#AREA tarvalon.are~ Tarvalon~ { ALL } Rhax Tarvalon~ 1800 2000 #MOBILES #1800 carpenter~ a carpenter~ A carpenter is here working on a chair. ~ This man puts the scroll work on the chairs for most of the merchants in town. He is in very high demand and will only do a job for top gold. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 700 A ABCDE medium 0 #1801 seamstress~ a seamstress~ A seamstress is here cutting some green silk for a dress. ~ She looks you over and decides she knows exactly what you need....a complete makeover and you can throw away your old rags. :) ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand female 1000 A ABCDE medium 0 #1802 trader~ a trader~ A trader in ivory and silk has set up shop here. ~ He has many fine items and you can take the silk next door to the seamstress to get it made into a garment. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 1000 A AVCDE medium 0 #1803 weaponsmith~ a weaponsmith~ A weaponsmith is here selling his fine swords. ~ This man must be very strong the way he is holding that heavy hammer. He knows how to use it as a weapon too. ~ dwarf~ ABeT DF 1000 0 45 25 100d10+6500 20d10+500 8d7+14 slash -50 -50 -50 -50 HKN AB 0 0 stand stand male 800 A ABCDE small 0 #1804 armorer~ the armorer~ The armorer is here repairing a shield. ~ This man used to be a knight until a he broke his leg, so now he just fixes other people's armor. ~ human~ ABeT DF 1000 0 45 25 100d10+6500 20d10+500 8d7+14 slash -50 -50 -50 -50 HKN AB 0 0 stand stand male 1000 A ABCDE medium 0 #1805 baker~ a baker~ The baker is here taking some pies out of the oven. ~ This man has a jolly round face, no doubt from tasting too many of the goodies that he bakes. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 300 A ABCDE medium 0 #1806 farmer~ a farmer~ A farmer is here selling some of his crop. ~ He has a deep bronze face from his days in the sun. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 800 A ABCDE medium 0 #1807 butcher~ a butcher~ A butcher is here dressing a lamb. ~ The butcher has strong arms from years of slicing through raw meat. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 500 A ABCDE medium 0 #1808 shopkeeper~ a shopkeeper~ The shopkeeper is waiting for you to order something. ~ This man has an air of infinite patience about him. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 400 A ABCDE medium 0 #1809 jeweller~ a jeweller~ The jeweller is here examining a precious gemstone. ~ He has deft hands and a good eye. He will give you a good price for your stones. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 1300 A ABCDE medium 0 #1810 clockmaker man~ a clockmaker~ There is a man here making clocks. ~ This nice old man needs glasses from his years of peering at the intricate parts of clocks. He shows you his latest creation, a hand held clock that looks like a bird with the face of the clock hidden on its stomach. ~ human~ ABe DFd 1000 0 45 20 100d10+5500 20d10+500 8d7+14 slash -30 -30 -30 -30 KN AB 0 0 stand stand male 200 A ABCDE medium 0 #1811 innkeeper~ the innkeeper~ The innkeeper welcomes you to his humble abode. ~ This is a jolly fat old man, but, on a closer inspection, you see hard muscle under those rolls of fat. Maybe he was once a warrior. ~ human~ ABT DFH 1000 0 40 10 6d12+2000 4d10+200 8d7+14 slash -5 -5 -5 10 HKN AB 0 0 stand stand male 100 A ABCDE medium 0 #1812 tavernowner~ the tavernowner~ The tavernowner is here yelling at his serving girls to hurry up. ~ This man is lean and mean, no doubt anyone who passes out in his tavern wakes up with nothing left. ~ human~ ABT DFH 1000 0 40 2 6d12+2000 4d10+200 8d7+14 slash -5 -5 -5 10 HKN AB 0 0 stand stand male 100 A ABCDE medium 0 #1813 musician~ a musician~ A musician is here playing some songs. ~ The musician has various instruments about him. He looks at you suspiciously but then decides you are not a gleeman and therefore no threat to his meal and bed. ~ human~ ABG V 0 0 18 0 3d9+280 3d9+208 2d6+3 pierce -2 -2 -2 10 DN 0 0 0 stand stand male 10 A ABCDE medium 0 #1814 gleeman~ a gleeman~ A gleeman is here juggling balls and telling tales. ~ This gleeman has bushy white hair and long mustaches....he looks familiar but you can't quite place him. He has a harp and a flute and the patch covered cloak typical of all gleeman. ~ human~ ABeT DFH 1000 0 35 0 6d12+1500 4d10+200 4d6+5 slash -5 -5 -5 8 HKN AB 0 0 stand stand male 100 A ABCDE medium 0 #1815 bodyguard~ a bodyguard~ A bodyguard is here making sure his employer gets to the White Tower safely. ~ This guard looks mean. You don't want to mess with him. ~ human~ GT HV 1000 0 30 3 10d10+1000 10d10+1000 6d4+9 pound -20 -20 -20 -3 TUQCB 0 0 0 stand stand male 10 0 0 medium 0 #1816 beggar~ a beggar~ A beggar is here asking for alms. ~ This poor soul is down on his luck, maybe you could spare a little to make his life better? ~ human~ AB 0 400 0 4 0 2d6+100 1d1+99 1d5+0 beating 8 8 8 10 FJNU 0 0 C stand stand male 0 0 0 medium 0 #1817 guard~ a Tar Valon guard~ A guard of Tar Valon is here watching the people coming into Tar Valon. ~ The guard looks at you sharply and then decides you are no threat. ~ human~ ABT V 1000 0 28 3 15d15+1000 1d1+149 2d10+7 punch -7 -7 -7 -7 CDEKLTU 0 C 0 stand stand male 150 0 0 medium 0 #1818 guard~ a Tar Valon guard~ A guard of Tar Valon is standing here keeping the peace. ~ The guard looks at you sharply and then decides you are no threat. ~ human~ ABT V 1000 0 28 3 15d15+900 1d1+149 2d10+7 punch -7 -7 -7 -7 CDEKLTU 0 C 0 stand stand male 150 0 0 medium 0 #1819 citizen~ a citizen~ A citizen of Tar Valon is here trying to work his way through the crowd of foreigners. ~ This poor soul must be sick of all these foreigners in his beautiful city. ~ human~ ACG 0 800 0 21 0 3d8+533 3d8+333 2d8+5 beating -4 -4 -4 2 0 0 0 0 stand stand male 20 0 0 medium 0 #1820 sailor~ a drunken sailor~ A sailor is here trying to sing his lungs out. ~ This man has had way too much to drink. He looks ready to pass out but unfortunately for you, he still has the strength to sing. ~ human~ AG V 0 0 10 -1 3d9+190 3d9+208 2d4+3 pierce -2 -2 -2 10 DN 0 0 0 stand stand male 10 A ABCDE medium 0 #1821 serving girl~ a serving girl~ A serving girl hurries past you with barely a glance. ~ She looks like a sweet girl....you wonder if she is really as nice as she seems. ~ human~ ABG V 0 0 8 0 3d9+240 3d9+208 2d4+3 pierce -2 -2 -2 10 DN 0 0 0 stand stand female 10 A ABCDE medium 0 #1822 patron~ a seedy patron~ A patron of the inn is slouched here. ~ This man looks very disreputable. You think he might be a thief but there are no thieves in Tar Valon thanks to the Aes Sedai. Better stay away from him anyway. ~ human~ ABG V 0 0 15 0 3d9+330 3d9+208 2d7+3 pierce -2 -2 -2 10 DN 0 0 0 stand stand male 10 A ABCDE medium 0 #1823 maid~ a maid~ A maid is here trying to avoid the wrath of the innkeeper. ~ She is ready to show you to your rooms and then maybe show you a little more. ~ human~ ABG V 0 0 12 0 3d9+170 3d9+208 2d7+3 pierce -2 -2 -2 10 DN 0 0 0 stand stand female 10 A ABCDE medium 0 #1824 commander~ the commander~ The commander of the guards of Tar Valon is standing here. ~ This man is the toughest guard you've seen yet. His armor is spotless and he wears his heron mark blade as if it truly belongs there. ~ human~ GBT HV 1000 0 34 3 10d10+1250 10d10+1000 6d4+9 punch -20 -20 -20 -3 TUQCB 0 0 0 stand stand male 10 0 0 medium 0 #1825 panhandler~ a panhandler~ There is a panhandler here trying to shake the money out of you! ~ This man looks like he is very upset about his lot in life and he's going to take it out on you! ~ human~ ACGH 0 -500 0 6 0 2d7+90 1d9+100 1d5+2 none 8 8 8 10 EFNU 0 0 0 rest rest male 1 0 0 tiny 0 #1826 proprietress~ the proprietress~ A proprietress of fine wines and