kbk/kbk3/
kbk/kbk3/area/
kbk/kbk3/player/
#AREADATA
Name Camelot~
Builders None~
VNUMs 20900 20999
Credits {5-25} Chipper Camelot~
Security 9
End



#MOBILES
#20900
page~
a page~
A page of Camelot
~
A young child stands before you dressed in the reds and golds of Camelot.
~
human~
AGH 0 0 0
5 2 1d16+42 5d10+100 2d4+3 stab
6 6 6 8
CFK 0 0 0
stand stand either 20
AHMV ABCDEFGHIJK medium 0
#20901
Rose Guard~
a Rose Guard~
A guard of the Royal Rose patrols here.
~
A guard standing proudly in the red and gold of King Arthur
strolls in front of you.
~
human~
AG 0 1000 0
10 5 2d33+96 10d10+100 3d5+7 stab
3 3 3 6
CEFK 0 0 0
stand stand male 35
AHMV ABCDEFGHIJK medium 0
#20902
squire rose~
a squire of the Rose Guard~
A Squire of the Royal Rose Guard stands here.
~
This young man proudly wears the device of a squire of the Royal Rose
Guard.
~
human~
AG 0 1000 0
7 3 1d33+61 7d10+100 2d6+3 slash
5 5 5 7
EIN 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20903
guard gambling~
a gambling guard~
A guard kneels on the floor here, dicing with his companions.
~
A guard in a rumpled uniform kneels on the flagstones before the fireplace,
rolling a set of dice in his hands and praying for luck.
~
human~
ABT 0 750 0
8 4 2d21+73 8d10+100 2d7+4 none
5 5 5 7
CEN 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20904
officer guard rose~
an officer of the Rose Guard~
An officer of the Rose Guard rests here on his bunk.
~
This officer rests on his bunk here, quietly drinking a toast to the health
of the king and queen.
~
human~
ABT 0 1000 0
9 5 2d27+83 9d10+100 2d7+6 none
4 4 4 7
CEN 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20905
guard off duty~
an off-duty guardsman~
An off duty guardsman is drinking here.
~
An off duty guardsman raises his glass in a toast to the new queen.
~
human~
AB 0 1000 0
6 3 1d24+51 6d10+100 2d5+3 slash
6 6 6 8
CKN 0 0 0
stand stand male 45
AHMV ABCDEFGHIJK medium 0
#20906
drunken guard~
a drunken Dragon Guard~
A drunken Dragon Guard lounges here.
~
A drunk guard lounges on a chair here, nursing a drink and leering at the serving wenches
~
human~
AB 0 -1000 0
6 3 1d24+51 6d10+100 2d5+3 slash
6 6 6 8
CEK 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#20907
Dragon guard~
a Dragon Guard~
A Dragon Guard is patrolling the hall here.
~
A Dragon Guard looks at you suspiciously as you pass by him.
~
human~
A 0 -1000 0
10 5 2d33+96 10d10+100 3d5+7 stab
3 3 3 6
CEN 0 0 0
stand stand male 45
AHMV ABCDEFGHIJK medium 0
#20908
guard violent~
a violent guard~
A violent Dragon Guard roars in anger at your intrusion.
~
A drunk and disorderly Dragon Guard looks up from what he was doing
and roars in anger at your intrusion.
~
human~
AB 0 -1000 0
8 4 2d21+73 8d10+100 2d7+4 punch
5 5 5 7
CEN 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20909
officer dragon~
an officer of the Dragon Guard~
An officer of the Dragon Guard sleeps here.
~
You have wandered in on a sleeping officer of the
Dragon Guard. You wonder if you can sneak back out
before he wakes up.
~
human~
AB 0 -1000 0
9 5 2d27+83 9d10+100 2d7+6 crush
4 4 4 7
CEKN 0 0 0
stand stand male 200
AHMV ABCDEFGHIJK medium 0
#20910
servant kitchen~
a kitchen servant~
A kitchen servant hurries along on an errand.
~
A kitchen servant hurries along here.  He glances up as he passes you and smiles
merrily at you.
~
human~
AR 0 1000 0
12 6 3d32+120 12d10+100 3d7+6 slash
2 2 2 6
CN 0 H L
stand stand either 55
AHMV ABCDEFGHIJK medium 0
#20911
Cabal dog~
a white dog~
A white dog lies by the hearth, sleeping peacefully
~
Cabal, the king's favorite hound, lies sleeping by the hearth.
~
dog~
AB a 0 0
14 7 4d33+145 14d10+100 4d6+7 bite
1 1 1 5
HN 0 E 0
stand stand male 0
AGV ACDEFHJKUV medium 0
#20912
cat~
a cat~
A cat lies sleeping on the hearth here.
~
You stumble across a grey and white cat, who opens its eyes and glares
at you with the arrogance only a cat can truly achieve.
~
cat~
AB Z 1000 0
15 7 4d37+162 15d10+100 4d6+9 claw
0 0 0 5
FH I 0 0
stand stand either 0
AGV ACDEFHJKQUV medium 0
#20913
Cook~
a cook~
One of Camelot's cooks is chopping vegetables here.
~
A cook, dressed impeccably in white linen, is chopping onions
here.  Tears fill your eyes as the fumes hit you and you wonder
how he can stand it.
~
human~
AB 0 1000 0
13 7 3d38+131 13d10+100 3d7+8 slash
1 1 1 6
CN 0 0 0
stand stand either 0
AHMV ABCDEFGHIJK medium 0
#20914
monk~
a monk~
A monk glares up at you from the folds of his robe.
~
A monk, dressed in the brown robes of his order, glares up at you
in accusation as you walk past him.
~
human~
AQ 0 -1000 0
12 6 3d32+120 12d10+100 3d7+6 slash
2 2 2 6
CN 0 H L
stand stand male 55
AHMV ABCDEFGHIJK medium 0
#20915
brother~
a brother~
A brother of the cloth intones "God destroys the wicked"
~
A franciscan brother raises a cross in the air and spouts some nonsense
about God destroying this world to create a new one.
~
human~
AB 0 -1000 0
13 7 3d38+131 13d10+100 3d7+8 slash
1 1 1 6
CN 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20916
Galahad~
Sir Galahad~
Sir Galahad pours out his sins to the priest.
~
Sir Galahad is a handsome young man with golden hair and a sweet smile.
He is looking particularly hag-ridden right now, probably due to some imagined
sin he has committed.
~
human~
ABT 0 1000 0
15 8 4d37+162 15d10+100 4d6+9 pierce
0 0 0 5
CEN N 0 M
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20917
priest father john~
Father John~
Father John, the castle priest, sits listening to Galahad with a bored expression.
~
~
human~
AB 0 -1000 0
15 7 4d37+162 15d10+100 4d6+9 slash
0 0 0 5
0 M 0 N
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20918
altar boy~
an altar boy~
An altar boy lounges here, waiting for the priest's return.
~
An altar boy, dressed in the white and crimson of the priesthood,
lounges here, waiting for Father John to return and give him some-
thing to do.
~
human~
AB 0 -1000 0
13 7 3d38+131 13d10+100 3d7+8 stab
1 1 1 6
CN 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20919
footman~
a king's footman~
A footman hurries along on an errand.
~
A young man, dressed in the red and gold of Camelot, hurries along on an errand
here.
~
human~
AGH 0 0 0
16 8 5d34+175 16d10+100 4d7+8 stab
0 0 0 5
CFK 0 0 0
stand stand male 200
AHMV ABCDEFGHIJK medium 0
#20920
King Arthur~
King Arthur~
King Arthur sits on his throne, watching over the wedding festivities.
~
King Arthur sits on his throne, watching over the wedding festivities.  He
is a young man with brown hair and eyes, and a ready smile.
~
human~
ABT H 1000 0
25 13 10d42+322 25d10+100 5d8+16 pierce
-5 -5 -5 2
0 ABN 0 O
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#20921
queen guenhuevere~
Queen Guenhuevere~
Queen Guenhuevere sits here, ready to take insult at anything you say to her.
~
Queen Guenhuevere glares at you suspiciously, ready to be insulted
by anything you say to her.  She has long golden hair and blue eyes.
~
human~
ABQ H -1000 0
25 13 10d42+322 25d10+100 5d8+16 pierce
-5 -5 -5 2
0 ABM 0 O
stand stand female 1000
AHMV ABCDEFGHIJK medium 0
#20922
knights errant~
a knight-errant~
A knight intent upon errantry stands here.
~
A knight dressed in shining plate mail stands before you.  He
raises a hand as you pass by and says "Ho, traveller.  Have
you heard any tales of injustice that I might take action
against?"
