kbk/kbk3/
kbk/kbk3/area/
kbk/kbk3/player/
#AREADATA
Name Knight Cabal~
Builders None~
VNUMs 4500 4515
Credits {CABAL} Dev     Knight Castle~
Security 9
End



#MOBILES
#4500
healer adept~
a Healer~
A healer of the Knights is here to heal you.
~
He is an old, wise cleric blessing his old friends of Knights against
their fight to Shadow.
~
human~
ABQVae DFH 1000 0
60 0 1d1+1999 1d1+999 2d4+30 divine
-15 -15 -15 -15
FHIK ABC D 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#4501
golden guard knight protector~
The Golden Knight~
A shining knight garbed in pure gold stands guard here.
~
He is wearing a complete set of bright gold body armor.
~
human~
ABTWde DFHJNVbc 1000 0
60 40 1d1+4999 1d200+1600 10d20+30 searing
-20 -20 -20 -20
AFHKNU ABN 0 E
stand stand male 5000
AHMV ABCDEFGHIJK large 0
#4505
knight templar~
the Knight Templar~
A knight in golden armor prepares to defend his liege.
~
He is standing calmly, waiting for his liege lord to give him an order.
~
human~
AJTW DFJNTVc 1000 0
51 20 1d1+8999 1d1+1 10d10+30 searing
-20 -20 -20 -20
ACFHKN ABN 0 E
stand stand male 5000
AHMV ABCDEFGHIJK large 0
#0



#OBJECTS
#4500
key small golden~
a small golden key~
A small golden key is on the ground.~
gold~
key ORY AO
0 0 0 0 0
40 4 0 P
#4501
altar~
the altar~
There is a huge golden altar in the middle of the room.~
gold~
container ORY P
10 ABCD 4500 15 100
60 1 20 P
#4502
code honor~
the code of honor~
The code of honor is here.~
gold~
treasure O AO
0 0 0 0 0
60 1 100000 P
C
2
L
1
#4503
golden claymore sword scimitar blade rapier broadsword cutlass~
a Golden Sword~
A shiny gold sword is resting on the ground.~
iron~
weapon ABIKLPTW AN
sword 8 7 searing 0
52 50 0 P
F
A 0 0 C
A
19 5
A
18 5
R
Y
#4504
golden dagger~
a golden dagger~
There is a shiny golden dagger on the ground.~
gold~
weapon AIKLPTW AN
dagger 7 7 pierce D
20 60 0 P
#4505
golden mace~
a golden mace~
A shiny gold mace is on the ground.~
gold~
weapon AIKLPTW AN
mace 7 7 crush 0
20 10 0 P
#4506
golden dragonplate plate armor battle~
ornately crafted golden battle armor~
A shining set of dragonplate lies on the floor.~
gold~
armor ABGIKLY AD
20 20 20 20 2
52 250 10000 P
A
23 -10
A
13 60
A
24 -10
A
4 2
A
3 2
A
1 2
A
18 8
A
19 8
R
Y
#4507
shield rose white~
a Shield of {WWhite{x Roses~
A beautiful shield of {Wwhite{x rose lies here.~
light~
armor AKL AJ
10 10 10 10 0
51 10 10000 P
A
19 3
A
18 3
R
Y
#0



#ROOMS
#4500
The Entrance~
You are standing at the entrance of a greater hall.  You see many trainee
knights walking around.  The hall seems to be lying to the north.  South 
leaves the enterance into the citadel.
~
0 8388616 0
D0
The doorway looks leading to a great hall.
~
~
0 -1 4501
D2
This way leads outside to the citadel.
~
~
1 -1 697
S
#4501
Inside the Great Hall~
This hall connects to three rooms at north, west and east. Beside all doors
there are bright knight armors placed like guarding the doorways.
~
0 8388616 0
D0
That room is the altar.
~
~
0 -1 4504
D1
A sign on the door reads: 'Squire Barracks'.
~
~
0 -1 4502
D2
Entrance hall can be seen.
~
~
0 -1 4500
D3
An oak door protects the storage room.
~
~
0 -1 4503
S
#4502
Squire Barracks~
This room is for the trainee squires to rest and sleep.
~
0 8388616 0
D3
Doorway to the greater hall.
~
~
0 -1 4501
S
#4503
Storage Room~
You are inside the storge room of Knights of Thera.  Some heavily used 
swords and armors are tossed aside.  This room generally fills with 
equipment, when cabal wars happen.
~
0 8388616 0
D1
Doorway to the greater hall.
~
~
0 -1 4501
S
#4504
The Altar~
You stand beside the huge golden altar.  One other side a heavy rag of 
cleric is found.  On the north wall the code of Knights is carved.
~
0 8388616 0
D2
Doorway to the greater hall.
~
~
0 -1 4501
S
#4510
The Arena~
This large, open room houses tools of combat, while affording free space for
combatants to duel comfortably. Several benches lie to the side for spectators,
while the center is roped off so that no interference takes place. The doors
to the rest of the knight castle seem to have been locked when the duel began,
to prevent interference.
~
0 5251084 0
D0
~
~
0 0 4511
D2
~
~
0 0 4515
S
#4511
The Arena~
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably.  Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.  
~
0 4726788 0
D0
~
~
0 0 4515
D1
~
~
0 0 4512
D2
~
~
0 0 4510
D3
~
~
0 0 4513
S
#4512
~
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably.  Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.  
~
0 4726788 0
D0
~
~
0 0 4515
D2
~
~
0 0 4510
D3
~
~
0 0 4511
S
#4513
~
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably.  Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.  
~
0 4726788 0
D0
~
~
0 0 4515
D1
~
~
0 0 4511
D2
~
~
0 0 4510
S
#4515
~
This large, open room houses tools of combat, while affording free space
for combatants to duel comfortably.  Several benches lie to the side for
spectators, while the center is roped off so that no interference takes
place.  
~
0 4726788 0
D0
~
~
0 0 4510
D1
~
~
0 0 4512
D2
~
~
0 0 4511
D3
~
~
0 0 4513
S
#0



#SPECIALS
M 4501 spec_golden_knight
M 4505 spec_templar
S



#RESETS
M 0 4501 1 4500 1
G 0 4502 0
M 0 4500 1 4504 1
O 0 4501 0 4504
S



#SHOPS
0



#MOBPROGS
#0

#$