n"
                  "think you spot what might be a cave south and down from \n"
                  "here...\n";
      sectorType "Hills";
      exits {
        east {
          destinationRoom "threeOfSwords:3310";
        }
        west {
          destinationRoom "threeOfSwords:3312";
        }
      }
    }
    3312 {
      name "A Rocky Slope";
      description "   This slope is fairly treacherous, but looks to be \n"
                  "somewhat safer to the north.  East the slope leads down \n"
                  "to a small plateau that also looks considerably safer \n"
                  "than your other choices.  The shale under your feet \n"
                  "slips badly, and you are almost thrown off balance; \n"
                  "this is no place to be without mountaineering equipment.\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "threeOfSwords:3313";
        }
        east {
          destinationRoom "threeOfSwords:3311";
        }
      }
    }
    3313 {
      name "The Overlook";
      description "   You are standing on a point outcropping with a \n"
                  "beautiful view of the mountains to the north.  Far \n"
                  "below, you see what appears to be a foot-path climb \n"
                  "up to the central mountain, a peak that looks dark \n"
                  "and disturbing.  You get very bad vibes from that \n"
                  "mountain for some reason, and it doesn't seem like \n"
                  "a very good idea to try to find a way to get there.\n"
                  "   The only safe way to leave this overlook is to \n"
                  "the south.\n";
      sectorType "Hills";
      exits {
        south {
          destinationRoom "threeOfSwords:3312";
        }
      }
    }
    3314 {
      name "A Rocky Slope";
      description "    You slip and slide your way across the steep ground, \n"
                  "trying desperately to keep your balance.  You can climb \n"
                  "up to a small plateau to the north from here, or carefully\n"
                  "head down to the floor of the depression to the west.  \n"
                  "You're not sure which is safer...\n";
      sectorType "Mountains";
      exits {
        north {
          destinationRoom "threeOfSwords:3310";
        }
        west {
          destinationRoom "threeOfSwords:3315";
        }
      }
    }
    3315 {
      name "The Depression Floor";
      description "   A small path leads south here, away from the rocky \n"
                  "slope leading up to the east.  A small spring burbles \n"
                  "here, evidently the cause of much of the traffic.  \n"
                  "Looking up, you see sheer rock walls surrounding much \n"
                  "of the depression, making an effective fortress of\n"
                  "this place.\n";
      sectorType "Hills";
      exits {
        east {
          destinationRoom "threeOfSwords:3314";
        }
        south {
          destinationRoom "threeOfSwords:3316";
        }
      }
    }
    3316 {
      name "The Depression Floor";
      description "   The small path you are standing on leads north, and\n"
                  "east into what appears to be a large cave hollowed out\n"
                  "of the mountainside.  The whole place seems quiet, too\n"
                  "quiet in fact.  Your little adventurer's intuition is\n"
                  "busily warning you of traps.\n";
      sectorType "Hills";
      exits {
        north {
          destinationRoom "threeOfSwords:3315";
        }
        east {
          destinationRoom "threeOfSwords:3317";
        }
      }
    }
    3317 {
      name "A Cave Entrance";
      description "   A cave leads into the heart of the mountainside, well-\n"
                  "lit by sconces upon the walls.  A large rock sits by \n"
                  "the side here, near a small firepit.  Debris litters the \n"
                  "area; rabbit bones, half of a broken whetstone, and random\n"
                  "litter.  The ground is devoid of grass, and well trodden \n"
                  "by many pairs of boots.  Strange that someone should live \n"
                  "so deep in the mountains...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3318";
        }
        west {
          destinationRoom "threeOfSwords:3316";
        }
      }
    }
    3318 {
      name "A Cave Passageway";
      description "   You are near the entrance of the cave.  The outside \n"
                  "light streams in from the west, accompanied by a slight \n"
                  "breeze, making the flames in the sconces flutter a bit\n"
                  "and throw stange shadows upon the walls.  This passageway \n"
                  "heads north and south from here, each way seeming dark and\n"
                  "stuffy compared to outdoors.  From the tracks in the \n"
                  "floor, you guess that the north is the more used.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3319";
        }
        south {
          destinationRoom "threeOfSwords:3331";
        }
        west {
          destinationRoom "threeOfSwords:3317";
        }
      }
    }
    3319 {
      name "A Cave Passageway";
      description "   The passage turns here, one end leading south, towards \n"
                  "the cave's entrance, and east -- that much deeper into the\n"
                  "mountain.  The light sconces keep the area bright enough \n"
                  "to see, but not nearly bright enough for you to be quite \n"
                  "comfortable in this strange place.  From far off you hear \n"
                  "the echoes of what sound to be voices.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3320";
        }
        south {
          destinationRoom "threeOfSwords:3318";
        }
      }
    }
    3320 {
      name "A Cave Passageway";
      description "   This twisty passage leads east and west from here.  \n"
                  "Eastwards you hear the unmistakable sounds of low \n"
                  "voices.  The echoes seem to be playing funny effects \n"
                  "on you, however, and you are not sure  from how far \n"
                  "off these voices might be coming.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3321";
        }
        west {
          destinationRoom "threeOfSwords:3319";
        }
      }
    }
    3321 {
      name "A Cave Passageway";
      description "   The passage you are standing in turns west and south \n"
                  "from here.  One of the sconces here is out, making this \n"
                  "area extremely dark and hard to see in.  You do see lights\n"
                  "from the south, however, seemingly brighter than the \n"
                  "sconces you've seen along the walls so far.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3322";
        }
        west {
          destinationRoom "threeOfSwords:3320";
        }
      }
    }
    3322 {
      name "A Cave Passageway";
      description "   This is a T-intersection in the cave passageway, the \n"
                  "north leading back towards the cave's entrance (you \n"
                  "think!), the west leading towards a well-lighted area.  \n"
                  "Eastwards the passageway continues into the shadowy \n"
                  "recesses of the mountain uninvitingly.  The echoes of \n"
                  "voices are confusing you a bit, and you are not sure \n"
                  "whether you should try to remain quiet or not.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3321";
        }
        east {
          destinationRoom "threeOfSwords:3324";
        }
        west {
          destinationRoom "threeOfSwords:3323";
        }
      }
    }
    3323 {
      name "A Cave";
      description "   Many sconces line the walls here, casting light on \n"
                  "some weapon racks and chests of armor.  Everything\n"
                  "is neat, orderly, and actually well-dusted.  Someone\n"
                  "cares for these items...frequently it seems.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3322";
        }
      }
    }
    3324 {
      name "A Cave Passageway";
      description "   The passageway you are in leads south and west from \n"
                  "here.  Many large stones and rocks are on the floor of the\n"
                  "cave, making walking difficult in the dim light from the \n"
                  "sconces on the walls.  You hear the continued echo of \n"
                  "voices, seemingly fainter now.  Must be the strange \n"
                  "acoustics of this place...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3325";
        }
        west {
          destinationRoom "threeOfSwords:3322";
        }
      }
    }
    3325 {
      name "A Cave Passageway";
      description "   The cave twists around like a coiled snake, leading \n"
                  "east and north from here.  You begin to wonder if your \n"
                  "orientations are still correct.  That worries you for\n"
                  "some reason.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3324";
        }
        east {
          destinationRoom "threeOfSwords:3326";
        }
      }
    }
    3326 {
      name "A Cave Passageway";
      description "   You can head north and west through the cave passageways\n"
                  "here, both ways dimly lit by the ever-present sconces on \n"
                  "the walls.  The echoes you heard earlier seem to be getting\n"
                  "louder, and seem to be coming from the northern passage.  \n"
                  "You feeled a bit chilled from the cooled cave air and \n"
                  "shiver a bit in the faint whisper of a breeze.  This place \n"