~
human~
AT 0 1000 0
17 8 5d39+187 17d10+100 4d7+10 stab
0 0 0 4
CEFKN 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#20923
knight black~
a black knight~
A black knight glares at you as you pass by him.
~
A knight dressed in shining plate mail stands before you.  He
raises a hand as you pass by and says "Ho, traveller.  Have
you heard of any tales of injustice I might join in?"
~
human~
AT 0 -1000 0
17 8 5d39+187 17d10+100 4d7+10 stab
0 0 0 4
CEFKN 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#20924
wench serving~
a serving wench~
A serving wench is cleaning the room here.
~
A serving wench is cleaning the room here.  She picks up a glass, give it a quick
polish, then smiles at you.
~
human~
AB 0 1000 0
18 9 6d36+205 18d10+100 4d7+12 thwack
-1 -1 -1 4
N 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#20925
butler~
a king's butler~
A king's butler supervises the arrangment of the room.
~
One of the king's butlers stands in the center of the room, ordering
its arrangement.
~
human~
A 0 1000 0
22 11 9d36+270 22d10+100 5d7+14 slash
-3 -3 -3 3
C 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium 0
#20926
lady queen~
the queen's lady~
The queen's lady sits in her chair here, happily embroidering and gossiping.
~
One of the queen's ladies sits here, gossiping with her friends.
~
human~
AB 0 1000 0
19 9 7d34+223 19d10+100 5d6+12 thwack
-1 -1 -1 4
EKN 0 0 0
stand stand female 1200
AHMV ABCDEFGHIJK medium 0
#20927
Tristan~
Sir Tristan~
Sir Tristan drinks a toast to the queen's health.
~
Sir Tristan stands before you, a tall man with flowing golden hair
and mustache.  He has a look about him, though, as if he is seeking
something more.
~
human~
ABT 0 1000 0
21 11 8d37+252 21d10+100 5d7+12 pierce
-3 -3 -3 3
CEKN 0 0 0
stand stand male 1200
AHMV ABCDEFGHIJK medium 0
#20928
Lancelot~
Sir Lancelot~
Sir Lancelot sits sighing in a corner.
~
Sir Lancelot, a short man with black hair, sits in a corner moping.
~
human~
ABT 0 1000 0
21 11 8d37+252 21d10+100 5d7+12 pierce
-3 -3 -3 3
CEKN 0 0 0
stand stand male 1200
AHMV ABCDEFGHIJK medium 0
#20929
Kay~
Sir Kay~
Sir Kay lounges on a chair here, drinking heavily.
~
Sir Kay sits on a chair, propping his lame leg up. He
is a sullen looking man with dark hair and eyes.
~
human~
ABT 0 1000 0
23 11 9d39+290 23d10+100 5d8+11 pierce
-4 -4 -4 2
CEKN 0 0 0
stand stand male 1200
AHMV ABCDEFGHIJK medium 0
#20930
Mordred~
Sir Mordred~
Sir Mordred looks at you sardonically.
~
Sir Mordred, a small dark man with icey black eyes, glares at you
from the chair he rests in.
~
human~
ABR 0 -1000 0
23 11 9d39+290 23d10+100 5d8+11 pierce
-4 -4 -4 2
CEKN 0 0 0
stand stand male 1200
AHMV ABCDEFGHIJK medium 0
#20931
butler~
a king's butler~
A king's butler supervises the arrangment of the room.
~
One of the king's butlers stands in the center of the room, ordering
its arrangement.
~
human~
AB 0 -1000 0
22 11 9d36+270 22d10+100 5d7+14 slash
-3 -3 -3 3
C 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium 0
#20932
squire king~
the king's squire~
One of the king's squires stands here ready to serve him.
~
A king's squire stands here, eager and ready to serve the king at his whim.
~
human~
AB 0 -1000 0
19 9 7d34+223 19d10+100 5d6+12 stab
-1 -1 -1 4
EKN 0 0 0
stand stand male 1200
AHMV ABCDEFGHIJK medium 0
#20933
merlin~
Merlin~
Merlin, the king's wizard, is working here.
~
Merlin stands here, trying to get an experiment of his to work.
~
human~
ABR H 1000 0
25 0 10d42+322 50d10+100 5d8+16 wrath
-5 -5 -5 2
FN C 0 Z
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20934
Morgause~
Morgause~
Morgause, the King's sister, sits learning from Merlin.
~
Morgause sits at Merlin's feet, intent on learning everything she can from him.
~
human~
ABR H -1000 0
25 0 10d42+322 25d10+100 5d8+16 none
-5 -5 -5 2
FK 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#20935
lady queen~
the queen's lady~
The queen's lady sits in her chair her, happily embroidering and gossiping.
~
One of the queen's ladies is here, gossiping with her friends.
~
human~
AB 0 -1000 0
18 9 6d36+205 18d10+100 4d7+12 thwack
-1 -1 -1 4
EKN 0 0 0
stand stand female 1200
AHMV ABCDEFGHIJK medium 0
#20936
butler bedevere~
Sir Bedevere~
Sir Bedevere, the king's butler and cupbearer, stands here looking distraught.
~
Sir Bedevere grabs your arm as you enter the castle and begins telling
you a story of woe and distress.  King Arthur (after having slept with his
sister, Morgause, and conceived a bastard son by her, Mordred), has married
Guenhuevere, who is in love with Lancelot.  Guenhuevere and Lancelot are not
sleeping with each other yet, but it can only be a matter of time, and
meanwhile Mordred (who is a snake) is sneaking around behind the king's
back, stirring up trouble, and Morgause is with Merlin, trying to learn all
the sorcerer's secrets.  
~
human~
AB 0 0 0
5 2 1d16+42 5d10+100 2d4+3 none
6 6 6 8
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#20945
rose virgin~
a virgin~
A rose virgin is here.
~
She looks so good!
~
human~
AB 0 0 0
1 0 1d6+23 3d10+100 1d5+1 none
8 8 8 9
0 AB 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#20955
darth~
(no short description)~
(no long description)
~
~
human~
A 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#20996
maroon tunes~
a maroon tune~
A maroon tune bounces here
~
~
human~
A 0 0 0
250 0 5d5+0 250d10+100 5d87+127 pierce
-146 -146 -146 -68
0 0 0 J
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#20999
piss ass asshole shit fuck damn crap cunt pussy dick penis dickhead tit tits titty fag crap smartass~
a gainer~
A gainer stands here.
