#AREA obsidian.are~ The Obsidian Order~ {25 51} Barsak The Obsidian Order~ 18000 18099 #MOBILES #18000 obsidian soldier~ an obsidian soldier~ A dark soldier is here, emitting the power and influence of the order. ~ He seems almost robotic in his efficiency. Although not as powerful as his elite brothers and commanders, he shows great skill in fighting and makes sure he represents the strength of the order. ~ human~ ACT O -1000 0 30 0 6d12+853 1d1+1 4d7+9 slice -9 -9 -9 -9 CDFJK 0 0 0 stand stand male 7000 0 0 medium 0 #18001 elite obsidian soldier~ an elite obsidian soldier~ An elite soldier of the obsidian order stands here observing the soldiers. ~ The epitomy of the soldiers. He has earned his right to order the other soldiers around. Clad in high obsidian gear, he is not only feared among his soldiers but throughout the land as well. Dark eyes and pale skin make him seem almost devoid of life and his visciousness in combat show him possibly without soul. ~ human~ ABT OHc -1000 0 52 1 1d1+3999 1d1+1 7d7+12 slash 15 -15 -15 -15 CDEFHIKVX 0 0 0 stand stand male 10000 0 0 large 0 #18002 obsidian commander~ the Obsidian Commander~ A dark man seated behind a desk sneers at your disrespect for the order. ~ He is one of the very few who have been chosen by the Founder to lead the obsidian soldiers. After showing his loyalty and power by leading his men to a nearby kingdom and utterly destroying it, he was given this post. Now he spends his time making sure his soldiers are ready for war. ~ human~ ABFZT HDFOV -1000 0 55 4 1d1+5999 1d1+1 9d9+27 beating -20 -20 -20 -20 ACDEFHVX A 0 0 sit stand male 100 0 0 large 0 #18003 founder ethereal being shape~ the Founder~ An ethereal being shifts shape and form while radiating a strange light. ~ It shifts form and size while glowing with power. The temperature in the room rises, and then falls to what feels like below freezing. Flashing lights are all around you and you cannot focus on any of them. It is the controlling force behind the order and seems to have been angered by your entrance. ~ human~ ABFOR FDHOU -1000 0 55 4 1d1+15999 1d1+2 9d9+50 wrath -23 -23 -23 -23 ACDGKVX A C 0 stand stand none 0 0 0 giant 0 #18004 obsidian jailor guard~ the obsidian jailor~ A tall, dark man stands here, guarding the prisoners of the order. ~ He seems not to either enjoy his work nor resent it. His eyes are almost lifeless in their darkness and his pale face seems like it was carved from a large piece of ivory. He has been placed in the lower parts of the large fortress to guard the prisoners and make sure they do not escape. ~ human~ ABCHQ HOZ -1000 0 50 0 1d1+4999 1d1+1 7d10+17 bite -10 -10 -10 -10 EFK 0 0 0 stand stand male 0 0 0 medium 0 #18005 Silea grey-elf woman~ Silea~ A beautiful grey-elf woman sits here, wondering why she was captured. ~ She is very beautiful and looks at you with the deepest sadness. Her piercing violet eyes not only make you feel almost guilty for her capture, but also seem to hope you will let her go free. ~ elf~ ABCH P 0 0 55 6 1d1+7999 1d1+1 9d10+25 slap -23 -23 -23 -23 EFN 0 B Z sit stand female 0 0 0 medium 0 #18006 Diron human~ Diron~ A tall human is here, pacing around his cell. ~ He seems completely lost. Wandering around his cell still wondering what went wrong with his life and how he got to be trapped in a cell of the order. Supposedly he is locked here for acting against the Order and fleeing from arrest. The Order obviously was not happy and now he spends his days in a cell. ~ human~ ABCH 0 1000 0 55 9 1d1+7999 1d1+1 10d10+19 punch -20 -20 -20 -20 CDEFK AB 0 0 stand stand male 0 0 0 medium 0 #18007 La'Shana elf princess~ La'Shana~ A tired and dirty-looking elf stands quietly here. ~ Dirt is smudged on her face and her clothes are torn and shredded like old rags. She was once a princess, serving her people well and helping her father and husband in diplomatic situations. When the Order tried to force the elves to turn their village over completely, they quite obviously refused. When they made that choice, what seemed like thousands of soldiers, human and giants, attacked her village. Her husband is being held somewhere else, but she is