                  "is a little too eerie and dark to be comfortable in.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3327";
        }
        west {
          destinationRoom "threeOfSwords:3325";
        }
      }
    }
    3327 {
      name "A Cave Passageway";
      description "   The echoes are growing louder, and seem to be coming \n"
                  "from the northern end of this corridor.  Southwards you \n"
                  "see the tunnel continue right before yet another bend in \n"
                  "the passagway.  You spot a small piece of red cloth torn \n"
                  "against a sharp rock jutting out from the passage's side.  \n"
                  "It looks like silk, very nice in fact.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3328";
        }
        south {
          destinationRoom "threeOfSwords:3326";
        }
      }
    }
    3328 {
      name "A Cave Passageway";
      description "   The main passageway leads south from here, and a smaller\n"
                  "cave tunnel leads away to the west.  Two large boulders \n"
                  "sit against the wall, wiped clean of dirt and grime.  A \n"
                  "paper food wrapper has been trodden under several pairs of \n"
                  "feet here; at best guess, you'd say this would probably be \n"
                  "a guard post.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3327";
        }
        west {
          destinationRoom "threeOfSwords:3329";
        }
      }
    }
    3329 {
      name "The End Of The Passageway";
      description "   The cave passageway ends abruptly here to the north in a\n"
                  "large wooden door set into the stone walls.  The craftsmanship\n"
                  "is superb!  You can also head back to the main passage to the\n"
                  "west, where there seems to be more light than here.  An echo\n"
                  "from down the passage makes you wonder for a moment if you are\n"
                  "being followed, but you see nothing there...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "It is a sturdy wooden door.\n";
          destinationRoom "threeOfSwords:3330";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
        east {
          destinationRoom "threeOfSwords:3328";
        }
      }
    }
    3330 {
      name "A Cavern";
      description "   This natural cavern has been turned into a combination \n"
                  "office/storeroom.  A small brook rushes through the south \n"
                  "wall, and flows back into the west wall through a tiny \n"
                  "hole.  Boxes and crates are stacked against the walls, and \n"
                  "a beat up oaken desk stands near the door stacked with \n"
                  "papers written upon by an unsteady hand.  Some large \n"
                  "lanterns keep the place very well lighted.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "It is a sturdy wooden door.\n";
          destinationRoom "threeOfSwords:3329";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door wooden";
        }
      }
    }
    3331 {
      name "A Cave Passageway";
      description "   You are standing south of the main entrance to this \n"
                  "cave.  The passage you are in continues south, very badly \n"
                  "lit along its length by the sconces lining the walls \n"
                  "every fifteen feet or so.  From somewhere deep in the \n"
                  "recesses of the cave, you hear a faint, rhythmic thumping \n"
                  "sound distorted by the passage's strange acoustics.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3318";
        }
        south {
          destinationRoom "threeOfSwords:3332";
        }
      }
    }
    3332 {
      name "A Cave Passageway";
      description "   You are standing at the southern bend of this passage,\n"
                  "able to head east and north from here.  The rock around you\n"
                  "echoes the sound of far-off pounding to you, making the\n"
                  "place seem somehow alive, with a heartbeat.  This place\n"
                  "is fairly eerie, now that you come to think of it.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3331";
        }
        east {
          destinationRoom "threeOfSwords:3333";
        }
      }
    }
    3333 {
      name "A Cave Passageway";
      description "   The passageway makes a U-turn here, heading north and\n"
                  "westwards to the other side of the 'U'.  The air seems\n"
                  "humid and hard to breathe.  Some algae grows near the\n"
                  "floor in the slick spots, giving a definite subtle smell\n"
                  "of rot to the air.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3334";
        }
        west {
          destinationRoom "threeOfSwords:3332";
        }
      }
    }
    3334 {
      name "A Cave Passageway";
      description "   The tunnel twists to the south and east from here, \n"
                  "its dark length seemingly dismal and lifeless.  A faint \n"
                  "thumping sound reverberates from the walls, making you \n"
                  "perk your ears for the direction of the noise.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3335";
        }
        south {
          destinationRoom "threeOfSwords:3333";
        }
      }
    }
    3335 {
      name "A Cave Passageway";
      description "   This area darker than the rest of the passageway, due\n"
                  "to the fact that the sconces along the walls stop abruptly\n"
                  "here.  The way to the south is completely dark, in direct\n"
                  "contrast to the tunnels to the west.  You peer hard to the\n"
                  "south, but can make out nothing in the impenetrable \n"
                  "darkness.  And still that distant thumping impinges on \n"
                  "your consciousness...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3336";
        }
        west {
          destinationRoom "threeOfSwords:3334";
        }
      }
    }
    3336 {
      name "A Cave Passageway";
      description "   You are standing in a north-south tunnel carved \n"
                  "naturally through the stone of the mountain.  To the \n"
                  "north the tunnel is lighted by sconces along the wall, \n"
                  "banishing the deep, deep darkness you now stand in.  To \n"
                  "the south you can see nothing.  A deep thumping noise \n"
                  "seems to be getting louder and louder as you stand here, \n"
                  "coming from somewhere deep inside.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3335";
        }
        south {
          destinationRoom "threeOfSwords:3337";
        }
      }
    }
    3337 {
      name "A Cave Passageway";
      description "   The passageway switches directions again in the dark \n"
                  "gloom of the mountain, heading to the north and east from \n"
                  "here.  As you round the corner, a trick of the acoustics \n"
                  "make the deep thrumming and pounding you've been hearing \n"
                  "sound as if its coming from two feet away!  Very unsettling.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3336";
        }
        east {
          destinationRoom "threeOfSwords:3338";
        }
      }
    }
    3338 {
      name "A Cave Passageway";
      description "   The tunnel weaves around, twisting to the north and \n"
                  "west here.  The darkness around you is near total.  Ahead, \n"
                  "you hear the sounds of something metal banging against \n"
                  "stone.  Could someone be mining out the tunnel, perhaps?\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3339";
        }
        west {
          destinationRoom "threeOfSwords:3337";
        }
      }
    }
    3339 {
      name "A Cave Passageway";
      description "   A glimmer of light to the east alerts you to the fact\n"
                  "that something is going on in the tunnel nearby.  The south\n"
                  "exit of the tunnel leads off into complete darkness.  All\n"
                  "around on the ground are piles of earth and stone, making\n"
                  "you have to wend through the tunnel carefully.  Hmm.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3340";
        }
        south {
          destinationRoom "threeOfSwords:3338";
        }
      }
    }
    3340 {
      name "The End Of The Passage";
      description "   The tunnel stops abruptly here at a fissure in the stone.\n"
                  "All around on the ground are rocks and gravel, mined from\n"
                  "the fissure in an attempt to widen it enough for passage.\n"
                  "A few pieces of paper litter and wrappers tells you that\n"
                  "the work here is relatively recent.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          destinationRoom "threeOfSwords:3339";
        }
      }
    }
    3341 {
      name "A Rocky Slope";
      description "   This treacherous slope leads ever-downward quite a ways,\n"
                  "down to a valley where there seems to be a small village!  \n"
                  "What a village is doing this far from civilization, and how\n"
                  "they survive you've no idea.  From the smoke wafting from \n"
                  "some of the chimneys, it looks like this place is still \n"
                  "inhabited as well.\n"
                  "   Now if you can only get down this slope without breaking\n"
                  "an ankle...\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "threeOfSwords:3342";
        }
        west {
          destinationRoom "threeOfSwords:3308";