liquors greets you. ~ She has a sharp eye and her hair is done up in a multitude of tiny braids. ~ human~ ABe DFd 1000 0 45 0 25d10+2500 20d10+500 5d8+14 slash -10 -10 -10 5 KN AB 0 0 stand stand female 300 A ABCDE medium 0 #1827 sailor~ a sailor~ A sailor is here diceing with the others. ~ You see nothing special about him. ~ human~ ABG V 0 0 10 -1 3d9+190 3d9+208 2d4+3 pierce -2 -2 -2 10 DN 0 0 0 stand stand male 10 A ABCDE medium 0 #1828 healer~ the healer~ A healer is here, selling spells. ~ Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ human~ ABQVae DFH 1000 0 40 0 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 FHIK ABC D 0 stand stand male 5000 0 0 medium 0 #1829 man guard~ a guard~ A man is guarding the enterance and patroling in the square. ~ You see nothing special about him. ~ human~ ABT D 1000 0 45 10 25d10+3000 1d1+999 7d6+17 beating -20 -20 -20 -20 FHIK 0 0 0 stand stand male 100 0 0 medium 0 #1830 oiger~ The Oiger~ THe Oiger is guarding the Oiger grove. ~ You see an old ranger guardig his Oiger Grove from strangers. He is ready to attack all anti-rangers. ~ elf~ ABCT DFONe 1000 0 28 20 25d10+1700 1d1+999 7d6+17 smash -40 -40 -40 -40 FHIK ABCEFH KLO 0 stand stand male 100 0 0 medium 0 #0 #OBJECTS #1800 beef brisket~ a beef brisket~ Some strips of meat have been left here.~ food~ food 0 A 20 40 0 0 0 0 15 100 P #1801 mutton chop~ a mutton chop~ A mutton chop has been left here.~ food~ food 0 A 20 40 0 0 0 0 15 100 P #1802 wooden chair~ a wooden chair~ A wooden chair is waiting someone to sit.~ wood~ furniture 0 A 1 700 BEHK 105 105 0 280 456 G #1803 sheperd pie~ a sheperd pie~ A big sheperd pie has been left here.~ food~ food 0 A 20 40 0 0 0 0 20 22 P #1804 loaf bread~ a loaf bread~ A loaf of bread is here. It doesn't look too stale.~ food~ food 0 A 18 12 0 0 0 0 10 9 P #1805 sword long~ a steel long sword~ A long sword made from good steel with heron markings on the blade is here.~ steel~ weapon K AN sword 4 7 slash 0 20 70 610 G A 18 4 A 19 3 #1806 shield~ a shield of steel~ A shield made from good heavy steel is here.~ steel~ armor K AJ 8 8 8 4 2 20 200 750 P A 18 1 A 19 1 #1807 shirt~ a steel mail shirt~ A shirt made from steel links is lying here.~ steel~ armor K AD 11 11 11 4 2 20 90 750 P A 5 1 A 13 15 #1808 sleeves~ some steel sleeves~ A set of steel sleeves is lying here.~ steel~ armor K AI 5 5 5 0 2 20 50 750 P A 18 1 #1809 helmet~ a steel helmet~ A helmet made from sturdy steel is lying here.~ steel~ armor K AE 6 6 6 1 2 20 50 750 G A 18 2 A 13 8 #1810 gauntlets~ some steel gauntlets~ A pair of steel gauntlets is lying here.~ steel~ armor K AH 5 5 5 1 2 20 60 750 G A 13 5 #1811 skirt~ a steel skirt~ A skirt of steel is here.~ steel~ armor K AF 7 7 7 2 2 20 60 750 G A 18 2 #1812 wine red~ a bottle of red wine~ A red wine bottle has been left here.~ glass~ drink 0 A 16 16 'red wine' 0 0 0 10 5 P #1813 bottle white~ a bottle of white wine~ A dark bottle of white wine has been left here.~ glass~ drink 0 A 16 16 'white wine' 0 0 0 20 6 P #1814 map tarvalon~ a map of the city of TarValon~ A rolled up map is here.~ paper~ map 0 A 1 0 0 0 0 0 10 500 P E map tarvalon~ . *** Tar Valon *** by Rhax On the docks -- On the docks -- Docks -- Dockmaster's | | | | | Office Warehouse WH Sailor WH WH Tavern -- Way -- Tavern | Inn | Tavern | | | Tavern - Great - Great - Great - Inn Road Square Road Tavern Inn | | | Inn Tavern | | Inn Sailor Tavern | | Bridge--Square - Bridge | Way Bridge -- Square---Bridge | Road Kitchen | Road | | | | | | | Merchant W A L L R O A D Tower Shop -- Way -Shop | | Home - Road - Home | WR WR | Shop -- MW - Shop | E M P T Y | Home - TR -- Home | | | | Bridge--Market--Gates to WR ---- Tower -- Bridge Square White F I E L D | Square | Tower | | Shop -- MW - Shop | | Home - TR -- Home | WR WR | Shop -- MW - Shop | | Home - TR -- Home | W A L L R O A D | | | | Inn -- MW - Inn Headquarters Harbor City TR | of guards-- Road -- Hall | | | | | | Bridge - Square - C O M M O N R O A D--Ogier - Ogier --- Bridge | | | Road Square Inn -- MW -- Tavern Shop - Harbor - Shop | | | Road OR --- O G I E R | | | Inn -- MW -- Tavern Shop --- HR --- Shop OR --- G R O V E | | O N T H E D O C K S This map shows approximately how the rooms of Tar Valon connect together, this area is best for chars between the levels of 8-15, 22 or 23 and 29 and up, or so. Have fun! ~ #1815 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P E pit~ This is where you put money and items to help Doz expand this shrine, ~ #1816 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ fountain 0 0 0 0 'water' 0 0 0 0 0 G E fountain~ It is very nice. Made from fine white marble. ~ #1817 dice~ a dice~ There is a dice forgotten on one corner. ~ bone~ treasure 0 AO 6 1 0 0 0 1 5 700 P #1818 axe soulslayer~ a battle axe named "Soulslayer"~ A battle axe named "Soulslayer" rests here.~ iron~ weapon AGOT AN axe 8 7 slash DEHF 40 500 4000 P A 1 4 A 5 4 A 13 50 A 18 4 A 19 4 A 23 -20 E axe~ This large axe is intricately carved with hideous runes. ~ #1819 staff~ Ranger's Staff~ A Ranger's Staff is waiting his ranger to serve him well.~ iron~ weapon AGOTY 0 sword 4 7 smash D 32 128 4000 P A 18 6 A 19 4 #0 #ROOMS #1800 City Hall~ The mayor and the council hold their meetings here.Right now though, there is only a secretary here since the council does not meet today. To the south you can get on Common Road and to the west is Harbor Way and the headquarters of the city guards. ~ 0 CD 0 D3 ~ ~ 1 -1 1801 D2 ~ ~ 1 -1 1883 S #1801 Harbor Road~ This road leads from Southharbor up to the White Tower walls. Everyone who is going from Southharbor to the White Tower uses this road. To the east is City Hall where the mayor of Tar Valon holds council. To the south lies the Common Square where the people of Tar Valon voice their complaints. To the west lies the headquarters of the guards and to the north is the road around the walls of the White Tower. ~ 0 0 1 D0 ~ ~ 0 -1 1802 D1 ~ ~ 1 -1 1800 D2 ~ ~ 0 -1 1818 D3 ~ ~ 1 -1 1879 S #1802 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you are amazed by its height and icy smooth paleness. The wall road continues to the east and west. The White Tower is directly to you north but the wall is unbroken here. Harbor Road runs south to Southharbor. ~ 0 0 1 D1 ~ ~ 0 -1 1803 D2 ~ ~ 0 -1 1801 D3 ~ ~ 0 -1 1817 S #1803 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you are amazed by its pale height and radiating power. The wall road continues to the east and west. The White Tower is directly to the north, but the wall is unbroken here. South of here is the backside of City Hall. ~ 0 0 1 D1 ~ ~ 0 -1 1804 D3 ~ ~ 0 -1 1802 S #1804 Southeast Corner of White Tower Wall~ You are at the southeast corner of the road around the wall surrounding the White Tower. As you gaze up at the White Tower, you are amazed by its pale height and the power of the Aes Sedai who dwell within it. To the north and west the road continues around the tower. ~ 0 0 1 D0 ~ ~ 0 -1 1805 D3 ~ ~ 0 -1 1803 S #1805 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you are awed by its pale height and power. The wall road continues to the north and south. The White Tower is directly to the west but the wall is unbroken here and to the east are the backs of some houses. ~ 0 0 1 D0 ~ ~ 0 -1 1806 D2 ~ ~ 0 -1 1804 S #1806 Wall Road~ You are on the road around the wall surrounding the White Tower. As you gaze up at the White Tower you are amazed by its pale height and beauty. The wall road continues to the north and south. East of here is the Tower Square and one of the bridges leading out of the city and to the west the wall of the White Tower runs unbroken. ~ 0 0 1 D0 ~ ~ 0 -1 1807 D1 ~ ~ 0 -1 1902 D2 ~ ~ 0 -1 1805 S #1807 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you