#AREADATA Name Blight~ Builders None~ VNUMs 15001 16099 Credits {35 50} Stile Blight~ Security 9 End #MOBILES #15001 trolloc dha'vol~ The trolloc~ A trolloc of the Dha'vol tribe is here enjoying his meal. ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Dha'vol tribe burned into it's twisted flesh. It appears almost human otherwise, other than the hooves and rams head that is. It's all too human eyes burn with hatred upon spotting you, it picks it's teeth as it prepares to slaughter you. ~ unique~ ABCFGT DFJ -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFIJNQR A 0 R stand stand male 1000 AB ABCDEFGHIJK medium 0 #15002 myrddraal fade halfman eyeless lurk fetch shadowman~ The Myrddraal~ A myrddraal emerges from the shadows to release your soul. ~ You see before you a myrddraal, a creature both of legend, and of great evil. They are known by many names, halfman, fade, the eyeless, lurk, fetch, and shadowman. It is the human part of the trolloc resurfaced, but still twisted by the Dark One's taint. It turns it's eyeless gaze upon you... this may be your last battle... ~ unique~ ACFGST DFHJPQ -1000 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 BEFGHIQ ABL HIJK R stand stand male 1000 AB ABCDEFGHIJK medium 0 #15003 trolloc ko'bal~ The trolloc~ A trolloc of the Ko'bal tribe is here enjoying his meal. ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Ko'bal tribe burned into it's twisted flesh. It appears almost human otherwise, other than it's wolf-like jowls that is. It's all too human eyes burn with hatred upon spotting you, it picks it's teeth as it prepares to slaughter you. ~ unique~ ABCFGT DFJb -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFIJNQR A 0 R stand stand male 1000 AB ABCDEFGHIJK medium 0 #15004 trolloc dhai'mon~ The trolloc~ A trolloc of the Dhai'mon tribe is here enjoying his meal. ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Dhai'mon tribe burned into it's twisted flesh. It appears almost human otherwise, other than it's beak that is. It's all too human eyes burn with hatred upon spotting you, it pecks at the last of it's meal as it prepares to slaughter you. ~ unique~ ABCFGT DFJTb -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFQ A 0 R stand stand male 1000 AB ABCDEFGHIJK medium 0 #15005 flock raven ravens huge~ The flock of ravens~ A huge flock of ravens descend to destroy you. ~ A huge flock of ravens have gathered here. They are the Eyes of the Dark One. As soon as they spot you they descend, a huge black cloud come down to claim your flesh. ~ unique~ ABCFGS J -1000 0 45 0 25d10+3000 5d5+1000 8d4+16 claw -15 -15 -15 2 EFHN ABLQR 0 H stand stand none 1000 A 0 medium 0 #15006 trolloc kno'mon~ The trolloc~ A trolloc of the Kno'mon charges from it's ambush! ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Kno'mon tribe burned into it's twisted flesh. It appears almost human otherwise, other than it's boar like snout and tusks that is. It's all too human eyes burn with hatred as it charges to attack. ~ unique~ ABCFGT DFJb -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFIJKNQR A 0 R stand stand male 1000 AB ABCDEFGHIJK medium 0 #15007 creature oily~ The creature~ A black oily creatures swims in the Lake. ~ A grotesque black oily creature slides through the roiling black waters of the Lake. It seems quite hostile. ~ unique~ ABCFGT DFJ -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 claw -11 -11 -11 3 CEFGMOQ ABD HI J stand stand none 1000 AB ABCDEFGHIJKQ medium 0 #15008 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 charge -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 0 AB 0 medium 0 #15009 draghkar~ The draghkar~ A draghkar emerges from a cave, and welcomes you to the Blight. ~ A tall pale humanoid, large wings folded, calls seductively to you, you feel drawn to the creature, at the last moment you pull away, and pull out your weapons. ~ unique~ ABCFGRT DF -1000 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 AEFGHJKNQ AB K H stand stand none 10000 AB ABCDEFGHIJK medium 0 #15010 disfigured diseased flesh lump creature~ The diseased creature~ A diseased lump of disfigured flesh wanders the Blight in agony. ~ It's disgusting... hanging on to it's pain filled life with every ounce of energy. The taint of evil has twisted the creature beyond recognition, you fell the emense hatred this creature feels for you, it rambles closer... ~ unique~ ACFGd DFJX -1000 0 20 0 3d9+333 5d5+1000 2d8+5 charge -4 -4 -4 5 CINQ AB 0 0 stand stand none 1000 AB ABCDEFGHIJKLMNOPQUVWXY medium 0 #15011 warder gaidan~ The warder~ A warder stalks through the blight. ~ You barely notice the graceful figure moving about the Blight. It is a warder. He does not look at you, but you are sure he sees your every move. You do not know the man, but you do know he is deadly, and from the looks of him, not to be trifled with. ~ human~ AGTd BDFJNPQZ 1000 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 EFGHKLPS AB IJKMQ 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #15012 lord~ The Lord of the tower~ The Lord of the tower forms beside the bed full of wrath! ~ You see before you what is left of the Lord of the tower. He died many years ago due to the treachery that fell mighty Malkier. His spirit has stayed behind to protect what he can of the lost kingdom. You sense no great evil, or good, but a sense of purpose. ~ unique~ ABCFGOTVd DFHJNVZb 0 0 60 5 50d10+10000 5d5+5000 8d6+28 wrath -40 -40 -40 -4 ADEFGHKN ABLQ CD 0 stand stand male 1000 C ABCDEFGHIJK medium 0 #15013 lord~ The Lord of the tower~ The Lord of the tower forms beside the bed full of wrath! ~ You see before you what is left of the Lord of the tower. He died many years ago due to the treachery that fell mighty Malkier. His spirit has stayed behind to protect what he can of the lost kingdom. You sense no great evil, or good, but a sense of purpose. ~ unique~ ABCFGOTVd DFHJNVZb 0 0 60 5 50d10+10000 5d5+5000 8d6+28 wrath -40 -40 -40 -4 ADEFGHKN ABLQ CD 0 stand stand male 1000 C ABCDEFGHIJK medium 0 #15014 spirit soldier~ The spirit~ A spirit wanders in it's lost kingdom. ~ You gaze upon one of the dead defenders of Malkier. As it moves along the area immediately around it takes on new life. Objects faded with age take on new color, broken objects become whole, things return for an instant to the way they were, but then return to normal. The spirit could not save these things in life. It intends to try to do it in death. ~ unique~ ACFGOTd BDFJPUZd 0 0 45 0 25d10+3000 5d5+1000 8d4+16 magic -15 -15 -15 2 EFGHJKNU ALQ 0 NY stand stand none 0 C ABCDEFGHIJK medium 0 #15015 spirit~ The spirit~ A spirit wanders in it's lost kingdom. ~ You gaze upon one of the dead defenders of Malkier. As it moves along the area immediately around it takes on new life. Objects faded with age take on new color, broken objects become whole, things return for an instant to the way they were, but then return to normal. The spirit could not save these things in life. It intends to try to do it in death. ~ unique~ ACFGOTd BDFJNPUZd 0 0 45 0 25d10+3000 5d5+1000 8d4+16 magic -15 -15 -15 2 EFGHJKNU ABLQ 0 NY stand stand none 1000 C ABCDEFGHIJK medium 0 #15016 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 magic -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 1000 AB 0 medium 0 #15017 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 magic -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 1000 AB 0 medium 0 #15018 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 magic -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 1000 AB 0 medium 0 #15019 seanchan sul'dam woman~ The Sul'Dam~ A woman in a plain dress, pannelled with lightning bolts stands before you. ~ This woman radiates a sense of fear, she seems as lost as you, but more than that she seems unwhole, as if a part of her is missing. The pannelled dress appears to be a military uniform almost, but she looks like no warrior you have ever seen. ~ human~ AGHT DFJb 0 0 40 0 15d10+1850 5d5+1000 4d8+13 shbite -13 -13 -13 3 EFHIKNU AB C 0 stand stand female 1000 AHMV ABCDEFGHIJK medium 0 #15020 metal metallic orb strange~ The metallic orb~ A small metallic orb hovers above the ground here humming loudly. ~ You are amazed by this creature, it must be a highly armored beholder, or something stranger still perhaps. It hovers about 5 feet off the ground. You see no eyes on the creature, but feel it 'sees' you somehow. This did not come from any land you have ever heard of. ~ unique~ AGT DFJTZb 0 0 45 0 25d10+3000 5d5+1000 8d4+16 flame -15 -15 -15 2 EFHKP AMQ 0 0 stand stand none 1000 E E medium 0 #15021 fox tall thin~ The fox-like humanoid~ A fox-like humanoid grins at the scene around him and fingers his knives. ~ This creature is very disconcerting, it reminds you of the scenes you have viewed above, the creature seems a little unnerved by his captivity, but looks as though he is making the best of things. Other than his sharp-toothed smile, and his attire appearing to be made of something like human flesh, he seems like a pretty nice guy. ~ unique~ ACFGHS DFJPV 0 0 45 0 25d10+3000 5d5+1000 8d4+16 claw -15 -15 -15 2 BEFHKNU ABKLQ 0 Z stand stand male 1000 AB ABCDEFGHIJK medium 0 #15022 grolm frog huge~ The grolm~ A huge frog-like creature snarls. ~ A huge creature lumbers towards you, a wild grolm, frog-like, greyish, thick skinned nightmare. That is all you have time to think about until it is time to fight. ~ unique~ AT DFJ 0 0 45 0 25d10+3000 5d5+1000 8d4+16 punch -15 -15 -15 2 CDEF AB 0 0 stand stand none 1000 AB ABCDEFGHIJK medium 0 #0 #OBJECTS #15001 sword huge curved blade~ a huge curved blade~ A very large curved blade lies here in a pool of blood.~ unknown~ weapon CGJL AN sword 5 7 slash 0 35 250 350 P A 19 6 A 18 1 A 4 -3 #15002 key blackened~ a blood-stained key~ A key, darkened by dried blood, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P #15003 key heavy iron~ a heavy iron key~ A large iron key lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P #15004 key smooth~ an often used key~ A key, smoothed from being often used, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P #15005 key blackened~ a blood-stained key~ A key, darkened by dried blood, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P #15006 key heavy iron~ a heavy iron key~ A large iron key lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P #15007 key smooth~ an often used key~ A key, smoothed from being often used, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P #15008 black sword blade~ a black sword~ A black sword calls for you to put it to use.