        }
      }
    }
    3342 {
      name "A Rocky Slope";
      description "   You're slipping and sliding across this slope, trying to\n"
                  "get to your destination without breaking your leg or falling\n"
                  "and shattering your head.  Below, you spot some movement in\n"
                  "the village, giving proof the place is not a ghost-town.\n"
                  "   The main road of the village starts at the bottom of \n"
                  "the slope just to the east, and the slope continues west\n"
                  "and up far, far up the mountain.\n";
      sectorType "Mountains";
      flags {
        dark "NO";
        death "NO";
        noMob "YES";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3343";
        }
        west {
          destinationRoom "threeOfSwords:3341";
        }
      }
    }
    3343 {
      name "Main Road";
      description "   This place leaves you very unimpressed.  And bored.  \n"
                  "You are definitely bored by this place.  The people are \n"
                  "listless, going about their daily chores with a slowness \n"
                  "that pains your eyes.  A slope to the west climbs up the \n"
                  "mountainside, and two open shops made of wood and stone \n"
                  "are to your north and south.  East-wards this road continues.\n"
                  "   There is a small sign here.\n";
      sectorType "City";
      extraDescriptions {
        0 {
          keywords "sign";
          description "\n"
                      "        ,_____________________________.\n"
                      "        |                             |\n"
                      "	|   Stanneg by the Mountains  |\n"
                      "	|                             |\n"
                      "	|       Population: 27        |\n"
                      "	|			      |\n"
                      "        |           -- BUAG SIGNS INC.|\n"
                      "	`-----------------------------'\n"
                      "		     |  |\n"
                      "		     |  |\n"
                      "		     |  |\n"
                      "		     |  |   \n"
                      "\n";
        }
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3344";
        }
        east {
          destinationRoom "threeOfSwords:3346";
        }
        south {
          destinationRoom "threeOfSwords:3345";
        }
        west {
          destinationRoom "threeOfSwords:3342";
        }
      }
    }
    3344 {
      name "The Mountain Tavern";
      description "   Hmm.  Looks like there's no one here, not even an bartender.\n"
                  "Evidently you've come during off hours, since no bar could be\n"
                  "THIS dull.  The walls are decorated with mounted animal heads\n"
                  "and arrows and longbows and other hunting equipment/trophies.\n"
                  "All of it looks rather plain.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3343";
        }
      }
    }
    3345 {
      name "The General Store";
      description "   A bored shopkeeper waves an idle hand towards his stock\n"
                  "of stuff.  Browse, type list, buy, sell, whatever...\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3343";
        }
      }
    }
    3346 {
      name "Main Road";
      description "   Nothing is going on in this section of village either.  To the\n"
                  "east is an actual road intersection, and to the west you see one\n"
                  "of the ends of this road.  A large grassy area to the south is\n"
                  "fenced off for a horse corral.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "threeOfSwords:3348";
        }
        south {
          destinationRoom "threeOfSwords:3347";
        }
        west {
          destinationRoom "threeOfSwords:3343";
        }
      }
    }
    3347 {
      name "The Corral";
      description "   Many horses look up at you when you enter this corral.\n"
                  "The horses are kept in by a big wooden fence, which they\n"
                  "seem quite happy to been kept in by.  You don't see anyone\n"
                  "around taking care of these horses, but someone is probably\n"
                  "close by.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3346";
        }
      }
    }
    3348 {
      name "The Intersection";
      description "   You are standing in an intersection deep in the heart\n"
                  "of Stanneg by the Mountains.  In fact, this is the ONLY\n"
                  "intersection anywhere in Stanneg by the Mountain it \n"
                  "appears.\n"
                  "   There are some buildings to the north, and south, and\n"
                  "east, and west.  None particularly stand out from the \n"
                  "others.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "threeOfSwords:3349";
        }
        east {
          destinationRoom "threeOfSwords:3355";
        }
        south {
          destinationRoom "threeOfSwords:3353";
        }
        west {
          destinationRoom "threeOfSwords:3346";
        }
      }
    }
    3349 {
      name "A Small Road";
      description "   This road runs north through Stanneg by the Mountains, \n"
                  "if through would be the operative word for such a motley \n"
                  "collection of buildings.  Westwards is a small, open-roofed\n"
                  "building that appears to be a farmer's market.  The road \n"
                  "you are on continues north, and comes to an intersection \n"
                  "just south of here.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "threeOfSwords:3351";
        }
        south {
          destinationRoom "threeOfSwords:3348";
        }
        west {
          destinationRoom "threeOfSwords:3350";
        }
      }
    }
    3350 {
      name "The Farmer's Market";
      description "   One farmer's wife stands here, waiting for someone to\n"
                  "buy the food her family has grown.  She looks bored, but\n"
                  "not unhappy... no competition!\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "threeOfSwords:3349";
        }
      }
    }
    3351 {
      name "A Small Road";
      description "   The small, north-south road running through Stanneg\n"
                  "by the Mountains ends here, curving to become the front\n"
                  "walk of a private home to the east.  The road runs south\n"
                  "from this house, towards the center of the village.\n";
      sectorType "City";
      exits {
        east {
          description "A normal, wooden front door to a normal looking home.  It is\n"
                      "nothing to write home about.\n";
          destinationRoom "threeOfSwords:3352";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door front";
        }
        south {
          destinationRoom "threeOfSwords:3349";
        }
      }
    }
    3352 {
      name "A Private Home";
      description "   The interior of this home is simple and rustic.  A \n"
                  "ladder leads up to the loft, where the sleeping pallets \n"
                  "are tucked away.  A wood-burning stove keeps the place \n"
                  "well heated and cozy.  A homemade rocking chair stands \n"
                  "crooked in the corner, draped with a old looking afghan.  \n"
                  "This home is a nice place, very comfortable.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        west {
          description "There is a normal appearing door set in the western wall.\n";
          destinationRoom "threeOfSwords:3351";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door front";
        }
      }
    }
    3353 {
      name "A Small Road";
      description "   The road ends here, leading up to a stone house\n"
                  "to the south.  Smoke rises from the chimney in a dark\n"
                  "stream, and the windows are frosted over with humidity.\n"
                  "North, you see the main intersection of Stanneg.\n";
      sectorType "City";
      exits {
        north {
          destinationRoom "threeOfSwords:3348";
        }
        south {
          description "A normal looking front door made of wood serves as the entrance. \n";
          destinationRoom "threeOfSwords:3354";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door front";
        }
      }
    }
    3354 {
      name "A Private Home";
      description "   This home strikes you as unbearable warm and uncomfortable.\n"
                  "The fireplace is going at a full-bonfire, a mammoth stack of\n"
                  "firewood beside it against the wall.  The decorations seem\n"
                  "somewhat spartan and plain; a landscape, an old hunting \n"
                  "bow... nothing much of interest.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          description "You see a normal looking wooden door.\n";
          destinationRoom "threeOfSwords:3353";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door front";
        }
      }
    }
    3355 {
      name "Main Road";
      description "   The main road through Stanneg ends here at a large well\n"
                  "that leads deep, deep into the earth.  To the north of the \n"
                  "well is a large building, with a large WELCOME mat outside \n"
                  "its front door.  Westwards you see the a road intersection \n"
                  "in the center of the tiny village.  Around you is a rocky \n"
                  "terrain in the middle of this mountain range...not very \n"
                  "many places else to go.\n";
      sectorType "City";
      exits {
        north {