unsure of where. ~ elf~ ABC N 1000 0 55 6 1d1+7999 1d1+1 10d9+30 slap -20 -20 -20 -20 EFH 0 B Z stand stand female 0 0 0 medium 0 #18008 gnome warrior~ the Warrior Gnome~ A strong gnome is sitting here, wondering if he'll ever get out. ~ He is one of the strongest gnomes you have ever seen. Muscles ripple all over his 3 foot tall body. He was part of the great gnomish army who risked their lives to fight the order. They were set up. As the army of gnomes came to destroy the soldiers of the Obsidian Order, the Founder itself fought with them. Blasting off 15 gnomes at a time and crushing others under foot, the army was utterly destroyed. Only a handful survived and were considered the luckiest of their army to the Order and have been held captive ever since. ~ gnome~ ABT Z 0 0 51 10 1d1+5999 1d1+1 10d10+20 punch -20 -20 -20 -20 CDEFK 0 0 E stand stand male 0 0 0 medium 0 #18009 obsidian guard~ the fortress guard~ A strong looking obsidian guard stands here, guarding the fortress. ~ He looks strong enough to take out one of the soldiers and keep out any unwanted guests to the fortress. He must hold a rank just above the soldiers yet below that of the elite guards. For now, he guards the door. ~ human~ ABT O -1000 0 37 1 1d1+1699 1d1+1 3d10+12 slice -12 -12 -12 -12 CDIN 0 0 0 stand stand male 0 0 0 medium 0 #18010 cook dark human~ the obsidian cook~ A pale human stands here, serving food to the soldiers of the order. ~ He bears a few scars but from the looks of his size, he isn't a soldier. ~ human~ ABCH U -1000 0 20 4 1d1+399 1d1+1 2d8+5 scratch -3 -3 -3 -3 FK AB 0 0 stand stand male 0 0 0 medium 0 #18011 troll dark interrogator~ the troll interrogator~ A dark looking troll, hunched over a table, waits to interrogate someone. ~ He grins at you and points to the various instruments he uses in his work. He drools a bit as he describes his most recent "work" and shows off a few techninques he's created over the years. You notice his muscles are very well toned and the hair on his hair is beginning to grey. He looks to be an experienced fighter. ~ troll~ ABFGOT Oc -1000 0 45 6 1d1+4999 1d1+1 8d7+20 cleave -15 -15 -15 -15 ACDEFK A BD HK stand stand male 0 0 0 large 0 #18012 assistant goblin~ a goblin assistant~ A small and disgusting goblin is here, fiddling with the torture devices. ~ Hopefully gaining favor in his volunteer work in the new order, the goblin follows everything the troll says. Not very muscular, he seems even small for a goblin. Pale-green skin and rags that are torn and dirty, he seems only a peasant in this grand obsidian fortress. ~ goblin~ ABCH 0 -1000 0 40 3 1d1+2999 1d1+1 4d9+9 pierce -10 -10 -10 -10 CDFIKNP AB 0 0 stand stand male 0 0 0 medium 0 #18013 Rasheeka centaur~ Rasheeka~ Rasheeka, leader of the centaur warriors, stands here quietly. ~ As leader of the group of centaur warriors known as the Redhawks, Rasheeka has brought her best to help against the Order and the new alliance. She hopes to take out as many soldiers as possible, while making it inside the fortress and destroying it. Perhaps one of the best centaur warriors in the realm, she is confident that she and her warriors will succeed. ~ centaur~ ABT HNV 1000 0 56 3 1d1+6999 1d1+1 11d9+35 divine -19 -19 -19 -19 ACDEHIJKNRO NB D P stand stand female 0 0 0 giant 0 #18014 Rakeesh centaur~ Rakeesh~ A large centaur with a wild-looking mane stands here restlessly. ~ Brother to Rasheeka, Rakeesh is second in command of the Redhawks. Having been the wilder one of his family, his sister sometimes has to remind him of his responsibility to her and the others. More in it for the fighting and the kill, Rakeesh is an excellent warrior and looks forward to slaughtering as many soldiers as possible. The muscles that cover his body are all ready for any battle that may come his way. ~ centaur~ ABT HNV 1000 0 55 3 1d1+3999 1d1+1 10d6+30 slash -15 -15 -15 -15 ACDEHIJKNOR NB D P stand stand male 0 0 0 giant 0 #18015 Ralana centaur~ Ralana~ A small, yet determined centaur stands here, eyeing the Tower. ~ Having joined the Redhawks to aid Rasheeka in her battle against the tyrannical Obsidian Order, Ralana uses her skill as a ranger to help track soldiers who have wandered to far from their camp. Biding their time, it seems to her that every second counts against them. ~ centaur~ ABT HNV 1000 0 53 6 1d1+2999 1d1+1 10d6+25 crush -15 -15 -15 -15 ACDEFHIJKNOR NB D P stand stand female 0 0 0 large 0 #0 #OBJECTS #18000 obsidian helm~ an obsidian helm~ A dark helm with the insignia of the Obsidian Order is here.