#AREADATA Name Beholder Corps~ Builders None~ VNUMs 17700 17789 Credits {30 up} Ceran Beholder Corps~ Security 9 End #MOBILES #17700 beholder~ a beholder~ A beholder with a huge gaping mouth and writhing eye stalks is here. ~ The beholder resembles a massive ball of scabby flesh with a massive mouth that drools and drips mucus. A huge central eye above the mouth swivels to watch you in interest, and it's ten smaller eyes attached to stalks around it's body twist and turn. ~ human~ ABFR DEFJ -1000 17700 40 0 15d10+1850 1d1+100 4d8+13 blast -18 -10 -10 -30 U ABC 0 0 stand stand none 0 AHMV ABCDEFGHIJK large 0 #17701 xanath beholder~ Xanath the beholder lord~ A massive beholder rolls it's eye stalks and floats towards you. ~ ~ human~ ABFGT DEFJ 0 0 56 1 50d10+7500 1d1+100 10d4+24 suction -25 -30 -30 -38 AX ABC 0 0 stand stand none 0 AHMV ABCDEFGHIJK large 0 #17702 greater beholder~ a greater beholder~ A huge beholder drools mucus as it turns it's eyes upon you in hatred. ~ ~ human~ ABFR DEFJ -1000 17700 45 0 25d10+3000 1d1+100 8d4+16 blast -25 -18 -20 -33 U ABC 0 0 stand stand none 0 AHMV ABCDEFGHIJK large 0 #17703 priest man~ a Zhentil cleric~ A tall human in black robes is standing here waiting for something. ~ This is the Zhentil Cleric acting as the go-between for the Beholder Corps here in Myth Drannor and the main zhentarim forces. Right now he seems very nervous and anxious about something. ~ human~ ABQT DHJ -1000 17700 51 0 50d10+5000 1d10+100 5d8+20 punch -24 -25 -20 -16 EFK AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #17704 drow emissary warrior dark-elf~ a drow emissary~ A dark-skinned elven warrior glances around herself in fear. ~ This drow warrior has been sent to deliver a message to the beholders in order to arrange a truce between them and the drow. She seems very scared and is casting furtive glances at the massive beholders that float around the halls. ~ human~ ABT DJ -1000 17700 50 0 50d10+5000 1d10+100 5d8+24 slash -24 -25 -20 -16 EFK AB 0 0 stand stand female 2000 AHMV ABCDEFGHIJK medium 0 #17705 beast eye gazer~ a gazer~ A beast a huge eye hovers in the air watching you and dribbling. ~ This minor beholder-kin is one of the lesser types used for guard duty. It has a very small brain and no real motivation other than to eat and digest it's food into mucus that it secretes in order to provide incubating material for the greater beholders. ~ human~ ABFT DEFJ -400 0 36 0 10d10+1770 1d1+100 3d10+11 suction -7 -8 -10 -15 0 AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #17707 drow dark-elf elf trader~ a dark-elven trader~ A dark elf in rich clothes stands here counting his money. ~ This drow has followed the path that many individuals or all races do and seeks to make his fortune by selling to the highest bidders. He has no scruples and cares nothing about where his wares go, and has even gone as far as to offer trade with the beholders, who currently are in contest with the drow over the ruins. ~ dark-elf~ ABFGT DEFHJP -700 0 52 1 50d10+5000 1d1+100 6d7+23 punch -22 -21 -20 -10 ACDEFK AB BI Z stand stand male 9000 AHMV ABCDEFGHIJK medium 0 #17708 drow dark-elf elf warrior guard~ a dark-elven bodyguard~ A powerful looking dark skinned elf is here sharpening his blades. ~ This drow is assigned to watch over the drow emissaries here in the beholder corps tower. He has the eyes of a nervous and distrusting guard, one who places little faith in the beholder's watching eyes. ~ dark-elf~ ABFGT DEFJPV -900 0 56 2 50d10+7500 1d1+100 5d10+25 none -25 -25 -26 -18 ACDEFKO AB BI Z stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #17709 rakshasa prisoner~ a rakshasa prisoner~ A bloody and dying black rakshasa is lying here. ~ This rakshasa has been captured by drow and presented as a show of power and common enemy to the beholder. ~ human~ ABFGQT DEF -500 0 40 0 15d10+1850 1d1+100 4d8+13 claw -5 -4 -5 3 ACDEKO ABD 0 N rest stand male 0 AHMV ABCDEFGHIJK large 0 #17710 drow dark-elf necromancer elf~ the drow necromancer~ A figure cloaked in heavy black robes and a darkened hood slowly chants. ~ The drow necromancer is here as a sign of the drow's power and as a way of intimidating the beholder corps into accepting the drow enclaves as part of the new Myth Drannor that is to arise. ~ dark-elf~ ABFGQ DEFHJP -1000 0 56 0 50d10+6500 1d1+100 7d6+23 drain -24 -23 -23 -20 ABK AB BCI Z stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #17713 beholder lord~ an ancient beholder~ A massive but ashen gray