#AREADATA Name Arkham legion~ Builders None~ VNUMs 29500 29899 Credits {30 51} Ceran Arkham Legion~ Security 9 End #MOBILES #29700 arkham guard~ an Arkham guard~ An Arkham guard in darkened armor is preparing for the oncoming battle. ~ This man has been waiting for this moment for years. The assault on the tower of Arkham's Legion will put all his skills to test. The evil that resides here is strong, but he believes that good will triumph. ~ human~ AGT F 900 0 45 0 50d10+3300 1d1+1000 8d4+17 punch -15 -15 -15 -4 CDEK A 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #29701 arkham ranger~ an Arkham ranger~ A tall ranger in forest green armor is watching out for signs of trouble. ~ The Arkham templars have more than just the holy warriors on their side. The rangers of the local lands have joined their attack on the Legion tower and are providing forward warning of any surprise counter attacks. ~ human~ ABGT DEF 400 0 54 0 50d10+7000 1d1+1000 10d4+23 punch -25 -25 -25 -17 DEK A DN 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #29702 arkham crusader dwarf~ the Arkham crusader~ A powerful dwarf regards the darkness around him with utter hatred. ~ This dwarf is the last of the true crusaders of Arkham. His fellow crusaders were massacred by the ancients of Legion and now he has come for revenge and a final reckoning. Whether he finds peace of mind or eternal peace of body is yet to be decided... ~ dwarf~ ABGT DEFJV 0 0 57 8 1d1+9250 1d1+1000 8d6+35 punch -30 -30 -30 -30 ACDEKO AB DLNQ R stand stand male 15000 AHMV ABCDEFGHIJK medium 0 #29703 templar arkham commander~ the Arkham commander~ A grand templar is here going over the final arrangements for the attack. ~ This proud and royal paladin has lead the Arkham forces through the swamps to this island and is preparing for the assault on the Legion tower. ~ human~ ABGT DEFH 900 0 59 1 50d10+8000 1d1+1000 8d6+26 punch -26 -25 -27 -20 CDEKO AB DN 0 stand stand male 10000 AHMV ABCDEFGHIJK medium 0 #29704 apprentice necromancer~ an apprentice necromancer~ A gaunt young student of necromancy glares at you with superior contempt. ~ Arrogant and evil, this young apprentice has the might of Legion behind him and has fears little. He is safe in his knowledge that the Masters will destroy the puny forces gathering outside the tower. ~ human~ AGR F -800 29700 35 0 10d10+1200 1d1+1000 4d7+10 punch -11 -11 -11 -5 E AB 0 0 stand stand male 700 AHMV ABCDEFGHIJK medium 0 #29705 apprentice demonologist~ an apprentice demonologist~ A black robed student sketches a hexagram in the air and points at you! ~ Arrogant and evil, this young apprentice has the might of Legion behind him and has fears little. He is safe in his knowledge that the Masters will destroy the puny forces gathering outside the tower. ~ human~ AFGR F -900 29700 35 0 10d10+1200 1d1+1000 4d7+10 punch -11 -11 -11 -5 F AB 0 0 stand stand male 700 AHMV ABCDEFGHIJK medium 0 #29706 half nightwalker half-moon~ a half-moon nightwalker~ A nightwalker turns to watch you from the shadows. ~ This nightwalker is silent and watchful, acting as he has been taught by the Masters, but not truly grasping the essence of his true destiny. Until his powers are properly controlled he will remain little more than a pawn to the Masters of Legion as they cull out their weak in the oncoming battles. ~ human~ AFGRT DEFQ -1000 29700 35 0 10d10+1350 1d1+1000 4d7+11 punch -11 -11 -11 -5 K ABKLM 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #29707 apprentice anti-paladin anti~ an apprentice anti-paladin~ A strong looking man with harsh black eyes regards you with pure disdain. ~ This young anti-paladin has the arrogance and evilness of one who hides amidst the might of Legion. He has yet to learn the true powers of darkness, and until then will be little more than battle-fodder to be used by the Masters until the weak have all been culled. ~ human~ AFGRT F -1000 29700 36 0 10d10+1450 1d1+1000 3d10+11 punch -12 -12 -12 -7 F ABKLM 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #29708 lesser zombie~ a lesser zombie~ A pale and badly formed zombie stumbles toward you. ~ This petty undead has been raised as practice for the new necromancers of Legion. The poor soul who's body was sacrificed for the studies was almost certainly an innocent person from nearby Arkham. ~ human~ AFGOT 0 -1000 0 32 0 10d10+1000 1d1+100 6d4+9 none -10 -10 -8 0 EK ABKLM 0 HN stand stand none 0 AHMV ABCDEFGHIJK medium 0 #29709 skeleton~ a staggering skeleton~ A poorly preserved skeleton is here serving it's master. ~ One of the weaker and less subtle forms of necromantic magic. The raising of this skeleton is the work of some eager apprentice's application of his unholy power. ~ human~ AFGOT 0 -1000 0 30 0 6d12+853 1d1+100 4d6+8 none -7 -8 -15 -4 EK ABKLM F E stand stand none 0 AHMV ABCDEFGHIJK medium 0 #29710 minor imp~ a minor imp~ A small ghastly looking imp sits here watching you with malice. ~ This little imps has the eyes of something truly wicked. It peers at you with hungry eyes and hisses, awaiting release from it's master so it may feed! ~ human~ ABGT DEF -1000 0 28 0 6d12+710 1d1+100 2d12+8 bite -5 -6 -7 -6 EK AKL 0 0 rest stand male 0 AHMV ABCDEFGHIJK small 0 #29711 hellion familiar~ a demonic familiar~ A twisted hellion hisses and claws at you in hunger! ~ This little beast from the abyss seems to have broken it's enslavement to it's master and now just wants to FEED! ~ human~ ABFGT DEF -1000 0 32 0 10d10+1000 1d1+100 6d4+10 claw -11 -11 -11 -4 EK ABKLM 0 H stand stand none 0 AHMV ABCDEFGHIJK medium 0 #29712 man black legion instructor~ a Legion instructor~ A man cloaked in black stands here watching the students. ~ This man has risen high enough in the ranks of Legion to command the lower ranks of students, but has not the aptitude or influence to go further. He tasks his students hard, punishing them for his own failures and resents teaching those who may someday surpass his position. ~ human~ ABFGRT DEFHPQ -1000 29700 37 0 10d10+1600 1d1+100 3d10+12 punch -12 -12 -12 -8 CDEFK ABKLM 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #29713 legion guard~ a Legion guard~ A Legion guard is here preparing for the slaughter to come. ~ Big, dumb and ugly. This guard was probably one of the rejects from Arkham's normal guards and was instead recruited by Legion as meat-fodder in both the battles it undergoes, and as convenient meat for necromancers to practice on. ~ unique~ AFGT F -800 29700 36 0 10d10+1500 1d1+100 3d10+12 punch -13 -13 -13 -13 CDEKU AB 0 0 stand stand either 1000 0 0 large 0 #29714 draconian legionaire legion~ a draconian Legionaire~ A draconian in black Legion robes hisses and glares with evil yellow eyes. ~ Very big, very dumb. This is the corps of Legion's dark mortal armies and serves as fodder in the fights it has against those that oppose Legion's might. Because of it's strength this one has been selected to remain in the tower during the oncoming raid by Arkham's guards. ~ draconian~ AFGT FT -890 29700 38 0 10d10+1700 1d1+100 5d6+13 claw -13 -14 -15 -5 CDF ABL GKQ I stand stand none 1000 AHMV ABCDEFGHIJK medium 0 #29715 shadow~ a shadow~ A flickering shadow tears through the darkness! ~ It is nothing but a trick of the light, a mere illusion of shadows. But it also has essence and seems quite capable of inflicting serious wounds... ~ human~ AFGT DEF -1000 0 39 0 15d10+1700 1d1+100 5d6+13 frbite 0 0 0 0 F AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #29716 legion necromancer~ a legion animator~ A necromancer walks amongst the corpses granting unlife to them. ~ This necromancer is one of the last remaining mid-rank mages of Legion to remain in the tower during the oncoming siege. He has stayed in order to maintain the undead forces that will fight while the Masters prepare the great powers at the top of the tower. ~ human~ AFGR DH -1000 0 43 0 25d10+2500 1d1+100 3d12+14 punch -10 -10 -10 -16 F AB 0 0 stand stand male 2400 AHMV ABCDEFGHIJK medium 0 #29717 crescent nightwalker crescent-moon~ a crescent-moon nightwalker~ A powerful nightwalker stands in the shadows breathing heavily. ~ This mid-rank nightwalker has remained in the tower while the rest of the mid-ranks have left for another Legion tower. This one remains to help build up the shadows that will fight in the oncoming battles while the Master nightwalkers prepare the great powers on the roof of the tower. ~ unique~ ABFGT DEF -1000 0 42 1 25d10+2400 1d1+100 3d12+15 frbite -15 -15 -15 -10 CDEFK ABKLM CD 0 stand stand none 0 0 0 giant 0 #29718 monster zombie~ a monster zombie~ A huge zombie stares at you with a hunger unmatched by the living. ~ This creature's corpse has been granted a new unlife, brought back for the duration to fight the invading knights of Arkham. It's dull, empty eyes show nothing but the emptiness of the undead. ~ human~ ABGOT 0 -1000 0 40 0 15d10+1850 1d1+100 4d8+14 none -12 -13 -16 -5 DEF ABLM 0 N stand stand none 0 AHMV ABCDEFGHIJK large 0 #29719 mummy~ a mummy~ A mummy wrapped in bloody rags shuffles towards you with outstretched arms. ~ This body is nothing more than the animated remains of some poor victim, but in it's new unlife it possess strength unmatched by it's living self. It's arms reach out for you, seeking warmth and life that it itself has lost. ~ unique~ AFGOT DEF -1000 0 42 0 25d10+2750 1d1+100 3d12+14 smash -17 -16 -18 -10 CDEK ABLM D H stand stand none 0 0 0 large 0 #29720 skeleton~ a skeleton~ A skeleton swivels it's skull around and stares right through you. ~ This skeleton is all that remains of some unfortunate victim that was unlucky enough to fall into the hands of Legion. With his or her flesh stripped away all that has been left is the skeletal frame that now lives on by neromantic power. ~ human~ AFGOT DEF -650 0 35 0 10d10+1300 1d1+100 4d7+11 pierce -11 -11 -11 -2 EK AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #29721 lord lich~ a Lich lord of Legion~ A demonic man points in your direction and his eyes burn bright blue! ~ This dark archmage has remained behind in the tower to help raise the army that will fight the invading Arkham guards, and he is NOT pleased by your sudden intrusion! ~ human~ ABFGOR DEFH -1000 0 51 0 50d10+4200 1d1+100 5d8+19 scratch -20 -20 -20 -20 ADFZ ABLM CD 0 stand stand none 9000 AHMV ABCDEFGHIJK medium 0 #29722 blackheart guard~ the Blackheart guard~ A huge guard that barely fits in the room is here guarding the way. ~ This massive giant has been assigned the duty of preventing any wayward undead from wandering from their room until the main battle begins. He also serves as a good deterant to anyone foolish enough to have come this far up into the tower. ~ unique~ ABGT DEF -1000 0 51 1 50d10+7000 1d1+100 7d6+22 punch -22 -22 -22 -10 CDK A CD 0 stand stand male 0 0 0 giant 0 #29723 master necromancer~ a Master necromancer~ A figure in black robes is weaving dweomers of ancient power. ~ This necromancer is at the highest echelon of the Legion's archmages. He now seeks the ultimate power, that of lich-hood. But before he can continue with his studies the rabble that are preparing to raid the tower must be dealt with....with a soft hiss he prepares another powerful spell for the coming battle. ~ human~ ABFGR DEFH -1000 29700 52 0 50d10+3800 1d1+1000 6d7+20 wrath -20 -20 -20 -25 FKX ABLM 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29724 master demon summoner~ a Master demon summoner~ A cowled figure raises it's arms and calls forth the darkness! ~ This master of the abyss is pulling together his power to call forth the demons that will aid in the destruction of Arkham's guards and an end to the opposition Legion has been facing here. ~ human~ ABFGR DEFH -1000 29700 52 0 50d10+3700 1d1+1000 6d7+20 wrath -20 -20 -20 -25 FKX ABLM 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29725 eclipsed nightwalker eclipsed-moon~ an eclipsed-moon nightwalker~ A deadly nightwalker steps out of the shadows. ~ This servant of ancient darkness walks between the planes of night and the material world, and has been called forth into the tower to guard against those who would oppose Legion's might. ~ human~ AFGT DEFV -1000 0 52 0 50d10+5000 1d1+1000 6d7+21 frbite -21 -21 -21 -16 CDEFHK ABIKLM CD HS stand stand none 0 AHMV ABCDEFGHIJK medium 0 #29726 anti anti-paladin~ an evil incarnate~ An anti-paladin of demonic power is preparing for battle. ~ This anti-paladin stands powerful and dominating. There is nothing this evil incarnate will not do, and the blood that soaks them is their bath. ~ unique~ AFGT D -1000 0 52 1 50d10+5600 1d1+100 6d7+22 punch -21 -21 -22 -12 CDEFK AB CD 0 stand stand either 5000 0 0 large 0 #29727 thuringwethil vampire~ Thuringwethil~ A vampire surrounded in a cloud of black smoke is guarding the way. ~ Upon closer inspection you can see that the mist that seems to surround this ancient vampire is, in fact, part of it. The darkness is so strong around it that it has formed a tangible, solid cloak of night. ~ human~ ABFGT DEFH -1000 0 51 0 50d10+7500 1d1+100 5d8+23 wrath -22 -22 -22 -22 ACDFKV ABILM EG NS stand stand none 0 AHMV ABCDEFGHIJK giant 0 #29728 greater demon pazuzu~ Pazuzu~ A huge demon with blackened wings rises up to meet you! ~ The wings of this demon are razor sharp and beat slowly with deadly cutting might. It turns it's fierce red eyes upon you and screeches! ~ unique~ ABGT DEFH -1000 0 51 0 50d10+6500 1d1+100 10d4+23 claw -25 -25 -25 -20 ACDFKVX AB 0 0 stand stand none 0 0 0 giant 0 #29729 shadow titan~ the shadow of a greater titan~ A massive shadow of a slain titan stands here in eternal service to the dark. ~ One of the lesser titan's imprisoned within Malebolge has had it's sentence temporarily removed. It now lives trapped here as a shadow, bound by powerful magic to keep it guarding the tower. ~ unique~ ABGT DEF -1000 0 51 0 50d10+7500 1d1+100 5d10+25 drain -25 -25 -25 -20 ACDFKVX AB 0 HNS stand stand none 0 0 0 giant 0 #29730 black knight~ the Black knight of Legion~ The Black knight of Arkham's Legion stands here guarding his hall. ~ This undead anti-paladin is hanging between full deathknight power and just mortal ability. He guards this turret as a way of showing his service to Legion, and in hope that the Lords of Legion will look upon him with favour and grant him the final step towards deathknight-hood, and immortality. ~ unique~ ABGT DEFV -1000 0 51 0 50d10+6000 1d1+100 10d4+23 punch -25 -25 -25 -20 ACDFHKOVX AB CD 0 stand stand none 0 0 0 giant 0 #29731 hooded figure