#AREADATA Name Temple of the Fallen~ Builders Grikthoran~ VNUMs 29900 29999 Credits {CLOSED} Grikthoran Temple of the Fallen~ Security 1 End #MOBILES #29900 creature shrouded knight~ The shrouded knight~ A creature stands here cloaked in the shadows silently watching you. ~ A hooded robe covers his head and drapes down around his body. It cannot hide the scaled tail or clawed hands that extend from beneath the robe. It hisses slightly in recognition of your presence and then contiues his silent vigil of the gates barring any from entering the tower. As he notices you taking another step forward he immediately leaps forth bringing you into battle. ~ draconian~ ABFT DFHOTV -1000 0 65 120 200d20+20000 60d9+60 20d10+150 grep -28 -28 -28 -16 ACFHKMOa ABL GKQ I stand stand none 5000 AHMV ABCDEFGHIJK medium flesh #29901 Quimtir~ Quimtir~ A changeling is here flowing from shape to shape, but never leaving the shadows. ~ The one time stealthly leader of Ragers. He was the shadowed death to more mages than many men could count. Now he is trapped in this place of fallen heros and gods struggling once more to become free. Unfortunately for you he believes that if you could open the door that has kept his imprisoned for so long then you must hold the key to his freedom. ~ changeling~ AFST DFHPQTV 0 0 70 70 145d24+10000 70d11+95 48d2+154 flbite -41 -41 -41 -26 ABEFGHKN BL CEFGHI JK stand stand male 0 HMV ABCDEFGHIJK medium flesh #29902 dragon knight guard~ a guard dragon~ A guard dragon is here on the prowl for intruders. ~ In the time of troubles with the elders were locked away no mortal could be trusted to guard the fallen within these walls. The Lord above went upon Tiamat and claimed the first borns of her most powerful servants. They would be raised within the tower to guard against any who would dare attempt to free those within. The bright yellow eyes turn upon you and the long snout turns into a snarl as it prepares to pounce upon you. ~ dragon~ AFG FHJNTV 1000 0 65 65 1d1+19999 65d11+95 10d50+27 acbite -37 -37 -37 -24 AKMU ABC BEH FI stand stand male 0 AHZ ACDEFGHIJKPQUVX giant unknown #0 #OBJECTS #29900 star-shaped key~ a star-shaped key~ A key carved into the shape of a star lies here.~ unknown~ key QY AO 0 0 0 0 0 52 2 0 P #29901 dagger quimtir legend~ the dagger 'Legend'~ A piece of hardened diamond that has been cut down into a blade.~ diamond~ weapon ABY AN dagger 6 11 flbite AD 52 40 50000 P A 20 -8 A 19 8 A 18 8 A 1 3 L 1 #0 #ROOMS #29900 The Gates of the Temple~ Twenty foot glowing gates made of ancient oak and banded together with steel towers before you. A hooded monk stands before them with his head bowed in quiet contemplation. The small star-shaped keyhole appears to be the only way to open the massive gates to the north. ~ 0 0 0 D0 Ancient towering gates of wood block the way ahead. ~ ~ 4 29900 29901 S #29901 The Archway into the Temple~ You have entered a large dark chamber with cracked moss covered walls. This looks to have been a welcoming hall at one time, but now it is a mere shadow of its former self. Odd that the doors are boarded from the inside and seem to have been boarded to keep something in rather than to keep someone out. A hallway opens up to both the east and the west. ~ 0 532489 0 D1 ~ ~ 0 0 29903 D2 ~ ~ 4 29900 29900 D3 ~ ~ 0 0 29902 S #29902 A Dark Damp Hallway~ The hallway is windowless and sloping as if you are burrowing futher into the earth. Moss covers the walls and water trickles down making an eerie echo throughout the hall. To the south you see a door buckling outward as if someone or something was struggling to get out. You can either continue futher west down the hall or head back to the east. ~ 0 532489 0 D1 ~ ~ 0 0 29901 D2 ~ ~ 4 29900 29904 D3 ~ ~ 0 0 29905 S #29903 A Dark Damp Hallway~ The hallway is windowless and sloping as if you are burrowing futher into the earth. Moss covers the walls and water trickles down making an errie echo throughout the hall. Something stirs in the hallway further down the passage to the east of you can return to the relative safety of the archway to the west. ~ 0 532489 0 D3 ~ ~ 0 0 29901 S #29904 A Room Seared by Flames~ Powerful flames have charred and burned the entire room. There is no furniture of any sort, only piles of ash. The brick walls are covered in soot leaving the blackened and grey in color. Suddenly one of the shadows appear to move. ~ 0 532489 0 D0 ~ ~ 4 29900 29902 S #29905 A Dark Damp Hallway~ As you look at the damp walls you notice that in the breaks of the moss small runes are carved over and over on the wall. Upon closer inspection you realize that they are ancient runes of protection. It is becoming more obvious that whatever is within this place was never meant to be allowed to escape. The moans can continue to be heard getting closer down the hall to the west. ~ 0 532489 0 D1 ~ ~ 0 0 29902 D3 ~ ~ 0 0 29906 S #29906 A Dark Damp Hallway~ As you look at the damp walls you notice that in the breaks of the moss small runes are carved over and over on the wall. Upon closer inspection you realize that they are ancient runes of protection. It is becoming more obvious that whatever is within this place was never meant to be allowed to escape. The moans appear to be getting closer now, almost on top you. ~ 0 532489 0 D1 ~ ~ 0 0 29905 S #0 #SPECIALS M 29900 spec_monk M 29901 spec_rager S #RESETS D 0 29900 0 2 D 0 29901 2 2 D 0 29902 2 2 D 0 29904 0 2 M 0 29900 1 29900 1 G 0 29900 0 M 0 29902 6 29902 4 M 0 29901 1 29904 1 E 0 29901 0 16 M 0 29902 6 29905 4 S #SHOPS 0 #MOBPROGS #0 #$