beholder regards you with a half closed eye. ~ This ancient lord of the beholder's lives in this room, barely able to maintain it's own functions let alone rule the powerful Corps that is forming in the ruins. ~ human~ ABGT DEF -900 0 53 -1 50d10+5250 1d1+100 5d8+21 magic -10 -15 -14 -30 AD ABD 0 0 stand stand none 0 AHMV ABCDEFGHIJK large 0 #17714 stone giant lord~ a stone giant lord~ A massive giant with skin like grey rock is here. ~ The beholder's have invited the lord of the local stone giants to reside here in the tower as a token effort of truce. The sheer physical power of the giants is enough to make even the beholders wary, as only physical force is what they are scared of. ~ unique~ ABGT 0 0 0 54 2 50d10+7500 1d1+100 6d8+25 crush -27 -26 -28 -10 ADEFK AE 0 0 stand stand male 600 0 0 giant 0 #17718 elite beholder~ a beholder corps elite~ A huge beholder floats vigilantly in the air scanning all around. ~ This huge beholder is the elite of the Corps, more disciplined than the lesser ones who have yet to control their bloodlust. ~ human~ AFGT DEF -700 0 51 0 50d10+4250 1d1+100 5d8+19 magic -15 -14 -15 -30 DFKU ABC 0 0 stand stand none 0 AHMV ABCDEFGHIJK large 0 #17719 manshoon human~ Manshoon, the black cleric~ A human in black robes stands here bathed in an aura of darkness. ~ This is Manshoon, the First Priest of the ancient god Bane. With the coming of age of Myth Drannor he has taken over the beholder Corps in order to be the first to greet the great power that will be unleashed when the Black tower is finally breached. His stance is arrogant and he has the power to back it, be very wary of him indeed. ~ human~ ABGQT DEFH -1000 0 57 1 50d10+9000 1d1+100 8d6+28 punch -27 -28 -25 -30 ACDEFK AB 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #17700 corpse~ a petrified rakshasa corpse~ The petrified corpse of a rakshasa is here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #17701 corpse~ the corpse of a beholder~ A mangled beholder corpse is lying here in a pool of blood.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #17702 corpse~ a rakshasa corpse~ The blasted remains of a rakshasa corpse is here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #17703 eye beholder~ the eye of a beholder~ A huge bloody eye lies in a puddle of it's own blood.~ flesh~ light ACEGQ A 0 0 240 0 0 50 60 9000 P L 1 #17704 leather spiked flail~ a spiked leather flail~ A tangle of wickedly spiked leather stands lie here.~ leather~ weapon CEJL AN flail 10 6 beating 0 45 70 17000 P L 1 #17705 zhentil black robes~ the black robes of a Zhentil priest~ A mass of blackened robes with arcane signs of darkness lies here.~ cloth~ armor BCEGHIJL AD 7 6 7 10 10 48 40 23000 P A 12 25 A 19 2 A 24 -6 E zhentil black robes~ The robes are covered in the symbols of the lord of darkness and hum softly with the power imbued upon them by the high priests of the Zhentil order. ~ L 2 #17706 beholder eyestalk flesh~ a beholder eyestalk~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ wand CEG AO 40 3 3 'fireball' 0 30 10 12000 P L 50 #17707 beholder eyestalk flesh~ a beholder eyestalk~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ wand CEG AO 50 4 4 'harm' 0 30 10 12000 P L 50 #17708 beholder eyestalk flesh~ a beholder eyestalk~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ wand CEG AO 45 2 2 'sanctuary' 0 30 10 22000 P L 50 #17710 iron key~ an iron key~ A large iron key is here.~ iron~ key 0 AO 0 0 0 0 0 0 0 0 P #17711 gold key~ an gold key~ A large gold key is here.~ gold~ key 0 AO 0 0 0 0 0 1 0 200 P #17714 blue sapphire hilted mace~ a dark blue sapphire-hilted mace~ A deadly looking mace with a dark blue hilt of sapphire is here.~ steel~ weapon ACEGJ AN mace 10 6 blast BC 50 150 24000 P E blue sapphire hilted mace~ The mace seems to be made of some extermely hard sapphire and there is a harsh glow of dark evil pulsing within it. ~ L 1 #17715 belt grey-elven intestines coil flesh~ a belt of dried grey-elven intestines~ A coil of gross flesh has been dropped on the ground.~ flesh~ trash CEG AL 0 0 0 0 0 40 30 19000 P A 17 -6 A 2 2 A 19 2 L 1 #17717 red ioun stone~ a red ioun stone~ A red stone hums softly in the air here.~ energy~ trash BG AO 0 0 0 0 0 0 0 1000 P L 10 #17718 broach spider~ a spider-shaped broach~ A broach in the shape of a large spider is sitting on the ground.~ iron~ armor CE AC 4 3 5 0 0 35 10 18000 P A 2 2 A 13 40 L 3 #17719 sacrificial knife~ a sacrificial knife~ A sharp knife coated in dried blood is here.