necromancer~ a hooded necromancer~ A hooded figure is here chanting soft necromantic words. ~ This is the head necromancer of the Arkham cabal of Legion. He serves as the prime mover of the region's undead power and is capable of calling upon even the most powerful undead in times of need. Right now he seems to be in the middle of an extremely powerful incantation... ~ human~ ABR DEFH -1000 0 56 0 50d10+5000 1d1+100 8d6+25 drain -30 -30 -30 -25 AFV ABLMQ CD 0 stand stand male 14000 AHMV ABCDEFGHIJK medium 0 #29732 hooded figure demonologist~ a hooded demonologist~ A hooded figure raises it's hands and burns a flaming pentegram in the air. ~ You gaze upon a hooded figure who raises it's head briefly. Beneath the cowl a skeletal face stares back at you with a lich's burning red eyes! It's eyes glow briefly and then it resumes building up it's magical hex with little care for your mortal prescence. ~ human~ ABR DEFH -1000 0 56 0 50d10+5000 1d1+100 8d6+25 suction -30 -30 -30 -25 AFW ABLMQ CD 0 stand stand male 14000 AHMV ABCDEFGHIJK medium 0 #29733 hooded figure nightwalker~ a Darkstar nightwalker~ A hooded figure is here breathing heavily. ~ Dark faced creature dressed in a black robe gazes at you with his green eyes. Waves of fear pass around him and greater power fill air with hatred to all who can breath. ~ unique~ ABT DEFH -1000 0 56 1 50d10+6000 1d1+100 8d6+25 frbite -30 -30 -30 -25 ACDEFKW ABILMQ CD H stand stand male 14000 0 0 medium 0 #29734 hooded figure anti anti-paladin~ a hooded anti-paladin~ A hooded figure stares through the darkness and right at you! ~ You gaze upon one of the greatest anti-paladins of Legion, one who has fully attained immortal life in the form of a deathknight. He has remained here in the tower to destroy what puny forces Arkham may mount against Legion. ~ unique~ ABOT DEFH -1000 0 56 1 50d10+5500 1d1+100 8d6+25 beating -30 -30 -30 -25 ACDEFKOWX ABILMQ CD 0 stand stand male 14000 0 0 giant 0 #29735 shadowlord~ a shadowlord~ A creature from the negative plane reaches for your soul! ~ Nothing but pure darkness and glowing red eyes stare back at YOU! This being of incredible undead power is not pleased to have been raised forth and seeks life as payment. ~ human~ ABFGORT DFZ -1000 0 60 2 50d10+9250 1d1+2000 8d6+29 divine -30 -30 -30 -25 CDEFJKWXZ ABCLMPQ CD HN stand stand male 12000 AHMV ABCDEFGHIJK giant 0 #29736 demogorgon~ the Demogorgon~ A massive creature with twin ape heads thrashes within the pentegram. ~ This is the Demogorgon, Queen of the Undead and ruler of one of the largest layers of the Abyss. Her prescence here on the mortal planes is almost unheard of and she herself is not pleased to be called forth. She turns her massive twin heads toward you and bellows in rage, demanding her release! ~ unique~ ABFGORT DFHZ -1000 0 60 2 50d10+8000 1d1+2000 8d6+33 bite -30 -30 -30 -25 CDEFJKMOVXZ ABCLMPQ 0 0 stand stand female 15000 0 0 giant 0 #29737 vortex~ a vortex~ A gigantic vortex of negative energy surges violently upon the roof! ~ This appears like a blackhole, where nothing that goes in comes back out. It would not be a good idea to stay around it too long... ~ human~ ABFGORT DFV -1000 0 60 15 1d1+29999 1d1+2000 8d10+80 drain -30 -30 -30 -30 AHV ABCD 0 0 stand stand none 0 AHMV ABCDEFGHIJK giant 0 #29738 ebon black titan~ a black titan from Malebolge~ A titanic man with beautiful ebon features stands chained to the roof. ~ This is one of the mighty titans sent to serve forever within the circle of hell named Malebolge. His summons here is both a release and an imprisonment. The relief from hell is only overcome by his overwhelming sense of pride and anger at being trapped by mere mortals. His service, to fight for Legion in the coming days, has only been gained through very costly sacrifices. ~ unique~ ABFGT DEF -1000 0 60 2 50d10+8000 1d1+100 8d6+28 crush -30 -30 -30 -20 ACDKOW ABE D 0 stand stand male 0 0 0 giant 0 #29739 ancient gold dragon~ an ancient gold dragon~ A massive gold dragon rests idly as it waits patiently for battle. ~ This dragon has come to aid in the coming battle against Legion. It's time is nearing and it is weaker than it's size would indicate, but it wishes to do one last great thing for the cause of good before it passes on. ~ dragon~ ABGRT DEFHJT 1000 0 51 1 50d10+7000 1d1+100 10d4+26 claw -25 -25 -25 -20 CDKMW ABH BCEH FI rest stand either 6000 AHZ ACDEFGHIJKPQUVX giant 0 #29740 red dragon~ an ancient red dragon~ A huge red dragon rises up and beats the air with it's massive wings! ~ This dragon is awaiting the battle with Arkham's forces and it looking forward to a nice tasty meal of human flesh. Afterwards it will join the ranks of the undead by sacrificing it's mortal flesh to become a powerful dracolich. It wears an unholy amulet that will preserve it's essence during the transition, and is looking forward to the next stage of it's existence. ~ dragon~ ABFGT DEFHJT -1000 0 52 1 50d10+7800 1d1+100 10d4+23 claw -24 -26 -25 -17 ACDK ABH BEH FI stand stand either 15000 AHZ ACDEFGHIJKPQUVX giant 0 #29741 black dragon~ an ancient black dragon~ A massive black silhoutte of a dragon stands out against the dark sky. ~ The power of Legion has seduced this ancient wyrm with the one thing it cannot accomplish itself..the becoming of a dracolich. It wears an amulet that will preserve it's essence during the weeks of change, at the end of which it will be raised as an undead dragon of immense power. For now it serves as help to Legion in the oncoming battles, a small favour for the immortality it will obtain once raised in lich form. ~ dragon~ ABFGT DEFHJT -1000 0 52 1 50d10+7800 1d1+100 10d4+23 claw -24 -26 -25 -17 ACDK ABK BEH FI stand stand either 15000 AHZ ACDEFGHIJKPQUVX giant 0 #29745 master necromancer~ a Master necromancer~ A figure in black robes is invoking the powers of ancient magic. ~ This necromancer is at the highest echelon of the Legion's archmages. He now seeks the ultimate power, that of lich-hood. But before he can continue with his studies the rabble that are preparing to raid the tower must be dealt with....with a soft hiss he prepares another powerful spell for the coming battle. ~ human~ ABFGR DEFH -1000 29700 52 0 50d10+5000 1d1+1000 6d7+20 wrath -20 -20 -20 -25 FK ABLM 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29746 master necromancer~ a Master necromancer~ A black robed necromancer is here preparing words of death. ~ This necromancer is at the highest echelon of the Legion's archmages. He now seeks the ultimate power, that of lich-hood. But before he can continue with his studies the rabble that are preparing to raid the tower must be dealt with....with a soft hiss he prepares another powerful spell for the coming battle. ~ human~ ABFGR DEFH -1000 29700 52 0 50d10+5000 1d1+1000 6d7+20 wrath -20 -20 -20 -25 FK ABLM 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29747 master demon summoner~ a Master demon summoner~ A cowled figure sketches symbols of darkness in the air before it. ~ This master of the abyss is pulling together his power to call forth the demons that will aid in the destruction of Arkham's guards and an end to the opposition Legion has been facing here. ~ human~ ABFGR DEFH -1000 29700 52 0 50d10+5000 1d1+1000 6d7+20 wrath -20 -20 -20 -25 FK ABLM 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29748 master demon summoner~ a Master demon summoner~ A cowled figure's red eyes flare up and reveal a glaring skull! ~ This master of the abyss is pulling together his power to call forth the demons that will aid in the destruction of Arkham's guards and an end to the opposition Legion has been facing here. ~ human~ ABFGR DEFH -1000 29700 52 0 50d10+5000 1d1+1000 6d7+20 wrath -20 -20 -20 -25 FK ABLM 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29749 legion guard~ a Legion guard~ A Legion guard glares around himself looking for a fight. ~ Big, dumb and ugly. This guard was probably one of the rejects from Arkham's normal guards and was instead recruited by Legion as meat-fodder in both the battles it undergoes, and as convenient meat for necromancers to practice on. ~ unique~ AFGT F -800 29700 36 0 10d10+1500 1d1+100 3d10+12 punch -13 -13 -13 -13 CDEKU AB 0 0 stand stand either 1000 0 0 large 0 #29750 legion guard~ a Legion guard~ A Legion guard stands here guarding the tower from the oncoming invasion. ~ Big, dumb and ugly. This guard was probably one of the rejects from Arkham's normal guards and was instead recruited by Legion as meat-fodder in both the battles it undergoes, and as convenient meat for necromancers to practice on. ~ unique~ AFGT F -800 29700 36 0 10d10+1500 1d1+100 3d10+12 punch -13 -13 -13 -13 CDEKU AB 0 0 stand stand either 1000 0 0 large 0 #29751 giant warrior~ an giant warrior~ A towering giant is here clearing the rubble to make way for the invasion. ~ This giant has been hired by the Arkham council to help in the purging of the Legion tower. The warrior seems quite disgusted with the swamp muck and has trouble walking in it as his massive weight bogs him down. However in the coming battles his size will prove to be a match for even the most dangerous of Legion's undead forces. ~ unique~ ABGT 0 900 0 57 0 50d10+7600 1d1+100 6d8+24 none -20 -20 -20 -7 CDEFK 0 D 0 stand stand male 3600 0 0 giant 0 #29752 arkham knight~ an Arkham knight~ A knight of Arkham is standing here ready for the battle to come. ~ This man has been waiting for this moment for years. The assault on the tower of Arkham's Legion will put all his skills to test. The evil that resides here is strong, but he believes that good will triumph. ~ human~ AGT F 900 0 56 0 50d10+7200 1d1+1000 10d4+25 punch -20 -20 -20 -10 CDEK AB 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29753 arkham artillerist~ an Arkham artillerist~ An artillerist is here standing by to follow his orders. ~ This man has had a harrowing few days. The battle against the Legion has been tough on both him and his catapult, especially when the mages like to target them both for fiery destruction. Right now he's taking a breather as the next stages of the battle are prepared. ~ human~ ABGT F 900 0 53 0 50d10+6000 1d1+1000 6d7+21 punch -20 -20 -20 -10 CDEKW AB 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #29754 legion archer~ a Legion archer~ An archer is here ready to repel the oncoming invasion. ~ This guard of Legion has been assigned a suicide mission. Left here to fire at the Arkham guards as they begin their assault, it is a job with no hope. The life of this insignificant soldier means nothing, and the few minutes his life will buy are all the lords of Legion want. ~ human~ ABFGT F -800 0 30 0 6d12+840 1d1+100 4d6+9 punch -19 -9 -10 -1 CDK AB 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #29760 legion finest zombie~ one of Legion's finest~ A giant figure devoid of expression stands unmoving in the chill mists. ~ This is one of the zombies that will bring forth the damned on Judgement day. For now it remains in place without moving, waiting for the day when all life will end and the souls of the damned are brought forth for reckoning. Then, and only then, shall Legion's finest enter the pentegrams and take themselves up to the world above to perform their duties. ~ unique~ ABGT DEF -1000 0 50 3 50d10+7000 1d1+100 10d4+23 wrath -30 -30 -30 -30 ACDKV ABIJKLM CD 0 stand stand none 0 0 0 giant 0 #29761 lord judgement~ a Lord of Judgement~ A black skeleton sits upon it's throne awaiting the day of Judgement. ~ This is the face of all damnation, residing here until the Final day. When It's time comes It shall rise up with Legion and the other Lord's of Judgement to claim the souls that are to be damned for eternity. Until then it rests here unmoving and uncaring. ~ human~ ABGT DEFHV -1000 29790 60 0 1d1+9999 1d1+1000 10d7+30 wrath -30 -30 -30 -30 ACDEHKV ABIJKLMQ CD 0 stand stand none 0 AHMV ABCDEFGHIJK giant 0 #29762 legion man cabal lord~ A Legion cabal lord~ A deathly looking man stands here silent and unmoving. ~ This man has risen to the ultimate position in Legion through sheer power and evil. He nows stands here awaiting the Final call when he, and the select other few, will rise up through the pentegrams and call Judgement down upon all the living. Although much weaker in mortal form he mostly exists in the immortal planes and this body is but a fragment of his real power. He hold the final position in Legion's ranks and this is one of the two selected from the Arkham cabal of Legion. ~ human~ ABGT DEFH -1000 29790 42 0 50d10+2500 1d1+100 8d4+15 punch -15 -15 -15 -15 CDEKUW ABIJKLM D 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #29765 elf girl~ a captured elf girl~ A young elven girl is lying huddled in the corner of the room. ~ This girl is to be the next sacrifice in the calling of Legion's powers. She doesn't seem too hurt but she's cowering in the corner crying and has been dressed in a special gown designed for sacrificial ceremonies. ~ elf~ ABGHT HJNP 1000 0 46 0 25d10+3200 1d1+100 6d6+18 slap -18 -17 -17 -10 DFW AB BH Z rest stand female 0 AHMV ABCDEFGHIJK medium 0 #29766 ethereal~ an enslaved ethereal~ An almost solid ethereal is here floating in despair. ~ This ethereal has been captured and imprisoned for Legion's use. It's essence is slowly being drained away from it and it's form has become almost solid as it loses it's misty form. Eventually all it's lifeforce will be taken and only the condensed mist of a vampiric ethereal will remain. ~ ethereal~ ABGT DEFHJTU 0 0 49 0 50d10+3800 1d1+1000 5d8+20 suction -20 -20 -20 -10 DEFK ABLQ DEP JR stand stand either 0 AHMV ABCDEFGHIJK medium 0 #29767 ghoul~ a disgusting ghoul~ A disgusting ghoul cowers in the corner gnawing on some flesh. ~ This is the hollow remains of what was once one of Legion's captives. He, or she now lives without any life or soul, trapped as a ghastly ghoul here in the cell. ~ unique~ ABGOT 0 -1000 0 40 0 15d10+1900 1d1+100 4d8+13 bite -12 -12 -12 -3 CDFK AB 0 0 stand stand none 0 0 0 medium 0 #29768 brother arkham monk~ an Arkham brother~ A placid looking monk rests here meditating in his captivity. ~ This brother of the Arkham monks was kidnapped and imprisoned in order to steal his soul. Somehow he has overcome all the attempts and has been left here in his cell to rot during the oncoming raids. He himself seems unconcerned about it all and simply looks up at you momentarily before resuming his meditations. ~ human~ ABGT DEFHV 1000 0 48 1 25d10+4000 1d1+100 6d6+19 punch -20 -20 -20 -15 CDEFHKV AB 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #29769 dwarf~ a crazed dwarf~ A wild looking dwarf stares at you and screams incoherently! ~ This poor dwarf seems to have had his mind and body tortured beyond his ability to withstand. He appears very mad and very insane, but the madness seems to have given him some unnatural strength too. ~ dwarf~ ABGT DEFJ 0 0 47 3 25d10+3800 1d1+100 7d6+22 punch -20 -20 -20 -14 CDEFK AB LQ R stand stand male 0 AHMV ABCDEFGHIJK medium 0 #29770 guard~ a captured Arkham guard~ An Arkham guard is resting here in strong thick chains. ~ This unfortunate guard was probably summoned away from the battles and taken prisoner for various tortures and interrogations. Now he rests here awaiting his final fate when the mages of Legion have time to reduce him to a mere undead zombie to fight against his former friends. ~ human~ ABGT 0 700 0 43 0 25d10+2500 1d1+100 3d12+15 punch -15 -14 -13 0 CDEKW AB 0 0 rest stand male 0 AHMV ABCDEFGHIJK medium 0 #29771 keeper prisonkeeper~ the prison keeper~ A fat, ugly man with a large key attached to his belt is here. ~ This prisonkeeper is disgusting. He spends most of his time tormenting his prisoners with food which he then eats in front of them as they starve... probably why he's so fat. He has no hopes of rising any further in Legion's forces, and is in fact a sacrificial pawn left here to die in the battles. ~ human~ ABGT DEF -700 0 37 0 10d10+1500 1d1+100 3d10+12 punch -12 -12 -12 -4 CDEK AB 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #29700 key~ a black key~ A small black key is here.