~ obsidian~ armor AEJ AE 8 8 8 8 0 45 70 800 P A 12 35 A 18 1 A 19 2 L 35 #18001 obsidian breastplate plate~ an obsidian breastplate~ A dark breastplate with the insignia of the Obsidian Order is here.~ obsidian~ armor JE AD 10 10 10 10 0 45 90 800 P A 13 45 A 1 2 A 19 3 A 2 -1 L 9 #18002 insignia obsidian~ insignia of the Obsidian Order~ A dark insignia of the Obsidian Order is here.~ obsidian~ armor BEJ AC 10 10 10 10 0 45 30 800 P A 13 15 A 19 2 A 18 2 L 10 #18003 arm armplates obsidian~ pair of obsidian armplates~ A dark pair of obsidian armplates are here.~ obsidian~ armor JE AI 6 6 6 6 0 45 80 800 P A 2 -1 A 19 2 A 5 2 A 1 3 A 17 -10 L 10 #18004 obsidian cape~ an obsidian-laced cape~ A dark cape of the Obsidian Order is here.~ cloth~ armor AJE AK 8 8 8 8 0 45 40 800 P A 13 35 #18005 obsidian boots~ obsidian boots~ A dark pair of obsidian boots are here.~ obsidian~ armor AE AG 7 7 7 7 0 45 50 800 P A 2 2 A 19 1 #18006 obsidian sword longsword~ an obsidian longsword~ A dark longsword with the insignia of the Obsidian Order rests here.~ obsidian~ weapon EAM AN sword 4 9 cleave 0 35 90 600 P A 18 2 A 19 1 #18007 helm commander obsidian~ the Helm of the Order~ A Helm of pure obsidian sits here, showing the power of the Obsidian Order.~ obsidian~ armor ABJ AE 12 12 12 12 0 50 110 800 P A 18 3 A 19 3 A 13 25 L 5 #18008 fists commander~ the fists of the Obsidian Commander~ A bloody pair of fists twitch on the ground here.~ flesh~ armor BJ AH 9 9 9 9 0 50 110 800 P A 19 4 A 1 2 A 24 -5 L 4 #18009 sword obsidian~ the dark sword of obsidian~ A dark sword of pure obsidian sits here with the fear of the Obsidian Order.~ obsidian~ weapon J AN sword 6 8 slash 0 50 210 800 P A 18 5 A 12 20 L 7 #18010 shield obsidian~ the shield of the Obsidian Order~ A dark shield of pure obsidian sits here.~ obsidian~ armor JB AJ 10 10 10 10 0 50 120 800 P A 24 -10 A 1 2 A 19 3 L 5 #18011 bracelet control~ a bracelet of control~ A dark bracelet rests here emitting influence and control.~ obsidian~ armor JA AM 10 10 10 10 0 50 20 800 P A 24 -10 A 12 40 A 13 40 L 9 #18012 gown ethereal founder~ the Ethereal Gown of the Founder~ A mystical gown shifts shape and form on the ground here.~ ethereal~ armor A AD 15 15 15 20 0 52 40 8000 P A 24 -10 A 13 75 A 12 75 F A 0 0 U L 2 #18013 wrath founder~ the Wrath of the Founder~ A strange and mystical weapon of intense power rests here.~ ethereal~ weapon AB AN exotic 6 10 wrath 0 52 120 9000 P A 12 100 A 24 -10 L 1 #18014 orb obsidian~ the Orb of the Obsidian Order~ A strange and mystical orb floats here, humming loudly.~ ethereal~ armor B AO 20 20 20 20 0 52 30 90000 P A 12 100 A 13 25 A 24 -10 L 1 #18015 violet tunic~ a violet tunic~ A beautifully crafted violet tunic is here~ cloth~ armor A AD 15 15 15 15 0 50 50 900 P A 3 3 A 12 40 A 13 15 A 17 -10 L 5 R D #18016 flail stone~ the flail of Remembrance~ A large stone flail sits here reminding you of the past.~ granite~ weapon B AN flail 4 12 shbite 0 40 220 8000 P A 2 -1 A 13 45 A 12 25 L 17 #18017 bracelet emerald~ a beautiful bracelet of emerald~ A shiny hoop off emerald glints on the ground here.~ emerald~ armor A AM 5 5 5 5 0 45 70 80000 P A 5 4 A 12 20 L 35 #18018 bracer gnome~ a bracer of the Gnomish Empire~ A powerful looking bracer with the insignia of the gnomish empire is here.~ earth~ armor AB AM 9 9 9 9 0 45 60 800 P A 19 4 A 18 3 A 1 2 L 4 R J #18019 mist barsak platemail~ the platemail of Mist and Mayhem~ A strange platemail flickers and flashes on the floor here.~ ethereal~ armor AB AD 90 90 90 90 0 51 0 90000 P A 19 50 A 18 50 R F #18020 destruction chaos~ the Destruction of Chaos~ Order itself rests here in the form of a weapon!~ ethereal~ weapon A AN exotic 50 50 flbite E 51 450 90000 P A 19 50 A 18 50 F A 0 0 H #18021 helm skull outlaw~ a skull of an Outlaw~ A large skull of an Outlaw rests on the ground here.