~ steel~ weapon CE AN dagger 5 9 pierce D 40 10 10000 P A 18 -4 A 19 7 E sacrificial knife~ It looks extremely sharp, almost good enough for surgical work, but it is very unwieldly and has little balance for fighting with. ~ L 1 #17720 iron key~ a shiny iron key~ A shiny iron key is here.~ iron~ key 0 AO 0 0 0 0 0 0 0 0 P #17722 eyestalk~ the bloody eyestalk of a beholder~ A large eye hanging by bloody strands off a stump of flesh is here.~ flesh~ weapon CEGH AN exotic 5 9 magic 0 40 60 17700 P A 18 5 A 19 3 L 1 #17725 stone blub bone crusher bonecrusher~ a stone club named 'Bone crusher'~ A huge lump of stone in the shape of a club lies here.~ stone~ weapon 0 AN exotic 7 7 crush 0 50 310 31000 P A 18 -5 A 19 3 L 2 #17726 burning spiked ring~ a burning spiked ring~ A spiked ring covered in flickering red flames is here.~ energy~ armor ACEJL AB 4 6 5 0 0 45 10 20000 P A 19 4 E spiked ring burning~ The flames flickering about the ring make it seem almost ethereal. As you watch it the flames spark and flash, tiny points of light hidden between the spikes. ~ L 2 #17727 pendant soulbinder~ a soulbinder~ A strange pendant with dark engravings is lying here.~ stone~ wand CEGHJL AO 51 3 3 'soulbind' 0 30 10 4000 P E souldinder pendant~ There is something very dark and disturbing about this pendant. The markings on it's surface are of necromantic origin, and they seem to indicate some kind of relationship between the undead and their master. ~ L 2 #17728 black arm armguards~ a pair of black armguards~ Some black armguards are here on the floor.~ leather~ armor CE AI 4 6 5 0 0 45 40 7000 P A 1 1 A 2 1 A 19 2 L 4 #17729 acid singer scimitar~ the acid singer scimitar~ A huge scimitar dripping with vile acids is here.~ steel~ weapon ABCEM AN sword 6 8 acbite 0 51 230 43000 P A 18 3 A 19 3 E acid singer scimitar~ The acid on the blade seems to be seeping out of the very steel itself. There is no indication of how it keeps producing the acid, but it is of an extremely powerful kind. ~ L 1 #17730 skin stone~ the skin of a stone giant lord~ A large hardened skin of a dead stone giant is here.~ stone~ armor 0 AD 0 0 0 0 0 51 250 23000 P A 19 2 L 1 #17731 opal ring~ an opal ring~ A large opal ring is lying on the ground.~ opal~ armor CE AB 4 3 3 0 0 45 10 13000 P A 18 2 A 19 2 A 24 -5 A 12 25 L 3 #17732 ivory necklace~ an ivory necklace~ A carefully carved piece of ivory on a short chain is here.~ ivory~ armor 0 AC 5 4 5 0 0 46 10 7000 P A 3 2 A 13 20 L 30 #17733 orb annihilation~ the orb of annihilation~ A pitch-black hole in space is floating here in the air.~ energy~ weapon CEGH AN exotic 7 8 drain 0 51 0 9000 P E orb annihilation~ The region of nothingness that this small orb contains is perhaps the most deadly thing in the universe. Anything touching it is destroyed, but only the most powerful of archmages can control such power. It is, however, very slow and it is hard to imagine anything of any reasonable ability being caught by it unless the user were far superior in ability. ~ L 1 #0 #ROOMS #17700 In the foyer of a stone building~ You find yourself standing at the entrance to a large stone building. Unlike most buildings in the ruins this one has been restored and kept in reasonable condition. Large sticky globs of some fluid line the walls and floors, and a disgusting smell fills the air. To the east and west you can see that the corridor heads towards a pair of balconys overlooking the main entrance here. South of here is a door leading out to the ruins. ~ 0 8 0 D1 ~ ~ 0 0 17704 D2 ~ door~ 1 0 13870 D3 ~ ~ 0 0 17701 S #17701 In a stone corridor~ You are standing within a wide stone hallway. There are large pools of ichor and fluids on the walls and floors. A horrible smell permeates the air and threatens to choke you. To the east you can see the corridor leading to the entrance of the building, while west the corridor turns towards a large balcony that overlooks the entrance. ~ 0 8 0 D1 ~ ~ 0 0 17700 D3 ~ ~ 0 0 17702 S #17702 A bend in the stone corridor~ You are in a wide stone corridor of what appears to be a recently restored building. The sticky ichor that clings to the walls of the building is very thick here, almost like it was smothered onto the walls. To the north you can see a staircase heading up to a balcony. The corridor itself heads back east. ~ 0 8 0 D0 ~ ~ 0 0 17703 D1 ~ ~ 0 0 17701 S #17703 Beneath a wide staircase~ You are standing beneath a wide stairwell made of wood. It appears to be a new feature of