kbk/kbk3/
kbk/kbk3/area/
kbk/kbk3/player/
#AREADATA
Name Lich Tower~
Builders None~
VNUMs 29300 29399
Credits {DEATH} Someone   Lich Tower~
Security 9
End



#MOBILES
#29350
Death Knight~
A Death Knight~
An undead, skeletal knight guards this room.
~
Death Knights are a powerful enemy.  Turned undead by powerful
necromancy, they were the most renown knights of their day.
~
human~
AFGO c -750 0
40 0 15d10+1850 45d10+950 4d8+15 magic
-12 -12 -12 0
CDEIKU LPQ IJ HN
stand stand none 800
AHIMV ABCDEFGHIJK medium 0
#29351
torturer inquisitor ~
The Inquisitor~
The Inquisitor is here preparing various torture devices.
~
This evil creature looks like a zombie but acts much more sinister.  It
uses its magical abilities to keep its victims alive while it's torturing
them.
~
human~
ABOQ Hc -1000 0
50 0 15d10+4250 45d10+950 5d8+19 magic
-20 -20 -20 -2
CN ILQ P HN
stand stand none 800
AHIMV ABCDEFGHIJK medium 0
#29352
demon minor~
A Minor Demon~
A minor demon stands here surrounded in flames.
~
An aggresive looking demon stands here in the brazier's flames.  It
appears to have been summoned and is quite angry about it.  The long claws
and fangs it uses as weapons make you consider running as fast as posible.
~
human~
ABT T -1000 0
50 0 15d10+4250 45d10+950 5d8+19 magic
-20 -20 -20 -2
CDFHK H LPQ IN
stand stand none 800
ACHMV ABCDEFGHIJK medium 0
#29353
demon major~
A Major Demon~
A Major Demon floats here in the flames.
~
A large wicked looking demon floats here in the fire.  He has wings, a
tail, claws, fangs, he is everything you have pictured a demon would be. 
His black scaled skin gleams in the firelight The burning flames in his eyes
corrupt your soul.  Fear him mortal for you are about to die.
~
dragon~
ABOT HJT -1000 0
65 0 50d10+8250 45d10+950 11d5+35 magic
-35 -35 -35 -10
CFKM HLQ BDEHIJK CFIN
stand stand none 800
ACHZc ACDEFGHIJKLPQUVX large 0
#29354
lich lord myzelak~
Myzelak the Lich Lord~
Myzelak the Lich Lord stands here by his throne.
~
Evil incarnate, Myzelak spent years of his life perfecting his magical
abilities to grant him life after death.  The result of his work stands
before you, a rotting representation of what the wizard used to be.  Myzelak
now spends his time searching for new magics and works, offering what little
he has found to any seeking necromancy on some level.
~
human~
ABQR HJ -1000 0
75 0 50d10+11000 45d10+1950 9d11+45 magic
-45 -45 -45 -14
FIJN 0 CDHIJ N
stand stand none 800
AHIMV ABCDEFGHIJK medium 0
M GREET 29300 100~
M SPEECH 29301 necromancy~
#29355
dracolich mount dragon~
The Dracolich~
Myzelak's ancient dracolich mount.
~
Myzelak's Dracolich mount towers above you.  Fiery red lights gleam in
its hollow eye sockets as it growls at you.  The undead dragon is monstrous,
perhaps you should run now, before you're dead.  ;>
~
dragon~
ABOT JT -1000 0
60 0 50d10+6750 45d10+1950 8d6+28 magic
-30 -30 -30 -10
CDFMO 0 BEHIJK FIKN
stand stand none 800
AHZc ACDEFGHIJKLPQUVX giant 0
#29356
elite death knight~
An Elite Death Knight~
An Elite Death Knight laughs an unholy cackle and attacks.
~
A huge skeletal figure confronts you.  He wields an old longsword covered
in runes and carries a large black shield that can only be a dragon's scale.
He looks very much like the Death Knights you encountered earlier except he
is much larger and appears to be more powerful as well.