~ unknown~ weapon BCEGJLM AN sword 5 8 slash 0 40 120 400 P A 1 2 A 19 4 A 18 2 #15009 cloak unmoving black~ an unmoving black cloak~ A pile of black cloth lies on the ground, untouched by the wind.~ unknown~ armor CEGJL AK 13 13 13 6 0 40 6 400 P A 19 3 A 17 -5 #15010 overlapping black plates snake~ snake-like overlapping black plates~ Several black plates lie on the ground.~ unknown~ armor DEGJL AD 12 13 13 6 0 40 18 400 P A 17 -5 A 19 3 A 2 2 #15011 sword fine~ a finely crafted sword~ A finely crafted sword lies about unused.~ unknown~ weapon ABGIK AN sword 5 9 slice 0 40 120 400 P A 18 6 #15012 cloak shift shifting colors~ a cloak of shifting colors~ A pile of cloth blends into it surroundings here.~ unknown~ armor GIK AK 12 12 13 6 0 40 6 400 P A 14 50 A 19 3 A 17 -5 #15013 key platinum~ a shiny platinum key~ A shiny platinum key lies on the ground here.~ unknown~ key 0 AO 0 0 0 0 0 45 1 450 P #15014 key golden~ a shiny golden key~ A shiny golen key lies on the ground.~ unknown~ key 0 AO 0 0 0 0 0 50 1 500 P #15015 great golden chest~ a great golden chest~ A great golden chest sits at the foot of the bed.~ unknown~ container AG 0 2000 0 2416 100 100 0 0 0 P #15016 key lord~ the lord's key~ A very important key lies here.~ unknown~ key 0 AO 0 0 0 0 0 0 1 0 P #15017 great golden chest~ a great golden chest~ A great golden chest sits at the foot of the bed.~ unknown~ container AG 0 2000 0 2418 100 100 0 5000 0 P #15018 key lord~ the lord's key~ A very important key lies here.~ unknown~ key 0 AO 0 0 0 0 0 0 1 0 P #15019 angreal small figurine~ a small figurine~ A small figurine sits on the ground humming with power.~ unknown~ armor BGI AO 20 20 20 9 0 60 3 600 P A 24 -12 A 17 -15 A 12 50 #15020 heron marked blade sword~ a Heron marked blade~ The blade of a swordmaster lies at your feet.~ iron~ weapon GIM AN sword 8 6 slash DE 60 120 600 P A 19 8 A 18 8 A 13 50 L 6 #15021 malkierian battle helm crane~ a helm stylized into a golden crane~ A mallkerian battle helm lies here.~ unknown~ armor AGK AE 20 20 20 10 0 60 12 600 P A 17 -10 A 19 4 A 18 4 #15022 suit battle armor~ a suit of Malkerian battle armor~ A suit of highly pollished armor lies here.~ unknown~ armor AGK AD 20 21 20 9 0 60 25 600 P A 17 -10 A 19 4 A 18 2 #15023 cuendillar heartstone dagger~ a heartstone dagger~ A dagger made of a strange material is here.~ unknown~ weapon GM AN dagger 8 6 pierce D 60 40 600 P A 19 6 A 18 8 A 4 3 #15024 lord sceptre~ a Lord's sceptre~ A finely crafted sceptre lies on the ground.~ unknown~ armor AGK AO 20 19 21 11 0 60 10 600 P A 19 3 A 18 3 A 3 3 #15025 ward strange~ a strange ward~ A strange looking ward lies here.~ unknown~ key 0 A 0 0 0 0 0 33 1 330 P #15026 spring~ the spring~ ~ marble~ fountain G 0 50 50 'water' 0 0 0 0 0 P #15027 banner banners~ the small alcove~ ~ unknown~ container C 0 10 0 0 2 100 43 1000 430 P E banner banners~ One of the banners cover a small alcove. ~ #15028 staff cheetah~ an engraved staff~ A staff carved with spotted feline's rest here.~ unknown~ staff 0 AO 40 8 8 'sanctuary' 0 43 5 430 P #15029 muck~ encased in the lakes muck~ ~ unknown~ container C 0 10 0 0 1 100 33 1000 330 P E mck~ The entire lakes bottom is thick black muck. ~ #15030 skeleton~ a skeleton~ A skeleton lies below the bloody writing.~ unknown~ container C 0 10 0 0 10 100 43 1000 430 P E skeleton~ A skeleton lies here. ~ #15031 skeleton~ a skeleton~ A skeleton lies below the bloody writing.~ unknown~ container C 0 10 0 0 10 100 43 1000 430 P E skeleton~ A skeleton lies here. ~ #15032 a'dam~ an A'dam~ A small silver bracelet and collar lay here connected by a small silver chain.~ unknown~ wand 0 AO 40 10 10 'armor' 0 40 4 400 P A 19 3 #15033 panelled plain dress~ a plain dress pannelled with lightning bolts~ A plain dress lies on the ground, strange symbols sewn into it's pannels.~ unknown~ armor GI AD 12 13 14 7 0 40 7 400 P A 13 50 A 19 2 A 4 2 #15034 smile seductive~ a seductive smile~ A very strange object lies at your feet.~ unknown~ weapon EJLM AN exotic 5 10 blast 0 50 1 500 P A 18 3 A 19 3 A 12 30 #15035 wicked knife~ a wicked-looking knife~ A very sharp knife lies on the ground.~ unknown~ weapon GI AN dagger 5 9 pierce D 45 4 450 P A 19 3 A 18 3 #15036 fox medallion~ a foxheaded medallion~ A tall glass flask holds a translucent violet fluid.~ unknown~ armor GI AC 15 15 15 7 0 45 6 450 P A 17 -10 A 2 2 A 24 -5 #0 #ROOMS #16000 The Hallway~ You are now in the center of the hallway in the basment of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south you see a sturdy set of doors leading off to another section of the tower, while the hallway continues to the east and west. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 15099 D2 A large sturdy door stands in the southern wall. ~ ~ 1 -1 16005 D3 The hallway continues to the west. ~ ~ 0 -1 16001 S #16001 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. A small door is set in the northern wall, and, the hallway continues to the east. ~ 0 9 0 D0 A small door is set in the northern wall. ~ ~ 1 -1 16003 D1 The hallway continues to the east. ~ ~ 0 -1 16000 D2 A set of stairs lies to the south. ~ ~ 0 -1 16002 S #16002 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16001 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 16006 S #16003 Water Storage~ Here is where the water for the tower was stored, appearantly gathered fro one of the Hundred Lakes. The water in the tank is no fouled like the water in the lakes themselves. A door leads back into the hallway to the south, while to the west you see a small duct, possibly leading back outside to one of the lakes. ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 1 -1 16001 D3 A small duct leads into one of the Hundred Lakes. ~ ~ 0 -1 15009 S #16004 The Training Room~ Long ago, the finest warriors in the borderlands practiced thier skills in this room, shattered remnants of weapons, and a few skeletons are all that remains. Through the blood and wreckage of this room, a slogan is painted all across the northern wall, 'May peace favor your sword.' A dream for these long dead warriors. One that never came to be... ~ 0 9 0 D2 The Hallway is south from here. ~ ~ 1 -1 15099 S #16005 The Armoury~ Yoou have come across the towers armoury. If you could repair what is left in this shattered room, you could equip a small army. Unfourtunately, the Trolloc hordes that fell this mighty tower were very thorough in thier destruction. All that is left is twisted metal and splintered wood among the rotting leather. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 1 -1 16000 S #16006 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16007 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 16002 S #16007 The Hallway~ You are now in the dungeons of the tower. There are now banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A stout door isset into northern wall. To the south lies a set of stairs, while the hallway continues to the east. ~ 0 9 0 D0 A stout door is set in the northern wall. ~ ~ 1 15003 16009 D1 The hallway continues to the east. ~ ~ 0 -1 16008 D2 A set of stairs lies to the south. ~ ~ 0 -1 16006 S #16008 The Hallway~ You are now in the dungeons of the tower. There are no banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A barred door is set in the southern wall, the hallway continues to the west. ~ 0 9 0 D2 A stout door is set in the southern wall. ~ ~ 1 15004 16011 D3 The hallway continues to the west. ~ ~ 0 -1 16007 S #16009 Guard Room~ The dungeon's guards once kept thier watch from this room. There are no longer prisonners to watch, or guards to watch them however, and this room holds nothing but wreckage and dust. A small door is set in the eastern wall, while the hallway lies to the south. ~ 0 9 0 D1 A small door lies to the east. ~ ~ 1 -1 16010 D2 A stout door is set in the southern wall. ~ ~ 1 15003 16007 S #16010 Interogation Room~ This is were the prisonners of the tower were questioned. Although you do not see any implements of torture in this room, you feel certain the towers guards had many questions answered here. A small door leads into the guard room to the west. ~ 0 9 0 D3 A small door is set into the western wall. ~ ~ 1 -1 16009 S #16011 The Cells~ Although no one resides here any longer, you feel a sense of despair. As you look around the area you notice that although the tower was taken, and that this area was surely checked, that none of the cells stand open. Two of the cells hold skeletons hanging from rotting ropes appearantly made from rotting bedding. Surely the Shadowspawn that took the tower would have freed thier fellows. Wouldn't they? ~ 0 9 0 D0 A stout door is set in the northern wall. ~ ~ 1 15004 16008 S #16012 Into the Breach~ You have entered into a breach in the wall of one of the Seven Towers, Trolloc armies over ran this tower many years ago. To the west lies a hallway deeper into the tower. The Blight is outside to the east. You doubt the Trolloc armies, and any creatures here since left anything in the tower, except the dead. ~ 0 8 0 D1 The Blight lies outside to the east. ~ ~ 0 -1 15004 D3 A hallway lies to the west. ~ ~ 0 -1 16013 S #16013 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. To the east you see a great breach in the towers walls. ~ 0 9 0 D1 There is a breach in the tower's wall to the east. ~ ~ 0 -1 16012 D2 A set of stairs lies to the south. ~ ~ 0 -1 16014 D3 The hallway continues to the west. ~ ~ 0 -1 16015 S #16014 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16013 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 16049 S #16015 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north you see a wide set of stable doors, to the south you see a set what remains of another set of doors. The hallway continues to the east and west. ~ 0 9 0 D0 The stables lie to the north. ~ ~ 1 -1 16018 D1 The hallway continues to the east. ~ ~ 0 -1 16013 D2 A large yard lies to the south. ~ ~ 0 -1 16019 D3 The hallway continues to the west. ~ ~ 0 -1 16016 S #16016 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 16015 D2 A set of stairs lies to the south. ~ ~ 0 -1 16017 S #16017 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16016 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 16023 S #16018 The Stables~ Although you can tell this was a stables at one time from the stalls and the rotted leather of old tack and harnesses, the smell here is not of horses, but of death, and dust. No one has used this room as a stables for a very long time, all the stalls are empty, and whatever grain may have been stored here as feed has long since rotted away. The only exit from this room is to the south, back into the hallway. ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 1 -1 16015 S #16019 The Main Yard~ Here is where the soldiers of this tower would gather before going on a patrol, before the tower was swallowed by the blight. It appears it is also where they made thier last stand against the Trolloc invaders. The skeletons of humans and Trollocs alike litter the floor. You notice with respect that the Malkeri must have killed three Trollocs for every man that died after a quick survey of the skeletons. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16015 D2 A gatehouse can be seen to the south. ~ ~ 0 -1 16020 S #16020 The Gatehouse~ You have entered the gatehouse of the tower, the soldiers must have fallen back to this room when they had been weakened by the Trolloc hordes that hard crushed them in the room to the north. You eye what was once an stout wooden door, reinforced with iron bars, smashed now into kindling. To the east and west are two small doors, probably guard rooms, while to the south you see a massive iron portcullis, still intact, and rusted completely shut, it's opening mechanism either destroyed by the defenders of the tower, or possibly it's attackers... ~ 0 9 0 D0 A large yard lies to the north. ~ ~ 0 -1 16019 D1 A small door lies to the east. ~ ~ 1 15005 16022 D3 A small door lies to the west. ~ ~ 1 15005 16021 S #16021 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 9 0 D1 A small door lies to the east. ~ ~ 1 15005 16020 S #16022 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 9 0 D3 A small door lies to the west. ~ ~ 1 15005 16020 S #16023 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16024 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 16017 S #16024 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 16025 D2 A set of stairs lies to the south. ~ ~ 0 -1 16023 S #16025 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south is another darkened room, and the hallway continues to the east and west. ~ 0 9 0 D0 A darkened room lies to the north. ~ ~ 0 -1 16028 D1 The hallway continues to the east. ~ ~ 0 -1 16026 D2 A darkened room lies to the south. ~ ~ 0 -1 16030 D3 The hallway continues to the west. ~ ~ 0 -1 16024 S #15001 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Shienar to the south. Each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surrounds you on all sides as you realize youa re far from the Light. To the north you can see what remains Malkeri, swallowed by The Blight, its Seven Towers broken by the hands of The Dark One. ~ 0 0 2 D0 The remains of the kingdom of Malkeri lie to the north. ~ ~ 0 -1 15002 D1 The Blight Continues on to the east. ~ ~ 0 -1 16077 D2 ~ ~ 0 -1 15113 D3 The Blight continues on to the west. ~ ~ 0 -1 15006 S #16026 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the west. ~ 0 9 0 D2 A set of stairs lies to the south. ~ ~ 0 -1 16027 D3 The hallway continues to the west. ~ ~ 0 -1 16025 S #15002 Entering the Blight~ The corrupted tress of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly-trained Warders enter this far into the Blight, and even the deadly skills of the Warders are sometimes not enough to keep them alive. A little further to the north lie the Towers of Malkeri, surrounded by almost a hundred small lakes. ~ 0 0 4 D0 The Seven towers lay a few miles ahead, rising like broken hills. ~ ~ 0 -1 15003 D1 The Blight continues on to the east. ~ ~ 0 -1 16078 D2 The Blight continues on to the south. ~ ~ 0 -1 15001 D3 The Blight continues on to the west. ~ ~ 0 -1 15007 S #16027 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16026 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 16031 S #15003 Near the Seven Towers~ You stand only a few miles from the Seven Towers of the once great Malkeri. Lakes surround the entire area, their waters dark and cloudy, so dark they seem to swallow the light around them, seeming to reel and bubble moving the shadowy water to small waves. This far into the Blight live creatures that could easily kill a dozen heavily armed Bordermen, creatures created by the Dark One to watch over his land. ~ 0 4 4 D0 Directly to the north lay the Seven Towers, thier power broken. ~ ~ 0 -1 15004 D1 The Blight continues on ot the east. ~ ~ 0 -1 16079 D2 The Blight continues on to the south. ~ ~ 0 -1 15002 D3 The Blight continues on to the west. ~ ~ 0 -1 15008 S #16028 The Kitchen~ This was kitchen for the people of this tower. Splintered tables and broken and dented pots and pans lay about the room. Off to the south is a hallway, while a door to the east leads into another room of the tower. ~ 0 9 0 D1 A small door lies to the east. ~ ~ 1 -1 16029 D2 A hallway lies to the south. ~ ~ 0 -1 16025 S #15004 Among the Seven Towers~ You now ride along the bases of the Seven Towers, once the kingdom of Malkeri held back the tides of Shadowspan relentlessly seeking to crush the lands to the south. It's power now broken the Towers are in ruins, lying on top of the foothills leading to the Mountains of Dhoom, all but two are utterly destroyed, the two standing towers are to the east and west. The taint of the Shadow is much heavier now, you feel the evil now living in Malkeri. All the trees and plants in this area are only barely holding on, decay taking them as quickly as they grow. Waves roll along the Hundred Lakes, and hope is far away. ~ 0 0 4 D0 Over the hills to the north the Blight stretches on. ~ ~ 0 -1 15005 D1 To the east is a breach in one of the Seven Towers walls. ~ ~ 0 -1 15061 D2 The Blight continues on to the south. ~ ~ 0 -1 15003 D3 To the west is a breach in one of the Seven Towers' wall. ~ ~ 0 -1 16012 S #16029 The Larder~ This was the larder for the kitchen, you notice a human skeleton hanging from one of the meat hooks that once held fleshly staughtered beef when the towers kitchens prepared food for it's inhabitants. All the food has long since gone rotten in the larder, leaving nothing for the rats and other inhabitants of this once proud tower. ~ 0 9 0 D3 The tower's kitchen lies to the west. ~ ~ 1 -1 16028 S #15005 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16083 D1 The Blight continues on to the east. ~ ~ 0 -1 16081 D2 The Seven broken towers now lay behind you to the south. ~ ~ 0 -1 15004 D3 The Blight continues on to the west. ~ ~ 0 -1 15010 S #16030 Dining Hall~ This is where the soldiers and servants of the tower took thier meals. All the tables and chairs in the room are broken and scattered about the room, you have the feeling that the last meal in this room was it's usual patrons, eaten by the Trolloc armies that defeated the tower. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16025 S #15006 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Shienar to the south, each breath is a labor, taxin your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surrounds you on all sides as you realize you are far from the Light. ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15007 D1 The Blight continues on to the east. ~ ~ 0 -1 15001 D2 The borderland kingdom of Shienar lies to the south. ~ ~ 0 -1 15112 D3 The Blight continues on to the west. ~ ~ 0 -1 15011 S #16031 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16032 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 16027 S #15007 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enought to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15008 D1 The Blight continues on to the east. ~ ~ 0 -1 15002 D2 The Blight continues on to the south. ~ ~ 0 -1 15006 D3 The Blight continues on to the west. ~ ~ 0 -1 15012 S #16032 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. On the northern wall a door leads off into the tower. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. ~ 0 9 0 D0 A small door lies to the north. ~ ~ 1 -1 16038 D2 A set of stairs lies to the south. ~ ~ 0 -1 16031 D3 The hallway continues on to the west. ~ ~ 0 -1 16033 S #15008 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 4 D0 To the north black waters stir with movement. ~ ~ 0 -1 15009 D1 The Blight continues on to the east. ~ ~ 0 -1 15003 D2 The Blight continues to the south. ~ ~ 0 -1 15007 D3 The Blight continues on to the west. ~ ~ 0 -1 15013 S #16033 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south a door leads off into the darkness, and the hallway continues to the east and west. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 16032 D2 A small door lies to the south. ~ ~ 1 -1 16040 D3 The hallway continues to the west. ~ ~ 0 -1 16034 S #15009 One of the Hundred Lakes~ As you move through the thick oily waters of the lake you wonder what evil creatures live in this slime. Movement stirs on all sides of you, and you come face to face with one of it's denizens... ~ 0 0 6 E lake~ The lake is obviously full of poisoned waters, you wonder if it is wise to be swimming in it like this. Along the shore your feet drag through the muck. Your feel your boot strike something hard... ~ D0 The Blight continues on to the north. ~ ~ 0 -1 15010 D2 The Blight continues on to the south. ~ ~ 0 -1 15008 D3 The Blight continues on to the west. ~ ~ 0 -1 15014 S #16034 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north and south doorways lead off into the darkness, and the hallway continues to the east and west. ~ 0 9 0 D0 A large door stands in the northern wall. ~ ~ 1 -1 16037 D1 The hallway continues to the east. ~ ~ 0 -1 16033 D2 A door lies to the south. ~ ~ 1 -1 16039 D3 The hallway continues to the west. ~ ~ 0 -1 16035 S #15010 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is Truly Bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16084 D1 The Blight continues on to the east. ~ ~ 0 -1 15005 D2 To the south black waters stir with movement. ~ ~ 0 -1 15009 D3 The Blight continues on to the west. ~ ~ 0 -1 15015 S #16035 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 16034 D2 A set of stairs lies to the south. ~ ~ 0 -1 16036 S #15011 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Shienar to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15012 D1 The Blight continues on to the east. ~ ~ 0 -1 15006 D2 The borderland kingdom of Shienar lies to the south. ~ ~ 0 -1 15111 D3 As you look more closely to the west you see a small trail of smoke. ~ ~ 0 -1 15016 S #16036 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16035 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 16041 S #15012 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15013 D1 The Blight continues on to the east. ~ ~ 0 -1 15007 D2 The Blight continues on to the