kbk/kbk3/
kbk/kbk3/area/
kbk/kbk3/player/
#AREADATA
Name The Pit of Despair~
Builders None~
VNUMs 28100 28199
Credits {40 51} Lichen  The Pit of Despair~
Security 9
End



#MOBILES
#28100
demon creature pit~
A pit demon~
A small demon intensely looks around with burning eyes.
~
You look at the demon and it immediately looks back at you hungrily wanting 
to taste your blood.
~
goblin~
AFGT DJ -200 0
48 4 25d10+3750 0d0+0 6d6+18 scratch
-18 -18 -18 -18
FNR 0 LQ CN
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#28101
man prisoner~
A tortured man~
A man covered in dried blood is lying here at the brink of death.
~
A dying man is here on the ground begging for the pain to stop. His pain 
somewhat clouds his vision as he screams out loud at the walls.
~
human~
AG J 0 0
40 7 15d10+1000 0d0+0 4d8+13 punch
-13 -13 -13 -13
FI 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28102
woman tortured prisoner~
A tortured woman~
A woman is here lying on the ground gasping to her last breath of life.
~
A woman lies here after being brutally beaten and tortured. She is here 
caked in blood and covered with scars from drawn out torture.
~
human~
AG J 0 0
40 7 15d10+1000 0d0+0 4d8+13 punch
-13 -13 -13 -13
FI 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28103
slave child boy~
A slave child~
A little boy in shackles awaits the orders of his masters.
~
A little boy clad in shackles is here before you. Tears fill his eyes as he 
cries for his mommy and daddy.
~
human~
AGH J 0 0
25 12 5d10+550 0d0+0 2d10+7 punch
-7 -7 -7 -7
FI 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28104
zombie man prisoner~
A wandering zombie~
A man in tattered clothing walks aimlessly down the hallway.
~
Looking at this man, you see that he is no longer a normal living breathing 
person. After being tortured to death some sort of magic keeps him alive to 
endure the pain for even longer.
~
human~
AGO J -100 0
35 9 10d10+1300 0d0+0 4d7+11 pound
-12 -12 -12 -12
CFI ALQR M HNS
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28105
goblin messenger~
A goblin messenger~
A small goblin with a piece of paper in hand runs along the corridor.
~
A small goblin is here hurrying along as if he has an urgent message to 
deliver.
~
goblin~
AGT J -100 0
38 8 10d10+1600 0d0+0 5d6+12 bite
-13 -13 -13 -13
FIN 0 Q C
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28106
man Madhatter mad ~
The Mad Hatter~
An insane man stands here with a large hat and a huge studded cane.
~
A man stands here covered in a colorful clothes and a large psychadelic hat. 
An evil grin covers his face as he looks at you and then looks at his tools.
~
human~
AFGR DFHJOT -500 0
60 1 50d10+9500 30d10+2000 8d6+28 smash
-30 -30 -30 -30
AFHK 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28107
man mad scientist~
The Mad Scientist~
A man wearing crooked glasses and an overcoat stands here whooping madly.
~
A lunatic man stands here wearing a large overcoat talking to his pet head 
and sharpening a new toy he is preparting for the master.
~
human~
AFGR DFHJO -300 0
58 1 50d10+8500 20d10+1500 5d10+25 stab
-28 -28 -28 -28
AFHK 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28108
lady ariel woman~
Lady Ariel~
A young woman of royalty stands here shackled to the wall.
~
An elven woman stands here before you looking surprisingly calm considering 
her situation. She is currently shackled and looking in your direction, 
somewhat relieved.
~
elf~
AGHQ DHJNP 400 0
51 4 50d10+5000 30d10+2000 5d8+20 slap
-25 -25 -25 -25
AFHKQ 0 BH Z
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#28109
lord henson man~
Lord Henson~
A noble man stands here shackled against his will.
~
A man is here held against his will. His once royal clothing now is torn and 
tattered looking no more extraordinary than rags. Nevertheless he holds a 
smile even though he know what awaits him for today.
~
elf~
AGT DHJNP 400 0
56 2 50d10+7500 20d10+1000 10d4+24 punch
-26 -26 -26 -26
ACFHKOQ 0 BH Z
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28110
bounty hunter man~
A bounty hunter~
A large ogre stands before you covered in pelts of wild animals.
