#AREADATA Name The Pit of Despair~ Builders None~ VNUMs 28100 28199 Credits {40 51} Lichen The Pit of Despair~ Security 9 End #MOBILES #28100 demon creature pit~ A pit demon~ A small demon intensely looks around with burning eyes. ~ You look at the demon and it immediately looks back at you hungrily wanting to taste your blood. ~ goblin~ AFGT DJ -200 0 48 4 25d10+3750 0d0+0 6d6+18 scratch -18 -18 -18 -18 FNR 0 LQ CN stand stand none 0 AHMV ABCDEFGHIJK medium 0 #28101 man prisoner~ A tortured man~ A man covered in dried blood is lying here at the brink of death. ~ A dying man is here on the ground begging for the pain to stop. His pain somewhat clouds his vision as he screams out loud at the walls. ~ human~ AG J 0 0 40 7 15d10+1000 0d0+0 4d8+13 punch -13 -13 -13 -13 FI 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28102 woman tortured prisoner~ A tortured woman~ A woman is here lying on the ground gasping to her last breath of life. ~ A woman lies here after being brutally beaten and tortured. She is here caked in blood and covered with scars from drawn out torture. ~ human~ AG J 0 0 40 7 15d10+1000 0d0+0 4d8+13 punch -13 -13 -13 -13 FI 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28103 slave child boy~ A slave child~ A little boy in shackles awaits the orders of his masters. ~ A little boy clad in shackles is here before you. Tears fill his eyes as he cries for his mommy and daddy. ~ human~ AGH J 0 0 25 12 5d10+550 0d0+0 2d10+7 punch -7 -7 -7 -7 FI 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28104 zombie man prisoner~ A wandering zombie~ A man in tattered clothing walks aimlessly down the hallway. ~ Looking at this man, you see that he is no longer a normal living breathing person. After being tortured to death some sort of magic keeps him alive to endure the pain for even longer. ~ human~ AGO J -100 0 35 9 10d10+1300 0d0+0 4d7+11 pound -12 -12 -12 -12 CFI ALQR M HNS stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28105 goblin messenger~ A goblin messenger~ A small goblin with a piece of paper in hand runs along the corridor. ~ A small goblin is here hurrying along as if he has an urgent message to deliver. ~ goblin~ AGT J -100 0 38 8 10d10+1600 0d0+0 5d6+12 bite -13 -13 -13 -13 FIN 0 Q C stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28106 man Madhatter mad ~ The Mad Hatter~ An insane man stands here with a large hat and a huge studded cane. ~ A man stands here covered in a colorful clothes and a large psychadelic hat. An evil grin covers his face as he looks at you and then looks at his tools. ~ human~ AFGR DFHJOT -500 0 60 1 50d10+9500 30d10+2000 8d6+28 smash -30 -30 -30 -30 AFHK 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28107 man mad scientist~ The Mad Scientist~ A man wearing crooked glasses and an overcoat stands here whooping madly. ~ A lunatic man stands here wearing a large overcoat talking to his pet head and sharpening a new toy he is preparting for the master. ~ human~ AFGR DFHJO -300 0 58 1 50d10+8500 20d10+1500 5d10+25 stab -28 -28 -28 -28 AFHK 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28108 lady ariel woman~ Lady Ariel~ A young woman of royalty stands here shackled to the wall. ~ An elven woman stands here before you looking surprisingly calm considering her situation. She is currently shackled and looking in your direction, somewhat relieved. ~ elf~ AGHQ DHJNP 400 0 51 4 50d10+5000 30d10+2000 5d8+20 slap -25 -25 -25 -25 AFHKQ 0 BH Z stand stand female 0 AHMV ABCDEFGHIJK medium 0 #28109 lord henson man~ Lord Henson~ A noble man stands here shackled against his will. ~ A man is here held against his will. His once royal clothing now is torn and tattered looking no more extraordinary than rags. Nevertheless he holds a smile even though he know what awaits him for today. ~ elf~ AGT DHJNP 400 0 56 2 50d10+7500 20d10+1000 10d4+24 punch -26 -26 -26 -26 ACFHKOQ 0 BH Z stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28110 bounty hunter