~ bone~ armor B AE 50 50 50 50 0 51 0 90000 P #18022 cloak interrogation red~ the cloak of the interrogator~ A red cloak sits on the ground.~ cloth~ armor B AC 10 10 10 10 0 45 110 900 P A 1 3 A 19 2 L 35 #18023 dark leather leggings~ a pair of dark leather leggings~ A pair of dark leather leggings are here.~ leather~ armor 0 AF 7 7 7 7 7 40 40 900 P A 19 2 A 13 25 L 15 #18024 platinum hoof plates hoof-plates~ a set of platinum hoof-plates~ A set of platinum hoof-plates are here.~ platinum~ armor AB AG 15 15 15 15 10 50 150 9000 P A 1 3 A 19 4 A 13 20 R G L 1 #18025 bracelet redhawks red~ the bracelet of the Redhawks~ A red-tinted bracelet is here.~ steel~ armor B AM 10 10 10 10 10 50 70 9000 P A 19 3 A 18 3 A 13 50 R G L 6 #18026 crude fur cloak~ a crudely made fur cloak~ A crudely made fur cloak sits in the corner here.~ fur~ armor LKMT AC 8 8 8 8 8 50 120 9000 P A 19 4 A 13 85 A 3 -3 A 4 -3 A 12 -75 L 4 #18027 axe great Redhawks~ the Great axe of the Redhawks~ A large, beautifully crafted axe sits here.~ mithril~ weapon ABKMI AN axe 11 5 shock D 50 310 9000 P A 13 50 A 19 10 R G L 1 #18028 strong platinum armplates arm plates~ some strong platinum armplates~ A pair of strong-looking platinum armplates are here.~ platinum~ armor ABK AI 12 12 12 12 12 50 450 9000 P A 13 45 A 12 45 A 18 4 A 19 4 A 17 -18 R K L 1 #18029 fur-lined fur huge shield Redhawks~ the huge, fur-lined shield of the Redhawks~ A huge, fur-lined shield is lying on the ground.~ fur~ armor A AJ 10 10 10 10 10 50 190 9000 P A 19 3 A 13 35 L 4 #18030 iron plates hoof hoof-plates~ a set of iron hoof-plates~ A set of iron hoof-plates lies here.~ iron~ armor ABIM AG 8 8 8 8 8 50 290 9000 P A 19 2 A 13 25 A 18 4 A 17 -7 R G L 4 #18031 fire camp campfire~ a large campfire~ A large campfire crackles as it warms the room.~ fire~ trash ORA 0 0 0 0 0 0 10 10 9000 P #18032 belt woven centaur hair~ a belt of woven centaur hair~ A beautiful belt made from woven bits of a centaur's mane sits here.~ fur~ armor ABIK AL 13 13 13 13 1 50 30 9000 P A 2 5 A 18 3 A 14 120 L 4 #18033 wood woodsmaster hood~ the woodsmaster's hood~ A large, leather hood sits here, stirring the surroundings as if a soft wind is blowing.~ leather~ armor AK AE 10 10 10 10 10 50 70 9000 P A 2 4 A 19 7 A 24 -15 L 1 #0 #ROOMS #18000 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. To the south you can make out a road heading towards Arkham. ~ 0 0 4 D0 ~ ~ 0 0 18001 D2 ~ ~ 0 0 869 S #18001 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. ~ 0 0 4 D0 ~ ~ 0 0 18002 D2 ~ ~ 0 0 18000 S #18002 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. ~ 0 0 4 D5 ~ ~ 0 0 18003 D2 ~ ~ 0 0 18001 S #18003 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. ~ 0 0 4 D1 ~ ~ 0 0 18004 D4 ~ ~ 0 0 18002 S #18004 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. ~ 0 0 4 D0 ~ ~ 0 0 18005 D3 ~ ~ 0 0 18003 S #18005 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. ~ 0 0 4 D2 ~ ~ 0 0 18004 D5 ~ ~ 0 0 18006 S #18006 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. ~ 0 0 4 D3 ~ ~ 0 0 18007 D4 ~ ~ 00 0 18005 S #18007 A rough trail~ You find yourself on a rough and ragged trail. Kicking up a rock or two as you walk you notice exactly how barren this trail actually is. No plants along the side, no trees for atleast 50 or so paces on each side, no animals. ~ 0 0 4 D0 ~ ~ 0 0 18008 D1 ~ ~ 0 0 18006 S #18008 A clearing~ This clearing seems to have been made by some unnatural force. Trees cut down and no grass or plantlife of any kind. A strange smell wafts in from the north. Looking closer you think you can make out tents and a large fortress of some type. There is a rough trail to the south. ~ 0 0 2 D0 ~ ~ 0 0 18009 D2 ~ ~ 0 0 18007 S #18009 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. There is a tent to the west. ~ 0 A 2 D0 ~ ~ 0 0 18010 D1 ~ ~ 0 0 18017 D2 ~ ~ 0 0 18008 D3 ~ ~ 0 0 18016 S #18010 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. There is a tent to the west. ~ 0 A 2 D0 ~ ~ 0 0 18011 D1 ~ ~ 0 0 18024 D2 ~ ~ 0 0 18009 D3 ~ ~ 0 0 18015 S #18011 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. There