~
A large ogre stands before you covered in pelts of wild animals. He looks 
around and sniffs the air gathering your scent in case you escape.
~
unique~
AFGT DF -200 0
55 2 50d10+7000 0d0+0 12d4+25 smash
-40 -40 -40 -50
AFHKOR 0 0 0
stand stand male 0
0 0 large 0
#28111
wolf twoheaded pet~
A two headed wolf~
A large two headed wolf stands here with saliva dripping from his mouth.
~
Looking at this wolf strikes fear in your heart. You've never seen such a 
ferocious pet.
~
unique~
AFGT DF -200 0
52 0 50d10+5500 0d0+0 6d9+20 bite
-22 -22 -22 -22
ACFHR 0 0 0
stand stand male 0
0 0 medium 0
#28112
herbalist man~
An herbalist~
A man is here concoting potions for his employer.
~
A small and older man sits here around a table brewing his herbal remedies 
and other special elixirs.
~
dwarf~
AGS DJP 0 0
40 7 15d10+1850 0d0+0 4d8+13 slap
-13 -13 -13 -13
FIK 0 LQ R
stand stand male 0
AHMV ABCDEFGHIJK small 0
#28113
healer~
A healer of the sanctuary~
A healer stands here in the sanctuary awaiting your request.
~
Looking at the healer, you are overwhelmed with comfort and safety. He 
motions to you to have a seat and he will tend to your wounds.
~
human~
ABGa DFHN 400 0
51 0 50d10+5000 50d10+5000 4d8+1 punch
0 0 0 0
FKQ 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#28114
rieden man~
Rieden~
A man sits here in a deep trance, oblivious to the world.
~
A man sits here in a deep trance, oblivious to the world. He looks extremely 
tranquil.
~
human~
ABGQ DFN 200 0
30 11 6d12+853 0d0+0 4d6+8 punch
-9 -9 -9 -9
FHK 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#0



#OBJECTS
#28100
bone old~
an old bone~
An old bone lies here on the ground.~
bone~
trash S AO
0 0 0 0 0
1 1 0 W
E
bone~
The bone looks like left overs from an unlucky victim.~
#28101
torn fleshy arm~
a torn fleshy arm~
An fleshy arm has been left on the ground.~
bone~
trash S AN
0 0 0 0 0
5 2 0 P
#28102
skull old~
an old skull~
An old skull lies here on the ground.~
bone~
trash S AN
0 0 0 0 0
1 2 0 P
#28103
corpse~
a decaying corpse~
The corpse of an unlucky person lies here covered with flies.~
bone~
trash S 0
0 0 0 0 0
1 40 0 W
#28104
scales demonic~
a set of demonic scales~
A set of demonic scales lies here on the ground.~
red dragonscale~
armor BS AI
10 10 10 10 0
40 3 0 P
A
1 2
A
19 2
A
2 2
#28105
cloth rags~
Some torn cloth rags~
Some torn clothing is lying here on the ground.~
linen~
armor MS AK
5 5 5 5 0
30 4 0 P
A
14 50
A
9 10
A
17 -10
#28106
sandals old~
a pair of sandals~
A pair of old sandals are lying here on the ground.~
hard leather~
armor GS AG
5 5 5 5 0
35 5 0 P
A
2 1
A
23 -5
A
14 40
#28107
potion swirling red~
a swirling red potion~
A flask of swirling liquid lies here on the ground.~
glass~
potion GSTcde A
55 'cure blindness' 'cure disease' '' ''
51 2 0 P
#28108
potion swirling green~
a swirling green potion~
A flask of swirling green liquid lies here on the ground.~
glass~
potion GSTcde A
55 'giant strength' 'fly' '' ''
51 2 0 P
#28109
red herbs~
some red herbs~
A clump of red herbs are here lying in a bundle.~
food~
pill BGSTcde A
55 'cure critical' 'cure critical' 'cure critical' ''
51 5 0 P
#28110
note paper~
a small note~
A small piece of paper covered with writing waits to be read.~
paper~
trash QST A
0 0 0 0 0
10 1 0 P
E
note words~
You look at the note and it reads....."Mi'lord it seems that the man Rieden 
has found the sanctuary to the pit. I think it is too late for us to do away 
with him......