~
unique~
ABOT 0 -900 0
70 0 50d10+9750 45d10+2950 8d10+40 magic
-40 -40 -40 -10
CDFIKO 0 C HN
stand stand none 800
0 0 large 0
#0



#OBJECTS
#29350
black mace ~
an old black mace~
An old, black iron mace lies here undisturbed~
iron~
weapon B AN
mace 6 7 pound 0
40 25 1000 P
#29351
glowing skull~
a Flaming Skull~
A human skull floats here, outlined in blue flames.~
stone~
light AG AO
0 0 999 0 0
48 5 1000 P
A
3 2
A
19 2
A
18 2
A
12 25
A
13 25
A
5 -2
#29352
wand onyx~
an onyx encrusted wand~
A wand carved from onyx is laying here.~
Onyx~
wand BEQ AO
50 10 10 'shield' 0
50 3 500 P
#29353
rod iron crystals blackwhite black white~
a rod of iron, covered with black and white crystals~
A rod of iron sits here, radiating an aura of darkness.~
Iron~
wand CEGPU AO
55 3 3 'earthbind' 0
51 2 50000 P
#29354
garnet ring~
a Garnet Ring~
A small garnet ring lies here amongst the treasure.~
gold~
treasure AGH AB
0 0 0 0 0
58 1 900 P
A
18 2
A
3 2
A
12 50
A
19 3
#29355
bracer night~
the Bracer of the Night~
A black bracer covered in ancient runes lies here.~
admantite~
armor BG AM
18 18 17 8 0
54 5 1500 P
A
5 1
A
19 2
A
18 2
#29356
amulet night~
the Amulet of the Night~
An old amulet lies here glowing in unnatural blue light.~
silver~
armor AG AC
21 21 21 10 0
64 3 2000 P
A
4 1
A
3 1
A
12 50
A
14 25
#29357
ancient longsword sword~
an Ancient Longsword~
An old longsword floats here, glowing slightly.~
admantite~
weapon AG AN
sword 10 6 slash DH
70 120 2500 P
A
18 3
A
19 3
L
5
#29358
black scale dragon~
a black dragon scale~
A black dragon scale that's been torn from one of the beasts.~
admantite~
armor 0 AJ
21 22 21 10 0
65 30 1200 P
A
3 -2
A
1 2
A
13 25
A
19 5
A
18 3
#29359
hell sword wraith~
the Hell's Wraith~
This sword was supposedly forged in the depths of Hell. It's wavy blade makes it appear much like a large kris. It is a bit unwieldly at first but the damage it inflicts is unbelievable.~
admantite~
weapon ABEGM AN
exotic 10 6 bite CE
73 40 5000 P
A
3 -1
A
4 -1
A
19 5
A
18 5
A
1 1
A
2 1
L
3
#29360
robes sorceror~
sorceror's robes~
Illven~
unknown~
armor GZ AK
24 24 24 11 0
72 10 3000 P
F
I 0 0 A
F
A 0 0 H
A
12 150
A
3 3
L
2
#29361
infinity scroll~
the Infinity Scroll~
The old scroll rumored to have answers to all questions. (Unfortunately you just killed the last thing in existance that could read it.)~
silver~
armor ABG AO
23 23 24 11 0
74 4 7500 P
A
12 50
A
13 50
A
3 2
A
4 2
A
1 -2
A
2 -1
A
19 2
A
18 2
#29362
silvery potion~
a silvery potion ~
A silvery potion has been left in the desk~
glass~
potion AG AO
40 'invisibility' 'detect invis' 'detect magic' 'detect poison'
40 2 1000 P
#29363
key golden~
a golden key~
A golden key lies here in the book.~
gold~
key 0 A
0 0 0 0 0
40 1 0 P
#29364
boots water walking waterwalking~
boots of waterwalking~
Some old leather boots with fish painted on them rest here in the closet.~
mithril~
boat G AG
0 0 0 0 0
40 5 1000 P
F
A 0 0 c
A
17 -5
A
2 1
A
18 2
#29365
thieve's tunic~
a Thieve's Tunic~
A black shirt with many pockets.~
admantite~
armor G AD
13 13 12 5 0
40 15 900 P
A
2 3
A
18 3
#29366
paper blank~
a blank piece of paper~
A deteriorating piece of blank paper rests here on a shelf.~
paper~
gem 0 AO
0 0 0 0 AB
35 1 2000 P
#29367
chair wooden~
a large wooden chair~