south. ~ ~ 0 -1 15011 D3 The blight continues on to the west. ~ ~ 0 -1 15017 S #16037 The Barracks~ This is were the soldiers of the tower made thier home while in the service of the Tower's Lord. The floor is covered with the rubble of old furnishings and the occasional skeleton. Looking more closely at a section of the northern wall you notice a small patch of writing that reads "I should have taken the Dark One's offer, I could have power now instead of death." ~ 0 9 0 D2 A large door lies to the south. ~ ~ 1 -1 16034 S #15013 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Sayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15014 D1 The Blight continues on to the east. ~ ~ 0 -1 15008 D2 The Blight continues on to the south. ~ ~ 0 -1 15012 D3 The Blight continues on to the west. ~ ~ 0 -1 15018 S #16038 Servant's Quarters~ This room used to house the servants of the tower, now only a rat or two lives in thier places. The room is bare except for rotting pallets bare of any padding, and the skeletons of the long dead servants themselves. ~ 0 9 0 D2 A small door lies to the south. ~ ~ 1 -1 16032 S #15014 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15015 D1 To the east black waters stir with movement. ~ ~ 0 -1 15009 D2 The Blight continues on to the south. ~ ~ 0 -1 15013 D3 The Blight continues on to the west. ~ ~ 0 -1 15019 S #16039 Officer's Quarters~ This room is in amazingly good shape, appearantly these men were not in thier quarters when the final assault took place. You can see that the room held four men. Bunks and lockers are in each corner of the room, disturbed, but not destroyed. ~ 0 9 0 D0 A door lies to the north. ~ ~ 1 -1 16034 S #15015 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul.. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16085 D1 The Blight continues on to the east. ~ ~ 0 -1 15010 D2 The Blight continues on to the south. ~ ~ 0 -1 15014 D3 The Blight continues on to the west. ~ ~ 0 -1 15020 S #16040 Captain's Quarters~ This room has been almost destroyed. Nothing remains that has not been broken apart or totally destroyed. The Trollocs seem to have been searching this room, although for what, or if they found it is a mystery... ~ 0 9 0 D0 A small door lies to the north. ~ ~ 1 -1 16033 S #15016 Edge of the Blight~ You have stumbled across a scouting party of Trollocs. A small fire burns in the center of the camp. They appear to be preparing to enjoy a Trolloc delicacy, your stomach wrenches as you realize what they are devouring. They turn about sensing an intrusion of thier meal... ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15017 D1 The Blight continues on to the east. ~ ~ 0 -1 15011 D2 The borderland kingdom of Arafel lies to the south. ~ ~ 0 -1 15110 D3 The Blight continues on to the west. ~ ~ 0 -1 15021 S #16041 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16042 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 16036 S #15017 Entering the Blight~ The corrupted tress of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15018 D1 The Blight continues on to the east. ~ ~ 0 -1 15012 D2 As you look more closely to the south you see a small trail of smoke. ~ ~ 0 -1 15016 D3 The Blight continues on to the west. ~ ~ 0 -1 15022 S #16042 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 16043 D2 A set of stairs lies to the south. ~ ~ 0 -1 16041 S #15018 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15019 D1 The Blight continues on to the east. ~ ~ 0 -1 15013 D2 The Blight continues on to the south. ~ ~ 0 -1 15017 D3 The Blight continues on to the west. ~ ~ 0 -1 15023 S #16043 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south a large gilded door stands seemingly untouched by the towers fall, the hallway continues to the east and west. ~ 0 9 0 D0 An archway leads into another part of the tower. ~ ~ 0 -1 16046 D1 The hallway continues to the east. ~ ~ 0 -1 16044 D2 A large gilded door lies to the south. ~ ~ 2 15013 16047 D3 The hallway continues to the west. ~ ~ 0 -1 16042 S #15019 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark Oneseeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15020 D1 The Blight continues on to the east. ~ ~ 0 -1 15014 D2 The Blight continues on to the south. ~ ~ 0 -1 15018 D3 The Blight continues on to the west. ~ ~ 0 -1 15024 S #16044 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up yo the roof of the tower. While the hallway continues back to the west. ~ 0 9 0 D2 A set of stairs lies to the south. ~ ~ 0 -1 16045 D3 The hallway continues to the west. ~ ~ 0 -1 16043 S #15020 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16086 D1 The Blight continues on to the east. ~ ~ 0 -1 15015 D2 The Blight continues on to the south. ~ ~ 0 -1 15019 D3 The Blight continues on to the west. ~ ~ 0 -1 15025 S #16045 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up onto the battlements of the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16044 D4 A set of stairs leads up to the tower's battlements. ~ ~ 0 -1 16048 S #15021 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Arafel to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround ou on all sides as you realize you are far from the light. ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15022 D1 As you look more closely to the east you see a small trail of smoke. ~ ~ 0 -1 15016 D2 The borderland kingdom of Arafel lies to the south. ~ ~ 0 -1 15109 D3 The Blight continues on to the west. ~ ~ 0 -1 15026 S #16046 The Feast Hall~ This room was meant to hold victory celebrations and welcome important guests, used by the Lord of the tower and soldiers alike. It now lies in ruins as much of the rest of the tower. Banners of depicting great battles and fanciful creatures and places once lined it's walls, now it walls are lined with dried blood and grey rags. Once, this tower was one of the Seven Towers of Malkeri, now a ruin in the Blight. ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 0 -1 16043 S #15022 Entering the Blight~ The corrupted tress of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15023 D1 The Blight continues on to the east. ~ ~ 0 -1 15017 D2 The Blight continues on to the south. ~ ~ 0 -1 15021 D3 The Blight continues on to the west. ~ ~ 0 -1 15027 S #16047 The Lord's Quarters~ The Lord of the tower lived here, and in a fashion still does, the room is immaculate, it's furnishings still intact, and banners as colorful as if newly woven. A large bed is made in the middle of the room. The air seems to shiver with life and anger at someone daring to enter this room. The air becomes clearer, as does a shape forming beside the bed. Malkerians were ever a stubborn lot. ~ 0 8 0 D0 A large golden door is set in the northern wall. ~ ~ 2 15013 16043 S #15023 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are blackened now as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15024 D1 The Blight continues on to the east. ~ ~ 0 -1 15018 D2 The Blight continues on to the south. ~ ~ 0 -1 15022 D3 The Blight continues on to the west. ~ ~ 0 -1 15028 S #16048 The Battlements~ You stand atop one of the Seven Towers of the lost kingdom of Malkeri. Once this tower overlooked farms and houses of the Malkerians, now it overlooks the desolation of the Blight, the Land of the Shadow. The battlements themselves are blackened as if by huge gouts of fire, your heart sinks with desperation and a sense of loss for the broken kingdom, and it's brave people. ~ 0 4 1 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 16045 S #15024 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15025 D1 The Blight continues on to the east. ~ ~ 0 -1 15019 D2 The Blight continues on to the south. ~ ~ 0 -1 15023 D3 The Blight continues on to the west. ~ ~ 0 -1 15029 S #16049 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16050 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 16014 S #15025 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16087 D1 The Blight continues on to the east. ~ ~ 0 -1 15020 D2 The Blight continues on to the south. ~ ~ 0 -1 15024 D3 The Blight continues on to the west. ~ ~ 0 -1 15030 S #16050 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. To the north you see a door adorned with two crossed swords, now covered in blood. The hallway continues to the west. ~ 0 9 0 D0 A set of doors adorned with crossed swords lies to the north. ~ ~ 1 -1 16055 D2 A Stairwell is south from here. ~ ~ 0 -1 16049 D3 The hallway continues to west. ~ ~ 0 -1 16051 S #15026 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Arafel to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15027 D1 The Blight continues on to the east. ~ ~ 0 -1 15021 D2 The borderland kingdom of Arafel lies to the south. ~ ~ 0 -1 15108 D3 The Blight continues on to the west. ~ ~ 0 -1 15031 S #16051 The Hallway~ You are now in the center of the hallway in the basment of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south you see a sturdy set of doors leading off to another section of the tower, while the hallway continues to the east and west. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 16050 D2 A stout door is set in the southern wall. ~ ~ 1 -1 16056 D3 The hallway continues to the west. ~ ~ 0 -1 16052 S #15027 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15028 D1 The Blight continues on to the east. ~ ~ 0 -1 15022 D2 The Blight continues on to the south. ~ ~ 0 -1 15026 D3 The Blight continues on to the west. ~ ~ 0 -1 15032 S #16052 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. A small door is set in the northern wall, and, the hallway continues to the east. ~ 0 9 0 D0 A small door lies to the north. ~ ~ 1 -1 16054 D1 The hallway continues to the east. ~ ~ 0 -1 16051 D2 A set of stairs lies to the south. ~ ~ 0 -1 16053 S #15028 The Blight~ The Blight surounds you on all sides, trees shivering as if laughing at you as you enter this stretch of the Blight. You don't have time to wonder what the joke is before the first Trollocs appear from hiding, the animal like humanoids descend upon you... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15029 D1 The Blight continues on to the east. ~ ~ 0 -1 15023 D2 The Blight continues on to the south. ~ ~ 0 -1 15027 D3 The Blight continues on to the west. ~ ~ 0 -1 15033 S #16053 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16052 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 16057 S #15029 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in eveything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15030 D1 The Blight continues on to the east. ~ ~ 0 -1 15024 D2 The Blight continues on to the south. ~ ~ 0 -1 15028 D3 The Blight continues on to the west. ~ ~ 0 -1 15034 S #16054 Water Storage~ Here is where the water for the tower was stored, appearantly gathered fro one of the Hundred Lakes. The water in the tank is no fouled like the water in the lakes themselves. A door leads back into the hallway to the south, while to the west you see a small duct, possibly leading back outside to one of the lakes. ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 1 -1 16052 D3 A duct leads to on of the Hundred Lakes. ~ ~ 0 -1 15009 S #15030 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16088 D1 The Blight continues on to the east. ~ ~ 0 -1 15025 D2 The Blight continues on to the south. ~ ~ 0 -1 15029 D3 The Blight continues on to the west. ~ ~ 0 -1 15035 S #16055 The Training Room~ Long ago, the finest warriors in the borderlands practiced thier skills in this room, shattered remnants of weapons, and a few skeletons are all that remains. Through the blood and wreckage of this room, a slogan is painted all across the northern wall, 'May peace favor your sword.' A dream for these long dead warriors. One that never came to be... ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 1 -1 16050 S #15031 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Tress still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15032 D1 The Blight continues on to the east. ~ ~ 0 -1 15026 D2 The borderland kingdom of Kandor lies to the south. ~ ~ 0 -1 15107 D3 The Blight continues on to the west. ~ ~ 0 -1 15036 S #16056 The Armoury~ Yoou have come across the towers armoury. If you could repair what is left in this shattered room, you could equip a small army. Unfourtunately, the Trolloc hordes that fell this mighty tower were very thorough in thier destruction. All that is left is twisted metal and splintered wood among the rotting leather. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 1 -1 16051 S #15032 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15033 D1 The Blight continues on to the east. ~ ~ 0 -1 15027 D2 The Blight continues on to the south. ~ ~ 0 -1 15031 D3 As you look more closely to the west you see a small trail of smoke. ~ ~ 0 -1 15037 S #16057 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 16058 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 16053 S #15033 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15034 D1 The Blight continues on to the east. ~ ~ 0 -1 15028 D2 The Blight continues on to the south. ~ ~ 0 -1 15032 D3 The Blight continues on to the west. ~ ~ 0 -1 15038 S #16058 The Hallway~ You are now in the dungeons of the tower. There are now banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A stout door isset into northern wall. To the south lies a set of stairs, while the hallway continues to the east. ~ 0 9 0 D0 A stout door is set in the northern wall. ~ ~ 1 15006 16060 D1 The hallway continues to the west. ~ ~ 0 -1 16059 D2 A set of stairs lies to the south. ~ ~ 0 -1 16057 S #15034 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15035 D1 The Blight continues on to the east. ~ ~ 0 -1 15029 D2 The Blight continues on to the south. ~ ~ 0 -1 15033 D3 The Blight continues on to the west. ~ ~ 0 -1 15039 S #16059 The Hallway~ You are now in the dungeons of the tower. There are no banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A barred door is set in the southern wall, the hallway continues to the west. ~ 0 9 0 D2 A stout door is set in the southern wall. ~ ~ 1 15007 16062 D3 The hallway continues to the west. ~ ~ 0 -1 16058 S #15035 The Blight~ A dark cloud blots out what little light reaches this stretch of land in the far north of the Blight. You survey the surrounding countryside as you decide your next course of travel as the cloud moves closer to your location. The sound of a thousand wings fill your ears as your realize in horror that the cloud is actually a huge flock of raven. The Eyes of the Dark One descend upon you to rend your flesh and spirit. ~ 0 1 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16089 D1 The Blight continues on to the east. ~ ~ 0 -1 15030 D2 The Blight continues on to the south. ~ ~ 0 -1 15034 D3 The Blight continues on to the west. ~ ~ 0 -1 15040 S #16060 Guard Room~ The dungeon's guards once kept thier watch from this room. There are no longer prisonners to watch, or guards to watch them however, and this room holds nothing but wreckage and dust. A small door is set in the eastern wall, while the hallway lies to the south. ~ 0 9 0 D1 A door lies to the east. ~ ~ 1 -1 16061 D2 A hallway lies to the south. ~ ~ 1 15006 16058 S #15036 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted amd twisted bt the Shadow that lays heavily across this land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 2 D0 As you look more closely to the north you see a small trail of smoke. ~ ~ 0 -1 15037 D1 The Blight continues on to the east. ~ ~ 0 -1 15031 D2 The borderland kingdom of Kandor lies to the south. ~ ~ 0 -1 15106 D3 The Blight continues on to the west. ~ ~ 0 -1 15041 S #16061 Interogation Room~ This is were the prisonners of the tower were questioned. Although you do not see any implements of torture in this room, you feel certain the towers guards had many questions answered here. A small door leads into the guard room to the west. ~ 0 9 0 D3 A door lies to the west. ~ ~ 1 -1 16060 S #15037 Entering the Blight~ You have stumbled across a scouting party of Trollocs. A small fire burns in the center of the camp. They appear to be preparing to enjoy a Trolloc delicacy, you stomach wrenches as you realize what they are devouring. They turn about sensing an intrusion of thier meal... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15038 D1 The Blight contimues on to the east. ~ ~ 0 -1 15032 D2 The Blight continues on to the south. ~ ~ 0 -1 15036 D3 The Blight continues on to the west. ~ ~ 0 -1 15042 S #16062 The Cells~ Although no one resides here any longer, you feel a sense of despair. As you look around the area you notice that although the tower was taken, and that this area was surely checked, that none of the cells stand open. Two of the cells hold skeletons hanging from rotting ropes appearantly made from rotting bedding. Surely the Shadowspawn that took the tower would have freed thier fellows. Wouldn't they? ~ 0 9 0 D0 A stout door is set in the northern wall. ~ ~ 1 15007 16059 S #15038 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15039 D1 The Blight continues on to the east. ~ ~ 0 -1 15033 D2 As you look more closely to the south you see a small trail of smoke. ~ ~ 0 -1 15037 D3 The Blight continues on to the west. ~ ~ 0 -1 15043 S #16063 Into the Past~ You forge your way down into the tower, but this is not what you expected, the air is shimmering, and you feel disoriented. You are not in a room, it's more like you are floating, existing, nothing more. You feel your self slipping away, and know you must move from this area soon, or be lost forever. ~ 0 8201 0 D0 You cannot pierce the shimmering air. ~ ~ 0 -1 16064 D1 You cannot pierce the shimmering air. ~ ~ 0 -1 16067 D2 You cannot pierce the shimmering air. ~ ~ 0 -1 16065 D3 You cannot pierce the shimmering air. ~ ~ 0 -1 16066 D4 You sense a great evil above you. ~ ~ 0 -1 15060 D5 Things seem clearer downward. ~ ~ 0 -1 16068 S #15039 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15040 D1 The Blight continues on to the east. ~ ~ 0 -1 15034 D2 The Blight continues on to the south. ~ ~ 0 -1 15038 D3 The Blight continues on to the west. ~ ~ 0 -1 15044 S #16064 Foxes and Snakes~ Your mind is still foggy, but a memory of a childhood game struggles to the surface. Foxes and Snakes. A childhood game more complex than, but not unlike hunting snipes, as you survey the scene you realize why. You are suspeneded in mid-air by some unseen force, all around you pale humanoids observe you grinning with canine maws. They are too tall to be humans, and too thin. You are glad that whatever force keeps you from moving on stops them from getting to you also. ~ 0 8201 0 D2 The air is still shimmering to the south. ~ ~ 0 -1 16063 S #15040 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16090 D1 The Blight continues on to the east. ~ ~ 0 -1 15035 D2 The Blight continues on to the south. ~ ~ 0 -1 15039 D3 The Blight continues on to the west. ~ ~ 0 -1 15045 S #16065 Foxes and Snakes~ Your mind is still foggy, but a memory of a childhood game struggles to the surface. Foxes and Snakes. A childhood game more complex than, but not unlike hunting snipes, as you survey the scene you realize why. You are suspeneded in mid-air by some unseen force, all around you scaled humanoids are observing you. They seem to have no bones as they sway like willows in the wind. They seem to be in rapture at your presence, smiling absently. You are glad that whatever force keeps you from moving on stops them from getting to you also. ~ 0 8201 0 D0 The air is still shimmering to the north. ~ ~ 0 -1 16063 S #15041 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here twisted and corrupted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15042 D1 The Blight continues on to the east. ~ ~ 0 -1 15036 D2 The borderland kingdom of Kandor lies to the south. ~ ~ 0 -1 15105 D3 The Blight continues on to the west. ~ ~ 0 -1 15046 S #16066 The Writing Room~ You have entered into a large comfortable room. Still a bit disoriented, it takes you a moment to realize there is a man sitting at a desk by a warm looking fireplace. You feel quite strange. The man is oblivious to you, and you are unable to enter further into the room. You have never seen the man before, but you sense he is a man great power. The kind who contols other men and women fates with uncommon ease, sitting before a glowing screen, working some strange plate before him. ~ 0 8201 0 D1 The air is still shimmering to the east. ~ ~ 0 -1 16063 S #15042 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15043 D1 The Blight continues on to the east. ~ ~ 0 -1 15037 D2 The Blight continues on to the south. ~ ~ 0 -1 15041 D3 The Blight continues on to the west. ~ ~ 0 -1 15047 S #16067 A Strange Room~ You are awed by what you see before you, and a little confused. Lighted boxes line a large room. Lights of all colors blink on the boxes, two men sit at a table on the far side of the room. They do not notice you, and you cannot seem to get thier attention. More importantly, as you look at some of the windows in the room, you see great battles taking place, people you know talking back in the town you come from, people living