think greedily about the treasures hidden within. The wall road continues to the north and south. The White Tower is directly to the west but the wall is unbroken here. East of here you see the backs of some houses. ~ 0 0 1 D0 ~ ~ 0 -1 1808 D2 ~ ~ 0 -1 1806 S #1808 Northeast Corner of White Tower Wall~ You are at the northeast corner of the road around the wall surrounding the White Tower. As you gaze up at the White Tower, you are amazed by its pale height and majestic grandeur. To the north lies the Bridge Road, to the west and south the Wall Road leads around the White Tower, and to the east are what appear to be the backs of some houses. ~ 0 0 1 D0 ~ ~ 0 -1 1915 D3 ~ ~ 0 -1 1809 D2 ~ ~ 0 -1 1807 S #1809 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you are amazed by its pale height. The wall road continues to the east and west. To the north is the back wall of a tavern and to the south is the unbroken wall around the White Tower. ~ 0 0 1 D1 ~ ~ 0 -1 1808 D3 ~ ~ 0 -1 1810 S #1810 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you at its height and pale sleekness.The wall road continues to the east and west.The White Tower is directly to your south, but the wall is unbroken here.To the north, Sailor Way leads to Northharbor. ~ 0 0 1 D0 ~ ~ 0 -1 1855 D1 ~ ~ 0 -1 1809 D3 ~ ~ 0 -1 1811 S #1811 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you are amazed by the height of it.To the north is a small door, probably leading to the kitchens of an inn.The wall road continuesto the east and west.The White Tower is directly to your south but the wall is unbroken here. ~ 0 0 1 D1 ~ ~ 0 -1 1810 D3 ~ ~ 0 -1 1812 D0 ~ ~ 1 -1 1860 S #1812 Northwest Corner of White Tower Wall~ You are at the northwest corner of the road around the wall surrounding the White Tower. As you gaze up at the White Tower, you are amazed at the sheer height of it and the pale sleekness of the stonework. To the north is Bridge Road, to the south the Wall Road leads to the gates of the White Tower and to the east the road continues around the tower. ~ 0 0 1 D1 ~ ~ 0 -1 1811 D2 ~ ~ 0 -1 1813 D0 ~ ~ 0 -1 1853 S #1813 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you are amazed at its pale height and majestic grandeur. The wall road continues to the north and south. The White Tower is directly to the east, but the wall is unbroken here. To the south lies the main entrance to the White Tower and to the west are the backs of some shops. ~ 0 0 1 D0 ~ ~ 0 -1 1812 D2 ~ ~ 0 -1 1814 S #1814 Gate of the White Tower~ This is the main entrance to the grounds of the White Tower.You gaze up in awe at the height of the White Tower.It's pale surface stretches up as high as you can see.Petitioners come through here on their way to see the Amyrlin.To the north and south a road follows the walls of the White Tower. To the west you can get back to the market square.There is a small sign on the wall. ~ 0 0 1 D0 ~ ~ 0 -1 1813 D2 ~ ~ 0 -1 1815 D3 ~ ~ 0 -1 1842 E sign~ The White Tower is under construction by Rhax. ~ S #1815 Wall Road~ You are on the road around the wall surrounding the White Tower.As you gaze up at the White Tower you are amazed at the height of the tower and awed by the power of the women who reside within.The wall road runs to the north and south.The White Tower is directly to your east but the wall is unbroken here.West of here are the backs of some shops. To the north of here is the main entrance to the White Tower. ~ 0 0 1 D0 ~ ~ 0 -1 1814 D2 ~ ~ 0 -1 1816 S #1816 Southwest Corner of White Tower Wall~ You are at the southwest corner of the road around the wall surrounding the White Tower.As you gaze up at the White Tower, you are amazed by its height and the pale stonework of the Ogiers.To the north the Wall Road leads to the gates of the White Tower and to the east the road continues around the tower. ~ 0 0 1 D0 ~ ~ 0 -1 1815 D1 ~ ~ 0 -1 1817 S #1817 Kitchens Entrance~ You stand on Wall Road at the servant's entrance to the White Tower.It is a small gate known as Tarlomen's Gate but nonetheless guarded closely.To the east the wall road continues and to the west is the southwest corner of the White Tower. ~ 0 0 1 D3 ~ ~ 0 -1 1816 D1 ~ ~ 0 -1 1802 S #1818 Common Square~ This large square has several benches around it for people to sit on and a pretty fountain in the middle.This is where the people of Tar Valon come to voice their opinions on city matters.Harbor Road runs north and south of here and Common Road runs east and west. ** You can go down to get to mud school (below level 5) ~ 0 0 1 D5 ~ ~ 0 -1 3757 D0 ~ ~ 0 -1 1801 D1 ~ ~ 0 -1 1883 D3 ~ ~ 0 -1 1880 D2 ~ ~ 0 -1 1819 S #1819 Harbor Road~ This road leads from Southharbor up to the White Tower walls.Everyone who is going from Southharbor to the White Tower uses this road.To the east is a seamstress's shop and to the west is where a carpenter works.To the north lies Common Square and to the south, Harbor Road runs to Southharbor. ~ 0 0 1 D0 ~ ~ 0 -1 1818 D1 ~ ~ 1 -1 1918 D2 ~ ~ 0 -1 1820 D3 ~ ~ 1 -1 1917 S #1820 Harbor Road~ This road leads from Southharbor up to the White Tower walls.Everyone who is going from Southharbor to the White Tower uses this road.To the east is a trader's shop, to the west is a wine shop and Harbor Road runs to the north and south. ~ 0 0 1 D0 ~ ~ 0 -1 1819 D1 ~ ~ 1 -1 1920 D3 ~ ~ 1 -1 1919 D2 ~ ~ 0 -1 1821 S #1821 On the Docks~ You are standing here on the docks of Southharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor.To the north you see the beginning of Harbor Road and beyond that the White Tower rising above the city in the middle of the island. To the south are the clear blue waters of the River Erinin as they flow down to the sea. ~ 0 0 1 D0 ~ ~ 0 -1 1820 D3 ~ ~ 0 -1 1822 S #1822 On the Docks~ You are standing here on the docks of Southharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor.To the south are the clear blue waters of the River Erinin as they flows down to the sea. ~ 0 0 1 D1 ~ ~ 0 -1 1821 D3 ~ ~ 0 -1 1823 S #1823 On the Docks~ You are standing here on the docks of Southharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor.To the south are the clear blue waters of the River Erinin as they flow down to the sea. ~ 0 0 1 D1 ~ ~ 0 -1 1822 D3 ~ ~ 0 -1 1824 S #1824 On the Docks~ You are standing here on the docks of Southharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the west you see more docks stretching out about the great Ogier-made harbor.To the north you see the beginning of Merchant Way and beyond that the White Tower rising above the city in the middle of the island.To the south are the clear blue waters of the River Erinin as they flow down to the sea. ~ 0 0 1 D0 ~ ~ 0 -1 1825 D1 ~ ~ 0 -1 1823 D3 You see a large square to the west. ~ ~ 0 -1 1924 S #1825 Merchant Way~ You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a tavern with a large sign and to the west is an inn with a small sign.To the north you can see Merchant Way and to the south lies the square. ~ 0 0 1 D2 ~ ~ 0 -1 1824 D3 ~ ~ 0 -1 1826 D1 ~ ~ 0 -1 1827 D0 ~ ~ 0 -1 1828 S #1826 The Leaping Trout~ This small inn has few customers.The tavern across the way seems to have all the business.The walls are covered with paintings of different fish and you can smell a good fish stew being cooked over the fireplace.You can get back to Merchant Way to the east. ~ 0 D 1 D1 ~ ~ 0 -1 1825 S #1827 The Tairen Fishmonger~ This tavern seems to have drawn quite a crowd.It seems a very plain place, you can't imagine what's drawing them all here.....until you taste the ale. This place has the best ale in Tar Valon and the sailors know it.You can get back to Merchant Way to the west or to the small quiet inn across the way. ~ 0 D 1 D3 ~ ~ 0 -1 1825 S #1828 Merchant Way~ You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a tavern with a small sign and to the west is an inn with a large sign.To the south you can see Merchant Way and to the north lies the square. ~ 0 0 1 D0 ~ ~ 0 -1 1831 D1 ~ ~ 0 -1 1830 D2 ~ ~ 0 -1 1825 D3 ~ ~ 0 -1 1829 S #1829 The Woman of Tanchico~ This brightly lit inn has two fireplaces with fires going.The walls are covered with warm wood paneling and you can pull up a chair to one of the fire.The customers are all quietly listening to the gleeman on a tabletop or else playing stones.You can get back to Merchant Way to the east. ~ 0 D 1 D1 ~ ~ 0 -1 1828 S #1830 The Tremalking Splice~ This tavern is filled with tabac smoke and men trying to drink as much as they can.There is a small dice game going on in the corner though and a musician in the other corner.You can leave to the Common Road to the north or to Merchant Way to the west. ~ 0 D 1 D0 ~ ~ 1 -1 1881 D3 ~ ~ 0 -1 1828 S #1831 Midean's Square~ This square takes the bulk of the entering foot traffic.The cobblestones have been worn smooth.A large fountain fills the center of the square.To the north and south runs Merchant Way and to the east runs Common Road.To the west is a bridge leading out of the city. ~ 0 0 1 D0 ~ ~ 0 -1 1832 D1 ~ ~ 0 -1 1881 D2 ~ ~ 0 -1 1828 D3 ~ ~ 0 -1 1882 S #1832 Merchant Way~ You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see an inn with a small sign and to the west is an inn with a large sign.To the north you can see Merchant Way and to the south lies the square. ~ 0 0 1 D0 ~ ~ 0 -1 1836 D1 ~ ~ 0 -1 1834 D2 ~ ~ 0 -1 1831 D3 ~ ~ 0 -1 1833 S #1833 The Common Man's Inn~ This inn obviously serves the travelers coming in from the southwest bridge. The inn specializes in comfortable beds, good food, cold ale and mulled wine. The common room is empty except for the innkeeper and a maid who rushes over to help you.To the east is Merchant Way and another inn across the road. ~ 0 D 1 D1 ~ ~ 0 -1 1832 S #1834 The Andoran Guard~ This inn is filled with suspicious looking people.However there is one room left upstairs.Maybe you should go up there before you get thrown through one of the few remaining unbroken windows.To the west you can escape to Merchant Way or the nice inn across the road. ~ 0 D 1 D3 ~ ~ 0 -1 1832 D4 ~ ~ 1 -1 1835 S #1835 Upstairs Room~ This room has bars on the windows and a hard narrow cot in the corner.As you look out the window you wish you were at that nice inn across the way. You think you hear footsteps on the stairs....you can't get out! It's just the innkeeper....you were lucky this time. ~ 0 D 1 D5 ~ ~ 1 -1 1834 S #1836 Merchant Way~ You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see an armory and to the west is a weaponsmith.To the north you can see Merchant Way and the Market Square and to the south is Merchant Way and the square. ~ 0 0 1 D0 ~ ~ 0 -1 1839 D1 ~ ~ 1 -1 1838 D2 ~ ~ 0 -1 1832 D3 ~ ~ 1 -1 1837 S #1837 Smithy~ This large room has a forge in the back and several different anvils for work on different types of metal.The noise from the smith hammering a sword is hurting your ears.Weapons for sale are hanging on the walls.To the east you can get back on Merchant Way or go to the armory across the street. ~ 0 D 1 D1 ~ ~ 1 -1 1836 S #1838 Armory~ This room is filled with wooden figures wearing suits of armor.The armorer gets armor from several different countries as well as making his own.There is a magnificent copy of the commander of Tar Valon's armor here, his proudest achievement.To the west lies Merchant Way and a weaponsmith works across the street. ~ 0 D 1 D3 ~ ~ 1 -1 1836 S #1839 Merchant Way~ You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a farmer's market and to the west is a bakery. To the north lies Market Square and to the south Merchant Way continues. ~ 0 0 1 D0 ~ ~ 0 -1 1842 D3 ~ ~ 1 -1 1840 D1 ~ ~ 1 -1 1841 D2 ~ ~ 0 -1 1836 S #1840 Bakery~ This store is filled with the aroma of bread and pies baking.You could stay in here forever with these wonderful smells.The shelves are lined with fresh loaves of bread and the counter top is covered with pies and pastries. Merchant Way is back to the east and there is a farmer's market across the way to buy vegetables to go with this bread. ~ 0 D 1 D1 ~ ~ 1 -1 1839 S #1841 Farmer's Market~ The farmers in this area have gotten together to rent this store so they can sell their produce directly to the citizens of Tar Valon.Today they are selling carrots and cabbage.Merchant Way is to the west and a bakery is across the way. ~ 0 D 1 D3 ~ ~ 1 -1 1839 S #1842 Market Square~ This market is buzzing with activity.Merchants come through here and so do petitioners for the White Tower.This square is made all from cobblestone ....trees couldn't survive this many people, horses and wagons.To the north and south runs Merchant Way.To the west you see a bridge leading out of Tar Valon and to the east are the gates of the White Tower. ~ 0 0 1 D0 ~ ~ 0 -1 1844 D1 ~ ~ 0 -1 1814 D2 ~ ~ 0 -1 1839 D3 ~ ~ 0 -1 1843 S #1843 Bridge Gate~ You are at the gates to Tar Valon.To the west you see a bridge leading to a path out of the city and to the east is the Market Square.These gates are only closed during a time of war.From here you can see the White Tower rising from the center of the island. ~ 0 0 1 D1 ~ ~ 0 -1 1842 D3 ~ ~ 0 -1 1922 S #1844 Merchant Way~ You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a general store and to the west is a meat market.To the north you can see Merchant Way and Tarlomen's Square and to the south lies Market Square. ~ 0 0 1 D0 ~ ~ 0 -1 1847 D1 ~ ~ 1 -1 1846 D2 ~ ~ 0 -1 1842 D3 ~ ~ 1 -1 1845 S #1845 Meat Market~ This store has several freshly slaughtered carcasses hanging behind the counter.This butcher also offers some cooked items for those in a real hurry.To the east is Merchant Way and you can see another store across the way. ~ 0 D 1 D1 ~ ~ 1 -1 1844 S #1846 General Store~ This store is filled with useful items like bags, wheels, boxes, nails and anything else you could want that is not particularly valuable.To the west you can see Merchant Way and a meat market across the way. ~ 0 D 1 D3 ~ ~ 1 -1 1844 S #1847 Merchant Way~ You are travelling along Merchant Way.The number of people here is over- whelming.To the east you see a clockmaker's shop and to the west is a jeweller's store.To the north you can see Tarlomen's Square and to the south Merchant Way continues to the Market Square. ~ 0 0 1 D0 ~ ~ 0 -1 1850 D1 ~ ~ 1 -1 1849 D2 ~ ~ 0 -1 1844 D3 ~ ~ 1 -1 1848 S #1848 Jeweller's Store~ This store has many fine pieces of jewellery on display but of course the finer pieces are locked away.To the east is Merchant Way and you can see a clockmaker across the way. ~ 0 D 1 D1 ~ ~ 1 -1 1847 S #1849 Clockmaker's Shop~ This shop is filled with all sorts and shapes of clocks.There is a huge grandfather clock in the corner and the clockmaker is working on a tiny bird-shaped clock.The noise from all the ticking is beginning to get to you.To the west you can escape back to the normal bustle of Merchant Way. ~ 0 D 1 D3 ~ ~ 1 -1 1847 S #1850 Tarlomen's Square~ You stand in one of the many squares dotting this city.A small fountain is in the center of this square surrounded by a few trees.This square is bustling with people from Merchant Way to the south.To the north you can see a sign hanging over a tavern, to the west is a gate leading out of the city and to the east is Bridge Road which leads into the heart of Tar Valon. ~ 0 0 1 D0 ~ ~ 0 -1 1852 D1 ~ ~ 0 -1 1853 D2 ~ ~ 0 -1 1847 D3 ~ ~ 0 -1 1851 S #1851 Bridge Gate~ You are at the gates to Tar Valon.To the west you see a bridge leading to a path and to the east is Tarlomen's Square.These gates are only closed during a time of war.From here you can see the White