A large wooden chair sits here at the head of the table~
wood~
furniture 0 0
0 0 0 0 0
30 50 0 P
#29368
table dining~
a huge dining table~
A huge dining table~
wood~
furniture 0 0
0 0 0 0 0
30 100 0 P
#29369
book shelf bookshelf~
an old wooden bookshelf~
An old wooden bookshelf lining the eastern wall~
wood~
container 0 0
10 0 0 0 75
40 200 0 P
#29370
desk mahogany~
a large mahogany desk~
A large mahogany desk rests against the western wall~
wood~
container 0 0
999 0 22001 499 75
40 150 0 P
#29371
closet~
a closet carved into the wall~
A large closet, carved into the wall.~
stone~
container 0 0
999 0 29363 499 75
40 999 0 P
#29372
grimoire~
a powerful grimoire~
An ancient and powerful grimoire beckons for you to open it~
leather~
container AG 0
100 0 0 50 75
40 50 0 P
#29373
cross obsidian~
a large obsidian cross~
A large obsidian cross~
stone~
furniture 0 0
0 0 0 0 0
1 200 0 P
#0



#ROOMS
#29350
Before the Tower~
You stand before a grand, black tower.  The terror rising up inside of
your soul is nearly overwhelming as you stare at its obsidian form.  The
tower walls project an aura of death and evil making you feel quite
insignificant.  To the north a large mountain has sprouted from the ground
to block all hopes of passage.  You may go back east to the path, or
continue west under an archway.  (LOOK CROSS!!!)
~
0 0 0
D3
~
~
0 0 29351
S
#29351
Beneath the Archway~
The walls of this room disappear above you, completing an arch somewhere
in the darkness over your head.  Thorn covered vines hang from the walls in
thick entanglements; you find yourself getting scratched in the most
annoying of places.  From the west comes the faint light of torches, and
from the north you hear what can only be described as an unholy growl.
~
0 8 0
D0
~
~
0 0 29352
D1
~
~
0 0 29350
D3
~
~
0 0 29353
S
#29352
The Dracolich's Lair~
You find yourself in awe of the treasure and artifacts amassed in this
room.  One object of truly unusual looks catches your eye.  It appears to be
a set of gigantic riding equipment, including a large saddle.  Just as you
are wondering what could possibly fill that saddle, you notice the tremendous
form of a dracolich towering above you.  The only exit is south, under the
archway.
~
0 8 0
D2
~
~
0 0 29351
S
#29353
The Entrance Hall~
A large carpet covers the floor in this room.  The carpet depicts armies
of humans and demi-humans being slaughtered by horrible undead hoards. 
Torches hang on the walls surrounded by old shields and weapons, artifacts
from battles long past.  Two exits lead from the room, one south and one
west.  From where you stand it is impossible to see what type of rooms lie
beyond.
~
0 8 0
D1
~
~
0 0 29351
D2
~
~
0 0 29354
D3
~
~
0 0 29356
S
#29354
The Dining Hall~
This room looks like what used to be a dining hall.  A thick layer of
dust lines the table settings, stating that the hall is never used anymore. 
To the west is the entrance to the kitchen and to your north is the entrance
hall.
~
0 8 0
D0
~
~
0 0 29353
D3
~
~
0 0 29355
S
#29355
The Kitchen~
You reflexively reach for your nose as the stench of rotting food
assaults your senses.  You break into a run towards the nearest exit, hoping
for fresh air.  To the north are the stairs, east is the dining hall, and a
large storage room lies open to the south.