and dying, being reborn, and dying again. And the men in the room don't even notice! You feel a great need to leave this place. ~ 0 8201 0 D3 The air still shimmers to the west. ~ ~ 0 -1 16063 S #15043 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15044 D1 The Blight continues on to the east. ~ ~ 0 -1 15038 D2 The Blight continues on to the south. ~ ~ 0 -1 15042 D3 The Blight continues on to the west. ~ ~ 0 -1 15048 S #16068 The Center~ You are in the center of a large yard. Around the yard people dressed in strange clothes move about. Some of them look at you for a moment and move on, others do not even notice you and move by the glass surrounding you without a care. Other beings are in the glass yard with you... ~ 0 8201 0 D0 The Northern Yard ~ ~ 0 -1 16073 D1 The Eastern Yard ~ ~ 0 -1 16071 D2 The Southern Yard ~ ~ 0 -1 16069 D3 The Western Yard ~ ~ 0 -1 16075 D4 The air is shimmering directly above you. ~ ~ 0 -1 16063 S #15044 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15045 D1 The Blight continues on to the east. ~ ~ 0 -1 15039 D2 The Blight continues on to the west. ~ ~ 0 -1 15043 D3 The Blight continues on to the west. ~ ~ 0 -1 15049 S #16069 The Southern Yard~ You are in the middle of the southern wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D0 The center of the yard is to the north. ~ ~ 0 -1 16068 D1 The southeast corner of the yard is to the east. ~ ~ 0 -1 16070 D3 The southwest corner of the yard is to the west. ~ ~ 0 -1 16076 S #15045 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16091 D1 The Blight continues on to the east. ~ ~ 0 -1 15040 D2 The Blight continues on to the south. ~ ~ 0 -1 15044 D3 The Blight continues on to the west. ~ ~ 0 -1 15050 S #16070 The Southeast Corner~ You stand in the southeast corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D0 The eastern wall of the yard is to the north. ~ ~ 0 -1 16071 D3 The southern wall of the yard is to the west. ~ ~ 0 -1 16069 S #15046 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here twisted and corrupted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15047 D1 The Blight continues on to the east. ~ ~ 0 -1 15041 D2 The borderland kingdom of Saldaea lies to the south. ~ ~ 0 -1 15104 D3 As you look more closely to the west you see a small trail of smoke. ~ ~ 0 -1 15051 S #16071 The Eastern Yard~ You are in the middle of the eastern wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D0 The northeast corner of the yard is to the north. ~ ~ 0 -1 16072 D2 The southeast corner of the yard is to the south. ~ ~ 0 -1 16070 D3 The center of the yard is to the west. ~ ~ 0 -1 16068 S #15047 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15048 D1 The Blight continues on to the east. ~ ~ 0 -1 15042 D2 The Blight continues on to the south. ~ ~ 0 -1 15046 D3 The Blight continues on to the west. ~ ~ 0 -1 15052 S #16072 The Northeast Corner~ You stand in the northeast corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D2 The east wall of the yard is to the south. ~ ~ 0 -1 16071 D3 The north wall of the yard is to the west. ~ ~ 0 -1 16073 S #15048 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15049 D1 The Blight continues on to the east. ~ ~ 0 -1 15043 D2 The Blight continues on to the south. ~ ~ 0 -1 15047 D3 The Blight continues on to the west. ~ ~ 0 -1 15053 S #16073 The Northern Yard~ You are in the middle of the northern wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D1 The northeast corner of the yard is to the east. ~ ~ 0 -1 16072 D2 The center of the yard is to the south. ~ ~ 0 -1 16068 D3 The northwest corner of the yard is to the west. ~ ~ 0 -1 16074 S #15049 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15050 D1 The Blight continues on to the east. ~ ~ 0 -1 15044 D2 The Blight continues on to the south. ~ ~ 0 -1 15048 D3 The Blight continues on to the west. ~ ~ 0 -1 15054 S #16074 The Northwest Corner~ You stand in the northwest corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D1 The north wall of the yard is to the east. ~ ~ 0 -1 16073 D2 The west wall of the yard is the south. ~ ~ 0 -1 16075 S #15050 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16092 D1 The Blight continues on to the east. ~ ~ 0 -1 15045 D2 The Blight continues on to the south. ~ ~ 0 -1 15049 D3 The Blight continues on to the west. ~ ~ 0 -1 15055 S #16075 The Western Yard~ You are in the middle of the western wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D0 The northwest corner of the yard is to the north. ~ ~ 0 -1 16074 D1 The center of the yard is to the east. ~ ~ 0 -1 16068 D2 The southwest corner of the yard is to the south. ~ ~ 0 -1 16076 S #15051 Edge of the Blight~ You have stumbled across a scouting party of Trollocs. A small fire burns in the center of the camp. They appear to be preparing to enjoy a Trolloc delicacy, your stomach wrenches as you realize what they are devouring. They turn about sensing an intrusion of thier meal... ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15052 D1 The Blight continues on to the east. ~ ~ 0 -1 15046 D2 The borderland kingdom of Saldaea lies to the south. ~ ~ 0 -1 15103 D3 The Blight continues on to the west. ~ ~ 0 -1 15056 S #16076 The Southwest Corner~ You stand in the southwest corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 8201 0 D0 The west wall of the yard is to the north. ~ ~ 0 -1 16075 D1 The south wall of the yard is to the east. ~ ~ 0 -1 16069 S #15052 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15053 D1 The Blight continues on to the east. ~ ~ 0 -1 15047 D2 As you look moe closely to the south you see a small trail of smoke. ~ ~ 0 -1 15051 D3 The Blight continues on to the west. ~ ~ 0 -1 15057 S #16077 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16078 D2 The borderland kingdom of Shienar lies ot he south. ~ ~ 0 -1 15114 D3 The Blight continues on to the west. ~ ~ 0 -1 15001 S #15053 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. A large stone outcrop overlooks this stretch of the Blight, when you crawl to the top to get a better view, you notice large paw prints mark it's surface. Prints of Dark Hounds, you wonder who they are hunting... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15054 D1 The Blight continues on to the east. ~ ~ 0 -1 15048 D2 The Blight continues on to the south. ~ ~ 0 -1 15052 D3 The Blight continues on to the west. ~ ~ 0 -1 15058 S #16078 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 5 D0 The Blight Continues on to the north. ~ ~ 0 -1 16079 D2 The Blight continues on to the south. ~ ~ 0 -1 16077 D3 The Blight continues on to the west. ~ ~ 0 -1 15002 S #15054 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 4 D0 The Blight contimues on to the north. ~ ~ 0 -1 15055 D1 The Blight continues on to the east. ~ ~ 0 -1 15049 D2 The Blight continues on to the south. ~ ~ 0 -1 15053 D3 The Blight continues on to the west. ~ ~ 0 -1 15059 S #16079 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16080 D2 The Blight continues on to the south. ~ ~ 0 -1 16078 D3 The Blight continues on to the west. ~ ~ 0 -1 15003 S #15055 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16093 D1 The Blight continues on to the east. ~ ~ 0 -1 15050 D2 The Blight continues on to the south. ~ ~ 0 -1 15054 D3 The Blight continues on to the west. ~ ~ 0 -1 15060 S #16080 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16081 D2 The Blight continues on to the south. ~ ~ 0 -1 16079 S #15056 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here twisted and corrupted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 2 D0 The Blight continues on to the north. ~ ~ 0 -1 15057 D1 As you look more closely to the east you see a small trail of smoke. ~ ~ 0 -1 15051 D2 The borderland kingdom of Saldaea lies to the south. ~ ~ 0 -1 15102 D3 The Blight continues on to the west. ~ ~ 0 -1 15100 S #16081 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16082 D2 The Blight continues on to the south. ~ ~ 0 -1 16080 D3 The Blight continues on to the west. ~ ~ 0 -1 15005 S #15057 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15058 D1 The Blight continues on to the east. ~ ~ 0 -1 15052 D2 The Blight continues on to the south. ~ ~ 0 -1 15056 D3 The Blight continues on to the west. ~ ~ 0 -1 16099 S #16082 Tarwin's Gap~ You have reached the beginning of Tarwin's Gap. The largest pass in the Mountains of Dhoom. Many great battles have taken place in this gap. Traditionally the Malkerians defended this gap. Once that that kingdom fell the duty fell to the borderland kingdom of Shienar. You see more than a fist of Trollocs camped in the gap. Going further to the north would be suicide. With the Dragonwall to the east, and the Mountains of Dhoom to the north, you must turn back. ~ 0 0 5 D2 The Blight continues on to the south. ~ ~ 0 -1 16081 D3 The Blight continues on to the west. ~ ~ 0 -1 16083 S #15058 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15059 D1 The Blight continues on to the east. ~ ~ 0 -1 15053 D2 The Blight continues on to the south. ~ ~ 0 -1 15057 D3 The Blight continues on to the west. ~ ~ 0 -1 16098 S #16083 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16082 D2 The Blight continues on to the south. ~ ~ 0 -1 15005 D3 The Blight continues on to the west. ~ ~ 0 -1 16084 S #15059 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 15060 D1 The Blight continues on to the east. ~ ~ 0 -1 15054 D2 The Blight continues on to the south. ~ ~ 0 -1 15058 D3 The Blight continues on to the west. ~ ~ 0 -1 16097 S #16084 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16083 D2 The Blight continues on to the south. ~ ~ 0 -1 15010 D3 The Blight continues on to the west. ~ ~ 0 -1 16085 S #15060 The Blight~ This area of the Blight seems like all the others at first, death and disease reigning everywhere. Then you notice a small outcrop of rock that seems out of place. Upon closer inspection you realize it is man made, appearantly the top of a tower, now buried deep in the earth. What lost kingdom must this have belonged to? ~ 0 0 4 D0 The Blight continues on to the north. ~ ~ 0 -1 16094 D1 The Blight continues on to the east. ~ ~ 0 -1 15055 D2 The Blight continues on to the south. ~ ~ 0 -1 15059 D3 The Blight continues on to the west. ~ ~ 0 -1 16096 D5 The air here seems shimmer as you gaze downward. ~ ~ 0 -1 16063 S #16085 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16084 D2 The Blight continues on to the south. ~ ~ 0 -1 15015 D3 The Blight continues on to the west. ~ ~ 0 -1 16086 S #15061 Into the Breach~ You have entered into a breach in the wall of one of the Seven