Tower rising from the center of the island. ~ 0 0 1 D3 ~ ~ 0 -1 1923 D1 ~ ~ 0 -1 1850 S #1852 The Illianer Maid~ This tavern has several people passed out on the floor.The rest are listening to the musician in the corner.Several paintings adorn the walls. You can get back to Tarlomen's Square and Merchant Way to the south. ~ 0 D 1 D2 ~ ~ 0 -1 1850 S #1853 Bridge Road~ This is a small stretch of road leading from Tarlomen's Square to the west to the Wall Road surrounding the White Tower to the south.To the north you see an opulent inn with a sign waving in the breeze. ~ 0 0 1 D0 ~ ~ 0 -1 1854 D2 ~ ~ 0 -1 1812 D3 ~ ~ 0 -1 1850 S #1854 The White Swan~ This inn is beautifully decorated.They aspire to only the richest of customers.Figurines of swans are everywhere and there are many landscape paintings with prominent swans swimming in lakes.To the south is the ugly bridge road. ~ 0 D 1 D2 ~ ~ 0 -1 1853 S #1855 Sailor Way~ This road is no doubt named for the people who use it the most.Everywhere you look you see sailors, some singing, some passed out.To the north you see the Great Square and beyond that Northharbor.To the south is a road surrounding the White Tower. ~ 0 0 1 D0 ~ ~ 0 -1 1856 D2 ~ ~ 0 -1 1810 S #1856 The Great Square~ This square makes up most of the length of the Great Road.The 'Great' Road spans the islands' narrowest point and as such is not so great.However there are some fine inns and taverns in this area.In the center of the square is a large fountain with some nice trees for drunks to sleep under. To the north you see Sailor Way and the Ogier-made Northharbor.To the south you see more of Sailor Way and the White Tower rising in the center of the island.To the east and west runs the Great Road with several inns and taverns. ~ 0 0 1 D0 ~ ~ 0 -1 1866 D1 ~ ~ 0 -1 1862 D2 ~ ~ 0 -1 1855 D3 ~ ~ 0 -1 1857 S #1857 The Great Road~ This road certainly does not live up to its name as it is barely a half mile long as it stretches across this narrow neck of the island.There are many sailors and dock workers walking around this part of town.To the east is the Great Square, to the north is a rundown inn with a red sign, to the west is a tavern with a blue sign and to the south is a nice inn with a white sign. ~ 0 0 1 D0 ~ ~ 0 -1 1861 D3 ~ ~ 0 -1 1858 D2 ~ ~ 0 -1 1859 D1 ~ ~ 0 -1 1856 S #1858 The Mayene Mistress~ This tavern has quite a few people in it, all there to listen to a gleeman who is telling a tale of the Great Hunt for the Horn.One of the serving girls brings you a mug of ale and you sit down to listen.To your east is the Great Road and the Great Square. ~ 0 D 1 D1 ~ ~ 0 -1 1857 S #1859 The Good Rest~ This is a rather large tidy inn.You can see the kitchen in the back of the inn.To the north is the Great Road and another inn across the way. ~ 0 D 1 D0 ~ ~ 0 -1 1857 D2 ~ ~ 1 -1 1860 S #1860 The Inn's Kitchen~ This kitchen is filled with the smell of fresh baked bread and roasting meats.The cook sits you down for a hearty meal.This whole place is too good to be true.To the north is the main room of the inn and to the south is a locked door. ~ 0 D 1 D0 ~ ~ 1 -1 1859 D2 ~ ~ 1 -1 1811 S #1861 The Rising Sun~ This inn is so rundown that you wonder at its name.The paint is peeling off the walls and the maids all look tired and dirty.The only customers look very disreputable....maybe you should look for another inn to stay at. To the south is the Great Road and a very nice looking inn across the way. ~ 0 D 1 D2 ~ ~ 0 -1 1857 S #1862 The Great Road~ This road certainly does not live up to its name as it is barely a half mile long as it stretches across this narrow neck of the island.There are many sailors and dock workers walking around this part of town.To the west is the Great Square, to the north is a tavern with a red sign, to the east is an inn with a white sign and to the south is a tavern with a brown sign and some very loud music coming out of it. ~ 0 0 1 D0 ~ ~ 0 -1 1865 D2 ~ ~ 0 -1 1864 D1 ~ ~ 0 -1 1863 D3 ~ ~ 0 -1 1856 S #1863 The Good Wind~ This inn has many sailors for patrons and a few captains, no doubt hoping to get some good luck for their journey from the name of the inn.There is a gleeman in the corner juggling some colored balls since he can't compete with the noise coming out of the tavern next door. ~ 0 D 1 D3 ~ ~ 0 -1 1862 S #1864 The Musician's Itch~ This tavern is crowded with sailors and a large number of musicians.The serving girls are hard put to keep up with all the requests for drinks. There are a few of the obligatory dice games but not many with so little room to spare. ~ 0 D 1 D0 ~ ~ 0 -1 1862 S #1865 The Whistling Dragon~ This tavern only has a few quiet groups of men dicing, mostly sailors.Even the tavern owner is in a dicing game.The serving girls are taking advantage of their employer's distraction and are gossiping in the corner. To the south is the Great Road and another tavern across the way from which is issuing some very loud music. ~ 0 D 1 D2 ~ ~ 0 -1 1862 S #1866 Sailor Way~ This road is no doubt named for the people who use it the most.Everywhere you look you see sailors, some singing, some passed out.To the north you see the great Ogier-made basin on Northharbor and the clear blue Erinin.To the east and west you will see two taverns one with a blue sign and the other's sign is red.To the south you see the Great Square and the tall White Tower rising above the city in the middle of the island. ~ 0 0 1 D0 ~ ~ 0 -1 1869 D3 ~ ~ 0 -1 1867 D1 ~ ~ 0 -1 1868 D2 ~ ~ 0 -1 1856 S #1867 The Fiery Wake~ This tavern is overflowing with sailors.There are absolutely no empty chairs or benches.One of the walls is blackened, perhaps the reason for the name of the place.Maybe the tavern across the way is less crowded... ~ 0 D 1 D1 ~ ~ 0 -1 1866 S #1868 The Whispering Mountain~ This tavern is overflowing with sailors.There are absolutely no empty chairs or benches.Maybe the tavern across the way will be less crowded... ~ 0 D 1 D3 ~ ~ 0 -1 1866 S #1869 On the Docks~ You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the east and west you see more docks stretching out about the great Ogier-made harbor.To the south you see the beginning of Sailor Way and beyond that the White Tower rising above the city in the middle of the island.To the north are the clear blue waters of the River Erinin. ~ 0 0 1 D0 ~ ~ 0 -1 8113 D2 ~ ~ 0 -1 1866 D1 ~ ~ 0 -1 1874 D3 ~ ~ 0 -1 1870 S #1870 On the Docks~ You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the west and east you see more docks stretching out about the great Ogier-made harbor.To the south you see a warehouse brimming with good.To the north are the clear blue waters of the River Erinin. ~ 0 0 1 D1 ~ ~ 0 -1 1869 D3 ~ ~ 0 -1 1871 D2 ~ ~ 0 -1 1873 S #1871 On the Docks~ You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the east you see more docks stretching out about the great Ogier-made harbor.To the south you see a warehouse brimming with goods.To the north are the clear blue waters of the River Erinin. ~ 0 0 1 D1 ~ ~ 0 -1 1870 D2 ~ ~ 0 -1 1872 S #1872 Inside a Warehouse~ This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of Two Rivers tabac.To the north you can see the docks and beyond them the waters of the Erinin. ~ 0 D 1 D0 ~ ~ 0 -1 1871 S #1873 Inside a Warehouse~ This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of grain from Tear.To the north you can see the docks and beyond them the waters of the Erinin. ~ 0 D 1 D0 ~ ~ 0 -1 1870 S #1874 On the Docks~ You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the west and east you see more docks stretching out about the great Ogier-made harbor.Farther to the east you see the dockmaster's office.To the south you see a warehouse brimming with goods.To the north are the clear blue waters of the River