~
#28111
hat psychadelic ~
A psychadelic hat~
A large and colorful hat lies here on the floormaking you feel euphoric.~
linen~
armor ABGST AE
15 15 15 15 0
51 10 0 P
A
1 -1
A
3 -1
A
12 50
A
17 -10
A
24 -3
L
40
#28112
stockings striped red~
a pair of red striped stockings~
A pair of red striped stockings lies here crumpled on the ground.~
linen~
armor BEGST AF
14 14 14 14 0
51 8 0 P
A
12 40
A
18 5
A
17 -5
F
R 0 0 Q
L
2
#28113
red orange brimmed hat~
A red and orange brimmed hat~
A brimmed hat with red and orange stripes has been left on the ground.~
linen~
armor GQSTY AE
10 10 10 30 0
45 6 0 P
A
19 4
A
18 2
A
13 30
F
A 0 0 B
L
2
#28114
blue green visor hat~
a blue and green visor~
A blue and green visor has been left here on the ground.~
linen~
armor AQSTY AE
14 14 8 8 0
0 5 0 P
A
1 3
A
12 25
A
13 25
A
24 -8
#28115
fuzzy red sash~
A red fuzzy sash~
A fuzzy red sash has been dropped here on the ground.~
felt~
armor BST AL
10 10 10 10 0
48 8 0 P
A
19 6
A
18 -2
A
24 8
F
A 0 0 O
L
2
#28116
cane staff wooden~
a wooden cane~
A large wooden cane with an orb on top lies here against a rock.~
wood~
staff BST AO
50 10 6 'stone skin' 0
48 2 0 P
L
5
#28117
bone talisman~
a bone talisman~
An ornate talisman lies here waiting for someone to pick it up.~
bone~
armor EGHST AC
15 15 15 15 0
48 1 0 P
A
2 2
A
24 -5
A
18 2
A
19 4
F
I 0 0 L
L
2
#28118
ring hope~
Hope~
A large golden ring with the words, "Hope" engraved on it hovers in the air 
before you.~
gold~
armor ABKTY AB
7 7 7 15 0
51 1 0 P
A
24 -5
A
12 50
A
13 50
F
R 0 0 M
L
1
#28119
glory ring~
Glory~
A large golden ring with the words, "Glory" engraved on it hovers in the air 
before you.~
gold~
armor ABKT AB
7 7 7 15 0
51 1 0 P
A
1 2
A
19 5
A
18 5
L
4
#28120
pelt wolf~
pelt of a black wolf~
A large piece of fur has been left here before you.~
fur~
armor STY AC
9 9 9 9 0
40 5 0 P
A
13 10
A
14 10
A
17 -20
#28121
collar hunter~
A hunter's collar~
A spiked collar has been left here carelessly.~
bronze~
armor ETY AC
5 5 5 5 0
45 6 0 P
A
3 2
A
13 20
A
19 3
#0



#ROOMS
#28100
A downward spiral~
You are standing on a small spiral staircase leading down into the 
blackness. The edges of the pit are jagged and charred by some sort of 
intense fire. Looking around you can see that some small bits of fire allow 
a little illumination as the stairs go deeper into the ground.
~
0 8 0
D4
~
~
0 -1 24482
D5
~
~
0 -1 28101
S
#28101
A downward spiral~
You are standing on a small spiral staircase leading down into the 
blackness. The edges of the pit are jagged and charred by some sort of 
intense fire. Looking around you can see that some small bits of fire allow 
a little illumination as the stairs go deeper into the ground.
~
0 8 0
D4
~
~
0 -1 28100
D5
~
~
0 -1 28102
S
#28102
A downward spiral~
You are standing on a small spiral staircase leading down into the 
blackness. The edges of the pit are jagged and charred by some sort of 
intense fire. Looking around you can see that some small bits of fire allow 
a little illumination as the stairs go deeper into the ground.
~
0 8 0
D4
~
~
0 -1 28101
D5
~
~
0 -1 28103
S
#28103
A downward spiral~
You are standing on a small spiral staircase leading down into the 
blackness. The edges of the pit are jagged and charred by some sort of 
intense fire. Looking around you can see that some small bits of fire allow 
a little illumination as the stairs go deeper into the ground.
~
0 8 0
D4
~
~
0 -1 28102
D5
~
~
0 -1 28104
S
#28104
A downward spiral~
You are standing on a small spiral staircase leading down into the 
blackness. The edges of the pit are jagged and charred by some sort of 
intense fire. Looking around you can see that some small bits of fire allow 
a little illumination as the stairs go deeper into the ground.
