kbk/kbk3/
kbk/kbk3/area/
kbk/kbk3/player/
#AREADATA
Name Emerald Forest~
Builders None~
VNUMs 19201 19299
Credits {15-Up} FeaR    Emerald Forest~
Security 9
End



#MOBILES
#19201
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree. 
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity. As you approach her she
looks startled and disappears into the tree, only to appear on the other
side of it moments later to smile at you shyly. The dryad is just slightly
taller than 5 feet and has the eternally beautiful and youthful features of
the faerie folk. 
~
unique~
AB DT 1000 0
24 6 2d10+500 1d1+99 5d5+5 slash
-7 -7 -7 -7
KU BJN B 0
stand stand male 100
AC 0 small 0
#19202
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away. 
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream. Her movements are full of grace and wild abandon as she
dances along the forest path. You hear laughter like the sound of running
water and you cannot be sure if it is her singing or a brook in the
distance. She calls out to you to join her in her dance. 
~
unique~
AB DT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slash
-10 -10 -10 -10
FKU BJN B 0
stand stand male 150
AC 0 small 0
#19203
Pixie~
a pixie~
A small pixie stands here laughing cheerfully. 
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by most of
the normal folk of Thera, he is clad in soft green leathers and cloth and
wears a small cap with a proud rooster feather sticking out. Not looking at
them directly, he seems to be eyeing one of the brownies. 
~
unique~
AG D 1000 0
13 4 2d1+175 1d1+99 4d5+7 pierce
0 0 0 0
FU BJN B 0
stand stand male 80
AC 0 small 0
#19204
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn. 
~
The sprite darts about the trees nimbly. He is the brownie's cousin, and
equally playful. He is dressed in a brown jerkin and you see that its
pockets are filled with acorns and nuts. 
~
unique~
AG DT 0 0
20 6 2d1+350 1d1+99 4d5+12 pierce
-5 -5 -5 -5
FU BJN B 0
stand stand none 80
AC 0 small 0
#19205
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away. 
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly shorter
than pixies, the brownies have a reputation of wit and cheeriness with a
touch of mischief. Like most brownies, she has pretty elvin features, and is
dressed totally in brown. She wears no cap, her otherwise long hair tied in
a pony-tail. 
~
unique~
AB D 1000 0
17 5 2d1+280 1d1+99 4d5+9 pierce
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small 0
#19206
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AB D 1000 0
39 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19207
Spriggan Iachimo~
the Spriggan~
Iachimo the Dour Spriggan hides behind a tree grinning maliciously. 
~
Iachimo is a spiteful prankster who often annoys the residents of the
Emerald Forest. He sets fires at the roots of trees, poisons the streams and
bites the pixies and brownies. He doesn't have a good bone in his spindly
body and the forest would be well rid of him. He unleashes a torrent of
curses at you. 
~
unique~
ABCHS HPQ -900 0
20 12 2d1+400 1d1+99 5d5+25 slash
0 0 0 0
AEFKU L L N
stand stand none 50
AC ABCDEF small 0
#19208
Gremlin~
a gremlin~
A disgusting little gremlin grins at you. 
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few stones into
it. It hops around making irritating noises, and looks like it would like to
do you some harm and is thinking of it to. It's got 'kill me now' written
all over it's forehead in every possible language known. 
~
unique~
AB D -1000 0
15 3 2d1+200 1d1+99 4d5+5 bite
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small 0
#19209
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here. 
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of them
eventually end up roasted, toasted or flambed on some demon lord's banquet
table. This one looks set to give you a good kick if you won't let it
continue eating its weeds. It bares large yellowed teeth at you. 
~
unique~
AB D -950 0
20 8 2d1+390 1d1+99 4d5+14 pound
0 0 0 0
CDEFJKU B B N
stand stand female 50
AB ABCDEF medium 0
#19210
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists. 
~
The Devil's Huntsman serves the witches and their master. He wears a
rotting cape about his body and draws his weapon slowly. He has been
preparing for the Great Hunt and in a low voice he intones your name. 
~
unique~
ABF D -1000 0
35 15 2d1+1700 1d1+99 6d6+25 bite
-8 -8 -8 -8
CDEFJKU AB B N
stand stand none 50
AB ABCDEF large 0
#19211
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you. 
~
A gangling creature, made of sticks, bones, rags, dead weeds and a large
squashed pumpkin has some how been animated by evil sorcery. It holds its
boney hands out-stretched and seems to be asking you for a dance. A tango
perhaps, or a foxtrot. 
~
unique~
ABFG D -1000 0
25 10 2d1+600 1d1+99 5d5+14 punch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand none 50
AB ABCDEF medium 0
#19212
Ranger Guildmaster Elesar~
the Ancient Ranger Guildmaster~
The ranger guildmaster stands here, practicing with his staff. 
~
This ranger outpost, hidden within the Emerald Forest is a loosely kept
secret among rangers. Few folk with want to traverse the magical wood in
search of it save the wood-keepers themselves. This ranger, an old friend of
the forest serves as the guildmaster. Dressed in forest brown leathers and
green cloak, he is currently practicing the use of his staff. 
~
unique~
ABKbd 0 0 0
60 20 2d1+10000 1d1+99 5d6+150 smash
-19 -19 -19 -19
FK ABCD BCD 0
stand stand none 100
A 0 medium 0
#19213
Ranger Lord~
the Ancient Ranger Lord~
A silver haired ranger sits here making arrows. 
~
A tall middle-aged man wearing a combination of light mithril chain and
leather armour sits in a chair here. His jet black hair, piercing eyes and
muscled arms are a testimony to his fighting prowess and physical fitness.
He is intently carving some wooden sticks, probably arrows after he's
finished with them. 
~
unique~
ABJbd DFH 0 0
58 30 2d1+6500 1d1+99 5d6+75 smash
-40 -40 -40 -40
FK AB BCD 0
stand stand none 100
A ABCDEF medium 0
#19214
Ranger Bear~
the ancient ranger bear~
A twelve foot bear stands here scratching his crotch. 
~
Smokey smiles affably at you as he beckons you over to buy his wares. 
~
unique~
ABd DF 750 0
55 25 2d1+5000 1d1+99 5d6+50 claw
-10 -10 -10 -10
DKN L L H
stand stand female 100
A ABCDEF large 0
#19215
Grand Pooh-Ba~
the Grand Pooh-Ba~
The Grand Pooh-Ba stands here in coloured robes looking busy. 
~
The Pixie-Brownie Bonanza is usually hosted and chaired by at least one
individual formally known as "The Chairman of the Great Feast and Festival"
but is usually referred to as the 'Grand Pooh-Ba' by most of the
participants. This particular Pooh-Ba seems to have a bit of halfling blood
in him, for he towers almost a head over the pixies and brownies. He is
dressed in large and flowing green-brown robe, and seems rather busy with
his duties. 
~
unique~
AB D 1000 0
30 20 2d1+850 1d1+99 5d6+30 pound
3 3 3 3
CFK BJLN B 0
stand stand none 100
AC 0 small 0
#19216
Witch Aude~
Aude~
Aude the witch is murmering soft curses to herself. 
~
Her shimmering long hair, the colour of corn-silk shimmers as it catches
the sparks from the fire. Aude looks at you with moistened lips and half
closed eyes issuing an invitation you somehow cannot resist. 
~
unique~
ABF DFHO -1000 0
40 15 2d1+1500 1d1+99 5d6+35 magic
-25 -25 -25 -25
FQ AB B HN
stand stand male 30
AB ABCDEF medium 0
#19217
Witch Gertrude~
Gertrude~
Gertrude stands here giving you a killing gaze. 
~
This battered old soul has wandered far and long from her coven Dulritch.
The years have not been good to her, her eyes filled with weary hatred, her
mottled cheeks and her gnarled skin testify to her long suffering and an
intense adhorrence for all beauty and youth. 
~
unique~
ABFd DFH -1000 0
41 15 2d1+1600 1d1+99 5d6+40 magic
-6 -6 -6 -6
FKQ AB B HN
stand stand male 30
AB ABCDEF medium 0
#19218
Witch Hela~
Hela~
Hela is here hissing and snarling at you. 
~
Hela, the witch-goddess of the Nether realms has left her reign to join
Gertrude. Born in a half-living, half-dead state, she harnesses the power of
the undeed to destroy you! 
~
unique~
ABF DFH -1000 0
40 15 2d1+1450 1d1+99 5d6+40 magic
-5 -5 -5 -5
EFQ AB B HN
stand stand male 30
AB ABCDEF medium 0
#19219
Jim Young~
Young Jim~
Young Jim sits here with a four leaf clover looking wistful. 
~
This young boy is Jim Surehand, son of Harry Surehand, the village
blacksmith. Most people call him Young Jim, a nicknamed befitting his looks
and his age. Holding a four leaf clover in his hand, he stares into space,
not with insanity of philosophical thought, but the wishful malady that the
young are known to fall into once in a while. Love. 
~
unique~
ABH 0 750 0
15 10 2d1+200 1d1+99 5d6+0 slash
7 7 7 7
JK 0 0 CDEFGHIJKL
stand stand male 30
A ABCD small 0
#19220
Farmer~
Happy Farmer~
A happy farmer is whistling happily away. 
~
One of the inhabitants of the small vale village, this man looks quite
content with his lot in life, for he's found the golden secret to
happiness.. Work. Most of the men folk of the village are either farmers
with a few hunters and trappers. His sun burnt arms and face mark him as a
happy worker, and no slacker. 
~
unique~
AG 0 750 0
15 12 2d1+220 1d1+99 5d6+5 slash
2 2 2 2
EFJK 0 0 CDEFGHIJL
stand stand male 30
A ABCDEF medium 0
#19221
HotBlood bully~
Young HotBlood~
A rusty-haired village bully swaggers around threatening everyone in sight. 
~
This young straw-chewing punk spits and clenches his fist at you. Better
SCRAM! He looks around for Maddie, the local beauty. 
~
unique~
AB 0 750 0
15 5 2d1+320 1d1+99 4d5+8 slash
-3 -3 -3 -3
EFJKLR 0 0 ABCDE
stand stand male 30
A ABCDEF medium 0
#19222
Maddie Beauty~
Maddie the local beauty~
Maddie is here running away from the village bullies. 
~
Maddie looks at you with desperate eyes imploring your assistance against
her ruffian suitors. 
~
unique~
ABH 0 750 0
20 8 2d1+320 1d1+99 4d5+15 slash
-3 -3 -3 -3
FK 0 0 ABC
stand stand male 30
A ABCDEF medium 0
#19223
Sheeka shopkeeper~
Sheeka Trilquill~
Sheeka Trilquill the pixie flower keeper is selling his wares. 
~
Sheeka the pixie is one of the rare few of his hidden folk who have taken
a somwhat business approach to life. He stands behind a small table with
vases and jars and bottles filled with flowers blooming and spreading their
wonderful scent everywhere. He wears a small green apron which reads "Roses
for the loving, Lilies for the sad, Tulips for the laughing, violets for the
glad". 
~
unique~
ABGbd 0 1000 0
20 10 2d1+380 1d1+99 4d5+20 pierce
-1 -1 -1 -1
EF AB B H
stand stand male 30
A ABCDEF medium 0
#19224
goodwife wife~
a good wife~
A village goodwife stands here holding a basket of fruit. 
~
This plump woman looks like a typical wife of a farmer of peasant, and
doesn't seem to be the selfish or suspicious sort but the friendly, "Come in
and have some cookies" sort. Probably due to the fact that the vale village
doesn't have many strangers and so they are largely spared the tricksters or
thieves of the larger towns. Her basket is full of delicious looking apples
and pears. 
~
unique~
AGH 0 750 0
15 5 2d1+180 1d1+99 4d5+8 slash
3 3 3 3
FK 0 0 CDEFGHIJL
stand stand female 30
A ABCDEF medium 0
#19225
Idiot~
the village idiot~
The village idiot is here singing to the wind. 
~
This poor unfortunate fool has been left to wander around the village.
His brains are addled and he seems quite oblivious to your presence. He is
singing a song over and over again and you catch its words... "As I wander'd
the forest The green leaves among I heard a wild flower Singing a song: I
slept in the earth In the silent night I murmur'd my fears And I felt
delight. In the morning I went As rosy as morn To seek for new Joy But I met
with scorn" 
~
unique~
ABCG 0 0 0
13 8 2d1+150 1d1+99 5d5+5 slash
4 4 4 4
CDFK 0 0 CDEFGHIJL
stand stand male 30
A ABCDEF medium 0
#19226
Knight Crusader~
a Knight~
A battle-worn looking knight sits here in quiet contemplation. 
~
This Holy Knight looks battle weary and tired, and seems intent on
praying. He is dressed in the battle mail of the Crusader knights, which
looks somewhat battered but in otherwise good kept condition. Endless
killing and bloodshed must be taking it's toil on this brave warrior monk,
and he must be trying to regain spiritual peace and conscience with the Most
High. 
~
unique~
ABG DHN 1000 0
45 35 2d1+4550 1d1+99 6d6+35 slash
-60 -60 -60 -60
EFHK B B QXYZ
stand stand male 30
A ABCDEF medium 0
#19227
Sylph~
a Sylph~
A poor sylph crying in pain is shackled to the Altar. 
~
Her fairy wings lie in tatters and her wrists have been bled. This
mountain nymph was captured by the witches' servants and is chained here
waiting to be sacrificed. You see that she has been whipped savagely and
drained to a mere husk of her former self. If there is mercy to be found in
this evil place, she will fade away before the witches come to sacrifice her
tonight. She looks at you pleadingly. 
~
unique~
ABGd DIKN 1000 0
15 10 2d1+80 1d1+99 4d5+0 pierce
2 2 2 2
K AB B 0
stand stand female 80
AC 0 small 0
#19228
Irin girl elfin maid elf-maid~
Irin~
A strikingly beautiful girl sits here alone on the rocks. 
~
Irin is humming softly to herself. She is dressed in a forest-green tunic
and soft leather pants, a yew bow slung across her back. She seems lost in
her own world, her long black hair framing a face that is almost too
beautiful to describe. 
~
unique~
ABCGH DHN 1000 0
50 15 2d1+3000 1d1+99 5d6+50 smash
-7 -7 -7 -7
EFK B B QXYZ
stand stand female 30
A ABCDEF medium 0
#19229
cat~
the marmalade cat~
A large marmalade cat purrs contentedly atop a large book. 
~
This large lazy tabby opens one sleepy eye at you and then turns away as
it you aren't there at all. It yawns delicately and swishes its tail from
side to side. A sudden crackle of orange electricity runs down the length of
its body and disappears. 
~
unique~
ABCGH DF 0 0
40 10 2d1+3000 1d1+99 5d6+40 claw
0 0 0 0
DFJK AB B 0
stand stand female 30
A ABCDEF medium 0
#19230
Kortho Wordgiver~
Kortho~
Kortho the Wordgiver is here. Is he going to give you... A word ? 
~
Kortho is a paunchy dwarf dressed in a frown-gray robe. He spends his
entire life giving out a word to everyone he meets. Unfortuantely he seems
abit tight-lipped at the moment. You're probably going to have to beat it
out of him. 
~
unique~
ABCG DN 0 0
38 15 2d1+1450 1d1+99 5d6+25 smash
-3 -3 -3 -3
FK AB B 0
stand stand male 30
A ABCDEF medium 0
#19231
Knight Sorrow~
Sir Sorrow~
Sir Sorrow the sad knight stares into the sky. 
~
Before you is the famed knight of the Order of the Bleeding Hearts, Sir
Sorrow. Famed fighters and honourable men, they have one nagging trait.. All
of them seem full of sorrow and sadness all year round. It's not the sort of
whining self-flagellation type insecurity or self-pity, but a strange and
deep "sorrow" which they all seem burdened with. The Sorrow of God, perhaps?
Nobody really knows save the members of the order. 
~
unique~
ABG DH 1000 0
37 12 2d1+1300 1d1+99 5d6+25 slash
-2 -2 -2 -2
EK 0 0 0
stand stand male 30
A ABCDEF medium 0
#19232
priest YunFeiYang~
Yun Fei Yang~
A tanned, white-haired priest sits cross-legged here, in deep meditation. 