~
0 8 0
D0
~
~
0 0 29356
D1
~
~
0 0 29354
D2
~
~
0 0 29369
S
#29356
The Bottom of the Stairs~
A flight of stairs winds away into the darkness above you.  A stronger
sense of evil comes from up the steps.  You can go south to the kitchen,
east to the entrance hall, or up into the unknown.
~
0 8 0
D1
~
~
0 0 29353
D2
~
~
0 0 29355
D4
~
~
0 0 29357
S
#29357
On the Stairs~
The steps continue into blackness up or down and there is a small flicker
of light entering the room from a doorway east.  This whole area seems
unnaturally quiet scaring you more than any screams of death you have ever
heard.
~
0 8 0
D1
~
~
0 0 29362
D4
~
~
0 0 29358
D5
~
~
0 0 29356
S
#29358
On the Stairs~
You continue your way on the stairs.  Listening intently, you think you
hear what sounds like the screams of damned and tortured souls to the south
and east.
~
0 8 0
D1
~
~
0 0 29365
D2
~
~
0 0 29363
D4
~
~
0 0 29359
D5
~
~
0 0 29357
S
#29359
The Top of the Stairs~
You have reached the top of the stairs.  To the south and east are long
hallways and the stairs lead back down into darkness.
~
0 8 0
D1
~
~
0 0 29368
D2
~
~
0 0 29366
D5
~
~
0 0 29358
S
#29360
Lich's Study~
This small room is virtually covered in books and scrolls, each marked in
various places with notes.  A few oil lamps burn here and there, providing
light for the owner of the tower.  A large desk sits near the western wall,
while a closet has been carved into the wall to the south.  The only exit
appears to be back into the library to the east.
~
0 8 0
D1
~
~
0 0 29361
S
#29361
The Library~
Even after seeing the first room of the library, you are still in
astonishment of the racks of scrolls that are scattered about this room. 
Various tables line the walls, providing study space for anyone doing
research here.  The library continues to the north and a small archway leads
west into a study.
~
0 8 0
D0
~
~
0 0 29362
D3
~
~
0 0 29360
S
#29362
The Library~
The size of the shelves in this library is astounding.  They span the
entire length of both the north and east walls.  The collection of books
accumulated here is amazing.  To the south the library continues, while the
stairs are back to the west.
~
0 8 0
D2
~
~
0 0 29361
D3
~
~
0 0 29357
S
#29363
A Summoning Room~
Various runes and pentagrams have been scrawled into the stone at your
feet.  A large golden brazier blasts flames in the middle of the room.  The
only exits are north, to the stairs, and east, to the torture chamber.
~
0 8 0
D0
~
~
0 0 29358
D1
~
~
0 0 29364
S
#29364
The Torture Chamber~
Assorted torture devices clutter this room.  Against the eastern wall,
three rotting bodies hang, each with its guts strewn across the floor.  You
feel a tinge of remorse for the poor men before your heart rises in anger,
now the only thing that matters to you is to avenge their deaths.  The
summoning rooms provide exit to the north and west.
~
0 8 0
D0
~
~
0 0 29365
D3
~
~
0 0 29363
S
#29365
A Summoning Room~
Various runes and pentagrams have been scrawled into the stone at your
feet.  Towards the middle of the room, a large silver brazier spouts fire. 
The only exits are west, back to the stairs, and south, to the torture
chamber.
~
0 8 0
D2
~
~
0 0 29364
D3
~
~
0 0 29358
S
#29366
A Large Hall~
You stand in a large, elaborately decorated hallway.  The stairs are back
to the north and a large set of double doors are to the east.
~
0 8 0
D0
~
~
0 0 29359
D1
~
~
1 0 29367
S
#29367
The Lich's Throne Room~
Entering this room, your eyes lock on a large bone throne and its
occupent sitting against the eastern wall.  The room is handsomely decorated.
Ancient grimoires and scrolls catch your eye for a brief second, just long
enough for Myzelak the Lich Lord to attack.  The only exits are through the
doors to your north or west.