the building, replacing the older stone steps that had been destroyed with the rest of Myth Drannor. ~ 0 8 0 D2 ~ ~ 0 0 17702 D4 ~ ~ 0 0 17709 S #17704 In a stone corridor~ You are standing within a wide stone hallway. There are large pools of ichor and fluids on the walls and floors. A horrible smell permeates the air and threatens to choke you. The corridor heads east and west. ~ 0 8 0 D1 ~ ~ 0 0 17705 D3 ~ ~ 0 0 17700 S #17705 A bend in the stone corridor~ You are in a wide stone corridor of what appears to be a recently restored building. The sticky ichor that clings to the walls of the building is very thick here, almost like it was smothered onto the walls. To the north you can see a staircase heading up to a balcony. The corirdor itself heads back west. ~ 0 8 0 D0 ~ ~ 0 0 17706 D3 ~ ~ 0 0 17704 S #17706 Beneath a wide staircase~ You are standing beneath a wide stairwell made of wood. It appears to be a new feature of the building, replacing the older stone steps that had been destroyed with the rest of Myth Drannor. Sticky ichor drips from the stairs and hangs heavily from the roof. Above you there are faint sounds of something breathing hard. ~ 0 8 0 D2 ~ ~ 0 0 17705 D4 ~ ~ 0 0 17707 S #17707 On a recently built wooden balcony~ You are standing on a recently constructed platform overlooking the main entrance to this building. Your feet make SQUELCHing sounds as you step in the thick, sticky ichor and gore that clings to the floor. There is an almost overwhelming stench of something putrid in the air. The balcony heads west to an alcove, or back down. ~ 0 8 0 D3 ~ ~ 0 0 17708 D5 ~ ~ 0 0 17706 S #17708 An alcove overlooking the main entrance~ You stand in wide alcove overlooking the building's entranec. From here it is easy to see any intruders who may enter. There is a huge pool of sticky fluids and green ichor on the floor and dripping from the walls here. The only exit appears to be back east along the balcony. ~ 0 8 0 D1 ~ ~ 0 0 17707 S #17709 On a recently built wooden balcony~ You are standing on a recently constructed platform overlooking the main entrance to this building. Your feet make SQUELCHing sounds as you step in the thick, sticky ichor and gore that clings to the floor. There is an almost overwhelming stench of something putrid in the air. The balcony heads east to an alcove with some stairs leading up, or back down to the main entrance place. ~ 0 8 0 D1 ~ ~ 0 0 17710 D5 ~ ~ 0 0 17703 S #17710 An alcove overlooking the main entrance~ You stand in wide alcove overlooking the building's entrance. From here it is easy to see any intruders who may enter. There are huge pools of sticky fluids on the floor and green ichor dripps from the walls. The balcony heads back west. A stairwell heads up to the second floor where you can hear heavy ghastly breathing and disgusting suction sounds. ~ 0 8 0 D3 ~ ~ 0 0 17709 D4 ~ ~ 0 0 17711 S #17711 On a wide stairwell~ You are standing at the top of a wide stairwell. The stone walls around you are covered in sticky gore and the air is almost unbreathable. Something truly disgusting has been living in the building and the air reeks of it's prescence. A decaying stone corridor heads south into the building's second floor where you can hear the sounds of awful sucking and breathing. ~ 0 8 0 D2 ~ ~ 0 0 17712 D5 ~ ~ 0 0 17710 S #17712 In a stone corridor~ You are walking down a wide corridor made of rough hewn stone. The most immediate aspect of the region is the terrible stench of some disgusting creature. On the floor and walls are large sticky masses of slime and gore. A pair of alcoves are to the east and west, while the corridor heads north and south. ~ 0 8 0 D0 ~ ~ 0 0 17711 D1 ~ ~ 0 0 17716 D2 ~ ~ 0 0 17713 D3 ~ ~ 0 0 17714 S #17713 In a stone corridor~ You are walking down a wide corridor made of rough hewn stone. The most immediate aspect of the region is the terrible stench of some disgusting creature. On the floor and walls are large sticky masses of slime and gore. A pair of alcoves are to the east and west, while the corridor heads north and south. ~ 0 8 0 D0 ~ ~ 0 0 17712 D1 ~ ~ 0 0 17717 D2 ~ ~ 0 0 17718 D3 ~ ~ 0 0 17715 S #17714 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The alcove heads back east to the corridor. ~ 0 8 0 D1 ~ ~ 0 0 17712 S #17715 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The alcove heads back east to the corridor. ~ 0 8 0 D1 ~ ~ 0 0 17713 S #17716 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. You can only head