~
As you approach the sullen bearded priest in close scrutiny, you can't
help but feel a glow of mystical energy that permeates around his body. As
if sensing your presence, he breaks out of his trance and begin faint chants
of "Tian Can Shen Gong, Cheng Ba Wu Lin, Tian Xia Wu Di"... You draw back in
ponder of this pointed-beard priest while his greyish- black apparel gives
hint of his oriental origin. 
~
unique~
ABG DHab 1000 0
60 25 2d1+12500 1d1+99 10d5+65 divine
-11 -11 -11 -11
DEFHK AB BHIJKLMNOP 0
stand stand male 30
A ABCDEF large 0
#19233
Farmer Griff man~
farmer~
A scrawny old man dressed in bermudas and an apron over his "Griff Can
Cook" t-shirt stands here. 
~
Farmer Griff smiles and says "You musn't leave without trying my 'Char
Siew Bao' ". 
~
unique~
ABGbd 0 750 0
20 15 2d1+500 1d1+99 4d5+10 slash
0 0 0 0
EFQ AB B H
stand stand female 30
A ABCDEF medium 0
#19234
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul. 
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw. It snarls viciously and circles you slowly, seeming to consider
you with an evil intelligence. 
~
unique~
ABF D -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small 0
#19235
boogum~
the mountain boogum~
The mountain boogum jumps out and gets set to bite you. 
~
You seem to have interrupted the boogum's meal and he is not pleased. He
looks like a dirty-furred dwarf with overly long hands and a mouth filled
with sharp little teeth. 
~
unique~
ABCF DF -1000 0
12 5 2d1+180 1d1+99 4d5+12 pierce
2 2 2 2
BCF AB B 0
stand stand none 15
A ABCDEF large 0
#19236
apparition priest~
an Apparition~
A gaunt apparition in priests' robes turns sadly towards the lake. 
~
This must be the ghost of Brother Alandro, the priest of Saint
Sebastian's abbey who succumbed to his vanity and challenged the witches.
His strength proved less than his faith in himself and his spectre now
wanders the edge of this dark lake forever. 
~
unique~
ABCd 0 1000 0
35 25 2d1+1050 1d1+99 5d9+25 divine
5 5 5 5
FGK ABCDEFGHIJKLMNOPQRS BCD 0
stand stand male 15
D ABCDEF medium 0
#19237
Demon-Elf girl~
Demon-Elf~
Cutting runes into the bark of a tree is a wild-looking elfin girl. 
~
She is a lithe creature with impish features, dressed in flamoyantly
colored rags. Her braided hair seems a mass of green serpents, but perhaps
it's simply its wildness turning in the wind. She looks at you sharply and
for a moment, you see upon her face the image of smiling demon. 
~
unique~
ABG DH -1000 0
43 10 2d1+2150 1d1+99 5d6+45 claw
-2 -2 -2 -2
AFK AB B N
stand stand female 1000
AB ABCDEF medium 0
#19238
imbessar king~
Imbessar~
Imbessar the Bandit King prepares for his last duel. 
~
Imbessar is a brutish giant of man. Years ago he stole the Dead Star
Circlet from the temple of Yog-Sothoth at Nag'Yrn, and has since crossed
three worlds fleeing the vengeance of the dead god's acolytes. Weary of the
endless flight, he has chosen to make his last stand here in the sanctuary
of the Emerald Forest. As he whips about to face you, you see that ages of
paranoia and fear have moulded a defiant snarl permanently on his scarred
face. 
~
unique~
ACT Hab 0 0
58 25 2d1+5900 1d1+99 5d6+105 slash
-5 -5 -5 -5
ACEFJK AB C N
stand stand male 15000
A ABCDEF medium 0
#19239
Marisa enchantress~
Marisa~
The Enchantress of Yrn seeks out her ancient nemesis. 
~
Marisa of Nag'Yrn is the chosen of Yog-Sothoth. She wears a samite gown
of the purest white, her long flame-red hair tied up in an elaborate
top-knot. A wretched look of cruelty crosses her young face as she
contemplates the death of her nemesis, the Bandit King Imbessar. She has
tracked him to the Emerald Forest and it is here that they will have their
last battle. 
~
unique~
ABHR HN -1000 0
54 12 2d1+4500 1d1+99 5d6+85 magic
-1 -1 -1 -1
FH AB C N
stand stand female 10000
A ABCDEF medium 0
#19240
Ranger~
a lady ranger~
A beautiful lady is talking to some animals here. 
~
This woman seems (quite impossibly) to be having a conversation with the
animals of the forest! Two blue jays, a squirrel and two rabbits are
chittering and chattering and her smiles, laughter and responding noises
suggest that it is a merry conversation. Possibly elven or half-elven, she
looks about the age of a young human maid of twenty years, her long blond
hair fall gently over her shoulders making her strikingly beautiful. 
~
unique~
AB D 1000 0
34 15 2d1+1200 1d1+99 6d6+25 smash
-8 -8 -8 -8
FKNU BJLN B 0
stand stand female 100
AC 0 medium 0
#19241
Pixie~
a pixie~
A small pixie stands here laughing cheerfully. 
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by most of
the normal folk of Thera, he is clad in soft green leathers and cloth and
wears a small cap with a proud rooster feather sticking out. Not looking at
them directly, he seems to be eyeing one of the brownies. 
~
unique~
AB D 1000 0
13 4 2d1+175 1d1+99 4d5+7 pierce
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 small 0
#19242
Pixie~
a pixie~
A small pixie stands here laughing cheerfully. 
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by most of
the normal folk of Thera, he is clad in soft green leathers and cloth and
wears a small cap with a proud rooster feather sticking out. Not looking at
them directly, he seems to be eyeing one of the brownies. 
~
unique~
AB D 1000 0
13 4 2d1+175 1d1+99 4d5+7 pierce
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 small 0
#19243
Pixie~
a pixie~
A small pixie stands here laughing cheerfully. 
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by most of
the normal folk of Thera, he is clad in soft green leathers and cloth and
wears a small cap with a proud rooster feather sticking out. Not looking at
them directly, he seems to be eyeing one of the brownies. 
~
unique~
AB D 1000 0
13 4 2d1+175 1d1+99 4d5+7 pierce
0 0 0 0
FU BJN B 0
stand stand female 80
AC 0 small 0
#19244
Pixie~
a pixie~
A small pixie stands here laughing cheerfully. 
~
A small, knee high little pixie looks really engrossed with the
activities of the Pixie-Brownie Bonanza. Not believed to exist by most of
the normal folk of Thera, he is clad in soft green leathers and cloth and
wears a small cap with a proud rooster feather sticking out. Not looking at
them directly, he seems to be eyeing one of the brownies. 
~
unique~
AB D 1000 0
13 4 2d1+175 1d1+99 4d5+7 pierce
0 0 0 0
FU BJN B 0
stand stand male 80
AC 0 small 0
#19245
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away. 
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly shorter
than pixies, the brownies have a reputation of wit and cheeriness with a
touch of mischief. Like most brownies, she has pretty elvin features, and is
dressed totally in brown. She wears no cap, her otherwise long hair tied in
a pony-tail. 
~
unique~
AB D 1000 0
17 5 2d1+280 1d1+99 4d5+9 slash
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small 0
#19246
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away. 
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly shorter
than pixies, the brownies have a reputation of wit and cheeriness with a
touch of mischief. Like most brownies, she has pretty elvin features, and is
dressed totally in brown. She wears no cap, her otherwise long hair tied in
a pony-tail. 
~
unique~
AB D 1000 0
17 5 2d1+280 1d1+99 4d5+9 slash
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small 0
#19247
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away. 
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly shorter
than pixies, the brownies have a reputation of wit and cheeriness with a
touch of mischief. Like most brownies, she has pretty elvin features, and is
dressed totally in brown. She wears no cap, her otherwise long hair tied in
a pony-tail. 
~
unique~
AB D 1000 0
17 5 2d1+280 1d1+99 4d5+9 slash
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small 0
#19248
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away. 
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly shorter
than pixies, the brownies have a reputation of wit and cheeriness with a
touch of mischief. Like most brownies, she has pretty elvin features, and is
dressed totally in brown. She wears no cap, her otherwise long hair tied in
a pony-tail. 
~
unique~
AB D 1000 0
17 5 2d1+280 1d1+99 4d5+9 slash
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small 0
#19249
Brownie~
a brownie~
There is a cheerful brownie here chatting merrily away. 
~
This brownie seems totally oblivious to your presence, and she seems
quite happy to continue chatting merrily to her friends. Slightly shorter
than pixies, the brownies have a reputation of wit and cheeriness with a
touch of mischief. Like most brownies, she has pretty elvin features, and is
dressed totally in brown. She wears no cap, her otherwise long hair tied in
a pony-tail. 
~
unique~
AB D 1000 0
17 5 2d1+280 1d1+99 4d5+9 slash
-4 -4 -4 -4
FKU BJN B 0
stand stand male 100
AC 0 small 0
#19250
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn. 
~
The sprite darts about the trees nimbly. He is the brownie's cousin, and
equally playful. He is dressed in a brown jerkin and you see that its
pockets are filled with acorns and nuts. 
~
unique~
AB DT 0 0
20 6 2d1+350 1d1+99 4d5+12 pierce
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small 0
#19251
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn. 
~
The sprite darts about the trees nimbly. He is the brownie's cousin, and
equally playful. He is dressed in a brown jerkin and you see that its
pockets are filled with acorns and nuts. 
~
unique~
AB DT 0 0
20 6 2d1+350 1d1+99 4d5+12 pierce
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small 0
#19252
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn. 
~
The sprite darts about the trees nimbly. He is the brownie's cousin, and
equally playful. He is dressed in a brown jerkin and you see that its
pockets are filled with acorns and nuts. 
~
unique~
AB DT 0 0
20 6 2d1+350 1d1+99 4d5+12 pierce
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small 0
#19253
Sprite~
a sprite~
There is a sprite here about to pelt you with an acorn. 
~
The sprite darts about the trees nimbly. He is the brownie's cousin, and
equally playful. He is dressed in a brown jerkin and you see that its
pockets are filled with acorns and nuts. 
~
unique~
AB DT 0 0
20 6 2d1+350 1d1+99 4d5+12 pierce
-5 -5 -5 -5
FU BJN B 0
stand stand male 80
AC 0 small 0
#19254
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree. 
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity. As you approach her she
looks startled and disappears into the tree, only to appear on the other
side of it moments later to smile at you shyly. The dryad is just slightly
taller than 5 feet and has the eternally beautiful and youthful features of
the faerie folk. 
~
unique~
AB DT 1000 0
24 6 2d10+500 1d1+99 5d5+5 slash
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small 0
#19255
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree. 
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity. As you approach her she
looks startled and disappears into the tree, only to appear on the other
side of it moments later to smile at you shyly. The dryad is just slightly
taller than 5 feet and has the eternally beautiful and youthful features of
the faerie folk. 
~
unique~
AB DT 1000 0
24 6 2d10+500 1d1+99 5d5+5 slash
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small 0
#19256
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree. 
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity. As you approach her she
looks startled and disappears into the tree, only to appear on the other
side of it moments later to smile at you shyly. The dryad is just slightly
taller than 5 feet and has the eternally beautiful and youthful features of
the faerie folk. 
~
unique~
AB DT 1000 0
24 6 2d10+500 1d1+99 5d5+5 slash
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small 0
#19257
Dryad~
a dryad~
A dryad peers at you inquisitively from behind her tree. 
~
With her slim fingers she holds her tree protectively as she looks at
you, her brown eyes full of innocence and curiosity. As you approach her she
looks startled and disappears into the tree, only to appear on the other
side of it moments later to smile at you shyly. The dryad is just slightly
taller than 5 feet and has the eternally beautiful and youthful features of
the faerie folk. 
~
unique~
AB DT 1000 0
24 6 2d10+500 1d1+99 5d5+5 slash
-7 -7 -7 -7
KU BJN B 0
stand stand female 100
AC 0 small 0
#19258
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away. 
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream. Her movements are full of grace and wild abandon as she
dances along the forest path. You hear laughter like the sound of running
water and you cannot be sure if it is her singing or a brook in the
distance. She calls out to you to join her in her dance. 
~
unique~
AB DT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slash
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small 0
#19259
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away. 
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream. Her movements are full of grace and wild abandon as she
dances along the forest path. You hear laughter like the sound of running
water and you cannot be sure if it is her singing or a brook in the
distance. She calls out to you to join her in her dance. 
~
unique~
AB DT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slash
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small 0
#19260
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away. 
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream. Her movements are full of grace and wild abandon as she
dances along the forest path. You hear laughter like the sound of running
water and you cannot be sure if it is her singing or a brook in the
distance. She calls out to you to join her in her dance. 
~
unique~
AB DT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slash
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small 0
#19261
Nymph~
a nymph~
A nymph looks coyly at you, then winks mischeviously and dances away. 
~
Her long hair is wet, as if just splashed with the waters of a crystal
brook or stream. Her movements are full of grace and wild abandon as she
dances along the forest path. You hear laughter like the sound of running
water and you cannot be sure if it is her singing or a brook in the
distance. She calls out to you to join her in her dance. 
~
unique~
AB DT 1000 0
29 9 2d10+750 1d1+99 5d5+10 slash
-10 -10 -10 -10
FKU BJN B 0
stand stand female 150
AC 0 small 0
#19262
Ranger~
a lady ranger~
A beautiful lady is talking to some animals here. 
~
This woman seems (quite impossibly) to be having a conversation with the
animals of the forest! Two blue jays, a squirrel and two rabbits are
chittering and chattering and her smiles, laughter and responding noises
suggest that it is a merry conversation. Possibly elven or half-elven, she
looks about the age of a young human maid of twenty years, her long blond
hair fall gently over her shoulders making her strikingly beautiful. 
~
unique~
AB D 1000 0
34 15 2d1+1200 1d1+99 6d6+25 smash
-8 -8 -8 -8
FKNU BJLN B 0
stand stand female 100
AC 0 medium 0
#19263
Ranger~
a lady ranger~
A beautiful lady is talking to some animals here. 
~
This woman seems (quite impossibly) to be having a conversation with the
animals of the forest! Two blue jays, a squirrel and two rabbits are
chittering and chattering and her smiles, laughter and responding noises
suggest that it is a merry conversation. Possibly elven or half-elven, she
looks about the age of a young human maid of twenty years, her long blond
hair fall gently over her shoulders making her strikingly beautiful. 
~
unique~
AB D 1000 0
34 15 2d1+1200 1d1+99 6d6+25 smash
-8 -8 -8 -8
FKNU BJLN B 0
stand stand female 100
AC 0 medium 0
#19264
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AB D 1000 0
39 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19265
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AB D 1000 0
39 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19266
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AB D 1000 0
39 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19267
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AB D 1000 0
39 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19268
Gremlin~
a gremlin~
A disgusting little gremlin grins at you. 
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few stones into
it. It hops around making irritating noises, and looks like it would like to
do you some harm and is thinking of it to. It's got 'kill me now' written
all over it's forehead in every possible language known. 
~
unique~
AB D -1000 0
15 3 2d1+200 1d1+99 4d5+5 bite
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small 0
#19269
Gremlin~
a gremlin~
A disgusting little gremlin grins at you. 
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few stones into
it. It hops around making irritating noises, and looks like it would like to
do you some harm and is thinking of it to. It's got 'kill me now' written
all over it's forehead in every possible language known. 
~
unique~
AB D -1000 0
15 3 2d1+200 1d1+99 4d5+5 bite
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small 0
#19270
Gremlin~
a gremlin~
A disgusting little gremlin grins at you. 
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few stones into
it. It hops around making irritating noises, and looks like it would like to
do you some harm and is thinking of it to. It's got 'kill me now' written
all over it's forehead in every possible language known. 
~
unique~
AB D -1000 0
15 3 2d1+200 1d1+99 4d5+5 bite
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small 0
#19271
Gremlin~
a gremlin~
A disgusting little gremlin grins at you. 
~
This is a disgusting little gremlin, with long crooked ears, a slimy
green sticky body and a grin so wide you feel like tossing a few stones into
it. It hops around making irritating noises, and looks like it would like to
do you some harm and is thinking of it to. It's got 'kill me now' written
all over it's forehead in every possible language known. 