~
0 8 0
D0
~
~
1 0 29368
D3
~
~
1 0 29366
S
#29368
A Large Hall~
You stand in a large, elaborately decorated hallway.  The stairs are back
to the west and a large set of doors block your way south.
~
0 8 0
D2
~
~
1 0 29367
D3
~
~
0 0 29359
S
#29369
A Storage Room~
This room appears to be what is left of the kitchen's storage room.  An
old door has been knocked off of its hinges to the south, revealing an
ancient tunnel sloping down into the ground.  You can go back north to the
kitchen or south into the dark tunnel.
~
0 8 0
D0
~
~
0 0 29355
D2
~
~
0 0 29370
S
#29370
Above a Pit~
A large torch hangs against the wall glowing brightly.  In front of you
the floor disappears, leaving a large hole in the ground.  You can go north
into the storage room, or down an old rope ladder into the blackness of the
pit.
~
0 8 0
D0
~
~
0 0 29369
D5
~
~
0 0 29371
S
#29371
Under a Pit~
You stand underneath the pit.  In this pitch black room the only thing
that you can make out is a tunnel running in a south direction.
~
0 8 0
D2
~
~
0 0 29372
D4
~
~
0 0 29370
S
#29372
A Darkened Tunnel~
You stand in an ancient and dark tunnel.  From the south light shines
into the room.  You may go back north to the pit, or, south towards
the light.
~
0 9 0
D0
~
~
0 0 29371
D2
~
~
0 0 29373
S
#29373
Before the Caverns~
You have found it and it's just as the legends say.  This is the entrance
to the Caverns of the Damned.  A large pit lies hollowed into the ground,
magical glyphs and wards surround it, keeping this realm safe from any
wandering spirits.  It is said that the only way for a mortal to enter the
realms of hell is for them to make it through the maze of caverns below you.
~
0 8 0
D0
~
~
0 0 29372
D5
~
~
0 0 22000
S
#0



#SPECIALS
M 29353 spec_cast_undead
M 29354 spec_cast_mage
S



#RESETS
D 0 29366 1 1
D 0 29367 0 1
D 0 29367 3 1
D 0 29368 2 1
O 0 29373 0 29350
M 0 29355 1 29352 1
G 0 29352 0
M 0 29350 4 29353 1
E 0 29350 0 16
O 0 29367 0 29354
O 0 29368 0 29354
M 0 29350 4 29360 1
E 0 29350 0 16
O 0 29370 0 29360
O 0 29371 0 29360
P 0 29361 0 29370 1
P 0 29362 0 29370 1
P 0 29363 0 29372 1
P 0 29364 0 29371 1
P 0 29365 0 29371 1
P 0 29366 0 29369 1
O 0 29372 0 29361
M 0 29350 4 29362 1
E 0 29350 0 16
O 0 29369 0 29362
M 0 29353 1 29363 1
E 0 29356 0 3
M 0 29351 1 29364 1
E 0 29351 0 0
M 0 29352 1 29365 1
E 0 29355 0 14
M 0 29356 2 29366 1
E 0 29357 0 16
E 0 29358 0 11
M 0 29354 1 29367 1
E 0 29359 0 16
E 0 29360 0 12
M 0 29356 2 29368 1
E 0 29357 0 16
E 0 29358 0 11
M 0 29350 4 29369 1
E 0 29350 0 16
S



#SHOPS
0



#MOBPROGS
#29300
IF isevil $n
whisper Greetings, $n. Why have you come to my tower?
ELSE
whis Be gone from my tower...
mob cast sleep $n
ENDIF
~
#29301
IF isevil $n
IF carries $n 29353
whis Once your relic has expired from use, then you may return.
ELSE
whis Very well... take this relic to use at your desposal.
mob oload 29353
give rod $n
ENDIF
ELSE
whis Blasphemy! May your body rot for the lies you speak!
mob cast rot $n
ENDIF
~
#0

#$