back west to the corridor. ~ 0 8 0 D3 ~ ~ 0 0 17712 S #17717 In a beholder's alcove~ You are in a large alcove in the stone building. The walls are packed with gross slime and fluids from some unspeakable beast. Burnt and mangled corpses of some unidentifiable creatures litter the floor. There is very little else other than the overwhelming smell of putrid decay. The only exit is back west to the corridor. ~ 0 8 0 D3 ~ ~ 0 0 17713 S #17718 Bottom of a wide stairwell~ You are standing at the southern end of a wide stone corridor. Sticky green fluids and ichor drip off the walls and an awful stench reeks in the air. A wide, slime encrusted stairwell heads up into the building. ~ 0 8 0 D0 ~ ~ 0 0 17713 D4 ~ ~ 0 0 17719 S #17719 On a large stairwell in a building~ You are standing on a large, wide stone stariwell. The steps are slippery and slick with strange green ichor and thick sticky slime. Heavy breathing and disgusting sounds of eating can be heard echoing all around you. There are small alcoves in the stairwell in all directions, while the stairs themselves head up and down. ~ 0 8 0 D0 ~ ~ 0 0 17720 D1 ~ ~ 0 0 17721 D2 ~ ~ 0 0 17722 D3 ~ ~ 0 0 17723 D4 ~ ~ 0 0 17724 D5 ~ ~ 0 0 17718 S #17720 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. You can only go south to the stairwell. ~ 0 8 0 D2 ~ ~ 0 0 17719 S #17721 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. You can go west to the stairwell. ~ 0 8 0 D3 ~ ~ 0 0 17719 S #17722 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. The only exit is north to the stairwell. ~ 0 8 0 D0 ~ ~ 0 0 17719 S #17723 In a beholder's alcove~ You find yourself in a small chamber off of the stairwell heading up and down in the building. Putrid, decayed corpses of some unidentifiable creatures lie upon the floor and smaller body parts are stuck in the slime and ichor clinging to the walls. The only exit is east to the stairwell. ~ 0 8 0 D1 ~ ~ 0 0 17719 S #17724 At the top of a wide stairwell~ You are standing at the northern end of a wide stone corridor. Sticky green fluids and ichor drip off the walls and an awful stench reeks in the air. A wide, slime encrusted stairwell heads down into a dark stairwell. To the south you can hear muted sucking sounds and heavy wet breathing. ~ 0 8 0 D2 ~ ~ 0 0 17725 D5 ~ ~ 0 0 17719 S #17725 In a slime encrusted corridor~ The corridor here is filled with thick warm mucus and green bile. It looks like dozens of huge mouths have been drooling their saliva onto the floor and walls for days on end. There is also an almost deadening stench of something vile and despicable. The corridor heads north to some wide stairs or south to a doorway. ~ 0 8 0 D0 ~ ~ 0 0 17724 D2 ~ ~ 0 0 17726 S #17726 Outside a huge iron door~ You are standing at the southern end of a slimy, disgusting corridor in the stone building. Wisps of steaming green mist rise from the slime that lies on the floor, indicating that it is very fresh and warm. A huge ornate iron door has been set into the east wall, and you can make out belaboured breathing of some horrible beasts on the other side. The corridor itself heads back north. ~ 0 8 0 D0 ~ ~ 0 0 17725 D1 ~ iron door~ 1 17710 17727 S #17727 SW corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. There is a large iron door in the west wall, and the hall heads of north and east. ~ 0 8 0 D0 ~ ~ 0 0 17730 D1 ~ ~ 0 0 17728 D3 ~ iron door~ 1 17710 17726 S #17728 Southern end of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17731 D1 ~ ~ 0 0 17729 D3 ~ ~ 0 0 17727 S #17729 SE corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17732 D3 ~ ~ 0 0 17728 S #17730 Western Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17733 D1 ~ ~ 0 0 17731 D2 ~ ~ 0 0 17727 S #17731 Central Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17734 D1 ~ ~ 0 0 17732 D2 ~ ~ 0 0 17728 D3 ~ ~ 0 0 17730 S #17732 Eastern Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17735 D2 ~ ~ 0 0 17729 D3 ~ ~ 0 0 17731 S #17733 Western Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17736 D1 ~ ~ 0 0 17734 D2 ~ ~ 0 0 17730 S #17734 Central Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17737 D1 ~ ~ 0 0 17735 D2 ~ ~ 0 0 17731 D3 ~ ~ 0 0 17733 S #17735 Easter Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D0 ~ ~ 0 0 17738 D2 ~ ~ 0 0 17732 D3 ~ ~ 0 0 17734 S #17736 NW corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D1 ~ ~ 0 0 17737 D2 ~ ~ 0 0 17733 S #17737 Northern end of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. ~ 0 8 