~ obsidian~ key 0 A 0 0 0 0 0 0 10 0 P #29701 key~ a black key~ A small black key is here.~ obsidian~ key 0 A 0 0 0 0 0 0 10 0 P #29702 key~ a black key~ A small black key is here.~ obsidian~ key 0 A 0 0 0 0 0 0 10 0 P #29703 key~ a black key~ A small black key is here.~ obsidian~ key 0 A 0 0 0 0 0 0 10 0 P #29704 key~ a black key~ A small black key is here.~ obsidian~ key 0 A 0 0 0 0 0 0 10 0 P #29705 guardian sword~ a guardian sword~ A guardian sword lies here.~ steel~ weapon L ANP sword 5 7 slash F 35 150 700 P A 18 -2 A 19 7 E guardian sword~ This sword is heavy but deadly. ~ #29706 suit plate darkened~ a suit of darkened platemail~ A suit of darkened platemail rests here.~ iron~ armor L AD 11 12 10 3 3 35 200 4000 P A 13 20 A 5 1 A 19 2 E darkened platemail~ It is dark and heavy, but polished to a brilliant sheen. ~ L 3 #29707 helm darkened~ a darkened helm~ A darkened helm is on the ground.~ iron~ armor 0 AE 6 8 7 3 2 30 100 3000 P A 18 1 A 19 2 A 13 10 E darkened helm~ The helm looks heavy and strong. ~ L 15 #29708 tesar guardian bow~ a guardian bow~ A finely made bow is resting on the ground here.~ wood~ weapon ABGKM AN exotic 7 7 nature F 52 70 27500 P A 19 1 A 18 1 E guardian bow~ The bow appears to be made of some magically preserved wood. There is an almost holy warmth that can be felt coming off it's surface. ~ L 1 #29709 green battlemail battle mail suit~ a suit of green tinted battlemail~ A bulky suit of frest green battlemail is here.~ steel~ armor AK AD 8 9 8 5 5 51 250 25400 P A 17 -8 A 18 3 A 19 3 A 24 -3 L 1 #29710 green boots~ a pair of green boots~ A pair of fine forest green boots are here.~ leather~ armor K AG 4 5 5 5 5 46 40 27500 P A 18 2 A 19 2 A 17 -5 A 2 3 A 14 25 A 24 -5 L 1 #29711 spiked gauntlet blood striking~ the gauntlets of striking~ A spiked gauntlet lies in a pool of sticky red blood.~ steel~ armor BCM AH 6 5 6 15 15 52 70 49970 P A 24 -5 A 19 3 L 2 #29712 guardian sword~ a guardian sword~ A guardian sword lies here.~ steel~ weapon 0 AN sword 11 3 slash F 35 150 4700 P A 18 -2 A 19 7 E guardian sword~ This sword is heavy but deadly. ~ L 5 #29713 darkened shield~ a darkened shield~ A large darkened shield is here.~ steel~ armor 0 AJ 6 5 6 4 4 40 90 4700 P A 18 2 A 1 1 A 17 -5 L 10 #29714 double double-edged bastard sword~ a double-edged bastard sword~ A huge double-edged bastard sword is here.~ steel~ weapon AIKP AN sword 7 6 slice 0 46 190 9000 P A 18 4 A 19 6 L 2 #29715 suit darkened platemail~ a suit of darkened platemail~ A suit of darkened platemail is here.~ steel~ armor ABCEIKT AD 14 14 14 14 0 49 4 28600 A A 1 1 A 5 1 A 13 45 A 17 -9 A 18 4 A 19 3 E suit darkened platemail~ This is the standard battlearmor given to the commanders of Arkham's guard. In times past many other such suits have been made and been passed on, although some, such as Shadar Lunn's, have since become corrupt like their owners and now serve use for only the dark rather than the light. ~ L 1 #29716 wide belt darkened~ a wide darkened belt~ A wide belt made of some darkened metal is here.~ steel~ armor K AL 4 4 3 0 0 35 10 15000 P A 19 3 A 17 -5 A 1 1 A 2 -2 E belt darkened~ This belt seems to be made of some stretched and bent pierce of darkened steel. It is not as flexible as normal belts but it provides much better protection and strength. ~ L 1 #29717 black longsword sword~ a black longsword~ A black longsword is here on the ground.~ obsidian~ weapon CJ AN sword 5 7 slash 0 40 170 2000 P A 18 -1 A 19 2 L 30 #29718 black axe~ a black axe~ A large black axe is lying here.~ obsidian~ weapon CJ AN axe 5 7 slice 0 40 200 2000 P A 18 -2 A 19 3 L 30 #29719 wicked whip~ a wicked whip~ An evil looking whip is here waiting to be used on someone.~ leather~ weapon CJL AN whip 6 7 beating 0 43 50 8000 P A 18 -2 A 19 1 L 1 #29720 chainmail legion~ chainmail marked with the symbol of Legion~ A set of chainmail marked with an inverted cross is here.~ steel~ armor CJLM AD 7 7 6 5 5 39 190 800 P A 19 2 A 24 -2 L 25 #29721 crescent moon crescent-moon scimitar~ a crescent-moon shaped scimitar~ A deadly scimitar in the shape of a crescent moon is here.~ steel~ weapon BCGHJL AN sword 7 6 slice 0 40 140 15000 P A 19 4 L 1 #29722 rune death~ a rune of death~ A small rune with strange symbols of necromancy lies here.~ obsidian~ scroll CEGH AO 45 'fireball' 'iceball' 'lifebane' '' 40 10 2000 P E rune death~ The symbols depict fire, ice and darkness, all combined into a single object of death. ~ #29723 pitch-black black robes~ some pitch-black robes~ A pile of pitch-black robes is lying here.~ cloth~ armor CEJ AD 8 7 8 18 18 45 30 11000 P A 3 1 A 4 1 A 12 25 A 17 -5 L 15 #29724 strife spear~ the Strife spear~ A large jagged spear of pure black material is here.~ ebony~ weapon CEGM AN spear 5 7 pierce F 51 210 8000 P A 18 3 A 19 3 L 1 #29725 pitch-black black ring~ a pitch-black ring~ A small pitch-black ring lies here.~ obsidian~ armor CEJ AB 4 5 4 0 0 35 10 2000 P A 18 1 A 19 1 A 13 20 A 12 20 L 15 #29726 bloodstone dagger~ a bloodstone dagger~ A dagger made from blood-red rock is here.~ stone~ weapon CGHJL AN dagger 10 6 drain 0 40 30 9000 P E bloodstone dagger~ This dagger is made from the stone upon which an innocent victim was sacrificed in the name of the dark. The soul of the damned victim now resides within it forever seeking to drink upon the warm souls of the living. ~ L 1 #29727 obsidian steel hexagram staff~ a hexagram-headed steel staff~ A long steel staff tipped with an obsidian hexagram is here.~ steel~ staff ABCEGH AO 45 3 3 'deathspell' 0 40 80 2000 P L 3 #29728 eyes darkness~ eyes of darkness~ An obsidian rock carved into the shape of an eye is here.~ obsidian~ wand CEG AO 51 3 3 'blindness' 0 40 10 2000 P L 3 #29729 eclipsed-moon eclipsed moon ring~ an eclipsed-moon signet ring~ A ring with the picture of an eclipsed-moon on it is lying here.~ steel~ armor CEJL AB 5 5 5 5 5 42 10 12500 P A 18 3 A 19 2 A 13 10 L 3 #29730 shadow shield~ a Nightwalker's shadow shield~ A shield of pure black is lying on the ground.~ energy~ armor CEJL AJ 8 8 8 5 5 48 0 18000 P A 19 3 A 18 3 A 24 -5 L 1 #29731 butchers butcher blade~ a butcher's blade~ A large serated butcher's blade is here.~ steel~ weapon CE ANP exotic 5 9 slice F 40 170 11000 P A 18 -3 A 19 1 A 17 10 L 3 #29732 suit legion battle armor~ a suit of Legion battle armor~ A huge set of armor with an inverted cross burnt into it is here.~ steel~ armor AJ AD 16 16 17 15 15 25 20 28000 P A 18 2 A 19 3 A 13 18 L 1 #29733 thuringwethil cloak~ thuringwethil's cloak~ A strange cloak lies on the ground.~ energy~ armor BCGH AK 5 5 5 5 5 50 1 13000 P A 3 1 A 4 1 A 17 -15 A 18 3 A 19 3 L 1 #29734 wings demon black feather~ wings of black demon feather~ A huge pair of wings made from black demon feathers is here.~ energy~ trash CG AK 0 0 0 0 0 50 200 14000 P A 19 4 A 17 15 A 24 10 A 1 3 A 2 -3 E wings demon black feather~ These wings are HUGE. They provide little protecton, in fact they even hinder movement and are probably going to get their wearer caught in some bad places when movement is desirable. But they do have some razor sharp feathers that provide extremely sharp edges. ~ L 2 #29735 claw demon burnt sigils~ a massive claw etched with burnt sigils~ A huge claw from some unspeakable beast lies here.~ bone~ weapon CE ANP exotic 7 7 claw F 51 300 22000 P A 18 -4 A 19 2 A 24 4 A 17 5 L 1 #29737 sword demonslayer~ a Demonslayer~ A large sword is lying here.~ steel~ weapon CEHMP AN sword 7 6 divine 0 51 300 22000 P A 18 4 A 19 6 L 1 #29738 helm black horn~ a helm with a single black horn~ A helm adorned with a single sharp black horn is here.~ iron~ armor CEG AE 6 5 5 5 5 40 70 24500 P A 19 4 A 24 4 L 1 #29739 scroll ancient necromancy~ a scroll of Ancient Necromancy~ A scroll with arcane symbols of necromancy is lying here.~ paper~ scroll ABCE AO 52 'animate dead' 'animate dead' 'animate dead' '' 52 10 4000 P L 3 #29740 robes undead~ robes of undeath~ A pile of black cloth sits motionless in the room.~ cloth~ armor CEF AD 7 5 5 10 10 50 40 7000 P A 13 -100 A 14 100 A 1 -2 A 3 4 A 5 -4 A 24 -15 L 5 #29741 lich hand~ the severed hand of a lich~ A horrible twitching hand is lying on the ground.~ flesh~ weapon CEGHJLMQ AN exotic 13 3 frbite BC 48 40 24000 P A 18 -6 A 17 10 A 24 -7 E hand lich~ This hand provides a deadly conduit to the negative planes, unfortunately it is very hard to make contact with a victim as it has little range. This also makes it very poor for defending oneself with, although by virtue of it's powerful magic it provides very good protection against magics. ~ L 1 #29742 pitch-black black bracelet~ a pitch-black bracelet~ A pitch-black bracelet is here.~ obsidian~ armor CEJ AM 4 4 4 0 0 36 40 1400 P A 18 1 A 19 1 A 13 15 A 12 15 L 5 #29743 sickle bone~ a sickle of carved human bone~ A large bone in the shape of a sickle is here.~ bone~ weapon CEG AN exotic 7 7 slice CF 51 180 31000 P A 18 -3 L 1 #29744 armguards arm demon scale greater~ armguards of greater demon scale~ Some armguards fashioned from hardened demon scale is here.~ bone~ armor CE AI 6 6 6 5 5 51 400 25000 P A 19 5 A 18 -3 A 2 -3 A 14 -40 A 17 -8 E armguards arm demon scale greater~ These scales have been forged into a set of extermely strong, very sharp armguards. The edges are sharp enough to cut steel and in combat would be deadly. Unfortunately their massive weight and bulk make them quite hard to move about in, and greatly hinder ones ability to actually hit. ~ L 1 #29745 cloak shadows~ a cloak of shadows~ A strange shadowy cloak is floating in the air here.~ energy~ armor CEJ AK 8 9 8 5 5 47 0 14000 P A 2 3 A 18 2 A 19 3 A 17 -5 L 1 #29746 figurine death~ a figurine of death~ A small figurine of a hooded man is sitting here.~ crystal~ staff CEJ AO 51 1 1 'call slayer' 0 40 10 4000 P L 2 #29747 unholy avenger sword~ a two-handed Unholy avenger~ A large two-handed sword with dark inscriptions upon it is here.~ steel~ weapon BCEJLM ANP sword 7 7 wrath BCF 52 190 29000 P A 18 3 A 19 5 A 17 -15 A 5 -2 E unholy avenger~ This dark blade appears to be made for pure destruction and hasn't even been given a basic cross-piece for defence. The blade, however, is of superb make and thrums with an inner power that only the darkest mages could have empowered. ~ L 1 #29748 razor-edged razor ring~ a razor-edged ring~ A small ring with sharp razor-edges is here.~ steel~ armor BCE AB 4 3 4 0 0 35 10 7000 P A 19 4 L 2 #29749 cloak underworld~ a cloak of the Underworld~ A deathly black cloak lies here unused and unmoving.~ cloth~ armor CEM AK 10 10 10 10 10 51 40 44000 P L 1 #29750 sceptre dead~ the sceptre of the Dead~ A long bone sceptre is here.~ bone~ armor ABCEGHM AO 8 8 8 8 8 51 6 50000 P A 5 -3 A 18 2 A 19 2 E sceptre dead~ This piece of bone is one of the specially enchanted relics of the underworld. Lord of the dead use them to hold sway over their minions, and it is rumoured that such an item can command respect even from the most powerful undead. ~ L 2 #29751 hammer black flames~ a hammer shrouded in black flames~ A hammer shrouded in black flames is laying here, absorbing the light.~ energy~ weapon CE AN mace 10 6 crush F 51 260 32000 P L 1 #29752 girdle titanic strength~ a girdle of titanic strength~ A huge girdle from some giant is here.~ steel~ armor G AL 5 4 5 5 5 50 70 21000 P A 1 4 A 5 3 A 19 2 L 2 #29753 corpse~ the corpse of an elf~ A corpse of a slain elf is here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #29754 corpse~ the corpse of a dwarf~ A corpse of burnt dwarf is lying here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #29755 corpse~ the corpse of a creature~ A corpse of some creature is rotting away here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #29756 skeleton~ a skeleton of a decayed creature~ A skeleton with sticky bits of decayed flesh is here.~ bone~ skeleton O 0 0 0 0 0 0 0 0 0 P #29757 pile bodies~ a pile of bodies~ A pile of hacked and blood drenched bodies is here.~ flesh~ trash O 0 0 0 0 0 0 0 0 0 P E pile bodies~ This pile of corpses seems to be arranged in a ritualistic pattern, as if being prepared for some kind of dark sacrifice. From the looks of it there seems to be several elf girls, some dwarf children and a baby of some kind here. ~ #29759 scroll paper~ a scroll of paper~ A scroll of paper with a few words written on it is here.~ paper~ trash 0 A 0 0 0 0 0 0 0 0 P E scroll paper~ There is a diagram of a pentegram and the words in the centre of it: 'Yal Dagon Nar Sothoth' Beneath this is a diagram of 4 small pentegrams with arrows going from one to another and the word, 'karguska'. ~ #29760 dark scroll paper~ a scroll of paper~ A dark scroll of paper with a few words written on it is here.~ paper~ trash 0 A 0 0 0 0 0 0 0 0 P E dark scroll paper~ The scroll reads: Upon the bodies of three elf maidens, two dwarf children and a human baby speak the words of raising after the final preprations have been done. 