~
~
human~
Ab 0 0 0
200 0 10d2700+10440 200d10+100 5d70+100 none
-115 -115 -115 -52
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#0



#OBJECTS
#20900
dagger page~
a page's dagger~
A page's dagger rests on the floor here.~
none~
weapon 0 AN
dagger 2 4 stab 0
8 50 200 P
A
18 1
#20901
rose earrings~
a pair of rose earrings~
A pair of rose earrings rests on the table here.~
none~
jewelry A AS
0 0 0 0 0
9 1 230 P
A
18 1
A
14 50
#20902
mace rose~
a rose mace~
A mace of the royal Rose Guard lies on the ground.~
none~
weapon 0 AN
mace 4 5 thwack A
10 2 230 P
#20903
dragon earrings~
a pair of dragon earrings~
A pair of dragon earrings rests on the table here.~
none~
jewelry A AS
0 0 0 0 0
9 1 230 P
A
18 1
#20904
boots riding~
a pair of riding boots~
A pair of riding boots lie crumpled in the corner~
none~
armor 0 AG
4 4 3 2 0
10 3 290 P
#20905
dice~
a pair of bone dice~
You roll this pair of dice in your hands reflectively.~
none~
light 0 A
0 0 999 0 0
12 1 300 P
A
2 2
#20906
shield honor~
a shield of honor~
A shield of honor catches your attention in the corner.~
none~
armor 0 AJ
4 5 3 3 0
13 3 310 P
A
5 2
#20907
dragon whip~
a dragon whip~
A dragon whip is hanging on the wall here.~
none~
weapon 0 AN
whip 4 5 whip G
10 50 230 P
#20908
shield gain~
a shield of gain~
A shield of gain hangs on the wall here.~
none~
armor 0 AJ
4 5 3 3 0
13 3 310 P
A
5 2
#20909
knee britches~
a pair of knee britches~
A pair of knee britches done in a tasteful black lie here.~
none~
armor B AF
6 4 7 3 0
15 4 340 P
A
1 2
#20910
cat collar~
a cat's collar~
A cat's collar has fallen off of a cat.~
none~
armor 0 AC
5 6 7 4 0
17 2 420 P
A
4 1
#20911
white gloves~
a pair of white gloves~
A pair of dog-eaten white gloves lie here.~
none~
armor 0 AH
7 5 6 3 0
18 2 380 P
A
3 2
#20912
apron servant's~
a servant's apron~
A servant's apron lies crumpled on the floor~
none~
armor 0 AD
7 6 8 4 0
20 4 400 P
A
13 20
#20913
hatchet~
a onion hatchet~
A hatchet used for chopping up onions is here.~
none~
weapon B AN
exotic 5 5 chop H
20 3 420 P
#20914
white kerchief~
a white kerchief~
A white kerchief has been tossed onto the floor.~
none~
armor 0 AC
5 6 7 4 0
17 2 420 P
A
4 1
#20915
monk robe~
a monk's robe~
A brown, sackcloth robe lies here.~
none~
armor A AK
7 5 8 4 0
20 4 500 P
A
12 20
#20916
stole brother~
a brother's stole~
A stole of the brotherhood of Christ lies here.~
none~
armor 0 AD
7 6 8 4 0
20 4 400 P
A
13 20
#20917
cross~
a holy cross~
A holy cross lies abandoned here.~
none~
gem 0 AO
0 0 0 0 0
22 2 520 P
A
4 2
A
13 20
#20918
ruby ring~
a ruby ring~
A ruby ring, part of the spoils of tithe, rests  here.~
none~
jewelry 0 AB
0 0 0 0 0
22 1 550 P
A
13 20
A
12 10
#20919
caliburn sword~
caliburn~
Caliburn, King Arthur's famous sword, lies here.~
none~
weapon AB AN
sword 6 7 slash A
30 90 800 P
A
18 1
A
19 3
#20920
crown golden ~
a golden crown~
Queen Guenhuevere's golden crown~
none~
armor 0 AE
11 9 9 5 0
30 3 700 P
A
2 3
A
18 3
#20921
white belt~
a white belt~
A knight's white belt is rolled up here.~
none~
armor 0 AL
8 7 9 3 0
25 4 720 P
A
1 2
A
13 30
#20922
cleaning rag~
a cleaning rag~
A cleaning rag perfect for wrapping about the wrist sits here.~
none~
armor 0 AM
8 9 7 3 0
24 2 800 P
A
12 10
A
18 2
#20923
flowered lance~
a flowered lance~
A lance here has been covered with flowers to celebrate the wedding.~
none~
weapon A AN
polearm 5 6 none 0
26 5 800 P
#20924
Isobel ring~
isobel's Ring~
Isobel's ring, her gift to Tristan, is laying on a table here.~
none~
jewelry 0 AB
0 0 0 0 0
26 1 920 P
A
18 2
A
19 2
#20925
Guenhuevere's favor~
queen Guenhuevere's Favor~
Queen Guenhuevere's favor, her gift to Lancelot, is resting here.~
none~
armor B AI
9 8 10 5 0
27 2 920 P
A
19 5
A
13 40
#20927
glasses kay~
kay's glasses~
Kay's glasses rest on the table here.~
none~
gem B R
0 0 0 0 0
0 1 920 P
A
12 20
A
3 2
A
4 1
L
1
#20928
flail innocents~
flail of the innocents~
Mordred's flail of the innocents rests here.~
none~
weapon 0 AN
flail 5 7 crush C
28 3 940 P
#20930
ladies scarf~
a ladies' scarf~
A ladies' scarf lies abandoned on the floor.~
none~
armor 0 AC
9 7 8 7 0
27 2 920 P
A
12 15
A
3 2
#20931
towel linen~
a linen towel~
A linen towel, faintly damp, lies here.~
none~
armor 0 AM
8 9 7 3 0
24 2 800 P
A
12 10
#20933
bracelet ruby~
a ruby bracelet~
A ruby bracelet scrolled with the royal Pendragon rests here.~
none~
jewelry A AM
0 0 0 0 0
29 3 780 P
A
12 50
A
4 2
#20934
owl merlin's~
an owl~
An owl sits on Merlin's shoulder, peering around intently.~
none~
gem B AQ
0 0 0 0 0
29 2 950 P
A
12 30
A
3 2
#20935
Siege Perilous~
the Siege Perilous~
The Siege Perilous, perhaps the most (in)famous chair of Camelot, rests here.~
none~
furniture AB 0
1 2000 EHK 50 50
0 0 0 P
#20945
plague pill~
a plague pill~
A plague pill~
none~
pill 0 A
100 'plague' '' '' ''
0 0 0 P
#20946
blue rose lantern~
a{b blue rose{x lantern~
A blue lantern is here.~
none~
light AY A
0 0 999 0 0
45 0 0 P
A
17 -30
A
4 3
A
1 4
A
19 5
A
18 5
#20947
pink rose lantern~
a{M pink rose{x lantern~
A pink lantern is here.~
none~
light AY A
0 0 999 0 0
30 0 0 P
A
4 2
A
3 2
A
19 3
A
18 3
A
23 -4
#20948
golden rose lantern~
a{y golden rose{x lantern~
A golden lantern is here.~
none~
light Y A
0 0 999 0 0
60 0 0 P
A
19 5
A
1 5
A
3 5
A
4 5
A
12 100
A
13 200
#20949
yellow rose lantern~
a{Y yellow rose{x lantern~
A yellow lantern is here.~
none~
light Y A
0 0 999 0 0
60 0 0 P
A
3 4
A
4 4
A
24 -5
A
23 -5
A
12 75
A
13 150
#20950
rose virgin portal~
a rose virgin portal~
A rose virgin portal is here.~
none~
portal Y A
99999999 C C 20999 0
1 0 0 P
#20971
friendship charm~
a {RF{Cr{Bi{Ce{Yn{Rd{Cs{Bh{Ci{Yp{x Charm~
A {RF{Cr{Bi{Ce{Yn{Rd{Cs{Bh{Ci{Yp{x Charm~
none~
jewelry AGY AM
0 0 0 0 0
0 0 0 P
A
1 5
A
18 15
A
19 15
A
17 -75
A
12 150
#20973
cloak many colors~
a cloak of many {Rc{Bo{Gl{Yo{Mr{Rs{s~
A cloak of many {Rc{Bo{Gl{Yo{Mr{Rs{s~
none~
armor B AC
25 25 25 23 0
30 0 0 P
A
23 -3
A
12 25
#20975
potion~
quest potion~
Quest potion~
none~
potion 0 A
200 'blindness' 'curse' 'teleport' ''
0 0 0 P
#20976
nether stormseeker~
{Rthe Nether Stormseeker of Sylvan Spririts{x~
{RYou see a spear with Darkmoon's insignia here.{x~
none~
weapon 0 AN
spear 10 12 shbite BCDGH
50 40 2500 P
A
18 7
A
19 7
A
12 200
A
17 -20
#20977
license kill~
a license to kill~
Qwerty's approved and stamped license to kill.~
none~
jewelry 0 AO
0 0 0 0 0
50 0 0 P
A
17 -1000
A
12 1000
A
3 25
A
5 25
A
1 25
A
4 25
A
2 25
E
stamp~
Dated this the 26th day fo February, 1996.