0 D1 ~ ~ 0 0 17738 D2 ~ ~ 0 0 17734 D3 ~ ~ 0 0 17736 S #17738 NE corner of the Beholder Corps hall~ You stand within a massive open hall. The stone walls of the building have been broken down between the individual rooms up here and cleared away in order to provide a single huge, open area. Green warm gas fills the air as it rises in stinking clouds from the mucus and slime pooling on the floor. Large globs of ichor drip off the ceiling and onto you, causing burning and itching. All around you the sounds of heavy breathing and rumbling voices echo and revererate. To the east is an elaborate golden door. ~ 0 8 0 D1 ~ golden door~ 1 17711 17739 D2 ~ ~ 0 0 17735 D3 ~ ~ 0 0 17737 S #17739 The Inner Chamber~ You are in th dangerous inner chamber of the beholder corps' main level. Here there is very little to see but blank walls, there beholders preferring to indulge themsleves in amusements not seen in the mortal realm. There is a golden door in the west wall, and the chambers continue east. ~ 0 8 0 D1 ~ ~ 0 0 17740 D3 ~ golden door~ 1 17711 17738 S #17740 The Inner Chamber~ You are in th dangerous inner chamber of the beholder corps' main level. Here there is very little to see but blank walls, there beholders preferring to indulge themsleves in amusements not seen in the mortal realm. There is a single ebon door in the south wall, or you can head west through the chambers. ~ 0 8 0 D2 ~ ebon door~ 1 0 17741 D3 ~ ~ 0 0 17739 S #17741 The Chamber of Xanath~ You stand in the blank but foreboding room of the Myth Drannor beholder Corps' current beholder leader. It is rather bland, but then beholder's see things that mortals don't and there is probably more to the room than meets the eye. An ebon door heads north, or you can climb some stairs up. ~ 0 0 0 D0 ~ ebon door~ 1 0 17740 D4 ~ ~ 0 0 17742 S #17742 On a wide stairwell~ You stand at the head of a large staircase heading down. The walls here are cleaner than those in the rest of the building and the stench of beholder excretions is not so strong in the air. To the north the building opens into a crossroads of corridors. ~ 0 8 0 E inscriptions paintings~ The paintings and inscriptions are all related to the power of the dark elf enclaves and houses. They seem to be asserting the drow power and making sure it is being acknowledged here with the beholder corps. ~ D0 ~ ~ 0 0 17743 D5 ~ ~ 0 0 17741 S #17743 A junction in the cleared corridors~ You are in a corridor of the old building that seems better restored and kept than the majority of the region. The air still has the foul stench that fills the area, but it is not so strong here. Some inscriptions and paintings of dark elven people adorn the walls along the corridor. The junction here goes north, east and west, or south towards some stairs heading down. ~ 0 8 0 D0 ~ ~ 0 0 17757 D1 ~ ~ 0 0 17749 D2 ~ ~ 0 0 17742 D3 ~ ~ 0 0 17756 S #17744 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off east and west. ~ 0 8 0 D1 ~ ~ 0 0 17745 D3 ~ ~ 0 0 17743 S #17745 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and west. ~ 0 8 0 D0 ~ ~ 0 0 17746 D3 ~ ~ 0 0 17744 S #17746 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 8 0 D0 ~ ~ 0 0 17747 D1 ~ wood door~ 1 -1 17766 D2 ~ ~ 0 0 17745 D3 ~ wood door~ 1 -1 17769 S #17747 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 8 0 D0 ~ ~ 0 0 17748 D1 ~ wood door~ 1 -1 17767 D2 ~ ~ 0 0 17746 D3 ~ wood door~ 1 0 17768 S #17748 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the south and west. To the east is a large stairwell leading up. ~ 0 8 0 D1 ~ ~ 0 0 17760 D2 ~ ~ 0 0 17747 D3 ~ ~ 0 0 17749 S #17749 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ 0 8 0 D1 ~ ~ 0 0 17748 D3 ~ ~ 0 0 17750 S #17750 A junction in the corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 17749 D2 ~ ~ 0 0 17758 D3 ~ ~ 0 0 17751 S #17751 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ 0 8 0 D1 ~ ~ 0 0 17750 D3 ~ ~ 0 0 17752 S #17752 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and south. There is a large stairwell to the west. ~ 0 8 0 D1 ~ ~ 0 0 17751 D2 ~ ~ 0 0 17753 D3 ~ ~ 0 0 17759 S #17753 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 8 0 D0 ~ ~ 0 0 17752 D1 ~ wood door~ 1 -1 17776 D2 ~ ~ 0 0 17754 D3 ~ wood door~ 1 -1 17774 S #17754 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 8 0 D0 ~ ~ 0 0 17753 D1 ~ wood door~ 1 -1 17777 D2 ~ ~ 0 0 17755 D3 ~ wood door~ 1 -1 17775 S #17755 A bend in a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north amd