'Yal nosferatu vampyri sothoth' Beneath this is a diagram of 4 small pentegrams with arrows going from one to another and the word, 'karguska'. ~ #29763 guardian bow~ a guardian bow~ A finely made bow is resting on the ground here.~ wood~ weapon ABGKM ANP exotic 5 7 pierce F 33 70 3000 P A 19 3 A 18 -1 E guardian bow~ The bow appears to be made of some magically preserved wood. There is an almost holy warmth that can be felt coming off it's surface. ~ #29764 cowl black~ a grim reaper's cowl~ A pure black cowl of strange material is here.~ energy~ armor CEGJM AE 1 1 1 10 10 40 10 5000 P A 12 20 A 13 20 A 3 2 A 17 -5 L 3 #29765 razor-edged razor ring~ a razor-edged ring~ A small ring with sharp razor-edges is here.~ steel~ armor CE AB 4 3 4 0 0 35 10 1000 P A 19 3 L 6 #29766 corpse~ the corpse of an arkham guard~ A corpse of an arkham guard is lying here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P E corpse~ Looks like one of the guards of arkham has done his last day of duty. ~ #29767 corpse~ the corpse of a young girl~ A corpse of young girl is lying here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P E corpse~ Looks like the youth of this victim had some kind of appeal to the necromancers performing the deadly rituals in here. ~ #29769 cowl black~ the grim reaper's cowl~ A pure black cowl of strange material is here.~ energy~ armor CEGM AE 1 1 1 11 11 51 10 15000 P A 12 30 A 13 30 A 3 2 A 19 2 A 17 -9 A 24 -5 L 1 #29770 gold dragon orb~ a gold dragon orb~ A large orb of glinting gold is lying here.~ gold~ staff GIKL AO 40 4 4 'sanctuary' 0 35 50 1000 P E gold dragon orb~ It looks almost like pure gold, but as you look closer at it you realise it is in fact the product of a gold dragon's magical influence on the rocks around it. ~ L 8 #29771 helm gold dragon skull~ a helm stylized into a gold dragon skull~ A beautifully crafted helm shaped like a gold dragon's skull is here.~ gold~ armor ABGIK AE 0 0 0 0 0 50 150 50000 P A 17 -12 A 18 3 A 19 3 A 24 -2 A 6 2 A 13 15 E gold dragon skull helm~ This helm looks like the pride and honor of some extremely exceptional smith. The workmanship is superb and it is a great tribute to the race of Gold dragons. ~ L 1 #29772 gold dragon scale shield curved~ a curved gold dragon scale~ A large piece of curved gold scale is on the ground.~ gold~ armor AGIKL AJ 5 5 5 5 5 45 200 10000 P A 19 2 A 13 15 A 17 -6 L 2 #29773 gold dragon scale leggings~ the leg scales of a gold dragon~ Some large golden scales shaped to fit legs are here.~ gold~ armor GIK AF 7 6 7 5 5 45 230 10000 P A 19 3 A 14 -50 A 2 -2 A 17 -7 L 2 #29777 wood wooden barricade~ a wooden barricade~ A large wooden barricade has been erected here.~ wood~ trash O 0 0 0 0 0 0 0 0 0 P E wooden barricade~ It looks pretty fragile but provides some small protection against normal arrows and rocks. ~ #29778 rubble~ a pile of rubble~ A huge pile of rocks and rubble lie here.~ rock~ trash O 0 0 0 0 0 0 0 0 0 P #29779 corpse~ the corpse of an arkham guard~ The corpse of a badly mangled Arkham guard is here.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P E corpse~ This body seems to have been killed by some tremendous force. Strangely enough the other bodies nearby are all also of Arkham soldiers and there is a lack of Legion bodies. ~ #29780 catapult~ a catapult~ A large catapult is standing here loaded for battle.~ wood~ trash O 0 0 0 0 0 0 0 0 0 P E catapult~ This machine has seen some heavy use recently. The elastic windings used to power it are worn and frayed and there are scorch marks all over it from where Legion mages have blasted it. Many of the parts seem recently bolted on as if it has been rebuilt multiple times. ~ #29781 corpse~ the corpse of an arkham guard~ An Arkham guard's corpse lies half buried in the mud.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #29782 corpse~ the corpse of an arkham knight~ A knight's corpse lies face down in the swampy waters.~ flesh~ npc_corpse O 0 0 0 0 0 0 0 0 0 P #29783 trebuchet~ a trebuchet~ A trebuchet with a broken draw-string is here.~ wood~ trash O 0 0 0 0 0 0 0 0 0 P E trebuchet~ This huge crossbow is aimed inward at the blackened gates north of here. It seems broken now from constant use in the earlier battles. ~ #29784 hammer judgement~ the Hammer of Judgement~ A massive hammer is here thrumming with power!~ energy~ weapon ABCEFGHM AN exotic 11 5 wrath CF 51 300 50000 P A 18 6 A 19 6 A 13 -100 A 5 -10 E hammer judgement~ This is the hammer of Final judgement, used to condemn souls to the abyss. On the Final day of Judgement when all souls are judged this hammer is one of the weapons that will be used to smite the accursed and to send them to hell for all eternity. ~ L 1 #29785 flask damnation~ a flask of damnation~ A flask of black liquid is here.~ steel~ potion AB AO 51 'curse' 'atrophy' 'power word kill' '' 1 10 0 P E damnation flask~ This contains the essence of damnation and the destruction of all life. ~ L 50 #29786 redemption~ a flask of redemption~ A flash of black liquid is here.~ steel~ potion AB AO 51 'remove curse' 'word of recall' 'heal' '' 1 10 0 P E flask redemption~ This contains the essence of redemption to be granted to those who's souls are judged worthy of eternal reward. ~ L 50 #29788 blood red dragonstar amulet~ the red Dragonstar~ A blood-red amulet is lying here.~ energy~ trash ABG AC 0 0 0 0 0 51 10 5000 P A 17 -10 A 24 -4 A 18 3 A 19 3 L 2 #29789 black dragonstar amulet~ the black Dragonstar~ A pitch-black amulet is lying here.~ energy~ trash ABG AC 0 0 0 0 0 51 10 5000 P A 17 -10 A 24 -4 A 18 3 A 19 3 L 2 #29792 black key~ a black key~ A large black key is here.~ iron~ key 0 AO 0 0 0 0 0 0 10 0 P #29793 belt interlinking rose thorns~ a belt of interlinking rose thorns~ A blood soaked belt made from some interlinking rose thorns is here.~ wood~ trash CG AL 0 0 0 0 0 40 20 4000 P A 1 2 A 5 2 A 13 20 A 18 3 A 19 5 E belt interlinking rose thorns~ This belt is soaked in blood from it's previous owner. It seems to be made for torture rather than armor although anyone fighting with it could easily tear their opponents skin on it. ~ L 7 #29794 white sacrificial gown~ a white sacrificial gown~ A white gown covered in arcane runes is here.~ cloth~ armor CGM AD 3 3 4 0 0 35 10 500 P A 5 -3 A 13 -25 E white sacrificial gown~ It seems to be decorated in dark runes of pain and sacrifice. Not a nice item at all. ~ #29795 light harmony~ a light called Harmony~ A brilliant white light shines here against the darkness.~ energy~ light AGKL AO 0 0 900 0 0 40 0 4000 P A 18 2 A 19 3 A 13 50 E harmony light~ This light is the lasting peace of an elven maiden's inner soul. It has gathered her energy and built into a real power that helps the elf in a time of great need. ~ L 2 #29796 chewed flesh~ a bit of half-chewed flesh~ A large bit of half-eaten flesh is here.~ flesh~ pill CG AO 40 'poison' '' '' '' 1 10 0 P E chewed flesh~ It's disgusting, who knows what sort of germs are on it... ~ #29797 ring flesh~ a ring embedded with flesh~ A large ring with flesh grafted onto it is here.~ steel~ armor CEH AB 5 5 5 5 5 45 10 5000 P A 17 10 A 18 2 A 19 3 L 6 #29798 cap abbott~ a plain abbott's cap~ A plain cloth cap is here.~ cloth~ armor AK AE 4 4 3 5 5 40 10 5000 P A 4 2 A 12 20 A 13 20 A 18 1 A 19 1 L 4 #29799 talisman inner strength~ talisman of inner strength~ A small talisman is here.~ iron~ armor AK AC 5 5 5 5 5 40 10 5000 P A 18 1 A 19 1 A 13 15 A 12 15 A 14 25 L 3 #29801 spiked boots~ a pair of spiked boots~ A pair of large boots with a mean spike in them is here.~ iron~ armor 0 AG 6 5 7 0 0 46 80 4000 P A 2 -1 A 17 8 A 18 -1 A 19 3 L 2 #29802 iron shackles~ some heavy iron shackles~ A set of iron shackles lie here.~ iron~ weapon CEH AN flail 7 7 beating 0 50 180 1000 P A 2 -3 A 18 -3 A 19 -3 L 1 #29803 firebrand sword~ a Firebrand sword~ A sword flickering with orange flames is here.~ steel~ weapon ACE AN sword 5 7 flbite 0 35 150 6000 P L 2 #29805 mist misty essence~ a misty essence~ A strange mist is floating in the air here.~ energy~ trash 0 AK 0 0 0 0 0 51 0 10000 P A 2 3 A 24 -5 L 1 #29806 infinite libram conjuration~ the Libram of Infinite Conjuration~ A strange libram with glowing runes lies on the ground.~ energy~ scroll ABG AO 50 'armor' 'detect invis' 'fly' '' 50 40 10000 P A 3 3 A 4 3 A 12 30 L 1 #0 #ROOMS #29700 Entrance to a darkened tower~ You are in a dark and foreboding tower. The corridor heads north into it or south out into the ruins. ~ 0 8 0 D0 ~ ~ 0 0 29701 D2 ~ ~ 0 0 29505 S #29701 Within the darkened tower~ You are in the entrance hall to the large tower that rises out of the Arkham swamps. From outside the noxious smell of deadly marsh vapours wafts in on a chilling breeze. Somewhere nearby you hear the cries of infernal suffering. ~ 0 8 0 D0 ~ ~ 0 0 29702 D2 ~ ~ 0 0 29700 S #29702 Within the darkened tower~ You are in the entrance hall to the large tower that rises out of the Arkham swamps. From outside the noxious smell of deadly marsh vapours wafts in on a chilling breeze. Somewhere nearby you hear the cries of infernal suffering. ~ 0 8 0 D0 ~ ~ 0 0 29703 D2 ~ ~ 0 0 29701 S #29703 The foyer of the darkened tower~ You are at the entrance foyer to the ominously dark tower. To the north you can make out a stairwell leading up, and east and west the corridor leads towards some doorways. South of here you can smell the noxious swamp vapours that blow in on the cold arkham air. ~ 0 8 0 D0 ~ ~ 0 0 29710 D1 ~ ~ 0 0 29705 D2 ~ ~ 0 0 29702 D3 ~ ~ 0 0 29704 S #29704 Before some rune covered doors~ Here in the corridor's end are a pair of huge black doors covered in arcane runes of warding and protection. The corridor heads back east and the two doors lie set into the north and south walls. ~ 0 8 0 D0 ~ huge black door~ 1 0 29706 D1 ~ ~ 0 0 29703 D2 ~ huge black door~ 1 0 29708 S #29705 Before some rune covered doors~ Here in the corridor's end are a pair of huge black doors covered in arcane runes of warding and protection. The corridor heads back west and the two doors lie set into the north and south walls. ~ 0 8 0 D0 ~ huge black door~ 1 0 29707 D2 ~ huge black door~ 1 0 29709 D3 ~ ~ 0 0 29703 S #29706 A room inscribed with a huge pentegram~ You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the south wall that leads back out. ~ 0 8 0 D2 ~ huge black door~ 1 0 29704 S #29707 A room inscribed with a huge pentegram~ You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the south wall that leads back out. ~ 0 8 0 D2 ~ huge black door~ 1 0 29705 S #29708 A room inscribed with a huge pentegram~ You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the north wall that leads back out. ~ 0 8 0 D0 ~ huge black door~ 1 0 29704 S #29709 A room inscribed with a huge pentegram~ You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the north wall that leads back out. ~ 0 8 0 D0 ~ huge black door~ 1 0 29705 S #29710 Below a winding black stairwell~ You stand beneath a spiraling stairwell leading up into darkness where the sounds of infernal pain and suffering can be heard. To the south is the foyer of the tower, from which the swamp vapours of Arkham's marshlands can be smelled. ~ 0 8 0 D2 ~ ~ 0 0 29703 D4 ~ ~ 0 0 29711 S #29711 At the top of a winding black stairwell~ You are at the top of a spiraling stairwell leading up from the ground floor of the down. Around you the walls are pitch-black and there is no light of any kind. The wails of suffering creatures echo around you in a maddening crescendo. The corridor heads south towards some doors, or you can go back down the stairs. ~ 0 8 0 D2 ~ ~ 0 0 29712 D5 ~ ~ 0 0 29710 S #29712 In a pitch-black corridor~ The corridor here is totally dark with no light provided at all. It is almost as if those who live here no longer require the normal means to see things. In the east and west walls are large grey doors marked with symbols of dark magic. The corridor itself continues north and south. ~ 0 8 0 D0 ~ ~ 0 0 29711 D1 ~ grey door~ 1 0 29716 D2 ~ ~ 0 0 29713 D3 ~ grey door~ 1 0 29721 S #29713 In a pitch-black corridor~ The corridor here is totally dark with no light provided at all. It is almost as if those who live here no longer require the normal means to see things. The corridor leads north and south. ~ 0 8 0 D0 ~ ~ 0 0 29712 D2 ~ ~ 0 0 29714 S #29714 In a pitch-black corridor~ The corridor here is totally dark with no light provided at all. It is almost as if those who live here no longer require the normal means to see things. In the east wall if a door inscribed with an eclipsed moon, and in the west wall is a door painted with a blood-soaked pentegram. The corridor itself continues north and south. ~ 0 8 0 D0 ~ ~ 0 0 29713 D1 ~ grey door~ 1 0 29728 D2 ~ ~ 0 0 29715 D3 ~ grey door~ 1 0 29725 S #29715 Before a huge ebony grate~ You are at the end of the corridor where a large grate of ebony steel blocks the way. Beyond the grate you can see a spiraling stairwell leading up into darkness. The corridor you are in heads back north. ~ 0 8 0 D0 ~ ~ 0 0 29714 D2 ~ ebony grate~ 1 29700 29732 S #29716 The apprentice necromancer room~ This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room leads off east and south, or you can leave it through the west door. ~ 0 8 0 D1 ~ ~ 0 0 29717 D2 ~ ~ 0 0 29718 D3 ~ grey door~ 1 0 29712 S #29717 The apprentice necromancer room~ This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room continues to the south and west. ~ 0 8 0 D2 ~ ~ 0 0 29719 D3 ~ ~ 0 0 29716 S #29718 The apprentice necromancer room~ This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room continues to the north and east. ~ 0 8 0 D0 ~ ~ 0 0 29716 D1 ~ ~ 0 0 29719 S #29719 A bloody corner of the apprentice necromancer room~ This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room continues to the north and west. ~ 0 8 0 D0 ~ ~ 0 0 29717 D3 ~ ~ 0 0 29718 S #29720 In a room covered in symbols of warding~ You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads east and south from here. ~ 0 8 0 D1 ~ ~ 0 0 29721 D2 ~ ~ 0 0 29722 S #29721 In a room covered in symbols of warding~ You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads south and west from here, and there is a grey door in the eastern wall. ~ 0 8 0 D1 ~ grey door~ 1 0 29712 D2 ~ ~ 0 0 29723 D3 ~ ~ 0 0 29720 S #29722 In a room covered in symbols of warding~ You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads north and east from here. ~ 0 8 0 D0 ~ ~ 0 0 29720 D1 ~ ~ 0 0 29723 S #29723 In a room covered in