~
unique~
AB D -1000 0
15 3 2d1+200 1d1+99 4d5+5 bite
5 5 5 5
CDEFJKU AB B N
stand stand none 50
AB ABCDEF small 0
#19272
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you. 
~
A gangling creature, made of sticks, bones, rags, dead weeds and a large
squashed pumpkin has some how been animated by evil sorcery. It holds its
boney hands out-stretched and seems to be asking you for a dance. A tango
perhaps, or a foxtrot. 
~
unique~
ABFG D -1000 0
25 10 2d1+600 1d1+99 5d5+15 punch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium 0
#19273
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you. 
~
A gangling creature, made of sticks, bones, rags, dead weeds and a large
squashed pumpkin has some how been animated by evil sorcery. It holds its
boney hands out-stretched and seems to be asking you for a dance. A tango
perhaps, or a foxtrot. 
~
unique~
ABFG D -1000 0
25 10 2d1+600 1d1+99 5d5+15 punch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium 0
#19274
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you. 
~
A gangling creature, made of sticks, bones, rags, dead weeds and a large
squashed pumpkin has some how been animated by evil sorcery. It holds its
boney hands out-stretched and seems to be asking you for a dance. A tango
perhaps, or a foxtrot. 
~
unique~
ABFG D -1000 0
25 10 2d1+600 1d1+99 5d5+15 punch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium 0
#19275
Pumpkin man~
the pumpkin man~
A pumpkin man crawls out of a slime pool and dances towards you. 
~
A gangling creature, made of sticks, bones, rags, dead weeds and a large
squashed pumpkin has some how been animated by evil sorcery. It holds its
boney hands out-stretched and seems to be asking you for a dance. A tango
perhaps, or a foxtrot. 
~
unique~
ABFG D -1000 0
25 10 2d1+600 1d1+99 5d5+15 punch
-3 -3 -3 -3
CDEFJKU AB B N
stand stand male 50
AB ABCDEF medium 0
#19276
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here. 
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of them
eventually end up roasted, toasted or flambed on some demon lord's banquet
table. This one looks set to give you a good kick if you won't let it
continue eating its weeds. It bares large yellowed teeth at you. 
~
unique~
AB D -950 0
20 8 2d1+390 1d1+99 4d5+15 pound
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium 0
#19277
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here. 
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of them
eventually end up roasted, toasted or flambed on some demon lord's banquet
table. This one looks set to give you a good kick if you won't let it
continue eating its weeds. It bares large yellowed teeth at you. 
~
unique~
AB D -950 0
20 8 2d1+390 1d1+99 4d5+15 pound
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium 0
#19278
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here. 
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of them
eventually end up roasted, toasted or flambed on some demon lord's banquet
table. This one looks set to give you a good kick if you won't let it
continue eating its weeds. It bares large yellowed teeth at you. 
~
unique~
AB D -950 0
20 8 2d1+390 1d1+99 4d5+15 pound
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium 0
#19279
Fiendish Donkey~
a fiendish donkey~
There is a fiendish donkey munching on marshweeds here. 
~
The fiendish donkey looks sallow-skinned and mean-spirited. Most of them
eventually end up roasted, toasted or flambed on some demon lord's banquet
table. This one looks set to give you a good kick if you won't let it
continue eating its weeds. It bares large yellowed teeth at you. 
~
unique~
AB D -950 0
20 8 2d1+390 1d1+99 4d5+15 pound
0 0 0 0
CDEFJKU B B N
stand stand none 50
AB ABCDEF medium 0
#19280
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul. 
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw. It snarls viciously and circles you slowly, seeming to consider
you with an evil intelligence. 
~
unique~
ABF D -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small 0
#19281
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul. 
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw. It snarls viciously and circles you slowly, seeming to consider
you with an evil intelligence. 
~
unique~
ABF D -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small 0
#19282
HellHound dog~
a hellHound~
A hellhound prowls here, slavering for your soul. 
~
The hellhound is a monstrous black dog with feral eyes and a sharply
fanged maw. It snarls viciously and circles you slowly, seeming to consider
you with an evil intelligence. 
~
unique~
ABF D -1000 0
30 8 2d1+900 1d1+99 5d5+16 bite
-5 -5 -5 -5
BEFG AB B N
stand stand none 15
AB ABCDEF small 0
#19283
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists. 
~
The Devil's Huntsman serves the witches and their master. He wears a
rotting cape about his body and draws his weapon slowly. He has been
preparing for the Great Hunt and in a low voice he intones your name. 
~
unique~
ABF D -1000 0
35 15 2d1+1700 1d1+99 6d6+25 bite
-8 -8 -8 -8
CDEFJKU AB B N
stand stand none 50
AB ABCDEF large 0
#19284
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists. 
~
The Devil's Huntsman serves the witches and their master. He wears a
rotting cape about his body and draws his weapon slowly. He has been
preparing for the Great Hunt and in a low voice he intones your name. 
~
unique~
ABF D -1000 0
35 15 2d1+1700 1d1+99 6d6+25 bite
-8 -8 -8 -8
CDEFJKU AB B N
stand stand none 50
AB ABCDEF large 0
#19285
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists. 
~
The Devil's Huntsman serves the witches and their master. He wears a
rotting cape about his body and draws his weapon slowly. He has been
preparing for the Great Hunt and in a low voice he intones your name. 
~
unique~
ABF D -1000 0
35 15 2d1+1700 1d1+99 6d6+25 bite
-8 -8 -8 -8
CDEFJKU AB B N
stand stand none 50
AB ABCDEF large 0
#19286
Devil's Huntsman~
the Devil's Huntsman~
The Devil's Huntsman looms out of the mists. 
~
The Devil's Huntsman serves the witches and their master. He wears a
rotting cape about his body and draws his weapon slowly. He has been
preparing for the Great Hunt and in a low voice he intones your name. 
~
unique~
ABF D -1000 0
35 15 2d1+1700 1d1+99 6d6+25 bite
-8 -8 -8 -8
CDEFJKU AB B N
stand stand none 50
AB ABCDEF large 0
#19287
Nymph~
a nymph~
There is a nymph here frolicking in the stream. 
~
The fair-haired nymph spots you and smiles invitingly. A hint of mischief
sparkles in her bright eyes. Her supple body glistens with splashes of water
as her laughter rings gaily through the forest. A tunic wrapped loosely in a
braided cloak of forest green lies among the lilac bushes. 
~
unique~
AB DT 1000 0
27 10 2d10+650 1d1+99 5d5+0 slash
-8 -8 -8 -8
FKU BJN B 0
stand stand female 150
AC 0 small 0
#19288
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AB D 1000 0
40 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19289
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AB D 1000 0
40 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19290
Ranger~
a ranger~
A ranger stands here, inspecting the ground. 
~
A young man dressed in superb leather armour and green stands here,
longbow strapped comfortably over his back and a longsword by his side. He
has dark black hair, and has features which are both kind and handsome while
lacking in weakness. He notices you and smiles, while continues tending to a
small deer which seems to have injured it's leg. 
~
unique~
AG D 1000 0
40 20 2d1+1700 1d1+99 6d6+35 smash
-10 -10 -10 -10
FKNU BJLN B 0
stand stand male 100
AC 0 medium 0
#19291
Devil Lieutenant~
the Devil Lieutenant~
The Devil Lieutenant sounds a carrion call and unleashes his magic upon
you! 
~
The Devil Lieutenant is a tall black-robed figure with piercing eyes and
hooked claws at his fingers and toes. His scarred bestial face split wide at
the snout to reveal a yellowish mass of crocked teeth. Once a resident in
the sixth plane of Hell, he now watches over witchwood with his liege of
huntsmen in service to Gertrude. 
~
unique~
ABF DFH -1000 0
40 14 2d1+1600 1d1+99 8d6+30 bite
-7 -7 -7 -7
FKQ AB B HN
stand stand female 30
AB ABCDEF medium 0
#0



#OBJECTS
#19201
Stetson helm~
an ancient Ranger Lord's Stetson~
A large brown hat is trying to camoflage itself on the floor.~
wood~
armor AFG AE
0 0 0 0 0
50 8 80000 P
A
19 4
A
18 2
E
stetson helm~
The ancient Ranger Lord's Stetson is a wide-brimmed affair with a living
oak leaf tacked to its front. It seems several sizes too large for you. 
~
#19202
VainGlory Morning-Star Morningstar~
a Morning-Star named "VainGlory"~
A large and ancient morning-star glows brightly on the floor.~
silver~
weapon AGHM AN
mace 12 3 crush 0
38 10 10000 G
A
19 3
A
18 3
A
4 -5
A
1 2
E
vainglory Morning-Star Morningstar~
Along the oaken haft of this holy weapon is engraved a faded psalm: "
.... Wilt thou hide thyself forever? Shall thy wrath burn like fire?" 
~
#19203
Relic ikon~
a Graven Ikon of Saint Sebastian~
Small and scarred, the wooden image of a Saint is resting here.~
cloth~
armor AE AO
5 5 5 5 0
38 4 12000 G
A
1 2
A
24 -5
A
17 -5
F
A 0 -1 d
F
A 0 -1 c
E
Relic ikon~
Staring at the beatific face of this martyr Saint, you feel a sense of
peace come over you. Although only a foot high, this sacred relic radiates
an overwhelming aura of purity and holiness. 
~
L
4
#19204
Rose black flower~
a single black Rose~
A black long stemmed rose with single thorn lies here.~
energy~
trash G AO
0 0 0 0 0
1 1 15 G
E
rose black flower~
A vicious yet riveting black rose is here with a heady and sensious
fragrance that assualts, yet compels your senses. 
~
#19205
lily flower~
a Lily of the Valley~
A white lily is here.~
energy~
trash G AO
0 0 0 0 0
1 1 17 G
E
lily flower~
A spray of white bell-light flowers peeps shyly out at you from the
delicate leaves which frame it. 
~
#19206
daisys basket flower~
a basket of daisys~
There is a basket of daisys here.~
energy~
trash G AO
0 0 0 0 0
1 1 18 G
E
daisys basket flower~
A simple rattaned basket holds an explosion of cheerful white daisys. 
~
#19207
Irises flower~
English Irises~
Many long stalks of bright blue flowers lie here.~
energy~
trash G AO
0 0 0 0 0
1 1 18 G
E
irises flower~
These freshly gathered irises still bear traces of morning dew, and their
bright blue flowers and sword-like leaves greet you cordially. 
~
#19208
Nosegay rosebuds flower~
a nosegay of rosebuds~
There is a bunch of pink, unopened roses here.~
energy~
trash G AO
0 0 0 0 0
1 1 19 G
E
nosegay rose buds flower~
A lovingly tied bouquet of pink roses in early bloom is here, held
together with a red velvet bow. 
~
#19209
Violets box flower~
a box of downy violets~
A sprig of purple violets lies sleepily in a box here.~
energy~
trash G AO
0 0 0 0 0
1 1 18 G
E
violets box flower~
A strange wooden box here holds several stemless purple violets. 
~
#19210
Poppy poppies vase flower~
a vase of snow poppies~
A make shift vase which holds a number of delicate, white flowers is here.~
energy~
trash G AO
0 0 0 0 0
1 1 19 G
E
poppy poppies vase flower~
A vase fashioned from part of a tree trunk holds several sprays of small,
scented, white, cup-like flowers here. 
~
#19211
Sunflower bouquet flower~
a sunflower bouquet~
A huge bouquet of bright orange and yellow flowers is here.~
energy~
trash G AO
0 0 0 0 0
1 1 20 G
E
Sunflower bouquet flower~
Your heart instantly lifts at the bursts of vivid colour from the fiery
red-orange centres of the flowers. 
~
#19212
dress~
a lavender floral dress~
A floral dress lies here, waiting to look pretty on somebody.~
cloth~
armor 0 AD
0 0 0 0 0
20 5 500 G
A
6 1
A
2 1
E
dress~
It's a flouncy and frilly thing, the color of crushed lavender. 
~
#19213
sonnet~
a badly-written love sonnet~
A badly-written love sonnet lies here unrequited, full of emotion.~
cloth~
armor 0 AO
0 0 0 0 0
8 3 50 G
A
3 -1
E
sonnet~
It's one of the Bard's... "O me! What eyes hath Love put in my head,
Which have no correspondence with true sight; Or, if they have, where is my
judgement fled, That censures falsely what they see aright? If that be fair
whereon my false eyes dote, What means the world to say it is not so? If it
be not, then love doth well denote Love's eye is not so true as all men's:
no. How can it? O! How can Love's eye be true, That is so vex'd with
watching and with tears? No marvel then, though I mistake my view; The sun
itself sees not till heaven clears. O cunning love! With tears thou keep'st
me blind, Lest eyes well-seeing thy foul faults should find." You feel like
throwing it away. 
~
#19214
four-leaf clover~
a Four-Leaf Clover~
A Four-Leaf Clover.~
energy~
trash G AO
0 0 0 0 0
1 1 50 G
E
four-leaf clover~
Some like to think this rather ordinary-looking leaf a symbol of innocent
love. Bah. 
~
#19215
Sword~
a Crusader's Sword~
There is a shiny steel sword with a decorated hilt here.~
silver~
weapon AGKL AN
sword 10 4 slash D
35 120 12000 G
A
19 7
A
18 7
E
sword~
The sword you hold in your hands once belonged to a templar knight of
great renown and virtue as can be seen from the intricate carvings on the
hilt of the blade. The crown, dove and cross signify great deeds of virtue
done in honour of King, God and Church. 
~
#19216
Cross~
a wooden cross~
A small wooden cross lies here.~
wood~
armor GKL AC
0 0 0 0 0
35 2 5000 G
A
12 15
A
2 2
A
24 -5
E
cross~
This small and nicely carved wooden cross has a long chain of black
leather string attached to it so that it may be worn around the neck. Carved
probably by one of the monks of old, you wonder whether you should wear it.
Is it a worthless trinket, or a symbol of great importance ? 
~
#19217
surcoat~
a white surcoat~
A white surcoat with an emblazoned red cross lies here.~
leather~
armor GKL AK
0 0 0 0 0
35 5 5000 G
A
19 1
A
2 1
E
surcoat~
This is a white surcoat with a red cross in the front and back of it.
Worn by the crusader knights of the barbarian lands, it has seen better
days. However, the tough and fine material it was made of has allowed it to
stand the rigors of battle and travel. 
~
#19218
shirt mailed~
a battle-worn mailed shirt~
A shirt of tough steel mail is lying here.~
Steel~
armor GKL AD
0 0 0 0 0
36 9 4000 G
A
19 3
E
shirt mailed~
This shirt of steel mail is the standard armour of the Crusader Knights.
Made for practical protection rather than fanfare or tourneys, it looks
battered in a few places and has lost it's original luster. It can still be
used though, and is much lighter than full plate mail. 
~
#19219
steel leggings~
a pair of light steel leggings~
A pair of firm looking steel leg armour lies on the ground.~
steel~
armor GKL AF
0 0 0 0 0
35 6 5000 G
A
19 1
A
18 1
E
steel leggings~
This is a sturdy though battered pair of leggings worn by the Crusader
Knights. The closely meshed steel make it somewhat less protective than full
steel plates, but is more comfortable and awards the wearer with greater
movement and dexterity. Although it's been through much use, it's obvious
that great care has been taken to keep it clean, shiny and whole. 
~
#19220
sollerets boots~
a pair of steel sollerets~
A pair of strong steel boots rests here.~
steel~
armor GKL AG
0 0 0 0 0
35 8 5000 G
A
18 3
A
14 40
E
sollerets boots~
Made for maximum protection with minimum weight, the soft fur inner
lining of the boots make it both comfortable and safe. The soles have been
fitted with rubber and leather, reducing the clanking when walking. 
~
#19221
altar~
Altar of Sacrifice~
~
copper~
container 0 0
5 0 0 0 0
30 -31072 1000 P
E
altar~
The dim torchlight of the clearing casts twisted shadows on the Altar of
Sacrifice. It almost seems as if dwarfed shades are dancing across its
surface. Runnels of dried blood stain the altar to its centre, which has
been staved in with the imprint of a monstrous cloven hoof. 