          description "There is a large set of double doors, made of wood blocking the way.\n";
          destinationRoom "threeOfSwords:3356";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door doors double";
        }
        west {
          destinationRoom "threeOfSwords:3348";
        }
      }
    }
    3356 {
      name "Stanneg Inn";
      description "   This is a plainly decorated room, the main room of the\n"
                  "Stanneg Inn.  A large arch to the west leads to a common\n"
                  "room where food and drink can be ordered, and a set of\n"
                  "rickety wooden stairs lead up to the rooms are.  A thread-\n"
                  "bare rug lies in the middle of the floor, evidently well-\n"
                  "loved by a cat or two from the quantity of hair on it.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          description "There is a large set of double doors, made of wood set into the wall.\n";
          destinationRoom "threeOfSwords:3355";
          flags {
            closed "NO";
            door "YES";
            locked "NO";
            pickproof "NO";
          }
          keywords "door doors double";
        }
        west {
          destinationRoom "threeOfSwords:3357";
        }
        up {
          destinationRoom "threeOfSwords:3358";
        }
      }
    }
    3357 {
      name "The Common Room";
      description "   A large fireplace warms this room in great waves of\n"
                  "heat, to combat the chill drafts eminating from the windows\n"
                  "on the west and north sides of this room.  A few benches\n"
                  "and tables are clustered in the center of the room, for\n"
                  "the use of the locals.  Fairly plain, for a frequented\n"
                  "gathering place.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        east {
          destinationRoom "threeOfSwords:3356";
        }
      }
    }
    3358 {
      name "The Reception";
      description "   A hall leads away to the west lined with small brown\n"
                  "doors.  A small table has a ledger on it, seemingly\n"
                  "almost unused.  The hall is plain and without any \n"
                  "decoration, except for a nice painting of (what else)\n"
                  "a mountain hanging above the stairs that lead back\n"
                  "down to the inn proper.\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "NO";
        noMagic "NO";
        tunnel "NO";
        private "NO";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        down {
          destinationRoom "threeOfSwords:3356";
        }
      }
    }
    3359 {
      name "A Rocky Slope";
      description "   This slope is fairly shallow and easy to walk on, \n"
                  "despite the loose shale and gravel.  To the east is a high \n"
                  "ridge you could stand on, and to the west is a flat area \n"
                  "near two trails leading up and down into the mountains.  \n"
                  "High above you, to your west, is that ominous, dark peak, \n"
                  "which seems to radiating a sense of hopelessness...\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "threeOfSwords:3308";
        }
        west {
          destinationRoom "threeOfSwords:3360";
        }
      }
    }
    3360 {
      name "A Ledge";
      description "   This ledge overlooks a small path that leads up and \n"
                  "down from here.  Below, you see the path head down to a \n"
                  "large flat area where a small cottage lies nestled in the \n"
                  "mountains, smoke rising from it in a curling line.  Above, \n"
                  "the path seems to head towards that dark peak piercing the \n"
                  "sky.  You notice a few boot-tracks in the earth, seemingly \n"
                  "to lead down towards the cottage.\n";
      sectorType "Hills";
      exits {
        east {
          destinationRoom "threeOfSwords:3359";
        }
        up {
          destinationRoom "threeOfSwords:3363";
        }
        down {
          destinationRoom "threeOfSwords:3361";
        }
      }
    }
    3361 {
      name "Outside Of A Cottage";
      description "   Now that you approach closer to the cottage, you notice \n"
                  "that the smoke is not coming from the chimney, but rather \n"
                  "the gutted ruins of the building.  Something torched this \n"
                  "place, badly.  You see no signs of life among the wreckage.\n"
                  "You can enter one of the particularly large holes in the \n"
                  "wall to the west, with caution.\n";
      sectorType "Hills";
      exits {
        west {
          destinationRoom "threeOfSwords:3362";
        }
        up {
          destinationRoom "threeOfSwords:3360";
        }
      }
    }
    3362 {
      name "The Torched Cottage";
      description "   This whole place is smouldering still from whatever \n"
                  "decided to try to burn it to the ground.  On the floor \n"
                  "near the center of the ruined structure is the burnt and \n"
                  "dessicated corpse of a man, outstretched and blackened.  \n"
                  "There's not much to see here; whatever decided to destroy \n"
                  "this place did it very well.\n";
      sectorType "City";
      exits {
        east {
          destinationRoom "threeOfSwords:3361";
        }
      }
    }
    3363 {
      name "A Mountain Trail";
      description "   This mountain trail leads straight up into the evil \n"
                  "looking mountains.  High above you, one mountain peak \n"
                  "seems to radiate danger and fear, and the trail seems \n"
                  "to be leading straight up to it.  You wonder if it is \n"
                  "wise to continue this way...\n"
                  "   The trail goes even higher up to the west, and back \n"
                  "down to the west.\n";
      sectorType "Mountains";
      exits {
        west {
          destinationRoom "threeOfSwords:3364";
        }
        down {
          destinationRoom "threeOfSwords:3360";
        }
      }
    }
    3364 {
      name "A Mountain Trail";
      description "   The trail leads up even higher into the mountains to the\n"
                  "west here.  You shiver as the cold mountain air washes over\n"
                  "you, and your back prickles as you wonder if anything lives\n"
                  "up here, or anything _dangerous_ for that matter.  Maybe \n"
                  "heading back down to the east would be a good idea...\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "threeOfSwords:3363";
        }
        west {
          destinationRoom "threeOfSwords:3365";
        }
      }
    }
    3365 {
      name "A Mountain Trail";
      description "   The trail leads up the side of the tallest mountain in \n"
                  "the range -- the one that sticks up into the dark sky like\n"
                  "a monument to death and futility.  The trail leads back to \n"
                  "safety to the east, and goes even higher to the west.\n";
      sectorType "Mountains";
      exits {
        east {
          destinationRoom "threeOfSwords:3364";
        }
        west {
          destinationRoom "threeOfSwords:3366";
        }
      }
    }
    3366 {
      name "Near The Peak";
      description "   This is as close to the peak as you're going to get, \n"
                  "unless you use that tiny, tiny path leading up to your \n"
                  "north.  Up the side of the mountain you see a great cave \n"
                  "hollowed out, the inside pitch black.  The path leads down \n"
                  "the mountains to your east, which seems to be the best \n"
                  "place to go.\n";
      sectorType "Mountains";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3367";
        }
        east {
          destinationRoom "threeOfSwords:3365";
        }
      }
    }
    3367 {
      name "A Small, Dangerous Path";
      description "   This path leads up, up, up the side of the mountain, to \n"
                  "the evil-seeming cave.  It also heads down to the south--a \n"
                  "lot safer place to be.  In fact, you hear footsteps above \n"
                  "your head...\n";
      sectorType "Mountains";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3366";
        }
        up {
          destinationRoom "threeOfSwords:3368";
        }
      }
    }
    3368 {
      name "A Small, Dangerous Path";
      description "   Unfortunately, you realize too late that this bigger \n"
                  "ledge that leads north to the darkened cave is an ideal \n"
                  "spot for an ambush.  This ledge gives you a beautiful \n"
                  "panoramic view of the entire mountain range, however.  \n"
                  "Breathtaking!\n";
      sectorType "Mountains";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "NO";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3369";
        }
        down {
          destinationRoom "threeOfSwords:3367";
        }
      }
    }
    3369 {
      name "The Cave Entrance";
      description "   You are standing in the entrance of a simply huge cave!\n"
                  "The size is stunning!  All around the entrance are burnt \n"
                  "bones and various types of wooden and metal debris.  Giant \n"
                  "claw marks are all along the ground, leading back deeper \n"
                  "into the cave.\n"
                  "   Two tunnels lead off from here, one up, one down.  There\n"
                  "are claw marks leading in either direction.\n";
