#AREADATA Name Dargaard Keep~ Builders None~ VNUMs 16100 16199 Credits {30 35} Mishakal Dargaard Keep~ Security 9 End #MOBILES #16100 lord soth~ Lord Soth~ (Black Aura) The mighty ruler of Dargaard Keep towers above you. ~ Lord Soth ... The fabled Knight of Solamnia who had the power to stop the Cataclysm but failed because of the elves. He is immense, clad in the blackened plate mail of a Solamnic Knight, decorated with a black rose. His deep orange eyes flicker out of what used to be eyesockets, and all around him is an undead chill that makes you afraid ... As well you should be, for this knight has the power to kill with a word. ~ unique~ ABFGOT DFJPT -1000 0 66 10 75d30+16900 50d10+5000 10d9+39 slice -60 -60 -60 -60 ACEFKNO ABLMOPQ CD NS stand stand male 0 ABDHIM ABCD huge 0 #16101 elven maiden undead~ an undead elven maiden~ The spectre of an elven maiden stares at you with eyes of mourning. ~ As she had a part in the downfall of Lord Soth and helped to cause the Cataclysm, this once-beautiful elven maiden is now damned to wander the halls of Dargaard Keep forever. Her spectral form has warped her elven sense of good, and she is now as evil as any. ~ unique~ AGHOT DFJT -1000 0 38 4 50d10+7500 10d10+500 10d6+31 drain -27 -27 -27 -27 FKU ABLMPQ CD HNSY stand stand female 0 ADHIM ABC medium 0 #16102 wraith spirit ethereal~ an ethereal wraith~ The menacing form of a wraith materializes before your eyes. ~ The wraith is absolutely hate-filled, composed of nothing but black energies of an eternally damned soul, eternally damned to undeath and corruption. The red eyes burn with outrage at your appearance, resolved on dragging you to the same undying torture that it must suffer until Krynn is sundered and torn. ~ unique~ AFGO DFPTU -1000 0 40 2 50d15+5800 50d10+300 5d8+26 chill -23 -23 -23 -23 G BLMQ D HN stand stand none 0 ADIS ABC medium 0 #16103 skeleton undead knight~ the black skeleton of a knight~ A black skeleton clad in the antique armor of a knight turns its head at you. ~ As the skeleton turns to look at you, a feeling of impending doom fills you as you realize that even the Solamnic Knights are not safe from Soth's and Takhisis' evil intentions. The skeleton is black as night, and the sword it clutches is rusted and jagged. An undead, unholy red glow fills the skull's eyesockets as it realizes that you can be corrupted just as it was. The chill surrounding it is as tangible as moonlight but still it exudes and fills you with fear. ~ unique~ AFGOT 0 -1000 0 46 3 50d10+4900 50d10+500 5d8+19 cleave -20 -20 -20 -20 U BLMPQ C HN stand stand none 0 AHMV ABCDEF medium 0 #16104 deathknight black dark malaclypse~ the Deathknight Malaclypse~ A long-dead man arrayed in the armor of a black knight stands motionless. ~ This long-dead man is huge, is a deathknight. An outcast corrupted long ago by the black magics, corrupted by the urge for power and complete control of the world at large. Malaclypse was his name then and it remains his name still now. He is huge, carrying an pitch-black shortsword and a shield emblazoned with a dying phoenix. His searingly red eyes pierce into you, hungry to devour your soul as well. ~ unique~ ABGOT DFV -1000 0 59 3 60d11+9900 50d10+1000 11d11+50 acbite -29 -29 -30 -27 ADFK ABLMPQ D HN stand stand male 0 ABHIMVX ABCD huge 0 #16105 mummy staggering decaying~ a decaying mummy~ A decaying mummy is staggering about aimlessly. ~ The mummy is covered in rotting burial bandages and filth. Maggots crawl around under them, eating the rotten flesh and thriving on the undead energies of the creature. The mummy's head wrapping is coming undone, and its flesh is black and putrid. As with all undead, the evil red fire of reanimation and necromancy smolders in its eyes. A low moan escapes the mummy's throat as it sees you, but the creature makes no attempt to attack. ~ unique~ AGO 0 -1000 0 47 7 50d10+4500 20d10+200 5d8+19 crush -20 -20 -20 -18 CIU LMQ F HNY stand stand either 0 ABIMV ABCDEF medium 0 #16106 burning spectre demon~ a burning spectre~ A demon floats menacingly in the room. ~ This malevolent demon is one of many summoned and controlled by Lord Soth, called up from the burning fire pits of Sargonnas to serve as a guardian of his courtyard. The undead spectre itself is a product of shadows, hatred and fire, and it burns with a physical, emotional and spiritual rage against you. ~ bat~ ABFGO DFJLTUZ -1000 0 47 4 50d10+7700 10d10+5000 10d4+26 flame -26 -26 -26 -24 CDFGH ABHM FLQ INRSY stand stand none 0 ADGHKMSV ABCDEFHJKP large 0 #16107 elven wife spirit ethereal~ the ethereal spirit of Soth's wife~ (Black aura) A shadowy spirit of elven looks gazes at you sadly. ~ The elven form, the blood running down her face and body, the crushed arms ... This must be Lord Soth's wife, trapped here by the evil that she called down upon her husband with her dying breath. She looks sad, like she wishes that she never had condemned her husband to his eternal unlife, and prays each day that she will be taken from this, her eternal prison. ~ unique~ ABGO DFJT 1000 0 39 3 50d10+9500 50d10+5000 8d6+35 drain -60 -60 -60 -57 EFK ABN FLR HM stand stand female 0 ADHKMS ACDEF medium 0 #16108 skeleton undead red burning~ a burning red-boned skeleton~ A burning red skeleton is consumed by a raging inferno. ~ The skeleton seems to be still "alive" even though it is on fire as you look at it. Even its bones are deep red for some reason. The skeletal hands each clutch onto something that isn't really there ... Or is it? You notice that one of its hands is always frozen into a knife of sorts. Deep down in the skeleton's ribcage, there is what seems to be a black heart, beating against all possiblity. ~ unique~ AFGOT DFJL -1000 0 33 3 50d10+4500 50d10+1000 5d8+20 stab -20 -20 -20 -18 U ABLMPQR FHI NS stand stand none 0 AHIMV ABCGHI medium 0 #16109 lurching zombie damned corpse~ the zombie of an eternally damned warrior~ A living corpse lurches at you from the shadows. ~ The corpse is a warrior that once challenged Lord Soth ... The corpse was a lot like Lord Soth, too. Proud, courageous, a bit vain. The warrior was determined to defeat the undead man before he could claim any more lives to undeath ... But he failed. Now he is what he hated, a monster, victim of a curse strong enough to last until the High God comes to either prevent the destruction of Krynn ... Or to do it himself. ~ unique~ AFGOT FJX -1000 0 45 4 50d10+5000 20d10+500 5d8+21 punch -22 -22 -22 -20 U 0 0 0 stand stand male 0 ABHIMV ABCDEF medium 0 #16110 minotaur undead zombie reanimated enormous~ an enormous reanimated minotaur~ (Black Aura) An enormous minotaur rises to its feet as it sees you. ~ The minotaur is rotting and decaying, hunks of raw flesh gone from bulging arms and legs, fur stripped away to reveal maggots devouring the rotting flesh, an odor so rank you can barely stand it. The minotaur towers above you, nine feet tall, brandishing a club as thick as one of its arms. In its eyes burns undead evil, a red fire welling up deep inside it. As it shifts its arms to raise its club, part of its tunic falls away, and you see maggots writhing inside, falling onto the floor along with rotten black gore, spattering onto you, releasing an odor so foul you want to vomit. ~ unique~ ABFGOT 0 -1000 0 52 1 65d10+11500 1d1+100 10d11+41 crush -80 -80 -80 -80 DEKO ABLMPQR DI HN stand stand male 0 ABHIMV ABCDEFW huge 0 #16111 lich black rotting decaying clerical~ the lich that was a cleric of Paladine~ (Black Aura) A rotting, decaying lich dressed in clerical robes materializes. ~ The lich is decaying, the lich is rotten ... The lich came here to fight Lord Soth. The fate that has befallen the man that once was is more horrible to him than anything he ever could have thought would happen to him. On his black and rotten left arm is the bearing of the Platinum Dragon Claw, now corroded and twisted. If this can happen to a cleric of Paladine, imagine ... What could Lord Soth do to you? ~ unique~ ABFGOQ DFJT -1000 0 54 3 65d10+9500 60d10+5000 10d5+30 chill -62 -62 -62 -62 DEFKN ABILMOPQR F HNS stand stand male 0 ABHIMV ABC large 0 #16112 lich priestess female~ the lich priestess who once followed Mishakal~ (Black Aura) A lich with the bearing of the Healing Hand glares at you from the dark. ~ This lich priestess ... Bears the Healing Hand on her arm. And if this was once a cleric of Mishakal, come to turn the undead of Dargaard ... Why was she defeated in such a horrific way? Her healing spells are now useless, now a sick weapon against the undead that she is a part of. Perhaps that is why she was here in the first place: to sear and burn the undead with healing and peace. But now, she is damned like all of Lord Soth's minions. ~ unique~ ABFGOQ DFJT -1000 0 59 4 50d10+11500 25d10+5000 5d10+25 chill -48 -48 -48 -45 DEFKN ABLMOPQ CIR HNS stand stand female 0 AHMV ABCDEF medium 0 #16113 armor suit knight dark~ a haunted suit of armor~ A suit of armor is against the wall. ~ The armor is fairly normal, if not antique iron armor. It is holding a sword before it, with its point down, like many suits of armor are positioned that are from the time period. Nothing special to it. ~ unique~ AFGT OTU -1000 0 39 5 50d10+9000 1d1+10 8d6+26 slash -34 -34 -34 -34 EFKU ABLMOPQR FH ENS stand stand none 0 AHMV ABCDEF large 0 #16114 guardian undead spectral~ the spectral guardian of Dargaard Keep~ (Black Aura) The spectral guardian of Dargaard Keep stands watch. ~ The guardian is truly spectral. It has no real shape, no real definition to it. It has a black glow about it, it is flying, and you can see mostly through it. That's all you can definitely tell about it. There is one other thing ... It is angered that you have dared to come and disturb Dargaard Keep. ~ unique~ ABFGOT BDFJTU -1000 0 40 0 10d10+8000 1d1+100 9d11+37 pound -26 -26 -26 -27 CEFK 0 0 0 stand stand none 0 ADHMV ABCDEF medium 0 #16115 zombie servant~ a servant's zombie~ The zombie of a servant of the Keep stands here dumbly. ~ The servant was never educated in life, and it remainst that way in unlife. The zombie stands mute and dumb, unwilling to leave the room until given an order or a reason to do so. Still dressed in servant's clothes which are now torn and bloody, serving Lord Soth is still the first priority here. ~ unique~ ABGO 0 -1000 0 43 5 50d10+4750 10d10+100 5d8+15 punch -19 -19 -19 -13 EIU ABILMOPQR 0 HNS stand stand either 0 ABHIMV ABCDEF medium 0 #16116 dog hellhound hound infernal hunting~ an infernal hellhound~ A hunting dog wanders about with an infernal look in its eyes. ~ This dog is also a product of the undead power that soaks Dargaard Keep. Wandering about, searching, hunting still for meat and a kill, hunting like it used to, driven by basic instincts and the undead bloodlust. It will eat anything it can, devouring corpses with relish and feasting on the flesh that it finds. Hellfire rages in the eyes, fur is stripped, revealing raw undead muscle, gaping, pus-filled wounds, and bare patches of ribs. ~ dog~ AFGO DFJP -1000 0 46 3 50d10+6500 10d10+10 7d6+23 bite -24 -24 -24 -24 CDHNU ABILMPQR 0 HNS stand stand either 0 ABGIMV ABCDEFHJKUV medium 0 #16117 tree corrupted treant grey twisted~ a corrupted treant~ A twisted grey tree rises up ominously in the still of the courtyard. ~ The tree might still be alive, but there are no leaves to it, no sign of life at all. The thick trunk is horribly twisted and scarred, probably from all the undead beings roaming the grounds here. ~ unique~ ABFG 0 -1000 0 50 4 50d10+9900 10d10+10 8d6+32 beating -32 -32 -32 -32 DO ABLMOPQ FRS HJK stand stand none 0 ADGH 0 huge 0 #16118 servant skeleton undead grey warrior~ a grey skeletal warrior~ A grey skeletal warrior stands before you, sword pointed at your throat. ~ The skeleton has been summoned by Lord Soth to finish the job that he could not . . . Which is to kill you. Sword in hand, pointed at your throat, it looks to have been specially prepared for this task. ~ unique~ ABFGOT DFJ -1000 0 41 0 25d10+3500 10d10+10 6d6+18 slash -18 -18 -18 -18 EINU ABILMOPQR F HNS stand stand male 0 ADHIM ABC large 0 #16119 treant apple tree grey twisted~ a twisted treant~ A twisted grey apple tree produces rotten fruit. ~ Under the same influence as the rest of the garden, the tree is now gnarled, grey, and corrupted. It still produces apples, but they are rotten and don't look too appetizing. It is completely devoid of leaves, and its branches wave in the wind ... Except there is no wind, just the cold fog that covers the ground. ~ unique~ ABG 0 -1000 0 38 3 50d10+8500 10d10+10 5d10+25 crush -28 -28 -28 -28 DO ABLMOPQ FR HJN stand stand none 0 ADI 0 huge 0 #16120 undead mage abyss~ the undead mage of the Abyss~ (Black Aura) A black-robed mage floats eerily before you. ~ The mage floats though he has legs to stand on. His skin is black and stretched over his skeletal frame. Pure magic courses through what used to be veins, pure evil burns red in