~
#19222
heart~
the heart of a nymph~
The heart of a nymph pumps horribly on the floor.~
flesh~
pill ABG A
30 'heal' '' '' ''
30 5 1000 W
E
heart~
It is a gruesome thing, torn from the body of a living nymph. Evil- magic
has kept it pulsing, and it continues to bleed painfully. 
~
#19223
chest~
a wooden chest~
There is a sturdy wooden chest at the foot of the bed. ~
wood~
container G 0
8 0 0 0 0
30 -31072 1000 P
#19224
herbal potion~
a herbal potion~
A potion marked "Ranger Aid".~
glass~
potion AG A
28 'heal' 'heal' 'cure disease' ''
10 8 900 W
E
herbal potion~
The potion is marked "Ranger Aid" and seems to have been brewed from a
colorful variety of forest herbs. 
~
#19225
mushroom~
a blue-capped mushroom~
A small blue-capped mushroom lies uprooted, resting on its side.~
flesh~
pill BG A
55 'protection evil' 'protection good' 'shield' 'sleep'
20 3 100 W
E
mushroom~
A small blue-capped mushroom lies uprooted, resting on its side. 
~
#19226
Yew bow~
a yew bow~
An elegant yew bow lies here amongst the rocks.~
yew~
weapon GKL AN
exotic 5 9 smash 0
43 9 30000 G
A
19 6
A
18 6
A
2 2
E
yew bow~
It is a long and supple weapon worked from yew by elven craft and magic.
It is surrounded by an aura of goodness. 
~
#19227
sandstone altar~
an ancient sandstone altar~
An ancient sandstone altar sits here, weathering all time.~
stone~
treasure I 0
0 0 0 0 0
10 -31072 1000 A
E
sandstone altar~
An ancient sandstone altar sits here, weathering all time. 
~
#19228
bole~
a bole~
~
wood~
container 0 0
2 0 0 0 0
30 -31072 1000 P
E
bole~
You see miniature furniture inside the bole of this tree. This could very
well be the home of a fairy, or a house-proud squirrel. 
~
#19229
nut nuts cache~
a cache of nuts~
A cache of nuts lies here.~
food~
food 0 A
0 0 0 0 0
15 2 100 W
E
nuts~
These delicious-looking nuts must be from a squirrel's winter larder. 
~
#19230
Herman Melville book~
Herman Melville's "Moby Dick"~
Herman Melville's "Moby Dick" lies here.~
cloth~
trash 0 AO
0 0 0 0 0
5 3 50 G
E
Herman Melville book~
A classic tale of man against fish. Flipping through it, you notice that
the word "eskimo" has been circled repeatedly in red. 
~
#19231
shield melancholic~
the Knight Melancholic's shield~
A green and silver shield bears a bleeding heart device.~
steel~
armor BGK AJ
0 0 0 0 0
35 8 10000 P
A
19 2
A
13 -10
E
shield melancholic~
This is a Knight Melancholic's shield, and it bears the crest of the
Order, that of a bleeding heart skewered by a sword and crossed with roses.
You feel at once angry with and tired of life just looking at the device. 
~
#19232
sword swiftbird~
a sword called "Swiftbird"~
A sword called "Swiftbird" sings a melancholic lament.~
steel~
weapon GK AN
sword 11 3 acbite E
35 10 10000 G
A
19 4
A
18 4
A
13 -10
E
sword swiftbird~
This sword has been beautifully crafted, meant to bring woe measure for
measure to the enemies of its wielder. Engraved along the blade of the
weapon is the device of the Order of the Knights Melancholic and the words,
"Honor, Love, Pain, Death and Poetry". 
~
#19233
marmalade Orb~
a marmalade orb~
A striped marmalade orb floats in the air near you.~
energy~
weapon FGI AN
exotic 10 4 shbite G
43 10 10000 G
A
19 3
A
18 3
E
orb marmalade~
The orb is fist-sized and pulsates with an otherworldly energy. As you
examine it closer, it spits a burst of magic into the air. It emits a low
hum that sounds almost like the purring of a cat. 
~
#19234
TianCanShenGong Manual~
the TianCanShenGong manual~
An ancient transcript with oriental scriblings radiates brightly here.~
cloth~
treasure A AO
0 0 0 0 0
50 3 80000 G
A
19 4
A
18 1
A
12 -15
E
Tiancanshengong manual~
Browsing through the manual, you notice the following oriental words that
glows right out of the page : Bu Pa Tian Cang Di Jui Zi Pa Cheng Jing Yong
You 
~
#19235
bible~
the Bible~
A small black bible lies here.~
wood~
armor GIKL AO
0 0 0 0 0
20 3 100 G
A
24 -5
A
18 2
A
12 -15
E
bible~
This small black bible looks well thumbed and has a weathered binding.
One of the bibles used by chapel-goers of the past, it seems to have
survived time, dust and wind. A small name seems to have been written neatly
on the top right hand corner of the first page, you can just make out
'Sebastian' on it. 
~
#19236
map~
Smokey's Map~
A paw-written dirty-old map lies on the floor.~
wood~
treasure 0 A
0 0 0 0 0
10 2 3000 G
E
map~
*-* O oooo The Map of Emerald Forest ( ) as pawed by \ | Smokey, Ranger
Bear extrordinaire ( ) N /--- =-\ | --/==========\ \ /^\ \--- < > /------\\
miden'ir | \ CLOVER / _/ \ -|- /-----\ \\ / | \ | / \ \- /--| / \\ / The \ /
/ \ / / / / \\ -/ Witch --------|-----------|---\ \\ // - | \ /=====> \ -
Woods | | \--------< MY | \\\\\\\\ | | | \ HOME| /\\-|-\\--|\ | \====> | | \
| | The DEAD // | E M E R A L D | /// | | MOORS / | F O R E S T \ /- ---
-\\---/ | /---\\ | // The \\\ \-----/ \ \ Bonanza \ \\--===\\\\\\\ 
~
#19237
marcel proust mace book~
Marcel Proust's "A la Recherche du Temps Perdu"~
Marcel Proust's "A la Recherche du Temps Perdu" lies here.~
gold~
weapon GK AN
mace 10 2 slime 0
15 18 8000 G
A
19 3
A
18 1
A
2 -1
E
marcel proust mace book~
All 7 related books of this literary masterpiece have been bound in one
weighty collection. It looks extremely valuable. 
~
#19238
dagger stick sword-stick~
a sword-stick~
A sword-stick lies on the grass here.~
steel~
weapon 0 AN
dagger 8 2 pierce 0
5 90 100 G
E
stick dagger sword-stick~
The sword-stick seems to have been cunningly fashioned from the branch of
a tree. It is about 2 feet long and has edges as sharp as that of any steel
sword. Its pommel has been carved into the likeness of a demon elf with a
mysterious expression on her face. 
~
#19239
bookcase cabinet~
book cabinet~
An ornate mahogany book cabinet sits in the corner of the room.~
wood~
container 0 0
50 0 257 0 0
30 -31072 1000 P
E
bookcase cabinet~
Peering inside, you see that the book cabinet has been furnished with a
complete set of the Bard's plays, lots of Tolkien and C. S. Lewis, a set of
Edgar Allan Poe's short stories, and other famed works of literature, like
"Faust", "To The Lighthouse", "Les Fleurs du mal", Tama Janowitz's "The Male
Cross-Dresser's Support Group", and an autographed collection of Steve Nicks
lyrics. 
~
#19240
bow ashen longbow~
an ashen longbow~
A skillfully crafted longbow with a quiver of arrows lie here.~
Gold~
weapon GK AN
exotic 9 3 smash 0
28 10 4700 G
A
19 1
A
18 3
E
bow ashen Longbow~
This longbow is six feet tall and made from the sturdy, supple wood of
the valley ash. Clearly, it has been crafted by skillful hands. 
~
#19241
hell-spear spear~
a Hell-Spear~
A Hell-Spear wreathed in black flames.~
iron~
weapon CGHJ AN
spear 9 3 pierce A
25 12 3000 G
A
19 4
A
18 1
E
hellspear spear~
Five and half feet of night-black iron, the Hell-Spears were forged in
the Devil's infernal smithies for his huntsmen to claim the souls of the
damned. Serpentine tendrils of smoke curl down along its shaft. 
~
#19242
tulips bunch flower~
a bunch of tulips~
There is a bunch of yellow tulips here.~
energy~
trash G A
0 0 0 0 0
1 1 20 G
E
tulips bunch flower~
A few choice stalks of yellow tulips are here, wrapped carefully in brown
paper. 
~
#19243
gourd~
a brown leather gourd~
A hollowed husk of a fruit lies here.~
leather~
drink 0 A
140 140 'water' 0 0
1 4 200 G
E
gourd~
A hollowed husk of a fruit lies here. 
~
#19244
wafers wafer~
an elven wafer~
A creamy thin piece of biscuit lies here tempting you.~
glass~
food 0 A
0 0 0 0 0
1 2 2 P
E
wafer wafers~
Can you resist me? 
~
#19245
sack~
a Big Ol'Pack Sack~
A brownish leather-like sack rests here.~
leather~
container 0 AK
350 0 0 500 0
1 2 500 P
E
sack~
A brownish leather-like sack rests here. 
~
#19246
Brinjal gourd~
a purplish brinjal gourd~
Some purplish husk of a fruit lies here.~
leather~
drink 0 A
10 10 'water' 0 0
1 3 10 G
E
brinjal gourd~
Some purplish husk of a fruit lies here. 
~
#19247
Omelette surprise plate~
an Omelette Surprise~
A plate of beaten eggs, deliciously fried rests here.~
food~
food 0 A
0 0 0 0 0
1 1 5 P
E
omelette surprise plate~
An Omelette Surprise! ! ! 
~
#19248
milkshake vanilla~
a vanilla milkshake~
A creamy-white glass of milkshake lies untouched here.~
food~
food 0 A
0 0 0 0 0
1 1 2 P
#19249
pancakes plate~
a plate of pancakes~
A plate of golden pancakes, smothered in maple syrup tempts you.~
food~
food 0 A
0 0 0 0 0
1 1 7 P
E
pancakes plate~
A stack of pancakes winks at you seductively. 
~
#19250
dish pate saucer~
goose-liver pate~
A brown glob in a wide saucer lies here.~
food~
food 0 A
0 0 0 0 0
1 1 3 P
E
dish pate saucer~
Farmer Griff's slaughtered Goose, Duffie's liver! 
~
#19251
duck~
Griff's Roast Duck~
A whole roast duck is here.~
food~
food 0 A
0 0 0 0 0
1 1 8 P
E
duck~
Farmer Griff's Speciality -- A golden roasted duck with a savory aroma,
fresh from the oven. 
~
#19252
stew bowl~
a herbal pig's brain stew~
A mystical bowl with strange engravings lies here.~
food~
food 0 A
0 0 0 0 0
1 1 3 P
E
stew bowl~
This mystical brew blends 21 herbs from the depths of Emerald Forest,
carefully broiled with a pig's brain. A fragrant aroma of sea cucumber adds
a delicate flavour to this savory dish. 
~
#19253
bun~
a Char Siew Bun~
A white doughed dumpling with a little red dot is here.~
food~
food 0 A
0 0 0 0 0
1 1 2 P
E
bun~
Still warm from the oven rack, this fist-sized white bun is wrapped with
roast pork. 
~
#19254
book~
Farmer Griff's Culinary Secrets~
An oil-soiled book is here.~
cloth~
trash 0 A
0 0 0 0 0
1 1 1000 P
E
book~
As you glance through this precious book of farmer Griff's, your eyes are
irresitably drawn to this page... Coeur de licorne This special dish, when
consumed on the Day of Thunder, 3rd Month of Nature in Heaven's Grotto,
releases the power of immortality to its consumer. A) half a pound heart of
Unicorn b) 3 ounces of blue-capped mushroom pounded into fine dust. C) a
teasepoon of sun-flower pollen d) 2 clover sprigs e) a heart of a Nymph f) a
whisker of a marmalade cat g) a cup of spring water Instructions overleaf. 
~
#19255
apron~
an apron~
A blue, embroided apron lies folded on the ground.~
cloth~
armor 0 AD
0 0 0 0 0
1 5 50 G
E
apron~
A fanciful "G" is nicely embroided in the apron's centre. 
~
#19256
cushion cushions~
a snowy-white cushion~
~
cloth~
container 0 0
2 0 0 0 0
1 -31072 1000 P
#19257
key iron~
a rusty iron key~
A key lies here tarnished in rust.~
iron~
key 0 A
0 0 0 0 0
1 2 10 P
E
key iron~
It is covered with rust. 
~
#19258
skin cloak~
the skin of an elven princess~
A wide cloak made from the skin of an elven princess.~
energy~
armor GJ AC
0 0 0 0 0
38 8 9000 G
A
18 4
A
19 4
A
13 10
A
9 20
A
6 -1
E
skin cloak~
An elven princess of a past age gave up her skin to the witches of the
Lochhearn to save her people, and they made this awful artifact from her
sacrifice. The coven at Struith is now destroyed, but this example of their
evil and blasphemy has been saved by the Last Sisters. It retains a flawless
and immortal beauty that is horrible to behold. 
~
#19259
candle~
a blood candle~
A blood candle paints the room red.~
wax~
light AGJ A
0 0 999 0 0
20 1 5500 G
A
19 1
A
18 1
E
candle~
The blood candle burns so that only you can see its light. It is made by
witches from the blood and fat of dead women and can be extinguished only by
dousing its dark flame with milk. 
~
#19260
ring scarab beetle~
a gold scarab ring~
A petrified beetle dipped in gold has been dead a long time.~
gold~
armor ACGHJ AB
0 0 0 0 0
38 2 15000 G
A
19 2
A
12 15
E
ring scarab beetle~
A large ugly beetle has been dipped in liquid gold. Its legs curl in the
manner of death and you imagine you could slip the thing over your finger if
you wanted to. 
~
#19261
wig~
a green serpent-tressed wig~
A green serpent-tressed wig slithers about on the ground.~
moss~
armor CGJ AE
0 0 0 0 0
38 2 15500 G
A
19 1
A
18 1
A
4 2
A
3 2
E
wig~
Your vision swims even as you look at the wig, a mass of small green
serpents sewn into what looks like human skin. The serpents suddenly stop
writhing and you find yourself staring at a dirty wig dyed with crushed moss
and leaves. 
~
#19262
circlet~
the dead star circlet~
A blackened circlet with a stone of dull white fire.~
leather~
armor GJ AE
0 0 0 0 0
50 8 25000 G
A
19 2
A
18 2
A
13 15
E
circlet~
In a thick band of cracked black leather has been set a stone which glows
dully from within a circle of crystal. It radiates an aura of evil, and
merely being in its presence fills you with a sense of dread and fear. 
~
#19263
gown samite~
a beautiful gown of white samite~
A white samite gown lies here like a symbol of beauty and purity.~
bronze~
armor G AD
0 0 0 0 0
50 6 25000 G
A
19 2
A
18 1
A
12 20
E
gown samite~
The gown of white samite flows long and smoothly to the ground. It is
trimmed with ermine and has been embroidered with silken runes. You hesitate
at the thought of sullying it with your hands and wonder at the blood that
may have been shed by those seeking to possess it or the one clothed in it. 
~
#19264
whip tail manticore~
the whipping tail of a manticore~
A chitinous chain of black plates with a whipping end.~
iron~
weapon G AN
whip 8 6 whip 0
50 70 25000 G
A
19 3
A
18 3
E
whip tail manticore~
This exotic instrument of death is the massive tail of a manticore. The
severed end has been cauterized and bound with magic to a greaved haft of
black iron. 
~
#19265
dagger Yog-Sothoth~
the dagger of Yog-Sothoth~
A blue steel dagger with a blackened hilt lies here.~
steel~
weapon AG AN
dagger 10 6 pierce B
50 7 25000 G
A
12 40
A
19 6
A
18 6
E
dagger Yog-Sothoth~
The name of the god Yog-Sothoth has been runed upon the blade of this
dagger. Its steel mirrors your reflection in waves that decay and rot your
image. An ancient fear claws at your soul as you look upon it. 