~
#20978
expresso~
expresso~
A cup of expresso~
none~
potion 0 A
200 'calm' 'refresh' 'giant strength' ''
0 0 0 P
#20979
sword~
a sword~
A sword~
none~
weapon 0 AN
sword 25 25 none 0
298 100 0 P
#20980
peasant cloak~
a peasant cloak~
A peasant cloak~
none~
armor 0 AC
10000 10000 10000 10000 0
0 0 0 P
A
13 10000
#20981
dagger darkness~
a sliver of darkness~
A dagger with a blade like a sliver of darkness rests here.~
none~
weapon 0 AN
dagger 10 6 flame C
50 60 0 P
A
18 5
A
19 5
#20983
cookie~
a cookie~
A cookie is here.  Better eat it before cookie monster does.~
none~
pill 0 A
200 'heal' 'bless' 'sanctuary' ''
0 0 0 P
#20984
red rose lantern~
a{R red rose{x lantern~
A{R red rose{x lantern is here.~
none~
light AY A
0 0 999 0 0
15 0 0 P
A
12 25
A
13 100
A
5 3
A
17 -50
A
23 -4
#20985
red wine~
a bottle of red wine~
A bottle of vintage red wine.~
none~
potion 0 A
20 'refresh' 'giant strength' 'heal' ''
0 0 0 P
#20986
stir fry~
stir fry~
Chipper's Special Edition Stir Fry~
none~
pill 0 A
0 'teleport' '' '' ''
20 0 0 P
#20987
tortellini~
tortellini~
A batch of Chipper's homemade tortellini~
none~
pill 0 A
20 '' '' 'teleport' ''
20 0 0 P
#20988
ice cream~
some chocolate ice cream~
A batch of Chipper's Edition Special Chocolate Ice Cream.~
none~
pill 0 A
300 '' 'teleport' 'chain lightning' ''
0 0 0 P
#20989
valentine ring~
a {Rvalentine ring{x~
A {Rvalentine ring{x~
none~
jewelry A AB
0 0 0 0 0
0 0 0 P
A
4 2
A
3 2
A
13 100
A
5 2
A
18 5
A
19 3
#20990
white rose orb~
a {WWhite Rose{x Orb~
A{W White Rose{x orb is here.~
none~
jewelry AY AQ
0 0 0 0 0
0 0 0 P
A
12 50
A
13 100
A
4 2
A
1 2
A
19 5
#20992
bracelet birthday~
a {RB{BI{CR{GT{YH{RD{BA{CY{x Bracelet~
A {RB{BI{CR{GT{YH{RD{BA{CY{x Bracelet rests on the table.~
none~
jewelry 0 AM
0 0 0 0 0
0 0 0 P
A
4 2
A
3 2
A
1 2
A
12 100
#20994
sword obsidian silence~
the Obsidian Sword of Silence~
The Obsidian Sword of Silence~
none~
weapon AB AN
sword 6 9 slice ACDH
30 90 0 P
A
19 13
A
18 12
A
18 3
A
19 3
#20995
haggis~
haggis~
A special edition haggis by Chipper.~
none~
pill 0 A
200 'change sex' 'faerie fire' 'teleport' ''
0 0 0 P
#20996
milk glass~
a glass of milk~
A glass of milk is here.~
none~
fountain 0 A
0 0 'milk' 0 0
0 0 0 P
#20997
ring mana~
a ring of mana~
A ring of mana lies here~
none~
jewelry 0 AB
0 0 0 0 0
1 0 0 P
#20998
moon well fountain~
{CMoon {BWell{x~
The well of the Moon sits here, bubbling happily.~
none~
fountain 0 A
0 0 'absinthe' 0 0
0 0 0 P
#20999
pillow~
a huge pillow~
A huge pillow, covered with cat fur, lies here.~
none~
furniture 0 A
2 1000000 EHK 200 200
290 0 0 P
#0



#ROOMS
#20900
A Marble Road~
You have left the forest and entered on a winding road paved with white
{gmarble{x.  Gentle fields of barley and oats spread out to either side of the
road, and {bfreemen{x and peasants work amidst the grain.  You can hear faint
noises to the south where a graceful castle rises over the plains.  
~
0 4 2
D2
The smooth, white marble road wends it way to the south.
~
~
0 0 20901
D3
~
~
0 0 3584
S
#20901
A Marble Road~
The road continues it way south, weaving gently around a small{b
village{x  at the foot of the{W  castle,{x   and ending abrupty at a silver{r
gate{x set into the wall of the enormous white castle rising above you.  Carts
and horses move in and out of the castle, and as you stand here, several{G
knights{x  ride by, their pinnoned lances proudly held aloft.  
~
0 0 2
E
gate~
{W         @@@@@@@@@@@@@@@
{W        @ * * * * * * * @
{W        @ * * * * * * * @
{W        @ * * * * * * * @
{W        @ * * * * * * * @
{W        @ * * * * * * * @
{W        @ * * *[ ]* * * @
{W        @ * * * * * * * @
{W        @ * * * * * * * @
{W        @ * * * * * * * @
{W        @ * * * * * * * @
{W        @_*_*_*_*_*_*_*_@{x
~
E
knight~
{R              /|-{B :
{R             / | {B :
{R            /  | {B :
{R           /   | {B :
{R          /____|-{B :{x
{B                  :
{B                  :
{B                  :
{B                  :      {G ____
{B                  :     {G |    |
{G                  @^^\  {G < *  |
      /\          {G    \{G  |=   | 
     /  \         {G     \{G  \  /
    /    @         {G     \{G  --
   /  *    @        {G     \{G /  \
  /         @       {G      / | |
  \_/-\------@___{G @_______|/  |{x
~
E
village~
{b     /\     /\     /\     /\
    /  \   /  \   /  \   /  \
   /____\ /____\ /____\ /____\
   |  _ | |  _ | |  _ | |  _ |
   |__||| |__||| |__||| |__|||{x
~
E
castle~
{W               /\
              /__\
              |  |
              |  |
 _            |  |             _
| |___________|__|____________| |
|                               |
|                               |
|                               |
|              ___              |
|             | | |             |
|             | | |             |
|             | | |             |
|_____________|_|_|_____________|{x
~
D0
The road leads away from the castle, wending its way to the north.
~
~
0 0 20900
D2
The silver gates to the south lead into the castle proper.
~
~
0 0 20902
S
#20902
Entrance Hall~
You have entered the main hall of the castle of Camelot.  The castle
itself is formed of smooth white marble, and everything is polished to a
high gleam.  Within the hallway to the south, you can hear the sounds of
festivity as the king's vassals celebrate his marriage to Lady Gwenhuevere. 
The king's butler stands here, looking distraught.  He seizes your arm as
you enter and demands that you assist him.  
~
0 8 0
D0
The great silver gates of Camelot lead out onto a white marble road.
~
~
0 0 20901
D1
Rose Hall lies to the east, where the barracks of the castle guard are
located.
~
~
0 0 20903
D2
The main hall leads to the south.
~
~
0 0 20919
D3
~
~
0 0 20911
S
#20903
Rose Hall~
You walk through a hall set with smooth, rose-latticed marble.  The flag
stones beneath your feet are a soothing pink-veined marble, and the scent of
blooming flowers hangs heavy in the air.  Muffled sounds of boots and
laughter come from the south and east, and the room to the east is filled
with drinking men.  
~
0 12 0
E
marble~
{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{x
{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @
{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /
{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @
{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \
{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @
{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{m @{g \{m @{g /{x
~
D1
The door to the east leads into a room filled with drinking and laughing men.
~
~
0 0 20904
D2
Rose Hall continues to the south.
~
~
0 0 20905
D3
The archway to the west leads into the entrance hall of Camelot.
~
~
0 0 20902
M 85 H 85
S
#20904
Rose Mess Hall~
You have entered into a full-blown party.  Men stand around drinking and
laughing.  The occasional toast to to the king is raised, and more often a
toast to the new queen.  Everyone seems in very good spirits, and the wine
flows freely.  You are hailed over and handed a glass of wine 'for luck'.  
~
0 8 0
D3
The Rose Hall lies to the west.  The scent of flowers
drifts in from that direction.
~
~
0 0 20903
M 70 H 70
S
#20905
Rose Hall~
You follow the hall around the curve, and glance around.  The rose arbors
trail off here, though the lattices are still present.  Of course, Camelot
was just built two years ago, so the roses probably have not had time to
cover the walls, yet.  The flagstones are not as smooth here, having been
pitted and worn by footsteps, and the scents in the air are of sweat and
rusty metal.  
~
0 8 0
D0
The roses trail a delicate line back to the hall to the north.
~
~
0 0 20903
D1
The hallway continues to the east, where you can hear faint sounds.
~
~
0 0 20906
M 80 H 80
S
#20906
Rose Hall~
The lattices continue along the walls as you enter this room, and
disappear to the east.  An occasional servant hurries along the hallway,
carrying buckets and mops and brooms.  You step aside to allow them to pass,
and duck the occasional waving handle.  You can hear faint sounds of snoring
to the east, leading you to believe that the barracks must lie in that
direction.  
~
0 8 0
D1
You can hear the sounds of snoring, and very faintly, the sounds of men
laughing from the east.  
~
~
0 0 20907
D3
You can hear the sounds of a party coming from the west.
~
~
0 0 20905
M 85 H 85
S
#20907
Rose Hall~
You have reached the end of the Rose Hall.  The lattices meant for roses
trail off and end at the archway to the east.  The flagstones beneath your
feet are highly polished, though scarred and worn through heavy use.  You
can hear the sounds of soft voices coming from the door to the north, and
snores and slightly louder voices from the east.  
~
0 8 0
D0
~
~
0 0 20910
D1
The archway to the east leads into an darkened room filled with
snoring men.
~
~
0 0 20908
D3
The lattices trail in from the west and end here.
~
~
0 0 20906
M 85 H 85
S
#20908
Rose Barracks~
You have entered a dark hall, filled with bunks.  A few of the bunks
contain snoring men.  All of the bunks are made up with clean, fresh
smelling linen, and there is a chest at the foot of each.  The hall extends
further north, where you see a fireplace, and a few men gathered around it,
laughing.  
~
0 8 0
D0
You can see the flicker of firelight and hear the sounds of men
to the north.
~
~
0 0 20909
D3
The arched doorway to the west leads into the Rose Hall.