~
0 8 0
D4
~
~
0 -1 28103
D5
~
~
0 -1 28105
S
#28105
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28106
D3
~
~
0 -1 28144
D4
~
~
0 -1 28104
S
#28106
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28107
D3
~
~
0 -1 28105
S
#28107
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28108
D3
~
~
0 -1 28106
S
#28108
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28109
D3
~
~
0 -1 28107
S
#28109
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28110
D3
~
~
0 -1 28108
S
#28110
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D2
~
~
0 -1 28111
D3
~
~
0 -1 28109
S
#28111
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28110
D3
~
~
0 -1 28112
S
#28112
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28111
D3
~
~
0 -1 28113
S
#28113
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28112
D2
~
~
0 -1 28114
S
#28114
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28113
D2
~
~
0 -1 28115
S
#28115
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28114
D2
~
~
0 -1 28116
S
#28116
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28115
D1
~
~
0 -1 28117
S
#28117
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28118
D3
~
~
0 -1 28116
S
#28118
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D2
~
~
0 -1 28119
D3
~
~
0 -1 28117
S
#28119
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28118
D2
~
~
0 -1 28120
S
#28120
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28119
D3
~
~
0 -1 28121
S
#28121
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28120
D3
~
~
0 -1 28122
S
#28122
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28121
D3
~
~
0 -1 28123
S
#28123
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28122
D3
~
~
0 -1 28124
S
#28124
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28123
D3
~
~
0 -1 28125
S
#28125
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.  You notice to the north of this room that
there is a wooden door with iron bars.
~
0 8 0
E
door bars iron~
Looking this door, you notice that the bars have claw and scratch marks all 
through them. Someone evidentally enjoy their visit here and tried to 
escape.~
D0
~
~
1 -1 28145
D1
~
~
0 -1 28124
D3
~
~
0 -1 28126
S
#28126
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28125
D3
~
~
0 -1 28127
S
#28127
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28126
D3
~
~
0 -1 28128
S
#28128
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28127
D3
~
~
0 -1 28129
S
#28129
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28128
D3
~
~
0 -1 28130
S
#28130
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28131
D1
~
~
0 -1 28129
S
#28131
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28132
D2
~
~
0 -1 28130
S
#28132
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28133
D2
~
~
0 -1 28131
S
#28133
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28134
D3
~
~
0 -1 28132
S
#28134
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28135
D3
~
~
0 -1 28133
S
#28135
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28136
D2
~
~
0 -1 28134
S
#28136
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28137
D2
~
~
0 -1 28135
S
#28137
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D2
~
~
0 -1 28136
D3
~
~
0 -1 28138
S
#28138
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28137
D3
~
~
0 -1 28139
S
#28139
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D0
~
~
0 -1 28140
D1
~
~
0 -1 28138
S
#28140
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28141
D2
~
~
0 -1 28139
S
#28141
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28142
D3
~
~
0 -1 28140
S
#28142
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28143
D3
~
~
0 -1 28141
S
#28143
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28144
D3
~
~
0 -1 28142
S
#28144
A dimly lit corridor~
On the first level of this pit, you can see that many people have
used this place before, but no one can be seen around in the
hallways. In the distance you can hear the sounds of clanking metal,
whips, and muffled screams. On the floor you can see where people have 
scuffed away the once smooth stone walkways leaving only a mixture of
dirt and crushed rock. The walls on both sides show a series of iron
rings caked in dried blood.
~
0 8 0
D1
~
~
0 -1 28105
D3
~
~
0 -1 28143
S
#28145
A small room ~
You are standing inside a small room before the entrance to the second level 
of this prison. The muffled screams now sound as if they are pain induced. 
One set of laughter can be heard clearly over the chorus of painful screams.
~
0 8 0
D0
~
~
0 -1 28146
D2
~
~
1 -1 28125
S
#28146
A small staircase~
Walking into this room you see a set of stairs going deeper into the pit. 
The darkness has gotten more intense and the air has become foul with the 
smell of decaying flesh. You can hear people begging for them to be put out 
of their misery.