~
#19266
root three-eyed~
a three-eyed root~
A three-eyed root stares right at you!~
root~
pill G A
30 'poison' 'curse' 'weaken' ''
5 2 100 W
E
root~
These roots grow in the deepest marshes, feeding off the remains of dead
animals and men. Its body is a dirty mauve and bears three red eyes which
seem to be staring at you. 
~
#19267
root~
a three-eyed root~
A three-eyed root stares right at you!~
root~
pill G A
30 'poison' 'curse' 'weaken' ''
5 2 100 W
E
root~
These roots grow in the deepest marshes, feeding off the remains of dead
animals and men. Its body is a dirty mauve and bears three red eyes which
seem to be staring at you. 
~
#19268
Hell-blade blade~
a Hell-Blade~
A Hell-Blade wreathed in black flames.~
iron~
weapon CGHJ AN
sword 9 3 slash A
25 120 4700 G
A
19 4
A
18 1
E
hellblade blade~
Names of damned souls like so many pits and scratches have been burned
into the blade of this evil sword. Black flames run along its blade near
your hand and serpentine tendrils of smoke twist around your fingers. A name
glows for a moment and it seems to be your own. 
~
#19269
Word~
a word~
A word lies here on the floor.~
energy~
armor HM AO
0 0 0 0 0
35 1 3000 G
A
13 30
E
word~
It is written in a foreign tongue. You can't understand it. 
~
#19270
carnations carnation flower~
a dozen pink carnations~
Several long-stemmed carnations are here.~
energy~
trash G AO
0 0 0 0 0
1 1 10 G
E
carnations carnation flower~
These white carnations, flushed with pink tinges, give off a strong sweet
fragrance. 
~
#19271
casket dandelion dandelions flower~
a casket of Fairy Dandelions~
A handful of wispy white flowers floats wispfully in the air in front of you.~
energy~
trash G AO
0 0 0 0 0
1 1 20 G
E
casket dandelion dandelions flower~
These tiny, feathery white balls are said to contain the souls of
youngling faeries, who assume form at certain hours of the night as they
dance gaily in homage to Flora. They lie here now, fluffly and quiet, in
their wooden casket. 
~
#19272
carrion flower~
a Carrion Flower~
A grotesque scaley plant sits here on the floor, covered in a fog of flies.~
energy~
trash G AO
0 0 0 0 0
1 1 250 G
E
carrion flower~
A sick stench blindsides you and leaves you momentarily senseless. As you
wave numbly at the dense mass of flies that surround it, you see a bulbous
spiney star-shapped plant with yellow markings. Amidst the smell its
emanates, which conjures up images of rank damp rotting bodies, it looks as
though - could it be - the Carrion Flower grins evily at you, revelling the
countless lifes it has already claimed. 
~
#19273
tub crocuses~
a tub of bright yellow crocuses~
A stubby stone tub here holds several bright yellow flower bulbs.~
energy~
trash G AO
0 0 0 0 0
1 1 25 G
E
tub crocuses~
A queer cracked stone with beautiful cravings on the side holds serveral
yellow and orange cup-like bloom. 
~
#19274
cactus~
a cactus~
A solitary spiked cactus is here.~
energy~
trash G AO
0 0 0 0 0
1 1 5 G
E
cactus~
This desert shrub seems somewhat out of place but its proud, throny spine
and tiny white blossoms make it the ideal house warming gift. 
~
#19275
lancelot signet ring~
Lancelot's Signet Ring~
An ancient signet ring lies here tarnished and forgotten.~
gold~
armor GKL AB
0 0 0 0 0
18 1 1500 G
A
19 2
A
18 3
A
24 -3
E
lancelot signet ring~
This ring looks like a thing from another and much older age. Its band of
white-gold is very tarnished and dull. You can just make out upon the
signet's face the faded impression of a white stallion's proud head. Around
its perimeter has been engraved in Latin the chivalric motto of the Knights
of the Table Round and the name of Lancelot, the fallen Knight of Avalon. 
~
#19276
pool~
Scrying Pool~
~
stone~
container 0 0
100 0 0 0 0
35 -31072 1000 P
E
pool~
The scrying pool lies still and murky. The witches seem to have tossed
bones, old jewellery and odd trinkets in here where they now lie decaying or
corroded. You notice something glimmer faintly at the bottom of the pool. 
~
#19277
staff~
the Grand Pooh-Ba's Staff~
The Grand Pooh-Ba's staff is covered with twirlers and confetti.~
wood~
staff G AO
25 25 25 '(null)' 0
5 2 100 W
E
staff~
This is the Grand Pooh-Ba's ceremonial staff. In his officiation over the
Brownie-Pixie Bonanzas, this hoary willow staff is used both to conjure up
simple fare and beverage, and to thump over- enthusiastic party-goers over
the head. 
~
#19278
pool water~
a rock pool~
A rock pool with crystal clear water has formed.~
~
fountain 0 0
0 0 'water' 0 0
0 0 0 G
E
rock pool~
A rock pool with crystal clear water has formed. 
~
#19279
knapsack sack~
a ranger's knapsack~
A knapsack made from the finest leather rests here.~
leather~
container 0 AK
650 0 0 0 0
1 2 90 P
A
17 -4
E
knapsack sack~
A knapsack made from the finest leather rests here. 
~
#19280
well water~
an old well~
An old cracked well stands rooted in the center of the village square.~
~
fountain 0 0
0 0 'water' 0 0
0 0 0 G
E
well water~
An old cracked well stands rooted in the center of the village square. 
~
#19281
bone bracelet~
a bone bracelet~
A bracelet strung from pieces of bones lies uninvitingly here.~
bone~
armor CGJQ AM
0 0 0 0 0
40 5 5000 G
A
18 2
A
17 -5
A
19 2
A
12 -5
E
bone bracelet~
This ornamental chain was strung from blackened knuckle bones of an elf.
It is surrounded with an aura of death. 
~
#19283
elven kind boots~
a boots of elven kind~
A pair of boots of elven kind is here.~
leather~
armor GKL AG
0 0 0 0 0
35 8 5000 G
F
A 0 0 P
A
19 1
A
18 1
#0



#ROOMS
#19201
A Fog-Shrouded Trail~
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path which
should lead to the Miden'nir disappears amongst the mist and the trees.
There is nothing for you to do but follow the trail that twists up towards
the broken, snow-covered heights of the mountain range. An old stone tablet
with inscriptions stands beside a bush in the corner. 
~
0 0 5
E
stone tablet sign~
You may obtain a free copy of Emerald Forest from any of the authors
below. No part of this area may be modified or transmitted, in any form
known to mankind without the formal consent of the author(s). You may
however modify it so as to render it compatible with the running of your
mud. Modified to Never NeverLands By Rhax the Chaotic Spirit of Rangers 
~
D1
You don't see anything there. 
~
secret~
1 0 3511
D4
The Haunted Pine Forest lies above. 
~
~
0 0 19202
S
#19202
The Haunted Pine Forest~
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing about a
dozen yards off the path. There is a disconcerting silence in these woods,
an oppressive lifelessness that makes you want to leave them immediately.
The trail stretches through these haunted woods up the side of the mountain
and down through the fog to the foothills of the range. 
~
0 0 5
D4
Move further up and you'll be near the summit. 
~
~
0 0 19203
D5
You see a fog shrouded trail. 
~
~
0 0 19201
S
#19203
Near the Summit~
It has become almost unbearably cold as you trek near the very summit of
the mountain. The bare and broken trees provide no cover for you as a cold
and gusty wind whips the falling snow harshly into your face. A pine forest
covers the slopes of the mountain, while to your south you spot a narrow
mountain pass. 
~
0 0 5
D2
Southward lies a Mountain Pass. 
~
~
0 0 19204
D5
The Haunted Pine forest is below. 
~
~
0 0 19202
S
#19204
A Mountain Pass~
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands. 
~
0 0 5
D0
You see the summit of the mountain. 
~
~
0 0 19203
D2
A mountain pass lies there. 
~
~
0 0 19205
D5
You don't see anything there. 
~
secret~
1 0 19297
S
#19205
A Mountain Pass~
The mountains part breath-takingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west, down
the side of the mountain and into the forest, or follow the trail you are on
and continue up the mountain pass. 
~
0 0 5
D0
You see a mountain pass. 
~
~
0 0 19204
D3
Westwards is a thickly-wooded dell. 
~
~
0 0 19206
S
#19206
A Thickly-Wooded Dell~
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a small
vale. To the south there is a great forest of majestic oaks, while to your
east a trail that seems little-used heads into the mountains. 
~
0 0 4
D1
You see a mountain pass. 
~
~
0 0 19205
D2
You can make out a Signpost of sort in that direction. 
~
~
0 0 19207
D3
The road to Clover lies to the west. 
~
~
0 0 19209
S
#19207
A Signpost in the Enchanted Forests~
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from behind a
tree before disappearing with a titter. An old but sturdy signpost stands
beside a crossing in the paths, which lead in every direction. 
~
0 0 3
E
sign post signpost~
The sign seems to provide directions etched in a spidery hand. North to
the Vale of Clover South into the Emerald Forest East to the Rangers' Lodge
West to the Witch Wood where evil lurks 
~
D0
Westwards is a thickly-wooded dell. 
~
~
0 0 19206
D1
A well-used trail through the forest lies to the east. 
~
~
0 0 19233
D2
The Emerald Forest! 
~
~
0 0 19231
D3
You see a Fae Crossing. 
~
~
0 0 19208
S
#19208
A Fae Crossing~
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of such
trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken menacingly.
The east trail beckons you to the safety of the Emerald Forest. 
~
0 0 3
D1
You can make out a Signpost of sort in that direction. 
~
~
0 0 19207
D2
Dark Woods! 
~
~
0 0 19230
S
#19209
Road to the Vale of Clover~
You are on an old road which runs alongside a clear stream. It leads to
the Vale of Clover, a small valley at the foot of the mountains. Looking
down the road, you see a small village nestled beside a bend in the stream.
Tall heather blows in the wind and you see some cows grazing idly nearby.
The road east runs down into a wooded dell. 
~
0 0 2
D0
A village lies ahead. 
~
~
0 0 19210
D1
You see a thickly wooded Dell. 
~
~
0 0 19206
S
#19210
In Clover~
It's quite beautiful here in the quiet village of Clover. The air is
fresh and filled with the scent of flowers. There are some quaintly-
appointed cottages painted in bright colors on either side of the road. You
hear ringing laughter to the east, where a country path winds up a hillock.
The village square lies to the north. 
~
0 0 2
D0
You see a village square. 
~
~
0 0 19213
D1
The Green Hillock is to the East. 
~
~
0 0 19211
D2
The road leading out of Clover is there. 
~
~
0 0 19209
S
#19211
A Green Hillock~
You are on a small meadow on the hillock. This seems to be where the folk
of Clover have their picnics. From the sound of manly crooning accompanied
by girlish titters, you deduce it also where the local lasses receive the
attentions of their suitors. Scattered trees and trimmed hedges provide the
green with shadynooks and pivate arbors. The hillock continues north, while
the path west will take you back to the village. 
~
0 0 4
D0
You see nothing special there. 
~
~
0 0 19212
D3
The road to Clover is to the West. 
~
~
0 0 19210
S
#19212
A Secluded Corner of the Meadow~
You are in a quiet corner of the meadow, well-shaded by two large cypress
trees. Though empty now, it seems a likely spot for young couples to
exchange professions of love, undisturbed by friends or irate parents.
Having no time for such adolescent frivolities, you quickly scan the
countryside and note that from this vantage point, you can look over the
entire village of Clover. You espy a dirt track which leads west from the
village and then turns north to a ruined abbey. 
~
0 0 2
D2
The Green Hillock is to the South. 
~
~
0 0 19211
S
#19213
The Village Square~
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the village
well while their children are chasing a playful dog. An apple tree lends its
shade to two old men who are sharing a large tankard of cider. You see a
large farm to the north and a beaten dirt track to the west. 
~
0 0 2
D0
A farm lies ahead. 
~
~
0 0 19216
D2
You see a path leading out of the villlage. 
~
~
0 0 19210
D3
You see an old dirt track. 
~
~
0 0 19214
S
#19214
An Old Dirt Track~
You are on an old dirt track outside the village of Clover. The path
seems little travelled, and wildflowers grow abundantly by the side of the
track. Heading east, you will return to the village. The dirt track
continues north for some miles. 
~
0 0 2
D0
The old dirt track continues north. 
~
~
0 0 19215
D1
The village square is to the east. 
~
~
0 0 19213
S
#19215
An Old Dirt Track~
Looking north, you see a ruined monastery at the end of the track, half-
hidden by a copse of cypress trees. 
~
0 0 2
D0
You see a huge monastary ahead. 
~
~
0 0 19288
D2
The old dirt track continues south. 
~
~
0 0 19214
S
#19216
Farmer Griff' Farm~
You stand in front of a gaily-painted barnhouse. Old Griff - farmer,
freeman and entrepreneur - seems to be having a little trouble keeping his
livestock in order. His chickens are harrying his ducks in the duck pond,
while a big brown shaggy dog is chasing his pigs around the entire farm.
From inside a blue and yellow farmhouse you hear Princess Yaruga, the
farmer's wife, shouting angrily in a foreign tongue. 
~
0 0 0
E
sign~
Buy <item> - Buy an Item. Sell <item> - I don't want your stuff dude!
Value <item> - I ain't an educated chap pal! **** I Don't Give CREDIT **** 
~
D2
The village square is to the south. 
~
~
0 0 19213
S
#19217
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. The forest stretches on for miles. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19218
D2
You see the entrance of witch wood to the south. 
~
~
0 0 19229
D3
More eerie woods! 
~
~
0 0 19227
S
#19218
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. The forest stretches on for miles. 
~
0 0 3
D2
More eerie woods! 
~
~
0 0 19217
D3
You see an altar ahead. 
~
~
0 0 19219
S
#19219
The Altar of Sacrifice~
The trees seem to hang back in fear as you walk into a wide clearing in
the witch wood. The clearing is dominated by a broken stone altar that is
caked red and black and the blood and grime of centuries of evil. The
torches that hang from the boles of the trees ringing the clearing throw a
halflight on a deep hole in the altar. 
~
0 0 2
D0
More eerie woods! 
~
~
0 0 19220
D1
More eerie woods! 
~
~
0 0 19218
D2
More eerie woods! 
~
~
0 0 19227
D3
More eerie woods! 
~
~
0 0 19225
S
#19220
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. The forest stretches on for miles. 
~
0 0 3
D1
More eerie woods! 
~
~
0 0 19221
D2
You see an altar ahead. 
~
~
0 0 19219
D3
More eerie woods! 
~
~
0 0 19222
S
#19221
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. The forest stretches on for miles. 
~
0 0 3
D3
More eerie woods! 
~
~
0 0 19220
S
#19222
The Witch Wood~
You are deep in the Witch Wood. The evil that taints these woods grows
palpable here. Directly to your north is a wall of shifting shadows that
your light cannot penetrate. Tall reeds with thorny blades grow around a
path that leads west into the mists. The forest lies to your east and south.
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19223
D1
More eerie woods! 
~
~
0 0 19220
D2
More eerie woods! 
~
~
0 0 19225
D3
You see a broken jetty ahead. 
~
~
0 0 19295
S
#19223
The Wall of Shadows~
You step into shadows and suddenly hellish voices shriek into your ears.
Your light flares brightly for an instant and you see the trees around you
writhing while they burn in black flames. They bend their branches into a
series of glyphs and runes, forming an archway across the entrance of a
cavern to the east. The voices stop suddenly, and you are once again all
alone in the darkness. 
~
0 0 3
D1
You make out 3 figures in the darkness ahead. 
~
~
0 0 19224
D2
More eerie woods! 
~
~
0 0 19222
S
#19224
The Cavern of the Witch Sisters~
This is the abode of the Witch Sisters. Gibbets hang from the ceiling,
scrying pools lie placid while cauldrons gurgle awfully. From a large rift
in the ground infernal flames belch forth. The heat in the cavern is almost
unbearable and you begin to feel yourself passing out from the oppressive
stench of brimstone. 
~
0 0 0
E
rift chasm~
A low voice from the dark beckons you gravely into the flames. You feel
compelled to plunge deep into the fiery chasm. 