east. ~ 0 8 0 D0 ~ ~ 0 0 17754 D1 ~ ~ 0 0 17756 S #17756 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the east and west. ~ 0 8 0 D1 ~ ~ 0 0 17743 D3 ~ ~ 0 0 17755 S #17757 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 8 0 D0 ~ ~ 0 0 17758 D1 ~ wood door~ 1 -1 17772 D2 ~ ~ 0 0 17743 D3 ~ wood door~ 1 -1 17771 S #17758 In a wide cleaned corridor~ You are in a wide cleared out corridor in the restored beholder building. The walls and floor are much cleaner than in the rest of the building, and the foul stench of beholder excretions is not so strong here. The corridor heads off to the north and south, while plain wooden door are set into the east and west walls. ~ 0 8 0 D0 ~ ~ 0 0 17750 D1 ~ wood door~ 1 -1 17773 D2 ~ ~ 0 0 17757 D3 ~ wood door~ 1 -1 17770 S #17759 Beneath a large stairwell~ There is a strong odour of disgusting beholder excretions blowing in from the area above the stairs. Down here the stench is not so strong and the corridors seem to have been cleaned of the sticky green saliva like mess. The stairs go up or you can head east into the corridors. ~ 0 8 0 D1 ~ ~ 0 0 17752 D4 ~ ~ 0 0 17761 S #17760 Beneath a large stairwell~ There is a strong odour of disgusting beholder excretions blowing in from the area above the stairs. Down here the stench is not so strong and the corridors seem to have been cleaned of the sticky green saliva like mess. The stairs go up or you can head west into the corridors. ~ 0 8 0 D3 ~ ~ 0 0 17748 D4 ~ ~ 0 0 17765 S #17761 Above a large stairwell~ You are standing at the top of a stairwell amidst a virtual lake of disgusting beholder excretions. The stench from here is overwhelming and you can barely breath as it rises around you in steaming wafts. To the east is a large open space that almost looks like it's a pool of exrection and waste. The stairwell leads back down. ~ 0 8 0 D1 ~ ~ 0 0 17762 D5 ~ ~ 0 0 17759 S #17762 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. You can see a stairwell to the west. ~ 0 0 0 D1 ~ ~ 0 0 17763 D2 ~ ~ 0 0 17784 D3 ~ ~ 0 0 17761 S #17763 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head east, south and west. ~ 0 0 0 D1 ~ ~ 0 0 17764 D2 ~ ~ 0 0 17785 D3 ~ ~ 0 0 17762 S #17764 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. You can see a stairwell to the east. ~ 0 0 0 D1 ~ ~ 0 0 17765 D2 ~ ~ 0 0 17786 D3 ~ ~ 0 0 17763 S #17765 Above a large stairwell~ You are standing at the top of a stairwell amidst a virtual lake of disgusting beholder excretions. The stench from here is overwhelming and you can barely breath as it rises around you in steaming wafts. To the west is a large open space that almost looks like it's a pool of exrection and waste. The stairwell leads back down. ~ 0 8 0 D3 ~ ~ 0 0 17764 D5 ~ ~ 0 0 17760 S #17766 In a well furnished room~ This room has all the trappings of a lords bedroom. It is spacious and very expensively decorated. It looks like something other than just foul beholder beasts live in this tower. There is a door in the west wall leading out to the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 17746 S #17767 In a dark room of arcana power~ This room has the feel of supressed violence and magical forces waiting to be released. Despite the vileness of the room there is something almost making you feel in awe of the power that is building up in here. The only exit out of the room is to the west through a door. ~ 0 0 0 D3 ~ door~ 1 -1 17747 S #17768 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ 0 0 0 D1 ~ door~ 1 -1 17747 S #17769 The prisoner's room~ This bare room is mostly filled with rocks and derbis left over from the clean up of the building. Some strong manacles hang off the west wall and pools of thick blood and torn black fur are scattered around the room. ~ 0 0 0 D1 ~ door~ 1 -1 17746 S #17770 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ 0 0 0 D1 ~ door~ 1 -1 17758 S #17771 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the east wall leading out into the corridors. ~ 0 0 0 D1 ~ door~ 1 -1 17757 S #17772 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 17757 S #17773 In a slime encrusted room~ The room is totally drenched in the foul smelling liquids of beholder drool. There is nothing in the room untouched by the sticky green substance, and you can barely see through the steaming mist rising from the warm mess. There is a door leading west into the clean aired corridors. ~ 0 0 0 D3 ~ door~ 1 -1 17758 S #17774 A stone filled room~ The room is filled