symbols of warding~ You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads north and west from here. ~ 0 8 0 D0 ~ ~ 0 0 29721 D3 ~ ~ 0 0 29722 S #29724 A pitch-black room~ It's pitch-black in here...you can't see a thing! ~ 0 8 0 D1 ~ ~ 0 0 29725 D2 ~ ~ 0 0 29726 S #29725 A pitch-black room~ It's pitch-black in here...you can't see a thing! ~ 0 8 0 D1 ~ grey door~ 1 0 29714 D2 ~ ~ 0 0 29727 D3 ~ ~ 0 0 29724 S #29726 A pitch-black room~ It's pitch-black in here...you can't see a thing! ~ 0 8 0 D0 ~ ~ 0 0 29724 D1 ~ ~ 0 0 29727 S #29727 A pitch-black room~ It's pitch-black in here...you can't see a thing! ~ 0 8 0 D0 ~ ~ 0 0 29725 D3 ~ ~ 0 0 29726 S #29728 In a torture room~ This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. To the west is a large grey door. ~ 0 8 0 D1 ~ ~ 0 0 29729 D2 ~ ~ 0 0 29730 D3 ~ grey door~ 1 0 29714 S #29729 In a torture room~ This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. ~ 0 8 0 D2 ~ ~ 0 0 29731 D3 ~ ~ 0 0 29728 S #29730 In a torture room~ This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. ~ 0 8 0 D0 ~ ~ 0 0 29728 D1 ~ ~ 0 0 29731 S #29731 In a torture room~ This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. ~ 0 8 0 D0 ~ ~ 0 0 29729 D3 ~ ~ 0 0 29730 S #29732 At the base of a dark winding stairwell~ You are at the bottom of a spiraling stairwell leading upwards into the dark confines of the tower. A huge ebony steel grate blocks the way north. ~ 0 8 0 D0 ~ ebony grate~ 1 29700 29715 D4 ~ ~ 0 0 29899 S #29733 In a blood-soaked guard room~ You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. To the east is a large ebony grate blocking a stairwell leading downwards, while the guard quarters head off north and west. ~ 0 8 0 D0 ~ ~ 0 0 29736 D1 ~ ebony grate~ 1 29700 29899 D3 ~ ~ 0 0 29734 S #29734 In a blood-soaked guard room~ You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29737 D1 ~ ~ 0 0 29733 D3 ~ ~ 0 0 29735 S #29735 In a blood-soaked guard room~ You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off north and east. ~ 0 8 0 D0 ~ ~ 0 0 29738 D1 ~ ~ 0 0 29734 S #29736 In a blood-soaked guard room~ You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off south and west. ~ 0 8 0 D2 ~ ~ 0 0 29733 D3 ~ ~ 0 0 29737 S #29737 In a blood-soaked guard room~ You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters continue east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29736 D2 ~ ~ 0 0 29734 D3 ~ ~ 0 0 29738 S #29738 In a blood-soaked guard room~ You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off south and east. There is a large black door with the symbol of an eclipsed moon in the north wall. ~ 0 8 0 D0 ~ eclipsed moon door~ 1 29701 29739 D1 ~ ~ 0 0 29737 D2 ~ ~ 0 0 29735 S #29739 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D0 ~ ~ 0 0 29742 D1 ~ ~ 0 0 29740 D2 ~ eclipsed moon door~ 1 29701 29738 S #29740 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D0 ~ ~ 0 0 29743 D1 ~ ~ 0 0 29741 D3 ~ ~ 0 0 29739 S #29741 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D0 ~ ~ 0 0 29744 D3 ~ ~ 0 0 29740 S #29742 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D0 ~ ~ 0 0 29745 D1 ~ ~ 0 0 29743 D2 ~ ~ 0 0 29739 S #29743 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D0 ~ ~ 0 0 29746 D1 ~ ~ 0 0 29744 D2 ~ ~ 0 0 29740 D3 ~ ~ 0 0 29742 S #29744 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D0 ~ ~ 0 0 29747 D2 ~ ~ 0 0 29741 D3 ~ ~ 0 0 29743 S #29745 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. To the north is a grey door. ~ 0 8 0 D0 ~ grey door~ 1 29702 29748 D1 ~ ~ 0 0 29746 D2 ~ ~ 0 0 29742 S #29746 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D1 ~ ~ 0 0 29747 D2 ~ ~ 0 0 29743 D3 ~ ~ 0 0 29745 S #29747 A room of blackest night~ This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ 0 8 0 D2 ~ ~ 0 0 29744 D3 ~ ~ 0 0 29746 S #29748 In a pitch-black corridor~ This corridor is pitch-black, with nothing but the warmth of fresh blood on the ground and floors to indicate where the darkness ends and the stone walls begin. In the south wall is the faint outline of a grey door spattered in rust coloured blood. The corridor heads east. ~ 0 8 0 D1 ~ ~ 0 0 29749 D2 ~ grey door~ 1 29702 29745 S #29749 In a pitch-black corridor~ This corridor is pitch-black, with nothing but the warmth of fresh blood on the ground and floors to indicate where the darkness ends and the stone walls begin. The corridor continues east and west. ~ 0 8 0 D1 ~ ~ 0 0 29750 D3 ~ ~ 0 0 29748 S #29750 In a pitch-black corridor~ This corridor is pitch-black, with nothing but the warmth of fresh blood on the ground and floors to indicate where the darkness ends and the stone walls begin. To the east you can see the corridor ending at at large door outlined in a blood red glow. ~ 0 8 0 D1 ~ ~ 0 0 29751 D3 ~ ~ 0 0 29749 S #29751 Before a door bathed in a blood red glow~ You stand in front of a huge door made of some black obsidian rock. A dull glow of blood red colour seeps out from behind it in a ghastly light. From beyond you can hear the sounds of heavy rasping and scraping. ~ 0 8 0 D1 ~ obsidian blood door~ 1 0 29752 D3 ~ ~ 0 0 29750 S #29752 NW corner of the undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. A large obsidian door is in the western wall, and the undead roaming grounds continue east and south. ~ 0 0 0 D1 ~ ~ 0 0 29753 D2 ~ ~ 0 0 29755 D3 ~ obsidian door~ 1 0 29751 S #29753 Northern undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue east, south and west. ~ 0 0 0 D1 ~ ~ 0 0 29754 D2 ~ ~ 0 0 29756 D3 ~ ~ 0 0 29752 S #29754 NE corner of the undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue south and west, and there is a blood soaked door in the eastern wall. ~ 0 0 0 D1 ~ blood door~ 1 0 29767 D2 ~ ~ 0 0 29757 D3 ~ ~ 0 0 29753 S #29755 Western undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, east and south. ~ 0 0 0 D0 ~ ~ 0 0 29752 D1 ~ ~ 0 0 29756 D2 ~ ~ 0 0 29758 S #29756 Central undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds spread out all around you. ~ 0 0 0 D0 ~ ~ 0 0 29753 D1 ~ ~ 0 0 29757 D2 ~ ~ 0 0 29759 D3 ~ ~ 0 0 29755 S #29757 Eastern undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, south and west. ~ 0 0 0 D0 ~ ~ 0 0 29754 D2 ~ ~ 0 0 29760 D3 ~ ~ 0 0 29756 S #29758 Western undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, east and south. ~ 0 0 0 D0 ~ ~ 0 0 29755 D1 ~ ~ 0 0 29759 D2 ~ ~ 0 0 29761 S #29759 Central undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds spread out all around you. ~ 0 0 0 D0 ~ ~ 0 0 29756 D1 ~ ~ 0 0 29760 D2 ~ ~ 0 0 29762 D3 ~ ~ 0 0 29758 S #29760 Eastern undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, south and west. ~ 0 0 0 D0 ~ ~ 0 0 29757 D2 ~ ~ 0 0 29763 D3 ~ ~ 0 0 29759 S #29761 SW corner of the undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north and east, and you can see a blood soaked door in the western wall. ~ 0 0 0 D0 ~ ~ 0 0 29758 D1 ~ ~ 0 0 29762 D3 ~ blood door~ 1 0 29769 S #29762 Southern end of the undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, east and west. To the south there is a large obsidian door with a fire-etched pentegram of warding upon it. ~ 0 0 0 D0 ~ ~ 0 0 29759 D1 ~ ~ 0 0 29763 D2 ~ obsidan pentegram door~ 1 29704 29764 D3 ~ ~ 0 0 29761 S #29763 SE corner of the undead roaming grounds~ You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north and west, and you can see a blood soaked door in the eastern wall. ~ 0 0 0 D0 ~ ~ 0 0 29760 D1 ~ blood door~ 1 0 29768 D3 ~ ~ 0 0 29762 S #29764 At the end of a narrow corridor~ You are standing before a large obsidian door with nothing but darkness to keep you comfort. From the north, beyond the door, the sounds of flesh being torn and pulped can be heard. The corridor itself heads westwards into the darkness. ~ 0 8 0 D0 ~ obsidian door~ 1 29704 29762 D3 ~ ~ 0 0 29765 S #29765 In a narrow corridor~ The corridor is smelly and reeks of decayed flesh and excrement. The foul stench seems to be wafting in from the east, while west of here you can just make out a stairwell in the shadows. ~ 0 8 0 D1 ~ ~ 0 0 29764 D3 ~ ~ 0 0 29766 S #29766 Beneath the bone stairwell~ You are at the base of a large stairwell that appears to be made from the spine of some massive beast. Above you the chilling air of Arkham blows down upon you and a dark grey sky can be seen. To the east a foul stench of death comes wafting in from the darkness. ~ 0 8 0 D1 ~ ~ 0 0 29765 D4 ~ ~ 0 0 29550 S #29767 The skeleton raising room~ This rooms contains the remains of countless skeletons, mostly crushed and charred beyond use. Horrible skulls grin up at you in silent mockery and a smell of rotted flesh lingers in the air from the magic used to strip the bodies of their mortal flesh. A door lies in the west wall, leading back into the undead roaming grounds. ~ 0 8 0 D3 ~ blood door~ 1 0 29754 S #29768 A corpse filled room~ This rooms is litterly carpeted with the bodies of countless victims. No matter where you step blood and flesh pulp beneath your feet. There is a door leading back west into the roaming grounds where the final product of the necromancers are left to roam. ~ 0 8 0 D3 ~ blood door~ 1 0 29763 S #29769 In a room filled with knee-deep blood~ This room is pretty much a large indoor pool of sticky deep blood. The bodies on the floor are partially raised to drain their blood out and the dried out corpses are then prepared for full mummification by Legion's more able mages. A blood soaked door heads back east into roaming grounds where most of the necromantic end-products are left to wander. ~ 0 8 0 D1 ~ blood door~ 1 0 29761 S #29770 On a windy walkway~ You stand upon a long, wide walkway at the top of the tower. Strong gusts of chilling wind blow against you and the sounds of dark arcane chanting echo faintly on the winds. There is a huge spine of some beast in the ground here, allowing you to climb back down into the tower. The walkway continues east and west. ~ 0 8 0 D1 ~ ~ 0 0 29771 D3 ~ ~ 0 0 29773 D5 ~ ~ 0 0 29575 S #29771 On a windy walkway~ You stand upon a long, wide walkway at the top of the tower. Strong gusts of chilling wind blow against you and the sounds of dark arcane chanting echo faintly on the winds. The walkway continues east and west. ~ 0 8 0 D1 ~ ~ 0 0 29772 D3 ~ ~ 0 0 29770 S #29772 Before a pair of black turrets~ You are on a windy walkway at the top of the tower. Before you, in the north and south walls of the walkway, are a pair of huge obsidian doors leading to some wide black turrets that rise up above the roof of the tower. The sounds of arcane chanting can be heard from inside the turrets. The walkway continues back west from here. ~ 0 8 0 D0 ~ obsidian door~ 1 0 29800 D2 ~ obsidian door~ 1 0 29803 D3 ~ ~ 0 0 29771 S #29773 On a windy walkway~ You stand upon a long, wide walkway at the top of the tower. Strong gusts of chilling wind blow against you and the sounds of dark arcane chanting echo faintly on the winds. The walkway continues east and west. ~ 0 8 0 D1 ~ ~ 0 0 29770 D3 ~ ~ 0 0 29774 S #29774 Before a pair of black turrets~ You are on a windy walkway at the top of the tower. Before you, in the north and south walls of the walkway, are a pair of huge obsidian doors leading to some wide black turrets that rise up above the roof of the tower. Sounds of arcane chanting can be heard from inside. The walkway continues back east from here. ~ 0 8 0 D0 ~ obsidian door~ 1 0 29782 D1 ~ ~ 0 0 29773 D2 ~ obsidian door~ 1 0 29785 S #29775 Bottom of a ebony stairwell~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. A black stairwell is here, rising up into the tower. ~ 0 8 0 D1 ~ ~ 0 0 29776 D2 ~ ~ 0 0 29778 D4 ~ ~ 0 0 29811 S #29776 A room of Hungry Shadows~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29777 D2 ~ ~ 0 0 29779 D3 ~ ~ 0 0 29775 S #29777 A room of Hungry Shadows~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues south and west. ~ 0 8 0 D2 ~ ~ 0 0 29780 D3 ~ ~ 0 0 29776 S #29778 A room of Hungry Shadows~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north, east and south. ~ 0 8 0 D0 ~ ~ 0 0 29775 D1 ~ ~ 0 0 29779 D2 ~ ~ 0 0 29781 S #29779 A room of Hungry Shadows~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29776 D1 ~ ~ 0 0 29780 D2 ~ ~ 0 0 29782 D3 ~ ~ 0 0 29778 S #29780 A room of Hungry Shadows~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29777 D2 ~ ~ 0 0 29783 D3 ~ ~ 0 0 29779 S #29781 A room of Hungry Shadows~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north and east. ~ 0 8 0 D0 ~ ~ 0 0 29778 D1 ~ ~ 0 0 29782 S #29782 Entrance to the Nightwalker's domain~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. From the darkness the faint whispery shapes of deadly creatures flicker in and out of existence, as if not truly here but trying to materialise. A large obsidian door lies in the south wall. ~ 0 8 0 D0 ~ ~ 0 0 29779 D1 ~ ~ 0 0 29783 D2 ~ obsidian door~ 1 0 29774 D3 ~ ~ 0 0 29781 S #29783 A room of Hungry Shadows~ You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north and west. ~ 0 8 0 D0 ~ ~ 0 0 29780 D3 ~ ~ 0 0 29782 S #29784 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret room heads east and south. ~ 0 8 0 D1 ~ ~ 0 0 29785 D2 ~ ~ 0 0 29787 S #29785 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues east, south and west, while to the north is a door leading back out onto the open walkway. ~ 0 8 0 D0 ~ obsidian door~ 1 0 29774 D1 ~ ~ 0 0 29786 D2 ~ ~ 0 0 29788 D3 ~ ~ 0 0 29784 S #29786 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues south and west. ~ 0 8 0 D2 ~ ~ 0 0 29789 D3 ~ ~ 0 0 29785 S #29787 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues north, east and south from here. ~ 0 8 0 D0 ~ ~ 0 0 29784 D1 ~ ~ 0 0 29788 D2 ~ ~ 0 0 29790 S #29788 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29785 D1 ~ ~ 0 0 29789 D2 ~ ~ 0 0 29791 D3 ~ ~ 0 0 29787 S #29789 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turrent continues to the north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29786 D2 ~ ~ 0 0 29792 D3 ~ ~ 0 0 29788 S #29790 Bottom of a pile of corpses~ Here in this room of slaughter there is an extra large pile of corpses built up to provide a mangled messy stairway up onto the turret's roof. The bloody turret room continues north and east from here. ~ 0 8 0 D0 ~ ~ 0 0 29787 D1 ~ ~ 0 0 29791 D4 ~ ~ 0 0 29835 S #29791 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. You can go north, east and west from here. ~ 0 8 0 D0 ~ ~ 0 0 29788 D1 ~ ~ 0 0 29792 D3 ~ ~ 0 0 29790 S #29792 The anti-paladin's abattoir~ This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues north and west. ~ 0 8 0 D0 ~ ~ 0 0 29789 D3 ~ ~ 0 0 29791 S #29793 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues east and south. ~ 0 8 0 D1 ~ ~ 0 0 29794 D2 ~ ~ 0 0 29796 S #29794 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29795 D2 ~ ~ 0 0 29797 D3 ~ ~ 0 0 29793 S #29795 Beneath a small stairwell~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues south and west. In the northwest corner you can see a set of stairs leading up onto the top of the turret. ~ 0 8 0 D2 ~ ~ 0 0 29798 D3 ~ ~ 0 0 29794 D4 ~ ~ 0 0 29822 S #29796 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north, east and south. ~ 0 8 0 D0 ~ ~ 0 0 29793 D1 ~ ~ 0 0 29797 D2 ~ ~ 0 0 29799 S #29797 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29794 D1 ~ ~ 0 0 29798 D2 ~ ~ 0 0 29800 D3 ~ ~ 0 0 29796 S #29798 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29795 D2 ~ ~ 0 0 29801 D3 ~ ~ 0 0 29797 S #29799 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north and east. ~ 0 8 0 D0 ~ ~ 0 0 29796 D1 ~ ~ 0 0 29800 S #29800 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The deathly room continues north, east and west. To the south is a large obsidian door. ~ 0 8 0 D0 ~ ~ 0 0 29797 D1 ~ ~ 0 0 29801 D2 ~ obsidian door~ 1 0 29772 D3 ~ ~ 0 0 29799 S #29801 The turret of Blood Summons~ This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north and west. ~ 0 8 0 D0 ~ ~ 0 0 29798 D3 ~ ~ 0 0 29800 S #29802 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues east and south. ~ 0 8 0 D1 ~ ~ 0 0 29803 D2 ~ ~ 0 0 29805 S #29803 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues east and south. To the north is a large obsidian door. ~ 0 8 0 D0 ~ obsidian door~ 1 0 29772 D1 ~ ~ 0 0 29804 D2 ~ ~ 0 0 29806 D3 ~ ~ 0 0 29802 S #29804 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues south and west. ~ 0 8 0 D2 ~ ~ 0 0 29807 D3 ~ ~ 0 0 29803 S #29805 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north, east and south. ~ 0 8 0 D0 ~ ~ 0 0 29802 D1 ~ ~ 0 0 29806 D2 ~ ~ 0 0 29808 S #29806 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29803 D1 ~ ~ 0 0 29807 D2 ~ ~ 0 0 29809 D3 ~ ~ 0 0 29805 S #29807 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29804 D2 ~ ~ 0 0 29810 D3 ~ ~ 0 0 29806 S #29808 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north and east. ~ 0 8 0 D0 ~ ~ 0 0 29805 D1 ~ ~ 0 0 29809 S #29809 The room of unspeakable Creators~ This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29806 D1 ~ ~ 0 0 29810 D3 ~ ~ 0 0 29808 S #29810 Beneath a blood stained stairwell~ You are standing in the corner of a large turret filled with mangled corpses. A soft necromantic chanting seems to come from the air itself and every now and then one of the corpses twitches as something unholy briefly touches it before moving on. The room continues north and west, while the stairs lead upwards onto the top of the turret. ~ 0 8 0 D0 ~ ~ 0 0 29807 D3 ~ ~ 0 0 29809 D4 ~ ~ 0 0 29846 S #29811 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the walls you can see tiny figures moving way down below at the base of the tower, preparing their assault. The roof continues east and south, and there is an ebony stairwell going down. ~ 0 8 0 D1 ~ ~ 0 0 29812 D2 ~ ~ 0 0 29814 D5 ~ ~ 0 0 29775 S #29812 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. To the south the wind is being pulled inwards toward a huge vortex of horrible darkness. The roof continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29813 D2 ~ ~ 0 0 29815 D3 ~ ~ 0 0 29811 S #29813 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the tower you can just make out the small figures of arkham's warriors as they prepare their assault on legion's tower. The roof continues south and west. ~ 0 8 0 D2 ~ ~ 0 0 29816 D3 ~ ~ 0 0 29812 S #29814 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. To the east the wind is being drawn into a huge vortex of pitch-black matter. The roof continues north, south and east. ~ 0 8 0 D0 ~ ~ 0 0 29811 D1 ~ ~ 0 0 29815 D2 ~ ~ 0 0 29817 S #29815 Before a vortex of purest night~ Here at the centre of the black turret is a huge vortex reaching up into the sky. Air is being drawn into it with a howling sound, and nothing seems to escape once it is touched. The roof continues all around you, and the vortex itself draws upwards into whatever abyss it comes from... ~ 0 8 0 D0 ~ ~ 0 0 29812 D1 ~ ~ 0 0 29816 D2 ~ ~ 0 0 29818 D3 ~ ~ 0 0 29814 S #29816 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. West of here the air is being sucked inwards toward a huge black vortex of nothingness. The roof continues north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29813 D2 ~ ~ 0 0 29819 D3 ~ ~ 0 0 29815 S #29817 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the walls you can see tiny figures moving way down below at the base of the tower, preparing their assault. The roof continues north and east. ~ 0 8 0 D0 ~ ~ 0 0 29814 D1 ~ ~ 0 0 29818 S #29818 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. To the north there is a huge black vortex drawing in the air from all around it. The roof continues north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29815 D1 ~ ~ 0 0 29819 D3 ~ ~ 0 0 29817 S #29819 On the roof of a black turret~ The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the walls you can see tiny figures moving way down below at the base of the tower, preparing their assault. The roof continues north and west. ~ 0 8 0 D0 ~ ~ 0 0 29816 D3 ~ ~ 0 0 29818 S #29820 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues east and south. ~ 0 8 0 D1 ~ ~ 0 0 29821 D2 ~ ~ 0 0 29823 S #29821 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29822 D2 ~ ~ 0 0 29824 D3 ~ ~ 0 0 29820 S #29822 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues south and west, and there is a stairwell down. ~ 0 8 0 D2 ~ ~ 0 0 29825 D3 ~ ~ 0 0 29821 D5 ~ ~ 0 0 29795 S #29823 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north, east and south. ~ 0 8 0 D0 ~ ~ 0 0 29820 D1 ~ ~ 0 0 29824 D2 ~ ~ 0 0 29826 S #29824 In the centre of a massive pentegram~ You are on the very top of one of the tower's turrets. Here in the middle of the tower the bloody pentegram crosses and converges into a large open space. Within the central part of the rune are dozens of smaller inscriptions of warding and protection. The roof continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29821 D1 ~ ~ 0 0 29825 D2 ~ ~ 0 0 29827 D3 ~ ~ 0 0 29823 S #29825 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29822 D2 ~ ~ 0 0 29828 D3 ~ ~ 0 0 29824 S #29826 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north and east. ~ 0 8 0 D0 ~ ~ 0 0 29823 D1 ~ ~ 0 0 29827 S #29827 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29824 D1 ~ ~ 0 0 29828 D3 ~ ~ 0 0 29826 S #29828 On a pentegram inscribed roof~ You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north and west. ~ 0 8 0 D0 ~ ~ 0 0 29825 D3 ~ ~ 0 0 29827 S #29829 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues east and south. ~ 0 8 0 D1 ~ ~ 0 0 29830 D2 ~ ~ 0 0 29832 S #29830 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29831 D2 ~ ~ 0 0 29833 D3 ~ ~ 0 0 29829 S #29831 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues south and west. ~ 0 8 0 D2 ~ ~ 0 0 29834 D3 ~ ~ 0 0 29830 S #29832 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north. east and south. ~ 0 8 0 D0 ~ ~ 0 0 29829 D1 ~ ~ 0 0 29833 D2 ~ ~ 0 0 29835 S #29833 Centre of a black turret's roof~ You are high up on the very roof of one of the tower's four turrets. A huge set of titanium chains are melted into the stone floor and would easily be able to contain even the most powerful of beings. The roof continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29830 D1 ~ ~ 0 0 29834 D2 ~ ~ 0 0 29836 D3 ~ ~ 0 0 29832 S #29834 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29831 D2 ~ ~ 0 0 29837 D3 ~ ~ 0 0 29833 S #29835 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north and east, and there is a hole in the roof leading down onto a pile of corpses within the turret. ~ 0 8 0 D0 ~ ~ 0 0 29832 D1 ~ ~ 0 0 29836 D5 ~ ~ 0 0 29790 S #29836 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29833 D1 ~ ~ 0 0 29837 D3 ~ ~ 0 0 29835 S #29837 On the roof of a black turret~ You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north and west. ~ 0 8 0 D0 ~ ~ 0 0 29834 D3 ~ ~ 0 0 29836 S #29838 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues east and south. ~ 0 8 0 D1 ~ ~ 0 0 29839 D2 ~ ~ 0 0 29841 S #29839 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. The turret roof continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29840 D2 ~ ~ 0 0 29842 D3 ~ ~ 0 0 29838 S #29840 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues south and west. ~ 0 8 0 D2 ~ ~ 0 0 29843 D3 ~ ~ 0 0 29839 S #29841 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. The turret roof continues north, east and south. ~ 0 8 0 D0 ~ ~ 0 0 29838 D1 ~ ~ 0 0 29842 D2 ~ ~ 0 0 29844 S #29842 Centre of a blood soaked roof~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. The turret roof continues all around. ~ 0 8 0 D0 ~ ~ 0 0 29839 D1 ~ ~ 0 0 29843 D2 ~ ~ 0 0 29845 D3 ~ ~ 0 0 29841 S #29843 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north, south and west. ~ 0 8 0 D0 ~ ~ 0 0 29840 D2 ~ ~ 0 0 29846 D3 ~ ~ 0 0 29842 S #29844 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north and east. ~ 0 8 0 D0 ~ ~ 0 0 29841 D1 ~ ~ 0 0 29845 S #29845 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29842 D1 ~ ~ 0 0 29846 D3 ~ ~ 0 0 29844 S #29846 On the blood soaked roof of a black turret~ This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north and west. There is a blood stained stairwell also leading back down into the turret. ~ 0 8 0 D0 ~ ~ 0 0 29843 D3 ~ ~ 0 0 29845 D5 ~ ~ 0 0 29810 S #29850 On a wooden walkway over the swamp~ You are on a narrow and treacherous walkway that barely rises above the swamp muck all around you. Dirty thick waters lap at your feet as you walk along it and the stench of foul odours cling to everything in sight. Something plops in the muddy bogs and somewhere else a loud squelch can be heard from another local beast. The walkway continues east and west. ~ 0 8 2 D1 ~ ~ 0 0 29851 D3 ~ ~ 0 0 29450 S #29851 On a wooden walkway over the swamp~ The walkway here rises over the swamp just enough to prevent the murky waters from lapping at your feet. All around you strange sounds of swamp life can be heard and the foul odours threaten to choke you. The walkway continues east and west. ~ 0 8 2 D1 ~ ~ 0 0 29852 D3 ~ ~ 0 0 29850 S #29852 On a wooden walkway over the swamp~ The walkway here rises over the swamp just enough to prevent the murky waters from lapping at your feet. All around you strange sounds of swamp life can be heard and the foul odours threaten to choke you. The walkway continues east and west. ~ 0 8 2 D1 ~ ~ 0 0 29853 D3 ~ ~ 0 0 29851 S #29853 At a bend on the wooden walkway~ You are at a bend on the wooden plank walkway that leads over the watery part of the swamp. To the north you can make out an island within the swamp and a large, dark structure looming over it all further inland. The sounds of loud voices and people in some kind of working frenzy can be heard. The walkway leads west, or north to where it ends at the edge of the island. ~ 0 8 2 D0 ~ ~ 0 0 29856 D3 ~ ~ 0 0 29852 S #29854 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. To the west you can see a small wooden tower rising over the island. The island continues north and east. ~ 0 8 2 D0 ~ ~ 0 0 29862 D1 ~ ~ 0 0 29855 D3 ~ ~ 0 0 29884 S #29855 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, east and west. ~ 0 8 2 D0 ~ ~ 0 0 29863 D1 ~ ~ 0 0 29856 D3 ~ ~ 0 0 29854 S #29856 At the edge of a wooden walkway~ You are on the very end of a small wooden walkway. The wood balances upon the edge of the small swamp island and extends southwards to where the walkway heads. Further north on the island you can make out a large dark structure of some kind that looms ominously over the island. East and west the island continues. ~ 0 8 2 D0 ~ ~ 0 0 29864 D1 ~ ~ 0 0 29857 D2 ~ ~ 0 0 29853 D3 ~ ~ 0 0 29855 S #29857 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, east and west. ~ 0 8 2 D0 ~ ~ 0 0 29865 D1 ~ ~ 0 0 29858 D3 ~ ~ 0 0 29856 S #29858 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues all around you. ~ 0 8 2 D0 ~ ~ 0 0 29866 D1 ~ ~ 0 0 29859 D2 ~ ~ 0 0 29860 D3 ~ ~ 0 0 29857 S #29859 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, south and west. To the east is a small wooden tower built in a small corner of the island. ~ 0 8 2 D0 ~ ~ 0 0 29867 D1 ~ ~ 0 0 29881 D2 ~ ~ 0 0 29861 D3 ~ ~ 0 0 29858 S #29860 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north and east. ~ 0 8 2 D0 ~ ~ 0 0 29858 D1 ~ ~ 0 0 29861 S #29861 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, east and west. ~ 0 8 2 D0 ~ ~ 0 0 29859 D1 ~ ~ 0 0 29888 D3 ~ ~ 0 0 29860 S #29862 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. You can see the blackened walls of some fortress all around you. The island continues north, east and south. ~ 0 8 2 D0 ~ ~ 0 0 29868 D1 ~ ~ 0 0 29863 D2 ~ ~ 0 0 29854 S #29863 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. To the north is what looks like a fortress or small island town with blackened walls surrounding it. The island continues all around you. ~ 0 8 2 D0 ~ ~ 0 0 29868 D1 ~ ~ 0 0 29864 D2 ~ ~ 0 0 29855 D3 ~ ~ 0 0 29862 S #29864 Beneath a wooden battlement~ You are standing beneath what appears to be a rougly built battlement. The structure rises up on strong wooden supports and faces the black walls to the north. The muddy grounds extend all around you. ~ 0 8 2 D0 ~ ~ 0 0 29870 D1 ~ ~ 0 0 29865 D2 ~ ~ 0 0 29856 D3 ~ ~ 0 0 29863 D4 ~ ~ 0 0 29891 S #29865 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. To the north you can see a large structure of blackened material and a gateway leading into it. The island continues all around you. ~ 0 8 2 D0 ~ ~ 0 0 29871 D1 ~ ~ 0 0 29866 D2 ~ ~ 0 0 29857 D3 ~ ~ 0 0 29864 S #29866 Beneath a wooden battlement~ You are standing beneath what appears to be a rougly built battlement. The structure rises up on strong wooden supports and faces the black walls to the north. The muddy grounds extend all around you. ~ 0 8 2 D0 ~ ~ 0 0 29872 D1 ~ ~ 0 0 29867 D2 ~ ~ 0 0 29858 D3 ~ ~ 0 0 29865 D4 ~ ~ 0 0 29893 S #29867 On a muddy island battlefield~ You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island