~
D3
More eerie woods! 
~
~
0 0 19223
S
#19225
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. The forest stretches on for miles. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19222
D1
You see an altar ahead. 
~
~
0 0 19219
D2
More eerie woods! 
~
~
0 0 19226
S
#19226
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. The forest stretches on for miles. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19225
D1
More eerie woods! 
~
~
0 0 19227
D2
More eerie woods! 
~
~
0 0 19294
S
#19227
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. The forest stretches on for miles. 
~
0 0 3
D0
You see an altar ahead. 
~
~
0 0 19219
D1
More eerie woods! 
~
~
0 0 19217
D2
The Dead Moors! 
~
~
0 0 19228
D3
The Dead Moors! 
~
~
0 0 19226
S
#19228
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. To the south a fog rolls out onto a
dead marsh. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19227
D1
You see the entrance of witch wood to the east. 
~
~
0 0 19229
D2
More Dead Moors! 
~
~
0 0 19293
D3
More eerie woods! 
~
~
0 0 19294
S
#19229
The Entrance of the Witch Wood~
Your uneasiness mounts as you walk along this haunted stretch of road.
The mist clears, and you find yourself in a nightmarish forest. The empty
husk of a dead nymph lies at your feet, and on either side of you, the trees
look twisted and tortured into unnatural shapes. The depths of the forest
sends up a hopeless cry to usher you into the woods that ring the edge of
Hell. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19217
D1
Dark woods! 
~
~
0 0 19230
D3
More eerie woods! 
~
~
0 0 19228
S
#19230
Under Dark Woods~
The path continues darkly under rows of Elder trees. A crooked road leads
west through a tangled hedge of briars. A mist prevents you from looking
beyond the hedge, but you sense a powerful and oppressive evil reaching out
towards you with cold and clawed fingers. To the south, the forest seems to
lighten considerably, and you are about to leave in that direction when a
tattered parchment, flapping weakly in the wind, falls at your feet. 
~
0 0 3
E
parchment~
(Parchment: It is yellowed and seems savagely ripped from a tome. "... I
mouthed a prayer for my fallen brother Alandro as I raised his morning-star
to smite the foul witch who had struck him down. But I had reckoned without
her Sisters, and the twain now flew shrieking towards me. The first,
diabolically transformed, pinioned me to the ground, while her corrupt
breath drove the sight from my eyes and caused boils to burst from my skin.
The other, whom I had seen to be beautiful but terrible even as I was made
blind, wrested my weapon from me and tore at my face. I know not how I fled
from their cursed abode, but the relief I felt then at my escape was vainly
felt, for even now, I nightly suffer the torments of their evil
blandishments. In my sleep I see myself being chased at the edge of a black
abyss by the Devil's huntsmen and their hellhounds slavering for my soul. I
wake up drained, I feel both my faith and my sanity slipping from me. We had
been foolishly proud, thinking we could destroy those servants of evil
alone. Now we are undone, and the relic of our Holy Saint is lost forever."
) 
~
D0
A crossing of sorts lies to the north. 
~
~
0 0 19208
D2
A Forest Road 
~
~
0 0 19248
D3
You see the entrance of witch wood to the west. 
~
~
0 0 19229
S
#19231
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled. 
~
0 0 3
D0
A sign post lies ahead. 
~
~
0 0 19207
D1
The Emerald Forest! 
~
~
0 0 19232
D2
The Emerald Forest! 
~
~
0 0 19247
S
#19232
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled. 
~
0 0 3
D0
A well-used trail through the forest lies to there. 
~
~
0 0 19233
D2
The Emerald Forest! 
~
~
0 0 19237
D3
The Emerald Forest! 
~
~
0 0 19231
S
#19233
A Well-Used Trail Through The Forest~
You are on a forest trail that runs in all directions but north, where
the forest skirts the sheer mountain face. Dew-covered hawthorn bushes flank
the east trail, along which several rangers are walking. It seems to be the
woodkeepers' outpost. 
~
0 0 3
D1
The Woodkeepers' Outpost is to the east. 
~
~
0 0 19234
D2
The Emerald Forest! 
~
~
0 0 19232
D3
A sigh post lies there. 
~
~
0 0 19207
S
#19234
The Woodkeepers' Outpost~
Your fellow rangers hail you as you stride into this wide clearing. Some
are preparing to leave on their daily treks through the forest, while others
are tending to injured woodland animals. The Guildmaster's cabin lies to the
north, while several smaller cabins lie to the south. A fair-sized lodge
sits beneath a Redwood tree to your east. 
~
0 0 0
D0
The Guildmaster's cabin lies to the north. 
~
~
0 0 19235
D1
Smokey's Supplies is to the east. 
~
~
0 0 19236
D2
A wood-keeper's cabin is to the south. 
~
~
0 0 19296
D3
A well-used trail through the forest lies there. 
~
~
0 0 19233
S
#19235
The Guildmaster's Cabin~
Built from the logs of sturdy cypress trees from the Vale of Clover, the
Guildmaster's cabin has a homely feel to it. Oaks have grown their low
branches across the roof of the cabin and any number of small forest animals
race along the length of the porch. Elesar of the Woods is here, instructing
a young woodkeeper. 
~
0 0 0
D2
The Wood-Keepers' Outpost is to the south. 
~
~
0 0 19234
S
#19236
Smokey's Supplies~
You enter a lodge which sits under the shade of an ancient Redwood tree.
All manner of supplies and equipment useful to rangers and woodkeepers are
neatly stacked on shelves or stored in closets. A parchment tacked on a wall
lists the supplies which you may purchase from Smokey, the Ranger Bear who
runs the supply store. 
~
0 0 0
E
sign parchment~
Buy - Buy an Item. *brrrrrrr* Sell - Smokey needs nothing from ya! Value
- *Brrrrrrrrrrrrrrrrrrrrrrrrrr* *** NO HAGGLING ALLOWED *** 
~
D3
The Wood-Keepers' Outpost is to the west. 
~
~
0 0 19234
S
#19237
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled. 
~
0 0 3
D0
The Emerald Forest! 
~
~
0 0 19232
D1
The Emerald Forest! 
~
~
0 0 19238
D2
The Emerald Forest! 
~
~
0 0 19245
D3
The Emerald Forest! 
~
~
0 0 19247
S
#19238
In the Emerald Forest~
A circle of blue-capped mushrooms form an old faerie ring by the side of
the path you are on. On certain nights of the year, the faerie folk wander
out into such rings for wild dances by the moonlight. It is said that
mortals who are drawn into the dancing circle on such nights can be held
captive by faerie food or a faerie's kiss and made to dance on and on for a
period of seven years. You hear a titter of laughter from the branches of a
tree, but when you look up you see nothing. 
~
0 0 3
D1
A great tree lies to the east. 
~
~
0 0 19239
D3
The Emerald Forest! 
~
~
0 0 19237
S
#19239
Before the Great Tree~
You stand at the perimeter of the largest, most incredible tree that you
have ever laid eyes on. It has gold-flecked leaves that are the size of
small horses, with thick roots supporting a massive trunk that is easily
twice the size of the grand fortress of the Templar Knights of Renhorden. It
seems to stretch endlessly into the sky, and you wonder why you did not see
it towering above all the other trees in the forest. You long to inch
closer, but cannot seem to move beyond an invisible barrier that keeps you
about a hundred yards away. You see movement and lights in and about the
tree, but there seems to be no way you can get closer to it. 
~
0 0 3
D2
A faerie hill lies to the south. 
~
~
0 0 19243
D3
The Emerald Forest! 
~
~
0 0 19238
S
#19240
The Lost Grotto~
You follow the stream to a limpid pool where the waters lap gently
against the rocks. Large ferns provide shade from above and the petals of
brightly-colored flowers float in the pool. Sitting on the moss- covered
rocks by the pool is a slim young girl dressed in green. She has long black
hair and elfin features, a yew bow slung across her back. She seems
oblivious to your presence and hums softly as she passes her hand through
the waters. 
~
0 0 2
D2
A stream flows to the south. 
~
~
0 0 19241
S
#19241
By a Stream~
You stand by a wide stream that flows swiftly to the north. Drawn by the
sudden sound of musical laughter, you look over the tops of some lilac
bushes and spy a group of nymphs frolicking in the stream. It seems like a
vision captured from some nature god's idyllic dream. You hear the distant
roar of a waterfall to your south. 
~
0 0 2
D0
A pool forms to the north. 
~
~
0 0 19240
D2
A waterfall glade lies to the south. 
~
~
0 0 19242
D3
A faerie hill lies to the west. 
~
~
0 0 19243
S
#19242
The Waterfall Glade~
A majestic waterfall pours from high above the mountains to the south.
Great torrents of water crash down on the rocks in a wide pool, and even
where you stand in a shaded glade, the wind blows sprays of water into your
face. A profusion of flowering shrubs grow at the edge of the pool. In a
large shaded retreat made by the overhanging branches of silver oak trees
stands a likeness of Altariel, the Lady of the Woods. At the base of the
waterfall, a rock pool with crystal clear water has formed. 
~
0 0 2
D0
A stream flows to the north. 
~
~
0 0 19241
S
#19243
In the Emerald Forest~
The path here runs around a low grassy mound. Looking closer, you see the
smallest of windows built into the mound. It appears this is a faerie hill,
from which the faerie Rades ride out in celebration through the wood paths
of the Emerald Forest. The angry face of a faerie suddenly stares out at you
from the window and interrupts your scrutiny with a string of curses. 
~
0 0 3
D0
You see a great tree there. 
~
~
0 0 19239
D1
A stream flows to the east. 
~
~
0 0 19241
D2
A Woodland Trail. 
~
~
0 0 19261
D3
You see a three-way junction to the west. 
~
~
0 0 19244
S
#19244
In the Emerald Forest~
You are at a three-way junction in the middle of the woods. Wild trumpet
creepers run along the footpaths here. It would seem some mischievous pixie
has drawn the vines across the path with the hope of tripping woodland
travellers such as you. You watch your step. 
~
0 0 3
D1
A faerie hill lies to the east. 
~
~
0 0 19243
D2
The Emerald Forest! 
~
~
0 0 19262
D3
The Emerald Forest! 
~
~
0 0 19245
S
#19245
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled. 
~
0 0 3
D0
The Emerald Forest! 
~
~
0 0 19237
D1
You see a three-way junction to the east. 
~
~
0 0 19244
D3
You see a STUMP! 
~
~
0 0 19246
S
#19246
The Only Stump in the Forest~
In this small lonely clearing is an ancient stump. Many years ago, a
forester callously hewed down a tree here. In retribution, Altariel, whose
sanctuary the Emerald Forest is, transformed him into a poplar tree. The
poplar tree stands here beside the stump, its branches cut by the rangers of
the forest whenever they are in need of wood. 
~
0 0 3
D0
The Emerald Forest! 
~
~
0 0 19247
D1
The Emerald Forest! 
~
~
0 0 19245
S
#19247
The Emerald Forest~
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled. 
~
0 0 3
D0
The Emerald Forest! 
~
~
0 0 19231
D1
The Emerald Forest! 
~
~
0 0 19237
D2
You see a STUMP! 
~
~
0 0 19246
D3
A Forest Road
~
~
0 0 19248
S
#19248
The Forest Road~
You are at the head of a long north-south road in the forest. The
Greenbrier bushes that grow beside the path have shed their heart-shaped
leaves on the road. All is quiet here. To the north, dark Elder trees loom
out ominously. The road continues south. 
~
0 0 2
D0
Dark Woods! 
~
~
0 0 19230
D1
More Emerald Forest! 
~
~
0 0 19247
D2
A Forest Road. 
~
~
0 0 19255
S
#19249
The Dead Moors~
Everything is black here. These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as souless pumpkin men. The fetid marsh pools have been the graves
of countless creatures, and the choking stench of death rises from them. 
~
0 0 3
D2
More Dead Moors! 
~
~
0 0 19250
D3
More Dead Moors! 
~
~
0 0 19293
S
#19250
The Dead Moors~
Everything is black here. These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men. The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises from
them. 
~
0 0 3
D0
More Dead Moors! 
~
~
0 0 19249
D2
You see a hill in the marsh. 
~
~
0 0 19253
D3
More Dead Moors! 
~
~
0 0 19251
S
#19251
The Dead Moors~
Everything is black here. These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men. The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises from
them. 
~
0 0 3
D0
More Dead Moors! 
~
~
0 0 19293
D1
More Dead Moors! 
~
~
0 0 19250
D2
More Dead Moors! 
~
~
0 0 19252
D3
More Dead Moors! 
~
~
0 0 19291
S
#19252
The Dead Moors~
Everything is black here. These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men. The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises from
them. 
~
0 0 3
D0
More Dead Moors! 
~
~
0 0 19251
D1
You see a hill in the marsh. 
~
~
0 0 19253
S
#19253
A Hill in the Marsh~
You have come upon a low hill in the marsh. As you ascend it, you notice
that the fog that covers the rest of the fens rolls away. The weeds are dry
at the edge of the mound and the grass that grows here is is lush and green.
A lone oak tree stands on the mound, like a beacon of goodness that repels
the evil of the witches. 
~
0 0 4
D0
More Dead Moors! 
~
~
0 0 19250
D3
More Dead Moors! 
~
~
0 0 19252
S
#19254
The Forest Road~
You are walking a long a north-south road in the forest. The Greenbrier
bushes that grow beside the path have shed many heart-shaped leaves on the
road. Two blue-breasted swallows swoop low in front of you, trilling out a
morning song. The road continues north and south. 
~
0 0 2
D0
A Forest Road. 
~
~
0 0 19255
D2
A trail lies to the south. 
~
~
0 0 19256
S
#19255
The Forest Road~
You are walking a long a north-south road in the forest. The Greenbrier
bushes that grow beside the path have shed many heart-shaped leaves on the
road. Two blue-breasted swallows swoop low in front of you, trilling out a
morning song. The road continues north and south. 
~
0 0 2
D0
A Forest Road. 
~
~
0 0 19248
D2
A Forest Road. 
~
~
0 0 19254
S
#19256
A Trail~
Pausing a moment from your travels through the Emerald forest, you hear
the gurgling sound of moving water coming from the east, while to the south
the forest continues on with oak, pine and rosewood. Peering intently toward
the source of the sound, you notice a faint outline of a bridge resting in
the shade of the long leafy branches of the tall, flanking trees. 
~
0 0 2
D0
A Forest Road. 
~
~
0 0 19254
D1
You see a shady bridge. 
~
~
0 0 19257
D2
A woodland trail lies to the south. 
~
~
0 0 19270
S
#19257
A Shady Bridge~
You stand on the western end of a wooden bridge in the Emerald Forest.
It's origin is a mystery, but the fine detail and craftsmanship it bears
would rival even the most cunning of woodsmiths. The branches of the tall
trees that grow on the banks of the stream cover the bridge in a soft cool
embrace while a breeze flows in from the north. Huge salmon and rainbow
trout weave their way amongst the rocks in the stream below. To the west the
forest stretches on, while the sounds of laughter and play drift in softly
from the south. 
~
0 0 2
D1
A shady bridge lies eastwards. 
~
~
0 0 19258
D3
You see a trail. 
~
~
0 0 19256
S
#19258
The Shady bridge~
You stand on the eastern end of a finely crafted wooden bridge. It's
edges have small engraved runes carved into them, and the wood is probably a
form of pine or oak from the Emerald Forest itself. Lacking the dull
weathered tone and creaking of most wooden bridges, it spans across a fairly
wide river flowing in a north-south direction. The height of the surrounding
trees provide a pleasant shade from the noon-day sun. 
~
0 0 2
D1
A woodland trail continues eastwards. 
~
~
0 0 19259
D3
You see a shady bridge. 
~
~
0 0 19257
S
#19259
A Woodland Trail~
You are following a small woodland trail in the Emerald Forest. The hear
the sound of moving water to the west, and squinting a bit intently you see
a blurred outline of a small wooden bridge in the distance. Who built that
bridge? And why? Only a few seasoned rangers have ever come this deep into
the enchanted wood, and none ever mentioned the existence of construction of
a bridge. As far as you know, the forest has resisted gently but firmly all
attempts at colonisation or lumbering, which makes it quite a curiousity. 