~
~
0 0 20907
M 50 H 110
S
#20909
Rose Barracks~
You have stumbled across of group of soldiers dicing in front of the
fire.  Wagering is heavy as they roll the polished bones across the floor,
and groans or cheers are heard as the dice settle in place.  The fireplace
itself is a huge affair, hung with banners and trophies of war.  A banked
fire sizzles quietly in the center, and occasional sparks fly up into the
air.  
~
0 8 0
E
fireplace~
{W            _________________________
{W           /  _  _              _ _  \
{W           | |   | ___________ |  |  |
{W           | \   //           \ \/   |
{W           |  \_/ |           |      |
{W           |      | {R *   * {W   |      |
{W           |      | {R  * *  {W   |      |
{W           |      | {R *   * {W   |      |
{W           |______| {R *___* {W   |______|{x
~
D2
The hall to the south is dim and silent.  A faint light creeps
from the archway to the southwest.
~
~
0 0 20908
M 75 H 95
S
#20910
Officer's Quarters~
This room is lined with cubicles that hold beds and chests.  There are
seven beds, and the eighth cubicle on the eastern wall holds a small stove. 
There are tasteful{r pictures{x decorating the walls, and a carpet thrown across
the floor.  
~
0 12 0
E
pictures~
_____________________________
   /                             \
   |@____________________________@|
   |@          _____             @|
   |@         /     \            @|
   |@         | & & |            @|
   |@         |  <  |            @|
   |@         | \_/ |            @|
   |@          \___/             @|
   |@       ___/   \___          @|
   |@      /   \___/   \         @|
   |@      |           |         @|
   |@      |  \     /  |         @|
   |@      \   \   /   /         @|
   |@       \__ \$/ __/          @|
   |@       |   |*|   |          @|
   |@       \   | |   /          @|
   |@       |---| |---|          @|
   |@____________________________@|
   \______________________________/
~
D2
The door to the south opens into the Rose Hallway.
~
~
0 0 20907
M 75 H 110
S
#20911
Dragon Hall~
You have entered the Dragon Hall of Camelot.  The barracks within this
hall are filled by the troops given to King Arthur as a wedding gift by his
sister, Morgan Le Fay.  You can hear the sound of a brawl to the west, and
the floor is littered with debris and the remains of food.  
~
0 12 0
D1
The entrance hall to Camelot lies to the east.
~
~
0 0 20902
D2
Dragon Hall continues to the south.  You can see a mural on the
far southern wall, but cannot make out any details.
~
~
0 0 20913
D3
You look to the west into what appears to be a barroom
brawl of some sort.
~
~
0 0 20912
M 75 H 75
S
#20912
Dragon's Mess Hall~
The room is filled with drinking, brawling men.  You narrowly avoid a mug
hurled across the room, and duck aside as a man is thrown across a table at
you.  The room is covered with food debris, and there is garbage all over
the floor.  Loud singing can be heard from the corner of the room, where
several men sit getting drunk.  
~
0 8 0
D1
~
~
0 0 20911
M 65 H 65
S
#20913
Dragon Hall~
Dragon Hall continues here.  There is a large mural on the southern wall,
that depicts two dragons battling over an underground lake.  You recall a
story once told by your village bard, about how Merlin predicted such a
thing to King Vortigern, and that story eventually brought the Saxon King to
his knees.  
~
0 8 0
E
mural~
|\D D D D D D D D
     / * D D D D D D D
    /  
    \_/----\  
            \__________  
~
D0
Dragon Hall ends to the north, leading back into the entrance hall.
~
~
0 0 20911
D3
Dragon Hall continues to the west.  You can smell the scent of stale
beer and unwashed clothes from that direction.
~
~
0 0 20914
M 85 H 85
S
#20914
Dragon Hall~
You walk along Dragon Hall, amazed that in just a few, short years, such
damage could have been done to such a place of beauty.  Huge gouges have
been hacked out of the walls, probably by an axe, and the floor is pitted
and stained.  The mural to the south shows the dragons rising up from the
bed of the lake.  
~
0 8 0
E
mural~
___               ___
           |   |             |   |
            \   \             \   \
             |  *|             |  *|
             /   /             /   /
             \   \            /   /
              \   \          /   /
               \   \        /   /
                \   \      /   /
                 \   \    /   /
                  \   \  /   /
                   \   \/   /
                    \  /   /
                     \/   /\
^^^^^^^^^^^^^^^^^^^^^/   / \^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~
D1
Dragon Hall continues to the west, with the head of the mural.
~
~
0 0 20913
D3
The hallway to the west looks, if anything, more damaged than the one you
are currently standing in.
~
~
0 0 20915
M 85 H 85
S
#20915
Dragon Hall~
You have reached the end of the Dragon Hall.  Tables lie overturned here
and the floor is pitted and scarred.  Obscene words (misspelled) are carved
in the walls, and scrawled across the wall hangings.  The stench of unwashed
bodies and clothing hangs thickly in the air here, and you gag slightly at
the stink.  
~
0 8 0
D0
The doorway to the north leads into the officer's quarters of the Dragon Guard
~
~
0 0 20916
D1
You gaze back towards the east at the beginning of Dragon Hall.
~
~
0 0 20914
D3
You look with trepidition to the west, where you can see a series of bunks
with snoring men on them.
~
~
0 0 20917
M 85 H 85
S
#20916
Officer's Quarters~
The officer's quarters you have entered remind you more of some of the
finer pig stys you have visited.  The smell in the air is reminiscent of old
laundry and mold.  The beds are unmade, and the linen looks as if it hadn't
been changed in several weeks.  There is dirty clothing strewn about the
room, and you spot several dirty dishes in one corner.  
~
0 12 0
D2
The doorway to the south leads into the (comparatively) neat Dragon Hall.
~
~
0 0 20915
M 75 H 95
S
#20917
Dragon Barracks~
You have truly entered the lion's den (or dragon's den, as the case may
be) of iniquity.  All around you, bunks are filled with snoring men, who
perhaps last saw a bath at the beginning of this decade.  To the north you
can see a small group of men, laughing about a small form that is trapped in
the midst of their circle.  
~
0 0 0
D0
You can see a group of men and and a small, struggling form to the north.
~
~
0 0 20918
D1
Dragon Hall lies to the east, into relatively cleaner air than what you've
encountered in this hall.
~
~
0 0 20915
M 70 H 95
S
#20918
Dragon Barracks~
You have stumbled upon a scene that you swore could never again happen
under the reign of King Arthur.  As you walk into the room, you interrupt
the assault and near violation of a young serving girl being tormented by
several of the guardsmen.  They look up as you enter and roar in anger at
the intrusion.  
~
0 8 0
D2
The room to the south is filled with snoring, unwashed men.
~
~
0 0 20917
M 70 H 95
S
#20919
Main Hall~
The main hall of Camelot is truly one of the wonders of the world.  The
floor is carpeted (truly amazing, since most castles make do with rushes for
the floors) and the walls are hung with priceless{b egyptian{x hangings.  Tables
rest against the wall, bearing upon them priceless pieces of art, some of
which look as if a breath might shatter them.  
~
0 8 0
E
egyptian~
{R    $____________________________$
{W    |                            |
{W    |    {B &               {W       |
{W    |    {R  ---       {W            |
{W    |    {R     \       {W           |
{W    |    {R     /       {W           |
{W    |    {R    \ /      {W           |
{W    |    {R     |        {W          |
{W    |    {R    /|\       {W          |
{R     ____________________________ {x
~
D0
The entrance to the castle of Camelot lies to the north.
~
~
0 0 20902
D2
The main hall continues to the south, where you can hear the faint sounds of a party.
~
~
0 0 20920
M 85 H 85
S
#20920
Main Hall~
You continue south along the main hall of the castle.  Servants hurry by
you occasionally, barely glancing up as they hurry along on their various
errands.  This section of the hall is filled with weapons displays.  Swords
of ancient kings hang from the walls, and other types of weapons hang in
racks or rest in display cases.  
~
0 12 0
E
sword~
@
                         +++++
                           $
                           ^
                           ^
                           ^
                           ^
                           ^
                           ^
                           ^
                           ^
                           ^
                           ^
~
D0
The hall to the north is filled with priceless antiques and artifacts.
~
~
0 0 20919
D2
The main hall of Camelot stretches out before you to the south.
~
~
0 0 20921
M 85 H 85
S
#20921
Main Hall~
The main hall of Camelot gracefully enters into an intersection here. 
The smooth white marble of the floor is polished to a high sheen, and the
walls have been scrubbed til they shine.  To the south somewhere you can
hear the sounds of celebration.  Chapel Hall lies to the west, and Servant's
Hall lies to the east.  