his eyesockets now. Dressed in solid black robes, he exudes evil magic in every form imaginable. Now he lives in Dargaard Keep in order to protect it with his Abyss-borne powers from intruders like you. ~ unique~ ABFGOR DFJOTU -1000 0 54 2 65d10+9900 50d10+5000 10d5+30 magic -61 -61 -61 -61 DIKN ABILMOPQR C NSY stand stand male 0 AHIMV ABCDEF large 0 #16121 evil force cloud~ a force of sheer evil~ A shimmering black mass of evil power fills the room. ~ This force of evil is so great and powerful that it alone could give energy and driving force to all the undead forces of Krynn for uncountable aeons. It terrifies, it shocks, and it is possessed with only one thought: to kill off all life and goodness and replace it with darkness and death. ~ unique~ ABFGO BDFJNU -1000 0 44 0 70d10+9000 50d10+5000 10d6+44 chill -45 -45 -45 -40 A ABIKLMOPQR CDHS N stand stand none 0 ADIKLSc 0 giant 0 #16122 shadow lich~ the shadow of a lich~ A shadow of a lich comes out of the cloud of evil. ~ The lich is just a shadow, something constructed of pure hate and a desire to purge the realms of life, love, and light. ~ unique~ ABFGO DFJU -1000 0 22 2 6d12+853 10d10+10 4d6+8 scratch -9 -9 -9 -9 U ABILMOPQR 0 HNS stand stand none 0 ADHIMc ABCDEF medium 0 #16123 dracolich huge mount red~ a huge red dracolich~ (Black Aura) A hulking lich-dragon towers above you, wings beating slowly. ~ The dracolich is surrounded by a perpetual black aura of hatred and evil. It is outfitted in black battle armor, the kind that dragonriders use for their mounts. On the breast of the armor is the signet of Dargaard Keep, and that can only mean that this enormous red beast is Lord Soth's personal mount, to ride into battle and to bring about more death, more loss of life. As it sees you, the dragon opens wide its mouth and hisses, blasting the room with hot, putrid breath. This contrasts sharply with the horrid chill that radiates from its body. ~ unique~ ABFGOT DFJOT -1000 0 61 3 75d30+15000 45d12+5000 10d8+35 bite -55 -55 -53 -51 CDFM ABILMOPQR CDE NS stand stand none 0 ABCHIMZc ABC giant 0 #16124 necromancer experienced~ an experienced necromancer~ (Black Aura) A drow dressed in black robes contemplates the skeleton at his feet. ~ The drow looks up at you. You can see that his face is beginning to tighten and become wrinkled with the powers that he uses. The powers are taking his life slowly, but he knows his fate: to be resurrected as a lich in Lord Soth's service. He is here to learn very difficult spells of necromancy from the one man who can teach him more. ~ unique~ ABFGR DFN -1000 0 48 6 50d10+8500 100d10+5000 10d4+28 magic -50 -50 -49 -43 0 ABM EHILPQR NSY stand stand male 0 ACHIMV ABCDEF medium 0 #16125 nightgaunt black~ a servitor nightgaunt~ Something flaps its wings slowly in the air, invisible against the night. ~ The creature ... A nightgaunt, something conjured out of blackest horror and fear. It is oily and smooth, covered with thick, rubbery black hide and has two large horns on its head, stretching outwardss and curving back in. Its wings make no noise, its tail lashes needlessly and disturbingly. It does not speak, it does not even grin, for it has no face, just a blackness where a face should be. All it does is fly and crush and lash its tail. Such is its way. ~ unique~ AGO DFPQTZ -1000 0 45 3 50d10+6500 10d10+10 6d7+22 scratch -23 -23 -24 -19 CDEFHKNU ABLMR CEFHIK NS stand stand none 0 ABHMV ABCDEFPQ medium 0 #16126 ghoul creature~ an enraged ghoul-like creature~ Something glares at you from the shadows . ~ The something appears to be some sort of ghoul, but you can't tell for certain. It is vaguely humanoid, vaguely canine ... It is something very foul and odious. The loathsome air around it stinks almost as bad as a dragon does, but with some sort of difference to it. The creature's hide is rubbery and unpleasant, covering a body that slumps forward, and has two arms ending in sharp claws, all topped with a dog-like head full of sharp, jagged incisors. It walks about on hoof-feet, something very odd ... There is something decidedly unnatural about the beast, whatever it may be. ~ unique~ AFGO FJPQ -1000 0 46 6 50d10+6600 10d10+10 6d7+26 bite -24 -23 -24 -20 EFNU ABM DKLQR N stand stand none 0 ACHIM ABCDEF medium 0 #0 #OBJECTS #16100 armor blackened solamnic plate~ a suit of blackened Solamnic plate~ An antique suit of black armor resembling the armor of the Solamnic Knights lays on the floor.~ steel~ armor EGHKMTY AD 0 0 0 0 0 40 50 0 P A 19 5 A 18 5 A 17 -15 A 13 -20 A 5 -2 A 12 50 A 1 -1 E plate solamnic blackened darkened armor~ It is embossed with what used to be the White Rose of Solamnia ... Now it is blackened all over, and the Rose is now Black. ~ #16101 throne~ the black throne of Lord Soth~ A throne of flame-blasted black stone towers in the center of the hall.~ stone~ furniture EOSY 0 0 0 0 0 0 35 1000 0 P E throne~ It is evil and darkened, and it feels like the focal point of the room ... Like the focal point for souls. ~ #16102 broadsword rusted jagged iron~ a rusty, jagged iron broadsword~ A rusty broadsword emitting undead intent lies on the floor.~ iron~ weapon EGH AN sword 5 7 cleave D 30 40 0 P A 19 4 A 5 -1 A 13 15 E jagged broadsword iron rusty~ Although rusty, it is jagged and sharp, able to do heavy damage with one swing of its thick, heavy blade. ~ #16103 gloves gauntlets blackened solamnic~ a pair of blackened Solamnic gauntlets~ Two black gauntlets bearing an uncanny resemblance to Solamnic armor lie here.~ steel~ armor EGHLMTY AH 0 0 0 0 0 40 20 0 P A 19 4 A 4 2 A 17 -15 E gauntlets blackened solamnic~ They are blackened and evil, and glow with a slightly red unlight ... On each finger of the right glove are tiny red runes. ~ #16104 elven skirt torn tattered grey~ a tattered grey elven skirt~ A pile of torn and tattered grey cloth has a slight odor of death and perfume.~ cloth~ armor KMS AF 0 0 0 0 0 30 10 0 P A 13 15 A 12 70 E skirt tattered torn grey elven~ It looks like an old, worn elven skirt that was once snowy-white and decorated with beautiful designs, but time and something more profound than time has ruined it forever. ~ #16105 shield tower onyx~ a tower shield of black onyx~ A large tower shield with a horrific bearing on it radiates black fire.~ steel~ armor EGHLSTY AJ 0 0 0 0 0 0 30 12000 P A 17 -15 A 3 2 A 1 2 A 12 -60 A 19 3 E black steel shield kite dying phoenix~ The phoenix depicted on the shield is being consumed by a black fire, and the impression is that this phoenix will never rise back to life again. The fire seems as if it is absorbing all light, as if it were real. ~ #16106 longsword pitchblack black~ a longsword wrapped in black flame~ A longsword burning with black flame sears the ground and absorbs the light.~ steel~ weapon EGHJLSTY AN sword 6 8 drain AC 33 40 0 P A 13 -20 A 5 -1 A 18 7 A 19 7 A 1 -1 E longsword sword pitch black~ The blade is black and shaped like a forked tongue, and it is constantly dripping thick, red blood. The sword seems to take in all light and life around it. ~ #16107 wrappings head mummy decaying~ a mummy's decaying head wrappings~ A pile of putrid, filthy rags is heaped on the floor.~ cloth~ armor EGM AE 0 0 0 0 0 30 20 0 P A 12 -30 A 3 -2 A 4 -1 A 1 3 A 19 4 E head wrappings decaying mummy~ The rags are old and smell horrible, a combination of death and embalming fluids. ~ #16108 bed old musty~ an old musty bed~ An old, musty bed is in the corner of the room, the bedclothes eaten away.~ wood~ furniture S 0 0 0 0 0 0 30 1000 0 W E bed old musty~ The bedclothes look like they've been eaten away by moths. The bed itself is giving off a damp, musty odor, probably from mold and fungus growing on it. You can at least try to use it ... If you're not too scared of something coming and eating YOU. ~ #16109 goblet silver fine blood~ a fine silver goblet~ A goblet of fine silver sits here.~ silver~ drink 0 AO 10 10 'blood' 0 0 30 10 0 P E goblet silver fine blood~ As you look inside the goblet, you see a distinctive red stain. ~ #16110 table dining long wooden~ a great dining table~ A great dining table extends most of the length of the hall.~ wood~ furniture S 0 0 0 0 0 0 30 10000 0 P E wooden table long great dining~ The long, wooden table seems to not have aged at all. It is of the finest oak, covered with beautiful plates and candelabras. ~ #16111 scythe ethereal shimmering cold~ a cold-bladed ethereal scythe~ A shimmering scythe fades in and out of your sight.~ etherealness~ weapon EGSY AN polearm 5 10 slice BCF 30 20 0 P A 1 -1 A 19 5 A 12 -10 E scythe cold ethereal shimmering~ The blade chills you as you touch the staff, and the aura around it feels like that of a wraith. ~ #16112 key tarnished silver~ a tarnished silver key~ A dull, tarnished silver key lies on the floor, encrusted with blood.~ silver~ key GT AO 0 0 0 0 0 35 10 0 P E key tarnished silver~ It must have gleamed beautifully when it was new ... The key is sculpted with designs of intricate lace. ~ #16113 fourposter poster bed large~ a large four-poster bed~ A large four-poster bed is in the middle of the room.~ wood~ furniture OSY 0 0 0 0 0 0 30 10000 0 W E bed large fourposter poster~ The bed must have been Soth's and his wife's. It was probably very beautiful at the time when it was in use, but now it is ruined and has not been used for a long, long time. ~ #16114 key courtyard nondescript~ a nondescript key~ A fairly normal key lies here.~ ~ key 0 AO 0 0 0 0 0 0 5 0 P E key courtyard nondescript~ It's just a key, but on the head, it says "To the courtyard." ~ #16115 chandelier fallen crystal~ a fallen crystal chandelier~ A fallen crystal chandelier has crushed a chair under its weight.~ crystal~ trash EGOSY 0 0 0 0 0 0 40 10000 0 P E crystal chandelier fallen~ The chandelier fell atop the chair to the right of the head of the table, the seat that would have belonged to Soth's wife. And as legend has it, before she died she cursed Soth to eternal corruption in an undead body with her last breath. Even now, the chandelier exudes evil and malice. ~ #16116 black chest oaken bolted steel~ a black oaken chest~ A black chest bolted with steel sits beside the throne.~ wood~ container OSY 0 10000 ABCD 1617 100 100 35 10000 0 P E oaken black chest steel bolted~ The chest is made of oak, stained black and reinforced with steel. ~ #16117 simple steel key~ a simple steel key~ A simple key of steel is here.~ steel~ key HM AO 0 0 0 0 0 35 10 0 P E steel key simple~ It is a simple key, with no real distinguishing features to it. ~ #16118 gold small amount coins~ a small amount of gold~ A small amount of gold is in the chest.~ gold~ money T A 0 0 0 0 0 1 1 0 P #16119 red key bone barbed~ a barbed red key of bone~ A crimson key of bone lies at your feet.~ bone~ key AEMSY AO 0 0 0 0 0 30 10 0 P E key barbed red bone~ The key is needle-sharp in places, smooth as bone in others. Its deep red glow gives you an idea of the evil power contained within. ~ #16120 wedding gown intangible elven~ an intangible elven wedding gown~ A wedding gown that you can barely make out shimmers on the floor..~ etherealness~ armor AFGKQSTY AD 0 0 0 0 0 38 20 0 P A 18 5 A 12 35 A 4 3 E gown wedding intangible elven~ The gown looks smeared with blood, but still glowing with a faint bluish- gold aura of light and goodness. It is of obvious elven design, and is absolutely beautiful, even though it flickers in and out of your sight. ~ #16121 veil wedding immaterial elven~ an immaterial elven wedding veil~ An immaterial white wedding veil lies heaped on the floor.~ etherealness~ armor AFGKQSTY AE 0 0 0 0 0 38 20 0 P A 3 2 A 2 2 A 17 -20 A 12 50 E veil wedding immaterial elven~ The veil shimmers in and out of your sight, even if you wear it. It is as if it were not wholly of this realm, nor wholly of the spiritual realm. The veil is beautiful and white, glowing with a magical radiance. ~ #16122 chair waiting old~ an old waiting chair~ An old but comfortable-looking chair is up against the wall.~ wood~ furniture OS 0 0 0 0 0 0 35 10000 0 P E chair old waiting~ The chair is old and big, but it still looks comfortable after untold years of not being used. ~ #16123 cape solamnic torn tattered black red cloak~ a torn red and black Solamnic cape~ A torn, tattered and worn Solamnic cloak lies on the floor in a thick heap.~ cloth~ armor EGLMT AK 0 0 0 0 0 38 30 0 P A 1 -2 A 19 5 A 18 5 A 17 -10 A 5 -1 E cape torn tattered cloak solamnic red black~ The cape is ancient beyond belief, incredibly surviving unknown years and years of use and war. The cape is darkened with necromancy, and the once-white rose that graced the rear of the cloak is blackened. ~ #16124 nightstand table old~ an old nightstand~ An old nightstand is next to the bed.~ wood~ trash OSY 0 0 0 0 0 0 30 10000 0 P E nightstand old table~ The nightstand is a beautifully carved piece of craftsmanship, possibly of either elven or dwarven creation. Intricate designs are carved all over the table, weaving in and out of each other with fluid grace. ~ #16125 shrine small stone~ a small stone shrine~ A small stone shrine is set up against the eastern wall.