~
0 0 3
D0
The Emerald Forest! 
~
~
0 0 19262
D1
A dense path lies to the east. 
~
~
0 0 19260
D2
You see a ragged trail. 
~
~
0 0 19267
D3
A shady bridge lies to the west. 
~
~
0 0 19258
S
#19260
A Dense Path~
You are walking deep in the Emerald Forest. The protective canopy of the
tall rosewood trees offer a welcomed protection against the sun's rays as
well as providing a home for thousands of living things, some of whom chirp,
sing or buzz their existence for all to know, while others remain silent, at
least to your ears while the aroma of fresh woodland flowers fill the air. 
~
0 0 3
D0
A woodland trail. 
~
~
0 0 19261
D2
A clearing opens to the south. 
~
~
0 0 19266
D3
You see a woodland trail there. 
~
~
0 0 19259
S
#19261
A Woodland Trail~
You are following a small woodland trail in the Emerald Forest. Off in
the distance to the east, you hear the sound of a roaring waterfall. The
trail continues to the north and south. 
~
0 0 3
D0
A faerie hill lies to the north. 
~
~
0 0 19243
D2
A dense path is to the south. 
~
~
0 0 19260
S
#19262
In the Emerald Forest~
You are walking deep in the Emerald Forest. The tall oak trees all around
you offer welcome shade and provide homes for innumerable woodland
creatures. You spot a brown squirrel darting away from the bole of a tree in
an industrious search for more nuts and berries. The paths lead north, south
and west. 
~
0 0 3
D0
A three-way junction lies to the north. 
~
~
0 0 19244
D2
A woodland trail is to the south. 
~
~
0 0 19259
D3
The Emerald Forest! 
~
~
0 0 19263
S
#19263
The Emerald Forest Choir~
Pushing aside a tangle of falling vines, you find yourself on a trail
deep in an unexplored area of the Emerald Forest. Passage to the north and
south are blocked by clustered thickets of sagebrush and rosemary. The
cheerful croaking of a tree-frog catches your eat, accompanied by the
soprano trill of a swallow and an acapella team of bush insects. The trail
allows travel to the east and west. 
~
0 0 3
D1
More Emerald Forest! 
~
~
0 0 19262
D3
A woody copse is to the west. 
~
~
0 0 19264
S
#19264
A Woody Copse~
You've stumbled into a small woody copse. The trees here have grown close
and their curtains of vines obscure the view in any direction. The fresh
scent of wild thicket flowers hang in the air, the source of which cannot be
found. A small green carpet lies in the middle of a clearing, leading you to
believe you've happened across someone's quiet time area. 
~
0 0 0
D1
More Emerald Forest! 
~
~
0 0 19263
D4
~
secret~
1 0 19265
S
#19265
The Tree House~
This is a small platform with four walls and a leaf roof rather than a
proper tree house. Nevertheless, it is very cosy and could accomodate two
quite comfortably. A pot of jasmine tea is simmering over a fire and a few
plush cushions are scattered on a rug in one corner. On a shelf on the west
wall are the complete works of Shakespeare, while another book lies
half-read on the floor. 
~
0 0 0
D5
~
secret~
1 0 19264
S
#19266
A Small Clearing~
You stand in a small clearing deep in the Emerald Forest. The ground
shows no evidence of trees being cut down or any other indication that the
clearing is carved from axe or hand, yet the borders seem too neat to be the
result of Mother Nature's whim. In some areas the shrubs and bushes appear
to have gone out of their way (if that is possible) to align themselves, and
the soft wood grass while not having the blunt heads of a kept garden seem
to be growing neatly in line all by themselves. Strong magic is at work
here. 
~
0 0 3
D0
A dense path is northwards. 
~
~
0 0 19260
D3
A ragged trail lies westwards. 
~
~
0 0 19267
S
#19267
The Ragged Trail~
You stand on a ragged forest trail with passage leading in all four
directions. The pathways to the north, south and east lead deeper into the
woods, while a winding trail west seems to end in a small clearing. From
where you stand you can see small movement and curious sound which you can't
quite make out. The tree branches sway softly while you decide your next
course. 
~
0 0 3
D0
A woodland trail lies northwards. 
~
~
0 0 19259
D1
A small clearing opens eastwards. 
~
~
0 0 19266
D2
You see the south-easterly end of the forest. 
~
~
0 0 19284
D3
You see a bunch of pixies and brownies in a game. 
~
~
0 0 19268
S
#19268
The Honey Bun~
Two lines of pixies and brownies stand facing one another yelling and
hooting in excitement. They seem to be deep in a game of 'Pixie, Brownie and
Honey Bun'. A small bag filled with pipeweed seed is placed squarely in the
middle of the line, while both teams are numbered off. A number is called,
and the respective brownie or pixie has to run forward, grab the bag and
return to the line without being touched. Looks like great fun. 
~
0 0 3
D1
A ragged trail lies to the east. 
~
~
0 0 19267
D2
The south-east end of the Bonanza is there. 
~
~
0 0 19283
D3
You see a fairly large clearing to the west. 
~
~
0 0 19269
S
#19269
A fairly large clearing~
There is an incredible sight before you! Dozens and dozens of green clad
pixies and oak brown dressed brownies are milling around in a fairly large
clearing, which stretches on to the east and south. Little temporary stalls
have been set up, selling a wide variety of enchanting desserts, cream puffs
and wonderful potions. The grand Pixie-Brownie Bonanza Festival seems up in
force, and there are no signs of it ending in the near future... 
~
0 0 3
D1
You see a bunch of pixies and brownies in a game. 
~
~
0 0 19268
D2
The south-west end of the pixie bonanza is there. 
~
~
0 0 19281
D3
You see a three way woodland ahead. 
~
~
0 0 19270
S
#19270
The three way woodland~
You stand at the middling spot of a three way woodland trail deep in the
Emerald Forest. There are clear passages to the north, west and east, while
the path to the south abruptly ends at the foot of a sheer cliff face, with
a wall so smooth that it would be impossible to climb. A variety of bird
song and animal sound fill the air. 
~
0 0 3
D0
You see a trail ahead. 
~
~
0 0 19256
D1
You see a fairly large clearing to the east. 
~
~
0 0 19269
D3
A forest trail lies to the west. 
~
~
0 0 19271
S
#19271
A Forest Trail~
The somewhat ragged west-ward forest trail makes a sharp right and
southernly turn here, making further travel to the west difficult if not
impossible, would be safer to backtrack and find another path instead of
hacking through the notoriously resilient trees of the Emerald Forest. A
tall tree with huge leafy branches branches stands here tempting you to take
a break and rest in it's shade. 
~
0 0 3
D0
A tall tree with huge leafy branches blocks your way. 
~
tree~
1 0 19253
D1
You see a three way woodland to the east. 
~
~
0 0 19270
D2
A lovely trail lies south. 
~
~
0 0 19273
S
#19272
A Dwindling Forest Path~
The forest path begins to dwindle here. It's obvious you've entered a
part of the forest seldom visited by anyone. You notice the richness of the
flora here, with a wider and thicker range of herbs growing in wild abandon
across the ground or in small cul-de-sacs formed at the roots of the oak
trees. You hear a rustle in the bushes, but staring intently without trying
to look too obvious, you notice nothing. 
~
0 0 3
D1
A Lovely trail lies there. 
~
~
0 0 19273
D2
You see a small tombstone to the south. 
~
~
0 0 19274
S
#19273
A Lovely Trail~
You are following a faint north-south trail in the Emerald Forest.
Swallows and Bluebirds fill the air with song and laughter, and you spy a
small red-breast Robin sitting motionless on a branch on one of the oak
trees. The serenity of this forest is amazing, you feel at peace and safe,
as though you just stepped into a fairy tale where the knights kill all the
trolls, and nobody stays hungry. It's hard not to day dream, walking here. 
~
0 0 3
D0
A Forest trail lies to the north. 
~
~
0 0 19271
D2
You see a wood-path. 
~
~
0 0 19275
D3
A forest path lies to the west. 
~
~
0 0 19272
S
#19274
The Tombstone~
There is something rather peculiar about this part of the Emerald Forest.
A small tombstone sits in the middle of a small clearing. Carved from a
white substance, it's shiny surface reflects what little sunlight that
manages to escape from the umbrella covering of trees surrounding the grave.
Freshly picked flowers lie at the foot of the tombstone, while strange
symbols are lovingly engraved on it. The strange thing is there are no paths
leading from or to the area, which would puzzle even the most observant elf
or ranger. Who would pick flowers for a lone grave and leave no evidence of
passing? 
~
0 0 3
E
tomb tombstone~
Etched on the well-dusted tombstone are the following words... In loving
memory of my beloved Bella.. DD. 
~
D0
A forest path lies northwards. 
~
~
0 0 19272
D1
You see a wood-path. 
~
~
0 0 19275
S
#19275
The Wood-Path~
The Wood-path you're following gets more pronounced and used here, a
testimony that the Emerald Forest isn't populated (or at least explored and
travelled) only by it's original furry or buzzing citizens. Multi-coloured
flowers dance gaily in the wind while clinging to the feet of the tall oak
and pine trees flanking the forest road. Flying squirrels leap from branch
to branch, probably searching for a delicious cashew or two. 
~
0 0 3
D0
A lovely hail lies north. 
~
~
0 0 19273
D2
You see a clearing. 
~
~
0 0 19276
D3
You see a tombstone. 
~
~
0 0 19274
S
#19276
Woodkeeper's Clearing~
The path ends in a medium sized clearing. A small wooden sign states
quite dogmatically "WoodKeeper's Clearing. Forest haters not welcomed. Orcs,
Bugbears and Goblins keep out!" . A number of elves and humans dressed in a
mixture of green and brown stand around here engaging in friendly
conversation. The actual Keeper's Meet hasn't started yet, apparently there
are rangers from distant woodlands still trying to make it for the meeting.
A pile of scrolls sit on a small table, probably pamphlets to be distributed
to the arriving participants of the meeting. 
~
0 0 3
E
map scroll scrolls pamphlets~
*-* O oooo The Map of Emerald Forest ( ) as pawed by \ | Smokey, Ranger
Bear extrordinaire ( ) N /--- =-\ | --/==========\ \ /^\ \--- < > /------\\
miden'ir | \ CLOVER / _/ \ -|- /-----\ \\ / | \ | / \ \- /--| / \\ / The \ /
/ \ / / / / \\ -/ Witch --------|-----------|---\ \\ // - | \ /=====> \ -
Woods | | \--------< MY | \\\\\\\\ | | | \ HOME| /\\-|-\\--|\ | \====> | | \
| | The DEAD // | E M E R A L D | /// | | MOORS / | F O R E S T \ /- ---
-\\---/ | /---\\ | // The \\\ \-----/ \ \ Bonanza \ \\--===\\\\\\\ 
~
D0
A wood-path lies ahead. 
~
~
0 0 19275
D1
Some green vines lies to the east. 
~
~
0 0 19277
S
#19277
The Green Vines~
Thick green vines form an impossible barrier to the south. There is no
reason to doubt that these vines possess the same ability to block even the
most determined machete-armed lumber-dwarf then all the others. What does
seem a bit strange, however, are faint footsteps leading up to the vines and
abruptly stopping. Could they merely be tracks from an age past, now lost to
the world and found only in time and memory? 
~
0 0 3
D0
You see a grove in the forest. 
~
~
0 0 19278
D1
The border of the forest lies east. 
~
~
0 0 19279
D3
You see a clearing. 
~
~
0 0 19276
S
#19278
The Silent Grove~
You've managed to wander into a small silent grove in the forest. For
some strange reason most of the forest noises seem to have disappeared,
though you can feel the rustle of the leaves beneath your feet as you walk.
The silence isn't really eerie, however, but more of a contemplative
quietness. Small stones are arranged in an odd fashion on the ground, much
the way seating chairs would be arranged should the speaker be in the middle
of a circle. It's almost as though a little tribe of beavers just had a
river-dam guild meeting and have left for lunch. 
~
0 0 3
D2
You see thick green vines in the yonder. 
~
~
0 0 19277
S
#19279
The Southern border~
You are skirting the southern border of the Emerald Forest. A sheer
mountain face blocks any further exploring to the south and east, while the
forest streches on to the north and to the west. A fallen log lies here,
softing morning due and rain spray clinging to it's sparkling bark. No
rotting scent seems to come from it as most logs would emit. 
~
0 0 3
D0
You see nothing special there. 
~
~
0 0 19280
D3
You see thick green vines in the yonder. 
~
~
0 0 19277
S
#19280
The Wood Area~
The trail leading south from here starts sloping downward into a richer
wood area. The undisturbed nature of the flora suggests that this is a
rarely travelled part of the forest even by it's own standards. A small
mouse-deer runs across the trail, followed by a lazy looking lynx. To the
north you can just make out a clearing through the trees, and there seems to
be movement. 
~
0 0 3
D0
You see nothing special there. 
~
~
0 0 19281
D1
A clearing is to the east. 
~
~
0 0 19282
D2
You see the southern border of the forest. 
~
~
0 0 19279
S
#19281
The Bonanza~
Standing here at the south-west end of the Brownie-Pixie Bonanza
Festival, your senses are quickly overloaded with sight, sound and smell.
Brownies clad in soft brown cloth with little feathered hats mingle happily
with their slightly smaller and greener cousins, the forest pixies. An
almost musical chitter-chatter fills the air, while the aroma of freshly
baked treats drift in from the north. There seems to be a forest dweller's
competition, what with the many games the pixies and brownies seem to be
playing. A tug of war is currently in progress, with the heaving Brownies
having a slight lead over the grunting Pixies. 
~
0 0 3
E
sign~
Buy - Buy an Item. Order your flowers fast! 
~
D0
You see a fairly large clearing. 
~
~
0 0 19269
D1
The south-east end of the Bonanza is there. 
~
~
0 0 19283
D2
You see nothing special there. 
~
~
0 0 19280
S
#19282
In a Myrtle Shade~
You are in a clearing ringed by mulberry bushes. You hear racuous shouts
of festivity coming from the north where the Brownie-Pixie Bonanza is in
full swing. In the centre of the clearing is an old Myrtle tree, under the
shade of which some revellers have taken to rest. A lone thrush sighs from a
branch of the tree. To the west a trail slopes gently down. 
~
0 0 3
D0
The south-east end of the Bonanza is there. 
~
~
0 0 19283
D3
A wood area. 
~
~
0 0 19280
S
#19283
The Bonanza~
You are standing at the south-east end of the Brownie-Pixie Bonanza
Festival. A major element of the celebration involves the grand feasting of
the Great Pie of Friendship. A great huge pumpkin pie the size of farmer's
cart stands proudly on a stone table with a white tablecloth amidst a
bodyguard regiment of apples, peaches, raspberries and cookies. The dozens
of eager eaters seem a bit impatient, apparently this year's Bonanza
Chairman (or Grand Pooh-ba) hasn't opened the ceremony yet. 
~
0 0 3
D0
You see a bunch of pixies and brownies in a game of Honey Bun. 
~
~
0 0 19268
D1
You see the South-easterly end of the forest. 
~
~
0 0 19284
D2
A clearing is to the south. 
~
~
0 0 19282
D3
The south-west end of the Bonanza is there. 
~
~
0 0 19281
S
#19284
South-easterly end of the forest~
You stand at the southern most end of the Emerald Forest. The path
continues on north, while to the west appears to be a large clearing with
sounds of laughter and conversation drifting in with the breeze. There is a
sheer drop to the south, while moutains stretch on as far as your eyes can
see. The terrain belows seems mostly rock and stone and has spare
vegetation. You can just make out a small path heading roughly to the east
through a cluster of bushes and trees. 
~
0 0 3
D0
You see a ragged trail. 
~
~
0 0 19267
D1
You see a garden. 
~
~
0 0 19285
D3
A Bonanza!. 
~
~
0 0 19283
S
#19285
Within a garden~
You've managed to stumble into an oriental home. A small wooden hut sits
to the south of a garden lovingly nurtured with blooming yellow, white and
red flower blossoms. Two stone lions sit on wooden pillars guarding entrance
to the garden, while two jade dragons guard the door to the hut proper. A
small bucket pulled well stands next to a pen of chickens and ducks who
cluck and quack away merrily. Carrots, cabbages and rice are grown in a
medium sized plot of land to the north. There is a small rock pool to the
east. 