~
0 8 0
D0
You can see a weapons display to the north.
~
~
0 0 20920
D1
The doorway to the east leads into the Servant's Hall.
~
~
0 0 20930
D2
The main hall of Camelot continues south from here.
~
~
0 0 20938
D3
The archway to the west leads to chapel hall.  All of the
castle inhabitants are faithful children of the church.
~
~
0 0 20922
M 85 H 85
S
#20922
Chapel Hall~
You have left the busy main hall, and turned off into the Chapel Hall of
Camelot.  The occasional acolyte hurries past you, and a group of ladies
walks through, back towards the main hall.  The air is quiet here, and you
can smell the faintest hint of incense.  The priest's rooms are to the
north, and Chapel Hall continues to the west.  
~
0 12 0
E
archway~
{W                   _____________________
{W                  /{R @{B &{R @{B &{R @{B &{R @{B &{R @{B &{W \
{W                  |{B &                {R @{W |
{W                  |{R @                {B &{W |
{W                  |{R @                {B &{W |
{W                  |{B &                {R @{W |
{W                  |{R @                {B &{W |
{W                  |{B &                {R @{W |
{W                  |{R @                {B &{W |
{W                  |{B &                {R @{W |
{W                  |{R @                {B &{W |
{W                  |{B &                {R @{W |
{W                  |{R @                {B &{W |
{W                  |{B &                {R @{W |
{W                  |{R @                {B &{W |
{W                  |{B &                {R @{W |{x
~
D0
The doorway to the north leads into the private chambers of
Camelot's priest.
~
~
0 0 20923
D1
The archway to the east leads back into the main hall of Camelot.
The archway is decorated with fleur-di-lies and roses.
~
~
0 0 20921
D3
Chapel Hall continues to the west.
~
~
0 0 20925
M 95 H 85
S
#20923
Sitting Room~
Everything about this room has obviously been picked for the amount of
guilt it will inspire in the leadership of Camelot.  From the wall hangings
of Mary in childbirth (as the queen was raised in a christian nunnery) to
the statues of Oedipus (to remind the king of his guilt with his sister),
everything here has obviously been carefully planned and arranged.  
~
0 8 0
D2
The doorway to the south leads into a less guilt-inspiring
room that this.
~
~
0 0 20922
D3
The doorway west leads into the bedroom of Father Benedict.
~
~
0 0 20924
M 85 H 105
S
#20924
Father Benedict's Bedroom~
Everything about this room defies the normal perception of priests as
"celibate" or "austere".  The huge, king sized bed sitting in the middle of
the room is obviously intended for (and has obviously been used for) more
than just sleeping.  Richly carved chests and drawers are strewn about the
room, some of them lying open to reveal the treasures within.  This one is
full of rich clothing, obviously for use by the good priest when he's not on
call or duty, while that one is filled wrist deep with large, sparkling
gemstones.  
~
0 8 0
D1
The doorway to the west leads to the sitting room.
~
~
0 0 20923
M 95 H 125
S
#20925
Chapel Hall~
Chapel Hall continues here, leading east and west into further sections. 
This area is dedicated to the display of every kind of cross available on
the market today.  Huge ones, tiny ones, ones made out of gold, even a cross
made out of seaweed.  
~
0 8 0
E
cross~
Okay, for those of you who are confused:
                               +
                               +
                            ===+===
                               +
                               +
                               +
                               +
~
D1
The beginning of Chapel Hall lies to the east.
~
~
0 0 20922
D3
Chapel hall ends to the west.
~
~
0 0 20926
M 85 H 95
S
#20926
Chapel Hall~
You have reached the end of Chapel Hall.  All around you, the hall is
silent, except for the quiet murmur of voices from the west.  The
occassional acolyte hurries by, intent upon his own errands.  The floor is
polished to a smooth sheen, and the walls are covered by wall hangings
depicting the fall from paradise.  
~
0 12 0
D1
Chapel hall continues the east.
~
~
0 0 20925
D3
To the west you can see the entrance to the chapel.  The archway is
adorned with flowers and spring branches.  
~
~
0 0 20927
M 85 H 95
S
#20927
Chapel Entrance~
The entrance to the chapel is lined with votive candles and donation
boxes.  Several of the candles have been lit, and the donation boxes sag
with the offerings that have been placed here.  Servants hurry back and
forth, cleaning up the chapel area after the wedding.  The scent of incense
is heavy in the air, and you breath shallowly, hoping to be away from here
before you pass out from the fumes.  
~
0 8 0
E
candles~
~
D0
To the north you can see the altar and pews of the chapel.
~
~
0 0 20928
D1
The archway to the east leads into Chapel Hall.
~
~
0 0 20926
M 85 H 105
S
#20928
Chapel~
The chapel of Camelot is a truly wondrous room.  The walls are carved in
bas-relief with scenes from the bible....  Moses descending from the
mountain with the ten commandments, Noah leading the animals into the ark,
and so on.  The pews are carved out of cherrywood, and shined to a high
polish.  The altar is covered with a heavily embroidered altar cloth,
jeweled with rubies and sewn with gold.  
~
0 12 0
D1
The door to the east leads into the chapel's confessional.  You can hear faint
sounds from that direction.
~
~
0 0 20929
D2
The chapel entry lies to the south in a blaze of candles.
~
~
0 0 20927
M 95 H 110
S
#20929
Confessional~
You have intruded upon a confession taking place in this confessional.  A
young man that you identify as Sir Galahad kneels here, sobbing out his
sins to the priest.  You catch something about the queen in his ramblings,
and wonder what the queen has to do with him.  The priest is listening to
the confession with a rather calculating expression on his face, and you
have a feeling that whatever Galahad is telling him, the priest will use it
to his advantage in the future.  
~
0 8 0
D3
The door to the west opens into the chapel proper.
~
~
0 0 20928
M 105 H 105
S
#20930
Servant's Hall~
You have entered the Servant's Hall of Camelot.  Looking around you can
see that even the servants here live in luxury.  Small carpets are thrown
across the floor, which shines like a jewel in the lamplight.  No rude
torches line the walls here, the hall instead being lit by oil lamps set in
holders lining the walls.  To the north you can see the servants quarters,
and the hall continues to the east.  
~
0 12 0
D0
This doorway leads into the servant's quarters.
~
~
0 0 20931
D1
The Servant's Hallway continues on to the east.
~
~
0 0 20932
D3
This archway leads out into the main hall of Camelot.
~
~
0 0 20921
M 85 H 85
S
#20931
Servant's Quarters~
You have entered the servant's quarters of Camelot.  Bunk beds line the
walls of this room, and chests and wardrobes rest beside them.  The room is
empty of all life, save for a cat and her kittens resting by the hearth. 
The room is neatly made up, and all of the bunks are freshly made with clean
linen.  The room smells of polish and soap, and you are reminded of your
mother's bedroom at home.  
~
0 4 0
D2
The doorway to the south leads into the Servant's Hall.
~
~
0 0 20930
M 105 H 105
S
#20932
Servant's Hallway~
This section of the hallway is relatively quiet, with only occasional
servants passing you, bearing platters and flagons toward the dining hall,
where the marriage celebration is in full swing.  The floors are smooth and
clean, and the walls are hung with pictures and hangings.  
~
0 8 0
D0
The doorway to the north enters into a messy, private room.
~
~
1 0 20933
D1
Servant's Hallway continues on to the east.
~
~
0 0 20934
D3
Servant's Hallway continues its path to the west.
~
~
0 0 20930
M 85 H 85
S
#20933
Cook's Quarters~
This well-appointed room is obviously the home of the castle's cook. 
Every around you, half carved cooking implements, and cookbooks are
scattered acroos the room.  There is no one here but a large white dog that
raises its head as you enter and happily wags its tail.  
~
0 12 0
D2
The doorway to the south leads into the the Servant's Hallway.
~
~
1 0 20932
M 95 H 95
S
#20934
Servant's Hallway~
You have reached the end of Servant's Hallway.  The hall here is
extremely busy as servant's hurry from the kitchen to the storerooms to the
main hall with dishes and flagons and towels.  The floor here is slightly
greasy from the kitchen activities, and footing is slightly treacherous.  
~
0 8 0
D0
The kitchen of Camelot rests to the north.
~
~
0 0 20936
D1
The door to the east opens into what appears to be a storage room.
~
~
0 0 20935
D3
Servant's Hallway continues on a slightly cleaner path to the west.
~
~
0 0 20932
M 85 H 85
S
#20935
Storage Room~
This storage room is filled with a large variety of foodstuffs and basic
castle supplies.  Against the back walls the wine racks rest, and other
types of alcohol.  Dishes and pots and pans all are stored here, as well,
and an impressive variety of utensils.  Servants hurry in and out of this
room, gathering supplies necessary for the festivities.  