~
0 8 0
D2
~
~
0 -1 28145
D5
~
~
0 -1 28147
S
#28147
Entering the lower levels~
At this point of the dungeon, the air is almost too foul for you too breathe 
in. Unlike the level above, this place looks like a slaughter house. Remains 
of unfortunate prisoners line the walls and floors like a gruesome type of 
decoration.  The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain. Perhaps you should investigate further into the area
to see what lies behind this all.
~
0 8 0
D2
~
~
0 -1 28148
D4
~
~
0 -1 28146
S
#28148
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28147
D2
~
~
0 -1 28149
S
#28149
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28148
D2
~
~
0 -1 28150
S
#28150
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28149
D1
~
~
0 -1 28151
D3
~
~
0 -1 28173
S
#28151
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28152
D3
~
~
0 -1 28150
S
#28152
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
1 -1 28174
D1
~
~
0 -1 28153
D3
~
~
0 -1 28151
S
#28153
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28154
D3
~
~
0 -1 28152
S
#28154
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D2
~
~
0 -1 28155
D3
~
~
0 -1 28153
S
#28155
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28154
D2
~
~
0 -1 28156
S
#28156
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.  To the east you see a door covered in bars and
magical runes.
~
0 8 0
D0
~
~
0 -1 28155
D1
~
~
1 -1 28175
D2
~
~
0 -1 28157
S
#28157
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28156
D2
~
~
0 -1 28158
S
#28158
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28157
D3
~
~
0 -1 28159
S
#28159
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28158
D3
~
~
0 -1 28160
S
#28160
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
1 -1 28176
D1
~
~
0 -1 28159
D2
~
~
1 -1 28177
D3
~
~
0 -1 28161
S
#28161
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28160
D3
~
~
0 -1 28162
S
#28162
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.  To north you see a large iron door with a name
engraved on it. To the south you see a large wooden door with a barred
window.
~
0 8 0
E
name sign~
You see a name carved into the top of the door reading...."Room of the 
Madhatter".~
D0
~
~
1 -1 28178
D1
~
~
0 -1 28161
D2
~
~
1 -1 28179
D3
~
~
0 -1 28163
S
#28163
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28162
D3
~
~
0 -1 28164
S
#28164
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.  To north and south are doors with barred windows.
~
0 8 0
D0
~
~
1 -1 28180
D1
~
~
0 -1 28163
D2
~
~
1 -1 28181
D3
~
~
0 -1 28165
S
#28165
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28164
D3
~
~
0 -1 28166
S
#28166
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28167
D1
~
~
0 -1 28165
S
#28167
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28168
D2
~
~
0 -1 28166
S
#28168
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.  To the west you see a large door with no windows.
~
0 8 0
D0
~
~
0 -1 28169
D2
~
~
0 -1 28167
D3
~
~
1 -1 28182
S
#28169
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D0
~
~
0 -1 28170
D2
~
~
0 -1 28168
S
#28170
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28171
D2
~
~
0 -1 28169
S
#28171
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28172
D3
~
~
0 -1 28170
S
#28172
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.  You see a door covered in blood to the north of you.
~
0 8 0
D0
~
~
1 -1 28183
D1
~
~
0 -1 28173
D3
~
~
0 -1 28171
S
#28173
The realm of the sadist~
The air here is almost too foul for you too breathe in without vomiting. 
Unlike the level above, this place looks like a slaughter house. Remains of 
unfortunate prisoners line the walls and floors like a gruesome type of 
decoration. The screams are clear now and coming from all directions. Men,
women, and children are yelling out pleads for mercy yet they are answered
only with more pain.
~
0 8 0
D1
~
~
0 -1 28150
D3
~
~
0 -1 28172
S
#28174
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D2
~
~
1 -1 28152
S
#28175
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D3
~
~
1 -1 28156
S
#28176
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D2
~
~
1 -1 28160
S
#28177
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D0
~
~
1 -1 28160
S
#28178
Madhatter's private room~
This room is much larger than the other prison rooms you have seen around 
this place. Also, this room is covered in psychadelic hues of red and orange 
with exotic flowers all around. A special rack lies in the center of the 
room with a series of wenches and pulleys connected by razor edged wire. 
Small embers of fire can be seen underneath the table itself giving the
person participating on the table a warm and cozy feeling. Weapons of all
types line the walls all showing years and years of use. On one side the
room is a series of hooks in the wall used for hanging up whatever the
Madhatter desires.  Currently the majority of them are holding hats as
well as heads.