~
0 0 2
D1
You see a rocky pool. 
~
~
0 0 19286
D2
You see somebody's house. 
~
~
0 0 19287
D3
You see the southern end of the forest. 
~
~
0 0 19284
S
#19286
A peaceful rock pool~
You've entered a very peaceful part of the mystic's home. A crystal clear
pool sits here with large smooth pebbles neatly arranged all around it's
circumference. Peering into the pool, the unmoving mirror like surface of
the water reflect your image. There is no way of knowing exactly how deep
the pool is, but it must be very deep since you can't see the bottom. There
is a small wooden bench here beckoning you to sit and rest for a while, and
ponder things you've put aside, and think on matters you've forgotten. 
~
0 0 2
D3
You see a garden. 
~
~
0 0 19285
S
#19287
Yun Fei Yang's humble abode~
You stand in the living room of a small wooden hut. A small partioned
kitchen is to the south of here. The spartan furniture, tidiness and simple
basic furniture hint at the occupier's character. There is a beautiful
painting of a young oriental women dressed in long flowing silk on one of
the walls. Parchments with foreign exotic wordings in flowing black ink
script sit on a desk. A small book catches your eye, it's title being "Zhuge
Liang's Chinese-Theran Dictionary". Some of the scrolls here are written in
a language you can understand. 
~
0 0 0
E
book dictionary~
As you flip open the dictionary, it falls open to a well-read page...
Tian -> Heavenly sky Can -> Mystical web Shen -> Special Gong -> Force Ni ->
You Wo -> Me Gan -> Dare Dou -> Fight Kan -> See Si -> Die Gou -> Dog Yan Se
-> Colour Qi Dao -> Pray Jiu Ming -> Help! Pang Pai -> Cabal Jing Cha ->
Justice Ruan Dang -> Entropy Tan Dang -> Shadow Shen Shi -> Master Zhan Shi
-> Battle Yong Shi -> Knight Shen Xian -> Immortal Fa Lao Sao -> Whining -*-
~
D0
You see a garden. 
~
~
0 0 19285
S
#19288
The Ruined Monastery~
Tangled vines of ivy hang down from what remains of the arch-entranced of
this small monastery. It is ruined beyond repair and seems to have been
abandoned many years ago. There is a quiet and melancholic silence in the
air. You notice footprints in the dust that lead west into a leaf-strewn
courtyard and continue into a small chapel. You notice for the first time
that that area of the monastery seems to have been spared the dereliction
that the rest of the monastery has fallen into. 
~
0 0 0
D2
The old dirt track continues south. 
~
~
0 0 19215
D3
You see a huge chapel. 
~
~
0 0 19289
S
#19289
The Chapel of Saint Sebastian~
You stand within the only standing structure of the once proud Monastery.
Evidently the chapel is looked after for the floors are swept, pews wiped
and the stained-glass windows in good working order. A modest pulpit made of
mahogany with a carved pine cross attached to it faces a few rows of wooden
benches. Probably cared for by questing paladins or clerics on a pilgrimage,
you wonder if any of the faithful might be nearby. To the west wall you see
a hole large enough for you to squeeze through. 
~
0 0 0
D1
You see a huge monastary there. 
~
~
0 0 19288
D3
You see a knight in the distance. 
~
~
0 0 19290
S
#19290
Outside the Wall of the Monastery~
You stand in a small clearing outside the west wall of a small chapel
within a monastery. Birdsong fills the air while butterflies yellow and red
flutter about happily. A tall large oak brings shade further west, but all
movement to the north and south is prevented by a combination of trees and
the old stone walls of the monastery. There is a serenity and a sense of
life and peace, hinting that it is often used by others as a place of
worship or contemplation. 
~
0 0 2
D1
You see a chapel in the distance. 
~
~
0 0 19289
S
#19291
The Dead Moors~
Everything is black here. These bleak moorlands are where the witches
plant the bodies of their victims, where the rotted corpses will rise by
moonlight as soulless pumpkin men. The fetid marsh pools have been the
graves of countless creatures, and the choking stench of death rises from
them. 
~
0 0 3
D0
More Dead Moors! 
~
~
0 0 19292
D1
More Dead Moors! 
~
~
0 0 19251
S
#19292
The Dead Moors~
Everything is black here. The fogs rolls into the edge of the woods to
the north, while in every other direction the desolate marshes darken your
spirits. Small creatures are feeding on each other at your feet, while
others are clawing their way to the surface of the mud. A sudden wind blows
the fog away, and you see a small lake through the tall reeds to the west. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19294
D1
More Dead Moors! 
~
~
0 0 19293
D2
More Dead Moors! 
~
~
0 0 19291
S
#19293
The Dead Moors~
Everything is black here. The fog rolls into the edge of the woods to the
north, while in every other direction the desolate marshes darken your
spirits. Small creatures are feeding on each other at your feet, while
others are clawing their way to the surface of the mud. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19228
D1
More Dead Moors! 
~
~
0 0 19249
D2
More Dead Moors! 
~
~
0 0 19251
D3
More Dead Moors! 
~
~
0 0 19292
S
#19294
The Witch Wood~
You are in the eerie domain of the Weird Sisters. Ghost lights flicker
palely about your feet and cast a shadowed eye on a variety of rotting
plants and animals that cover the forest floor. The twisted thorn trees
groan at your approach, and you are aware of a slow hissing that seems to
taunt you from the cover of darkness. To the south a fog rolls out onto a
dead marsh. 
~
0 0 3
D0
More eerie woods! 
~
~
0 0 19226
D1
More eerie woods! 
~
~
0 0 19228
D2
More Dead Moors! 
~
~
0 0 19292
S
#19295
A Broken Jetty~
You are at the head of a broken jetty, feeling the rotted timbers give
way beneath your feet. The end of the jetty, which has long since collapsed,
stands over a dark still lake. You look over the deep black waters and see
lights on the shore of an island hidden in the mists. 
~
0 0 2
D1
More eerie woods! 
~
~
0 0 19222
S
#19296
A Woodkeeper's Cabin~
You walk into the first cabin you see. It is simply but comfortably
furnished. There are four beds in the cabin, where the woodkeepers of the
Forest may rest after their patrols. There is a small chest by the foot of
the bed. 
~
0 0 0
D0
The Wood-Keepers' Outpost is to the north. 
~
~
0 0 19234
S
#19297
Inside the mountain~
You walk into a large enclosure with gracious bison carvings and imported
Swiss furniture. Cracked Egyptian pots with large flowering ferns sit on
rainbow coloured sheepskin rugs. On the east wall, there is a charcoal
sketched portrait of a party of raiding ragers standing over a field of
multilated bodies of mages and clerics. Someone with bad taste obviously
lives here. 
~
0 0 5
D3
You see a huge boulder there. 
~
boulder~
1 0 19206
S
#19298
Inside a Cottage~
You are inside a neat and spotlessly clean cottage. The sanded wood plank
floors and timbered walls gleam in the soft light of several small oil
lamps, polished and waxed. Small ornaments of various shapes and sizes hang
on the walls and bright tapestries drape the rough wooden furniture and
curtained glass windows. Odd pieces of silver and crystal are sitting upon a
long trestled table in the middle of the room. Flowers from the forest, all
cut and arranged blossom from various vases and clay pots. The whole cottage
looks bright and cheerful even with nightfall. Obviously, someone with good
tastes lives here! 
~
0 0 0
D1
A Bedroom. 
~
rose-wood door~
1 0 19299
S
#19299
Iuppiter's Bedroom~
You walk into a much smaller room filled with sculptures instead of small
ornaments: over a hundred of them, lining the walls in holographic niches as
well as scattered around the floor on ornate pedestals. The variety, as you
have come to expect, is astonishing, ranging from human-style chunks of
simple stone and wood to others that were more like tethered living
creatures than works of art. Each is illuminated by a flaming blood candle,
giving a sharp contrast to the darkness around. You can barely make out a
huge bed that lies in the northeast corner of this gloomy room. Several
other portals seem to lead out of this room. You wonder where they may lead
to... 
~
0 0 0
D0
A door blocks the Arena of Judgement. 
~
door~
1 0 1211
D1
A door blocks the chat-room. 
~
door~
1 0 1200
D2
You see a portal leading to Midgaard! 
~
portal~
1 0 3054
D3
You see a lovely living room. 
~
rose-wood door~
1 0 19298
S
#0



#SPECIALS
M 19207 spec_cast_cleric
M 19216 spec_cast_undead
M 19217 spec_cast_undead
M 19218 spec_cast_undead
M 19237 spec_cast_undead
M 19239 spec_cast_mage
M 19291 spec_cast_mage
S



#RESETS
D 0 19201 1 1
D 0 19204 5 1
D 0 19264 4 1
D 0 19265 5 1
D 0 19271 0 1
D 0 19297 3 1
D 0 19298 1 1
D 0 19299 0 1
D 0 19299 1 1
D 0 19299 2 1
D 0 19299 3 1
M 0 19235 1 19205 1
M 0 19258 2 19206 1
M 0 19259 2 19207 1
M 0 19290 1 19207 1
E 0 19240 0 16
M 0 19259 2 19208 1
M 0 19207 1 19208 1
E 0 19259 0 0
M 0 19219 1 19209 1
E 0 19214 0 17
M 0 19220 3 19210 1
M 0 19221 3 19211 1
M 0 19221 3 19211 1
M 0 19221 3 19211 1
M 0 19222 1 19211 1
E 0 19212 0 5
O 0 19213 0 19212
M 0 19220 3 19213 1
M 0 19220 3 19213 1
M 0 19224 2 19213 1
M 0 19224 2 19213 1
O 0 19280 0 19213
M 0 19225 1 19214 1
M 0 19233 1 19216 1
G 0 19248 0
G 0 19247 0
G 0 19249 0
G 0 19250 0
G 0 19251 0
G 0 19252 0
G 0 19253 0
G 0 19245 0
G 0 19246 0
G 0 19255 0
G 0 19254 0
M 0 19269 1 19217 1
M 0 19210 1 19219 1
E 0 19241 0 16
M 0 19227 1 19219 1
O 0 19221 0 19219
P 0 19222 1 19221 1
M 0 19283 1 19221 1
E 0 19241 0 16
M 0 19282 1 19221 1
M 0 19285 1 19222 1
E 0 19268 0 16
M 0 19234 1 19222 1
M 0 19291 1 19223 1
E 0 19281 0 14
M 0 19216 1 19224 1
E 0 19202 0 16
M 0 19217 1 19224 1
E 0 19258 0 3
M 0 19218 1 19224 1
E 0 19203 0 3
O 0 19276 0 19224
P 0 19275 1 19276 1
M 0 19286 1 19225 1
E 0 19241 0 16
M 0 19280 1 19225 1
M 0 19271 1 19226 1
M 0 19270 1 19227 1
M 0 19268 1 19228 1
M 0 19208 2 19229 1
M 0 19208 2 19229 1
M 0 19254 2 19230 1
M 0 19201 2 19231 1
M 0 19260 2 19231 1
M 0 19261 2 19232 1
M 0 19201 2 19233 1
M 0 19240 2 19233 1
E 0 19240 0 16
M 0 19263 1 19234 1
E 0 19240 0 16
M 0 19213 1 19234 1
E 0 19201 0 6
M 0 19212 1 19235 1
M 0 19214 1 19236 1
G 0 19236 0
G 0 19243 0
G 0 19244 0
G 0 19279 0
M 0 19256 2 19237 1
M 0 19256 2 19237 1
M 0 19261 2 19238 1
O 0 19225 0 19238
M 0 19260 2 19240 1
M 0 19228 1 19240 1
E 0 19226 0 16
M 0 19287 3 19241 1
M 0 19287 3 19241 1
M 0 19287 3 19241 1
M 0 19202 2 19242 1
M 0 19288 1 19242 1
E 0 19240 0 16
O 0 19227 0 19242
O 0 19278 0 19242
M 0 19258 2 19243 1
M 0 19202 2 19244 1
M 0 19257 2 19245 1
M 0 19255 2 19246 1
M 0 19266 1 19246 1
E 0 19240 0 16
M 0 19255 2 19247 1
M 0 19206 1 19247 1
E 0 19240 0 16
M 0 19254 2 19248 1
M 0 19209 2 19249 1
M 0 19209 2 19249 1
M 0 19275 1 19249 1
M 0 19279 1 19250 1
M 0 19273 1 19250 1
M 0 19274 1 19251 1
M 0 19272 1 19252 1
O 0 19238 0 19253
M 0 19237 1 19253 1
E 0 19260 0 1
E 0 19261 0 6
M 0 19264 1 19254 1
E 0 19240 0 16
M 0 19257 2 19255 1
M 0 19265 1 19256 1
E 0 19240 0 16
M 0 19238 1 19257 1
E 0 19262 0 6
E 0 19264 0 16
M 0 19248 2 19258 1
M 0 19248 2 19259 1
M 0 19289 1 19260 1
E 0 19240 0 16
M 0 19249 2 19261 1
M 0 19249 2 19262 1
O 0 19228 0 19262
P 0 19229 1 19228 1
M 0 19240 2 19263 1
E 0 19240 0 16
M 0 19230 1 19263 1
G 0 19269 0
M 0 19229 1 19265 1
E 0 19233 0 16
O 0 19256 0 19265
P 0 19257 1 19256 1
O 0 19239 0 19265
P 0 19230 1 19239 1
P 0 19237 1 19239 1
M 0 19247 2 19266 1
M 0 19244 2 19267 1
M 0 19247 2 19267 1
M 0 19241 2 19268 1
M 0 19241 2 19268 1
M 0 19205 2 19268 1
M 0 19203 2 19269 1
M 0 19203 2 19269 1
M 0 19205 2 19269 1
M 0 19243 2 19270 1
M 0 19204 2 19271 1
M 0 19250 2 19272 1
M 0 19250 2 19272 1
M 0 19204 2 19273 1
M 0 19262 2 19274 1
E 0 19240 0 16
M 0 19251 2 19275 1
M 0 19251 2 19276 1
M 0 19262 2 19276 1
E 0 19240 0 16
M 0 19252 2 19277 1
M 0 19252 2 19277 1
M 0 19253 2 19278 1
M 0 19239 1 19278 1
E 0 19263 0 5
E 0 19265 0 16
M 0 19253 2 19279 1
M 0 19243 2 19280 1
M 0 19242 2 19281 1
M 0 19246 2 19281 1
M 0 19223 1 19281 1
G 0 19204 0
G 0 19205 0
G 0 19206 0
G 0 19207 0
G 0 19208 0
G 0 19209 0
G 0 19210 0
G 0 19211 0
G 0 19242 0
G 0 19270 0
G 0 19271 0
G 0 19272 0
G 0 19273 0
M 0 19267 1 19282 1
E 0 19240 0 16
M 0 19231 1 19282 1
E 0 19232 0 16
E 0 19231 0 11
M 0 19242 2 19283 1
M 0 19245 2 19283 1
M 0 19245 2 19283 1
M 0 19215 1 19283 1
E 0 19277 0 17
M 0 19244 2 19284 1
M 0 19246 2 19284 1
O 0 19278 0 19286
M 0 19232 1 19287 1
E 0 19234 0 17
O 0 19274 0 19287
E 0 19215 0 16
E 0 19216 0 3
E 0 19217 0 12
E 0 19218 0 5
E 0 19219 0 7
E 0 19220 0 8
O 0 19235 0 19289
M 0 19226 1 19290 1
M 0 19278 1 19291 1
M 0 19211 2 19291 1
O 0 19266 0 19291
M 0 19277 1 19292 1
M 0 19211 2 19292 1
M 0 19276 1 19293 1
O 0 19267 0 19293
M 0 19284 1 19294 1
E 0 19268 0 16
M 0 19281 1 19294 1
M 0 19236 1 19295 1
O 0 19223 0 19296
P 0 19224 1 19223 1
S



#SHOPS
19214 0 0 0 0 0 120 80 7 19
19223 0 0 0 0 0 120 80 0 23
19233 0 0 0 0 0 120 80 0 23
0



#MOBPROGS
#0

#$