~
0 9 0
D3
The doorway enters into the Servant's Hallway.
~
~
0 0 20934
M 75 H 75
S
#20936
Kitchen~
The kitchen is a madhouse of activity, due to the wedding festivities
that are taking place.  Servants are running madly about, organizing
platters, filling flagons with mead, wine, beer and water, and carrying food
out and empty plates in.  There are cats weaving in and out of the tables
and legs, snatching bites of food whereever they can find them.  
~
0 12 0
D1
The insanity of the kitchen continues to the east.
~
~
0 0 20937
D2
The archway to the south leads a slightly greasy trail into Servant's Hallway.
~
~
0 0 20934
M 75 H 75
S
#20937
Kitchen~
The kitchen here is dedicated to several large tables, filled with food
and serving utensils.  Servants line the table, chopping and preparing
dishes, and two large fireplaces host huge joints of roasting meat.  The
floor is slippery here with grease and other food particles and footing is
hazardous.  
~
0 8 0
D3
The kitchen extends on to the west.
~
~
0 0 20936
M 70 H 70
S
#20938
Main Hall~
The main hall comes to an end here, with the Throne room to the south. 
Armor lines the walls of this corridor, some of it dating back to the first
Roman conquerers of Britain.  The floor is polished smooth, but you can see
the marks of many boots that have passed over it in the last few hours.  To
the south you can see a great party going on.  
~
0 8 0
D0
The hallway extends far to the north, pausing only at intersections.
~
~
0 0 20921
D2
The hallway ends here, leaving the Throne Room to the south.
~
~
0 0 20939
M 85 H 85
S
#20939
Throne Room~
You enter into the throne room off Camelot and stare around you in awe. 
Everywhere, lamplight shines of the mellowness of gold trimming and jeweled
fittings.  The white marble floor has been buffed to an incredibly high
shine, and the walls are hidden behind the rich hangings from all around the
world.  King Arthur, and his new Queen, Guenhuevere, sit on their golden
thrones, watching over the festivities of the wedding feast.  
~
0 12 0
E
banner~
The castle is only part of the world.  So much lies in the great
outdoors.  The makers of this banner believe that some clues to life can be
found outside.  You see a small picture featuring two boats and two trees. 
A rock lies nearby, and it is quite unusual, better look at it.  
~
D0
The main hall of Camelot begins to the north.
~
~
0 0 20938
D1
There is a doorway to the east that leads into the Queen's Hall.
~
~
0 0 20940
D2
~
~
0 0 21000
D3
King's Hall lies to the west.
~
~
0 0 20948
M 75 H 75
S
#20940
Queen's Hall~
You emerge from the sound and light into the relative calm of Queen's
Hall, so named for the Queen's Council Chamber that lies off of it.  The
flagstones beneath your feet are of a mellow golden color, and the walls are
hung with clothes embroidered with scenes of spring.  
~
0 8 0
D1
Queen's Hall continues to the east.
~
~
0 0 20941
D3
The doorway to the west leads into the Throne Room, where the wedding
festivities are taking place.  
~
~
0 0 20939
M 85 H 85
S
#20941
Queen's Hall~
You glance around as you continue down Queen's Hall.  You notice that the
flagstones are darkening as you walk to a golden brown, very close to the
shade of the Queen's hair.  The wall's are hung here with tapestries covered
with the pictures of a perfect summertime, and there is not a speck of dust
to be seen.  
~
0 8 0
D0
You look to the north, where you can see what appears to be a private
dining chamber.
~
~
0 0 20942
D1
Queen's Hall continues to the east.
~
~
0 0 20945
D3
Queen's Hall begins to the west.
~
~
0 0 20940
M 85 H 85
S
#20942
Private Dining Room~
This room contains a small table, laid with servings for two.  Obviously
it is intended to give the King and Queen a private dinner before they
retire to their bedchambers.  The settings on the table are of silver and
gold, and the glasses are carved out of solid pieces of ruby.  
~
0 12 0
D2
The doorway to the south opens back into the Queen's Hall.
~
~
0 0 20941
D3
The archway to the west leads into a private council chamber.
~
~
0 0 20943
M 85 H 85
S
#20943
Private Council Chamber~
This council chamber contains a small table and three chairs.  It is
obviously intended for very private meetings (unless the accounts of the
Round Table have been grieviously exaggerated).  The walls are panelled with
a dark, soothing wood, and the floor beneath your feet is carpeted.  
~
0 8 0
D1
There is a private dining chamber lying to the east.
~
~
0 0 20942
M 75 H 75
S
#20944
Queen's Council Chamber~
You have entered the Queen's Council Chamber.  There is no table in this
room, rather a large selections of comfortable chairs, each with a pile of
knitting or embroidery beside it.  The impression that you get from this
room is that very little serious discussion goes on here, but rather a lot
of gossip and girl talk.  
~
0 12 0
D3
Queen's Hallway lies to the east, and past that, the Throne
Room.
~
~
0 0 20945
M 105 H 75
S
#20945
Queen's Hall~
Queen's Hall comes to an end here, with archways leading off north and
east.  The stones here are a dark brown with faint streaks of gold running
through them.  The walls are hung with hangings depicting the woodlands in
autumn, the riot of red, brown and orange almost bringing you the scent of
falling leaves.  
~
0 8 0
D0
The archway to the north leads into a small dining hall, filled with drinking men.
~
~
0 0 20946
D1
The Queen's Council Chamber lies to the east.
~
~
0 0 20944
D3
Queen's Hall continues to the west.
~
~
0 0 20941
M 75 H 75
S
#20946
Dining Hall~
You enter a room filled with men laughing and talking cheerfully amidst
themselves.  Flagons off mead are passed freely as the knights of the Round
Table celebrate their king's marriage.  You look around and see many famous
(and imfamous) faces...  Mordred, the king's nephew (or is he?)  , Perces,
Pellinore, Tristan, and many others.  To the east lies a drinking room,
where the men can retire once the dinner is done.  
~
0 12 0
D1
You look into the room to the east and see several comfortable couches
and a few end tables.
~
~
0 0 20947
D2
Queen's Hall, the jewel of Camelot, lies to the south.
~
~
0 0 20945
M 85 H 85
S
#20947
Drinking Lounge~
This drinking lounge is filled with comfortable chairs (most of which are
in very poor condition, possibly due to men sitting on them while wearing
sharp implements).  The walls are lined with shelves, full of all sorts of
alcohol and liquor.  The floor is hardwood, with a few rugs thrown over it
to relieve the boredom.  The floor, carpets and furniture are all covered
with burn marks.  
~
0 8 0
D3
The archway to the west leads into a dining hall filled with drinking
men.
~
~
0 0 20946
M 85 H 85
S
#20948
King's Hall~
You have entered King's Hall, truly the crown of the castle.  Golden
flagstones beneath your feet give off a mellow shine, and the walls appear
to be carved from a single gemstone, though where such a stone could be
found, you have not idea.  To the north is the room containing the Round
Table, and King's Hall continues to the west.  
~
0 0 0
D0
The doorway to the north leads into the hall that contains the Round
Table.
~
~
0 0 20949
D1
The archway to the east opens back into the throne room.
~
~
0 0 20939
D3
King's Hall continues to the west.
~
~
0 0 20950
M 85 H 85
S
#20949
Round Table~
You stop with awe as you look upon the Round Table, truly the epitome of
King Arthur's castle.  As its name states, it is round, with chairs seated
along it's edge.  The king's chair is obvious by its golden trimmings, and
the Siege Perilous also, by the roped off area around it.  The floor has
been brightly polished, and the walls are scrubbed to a shine.  
~
0 12 0
D2
The hall to the south leads into the King's Hall.
~
~
0 0 20948
M 85 H 85
S
#20950
King's Hall~
You continue down King's Hall, pausing now and again to examine a wall
hanging or a suit of armor.  Everything here speaks of good taste and
elegance.  The golden floor is adorned with the occasional rug from the far
east, and the walls and floor have been scrubbed to a bright shine.  
~
0 8 0
D0
The archway to the north leads into the king's bedchamber, where
you can see the king's squire preparing the room.
~
~
0 0 20951
D1
King's Hall begins to the east.
~
~
0 0 20948
D3
King's Hall continues to the west.
~
~
0 0 20952
M 85 H 85
S
#20951
King's Bedchamber~
You have entered the king's bedchamber.  The first thing that draws your
eyes is the huge bedstand, easily big enough for several people to sleep in.