Erinin. ~ 0 0 1 D1 ~ ~ 0 -1 1875 D2 ~ ~ 0 -1 1878 D3 ~ ~ 0 -1 1869 S #1875 On the Docks~ You are standing here on the docks of Northharbor gazing in awe at the number of ships here.The workers are scurrying about under their captains' shouts. To the west you see more docks stretching out about the great Ogier-made harbor.To the south you see a warehouse brimming with goods.To the north are the clear blue waters of the River Erinin.To the east you hear shouts coming from the dockmaster's office. ~ 0 0 1 D1 ~ ~ 1 -1 1876 D2 ~ ~ 0 -1 1877 D3 ~ ~ 0 -1 1874 S #1876 The Dockmaster's Office~ This is a tiny room, barely big enough for the desk which fills it and the two men engaged in a shouting match.One looks like a captain of a ship so the other must be the dockmaster.There are some shipping lists posted on one wall and behind the desk hangs a painting of a Domani woman. ~ 0 D 1 D3 ~ ~ 1 -1 1875 S #1877 Inside a Warehouse~ This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of furs from Saldaea. To the north you can see the docks and beyond them the waters of the Erinin. ~ 0 D 1 D0 ~ ~ 0 -1 1875 S #1878 Inside a Warehouse~ This warehouse is filled with goods, most of which appear to be locked down securely except for the most recent shipment of olive oil from Mayene.To the north you can see the docks and beyond them the waters of the Erinin. ~ 0 D 1 D0 ~ ~ 0 -1 1874 S #1879 Headquarters of the Guards~ Here all the guards come to pick up their shift assignments and where their beats are.To the east is Harbor Road and to the south is another door to Common Road. ~ 0 D 1 D1 ~ ~ 1 0 1801 D2 ~ ~ 1 0 1880 S #1880 Common Road~ This road passes between the southeast and southwest bridges.This road is mainly used by the citizens of Tar Valon when they go to the common square for the mayor to hear their problems.To the north lies the headquarters of the city guards, to the south is the side of a shop, to the east is Common Square and to the west Common Road continues to Midean's Square. ~ 0 0 1 D0 ~ ~ 1 -1 1879 D1 ~ ~ 0 -1 1818 D3 ~ ~ 0 -1 1881 S #1881 Common Road~ This road passes between the southeast and southwest bridges.This road is mainly used by the citizens of Tar Valon when they go to the common square for the mayor to hear their problems.To the west lies Midean's Square, to the north is the side of an inn, to the south is the entrance to a tavern and Common Road continues to the east. ~ 0 0 1 D2 ~ ~ 1 -1 1830 D3 ~ ~ 0 -1 1831 D1 ~ ~ 0 -1 1880 S #1882 Bridge Gate~ You are at the gates to Tar Valon.To the west you see a bridge leading to a large plain and to the east is the square.These gates are only closed during a time of war.From here you can see the White Tower rising from the center of the island. ~ 0 0 1 D1 ~ ~ 0 -1 1831 D3 ~ ~ 0 -1 1921 S #1883 Common Road~ This road passes between the southeast and southwest bridges.This road is mainly used by the citizens of Tar Valon when they go to the common square for the mayor to hear their problems.To the west lies Common Square, to the north is city hall, to the south is the side of a shop and to the east, Ogier Road leads to Ogier Square. ~ 0 0 1 D0 ~ ~ 1 -1 1800 D1 ~ ~ 0 -1 1884 D3 ~ ~ 0 -1 1818 S #1884 Ogier Road~ This road runs past the Ogier grove where the great trees grow so that the Ogier won't be as homesick while the work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. To the east is the Ogier square, to the south the Ogier Road continues and to the west lies the Common Road. ~ 0 0 1 D1 ~ ~ 0 -1 1893 D2 ~ ~ 0 -1 1885 D3 ~ ~ 0 -1 1883 S #1885 Ogier Road~ This road runs past the Ogier grove where the great trees grow so that the Ogier won't be as homesick while the work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. To the east you can enter the grove and to the south and north runs the Ogier Road. ~ 0 0 1 D0 ~ ~ 0 -1 1884 D1 ~ ~ 0 -1 1892 D2 ~ ~ 0 -1 1886 S #1886 Ogier Road~ This road runs past the Ogier grove where the great trees grow so that the Ogier won't be as homesick while the work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. To the north the Ogier Road continues, and to the east lies the Ogier grove. ~ 0 0 1 D0 ~ ~ 0 -1 1885 D1 ~ ~ 0 -1 1887 S #1887 Ogier Grove~ This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. About you are towering oaks and elm trees. You can get back to civilization to the Ogier road to the west and the grove lies to the north and east. ~ 0 A 3 D0 ~ ~ 0 -1 1892 D1 ~ ~ 0 -1 1888 D3 ~ ~ 0 -1 1886 S #1888 Ogier Grove~ This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. This is a small meadow in the midst of the Great Trees which are more than 100 paces high. This seems like a great place to relax. The grove continues to the north, east and west. ~ 0 A 3 D0 ~ ~ 0 -1 1891 D1 ~ ~ 0 -1 1889 D3 ~ ~ 0 -1 1887 S #1889 Ogier Grove~ This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. You are close to the river now, and you can see the steep cliffs leading down the Erinin. You can only go to the north or west. ~ 0 A 3 D0 ~ ~ 0 -1 1890 D3 ~ ~ 0 -1 1888 S #1890 Ogier Grove~ This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. You are very deep in the grove now and all you can hear are the sounds of a few small animals. To the north you see a tall fence with spikes on the top enclosing part of the grove. The grove continues to the south and west. ~ 0 A 3 D3 ~ ~ 0 -1 1891 D2 ~ ~ 0 -1 1889 S #1891 Ogier Grove~ This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. You are standing amidst the Great Trees which stand more than 100 paces tall. You can no longer hear any of the city's sounds and seem miles from the nearest town. The grove stretches out to the east, south and west. ~ 0 A 3 D1 ~ ~ 0 -1 1890 D2 ~ ~ 0 -1 1888 D3 ~ ~ 0 -1 1892 S #1892 Ogier Grove~ This grove is the ideal of nature. Every plant seems to be in exactly the right place and exactly the right color. The grass under your feet is neither manicured nor haphazard. About you are towering oaks and elm trees and above them tower the Great Trees farther into the grove. The grove continues to the east and south or you can get back to civilization to the Ogier square to the north or the Ogier road to the west. ~ 0 A 3 D0 ~ ~ 0 -1 1893 D1 ~ ~ 0 -1 1891 D2 ~ ~ 0 -1 1887 D3 ~ ~ 0 -1 1885 S #1893 Ogier Square~ This square lies north of the Ogier grove where the great trees grow so that the Ogier won't be as homesick while they work on the White Tower. The grove is surrounded by a wall of sorts made from spiralling arches each large enough for a few people to pass through. You can see the great trees towering above everything else. You may enter the grove to the south. To the east lies a bridge passing out of the city. To the north runs Tower Road and to the west lies Ogier Road and Common Road. ~ 0 0 1 D0 ~ ~ 0 -1 1895 D1 ~ ~ 0 -1 1894 D2 ~ ~ 0 -1 1892 D3 ~ ~ 0 -1 1884 S #1894 Bridge Gate~ You are at the gates to Tar Valon. To the east you see a bridge leading to a forest and to the west is Ogier Square. These gates are only closed during a time of war. From here you can see the White Tower rising from the center of the island and the great trees of the Ogier Grove to the southwest. ~ 0 0 1 D1 ~ ~ 0 -1 1926 D3 ~ ~ 0 -1 1893 S #1895 Tower Road~ You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east, a large house has been coverted into the Warrior's guild. A similar house is to the west, but this one with holy symbols over the door. To the north, Tower road continues. ~ 0 0 1 D0 ~ ~ 0 -1 1896 D2 ~ ~ 0 -1 1893 S #1896 Tower Road~ You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the north the road leads to a large square locally known as Tower Square and to the south the Tower Road continues to the Ogier Square. ~ 0 0 1 D0 ~ ~ 0 -1 1899 D1 ~ ~ 1 -1 1897 D2 ~ ~ 