      sectorType "Hills";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3368";
        }
        up {
          destinationRoom "threeOfSwords:3370";
        }
        down {
          destinationRoom "threeOfSwords:3373";
        }
      }
    }
    3370 {
      name "A Sloping Tunnel";
      description "   The tunnels slopes up to the north deeper into the \n"
                  "mountain.  A rather gusty breeze riffles your clothing \n"
                  "from ahead somewhere.  The claw marks in the stone floor \n"
                  "continue up the passage, through the darkness.\n";
      sectorType "Inside";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3371";
        }
        down {
          destinationRoom "threeOfSwords:3369";
        }
      }
    }
    3371 {
      name "A Sloping Tunnel";
      description "   The tunnel continues its slope upwards, and the wind \n"
                  "blows at you even stronger yet.  The claw tracks in the \n"
                  "stone stop abruptly here, where there seems to be a lot\n"
                  "of unearthed dirt and stone around, heaped upon the floor.  \n"
                  "You feel uneasy about this place.\n";
      sectorType "Hills";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      extraDescriptions {
        0 {
          keywords "floor";
          description "The floor up ahead looks... strange.  You don't think going ahead\n"
                      "would be a good idea.\n";
        }
        1 {
          keywords "claw claws track tracks mark marks";
          description "They stop very abruptly here, right where the piles of earth begin,\n"
                      "it seems.\n";
        }
        2 {
          keywords "dirt stone";
          description "It has been dug from somewhere, but where?\n";
        }
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3372";
        }
        south {
          destinationRoom "threeOfSwords:3370";
        }
      }
    }
    3372 {
      name "The Pit";
      description "  You fall through the illusionary floor.\n"
                  "\n"
                  "  You hit the poisoned spikes below.\n"
                  "\n"
                  "  You die very slowly of bloodloss, your head impaled at \n"
                  "an awkward angle.\n"
                  "\n"
                  "  \n"
                  "\n"
                  "\n"
                  "\n"
                  "\n"
                  "\n";
      sectorType "Inside";
      flags {
        dark "NO";
        death "YES";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3371";
        }
      }
    }
    3373 {
      name "A Sloping Tunnel";
      description "   This tunnel slopes deep, down into the mountain's heart.\n"
                  "The air feels still and uncomfortably warm, despite the \n"
                  "closeness of the cave's entrance above you.  There's a \n"
                  "deep, musky odor in the air, and the giant claw marks \n"
                  "continue downwards.\n";
      sectorType "Hills";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        up {
          destinationRoom "threeOfSwords:3369";
        }
        down {
          destinationRoom "threeOfSwords:3374";
        }
      }
    }
    3374 {
      name "A Sloping Tunnel";
      description "   A bright light greets your eyes from the north, in \n"
                  "direct contrast to the darkness of the tunnel overhead.  \n"
                  "You break  out in a sweat due to the overwhelming warmth \n"
                  "of the air.  The musky odor has grown quite intense, \n"
                  "drowning out everything else in the air and making it hard \n"
                  "to breathe.  Something in your gut begins squirming \n"
                  "uncomfortably as you wonder what's ahead...\n";
      sectorType "Hills";
      flags {
        dark "YES";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        north {
          destinationRoom "threeOfSwords:3375";
        }
        up {
          destinationRoom "threeOfSwords:3373";
        }
      }
    }
    3375 {
      name "The Lair";
      description "   This place is huge!!!  It should be considering the \n"
                  "dragon's great bulk.  However, instead of seeing the \n"
                  "customary carnage and mound of gold that one is accustomed \n"
                  "to seeing in a dragon lair, this one is decorated subtly \n"
                  "with tapestries and drapes, and other comforts of human \n"
                  "life.  There is even a huge-dragon sized bed -- undoubtedly \n"
                  "conjured to life by its elder dragon owner.\n";
      sectorType "Hills";
      flags {
        dark "NO";
        death "NO";
        noMob "NO";
        indoors "YES";
        peaceful "NO";
        soundproof "NO";
        noTrack "YES";
        noMagic "NO";
        tunnel "NO";
        private "YES";
        wizRoom "NO";
        house "NO";
        houseCrash "NO";
        atrium "NO";
        olc "NO";
      }
      exits {
        south {
          destinationRoom "threeOfSwords:3374";
        }
      }
    }
  }
  itemPrototypes {
    3300 {
      keywords "orange";
      description "An orange lies on the ground here.";
      shortDescription "an orange";
      extraDescriptions {
        0 {
          keywords "orange";
          description "You wonder how it got here, seeing how \n"
                      "oranges are non-migratory.\n";
        }
      }
      flags {
        type "Food";
        weight 1;
        cost 8;
        costPerDay 8;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3301 {
      keywords "bale wheat";
      description "There is a bale of wheat here.";
      shortDescription "a bale of wheat";
      extraDescriptions {
        0 {
          keywords "bale wheat";
          description "It doesn't look appetizing to you, but\n"
                      "a horse might enjoy this...\n";
        }
      }
      flags {
        type "Food";
        weight 100;
        cost 1000;
        costPerDay 1000;
        timer 0;
        values {
          value1 24;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3302 {
      keywords "zither";
      description "A HUGE zither made of gold rests in the corner";
      shortDescription "a big zither";
      extraDescriptions {
        0 {
          keywords "zither";
          description "Someone truly huge with big fingers might be\n"
                      "able to play this.  You can't.\n";
        }
      }
      flags {
        type "Treasure";
        weight 40;
        cost 200000;
        costPerDay 20000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3303 {
      keywords "barrel perfume";
      description "You can smell a barrel on the other side of the room from here.";
      shortDescription "a barrel of perfume";
      extraDescriptions {
        0 {
          keywords "barrel perfume";
          description "Smells good...the label reads:\n"
                      "\n"
                      "   \"Somewhere between GPA and MUD there lies...\n"
                      "		OBSESSION\"\n";
        }
      }
      flags {
        type "Treasure";
        weight 20;
        cost 100000;
        costPerDay 10000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3304 {
      keywords "statue";
      description "There is a statue of Aglandiir here, made of solid gold.";
      shortDescription "a statue";
      extraDescriptions {
        0 {
          keywords "statue";
          description "He's a pretty striking chap, for a dragon.\n";
        }
      }
      flags {
        type "Treasure";
        weight 30;
        cost 150000;
        costPerDay 15000;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3305 {
      keywords "halberd";
      description "A runed halberd lies on the ground here.";
      shortDescription "a halberd";
      extraDescriptions {
        0 {
          keywords "halberd";
          description "The runes glow with a bright light, making you\n"
                      "think that this might be a pretty decent weapon.\n";
        }
      }
      flags {
        type "Weapon";
        weight 16;
        cost 10000;
        costPerDay 3000;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 12;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3306 {
      keywords "potion protection dun vial";
      description "A vial of a dun fluid is here.";
      shortDescription "a potion of protection";
      extraDescriptions {
        0 {
          keywords "potion protection dun vial";
          description "Looks thick, and brownish-grey (dun).  Ick!\n";
        }
      }
      flags {
        type "Potion";
        weight 1;
        cost 10000;
        costPerDay 2000;
        timer 0;
        values {
          value1 20;
          value2 36;
          value3 1;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3307 {
      keywords "crown";
      description "Aglandiir's crown sits here, radiating a shield.";
      shortDescription "a dragon's crown";
      extraDescriptions {
        0 {
          keywords "crown";
          description "The shield repulses you, making you wonder how\n"
                      "you're going to get your hands on this huge, valuble\n"
                      "chunk of gold...\n";
        }
      }
      flags {
        type "Treasure";
        weight 400;
        cost 0;
        costPerDay 0;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3308 {
      keywords "apple";
      description "A scrawny red apple sits here.";
      shortDescription "an apple";
      extraDescriptions {
        0 {
          keywords "apple";
          description "It is not wormy... yet.\n";
        }
      }
      flags {
        type "Food";
        weight 1;
        cost 5;