~ stone~ trash GOSY 0 0 0 0 0 0 35 10000 0 P E shrine small stone~ The shrine is small, made of fairly common grey stone, much like the stone that makes up the walls of the Keep. A small offering plate is on the shrine, used to hold gifts and sacrifices to Paladine and the gods of good, but of late, it has not been used at all, but it has not been defiled, either. ~ #16126 altar small wooden~ a small wooden altar~ A small wooden altar is set up at the eastern wall.~ wood~ furniture GOS 0 0 0 0 0 0 35 1000 0 P E altar wooden small~ The altar is a simple wooden altar, with some delicate stylizations of the gods of good on it. It is cushioned for kneeling in prayer, but the soft pillows used for it have since begun to rot away and crumble. Mysteriously, even though the Keep is inhabited by many undead, the altar has not been defiled or ruined in any way. ~ #16127 helmet full battle blackened solamnic~ a blackened full Solamnic battle helmet~ A black full helm representing the armor of the Knights of Solamnia rests on the ground.~ steel~ armor EGLMTY AE 0 0 0 0 0 35 30 0 P A 1 -1 A 17 -10 A 3 -10 A 12 15 A 19 3 E helmet full blackened solamnic battle~ The helmet is full around the face and head, protecting everything but the eyes. The air around the helmet is cold and strangely fearsome, like a great evil wore this helmet. The tassle on the helmet is vermillion, a deep red that seems like it was dyed with blood. ~ #16128 black heart skeleton burning~ the black heart of a burning skeleton~ The impossibly beating black heart of a skeleton lies on the ground in a pool of blood.~ meat~ treasure EGHMQSY AO 0 0 0 0 0 30 25 0 P A 1 -1 A 19 2 A 12 10 A 13 -10 E heart beating black~ The beating is rhythmic ... Not so unnatural. Holding it, you get an evil feeling from the blood that drips down your hand constantly. And for as long as you've seen it, black blood has never ceased to pour from the horrific organ. ~ #16129 candelabra silver~ a silver candelabra~ A silver candelabra is here, unused.~ silver~ light AKS AO 0 0 999 0 0 30 5 0 P E silver candelabra~ There are enough candles in here to last for a long time, it seems. ~ #16130 hand axe iron green light~ a light iron green-tinted hand axe~ A hand axe is tainted a peculiar green color.~ iron~ weapon G AN axe 4 12 cleave H 30 70 0 P A 2 1 A 19 4 A 14 25 A 18 4 E hand axe iron green light~ The surprising thing about this axe is its lightness for being made entirely of iron ... The other surprising thing is the odd green tint which the weapon has. Iron is usually reddish. ~ #16131 gnarled wooden staff steelcapped blue~ a gnarled wooden staff capped with blue steel~ A gnarled wooden staff lies on the floor.~ wood~ weapon ABGJKSTY AN staff 4 12 wrath CF 35 25 0 P A 18 2 A 13 50 A 1 1 E staff wooden gnarled blue steelcapped~ The staff is twisted and has a strange aura, neither holy nor unholy. At the tip of the steel cap is a worn symbol of the Healer. ~ #16132 mace obsidian emeralds inlaid~ a massive obsidian mace inlaid with emeralds~ A black club sparkling with emeralds is glittering in the light.~ obsidian~ weapon ABEG AN mace 3 16 smash 0 37 60 6000 P A 18 -5 A 19 6 A 2 -2 A 14 -50 A 1 -1 E mace obsidian emeralds inlaid~ The club is almost too heavy to use. You'd have to be strong as a minotaur to even hold it with one hand. But it is absolutely beautiful, with all the emeralds set against the black obsidian. ~ #16133 platinum flail morningstar star diamond spiked~ a platinum morningstar spiked with diamonds~ A silvery spiked flail lies unused on the floor.~ platinum~ weapon BGLTY AN flail 4 11 crush 0 38 40 0 P A 19 2 A 4 1 A 12 35 E platinum morninstar spiked diamonds~ The head is beautiful, and the diamonds glitter in the light wonderfully. It is connected to the haft by a rather long chain, and the haft itself is carved from ebon wood. Into the central part of it is an elegant sign of the Platinum Dragon Claw. ~ #16134 window~ a window~ A window is carved out of the stone of the wall.~ stone~ trash OSY 0 0 0 0 0 0 30 10000 0 P E window~ Looking out the window, out into the dark skies beyond the Keep, you get a feeling of peacefulness. You can see well into the distance, and you are quite high up in the Keep. A fall from this height would be fatal to you. ~ #16135 wisp ether ghostly~ a wisp of ether~ A ghostly wisp floats passively in the air.~ etherealness~ treasure AEFGHMQSTY AC 0 0 0 0 0 35 2 0 P A 1 1 A 17 -8 A 12 45 A 13 30 E wisp ether ghostly~ It is somewhat immaterial, but you can still strangely touch and look at it. ~ #16136 bookshelf tall stone~ a stone bookshelf~ A tall stone bookshelf is carved into the wall.~ stone~ container OSY 0 1000 0 0 1000 1 1 10000 0 P E bookshelf tall stone~ The bookshelf is elegantly carved out of the very wall. ~ #16137 solamnic code book old copy~ a copy of the Solamnic Code~ An old book with a leather cover lies here.~ parchment~ treasure GSY AO 0 0 0 0 0 30 10 0 P A 19 2 A 3 2 E solamnic code book old~ The code is a simple yet elegant book of parchment, small and beautiful. On the cover is simply inscribed "Est Sularus Oth Mithas." ~ #16138 footstool small oak~ an oak footstool~ An oak footstool is in front of the chair.~ wood~ furniture OSY 0 0 0 0 128 0 110 1 10000 P #16139 chair reading~ a reading chair~ A reading chair is set beside the wall.~ wood~ furniture OSY 0 0 0 0 1024 0 130 1 10000 P E reading chair~ For as old as it must be, it still looks very comfortable. ~ #16140 desk oak~ a grand oak desk~ A grand oak desk is against the wall.~ wood~ furniture OSY 0 0 0 0 0 0 1 1000 0 P E oak desk~ It is beautiful and antique, and covered with a thick layer of dust. The craftsmanship is obviously dwarven, since you can barely tell where the individual pieces of the desk were fitted together. ~ #16141 large window~ a large window~ A large window is opened in the north wall.~ stone~ trash OSY 0 0 0 0 0 0 2 1000 0 P E window large~ Looking out the large picture window, you can see a hauntingly beautiful vista of the Vingaard mountains. Mist is all about them, and they look as if they were taken from a faerie tale. ~ #16142 window~ a wide window~ A wide window is carved out of the wall.~ stone~ trash OSY 0 0 0 0 0 0 1 10000 0 P E window wide~ The view here is breathtaking, like many of the creatures that now inhabit Dargaard Keep. You can see the misty mountaintops of Vingaard for miles and miles. ~ #16143 torso armor iron~ the torso of a suit of armor~ The torso of an antique iron armor rocks on the floor.~ iron~ armor EGHMOQY AD 0 0 0 0 0 35 70 0 P A 2 -2 A 1 -2 A 18 -4 A 19 -5 E torso iron armor~ The armor radiates magic and malevolence, daring any to wear it. ~ #16144 sword iron antique~ a black iron antique longsword~ An old-looking iron sword lies on the ground.~ iron~ weapon EGHMQY AN sword 5 9 slash D 35 60 0 P A 19 -5 A 1 -2 A 13 -50 A 18 -5 E antique iron sword~ The sword doesn't look real, like it was taken from a sketch of a sword and given substance. It almost seems to be daring you to hold it in your hand. ~ #16145 fountain marble mossy mosscovered~ a moss-covered fountain~ A large marble fountain, covered with black moss, has been built in the center of the clearing.~ marble~ drink OSY 0 100000 100000 'blood' 0 0 12 10000 0 P E marble fountain moss~ The fountain may have been endlessly spraying water in its day, but now it has been corrupted and only endlessly spews forth a jet of thick red blood. ~ #16146 blood pool thick~ a pool of blood~ A pool of thick red blood seeps from beneath a stone wall to the west.~ blood~ drink OSY 0 100 100 'blood' 0 0 12 10000 0 P E pool blood thick~ The blood is slowly coming from the wall to the west, but the wall is just high enough so that you can't see over it. ~ #16147 log fallen grey tree~ a fallen grey log~ A fallen tree lies on the cold soil of the courtyard.~ wood~ trash ESY 0 0 0 0 0 0 10 10000 0 P E tree fallen grey log~ The tree seems to have been felled quite recently. ~ #16148 scimitar sword grey~ a skeletal scimitar~ A sword rests here.~ bone~ weapon EGJLP AN sword 3 9 slash EF 30 0 0 P #16149 apple rotten~ a rotten apple~ An apple rots on the ground.~ fruit~ food 0 AO 0 0 0 0 0 1 5 0 P E apple rotten~ Ugh ... Not even the worms will eat this one. ~ #16150 tapestry magic~ a tapestry depicting great magic~ A tapestry that shows great acts of magic lies stretched out on the floor.~ cloth~ armor ABGQSTY AK 0 0 0 0 0 35 60 0 P A 12 50 A 4 2 A 3 2 A 2 -1 E tapestry magic~ A great battle of sorcerers is shown on this old tapestry, and great magical power flows from the cloth. It shimmers with energy. ~ #16151 tapestry war~ a tapestry depicting great war~ A tapestry showing a great scene of battle is laid out on the ground.~ cloth~ armor ABQSTY AK 0 0 0 0 0 35 60 0 P A 1 2 A 19 10 A 5 2 A 2 1 A 17 -15 E tapestry war~ The tapestry exhibits explicit acts of war and violence. Strong bloodlust exudes from the cloth. ~ #16152 bed bunked servants~ a set of bunked beds~ Two beds are bunked in the corner, one atop the other.~ wood~ furniture O 0 0 0 0 1024 0 130 13 1000 P E beds bunked servants~ The beds look narrow but comfortable, just enough for the servants that were employed here. ~ #16153 ring skull bone~ a ring embellished with a skull~ A small ring of bone lies on the floor.~ bone~ armor EG AB 0 0 0 0 0 30 10 0 P A 1 1 A 12 25 A 18 4 A 13 -20 E ring skull bone~ The ring is made from smooth carved bone, and at the top, where a jewel would normally be, is a very tiny skull, something that would probably not be an easy thing to find in Krynn. ~ #16154 girdle steel black skull~ a black steel girdle decorated with a skull~ A tight girdle made of blackened steel is on the ground.~ steel~ armor BEJM AL 0 0 0 0 0 32 30 0 P A 2 -1 A 18 -3 A 17 -15 E girdle steel black skull~ The girth looks tight ... You might have a hard time of getting the thing off. And although horrible, it is strangely beautiful. Something about it compels you to look at it, something about the image of pain projected by the skull. ~ #16155 rose ring black silver~ a silver ring of the Order of the Rose~ A silver ring with a black rose on it glistens in the light.~ silver~ armor BEGL AB 0 0 0 0 0 34 10 0 P A 19 6 A 1 2 A 13 50 A 5 -3 E rose ring silver black~ It is beautiful and ugly at the same time. Obviously of Solamnic make, although very old, it has been desecrated by evil and something about it makes you feel stronger and weaker at the same time. ~ #16156 ring ruby adamantite~ a ruby ring streaked with adamantite~ A ring of solid red crystal laced with metal sticks out strangely.~ crystal~ armor AEGHLS AB 0 0 0 0 0 32 10 0 P A 1 2 A 19 3 A 17 -5 A 3 -1 E ring red ruby adamantite~ The ring is solid ruby, somehow marbled with adamantite. The effect is somewhat startling, so much that the pattern sticks in your mind. The colours blend together well, creating a feeling of strength. ~ #16157 scale vambraces stained~ a pair of stained scale-mail vambraces~ Some scale-mail vambraces lie on the floor, glowing with a strange light.~ iron~ armor AEG AI 0 0 0 0 0 31 30 1000 P A 17 -5 A 1 -1 A 12 30 E scale vambraces stained~ The armguards are stained, but still made of fine scale mail, closely linked to prevent a weapon from penetrating them and rendering the arms useless, which would be quite fatal in combat. But the stains ... They are quite strange. It is not blood which stains them, but the blemishes are red. ~ #16158 heavy scalemail greaves~ a set of heavy scalemail greaves~ A pair of long greaves made of scalemail lie on the floor.~ iron~ armor BE AF 0 0 0 0 0 32 60 0 P A 2 -2 A 18 -4 A 17 10 A 14 -50 A 13 20 #16159 shackle black iron~ a black iron shackle~ A thick band of forged iron lies on the floor, attached to a chain.~ iron~ armor AEM AM 0 0 0 0 0 32 25 0 P A 2 -1 A 1 1 A 19 2 A 18 -2 E shackle iron black~ The shackle looks very strong. It looks like you wouldn't be able to take it off very easily. But it does look like it will give you a decent amount of protection. And it looks like it could be fun later. ~ #16160 signet dargaard black~ the Dargaard signet ring~ A ring with royal symbols engraved on it lies on the floor, radiating evil.~ iron~ armor AEGHLS AB 0 0 0 0 0 32 10 4000 P A 1 2 A 19 3 A 17 10 A 3 -1 E signet dargaard~ A ring of Dargaard Keep's ruler, engraved with symbols of might. Once being a knight of Solamnia this ring was a symbol of loyality and honor, now it only burns as a symbol of death and unlife, once carried by an undead knight. ~ #16161 head mummified dragon~ a mummified head of black dragon~ A mummified head of a giant scaled beast lies on the ground.~ flesh~ armor ABQSTY AO 0 0 0 0 0 35 60 7000 P A 1 2 A 19 10 A 5 2 A 2 1 A 17 -15 E head dragon~ A large head of the black dragon has been severed and mummified as a deadly and powerful artifact. Black scales flare as they are being polished, and the head seems to be alive. ~ #16162 vial dragon blood~ a crystal vial of dragon blood~ A crystal vial filled with bubbling liquid lies here.