Towers, Trolloc armies over ran this tower many years ago. To the east lies a hallway deeper into the tower. The Blight is outside to the west. You doubt the Trolloc armies, and any creatures here since left anything in the tower, except the dead. ~ 0 8 0 D1 A hallway lies to the east. ~ ~ 0 -1 15062 D3 The Blight lies to the west. ~ ~ 0 -1 15004 S #16086 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16085 D2 The Blight continues on to the south. ~ ~ 0 -1 15020 D3 The Blight continues on to the west. ~ ~ 0 -1 16087 S #15062 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 8 0 D1 The hallway continues to the east. ~ ~ 0 -1 15063 D2 A set of stairs lies to the south. ~ ~ 0 -1 15065 D3 A breach in the tower wall is west from here. ~ ~ 0 -1 15061 S #16087 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16086 D2 The Blight continues on to the south. ~ ~ 0 -1 15025 D3 The Blight continues on to the west. ~ ~ 0 -1 16088 S #15063 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north you see a wide set of stable doors, to the south you see a set what remains of another set of doors. The hallway continues to the east and west. ~ 0 9 0 D0 The stables lie to the north. ~ ~ 1 -1 15067 D1 The hallway continues to the east. ~ ~ 0 -1 15064 D2 A large yard lies to the south. ~ ~ 0 -1 15068 D3 The hallway continues to the west. ~ ~ 0 -1 15062 S #16088 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16087 D2 The Blight continues on to the south. ~ ~ 0 -1 15030 D3 The Blight continues on to the west. ~ ~ 0 -1 16089 S #15064 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. ~ 0 9 0 D2 A set of stairs lies to the south. ~ ~ 0 -1 15066 D3 The hallway continues to the west. ~ ~ 0 -1 15063 S #16089 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16088 D2 The Blight continues on to the south. ~ ~ 0 -1 15035 D3 The Blight continues on to the west. ~ ~ 0 -1 16090 S #15065 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15062 D4 The stairs lead up to the second floor. ~ ~ 0 -1 15072 S #16090 Near the Mountains of Dhoom~ ~ 0 0 5 D0 You just see mountains. ~ circle~ 2 15025 15115 D1 The Blight continues on to the east. ~ ~ 0 -1 16089 D2 The Blight continues on to the south. ~ ~ 0 -1 15040 D3 The Blight continues on to the west. ~ ~ 0 -1 16091 S #15066 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15064 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 15098 S #16091 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16090 D2 The Blight continues on to the south. ~ ~ 0 -1 15045 D3 The Blight continues on to the west. ~ ~ 0 -1 16092 S #15067 The Stables~ Although you can tell this was a stables at one time from the stalls and the rotted leather of old tack and harnesses, the smell here is not of horses, but of death, and dust. No one has used this room as a stables for a very long time, all the stalls are empty, and whatever grain may have been stored here as feed has long since rotted away. The only exit from this room is to the south, back into the hallway. ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 1 -1 15063 S #16092 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. ~ 0 0 5 D0 ~ ~ 0 -1 11100 D1 The Blight continues on to the east. ~ ~ 0 -1 16091 D2 The Blight continues on to the south. ~ ~ 0 -1 15050 D3 The Blight continues on to the west. ~ ~ 0 -1 16093 S #15068 The Main Yard~ Here is where the soldiers of this tower would gather before going on a patrol, before the tower was swallowed by the blight. It appears it is also where they made thier last stand against the Trolloc invaders. The skeletons of humans and Trollocs alike litter the floor. You notice with respect that the Malkeri must have killed three Trollocs for every man that died after a quick survey of the skeletons. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15063 D2 The smashed remains of a once stout door lies to the south. ~ ~ 0 -1 15069 S #16093 Near the Mountains of Dhoom~ ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16092 D2 The Blight continues on to the south. ~ ~ 0 -1 15055 D3 The Blight continues on to the west. ~ ~ 0 -1 16094 S #15069 The Gatehouse~ You have entered the gatehouse of the tower, the soldiers must have fallen back to this room when they had been weakened by the Trolloc hordes that crushed them in the room to the north. You eye what was once an stout wooden door, reinforced with iron bars, smashed now into kindling. To the east and west are two small doors, probably guard rooms, while to the south you see a massive iron portcullis, still intact, and rusted completely shut, it's opening mechanism either destroyed by the defenders of the tower, or possibly it's attackers... ~ 0 9 0 D0 A large yard lies to the north. ~ ~ 0 -1 15068 D1 A small door lies to the east. ~ ~ 1 15002 15071 D3 A small door leads to the west. ~ ~ 1 15002 15070 S #16094 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You can see a small pass to the north into the range. ~ 0 0 5 D0 ~ ~ 0 0 13300 D1 The Blight continues on to the east. ~ ~ 0 -1 16093 D2 The Blight continues on to the south. ~ ~ 0 -1 15060 D3 The Blight continues on to the west. ~ ~ 0 -1 16095 S #15070 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 9 0 D1 A small door lies to the east. ~ ~ 1 15002 15069 S #16095 The Moutains and the Sea~ A grotesque and disturbing site meets you eyes here. The Blight continues on to the south and east with all of it's death and decay strong in your mind. To the north lay the Mountains of Dhoom, that few men have travelled north of, and even less have returned. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 5 D1 The Blight continues on to the east. ~ ~ 0 -1 16094 D2 The Blight continues on to the south. ~ ~ 0 -1 16096 S #15071 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 9 0 D3 A small door lies to the west. ~ ~ 1 15002 15069 S #16096 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16095 D1 The Blight continues on to the east. ~ ~ 0 -1 15060 D2 The Blight continues on to the south. ~ ~ 0 -1 16097 S #15072 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15073 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 15065 S #16097 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16096 D1 The Blight continues on to the east. ~ ~ 0 -1 15059 D2 The Blight continues on to the south. ~ ~ 0 -1 16098 S #15073 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 15074 D2 A set of stairs lies to the south. ~ ~ 0 -1 15072 S #16098 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16097 D1 The Blight continues on to the east. ~ ~ 0 -1 15058 D2 The Blight continues on to the south. ~ ~ 0 -1 16099 S #15074 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south is another darkened room, and the hallway continues to the east and west. ~ 0 9 0 D0 A darkened room lies to the north. ~ ~ 0 -1 15077 D1 The hallway continues to the east. ~ ~ 0 -1 15075 D2 A darkened room lies to the south. ~ ~ 0 -1 15079 D3 The hallway continues to the west. ~ ~ 0 -1 15073 S #16099 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16098 D1 The Blight continues on to the east. ~ ~ 0 -1 15057 D2 The Blight continues on to the south. ~ ~ 0 -1 15100 S #15075 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the west. ~ 0 9 0 D2 A set of stairs lies to the south. ~ ~ 0 -1 15076 D3 The hallway continues to the west. ~ ~ 0 -1 15074 S #15076 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15075 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 15080 S #15077 The Kitchen~ This was kitchen for the people of this tower. Splintered tables and broken and dented pots and pans lay about the room. Off to the south is a hallway, while a door to the east leads into another room of the tower. ~ 0 9 0 D1 A small door is here. ~ ~ 1 -1 15078 D2 A hallway lies to the south. ~ ~ 0 -1 15074 S #15078 The Larder~ This was the larder for the kitchen, you notice a human skeleton hanging from one of the meat hooks that once held fleshly staughtered beef when the towers kitchens prepared food for it's inhabitants. All the food has long since gone rotten in the larder, leaving nothing for the rats and other inhabitants of this once proud tower. ~ 0 9 0 D3 The towers kitchens lie to the west. ~ ~ 1 -1 15077 S #15079 Dining Hall~ This is where the soldiers and servants of the tower took thier meals. All the tables and chairs in the room are broken and scattered about the room, you have the feeling that the last meal in this room was it's usual patrons, eaten by the Trolloc armies that defeated the tower. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15074 S #15080 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15081 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 15076 S #15081 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. On the northern wall a door leads off into the tower. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. ~ 0 9 0 D0 A door leads off into the tower. ~ ~ 1 -1 15087 D2 A set of stairs lies to the south. ~ ~ 0 -1 15080 D3 The hallway continues to the west. ~ ~ 0 -1 15082 S #15082 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south a door leads off into the darkness, and the hallway continues to the east and west. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 15081 D2 A door stands in the southern wall. ~ ~ 1 -1 15089 D3 The hallway continues to the west. ~ ~ 0 -1 15083 S #15083 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north and south doorways lead off into the darkness, and the hallway continues to the east and west. ~ 0 9 0 D0 A door leads off into the tower to the north. ~ ~ 1 -1 15086 D1 The hallway continues to the east. ~ ~ 0 -1 15082 D2 A door leads off into the tower to the south. ~ ~ 1 -1 15088 D3 The hallway continues to the west. ~ ~ 0 -1 15084 S #15084 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 15083 D2 A set of stairs can be seen to the south. ~ ~ 0 -1 15085 S #15085 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15084 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 15090 S #15086 The Barracks~ This is were the soldiers of the tower made thier home while in the service of the Tower's Lord. The floor is covered with the rubble of old furnishings and the occasional skeleton. Looking more closely at a section of the northern wall you notice a small patch of writing that reads "Lies, lies - where is the power I was promised?" ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 1 -1 15083 S #15087 Servant's Quarters~ This room used to house the servants of the tower, now only a rat or two lives in thier places. The room is bare except for rotting pallets bare of any padding, and the skeletons of the long dead servants themselves. ~ 0 9 0 D2 A hallway lies to the south. ~ ~ 1 -1 15081 S #15088 Officer's Quarters~ This room is in amazingly good shape, appearantly these men were not in thier quarters when the final assault took place. You can see that the room held four men. Bunks and lockers are in each corner of the room, disturbed, but not destroyed. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 1 -1 15083 S #15089 Captain's Quarters~ This room has been almost destroyed. Nothing remains that has not been broken apart or totally destroyed. The Trollocs seem to have been searching this room, although for what, or if they found it is a mystery... ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 1 -1 15082 S #15090 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15091 D5 A set of stairs leads down into the tower. ~ ~ 0 -1 15085 S #15091 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 9 0 D1 The hallway continues to the east. ~ ~ 0 -1 15092 D2 A set of stairs can be seen to the south. ~ ~ 0 -1 15090 S #15092 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south a large gilded door stands seemingly untouched by the towers fall, the hallway continues to the east and west. ~ 0 9 0 D0 An archway leads into another part of the tower. ~ ~ 0 -1 15095 D1 The hallway continues to the east. ~ ~ 0 -1 15093 D2 A large gilded door stands to the south. ~ ~ 2 15014 15096 D3 The hallway continues to the west. ~ ~ 0 -1 15091 S #15093 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up yo the roof of the tower. While the hallway continues back to the west. ~ 0 9 0 D2 A set of stairs can be seen to the south. ~ ~ 0 -1 15094 D3 The hallway continues to the west. ~ ~ 0 -1 15092 S #15094 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up onto the battlements of the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15093 D4 The battlements of the tower lie above you. ~ ~ 0 -1 15097 S #15095 The Feast Hall~ This room was meant to hold victory celebrations and welcome important guests, used by the Lord of the tower and soldiers alike. It now lies in ruins as much of the rest of the tower. Banners of depicting great battles and fanciful creatures and places once lined it's walls, now it walls are lined with dried blood and grey rags. Once, this tower was one of the Seven Towers of Malkeri, now a ruin in the Blight. ~ 0 9 0 D2 An archway leads into darkness to the south. ~ ~ 0 -1 15092 S #15096 The Lord's Quarters~ The Lord of the tower lived here, and in a fashion still does, the room is immaculate, it's furnishings still intact, and banners as colorful as if newly woven. A large bed is made in the middle of the room. The air seems to shiver with life and anger at someone daring to enter this room. The air becomes clearer, as does a shape forming beside the bed. Malkerians were ever a stubborn lot. ~ 0 8 0 D0 A great gilded door lies to the north. ~ ~ 2 15014 15092 S #15097 The Battlements~ You stand atop one of the Seven Towers of the lost kingdom of Malkeri. Once this tower overlooked farms and houses of the Malkerians, now it overlooks the desolation of the Blight, the Land of the Shadow. The battlements themselves are blackened as if by huge gouts of fire, your heart sinks with desperation and a sense of loss for the broken kingdom, and it's brave people. ~ 0 4 1 D5 Below you stairs lead down into the tower. ~ ~ 0 -1 15094 S #15098 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 9 0 D0 A hallway lies to the north. ~ ~ 0 -1 15099 D4 A set of stairs leads up into the tower. ~ ~ 0 -1 15066 S #15099 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. To the north you see a door adorned with two crossed swords, now covered in blood. The hallway continues to the west. ~ 0 9 0 D0 A door adorned with crossed swords, now fouled with blood is to the north. ~ ~ 1 -1 16004 D2 A set of stairs lies to the south. ~ ~ 0 -1 15098 D3 The hallway continues to the west. ~ ~ 0 -1 16000 S #15100 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 5 D0 The Blight continues on to the north. ~ ~ 0 -1 16099 D1 The Blight continues on to the east. ~ ~ 0 -1 15056 D2 The Borderland kingdom of Saldaea lies to the south. ~ ~ 0 -1 15101 S #15101 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15100 D1 The border continues to the east. ~ ~ 0 -1 15102 S #15102 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15056 D1 The border continues to the east. ~ ~ 0 -1 15103 D3 The border continues to the west. ~ ~ 0 -1 15101 S #15103 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15051 D1 The border continues to the east. ~ ~ 0 -1 15104 D3 The border continues ot the west. ~ ~ 0 -1 15102 S #15104 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15046 D1 The border continues to the east. ~ ~ 0 -1 15105 D3 The border continues to the west. ~ ~ 0 -1 15103 S #15105 In the Borderlands~ You are just north of the borderland kingdom of Kandor. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15041 D1 The border continues to the east. ~ ~ 0 -1 15106 D3 The border continues to the west. ~ ~ 0 -1 15104 S #15106 In the Borderlands~ You are just north of the borderland kingdom of Kandor. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15036 D1 The border continues ot the east. ~ ~ 0 -1 15107 D3 The border continues ot the west. ~ ~ 0 -1 15105 S #15107 In the Borderlands~ You are just north of the borderland kingdom of Kandor. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15031 D1 The border continues to the east. ~ ~ 0 -1 15108 D3 The border continues to the west. ~ ~ 0 -1 15106 S #15108 In the Borderlands~ You are just north of the borderland kingdom of Arafel. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight strecthes northward. ~ ~ 0 -1 15026 D1 The border continues to the east. ~ ~ 0 -1 15109 D3 The border continues to the west. ~ ~ 0 -1 15107 S #15109 In the Borderlands~ You are just north of the borderland kingdom of Arafel. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15021 D1 The border continues to the east. ~ ~ 0 -1 15110 D3 The border continues to the west. ~ ~ 0 -1 15108 S #15110 In the Borderlands~ You are just north of the borderland kingdom of Arafel. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15016 D1 The border continues to the east. ~ ~ 0 -1 15111 D3 The border continues to the west. ~ ~ 0 -1 15109 S #15111 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15011 D1 The border continues to the east. ~ ~ 0 -1 15112 D3 The border continues to the west. ~ ~ 0 -1 15110 S #15112 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15006 D1 The border continues to the east. ~ ~ 0 -1 15113 D3 The border continues to the west. ~ ~ 0 -1 15111 S #15113 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 15001 D1 The border continues to the east. ~ ~ 0 -1 15114 D3 The border continues to the west. ~ ~ 0 -1 15112 S #15114 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet your every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 2 D0 The Blight stretches northward. ~ ~ 0 -1 16077 D1 ~ ~ 0 -1 4036 D3 The border continues to the west. ~ ~ 0 -1 15113 S #15115 A Warded Glade~ You didn't even see this area from the south! It is not a lucious garden, but then again, there are actually some green plants here, as well as a spring flowing with appearantly untainted water. You can now see the ancient looking wards suroounding the glade. Perhaps they were laid buy Lews Therin himself or one of the Hundred Companions. Whoever did it, you are just happy to be here, safe from the horrors of the Blight. ~ 0 8196 2 D2 The Blight stretches on to the south. ~ circle~ 2 15025 16090 S #0 #SPECIALS M 15001 spec_fido M 15003 spec_fido M 15004 spec_fido M 15005 spec_fido M 15006 spec_fido M 15009 spec_cast_mage M 15010 spec_fido M 15012 spec_cast_undead M 15013 spec_cast_undead M 15014 spec_cast_undead M 15015 spec_cast_undead M 15020 spec_breath_lightning M 15021 spec_thief S #RESETS D 0 16000 2 1 D 0 16001 0 1 D 0 16003 2 1 D 0 16004 2 1 D 0 16005 0 1 D 0 16007 0 2 D 0 16008 2 2 D 0 16009 1 1 D 0 16009 2 2 D 0 16010 3 1 D 0 16011 0 2 D 0 16020 1 2 D 0 16020 3 2 D 0 16021 1 2 D 0 16022 3 2 D 0 16028 1 1 D 0 16029 3 1 D 0 16032 0 1 D 0 16038 2 1 D 0 16043 2 2 D 0 16047 0 2 D 0 16050 0 1 D 0 16051 2 1 D 0 16052 0 1 D 0 16054 2 1 D 0 16055 2 1 D 0 16056 0 1 D 0 16058 0 2 D 0 16059 2 2 D 0 16060 1 1 D 0 16060 2 2 D 0 16061 3 1 D 0 16062 0 2 D 0 16090 0 2 D 0 15069 1 2 D 0 15069 3 2 D 0 15070 1 2 D 0 15071 3 2 D 0 15077 1 1 D 0 15078 3 1 D 0 15081 0 1 D 0 15087 2 1 D 0 15092 2 2 D 0 15096 0 2 D 0 15099 0 1 D 0 15115 2 2 M 0 15014 7 16001 1 M 0 15015 4 16005 1 M 0 15002 3 15001 1 E 0 15008 0 16 E 0 15009 0 12 E 0 15010 0 5 M 0 15001 6 15001 1 M 0 15001 6 15005 1 E 0 15001 0 16 M 0 15010 20 15007 2 M 0 15008 1 15008 1 M 0 15015 4 16033 1 M 0 15007 1 15009 1 O 0 15029 0 15009 P 0 15025 0 15029 1 M 0 15010 20 15010 2 O 0 15027 0 16035 P 0 15028 0 15027 1 M 0 15014 7 15012 1 O 0 15031 0 16037 P 0 15005 0 15031 1 P 0 15006 0 15031 1 P 0 15007 0 15031 1 M 0 15001 6 15016 1 E 0 15001 0 16 M 0 15015 4 16043 1 M 0 15010 20 15020 2 M 0 15010 20 15022 2 M 0 15013 1 16047 1 E 0 15022 0 5 E 0 15023 0 16 E 0 15024 0 17 M 0 15016 1 15024 1 M 0 15015 4 16051 1 M 0 15006 3 15028 1 E 0 15001 0 16 M 0 15006 3 15028 1 E 0 15001 0 16 M 0 15006 3 15028 1 E 0 15001 0 16 M 0 15002 3 15033 1 E 0 15008 0 16 E 0 15009 0 12 E 0 15010 0 5 M 0 15010 20 15033 2 M 0 15005 1 15035 1 E 0 15013 0 17 M 0 15004 3 15037 1 E 0 15001 0 16 M 0 15004 3 15037 1 E 0 15001 0 16 M 0 15004 3 15037 1 E 0 15001 0 16 M 0 15009 1 15039 1 E 0 15034 0 16 E 0 15014 0 17 M 0 15010 20 15042 2 M 0 15017 1 15043 1 M 0 15022 3 16068 1 M 0 15022 3 16069 1 M 0 15010 20 15045 2 M 0 15021 1 16071 1 E 0 15035 0 16 E 0 15036 0 3 M 0 15010 20 15047 2 M 0 15020 1 16073 1 M 0 15019 1 16075 1 E 0 15032 0 17 E 0 15033 0 5 M 0 15003 3 15051 1 E 0 15001 0 16 M 0 15003 3 15051 1 E 0 15001 0 16 M 0 15003 3 15051 1 E 0 15001 0 16 M 0 15022 3 16076 1 M 0 15018 1 15054 1 M 0 15010 20 15057 2 M 0 15011 2 16082 1 E 0 15011 0 16 E 0 15012 0 12 M 0 15010 20 15059 2 M 0 15002 3 15060 1 E 0 15008 0 16 E 0 15009 0 12 E 0 15010 0 5 M 0 15014 7 15062 1 M 0 15014 7 15064 1 M 0 15014 7 15073 1 M 0 15014 7 15082 1 O 0 15030 0 15086 P 0 15002 0 15030 1 P 0 15003 0 15030 1 P 0 15004 0 15030 1 M 0 15014 7 15092 1 M 0 15012 1 15096 1 E 0 15019 0 17 E 0 15020 0 16 E 0 15021 0 6 M 0 15001 6 15100 1 M 0 15011 2 15101 1 E 0 15011 0 16 E 0 15012 0 12 M 0 15001 6 15101 1 M 0 15001 6 15110 1 O 0 15026 0 15115 S #SHOPS 0 #MOBPROGS #0 #$