        costPerDay 2;
        timer 0;
        values {
          value1 4;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3309 {
      keywords "bread loaf";
      description "A fresh loaf of bread lies here.";
      shortDescription "a loaf of bread";
      extraDescriptions {
        0 {
          keywords "bread loaf";
          description "Mmmm... Rye!\n";
        }
      }
      flags {
        type "Food";
        weight 1;
        cost 10;
        costPerDay 5;
        timer 0;
        values {
          value1 12;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3310 {
      keywords "melon";
      description "A melon sits here, discarded evidently.";
      shortDescription "a melon";
      extraDescriptions {
        0 {
          keywords "melon";
          description "Wow!  Look at the size of that melon!\n";
        }
      }
      flags {
        type "Food";
        weight 3;
        cost 8;
        costPerDay 3;
        timer 0;
        values {
          value1 8;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3311 {
      keywords "knife";
      description "An exquisitely crafted knife rests here.";
      shortDescription "a knife";
      extraDescriptions {
        0 {
          keywords "knife";
          description "The craftsmanship... it takes your breath away!\n"
                      "This knife... it had to have been forged by the \n"
                      "legendary smith Gabadiel.  It must be worth a\n"
                      "fortune!\n";
        }
      }
      flags {
        type "Weapon";
        weight 8;
        cost 1000000;
        costPerDay 20000;
        timer 0;
        values {
          value1 0;
          value2 3;
          value3 5;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "YES";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3312 {
      keywords "sword long";
      description "A superb long sword sticks in the earth.";
      shortDescription "a long sword";
      extraDescriptions {
        0 {
          keywords "sword long";
          description "This sword is light, but the heft is perfectly\n"
                      "balanced.  Such an incredible weapon can only have\n"
                      "be crafted by the legendary smith Gabadiel, and\n"
                      "as such be worth a fortune!\n";
        }
      }
      flags {
        type "Weapon";
        weight 15;
        cost 750000;
        costPerDay 15000;
        timer 0;
        values {
          value1 0;
          value2 2;
          value3 7;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "YES";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "YES";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3313 {
      keywords "sword short";
      description "A short sword lies here... a work of art!";
      shortDescription "a short sword";
      extraDescriptions {
        0 {
          keywords "sword short";
          description "It brings tears to your eyes.  This must have\n"
                      "been Gabadiel the smith's masterpiece; his final\n"
                      "work.  Simply invaluble.\n";
        }
      }
      flags {
        type "Weapon";
        weight 10;
        cost 10000000;
        costPerDay 30000;
        timer 0;
        values {
          value1 0;
          value2 4;
          value3 6;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "YES";
        }
        extraFlags {
          glow "YES";
          hum "NO";
          noRent "NO";
          noDonate "YES";
          noInvis "NO";
          invisible "NO";
          magic "NO";
          noDrop "NO";
          blessed "YES";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "YES";
          antiCleric "YES";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3314 {
      keywords "corpse";
      description "A dismembered and burnt corpse lies on the ground here.";
      shortDescription "a dismembered and burnt corpse";
      extraDescriptions {
        0 {
          keywords "corpse";
          description "It is still smouldering a little; the culprits can't\n"
                      "be far off!\n";
        }
      }
      flags {
        type "Trash";
        weight 1;
        cost 1;
        costPerDay 1;
        timer 0;
        values {
          value1 0;
          value2 0;
          value3 0;
          value4 0;
        }
      }
    }
    3315 {
      keywords "scimitar";
      description "A scimitar as long as your arm lies here.";
      shortDescription "a scimitar";
      extraDescriptions {
        0 {
          keywords "scimitar";
          description "This weapon really isn't of too high a quality.\n";
        }
      }
      flags {
        type "Weapon";
        weight 10;
        cost 500;
        costPerDay 50;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 7;
          value4 3;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    3316 {
      keywords "crate";
      description "A crate is stacked here.";
      shortDescription "a crate";
      extraDescriptions {
        0 {
          keywords "crate";
          description "It's a standard wooden crate.\n";
        }
      }
      flags {
        type "Container";
        weight 50;
        cost 100;
        costPerDay 20;
        timer 0;
        values {
          value1 200;
          value2 5;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
      }
    }
    3317 {
      keywords "bow hunting";
      description "A hunting bow lies here, unwanted";
      shortDescription "a hunting bow";
      extraDescriptions {
        0 {
          keywords "bow hunting";
          description "This is the type of weapon you would use to bag\n"
                      "some deer or rabbits, but not the type you'd take\n"
                      "into battle...\n";
        }
      }
      flags {
        type "Weapon";
        weight 6;
        cost 400;
        costPerDay 40;
        timer 0;
        values {
          value1 0;
          value2 1;
          value3 5;
          value4 11;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "YES";
          hold "NO";
        }
      }
    }
    3318 {
      keywords "vest leather";
      description "A nice leather vest lies here.";
      shortDescription "a leather vest";
      extraDescriptions {
        0 {
          keywords "vest leather";
          description "The seams are delicately sewn with a enruned thread...\n";
        }
      }
      flags {
        type "Armor";
        weight 6;
        cost 5000;
        costPerDay 500;
        timer 0;
        values {
          value1 6;
          value2 0;
          value3 0;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "YES";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "NO";
        }
        extraFlags {
          glow "NO";
          hum "NO";
          noRent "NO";
          noDonate "NO";
          noInvis "NO";
          invisible "NO";
          magic "YES";
          noDrop "NO";
          blessed "NO";
          antiGood "NO";
          antiEvil "NO";
          antiNeutral "NO";
          antiMagicUser "NO";
          antiCleric "NO";
          antiThief "NO";
          antiWarrior "NO";
          noSell "NO";
        }
      }
    }
    3319 {
      keywords "glass beer";
      description "A glass of beer sits forgotten here.";
      shortDescription "a glass";
      extraDescriptions {
        0 {
          keywords "glass";
          description "This is a nice glass filled with homebrew.  There doesn't seem to\n"
                      "be too much stuff floating in it.\n";
        }
      }
      flags {
        type "LiquidContainer";
        weight 2;
        cost 5;
        costPerDay 1;
        timer 0;
        values {
          value1 1;
          value2 1;
          value3 1;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    3320 {
      keywords "glass mead ale";
      description "A big glass of mead sits here, cool and frosty.";
      shortDescription "a glass";
      extraDescriptions {
        0 {
          keywords "glass mead";
          description "Looks good.  Looks warm.  Doesn't matter; it still looks good.\n";
        }
      }
      flags {
        type "LiquidContainer";
        weight 2;
        cost 8;
        costPerDay 3;
        timer 0;
        values {
          value1 1;
          value2 1;
          value3 3;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
    3321 {
      keywords "shot whisky";
      description "A shot of whisky is sitting here.";
      shortDescription "a shot";
      extraDescriptions {
        0 {
          keywords "shot";
          description "Whew!  Looks like potent stuff!\n";
        }
      }
      flags {
        type "LiquidContainer";
        weight 1;
        cost 10;
        costPerDay 5;
        timer 0;
        values {
          value1 1;
          value2 1;
          value3 5;
          value4 0;
        }
        wearFlags {
          take "YES";
          finger "NO";
          neck "NO";
          body "NO";
          head "NO";
          legs "NO";
          feet "NO";
          hands "NO";
          arms "NO";
          shield "NO";
          about "NO";
          waist "NO";
          wrist "NO";
          wield "NO";
          hold "YES";
        }
      }
    }
  }
  mobilePrototypes {
    3300 {
      playerData {
        shortDescription "the farmer";
        keywords "farmer";
        class "Normal";
        longDescription "A farmer walks around, looking for something to do.\n";
        description "This farmer is a resident of Stanneg by the Mountains,\n"
                    "and as such, is one of the most boring people on earth.\n";
        level 7;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 83;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1000;
          inBank 0;