~ crystal~ armor ABQSTY AO 0 0 0 0 0 35 60 7000 P A 1 2 A 19 10 A 5 2 A 2 1 A 17 -15 E vial blood~ A large crystal vial has been filled with a strange, deep red liquid. It is bubbling with horrible smelling smoke. ~ #16163 rod cold ice~ the black and blue crystal rod~ A rod forged from black and blue crystal lies on the ground.~ crystal~ weapon EGHMSY AN exotic 8 6 shbite D 35 60 0 P A 19 -5 A 1 -2 A 13 -50 A 18 -5 E rod crystal~ A translucent crystal rod looks ghostly, absorbing the light around your hands. While you look at it, purple smoke appears inside it, shrouding the inside of the crystal. Creating a hypnotic feeling, it start shudders in your hands when all are effects gone, and rod starts to look like a useless piece of glass. ~ #16164 pendant bone~ a pendant of two crossed bones~ A pendant made from trick of bones lies on the ground, radiating unholy powers.~ bone~ armor AEM AC 0 0 0 0 0 32 25 0 P A 2 -1 A 1 1 A 19 2 E pendant bone~ A pendant made as some kind of evil symbol. Ancient runes are engraved on crossed bones. Between the bones you can see a small demonic skull grinning at you with immense hatred. ~ #16165 whip bone~ a bone-handled leather whip~ A whip with the handle made from humanoid bone lies on the ground before your feet.~ bone~ weapon ABEG AN whip 5 8 thwack 0 37 60 13000 P A 18 -5 A 19 6 A 2 -2 A 14 -50 A 1 -1 E whip bone bone-handled~ A massive leather whip looks like a weapon of immense pain and torturing. ~ #16166 wings skeletal dracolich red~ the red wings of a dracolich~ Two detached skeletal wings lie radiating hatred on the floor~ bone~ armor EGMQST AK 0 0 0 0 0 45 80 0 P A 2 -3 A 14 -50 A 5 -1 A 4 -2 A 19 7 E wings skeletal red dracolich~ The wings are massive, and look heavy and unwieldy. They would probably restrict movement and agility drastically, but the aura of hate coming off them commands fear and weakness from foes. ~ #16167 head dracolich red freezing~ the red skull of a mighty dracolich~ A skull lies on the ground, freezing the air around it.~ bone~ armor EGMQST AE 0 0 0 0 0 45 80 0 P A 2 -1 A 17 -15 A 13 -35 A 18 4 E skull red freezing head dracolich~ The skull is far too large to be used as a helmet of any kind, but something about the arrangement of the bones on the back make it look like it would be good as a shield, perhaps ... If it didn't bite you and not let go. ~ #16168 dracolich red claw helmet~ the clenched claw of a red dracolich~ A large clenched claw lies on the floor.~ bone~ armor EGHMQSTY AH 0 0 0 0 0 45 80 0 P A 13 -20 A 4 -1 A 12 15 E claw clenched dracolich red~ The claw is a bit big to be used as a weapon, but it is clenched enough so that it might fit on your head ... It could be a little tight, though. ~ #16169 spine red dracolich~ the red spine of a great dracolich~ A coiled mass of hard red bone absorbs light around it.~ bone~ armor EGMQSTY AK 0 0 0 0 0 45 80 0 P A 13 -20 A 19 5 A 2 -2 A 3 -3 E spine red dracolich~ The spine is very long, long enough to coil around you twice, and thick enough to give a decent amount of protection. But to trust such an evil artifact of undeath ... Requires either great courage or great stupidity. ~ #16170 rib cage bone red dracolich~ the rib cage of a red dracolich~ A red pair of greaves made from dragonbone lie on the floor.~ bone~ armor EGHMQSTY AF 0 0 0 0 0 35 80 0 P A 14 -50 A 17 -15 A 1 -2 A 13 -35 A 19 2 E red rib cage dracolich greaves~ The rib cage is fairly small, considering it came from a dracolich. It's too small to fit onto your body, but you might be able to squeeze your legs into the bones. ~ #16171 skeleton~ a skeleton~ A skeleton lies in a puddle of decayed flesh.~ bone~ treasure EO 0 0 0 0 0 0 35 500 0 P E skeleton~ The skeleton looks freshly decayed, as the puddle of molten flesh around it will testify. ~ #16172 dirk white-bladed serpentine~ a serpentine white-bladed dirk~ A dirk with a white blade glistens in its own vileness.~ white dragonscale~ weapon AEFGJT AN dagger 5 9 pierce E 35 30 0 P A 12 40 A 4 1 A 13 -25 E white-bladed dirk serpentine~ The dirk's wide white blade looks very sharp, even though it is scratched and chipped in numerous places. The hilt of the dagger is shaped like a serpent biting its own tail. ~ #16173 necklace tongue~ a necklace of dried elven tongues~ A shuddering necklace made of chunks of flesh twitches on the floor.~ meat~ armor MT AC 0 0 0 0 0 29 50 400 P A 1 -1 A 17 -10 A 19 2 A 12 50 E tongue necklace~ The tongues are strung together on a bit of iron wire. They are dried out, but strangely bloody. They writhe and twist, and occasionally they all scream at the same time, with a horrible noise to all. ~ #16174 tongue ghoul~ the hideous black tongue of a ghoul-like being~ A tongue lies convulsing disquietingly on the floor, splashing saliva everywhere.~ meat~ armor EJ AC 0 0 0 0 0 32 20 5000 P A 13 -25 A 2 -1 A 3 -2 A 12 40 A 19 3 E tongue black~ The tongue writhes and writhes unceasingly, maddeningly, mindlessly. No rhyme or reason is behind it at all but black, foul magic from beyond the limits of imagination ... Magic from the edge of the world. ~ #16175 spear ice~ an ice-tipped ebony spear~ A long and dangerous looking spear lies here.~ meat~ weapon AJT AN spear 7 6 pierce EF 35 30 2400 P A 13 30 A 19 5 #16176 bandage mummy~ some loose bandages of a mummy~ A pile of half-decayed cloth lies here.~ cloth~ armor JM AI 0 0 0 0 0 29 100 4000 P A 19 4 A 5 -2 A 1 -1 E bandage mummy~ The bandages reek of rot and decay. ~ #16177 morningstar corroded~ a corroded iron morningstar~ A corroded morningstar lies here in a pool of blood.~ steel~ weapon L AN flail 9 4 crush 0 30 20 1400 P A 19 5 A 18 2 E morningstar corroded~ It's rusty, but still looks like it could be used safely. There are worse weapons one could use. ~ #16178 crystal talisman~ a talisman of blue-green crystal~ A talisman carved from blue and green crystal lies on the ground.~ crystal~ armor AEM AC 0 0 0 0 0 24 25 0 P A 1 -1 A 13 15 A 17 -5 E talisman crystal~ What a beautiful necklace ... It radiates strange magics and mystical powers. ~ #16179 bracer glass polished~ an bracer of polished black glass~ A small bracer made from dark glass lies on the ground, absorbing the light within itself.~ glass~ armor EGJL AM 0 0 0 0 0 34 40 0 P A 13 30 A 12 35 A 2 1 #16180 tablet golden skull~ a golden tablet engraved with a skull~ A tablet engraved with a skull lies here.~ gold~ treasure AJQ AO 0 0 0 0 0 32 50 0 P A 12 100 E tablet skull gold~ The tablet is tarnished, and in the center is a skull. A few runes are on it, but not too many. ~ #16181 cross silver burned~ a burned silver cross~ A cross made from silver lies here, covered by ash.~ silver~ armor J AO 0 0 0 0 0 32 40 0 P A 17 -15 A 13 50 E cross burned silver~ The cross was probably beautiful in its day, but it has been desecrated. ~ #16182 banner of the dead~ a banner of the dead~ A banner of the dead lies here.~ cloth~ treasure E AO 0 0 0 0 0 10 40 0 P E banner dead~ Something is not right about this banner. ~ #0 #ROOMS #16100 A trail leading up the mountain~ Up this side trail through the Vingaard Mountains, elevation increases slowly but steadily, so little that you are not quite going up the mountain, but enough so that you're not on a hillside. You can't see too well to the east, but something is up there ... Something that you can feel here. Cold fog and mist blankets the ground, condensing on your armor, chilling you more than it should. It is, after all, just mist. Maybe there's a place that you can rest up ahead. Back west lie the mountains. ~ 0 0 5 D1 The path heads up a mountain. ~ ~ 0 -1 16101 D2 ~ ~ 0 -1 11000 S #16101 A trail leading up the mountain~ Up this side trail through the Vingaard Mountains, elevation increases slowly but steadily, so little that you are not quite going up the mountain, but enough so that you're not on a hillside. You can't see too well to the east, but something is up there ... Something that you can feel here, very strongly. Cold fog and mist blankets the ground, condensing on your armor, chilling you more than it should. It is, after all, just mist. Maybe there's a place that you can rest up ahead. Back west lie the mountains. ~ 0 0 5 D1 It looks like it leads to a castle of some sort. ~ ~ 0 -1 16102 D3 The path leads back to the mountains. ~ ~ 0 -1 16100 S #16102 Before a stone keep~ You stand before a mighty fortress of cold, hard grey stone. A feeling of dread and chill overtakes you upon looking at its tall spires and high fortifications. A large wooden door is the only visible entrance into this keep. Wind howls all about, cold wind mixed with cold rain. It beats on your skin mercilessly. Overhead, the sky darkens and thunder rolls in the distance. And you notice that there are very few footprints in the dusty soil of the Vingaard mountains here; only deep, heavy impressions in the ground and some fairly gaunt-looking steps, as if a creature with bony feet walked here. Back west, the trail through the Vingaard mountains goes back to what feels much safer. ~ 0 0 5 D1 Large wooden doors mark the entrance into the Keep. ~ wooden door~ 1 -1 16103 D3 The trail leads back down the mountain. ~ ~ 0 -1 16101 S #16103 Foyer of Dargaard Keep~ Horror. Destruction. Hate. Nothing else can shove its way into your mind. This is Dargaard Keep, or it was. How long has it stood undiscovered? Cries echo across the ruins. They sound unearthly and undead, and you get the distinct feeling that he is here ... Lord Soth. Damned by his elven wife as the Cataclysm struck Krynn to wander the realm in an eternal, dreadful life in this very place ... The man who was once the bravest and most honorable Solamnic Knight, now cursed to unlife until Krynn is destroyed again. To the west, regardless of what may be there, it is much safer, in the Vingaard mountains, even in the dark. Up here, nobody can hear you scream. Nobody can come help you. Nobody will find your body. Up here all alone, let alone in the dark. ~ 0 0 0 D1 The hallway continues to the east. ~ ~ 0 -1 16104 D3 The Vingaard range is back west. ~ ~ 1 -1 16102 S #16104 Inside the Keep~ Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. Back west, where it's safe, no matter what lies there, is the Vingaard mountain range. North, south and east, the halls stretch on, stretching on when you look at them. ~ 0 0 0 D0 ~ ~ 0 -1 16105 D1 ~ ~ 0 -1 16107 D2 ~ ~ 0 -1 16106 D3 ~ ~ 0 -1 16103 S #16105 Inside the Keep~ Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. North and south, the hall stretches on, seeming to stretch even more when you look down its length. ~ 0 0 0 D0 ~ ~ 1 -1 16108 D2 ~ ~ 0 -1 16104 S #16106 Inside the Keep~ Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. North and south, the hall stretches on, seeming to stretch even more when you look down its length. ~ 0 0 0 D0 ~ ~ 0 -1 16104 D2 ~ ~ 1 -1 16109 S #16107 The main hallway of Dargaard~ You walk down a large, wide hallway that is covered with old tapestries and paintings. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall looms on to the east, and the entrance to the keep is west. ~ 0 0 0 D1 ~ ~ 0 -1 16110 D3 ~ ~ 0 -1 16104 S #16108 Inside the Keep~ Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. South, the hall stretches on, seeming to stretch even more when you look down its length. A small stair winds its way up into the next floor above you. ~ 0 0 0 D2 ~ ~ 1 -1 16105 D4 ~ ~ 0 -1 16118 S #16109 Inside the Keep~ Footsteps echo faintly in the distant, narrow stone halls of the Keep. An insubstantial shadow moves before you, brushing your cheek, freezing it for a moment or two. Cries echo in the night, torches flicker eerie bluish-white light all about the keep, casting shadows that look like they're moving ... Or are they doing that on their own? The darkness overwhelms you when you look at one of them, lancing your eyes and stabbing into your skull. North, the hall stretches on, seeming to stretch even more when you look down its length. A small stair winds its way up into the next floor above you. ~ 0 0 0 D0 ~ ~ 1 -1 16106 D4 ~ ~ 0 -1 16119 S #16110 The main hallway of Dargaard~ You walk down a large, wide hallway that is covered with old tapestries and paintings. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall looms on to the east, and the entrance to the keep is west. A stairwell, which is set in the north wall, leads to a second floor. ~ 0 0 0 D1 ~ ~ 0 -1 16112 D3 ~ ~ 0 -1 16107 D4 ~ ~ 0 -1 16111 S #16111 Second floor landing~ At the top of the main stair, no fog floats low to the ground. It is replaced by a mist that takes no notice of the solidarity of the world or of itself, it only clings to anything that it can, then moves on, like a cat that is restless and wandering about for no reason other than to keep moving at all costs. From in the shadows it crawls, and in the shadows it finds a way to go where it wants to go. To the west the passage extends, trying not to collapse under the psychic emotional pressure that forces it to stand beyond time, beyond life, beyond anything that is natural and good. And down lies the first floor, down lies the fog that clutches to your legs like a small lost child. ~ 0 0 0 D3 ~ ~ 0 -1 16113 D5 ~ ~ 0 -1 16110 S #16112 The main hallway of Dargaard~ You walk down a large, wide hallway that is covered with old tapestries and paintings. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall looms on to the west. North and south, another hallway extends ominously, and to the east seems to be a dining hall. ~ 0 0 0 D0 ~ ~ 0 -1 16176 D1 ~ ~ 0 -1 16136 D2 ~ ~ 0 -1 16179 D3 ~ ~ 0 -1 16110 S #16113 Second floor hallway~ The second floor is colder than the first, and the fog is strangely gone. In its place is an odd sort of ether in the air, a few wisps of it here and there. The torches on the wall light the grey stone hallways in an odd sort of blue-white light, one that gives off no heat, only light. A few tapestries line the walls, with the occasional painting that must have been done by an artist well-known in his time. No windows are in this hall, no sign of life graces the floor. The only thing here is the feel of death, of fear, of something ancient and ageless. You can hear or discern anything about the outside world, as if it did not exist at this point in time. ~ 0 0 0 D1 ~ ~ 0 -1 16111 D3 ~ ~ 0 -1 16114 S #16114 Second floor hallway~ The second floor is colder than the first, and the fog is strangely gone. In its place is an odd sort of ether in the air, a few wisps of it here and there. The torches on the wall light the grey stone hallways in an odd sort of blue-white light, one that gives off no heat, only light. A few tapestries line the walls, with the occasional painting that must have been done by an artist well-known in his time. No windows are in this hall, no sign of life graces the floor. The only thing here is the feel of death, of fear, of something ancient and ageless. You can hear or discern anything about the outside world, as if it did not exist at this point in time. Hallways branch off from this main hall here, one to the north, the other to the south. ~ 0 0 0 D0 ~ ~ 0 -1 16116 D1 ~ ~ 0 -1 16113 D2 ~ ~ 0 -1 16115 D3 ~ ~ 0 -1 16117 S #16115 Southern wing of the Keep~ This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the south lies the rest of this wing of the keep, and to the north is another hallway of dreams altogether. ~ 0 0 0 D0 ~ ~ 0 -1 16114 D2 ~ ~ 0 -1 16150 S #16116 Northern wing of the Keep~ In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. South, another wing of the keep extends, and north is the rest of this part. ~ 0 0 0 D0 ~ ~ 0 -1 16147 D2 ~ ~ 0 -1 16114 S #16117 Second floor hallway~ The second floor is colder than the first, and the fog is strangely gone. In its place is an odd sort of ether in the air, a few wisps of it here and there. The torches on the wall light the grey stone hallways in an odd sort of blue-white light, one that gives off no heat, only light. A few tapestries line the walls, with the occasional painting that must have been done by an artist well-known in his time. No windows are in this hall, no sign of life graces the floor. The only thing here is the feel of death, of fear, of something ancient and ageless. You cannot hear or discern anything about the outside world, as if it did not exist at this point in time. An open arch leads west, the rest of the hall stretches on to the east, and what appears to be stairs are a short way north and south. In addition, a wide staircase leads up to the third floor of the Keep. ~ 0 0 0 D0 ~ ~ 0 -1 16118 D1 ~ ~ 0 -1 16114 D2 ~ ~ 0 -1 16119 D3 ~ ~ 0 -1 16120 D4 ~ ~ 0 -1 16121 S #16118 At the top of a short staircase~ You stand at the top of a short staircase that links the first and second floors. The stairs wind down from here, illuminated by a few smokeless torches that bestow an odd blue light over the area. The second floor hallway leads south from this point. The fog that was so prominent on the first floor is gone now, and only a few wisps of some ethereal material float through the air and the walls. The air has grown colder on this floor, and it is somewhat harder to breathe here, probably because of whatever is in the air. ~ 0 0 0 D2 ~ ~ 0 -1 16117 D5 ~ ~ 0 -1 16108 S #16119 At the top of a short staircase~ You stand at the top of a short staircase that links the first and second floors. The stairs wind down from here, illuminated by a few smokeless torches that bestow an odd blue light over the area. The second floor hallway leads north from this point. The fog that was so prominent on the first floor is gone now, and only a few wisps of some ethereal material float through the air and the walls. The air has grown colder on this floor, and it is somewhat harder to breathe here, probably because of whatever is in the air. ~ 0 0 0 D0 ~ ~ 0 -1 16117 D5 ~ ~ 0 -1 16109 S #16120 On a balcony overlooking the mountains~ On this stone balcony, with the cold air all around you and the sky growing dark with night, you feel somehow at peace. A haunting song echoes in the distance somewhere, a song sung by elven voices to Lord Soth. You can see most of the Vingaard mountains from here, and looking straight down, you can see the main gate of the keep. You might even be able to jump down there; it can't be more than a 15 foot fall. Back east, the keep reaches on, cold and dark. And somewhere, the undead elven maidens sing to Lord Soth all night long. ~ 0 0 0 D1 ~ ~ 0 -1 16117 D5 ~ ~ 0 -1 16102 S #16121 Third floor landing~ Choices overwhelm you here, just like the overwhelming feel of hate on this, the third floor. North, south, east and west lie cold stone hallways, up and down lie imposingly wide staircases that lead to old places consumed by old tradition and the pain of a time when something good dwelled here. Now there is nothing ... Nothing. Only memories of a warm hearth, of life and love that cannot exist here anymore. They were forced out when death and corruption were forced in. It doesn't take much to rip the air, thick as it is with a cramped longing for a glimpse of the grand bastion of light that it once was. ~ 0 0 0 D0 ~ ~ 0 -1 16122 D1 ~ ~ 0 -1 16130 D2 ~ ~ 0 -1 16125 D3 ~ ~ 0 -1 16128 D4 ~ ~ 0 -1 16137 D5 ~ ~ 0 -1 16117 S #16122 Northern hallway~ You are north of the center of the floor, where halls converge and then split apart again. Energies seem to streak through the halls here, strange mists materialize and dissipate before you can focus your eyes on them. The mists sometimes have faces in them, faces of horror and pain and screaming agony. The walls have the same emotions, the same feelings; they were never allowed to fall during the Cataclysm, but were forced to stand and become something that they shouldn't have been. Nothing is right; the hallways seems to almost rotate and twist before your eyes, but when you blink, all is right again for a time. ~ 0 0 0 D0 ~ ~ 0 -1 16123 D2 ~ ~ 0 -1 16121 S #16123 Northern hallway~ You are north of the center of the floor, where halls converge and then split apart again. Energies seem to streak through the halls here, strange mists materialize and dissipate before you can focus your eyes on them. The mists sometimes have faces in them, faces of horror and pain and screaming agony. The walls have the same emotions, the same feelings; they were never allowed to fall during the Cataclysm, but were forced to stand and become something that they shouldn't have been. Nothing is right; the hallways seems to almost rotate and twist before your eyes, but when you blink, all is right again for a time. ~ 0 0 0 D0 ~ ~ 0 -1 16124 D2 ~ ~ 0 -1 16122 S #16124 End of the northern hallway~ You are north of the center of the floor, where halls converge and then split apart again. Energies seem to streak through the halls here, strange mists materialize and dissipate before you can focus your eyes on them. The mists sometimes have faces in them, faces of horror and pain and screaming agony. The walls have the same emotions, the same feelings; they were never allowed to fall during the Cataclysm, but were forced to stand and become something that they shouldn't have been. Nothing is right; the hallways seems to almost rotate and twist before your eyes, but when you blink, all is right again for a time. A window is here, through which you can look out and see the outside, see the black seething clouds overhead before you have to turn around and brave the hallway and the fear and hate of Dargaard again. ~ 0 0 0 D2 ~ ~ 0 -1 16123 S #16125 Southern hallway~ Just south of the main vortex of halls that span this level of Dargaard Keep, the walls are blank, the floor is blank, and there is nothing but a few torches to light the halls and bathe it in cold blue light. Behind you something walks, but you cannot see it. You are being trailed by something behind you. The sadness thick in the air burns it, chilling it as it slides down your throat with every inhale that you take. It chokes you, forcing you to fight for your own life even when you are not fighting. No one dared, no one cared to tell the keep that it had to stand after the Cataclysm, that it had to stay and be something twisted and evil. And so it still stands. ~ 0 0 0 D0 ~ ~ 0 -1 16121 D2 ~ ~ 0 -1 16126 S #16126 Southern hallway~ Just south of the main vortex of halls that span this level of Dargaard Keep, the walls are blank, the floor is blank, and there is nothing but a few torches to light the halls and bathe it in cold blue light. Behind you something walks, but you cannot see it. You are being trailed by something behind you. The sadness thick in the air burns it, chilling it as it slides down your throat with every inhale that you take. It chokes you, forcing you to fight for your own life even when you are not fighting. No one dared, no one cared to tell the keep that it had to stand after the Cataclysm, that it had to stay and be something twisted and evil. And so it still stands. ~ 0 0 0 D0 ~ ~ 0 -1 16125 D2 ~ ~ 0 -1 16127 S #16127 End of the southern hallway~ Just south of the main vortex of halls that span this level of Dargaard Keep, the walls are blank, the floor is blank, and there is nothing but a few torches to light the halls and bathe it in cold blue light. Behind you something walks, but you cannot see it. You are being trailed by something behind you. The sadness thick in the air burns it, chilling it as it slides down your throat with every inhale that you take. It chokes you, forcing you to fight for your own life even when you are not fighting. No one dared, no one cared to tell the keep that it had to stand after the Cataclysm, that it had to stay and be something twisted and evil. And so it still stands. Here is a window, where you can gaze out at the outside world and see what you can before you have to turn around and face the rest of the halls. ~ 0 0 0 D0 ~ ~ 0 -1 16126 S #16128 Western hallway~ In this short hallway, you get a feeling of more comfort than you have felt in the rest of the keep, but it is still hateful towards you and it decidedly wants you to leave now. Here, you get the feeling that the Keep itself is alive, given life by the intensely evil presence that occupies it. Rather, perhaps the Keep is undead, like all that is inside it. Regardless, you are unwanted and despised. The Keep is a mystery of time and of the realm, something filled with knowledge held only by Gilean. ~ 0 0 0 D1 ~ ~ 0 -1 16121 D3 ~ ~ 0 -1 16129 S #16129 Between two oaken doors~ You are between two large doors of thick oak, one north and one south. The hallway is back to the east. This area of the keep feels more comfortable for some reason; it feels lived in. That's the only real way to describe it; not as much ill will and hatred is here as compared to the rest of the Keep. But still, something is wrong, something is terribly hateful and discordiant. The spirits of the old seem to be pushing you away because you are something alive and you have that spark of life in you, and that is something that is foreign, fearful and unwanted here. ~ 0 0 0 D0 ~ oak door~ 1 -1 16134 D1 ~ ~ 0 -1 16128 D2 ~ oak door~ 1 -1 16135 S #16130 Eastern hall~ There is somewhat of an aura of comfort surrounding these stone walls, but the evil mists still drift through them and choke the air and your throat with their presence. They get trapped there, and don't want to leave until you force them out with your breath. It is almost as if the mists were some sort of tangible emotion of hate and despise. Life like your own is something foreign here, just as the undead are foreign to the common citizens of Palanthas. Shrieks echo in the night that is eternal here, thunder somehow shakes the foundations of the stone walls and