You glance around and also notice a plethora of chests and wardrobes, all
neatly closed and shined.  A huge bearskin rug is thrown across the foot of
the bed.  The king's squire is here, straightening the room.  
~
0 12 0
D2
The doorway to the south leads back into the King's Hallway.
~
~
0 0 20950
M 85 H 85
S
#20952
King's Hall~
You stroll along King's Hall, admiring the mellow shine of gold beneath
your feet and the ruby shine from the walls.  From the east you can hear
faint sounds of laughter.  You step back in startlement as a loud explosion
from the archway to the north rocks the hallway.  The laughter from the east
doesn't pause at the sudden noise, so you assume that it must be a normal
occurance, and look north to try and determine the cause.  
~
0 8 0
D0
You peer to the north into a maze of tubing and strange experiments.
~
~
0 0 20953
D1
You can hear the sounds of a party going on to the east.
~
~
0 0 20950
D3
King's Hallway ends to the west.
~
~
0 0 20954
M 85 H 85
S
#20953
Merlin's Laboratory~
You have walked into a madhouse of color and sound.  Tubes and vials and
wires and piping run throughout the room, making footing and head room
rather hazardous.  A lumpy bed lies along one wall, piled high with papers
and gadgets.  A short man with greying hair peers into a tangle of wires
sitting on a table in front of him.  
~
0 12 0
D2
The archway to the south leads to the relatively peaceful King's Hallway.
~
~
0 0 20952
M 115 H 65
S
#20954
King's Hallway~
You have reached the end of King's Hallway.  There is a huge golden
chandelier hanging from the ceiling here, casting weird shadows from the
wall hangings.  You can hear the faint sounds of laughter to the east, where
the wedding feast is taking place, and you can see the Queen's Bedchamber to
the north.  
~
0 8 0
D0
You look to the north into the Queen's Bedchamber.  You can see a 
woman moving around the room.
~
~
0 0 20955
D1
King's Hallway continues to the east.
~
~
0 0 20952
M 85 H 85
S
#20955
Queen's Bedchamber~
You have entered the Queen's bedchamber, an austere room that reminds you
of a nun's cubicle.  Your eyes are drawn to the far wall, where a cross
hangs above the bed, the articulated carving of the Christ staring down at
you in accusation.  The floor is bare of coverings, and the walls are
covered with religious paintings rather than wall hangings.  A young woman
bustles about the room, straightening it up.  
~
0 12 0
D2
The doorway to the south leads into the King's Hallway.
~
~
0 0 20954
M 100 H 105
S
#20987
Nimue's Room~
~
0 13 0
M 125 H 75
S
#20994
Healer's Room~
~
0 4 0
S
#20995
Raven's Room~
~
0 13 0
M 120 H 120
S
#20997
Pkill Arena~
~
0 4 0
S
#20998
Pkill Arena~
~
0 8196 0
S
#20999
Rose Clan Vestibule~
Love fills your heart in this room.  A portrait of the rose clan leaders
of past and present is on the wall.  Many a virgin have offered themslves as
a sacrifice for the good of the clan here.  Rose recall is north.  
 
  A sign says:
      Please leave extra clan orbs and lanterns on the floor after you kill
      the virgin, and don't forget your portal.
 
You see the Greyhaven alter to the north and a hallway to the south.
Type 'look list' for a list of what lantern goes with which clevel.
~
0 4 0
E
list~
The following lanterns are to be used for the clevels.  Clevel 1 (Vassal)
is to get a red rose lantern.  Clevel 2 (Knight) is to get a pink lantern. 
Clevel 3 (Templar) is to get a blue lantern.  Clevel 4 is to get a yellow
lantern, and the gold ones are for clevel 5.  
 
Naturally, white rose orbs are for anyone in the clan.
 
Thanks for looking after these,
Ulf
~
E
portal~
All the leaders have a halo aura because of the good deeds they have
performed.  
~
M 0 H 0
S
#0



#SPECIALS
M 20910 spec_cast_mage
M 20914 spec_cast_cleric
M 20921 spec_cast_cleric
M 20930 spec_cast_mage
M 20933 spec_cast_mage
M 20934 spec_cast_mage
S



#RESETS
M 0 20900 6 20901 2
E 0 20900 0 16
M 0 20900 6 20902 2
E 0 20900 0 16
M 0 20936 1 20902 1
M 0 20905 5 20904 5
G 0 20901 0
M 0 20901 5 20905 1
E 0 20902 0 16
M 0 20902 5 20905 1
E 0 20904 0 8
M 0 20901 5 20906 1
E 0 20902 0 16
M 0 20902 5 20906 1
E 0 20904 0 8
M 0 20901 5 20907 1
E 0 20902 0 16
M 0 20902 5 20907 1
E 0 20904 0 8
M 0 20901 5 20908 1
E 0 20902 0 16
M 0 20902 5 20908 1
E 0 20904 0 8
M 0 20901 5 20909 1
E 0 20902 0 16
M 0 20902 5 20909 1
E 0 20904 0 8
M 0 20903 1 20909 1
E 0 20905 0 0
M 0 20904 5 20910 5
E 0 20906 0 11
M 0 20906 5 20912 5
G 0 20903 0
M 0 20907 5 20913 1
M 0 20907 5 20914 1
E 0 20907 0 16
M 0 20907 5 20915 1
E 0 20907 0 16
M 0 20909 4 20916 4
E 0 20908 0 11
M 0 20907 5 20917 1
E 0 20907 0 16
M 0 20907 5 20918 1
E 0 20907 0 16
M 0 20908 5 20918 5
E 0 20905 0 0
M 0 20900 6 20919 2
E 0 20900 0 16
M 0 20919 4 20921 2
E 0 20909 0 7
M 0 20918 4 20923 2
E 0 20914 0 3
M 0 20918 4 20924 2
E 0 20914 0 3
M 0 20914 6 20925 2
E 0 20915 0 12
M 0 20914 6 20926 2
E 0 20915 0 12
M 0 20914 6 20927 2
E 0 20915 0 12
M 0 20915 4 20928 2
E 0 20916 0 5
M 0 20917 1 20929 1
M 0 20915 1 20929 1
E 0 20916 0 5
M 0 20916 1 20929 1
E 0 20917 0 17
M 0 20917 1 20929 1
E 0 20918 0 2
M 0 20912 5 20931 5
E 0 20910 0 3
M 0 20910 6 20932 2
E 0 20912 0 5
M 0 20911 1 20933 1
G 0 20911 0
M 0 20910 6 20934 2
E 0 20912 0 5
M 0 20910 6 20935 2
E 0 20912 0 5
M 0 20913 4 20936 2
E 0 20913 0 16
M 0 20913 4 20937 1
M 0 20913 4 20937 2
E 0 20913 0 16
M 0 20919 4 20938 2
E 0 20909 0 7
M 0 20921 1 20939 1
M 0 20920 1 20939 1
E 0 20919 0 16
M 0 20921 1 20939 1
E 0 20920 0 6
M 0 20922 6 20940 2
E 0 20921 0 13
M 0 20922 6 20941 2
E 0 20921 0 13
M 0 20924 4 20942 2
E 0 20922 0 15
M 0 20925 2 20942 1
E 0 20923 0 16
M 0 20924 4 20943 2
E 0 20922 0 15
M 0 20925 2 20943 1
E 0 20923 0 16
M 0 20926 4 20944 4
E 0 20930 0 3
M 0 20922 6 20945 2
E 0 20921 0 13
M 0 20927 1 20946 1
E 0 20924 0 2
M 0 20928 1 20946 1
E 0 20925 0 10
M 0 20929 1 20947 1
G 0 20927 0
M 0 20930 1 20947 1
E 0 20928 0 16
M 0 20923 6 20948 2
E 0 20921 0 13
M 0 20931 4 20949 4
M 0 20931 4 20949 4
E 0 20923 0 16
O 0 20935 0 20949
M 0 20923 6 20950 2
E 0 20921 0 13
M 0 20932 4 20951 4
E 0 20931 0 15
M 0 20923 6 20952 2
E 0 20921 0 13
M 0 20934 1 20953 1
M 0 20933 1 20953 1
E 0 20934 0 18
E 0 20933 0 15
M 0 20935 4 20955 4
E 0 20930 0 3
M 0 20945 1 20999 1
G 0 20946 0
G 0 20947 0
G 0 20948 0
G 0 20949 0
G 0 20984 0
G 0 20990 0
G 0 20990 0
G 0 20990 0
O 0 20990 0 20999
O 0 20946 0 20999
O 0 20947 0 20999
O 0 20948 0 20999
O 0 20949 0 20999
O 0 20984 0 20999
S



#SHOPS
0



#MOBPROGS
#0

#$