with stones and rubble of all size. The rocks here are in a very ordered fashion, set up almost as if being used as furniture. There is a door leading east out to the corridor. ~ 0 0 0 D1 ~ door~ 1 -1 17753 S #17775 A room of foul smelling vapours~ This room is filled with the smell of disgusting beholder matter. There is little of real interest in it however, and you can barely breathe while in here. The best way out is the door in the east wall. ~ 0 0 0 D1 ~ door~ 1 -1 17754 S #17776 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 17753 S #17777 In a bare room filled with rubble~ This room hasn't been restored like the rest of the building. There is a pile of rock and debris dumped in here, indicating that much of the clean up ended up being deposited in this room rather than carried all the way outside. There is a door in the west wall leading out into the corridors. ~ 0 0 0 D3 ~ door~ 1 -1 17754 S #17780 The Dark Room~ This room is dark, with no lights at all within it. It is like some kind of shrine to the night. The only thing you can see of interest is a lage iron door in the north wall. ~ 0 8 0 D0 ~ iron door~ 1 17720 17788 S #17784 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, east and south. ~ 0 0 0 D0 ~ ~ 0 0 17762 D1 ~ ~ 0 0 17785 D2 ~ ~ 0 0 17787 S #17785 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls in all directions around you. ~ 0 0 0 D0 ~ ~ 0 0 17763 D1 ~ ~ 0 0 17786 D2 ~ ~ 0 0 17788 D3 ~ ~ 0 0 17784 S #17786 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, south and west. ~ 0 0 0 D0 ~ ~ 0 0 17764 D2 ~ ~ 0 0 17789 D3 ~ ~ 0 0 17785 S #17787 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north and east. ~ 0 0 0 D0 ~ ~ 0 0 17784 D1 ~ ~ 0 0 17788 S #17788 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north, east and west. To the south is a large iron door. ~ 0 0 0 D0 ~ ~ 0 0 17785 D1 ~ ~ 0 0 17789 D2 ~ iron door~ 1 17720 17780 D3 ~ ~ 0 0 17787 S #17789 In a hall of beholders~ You stand ankle deep in the sticky green excretions of a massive number of beholders. The room is filled with thick steaming gas as it rises from the mess on the floor, and you find it hard to breath. All around you there is the sick sound of heavy laboured breathing. The halls head north and west. ~ 0 0 0 D0 ~ ~ 0 0 17786 D3 ~ ~ 0 0 17788 S #0 #SPECIALS M 17700 spec_beholder M 17701 spec_beholder M 17702 spec_beholder M 17713 spec_beholder M 17718 spec_beholder M 17719 spec_cast_cleric S #RESETS D 0 17700 2 1 D 0 17726 1 2 D 0 17727 3 2 D 0 17738 1 2 D 0 17739 3 2 D 0 17740 2 1 D 0 17741 0 1 D 0 17746 1 1 D 0 17746 3 1 D 0 17747 1 1 D 0 17747 3 1 D 0 17753 1 1 D 0 17753 3 1 D 0 17754 1 1 D 0 17754 3 1 D 0 17757 1 1 D 0 17757 3 1 D 0 17758 1 1 D 0 17758 3 1 D 0 17766 3 1 D 0 17767 3 1 D 0 17768 1 1 D 0 17769 1 1 D 0 17770 1 1 D 0 17771 1 1 D 0 17772 3 1 D 0 17773 3 1 D 0 17774 1 1 D 0 17775 1 1 D 0 17776 3 1 D 0 17777 3 1 D 0 17780 0 2 D 0 17788 2 2 M 0 17705 3 17700 1 M 0 17700 19 17708 1 G 0 17710 0 M 0 17705 3 17709 1 M 0 17700 19 17714 1 G 0 17710 0 M 0 17700 19 17715 1 G 0 17710 0 M 0 17700 19 17716 1 G 0 17710 0 M 0 17700 19 17717 1 G 0 17710 0 M 0 17700 19 17718 1 G 0 17710 0 M 0 17705 3 17718 1 M 0 17700 19 17720 1 G 0 17710 0 M 0 17700 19 17721 1 G 0 17710 0 M 0 17700 19 17722 1 G 0 17710 0 M 0 17700 19 17723 1 G 0 17710 0 M 0 17700 19 17727 3 G 0 17710 0 M 0 17702 7 17728 1 G 0 17711 0 M 0 17700 19 17729 3 G 0 17710 0 M 0 17700 19 17730 3 G 0 17710 0 M 0 17702 7 17730 1 G 0 17711 0 M 0 17702 7 17731 1 G 0 17711 0 M 0 17700 19 17732 3 G 0 17710 0 M 0 17700 19 17733 3 G 0 17710 0 M 0 17700 19 17734 3 G 0 17710 0 M 0 17702 7 17735 1 G 0 17711 0 M 0 17700 19 17736 3 G 0 17710 0 M 0 17702 7 17736 1 G 0 17711 0 M 0 17702 7 17738 1 G 0 17711 0 M 0 17702 7 17740 1 G 0 17711 0 M 0 17703 1 17740 1 E 0 17704 0 16 M 0 17701 1 17741 1 G 0 17720 0 G 0 17703 0 M 0 17718 7 17762 1 G 0 17720 0 G 0 17706 0 M 0 17718 7 17762 1 G 0 17706 0 G 0 17720 0 M 0 17718 7 17764 1 G 0 17706 0 G 0 17720 0 M 0 17707 1 17766 1 E 0 17718 0 3 E 0 17726 0 1 E 0 17732 0 4 M 0 17710 1 17767 1 E 0 17719 0 16 E 0 17727 0 17 M 0 17709 1 17769 1 M 0 17708 1 17771 1 E 0 17729 0 16 E 0 17715 0 13 E 0 17728 0 10 M 0 17713 1 17773 1 E 0 17722 0 16 M 0 17714 1 17774 1 E 0 17725 0 16 E 0 17730 0 5 M 0 17719 1 17780 1 G 0 17720 0 E 0 17705 0 5 E 0 17714 0 16 E 0 17733 0 18 M 0 17718 7 17784 1 G 0 17708 0 G 0 17720 0 M 0 17718 7 17785 1 G 0 17707 0 G 0 17720 0 M 0 17718 7 17787 1 G 0 17707 0 G 0 17720 0 S #SHOPS 0 #MOBPROGS #0 #$