        }
        armor 40;
        experience 2250;
        hitRoll 6;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    3301 {
      playerData {
        shortDescription "the storekeeper";
        keywords "storekeeper";
        class "Normal";
        longDescription "A bored storekeeper waits for you to do something.\n";
        description "The bored storekeeper keeps a lazy eye on you as he\n"
                    "waits for you to buy something.  Whee.\n";
        level 20;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 245;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor -400;
        experience 40000;
        hitRoll 19;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 750;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    3302 {
      playerData {
        shortDescription "the cowgirl";
        keywords "cowgirl";
        class "Normal";
        longDescription "A cowgirl stand here ready to defend her horses...\n";
        description "This woman seems ready for anything you might do...\n"
                    "she is truly a woman to be reckoned with...\n";
        level 20;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 245;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 8000;
          inBank 0;
        }
        armor -600;
        experience 40000;
        hitRoll 19;
        damRoll 4;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 750;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    3303 {
      playerData {
        shortDescription "the horse";
        keywords "horse";
        class "Normal";
        longDescription "A horse does horsely things here.\n";
        description "This horse looks like a nice horse.  It looks at you\n"
                    "with soft brown eyes and you want to give it a carrot.\n";
        level 5;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 10;
          diceAdd 60;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 50;
        experience 1000;
        hitRoll 4;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 250;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 4;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    3304 {
      playerData {
        shortDescription "the farmer's wife";
        keywords "farmer's wife";
        class "Normal";
        longDescription "A farmer's wife offers you some vegetables.\n";
        description "This woman has many different types of fruits and\n"
                    "vegetables for you to buy.  She looks bored, though.\n";
        level 20;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 245;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor -400;
        experience 40000;
        hitRoll 19;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    3305 {
      playerData {
        shortDescription "Aglandiir";
        keywords "aglandiir dragon";
        class "Normal";
        longDescription "The Dragon Prince, Aglandiir, sits here looking at you curiously.\n";
        description "Aglandiir is a prince of his kind, and he didn't get where \n"
                    "he is today by letting people steal from his horde!\n";
        level 30;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 25;
        strengthAdd 0;
        intelligence 25;
        wisdom 25;
        dexterity 25;
        constitution 25;
        charisma 16;
      }
      points {
        hitPoints {
          diceNumber 1;
          diceSize 1;
          diceAdd 1499;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 500000;
          inBank 0;
        }
        armor -1000;
        experience 1000000;
        hitRoll 20;
        damRoll 5;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "YES";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "YES";
          noSleep "YES";
          noBash "YES";
          noBlind "YES";
          Dead "NO";
        }
        alignment 750;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 8;
        defaultPosition "Standing";
        damageDiceNumber 8;
        damageDiceSize 5;
      }
    }
    3306 {
      playerData {
        shortDescription "the Cyclops";
        keywords "cyclops";
        class "Normal";
        longDescription "A Cyclops is here, trying to judge range with no depth perception.\n";
        description "This Cyclops throws rocks real good.  With one eye though, \n"
                    "hitting the target is another matter.  He looks at you and \n"
                    "growls as he misses again!\n";
        level 16;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 295;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor 0;
        experience 24000;
        hitRoll 12;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "YES";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "YES";
          helper "NO";
          noCharm "YES";
          noSummon "NO";
          noSleep "NO";
          noBash "YES";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 13;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    3307 {
      playerData {
        shortDescription "Salle";
        keywords "salle woman";
        class "Normal";
        longDescription "A woman ignores you completely, so intent is she upon her sword.\n";
        description "She is a stunning woman, all hair and eyes, it seems.\n"
                    "Her clothing is of the same tawny brown of her skin and\n"
                    "hair.  Her blue eyes look at you appraisingly, seemingly\n"
                    "to show great intelligence.  Her mouth twitches into a \n"
                    "sneer...\n";
        level 15;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 200;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 6500;
          inBank 0;
        }
        armor -300;
        experience 24000;
        hitRoll 14;
        damRoll 6;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -600;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    3308 {
      playerData {
        shortDescription "Duwick";
        keywords "duwick man";
        class "Normal";
        longDescription "A truly immense man laughs at you, and draws his knife!\n";
        description "This has to be one of the biggest men you've ever seen.  He is\n"
                    "a full seven feet toe to head, and weighs a good three hundred\n"
                    "pounds -- mostly on his biceps and pectorals it appears.  An\n"
                    "ornate scabbard slaps by his side, with the pommel of a silvered\n"
                    "dagger sticking out... a tiny weapon for such a large man!\n";
        level 22;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 400;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 15000;
          inBank 0;
        }
        armor -700;
        experience 70000;
        hitRoll 20;
        damRoll 10;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -900;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    3309 {
      playerData {
        shortDescription "the Receptionist";
        keywords "receptionist";
        class "Normal";
        longDescription "A receptionist offers you a room.\n";
        description "He looks like a retired farmer now making an honest living in an inn.\n"
                    "More power to him!\n";
        level 12;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 140;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 8000;
          inBank 0;
        }
        armor -300;
        experience 8000;
        hitRoll 11;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 400;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 7;
      }
    }
    3310 {
      playerData {
        shortDescription "the innkeeper";
        keywords "innkeeper";
        class "Normal";
        longDescription "An aged innkeeper greets you as you enter.\n";
        description "He is old and greying, but seems to have been able to\n"
                    "keep his mental faculties through the years.  A large\n"
                    "woolen sweater is wrapped about him for warmth.  His\n"
                    "blue eyes dance with amusement as he notices your weapons,\n"
                    "but he doesn't seem too terribly startled.\n";
        level 10;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 120;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 2000;
          inBank 0;
        }
        armor 200;
        experience 9000;
        hitRoll 9;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 750;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    3311 {
      playerData {
        shortDescription "the hunter";
        keywords "hunter";
        class "Normal";
        longDescription "A hunter walks through the town streets on his own time.\n";
        description "He looks mean, as if the very personality of the mountains\n"
                    "had infected him with hardness.  His stride is purposeful,\n"
                    "his face weathered, his eyes cold and dark.  Others are\n"
                    "standing out of his way as he walks on by.\n";
        level 11;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 133;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -200;
        experience 11000;
        hitRoll 10;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
    3312 {
      playerData {
        shortDescription "a waiter";
        keywords "waiter";
        class "Normal";
        longDescription "A waiter rushes by, intent on his business.\n";
        description "He looks harried from the way he hastily takes orders and \n"
                    "rushes in the back to get food, and to the bar for drinks.  \n"
                    "He doesn't even spare you a glance as he passes by.\n";