echoes through them, flickering the blue light of the torches that gives no heat, no comfort. ~ 0 0 0 D1 ~ ~ 0 -1 16131 D3 ~ ~ 0 -1 16121 S #16131 Eastern hall~ There is somewhat of an aura of comfort surrounding these stone walls, but the evil mists still drift through them and choke the air and your throat with their presence. They get trapped there, and don't want to leave until you force them out with your breath. It is almost as if the mists were some sort of tangible emotion of hate and despise. Life like your own is something foreign here, just as the undead are foreign to the common citizens of Palanthas. Shrieks echo in the night that is eternal here, thunder somehow shakes the foundations of the stone walls and echoes through them, flickering the blue light of the torches that gives no heat, no comfort. ~ 0 0 0 D1 ~ ~ 0 -1 16132 D3 ~ ~ 0 -1 16130 S #16132 Before a large oak door~ To the east is a large doorway, filled with a thick oaken door. The rest of the hallway stretches out to the west. When compared to the rest of the Keep, this hallway almost feels comfortable. Severe regret and pain emanate from the east, from behind the large oaken door. And when compared to the rest of the Keep, it almost doesn't register with you at all, since it feels so much less worse here. But lest you forget, you are in the fortress of the eternally damned Lord Soth, who commands an army of the undead. And you are alive, which is more odious than anything else to the inhabitants of this bastion of hate and death. ~ 0 0 0 D1 ~ large oak door~ 1 -1 16133 D3 ~ ~ 0 -1 16131 S #16133 The master bedroom~ The bedroom is large and filled with a musty odor of decay. The fog that soaks the first floor is here now, somehow flowing inside the room but not out of the door. It latches onto you, weighing you down and wanting to drag you into the floor and crush you from the ankles up, grinding you until you are nothing more than a mass of bone and gore on the floor, energies of death to be sucked up by the mist and reinforce the powers of Dargaard Keep and of Lord Soth. Comfort would be here were it not for the mist that hates you so, it is something alien and not of this world, somehow stemming from the Abyss to this realm but not back again. ~ 0 0 0 D3 ~ large oak door~ 1 -1 16132 S #16134 An old bedroom~ This old bedroom is filled with the fog, the fog that creeps out of everything and up your legs, trying to drag you down with it. It is a fairly nondescript bedroom, with a bed, nightstand, a torch, and a window. It is all very old, and it seems to be saying something to you that it is insistent be heard and spread about Krynn. It seems to want you to stay until it is heard ... But something inside you says to run away from it, and to never come back this way again, no matter what the cost. Outside the window, the wind howls wildly, the storm boils overhead, and a flash of lightning strikes a mountaintop in the distance. ~ 0 0 0 D2 ~ oak door~ 1 -1 16129 S #16135 An old bedroom~ This old bedroom is filled with the fog, the fog that creeps out of everything and up your legs, trying to drag you down with it. It is a fairly nondescript bedroom, with a bed, nightstand, a torch, and a window. It is all very old, and it seems to be saying something to you that it is insistent be heard and spread about Krynn. It seems to want you to stay until it is heard ... But something inside you says to run away from it, and to never come back this way again, no matter what the cost. Outside the window, the wind howls wildly, the storm boils overhead, and a flash of lightning strikes a mountaintop in the distance. ~ 0 0 0 D0 ~ oak door~ 1 -1 16129 S #16136 An ancient dining hall~ Inside this grey dining hall, one that used to be draped with fine tapestries and banners of the Knights of Solamnia, you get the feeling of nostalgia, then hate. The old wooden table still stretches down most of the length of this great hall, and it is still set with silver plates, goblets, candelabras, and utensils. What used to be the finest linen is used as a tablecloth. Now, there's no telling what kind of feasts are held here, or what is drunk from those fine silver goblets. A chill fills the air and flows all around you. The mist present in the main hall isn't as thick as it is here. ~ 0 0 0 D1 ~ ~ 1 -1 16182 D3 ~ ~ 0 -1 16112 D5 ~ ~ 0 -1 27000 S #16137 Fourth floor landing~ The mist is still missing from the fourth floor of the Keep. The halls echo strange voices in the night, strange faces by the day. It is as a dream that never ends, a dream that you can't wake up from. The undead citizens of this fortress all roam about in the same manner, all convinced that they are merely dreaming and that you are but a figure in the dream, perhaps sharing the same dream. Below you, the stairwell is dark, but to the east and west, the now-familiar blue-white glow of the cold torches lights the halls and shadows things in a way that doesn't seem quite right. And all about, the same elven song travels lightly on the dark air. ~ 0 0 0 D1 ~ ~ 0 -1 16138 D3 ~ ~ 0 -1 16197 D5 ~ ~ 0 -1 16121 S #16138 The fourth floor of the Keep~ The mist is gone from this floor of the Keep. The halls echo strange screams in the night and the day. It is a dream that never ends, a dream that you can't wake up from. The undead citizens of this fortress all roam about in the same manner, all convinced that they are merely dreaming and that you are but a figure in the dream, perhaps sharing the same dream. This cruel trick of the mind does much to comfort the souls that are still trapped in the decaying bodies and rotting corpses. To the west, the now-familiar blue-white glow of the cold torches lights the halls and shadows things in a way that doesn't seem quite right. And all about, the same elven song travels lightly on the dark air. ~ 0 0 0 D0 ~ ~ 0 -1 16139 D1 ~ ~ 0 -1 16141 D2 ~ ~ 0 -1 16140 D3 ~ ~ 0 -1 16137 S #16139 Inside a waiting hall~ You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends east and south. ~ 0 0 0 D1 ~ ~ 0 -1 16142 D2 ~ ~ 0 -1 16138 S #16140 Inside a waiting hall~ You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends east and north. ~ 0 0 0 D0 ~ ~ 0 -1 16138 D1 ~ ~ 0 -1 16143 S #16141 Inside a waiting hall~ You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends west, north, and south, and a dark-looking staircase is to the east. ~ 0 0 0 D0 ~ ~ 0 -1 16142 D1 ~ ~ 0 -1 16144 D2 ~ ~ 0 -1 16143 D3 ~ ~ 0 -1 16138 S #16142 Inside a waiting hall~ You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall extends west and south. ~ 0 0 0 D2 ~ ~ 0 -1 16141 D3 ~ ~ 0 -1 16139 S #16143 Inside a waiting hall~ You are in what appears to be a waiting hall for persons seeking an audience with the Lord Soth of yore, the kind, benevolent Knight of Solamnia. The hall looks as if it were comfortable in its day, well-lit and warm. A few chairs still stand around the room, and they mostly look as if they could still be used. The hall stretches west and north. ~ 0 0 0 D0 ~ ~ 0 -1 16141 D3 ~ ~ 0 -1 16140 S #16144 Before a long staircase~ Just east of the waiting hall lies this staircase, so long that you cannot see the top of it. Thick fog rolls down it, like some sort of twisted waterfall, cold and evil, glowing with an unearthly white light and further illuminated by the blue glow of the torches that line the halls and give no warmth, just light. A heavy, resonant moaning can be heard from up above, but no sign is here as to its source. The entire stairwell is dark, and the light only penetrates a few feet up the staircase. A feeling of evil washes over the room as silence falls suddenly, as a portent of doom like the flaming mountain cast down upon the city of Istar. ~ 0 0 0 D3 ~ ~ 0 -1 16141 D4 ~ ~ 0 -1 16145 S #16145 On the staircase~ All is dark, and you can see nothing above or below. No torches line these walls, no heat is felt here. The temperature causes your breath to crystallize heavily on the air and fall to the floor to be joined with the thick fog that rolls down the staircase and up your legs, tendrils of it grasping at anything that it can latch onto. It seems to not be inhibited by the walls or by you, going right through anything in its way like an evil nightfall from which the sun will never rise again, in which the three moons will never be seen. The evil emanations from up above almost grab you by the neck and throttle the life out of you. ~ 0 0 0 D4 ~ ~ 0 -1 16146 D5 ~ ~ 0 -1 16144 S #16146 Before the Great Hall~ You stand before a great set of iron doors, bolted firmly to the stone wall. Below you lies the impressively grand stairwell. Cold air flows all about you, mist rising from the floor only to melt again in the frigid air. Here especially is the atmosphere fearful and evil, here it is cold and shivering. And out of the shadows, a pair of eyes watches you, watches your every move, watches the fear, the cold, the panic in you, in your soul. Your limbs grow stiff and your entire body is caught in spasms of quaking of cold. There is but a single torch above the doorway to the east, causing shadows to flicker about uncontrollably. ~ 0 0 0 D1 ~ double iron door~ 2 16112 16161 D5 ~ ~ 0 -1 16145 S #16147 Northern wing of the Keep~ In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. ~ 0 0 0 D0 ~ ~ 0 -1 16148 D2 ~ ~ 0 -1 16116 S #16148 Northern wing of the Keep~ In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. ~ 0 0 0 D0 ~ ~ 0 -1 16149 D2 ~ ~ 0 -1 16147 S #16149 Northern wing of the Keep~ In this hallway, screams echo too loudly, footsteps echo too near to you. Things seem too loud to be real, things are too mysterious and intangible to be here. There is no life save your own, no breathing but yours, nothing here that would make anything comfortable. Darkness settles in and makes its home here, mists trail through the air and through the walls. Great sadness and pain assail your mind, burning an image of lost love, of lost goodness and light. Torches burn blue, burning without heat or purpose other than to give an inkling of what life once was. East and west, short halls lie. South is the rest of this wing. ~ 0 0 0 D1 ~ ~ 0 -1 16153 D2 ~ ~ 0 -1 16148 D3 ~ ~ 0 -1 16155 S #16150 Southern wing of the Keep~ This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the south lies the rest of this wing of the keep, and to the north is another hallway of dreams altogether. ~ 0 0 0 D0 ~ ~ 0 -1 16115 D2 ~ ~ 0 -1 16151 S #16151 Southern wing of the Keep~ This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the south lies the rest of this wing of the keep, and to the north is another hallway of dreams altogether. ~ 0 0 0 D0 ~ ~ 0 -1 16150 D2 ~ ~ 0 -1 16152 S #16152 Southern wing of the Keep~ This is a dreamscape, something not real, something time should have forgotten about but couldn't. Bolted footsteps seem to follow you, but nothing is there to see, nothing is there to make those sounds of pensive walking and pondering. Life is just a dream of the waking, a dream long forgotten about in these halls of madness and sorrow. Mists wrap around nothing, float in some sort of twisted purpose through the air and through the silent stony walls of the hall. To the north is another hallway of dreams, to the east and west are shorter, darker halls that end abruptly. ~ 0 0 0 D0 ~ ~ 0 -1 16151 D1 ~ ~ 0 -1 16157 D3 ~ ~ 0 -1 16159 S #16153 East branch of the northern hallway~ You feel pain, you feel sorrow. These emotions are not your own, but of the cold stone that was mined, shaped and fitted together to form this imposing and dark keep. Once it was comfortable and a place of light, laughter and peace, but now ... Nothing. You are the only sign of life in this hall, everything else is a mere shadow of reality. Mist clings to the air and passes through the walls as if they were not there. The door to the east is silent, the hall to the west is quiet. Anything here is just a picture of the past, a picture of a life long forgotten in the realm of life and love. This is the realm of death and hate, of a fall from a grace so high that only one punishment could fit the crime. ~ 0 0 0 D1 ~ ~ 1 -1 16154 D3 ~ ~ 0 -1 16149 S #16154 Servants' quarters~ This must have been the servants' room when the servants were still needed. Without a doubt, they were cursed as Soth was, or perhaps they were cursed by Soth in anger and rage at his contemptible new state of being. The story will never be told, will never be known except by the gods and by Soth, none of whom are speaking about this dark chapter in the history of Krynn. The elven song does not echo in these rooms, the footsteps do not resound in this stone cell. The wind howls menacingly through the window that is in the room, the window that would have awaken the servants at sunrise every morning. But now, that does not happen. The sky is an endless dark mass, writhing and boiling above the cursed fearscape of Dargaard Keep. ~ 0 0 0 D3 ~ ~ 1 -1 16153 