#AREADATA Name Enforcer Cabal~ Builders None~ VNUMs 23600 23609 Credits {CABAL} GGolem Legions of Justice~ Security 9 End #MOBILES #23600 enforcer guard enforcerguard~ the enforcer~ The enforcer is waiting here protecting the entrance. ~ He is a strong looking guard with a sharp look in his eyes. He seizes everybody in the vicinity. He will never let intruders inside, before he dies. ~ human~ ABLWde DFHJVZb 0 0 60 60 1d500+4000 1d200+1600 5d35+60 none -20 -20 -20 -20 ACEFKNU AB 0 S stand stand male 5000 AHMV ABCDEFGHIJK medium 0 M SPEECH 23600 midgaard~ M SPEECH 23601 new thalos~ M SPEECH 23602 tar valon~ #23601 cleric enforcercleric~ the lawful cleric~ The cleric with grey robes of neutrality heals and protects his cabal mates. ~ He is an old, wise cleric serving his cabal, the Justice, and praying his gods for the balance on thera. ~ human~ ABLQVWa DFHJVZ -1000 0 55 20 1d100+800 1d300+900 1d4+15 divine -15 -15 -1 -9 CEFNU AB C S stand stand male 0 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #23600 stand bookstand~ the bookstand~ The bookstand is standing at the center of room.~ ivory~ container ORY P 10 ABCD 23602 15 100 60 1 20 P #23601 book laws law~ the book of laws~ The book of laws is here.~ paper~ treasure O AO 0 0 0 0 0 60 1 100000 P C 5 L 1 #23602 key small~ a small key~ A small key is on the ground.~ steel~ key ORY AO 0 0 0 0 0 40 4 0 P #23603 badge~ silver justice badge~ A silver bagde shines on the ground.~ silver~ treasure MOTWZ A 0 0 0 0 0 50 4 0 P A 12 25 A 13 25 A 18 2 A 19 2 F A 0 0 F #23604 buckler justice shield~ Justices' Buckler~ A buckler of a Justice is on the ground.~ steel~ armor GIRYZ AJ 8 8 8 3 0 0 200 10000 P A 17 -5 A 19 5 A 18 5 #23605 great justice shield~ Justices' Great Shield~ There is a Great Justice Shield on the ground.~ steel~ armor GIRYZ AJ 9 9 9 4 0 0 300 15000 P A 17 -7 A 18 8 A 19 8 #23606 kite justice shield~ Justices' Kite Shield~ You see a large Kite Shield of Justice on the ground.~ steel~ armor GIRYZ AJ 21 21 21 26 0 0 310 20000 P A 17 -10 A 18 9 A 19 10 #23607 tower justice shield~ Justices' Tower Shield~ A very big shield with a sybol of Justice covers the ground.~ steel~ armor GIRYZ AJ 25 25 25 20 0 0 340 20000 P A 17 -13 A 18 10 A 19 11 #0 #ROOMS #23600 The Entrance~ You are in a large hallway. The floor is compleately marble, and on several locations, there are beautiful carvings. The walls and windows are decorated with red curtains, swords, and ceramonial shields. Bright armors decorates all exits from the room. ~ 0 8388616 0 D0 The doorway looks leading to another same looking hall. ~ ~ 0 -1 23601 D1 This way leads outside to the large square in front of the building. ~ ~ 1 -1 5551 S #23601 Inside the HQ~ This hall connects to two rooms at north and west. There is a large stairway leading up. There is a big map of thera drawn on the east wall. There is also a big symbol on the floor, it looks like the symbol of Justice, but you can't see if briefly. ~ 0 8388616 0 D0 That room is the chamber of laws. Honorable warriors walk out the door and many others enter. The room presents the matters of law. ~ ~ 0 -1 23602 D2 Entrance hall can be seen. ~ ~ 0 -1 23600 D3 Through the oak doors, you can see the chapel. ~ ~ 0 -1 23603 D4 The stairs lead to the upper floor. ~ ~ 0 -1 23604 S #23602 Room of Laws~ This place is the room where all Justices' study the laws, and learn how to use them. There is a big big plaque on the north wall, the code of Justice. There is also another big notice, a red curtain with silvery letters, the laws. ~ 0 8388616 0 D2 Through the doorway, the main all can be seen. ~ ~ 0 -1 23601 S #23603 The chapel~ You are in the Chapel of Head Quarters. This place is for those defenders of laws, not to heal, and rest but also to pray to their gods, and listen their cleric to learn the manners of praying. The western and eastern walls of chapel have shelves enlarging from up to down, and hunderets of candles emiting their soft light in to the room. ~ 0 8388616 0 D1 The oak doors lead to the main hall. ~ ~ 0 -1 23601 S #23604 Upstairs~ You are at the upstairs next to the stairway. Only a single door can be seen to the west. The symbol on the floor at downstairs is much visible from here. ~ 0 8388616 0 D3 ~ ~ 0 -1 23605 D5 You look at the symbol on the first floor, from the place you are standing. That is the sybol of Justice, circled with swords of guards. ~ ~ 0 -1 23601 S #23605 Mayor's Room~ You are in the mayor's room. The mayor is too busy with the city problems and he visits his room at the HeadQuarters so rare. There is a big sign with a headline saying: 'Tips for new Justices' on the wall. ~ 0 8388616 0 D1 ~ ~ 0 -1 23604 S #0 #SPECIALS S #RESETS M 0 23600 1 23600 1 G 0 23601 0 O 0 23600 0 23602 M 0 23601 1 23603 1 S #SHOPS 0 #MOBPROGS #23600 IF cabal $n enforcer say Very well, $n. Protect the city of Midgaard. mob gtransfer $n 3014 ELSE yell FOOL! Feel the decree of my judgement! mob echoat $n The Enforcer creates a broadsword of pure energy and brings it down upon your body, searing your flesh! mob damage $n 500 ENDIF ~ #23601 IF cabal $n enforcer say Very well, $n. Protect the city of New Thalos. mob gtransfer $n 9506 ELSE mob echoat $n The Enforcer creates a broadsword of pure energy and brings it down upon your body, searing your flesh! mob damage $n 500 1000 ENDIF ~ #23602 IF cabal $n enforcer say Very well, $n. Go protect the city of Tar Valon. mob gtransfer $n 1814 ELSE mob echoat $n The Enforcer creates a broadsword of pure energy and brings it down upon your body, searing your flesh! mob damage $n 500 1000 ENDIF ~ #23603 IF cabal $n enforcer mob gtransfer $n 23603 mob vforce 23601 say Welcome back, Enforcer. ELSE smirk $n say You do not protect this city. ENDIF ~ #23604 IF act $n criminal yell You can not run from me, Criminal!! mob kill $n ELSE say Greetings, citizen. ENDIF ~ #0 #$