is a tent to the east. ~ 0 A 2 D0 ~ ~ 0 0 18012 D1 ~ ~ 0 0 18023 D2 ~ ~ 0 0 18010 D3 ~ ~ 0 0 18014 S #18012 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D1 ~ ~ 0 0 18022 D2 ~ ~ 0 0 18011 D3 ~ ~ 0 0 18013 S #18013 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. There is a tent to the north. ~ 0 A 2 D0 ~ ~ 0 0 18027 D1 ~ ~ 0 0 18012 D2 ~ ~ 0 0 18014 S #18014 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D0 ~ ~ 0 0 18013 D1 ~ ~ 0 0 18011 D3 ~ ~ 0 0 18025 S #18015 Inside the tent~ The tent is filled with objects both strange and deadly in design. Jars of blood litter bookshelves and a few weapons clash together in a corner. There do not seem to be any beds in this room, only a few sheepskin thrown about on the floor. The soldiers must not need the comforts of a soft bed. In times of war one must be at their utmost level of strength. ~ 0 D 0 D1 ~ ~ 0 0 18010 S #18016 Inside the tent~ The tent is filled with objects both strange and deadly in design. Jars of blood litter bookshelves and a few weapons clash together in a corner. There do not seem to be any beds in this room, only a few sheepskin thrown about on the floor. The soldiers must not need the comforts of a soft bed. In times of war one must be at their utmost level of strength. ~ 0 D 0 D1 ~ ~ 0 0 18009 S #18017 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D0 ~ ~ 0 0 18024 D1 ~ ~ 0 0 18018 D3 ~ ~ 0 0 18009 S #18018 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D0 ~ ~ 0 0 18019 D1 ~ ~ 0 0 18028 D3 ~ ~ 0 0 18017 S #18019 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D0 ~ ~ 0 0 18020 D2 ~ ~ 0 0 18018 D3 ~ ~ 0 0 18024 S #18020 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D0 ~ ~ 0 0 18021 D2 ~ ~ 0 0 18019 S #18021 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. There is a tent to the east. ~ 0 A 2 D1 ~ ~ 0 0 18068 D2 ~ ~ 0 0 18020 D3 ~ ~ 0 0 18022 S #18022 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. To the north you see a large fortress. ~ 0 A 2 D0 ~ ~ 0 0 18032 D1 ~ ~ 0 0 18021 D3 ~ ~ 0 0 18012 S #18023 Inside the tent~ The tent is filled with objects both strange and deadly in design. Jars of blood litter bookshelves and a few weapons clash together in a corner. There do not seem to be any beds in this room, only a few sheepskin thrown about on the floor. The soldiers must not need the comforts of a soft bed. In times of war one must be at their utmost level of strength. ~ 0 D 0 D3 ~ ~ 0 0 18011 S #18024 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D1 ~ ~ 0 0 18019 D2 ~ ~ 0 0 18017 D3 ~ ~ 0 0 18010 S #18025 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D1 ~ ~ 0 0 18014 D3 ~ ~ 0 0 18026 S #18026 Inside the tent~ The tent is filled with objects both strange and deadly in design. Jars of blood litter bookshelves and a few weapons clash together in a corner. There do not seem to be any beds in this room, only a few sheepskin thrown about on the floor. The soldiers must not need the comforts of a soft bed. In times of war one must be at their utmost level of strength. ~ 0 D 0 D1 ~ ~ 0 0 18025 S #18027 Inside the tent~ The tent is filled with objects both strange and deadly in design. Jars of blood litter bookshelves and a few weapons clash together in a corner. There do not seem to be any beds in this room, only a few sheepskin thrown about on the floor. The soldiers must not need the comforts of a soft bed. In times of war one must be at their utmost level of strength. ~ 0 D 0 D2 ~ ~ 0 0 18013 S #18028 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D2 ~ ~ 0 0 18029 D3 ~ ~ 0 0 18018 S #18029 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. ~ 0 A 2 D0 ~ ~ 0 0 18028 D1 ~ ~ 0 0 18030 S #18030 A dark encampment~ The encampment is small at first glance, but when you see how efficiently the Obsidian soldiers handle their space you see it is no problem for them. The ground is somewhat muddy from recent rain and the smell of something strange wafts your way. You see a hill leading down. ~ 0 A 2 D3 ~ ~ 0 0 18029 D5 ~ ~ 0 0 18031 S #18031 At the Bottom of the Hill~ At the bottom of this hill you can see many things that the soldiers have discarded here. Bodies, for