man~ A bounty hunter~ A large ogre stands before you covered in pelts of wild animals. ~ A large ogre stands before you covered in pelts of wild animals. He looks around and sniffs the air gathering your scent in case you escape. ~ unique~ AFGT DF -200 0 55 2 50d10+7000 0d0+0 12d4+25 smash -40 -40 -40 -50 AFHKOR 0 0 0 stand stand male 0 0 0 large 0 #28111 wolf twoheaded pet~ A two headed wolf~ A large two headed wolf stands here with saliva dripping from his mouth. ~ Looking at this wolf strikes fear in your heart. You've never seen such a ferocious pet. ~ unique~ AFGT DF -200 0 52 0 50d10+5500 0d0+0 6d9+20 bite -22 -22 -22 -22 ACFHR 0 0 0 stand stand male 0 0 0 medium 0 #28112 herbalist man~ An herbalist~ A man is here concoting potions for his employer. ~ A small and older man sits here around a table brewing his herbal remedies and other special elixirs. ~ dwarf~ AGS DJP 0 0 40 7 15d10+1850 0d0+0 4d8+13 slap -13 -13 -13 -13 FIK 0 LQ R stand stand male 0 AHMV ABCDEFGHIJK small 0 #28113 healer~ A healer of the sanctuary~ A healer stands here in the sanctuary awaiting your request. ~ Looking at the healer, you are overwhelmed with comfort and safety. He motions to you to have a seat and he will tend to your wounds. ~ human~ ABGa DFHN 400 0 51 0 50d10+5000 50d10+5000 4d8+1 punch 0 0 0 0 FKQ 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #28114 rieden man~ Rieden~ A man sits here in a deep trance, oblivious to the world. ~ A man sits here in a deep trance, oblivious to the world. He looks extremely tranquil. ~ human~ ABGQ DFN 200 0 30 11 6d12+853 0d0+0 4d6+8 punch -9 -9 -9 -9 FHK 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #28100 bone old~ an old bone~ An old bone lies here on the ground.~ bone~ trash S AO 0 0 0 0 0 1 1 0 W E bone~ The bone looks like left overs from an unlucky victim.~ #28101 torn fleshy arm~ a torn fleshy arm~ An fleshy arm has been left on the ground.~ bone~ trash S AN 0 0 0 0 0 5 2 0 P #28102 skull old~ an old skull~ An old skull lies here on the ground.~ bone~ trash S AN 0 0 0 0 0 1 2 0 P #28103 corpse~ a decaying corpse~ The corpse of an unlucky person lies here covered with flies.~ bone~ trash S 0 0 0 0 0 0 1 40 0 W #28104 scales demonic~ a set of demonic scales~ A set of demonic scales lies here on the ground.~ red dragonscale~ armor BS AI 10 10 10 10 0 40 3 0 P A 1 2 A 19 2 A 2 2 #28105 cloth rags~ Some torn cloth rags~ Some torn clothing is lying here on the ground.~ linen~ armor MS AK 5 5 5 5 0 30 4 0 P A 14 50 A 9 10 A 17 -10 #28106 sandals old~ a pair of sandals~ A pair of old sandals are lying here on the ground.~ hard leather~ armor GS AG 5 5 5 5 0 35 5 0 P A 2 1 A 23 -5 A 14 40 #28107 potion swirling red~ a swirling red potion~ A flask of swirling liquid lies here on the ground.~ glass~ potion GSTcde A 55 'cure blindness' 'cure disease' '' '' 51 2 0 P #28108 potion swirling green~ a swirling green potion~ A flask of swirling green liquid lies here on the ground.~ glass~ potion GSTcde A 55 'giant strength' 'fly' '' '' 51 2 0 P #28109 red herbs~ some red herbs~ A clump of red herbs are here lying in a bundle.~ food~ pill BGSTcde A 55 'cure critical' 'cure critical' 'cure critical' '' 51 5 0 P #28110 note paper~ a small note~ A small piece of paper covered with writing waits to be read.~ paper~ trash QST A 0 0 0 0 0 10 1 0 P E note words~ You look at the note and it reads....."Mi'lord it seems that the man Rieden has found the sanctuary to the pit. I think it is too late for us to do away with him...... ~ #28111 hat psychadelic ~ A psychadelic hat~ A large and colorful hat lies here on the floormaking you feel euphoric.~ linen~ armor ABGST AE 15 15 15 15 0 51 10 0 P A 1 -1 A 3 -1 A 12 50 A 17 -10 A 24 -3 L 40 #28112 stockings striped red~ a pair of red striped stockings~ A pair of red striped stockings lies here crumpled on the ground.~ linen~ armor BEGST AF 14 14 14 14 0 51 8 0 P A 12 40 A 18 5 A 17 -5 F R 0 0 Q L 2 #28113 red orange brimmed hat~ A red and orange brimmed hat~ A brimmed hat with red and orange stripes has been left on the ground.