S #16155 West branch of the north hallway~ You feel pain, you feel sorrow. These emotions are not your own, but of the cold stone that was mined, shaped and fitted together to form this imposing and dark keep. Once it was comfortable and a place of light, laughter and peace, but now ... Nothing. You are the only sign of life in this hall, everything else is a mere shadow of reality. Mist clings to the air and passes through the walls as if they were not there. The door to the west is silent, the hall to the east is quiet. Anything here is just a picture of the past, a picture of a life long forgotten in the realm of life and love. This is the realm of death and hate, of a fall from a grace so high that only one punishment could fit the crime. ~ 0 0 0 D1 ~ ~ 0 -1 16149 D3 ~ ~ 1 -1 16156 S #16156 Servants' quarters~ This must have been the servants' room when the servants were still needed. Without a doubt, they were cursed as Soth was, or perhaps they were cursed by Soth in anger and rage at his contemptible new state of being. The story will never be told, will never be known except by the gods and by Soth, none of whom are speaking about this dark chapter in the history of Krynn. The elven song does not echo in these rooms, the footsteps do not resound in this stone cell. The wind howls menacingly through the window that is in the room, the window that would have awaken the servants at sunrise every morning. But now, that does not happen. The sky is an endless dark mass, writhing and boiling above the cursed fearscape of Dargaard Keep. ~ 0 0 0 D1 ~ ~ 1 -1 16155 S #16157 Eastern side of the south hall~ This side of the hallway is dark and short, almost fearsome in its claustrophobic tendencies. A door is to the east, the rest of the hall to the west. This southern part is odd, something not felt anywhere else. Something here gives you the mental picture of something wrong, something that should not exist in this realm. The living might well have forgotten about the evil that dwells here, but time had no choice in the matter. The stone walls echo with madness and too many memories of the past. ~ 0 0 0 D1 ~ wooden door~ 1 -1 16158 D3 ~ ~ 0 -1 16152 S #16158 Inside a small library~ This library is sparsely lit and decorated, though it is still beautiful in design; overall, very spartan. A window shows a glimpse of the outside world, and a small lamp that is beside the chair gives light to the room, the same eerie blue light that fills the rest of the halls here. This must have been one of Lord Soth's favorite rooms when he was alive, as it has a very comfortable feel to it at times ... However, this is not one of those times. Now the room is mysteriously colder than the rest of the hallways, as if you were not wanted here. ~ 0 0 0 D3 ~ wooden door~ 1 -1 16157 S #16159 West side of the southern hall~ This side of the hallway is dark and short, almost fearsome in its claustrophobic tendencies. A door is to the west, the rest of the hall to the east. This southern part is odd, something not felt anywhere else. Something here gives you the mental picture of something wrong, something that should not exist in this realm. The living might well have forgotten about the evil that dwells here, but time had no choice in the matter. The stone walls echo with madness and too many memories of the past. ~ 0 0 0 D1 ~ ~ 0 -1 16152 D3 ~ wooden door~ 1 -1 16160 S #16160 A private study~ The study is cold, colder than the majority of the Keep. A window shows a small look at the outside world, of grey storm clouds boiling overhead and of black shadows winging about in the cold air. An oak desk is also in the room, cluttered with a few papers, but most of them are on the floor now, blown off by the chill wind that pours in through the window. Something here makes you feel unwanted, something here makes you feel as if you were being watched. ~ 0 0 0 D1 ~ ~ 1 -1 16159 S #16161 The Great Hall of Dargaard Keep~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D0 ~ ~ 0 -1 16162 D1 ~ ~ 0 -1 16164 D2 ~ ~ 0 -1 16163 D3 ~ ~ 2 -1 16146 S #16162 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D1 ~ ~ 0 -1 16167 D2 ~ ~ 0 -1 16161 S #16163 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D0 ~ ~ 0 -1 16161 D1 ~ ~ 0 -1 16166 S #16164 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D0 ~ ~ 0 -1 16167 D1 ~ ~ 0 -1 16165 D2 ~ ~ 0 -1 16166 D3 ~ ~ 0 -1 16161 S #16165 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D0 ~ ~ 0 -1 16168 D1 ~ ~ 0 -1 16194 D2 ~ ~ 0 -1 16170 D3 ~ ~ 0 -1 16164 S #16166 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D0 ~ ~ 0 -1 16164 D1 ~ ~ 0 -1 16170 D3 ~ ~ 0 -1 16163 S #16167 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D1 ~ ~ 0 -1 16168 D2 ~ ~ 0 -1 16164 D3 ~ ~ 0 -1 16162 S #16168 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D0 ~ ~ 0 -1 16169 D2 ~ ~ 0 -1 16165 D3 ~ ~ 0 -1 16167 S #16169 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. North and east, doors are set into the walls and a force behind them sends images of death and sheer terror into your mind. ~ 0 0 0 D0 ~ ~ 1 -1 16172 D1 ~ ~ 1 -1 16175 D2 ~ ~ 0 -1 16168 S #16170 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. ~ 0 0 0 D0 ~ ~ 0 -1 16165 D2 ~ ~ 0 -1 16171 D3 ~ ~ 0 -1 16166 S #16171 The Great Hall of Dargaard~ In this, the Great Hall, you feel nothing but absolute terror and hate literally flowing from the walls in the form of the white fog that is so thick and cold on the ground that there is a real danger of your feet and legs going numb and you will be left to crawl away from the Keep, to be at the mercy of the undead minions that dwell here. Great tapestries line the walls, enormous paintings are mixed with them. You are not wanted here, you are not needed here, and whatever the driving force behind the thick fog it will do its best to drag you down into it and leave you there to die and then undie, to become just another horrible creature of the night and to terrify children in their sleep at the mere thought of you. South and east, doors bar the way into other rooms where something dwells that does not want you to disturb it, lest it be forced to abandon all thought of the little life that it still clings to and to devour you into the stony silence of Dargaard Keep. ~ 0 0 0 D0 ~ ~ 0 -1 16170 D1 ~ ~ 1 -1 16174 D2 ~ ~ 1 -1 16173 S #16172 A private counsel room~ The room is small enough for only two people at one time, but that puts no limit on the number of malevolent spirits that can inhabit the space. The same fog rolls all around this room, up to waist level on a human, nearly up to a dwarf's or a kender's neck. It has no inhibitions as it did, because it knows somehow that you cannot escape it now and there is no possible way that you can run to get away from it. The deaths plotted in this room, all the negative energies and thought engineered over the years have sat and fermented here, building up over time and culminating in an evil so powerful that it alone can give power to Lord Soth for centuries to come. ~ 0 0 0 D2 ~ ~ 1 -1 16169 S #16173 A private counsel room~ The room is small enough for only two people at one time, but that puts no limit on the number of malevolent spirits that can inhabit the space. The same fog rolls all around this room, up to waist level on a human, nearly up to a dwarf's or a kender's neck. It has no inhibitions as it did, because it knows somehow that you cannot escape it now and there is no possible way that you can run to get away from it. The deaths plotted in this room, all the negative energies and thought engineered over the years have sat and fermented here, building up over time and culminating in an evil so powerful that it alone can give power to Lord Soth for centuries to come. ~ 0 0 0 D0 ~ ~ 1 -1 16171 S #16174 A pious altar~ This holy place still retains its holy feel; no fog lies here, forcing no feel of hate, but it is replaced by the ethereal mist that drifts through the walls and air. Two torches light the room with a blue glow, and a feel of something sad is here, the sounds of a forsaken being fill the room with utter despair and a wondering of why. The door to the hall is in the west wall, but whatever is sad here wants you to feel its pain and to do something for it before you leave ... ~ 0 0 0 D3 ~ ~ 1 -1 16171 S #16175 A quiet shrine~ This room is quiet except for what seems like the sounds of something quietly weeping in an indeterminable place. It comes from all around and yet nowhere at once. The sound of it is maddeningly unreal, it should not exist at this place in time, not at a holy place like this. A shrine is in the room, a quiet place of prayer and peace. The fog is gone from this room, but the wisps of mist and ether drift through here. The door to the rest of the Great Hall is to the west, but something here wants your attention before you do anything else ... ~ 0 0 0 D3 ~ ~ 1 -1 16169 S #16176 A hallway of Dargaard~ You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the south, where the entrance to the dining hall is, or east, around the dining hall. ~ 0 0 0 D1 ~ ~ 0 -1 16177 D2 ~ ~ 0 -1 16112 S #16177 A hallway of Dargaard~ You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall stretches east and west. ~ 0 0 0 D1 ~ ~ 0 -1 16178 D3 ~ ~ 0 -1 16176 S #16178 A hallway of Dargaard~ You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the south, where the rear entrance to the dining hall is, or west, around the dining hall. ~ 0 0 0 D2 ~ ~ 0 -1 16182 D3 ~ ~ 0 -1 16177 S #16179 A hallway of Dargaard~ You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the north, where the entrance to the dining hall is, or west, around the dining hall. ~ 0 0 0 D0 ~ ~ 0 -1 16112 D1 ~ ~ 0 -1 16180 S #16180 A hallway of Dargaard~ You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall stretches to the east and west for a short distance. ~ 0 0 0 D1 ~ ~ 0 -1 16181 D3 ~ ~ 0 -1 16179 S #16181 A hallway of Dargaard~ You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall curves to the north, where the rear entrance to the dining hall is, or west, around the dining hall. ~ 0 0 0 D0 ~ ~ 0 -1 16182 D3 ~ ~ 0 -1 16180 S #16182 A hallway of Dargaard~ You are walking in a small hallway that has a few old tapestries. Torches burn mysteriously, lighting the hall with blue-white flame. A strange mist hangs low to the floor, chilling your legs as you walk through it. It seems to exist on its own volition. A coldness fills the air, an unnatural coldness; it is like the coldness of death. Cries echo through the ruins of the stone keep. They sound sad and mournful, singing a terrifyingly beautiful song in an elven voice. The hall extends north and south. To the west is a oak door that leads to the dining hall, and an iron gate is set in the eastern wall. ~ 0 0 0 D0 ~ ~ 0 -1 16178 D1 ~ iron gate~ 1 16114 16183 D2 ~ ~ 0 -1 16181 D3 ~ oaken door~ 1 -1 16136 S #16183 Entrance to the courtyard~ You are just to the east of the iron gate that kept you from the courtyard. Now that you are in the courtyard, you can see the mist is much thicker here. Dead grey trees rise up out of the fog, dead flowers and herbs lie black in it. Below your feet is a stone pathway that leads east into the courtyard. You hear water gurgling somewhere from within. The chill outdoors is more natural, since you are very high up in the Dargaard mountains, but it is still teeming with the feel of death and something else that you can't define. But still, something is warm here. There are black scorches on the stone and some of the trees around here. ~ 0 0 0 D1 ~ ~ 0 -1 16184 D3 ~ ~ 1 -1 16182 S #16184 In the courtyard~ In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ 0 0 0 D0 ~ ~ 0 -1 16185 D1 ~ ~ 0 -1 16189 D2 ~ ~ 0 -1 16187 D3 ~ ~ 0 -1 16183 S #16185 In the courtyard~ In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ 0 0 0 D0 ~ ~ 0 -1 16186 D1 ~ ~ 0 -1 16190 D2 ~ ~ 0 -1 16184 S #16186 Before a fountain in the courtyard~ You stand in a clearing ringed by dead trees, their trunks warped and mutated by the undeath here. The strange white fog is especially thick here. And in the darkness that exists even during the day, it glows with an otherworldly aura. You can make out a marble fountain in the center of the clearing, covered with black moss. The liquid looks dark, but then again, it is dark outside all of the time. The fountain continues to gurgle, and on the air you can detect a faint odor of iron. To the south, the rest of the courtyard exists, and a tall stone wall blocks passage east. ~ 0 0 0 D2 ~ ~ 0 -1 16185 S #16187 In the courtyard~ In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ 0 0 0 D0 ~ ~ 0 -1 16184 D1 ~ ~ 0 -1 16192 D2 ~ ~ 0 -1 16188 S #16188 A small orchard~ At the southern end of the garden lies this small orchard, with some tall fruit trees planted amongst what used to be flowers and shrubbery. Now everything is dead and grey and cold. The translucent mist laps at your