0 -1 1895 D3 ~ ~ 1 -1 1898 S #1897 In a House~ This house obviously belongs to the carpenter in town. Lovingly crafted chairs and tables adorn the room. He has also made several frames for mirrors and paintings which hang about the room but the rest of the decor is rather plain. To the west lies the Tower Road and another house across the way. ~ 0 0 1 D3 ~ ~ 1 -1 1896 S #1898 In a House~ You are standing in the house of a merchant. This merchant is not very rich as seen by the absence of gold or silver in his house. He does have a good eye for color though and this room is very pleasing to the eye. It would be nice to relax in here but the merchant might come home. You can get back onto the tower road to the east. ~ 0 0 1 D1 ~ ~ 1 -1 1896 S #1899 Tower Road~ You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the north the road opens up into a large square locally known as Tower Square and to the south the Tower Road continues. ~ 0 0 1 D0 ~ ~ 0 -1 1902 D1 ~ ~ 1 -1 1900 D2 ~ ~ 0 -1 1896 D3 ~ ~ 1 -1 1901 S #1900 In a House~ This humble abode is decorated with dark colors making it seem very gloomy inside. You can't wait to get back out onto the street. Tower Road lies to the west and a much nicer looking home is across the way. ~ 0 0 1 D3 ~ ~ 1 -1 1899 S #1901 In a House~ You are in a very small but beautiful home. The owner has decorated the house to make it seem larger. All the colors in here are pastels, a strong difference from most of the other houses in the city. Maybe it is part of the Great Game, trying to confuse people and put them off guard. You will never know since the owner is nowhere to be seen. Tower Road is to the east and another house is across the way. ~ 0 0 1 D1 ~ ~ 1 -1 1899 S #1902 Tower Square~ This is a quiet square with few people moving about. Most people are on the other side of the island in the market area. To the north and south runs Tower Road with beautiful houses lining the way. To the east is the eastern bridge leading out of the city and to the west is the wall road and the walls of the White Tower. ~ 0 0 1 D0 ~ ~ 0 -1 1905 D1 ~ ~ 0 -1 1903 D2 ~ ~ 0 -1 1899 D3 ~ ~ 0 -1 1806 S #1903 Bridge Gate~ You are at the gates to Tar Valon. To the east you see a bridge leading to nothing and to the west is Tower Square. These gates are only closed during a time of war. From here you can see the White Tower rising from the center of the island. ~ 0 0 1 D1 ~ ~ 0 -1 1904 D3 ~ ~ 0 -1 1902 S #1904 On the Eastern Bridge~ You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the west you see a bronze gate and to the east is nothing. ~ 0 0 1 D3 ~ ~ 0 -1 1903 S #1905 Tower Road~ You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the south the road opens up into a large square locally known as Tower Square and to the north the Tower Road continues. ~ 0 0 1 D0 ~ ~ 0 -1 1908 D1 ~ ~ 1 -1 1906 D2 ~ ~ 0 -1 1902 D3 ~ ~ 1 -1 1907 S #1906 In a House~ This mansion is even bigger than the one across the street. The two owners, probably merchants, seem to be having a building war. This merchant seems to collect paintings. His painting of a woman from Mayene shows his taste in women. The furnishings of this house are done all in blue and silver. He also seems to have a fancy for finely carved chairs since he has so many here. You can get back to Tower Road to the west. ~ 0 0 1 D3 ~ ~ 1 -1 1905 S #1907 In a House~ You are standing in a magnificent mansion just off of Tower Square. This home must belong to a very wealthy merchant. There is gold leaf everywhere and several locked display cabinets containing fine jewellery and pieces in cuendillar that the merchant collects. Too bad you can't get into them. The doors to all the other rooms are also securely locked. To the east you see Tower Road and another mansion across the way. ~ 0 0 1 D1 ~ ~ 1 -1 1905 S #1908 Tower Road~ You are in a residential part of town. All around you are houses of varying sizes, but they are all beautifully constructed thanks to the Ogier. To the east and west are houses, to the north is the square and to the south the Tower Road continues. ~ 0 0 1 D0 ~ ~ 0 -1 1911 D1 ~ ~ 1 -1 1909 D2 ~ ~ 0 -1 1905 D3 ~ ~ 1 -1 1910 S #1909 In a House~ This is a very nice house, maybe the mayor lives here. On the walls are some red and gold drapes. A blue carpet covers the floor, and there are chairs and tables to sit at. None of it is really worth taking though. To the west you can get back on Tower Road. ~ 0 0 1 D3 ~ ~ 1 -1 1908 S #1910 In a House~ You are standing in a small house. The furnishings are all plain and simple. The owner must not be very rich. You see Tower Road back to the east. ~ 0 0 1 D1 ~ ~ 1 -1 1908 S #1911 Rogosh's Square~ This square has a large statue in the center commemorating Rogosh Eagle-Eye. To the north is a tavern with a sign hanging out front. To the east lies a bridge out of the city. To the south runs Tower Road and the residential part of the city. To the west the Bridge Road runs to the White Tower at the center of the city. ~ 0 0 1 D0 ~ ~ 0 -1 1912 D1 ~ ~ 0 -1 1913 D2 ~ ~ 0 -1 1908 D3 ~ ~ 0 -1 1915 S #1912 The Charging Bull~ This tavern is filled with farmers from outside the city, here to enjoy the good drink and the city life. Aren't they pathetic? You can get to Rogosh's Square and the Tower Road to the south. ~ 0 D 1 D2 ~ ~ 0 -1 1911 S #1913 Bridge Gate~ You are at the gates to Tar Valon. To the east you see a bridge leading to a great plain and to the west is Rogosh's Square. These gates are only closed during a time of war. From here you can see the White Tower rising from the center of the island. ~ 0 0 1 D3 ~ ~ 0 -1 1911 D1 ~ ~ 0 -1 1914 S #1914 On the Northeast Bridge~ You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the west you see a bronze gate. ~ 0 0 1 D3 ~ ~ 0 -1 1913 D1 ~ ~ 0 -1 28703 S #1915 Bridge Road~ This is a small stretch of road leading from Rogosh's Square to the east to the Wall Road surrounding the White Tower to the south. To the north you see a small inn with a sign waving in the breeze. ~ 0 0 1 D0 ~ ~ 0 -1 1916 D2 ~ ~ 0 -1 1808 D1 ~ ~ 0 -1 1911 S #1916 The Golden Lion~ This inn has a fiery golden decor. The common room has a gleeman reciting a tale in the Common Chant. This has drawn many people in to listen so good luck finding a room here tonight. To the south lies the Bridge Road. ~ 0 D 1 D2 ~ ~ 0 -1 1915 S #1917 Woodworking Shop~ This shop is filled with half-finished chairs and tables. The smell of glue fills the air and the sound of hammering and sawing hurts your ears. You can get custom furniture for your home made here. The carpenter also makes small carved wooden figurines for display cases. You can get back to Harbor Road to the east. ~ 0 D 1 D1 ~ ~ 1 -1 1819 S #1918 Garment Shop~ This shop is filled with bolts of fabric that you can pick to have a dress made from. The seamstress has a few dresses being made right now. She also makes coats, shirts, cloaks and any other clothing you might need. To the west lies Harbor Road. ~ 0 D 1 D3 ~ ~ 1 -1 1819 S #1919 Wine Shop~ This is a large room with several tables segregated by screens for tasting wine and conducting business. On the walls are racks full of wine bottles. The proprietress also carries some harder liquors if you would prefer them. You can get back on Harbor Road to the east and there is a trader's shop across the way. ~ 0 D 1 D1 ~ ~ 1 -1 1820 S #1920 Trader's Shop~ This store is filled with strange and unusual items from all over the world. You can get ivory, silk, exotic spices, cuendillar and other objects depending on how good a sale the trader has made today. You can get back to Harbor Road to the west and to the wineshop across the way. ~ 0 D 1 D3 ~ ~ 1 -1 1820 S #1921 On the Southwest Bridge~ You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the