~ linen~ armor GQSTY AE 10 10 10 30 0 45 6 0 P A 19 4 A 18 2 A 13 30 F A 0 0 B L 2 #28114 blue green visor hat~ a blue and green visor~ A blue and green visor has been left here on the ground.~ linen~ armor AQSTY AE 14 14 8 8 0 0 5 0 P A 1 3 A 12 25 A 13 25 A 24 -8 #28115 fuzzy red sash~ A red fuzzy sash~ A fuzzy red sash has been dropped here on the ground.~ felt~ armor BST AL 10 10 10 10 0 48 8 0 P A 19 6 A 18 -2 A 24 8 F A 0 0 O L 2 #28116 cane staff wooden~ a wooden cane~ A large wooden cane with an orb on top lies here against a rock.~ wood~ staff BST AO 50 10 6 'stone skin' 0 48 2 0 P L 5 #28117 bone talisman~ a bone talisman~ An ornate talisman lies here waiting for someone to pick it up.~ bone~ armor EGHST AC 15 15 15 15 0 48 1 0 P A 2 2 A 24 -5 A 18 2 A 19 4 F I 0 0 L L 2 #28118 ring hope~ Hope~ A large golden ring with the words, "Hope" engraved on it hovers in the air before you.~ gold~ armor ABKTY AB 7 7 7 15 0 51 1 0 P A 24 -5 A 12 50 A 13 50 F R 0 0 M L 1 #28119 glory ring~ Glory~ A large golden ring with the words, "Glory" engraved on it hovers in the air before you.~ gold~ armor ABKT AB 7 7 7 15 0 51 1 0 P A 1 2 A 19 5 A 18 5 L 4 #28120 pelt wolf~ pelt of a black wolf~ A large piece of fur has been left here before you.~ fur~ armor STY AC 9 9 9 9 0 40 5 0 P A 13 10 A 14 10 A 17 -20 #28121 collar hunter~ A hunter's collar~ A spiked collar has been left here carelessly.~ bronze~ armor ETY AC 5 5 5 5 0 45 6 0 P A 3 2 A 13 20 A 19 3 #0 #ROOMS #28100 A downward spiral~ You are standing on a small spiral staircase leading down into the blackness. The edges of the pit are jagged and charred by some sort of intense fire. Looking around you can see that some small bits of fire allow a little illumination as the stairs go deeper into the ground. ~ 0 8 0 D4 ~ ~ 0 -1 24482 D5 ~ ~ 0 -1 28101 S #28101 A downward spiral~ You are standing on a small spiral staircase leading down into the blackness. The edges of the pit are jagged and charred by some sort of intense fire. Looking around you can see that some small bits of fire allow a little illumination as the stairs go deeper into the ground. ~ 0 8 0 D4 ~ ~ 0 -1 28100 D5 ~ ~ 0 -1 28102 S #28102 A downward spiral~ You are standing on a small spiral staircase leading down into the blackness. The edges of the pit are jagged and charred by some sort of intense fire. Looking around you can see that some small bits of fire allow a little illumination as the stairs go deeper into the ground. ~ 0 8 0 D4 ~ ~ 0 -1 28101 D5 ~ ~ 0 -1 28103 S #28103 A downward spiral~ You are standing on a small spiral staircase leading down into the blackness. The edges of the pit are jagged and charred by some sort of intense fire. Looking around you can see that some small bits of fire allow a little illumination as the stairs go deeper into the ground. ~ 0 8 0 D4 ~ ~ 0 -1 28102 D5 ~ ~ 0 -1 28104 S #28104 A downward spiral~ You are standing on a small spiral staircase leading down into the blackness. The edges of the pit are jagged and charred by some sort of intense fire. Looking around you can see that some small bits of fire allow a little illumination as the stairs go deeper into the ground. ~ 0 8 0 D4 ~ ~ 0 -1 28103 D5 ~ ~ 0 -1 28105 S #28105 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28106 D3 ~ ~ 0 -1 28144 D4 ~ ~ 0 -1 28104 S #28106 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28107 D3 ~ ~ 0 -1 28105 S #28107 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28108 D3 ~ ~ 0 -1 28106 S #28108 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28109 D3 ~ ~ 0 -1 28107 S #28109 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28110 D3 ~ ~ 0 -1 28108 S #28110 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D2 ~ ~ 0 -1 28111 D3 ~ ~ 0 -1 28109 S #28111 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28110 D3 ~ ~ 0 -1 28112 S #28112 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28111 