feet, like some sort of living entity that feeds on your lifeforce. It is thick here. The fruit trees are now twisted and grey, like all the other trees that are in this courtyard. Their bark doesn't look real, as if it were an outer casing made by the evil that flows through Dargaard Keep. The orchard appears to continue on to the east, and the rest of the courtyard is north. ~ 0 0 0 D0 ~ ~ 0 -1 16187 D1 ~ ~ 0 -1 16193 S #16189 In the courtyard~ In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. To the east, a great wall rises up out of the fog, and from behind that wall emanates an evil power greater than any that you may have met. ~ 0 0 0 D0 ~ ~ 0 -1 16190 D1 ~ stone wall~ 1 16119 16195 D2 ~ ~ 0 -1 16192 D3 ~ ~ 0 -1 16184 S #16190 In the courtyard~ In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ 0 0 0 D0 ~ ~ 0 -1 16191 D2 ~ ~ 0 -1 16189 D3 ~ ~ 0 -1 16185 S #16191 Before a pool of blood~ At this alcove of the gardens, which at one time must have been quite cosy, a high wall stands to the west. And from underneath it, a pool of blood is trickling. The trees here seem to feed off the foul liquid, absorbing its energies like they once used to absorb water through their roots. Perhaps it is through this nourishment that the plants are now twisted and corrupt. All around, strange sounds echo. To the west, you hear the sounds of liquid splashing. South, the rest of the courtyard drones on. ~ 0 0 0 D2 ~ ~ 0 -1 16190 S #16192 In the courtyard~ In the cold, dead courtyard that must have once been a beautiful, green garden, not a sound is to be heard save your own. The song echoes more faintly here, the footsteps and cries from the ruins are not as evident. Pain and fear hang heavy in the frigid air, like the translucent white fog that gives you chills and makes your legs feel heavier than they are. Great trees rise up, ones that must have been wonderful shade trees in their time. Now they are leafless and twisted, warped from the undead presence that pervades every mote of Dargaard Keep. ~ 0 0 0 D0 ~ ~ 0 -1 16189 D2 ~ ~ 0 -1 16193 D3 ~ ~ 0 -1 16187 S #16193 A small orchard~ At the southern end of the garden lies this small orchard, with some tall fruit trees planted amongst what used to be flowers and shrubbery. Now everything is dead and grey and cold. The translucent mist laps at your feet, like some sort of living entity that feeds on your lifeforce. It is thick here. The fruit trees are now twisted and grey, like all the other trees that are in this courtyard. Their bark doesn't look real, as if it were an outer casing made by the evil that flows through Dargaard Keep. The orchard appears to continue on to the west, and the rest of the courtyard is north. ~ 0 0 0 D0 ~ ~ 0 -1 16192 D3 ~ ~ 0 -1 16188 S #16194 Before Lord Soth's Black Throne~ Raised up on a platform is a black throne that seems to be the focal point of the room, the focal point for all the undead legions controlled by the fallen knight that could not overcome his base selfishness in Krynn's hour of need. The fog is too thick to breathe, too thick to even think. Some sort of base survival instinct is in the very air, controlling what you think and feel at this moment in time. Nothing here can change the feeling in the Keep, nothing here can match the sheer terror and evil that radiates from the black throne of Lord Soth. ~ 0 0 0 D3 ~ ~ 0 -1 16165 S #16195 In a short, dark hall~ Inside this dark passageway, the chill becomes a hundredfold more pronounced and vicious. Evil intent radiates from the east, and fog lies thick on the ground like the smoke from burning green wood. It creeps up your legs and seems to want to pull you down into it, so it can devour you in its life-sapping essence. There is no light here, all is dark. It is not just because you are inside; it is because something is absorbing the light. Something sinister and evil is close, so close you can feel it, and it knows that you are coming. ~ 0 0 0 D1 Something evil this way lies. ~ ~ 0 -1 16196 D3 ~ ~ 1 -1 16189 S #16196 Lord Soth's Private Chamber~ Here, at the eastern end of the courtyard behind Dargaard Keep, is Lord Soth's private chamber. Here he broods during the day, and at night, he listens to the never-ending song of the undead elven maidens that were cursed to spent forever with him. His seat is here and his arctic presence is here, chilling you deep down to the core of your soul, glaring into your mind with blazing orange eyes, ones that could appear any moment in front of you, appear with a look and a word of death for you, and with that single word of power keep you here with him until Krynn is utterly destroyed, keep you here body and soul. ~ 0 0 0 D3 ~ ~ 0 -1 16195 S #16197 The fourth floor of the Keep~ The mist is gone from this floor of the Keep. The halls echo strange screams in the night and the day. It is a dream that never ends, a dream that you can't wake up from. The undead citizens of this fortress all roam about in the same manner, all convinced that they are merely dreaming and that you are but a figure in the dream, perhaps sharing the same dream. This cruel trick of the mind does much to comfort the souls that are still trapped in the decaying bodies and rotting corpses. To the east, the now-familiar blue-white glow of the cold torches lights the halls and shadows things in a way that doesn't seem quite right. And all about, the same elven song travels lightly on the dark air. West is a door that is not very special-looking, but a cold draft comes from under it. ~ 0 0 0 D1 ~ ~ 0 -1 16137 D3 ~ ~ 1 -1 16198 S #16198 On a high balcony overlooking the mountains~ On this stone balcony, with the cold air all around you and the sky growing dark with night, you feel somehow at peace. A haunting song echoes in the distance somewhere, a song sung by elven voices to Lord Soth. You can see most of the Vingaard mountains from here, and looking straight down, you can see the main gate of the keep. It is a long fall, one that would be fatal to you. Back east, the keep reaches on, cold and dark. And somewhere, the undead elven maidens sing to Lord Soth all night long. ~ 0 0 0 D1 ~ ~ 1 -1 16197 S #0 #RESETS D 1 16102 1 1 O 1 16108 100 16134 O 1 16108 100 16135 M 1 16104 1 16146 1 E 1 16106 100 16 E 1 16105 100 11 E 1 16161 100 17 E 1 16156 100 1 G 1 16117 100 D 1 16146 1 2 D 1 16182 1 2 D 1 16136 1 1 O 1 16109 1 16136 O 1 16110 1 16136 O 1 16115 1 16136 O 1 16101 1 16194 O 1 16116 1 16194 P 1 16114 1 16116 1 P 1 16118 1 16116 1 D 1 16189 1 2 M 1 16106 1 16183 1 G 1 16119 100 M 1 16107 1 16136 1 E 1 16120 100 5 E 1 16121 100 6 E 1 16112 100 17 D 1 16197 3 1 O 1 16122 1 16143 O 1 16122 1 16142 O 1 16122 1 16140 O 1 16122 1 16139 M 1 16100 1 16196 1 E 1 16100 100 5 E 1 16103 100 9 E 1 16123 100 12 E 1 16127 100 6 E 1 16160 100 2 E 1 16182 1 17 O 1 16113 1 16133 O 1 16124 1 16133 O 1 16124 1 16134 O 1 16124 1 16134 D 1 16132 1 1 O 1 16101 100 16196 D 1 16171 2 1 D 1 16169 0 1 O 1 16125 1 16175 O 1 16125 1 16174 O 1 16126 1 16174 M 1 16114 1 16103 1 E 1 16135 100 3 E 1 16175 100 16 M 1 16112 1 16174 1 E 1 16131 100 16 M 1 16111 1 16175 1 E 1 16133 100 16 E 1 16181 100 17 D 1 16153 1 1 D 1 16155 3 1 O 1 16134 1 16127 O 1 16134 1 16124 D 1 16129 2 1 D 1 16129 0 1 D 1 16133 3 1 D 1 16134 2 1 D 1 16135 0 1 M 1 16115 4 16154 1 M 1 16115 4 16154 1 M 1 16115 4 16156 1 M 1 16115 4 16156 1 O 1 16136 1 16158 O 1 16139 1 16158 O 1 16138 1 16158 O 1 16140 1 16160 O 1 16134 1 16160 O 1 16134 1 16158 O 1 16134 1 16154 O 1 16134 1 16156 O 1 16141 1 16133 O 1 16142 1 16135 O 1 16142 1 16134 O 1 16145 1 16186 O 1 16146 1 16191 M 1 16117 3 16185 1 M 1 16117 3 16192 1 D 1 16182 3 1 O 1 16149 1 16188 O 1 16149 1 16193 M 1 16119 2 16193 1 M 1 16119 2 16188 1 G 1 16149 100 M 1 16117 3 16191 1 M 1 16120 1 16198 1 E 1 16150 100 12 E 1 16163 100 16 M 1 16110 1 16133 1 E 1 16151 100 12 E 1 16132 100 16 E 1 16164 100 14 O 1 16152 1 16156 O 1 16152 1 16154 D 1 16169 1 1 D 1 16171 1 1 M 1 16121 2 16173 1 M 1 16121 2 16172 1 G 1 16180 100 M 1 16113 4 16160 1 E 1 16144 100 16 M 1 16113 4 16158 1 E 1 16143 100 5 M 1 16113 4 16121 1 E 1 16143 100 5 M 1 16113 4 16132 1 E 1 16144 100 16 E 1 16143 100 5 M 1 16116 3 16189 1 an infernal hellhound to In the courtyard M 1 16116 3 16177 1 an infernal hellhound to A hallway of Dargaard M 1 16116 3 16111 1 an infernal hellhound to Second floor landing M 1 16101 4 16184 1 an undead elven maiden to In the courtyard E 1 16104 100 7 M 1 16101 4 16193 1 an undead elven maiden to A small orchard E 1 16104 100 7 M 1 16101 4 16110 1 an undead elven maiden to The main hallway of Dargaard E 1 16104 100 7 M 1 16101 4 16147 1 an undead elven maiden to Northern wing of the Keep E 1 16104 100 7 M 1 16102 6 16153 1 an ethereal wraith to East branch of the northern hallway E 1 16111 100 16 M 1 16102 6 16134 1 an ethereal wraith to An old bedroom E 1 16111 100 16 M 1 16102 6 16135 1 an ethereal wraith to An old bedroom E 1 16111 100 16 M 1 16102 6 16123 1 an ethereal wraith to Northern hallway E 1 16111 100 16 M 1 16102 6 16108 1 an ethereal wraith to Inside the Keep E 1 16111 100 16 M 1 16102 6 16142 1 an ethereal wraith to Inside a waiting hall E 1 16111 100 16 M 1 16103 10 16143 1 the black skeleton of a knight to Inside a waiting hall E 1 16102 100 16 M 1 16103 10 16197 1 the black skeleton of a knight to The fourth floor of the Keep M 1 16103 10 16129 1 the black skeleton of a knight to Between two oaken doors E 1 16102 100 16 M 1 16103 10 16131 1 the black skeleton of a knight to Eastern hall E 1 16102 100 16 M 1 16103 10 16104 1 the black skeleton of a knight to Inside the Keep M 1 16103 10 16111 1 the black skeleton of a knight to Second floor landing E 1 16102 100 16 M 1 16103 10 16150 1 the black skeleton of a knight to Southern wing of the Keep E 1 16102 100 16 M 1 16103 10 16139 1 the black skeleton of a knight to Inside a waiting hall M 1 16103 10 16163 1 the black skeleton of a knight to The Great Hall of Dargaard M 1 16103 10 16120 1 the black skeleton of a knight to On a balcony overlooking the mountains E 1 16165 100 16 M 1 16105 6 16106 1 a decaying mummy to Inside the Keep E 1 16107 100 6 M 1 16105 6 16107 1 a decaying mummy to The main hallway of Dargaard E 1 16176 100 10 M 1 16105 6 16117 1 a decaying mummy to Second floor hallway E 1 16165 100 16 M 1 16105 6 16124 1 a decaying mummy to End of the northern hallway M 1 16105 6 16141 1 a decaying mummy to Inside a waiting hall M 1 16105 6 16170 1 a decaying mummy to The Great Hall of Dargaard E 1 16165 100 16 M 1 16106 4 16168 1 a burning spectre to The Great Hall of Dargaard E 1 16162 100 12 M 1 16108 4 16137 1 a burning red-boned skeleton to Fourth floor landing M 1 16108 4 16128 1 a burning red-boned skeleton to Western hallway M 1 16108 4 16119 1 a burning red-boned skeleton to At the top of a short staircase M 1 16109 4 16127 1 the zombie of an eternally damned warrior to End of the southern hallway E 1 16130 100 16 M 1 16109 4 16112 1 the zombie of an eternally damned warrior to The main hallway of Dargaard E 1 16178 100 3 M 1 16109 4 16118 1 the zombie of an eternally damned warrior to At the top of a short staircase E 1 16130 100 16 M 1 16109 4 16131 1 the zombie of an eternally damned warrior to Eastern hall D 1 16161 3 2 ; The Great Hall of Dargaard Keep Lock West M 1 16123 1 16186 1 a huge red dracolich to Before a fountain in the courtyard E 1 16166 100 5 E 1 16168 100 6 E 1 16170 100 7 E 1 16167 100 11 E 1 16169 100 12 O 1 16171 100 16140 a skeleton to Inside a waiting hall M 1 16124 1 16140 1 an experienced necromancer to Inside a waiting hall E 1 16172 100 16 E 1 16179 100 15 M 1 16125 6 16184 1 a servitor nightgaunt to In the courtyard M 1 16125 6 16193 1 a servitor nightgaunt to A small orchard M 1 16125 6 16187 1 a servitor nightgaunt to In the courtyard M 1 16125 6 16190 1 a servitor nightgaunt to In the courtyard M 1 16125 6 16101 1 a servitor nightgaunt to A trail leading up the mountain M 1 16125 6 16189 1 a servitor nightgaunt to In the courtyard M 1 16126 5 16109 1 an enraged ghoul-like creature to Inside the Keep E 1 16173 100 3 M 1 16126 5 16112 1 an enraged ghoul-like creature to The main hallway of Dargaard E 1 16177 100 16 M 1 16126 5 16147 1 an enraged ghoul-like creature to Northern wing of the Keep E 1 16173 100 3 M 1 16126 5 16151 1 an enraged ghoul-like creature to Southern wing of the Keep E 1 16174 100 3 M 1 16126 5 16130 1 an enraged ghoul-like creature to Eastern hall S #SPECIALS M 16101 spec_cast_undead an undead elven maiden M 16105 spec_cast_undead a decaying mummy M 16106 spec_breath_fire a burning spectre M 16112 spec_cast_cleric the lich priestess of Mishakal M 16114 spec_cast_undead the spectral guardian of Dargaard Keep M 16116 spec_fido an infernal hellhound M 16120 spec_cast_mage the undead mage of the Abyss M 16121 spec_breath_gas a force of sheer evil M 16123 spec_breath_lightning a huge red dracolich M 16124 spec_cast_undead an experienced necromancer S #SHOPS 0 #MOBPROGS #0 #$