        level 5;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 60;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 500;
          inBank 0;
        }
        armor 700;
        experience 850;
        hitRoll 4;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    3313 {
      playerData {
        shortDescription "a waitress";
        keywords "waitress";
        class "Normal";
        longDescription "A waitress rushes by, intent on her business.\n";
        description "She looks harried from the way she hastily takes orders and rushes\n"
                    "in the back to get food, and to the bar for drinks.  She doesn't\n"
                    "even spare you a glance as she passes by.\n";
        level 5;
        sex "Female";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 60;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 500;
          inBank 0;
        }
        armor 700;
        experience 850;
        hitRoll 4;
        damRoll 0;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 0;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    3314 {
      playerData {
        shortDescription "a bartender";
        keywords "bartender";
        class "Normal";
        longDescription "A bartender washes a glass idly here.\n";
        description "He nods, smiles, and asks you what you would like to drink.\n"
                    "As you decide, he slowly polishes a glass with an old bar\n"
                    "rag.  The glass is completely clean, but he polishes it anyway.\n"
                    "Go figure.\n";
        level 15;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 180;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 10000;
          inBank 0;
        }
        armor 100;
        experience 21000;
        hitRoll 14;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 200;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    3315 {
      playerData {
        shortDescription "the bandit";
        keywords "bandit";
        class "Normal";
        longDescription "A bandit springs into action upon seeing you.\n";
        description "Whew!  Has this guy ever seen a bath?  His face, hands, arms...\n"
                    "nearly every bit of him is covered with grime, dust, dirt and\n"
                    "decay.  His sword is polished and cleaned though...\n";
        level 16;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 195;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1000;
          inBank 0;
        }
        armor -200;
        experience 25000;
        hitRoll 15;
        damRoll 3;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "NO";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "YES";
          aggroNeutral "YES";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 8;
      }
    }
    3316 {
      playerData {
        shortDescription "the bandit guard";
        keywords "bandit guard";
        class "Normal";
        longDescription "A bandit guard stands at attention here.\n";
        description "He may be a bandit, but he's no slacker.  You wonder\n"
                    "who would be able to keep these bandits in line enough\n"
                    "to pull a good guard duty...\n"
                    "\n"
                    "(boy is this guy DIRTY!!!)\n";
        level 18;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 220;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 2400;
          inBank 0;
        }
        armor -300;
        experience 32000;
        hitRoll 17;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "YES";
          aggroNeutral "YES";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment -500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 3;
        damageDiceSize 6;
      }
    }
    3317 {
      playerData {
        shortDescription "the slave";
        keywords "miner worker slave";
        class "Normal";
        longDescription "A slave here is mining out a new passageway.\n";
        description "The slave looks up at you with pleading eyes.  He\n"
                    "wants his freedom.  The chains around his ankles are\n"
                    "tight, and you wonder if you should set him free, and\n"
                    "if you even can.\n";
        level 6;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 70;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 0;
          inBank 0;
        }
        armor 1000;
        experience 1500;
        hitRoll 5;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "NO";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "NO";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 1000;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 1;
        damageDiceSize 8;
      }
    }
    3318 {
      playerData {
        shortDescription "the farmer";
        keywords "farmer";
        class "Normal";
        longDescription "A farmer walks around, looking for something to do.\n";
        description "This farmer is a resident of Stanneg by the Mountains,\n"
                    "and as such, is one of the most boring people on earth.\n";
        level 7;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 83;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1000;
          inBank 0;
        }
        armor 40;
        experience 2250;
        hitRoll 6;
        damRoll 1;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "YES";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "NO";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 4;
      }
    }
    3319 {
      playerData {
        shortDescription "the hunter";
        keywords "hunter";
        class "Normal";
        longDescription "A hunter walks through the town streets on his own time.\n";
        description "He looks mean, as if the very personality of the mountains\n"
                    "had infected him with hardness.  His stride is purposeful,\n"
                    "his face weathered, his eyes cold and dark.  Others are\n"
                    "standing out of his way as he walks on by.\n";
        level 11;
        sex "Male";
        auth "none";
        homeTown 0;
        weight 200;
        height 198;
      }
      abilities {
        strength 11;
        strengthAdd 0;
        intelligence 11;
        wisdom 11;
        dexterity 11;
        constitution 11;
        charisma 11;
      }
      points {
        hitPoints {
          diceNumber 3;
          diceSize 5;
          diceAdd 133;
        }
        maxManaPoints 10;
        maxMovePoints 50;
        gold {
          inHand 1200;
          inBank 0;
        }
        armor -200;
        experience 11000;
        hitRoll 10;
        damRoll 2;
      }
      savedCharSpecials {
        mobileFlags {
          spec "NO";
          sentinel "YES";
          scavenger "YES";
          isNPC "YES";
          aware "NO";
          aggressive "NO";
          stayZone "YES";
          wimpy "NO";
          aggroEvil "NO";
          aggroGood "NO";
          aggroNeutral "NO";
          memory "NO";
          helper "YES";
          noCharm "NO";
          noSummon "NO";
          noSleep "NO";
          noBash "NO";
          noBlind "NO";
          Dead "NO";
        }
        alignment 500;
        savingThrows {
          paralyzation 0;
          rod 0;
          petrification 0;
          breath 0;
          spell 0;
        }
      }
      mobileSpecials {
        attackType 0;
        defaultPosition "Standing";
        damageDiceNumber 2;
        damageDiceSize 6;
      }
    }
  }
  shops {
    3301 {
      keeper "threeOfSwords:3304";
      buyProfit 1.100000;
      sellProfit 0.900000;
      hourOpen1 8;
      hourClose1 22;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s We didn't grow any of those this year.";
        buyerMissingItem "%s You don't have that!";
        noBuy "%s I won't buy that!";
        shopCantAfford "%s I can't buy that!";
        playerCantAfford "%s You can't buy that!";
        itemSold "%s Ok, %d coins please!";
        itemBought "%s Ok, %d coins please!";
      }
      items {
        1 "threeOfSwords:3300";
        2 "threeOfSwords:3301";
        3 "threeOfSwords:3308";
        4 "threeOfSwords:3309";
        5 "threeOfSwords:3310";
      }
      rooms {
        1 "threeOfSwords:3350";
      }
    }
    3302 {
      keeper "threeOfSwords:3301";
      buyProfit 1.100000;
      sellProfit 0.900000;
      hourOpen1 8;
      hourClose1 22;
      hourOpen2 0;
      hourClose2 0;
      messages {
        shopMissingItem "%s Could you repeat that please?";
        buyerMissingItem "%s I don't buy!";
        noBuy "%s I don't buy!";
        shopCantAfford "%s I don't buy!";
        playerCantAfford "%s But you haven't the money!";
        itemSold "%s Ok, %d gold please.";
        itemBought "%s Ok, %d gold please.";
      }
      items {
        1 "midgaardNorth:3032";
        2 "midgaardNorth:3037";
        3 "midgaardNorth:3038";
        4 "midgaardNorth:3039";
      }
      rooms {
        1 "threeOfSwords:3345";
      }
    }
    3303 {
      keeper "threeOfSwords:3314";
      buyProfit 1.200000;
      sellProfit 1.000000;
      hourOpen1 20;
      hourClose1 2;
      hourOpen2 11;
      hourClose2 18;
      messages {
        shopMissingItem "%s I don't know how to make one of those!";
        buyerMissingItem "%s We don't *buy* drinks... we sell 'em!";
        noBuy "%s We don't *buy* drinks... we sell 'em!";
        shopCantAfford "%s We don't *buy* drinks... we sell 'em!";
        playerCantAfford "%s I don't give 'em away free, you know!";
        itemSold "%s That's %d gold.";
        itemBought "%s We don't *buy* drinks... we sell 'em!";
      }
      items {
        1 "threeOfSwords:3319";
        2 "threeOfSwords:3320";
        3 "threeOfSwords:3321";
      }
      rooms {
        1 "threeOfSwords:3357";
      }
    }
  }
}