D3 ~ ~ 0 -1 28113 S #28113 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28112 D2 ~ ~ 0 -1 28114 S #28114 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28113 D2 ~ ~ 0 -1 28115 S #28115 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28114 D2 ~ ~ 0 -1 28116 S #28116 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28115 D1 ~ ~ 0 -1 28117 S #28117 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28118 D3 ~ ~ 0 -1 28116 S #28118 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D2 ~ ~ 0 -1 28119 D3 ~ ~ 0 -1 28117 S #28119 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28118 D2 ~ ~ 0 -1 28120 S #28120 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28119 D3 ~ ~ 0 -1 28121 S #28121 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28120 D3 ~ ~ 0 -1 28122 S #28122 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28121 D3 ~ ~ 0 -1 28123 S #28123 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28122 D3 ~ ~ 0 -1 28124 S #28124 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28123 D3 ~ ~ 0 -1 28125 S #28125 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. You notice to the north of this room that there is a wooden door with iron bars. ~ 0 8 0 E door bars iron~ Looking this door, you notice that the bars have claw and scratch marks all through them. Someone evidentally enjoy their visit here and tried to escape.~ D0 ~ ~ 1 -1 28145 D1 ~ ~ 0 -1 28124 D3 ~ ~ 0 -1 28126 S #28126 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28125 D3 ~ ~ 0 -1 28127 S #28127 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28126 D3 ~ ~ 0 -1 28128 S #28128 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28127 D3 ~ ~ 0 -1 28129 S #28129 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28128 D3 ~ ~ 0 -1 28130 S #28130 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28131 D1 ~ ~ 0 -1 28129 S #28131 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28132 D2 ~ ~ 0 -1 28130 S #28132 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28133 D2 ~ ~ 0 -1 28131 S #28133 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28134 D3 ~ ~ 0 -1 28132 S #28134 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28135 D3 ~ ~ 0 -1 28133 S #28135 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28136 D2 ~ ~ 0 -1 28134 S #28136 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28137 D2 ~ ~ 0 -1 28135 S #28137 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D2 ~ ~ 0 -1 28136 D3 ~ ~ 0 -1 28138 S #28138 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28137 D3 ~ ~ 0 -1 28139 S #28139 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D0 ~ ~ 0 -1 28140 D1 ~ ~ 0 -1 28138 S #28140 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28141 D2 ~ ~ 0 -1 28139 S #28141 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28142 D3 ~ ~ 0 -1 28140 S #28142 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28143 D3 ~ ~ 0 -1 28141 S #28143 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28144 D3 ~ ~ 0 -1 28142 S #28144 A dimly lit corridor~ On the first level of this pit, you can see that many people have used this place before, but no one can be seen around in the hallways. In the distance you can hear the sounds of clanking metal, whips, and muffled screams. On the floor you can see where people have scuffed away the once smooth stone walkways leaving only a mixture of dirt and crushed rock. The walls on both sides show a series of iron rings caked in dried blood. ~ 0 8 0 D1 ~ ~ 0 -1 28105 D3 ~ ~ 0 -1 28143 S #28145 A small room ~ You are standing inside a small room before the entrance to the second level of this prison. The muffled screams now sound as if they are pain induced. One set of laughter can be heard clearly over the chorus of painful screams. ~ 0 8 0 D0 ~ ~ 0 -1 28146 D2 ~ ~ 1 -1 28125 S #28146 A small staircase~ Walking into this room you see a set of stairs going deeper into the pit. The darkness has gotten more intense and the air has become foul with the smell of decaying flesh. You can hear people begging for them to be put out of their misery. ~ 0 8 0 D2 ~ ~ 0 -1 28145 D5 ~ ~ 0 -1 28147 S #28147 Entering the lower levels~ At this point of the dungeon, the air is almost too foul for you too breathe in. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. Perhaps you should investigate further into the area to see what lies behind this all. ~ 0 8 0 D2 ~ ~ 0 -1 28148 D4 ~ ~ 0 -1 28146 S #28148 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28147 D2 ~ ~ 0 -1 28149 S #28149 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28148 D2 ~ ~ 0 -1 28150 S #28150 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28149 D1 ~ ~ 0 -1 28151 D3 ~ ~ 0 -1 28173 S #28151 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28152 D3 ~ ~ 0 -1 28150 S #28152 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 1 -1 28174 D1 ~ ~ 0 -1 28153 D3 ~ ~ 0 -1 28151 S #28153 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28154 D3 ~ ~ 0 -1 28152 S #28154 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D2 ~ ~ 0 -1 28155 D3 ~ ~ 0 -1 28153 S #28155 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28154 D2 ~ ~ 0 -1 28156 S #28156 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. To the east you see a door covered in bars and magical runes. ~ 0 8 0 D0 ~ ~ 0 -1 28155 D1 ~ ~ 1 -1 28175 D2 ~ ~ 0 -1 28157 S #28157 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28156 D2 ~ ~ 0 -1 28158 S #28158 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28157 D3 ~ ~ 0 -1 28159 S #28159 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28158 D3 ~ ~ 0 -1 28160 S #28160 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 1 -1 28176 D1 ~ ~ 0 -1 28159 D2 ~ ~ 1 -1 28177 D3 ~ ~ 0 -1 28161 S #28161 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28160 D3 ~ ~ 0 -1 28162 S #28162 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. To north you see a large iron door with a name engraved on it. To the south you see a large wooden door with a barred window. ~ 0 8 0 E name sign~ You see a name carved into the top of the door reading...."Room of the Madhatter".~ D0 ~ ~ 1 -1 28178 D1 ~ ~ 0 -1 28161 D2 ~ ~ 1 -1 28179 D3 ~ ~ 0 -1 28163 S #28163 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28162 D3 ~ ~ 0 -1 28164 S #28164 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. To north and south are doors with barred windows. ~ 0 8 0 D0 ~ ~ 1 -1 28180 D1 ~ ~ 0 -1 28163 D2 ~ ~ 1 -1 28181 D3 ~ ~ 0 -1 28165 S #28165 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28164 D3 ~ ~ 0 -1 28166 S #28166 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28167 D1 ~ ~ 0 -1 28165 S #28167 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28168 D2 ~ ~ 0 -1 28166 S #28168 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. To the west you see a large door with no windows. ~ 0 8 0 D0 ~ ~ 0 -1 28169 D2 ~ ~ 0 -1 28167 D3 ~ ~ 1 -1 28182 S #28169 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D0 ~ ~ 0 -1 28170 D2 ~ ~ 0 -1 28168 S #28170 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28171 D2 ~ ~ 0 -1 28169 S #28171 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28172 D3 ~ ~ 0 -1 28170 S #28172 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. You see a door covered in blood to the north of you. ~ 0 8 0 D0 ~ ~ 1 -1 28183 D1 ~ ~ 0 -1 28173 D3 ~ ~ 0 -1 28171 S #28173 The realm of the sadist~ The air here is almost too foul for you too breathe in without vomiting. Unlike the level above, this place looks like a slaughter house. Remains of unfortunate prisoners line the walls and floors like a gruesome type of decoration. The screams are clear now and coming from all directions. Men, women, and children are yelling out pleads for mercy yet they are answered only with more pain. ~ 0 8 0 D1 ~ ~ 0 -1 28150 D3 ~ ~ 0 -1 28172 S #28174 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D2 ~ ~ 1 -1 28152 S #28175 