one thing. You also see a sharp piece of dark obsidian jutting out of the hill. You see no way to pull or push to break it free, and it seems to hum with life and magical power. ~ 0 0 4 D4 ~ ~ 0 0 18030 S #18032 Before the Obsidian Fortress~ The fortress itself is made completely of obsidian, giving the impression it was forged from one solid piece. The outer gates are laced with mithril and quite possibly the largest you have ever seen. On the front of the door there is a crest of the Obsidian Order. You notice that the outer walls of this fortress seem to hum softly. ~ 0 0 1 D0 ~ obsidian~ 1 0 18033 D2 ~ ~ 0 0 18022 S #18033 Entrance way~ This large room serves as an entrance way to the fortress. The room itself is quite large and the chandelier in the center of the ceiling illumates it quite well. To the south you see the large gates which lead out into the encampment of the soldiers of the order and to the west is a long hallway. ~ 0 D 0 D2 ~ obsidian~ 1 0 18032 D3 ~ ~ 0 0 18034 S #18034 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. ~ 0 D 0 D1 ~ ~ 0 0 18033 D3 ~ ~ 0 0 18035 S #18035 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. A large set of double doors are to the north. ~ 0 D 0 D0 ~ double doors~ 1 0 18067 D1 ~ ~ 0 0 18034 D3 ~ ~ 0 0 18036 S #18036 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. A set of stairs lead up. ~ 0 D 0 D1 ~ ~ 0 0 18035 D4 ~ ~ 0 0 18037 S #18037 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. A set of stairs lead down. ~ 0 D 0 D0 ~ ~ 0 0 18038 D5 ~ ~ 0 0 18036 S #18038 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. To the east is a barred obsidian door. ~ 0 D 0 D0 ~ ~ 0 0 18039 D1 ~ barred obsidian door~ 1 0 18064 D2 ~ ~ 0 0 18037 S #18039 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. ~ 0 D 0 D0 ~ ~ 0 0 18040 D2 ~ ~ 0 0 18038 S #18040 A turn in the hall~ The hall here is the same as the rest of the hallways you have seen so far. Hallways go in both the southern direction as well as the eastern direction. You notice your footsteps do not seem to echo as much here. On the western wall you see a strange looking painting. ~ 0 D 0 D1 ~ ~ 0 0 18041 D2 ~ ~ 0 0 18039 D3 ~ painting~ 1 0 18049 E painting~ It is very strange indeed. It seems to be of a cloud of ethereal form shifting and swirling in size and color. ~ S #18041 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. ~ 0 D 0 D1 ~ ~ 0 0 18042 D3 ~ ~ 0 0 18040 S #18042 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. There is a mystical door to the south. ~ 0 D 0 D1 ~ ~ 0 0 18043 D2 ~ mystical door~ 1 0 18065 D3 ~ ~ 0 0 18041 S #18043 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. There is an ethereal-looking door to the south. ~ 0 D 0 D1 ~ ~ 0 0 18044 D2 ~ ethereal door~ 1 0 18066 D3 ~ ~ 0 0 18042 S #18044 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. A set of stairs lead up and you see a large grate on the ground. ~ 0 D 0 D3 ~ ~ 0 0 18043 D4 ~ ~ 0 0 18045 D5 ~ grate~ 1 0 18056 S #18045 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. A set of stairs lead down. ~ 0 D 0 D3 ~ ~ 0 0 18046 D5 ~ ~ 0 0 18044 S #18046 A long hallway~ The hallway is somewhat dark due to the walls being made from obsidian, yet they seem to provide a feeling of calmness. Nothing covers the walls which seem to hum with power. The high ceiling makes your footsteps echo loudly throughout the hall, making you all too aware of the emptiness of it. There is a strong iron door to the west. ~ 0 D 0 D1 ~ ~ 0 0 18045 D3 ~ strong iron door~ 1 0 18047 S #18047 An Office~ The room is filled with a light smoke that hangs in the air with an almost sickening smell. Papers litter both the floor and the large desk that sits in the center of the room. You notice there is a window that looks out over the entire encampment and also gives a good view of the surrounding areas. The door to the room that leads north has been torn from it's hinges and thrown on the floor. ~ 0 D 0 D0 ~ ~ 0 0 18048 D1 ~ strong iron door~ 1 0 18046 S #18048 The Commanding Room~ This is the room of the Commander of the soldiers of the Obsidian Order. The floor is littered with plans that have been drawn up and