~
0 8 0
D2
~
~
1 -1 28162
S
#28179
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D0
~
~
1 -1 28162
S
#28180
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D2
~
~
1 -1 28164
S
#28181
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D0
~
~
1 -1 28164
S
#28182
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D1
~
~
1 -1 28168
S
#28183
A prison room~
You are standing inside an average size room adorned with a long wooden bed, 
and a table covered in a series of devices made strictly for prolonged 
torture. Along the walls of this room are old and tattered ropes used to 
hold victims who were lucky enough to be next after the person on the table 
was done being toyed with.
~
0 8 0
D2
~
~
1 -1 28172
S
#28184
The sanctuary~
In the midst of this pit a place of peace and security magically appeared. 
Inside this room, an overwhelming comfort allows you to relax with little
to no worries.
~
0 8 0
D2
~
~
0 -1 28185
M 200 H 200
S
#28185
The sanctuary~
In the midst of this pit a place of peace and security magically appeared. 
Inside this room, an overwhelming comfort allows you to relax with little
to no worries.
~
0 8200 0
D0
~
~
0 -1 28184
D2
~
~
0 -1 28186
M 200 H 200
S
#28186
The sanctuary~
In the midst of this pit a place of peace and security magically appeared. 
Inside this room, an overwhelming comfort allows you to relax with little
to no worries.
~
0 8200 0
D0
~
~
0 -1 28185
M 200 H 200
S
#0



#SPECIALS
M 28106 spec_cast_mage
M 28107 spec_cast_mage
M 28108 spec_cast_adept
M 28109 spec_cast_mage
M 28110 spec_poison
M 28111 spec_poison
M 28112 spec_janitor
S



#RESETS
D 0 28125 0 1
D 0 28145 2 1
D 0 28152 0 1
D 0 28156 1 1
D 0 28160 0 1
D 0 28160 2 1
D 0 28162 0 1
D 0 28162 2 1
D 0 28164 0 1
D 0 28164 2 1
D 0 28168 3 1
D 0 28172 0 1
D 0 28177 0 1
D 0 28179 0 1
D 0 28181 0 1
M 0 28100 36 28106 2
E 0 28104 0 10
M 0 28100 2 28107 36
M 0 28100 36 28108 2
M 0 28100 36 28111 2
E 0 28104 0 10
M 0 28100 36 28114 1
M 0 28100 36 28115 1
M 0 28100 36 28118 2
M 0 28100 36 28120 2
E 0 28104 0 10
M 0 28100 36 28121 2
M 0 28100 36 28123 2
M 0 28100 36 28125 2
M 0 28100 36 28127 2
M 0 28100 36 28129 2
M 0 28100 36 28130 2
M 0 28100 36 28132 2
M 0 28100 36 28135 2
E 0 28104 0 10
M 0 28100 36 28136 2
M 0 28100 36 28140 2
M 0 28100 36 28141 2
O 0 28102 0 28150
O 0 28101 0 28153
M 0 28105 1 28154 1
G 0 28110 0
O 0 28100 0 28157
O 0 28102 0 28161
O 0 28101 0 28165
O 0 28102 0 28170
O 0 28101 0 28172
M 0 28101 2 28174 1
E 0 28105 0 12
M 0 28102 3 28174 1
E 0 28105 0 12
M 0 28103 3 28175 2
M 0 28108 1 28176 1
E 0 28118 0 1
M 0 28102 3 28177 1
E 0 28105 0 12
M 0 28103 3 28177 1
M 0 28106 1 28178 1
E 0 28111 0 6
E 0 28112 0 7
E 0 28115 0 13
E 0 28116 0 17
G 0 28113 0
G 0 28114 0
M 0 28110 1 28179 1
E 0 28120 0 3
M 0 28111 1 28179 1
E 0 28121 0 3
E 0 28121 0 4
M 0 28107 1 28180 1
E 0 28117 0 3
M 0 28109 1 28181 1
E 0 28119 0 1
M 0 28112 1 28182 1
G 0 28107 0
G 0 28108 0
G 0 28109 0
G 0 28109 0
M 0 28101 2 28183 1
E 0 28106 0 8
M 0 28102 3 28183 1
E 0 28105 0 12
M 0 28114 1 28184 1
M 0 28113 1 28186 1
S



#SHOPS
0



#MOBPROGS
#0

#$