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D3 ~ ~ 1 -1 28156 S #28176 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D2 ~ ~ 1 -1 28160 S #28177 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D0 ~ ~ 1 -1 28160 S #28178 Madhatter's private room~ This room is much larger than the other prison rooms you have seen around this place. Also, this room is covered in psychadelic hues of red and orange with exotic flowers all around. A special rack lies in the center of the room with a series of wenches and pulleys connected by razor edged wire. Small embers of fire can be seen underneath the table itself giving the person participating on the table a warm and cozy feeling. Weapons of all types line the walls all showing years and years of use. On one side the room is a series of hooks in the wall used for hanging up whatever the Madhatter desires. Currently the majority of them are holding hats as well as heads. ~ 0 8 0 D2 ~ ~ 1 -1 28162 S #28179 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D0 ~ ~ 1 -1 28162 S #28180 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D2 ~ ~ 1 -1 28164 S #28181 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D0 ~ ~ 1 -1 28164 S #28182 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D1 ~ ~ 1 -1 28168 S #28183 A prison room~ You are standing inside an average size room adorned with a long wooden bed, and a table covered in a series of devices made strictly for prolonged torture. Along the walls of this room are old and tattered ropes used to hold victims who were lucky enough to be next after the person on the table was done being toyed with. ~ 0 8 0 D2 ~ ~ 1 -1 28172 S #28184 The sanctuary~ In the midst of this pit a place of peace and security magically appeared. Inside this room, an overwhelming comfort allows you to relax with little to no worries. ~ 0 8 0 D2 ~ ~ 0 -1 28185 M 200 H 200 S #28185 The sanctuary~ In the midst of this pit a place of peace and security magically appeared. Inside this room, an overwhelming comfort allows you to relax with little to no worries. ~ 0 8200 0 D0 ~ ~ 0 -1 28184 D2 ~ ~ 0 -1 28186 M 200 H 200 S #28186 The sanctuary~ In the midst of this pit a place of peace and security magically appeared. Inside this room, an overwhelming comfort allows you to relax with little to no worries. ~ 0 8200 0 D0 ~ ~ 0 -1 28185 M 200 H 200 S #0 #SPECIALS M 28106 spec_cast_mage M 28107 spec_cast_mage M 28108 spec_cast_adept M 28109 spec_cast_mage M 28110 spec_poison M 28111 spec_poison M 28112 spec_janitor S #RESETS D 0 28125 0 1 D 0 28145 2 1 D 0 28152 0 1 D 0 28156 1 1 D 0 28160 0 1 D 0 28160 2 1 D 0 28162 0 1 D 0 28162 2 1 D 0 28164 0 1 D 0 28164 2 1 D 0 28168 3 1 D 0 28172 0 1 D 0 28177 0 1 D 0 28179 0 1 D 0 28181 0 1 M 0 28100 36 28106 2 E 0 28104 0 10 M 0 28100 2 28107 36 M 0 28100 36 28108 2 M 0 28100 36 28111 2 E 0 28104 0 10 M 0 28100 36 28114 1 M 0 28100 36 28115 1 M 0 28100 36 28118 2 M 0 28100 36 28120 2 E 0 28104 0 10 M 0 28100 36 28121 2 M 0 28100 36 28123 2 M 0 28100 36 28125 2 M 0 28100 36 28127 2 M 0 28100 36 28129 2 M 0 28100 36 28130 2 M 0 28100 36 28132 2 M 0 28100 36 28135 2 E 0 28104 0 10 M 0 28100 36 28136 2 M 0 28100 36 28140 2 M 0 28100 36 28141 2 O 0 28102 0 28150 O 0 28101 0 28153 M 0 28105 1 28154 1 G 0 28110 0 O 0 28100 0 28157 O 0 28102 0 28161 O 0 28101 0 28165 O 0 28102 0 28170 O 0 28101 0 28172 M 0 28101 2 28174 1 E 0 28105 0 12 M 0 28102 3 28174 1 E 0 28105 0 12 M 0 28103 3 28175 2 M 0 28108 1 28176 1 E 0 28118 0 1 M 0 28102 3 28177 1 E 0 28105 0 12 M 0 28103 3 28177 1 M 0 28106 1 28178 1 E 0 28111 0 6 E 0 28112 0 7 E 0 28115 0 13 E 0 28116 0 17 G 0 28113 0 G 0 28114 0 M 0 28110 1 28179 1 E 0 28120 0 3 M 0 28111 1 28179 1 E 0 28121 0 3 E 0 28121 0 4 M 0 28107 1 28180 1 E 0 28117 0 3 M 0 28109 1 28181 1 E 0 28119 0 1 M 0 28112 1 28182 1 G 0 28107 0 G 0 28108 0 G 0 28109 0 G 0 28109 0 M 0 28101 2 28183 1 E 0 28106 0 8 M 0 28102 3 28183 1 E 0 28105 0 12 M 0 28114 1 28184 1 M 0 28113 1 28186 1 S #SHOPS 0 #MOBPROGS #0 #$