discarded. The center of the room has a scaled down version of much of thera, where the encampment of the Obsidian soldiers is the center. There is an office to the south. ~ 0 D 0 D2 ~ ~ 0 0 18047 S #18049 A secret room~ This room is basically non-descript other than the stairway that leads up and the back of a painting to the east. ~ 0 DN 0 D1 ~ painting~ 1 0 18040 D4 ~ ~ 0 0 18050 S #18050 Stairway~ The stairway continues in both directions. Made of obsidian and humming softly, this stairway is much like the rest of the walls you have seen. The only difference is that the higher you climb, the louder the humming gets. ~ 0 DN 0 D4 ~ ~ 0 0 18051 D5 ~ ~ 0 0 18049 S #18051 A landing~ The walls here seem to hum louder than the hallways you have been through. You feel almost as if you were floating, weightless and oblivious to the laws of nature. A set of stairs leads down and the small landing continues to the east. ~ 0 DN 0 D1 ~ ~ 0 0 18052 D5 ~ ~ 0 0 18050 S #18052 A landing~ The walls here seem to hum louder than the hallways you have been through. You feel almost as if you were floating, weightless and oblivious to the laws of nature. A set of stairs leads up and the small landing continues to the west. ~ 0 DN 0 D3 ~ ~ 0 0 18051 D4 ~ ~ 0 0 18053 S #18053 A landing~ The walls here seem to hum louder than the hallways you have been through. You feel almost as if you were floating, weightless and oblivious to the laws of nature. A set of stairs leads down and the small landing continues to the east. ~ 0 DN 0 D1 ~ ~ 0 0 18054 D5 ~ ~ 0 0 18052 S #18054 A landing~ The walls here seem to hum louder than the hallways you have been through. You feel almost as if you were floating, weightless and oblivious to the laws of nature. To the east there is a shimmering door while the small landing continues to the west. ~ 0 DN 0 D1 ~ shimmering door~ 1 0 18055 D3 ~ ~ 0 0 18053 S #18055 The Large Room~ As you enter the room you are hit with many sensations; taste, smell, sound, and sight. All overloaded with a blinding flash of mist before you. The room itself doesn't even seem like a room, but more of just space. You don't even feel like you are standing on a floor, just floating in a cloud of swirling colors, smells, and sounds. You cannot pinpoint any definate shape in the room, only the sensations brought about by them. ~ 0 DN 0 D3 ~ shimmering door~ 1 0 18054 S #18056 On a ladder~ You are climbing on a ladder through a tunnel. The smooth obsidian walls provide what seems like an easy climb, although you are not sure how. Just above your head is a grate that leads into a hallway of the fortress and below you is a small hallway. ~ 0 D 0 D4 ~ grate~ 1 0 18044 D5 ~ ~ 0 0 18057 S #18057 A small hallway~ This hallway is much darker than the rest you have seen. Little light is provided by the single torch that hangs on the wall. Cobwebs grow in a few corners and a spider spins it's webbing around a fresh fly. To the east you notice the hallway continues and a ladder leads up from here. ~ 0 D 0 D1 ~ ~ 0 0 18058 D4 ~ ~ 0 0 18056 S #18058 A small hallway~ This hallway is much darker than the rest you have seen. Little light is provided by the single torch that hangs on the wall. Cobwebs grow in a few corners and a spider spins it's webbing around a fresh fly. To the west you notice the hallway continues and a ladder leads down from here. ~ 0 D 0 D3 ~ ~ 0 0 18057 D5 ~ ~ 0 0 18059 S #18059 The Dungeon~ This room is part of the dungeon of the Fortress. The Obsidian Order places people here who oppose it or get in the way of it's reign of terror. There is a cell door to the north, east, south, and west, as well as a ladder leading up. ~ 0 D 0 D0 ~ cell door~ 1 0 18060 D1 ~ cell door~ 1 0 18061 D2 ~ cell door~ 1 0 18062 D3 ~ cell door~ 1 0 18063 D4 ~ ~ 0 0 18058 S #18060 A dark cell~ This cell neither smells good or looks good. A constant dripping from an unknown source is enough to drive the contained mad. It is also very small and very dark, which makes it difficult to see. ~ 0 AD 0 D2 ~ cell door~ 1 0 18059 S #18061 A dark cell~ This cell neither smells good or looks good. A constant dripping from an unknown source is enough