heads south and west, while to the east there seems to be a wide cleared path. ~ 0 8 2 D1 ~ ~ 0 0 29882 D2 ~ ~ 0 0 29859 D3 ~ ~ 0 0 29866 S #29868 Outside a blackened wall~ You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. The walls continues east and west or you can go south into the muddy grounds of the swamp island. ~ 0 8 2 D1 ~ ~ 0 0 29869 D2 ~ ~ 0 0 29862 D3 ~ ~ 0 0 29874 S #29869 Outside a blackened wall~ You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. The walls continues east and west or you can go south into the muddy grounds of the swamp island. ~ 0 8 2 D1 ~ ~ 0 0 29870 D2 ~ ~ 0 0 29863 D3 ~ ~ 0 0 29868 S #29870 Outside a blackened wall~ You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. To the east you can see a large, blasted gate leading into the walls. The wall also continues west and the the muddy grounds of the swamp island lie south. ~ 0 8 2 D1 ~ ~ 0 0 29871 D2 ~ ~ 0 0 29864 D3 ~ ~ 0 0 29869 S #29871 Before some blasted black gates~ You are at the entrance to what appeared to be a large fortress of town of some kind. Now the gates of obsidian are blasted wide open by some powerful magic and smoke rises lazily above the burning rubble. The blackened walls head east and west around the ruins, while to the north a stone pathway heads into the ruins and towards a towering structure at it's centre. South of here lie the swampy grounds of the Arkham swamps. ~ 0 8 0 D0 ~ ~ 0 0 29500 D1 ~ ~ 0 0 29872 D2 ~ ~ 0 0 29865 D3 ~ ~ 0 0 29870 S #29872 Outside a blackened wall~ You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. To the west you can see a large, blasted gate leading into the walls. The wall also continues east and the the muddy grounds of the swamp island lie south. ~ 0 8 2 D1 ~ ~ 0 0 29873 D2 ~ ~ 0 0 29866 D3 ~ ~ 0 0 29871 S #29873 Corner of the ruined walls~ You have reached the eastern end of the burnt and charred walls. The wall leads north from here or you can go back west along it. ~ 0 8 2 D0 ~ ~ 0 0 29878 D3 ~ ~ 0 0 29872 S #29874 Corner of the ruined walls~ The blackened walls end here at the edge of the swamp island. They continue to the north but there is no room to walk around them anymore. A large, crudely dug tunnel heads down here. The wall leads back east. ~ 0 8 2 D1 ~ ~ 0 0 29868 D5 ~ ~ 0 0 29875 S #29875 In a muddy trench~ You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. The trench continues north or you can go back up. ~ 0 8 6 D0 ~ ~ 0 0 29876 D4 ~ ~ 0 0 29874 S #29876 In a muddy trench~ You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. You can continue wading through the trench to the north or south. ~ 0 8 6 D0 ~ ~ 0 0 29877 D2 ~ ~ 0 0 29875 S #29877 At the end of a muddy trench~ You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. The trench ends here and the only way back is south. ~ 0 8 6 D2 ~ ~ 0 0 29876 S #29878 Above a deep muddy trench~ You have reached a pile of unpassable rubble that has fallen away from part of the ruined wall. To the east the Arkham swamps are blocking any movement, and the only ways you can go are back south or down into a deep muddy trench that has been dug here beside the ruined wall. ~ 0 8 2 D2 ~ ~ 0 0 29873 D5 ~ ~ 0 0 29879 S #29879 In a deep muddy trench~ You are standing knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. You can continue wading through the trench to the north, or head back up. ~ 0 8 6 D0 ~ ~ 0 0 29880 D4 ~ ~ 0 0 29878 S #29880 At the end of a muddy trench~ You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. The trench ends here and the only way back is south. ~ 0 8 6 D2 ~ ~ 0 0 29879 S #29881 Beneath a wooden watch-tower~ You are standing ankle deep in swamp muck and under the protective shelter of a small wooden tower. The swamp island continues west or you can go up onto the tower platform. ~ 0 8 2 D3 ~ ~ 0 0 29859 D4 ~ ~ 0 0 29886 S #29882 On a cleared part of the swamp island~ You are on a large cleared part of the island. It seems that the ground here has been somehow dried up and hardened, almost as if torched with some hot flames. The clearing extends to the north where, in fact, the smell of smoke and ash is wafting in. The island itself heads back west onto the muddy ground. ~ 0 8 2 D0 ~ ~ 0 0 29883 D3 ~ ~ 0 0 29867 S #29883 In a dried out clearing~ ~ 0 8 3 D2 ~ ~ 0 0 29882 S #29884 Beneath a wooden watch-tower~ You are standing ankle deep in swamp muck and under the protective shelter of a small wooden tower. The swamp island continues east or you can go up onto the tower platform. ~ 0 8 2 D1 ~ ~ 0 0 29854 D4 ~ ~ 0 0 29885 S #29885 On a small wooden watch-tower~ You are on a small and badly built tower. The wind blows across you bringing the stench of the swamp and even from this height there is nothing but the cold dark swamplands to see. A ladder leads back down out of the tower. ~ 0 8 0 D5 ~ ~ 0 0 29884 S #29886 On a small wooden watch-tower~ You are on a small and badly built tower. The wind blows across you bringing the stench of the swamp and even from this height there is nothing but the cold dark swamplands to see. A ladder leads back down out of the tower. ~ 0 8 0 D5 ~ ~ 0 0 29881 S #29888 In a muddy clearing~ The ground here is wet and slippery with the swamp mud, but someone hsa made a small clearing to allow ease of movement. ~ 0 8 3 D3 ~ ~ 0 0 29861 S #29891 On a wooden battlement~ You are upon the makeshift battlement being used as an observation post during the battles. Black wisps of smoke rise up from where the recent fireballs have burnt the tower but newer materials have been brought in and hastily added to replace the old. The wooden planks lead east on the catwalk or you can go down the ladder to the muddy grounds below. ~ 0 8 0 D1 ~ ~ 0 0 29892 D5 ~ ~ 0 0 29864 S #29892 On a wooden battlement~ Here in the centre of the wooden observation post you can see the blasted gates of the Legion walls to the north. From here you can see that most of the buildings in the town or fortress that lie ahead are now rubble but there is a large black tower that has somehow survived the battles almost unscathed. You can go east or west along the wooden catwalk. ~ 0 8 0 D1 ~ ~ 0 0 29893 D3 ~ ~ 0 0 29891 S #29893 On a wooden battlement~ You are upon the makeshift battlement being used as an observation post during the battles. Black wisps of smoke rise up from where the recent fireballs have burnt the tower but newer materials have been brought in and hastily added to replace the old. The wooden planks lead west on the catwalk or you can go down the ladder to the muddy grounds below. ~ 0 8 0 D3 ~ ~ 0 0 29892 D5 ~ ~ 0 0 29866 S #29899 On a dark landing~ You are on a landing of dark wood covered in unholy symbols. A winding stairwell leads down and there is an ebony grate in the west wall. ~ 0 8 0 D3 ~ ebony grate~ 1 29700 29733 D5 ~ ~ 0 0 29732 S #29500 Inside the blasted gates~ You are in the ruins of what was once either a small town or large fortress. Around you thick black smoke rises up from burnt buildings and bodies lie scattered beneath the rocks. The street way you are on continues north through the ruins, or you can go south back towards the muddy grounds of the swamp island. ~ 0 8 0 D0 ~ ~ 0 0 29501 D2 ~ ~ 0 0 29871 S #29501 On a burnt and blasted street~ This street of the Legion fortress is covered in rubble from the recent attack by magic and physical might. The Arkham army has dealt a serious blow to the powers of Legion here, but something is not quite right. Far north at the end of the rubbled streets you can make out a large black tower that somehow seems almost unaffected by the battle that has reduced the rest of the region to ruins. ~ 0 8 0 D0 ~ ~ 0 0 29502 D2 ~ ~ 0 0 29500 S #29502 On a devestated street~ The street here is totally destroyed. Buildings on either side have been reduced to mere rubble and the ground itself appears to have cracked open by some kind of tremendous force. Arkham's forces could not have created such destruction and you now notice that most of the bodies in the rubble wear the armor of Arkham guards. The street continues north and south. ~ 0 8 0 D0 ~ ~ 0 0 29505 D2 ~ ~ 0 0 29501 S #29505 On a ruined street~ The street is blocked by rubble and debri from the previous battles. The side streets leading from this one are all collapsed and filled with impassable ruins. It is almost impossible to believe that Arkham's forces could have caused such destruction, and even stranger is the fact that almost all the corpses are of Arkham forces. To the north a large black tower stands tall above the ruins, unmarked by the battles and ominously quiet. ~ 0 8 0 D0 ~ ~ 0 0 29700 D2 ~ ~ 0 0 29502 S #29520 A dark cavern with a pentegram etched into the floor~ You are in a small cave somewhere under the ground of Arkham's swamps. From somewhere nearby a chill wind blows around you. The only visible exit is to the south where the cave leads out into a narrow passage. ~ 0 8 0 D2 ~ ~ 0 0 29524 S #29521 A dark cavern with a pentegram etched into the floor~ You are in a small cave somewhere under the ground of Arkham's swamps. From somewhere nearby a chill wind blows around you. The only visible exit is to the south where the cave leads out into a narrow passage. ~ 0 8 0 D2 ~ ~ 0 0 29526 S #29522 A dark cavern with a pentegram etched into the floor~ You are in a small cave somewhere under the ground of Arkham's swamps. From somewhere nearby a chill wind blows around you. The only visible exit is to the north where the cave leads out into a narrow passage. ~ 0 8 0 D0 ~ ~ 0 0 29524 S #29523 A dark cavern with a pentegram etched into the floor~ You are in a small cave somewhere under the ground of Arkham's swamps. On the floor is a large pentegram that has been etched deep into the rock. From somewhere nearby a chill wind blows around you. The only visible exit is to the north where the cave leads out into a narrow passage. ~ 0 8 0 D0 ~ ~ 0 0 29526 S #29524 In a narrow damp passage~ You are in a roughly hewn passage somewhere deep beneath the Arkham swamps. The air here is stagnant and void of life. You can feel a chill wind blowing softly from somewhere to the east, while north and south of here you can see the passage ending at identical caves. ~ 0 8 0 D0 ~ ~ 0 0 29520 D1 ~ ~ 0 0 29525 D2 ~ ~ 0 0 29522 S #29525 At a junction in the damp passage~ The damp passageway comes to a t-junction here. To the north all appears black and a cold, chilling wind blows down it. To the east and west the passage continues and looks identical in both directions. ~ 0 8 0 D0 ~ ~ 0 0 29527 D1 ~ ~ 0 0 29526 D3 ~ ~ 0 0 29524 S #29526 In a narrow damp passage~ You are in a roughly hewn passage somewhere deep beneath the Arkham swamps. The air here is stagnant and void of life. You can feel a chill wind blowing softly from somewhere to the west, while north and south of here you can see the passage ending at identical caves. ~ 0 8 0 D0 ~ ~ 0 0 29521 D2 ~ ~ 0 0 29523 D3 ~ ~ 0 0 29525 S #29527 In a dark damp tunnel sloping down~ The tunnel slopes down sharply here into a black cavern from which thick wisps of mist can be seen swirling around in. To the south the tunnel heads into a t-junction. ~ 0 8 0 D2 ~ ~ 0 0 29525 D5 ~ ~ 0 0 29529 S #29528 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29531 D1 ~ ~ 0 0 29529 D3 ~ ~ 0 0 29530 S #29529 Under a mist filled hole~ You are standing in a deep, thick mist that swirls around you in a cold and chilling embrace. As it moves you see dark shapes of what look like lifeless zombie-like figures. The hole goes up from here or you can walk north, east and west into the misty cavern. ~ 0 8 0 D0 ~ ~ 0 0 29532 D1 ~ ~ 0 0 29530 D3 ~ ~ 0 0 29528 D4 ~ ~ 0 0 29527 S #29530 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 29533 D1 ~ ~ 0 0 29528 D3 ~ ~ 0 0 29529 S #29531 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29534 D1 ~ ~ 0 0 29532 D2 ~ ~ 0 0 29528 D3 ~ ~ 0 0 29533 S #29532 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29535 D1 ~ ~ 0 0 29533 D2 ~ ~ 0 0 29529 D3 ~ ~ 0 0 29531 S #29533 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29536 D1 ~ ~ 0 0 29531 D2 ~ ~ 0 0 29530 D3 ~ ~ 0 0 29532 S #29534 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29537 D1 ~ ~ 0 0 29535 D2 ~ ~ 0 0 29531 D3 ~ ~ 0 0 29536 S #29535 Above a gaping hole in the ground~ Here near the middle of the cavern is a huge hole going down into the ground. The cold wind that blows through this underground part of Arkham's Legion is coming out of this hole in strong gusts. Thick wisps of the chilling mist rise out of the hole with the wind and circulate into the rest of the cave. ~ 0 8 0 D0 ~ ~ 0 0 29538 D1 ~ ~ 0 0 29536 D2 ~ ~ 0 0 29532 D3 ~ ~ 0 0 29534 D5 ~ ~ 0 0 29542 S #29536 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ 0 8 0 D0 ~ ~ 0 0 29539 D1 ~ ~ 0 0 29534 D2 ~ ~ 0 0 29533 D3 ~ ~ 0 0 29535 S #29537 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29538 D2 ~ ~ 0 0 29534 D3 ~ ~ 0 0 29539 S #29538 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29539 D2 ~ ~ 0 0 29535 D3 ~ ~ 0 0 29537 S #29539 In a mist filled cavern~ This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues east, south and west. ~ 0 8 0 D1 ~ ~ 0 0 29537 D2 ~ ~ 0 0 29536 D3 ~ ~ 0 0 29538 S #29542 In a mist filled hole~ You are in a deep hole filled with a cold mist and chilling wind. Above you the thick vapours rise out of the hole and into a dark cavern, while to the south you can make out the hole leading to a small ledge. ~ 0 8 0 D2 ~ ~ 0 0 29543 D4 ~ ~ 0 0 29535 S #29543 On a ledge overlooking a deep inverted cross~ You stand on a ledge filled with a cold, almost evil, mist. Cold air blows up past you from down below where you can see the rock has been cut out to form the shape of a deep inverted cross. You can go back north on the ledge or climb down into the rocky hole that makes up the inverted cross. ~ 0 8 0 D0 ~ ~ 0 0 29542 D5 ~ ~ 0 0 29544 S #29544 In a deeply cut inverted cross~ You stand at the base of what looks like an inverted cross dug deep into the rocks. A thick mist rises up all around you and obscures your view. You can climb up out of the pit or go south along the length of the 'cross'. ~ 0 8 0 D2 ~ ~ 0 0 29545 D4 ~ ~ 0 0 29543 S #29545 In a deeply cut inverted cross~ You are in what seems to be an inverted cross cut into the very rocks. A cold thick mist swirls all around you and something cold and evil can be felt all around. You can go north or south along the trench that makes up the 'cross'. ~ 0 8 0 D0 ~ ~ 0 0 29544 D2 ~ ~ 0 0 