east you see a bronze gate and to the west is a large plains. ~ 0 0 1 D1 ~ ~ 0 -1 1882 D3 ~ ~ 0 -1 338 S #1922 On the Western Bridge~ You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the east you see a bronze gate and to the west is path leading out of the city. ~ 0 0 1 D1 ~ ~ 0 -1 1843 D3 ~ ~ 0 -1 302 S #1923 On the Northwest Bridge~ You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the east you see a bronze gate and to the west is a path leading to Ofcol. ~ 0 0 1 D1 ~ ~ 0 -1 1851 D3 ~ ~ 0 -1 312 S #1924 Large Square~ You are at a large square connecting to the juction at the east. To the north you see a large building with many guards at the enterance. A sign on the building is painted as the sybol of Justice. ~ 0 0 1 D0 You see the enterance of the building, and many guards. ~ ~ 1 -1 200 D1 The junction of Docs and merchant road is to the east. ~ ~ 0 -1 1824 S #1925 Oiger Glade~ Tucked away in a corner of the Ogier Grove, the Ranger's Guild comes here to relax among the beauty of nature. ~ 0 AWX 3 S #1926 On the Southeast Bridge~ You are on a high arching bridge leading into the city of Tar Valon. From here you can see the White Tower rising above the city in the center of the island. The bridge is made from stone but the carving is as intricate as lace. To the west you see a bronze gate and to the east is a path to Tar Valon. ~ 0 0 1 D1 ~ ~ 0 -1 1927 D3 ~ ~ 0 -1 1894 S #1927 The Path to Tar Valon~ You can now see the broad river surrounding the island city of Tar Valon. One of the great bridges into the city is to the west. To the south the path wanders away between the trees. ~ 0 0 3 D2 ~ ~ 0 -1 1928 D3 ~ ~ 0 -1 1926 S #1928 The Path to Tar Valon~ You are on a well beaten path leading to Tar Valon. You can see the high towers of the city from here as they tower above the trees. The path leads to a bridge to the north and runs south to other roads. ~ 0 0 3 D0 ~ ~ 0 -1 1927 D2 ~ ~ 0 -1 1929 S #1929 A beaten path~ You are on a beaten path which extends north toward a city you can see through the tree tops. To the east is another road through the trees. ~ 0 0 3 D0 ~ ~ 0 -1 1928 D1 ~ ~ 0 -1 3501 S #0 #RESETS M 0 1800 1 1917 1 * carpenter G 1 1802 -1 * a wooden chair M 0 1801 1 1918 1 * seamstress M 0 1802 1 1920 1 * trader M 0 1803 1 1837 1 * weaponsmith M 0 1804 1 1838 1 * armorer M 0 1805 1 1840 1 * baker G 1 1803 -1 * a sheperd pie G 1 1804 -1 * a loaf of bread M 0 1806 1 1841 1 * farmer M 0 1807 1 1845 1 * butcher G 1 1800 -1 * a beef brisket G 1 1801 -1 * a mutton chop M 0 1808 1 1846 1 * shopkeeper G 1 1814 -1 * map of TarValon M 0 1809 1 1848 1 * jeweller M 0 1826 1 1919 1 * proprietress G 1 1812 -1 * red wine G 1 1813 -1 * white wine M 0 1810 1 1849 1 * clockmaker M 0 1811 9 1826 1 * innkeeper M 0 1811 9 1829 1 * innkeeper M 0 1811 9 1833 1 * innkeeper M 0 1811 9 1834 1 * innkeeper M 0 1811 9 1854 1 * innkeeper M 0 1811 9 1916 1 * innkeeper M 0 1811 9 1861 1 * innkeeper M 0 1811 9 1859 1 * innkeeper M 0 1811 9 1863 1 * innkeeper M 0 1812 9 1827 1 * tavernowner M 0 1812 9 1830 1 * 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girl M 0 1821 13 1826 2 * girl M 0 1821 13 1833 2 * girl M 0 1821 13 1833 2 * girl M 0 1821 13 1854 2 * girl M 0 1821 13 1854 2 * girl M 0 1821 13 1861 2 * girl M 0 1821 13 1861 2 * girl M 0 1821 13 1863 2 * girl M 0 1821 13 1863 2 * girl M 0 1821 13 1829 1 * girl M 0 1821 13 1834 1 * girl M 0 1821 13 1833 1 * girl M 0 1822 9 1829 2 * patron M 0 1822 9 1829 2 * patron M 0 1822 9 1834 2 * patron M 0 1822 9 1834 2 * patron M 0 1822 9 1833 2 * patron M 0 1822 9 1833 2 * patron M 0 1822 9 1826 1 * patron M 0 1822 9 1854 1 * patron M 0 1822 9 1863 1 * patron M 0 1824 1 1879 1 * commander E 1 1807 -1 5 * a steel mail shirt E 1 1805 -1 16 * steel long sword E 1 1806 -1 11 * a shield of steel E 1 1809 -1 6 * a steel helmet E 1 1810 -1 9 * some steel gauntlets E 1 1808 -1 10 * some steel sleeves E 1 1811 -1 7 * a steel skirt M 0 1817 12 1882 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1882 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1843 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1843 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1851 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1851 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1913 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1913 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1903 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1903 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1894 2 * gate guard E 1 1817 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1817 12 1894 2 * gate guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1808 -1 10 * some steel sleeves M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1811 -1 7 * a steel skirt M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1810 -1 9 * some steel gauntlets M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1808 -1 10 * some steel sleeves M 0 1818 23 1879 10 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1802 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1809 -1 6 * a steel helmet M 0 1818 23 1816 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1810 -1 9 * some steel gauntlets M 0 1818 23 1814 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1811 -1 7 * a steel skirt M 0 1818 23 1812 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1810 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1809 -1 6 * a steel helmet M 0 1818 23 1808 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1810 -1 9 * some steel gauntlets M 0 1818 23 1806 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1804 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1808 -1 10 * some steel sleeves M 0 1818 23 1906 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1896 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1806 -1 11 * a shield of steel M 0 1818 23 1828 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1808 -1 10 * some steel sleeves M 0 1818 23 1842 1 * guard E 1 1805 -1 16 * steel long sword E 1 1807 -1 5 * a steel mail shirt E 1 1809 -1 6 * a steel helmet M 0 1825 4 1831 1 * panhandler M 0 1825 4 1884 1 * panhandler M 0 1825 4 1895 1 * panhandler M 0 1825 4 1911 1 * panhandler M 0 1823 8 1852 2 * maid M 0 1823 8 1852 2 * maid M 0 1823 8 1912 2 * maid M 0 1823 8 1912 2 * maid M 0 1823 8 1864 2 * maid M 0 1823 8 1864 2 * maid M 0 1823 8 1854 2 * maid M 0 1823 8 1854 2 * maid *M 0 1830 1 1889 1 * Oiger the Guildmaster *E 1 1819 -1 16 * Ranger's Staff D 0 1800 3 1 D 0 1800 2 1 D 0 1801 1 1 D 0 1883 0 1 D 0 1879 2 1 D 0 1879 1 1 D 0 1801 3 1 D 0 1880 0 1 D 0 1830 0 1 D 0 1881 2 1 D 0 1860 2 1 D 0 1811 0 1 D 0 1834 4 1 D 0 1835 5 1 D 0 1896 1 1 D 0 1896 3 1 D 0 1898 1 1 D 0 1897 3 1 D 0 1899 1 1 D 0 1899 3 1 D 0 1901 1 1 D 0 1900 3 1 D 0 1905 1 1 D 0 1905 3 1 D 0 1907 1 1 D 0 1906 3 1 D 0 1908 1 1 D 0 1908 3 1 D 0 1910 1 1 D 0 1909 3 1 O 0 1815 1 1818 * the donation pit O 0 1816 5 1818 * a fountain O 0 1816 5 1831 * a fountain O 0 1816 5 1842 * a fountain O 0 1816 5 1850 * a fountain O 0 1816 5 1856 * a fountain M 0 1828 1 1818 1 * the healer M 0 1829 1 1924 1 * the guard of large square for justice S #SHOPS 1800 1 4 12 0 0 120 15 7 17 * carpenter 1801 9 11 0 0 0 105 80 7 17 * seamstress 1802 10 33 8 15 0 95 30 7 17 * trader 1803 1 5 0 0 0 150 70 0 23 * weaponsmith 1804 1 9 11 0 0 120 70 0 23 * armorer 1805 0 0 0 0 0 110 100 0 23 * baker 1806 0 0 0 0 0 110 100 7 17 * farmer 1807 0 0 0 0 0 110 100 0 23 * butcher 1808 15 17 1 22 28 150 70 0 23 * shopkeeper 1809 8 30 32 33 0 180 60 7 17 * jewellery 1810 12 0 0 0 0 100 100 7 17 * clockmaker 1826 0 0 0 0 0 100 100 7 17 * proprietres 0 #SPECIALS M 1818 spec_guard M 1817 spec_guard M 1824 spec_guard M 1828 spec_cast_adept S #$