to drive the contained mad. It is also very small and very dark, which makes it difficult to see. ~ 0 AD 0 D3 ~ cell door~ 1 0 18059 S #18062 A dark cell~ This cell neither smells good or looks good. A constant dripping from an unknown source is enough to drive the contained mad. It is also very small and very dark, which makes it difficult to see. ~ 0 AD 0 D0 ~ cell door~ 1 0 18059 S #18063 A dark cell~ This cell neither smells good or looks good. A constant dripping from an unknown source is enough to drive the contained mad. It is also very small and very dark, which makes it difficult to see. ~ 0 AD 0 D1 ~ cell door~ 1 0 18059 S #18064 Interrogation Room~ This is where the Obsidian Order takes people to get knowledge from. Be it spies or rebel leaders, they are subject to the harsh interrogation of the Obsidian Order. In the center of this room is a large table. There are many types of items used in both torture and interrogation hung on the walls and closed in racks. ~ 0 D 0 D3 ~ barred obsidian door~ 1 0 18038 S #18065 The Room of Invasion~ This room is primarily used by the troops. Magically opened long ago it serves as a doorway to the many areas of Thera. To the east you see the Temple of the Gods in Midgaard, to the south you see what appears to be a barbarian's village, and to the west you see the Intersection in Ofcol. Looking up, you notice a peculiar glow radiating from a strange magical path, while looking down you see nothing but shadows. ~ 0 DNC 0 D0 ~ mystical door~ 1 0 18042 D1 ~ ~ 0 0 3001 D2 ~ ~ 0 0 5700 D3 ~ ~ 0 0 601 D4 ~ ~ 0 0 5805 D5 ~ ~ 0 0 13083 S #18066 Room of Magical Regeneration~ This room is filled with spiritual and magical sensations, stimulating your mind in many ways making you produce twice the amount of magical energy than usual. Unfortunately, with all the mental activity, your physical wounds seem to take twice as long to heal. Something is scrawled sloppily on one of the walls. ~ 0 D 0 D0 ~ ethereal door~ 1 0 18043 H 50 M 250 E sloppy scrawl~ Tragadon sweated here. ~ S #18067 The Mess Hall~ Many tables fill this small room, all covered with fresh bowls of soup. This is the mess hall for the soldiers of the Obsidian Order. Although they do not enjoy comfort and pleasure, they need to survive, and thus are required to eat. The smell from the soup wafts your way and you detect many smells you wish you hadn't. ~ 0 D 0 D2 ~ double doors~ 1 0 18035 S #18068 Inside the tent~ The tent is filled with objects both strange and deadly in design. Jars of blood litter bookshelves and a few weapons clash together in a corner. There do not seem to be any beds in this room, only a few sheepskin thrown about on the floor. The soldiers must not need the comforts of a soft bed. In times of war one must be at their utmost level of strength. ~ 0 D 0 D3 ~ ~ 1 0 18021 S #0 #RESETS M 0 18000 8 18015 1 M 0 18000 8 18024 1 M 0 18000 8 18026 1 M 0 18000 8 18018 1 M 0 18000 8 18020 1 M 0 18000 8 18022 1 M 0 18000 8 18027 1 M 0 18000 8 18029 1 M 0 18001 2 18047 1 E 0 18000 0 6 E 0 18001 0 5 E 0 18002 0 4 E 0 18003 0 10 E 0 18004 0 12 E 0 18005 0 8 E 0 18006 0 16 M 0 18001 2 18053 1 M 0 18002 1 18048 1 E 0 18007 0 6 E 0 18008 0 9 E 0 18004 0 12 E 0 18009 0 16 E 0 18010 0 11 E 0 18011 0 15 M 0 18003 1 18055 1 E 0 18012 0 5 E 0 18013 0 16 E 0 18014 0 17 M 0 18004 1 18058 1 M 0 18005 1 18060 1 E 0 18015 0 5 M 0 18006 1 18061 1 E 0 18016 0 16 M 0 18007 1 18062 1 E 0 18017 0 15 M 0 18008 1 18063 1 E 0 18018 0 15 M 0 18009 2 18032 2 M 0 18010 1 18067 1 M 0 18011 1 18064 1 E 0 18022 0 4 M 0 18012 1 18064 1 E 0 18023 0 7 M 0 18013 1 18031 1 E 0 18024 0 8 E 0 18025 0 15 E 0 18027 0 16 M 0 18014 1 18031 1 E 0 18026 0 3 E 0 18028 0 10 E 0 18029 0 11 E 0 18030 0 8 M 0 18015 1 18031 1 E 0 18031 0 13 E 0 13032 0 6 O 0 18031 0 18031 D 0 18032 0 1 D 0 18033 2 1 D 0 18035 0 1 D 0 18067 2 1 D 0 18038 1 1 D 0 18064 3 1 D 0 18042 2 1 D 0 18065 0 1 D 0 18043 2 1 D 0 18066 0 1 D 0 18046 3 1 D 0 18040 3 1 D 0 18049 1 1 D 0 18054 1 1 D 0 18055 3 1 D 0 18059 0 1 D 0 18060 2 1 D 0 18061 3 1 D 0 18059 1 1 D 0 18059 3 1 D 0 18063 1 1 D 0 18059 2 1 D 0 18062 0 1 D 0 18044 5 1 S #SPECIALS M 18003 spec_breath_any S #$