29546 S #29546 At the hilt of a deeply cut inverted cross~ The rocky trench branches of in all directions here. From the south a cold blast of chilling air can be felt, while east and west thick mist billows out. ~ 0 8 0 D0 ~ ~ 0 0 29545 D1 ~ ~ 0 0 29548 D2 ~ ~ 0 0 29549 D3 ~ ~ 0 0 29547 S #29547 In the left arm of the deep cut inverted cross~ You are in a dead-end of the trench. Thick cold mist is rising up all around you from a small hole in the ground, but there is no possible way you could fit into the tiny opening. The only way out is back east. ~ 0 8 0 E small hole~ The hole is less than a few centimetres wide and, when you look into it, you can see nothing through the thick mist coming out of it. You do, however, hear what sounds like faint demonic laughter echoing from deep, deep within... ~ D1 ~ ~ 0 0 29546 S #29548 In the right arm of the deep cut inverted cross~ You are in a dead-end of the trench. Thick cold mist is rising up all around you from a small hole in the ground, but there is no possible way you could fit into the tiny opening. The only way out is back west. ~ 0 8 0 E small hole~ The hole is less than a few centimetres wide and, when you look into it, you can see nothing through the thick mist coming out of it. You do, however, hear what sounds like faint demonic laughter echoing from deep, deep within... ~ D3 ~ ~ 0 0 29546 S #29549 At the head of a deeply cut inverted cross~ You are at a dead-end in the inverted cross shaped trench. A freezing wind is coming from a small hole in the ground but there is no way you could ever fit into it. The only visible exit is back north. ~ 0 8 0 E small hole~ The hole is less than a few centimetres wide and, when you look into it, you can see nothing through the thick mist coming out of it. You do, however, hear what sounds like faint demonic laughter echoing from deep, deep within... ~ D0 ~ ~ 0 0 29546 S #29550 In a windy stairwell~ You are on a winding stairwell going up and down through the tower. A strong gust of wind blows all around you as air rushes down the tower corridor that lead east and west from here. ~ 0 8 0 D1 ~ ~ 0 0 29551 D3 ~ ~ 0 0 29554 D4 ~ ~ 0 0 29570 D5 ~ ~ 0 0 29766 S #29551 In a wind scoured corridor~ You are in a corridor leading east and west through the upper level of this tower. A burning acidic wind blows past you from the east. The corridor walls are etched with burn marks and show signs of corrosion. ~ 0 8 0 D1 ~ ~ 0 0 29552 D3 ~ ~ 0 0 29550 S #29552 In a wind scoured corridor~ You are in a corridor leading east and west through the upper level of this tower. A burning acidic wind blows past you from the east. The corridor walls are etched with burn marks and show signs of corrosion. To the east you can see a set of stairs leading up to where the wind is blowing in from. ~ 0 8 0 D1 ~ ~ 0 0 29553 D3 ~ ~ 0 0 29551 S #29553 Under a large set of stairs~ You are under some stairs heading up to an open platform on the eastern side of the Legion tower. A strong gust of biting, acidic wind rips down from above and rushes past you through the corridor. You can go up onto the platform or back west down the corridor. ~ 0 8 0 D3 ~ ~ 0 0 29552 D4 ~ ~ 0 0 29558 S #29554 In a warm wind scoured corridor~ The corridor here in the tower's higher levels is very warm. A strong smell of smoke and burnt flesh blows past you from the west on a warm gust of air. To the east you can see a large winding stairwell. ~ 0 8 0 D1 ~ ~ 0 0 29550 D3 ~ ~ 0 0 29555 S #29555 In a hot scoured corridor~ You are in a corridor leading east and west through the upper level of this tower. A hot, smokey wind blows past you from the west. The walls of the corridor are burnt and covered in soot. To the west you can see a set of stairs leading up to where the wind is blowing in from. ~ 0 8 0 D1 ~ ~ 0 0 29554 D3 ~ ~ 0 0 29556 S #29556 Beneath a stairwell~ You are under some stairs heading up to an open platform on the western side of the Legion tower. A strong gust of hot, smoke laden wind rips down from above and rushes past you through the corridor. You can go up onto the platform or back west down the corridor. ~ 0 8 0 D1 ~ ~ 0 0 29555 D4 ~ ~ 0 0 29557 S #29557 On a blackened rocky platform~ You stand upon a huge open platform covered in black soot. A strong wind from Arkham's swamps blows all around you and, this high up, it would be deadly to fall off the edge. A pair of massive depressions have been dug into the edge of the platform where a creature could mire it's claws for balance. The only exit is back down the stairs. ~ 0 8 0 D5 ~ ~ 0 0 29556 S #29558 On a windy rock platform~ You are on a huge open platform carved from rock. Small pools of black acid sizzle softly on the ground and etch deep markings into the floor. A strong gust of cold air pushes you around as the wind high over the Arkham swamps rushes by. The only exit is back down the stairs. ~ 0 8 0 D5 ~ ~ 0 0 29553 S #29570 In a dark stairwell~ You are at the top of some dark winding stairs. Below you the the stairs go down into unpenetrable darkness, while to the south you can just make out the black walls of another corridor. ~ 0 8 0 D2 ~ ~ 0 0 29571 D5 ~ ~ 0 0 29550 S #29571 In a dark corridor~ The walls around you are narrow and threateningly narrow. A soft sound of maniacal laughter echoes around you, only to fade into the cold air. There is a door to the south, or you can follow the corridor east and west. To the north lies a dark stairwell leading down. ~ 0 8 0 D0 ~ ~ 0 0 29570 D1 ~ ~ 0 0 29572 D2 ~ door~ 1 0 29579 D3 ~ ~ 0 0 29578 S #29572 In a dark corridor~ You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the eastern wall, and the corridor continues north and west. ~ 0 8 0 D0 ~ ~ 0 0 29573 D1 ~ door~ 1 29792 29580 D3 ~ ~ 0 0 29571 S #29573 In a dark corridor~ You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the eastern wall, and the corridor continues north and south. ~ 0 8 0 D0 ~ ~ 0 0 29574 D1 ~ door~ 1 29792 29581 D2 ~ ~ 0 0 29572 S #29574 In a dark corridor~ You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the eastern wall, and the corridor continues south and west. ~ 0 8 0 D1 ~ door~ 1 29792 29582 D2 ~ ~ 0 0 29573 D3 ~ ~ 0 0 29575 S #29575 Beneath a windy stairwell~ You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. The corridor continues east and west, and there is a dark narrow stairwell going up onto a windy walkway. ~ 0 8 0 D1 ~ ~ 0 0 29574 D3 ~ ~ 0 0 29576 D4 ~ ~ 0 0 29770 S #29576 In a dark corridor~ You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the western wall, and the corridor continues east and south. ~ 0 8 0 D1 ~ ~ 0 0 29575 D2 ~ ~ 0 0 29577 D3 ~ door~ 1 29792 29583 S #29577 In a dark corridor~ You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the western wall, and the corridor continues north and south. ~ 0 8 0 D0 ~ ~ 0 0 29576 D2 ~ ~ 0 0 29578 D3 ~ door~ 1 29792 29584 S #29578 In a dark corridor~ You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the western wall, and the corridor continues north and east. ~ 0 8 0 D0 ~ ~ 0 0 29577 D1 ~ ~ 0 0 29571 D3 ~ door~ 1 29792 29585 S #29579 The prison keeper's Room~ ~ 0 8 0 D0 ~ door~ 1 0 29571 S #29580 In a small darkened cell~ This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the west wall. ~ 0 8 0 D3 ~ door~ 1 29792 29572 S #29581 In a small darkened cell~ This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the west wall. ~ 0 8 0 D3 ~ door~ 1 29792 29573 S #29582 In a small darkened cell~ This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the west wall. ~ 0 8 0 D3 ~ door~ 1 29792 29574 S #29583 In a small darkened cell~ This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the east wall. ~ 0 8 0 D1 ~ door~ 1 29792 29576 S #29584 In a small darkened cell~ This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the east wall. ~ 0 8 0 D1 ~ door~ 1 29792 29577 S #29585 In a small darkened cell~ This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the east wall. ~ 0 8 0 D1 ~ door~ 1 29792 29578 S #29599 Death~ This room is DEATH! ~ 0 5283868 0 S #0 #SPECIALS M 29702 spec_rager M 29705 spec_demonologist M 29724 spec_demonologist M 29725 spec_cast_mage M 29726 spec_cast_mage M 29727 spec_cast_undead M 29728 spec_breath_gas M 29729 spec_breath_frost M 29731 spec_cast_mage M 29732 spec_demonologist M 29733 spec_cast_mage M 29735 spec_breath_any M 29736 spec_breath_gas M 29738 spec_titan M 29739 spec_gold_dragon M 29740 spec_red_dragon M 29741 spec_breath_acid M 29760 spec_breath_any M 29761 spec_cast_undead S #RESETS D 0 29704 0 1 D 0 29704 2 1 D 0 29705 0 1 D 0 29705 2 1 D 0 29706 2 1 D 0 29707 2 1 D 0 29708 0 1 D 0 29709 0 1 D 0 29712 1 1 D 0 29712 3 1 D 0 29714 1 1 D 0 29714 3 1 D 0 29715 2 2 D 0 29716 3 1 D 0 29721 1 1 D 0 29725 1 1 D 0 29728 3 1 D 0 29732 0 2 D 0 29733 1 1 D 0 29738 0 1 D 0 29739 2 1 D 0 29745 0 1 D 0 29748 2 1 D 0 29751 1 1 D 0 29752 3 1 D 0 29754 1 1 D 0 29761 3 1 D 0 29762 2 2 D 0 29763 1 1 D 0 29764 0 2 D 0 29767 3 1 D 0 29768 3 1 D 0 29769 1 1 D 0 29772 0 1 D 0 29772 2 1 D 0 29774 0 1 D 0 29774 2 1 D 0 29785 0 1 D 0 29800 2 1 D 0 29803 0 1 D 0 29899 3 1 D 0 29571 2 1 D 0 29572 1 2 D 0 29573 1 2 D 0 29574 1 2 D 0 29576 3 2 D 0 29577 3 2 D 0 29578 3 2 D 0 29579 0 1 D 0 29580 3 2 D 0 29581 3 2 D 0 29582 3 2 D 0 29583 1 2 D 0 29584 1 2 D 0 29585 1 2 M 0 29750 1 29703 1 E 0 29720 0 5 E 0 29717 0 16 M 0 29704 3 29716 1 M 0 29708 1 29716 1 M 0 29704 3 29717 1 M 0 29709 1 29718 1 M 0 29704 3 29719 1 M 0 29705 3 29720 1 M 0 29710 1 29720 1 M 0 29705 3 29722 1 M 0 29705 3 29723 1 M 0 29711 1 29723 1 M 0 29706 3 29725 1 E 0 29717 0 16 M 0 29706 3 29726 1 E 0 29718 0 16 M 0 29706 3 29727 1 E 0 29717 0 16 M 0 29707 3 29728 1 E 0 29717 0 16 M 0 29707 3 29729 1 E 0 29718 0 16 M 0 29707 3 29730 1 E 0 29717 0 16 M 0 29712 1 29731 1 E 0 29719 0 16 E 0 29720 0 5 G 0 29700 0 M 0 29714 2 29734 1 G 0 29701 0 M 0 29749 1 29735 1 E 0 29720 0 5 E 0 29717 0 16 G 0 29701 0 M 0 29713 2 29737 1 E 0 29720 0 5 E 0 29717 0 16 E 0 29765 0 1 G 0 29701 0 M 0 29714 2 29737 1 G 0 29701 0 M 0 29713 2 29738 1 E 0 29720 0 5 E 0 29765 0 1 E 0 29717 0 16 G 0 29701 0 M 0 29715 6 29739 1 M 0 29715 6 29740 1 M 0 29717 1 29743 1 E 0 29721 0 16 M 0 29715 6 29744 1 M 0 29715 6 29745 1 M 0 29715 6 29747 1 M 0 29722 1 29751 1 E 0 29724 0 16 O 0 29753 0 29752 M 0 29720 15 29752 3 M 0 29718 18 29753 3 M 0 29720 15 29754 3 M 0 29718 18 29755 3 M 0 29718 18 29755 3 O 0 29766 0 29756 M 0 29718 18 29756 2 M 0 29720 15 29756 3 M 0 29718 18 29757 3 M 0 29718 18 29757 3 M 0 29719 2 29757 1 M 0 29718 18 29758 3 M 0 29720 15 29758 3 O 0 29754 0 29760 M 0 29718 18 29760 3 M 0 29720 15 29760 3 M 0 29720 15 29761 3 M 0 29720 15 29762 3 O 0 29756 0 29767 M 0 29716 1 29767 1 G 0 29704 0 E 0 29726 0 16 M 0 29718 18 29767 3 M 0 29720 15 29767 3 O 0 29755 0 29768 M 0 29718 18 29768 3 M 0 29721 1 29768 1 G 0 29704 0 E 0 29722 0 17 E 0 29723 0 5 O 0 29767 0 29769 M 0 29718 18 29769 3 M 0 29718 18 29769 3 M 0 29719 2 29769 1 M 0 29729 1 29782 1 M 0 29730 1 29785 1 E 0 29737 0 16 E 0 29738 0 6 M 0 29726 3 29788 1 E 0 29742 0 14 E 0 29731 0 16 E 0 29732 0 5 M 0 29726 3 29789 1 E 0 29742 0 14 E 0 29731 0 16 E 0 29732 0 5 M 0 29726 3 29792 1 E 0 29742 0 14 E 0 29731 0 16 E 0 29732 0 5 M 0 29724 3 29793 1 E 0 29742 0 14 E 0 29725 0 1 E 0 29727 0 17 M 0 29747 1 29795 1 E 0 29725 0 1 E 0 29742 0 14 E 0 29727 0 17 M 0 29748 1 29797 1 E 0 29742 0 14 E 0 29725 0 1 E 0 29727 0 17 M 0 29728 1 29800 1 E 0 29734 0 12 E 0 29735 0 16 M 0 29723 1 29802 1 E 0 29725 0 1 E 0 29723 0 5 E 0 29764 0 6 M 0 29727 1 29803 1 E 0 29733 0 12 M 0 29746 1 29806 1 E 0 29725 0 1 E 0 29723 0 5 E 0 29764 0 6 M 0 29745 1 29810 1 E 0 29725 0 1 E 0 29723 0 5 E 0 29764 0 6 M 0 29737 1 29815 1 M 0 29733 1 29819 1 E 0 29745 0 13 G 0 29746 0 E 0 29744 0 10 M 0 29732 1 29826 1 E 0 29743 0 16 G 0 29759 0 E 0 29806 0 17 M 0 29734 1 29831 1 E 0 29720 0 5 E 0 29747 0 16 E 0 29748 0 1 M 0 29738 1 29833 1 E 0 29751 0 16 E 0 29752 0 13 M 0 29731 1 29838 1 G 0 29739 0 E 0 29740 0 5 E 0 29741 0 16 E 0 29760 0 17 E 0 29769 0 6 O 0 29757 0 29842 M 0 29700 7 29855 1 E 0 29705 0 16 E 0 29706 0 5 M 0 29752 7 29855 2 O 0 29780 0 29858 O 0 29782 0 29858 M 0 29753 2 29858 1 M 0 29752 7 29860 2 M 0 29752 7 29862 2 O 0 29780 0 29863 M 0 29753 2 29863 1 M 0 29700 7 29865 1 E 0 29706 0 5 M 0 29752 7 29865 2 O 0 29777 0 29866 O 0 29777 0 29869 O 0 29781 0 29869 M 0 29700 7 29869 1 E 0 29705 0 16 E 0 29707 0 6 M 0 29752 7 29872 2 M 0 29752 7 29874 2 M 0 29700 7 29875 1 E 0 29707 0 6 O 0 29781 0 29877 M 0 29700 7 29877 1 E 0 29705 0 16 E 0 29706 0 5 M 0 29700 7 29879 1 E 0 29706 0 5 E 0 29707 0 6 M 0 29739 1 29883 1 E 0 29770 0 17 E 0 29771 0 6 G 0 29772 0 E 0 29773 0 7 M 0 29701 2 29885 1 E 0 29708 0 16 E 0 29709 0 5 M 0 29701 2 29886 1 E 0 29763 0 16 E 0 29710 0 8 M 0 29702 1 29888 1 E 0 29711 0 9 E 0 29712 0 16 E 0 29713 0 11 E 0 29706 0 5 E 0 29707 0 6 M 0 29752 7 29891 1 O 0 29783 0 29892 M 0 29703 1 29892 1 E 0 29714 0 16 E 0 29715 0 5 E 0 29716 0 13 E 0 29707 0 6 M 0 29700 7 29893 1 E 0 29705 0 16 E 0 29706 0 5 E 0 29707 0 6 O 0 29777 0 29500 O 0 29778 0 29501 M 0 29751 1 29501 1 O 0 29779 0 29502 M 0 29760 50 29528 4 M 0 29760 50 29528 4 M 0 29760 50 29528 4 M 0 29760 50 29528 4 M 0 29760 50 29529 4 M 0 29760 50 29529 4 M 0 29760 50 29529 4 M 0 29760 50 29529 4 M 0 29760 50 29530 5 M 0 29760 50 29530 5 M 0 29760 50 29530 5 M 0 29760 50 29530 5 M 0 29760 50 29530 4 M 0 29760 50 29530 4 M 0 29760 50 29530 4 M 0 29760 50 29531 4 M 0 29760 50 29531 4 M 0 29760 50 29531 4 M 0 29760 50 29532 4 M 0 29760 50 29532 4 M 0 29760 50 29532 4 M 0 29760 50 29533 4 M 0 29760 50 29533 4 M 0 29760 50 29534 4 M 0 29760 50 29534 4 M 0 29760 50 29534 4 M 0 29760 50 29536 4 M 0 29760 50 29536 4 M 0 29760 50 29537 4 M 0 29760 50 29537 4 M 0 29760 50 29538 4 M 0 29760 50 29538 4 M 0 29760 50 29539 4 M 0 29760 50 29539 4 M 0 29762 2 29547 1 M 0 29762 2 29548 1 M 0 29761 1 29549 1 E 0 29784 0 16 G 0 29785 0 G 0 29786 0 M 0 29740 1 29557 1 E 0 29788 0 3 M 0 29741 1 29558 1 E 0 29789 0 3 M 0 29771 1 29579 1 G 0 29792 0 E 0 29803 0 16 M 0 29768 1 29580 1 E 0 29798 0 6 E 0 29799 0 3 M 0 29766 1 29581 1 E 0 29805 0 12 M 0 29765 1 29582 1 E 0 29793 0 13 E 0 29794 0 5 E 0 29795 0 0 M 0 29770 1 29583 1 E 0 29802 0 16 M 0 29767 1 29584 1 G 0 29796 0 E 0 29797 0 1 M 0 29769 1 29585 1 E 0 29801 0 8 M 0 29735 1 29599 1 E 0 29749 0 13 M 0 29736 1 29599 1 E 0 29750 0 17 S #SHOPS 0 #MOBPROGS #29700 emote releases a deathly breath and you faintly hear the word, 'Karguska'. ~ #29701 emote twitches momentarily then resumes It's silent waiting. ~ #0 #$